{
  "schemaVersion": 1,
  "recordType": "ninefold.embodiment-compendium",
  "title": "Candidate Embodiment Compendium",
  "description": "Base bodies and Embodiment upgrades awaiting explicit approval.",
  "sources": [
    "system/data/dnd_species_embodiment_import.json",
    "system/data/reviewed_imports/embodiment_upgrades.json"
  ],
  "materializedBy": "scripts/split_embodiment_compendiums.py",
  "embodiments": [
    {
      "id": "accelerated-blade-housing",
      "title": "Accelerated Blade Housing",
      "system": "Ninefold",
      "type": "embodiment-upgrade",
      "status": "candidate",
      "category": "Embodiment Module",
      "group": "embodiment/modules/blades",
      "summary": "Occupies one compatible enhancement slot. While a reflex-acceleration state is active, compatible blade attacks gain +5%.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "check-modifier"
      ],
      "rules": {
        "role": "embodiment-upgrade",
        "itemFamily": "embodiment/modules/blades",
        "effect": "Occupies one compatible enhancement slot. While a reflex-acceleration state is active, compatible blade attacks gain +5%.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk RED",
      "src_rule": "Streamlined",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
      "sourceVariants": [
        {
          "title": "Streamlined",
          "url": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
          "rule": "Occupies one compatible enhancement slot. While a reflex-acceleration state is active, compatible blade attacks gain +5%.",
          "system": "Cyberpunk RED"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "acceleration-duration-relay",
      "title": "Acceleration Duration Relay",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Neural Implant",
      "group": "embodiment/nervous-system/reflex",
      "summary": "Once per activation, extend a compatible reflex-acceleration state by 1 tick.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "action-modifier"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/nervous-system/reflex",
        "effect": "Once per activation, extend a compatible reflex-acceleration state by 1 tick.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Nanorelays",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Nanorelays",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Once per activation, extend a compatible reflex-acceleration state by 1 tick.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "active-camouflage-mesh",
      "title": "Active Camouflage Mesh",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Protective Implant",
      "group": "embodiment/integument/stealth",
      "summary": "Activate for 1 Stamina per tick to gain +10% on visual Stealth checks; attacking ends the effect after that attack resolves.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "check-modifier",
        "resource-change",
        "trigger-binding"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/integument/stealth",
        "effect": "Activate for 1 Stamina per tick to gain +10% on visual Stealth checks; attacking ends the effect after that attack resolves.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Optical Camo",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Optical Camo",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Activate for 1 Stamina per tick to gain +10% on visual Stealth checks; attacking ends the effect after that attack resolves.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "air-dodge-controller",
      "title": "Air-Dodge Controller",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Neural Implant",
      "group": "embodiment/nervous-system/mobility",
      "summary": "Spend 1 Stamina on a 1-tick reaction to move up to half walking speed while airborne.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "action-modifier",
        "mobility-change",
        "resource-change"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/nervous-system/mobility",
        "effect": "Spend 1 Stamina on a 1-tick reaction to move up to half walking speed while airborne.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Maneuvering System",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Maneuvering System",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Spend 1 Stamina on a 1-tick reaction to move up to half walking speed while airborne.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "armor-piercing-edge",
      "title": "Armor-Piercing Edge",
      "system": "Ninefold",
      "type": "embodiment-upgrade",
      "status": "candidate",
      "category": "Embodiment Module",
      "group": "embodiment/modules/blades",
      "summary": "Occupies one compatible enhancement slot. Compatible blade attacks ignore 5% physical defense from light armor.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "defense-modifier"
      ],
      "rules": {
        "role": "embodiment-upgrade",
        "itemFamily": "embodiment/modules/blades",
        "effect": "Occupies one compatible enhancement slot. Compatible blade attacks ignore 5% physical defense from light armor.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk RED",
      "src_rule": "Monomolecular Edge",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
      "sourceVariants": [
        {
          "title": "Monomolecular Edge",
          "url": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
          "rule": "Occupies one compatible enhancement slot. Compatible blade attacks ignore 5% physical defense from light armor.",
          "system": "Cyberpunk RED"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "auxiliary-blood-pump",
      "title": "Auxiliary Blood Pump",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Circulatory Implant",
      "group": "embodiment/circulatory/recovery",
      "summary": "Once per recovery cycle, a 1-tick action permits the host to spend one Hit Die immediately.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "action-modifier",
        "recovery"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/circulatory/recovery",
        "effect": "Once per recovery cycle, a 1-tick action permits the host to spend one Hit Die immediately.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Blood Pump",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Blood Pump",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Once per recovery cycle, a 1-tick action permits the host to spend one Hit Die immediately.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "ballistic-trajectory-processor",
      "title": "Ballistic Trajectory Processor",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Weapon Interface",
      "group": "embodiment/hands/ballistics",
      "summary": "Enables calculated ricochet actions and grants +5% to their attack checks.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "check-modifier",
        "task-enablement"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/hands/ballistics",
        "effect": "Enables calculated ricochet actions and grants +5% to their attack checks.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Ballistic Coprocessor",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Ballistic Coprocessor",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Enables calculated ricochet actions and grants +5% to their attack checks.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "barbed-cutting-line",
      "title": "Barbed Cutting Line",
      "system": "Ninefold",
      "type": "embodiment-upgrade",
      "status": "candidate",
      "category": "Embodiment Module",
      "group": "embodiment/modules/wire",
      "summary": "Occupies one compatible enhancement slot. On a critical wire hit, roll one additional eligible injury outcome before choosing the result.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "critical-change"
      ],
      "rules": {
        "role": "embodiment-upgrade",
        "itemFamily": "embodiment/modules/wire",
        "effect": "Occupies one compatible enhancement slot. On a critical wire hit, roll one additional eligible injury outcome before choosing the result.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk RED",
      "src_rule": "Barbed Line",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
      "sourceVariants": [
        {
          "title": "Barbed Line",
          "url": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
          "rule": "Occupies one compatible enhancement slot. On a critical wire hit, roll one additional eligible injury outcome before choosing the result.",
          "system": "Cyberpunk RED"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "base-mecha-body",
      "title": "Base Mecha Body",
      "system": "Ninefold",
      "type": "mecha",
      "status": "candidate",
      "category": "Mechanical Embodiment",
      "group": "embodiment/base/mecha",
      "summary": "A person-scale mechanical Embodiment using the D&D Warforged body as its source baseline.",
      "skillUse": {
        "status": "not-required",
        "reason": "An Embodiment supplies physical properties; the active Mind supplies trained skills.",
        "actions": []
      },
      "effectMechanics": [
        "attribute-set",
        "mobility-change"
      ],
      "rules": {
        "role": "mecha",
        "itemFamily": "embodiment/base/mecha",
        "physicality": {
          "creatureType": "Construct",
          "sourceSize": "Medium (about 6–8 feet tall) or Small (about 3–4 feet tall), chosen when you select this species",
          "baseSize": "5 ft",
          "walkingMovement": "5 ft/s"
        },
        "sourceTraits": [
          "Construct Resilience",
          "Integrated Protection",
          "Sentry’s Rest",
          "Specialized Design",
          "Tireless"
        ],
        "conversionState": "Physical footprint and movement are normalized. Named source traits remain non-playable source-review evidence until their D&D mechanics are converted to Ninefold.",
        "conversionGaps": [
          "Supply STR, DEX, and CON for the body type.",
          "Convert every retained source trait that uses D&D levels, Proficiency Bonus, Advantage, rests, saving throws, spell slots, Armor Class, or D&D action terms."
        ],
        "designBasis": "Warforged supplies the source body profile. This does not replace the separate large Mecha Frame."
      },
      "managedBy": "scripts/import_dnd_species_embodiments.py",
      "src_system": "D&D 2024",
      "src_rule": "Warforged",
      "src_reference_url": "https://dnd2024.wikidot.com/species:warforged",
      "sourceBook": "Eberron - Forge of the Artificer",
      "sourceRecord": "system/data/dnd_species_embodiment_import.json#warforged",
      "tags": []
    },
    {
      "id": "bleed-resistant-weave",
      "title": "Bleed-Resistant Weave",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Protective Implant",
      "group": "embodiment/integument/resistance",
      "summary": "Add +10% to defenses against Bleeding and slashing critical injuries.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "defense-modifier"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/integument/resistance",
        "effect": "Add +10% to defenses against Bleeding and slashing critical injuries.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Supra-Dermal Weave",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Supra-Dermal Weave",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Add +10% to defenses against Bleeding and slashing critical injuries.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "broad-spectrum-resistance-implant",
      "title": "Broad-Spectrum Resistance Implant",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Immune Implant",
      "group": "embodiment/immune/defense",
      "summary": "Add +5% to defenses against toxins, disease, heat, cold, and chemical hazards.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "defense-modifier"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/immune/defense",
        "effect": "Add +5% to defenses against toxins, disease, heat, cold, and chemical hazards.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Cataresist",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Cataresist",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Add +5% to defenses against toxins, disease, heat, cold, and chemical hazards.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "burst-precision-accelerator",
      "title": "Burst Precision Accelerator",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Neural Interface",
      "group": "embodiment/neural/reflex",
      "summary": "Once per recovery cycle, activate for 2 ticks; eligible physical actions occupy 1 fewer tick and aimed attacks gain +10% with a 5% wider critical range.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "action-modifier",
        "check-modifier",
        "critical-change"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/neural/reflex",
        "effect": "Once per recovery cycle, activate for 2 ticks; eligible physical actions occupy 1 fewer tick and aimed attacks gain +10% with a 5% wider critical range.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "QianT Warp Dancer Sandevistan",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "QianT Warp Dancer Sandevistan",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Once per recovery cycle, activate for 2 ticks; eligible physical actions occupy 1 fewer tick and aimed attacks gain +10% with a 5% wider critical range.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "charge-recovery-circuit",
      "title": "Charge Recovery Circuit",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Circulatory Implant",
      "group": "embodiment/circulatory/weapon-interface",
      "summary": "Once per recovery cycle after a fully charged weapon hit, the host may spend one Hit Die.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "recovery"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/circulatory/weapon-interface",
        "effect": "Once per recovery cycle after a fully charged weapon hit, the host may spend one Hit Die.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Feedback Circuit",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Feedback Circuit",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Once per recovery cycle after a fully charged weapon hit, the host may spend one Hit Die.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "charged-leap-actuators",
      "title": "Charged-Leap Actuators",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Mobility Implant",
      "group": "embodiment/legs/mobility",
      "summary": "Hold a jump for 1 additional tick to double its distance and ignore the first 10 feet of a controlled fall.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "action-modifier",
        "defense-modifier",
        "mobility-change"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/legs/mobility",
        "effect": "Hold a jump for 1 additional tick to double its distance and ignore the first 10 feet of a controlled fall.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Fortified Ankles",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Fortified Ankles",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Hold a jump for 1 additional tick to double its distance and ignore the first 10 feet of a controlled fall.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "combat-bioskin",
      "title": "Combat Bioskin",
      "system": "Ninefold",
      "type": "bioskin",
      "status": "candidate",
      "category": "Biological Embodiment",
      "group": "embodiment/bioskin/combat",
