{
  "schemaVersion": 1,
  "recordType": "ninefold.embodiment-item-import",
  "title": "Cyberpunk 2077 Cyberware Import",
  "description": "A slot-based Ninefold adaptation of representative Cyberpunk 2077 Update 2.x cyberware. Each item carries a built-in Embodiment enhancement node.",
  "adaptationPolicy": "Item names identify the source inspiration. Summaries and effects are newly written Ninefold conversions and do not reproduce in-game descriptions or numerical balance.",
  "sources": [
    {"id":"cp2077-cyberware-2","title":"Cyberpunk 2077: What's coming in 2.0 — Cyberware","publisher":"CD PROJEKT RED","url":"https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware"},
    {"id":"cp2077-update-2","title":"Cyberpunk 2077 Update 2.0","publisher":"CD PROJEKT RED","url":"https://www.cyberpunk.net/en/news/49060/update-2-0"}
  ],
  "items": [
    {"id":"kiroshi-optics","title":"Kiroshi Optics","category":"Eyes","hostType":"cyberware","mountTags":["eye","senses","tracking"],"source":"cp2077-cyberware-2","summary":"Integrated visual sensors with targeting and environmental-analysis overlays.","installation":"Ripperdoc eye procedure","baseEnhancementSlots":1,"builtInEffect":"Improve visual identification and aimed targeting by +1% per EP invested, up to +5%."},
    {"id":"basic-cyberdeck","title":"Cyberdeck","category":"Operating System","hostType":"cyberware","mountTags":["neural","operating-system","network"],"source":"cp2077-cyberware-2","summary":"A neural operating system for running quickhacks and interacting with networked targets.","installation":"Ripperdoc neural procedure","baseEnhancementSlots":2,"builtInEffect":"Provides the embodied interface required to perform remote hacking actions through the Hacking skill."},
    {"id":"sandevistan","title":"Sandevistan","category":"Operating System","hostType":"cyberware","mountTags":["neural","operating-system","reflex","speed"],"source":"cp2077-cyberware-2","summary":"A reflex-acceleration operating system intended for short bursts of extreme action speed.","installation":"Ripperdoc neural procedure","baseEnhancementSlots":2,"builtInEffect":"Activate a limited speed state that reduces the tick cost of eligible physical actions; its charge and recovery are defined by the item tier."},
    {"id":"berserk","title":"Berserk","category":"Operating System","hostType":"cyberware","mountTags":["neural","operating-system","strength","recovery"],"source":"cp2077-cyberware-2","summary":"A combat operating system that drives the embodiment beyond normal safety limits.","installation":"Ripperdoc neural procedure","baseEnhancementSlots":2,"builtInEffect":"Activate a limited combat state that improves force and survival while restricting delicate or network actions."},
    {"id":"projectile-launch-system","title":"Projectile Launch System","category":"Arms","hostType":"cyberware","mountTags":["arms","integrated-ranged","launcher"],"source":"cp2077-cyberware-2","summary":"An arm-integrated launcher for specialized explosive or utility projectiles.","installation":"Ripperdoc arm procedure","baseEnhancementSlots":1,"builtInEffect":"Adds an integrated launcher action governed by the Ranged Weapons and launcher-specialization path."},
    {"id":"reinforced-tendons","title":"Reinforced Tendons","category":"Legs","hostType":"cyberware","mountTags":["legs","jump","mobility"],"source":"cp2077-cyberware-2","summary":"Leg reinforcement that stores and releases additional force during jumps.","installation":"Ripperdoc leg procedure","baseEnhancementSlots":1,"builtInEffect":"Adds a second jump impulse while airborne when the embodiment has room to extend its legs."},
    {"id":"fortified-ankles","title":"Fortified Ankles","category":"Legs","hostType":"cyberware","mountTags":["legs","jump","mobility"],"source":"cp2077-cyberware-2","summary":"Stabilized ankle assemblies for controlled powered leaps and landings.","installation":"Ripperdoc leg procedure","baseEnhancementSlots":1,"builtInEffect":"Allows a held jump action to increase distance and reduces landing penalties from controlled descents."},
