{
  "recordType": "ninefold.item-card-presentation",
  "source": "item_compendium.json",
  "cards": {
    "item-ammunition": [
      {
        "name": "unique_game_id",
        "markdown": "e0ba3677-abf9-57cc-9920-528a123f7c34"
      },
      {
        "name": "name",
        "markdown": "Ammunition"
      },
      {
        "name": "images",
        "markdown": "![Ammunition](item-ammunition/arrows-20.png)"
      },
      {
        "name": "summary",
        "markdown": "Compatible projectiles or rounds for ranged weapons."
      },
      {
        "name": "cost",
        "markdown": "- `source_world`: `not specified`\n- `universal_value`: `not_mapped`"
      },
      {
        "name": "weight",
        "markdown": "Not specified."
      },
      {
        "name": "actions",
        "markdown": "##### Fire {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** used with the compatible weapon's attack.\n- **Limits:** See effects below."
      },
      {
        "name": "effects",
        "markdown": "A weapon with the ammunition property consumes one compatible round for each attack."
      },
      {
        "name": "description",
        "markdown": "Equipment. No further physical description is recorded."
      },
      {
        "name": "src_reference",
        "markdown": "- [Ammunition](https://www.dndbeyond.com/sources/dnd/free-rules/equipment)"
      }
    ],
    "item-antitoxin": [
      {
        "name": "unique_game_id",
        "markdown": "3633ea0a-0079-530e-9ba2-6bb4ebf9f28f"
      },
      {
        "name": "name",
        "markdown": "Antitoxin"
      },
      {
        "name": "images",
        "markdown": "![Antitoxin](item-antitoxin/antitoxin.png)"
      },
      {
        "name": "summary",
        "markdown": "A single vial of toxin protection."
      },
      {
        "name": "cost",
        "markdown": "- `source_world`: `not specified`\n- `universal_value`: `not_mapped`"
      },
      {
        "name": "weight",
        "markdown": "Not specified."
      },
      {
        "name": "actions",
        "markdown": "##### Drink {open}\n\n- **Cost:** 1 tick\n- **Target / range:** Not separately stated.\n- **Resolution:** consume one vial.\n- **Limits:** See effects below."
      },
      {
        "name": "effects",
        "markdown": "Gain +2d6% on toxin Defense contests for 1 hour."
      },
      {
        "name": "description",
        "markdown": "Consumable. No further physical description is recorded."
      },
      {
        "name": "src_reference",
        "markdown": "- [Antitoxin](https://www.dndbeyond.com/sources/dnd/free-rules/equipment)"
      }
    ],
    "weapon-family-archery": [
      {
        "name": "unique_game_id",
        "markdown": "68ab18df-c895-5fc3-bc6b-c6665a70b418"
      },
      {
        "name": "name",
        "markdown": "Archery Weapon Family"
      },
      {
        "name": "images",
        "markdown": "![Archery Weapon Family](weapon-family-archery/used-shortbow.png)\n\n![Archery Weapon Family](weapon-family-archery/shortbow.png)"
      },
      {
        "name": "summary",
        "markdown": "Bows, crossbows and blowguns that consume compatible projectiles."
      },
      {
        "name": "cost",
        "markdown": "- `virtual_fantasy_realms`:\n  - `Blowgun`: `10 GP`\n  - `Hand Crossbow`: `75 GP`\n  - `Heavy Crossbow`: `50 GP`\n  - `Light Crossbow`: `25 GP`\n  - `Longbow`: `50 GP`\n  - `Shortbow`: `25 GP`\n- `universal_value`:\n  - `Blowgun`: `10`\n  - `Hand Crossbow`: `75`\n  - `Heavy Crossbow`: `50`\n  - `Light Crossbow`: `25`\n  - `Longbow`: `50`\n  - `Shortbow`: `25`"
      },
      {
        "name": "weight",
        "markdown": "- `Blowgun`: `1 lb.`\n- `Hand Crossbow`: `3 lb.`\n- `Heavy Crossbow`: `18 lb.`\n- `Light Crossbow`: `5 lb.`\n- `Longbow`: `2 lb.`\n- `Shortbow`: `2 lb.`"
      },
      {
        "name": "actions",
        "markdown": "##### Attack {open}\n\n- **Cost:** 2 ticks\n- **Target / range:** Not separately stated.\n- **Resolution:** use [Archery](../skill_compendium/archery.html); consume one compatible projectile and resolve one contested hit at the selected variant's range.\n- **Limits:** See effects below.\n\n##### Trained action {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** [Aimed Volley](../skill_compendium/aimed-volley.html) if learned.\n- **Limits:** See effects below."
      },
      {
        "name": "effects",
        "markdown": "Individual combat uses the selected weapon variant's listed damage dice. Unit damage is the weapon's average individual damage divided by 3.5 and rounded to the nearest Hit Die.\n\n##### Blowgun\n\n- **Individual damage:** `1`.\n- **Average damage:** `1`.\n- **Unit damage:** `1 Hit Die`.\n- **Damage type:** Piercing.\n- **Handling:** Ammunition (25/100), Loading.\n\n##### Hand Crossbow\n\n- **Individual damage:** `1d6`.\n- **Average damage:** `3.5`.\n- **Unit damage:** `1 Hit Die`.\n- **Damage type:** Piercing.\n- **Handling:** Ammunition (30/120), Light, Loading.\n\n##### Heavy Crossbow\n\n- **Individual damage:** `1d10`.\n- **Average damage:** `5.5`.\n- **Unit damage:** `2 Hit Dice`.\n- **Damage type:** Piercing.\n- **Handling:** Ammunition (100/400), Heavy, Loading, Two-Handed.\n\n##### Light Crossbow\n\n- **Individual damage:** `1d8`.\n- **Average damage:** `4.5`.\n- **Unit damage:** `1 Hit Die`.\n- **Damage type:** Piercing.\n- **Handling:** Ammunition (80/320), Loading, Two-Handed.\n\n##### Longbow\n\n- **Individual damage:** `1d8`.\n- **Average damage:** `4.5`.\n- **Unit damage:** `1 Hit Die`.\n- **Damage type:** Piercing.\n- **Handling:** Ammunition (150/600), Heavy, Two-Handed.\n\n##### Shortbow\n\n- **Individual damage:** `1d6`.\n- **Average damage:** `3.5`.\n- **Unit damage:** `1 Hit Die`.\n- **Damage type:** Piercing.\n- **Handling:** Ammunition (80/320), Two-Handed."
      },
      {
        "name": "description",
        "markdown": "Ranged Weapon. [Complete variant source records](../data/item_compendium.json)."
      },
      {
        "name": "src_reference",
        "markdown": "- [Blowgun](https://www.dndbeyond.com/sources/dnd/free-rules/equipment#Weapons)\n- [Hand Crossbow](https://www.dndbeyond.com/sources/dnd/free-rules/equipment#Weapons)\n- [Heavy Crossbow](https://www.dndbeyond.com/sources/dnd/free-rules/equipment#Weapons)\n- [Light Crossbow](https://www.dndbeyond.com/sources/dnd/free-rules/equipment#Weapons)\n- [Longbow](https://www.dndbeyond.com/sources/dnd/free-rules/equipment#Weapons)\n- [Shortbow](https://www.dndbeyond.com/sources/dnd/free-rules/equipment#Weapons)"
      }
    ],
    "virtual-automatic-force-dart-salvo": [
      {
        "name": "unique_game_id",
        "markdown": "894da4af-7d58-53c6-bce5-adacc132a451"
      },
      {
        "name": "name",
        "markdown": "Automatic Force-Dart Salvo Sigil"
      },
      {
        "name": "images",
        "markdown": "None available."
      },
      {
        "name": "summary",
        "markdown": "Launch three simultaneous auto-delivery darts within 120 feet, each dealing 1d4+1 force and assignable independently among visible targets."
      },
      {
        "name": "cost",
        "markdown": "- `source_world`: `not specified`\n- `universal_value`: `not_mapped`"
      },
      {
        "name": "weight",
        "markdown": "Not specified."
      },
      {
        "name": "actions",
        "markdown": "##### Mode {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** Use the item as described by its effects.\n- **Limits:** Value: action; **Activation:** **Action:** 2 ticks (action) **Cost:** 3 Stamina **Applicable skill:** [Combat](../skill_compendium/combat.html) → [Ranged](../skill_compendium/ranged-weapons.html).\n\n##### Ticks {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** Use the item as described by its effects.\n- **Limits:** Value: 2; **Activation:** **Action:** 2 ticks (action) **Cost:** 3 Stamina **Applicable skill:** [Combat](../skill_compendium/combat.html) → [Ranged](../skill_compendium/ranged-weapons.html).\n\n##### Stamina {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** Use the item as described by its effects.\n- **Limits:** Value: 3; **Activation:** **Action:** 2 ticks (action) **Cost:** 3 Stamina **Applicable skill:** [Combat](../skill_compendium/combat.html) → [Ranged](../skill_compendium/ranged-weapons.html)."
      },
      {
        "name": "effects",
        "markdown": "Launch three simultaneous auto-delivery darts within 120 feet, each dealing 1d4+1 force and assignable independently among visible targets."
      },
      {
        "name": "description",
        "markdown": "Offense. No further physical description is recorded."
      },
      {
        "name": "src_reference",
        "markdown": "- [Magic Missile](https://www.dndbeyond.com/search?q=Magic+Missile)"
      }
    ],
    "virtual-bursting-cryogenic-dart": [
      {
        "name": "unique_game_id",
        "markdown": "22ac0a30-4c42-5c85-8cb1-ad944c9bd5ae"
      },
      {
        "name": "name",
        "markdown": "Bursting Cryogenic Dart Sigil"
      },
      {
        "name": "images",
        "markdown": "None available."
      },
      {
        "name": "summary",
        "markdown": "A contested dart deals 1d10 piercing to one target, then every actor within 5 feet contests Reflexes or takes 2d6 cold."
      },
      {
        "name": "cost",
        "markdown": "- `source_world`: `not specified`\n- `universal_value`: `not_mapped`"
      },
      {
        "name": "weight",
        "markdown": "Not specified."