      "summary": "A reinforced biological embodiment with three enhancement slots compatible with integrated weapons, dense tissue, and trauma-response items.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "storage-capacity",
        "task-enablement"
      ],
      "rules": {
        "role": "bioskin",
        "itemFamily": "embodiment/bioskin/combat",
        "effect": "A reinforced biological embodiment with three enhancement slots compatible with integrated weapons, dense tissue, and trauma-response items.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Ninefold",
      "src_rule": "Combat Bioskin",
      "src_reference_url": "embodiment-properties.html",
      "sourceVariants": [
        {
          "title": "Combat Bioskin",
          "url": "embodiment-properties.html",
          "rule": "A reinforced biological embodiment with three enhancement slots compatible with integrated weapons, dense tissue, and trauma-response items.",
          "system": "Ninefold"
        }
      ],
      "mergedVariantCount": 1,
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "combat-compute-recovery",
      "title": "Combat Compute Recovery",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Neural Implant",
      "group": "embodiment/neural/network",
      "summary": "After personally defeating a networked hostile target, recover 2 hacking compute, at most once per tick.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "recovery"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/neural/network",
        "effect": "After personally defeating a networked hostile target, recover 2 hacking compute, at most once per tick.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Memory Boost",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Memory Boost",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "After personally defeating a networked hostile target, recover 2 hacking compute, at most once per tick.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "combat-overdrive-controller",
      "title": "Combat Overdrive Controller",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Neural Interface",
      "group": "embodiment/neural/combat",
      "summary": "Once per recovery cycle, activate for 5 ticks; gain +5% on physical attacks and defenses but cannot perform Hacking actions.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "action-modifier",
        "check-modifier",
        "defense-modifier"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/neural/combat",
        "effect": "Once per recovery cycle, activate for 5 ticks; gain +5% on physical attacks and defenses but cannot perform Hacking actions.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": [
        "Berserk",
        "BioDyne Berserk"
      ],
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Berserk",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Once per recovery cycle, activate for 5 ticks; gain +5% on physical attacks and defenses but cannot perform Hacking actions.",
          "system": "Cyberpunk 2077"
        },
        {
          "title": "BioDyne Berserk",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Once per recovery cycle, activate for 5 ticks; gain +5% on physical attacks and defenses but cannot perform Hacking actions.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 2,
      "tags": []
    },
    {
      "id": "combat-recovery-trigger",
      "title": "Combat Recovery Trigger",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Circulatory Implant",
      "group": "embodiment/circulatory/recovery",
      "summary": "After personally defeating an active hostile target, recover 1 Stamina, at most once per tick.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "recovery"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/circulatory/recovery",
        "effect": "After personally defeating an active hostile target, recover 1 Stamina, at most once per tick.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": [
        "Adrenaline Booster",
        "Heal-on-Kill"
      ],
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Adrenaline Booster",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "After personally defeating an active hostile target, recover 1 Stamina, at most once per tick.",
          "system": "Cyberpunk 2077"
        },
        {
          "title": "Heal-on-Kill",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "After personally defeating an active hostile target, recover 1 Stamina, at most once per tick.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 2,
      "tags": []
    },
    {
      "id": "covert-intrusion-network-deck",
      "title": "Covert Intrusion Network Deck",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Neural Interface",
      "group": "embodiment/neural/network",
      "summary": "Permits remote Hacking actions through installed programs and stores four active program slots; covert programs cost 1 less compute, minimum 1.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "resource-change",
        "storage-capacity",
        "task-enablement"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/neural/network",
        "effect": "Permits remote Hacking actions through installed programs and stores four active program slots; covert programs cost 1 less compute, minimum 1.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Arasaka Cyberdeck",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Arasaka Cyberdeck",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Permits remote Hacking actions through installed programs and stores four active program slots; covert programs cost 1 less compute, minimum 1.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "critical-effect-optics",
      "title": "Critical Effect Optics",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Sensory Implant",
      "group": "embodiment/senses/vision",
      "summary": "A critical attack made with visual targeting data adds one damage die.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "critical-change",
        "damage"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/senses/vision",
        "effect": "A critical attack made with visual targeting data adds one damage die.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Visual Cortex Support",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Visual Cortex Support",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "A critical attack made with visual targeting data adds one damage die.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "critical-injury-actuator",
      "title": "Critical Injury Actuator",
      "system": "Ninefold",
      "type": "embodiment-upgrade",
      "status": "candidate",
      "category": "Embodiment Module",
      "group": "embodiment/modules/heavy-melee",
      "summary": "Occupies one compatible enhancement slot. On a critical integrated-melee hit, roll two eligible injury results and choose the more severe.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "critical-change"
      ],
      "rules": {
        "role": "embodiment-upgrade",
        "itemFamily": "embodiment/modules/heavy-melee",
        "effect": "Occupies one compatible enhancement slot. On a critical integrated-melee hit, roll two eligible injury results and choose the more severe.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk RED",
      "src_rule": "Pneumatic Actuation",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
      "sourceVariants": [
        {
          "title": "Pneumatic Actuation",
          "url": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
          "rule": "Occupies one compatible enhancement slot. On a critical integrated-melee hit, roll two eligible injury results and choose the more severe.",
          "system": "Cyberpunk RED"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "critical-targeting-coprocessor",
      "title": "Critical Targeting Coprocessor",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Neural Implant",
      "group": "embodiment/neural/targeting",
      "summary": "Widen the critical range of visually aimed attacks by 5%.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "critical-change"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/neural/targeting",
        "effect": "Widen the critical range of visually aimed attacks by 5%.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Limbic System Enhancement",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Limbic System Enhancement",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Widen the critical range of visually aimed attacks by 5%.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "cybernetic-body",
      "title": "Cybernetic Body",
      "system": "Ninefold",
      "type": "cybernetic-body",
      "status": "candidate",
      "category": "Cybernetic Embodiment",
      "group": "embodiment/base/cybernetic",
      "summary": "A biological-mechanical Embodiment designed to host cyberware and physical integrations.",
      "skillUse": {
        "status": "not-required",
        "reason": "An Embodiment supplies physical properties; the active Mind supplies trained skills.",
        "actions": []
      },
      "effectMechanics": [
        "task-enablement"
      ],
      "rules": {
        "role": "cybernetic-body",
        "itemFamily": "embodiment/base/cybernetic",
        "conversionState": "Candidate base body requested for the Embodiment hierarchy.",
        "conversionGaps": [
          "Supply STR, DEX, CON, base size, movement, senses, resistances, and enhancement-slot capacity before approval."
        ]
      },
      "managedBy": "scripts/import_dnd_species_embodiments.py",
      "src_system": "Ninefold",
      "src_rule": "Cybernetic Body",
      "src_reference_url": "embodiment-properties.html",
      "tags": []
    },
    {
      "id": "deception-analysis-sensor",
      "title": "Deception Analysis Sensor",
      "system": "Ninefold",
      "type": "embodiment-upgrade",
      "status": "candidate",
      "category": "Sensory Implant",
      "group": "embodiment/senses/analysis",
      "summary": "Within 30 feet, add +5% to Perception contests against visual disguises, projections, invisibility effects, and transformed appearances. A successful contest identifies the deception and its visible boundary; the sensor does not see through solid cover or automatically defeat an effect without a contest.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "check-modifier",
        "sensory-change"
      ],
      "rules": {
        "role": "embodiment-upgrade",
        "itemFamily": "embodiment/senses/analysis",
        "effect": "Within 30 feet, add +5% to Perception contests against visual disguises, projections, invisibility effects, and transformed appearances. A successful contest identifies the deception and its visible boundary; the sensor does not see through solid cover or automatically defeat an effect without a contest.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "5 EP.",
        "acquisition": "Install or grow the multispectral analysis suite during downtime and calibrate it to the receiving Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "D&D 2024",
      "src_rule": "Truesight",
      "src_reference_url": "https://dnd2024.wikidot.com/feat:boon-of-truesight",
      "sourceVariants": [
        {
          "title": "Truesight",
          "url": "https://dnd2024.wikidot.com/feat:boon-of-truesight",
          "rule": "Within 30 feet, add +5% to Perception contests against visual disguises, projections, invisibility effects, and transformed appearances. A successful contest identifies the deception and its visible boundary; the sensor does not see through solid cover or automatically defeat an effect without a contest.",
          "system": "D&D 2024"
        }
      ],
      "mergedVariantCount": 1,
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "defensive-propagation-network-deck",
      "title": "Defensive Propagation Network Deck",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Neural Interface",
      "group": "embodiment/neural/network",
      "summary": "Permits remote Hacking actions through installed programs and stores four active program slots; gain +5% network defense, and defensive programs may cover one additional linked ally within 10 feet.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "defense-modifier",
        "storage-capacity",
        "target-scope-extension",
        "task-enablement"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/neural/network",
        "effect": "Permits remote Hacking actions through installed programs and stores four active program slots; gain +5% network defense, and defensive programs may cover one additional linked ally within 10 feet.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Raven Microcyber Cyberdeck",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Raven Microcyber Cyberdeck",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Permits remote Hacking actions through installed programs and stores four active program slots; gain +5% network defense, and defensive programs may cover one additional linked ally within 10 feet.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "electrical-grounding-plating",
      "title": "Electrical Grounding Plating",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Protective Implant",
      "group": "embodiment/integument/resistance",
      "summary": "Add +10% to defenses against electrical damage and Shock.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "defense-modifier"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/integument/resistance",
        "effect": "Add +10% to defenses against electrical damage and Shock.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Grounding Plating",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Grounding Plating",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Add +10% to defenses against electrical damage and Shock.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "electrical-recovery-inductor",
      "title": "Electrical Recovery Inductor",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Immune Implant",
      "group": "embodiment/immune/electrical",
      "summary": "After successfully defending against an electrical effect, gain +5% physical defense until the end of the next tick.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "defense-modifier"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/immune/electrical",
        "effect": "After successfully defending against an electrical effect, gain +5% physical defense until the end of the next tick.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Inductor",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Inductor",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "After successfully defending against an electrical effect, gain +5% physical defense until the end of the next tick.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "emergency-reflex-tuner",
      "title": "Emergency Reflex Tuner",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Neural Implant",
      "group": "embodiment/nervous-system/defense",
      "summary": "Once per recovery cycle at one-quarter Hit Points or less, automatically gain +5% physical defense for 3 ticks.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "defense-modifier",
        "trigger-binding"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/nervous-system/defense",
        "effect": "Once per recovery cycle at one-quarter Hit Points or less, automatically gain +5% physical defense for 3 ticks.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Reflex Tuner",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Reflex Tuner",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Once per recovery cycle at one-quarter Hit Points or less, automatically gain +5% physical defense for 3 ticks.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "emergency-shock-emitter",