    {"id":"jenkins-tendons","title":"Jenkins' Tendons","category":"Legs","hostType":"cyberware","mountTags":["legs","sprint","mobility"],"source":"cp2077-cyberware-2","summary":"High-output leg tendons optimized for rapid ground acceleration.","installation":"Ripperdoc leg procedure","baseEnhancementSlots":1,"builtInEffect":"Increase walking or sprint movement by +1% per EP invested, up to +5%."},
    {"id":"subdermal-armor","title":"Subdermal Armor","category":"Integumentary System","hostType":"cyberware","mountTags":["skin","armor","systemic"],"source":"cp2077-cyberware-2","summary":"Protective material integrated beneath the outer surface of the body.","installation":"Ripperdoc systemic procedure","baseEnhancementSlots":1,"builtInEffect":"Adds +1% per EP invested, up to +5%, to applicable physical defense contests."},
    {"id":"optical-camo","title":"Optical Camo","category":"Integumentary System","hostType":"cyberware","mountTags":["skin","stealth","active"],"source":"cp2077-cyberware-2","summary":"Active surface technology that reduces visual contrast against the surrounding environment.","installation":"Ripperdoc systemic procedure","baseEnhancementSlots":1,"builtInEffect":"Activate a limited camouflage state that adds its item rating to visual Stealth contests."},
    {"id":"pain-editor","title":"Pain Editor","category":"Integumentary System","hostType":"cyberware","mountTags":["skin","systemic","pain","defense"],"source":"cp2077-cyberware-2","summary":"A body-wide signal regulator that suppresses disruptive pain responses.","installation":"Ripperdoc systemic procedure","baseEnhancementSlots":1,"builtInEffect":"Add the node rating to contests against pain, shock, and interruption caused by injury."},
    {"id":"shock-n-awe","title":"Shock-N-Awe","category":"Integumentary System","hostType":"cyberware","mountTags":["skin","electrical","defense"],"source":"cp2077-cyberware-2","summary":"A reactive electrical discharge layer triggered by close threats.","installation":"Ripperdoc systemic procedure","baseEnhancementSlots":1,"builtInEffect":"After a close attacker successfully hits, the host may discharge a limited electrical counterattack."},
    {"id":"blood-pump","title":"Blood Pump","category":"Circulatory System","hostType":"cyberware","mountTags":["systemic","circulatory","recovery"],"source":"cp2077-cyberware-2","summary":"An auxiliary circulation device for rapid emergency stabilization.","installation":"Ripperdoc circulatory procedure","baseEnhancementSlots":1,"builtInEffect":"Spend a stored charge to trigger immediate recovery; magnitude and recharge belong to the item tier."},
    {"id":"biomonitor","title":"Biomonitor","category":"Circulatory System","hostType":"cyberware","mountTags":["systemic","circulatory","recovery","senses"],"source":"cp2077-cyberware-2","summary":"An internal monitor that detects dangerous trauma and can trigger linked medical systems.","installation":"Ripperdoc circulatory procedure","baseEnhancementSlots":1,"builtInEffect":"Automatically activate one compatible installed recovery item when the embodiment crosses its configured trauma threshold."},
    {"id":"second-heart","title":"Second Heart","category":"Circulatory System","hostType":"cyberware","mountTags":["systemic","circulatory","recovery"],"source":"cp2077-cyberware-2","summary":"A redundant cardiac system designed to restart circulation after catastrophic failure.","installation":"Ripperdoc hospital procedure","baseEnhancementSlots":1,"builtInEffect":"Once per item recovery cycle, restart a recently incapacitated embodiment if its structure remains recoverable."},
    {"id":"heal-on-kill","title":"Heal-on-Kill","category":"Circulatory System","hostType":"cyberware","mountTags":["systemic","circulatory","recovery","combat"],"source":"cp2077-cyberware-2","summary":"A combat-linked recovery controller that responds to confirmed threat neutralization.","installation":"Ripperdoc circulatory procedure","baseEnhancementSlots":1,"builtInEffect":"Recover a limited stamina or recovery resource after personally defeating an active hostile target."},