      },
      {
        "name": "actions",
        "markdown": "##### Mode {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** Use the item as described by its effects.\n- **Limits:** Value: action; **Activation:** **Action:** 2 ticks (action) **Cost:** 3 Stamina **Applicable skill:** [Combat](../skill_compendium/combat.html) → [Ranged](../skill_compendium/ranged-weapons.html).\n\n##### Ticks {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** Use the item as described by its effects.\n- **Limits:** Value: 2; **Activation:** **Action:** 2 ticks (action) **Cost:** 3 Stamina **Applicable skill:** [Combat](../skill_compendium/combat.html) → [Ranged](../skill_compendium/ranged-weapons.html).\n\n##### Stamina {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** Use the item as described by its effects.\n- **Limits:** Value: 3; **Activation:** **Action:** 2 ticks (action) **Cost:** 3 Stamina **Applicable skill:** [Combat](../skill_compendium/combat.html) → [Ranged](../skill_compendium/ranged-weapons.html)."
      },
      {
        "name": "effects",
        "markdown": "A contested dart deals 1d10 piercing to one target, then every actor within 5 feet contests Reflexes or takes 2d6 cold."
      },
      {
        "name": "description",
        "markdown": "Offense. No further physical description is recorded."
      },
      {
        "name": "src_reference",
        "markdown": "- [Ice Knife](https://www.dndbeyond.com/search?q=Ice+Knife)"
      }
    ],
    "item-capture-net": [
      {
        "name": "unique_game_id",
        "markdown": "1d214e93-6693-5316-88ac-5bc8ccd7dfb7"
      },
      {
        "name": "name",
        "markdown": "Capture Net"
      },
      {
        "name": "images",
        "markdown": "None available."
      },
      {
        "name": "summary",
        "markdown": "Spend 2 ticks to throw up to 15 feet; win an attack-versus-Reflexes contest to Restrain a non-huge target until a 2-tick Strength escape contest succeeds."
      },
      {
        "name": "cost",
        "markdown": "- `source_world`: `not specified`\n- `universal_value`: `not_mapped`"
      },
      {
        "name": "weight",
        "markdown": "Not specified."
      },
      {
        "name": "actions",
        "markdown": "##### Use {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** Spend 2 ticks to throw up to 15 feet; win an attack-versus-Reflexes contest to Restrain a non-huge target until a 2-tick Strength escape contest succeeds.\n- **Limits:** See effects below."
      },
      {
        "name": "effects",
        "markdown": "Spend 2 ticks to throw up to 15 feet; win an attack-versus-Reflexes contest to Restrain a non-huge target until a 2-tick Strength escape contest succeeds."
      },
      {
        "name": "description",
        "markdown": "Equipment. No further physical description is recorded."
      },
      {
        "name": "src_reference",
        "markdown": "- [Net](https://www.dndbeyond.com/sources/dnd/free-rules/equipment)"
      }
    ],
    "item-climbing-draft": [
      {
        "name": "unique_game_id",
        "markdown": "5cfd4f01-8f9a-5c16-b147-67964c1a4350"
      },
      {
        "name": "name",
        "markdown": "Climbing Draft"
      },
      {
        "name": "images",
        "markdown": "![Climbing Draft](item-climbing-draft/climbing-draught.png)"
      },
      {
        "name": "summary",
        "markdown": "A single-dose potion for climbing."
      },
      {
        "name": "cost",
        "markdown": "- `source_world`: `not specified`\n- `universal_value`: `not_mapped`"
      },
      {
        "name": "weight",
        "markdown": "Not specified."
      },
      {
        "name": "actions",
        "markdown": "##### Drink {open}\n\n- **Cost:** 1 tick\n- **Target / range:** Not separately stated.\n- **Resolution:** consume one dose.\n- **Limits:** See effects below."
      },
      {
        "name": "effects",
        "markdown": "For 1 hour, gain climb speed equal to walking speed and +2d6% on climbing checks."
      },
      {
        "name": "description",
        "markdown": "Consumable. No further physical description is recorded."
      },
      {
        "name": "src_reference",
        "markdown": "- [Potion of Climbing](https://www.dndbeyond.com/sources/dnd/free-rules/magic-items)"
      }
    ],
    "item-combustible-oil": [
      {
        "name": "unique_game_id",
        "markdown": "969f5b2f-d08c-5dbf-9049-a12040ab834d"
      },
      {
        "name": "name",
        "markdown": "Combustible Oil"
      },
      {
        "name": "images",
        "markdown": "![Combustible Oil](item-combustible-oil/lamp-oil-flask.png)"
      },
      {
        "name": "summary",
        "markdown": "A flask of lamp fuel that can also be ignited."
      },
      {
        "name": "cost",
        "markdown": "- `source_world`: `not specified`\n- `universal_value`: `not_mapped`"
      },
      {
        "name": "weight",
        "markdown": "Not specified."
      },
      {
        "name": "actions",
        "markdown": "##### Coat {open}\n\n- **Cost:** 2 ticks\n- **Target / range:** Not separately stated.\n- **Resolution:** apply to a target or one 5-foot space.\n- **Limits:** See effects below.\n\n##### Fuel {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** supply a lamp.\n- **Limits:** See effects below."
      },
      {
        "name": "effects",
        "markdown": "Ignition deals +1d6 fire once and burns a ground zone for 12 ticks. As fuel, one flask powers a lamp for 6 hours."
      },
      {
        "name": "description",
        "markdown": "Consumable. No further physical description is recorded."
      },
      {
        "name": "src_reference",
        "markdown": "- [Oil](https://www.dndbeyond.com/sources/dnd/free-rules/equipment)"
      }
    ],
    "concussion-grenade": [
      {
        "name": "unique_game_id",
        "markdown": "f2c070c0-2315-58d3-8337-fea9113d9442"
      },
      {
        "name": "name",
        "markdown": "Concussion Grenade"
      },
      {
        "name": "images",
        "markdown": "None available."
      },
      {
        "name": "summary",
        "markdown": "Spend 2 ticks to throw up to 20 feet; each target in the 5-foot radius contests Throwing with Reflexes defense, taking 2d6 physical damage on a loss and Stunned for 1 tick on a critical loss."
      },
      {
        "name": "cost",
        "markdown": "- `source_world`: `not specified`\n- `universal_value`: `not_mapped`"
      },
      {
        "name": "weight",
        "markdown": "Not specified."
      },
      {
        "name": "actions",
        "markdown": "##### Use {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** Spend 2 ticks to throw up to 20 feet; each target in the 5-foot radius contests Throwing with Reflexes defense, taking 2d6 physical damage on a loss and Stunned for 1 tick on a critical loss. **Applicable skill:** [Combat](../skill_compendium/combat.html) → [Demolitions](../skill_compendium/demolitions.html) → [Grenades](../skill_compendium/grenades.html).\n- **Limits:** See effects below."
      },
      {
        "name": "effects",
        "markdown": "Spend 2 ticks to throw up to 20 feet; each target in the 5-foot radius contests Throwing with Reflexes defense, taking 2d6 physical damage on a loss and Stunned for 1 tick on a critical loss."
      },
      {
        "name": "description",
        "markdown": "Thrown Weapon. No further physical description is recorded."
      },
      {
        "name": "src_reference",
        "markdown": "- [F-GX Frag Grenade](https://gamestegy.com/cyberpunk-2077/wiki/17590/f-gx-frag-grenade)\n- [F-GX Frag Grenade — Stun](https://gamestegy.com/cyberpunk-2077/wiki/17590/f-gx-frag-grenade)\n- [Ozob's Nose](https://gamestegy.com/cyberpunk-2077/wiki/17641/ozobs-nose)\n- [Ozob's Nose — Stun](https://gamestegy.com/cyberpunk-2077/wiki/17641/ozobs-nose)"
      }
    ],
    "virtual-delayed-corrosive-projectile": [
      {
        "name": "unique_game_id",
        "markdown": "37bab2c0-116c-59bf-ab92-68a2e2224133"
      },
      {
        "name": "name",
        "markdown": "Delayed Corrosive Projectile Sigil"
      },
      {
        "name": "images",
        "markdown": "None available."
      },
      {
        "name": "summary",
        "markdown": "A contested ranged delivery deals 4d4 acid damage, adds 2d4 after the target's next action, and deals half initial damage on a failed delivery."
      },
      {
        "name": "cost",
        "markdown": "- `source_world`: `not specified`\n- `universal_value`: `not_mapped`"
      },
      {
        "name": "weight",
        "markdown": "Not specified."
      },
      {
        "name": "actions",
        "markdown": "##### Mode {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** Use the item as described by its effects.\n- **Limits:** Value: action; **Activation:** **Action:** 2 ticks (action) **Cost:** 4 Stamina **Applicable skill:** [Combat](../skill_compendium/combat.html) → [Ranged](../skill_compendium/ranged-weapons.html).\n\n##### Ticks {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** Use the item as described by its effects.\n- **Limits:** Value: 2; **Activation:** **Action:** 2 ticks (action) **Cost:** 4 Stamina **Applicable skill:** [Combat](../skill_compendium/combat.html) → [Ranged](../skill_compendium/ranged-weapons.html).\n\n##### Stamina {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** Use the item as described by its effects.\n- **Limits:** Value: 4; **Activation:** **Action:** 2 ticks (action) **Cost:** 4 Stamina **Applicable skill:** [Combat](../skill_compendium/combat.html) → [Ranged](../skill_compendium/ranged-weapons.html)."
      },
      {
        "name": "effects",
        "markdown": "A contested ranged delivery deals 4d4 acid damage, adds 2d4 after the target's next action, and deals half initial damage on a failed delivery."
      },
      {
        "name": "description",
        "markdown": "Offense. No further physical description is recorded."
      },
      {
        "name": "src_reference",
        "markdown": "- [Acid Arrow](https://www.dndbeyond.com/search?q=Acid+Arrow)"
      }
    ],
    "item-effect-energy-pearl": [
      {
        "name": "unique_game_id",
        "markdown": "31fcd85b-6755-5e7c-aa61-d8d2cc7df911"
      },
      {
        "name": "name",
        "markdown": "Effect-Energy Pearl"
      },
      {
        "name": "images",
        "markdown": "![Effect-Energy Pearl](item-effect-energy-pearl/effect-energy-pearl-quill.png)\n\n![Effect-Energy Pearl](item-effect-energy-pearl/effect-energy-pearl-pell.png)"
      },
      {
        "name": "summary",
        "markdown": "A reusable reservoir for effect-invocation stamina."
