{
  "schemaVersion": 1,
  "recordType": "ninefold.effects-review-index",
  "description": "Audit-only terminal import decisions. These records are not playable canonical compendium entries.",
  "counts": {
    "import-review": 319,
    "pruned": 0
  },
  "records": [
    {
      "id": "D&D skills:mind/mind-effects/aberrant-fortitude",
      "sourceId": "mind/mind-effects/aberrant-fortitude",
      "title": "Aberrant Fortitude",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Aberrant Fortitude",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:aberrant-dragonmark",
      "summary": "After failing a Constitution saving throw, use a reaction and roll an extra die to improve the result; recharges after a long rest.",
      "reason": "The clause modifies a failed bodily defense and consumes a source use; it is not mental proficiency.",
      "targetId": "defense-modifier · check-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier",
        "defense-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/mind-effects/aberrant-fortitude-recharge",
      "sourceId": "mind/mind-effects/aberrant-fortitude-recharge",
      "title": "Aberrant Fortitude Recharge",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Aberrant Fortitude Recharge",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:greater-aberrant-mark",
      "summary": "Refresh Aberrant Fortitude after a short or long rest instead of only a long rest.",
      "reason": "This is a rule-level modifier (Refresh Aberrant Fortitude after a short or long rest instead of only a long rest.), not separately trained knowledge. Represent it as an application of the named reusable effect mechanic(s).",
      "targetId": "recovery · resource-change",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "recovery",
        "resource-change"
      ]
    },
    {
      "id": "D&D skills:mind/mind-effects/aberrant-harmful-surge",
      "sourceId": "mind/mind-effects/aberrant-harmful-surge",
      "title": "Aberrant Harmful Surge",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Aberrant Harmful Surge",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:aberrant-dragonmark",
      "summary": "On an odd surge roll, deal force damage to a nearby creature, or to the user if there is no valid target.",
      "reason": "An uncontrolled force-damage result is an effect application, not a learned action.",
      "targetId": "damage",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "D&D skills:mind/mind-effects/aberrant-protective-surge",
      "sourceId": "mind/mind-effects/aberrant-protective-surge",
      "title": "Aberrant Protective Surge",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Aberrant Protective Surge",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:aberrant-dragonmark",
      "summary": "On an even surge roll, gain a temporary health buffer equal to the roll.",
      "reason": "Temporary health from a random surge is a recovery effect, not a trained skill.",
      "targetId": "recovery",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "recovery"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/at-will-mastered-spells",
      "sourceId": "mind/spellcraft/at-will-mastered-spells",
      "title": "At Will Mastered Spells",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "At Will Mastered Spells",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Cast selected low-circle spells without spending normal slots.",
      "reason": "Removing the activation cost from selected items changes their resource rule; it is not a skill.",
      "targetId": "resource-change",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "D&D skills:mind/social-influence/aura-expansion",
      "sourceId": "mind/social-influence/aura-expansion",
      "title": "Aura Expansion",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Aura Expansion",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Increase the reach of compatible protective auras.",
      "reason": "Increasing an aura's reach is a reusable target-scope extension, not another social skill.",
      "targetId": "target-scope-extension",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "target-scope-extension"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/beast-form-casting",
      "sourceId": "mind/spellcraft/beast-form-casting",
      "title": "Beast-Form Casting",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Beast-Form Casting",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Use spell effects while in a transformed embodiment, subject to component restrictions.",
      "reason": "Operating effects while transformed is permission granted by the transformation/item interface, not a separate proficiency.",
      "targetId": "task-enablement",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/blessed-weapon-strike",
      "sourceId": "mind/spellcraft/blessed-weapon-strike",
      "title": "Blessed Weapon Strike",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Blessed Weapon Strike",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Add selectable sacred damage to one qualifying attack each turn.",
      "reason": "Adding typed damage to a qualifying attack is a damage application attached to the weapon/effect.",
      "targetId": "damage",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/burst-of-sunlight",
      "sourceId": "mind/spellcraft/burst-of-sunlight",
      "title": "Burst of Sunlight",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Burst of Sunlight",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-blazing-dawn",
      "summary": "Once per turn, emit sunlight around the user after a radiant attack hits.",
      "reason": "Creating sunlight around a successful radiant effect changes the local environment.",
      "targetId": "environment-state",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "environment-state"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/cantrip-vitality",
      "sourceId": "mind/spellcraft/cantrip-vitality",
      "title": "Cantrip Vitality",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Cantrip Vitality",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Convert minor spell damage into a nearby protective buffer.",
      "reason": "Converting effect damage into a protective buffer combines damage and recovery mechanics.",
      "targetId": "damage · recovery",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "damage",
        "recovery"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/channel-divinity-reserve",
      "sourceId": "mind/spellcraft/channel-divinity-reserve",
      "title": "Channel Divinity Reserve",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Channel Divinity Reserve",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Gain a shared reserve for divine effect options.",
      "reason": "A shared class-use pool is resource capacity, not mental training.",
      "targetId": "resource-change · storage-capacity",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "resource-change",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/concentrated-faerie-fire",
      "sourceId": "mind/spellcraft/concentrated-faerie-fire",
      "title": "Concentrated Faerie Fire",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Concentrated Faerie Fire",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:child-of-the-sun",
      "summary": "Damage does not interrupt concentration on Faerie Fire when cast through this feat's free use.",
      "reason": "Ignoring interruption from damage changes effect maintenance and defense behavior.",