      "title": "Emergency Shock Emitter",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Circulatory Implant",
      "group": "embodiment/circulatory/reactive",
      "summary": "Once per recovery cycle at one-quarter Hit Points or less, each adjacent target makes its normal defense contest against the emitter and takes 1d6 electrical damage on a loss.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "damage",
        "target-scope-extension",
        "trigger-binding"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/circulatory/reactive",
        "effect": "Once per recovery cycle at one-quarter Hit Points or less, each adjacent target makes its normal defense contest against the emitter and takes 1d6 electrical damage on a loss.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Microgenerator",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Microgenerator",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Once per recovery cycle at one-quarter Hit Points or less, each adjacent target makes its normal defense contest against the emitter and takes 1d6 electrical damage on a loss.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "engineered-bioskin",
      "title": "Engineered Bioskin",
      "system": "Ninefold",
      "type": "bioskin",
      "status": "candidate",
      "category": "Biological Embodiment",
      "group": "embodiment/bioskin/general",
      "summary": "A cultivated biological embodiment with three enhancement slots compatible with systemic, sensory, and recovery items.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "storage-capacity",
        "task-enablement"
      ],
      "rules": {
        "role": "bioskin",
        "itemFamily": "embodiment/bioskin/general",
        "effect": "A cultivated biological embodiment with three enhancement slots compatible with systemic, sensory, and recovery items.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Ninefold",
      "src_rule": "Engineered Bioskin",
      "src_reference_url": "embodiment-properties.html",
      "sourceVariants": [
        {
          "title": "Engineered Bioskin",
          "url": "embodiment-properties.html",
          "rule": "A cultivated biological embodiment with three enhancement slots compatible with systemic, sensory, and recovery items.",
          "system": "Ninefold"
        }
      ],
      "mergedVariantCount": 1,
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "enhanced-lungs",
      "title": "Enhanced Lungs",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Respiratory Implant",
      "group": "embodiment/circulatory/stamina",
      "summary": "The host recovers 1 Stamina after 4 idle ticks instead of the normal 5.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "action-modifier",
        "recovery"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/circulatory/stamina",
        "effect": "The host recovers 1 Stamina after 4 idle ticks instead of the normal 5.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Syn-Lungs",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Syn-Lungs",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "The host recovers 1 Stamina after 4 idle ticks instead of the normal 5.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "enhanced-optics",
      "title": "Enhanced Optics",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Sensory Implant",
      "group": "embodiment/senses/vision",
      "summary": "Integrated sensors grant +5% to visual identification and aimed-target checks.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "check-modifier",
        "sensory-change"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/senses/vision",
        "effect": "Integrated sensors grant +5% to visual identification and aimed-target checks.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Kiroshi Optics",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Kiroshi Optics",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Integrated sensors grant +5% to visual identification and aimed-target checks.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "evasion-fibers",
      "title": "Evasion Fibers",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Neural Implant",
      "group": "embodiment/nervous-system/defense",
      "summary": "Add +5% to active dodge and evasion defense contests.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "defense-modifier"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/nervous-system/defense",
        "effect": "Add +5% to active dodge and evasion defense contests.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Neofiber",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Neofiber",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Add +5% to active dodge and evasion defense contests.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "evasive-aim-accelerator",
      "title": "Evasive Aim Accelerator",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Neural Implant",
      "group": "embodiment/nervous-system/reflex",
      "summary": "Add 1 tick and 1 Stamina to combine an aimed ranged action with a dodge, slide, or rapid-movement action.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "action-modifier",
        "mobility-change",
        "resource-change"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/nervous-system/reflex",
        "effect": "Add 1 tick and 1 Stamina to combine an aimed ranged action with a dodge, slide, or rapid-movement action.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Kerenzikov",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Kerenzikov",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Add 1 tick and 1 Stamina to combine an aimed ranged action with a dodge, slide, or rapid-movement action.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "fortified-combat-overdrive",
      "title": "Fortified Combat Overdrive",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Neural Interface",
      "group": "embodiment/neural/combat",
      "summary": "Once per recovery cycle, activate for 5 ticks; gain +10% physical defense and +5 maximum Stamina, but cannot perform Hacking actions.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "action-modifier",
        "defense-modifier",
        "resource-change"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/neural/combat",
        "effect": "Once per recovery cycle, activate for 5 ticks; gain +10% physical defense and +5 maximum Stamina, but cannot perform Hacking actions.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Militech Berserk",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Militech Berserk",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Once per recovery cycle, activate for 5 ticks; gain +10% physical defense and +5 maximum Stamina, but cannot perform Hacking actions.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "guided-weapon-interface",
      "title": "Guided Weapon Interface",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Weapon Interface",
      "group": "embodiment/hands/targeting",
      "summary": "Enables compatible guided-weapon locks and grants +5% on target-lock contests.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "check-modifier",
        "task-enablement"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/hands/targeting",
        "effect": "Enables compatible guided-weapon locks and grants +5% on target-lock contests.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": [
        "Smart Link",
        "Tyger Claws Dermal Imprint"
      ],
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Smart Link",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Enables compatible guided-weapon locks and grants +5% on target-lock contests.",
          "system": "Cyberpunk 2077"
        },
        {
          "title": "Tyger Claws Dermal Imprint",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Enables compatible guided-weapon locks and grants +5% on target-lock contests.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 2,
      "tags": []
    },
    {
      "id": "hardened-sensor-casing",
      "title": "Hardened Sensor Casing",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Sensory Implant",
      "group": "embodiment/senses/defense",
      "summary": "Add +10% to defenses against effects that blind, disable, or disrupt an installed visual sensor.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "defense-modifier"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/senses/defense",
        "effect": "Add +10% to defenses against effects that blind, disable, or disrupt an installed visual sensor.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk RED",
      "src_rule": "Hardened Cybereye Casing",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2024/10/RTG-CPR-DLC-YourNewBestFriendv1.1.pdf",
      "sourceVariants": [
        {
          "title": "Hardened Cybereye Casing",
          "url": "https://rtalsoriangames.com/wp-content/uploads/2024/10/RTG-CPR-DLC-YourNewBestFriendv1.1.pdf",
          "rule": "Add +10% to defenses against effects that blind, disable, or disrupt an installed visual sensor.",
          "system": "Cyberpunk RED"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "high-capacity-propagation-network-deck",
      "title": "High-Capacity Propagation Network Deck",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Neural Interface",
      "group": "embodiment/neural/network",
      "summary": "Permits remote Hacking actions through installed programs and stores six active program slots; one compatible program may affect one additional target within 10 feet.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "storage-capacity",
        "target-scope-extension",
        "task-enablement"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/neural/network",
        "effect": "Permits remote Hacking actions through installed programs and stores six active program slots; one compatible program may affect one additional target within 10 feet.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "NetWatch Netdriver Cyberdeck",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "NetWatch Netdriver Cyberdeck",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Permits remote Hacking actions through installed programs and stores six active program slots; one compatible program may affect one additional target within 10 feet.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "high-impact-network-deck",
      "title": "High-Impact Network Deck",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Neural Interface",
      "group": "embodiment/neural/network",
      "summary": "Permits remote Hacking actions through installed programs and stores four active program slots; high-impact offensive programs cost 1 less compute and add 1d6 damage.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "damage",
        "resource-change",
        "storage-capacity",
        "task-enablement"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/neural/network",
        "effect": "Permits remote Hacking actions through installed programs and stores four active program slots; high-impact offensive programs cost 1 less compute and add 1d6 damage.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Tetratronic Cyberdeck",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Tetratronic Cyberdeck",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Permits remote Hacking actions through installed programs and stores four active program slots; high-impact offensive programs cost 1 less compute and add 1d6 damage.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "impact-skeleton",
      "title": "Impact Skeleton",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Skeletal Implant",
      "group": "embodiment/skeleton/melee",
      "summary": "Melee hits add 1d6 damage; each melee attack costs 1 additional Stamina.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "damage",
        "resource-change"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/skeleton/melee",
        "effect": "Melee hits add 1d6 damage; each melee attack costs 1 additional Stamina.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Dense Marrow",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Dense Marrow",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Melee hits add 1d6 damage; each melee attack costs 1 additional Stamina.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "implanted-data-compartment",
      "title": "Implanted Data Compartment",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Neural Storage",
      "group": "embodiment/neural/storage",
      "summary": "Stores one removable data chip behind a protected internal access point.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "storage-capacity"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/neural/storage",
        "effect": "Stores one removable data chip behind a protected internal access point.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk RED",
      "src_rule": "Chipware Compartment",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2024/10/RTG-CPR-DLC-YourNewBestFriendv1.1.pdf",
      "sourceVariants": [
        {
          "title": "Chipware Compartment",
          "url": "https://rtalsoriangames.com/wp-content/uploads/2024/10/RTG-CPR-DLC-YourNewBestFriendv1.1.pdf",
          "rule": "Stores one removable data chip behind a protected internal access point.",
          "system": "Cyberpunk RED"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "integrated-projectile-launcher",
      "title": "Integrated Projectile Launcher",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Integrated Weapon",
      "group": "embodiment/arms/ranged",
      "summary": "A 2-tick ranged attack consumes one loaded projectile; each target in the 5-foot radius uses its normal defense contest and takes 2d6 blast damage on a loss, while ammunition supplies additional tags.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "damage",
        "resource-change",
        "target-scope-extension",
        "task-enablement"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/arms/ranged",
        "effect": "A 2-tick ranged attack consumes one loaded projectile; each target in the 5-foot radius uses its normal defense contest and takes 2d6 blast damage on a loss, while ammunition supplies additional tags.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Projectile Launch System",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Projectile Launch System",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "A 2-tick ranged attack consumes one loaded projectile; each target in the 5-foot radius uses its normal defense contest and takes 2d6 blast damage on a loss, while ammunition supplies additional tags.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "integrated-tracking-beacon",
      "title": "Integrated Tracking Beacon",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Tracking Implant",
      "group": "embodiment/hands/tracking",
      "summary": "A 2-tick touch action attaches a beacon; locating the tagged target within 1 mile gains +10% while the beacon remains active.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "check-modifier",
        "sensory-change"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/hands/tracking",
        "effect": "A 2-tick touch action attaches a beacon; locating the tagged target within 1 mile gains +10% while the beacon remains active.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk RED",