      },
      {
        "name": "cost",
        "markdown": "- `source_world`: `not specified`\n- `universal_value`: `not_mapped`"
      },
      {
        "name": "weight",
        "markdown": "Not specified."
      },
      {
        "name": "actions",
        "markdown": "##### Use {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** **Invoke — 2 ticks; once per full rest.**\n- **Limits:** See effects below."
      },
      {
        "name": "effects",
        "markdown": "Recover up to three stamina already spent on effect invocation."
      },
      {
        "name": "description",
        "markdown": "Equipment. No further physical description is recorded."
      },
      {
        "name": "src_reference",
        "markdown": "- [Pearl of Power](https://www.dndbeyond.com/sources/dnd/free-rules/magic-items)"
      }
    ],
    "item-expanded-weapon-carrier": [
      {
        "name": "unique_game_id",
        "markdown": "83e804d6-9b6b-5df0-bf24-b238c73264f4"
      },
      {
        "name": "name",
        "markdown": "Expanded Weapon Carrier"
      },
      {
        "name": "images",
        "markdown": "![Expanded Weapon Carrier](item-expanded-weapon-carrier/expanded-weapon-carrier.png)"
      },
      {
        "name": "summary",
        "markdown": "A constant-weight carrier for projectiles and weapons."
      },
      {
        "name": "cost",
        "markdown": "- `source_world`: `not specified`\n- `universal_value`: `not_mapped`"
      },
      {
        "name": "weight",
        "markdown": "Not specified."
      },
      {
        "name": "actions",
        "markdown": "##### Draw {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** normal draw time.\n- **Limits:** See effects below."
      },
      {
        "name": "effects",
        "markdown": "Holds sixty small projectiles, eighteen thrown weapons and six long weapons at constant weight."
      },
      {
        "name": "description",
        "markdown": "Equipment. No further physical description is recorded."
      },
      {
        "name": "src_reference",
        "markdown": "- [Efficient Quiver](https://www.dndbeyond.com/sources/dnd/free-rules/magic-items)"
      }
    ],
    "item-field-ration": [
      {
        "name": "unique_game_id",
        "markdown": "e7749896-c7a3-5b5e-a390-80a517594dd4"
      },
      {
        "name": "name",
        "markdown": "Field Ration"
      },
      {
        "name": "images",
        "markdown": "![Field Ration](item-field-ration/one-day-field-ration.png)"
      },
      {
        "name": "summary",
        "markdown": "A day's food for one human-scale creature."
      },
      {
        "name": "cost",
        "markdown": "- `source_world`: `not specified`\n- `universal_value`: `not_mapped`"
      },
      {
        "name": "weight",
        "markdown": "Not specified."
      },
      {
        "name": "actions",
        "markdown": "None."
      },
      {
        "name": "effects",
        "markdown": "One ration supplies one day of food for one human-scale creature."
      },
      {
        "name": "description",
        "markdown": "Consumable. No further physical description is recorded."
      },
      {
        "name": "src_reference",
        "markdown": "- [Rations](https://www.dndbeyond.com/sources/dnd/free-rules/equipment)"
      }
    ],
    "item-first-aid-kit": [
      {
        "name": "unique_game_id",
        "markdown": "a610dc3c-d135-5be0-831d-9220ece4ea81"
      },
      {
        "name": "name",
        "markdown": "First-Aid Kit"
      },
      {
        "name": "images",
        "markdown": "![First-Aid Kit](item-first-aid-kit/first-aid-kit.png)"
      },
      {
        "name": "summary",
        "markdown": "A kit containing ten uses of first-aid supplies."
      },
      {
        "name": "cost",
        "markdown": "- `source_world`: `not specified`\n- `universal_value`: `not_mapped`"
      },
      {
        "name": "weight",
        "markdown": "Not specified."
      },
      {
        "name": "actions",
        "markdown": "##### Stabilize {open}\n\n- **Cost:** 3 ticks; 1 use\n- **Target / range:** Not separately stated.\n- **Resolution:** treat an unconscious target at 0 Hit Points.\n- **Limits:** See effects below."
      },
      {
        "name": "effects",
        "markdown": "The target becomes stable without a Medicine check. A new kit has ten uses."
      },
      {
        "name": "description",
        "markdown": "Equipment. No further physical description is recorded."
      },
      {
        "name": "src_reference",
        "markdown": "- [Healer's Kit](https://www.dndbeyond.com/sources/dnd/free-rules/equipment)"
      }
    ],
    "item-flight-draft": [
      {
        "name": "unique_game_id",
        "markdown": "fef3aeb5-9743-5a1f-b73b-d8e593c971ab"
      },
      {
        "name": "name",
        "markdown": "Flight Draft"
      },
      {
        "name": "images",
        "markdown": "![Flight Draft](item-flight-draft/flight-draught.png)"
      },
      {
        "name": "summary",
        "markdown": "A single-dose potion for flight."
      },
      {
        "name": "cost",
        "markdown": "- `source_world`: `not specified`\n- `universal_value`: `not_mapped`"
      },
      {
        "name": "weight",
        "markdown": "Not specified."
      },
      {
        "name": "actions",
        "markdown": "##### Drink {open}\n\n- **Cost:** 1 tick\n- **Target / range:** Not separately stated.\n- **Resolution:** consume one dose.\n- **Limits:** See effects below."
      },
      {
        "name": "effects",
        "markdown": "For 1 hour, gain flying speed equal to walking speed and the ability to hover."
      },
      {
        "name": "description",
        "markdown": "Consumable. No further physical description is recorded."
      },
      {
        "name": "src_reference",
        "markdown": "- [Potion of Flying](https://www.dndbeyond.com/sources/dnd/free-rules/magic-items)"
      }
    ],
    "weapon-family-heavy-blades": [
      {
        "name": "unique_game_id",
        "markdown": "e1f196fa-c814-5441-a4db-5b142200f0c7"
      },
      {
        "name": "name",
        "markdown": "Heavy Blade Family"
      },
      {
        "name": "images",
        "markdown": "![Heavy Blade Family](weapon-family-heavy-blades/longsword.png)"
      },
      {
        "name": "summary",
        "markdown": "Heavy cutting blades in conventional and powered-chain forms."
      },
      {
        "name": "cost",
        "markdown": "- `virtual_fantasy_realms`: `15 GP`\n- `universal_value`: `15`"
      },
      {
        "name": "weight",
        "markdown": "3 lb."
      },
      {
        "name": "actions",
        "markdown": "##### Attack {open}\n\n- **Cost:** 2 ticks\n- **Target / range:** Not separately stated.\n- **Resolution:** melee; resolve one contested hit using [Heavy Blades](../skill_compendium/heavy-blades.html).\n- **Limits:** See effects below.\n\n##### Trained action {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** [Power Cut](../skill_compendium/power-cut.html) if learned.\n- **Limits:** See effects below."
      },
      {
        "name": "effects",
        "markdown": "Individual combat uses the selected weapon variant's listed damage dice. Unit damage is the weapon's average individual damage divided by 3.5 and rounded to the nearest Hit Die.\n\n##### Longsword\n\n- **Individual damage:** `1d8`.\n- **Average damage:** `4.5`.\n- **Unit damage:** `1 Hit Die`.\n- **Damage type:** Slashing.\n- **Handling:** Versatile (1d10)."
      },
      {
        "name": "description",
        "markdown": "Melee Weapon. [Complete variant source records](../data/item_compendium.json)."
      },
      {
        "name": "src_reference",
        "markdown": "- [Cut-o-Matic](https://gamestegy.com/cyberpunk-2077/wiki/17042/cut-o-matic)\n- [Cut-o-Matic x-MOD2](https://gamestegy.com/cyberpunk-2077/wiki/3116/cut-o-matic-x-mod2)\n- [Cut-o-Matic x-MOD2 — 20% bleed chance](https://gamestegy.com/cyberpunk-2077/wiki/3116/cut-o-matic-x-mod2)\n- [Cut-o-Matic x-MOD2 — 30% burn chance](https://gamestegy.com/cyberpunk-2077/wiki/3116/cut-o-matic-x-mod2)\n- [Cut-o-Matic x-MOD2 — 50% armor penetration](https://gamestegy.com/cyberpunk-2077/wiki/3116/cut-o-matic-x-mod2)\n- [Cut-o-Matic x-MOD2 — Unique ability](https://gamestegy.com/cyberpunk-2077/wiki/3116/cut-o-matic-x-mod2)\n- [Kukri](https://gamestegy.com/cyberpunk-2077/wiki/986/kukri)\n- [Machete](https://gamestegy.com/cyberpunk-2077/wiki/17070/machete)\n- [Razor](https://gamestegy.com/cyberpunk-2077/wiki/17086/razor)\n- [Longsword](https://www.dndbeyond.com/sources/dnd/free-rules/equipment#Weapons)"
      }
    ],
    "item-herbalism-kit": [
      {
        "name": "unique_game_id",
        "markdown": "98b2db39-b74c-560d-b42d-da88d74898c4"
      },
      {
        "name": "name",
        "markdown": "Herbalism Kit"
      },
      {
        "name": "images",
        "markdown": "![Herbalism Kit](item-herbalism-kit/herbalism-kit.png)"
      },
      {
        "name": "summary",
        "markdown": "Tools for herbal identification and preparation."
      },
      {
        "name": "cost",
        "markdown": "- `source_world`: `not specified`\n- `universal_value`: `not_mapped`"
      },
      {
        "name": "weight",
        "markdown": "Not specified."
      },
      {
        "name": "actions",
        "markdown": "##### Use {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** Perform the enabled tasks with the matching trained [Herbalism](../skill_compendium/herbalism.html) skill.\n- **Limits:** See effects below."
      },
      {
        "name": "effects",
        "markdown": "Enables herbal identification and preparation; grants no proficiency by itself."
      },
      {
        "name": "description",
        "markdown": "Tool. No further physical description is recorded."