      "targetId": "task-enablement · defense-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "defense-modifier",
        "task-enablement"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/concentration-resilience",
      "sourceId": "mind/spellcraft/concentration-resilience",
      "title": "Concentration Resilience",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Concentration Resilience",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:war-caster",
      "summary": "Gain Advantage on Constitution saves to maintain Concentration.",
      "reason": "Improved maintenance under attack modifies the relevant contested check.",
      "targetId": "defense-modifier · check-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier",
        "defense-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/concentration-free-alteration",
      "sourceId": "mind/spellcraft/concentration-free-alteration",
      "title": "Concentration-Free Alteration",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Concentration-Free Alteration",
      "sourceReferenceUrl": "skill_tree/mind/spellcraft/concentration-free-alteration.html",
      "summary": "Concentration-Free Alteration is tracked as an individual effect clause. Preserve its trigger, target, range, duration, uses, and any adverse condition from the source feat during adaptation.",
      "reason": "Removing maintenance requirements is an item/effect permission, and the source placeholder supplies no separate trainable method.",
      "targetId": "task-enablement",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D skills:mind/mind-effects/conserved-recovery",
      "sourceId": "mind/mind-effects/conserved-recovery",
      "title": "Conserved Recovery",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Conserved Recovery",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "If the added recovery die does not turn the failed check into a success, the recovery use is not expended.",
      "reason": "Refunding a use when a bonus fails is resource/check-resolution behavior rather than a skill.",
      "targetId": "resource-change · check-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier",
        "resource-change"
      ]
    },
    {
      "id": "D&D skills:mind/knowledge-and-performance/cunning-intuition",
      "sourceId": "mind/knowledge-and-performance/cunning-intuition",
      "title": "Cunning Intuition",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Cunning Intuition",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-shadow",
      "summary": "Add a small bonus die to Dexterity-based Stealth and Charisma-based Performance checks.",
      "reason": "A bonus die spanning Stealth and Performance is a check modifier, not a coherent additional proficiency.",
      "targetId": "check-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/knowledge-and-performance/death-lore",
      "sourceId": "mind/knowledge-and-performance/death-lore",
      "title": "Death Lore",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Death Lore",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:arcane-undertaker",
      "summary": "Add a d4 to an Intelligence-based History check or Wisdom-based Medicine check.",
      "reason": "The source adds a die to two existing skills rather than defining a distinct body of knowledge; retain it only as a check modifier.",
      "targetId": "check-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/knowledge-and-performance/deductive-intuition",
      "sourceId": "mind/knowledge-and-performance/deductive-intuition",
      "title": "Deductive Intuition",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Deductive Intuition",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-detection",
      "summary": "Add a small bonus die to Intelligence-based investigation and Wisdom-based insight checks.",
      "reason": "A shared bonus to Investigation and Insight modifies checks but does not add a separate trained skill.",
      "targetId": "check-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/dispel-darkness",
      "sourceId": "mind/spellcraft/dispel-darkness",
      "title": "Dispel Darkness",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Dispel Darkness",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-the-bright-sun",
      "summary": "The aura dispels magical darkness that overlaps its area.",
      "reason": "Removing magical darkness changes an environmental state.",
      "targetId": "environment-state",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "environment-state"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/mythal-ward-outcomes/mythal-dissipate-spell",
      "sourceId": "mind/spellcraft/mythal-ward-outcomes/mythal-dissipate-spell",
      "title": "Dissipate Incoming Spell",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Dissipate Incoming Spell",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mythal-touched",
      "summary": "The triggering spell dissipates with no effect and its action is wasted; a spent spell slot is not expended.",
      "reason": "Canceling an incoming effect is a triggered counter-effect, not a skill.",
      "targetId": "action-modifier · effect-invocation",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "effect-invocation"
      ]
    },
    {
      "id": "D&D skills:mind/knowledge-and-performance/divine-knowledge-bonus",
      "sourceId": "mind/knowledge-and-performance/divine-knowledge-bonus",
      "title": "Divine Knowledge Bonus",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Divine Knowledge Bonus",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Add a linked mental attribute to a bounded knowledge check.",
      "reason": "Adding a second attribute to Arcana or Religion is a source check formula override, not a Ninefold proficiency.",
      "targetId": "check-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/divine-spark",
      "sourceId": "mind/spellcraft/divine-spark",
      "title": "Divine Spark",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Divine Spark",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Use one divine reserve for restorative or harmful energy.",
      "reason": "The choice spends a source reserve to produce damage or recovery; those are effect applications.",
      "targetId": "damage · recovery · resource-change",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "damage",
        "recovery",
        "resource-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/dragonmark-spell-slot",
      "sourceId": "mind/spellcraft/dragonmark-spell-slot",
      "title": "Dragonmark Spell Slot",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Dragonmark Spell Slot",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:potent-dragonmark",
      "summary": "Gain one additional spell slot for Dragonmark spells, refreshing after a short or long rest.",
      "reason": "An extra restricted spell slot is source resource capacity.",
      "targetId": "resource-change · storage-capacity",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "resource-change",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/elemental-damage-floor",
      "sourceId": "mind/spellcraft/elemental-damage-floor",
      "title": "Elemental Damage Floor",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Elemental Damage Floor",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:elemental-adept",
      "summary": "Treat a 1 rolled on a damage die for a spell of the chosen energy type as a 2.",
      "reason": "Raising the minimum result of typed damage dice is a damage mechanic.",
      "targetId": "damage",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/elemental-resistance-bypass",