      "src_rule": "Homing Tracer Cyberfinger",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2024/10/RTG-CPR-DLC-YourNewBestFriendv1.1.pdf",
      "sourceVariants": [
        {
          "title": "Homing Tracer Cyberfinger",
          "url": "https://rtalsoriangames.com/wp-content/uploads/2024/10/RTG-CPR-DLC-YourNewBestFriendv1.1.pdf",
          "rule": "A 2-tick touch action attaches a beacon; locating the tagged target within 1 mile gains +10% while the beacon remains active.",
          "system": "Cyberpunk RED"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "intrusion-time-regulator",
      "title": "Intrusion-Time Regulator",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Circulatory Implant",
      "group": "embodiment/circulatory/network",
      "summary": "A held network-intrusion action may remain held for 2 additional ticks before it must resolve or be released.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "action-modifier"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/circulatory/network",
        "effect": "A held network-intrusion action may remain held for 2 additional ticks before it must resolve or be released.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Tyrosine Injector",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Tyrosine Injector",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "A held network-intrusion action may remain held for 2 additional ticks before it must resolve or be released.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "load-bearing-skeleton",
      "title": "Load-Bearing Skeleton",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Skeletal Implant",
      "group": "embodiment/skeleton/load",
      "summary": "Increase carrying capacity by 25% and grant +5% on bracing and load-bearing checks.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "check-modifier",
        "storage-capacity"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/skeleton/load",
        "effect": "Increase carrying capacity by 25% and grant +5% on bracing and load-bearing checks.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Titanium Bones",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Titanium Bones",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Increase carrying capacity by 25% and grant +5% on bracing and load-bearing checks.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "locomotion-actuator",
      "title": "Locomotion Actuator",
      "system": "Ninefold",
      "type": "embodiment-upgrade",
      "status": "candidate",
      "category": "Embodiment Upgrade",
      "group": "embodiment/mobility/ground",
      "summary": "Each purchase raises the host's walking speed by +1 ft/s. The actuator can be purchased five times for one Embodiment, to a maximum +5 ft/s. It does not reduce terrain, balance, or space requirements.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "mobility-change"
      ],
      "rules": {
        "role": "embodiment-upgrade",
        "itemFamily": "embodiment/mobility/ground",
        "effect": "Each purchase raises the host's walking speed by +1 ft/s. The actuator can be purchased five times for one Embodiment, to a maximum +5 ft/s. It does not reduce terrain, balance, or space requirements.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "2 EP per +1 ft/s; maximum five purchases.",
        "acquisition": "Install, tune, or grow the host's locomotion system during downtime."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "D&D 2024",
      "src_rule": [
        "Courier's Speed",
        "Lengthened Stride",
        "Quickness",
        "Speed Increase"
      ],
      "src_reference_url": [
        "https://dnd2024.wikidot.com/feat:mark-of-passage",
        "https://dnd2024.wikidot.com/feat:transmuted-anatomy",
        "https://dnd2024.wikidot.com/feat:boon-of-speed",
        "https://dnd2024.wikidot.com/feat:speedy"
      ],
      "sourceVariants": [
        {
          "title": "Courier's Speed",
          "url": "https://dnd2024.wikidot.com/feat:mark-of-passage",
          "rule": "Each purchase raises the host's walking speed by +1 ft/s. The actuator can be purchased five times for one Embodiment, to a maximum +5 ft/s. It does not reduce terrain, balance, or space requirements.",
          "system": "D&D 2024"
        },
        {
          "title": "Lengthened Stride",
          "url": "https://dnd2024.wikidot.com/feat:transmuted-anatomy",
          "rule": "Each purchase raises the host's walking speed by +1 ft/s. The actuator can be purchased five times for one Embodiment, to a maximum +5 ft/s. It does not reduce terrain, balance, or space requirements.",
          "system": "D&D 2024"
        },
        {
          "title": "Quickness",
          "url": "https://dnd2024.wikidot.com/feat:boon-of-speed",
          "rule": "Each purchase raises the host's walking speed by +1 ft/s. The actuator can be purchased five times for one Embodiment, to a maximum +5 ft/s. It does not reduce terrain, balance, or space requirements.",
          "system": "D&D 2024"
        },
        {
          "title": "Speed Increase",
          "url": "https://dnd2024.wikidot.com/feat:speedy",
          "rule": "Each purchase raises the host's walking speed by +1 ft/s. The actuator can be purchased five times for one Embodiment, to a maximum +5 ft/s. It does not reduce terrain, balance, or space requirements.",
          "system": "D&D 2024"
        }
      ],
      "mergedVariantCount": 4,
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "longevity-modification",
      "title": "Longevity Modification",
      "system": "Ninefold",
      "type": "embodiment-upgrade",
      "status": "candidate",
      "category": "Embodiment Upgrade",
      "group": "embodiment/physicality/lifecycle",
      "summary": "A biological host ages one biological year for every ten elapsed years. This changes only ordinary aging; it does not heal damage, cure disease, prevent imposed aging effects, or preserve a Mind outside the host.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "lifecycle-modifier"
      ],
      "rules": {
        "role": "embodiment-upgrade",
        "itemFamily": "embodiment/physicality/lifecycle",
        "effect": "A biological host ages one biological year for every ten elapsed years. This changes only ordinary aging; it does not heal damage, cure disease, prevent imposed aging effects, or preserve a Mind outside the host.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "3 EP.",
        "acquisition": "Grow or install the lifecycle modification during extended downtime with suitable medical or fabrication facilities."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "D&D 2024",
      "src_rule": "Slow Aging",
      "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "sourceVariants": [
        {
          "title": "Slow Aging",
          "url": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
          "rule": "A biological host ages one biological year for every ten elapsed years. This changes only ordinary aging; it does not heal damage, cure disease, prevent imposed aging effects, or preserve a Mind outside the host.",
          "system": "D&D 2024"
        }
      ],
      "mergedVariantCount": 1,
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "machine-targeting-core",
      "title": "Machine Targeting Core",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Neural Implant",
      "group": "embodiment/neural/targeting",
      "summary": "Gain +5% on attacks and analysis checks against drones, robots, and mecha.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "check-modifier"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/neural/targeting",
        "effect": "Gain +5% on attacks and analysis checks against drones, robots, and mecha.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Mechatronic Core",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Mechatronic Core",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Gain +5% on attacks and analysis checks against drones, robots, and mecha.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "mecha-frame",
      "title": "Mecha Frame",
      "system": "Ninefold",
      "type": "mecha",
      "status": "candidate",
      "category": "Mechanical Embodiment",
      "group": "embodiment/mecha/frame",
      "summary": "A large piloted or Mind-operated mechanical embodiment with six enhancement slots for scaled armor, weapons, sensors, and support systems.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "storage-capacity",
        "task-enablement"
      ],
      "rules": {
        "role": "mecha",
        "itemFamily": "embodiment/mecha/frame",
        "effect": "A large piloted or Mind-operated mechanical embodiment with six enhancement slots for scaled armor, weapons, sensors, and support systems.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Ninefold",
      "src_rule": "Mecha Frame",
      "src_reference_url": "embodiment-properties.html",
      "sourceVariants": [
        {
          "title": "Mecha Frame",
          "url": "embodiment-properties.html",
          "rule": "A large piloted or Mind-operated mechanical embodiment with six enhancement slots for scaled armor, weapons, sensors, and support systems.",
          "system": "Ninefold"
        }
      ],
      "mergedVariantCount": 1,
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "melee-force-generator",
      "title": "Melee Force Generator",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Skeletal Implant",
      "group": "embodiment/skeleton/melee",
      "summary": "Compatible melee hits add 1d6 damage.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "damage"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/skeleton/melee",
        "effect": "Compatible melee hits add 1d6 damage.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Microvibration Generator",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Microvibration Generator",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Compatible melee hits add 1d6 damage.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "neural-compute-expansion",
      "title": "Neural Compute Expansion",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Neural Implant",
      "group": "embodiment/neural/network",
      "summary": "Increase maximum hacking compute by 2.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "resource-change"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/neural/network",
        "effect": "Increase maximum hacking compute by 2.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": [
        "Ex-Disk",
        "RAM Upgrade"
      ],
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Ex-Disk",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Increase maximum hacking compute by 2.",
          "system": "Cyberpunk 2077"
        },
        {
          "title": "RAM Upgrade",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Increase maximum hacking compute by 2.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 2,
      "tags": []
    },
    {
      "id": "neural-intrusion-guard",
      "title": "Neural Intrusion Guard",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Neural Implant",
      "group": "embodiment/neural/security",
      "summary": "Once per recovery cycle, gain +10% to defend against one hostile network effect; success cancels that effect.",
      "skillUse": {
        "status": "mapped",
        "weaponGroup": "security",
        "skillPath": [
          "spycraft",
          "security"
        ],
        "maximumTrainedBonus": 10,
        "itemSkillBonus": 0,
        "actions": []
      },
      "effectMechanics": [
        "defense-modifier",
        "effect-negation"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/neural/security",
        "effect": "Once per recovery cycle, gain +10% to defend against one hostile network effect; success cancels that effect.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Self-ICE",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Self-ICE",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Once per recovery cycle, gain +10% to defend against one hostile network effect; success cancels that effect.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "neural-network-deck",
      "title": "Neural Network Deck",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Neural Interface",
      "group": "embodiment/neural/network",
      "summary": "Permits remote Hacking actions through installed programs and stores four active program slots.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "storage-capacity",
        "task-enablement"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/neural/network",
        "effect": "Permits remote Hacking actions through installed programs and stores four active program slots.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": [
        "Cyberdeck",
        "Militech Paraline Cyberdeck"
      ],
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Cyberdeck",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Permits remote Hacking actions through installed programs and stores four active program slots.",
          "system": "Cyberpunk 2077"
        },
        {
          "title": "Militech Paraline Cyberdeck",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Permits remote Hacking actions through installed programs and stores four active program slots.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 2,
      "tags": []
    },
    {
      "id": "nonlethal-shock-line",
      "title": "Nonlethal Shock Line",
      "system": "Ninefold",
      "type": "embodiment-upgrade",
      "status": "candidate",
      "category": "Embodiment Module",
      "group": "embodiment/modules/wire",
      "summary": "Occupies one compatible enhancement slot. A 2-tick wire attack may deal 1d6 electrical damage and leave a defeated living target Unconscious instead of dying.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "condition-change",
        "damage"
      ],
      "rules": {
        "role": "embodiment-upgrade",
        "itemFamily": "embodiment/modules/wire",
        "effect": "Occupies one compatible enhancement slot. A 2-tick wire attack may deal 1d6 electrical damage and leave a defeated living target Unconscious instead of dying.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk RED",
      "src_rule": "Electroshock",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
      "sourceVariants": [
        {
          "title": "Electroshock",
          "url": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
          "rule": "Occupies one compatible enhancement slot. A 2-tick wire attack may deal 1d6 electrical damage and leave a defeated living target Unconscious instead of dying.",
          "system": "Cyberpunk RED"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "offensive-recovery-network-deck",
      "title": "Offensive Recovery Network Deck",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Neural Interface",
      "group": "embodiment/neural/network",
      "summary": "Permits remote Hacking actions through installed programs and stores four active program slots; damaging programs add 1d6 damage, and defeating a networked target recovers 1 compute.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "damage",
        "recovery",
        "storage-capacity",
        "task-enablement"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/neural/network",