      },
      {
        "name": "src_reference",
        "markdown": "- [Herbalism Kit](https://www.dndbeyond.com/sources/dnd/free-rules/equipment)"
      }
    ],
    "item-hooded-lantern": [
      {
        "name": "unique_game_id",
        "markdown": "57e3d99a-a0e8-5148-865f-b4c8f88364fa"
      },
      {
        "name": "name",
        "markdown": "Hooded Lantern"
      },
      {
        "name": "images",
        "markdown": "![Hooded Lantern](item-hooded-lantern/hooded-lantern.png)"
      },
      {
        "name": "summary",
        "markdown": "A fuel-burning lantern with an adjustable hood."
      },
      {
        "name": "cost",
        "markdown": "- `source_world`: `not specified`\n- `universal_value`: `not_mapped`"
      },
      {
        "name": "weight",
        "markdown": "Not specified."
      },
      {
        "name": "actions",
        "markdown": "##### Hood {open}\n\n- **Cost:** 1 tick\n- **Target / range:** Not separately stated.\n- **Resolution:** reduce illumination to 5 feet of dim light.\n- **Limits:** See effects below."
      },
      {
        "name": "effects",
        "markdown": "While fueled and unhooded, lights 30 feet brightly and another 30 feet dimly. Fuel is required."
      },
      {
        "name": "description",
        "markdown": "Equipment. No further physical description is recorded."
      },
      {
        "name": "src_reference",
        "markdown": "- [Lantern, Hooded](https://www.dndbeyond.com/sources/dnd/free-rules/equipment)"
      }
    ],
    "item-hunting-trap": [
      {
        "name": "unique_game_id",
        "markdown": "8884ebd6-7784-5896-99b6-7fe9bfe3afec"
      },
      {
        "name": "name",
        "markdown": "Hunting Trap"
      },
      {
        "name": "images",
        "markdown": "None available."
      },
      {
        "name": "summary",
        "markdown": "Spend 2 ticks to set; an entrant contests Reflexes or takes 1d6 piercing and is tethered until winning a Strength escape contest."
      },
      {
        "name": "cost",
        "markdown": "- `source_world`: `not specified`\n- `universal_value`: `not_mapped`"
      },
      {
        "name": "weight",
        "markdown": "Not specified."
      },
      {
        "name": "actions",
        "markdown": "##### Use {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** Spend 2 ticks to set; an entrant contests Reflexes or takes 1d6 piercing and is tethered until winning a Strength escape contest. **Applicable skill:** [Combat](../skill_compendium/combat.html) → [Traps](../skill_compendium/traps.html).\n- **Limits:** See effects below."
      },
      {
        "name": "effects",
        "markdown": "Spend 2 ticks to set; an entrant contests Reflexes or takes 1d6 piercing and is tethered until winning a Strength escape contest."
      },
      {
        "name": "description",
        "markdown": "Equipment. No further physical description is recorded."
      },
      {
        "name": "src_reference",
        "markdown": "- [Hunting Trap](https://www.dndbeyond.com/sources/dnd/free-rules/equipment)"
      }
    ],
    "item-jewelry-kit": [
      {
        "name": "unique_game_id",
        "markdown": "9595497e-6471-5c2b-9d4d-f7b64c3bb4d1"
      },
      {
        "name": "name",
        "markdown": "Jewelry Kit"
      },
      {
        "name": "images",
        "markdown": "![Jewelry Kit](item-jewelry-kit/jewelry-kit.png)"
      },
      {
        "name": "summary",
        "markdown": "Tools for jewelry and fine mechanisms."
      },
      {
        "name": "cost",
        "markdown": "- `source_world`: `not specified`\n- `universal_value`: `not_mapped`"
      },
      {
        "name": "weight",
        "markdown": "Not specified."
      },
      {
        "name": "actions",
        "markdown": "##### Use {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** Perform the enabled tasks with the matching trained [Precision Design Engineering](../skill_compendium/precision-design-engineering.html) skill.\n- **Limits:** See effects below."
      },
      {
        "name": "effects",
        "markdown": "Enables jewelry and fine mechanisms tasks; grants no proficiency by itself."
      },
      {
        "name": "description",
        "markdown": "Tool. No further physical description is recorded."
      },
      {
        "name": "src_reference",
        "markdown": "- [Jeweler's Tools](https://www.dndbeyond.com/sources/dnd/free-rules/equipment)"
      }
    ],
    "weapon-family-knives": [
      {
        "name": "unique_game_id",
        "markdown": "5b177945-b03b-55f5-8c5d-060f519d7f3d"
      },
      {
        "name": "name",
        "markdown": "Knife Family"
      },
      {
        "name": "images",
        "markdown": "![Knife Family](weapon-family-knives/troglodyte-bone-knife.png)\n\n![Knife Family](weapon-family-knives/dagger.png)\n\n![Knife Family](weapon-family-knives/used-dagger.png)"
      },
      {
        "name": "summary",
        "markdown": "Blades for close combat and, where listed, throwing."
      },
      {
        "name": "cost",
        "markdown": "- `virtual_fantasy_realms`:\n  - `Dagger`: `2 GP`\n  - `Dart`: `5 CP`\n  - `Sickle`: `1 GP`\n- `universal_value`:\n  - `Dagger`: `2`\n  - `Dart`: `0.05`\n  - `Sickle`: `1`"
      },
      {
        "name": "weight",
        "markdown": "- `Dagger`: `1 lb.`\n- `Dart`: `1/4 lb.`\n- `Sickle`: `2 lb.`"
      },
      {
        "name": "actions",
        "markdown": "##### Attack {open}\n\n- **Cost:** 2 ticks\n- **Target / range:** Not separately stated.\n- **Resolution:** melee or listed thrown range; resolve one contested hit using [Knives](../skill_compendium/knives.html).\n- **Limits:** See effects below.\n\n##### Trained action {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** [Quick Stab](../skill_compendium/quick-stab.html) if learned.\n- **Limits:** See effects below."
      },
      {
        "name": "effects",
        "markdown": "Individual combat uses the selected weapon variant's listed damage dice. Unit damage is the weapon's average individual damage divided by 3.5 and rounded to the nearest Hit Die.\n\n##### Dagger\n\n- **Individual damage:** `1d4`.\n- **Average damage:** `2.5`.\n- **Unit damage:** `1 Hit Die`.\n- **Damage type:** Piercing.\n- **Handling:** Finesse, Light, Thrown (20/60).\n\n##### Dart\n\n- **Individual damage:** `1d4`.\n- **Average damage:** `2.5`.\n- **Unit damage:** `1 Hit Die`.\n- **Damage type:** Piercing.\n- **Handling:** Finesse, Thrown (20/60).\n\n##### Sickle\n\n- **Individual damage:** `1d4`.\n- **Average damage:** `2.5`.\n- **Unit damage:** `1 Hit Die`.\n- **Damage type:** Slashing.\n- **Handling:** Light."
      },
      {
        "name": "description",
        "markdown": "Melee And Thrown Weapon. [Complete variant source records](../data/item_compendium.json)."
      },
      {
        "name": "src_reference",
        "markdown": "- [Boar Carver](https://gamestegy.com/cyberpunk-2077/wiki/19015/boar-carver)\n- [Chef's Knife](https://gamestegy.com/cyberpunk-2077/wiki/17034/chefs-knife)\n- [Kaiken](https://gamestegy.com/cyberpunk-2077/wiki/1018/tanto)\n- [Knife](https://gamestegy.com/cyberpunk-2077/wiki/985/knife)\n- [Neurotoxin knife](https://gamestegy.com/cyberpunk-2077/wiki/17079/neurotoxin-knife)\n- [Punknife](https://gamestegy.com/cyberpunk-2077/wiki/17084/punknife)\n- [Dagger](https://www.dndbeyond.com/sources/dnd/free-rules/equipment#Weapons)\n- [Dart](https://www.dndbeyond.com/sources/dnd/free-rules/equipment#Weapons)\n- [Sickle](https://www.dndbeyond.com/sources/dnd/free-rules/equipment#Weapons)"
      }
    ],
    "item-light-armor": [
      {
        "name": "unique_game_id",
        "markdown": "0f4985a9-632e-50a3-b12b-a9bcd63ec437"
      },
      {
        "name": "name",
        "markdown": "Light Armor"
      },
      {
        "name": "images",
        "markdown": "![Light Armor](item-light-armor/leather-armour.png)\n\n![Light Armor](item-light-armor/used-leather-armour.png)"
      },
      {
        "name": "summary",
        "markdown": "Light armour with variant-specific protection and stealth handling."
      },
      {
        "name": "cost",
        "markdown": "- `source_world`: `not specified`\n- `universal_value`: `not_mapped`"
      },
      {
        "name": "weight",
        "markdown": "Not specified."
      },
      {
        "name": "actions",
        "markdown": "None."
      },
      {
        "name": "effects",
        "markdown": "##### padded\n\n- **Defense:** +5%\n- **Stealth:** -5%\n\n##### leather\n\n- **Defense:** +5%\n- **Stealth:** 0%\n\n##### reinforced leather\n\n- **Defense:** +10%\n- **Stealth:** 0%"
      },
      {
        "name": "description",
        "markdown": "Armor. [Complete variant source records](../data/item_compendium.json)."
      },
      {
        "name": "src_reference",
        "markdown": "- [Leather Armor](https://www.dndbeyond.com/sources/dnd/free-rules/equipment)\n- [Padded Armor](https://www.dndbeyond.com/sources/dnd/free-rules/equipment)\n- [Studded Leather Armor](https://www.dndbeyond.com/sources/dnd/free-rules/equipment)"
      }
    ],
    "item-lightweight-chain-armor": [
      {
        "name": "unique_game_id",
        "markdown": "1f49e169-ceec-507f-9c19-216265f663b3"
      },
      {
        "name": "name",
        "markdown": "Lightweight Chain Armor"
      },
      {
        "name": "images",
        "markdown": "![Lightweight Chain Armor](item-lightweight-chain-armor/elven-chain.png)"
      },
      {
        "name": "summary",
        "markdown": "Light chain armour that is usable without its usual training."
      },
      {
        "name": "cost",
        "markdown": "- `source_world`: `not specified`\n- `universal_value`: `not_mapped`"
      },
      {
        "name": "weight",
        "markdown": "Not specified."
      },
      {
        "name": "actions",
        "markdown": "None."
      },
      {
        "name": "effects",
        "markdown": "While worn, gain +5% Defense and ignore the usual untrained-use penalty for this armor family."