      "sourceId": "mind/spellcraft/elemental-resistance-bypass",
      "title": "Elemental Resistance Bypass",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Elemental Resistance Bypass",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:elemental-adept",
      "summary": "Spells ignore resistance to one chosen damage type from Acid, Cold, Fire, Lightning, or Thunder.",
      "reason": "Ignoring typed resistance changes damage resolution against the target's defense.",
      "targetId": "damage · defense-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "damage",
        "defense-modifier"
      ]
    },
    {
      "id": "D&D skills:shared/cross-domain-skills/endearing-pain",
      "sourceId": "shared/cross-domain-skills/endearing-pain",
      "title": "Endearing Pain",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Endearing Pain",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:love-bites",
      "summary": "After dealing melee damage, use a Bonus Action to Charm the target until your next turn or until you or an ally damages it.",
      "reason": "Adding a charm result to a melee hit is an attached influence effect, not general combat training.",
      "targetId": "mental-influence · condition-change",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "mental-influence"
      ]
    },
    {
      "id": "D&D skills:mind/social-influence/eternal-rest",
      "sourceId": "mind/social-influence/eternal-rest",
      "title": "Eternal Rest",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Eternal Rest",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-exquisite-radiance",
      "summary": "Targets reduced to zero health cannot return as undead.",
      "reason": "Preventing a defeated target from returning in a specific state is a condition/death-state effect, not social training.",
      "targetId": "condition-change",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "D&D skills:mind/social-influence/ever-hospitable",
      "sourceId": "mind/social-influence/ever-hospitable",
      "title": "Ever Hospitable",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Ever Hospitable",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-hospitality",
      "summary": "Add a small bonus die to Persuasion checks and checks using Brewer's Supplies or Cook's Utensils.",
      "reason": "One bonus spanning Persuasion and two tool skills is a check modifier; those proficiencies already exist.",
      "targetId": "check-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/evocation-power-surge",
      "sourceId": "mind/spellcraft/evocation-power-surge",
      "title": "Evocation Power Surge",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Evocation Power Surge",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:arcane-overload",
      "summary": "Add Proficiency Bonus to one damage roll from an evocation spell, once per long rest in the source rules.",
      "reason": "Adding a source bonus to one damage roll belongs to the damage effect.",
      "targetId": "damage",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/expanded-healing-touch",
      "sourceId": "mind/spellcraft/expanded-healing-touch",
      "title": "Expanded Healing Touch",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Expanded Healing Touch",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:greater-mark-of-healing",
      "summary": "Gain multiple free Cure Wounds castings per long rest instead of one.",
      "reason": "Additional free uses change a healing item's activation resource.",
      "targetId": "resource-change · recovery",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "recovery",
        "resource-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/extended-hunters-mark",
      "sourceId": "mind/spellcraft/extended-hunters-mark",
      "title": "Extended Hunter's Mark",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Extended Hunter's Mark",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:greater-mark-of-finding",
      "summary": "Double the range of Hunter's Mark.",
      "reason": "Increasing one specific item's range is a target-scope extension on that item.",
      "targetId": "target-scope-extension",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "target-scope-extension"
      ]
    },
    {
      "id": "D&D skills:mind/mind-effects/eyes-of-eirdu",
      "sourceId": "mind/mind-effects/eyes-of-eirdu",
      "title": "Eyes of Eirdu",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Eyes of Eirdu",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:child-of-the-sun",
      "summary": "The user and nearby allies gain an advantage when resisting or ending blindness.",
      "reason": "Improved resistance to blindness is a typed defense/condition rule, not proficiency.",
      "targetId": "defense-modifier · condition-change",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "defense-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/mind-effects/flash-of-genius-reserve",
      "sourceId": "mind/mind-effects/flash-of-genius-reserve",
      "title": "Flash Of Genius Reserve",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Flash Of Genius Reserve",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Maintain a limited reserve of rapid flashes of insight.",
      "reason": "A limited use pool for intervention is resource bookkeeping; the learned intervention is reviewed separately.",
      "targetId": "resource-change",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "D&D skills:shared/cross-domain-skills/flustering-strike",
      "sourceId": "shared/cross-domain-skills/flustering-strike",
      "title": "Flustering Strike",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Flustering Strike",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:fairy-trickster",
      "summary": "A hit can impose Disadvantage on the target's saving throws until the end of your next turn if it fails a save.",
      "reason": "A hit that penalizes later defenses attaches a check/condition effect to the attack.",
      "targetId": "check-modifier · condition-change",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier",
        "condition-change"
      ]
    },
    {
      "id": "D&D skills:mind/fortune/focus-save-reroll",
      "sourceId": "mind/fortune/focus-save-reroll",
      "title": "Focus Save Reroll",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Focus Save Reroll",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Spend focus to reroll a failed saving throw.",
      "reason": "Ninefold has contested defenses rather than D&D saves; a reroll is a check-modifier application, not a new Fortune skill.",
      "targetId": "check-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/mythal-ward-outcomes/mythal-force-burst",
      "sourceId": "mind/spellcraft/mythal-ward-outcomes/mythal-force-burst",
      "title": "Force Burst",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Force Burst",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mythal-touched",
      "summary": "A force burst strikes the user and creatures within 15 feet; each makes a Dexterity save or takes force damage scaled to the triggering spell, half on a success.",
      "reason": "This is a rule-level modifier (A force burst strikes the user and creatures within 15 feet; each makes a Dexterity save or takes force damage scaled to the triggering spell, half on a success.), not separately trained knowledge. Represent it as an application of the named reusable effect mechanic(s).",
      "targetId": "damage · target-scope-extension",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "D&D skills:mind/fortune/fortified-save-reroll",