        "effect": "Permits remote Hacking actions through installed programs and stores four active program slots; damaging programs add 1d6 damage, and defeating a networked target recovers 1 compute.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Biotech Cyberdeck",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Biotech Cyberdeck",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Permits remote Hacking actions through installed programs and stores four active program slots; damaging programs add 1d6 damage, and defeating a networked target recovers 1 compute.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "offensive-reflex-accelerator",
      "title": "Offensive Reflex Accelerator",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Neural Interface",
      "group": "embodiment/neural/reflex",
      "summary": "Once per recovery cycle, activate for 3 ticks; eligible physical actions occupy 1 fewer tick and attacks add 1d6 damage.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "action-modifier",
        "damage"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/neural/reflex",
        "effect": "Once per recovery cycle, activate for 3 ticks; eligible physical actions occupy 1 fewer tick and attacks add 1d6 damage.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Dynalar Sandevistan",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Dynalar Sandevistan",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Once per recovery cycle, activate for 3 ticks; eligible physical actions occupy 1 fewer tick and attacks add 1d6 damage.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "pain-signal-regulator",
      "title": "Pain Signal Regulator",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Systemic Implant",
      "group": "embodiment/nervous-system/defense",
      "summary": "Add +10% to defenses against pain, shock, and injury-caused interruption.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "defense-modifier"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/nervous-system/defense",
        "effect": "Add +10% to defenses against pain, shock, and injury-caused interruption.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Pain Editor",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Pain Editor",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Add +10% to defenses against pain, shock, and injury-caused interruption.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "passive-tissue-regenerator",
      "title": "Passive Tissue Regenerator",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Circulatory Implant",
      "group": "embodiment/circulatory/recovery",
      "summary": "After 10 minutes outside combat, the host may spend one Hit Die without using a medical item.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "recovery"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/circulatory/recovery",
        "effect": "After 10 minutes outside combat, the host may spend one Hit Die without using a medical item.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Bioplastic Blood Vessels",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Bioplastic Blood Vessels",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "After 10 minutes outside combat, the host may spend one Hit Die without using a medical item.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "physical-stat-reinforcement",
      "title": "Physical Stat Reinforcement",
      "system": "Ninefold",
      "type": "embodiment-upgrade",
      "status": "candidate",
      "category": "Embodiment Upgrade",
      "group": "embodiment/physicality/stat-reinforcement",
      "summary": "Install on one Embodiment. Choose STR, DEX, or CON for each EP spent; that Embodiment gains +1% to the chosen physical stat. Each of the three branches caps at +5%. The bonus never changes a Mental stat and does not follow the Mind into another Embodiment.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "attribute-modifier"
      ],
      "rules": {
        "role": "embodiment-upgrade",
        "itemFamily": "embodiment/physicality/stat-reinforcement",
        "effect": "Install on one Embodiment. Choose STR, DEX, or CON for each EP spent; that Embodiment gains +1% to the chosen physical stat. Each of the three branches caps at +5%. The bonus never changes a Mental stat and does not follow the Mind into another Embodiment.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP per +1% to STR, DEX, or CON; each named branch caps at 5 EP.",
        "acquisition": "Purchase, build, grow, or install the reinforcement during downtime on the receiving Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "D&D 2024",
      "src_rule": [
        "Constitution Increase",
        "Dexterity Increase",
        "Dexterity or Constitution Increase",
        "Physical Stat Increase",
        "Primal Physical Apotheosis",
        "Strength Increase",
        "Strength or Constitution Increase"
      ],
      "src_reference_url": [
        "https://dnd2024.wikidot.com/feat:durable",
        "https://dnd2024.wikidot.com/feat:crossbow-expert",
        "https://dnd2024.wikidot.com/feat:speedy",
        "https://dnd2024.wikidot.com/feat:athlete",
        "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
        "https://dnd2024.wikidot.com/feat:great-weapon-master",
        "https://dnd2024.wikidot.com/feat:crusher"
      ],
      "sourceVariants": [
        {
          "title": "Constitution Increase",
          "url": "https://dnd2024.wikidot.com/feat:durable",
          "rule": "Install on one Embodiment. Choose STR, DEX, or CON for each EP spent; that Embodiment gains +1% to the chosen physical stat. Each of the three branches caps at +5%. The bonus never changes a Mental stat and does not follow the Mind into another Embodiment.",
          "system": "D&D 2024"
        },
        {
          "title": "Dexterity Increase",
          "url": "https://dnd2024.wikidot.com/feat:crossbow-expert",
          "rule": "Install on one Embodiment. Choose STR, DEX, or CON for each EP spent; that Embodiment gains +1% to the chosen physical stat. Each of the three branches caps at +5%. The bonus never changes a Mental stat and does not follow the Mind into another Embodiment.",
          "system": "D&D 2024"
        },
        {
          "title": "Dexterity or Constitution Increase",
          "url": "https://dnd2024.wikidot.com/feat:speedy",
          "rule": "Install on one Embodiment. Choose STR, DEX, or CON for each EP spent; that Embodiment gains +1% to the chosen physical stat. Each of the three branches caps at +5%. The bonus never changes a Mental stat and does not follow the Mind into another Embodiment.",
          "system": "D&D 2024"
        },
        {
          "title": "Physical Stat Increase",
          "url": "https://dnd2024.wikidot.com/feat:athlete",
          "rule": "Install on one Embodiment. Choose STR, DEX, or CON for each EP spent; that Embodiment gains +1% to the chosen physical stat. Each of the three branches caps at +5%. The bonus never changes a Mental stat and does not follow the Mind into another Embodiment.",
          "system": "D&D 2024"
        },
        {
          "title": "Primal Physical Apotheosis",
          "url": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
          "rule": "Install on one Embodiment. Choose STR, DEX, or CON for each EP spent; that Embodiment gains +1% to the chosen physical stat. Each of the three branches caps at +5%. The bonus never changes a Mental stat and does not follow the Mind into another Embodiment.",
          "system": "D&D 2024"
        },
        {
          "title": "Strength Increase",
          "url": "https://dnd2024.wikidot.com/feat:great-weapon-master",
          "rule": "Install on one Embodiment. Choose STR, DEX, or CON for each EP spent; that Embodiment gains +1% to the chosen physical stat. Each of the three branches caps at +5%. The bonus never changes a Mental stat and does not follow the Mind into another Embodiment.",
          "system": "D&D 2024"
        },
        {
          "title": "Strength or Constitution Increase",
          "url": "https://dnd2024.wikidot.com/feat:crusher",
          "rule": "Install on one Embodiment. Choose STR, DEX, or CON for each EP spent; that Embodiment gains +1% to the chosen physical stat. Each of the three branches caps at +5%. The bonus never changes a Mental stat and does not follow the Mind into another Embodiment.",
          "system": "D&D 2024"
        }
      ],
      "mergedVariantCount": 7,
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "poison-filter",
      "title": "Poison Filter",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Immune Implant",
      "group": "embodiment/immune/poison",
      "summary": "Add +10% to defenses against ordinary poisons; on an effortless defense, ignore the poison entirely.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "defense-modifier"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/immune/poison",
        "effect": "Add +10% to defenses against ordinary poisons; on an effortless defense, ignore the poison entirely.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Detoxifier",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Detoxifier",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Add +10% to defenses against ordinary poisons; on an effortless defense, ignore the poison entirely.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "powered-arms",
      "title": "Powered Arms",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Integrated Weapon",
      "group": "embodiment/arms/heavy-melee",
      "summary": "Installed arms provide a 2-tick integrated heavy strike dealing 2d6 physical damage and one enhancement slot.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "damage",
        "storage-capacity",
        "task-enablement"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/arms/heavy-melee",
        "effect": "Installed arms provide a 2-tick integrated heavy strike dealing 2d6 physical damage and one enhancement slot.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk RED",
      "src_rule": "Gorilla Arms",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
      "sourceVariants": [
        {
          "title": "Gorilla Arms",
          "url": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
          "rule": "Installed arms provide a 2-tick integrated heavy strike dealing 2d6 physical damage and one enhancement slot.",
          "system": "Cyberpunk RED"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "propagation-network-deck",
      "title": "Propagation Network Deck",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Neural Interface",
      "group": "embodiment/neural/network",
      "summary": "Permits remote Hacking actions through installed programs and stores four active program slots; one compatible program may affect one additional target within 10 feet and lasts 1 additional tick.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "action-modifier",
        "storage-capacity",
        "target-scope-extension",
        "task-enablement"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/neural/network",
        "effect": "Permits remote Hacking actions through installed programs and stores four active program slots; one compatible program may affect one additional target within 10 feet and lasts 1 additional tick.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Fuyutsui Electronics Cyberdeck",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Fuyutsui Electronics Cyberdeck",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Permits remote Hacking actions through installed programs and stores four active program slots; one compatible program may affect one additional target within 10 feet and lasts 1 additional tick.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "proximity-mapping-sensor",
      "title": "Proximity Mapping Sensor",
      "system": "Ninefold",
      "type": "embodiment-upgrade",
      "status": "candidate",
      "category": "Sensory Implant",
      "group": "embodiment/senses/nonvisual",
      "summary": "The host senses solid surfaces and creatures within 10 feet without ordinary sight. Total cover blocks the sense, and it cannot read color, print, screens, or purely visual projections. Each range extension adds 10 feet, to a maximum range of 50 feet.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "sensory-change"
      ],
      "rules": {
        "role": "embodiment-upgrade",
        "itemFamily": "embodiment/senses/nonvisual",
        "effect": "The host senses solid surfaces and creatures within 10 feet without ordinary sight. Total cover blocks the sense, and it cannot read color, print, screens, or purely visual projections. Each range extension adds 10 feet, to a maximum range of 50 feet.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "3 EP for 10-foot range; 1 EP for each additional 10 feet, maximum 50 feet.",
        "acquisition": "Install or grow a compatible sonar, lidar, vibration, pressure, or equivalent mapping suite during downtime."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "D&D 2024",
      "src_rule": [
        "Close-Range Blindsight",
        "Feral Blindsight",
        "Short-Range Blindsight"
      ],
      "src_reference_url": [
        "https://dnd2024.wikidot.com/feat:blind-fighting",
        "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
        "https://dnd2024.wikidot.com/feat:skulker"
      ],
      "sourceVariants": [
        {
          "title": "Close-Range Blindsight",
          "url": "https://dnd2024.wikidot.com/feat:blind-fighting",
          "rule": "The host senses solid surfaces and creatures within 10 feet without ordinary sight. Total cover blocks the sense, and it cannot read color, print, screens, or purely visual projections. Each range extension adds 10 feet, to a maximum range of 50 feet.",
          "system": "D&D 2024"
        },
        {
          "title": "Feral Blindsight",
          "url": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
          "rule": "The host senses solid surfaces and creatures within 10 feet without ordinary sight. Total cover blocks the sense, and it cannot read color, print, screens, or purely visual projections. Each range extension adds 10 feet, to a maximum range of 50 feet.",
          "system": "D&D 2024"
        },
        {
          "title": "Short-Range Blindsight",
          "url": "https://dnd2024.wikidot.com/feat:skulker",
          "rule": "The host senses solid surfaces and creatures within 10 feet without ordinary sight. Total cover blocks the sense, and it cannot read color, print, screens, or purely visual projections. Each range extension adds 10 feet, to a maximum range of 50 feet.",
          "system": "D&D 2024"
        }
      ],
      "mergedVariantCount": 3,
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "quiet-step-actuators",
      "title": "Quiet-Step Actuators",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Mobility Implant",
      "group": "embodiment/legs/stealth",
      "summary": "Add +5% to Stealth checks based on quiet movement.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "check-modifier"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/legs/stealth",
        "effect": "Add +5% to Stealth checks based on quiet movement.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Lynx Paws",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Lynx Paws",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Add +5% to Stealth checks based on quiet movement.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "rapid-covert-network-deck",
      "title": "Rapid Covert Network Deck",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Neural Interface",
      "group": "embodiment/neural/network",