      },
      {
        "name": "description",
        "markdown": "Armor. No further physical description is recorded."
      },
      {
        "name": "src_reference",
        "markdown": "- [Elven Chain](https://www.dndbeyond.com/sources/dnd/free-rules/magic-items)"
      }
    ],
    "virtual-linear-electrical-discharge": [
      {
        "name": "unique_game_id",
        "markdown": "a0232b14-30b2-5186-bc1f-52bd2391899a"
      },
      {
        "name": "name",
        "markdown": "Linear Electrical Discharge Sigil"
      },
      {
        "name": "images",
        "markdown": "None available."
      },
      {
        "name": "summary",
        "markdown": "A 100-foot line deals 8d6 lightning, halved by contested Reflexes defense."
      },
      {
        "name": "cost",
        "markdown": "- `source_world`: `not specified`\n- `universal_value`: `not_mapped`"
      },
      {
        "name": "weight",
        "markdown": "Not specified."
      },
      {
        "name": "actions",
        "markdown": "##### Mode {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** Use the item as described by its effects.\n- **Limits:** Value: action; **Activation:** **Action:** 2 ticks (action) **Cost:** 5 Stamina **Applicable skill:** [Arcane](../skill_compendium/arcane.html) → [Virtual Manipulation](../skill_compendium/virtual-manipulation.html).\n\n##### Ticks {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** Use the item as described by its effects.\n- **Limits:** Value: 2; **Activation:** **Action:** 2 ticks (action) **Cost:** 5 Stamina **Applicable skill:** [Arcane](../skill_compendium/arcane.html) → [Virtual Manipulation](../skill_compendium/virtual-manipulation.html).\n\n##### Stamina {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** Use the item as described by its effects.\n- **Limits:** Value: 5; **Activation:** **Action:** 2 ticks (action) **Cost:** 5 Stamina **Applicable skill:** [Arcane](../skill_compendium/arcane.html) → [Virtual Manipulation](../skill_compendium/virtual-manipulation.html)."
      },
      {
        "name": "effects",
        "markdown": "A 100-foot line deals 8d6 lightning, halved by contested Reflexes defense."
      },
      {
        "name": "description",
        "markdown": "Offense. No further physical description is recorded."
      },
      {
        "name": "src_reference",
        "markdown": "- [Lightning Bolt](https://www.dndbeyond.com/search?q=Lightning+Bolt)"
      }
    ],
    "item-manacles": [
      {
        "name": "unique_game_id",
        "markdown": "2841617d-5352-510a-b6b4-b421ef7b9887"
      },
      {
        "name": "name",
        "markdown": "Manacles"
      },
      {
        "name": "images",
        "markdown": "None available."
      },
      {
        "name": "summary",
        "markdown": "Spend 2 ticks to bind an already controlled human-scale target; while fixed it is Restrained and escape is a contested Security, Acrobatics, or Strength action."
      },
      {
        "name": "cost",
        "markdown": "- `source_world`: `not specified`\n- `universal_value`: `not_mapped`"
      },
      {
        "name": "weight",
        "markdown": "Not specified."
      },
      {
        "name": "actions",
        "markdown": "##### Use {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** Spend 2 ticks to bind an already controlled human-scale target; while fixed it is Restrained and escape is a contested Security, Acrobatics, or Strength action. **Applicable skill:** [Spycraft](../skill_compendium/spycraft.html) → [Security](../skill_compendium/security.html).\n- **Limits:** See effects below."
      },
      {
        "name": "effects",
        "markdown": "Spend 2 ticks to bind an already controlled human-scale target; while fixed it is Restrained and escape is a contested Security, Acrobatics, or Strength action."
      },
      {
        "name": "description",
        "markdown": "Equipment. No further physical description is recorded."
      },
      {
        "name": "src_reference",
        "markdown": "- [Manacles](https://www.dndbeyond.com/sources/dnd/free-rules/equipment)"
      }
    ],
    "item-map": [
      {
        "name": "unique_game_id",
        "markdown": "ee2629e6-ef91-5e6d-8eef-a5637f100828"
      },
      {
        "name": "name",
        "markdown": "Map"
      },
      {
        "name": "images",
        "markdown": "None available."
      },
      {
        "name": "summary",
        "markdown": "Consult an accurate map to gain +5% on Navigation checks within the represented area."
      },
      {
        "name": "cost",
        "markdown": "- `source_world`: `not specified`\n- `universal_value`: `not_mapped`"
      },
      {
        "name": "weight",
        "markdown": "Not specified."
      },
      {
        "name": "actions",
        "markdown": "##### Applicable skill {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** [Fieldcraft and Care](../skill_compendium/fieldcraft-and-care.html) → [Survival](../skill_compendium/survival.html) → [Navigation](../skill_compendium/navigation.html).\n- **Limits:** See effects below."
      },
      {
        "name": "effects",
        "markdown": "Consult an accurate map to gain +5% on Navigation checks within the represented area."
      },
      {
        "name": "description",
        "markdown": "Equipment. No further physical description is recorded."
      },
      {
        "name": "src_reference",
        "markdown": "- [Map](https://www.dndbeyond.com/sources/dnd/free-rules/equipment)"
      }
    ],
    "item-medium-armor": [
      {
        "name": "unique_game_id",
        "markdown": "5a343804-f5bf-5736-a148-16fe0ddb4a2c"
      },
      {
        "name": "name",
        "markdown": "Medium Armor"
      },
      {
        "name": "images",
        "markdown": "None available."
      },
      {
        "name": "summary",
        "markdown": "Select one listed variant when acquired; that variant row supplies the complete rule and scaling."
      },
      {
        "name": "cost",
        "markdown": "- `source_world`: `not specified`\n- `universal_value`: `not_mapped`"
      },
      {
        "name": "weight",
        "markdown": "Not specified."
      },
      {
        "name": "actions",
        "markdown": "None."
      },
      {
        "name": "effects",
        "markdown": "Select one listed variant when acquired; that variant row supplies the complete rule and scaling.\n\n**Scaling table:**\n\n##### hide\n\n- **Defense:** +10%\n- **Stealth:** 0%\n\n##### chain shirt\n\n- **Defense:** +15%\n- **Stealth:** 0%\n\n##### breastplate\n\n- **Defense:** +20%\n- **Stealth:** 0%\n\n##### scale\n\n- **Defense:** +20%\n- **Stealth:** -5%\n\n##### half plate\n\n- **Defense:** +25%\n- **Stealth:** -5%\n\n**Variants:**\n\n| Variant | Effect |\n| --- | --- |\n| Breastplate | Gain +20% physical Defense with no Stealth penalty. |\n| Chain Shirt | Gain +15% physical Defense with no Stealth penalty. |\n| Half Plate Armor | Gain +25% physical Defense and suffer -5% Stealth. |\n| Hide Armor | Gain +10% physical Defense with no Stealth penalty. |\n| Scale Mail | Gain +20% physical Defense and suffer -5% Stealth. |"
      },
      {
        "name": "description",
        "markdown": "Armor. No further physical description is recorded."
      },
      {
        "name": "src_reference",
        "markdown": "- [Breastplate](https://www.dndbeyond.com/sources/dnd/free-rules/equipment)\n- [Chain Shirt](https://www.dndbeyond.com/sources/dnd/free-rules/equipment)\n- [Half Plate Armor](https://www.dndbeyond.com/sources/dnd/free-rules/equipment)\n- [Hide Armor](https://www.dndbeyond.com/sources/dnd/free-rules/equipment)\n- [Scale Mail](https://www.dndbeyond.com/sources/dnd/free-rules/equipment)"
      }
    ],
    "item-metalworking-kit": [
      {
        "name": "unique_game_id",
        "markdown": "81175034-bd9e-581b-b8a2-6575de5cb62f"
      },
      {
        "name": "name",
        "markdown": "Metalworking Kit"
      },
      {
        "name": "images",
        "markdown": "None available."
      },
      {
        "name": "summary",
        "markdown": "Enables metal forging and repair tasks with the matching trained skill; the kit grants no proficiency by itself."
      },
      {
        "name": "cost",
        "markdown": "- `source_world`: `not specified`\n- `universal_value`: `not_mapped`"
      },
      {
        "name": "weight",
        "markdown": "Not specified."
      },
      {
        "name": "actions",
        "markdown": "##### Applicable skill {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** [Engineering](../skill_compendium/engineering.html) → [Materials](../skill_compendium/materials-engineering.html).\n- **Limits:** See effects below."
      },
      {
        "name": "effects",
        "markdown": "Enables metal forging and repair tasks with the matching trained skill; the kit grants no proficiency by itself."
      },
      {
        "name": "description",
        "markdown": "Tool. No further physical description is recorded."
      },
      {
        "name": "src_reference",
        "markdown": "- [Smith's Tools](https://www.dndbeyond.com/sources/dnd/free-rules/equipment)"
      }
    ],
    "weapon-family-one-handed-clubs": [
      {
        "name": "unique_game_id",
        "markdown": "d09050ce-5d27-52ff-9656-d11fecb0d3a9"
      },
      {
        "name": "name",
        "markdown": "One-Handed Club Family"
      },
      {
        "name": "images",
        "markdown": "None available."
      },
      {
        "name": "summary",
        "markdown": "Individual combat uses the selected weapon variant's listed damage dice. Unit damage is the weapon's average individual damage divided by 3.5 and rounded to the nearest Hit Die."
      },
      {
        "name": "cost",
        "markdown": "- `virtual_fantasy_realms`:\n  - `Club`: `1 SP`\n  - `Flail`: `10 GP`\n  - `Light Hammer`: `2 GP`\n  - `Mace`: `5 GP`\n  - `Morningstar`: `15 GP`\n  - `War Pick`: `5 GP`\n  - `Warhammer`: `15 GP`\n- `universal_value`:\n  - `Club`: `0.1`\n  - `Flail`: `10`\n  - `Light Hammer`: `2`\n  - `Mace`: `5`\n  - `Morningstar`: `15`\n  - `War Pick`: `5`\n  - `Warhammer`: `15`"
      },
      {
        "name": "weight",
        "markdown": "- `Club`: `2 lb.`\n- `Flail`: `2 lb.`\n- `Light Hammer`: `2 lb.`\n- `Mace`: `4 lb.`\n- `Morningstar`: `4 lb.`\n- `War Pick`: `2 lb.`\n- `Warhammer`: `5 lb.`"
      },
      {
        "name": "actions",
        "markdown": "##### Applicable skill {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** [Combat](../skill_compendium/combat.html) → [Melee](../skill_compendium/melee-weapons.html) → [Bludgeons](../skill_compendium/bludgeons.html) → [One-Handed Clubs](../skill_compendium/one-handed-clubs.html).\n- **Limits:** See effects below.\n\n##### Related trained actions {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** [Stunning Blow](../skill_compendium/stunning-blow.html).\n- **Limits:** See effects below."