      "sourceId": "mind/fortune/fortified-save-reroll",
      "title": "Fortified Save Reroll",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Fortified Save Reroll",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Spend one Indomitable use to add Fighter level to the replacement roll.",
      "reason": "This modifies a replacement defense roll using D&D level and resource rules; normalize only the check modification.",
      "targetId": "check-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/fortifying-light",
      "sourceId": "mind/spellcraft/fortifying-light",
      "title": "Fortifying Light",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Fortifying Light",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-the-bright-sun",
      "summary": "The user and visible allies within the aura gain temporary health at the start of each turn.",
      "reason": "A repeating temporary-health aura is a recovery effect with an area target scope.",
      "targetId": "recovery · target-scope-extension",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "recovery",
        "target-scope-extension"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/free-arcanum-casting",
      "sourceId": "mind/spellcraft/free-arcanum-casting",
      "title": "Free Arcanum Casting",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Free Arcanum Casting",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Cast a learned arcanum from its dedicated reserve.",
      "reason": "A dedicated free activation changes item resource cost.",
      "targetId": "resource-change",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/free-casting",
      "sourceId": "mind/spellcraft/free-casting",
      "title": "Free Casting",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Free Casting",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-spell-recall",
      "summary": "On a successful chance roll, casting a low-level spell does not expend its spell slot.",
      "reason": "A chance not to spend an activation resource is a resource/roll outcome mechanic.",
      "targetId": "resource-change · critical-change",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "critical-change",
        "resource-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/free-divine-spell",
      "sourceId": "mind/spellcraft/free-divine-spell",
      "title": "Free Divine Spell",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Free Divine Spell",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Invoke one bounded repertoire effect without its normal casting resource.",
      "reason": "Waiving an effect's normal resource cost is an invocation/resource rule.",
      "targetId": "resource-change · effect-invocation",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "effect-invocation",
        "resource-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/free-metamagic",
      "sourceId": "mind/spellcraft/free-metamagic",
      "title": "Free Metamagic",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Free Metamagic",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Apply a metamagic technique without its normal point cost.",
      "reason": "Waiving a shaping technique's resource cost is a resource modifier, not another technique.",
      "targetId": "resource-change",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/free-signature-casting",
      "sourceId": "mind/spellcraft/free-signature-casting",
      "title": "Free Signature Casting",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Free Signature Casting",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Cast signature spells from a dedicated free reserve.",
      "reason": "Free signature activations belong to the selected items' activation resource.",
      "targetId": "resource-change · effect-invocation",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "effect-invocation",
        "resource-change"
      ]
    },
    {
      "id": "D&D skills:mind/mind-effects/frostbite",
      "sourceId": "mind/mind-effects/frostbite",
      "title": "Frostbite",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Frostbite",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:cold-caster",
      "summary": "After a cold-damage hit, subtract 1d4 from the target's next saving throw before the end of your next turn.",
      "reason": "A cold hit that penalizes the target's next defense is an attached effect mechanic, not a mental skill.",
      "targetId": "check-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/fueled-evocation",
      "sourceId": "mind/spellcraft/fueled-evocation",
      "title": "Fueled Evocation",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Fueled Evocation",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:evocation-adept",
      "summary": "Once per turn, expend up to two Hit Point Dice and add their total to an evocation spell's damage.",
      "reason": "Spending recovery dice to increase damage is a resource-to-damage conversion.",
      "targetId": "resource-change · damage",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/fueled-spellfire",
      "sourceId": "mind/spellcraft/fueled-spellfire",
      "title": "Fueled Spellfire",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Fueled Spellfire",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:spellfire-adept",
      "summary": "Once per turn, spend up to two Hit Point Dice and add their total to one radiant spell damage roll.",
      "reason": "Spending recovery dice to increase radiant damage is a resource-to-damage conversion.",
      "targetId": "resource-change · damage",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/full-pact-recovery",
      "sourceId": "mind/spellcraft/full-pact-recovery",
      "title": "Full Pact Recovery",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Full Pact Recovery",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Perform a rite to recover all pact spell slots.",
      "reason": "Restoring all activation capacity is resource recovery.",
      "targetId": "recovery · resource-change",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "recovery",
        "resource-change"
      ]
    },
    {
      "id": "D&D skills:mind/mind-effects/guarded-mind",
      "sourceId": "mind/mind-effects/guarded-mind",
      "title": "Guarded Mind",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Guarded Mind",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mage-slayer",
      "summary": "Convert one failed Intelligence, Wisdom, or Charisma saving throw into a success.",
      "reason": "Turning a failed mental defense into success directly modifies the contested check.",
      "targetId": "defense-modifier · check-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier",
        "defense-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/hard-to-discern-illusion",
      "sourceId": "mind/spellcraft/hard-to-discern-illusion",
      "title": "Hard-to-Discern Illusion",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Hard-to-Discern Illusion",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:illusion-adept",
      "summary": "Impose Disadvantage on Investigation checks made to identify the true nature of your spell-created illusions.",
      "reason": "Making an illusion harder to analyze modifies the observer's contested Investigation check.",
      "targetId": "defense-modifier · check-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier",
        "defense-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/mind-effects/healing-reroll",