    {"id":"synaptic-accelerator","title":"Synaptic Accelerator","category":"Nervous System","hostType":"cyberware","mountTags":["neural","reflex","perception"],"source":"cp2077-cyberware-2","summary":"A threat-response accelerator that briefly increases processing speed when danger is detected.","installation":"Ripperdoc neural procedure","baseEnhancementSlots":1,"builtInEffect":"On detecting an undeclared hostile action, gain a brief reaction window before normal combat timing resumes."},
    {"id":"kerenzikov","title":"Kerenzikov","category":"Nervous System","hostType":"cyberware","mountTags":["neural","reflex","mobility","aim"],"source":"cp2077-cyberware-2","summary":"A movement-linked reflex system that stabilizes weapon use during rapid evasive motion.","installation":"Ripperdoc neural procedure","baseEnhancementSlots":1,"builtInEffect":"Permit an aimed ranged action during an eligible dodge, slide, or rapid-movement combo."},
    {"id":"reflex-tuner","title":"Reflex Tuner","category":"Nervous System","hostType":"cyberware","mountTags":["neural","reflex","defense"],"source":"cp2077-cyberware-2","summary":"An emergency reflex controller that reacts when the body approaches failure.","installation":"Ripperdoc neural procedure","baseEnhancementSlots":1,"builtInEffect":"At a configured trauma threshold, automatically activate a brief defensive speed state."},
    {"id":"titanium-bones","title":"Titanium Bones","category":"Skeleton","hostType":"cyberware","mountTags":["skeleton","load","strength"],"source":"cp2077-cyberware-2","summary":"Structural reinforcement that supports heavier carried loads.","installation":"Ripperdoc skeletal procedure","baseEnhancementSlots":1,"builtInEffect":"Add the node rating to carrying, bracing, and load-bearing contests."},
    {"id":"dense-marrow","title":"Dense Marrow","category":"Skeleton","hostType":"cyberware","mountTags":["skeleton","melee","strength"],"source":"cp2077-cyberware-2","summary":"High-density skeletal modification that increases transmitted melee force.","installation":"Ripperdoc skeletal procedure","baseEnhancementSlots":1,"builtInEffect":"Improve integrated or wielded melee damage by one step while increasing the stamina cost of repeated strikes."},
    {"id":"ram-upgrade","title":"RAM Upgrade","category":"Frontal Cortex","hostType":"cyberware","mountTags":["neural","network","memory"],"source":"cp2077-cyberware-2","summary":"Additional neural-computing capacity dedicated to quickhack execution.","installation":"Ripperdoc neural procedure","baseEnhancementSlots":1,"builtInEffect":"Increase the host cyberdeck's active quickhack resource capacity by the item rating."},
    {"id":"self-ice","title":"Self-ICE","category":"Frontal Cortex","hostType":"cyberware","mountTags":["neural","network","security"],"source":"cp2077-cyberware-2","summary":"A defensive neural security layer that interrupts hostile intrusion.","installation":"Ripperdoc neural procedure","baseEnhancementSlots":1,"builtInEffect":"Once per recovery cycle, cancel or contest a hostile network effect that reaches the Mind through this embodiment."},
    {"id":"smart-link","title":"Smart Link","category":"Hands","hostType":"cyberware","mountTags":["hand","weapon-interface","tracking"],"source":"cp2077-cyberware-2","summary":"A hand and neural interface for compatible guided weapons.","installation":"Ripperdoc hand procedure","baseEnhancementSlots":1,"builtInEffect":"Enables smart-weapon guidance and adds the node rating to compatible target-lock contests."},
    {"id":"ballistic-coprocessor","title":"Ballistic Coprocessor","category":"Hands","hostType":"cyberware","mountTags":["hand","weapon-interface","ballistics"],"source":"cp2077-cyberware-2","summary":"A trajectory processor integrated with weapon handling and visual feedback.","installation":"Ripperdoc hand procedure","baseEnhancementSlots":1,"builtInEffect":"Adds the node rating to trained ricochet and calculated ballistic actions."}