      },
      {
        "name": "effects",
        "markdown": "Individual combat uses the selected weapon variant's listed damage dice. Unit damage is the weapon's average individual damage divided by 3.5 and rounded to the nearest Hit Die.\n\n##### Club\n\n- **Individual damage:** `1d4`.\n- **Average damage:** `2.5`.\n- **Unit damage:** `1 Hit Die`.\n- **Damage type:** Bludgeoning.\n- **Handling:** Light.\n\n##### Flail\n\n- **Individual damage:** `1d8`.\n- **Average damage:** `4.5`.\n- **Unit damage:** `1 Hit Die`.\n- **Damage type:** Bludgeoning.\n\n##### Light Hammer\n\n- **Individual damage:** `1d4`.\n- **Average damage:** `2.5`.\n- **Unit damage:** `1 Hit Die`.\n- **Damage type:** Bludgeoning.\n- **Handling:** Light, Thrown (20/60).\n\n##### Mace\n\n- **Individual damage:** `1d6`.\n- **Average damage:** `3.5`.\n- **Unit damage:** `1 Hit Die`.\n- **Damage type:** Bludgeoning.\n\n##### Morningstar\n\n- **Individual damage:** `1d8`.\n- **Average damage:** `4.5`.\n- **Unit damage:** `1 Hit Die`.\n- **Damage type:** Piercing.\n\n##### War Pick\n\n- **Individual damage:** `1d8`.\n- **Average damage:** `4.5`.\n- **Unit damage:** `1 Hit Die`.\n- **Damage type:** Piercing.\n- **Handling:** Versatile (1d10).\n\n##### Warhammer\n\n- **Individual damage:** `1d8`.\n- **Average damage:** `4.5`.\n- **Unit damage:** `1 Hit Die`.\n- **Damage type:** Bludgeoning.\n- **Handling:** Versatile (1d10).\n\n**Variants:**\n\n| Variant | Effect |\n| --- | --- |\n| Crowbar | 25% armor penetration |\n| Crowbar (Bunker) | Its 2-tick strike rolls one 1d6 physical hit using the final contested-roll hit percentage. |\n| Electric Baton Alpha | 25% armor penetration; 20% shock chance |\n| Electric Baton Beta | 50% armor penetration; 20% shock chance |\n| Electric Baton Gamma | 50% armor penetration; 25% shock chance |\n| Knuckles | A 2-tick club strike rolls 1 independent hits; each hit deals 1d6. |\n| Monkey Wrench | 25% armor penetration |\n| Steel Pipe | 25% armor penetration |\n| Tire Iron | 25% armor penetration |"
      },
      {
        "name": "description",
        "markdown": "Melee Weapon. No further physical description is recorded."
      },
      {
        "name": "src_reference",
        "markdown": "- [Crowbar](https://gamestegy.com/cyberpunk-2077/wiki/17040/crowbar)\n- [Crowbar (Bunker)](https://gamestegy.com/cyberpunk-2077/wiki/17041/crowbar-bunker)\n- [Crowbar (Bunker) — 25% armor penetration](https://gamestegy.com/cyberpunk-2077/wiki/17041/crowbar-bunker)\n- [Crowbar (Bunker) — Unique ability](https://gamestegy.com/cyberpunk-2077/wiki/17041/crowbar-bunker)\n- [Electric Baton Alpha](https://gamestegy.com/cyberpunk-2077/wiki/17045/electric-baton-alpha)\n- [Electric Baton Beta](https://gamestegy.com/cyberpunk-2077/wiki/17046/electric-baton-beta)\n- [Electric Baton Gamma](https://gamestegy.com/cyberpunk-2077/wiki/17047/electric-baton-gamma)\n- [Knuckles](https://gamestegy.com/cyberpunk-2077/wiki/17063/knuckles)\n- [Monkey Wrench](https://gamestegy.com/cyberpunk-2077/wiki/17073/monkey-wrench)\n- [Steel Pipe](https://gamestegy.com/cyberpunk-2077/wiki/17094/steel-pipe)\n- [Tire Iron](https://gamestegy.com/cyberpunk-2077/wiki/17096/tire-iron)\n- [Club](https://www.dndbeyond.com/sources/dnd/free-rules/equipment#Weapons)\n- [Flail](https://www.dndbeyond.com/sources/dnd/free-rules/equipment#Weapons)\n- [Light Hammer](https://www.dndbeyond.com/sources/dnd/free-rules/equipment#Weapons)\n- [Mace](https://www.dndbeyond.com/sources/dnd/free-rules/equipment#Weapons)\n- [Morningstar](https://www.dndbeyond.com/sources/dnd/free-rules/equipment#Weapons)\n- [War Pick](https://www.dndbeyond.com/sources/dnd/free-rules/equipment#Weapons)\n- [Warhammer](https://www.dndbeyond.com/sources/dnd/free-rules/equipment#Weapons)"
      }
    ],
    "virtual-radiant-weapon-overlay": [
      {
        "name": "unique_game_id",
        "markdown": "293a9336-b55a-5d7a-bc75-1b9bfa571dbd"
      },
      {
        "name": "name",
        "markdown": "Radiant Weapon Overlay Sigil"
      },
      {
        "name": "images",
        "markdown": "None available."
      },
      {
        "name": "summary",
        "markdown": "For 1 minute, the user's successful weapon attacks deal an extra 1d4 radiant damage."
      },
      {
        "name": "cost",
        "markdown": "- `source_world`: `not specified`\n- `universal_value`: `not_mapped`"
      },
      {
        "name": "weight",
        "markdown": "Not specified."
      },
      {
        "name": "actions",
        "markdown": "##### Mode {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** Use the item as described by its effects.\n- **Limits:** Value: combo; **Activation:** **Action:** 1 ticks (combo) **Cost:** 2 Stamina **Applicable skill:** [Arcane](../skill_compendium/arcane.html) → [Virtual Manipulation](../skill_compendium/virtual-manipulation.html).\n\n##### Ticks {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** Use the item as described by its effects.\n- **Limits:** Value: 1; **Activation:** **Action:** 1 ticks (combo) **Cost:** 2 Stamina **Applicable skill:** [Arcane](../skill_compendium/arcane.html) → [Virtual Manipulation](../skill_compendium/virtual-manipulation.html).\n\n##### Stamina {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** Use the item as described by its effects.\n- **Limits:** Value: 2; **Activation:** **Action:** 1 ticks (combo) **Cost:** 2 Stamina **Applicable skill:** [Arcane](../skill_compendium/arcane.html) → [Virtual Manipulation](../skill_compendium/virtual-manipulation.html)."
      },
      {
        "name": "effects",
        "markdown": "For 1 minute, the user's successful weapon attacks deal an extra 1d4 radiant damage."
      },
      {
        "name": "description",
        "markdown": "Offense. No further physical description is recorded."
      },
      {
        "name": "src_reference",
        "markdown": "- [Divine Favor](https://www.dndbeyond.com/search?q=Divine+Favor)"
      }
    ],
    "virtual-reactive-force-defense": [
      {
        "name": "unique_game_id",
        "markdown": "4ce60933-e1f1-51df-8e89-62e332958db9"
      },
      {
        "name": "name",
        "markdown": "Reactive Force Defense Sigil"
      },
      {
        "name": "images",
        "markdown": "None available."
      },
      {
        "name": "summary",
        "markdown": "As a 1-tick reaction to a hit, gain +25% armor defense through the next cycle and negate automatic force-dart salvo damage."
      },
      {
        "name": "cost",
        "markdown": "- `source_world`: `not specified`\n- `universal_value`: `not_mapped`"
      },
      {
        "name": "weight",
        "markdown": "Not specified."
      },
      {
        "name": "actions",
        "markdown": "##### Mode {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** Use the item as described by its effects.\n- **Limits:** Value: reaction; **Activation:** **Action:** 1 ticks (reaction) **Cost:** 2 Stamina **Applicable skill:** [Arcane](../skill_compendium/arcane.html) → [Virtual Manipulation](../skill_compendium/virtual-manipulation.html).\n\n##### Ticks {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** Use the item as described by its effects.\n- **Limits:** Value: 1; **Activation:** **Action:** 1 ticks (reaction) **Cost:** 2 Stamina **Applicable skill:** [Arcane](../skill_compendium/arcane.html) → [Virtual Manipulation](../skill_compendium/virtual-manipulation.html).\n\n##### Stamina {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** Use the item as described by its effects.\n- **Limits:** Value: 2; **Activation:** **Action:** 1 ticks (reaction) **Cost:** 2 Stamina **Applicable skill:** [Arcane](../skill_compendium/arcane.html) → [Virtual Manipulation](../skill_compendium/virtual-manipulation.html).\n\n##### Trigger {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** Use the item as described by its effects.\n- **Limits:** Value: when an attack delivery hits the user or an automatic force-dart salvo targets the user; **Activation:** **Action:** 1 ticks (reaction) **Cost:** 2 Stamina **Applicable skill:** [Arcane](../skill_compendium/arcane.html) → [Virtual Manipulation](../skill_compendium/virtual-manipulation.html)."
      },
      {
        "name": "effects",
        "markdown": "As a 1-tick reaction to a hit, gain +25% armor defense through the next cycle and negate automatic force-dart salvo damage."
      },
      {
        "name": "description",
        "markdown": "Protection. No further physical description is recorded."