      "sourceId": "mind/mind-effects/healing-reroll",
      "title": "Healing Reroll",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Healing Reroll",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:healer",
      "summary": "Reroll a healing die that shows 1 and use the new result.",
      "reason": "Rerolling low recovery dice modifies the treatment or healing item's recovery effect.",
      "targetId": "recovery",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "recovery"
      ]
    },
    {
      "id": "D&D skills:mind/knowledge-and-performance/hunters-intuition",
      "sourceId": "mind/knowledge-and-performance/hunters-intuition",
      "title": "Hunter's Intuition",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Hunter's Intuition",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-finding",
      "summary": "Add a small bonus die to Wisdom-based perception and survival checks.",
      "reason": "The record grants one bonus across Perception and Survival rather than new trainable knowledge.",
      "targetId": "check-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/mythal-ward-outcomes/mythal-ignite-objects",
      "sourceId": "mind/spellcraft/mythal-ward-outcomes/mythal-ignite-objects",
      "title": "Ignite Nearby Objects",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Ignite Nearby Objects",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mythal-touched",
      "summary": "Nearby unworn, uncarried nonmagical flammable objects near the triggering caster catch fire and take fire damage.",
      "reason": "This is a rule-level modifier (Nearby unworn, uncarried nonmagical flammable objects near the triggering caster catch fire and take fire damage.), not separately trained knowledge. Represent it as an application of the named reusable effect mechanic(s).",
      "targetId": "environment-state · damage",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "damage",
        "environment-state"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/illusion-inspires-ally",
      "sourceId": "mind/spellcraft/illusion-inspires-ally",
      "title": "Illusion Inspires Ally",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Illusion Inspires Ally",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:arcane-artist",
      "summary": "Casting an illusion spell grants one observing ally a Heroic Inspiration resource, once per long rest in the source rules.",
      "reason": "Granting a resource after an illusion is invoked is a trigger-based resource effect.",
      "targetId": "resource-change",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "D&D skills:mind/social-influence/improve-fate",
      "sourceId": "mind/social-influence/improve-fate",
      "title": "Improve Fate",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Improve Fate",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-fate",
      "summary": "Add a rolled bonus or penalty to a nearby creature's completed d20 test.",
      "reason": "Adding a bonus or penalty after a test modifies the check result directly.",
      "targetId": "check-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/mind-effects/improved-aberrant-fortitude",
      "sourceId": "mind/mind-effects/improved-aberrant-fortitude",
      "title": "Improved Aberrant Fortitude",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Improved Aberrant Fortitude",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:greater-aberrant-mark",
      "summary": "Improve the bonus die used by Aberrant Fortitude.",
      "reason": "Increasing the source bonus die is check-modifier scaling, not a new proficiency.",
      "targetId": "check-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/fortune/indomitable-reserve",
      "sourceId": "mind/fortune/indomitable-reserve",
      "title": "Indomitable Reserve",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Indomitable Reserve",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Gain one use of Indomitable, increasing to two and then three uses at higher Fighter levels; all uses return after a Long Rest.",
      "reason": "A class-limited use pool is a source resource definition, not mental training.",
      "targetId": "resource-change",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "D&D skills:mind/social-influence/initiative-inspiration-recovery",
      "sourceId": "mind/social-influence/initiative-inspiration-recovery",
      "title": "Initiative Inspiration Recovery",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Initiative Inspiration Recovery",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Set a minimum inspiration reserve when conflict begins.",
      "reason": "Restoring a minimum source resource at initiative is resource bookkeeping and also assumes a discarded initiative model.",
      "targetId": "resource-change",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/innate-sorcery-reserve",
      "sourceId": "mind/spellcraft/innate-sorcery-reserve",
      "title": "Innate Sorcery Reserve",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Innate Sorcery Reserve",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Maintain limited uses of an intensified innate-magic state.",
      "reason": "A pool of empowered-state uses is source resource capacity.",
      "targetId": "resource-change · storage-capacity",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "resource-change",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/social-influence/inspiration-reserve",
      "sourceId": "mind/social-influence/inspiration-reserve",
      "title": "Inspiration Reserve",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Inspiration Reserve",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Gain a scalable reserve of inspiration dice.",
      "reason": "A scalable inspiration-die pool is a source resource, not a skill node.",
      "targetId": "resource-change · storage-capacity",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "resource-change",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/social-influence/inspiration-short-recovery",
      "sourceId": "mind/social-influence/inspiration-short-recovery",
      "title": "Inspiration Short Recovery",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Inspiration Short Recovery",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Restore the inspiration reserve on a shorter recovery cycle.",
      "reason": "Changing a resource's recovery cycle is a recovery mechanic.",
      "targetId": "recovery · resource-change",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "recovery",
        "resource-change"
      ]
    },
    {
      "id": "D&D skills:mind/social-influence/inspired-by-fear",
      "sourceId": "mind/social-influence/inspired-by-fear",
      "title": "Inspired by Fear",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Inspired by Fear",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:cult-of-the-dragon-initiate",
      "summary": "When you cause Fear, gain Heroic Inspiration if you do not already have it.",
      "reason": "Granting a resource when fear is caused is a trigger-driven resource effect.",
      "targetId": "resource-change",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/inspired-hospitality-buffer",
      "sourceId": "mind/spellcraft/inspired-hospitality-buffer",
      "title": "Inspired Hospitality Buffer",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Inspired Hospitality Buffer",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:greater-mark-of-hospitality",
      "summary": "Give each chosen nearby target temporary health based on a mentellectic stat and proficiency.",