  ],
  "additionalItems": [
    {"id":"camillo-ram-manager","title":"Camillo RAM Manager","category":"Frontal Cortex","mountTags":["neural","network","memory"],"builtInEffect":"Automatically restore a limited hacking resource when the cyberdeck reaches its configured reserve threshold."},
    {"id":"ex-disk","title":"Ex-Disk","category":"Frontal Cortex","mountTags":["neural","network","memory"],"builtInEffect":"Increase the active program and quickhack resource capacity of a compatible cyberdeck."},
    {"id":"limbic-system-enhancement","title":"Limbic System Enhancement","category":"Frontal Cortex","mountTags":["neural","aim","critical"],"builtInEffect":"Add the node rating to eligible critical-confirmation contests."},
    {"id":"mechatronic-core","title":"Mechatronic Core","category":"Frontal Cortex","mountTags":["neural","targeting","machine"],"builtInEffect":"Add the node rating when attacking or analyzing drones, robots, and mecha."},
    {"id":"memory-boost","title":"Memory Boost","category":"Frontal Cortex","mountTags":["neural","network","memory"],"builtInEffect":"Recover a limited hacking resource after defeating a networked hostile target."},
    {"id":"visual-cortex-support","title":"Visual Cortex Support","category":"Frontal Cortex","mountTags":["neural","eye","critical"],"builtInEffect":"Improve the effect of critical attacks made with visual targeting data."},
    {"id":"adrenaline-booster","title":"Adrenaline Booster","category":"Circulatory System","mountTags":["systemic","circulatory","stamina"],"builtInEffect":"Recover stamina after personally defeating an active hostile target."},
    {"id":"bioconductor","title":"Bioconductor","category":"Circulatory System","mountTags":["systemic","circulatory","recovery"],"builtInEffect":"Reduce recovery time for compatible active Embodiment upgrades."},
    {"id":"bioplastic-blood-vessels","title":"Bioplastic Blood Vessels","category":"Circulatory System","mountTags":["systemic","circulatory","recovery"],"builtInEffect":"Improve passive recovery while outside active combat."},
    {"id":"feedback-circuit","title":"Feedback Circuit","category":"Circulatory System","mountTags":["systemic","circulatory","weapon-interface"],"builtInEffect":"Trigger limited recovery after fully charging and discharging a compatible weapon."},
    {"id":"microgenerator","title":"Microgenerator","category":"Circulatory System","mountTags":["systemic","electrical","defense"],"builtInEffect":"At a configured trauma threshold, release a limited electrical defensive pulse."},
    {"id":"syn-lungs","title":"Syn-Lungs","category":"Circulatory System","mountTags":["systemic","circulatory","stamina"],"builtInEffect":"Improve the embodiment's stamina recovery rate."},
    {"id":"tyrosine-injector","title":"Tyrosine Injector","category":"Circulatory System","mountTags":["systemic","circulatory","network"],"builtInEffect":"Extend the time available for deliberate network-intrusion actions."},
    {"id":"cataresist","title":"Cataresist","category":"Immune System","mountTags":["systemic","immune","resistance"],"builtInEffect":"Add the node rating to eligible toxin, disease, heat, cold, and chemical defense contests."},
    {"id":"detoxifier","title":"Detoxifier","category":"Immune System","mountTags":["systemic","immune","poison"],"builtInEffect":"Provides immunity or a major defense bonus against ordinary poisons, as defined by item tier."},
    {"id":"inductor","title":"Inductor","category":"Immune System","mountTags":["systemic","electrical","armor"],"builtInEffect":"Convert a successfully resisted electrical effect into a temporary defense bonus."},
    {"id":"metabolic-editor","title":"Metabolic Editor","category":"Immune System","mountTags":["systemic","immune","poison","recovery"],"builtInEffect":"Convert a successfully resisted poison effect into limited recovery."},