      },
      {
        "name": "src_reference",
        "markdown": "- [Guardian's Shield](https://dnd2024.wikidot.com/feat:mark-of-sentinel)\n- [Shield](https://www.dndbeyond.com/search?q=Shield)"
      }
    ],
    "item-reference-book": [
      {
        "name": "unique_game_id",
        "markdown": "bf43d02d-6a35-5aa0-a083-9a4a84c114d9"
      },
      {
        "name": "name",
        "markdown": "Reference Book"
      },
      {
        "name": "images",
        "markdown": "None available."
      },
      {
        "name": "summary",
        "markdown": "Consult an accurate volume to gain +5% on one named knowledge-skill check about its topic."
      },
      {
        "name": "cost",
        "markdown": "- `source_world`: `not specified`\n- `universal_value`: `not_mapped`"
      },
      {
        "name": "weight",
        "markdown": "Not specified."
      },
      {
        "name": "actions",
        "markdown": "None."
      },
      {
        "name": "effects",
        "markdown": "Consult an accurate volume to gain +5% on one named knowledge-skill check about its topic."
      },
      {
        "name": "description",
        "markdown": "Equipment. No further physical description is recorded."
      },
      {
        "name": "src_reference",
        "markdown": "- [Book](https://www.dndbeyond.com/sources/dnd/free-rules/equipment)"
      }
    ],
    "item-restorative-draft": [
      {
        "name": "unique_game_id",
        "markdown": "f7120785-5054-5217-a6df-9af2c811ced3"
      },
      {
        "name": "name",
        "markdown": "Restorative Draft"
      },
      {
        "name": "images",
        "markdown": "![Restorative Draft](item-restorative-draft/healing-draught.png)"
      },
      {
        "name": "summary",
        "markdown": "A single-dose restorative potion in four quality tiers."
      },
      {
        "name": "cost",
        "markdown": "- `source_world`: `not specified`\n- `universal_value`: `not_mapped`"
      },
      {
        "name": "weight",
        "markdown": "Not specified."
      },
      {
        "name": "actions",
        "markdown": "##### Drink or administer {open}\n\n- **Cost:** 1 tick\n- **Target / range:** Not separately stated.\n- **Resolution:** use one dose on yourself or a creature within reach.\n- **Limits:** See effects below."
      },
      {
        "name": "effects",
        "markdown": "| Tier | Ninefold rule |\n| --- | --- |\n| standard | recover 2d6+2 Hit Points |\n| greater | recover 4d6+4 Hit Points |\n| superior | recover 8d6+8 Hit Points |\n| supreme | recover 10d6+20 Hit Points |"
      },
      {
        "name": "description",
        "markdown": "Consumable. [Complete variant source records](../data/item_compendium.json)."
      },
      {
        "name": "src_reference",
        "markdown": "- [Potion of Healing](https://www.dndbeyond.com/sources/dnd/free-rules/equipment)\n- [Potions of Healing](https://www.dndbeyond.com/sources/dnd/free-rules/magic-items)"
      }
    ],
    "item-restraint-rope": [
      {
        "name": "unique_game_id",
        "markdown": "c9ba7806-ee0f-5338-9d07-d1817377d159"
      },
      {
        "name": "name",
        "markdown": "Restraint Rope"
      },
      {
        "name": "images",
        "markdown": "None available."
      },
      {
        "name": "summary",
        "markdown": "Spend 2 ticks to make a contested restraint attack within 20 feet; release costs 1 tick and escape is a contested Strength or Acrobatics action."
      },
      {
        "name": "cost",
        "markdown": "- `source_world`: `not specified`\n- `universal_value`: `not_mapped`"
      },
      {
        "name": "weight",
        "markdown": "Not specified."
      },
      {
        "name": "actions",
        "markdown": "##### Use {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** Spend 2 ticks to make a contested restraint attack within 20 feet; release costs 1 tick and escape is a contested Strength or Acrobatics action.\n- **Limits:** See effects below."
      },
      {
        "name": "effects",
        "markdown": "Spend 2 ticks to make a contested restraint attack within 20 feet; release costs 1 tick and escape is a contested Strength or Acrobatics action."
      },
      {
        "name": "description",
        "markdown": "Equipment. No further physical description is recorded."
      },
      {
        "name": "src_reference",
        "markdown": "- [Rope of Entanglement](https://www.dndbeyond.com/sources/dnd/free-rules/magic-items)"
      }
    ],
    "item-rope": [
      {
        "name": "unique_game_id",
        "markdown": "90000128-3636-5568-9311-313be5a4f1b6"
      },
      {
        "name": "name",
        "markdown": "Rope"
      },
      {
        "name": "images",
        "markdown": "![Rope](item-rope/rope-50-ft.png)"
      },
      {
        "name": "summary",
        "markdown": "Rope for rigging, knots and binding."
      },
      {
        "name": "cost",
        "markdown": "- `source_world`: `not specified`\n- `universal_value`: `not_mapped`"
      },
      {
        "name": "weight",
        "markdown": "Not specified."
      },
      {
        "name": "actions",
        "markdown": "##### Use {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** **Tie or bind — 2 ticks.**\n- **Limits:** See effects below."
      },
      {
        "name": "effects",
        "markdown": "Knots, escape and breaking use contested Rigging, Acrobatics or Strength checks."
      },
      {
        "name": "description",
        "markdown": "Equipment. No further physical description is recorded."
      },
      {
        "name": "src_reference",
        "markdown": "- [Rope](https://www.dndbeyond.com/sources/dnd/free-rules/equipment)"
      }
    ],
    "item-shield": [
      {
        "name": "unique_game_id",
        "markdown": "6b45be1b-fa3f-5d1c-8d68-ef05f55fb377"
      },
      {
        "name": "name",
        "markdown": "Shield"
      },
      {
        "name": "images",
        "markdown": "![Shield](item-shield/buckler.png)"
      },
      {
        "name": "summary",
        "markdown": "A shield held to intercept incoming attacks."
      },
      {
        "name": "cost",
        "markdown": "- `source_world`: `not specified`\n- `universal_value`: `not_mapped`"
      },
      {
        "name": "weight",
        "markdown": "Not specified."
      },
      {
        "name": "actions",
        "markdown": "None."
      },
      {
        "name": "effects",
        "markdown": "While held, gain +10% Defense against attacks the shield can interpose."
      },
      {
        "name": "description",
        "markdown": "Armor. No further physical description is recorded."
      },
      {
        "name": "src_reference",
        "markdown": "- [Shield](https://www.dndbeyond.com/sources/dnd/free-rules/equipment)"
      }
    ],
    "short-range-force-shove": [
      {
        "name": "unique_game_id",
        "markdown": "1b1533c1-9f80-552a-aedf-edfb306289f0"
      },
      {
        "name": "name",
        "markdown": "Short-Range Force Shove Program"
      },
      {
        "name": "images",
        "markdown": "None available."
      },
      {
        "name": "summary",
        "markdown": "Spend 1 tick and 1 Stamina to contest Virtual Manipulation against a visible target’s Strength and move it 5 feet toward or away on a win."
      },
      {
        "name": "cost",
        "markdown": "- `source_world`: `not specified`\n- `universal_value`: `not_mapped`"
      },
      {
        "name": "weight",
        "markdown": "Not specified."
      },
      {
        "name": "actions",
        "markdown": "##### Use {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** Spend 1 tick and 1 Stamina to contest Virtual Manipulation against a visible target’s Strength and move it 5 feet toward or away on a win. **Applicable skill:** [Spycraft](../skill_compendium/spycraft.html) → [Hacking](../skill_compendium/hacking.html).\n- **Limits:** See effects below."
      },
      {
        "name": "effects",
        "markdown": "Spend 1 tick and 1 Stamina to contest Virtual Manipulation against a visible target’s Strength and move it 5 feet toward or away on a win."
      },
      {
        "name": "description",
        "markdown": "Control Program. No further physical description is recorded."
      },
      {
        "name": "src_reference",
        "markdown": "- [Telekinetic Shove](https://dnd2024.wikidot.com/feat:telekinetic)"
      }
    ],
    "weapon-sling": [
      {
        "name": "unique_game_id",
        "markdown": "2ad654e8-7bec-593a-9167-3669b7011a64"
      },
      {
        "name": "name",
        "markdown": "Sling"
      },
      {
        "name": "images",
        "markdown": "None available."
      },
      {
        "name": "summary",
        "markdown": "Individual combat uses the selected weapon variant's listed damage dice. Unit damage is the weapon's average individual damage divided by 3.5 and rounded to the nearest Hit Die."
      },
      {
        "name": "cost",
        "markdown": "- `virtual_fantasy_realms`: `1 SP`\n- `universal_value`: `0.1`"
      },
      {
        "name": "weight",
        "markdown": "Not specified."
      },
      {
        "name": "actions",
        "markdown": "##### Action ticks {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** 2\n- **Limits:** See effects below.\n\n##### Attack pattern {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** single attack\n- **Limits:** See effects below.\n\n##### Hit pool {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** 1\n- **Limits:** See effects below.\n\n##### Hit resolution {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** Roll one hit using the final contested-roll hit percentage.\n- **Limits:** See effects below.\n\n##### Applicable skill {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** [Combat](../skill_compendium/combat.html) → [Ranged](../skill_compendium/ranged-weapons.html) → [Simple Projectiles](../skill_compendium/simple-projectiles.html) → [Slings](../skill_compendium/slings.html).\n- **Limits:** See effects below.\n\n##### Related trained actions {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** [Sling Release](../skill_compendium/sling-release.html).\n- **Limits:** See effects below."
      },
      {
        "name": "effects",
        "markdown": "Individual combat uses the selected weapon variant's listed damage dice. Unit damage is the weapon's average individual damage divided by 3.5 and rounded to the nearest Hit Die.\n\n##### Sling\n\n- **Individual damage:** `1d4`.\n- **Average damage:** `2.5`.\n- **Unit damage:** `1 Hit Die`.\n- **Damage type:** Bludgeoning.\n- **Handling:** Ammunition (30/120).\n\n**Alignment:** Direct D&D-to-Ninefold baseline used to guide cross-system item conversion.\n\n**Damage per hit:** 1d6\n\n**Damage dice:** 1d6 per hit\n\n**Mean damage per hit:** 3.5\n\n**Mean damage:** 3.5"
      },
      {
        "name": "description",
        "markdown": "Simple Ranged Weapon. No further physical description is recorded."