      "summary": "Permits remote Hacking actions through installed programs and stores four active program slots; covert programs cost 1 less compute and occupy 1 fewer tick, each to a minimum of 1.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "action-modifier",
        "resource-change",
        "storage-capacity",
        "task-enablement"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/neural/network",
        "effect": "Permits remote Hacking actions through installed programs and stores four active program slots; covert programs cost 1 less compute and occupy 1 fewer tick, each to a minimum of 1.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Seacho Electronics Cyberdeck",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Seacho Electronics Cyberdeck",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Permits remote Hacking actions through installed programs and stores four active program slots; covert programs cost 1 less compute and occupy 1 fewer tick, each to a minimum of 1.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "rapid-melee-actuators",
      "title": "Rapid Melee Actuators",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Skeletal Implant",
      "group": "embodiment/skeleton/melee",
      "summary": "Once per combo, the second eligible melee action occupies 1 fewer tick, minimum 1.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "action-modifier"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/skeleton/melee",
        "effect": "Once per combo, the second eligible melee action occupies 1 fewer tick, minimum 1.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Microrotors",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Microrotors",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Once per combo, the second eligible melee action occupies 1 fewer tick, minimum 1.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "rapid-upload-network-deck",
      "title": "Rapid-Upload Network Deck",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Neural Interface",
      "group": "embodiment/neural/network",
      "summary": "Permits remote Hacking actions through installed programs and stores four active program slots; program uploads and their cooldowns each occupy 1 fewer tick, minimum 1.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "action-modifier",
        "storage-capacity",
        "task-enablement"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/neural/network",
        "effect": "Permits remote Hacking actions through installed programs and stores four active program slots; program uploads and their cooldowns each occupy 1 fewer tick, minimum 1.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Stephenson Tech Cyberdeck",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Stephenson Tech Cyberdeck",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Permits remote Hacking actions through installed programs and stores four active program slots; program uploads and their cooldowns each occupy 1 fewer tick, minimum 1.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "reactive-shock-layer",
      "title": "Reactive Shock Layer",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Protective Implant",
      "group": "embodiment/integument/reactive",
      "summary": "After a close attacker hits, take a 1-tick reaction and spend 1 Stamina to deal 1d6 electrical damage back to it.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "action-modifier",
        "damage",
        "resource-change"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/integument/reactive",
        "effect": "After a close attacker hits, take a 1-tick reaction and spend 1 Stamina to deal 1d6 electrical damage back to it.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Shock-N-Awe",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Shock-N-Awe",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "After a close attacker hits, take a 1-tick reaction and spend 1 Stamina to deal 1d6 electrical damage back to it.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "recoil-stabilized-joints",
      "title": "Recoil-Stabilized Joints",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Skeletal Implant",
      "group": "embodiment/skeleton/ranged",
      "summary": "Add +5% to recoil-control checks.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "check-modifier"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/skeleton/ranged",
        "effect": "Add +5% to recoil-control checks.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Bionic Joints",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Bionic Joints",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Add +5% to recoil-control checks.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "recoverable-precision-accelerator",
      "title": "Recoverable Precision Accelerator",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Neural Interface",
      "group": "embodiment/neural/reflex",
      "summary": "Once per recovery cycle, activate for 3 ticks; physical actions occupy 1 fewer tick and critical ranges widen by 5%; defeating a target restores 1 activation tick once.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "action-modifier",
        "critical-change",
        "recovery"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/neural/reflex",
        "effect": "Once per recovery cycle, activate for 3 ticks; physical actions occupy 1 fewer tick and critical ranges widen by 5%; defeating a target restores 1 activation tick once.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Zetatech Sandevistan",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Zetatech Sandevistan",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Once per recovery cycle, activate for 3 ticks; physical actions occupy 1 fewer tick and critical ranges widen by 5%; defeating a target restores 1 activation tick once.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "recovery-network-deck",
      "title": "Recovery Network Deck",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Neural Interface",
      "group": "embodiment/neural/network",
      "summary": "Permits remote Hacking actions through installed programs and stores four active program slots; recover 1 hacking compute after 5 idle ticks.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "recovery",
        "storage-capacity",
        "task-enablement"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/neural/network",
        "effect": "Permits remote Hacking actions through installed programs and stores four active program slots; recover 1 hacking compute after 5 idle ticks.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "BioDyne Cyberdeck",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "BioDyne Cyberdeck",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Permits remote Hacking actions through installed programs and stores four active program slots; recover 1 hacking compute after 5 idle ticks.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "redundant-heart",
      "title": "Redundant Heart",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Circulatory Implant",
      "group": "embodiment/circulatory/recovery",
      "summary": "Once per recovery cycle, when newly incapacitated, spend one Hit Die and return to 1 Hit Point if the embodiment remains structurally intact.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "recovery",
        "trigger-binding"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/circulatory/recovery",
        "effect": "Once per recovery cycle, when newly incapacitated, spend one Hit Die and return to 1 Hit Point if the embodiment remains structurally intact.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Second Heart",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Second Heart",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Once per recovery cycle, when newly incapacitated, spend one Hit Die and return to 1 Hit Point if the embodiment remains structurally intact.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "reflex-accelerator",
      "title": "Reflex Accelerator",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Neural Interface",
      "group": "embodiment/neural/reflex",
      "summary": "Once per recovery cycle, activate for 3 ticks; eligible physical actions occupy 1 fewer tick, minimum 1.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "action-modifier",
        "resource-change"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/neural/reflex",
        "effect": "Once per recovery cycle, activate for 3 ticks; eligible physical actions occupy 1 fewer tick, minimum 1.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Sandevistan",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Sandevistan",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Once per recovery cycle, activate for 3 ticks; eligible physical actions occupy 1 fewer tick, minimum 1.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "reinforced-combat-jaw",
      "title": "Reinforced Combat Jaw",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Integrated Weapon",
      "group": "embodiment/head/melee",
      "summary": "Provides a 2-tick integrated bite attack dealing 1d6 physical damage and one enhancement slot.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "damage",
        "storage-capacity",
        "task-enablement"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/head/melee",
        "effect": "Provides a 2-tick integrated bite attack dealing 1d6 physical damage and one enhancement slot.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk RED",
      "src_rule": "Combat Jaw",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2024/10/RTG-CPR-DLC-YourNewBestFriendv1.1.pdf",
      "sourceVariants": [
        {
          "title": "Combat Jaw",
          "url": "https://rtalsoriangames.com/wp-content/uploads/2024/10/RTG-CPR-DLC-YourNewBestFriendv1.1.pdf",
          "rule": "Provides a 2-tick integrated bite attack dealing 1d6 physical damage and one enhancement slot.",
          "system": "Cyberpunk RED"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "reserve-compute-manager",
      "title": "Reserve Compute Manager",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Neural Implant",
      "group": "embodiment/neural/network",
      "summary": "Once per recovery cycle, when hacking compute reaches 0, immediately recover 2 compute.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "recovery",
        "trigger-binding"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/neural/network",
        "effect": "Once per recovery cycle, when hacking compute reaches 0, immediately recover 2 compute.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Camillo RAM Manager",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Camillo RAM Manager",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Once per recovery cycle, when hacking compute reaches 0, immediately recover 2 compute.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "retractable-arm-blades",
      "title": "Retractable Arm Blades",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Integrated Weapon",
      "group": "embodiment/arms/finesse-blades",
      "summary": "Installed arms provide a 2-tick integrated finesse-blade attack dealing 2d6 slashing damage and one enhancement slot.",
      "skillUse": {
        "status": "mapped",
        "weaponGroup": "finesse-blades",
        "skillPath": [
          "combat",
          "melee-weapons",
          "blades",
          "finesse-blades"
        ],
        "maximumTrainedBonus": 20,
        "itemSkillBonus": 0,
        "actions": []
      },
      "effectMechanics": [
        "damage",
        "storage-capacity",
        "task-enablement"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/arms/finesse-blades",
        "effect": "Installed arms provide a 2-tick integrated finesse-blade attack dealing 2d6 slashing damage and one enhancement slot.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk RED",
      "src_rule": "Mantis Blades",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
      "sourceVariants": [
        {
          "title": "Mantis Blades",
          "url": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
          "rule": "Installed arms provide a 2-tick integrated finesse-blade attack dealing 2d6 slashing damage and one enhancement slot.",
          "system": "Cyberpunk RED"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "retractable-cutting-filament",
      "title": "Retractable Cutting Filament",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Integrated Weapon",
      "group": "embodiment/arms/wire",
      "summary": "Provides a concealed 2-tick melee attack with 10-foot reach, dealing 2d6 slashing damage, plus one enhancement slot.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "damage",
        "storage-capacity",
        "target-scope-extension",
        "task-enablement"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/arms/wire",
        "effect": "Provides a concealed 2-tick melee attack with 10-foot reach, dealing 2d6 slashing damage, plus one enhancement slot.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk RED",
      "src_rule": "Monowire",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
      "sourceVariants": [
        {
          "title": "Monowire",
          "url": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
          "rule": "Provides a concealed 2-tick melee attack with 10-foot reach, dealing 2d6 slashing damage, plus one enhancement slot.",
          "system": "Cyberpunk RED"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "robotic-body",
      "title": "Robotic Body",
      "system": "Ninefold",
      "type": "robotic-body",
      "status": "candidate",
      "category": "Mechanical Embodiment",
      "group": "embodiment/robotic/person-scale",
      "summary": "A person-scale mechanical embodiment with four enhancement slots for chassis, manipulators, sensors, integrated weapons, and support systems.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "storage-capacity",
        "task-enablement"
      ],
      "rules": {
        "role": "robotic-body",
        "itemFamily": "embodiment/robotic/person-scale",
        "effect": "A person-scale mechanical embodiment with four enhancement slots for chassis, manipulators, sensors, integrated weapons, and support systems.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Ninefold",
      "src_rule": "Robotic Body",
      "src_reference_url": "embodiment-properties.html",
      "sourceVariants": [
        {
          "title": "Robotic Body",
          "url": "embodiment-properties.html",
          "rule": "A person-scale mechanical embodiment with four enhancement slots for chassis, manipulators, sensors, integrated weapons, and support systems.",
          "system": "Ninefold"
        }
      ],
      "mergedVariantCount": 1,
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "secondary-jump-actuators",
      "title": "Secondary Jump Actuators",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Mobility Implant",
      "group": "embodiment/legs/mobility",
      "summary": "Spend 1 Stamina while airborne to move up to walking speed once before landing.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "mobility-change",
        "resource-change"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/legs/mobility",
        "effect": "Spend 1 Stamina while airborne to move up to walking speed once before landing.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Reinforced Tendons",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Reinforced Tendons",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Spend 1 Stamina while airborne to move up to walking speed once before landing.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "selective-critical-edge",