      "reason": "This is a rule-level modifier (Give each chosen nearby target temporary health based on a mentellectic stat and proficiency.), not separately trained knowledge. Represent it as an application of the named reusable effect mechanic(s).",
      "targetId": "recovery · target-scope-extension",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "recovery",
        "target-scope-extension"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/inspired-hospitality-recovery",
      "sourceId": "mind/spellcraft/inspired-hospitality-recovery",
      "title": "Inspired Hospitality Recovery",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Inspired Hospitality Recovery",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:greater-mark-of-hospitality",
      "summary": "Use the modified spell to reduce each chosen nearby target's Exhaustion by one.",
      "reason": "This is a rule-level modifier (Use the modified spell to reduce each chosen nearby target's Exhaustion by one.), not separately trained knowledge. Represent it as an application of the named reusable effect mechanic(s).",
      "targetId": "condition-change · recovery · target-scope-extension",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "recovery",
        "target-scope-extension"
      ]
    },
    {
      "id": "D&D skills:mind/social-influence/inspiring-strike",
      "sourceId": "mind/social-influence/inspiring-strike",
      "title": "Inspiring Strike",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Inspiring Strike",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:lords-alliance-agent",
      "summary": "Once per turn on a critical hit, grant Heroic Inspiration to one eligible ally.",
      "reason": "A critical-hit trigger that grants a resource is a critical/resource application, not a social technique.",
      "targetId": "critical-change · resource-change",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "critical-change",
        "resource-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/life-manipulation",
      "sourceId": "mind/spellcraft/life-manipulation",
      "title": "Life Manipulation",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Life Manipulation",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:necromancy-adept",
      "summary": "After casting a necromancy spell with a slot, roll up to two Hit Point Dice and recover Hit Points equal to their sum plus the slot's level.",
      "reason": "Spending recovery dice after an effect to regain health is a resource/recovery mechanic.",
      "targetId": "resource-change · recovery",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "recovery",
        "resource-change"
      ]
    },
    {
      "id": "D&D skills:mind/fortune/luck-points",
      "sourceId": "mind/fortune/luck-points",
      "title": "Luck Points",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Luck Points",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:lucky",
      "summary": "Gain a limited pool of Luck Points that can be spent on the linked lucky-success or lucky-evasion effects.",
      "reason": "Luck Points are a source-specific spendable resource; Ninefold does not create a Luck skill for the pool.",
      "targetId": "resource-change",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "D&D skills:mind/fortune/lucky-evasion",
      "sourceId": "mind/fortune/lucky-evasion",
      "title": "Lucky Evasion",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Lucky Evasion",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:lucky",
      "summary": "Impose Disadvantage on an attack roll made against you by spending a Luck Point.",
      "reason": "Imposing a penalty on an incoming attack is a defense/check modifier, not proficiency in chance.",
      "targetId": "defense-modifier · check-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier",
        "defense-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/fortune/lucky-success",
      "sourceId": "mind/fortune/lucky-success",
      "title": "Lucky Success",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Lucky Success",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:lucky",
      "summary": "Spend a Luck Point to gain Advantage on your d20 test.",
      "reason": "Improving a test by spending a source resource is a check-modifier application.",
      "targetId": "check-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D skills:shared/cross-domain-skills/magic-resistant-save",
      "sourceId": "shared/cross-domain-skills/magic-resistant-save",
      "title": "Magic-Resistant Save",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Magic-Resistant Save",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:spell-resistant",
      "summary": "After failing a save against a spell or magical effect, add 1d6 to the result, potentially turning it into success.",
      "reason": "A bonus after a failed magical defense is a typed defense modifier; there are no D&D saves.",
      "targetId": "defense-modifier · check-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier",
        "defense-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/magical-augmentation",
      "sourceId": "mind/spellcraft/magical-augmentation",
      "title": "Magical Augmentation",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Magical Augmentation",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:transmutation-adept",
      "summary": "Increase Speed for the current turn by five feet per spell-slot level used to cast a transmutation spell.",
      "reason": "Temporary speed gained from invoking another effect is a mobility change.",
      "targetId": "mobility-change",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "mobility-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/magical-cunning",
      "sourceId": "mind/spellcraft/magical-cunning",
      "title": "Magical Cunning",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Magical Cunning",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Perform a brief rite to recover some pact magic.",
      "reason": "A rite that restores activation capacity is resource recovery.",
      "targetId": "recovery · resource-change",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "recovery",
        "resource-change"
      ]
    },
    {
      "id": "D&D skills:mind/knowledge-and-performance/mark-intuition-die-improvement",
      "sourceId": "mind/knowledge-and-performance/mark-intuition-die-improvement",
      "title": "Mark Intuition Die Improvement · Mark Intuition Die Improvement · Mark Intuition Die Improvement · Mark Intuition Die Improvement · Mark Intuition Die Improvement · Mark Intuition Die Improvement · Mark Intuition Die Improvement · Mark Intuition Die Improvement · Mark Intuition Die Improvement · Mark Intuition Die Improvement · Mark Intuition Die Improvement · Mark Intuition Die Improvement",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Mark Intuition Die Improvement · Mark Intuition Die Improvement · Mark Intuition Die Improvement · Mark Intuition Die Improvement · Mark Intuition Die Improvement · Mark Intuition Die Improvement · Mark Intuition Die Improvement · Mark Intuition Die Improvement · Mark Intuition Die Improvement · Mark Intuition Die Improvement · Mark Intuition Die Improvement · Mark Intuition Die Improvement",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:greater-mark-of-detection · https://dnd2024.wikidot.com/feat:greater-mark-of-finding · https://dnd2024.wikidot.com/feat:greater-mark-of-handling · https://dnd2024.wikidot.com/feat:greater-mark-of-healing · https://dnd2024.wikidot.com/feat:greater-mark-of-hospitality · https://dnd2024.wikidot.com/feat:greater-mark-of-making · https://dnd2024.wikidot.com/feat:greater-mark-of-passage · https://dnd2024.wikidot.com/feat:greater-mark-of-scribing · https://dnd2024.wikidot.com/feat:greater-mark-of-sentinel · https://dnd2024.wikidot.com/feat:greater-mark-of-shadow · https://dnd2024.wikidot.com/feat:greater-mark-of-storm · https://dnd2024.wikidot.com/feat:greater-mark-of-warding",