      },
      {
        "name": "src_reference",
        "markdown": "- [Sling](https://www.dndbeyond.com/sources/dnd/free-rules/equipment#Weapons)"
      }
    ],
    "weapon-family-spears-lances": [
      {
        "name": "unique_game_id",
        "markdown": "d2706713-4cee-5dc3-a8f2-632d52b68ffd"
      },
      {
        "name": "name",
        "markdown": "Spear and Lance Family"
      },
      {
        "name": "images",
        "markdown": "![Spear and Lance Family](weapon-family-spears-lances/used-spear.png)\n\n![Spear and Lance Family](weapon-family-spears-lances/spear.png)"
      },
      {
        "name": "summary",
        "markdown": "Thrusting weapons, including throwable and mounted variants."
      },
      {
        "name": "cost",
        "markdown": "- `virtual_fantasy_realms`:\n  - `Javelin`: `5 SP`\n  - `Lance`: `10 GP`\n  - `Spear`: `1 GP`\n  - `Trident`: `5 GP`\n- `universal_value`:\n  - `Javelin`: `0.5`\n  - `Lance`: `10`\n  - `Spear`: `1`\n  - `Trident`: `5`"
      },
      {
        "name": "weight",
        "markdown": "- `Javelin`: `2 lb.`\n- `Lance`: `6 lb.`\n- `Spear`: `3 lb.`\n- `Trident`: `4 lb.`"
      },
      {
        "name": "actions",
        "markdown": "##### Attack {open}\n\n- **Cost:** 2 ticks\n- **Target / range:** Not separately stated.\n- **Resolution:** melee or listed thrown range; resolve one contested hit using [Spears and Lances](../skill_compendium/spears-and-lances.html).\n- **Limits:** See effects below.\n\n##### Trained action {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** [Braced Thrust](../skill_compendium/braced-thrust.html) if learned.\n- **Limits:** See effects below."
      },
      {
        "name": "effects",
        "markdown": "Individual combat uses the selected weapon variant's listed damage dice. Unit damage is the weapon's average individual damage divided by 3.5 and rounded to the nearest Hit Die.\n\n##### Javelin\n\n- **Individual damage:** `1d6`.\n- **Average damage:** `3.5`.\n- **Unit damage:** `1 Hit Die`.\n- **Damage type:** Piercing.\n- **Handling:** Thrown (30/120).\n\n##### Lance\n\n- **Individual damage:** `1d10`.\n- **Average damage:** `5.5`.\n- **Unit damage:** `2 Hit Dice`.\n- **Damage type:** Piercing.\n- **Handling:** Heavy, Reach, Two-Handed unless mounted.\n\n##### Spear\n\n- **Individual damage:** `1d6`.\n- **Average damage:** `3.5`.\n- **Unit damage:** `1 Hit Die`.\n- **Damage type:** Piercing.\n- **Handling:** Thrown (20/60), Versatile (1d8).\n\n##### Trident\n\n- **Individual damage:** `1d8`.\n- **Average damage:** `4.5`.\n- **Unit damage:** `1 Hit Die`.\n- **Damage type:** Piercing.\n- **Handling:** Thrown (20/60), Versatile (1d10)."
      },
      {
        "name": "description",
        "markdown": "Melee And Thrown Weapon. [Complete variant source records](../data/item_compendium.json)."
      },
      {
        "name": "src_reference",
        "markdown": "- [Javelin](https://www.dndbeyond.com/sources/dnd/free-rules/equipment#Weapons)\n- [Lance](https://www.dndbeyond.com/sources/dnd/free-rules/equipment#Weapons)\n- [Spear](https://www.dndbeyond.com/sources/dnd/free-rules/equipment#Weapons)\n- [Trident](https://www.dndbeyond.com/sources/dnd/free-rules/equipment#Weapons)"
      }
    ],
    "item-status-attire": [
      {
        "name": "unique_game_id",
        "markdown": "c680f227-a651-5560-ad9e-0611581fd32a"
      },
      {
        "name": "name",
        "markdown": "Status Attire"
      },
      {
        "name": "images",
        "markdown": "None available."
      },
      {
        "name": "summary",
        "markdown": "Enables entry and social positioning where formal dress is an explicit requirement."
      },
      {
        "name": "cost",
        "markdown": "- `source_world`: `not specified`\n- `universal_value`: `not_mapped`"
      },
      {
        "name": "weight",
        "markdown": "Not specified."
      },
      {
        "name": "actions",
        "markdown": "None."
      },
      {
        "name": "effects",
        "markdown": "Enables entry and social positioning where formal dress is an explicit requirement."
      },
      {
        "name": "description",
        "markdown": "Equipment. No further physical description is recorded."
      },
      {
        "name": "src_reference",
        "markdown": "- [Clothes, Fine](https://www.dndbeyond.com/sources/dnd/free-rules/equipment)"
      }
    ],
    "item-torch": [
      {
        "name": "unique_game_id",
        "markdown": "76b51cb9-c315-5c2a-915f-4f020a31c2fd"
      },
      {
        "name": "name",
        "markdown": "Torch"
      },
      {
        "name": "images",
        "markdown": "![Torch](item-torch/torch.png)"
      },
      {
        "name": "summary",
        "markdown": "A handheld burning light."
      },
      {
        "name": "cost",
        "markdown": "- `source_world`: `not specified`\n- `universal_value`: `not_mapped`"
      },
      {
        "name": "weight",
        "markdown": "Not specified."
      },
      {
        "name": "actions",
        "markdown": "##### Melee attack {open}\n\n- **Cost:** 2 ticks\n- **Target / range:** Not separately stated.\n- **Resolution:** resolve a contested hit within reach.\n- **Limits:** See effects below."
      },
      {
        "name": "effects",
        "markdown": "A hit deals 1d6 fire. Burns for 1 hour and lights 20 feet brightly and another 20 feet dimly."
      },
      {
        "name": "description",
        "markdown": "Equipment. No further physical description is recorded."
      },
      {
        "name": "src_reference",
        "markdown": "- [Torch](https://www.dndbeyond.com/sources/dnd/free-rules/equipment)"
      }
    ],
    "virtual-toxic-condition-beam": [
      {
        "name": "unique_game_id",
        "markdown": "74fc3fa9-1b17-5ce8-89aa-da9c641437fa"
      },
      {
        "name": "name",
        "markdown": "Toxic Condition Beam Sigil"
      },
      {
        "name": "images",
        "markdown": "None available."
      },
      {
        "name": "summary",
        "markdown": "A contested 60-foot beam deals 2d8 poison and inflicts poisoning until the target's next action ends."
      },
      {
        "name": "cost",
        "markdown": "- `source_world`: `not specified`\n- `universal_value`: `not_mapped`"
      },
      {
        "name": "weight",
        "markdown": "Not specified."
      },
      {
        "name": "actions",
        "markdown": "##### Mode {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** Use the item as described by its effects.\n- **Limits:** Value: action; **Activation:** **Action:** 2 ticks (action) **Cost:** 3 Stamina **Applicable skill:** [Combat](../skill_compendium/combat.html) → [Ranged](../skill_compendium/ranged-weapons.html).\n\n##### Ticks {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** Use the item as described by its effects.\n- **Limits:** Value: 2; **Activation:** **Action:** 2 ticks (action) **Cost:** 3 Stamina **Applicable skill:** [Combat](../skill_compendium/combat.html) → [Ranged](../skill_compendium/ranged-weapons.html).\n\n##### Stamina {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** Use the item as described by its effects.\n- **Limits:** Value: 3; **Activation:** **Action:** 2 ticks (action) **Cost:** 3 Stamina **Applicable skill:** [Combat](../skill_compendium/combat.html) → [Ranged](../skill_compendium/ranged-weapons.html)."
      },
      {
        "name": "effects",
        "markdown": "A contested 60-foot beam deals 2d8 poison and inflicts poisoning until the target's next action ends."
      },
      {
        "name": "description",
        "markdown": "Offense. No further physical description is recorded."
      },
      {
        "name": "src_reference",
        "markdown": "- [Ray of Sickness](https://www.dndbeyond.com/search?q=Ray+of+Sickness)"
      }
    ],
    "virtual-triple-thermal-beam": [
      {
        "name": "unique_game_id",
        "markdown": "fb083c80-d437-5ff9-83bb-0f4eb31bbb28"
      },
      {
        "name": "name",
        "markdown": "Triple Thermal Beam Sigil"
      },
      {
        "name": "images",
        "markdown": "None available."
      },
      {
        "name": "summary",
        "markdown": "Fire three independently contested rays within 120 feet, each dealing 2d6 fire and assignable to one or several targets."
      },
      {
        "name": "cost",
        "markdown": "- `source_world`: `not specified`\n- `universal_value`: `not_mapped`"
      },
      {
        "name": "weight",
        "markdown": "Not specified."
      },
      {
        "name": "actions",
        "markdown": "##### Mode {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** Use the item as described by its effects.\n- **Limits:** Value: action; **Activation:** **Action:** 2 ticks (action) **Cost:** 4 Stamina **Applicable skill:** [Combat](../skill_compendium/combat.html) → [Ranged](../skill_compendium/ranged-weapons.html).\n\n##### Ticks {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** Use the item as described by its effects.\n- **Limits:** Value: 2; **Activation:** **Action:** 2 ticks (action) **Cost:** 4 Stamina **Applicable skill:** [Combat](../skill_compendium/combat.html) → [Ranged](../skill_compendium/ranged-weapons.html).\n\n##### Stamina {open}\n\n- **Cost:** Not separately stated.\n- **Target / range:** Not separately stated.\n- **Resolution:** Use the item as described by its effects.\n- **Limits:** Value: 4; **Activation:** **Action:** 2 ticks (action) **Cost:** 4 Stamina **Applicable skill:** [Combat](../skill_compendium/combat.html) → [Ranged](../skill_compendium/ranged-weapons.html)."
      },
      {
        "name": "effects",
        "markdown": "Fire three independently contested rays within 120 feet, each dealing 2d6 fire and assignable to one or several targets."
      },
      {
        "name": "description",
        "markdown": "Offense. No further physical description is recorded."
      },
      {
        "name": "src_reference",
        "markdown": "- [Scorching Ray](https://www.dndbeyond.com/search?q=Scorching+Ray)"
      }
    ]
  }
}