      "title": "Selective Critical Edge",
      "system": "Ninefold",
      "type": "embodiment-upgrade",
      "status": "candidate",
      "category": "Embodiment Module",
      "group": "embodiment/modules/blades",
      "summary": "Occupies one compatible enhancement slot. On a critical blade hit, roll two eligible injury outcomes and choose one.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "critical-change"
      ],
      "rules": {
        "role": "embodiment-upgrade",
        "itemFamily": "embodiment/modules/blades",
        "effect": "Occupies one compatible enhancement slot. On a critical blade hit, roll two eligible injury outcomes and choose one.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk RED",
      "src_rule": "Double-Edged",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
      "sourceVariants": [
        {
          "title": "Double-Edged",
          "url": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
          "rule": "Occupies one compatible enhancement slot. On a critical blade hit, roll two eligible injury outcomes and choose one.",
          "system": "Cyberpunk RED"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "sensory-bioskin",
      "title": "Sensory Bioskin",
      "system": "Ninefold",
      "type": "bioskin",
      "status": "candidate",
      "category": "Biological Embodiment",
      "group": "embodiment/bioskin/senses",
      "summary": "A biological embodiment with three enhancement slots compatible with engineered senses, tracking organs, and neural interfaces.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "storage-capacity",
        "task-enablement"
      ],
      "rules": {
        "role": "bioskin",
        "itemFamily": "embodiment/bioskin/senses",
        "effect": "A biological embodiment with three enhancement slots compatible with engineered senses, tracking organs, and neural interfaces.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Ninefold",
      "src_rule": "Sensory Bioskin",
      "src_reference_url": "embodiment-properties.html",
      "sourceVariants": [
        {
          "title": "Sensory Bioskin",
          "url": "embodiment-properties.html",
          "rule": "A biological embodiment with three enhancement slots compatible with engineered senses, tracking organs, and neural interfaces.",
          "system": "Ninefold"
        }
      ],
      "mergedVariantCount": 1,
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "shockwave-combat-overdrive",
      "title": "Shockwave Combat Overdrive",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Neural Interface",
      "group": "embodiment/neural/combat",
      "summary": "Once per recovery cycle, activate for 5 ticks; a 2-tick descending strike deals 2d6 physical damage and applies Prone in a 5-foot radius.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "damage",
        "target-scope-extension"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/neural/combat",
        "effect": "Once per recovery cycle, activate for 5 ticks; a 2-tick descending strike deals 2d6 physical damage and applies Prone in a 5-foot radius.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Zetatech Berserk",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Zetatech Berserk",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Once per recovery cycle, activate for 5 ticks; a 2-tick descending strike deals 2d6 physical damage and applies Prone in a 5-foot radius.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "sprint-actuators",
      "title": "Sprint Actuators",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Mobility Implant",
      "group": "embodiment/legs/mobility",
      "summary": "Increase walking and sprint movement by 1 ft/s.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "mobility-change"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/legs/mobility",
        "effect": "Increase walking and sprint movement by 1 ft/s.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Jenkins' Tendons",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Jenkins' Tendons",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Increase walking and sprint movement by 1 ft/s.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "stabilized-combat-overdrive",
      "title": "Stabilized Combat Overdrive",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Neural Interface",
      "group": "embodiment/neural/combat",
      "summary": "Once per recovery cycle, activate for 5 ticks; melee hits add 1d6 damage and recoil-control checks gain +5%, but Hacking is unavailable.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "action-modifier",
        "check-modifier",
        "damage"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/neural/combat",
        "effect": "Once per recovery cycle, activate for 5 ticks; melee hits add 1d6 damage and recoil-control checks gain +5%, but Hacking is unavailable.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Moore Tech Berserk",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Moore Tech Berserk",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Once per recovery cycle, activate for 5 ticks; melee hits add 1d6 damage and recoil-control checks gain +5%, but Hacking is unavailable.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "stamina-reserve-lungs",
      "title": "Stamina Reserve Lungs",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Respiratory Implant",
      "group": "embodiment/circulatory/stamina",
      "summary": "Increase maximum Stamina by 5.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "resource-change"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/circulatory/stamina",
        "effect": "Increase maximum Stamina by 5.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Bionic Lungs",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Bionic Lungs",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Increase maximum Stamina by 5.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "structural-breach-actuator",
      "title": "Structural Breach Actuator",
      "system": "Ninefold",
      "type": "embodiment-upgrade",
      "status": "candidate",
      "category": "Embodiment Module",
      "group": "embodiment/modules/heavy-melee",
      "summary": "Occupies one compatible enhancement slot. Integrated melee attacks against cover or unattended structures add one damage die.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "damage"
      ],
      "rules": {
        "role": "embodiment-upgrade",
        "itemFamily": "embodiment/modules/heavy-melee",
        "effect": "Occupies one compatible enhancement slot. Integrated melee attacks against cover or unattended structures add one damage die.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk RED",
      "src_rule": "Hydraulic Ram",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
      "sourceVariants": [
        {
          "title": "Hydraulic Ram",
          "url": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
          "rule": "Occupies one compatible enhancement slot. Integrated melee attacks against cover or unattended structures add one damage die.",
          "system": "Cyberpunk RED"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "structural-capacity-optimizer",
      "title": "Structural Capacity Optimizer",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Skeletal Implant",
      "group": "embodiment/skeleton/integrity",
      "summary": "Increase maximum Hit Points by one Hit Die.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "resource-change"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/skeleton/integrity",
        "effect": "Increase maximum Hit Points by one Hit Die.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": [
        "Cyberpunk 2077",
        "D&D 2024",
        "D&D 2024",
        "D&D 2024"
      ],
      "src_rule": [
        "Synaptic Signal Optimizer",
        "Expanded Health Capacity",
        "Martial Vitality",
        "Toughness"
      ],
      "src_reference_url": [
        "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
        "https://dnd2024.wikidot.com/feat:boon-of-fortitude",
        "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
        "https://dnd2024.wikidot.com/feat:tough"
      ],
      "sourceVariants": [
        {
          "title": "Synaptic Signal Optimizer",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Increase maximum Hit Points by one Hit Die.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "subdermal-armor",
      "title": "Subdermal Armor",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Protective Implant",
      "group": "embodiment/integument/armor",
      "summary": "Add +5% to physical defense contests while the implant is intact.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "defense-modifier"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/integument/armor",
        "effect": "Add +5% to physical defense contests while the implant is intact.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Subdermal Armor",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Subdermal Armor",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Add +5% to physical defense contests while the implant is intact.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "surface-traversal-system",
      "title": "Surface Traversal System",
      "system": "Ninefold",
      "type": "embodiment-upgrade",
      "status": "candidate",
      "category": "Embodiment Upgrade",
      "group": "embodiment/mobility/special",
      "summary": "While moving at least 2 ft/s, the host may cross vertical solid surfaces or the surface of a liquid without treating them as unsupported. If a tick ends without ordinary support, a compatible hold, or continued movement, the host immediately falls or sinks. This does not permit ceiling movement.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "mobility-change"
      ],
      "rules": {
        "role": "embodiment-upgrade",
        "itemFamily": "embodiment/mobility/special",
        "effect": "While moving at least 2 ft/s, the host may cross vertical solid surfaces or the surface of a liquid without treating them as unsupported. If a tick ends without ordinary support, a compatible hold, or continued movement, the host immediately falls or sinks. This does not permit ceiling movement.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "4 EP.",
        "acquisition": "Install or grow the complete traction, balance, and load-distribution system during downtime."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "D&D 2024",
      "src_rule": "Surface Running",
      "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "sourceVariants": [
        {
          "title": "Surface Running",
          "url": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
          "rule": "While moving at least 2 ft/s, the host may cross vertical solid surfaces or the surface of a liquid without treating them as unsupported. If a tick ends without ordinary support, a compatible hold, or continued movement, the host immediately falls or sinks. This does not permit ceiling movement.",
          "system": "D&D 2024"
        }
      ],
      "mergedVariantCount": 1,
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "sustained-precision-accelerator",
      "title": "Sustained Precision Accelerator",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Neural Interface",
      "group": "embodiment/neural/reflex",
      "summary": "Once per recovery cycle, activate for 5 ticks; eligible physical actions occupy 1 fewer tick and attack critical ranges widen by 5%.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "action-modifier",
        "critical-change"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/neural/reflex",
        "effect": "Once per recovery cycle, activate for 5 ticks; eligible physical actions occupy 1 fewer tick and attack critical ranges widen by 5%.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Militech Falcon Sandevistan",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Militech Falcon Sandevistan",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Once per recovery cycle, activate for 5 ticks; eligible physical actions occupy 1 fewer tick and attack critical ranges widen by 5%.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "thermal-armor-cutting-line",
      "title": "Thermal Armor-Cutting Line",
      "system": "Ninefold",
      "type": "embodiment-upgrade",
      "status": "candidate",
      "category": "Embodiment Module",
      "group": "embodiment/modules/wire",
      "summary": "Occupies one compatible enhancement slot. A successful wire hit gives applicable armor -5% physical defense until repaired; this penalty does not stack.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "defense-modifier"
      ],
      "rules": {
        "role": "embodiment-upgrade",
        "itemFamily": "embodiment/modules/wire",
        "effect": "Occupies one compatible enhancement slot. A successful wire hit gives applicable armor -5% physical defense until repaired; this penalty does not stack.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk RED",
      "src_rule": "Thermal-Bladed",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
      "sourceVariants": [
        {
          "title": "Thermal-Bladed",
          "url": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
          "rule": "Occupies one compatible enhancement slot. A successful wire hit gives applicable armor -5% physical defense until repaired; this penalty does not stack.",
          "system": "Cyberpunk RED"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "thermal-feedback-converter",
      "title": "Thermal Feedback Converter",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Protective Implant",
      "group": "embodiment/integument/reactive",
      "summary": "After successfully defending against Burning, gain +5% on the next attack made before the end of the next tick.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "check-modifier",
        "defense-modifier",
        "trigger-binding"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/integument/reactive",
        "effect": "After successfully defending against Burning, gain +5% on the next attack made before the end of the next tick.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Heat Converter",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Heat Converter",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "After successfully defending against Burning, gain +5% on the next attack made before the end of the next tick.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "thermal-resistant-coating",
      "title": "Thermal-Resistant Coating",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Protective Implant",
      "group": "embodiment/integument/resistance",
      "summary": "Add +10% to defenses against thermal damage and Burning.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "defense-modifier"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/integument/resistance",
        "effect": "Add +10% to defenses against thermal damage and Burning.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Fireproof Coating",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Fireproof Coating",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Add +10% to defenses against thermal damage and Burning.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "threat-response-accelerator",
      "title": "Threat-Response Accelerator",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Neural Implant",
      "group": "embodiment/nervous-system/reflex",