      "summary": "Improve the associated mark's intuition check die from d4 to d6.",
      "reason": "Increasing a source bonus die is a check-modifier scaling rule, not another skill node.",
      "targetId": "check-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/mind-effects/mark-of-inspiration-buffer",
      "sourceId": "mind/mind-effects/mark-of-inspiration-buffer",
      "title": "Mark of Inspiration Buffer",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Mark of Inspiration Buffer",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:greater-aberrant-mark",
      "summary": "Convert rolled health dice into temporary health for the user, adding Constitution.",
      "reason": "Converting recovery dice into temporary health is a resource/recovery effect.",
      "targetId": "resource-change · recovery",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "recovery",
        "resource-change"
      ]
    },
    {
      "id": "D&D skills:mind/mind-effects/mark-of-inspiration-damage",
      "sourceId": "mind/mind-effects/mark-of-inspiration-damage",
      "title": "Mark of Inspiration Damage",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Mark of Inspiration Damage",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:greater-aberrant-mark",
      "summary": "Convert the rolled health dice into force damage against a chosen nearby creature.",
      "reason": "Converting recovery dice into force damage is a resource-to-damage effect.",
      "targetId": "resource-change · damage",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "D&D skills:mind/knowledge-and-performance/medical-intuition",
      "sourceId": "mind/knowledge-and-performance/medical-intuition",
      "title": "Medical Intuition",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Medical Intuition",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-healing",
      "summary": "Add a small bonus die to Medicine checks and checks using a Herbalism Kit.",
      "reason": "A shared bonus to Medicine and Herbalism is a check modifier; both trained skills already exist.",
      "targetId": "check-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/mythal-ward-outcomes/mythal-mutual-stun",
      "sourceId": "mind/spellcraft/mythal-ward-outcomes/mythal-mutual-stun",
      "title": "Mutual Stun",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Mutual Stun",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mythal-touched",
      "summary": "User and triggering caster each save against an effect that can stun them until the end of their next turn.",
      "reason": "This is a rule-level modifier (User and triggering caster each save against an effect that can stun them until the end of their next turn.), not separately trained knowledge. Represent it as an application of the named reusable effect mechanic(s).",
      "targetId": "condition-change · target-scope-extension",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "target-scope-extension"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/mythal-ward-outcomes/mythal-guard",
      "sourceId": "mind/spellcraft/mythal-ward-outcomes/mythal-guard",
      "title": "Mythal Guard",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Mythal Guard",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mythal-touched",
      "summary": "Gain +2 AC for one minute, potentially turning the triggering spell attack into a miss.",
      "reason": "This is a rule-level modifier (Gain +2 AC for one minute, potentially turning the triggering spell attack into a miss.), not separately trained knowledge. Represent it as an application of the named reusable effect mechanic(s).",
      "targetId": "defense-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/knowledge-and-performance/nature-knowledge-bonus",
      "sourceId": "mind/knowledge-and-performance/nature-knowledge-bonus",
      "title": "Nature Knowledge Bonus",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Nature Knowledge Bonus",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Add a linked mental attribute to a bounded nature-knowledge check.",
      "reason": "Adding another attribute to Nature or Arcana is a source check-formula modifier rather than a skill.",
      "targetId": "check-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/necrotic-resistance-bypass",
      "sourceId": "mind/spellcraft/necrotic-resistance-bypass",
      "title": "Necrotic Resistance Bypass",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Necrotic Resistance Bypass",
      "sourceReferenceUrl": "skill_tree/mind/spellcraft/necrotic-resistance-bypass.html",
      "summary": "Necrotic Resistance Bypass is tracked as an individual effect clause. Preserve its trigger, target, range, duration, uses, and any adverse condition from the source feat during adaptation.",
      "reason": "Ignoring necrotic resistance changes typed damage resolution even though the extraction is sparse.",
      "targetId": "damage · defense-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "damage",
        "defense-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/pact-slot-reserve",
      "sourceId": "mind/spellcraft/pact-slot-reserve",
      "title": "Pact Slot Reserve",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Pact Slot Reserve",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Maintain a small pool of pact spell slots with unified potency.",
      "reason": "Pact slots are source activation capacity, not a skill.",
      "targetId": "resource-change · storage-capacity",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "resource-change",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:crafting/tools-and-making/perfect-poisoner",
      "sourceId": "crafting/tools-and-making/perfect-poisoner",
      "title": "Perfect Poisoner",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Perfect Poisoner",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-poison-mastery",
      "summary": "Once per turn, maximize dice used to determine poison damage.",
      "reason": "Maximizing poison damage is a damage application attached to a poison item; Poisoning already covers the mental training.",
      "targetId": "damage",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/persistent-conjuration",
      "sourceId": "mind/spellcraft/persistent-conjuration",
      "title": "Persistent Conjuration",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Persistent Conjuration",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:conjuration-adept",
      "summary": "Add the ability modifier increased by the source feat to Constitution saves made to maintain concentration on conjuration spells.",
      "reason": "A bonus to maintain one effect category modifies the maintenance defense check.",
      "targetId": "defense-modifier · check-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier",
        "defense-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/potent-cantrip",
      "sourceId": "mind/spellcraft/potent-cantrip",
      "title": "Potent Cantrip",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Potent Cantrip",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Add a linked mental attribute to minor-effect damage.",