    {"id":"maneuvering-system","title":"Maneuvering System","category":"Nervous System","mountTags":["neural","reflex","mobility"],"builtInEffect":"Adds an airborne dodge action when the embodiment has a compatible movement system."},
    {"id":"nanorelays","title":"Nanorelays","category":"Nervous System","mountTags":["neural","reflex","speed"],"builtInEffect":"Extend the duration of compatible reflex-acceleration states."},
    {"id":"neofiber","title":"Neofiber","category":"Nervous System","mountTags":["neural","reflex","defense"],"builtInEffect":"Add the node rating to eligible active-evasion contests."},
    {"id":"fireproof-coating","title":"Fireproof Coating","category":"Integumentary System","mountTags":["skin","fire","resistance"],"builtInEffect":"Provides immunity or a major defense bonus against ordinary burning effects, as defined by item tier."},
    {"id":"grounding-plating","title":"Grounding Plating","category":"Integumentary System","mountTags":["skin","electrical","resistance"],"builtInEffect":"Provides immunity or a major defense bonus against ordinary electrical effects, as defined by item tier."},
    {"id":"heat-converter","title":"Heat Converter","category":"Integumentary System","mountTags":["skin","fire","offense"],"builtInEffect":"Convert a successfully resisted burning effect into a temporary attack bonus."},
    {"id":"supra-dermal-weave","title":"Supra-Dermal Weave","category":"Integumentary System","mountTags":["skin","bleeding","resistance"],"builtInEffect":"Provides immunity or a major defense bonus against ordinary bleeding effects, as defined by item tier."},
    {"id":"bionic-joints","title":"Bionic Joints","category":"Skeleton","mountTags":["skeleton","recoil","ranged"],"builtInEffect":"Add the node rating to recoil-control contests."},
    {"id":"bionic-lungs","title":"Bionic Lungs","category":"Skeleton","mountTags":["systemic","stamina","recovery"],"builtInEffect":"Increase the embodiment's maximum stamina reserve."},
    {"id":"microrotors","title":"Microrotors","category":"Skeleton","mountTags":["skeleton","melee","speed"],"builtInEffect":"Reduce the acting or cooldown cost of eligible repeated melee actions."},
    {"id":"microvibration-generator","title":"Microvibration Generator","category":"Skeleton","mountTags":["skeleton","melee","strength"],"builtInEffect":"Improve compatible melee damage by one item-defined step."},
    {"id":"synaptic-signal-optimizer","title":"Synaptic Signal Optimizer","category":"Skeleton","mountTags":["skeleton","systemic","recovery"],"builtInEffect":"Increase the embodiment's injury or structural-capacity track."},
    {"id":"tyger-claws-dermal-imprint","title":"Tyger Claws Dermal Imprint","category":"Hands","mountTags":["hand","weapon-interface","tracking"],"builtInEffect":"Enables compatible smart-weapon guidance through an integrated hand interface."},
    {"id":"lynx-paws","title":"Lynx Paws","category":"Legs","mountTags":["legs","stealth","mobility"],"builtInEffect":"Add the node rating to Stealth contests involving quiet movement."},
    {"id":"arasaka-cyberdeck","title":"Arasaka Cyberdeck","category":"Operating System","mountTags":["neural","operating-system","network","stealth"],"builtInEffect":"Provides a cyberdeck interface specialized for stealth and persistent covert quickhacks."},
    {"id":"biodyne-cyberdeck","title":"BioDyne Cyberdeck","category":"Operating System","mountTags":["neural","operating-system","network","recovery"],"builtInEffect":"Provides a cyberdeck interface specialized for resource recovery."},
    {"id":"biotech-cyberdeck","title":"Biotech Cyberdeck","category":"Operating System","mountTags":["neural","operating-system","network","damage"],"builtInEffect":"Provides a cyberdeck interface specialized for damaging quickhacks and resource recovery."},