      "summary": "After succeeding on a Perception contest against an undeclared hostile action, gain one 1-tick reaction before normal combat timing resumes.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "action-modifier"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/nervous-system/reflex",
        "effect": "After succeeding on a Perception contest against an undeclared hostile action, gain one 1-tick reaction before normal combat timing resumes.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Synaptic Accelerator",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Synaptic Accelerator",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "After succeeding on a Perception contest against an undeclared hostile action, gain one 1-tick reaction before normal combat timing resumes.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "toxin-isolation-system",
      "title": "Toxin Isolation System",
      "system": "Ninefold",
      "type": "embodiment-upgrade",
      "status": "candidate",
      "category": "Embodiment Upgrade",
      "group": "embodiment/resistances/toxin",
      "summary": "Ordinary single-tag poison and toxin effects are canceled before they deal damage or impose Poisoned on the host. Against exotic or mixed-tag toxins, negation does not apply; instead add +5% toxin resistance to the host's contested defense and apply only the highest applicable resistance.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "defense-modifier",
        "effect-negation"
      ],
      "rules": {
        "role": "embodiment-upgrade",
        "itemFamily": "embodiment/resistances/toxin",
        "effect": "Ordinary single-tag poison and toxin effects are canceled before they deal damage or impose Poisoned on the host. Against exotic or mixed-tag toxins, negation does not apply; instead add +5% toxin resistance to the host's contested defense and apply only the highest applicable resistance.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "5 EP.",
        "acquisition": "Install or grow the isolation system during downtime; the host must support metabolic, filtration, or sealed-circuit integration."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "D&D 2024",
      "src_rule": "Antitoxic",
      "src_reference_url": "https://dnd2024.wikidot.com/feat:boon-of-poison-mastery",
      "sourceVariants": [
        {
          "title": "Antitoxic",
          "url": "https://dnd2024.wikidot.com/feat:boon-of-poison-mastery",
          "rule": "Ordinary single-tag poison and toxin effects are canceled before they deal damage or impose Poisoned on the host. Against exotic or mixed-tag toxins, negation does not apply; instead add +5% toxin resistance to the host's contested defense and apply only the highest applicable resistance.",
          "system": "D&D 2024"
        }
      ],
      "mergedVariantCount": 1,
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "toxin-recovery-metabolism",
      "title": "Toxin Recovery Metabolism",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Immune Implant",
      "group": "embodiment/immune/poison",
      "summary": "Once per recovery cycle after successfully defending against Poison, recover 1d6 Hit Points.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "defense-modifier",
        "recovery"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/immune/poison",
        "effect": "Once per recovery cycle after successfully defending against Poison, recover 1d6 Hit Points.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Metabolic Editor",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Metabolic Editor",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Once per recovery cycle after successfully defending against Poison, recover 1d6 Hit Points.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "traction-climbing-system",
      "title": "Traction Climbing System",
      "system": "Ninefold",
      "type": "embodiment-upgrade",
      "status": "candidate",
      "category": "Embodiment Upgrade",
      "group": "embodiment/mobility/climbing",
      "summary": "The host gains a climbing movement rate equal to its walking speed in ft/s on surfaces its limbs or traction system can grip. Unstable, fragile, moving, or featureless surfaces can still require a contested movement check.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "mobility-change"
      ],
      "rules": {
        "role": "embodiment-upgrade",
        "itemFamily": "embodiment/mobility/climbing",
        "effect": "The host gains a climbing movement rate equal to its walking speed in ft/s on surfaces its limbs or traction system can grip. Unstable, fragile, moving, or featureless surfaces can still require a contested movement check.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "3 EP.",
        "acquisition": "Install or grow compatible gripping limbs, pads, claws, or traction surfaces during downtime."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "D&D 2024",
      "src_rule": "Climbing",
      "src_reference_url": "https://dnd2024.wikidot.com/feat:athlete",
      "sourceVariants": [
        {
          "title": "Climbing",
          "url": "https://dnd2024.wikidot.com/feat:athlete",
          "rule": "The host gains a climbing movement rate equal to its walking speed in ft/s on surfaces its limbs or traction system can grip. Unstable, fragile, moving, or featureless surfaces can still require a contested movement check.",
          "system": "D&D 2024"
        }
      ],
      "mergedVariantCount": 1,
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "trauma-monitor",
      "title": "Trauma Monitor",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Circulatory Implant",
      "group": "embodiment/circulatory/monitoring",
      "summary": "Once per recovery cycle, automatically invoke one compatible installed recovery item when Hit Points fall to one-quarter or less.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "effect-invocation",
        "trigger-binding"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/circulatory/monitoring",
        "effect": "Once per recovery cycle, automatically invoke one compatible installed recovery item when Hit Points fall to one-quarter or less.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Biomonitor",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Biomonitor",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Once per recovery cycle, automatically invoke one compatible installed recovery item when Hit Points fall to one-quarter or less.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "trauma-response-matrix",
      "title": "Trauma Response Matrix",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Medical Implant",
      "group": "embodiment/systemic/recovery",
      "summary": "Once per recovery cycle at one-quarter Hit Points or less, automatically permit the host to spend one Hit Die.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "recovery",
        "trigger-binding"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/systemic/recovery",
        "effect": "Once per recovery cycle at one-quarter Hit Points or less, automatically permit the host to spend one Hit Die.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk RED",
      "src_rule": "Trauma Response Nanomatrix",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2024/10/RTG-CPR-DLC-YourNewBestFriendv1.1.pdf",
      "sourceVariants": [
        {
          "title": "Trauma Response Nanomatrix",
          "url": "https://rtalsoriangames.com/wp-content/uploads/2024/10/RTG-CPR-DLC-YourNewBestFriendv1.1.pdf",
          "rule": "Once per recovery cycle at one-quarter Hit Points or less, automatically permit the host to spend one Hit Die.",
          "system": "Cyberpunk RED"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "typed-resistance-layer",
      "title": "Typed Resistance Layer",
      "system": "Ninefold",
      "type": "embodiment-upgrade",
      "status": "candidate",
      "category": "Embodiment Upgrade",
      "group": "embodiment/resistances/typed",
      "summary": "Choose one damage or hazard tag when EP is invested. Each EP grants +1% to the Embodiment's contested defense against that tag, up to +5% for the named resistance node. When an effect has several tags, apply only the highest matching resistance.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "defense-modifier"
      ],
      "rules": {
        "role": "embodiment-upgrade",
        "itemFamily": "embodiment/resistances/typed",
        "effect": "Choose one damage or hazard tag when EP is invested. Each EP grants +1% to the Embodiment's contested defense against that tag, up to +5% for the named resistance node. When an effect has several tags, apply only the highest matching resistance.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP per +1% for one named resistance tag; each tag caps at 5 EP.",
        "acquisition": "Install, grow, coat, or rebuild the relevant protective layer during downtime on one Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "D&D 2024",
      "src_rule": [
        "Dragon Damage Resistance",
        "Energy Resistance",
        "Grave Resistance",
        "Magical Resilience",
        "Otherworldly Resistance",
        "Storm Resistance",
        "Storm's Boon"
      ],
      "src_reference_url": [
        "https://dnd2024.wikidot.com/feat:dragonscarred",
        "https://dnd2024.wikidot.com/feat:boon-of-energy-resistance",
        "https://dnd2024.wikidot.com/feat:boon-of-the-soul-drinker",
        "https://dnd2024.wikidot.com/feat:spell-resistant",
        "https://dnd2024.wikidot.com/feat:portal-jumper",
        "https://dnd2024.wikidot.com/feat:boon-of-the-furious-storm",
        "https://dnd2024.wikidot.com/feat:mark-of-storm"
      ],
      "sourceVariants": [
        {
          "title": "Dragon Damage Resistance",
          "url": "https://dnd2024.wikidot.com/feat:dragonscarred",
          "rule": "Choose one damage or hazard tag when EP is invested. Each EP grants +1% to the Embodiment's contested defense against that tag, up to +5% for the named resistance node. When an effect has several tags, apply only the highest matching resistance.",
          "system": "D&D 2024"
        },
        {
          "title": "Energy Resistance",
          "url": "https://dnd2024.wikidot.com/feat:boon-of-energy-resistance",
          "rule": "Choose one damage or hazard tag when EP is invested. Each EP grants +1% to the Embodiment's contested defense against that tag, up to +5% for the named resistance node. When an effect has several tags, apply only the highest matching resistance.",
          "system": "D&D 2024"
        },
        {
          "title": "Grave Resistance",
          "url": "https://dnd2024.wikidot.com/feat:boon-of-the-soul-drinker",
          "rule": "Choose one damage or hazard tag when EP is invested. Each EP grants +1% to the Embodiment's contested defense against that tag, up to +5% for the named resistance node. When an effect has several tags, apply only the highest matching resistance.",
          "system": "D&D 2024"
        },
        {
          "title": "Magical Resilience",
          "url": "https://dnd2024.wikidot.com/feat:spell-resistant",
          "rule": "Choose one damage or hazard tag when EP is invested. Each EP grants +1% to the Embodiment's contested defense against that tag, up to +5% for the named resistance node. When an effect has several tags, apply only the highest matching resistance.",
          "system": "D&D 2024"
        },
        {
          "title": "Otherworldly Resistance",
          "url": "https://dnd2024.wikidot.com/feat:portal-jumper",
          "rule": "Choose one damage or hazard tag when EP is invested. Each EP grants +1% to the Embodiment's contested defense against that tag, up to +5% for the named resistance node. When an effect has several tags, apply only the highest matching resistance.",
          "system": "D&D 2024"
        },
        {
          "title": "Storm Resistance",
          "url": "https://dnd2024.wikidot.com/feat:boon-of-the-furious-storm",
          "rule": "Choose one damage or hazard tag when EP is invested. Each EP grants +1% to the Embodiment's contested defense against that tag, up to +5% for the named resistance node. When an effect has several tags, apply only the highest matching resistance.",
          "system": "D&D 2024"
        },
        {
          "title": "Storm's Boon",
          "url": "https://dnd2024.wikidot.com/feat:mark-of-storm",
          "rule": "Choose one damage or hazard tag when EP is invested. Each EP grants +1% to the Embodiment's contested defense against that tag, up to +5% for the named resistance node. When an effect has several tags, apply only the highest matching resistance.",
          "system": "D&D 2024"
        }
      ],
      "mergedVariantCount": 7,
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "upgrade-cooldown-regulator",
      "title": "Upgrade Cooldown Regulator",
      "system": "Ninefold",
      "type": "cyberware",
      "status": "candidate",
      "category": "Circulatory Implant",
      "group": "embodiment/circulatory/recovery",
      "summary": "Reduce the cooldown of compatible active embodiment items by 1 tick, minimum 1.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "action-modifier"
      ],
      "rules": {
        "role": "cyberware",
        "itemFamily": "embodiment/circulatory/recovery",
        "effect": "Reduce the cooldown of compatible active embodiment items by 1 tick, minimum 1.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Bioconductor",
      "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "sourceVariants": [
        {
          "title": "Bioconductor",
          "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
          "rule": "Reduce the cooldown of compatible active embodiment items by 1 tick, minimum 1.",
          "system": "Cyberpunk 2077"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    },
    {
      "id": "variable-force-arm-reinforcement",
      "title": "Variable-Force Arm Reinforcement",
      "system": "Ninefold",
      "type": "embodiment-upgrade",
      "status": "candidate",
      "category": "Embodiment Module",
      "group": "embodiment/modules/heavy-melee",
      "summary": "Occupies one compatible enhancement slot and provides two modes: a 1-tick 1d6 light strike or a 3-tick 3d6 heavy strike.",
      "skillUse": {
        "status": "not-required",
        "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
        "actions": []
      },
      "effectMechanics": [
        "action-modifier",
        "damage"
      ],
      "rules": {
        "role": "embodiment-upgrade",
        "itemFamily": "embodiment/modules/heavy-melee",
        "effect": "Occupies one compatible enhancement slot and provides two modes: a 1-tick 1d6 light strike or a 3-tick 3d6 heavy strike.",
        "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
        "conversion_note": "Materialized from terminal reviewed-import decisions.",
        "epCost": "1 EP",
        "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
      },
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "src_system": "Cyberpunk RED",
      "src_rule": "Tungsten Reinforcement",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
      "sourceVariants": [
        {
          "title": "Tungsten Reinforcement",
          "url": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
          "rule": "Occupies one compatible enhancement slot and provides two modes: a 1-tick 1d6 light strike or a 3-tick 3d6 heavy strike.",
          "system": "Cyberpunk RED"
        }
      ],
      "mergedVariantCount": 1,
      "tags": []
    }
  ]
}