    {"id":"fuyutsui-cyberdeck","title":"Fuyutsui Electronics Cyberdeck","category":"Operating System","mountTags":["neural","operating-system","network","spread"],"builtInEffect":"Provides a cyberdeck interface specialized for spreading and sustaining quickhacks."},
    {"id":"militech-paraline","title":"Militech Paraline Cyberdeck","category":"Operating System","mountTags":["neural","operating-system","network","combat"],"builtInEffect":"Provides a general-purpose cyberdeck interface with combat and device-control functions."},
    {"id":"netwatch-netdriver","title":"NetWatch Netdriver Cyberdeck","category":"Operating System","mountTags":["neural","operating-system","network","spread"],"builtInEffect":"Provides a high-capacity cyberdeck interface able to spread compatible quickhacks among nearby targets."},
    {"id":"raven-microcyber","title":"Raven Microcyber Cyberdeck","category":"Operating System","mountTags":["neural","operating-system","network","security"],"builtInEffect":"Provides a cyberdeck interface emphasizing intrusion defense and quickhack propagation."},
    {"id":"seacho-cyberdeck","title":"Seacho Electronics Cyberdeck","category":"Operating System","mountTags":["neural","operating-system","network","stealth"],"builtInEffect":"Provides a cyberdeck interface emphasizing low-cost, rapid stealth quickhacks."},
    {"id":"stephenson-tech-cyberdeck","title":"Stephenson Tech Cyberdeck","category":"Operating System","mountTags":["neural","operating-system","network","speed"],"builtInEffect":"Provides a cyberdeck interface emphasizing upload speed and reduced recovery time."},
    {"id":"tetratronic-cyberdeck","title":"Tetratronic Cyberdeck","category":"Operating System","mountTags":["neural","operating-system","network","damage"],"builtInEffect":"Provides a cyberdeck interface emphasizing powerful and efficient high-impact quickhacks."},
    {"id":"biodyne-berserk","title":"BioDyne Berserk","category":"Operating System","mountTags":["neural","operating-system","strength","recovery","ranged"],"builtInEffect":"Activates a balanced combat state improving weapon control, melee force, defense, and recovery after defeating threats."},
    {"id":"militech-berserk","title":"Militech Berserk","category":"Operating System","mountTags":["neural","operating-system","strength","recovery","armor"],"builtInEffect":"Activates a high-capacity combat state emphasizing strength, armor, stamina, and recovery after defeating threats."},
    {"id":"moore-tech-berserk","title":"Moore Tech Berserk","category":"Operating System","mountTags":["neural","operating-system","strength","recovery"],"builtInEffect":"Activates a combat state emphasizing melee force, recoil control, armor, and health reserve."},
    {"id":"zetatech-berserk","title":"Zetatech Berserk","category":"Operating System","mountTags":["neural","operating-system","strength","armor","shockwave"],"builtInEffect":"Activates a combat state that supports a descending shockwave action in addition to strength and defense improvements."},
    {"id":"dynalar-sandevistan","title":"Dynalar Sandevistan","category":"Operating System","mountTags":["neural","operating-system","reflex","speed","damage"],"builtInEffect":"Activates a reflex-acceleration state emphasizing increased attack effect."},
    {"id":"militech-falcon-sandevistan","title":"Militech Falcon Sandevistan","category":"Operating System","mountTags":["neural","operating-system","reflex","speed","critical"],"builtInEffect":"Activates a sustained reflex-acceleration state emphasizing critical attacks."},
    {"id":"qian-t-warp-dancer","title":"QianT Warp Dancer Sandevistan","category":"Operating System","mountTags":["neural","operating-system","reflex","speed","critical"],"builtInEffect":"Activates an intense short reflex-acceleration state emphasizing precise critical attacks."},
    {"id":"zetatech-sandevistan","title":"Zetatech Sandevistan","category":"Operating System","mountTags":["neural","operating-system","reflex","speed","critical"],"builtInEffect":"Activates a recoverable reflex-acceleration state emphasizing critical opportunity."}
  ]
}