      "reason": "Adding a mental stat to damage is a damage-formula modification.",
      "targetId": "damage",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/potent-healing",
      "sourceId": "mind/spellcraft/potent-healing",
      "title": "Potent Healing",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Potent Healing",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:greater-mark-of-healing",
      "summary": "Treat low healing dice from Cure Wounds as a higher minimum result.",
      "reason": "Raising the minimum result of healing dice changes recovery resolution.",
      "targetId": "recovery",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "recovery"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/powerful-radiance",
      "sourceId": "mind/spellcraft/powerful-radiance",
      "title": "Powerful Radiance",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Powerful Radiance",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-exquisite-radiance",
      "summary": "Once per rest, maximize dice rolled for radiant damage.",
      "reason": "Maximizing radiant dice is a damage-outcome modification.",
      "targetId": "damage · critical-change",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "D&D skills:mind/mind-effects/prescient-intervention",
      "sourceId": "mind/mind-effects/prescient-intervention",
      "title": "Prescient Intervention",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Prescient Intervention",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:divination-adept",
      "summary": "Give a visible creature Advantage or Disadvantage on a D20 Test; source refreshes after a long rest or casting a divination spell with a spell slot.",
      "reason": "Granting a bonus or penalty to a completed test is a check modifier, regardless of its divination flavor.",
      "targetId": "check-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/knowledge-and-performance/primal-skill-substitution",
      "sourceId": "mind/knowledge-and-performance/primal-skill-substitution",
      "title": "Primal Skill Substitution",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Primal Skill Substitution",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Substitute a state-linked physical stat for a bounded group of skill checks.",
      "reason": "Replacing the mental stat used by several checks is a state-bound check modifier; the physical state belongs to an embodiment item.",
      "targetId": "check-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/social-influence/protective-aura",
      "sourceId": "mind/social-influence/protective-aura",
      "title": "Protective Aura",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Protective Aura",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Improve nearby allies' saving throws while conscious.",
      "reason": "A passive group defense bonus is a defense and area mechanic, not a social skill.",
      "targetId": "defense-modifier · target-scope-extension",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "defense-modifier",
        "target-scope-extension"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/protective-ward",
      "sourceId": "mind/spellcraft/protective-ward",
      "title": "Protective Ward",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Protective Ward",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:abjuration-adept",
      "summary": "Casting an abjuration spell grants temporary hit points to the caster or a nearby visible creature, scaled by spell-slot level.",
      "reason": "Temporary health created by invoking a defensive effect is a recovery application.",
      "targetId": "recovery · target-scope-extension",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "recovery",
        "target-scope-extension"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/quick-ritual",
      "sourceId": "mind/spellcraft/quick-ritual",
      "title": "Quick Ritual",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Quick Ritual",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:ritual-caster",
      "summary": "Cast a prepared ritual using its normal casting time without spending a spell slot.",
      "reason": "Changing a ritual's time and resource requirement is an activation rule, not proficiency.",
      "targetId": "action-modifier · resource-change",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "resource-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/radiant-strike",
      "sourceId": "mind/spellcraft/radiant-strike",
      "title": "Radiant Strike",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Radiant Strike",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:rebuke",
      "summary": "When dealing radiant damage, knock one creature taking that damage prone.",
      "reason": "Knocking a damaged target prone adds a condition to the damage effect.",
      "targetId": "condition-change",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "D&D skills:mind/knowledge-and-performance/reliable-talent",
      "sourceId": "mind/knowledge-and-performance/reliable-talent",
      "title": "Reliable Talent",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Reliable Talent",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Apply a minimum result to trained skill checks.",
      "reason": "A minimum result on trained checks changes resolution math globally and is not a separate proficiency.",
      "targetId": "check-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/renewable-aberrant-casting",
      "sourceId": "mind/spellcraft/renewable-aberrant-casting",
      "title": "Renewable Aberrant Casting",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Renewable Aberrant Casting",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-siberys",
      "summary": "Regain a free casting of the selected spell after a short or long rest; it can also be cast with spell slots.",
      "reason": "Refreshing a free activation changes item resource recovery.",
      "targetId": "recovery · resource-change",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "recovery",
        "resource-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/mythal-ward-outcomes/mythal-reverse-gravity",
      "sourceId": "mind/spellcraft/mythal-ward-outcomes/mythal-reverse-gravity",
      "title": "Reverse Gravity Field",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Reverse Gravity Field",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mythal-touched",
      "summary": "Reverse gravity in a 15-foot-radius, 60-foot-high area centered on the user for one minute.",
      "reason": "This is a rule-level modifier (Reverse gravity in a 15-foot-radius, 60-foot-high area centered on the user for one minute.), not separately trained knowledge. Represent it as an application of the named reusable effect mechanic(s).",
      "targetId": "environment-state · forced-movement · mobility-change",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "environment-state",
        "forced-movement",
        "mobility-change"
      ]
    },
    {
      "id": "D&D skills:mind/fortune/saving-throw-reroll",
      "sourceId": "mind/fortune/saving-throw-reroll",
      "title": "Saving Throw Reroll · Saving Throw Reroll",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Saving Throw Reroll · Saving Throw Reroll",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-fortune-s-favor · https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Reroll a failed saving throw and use the new result.",
      "reason": "Ninefold replaces saving throws with contested defense checks; reroll behavior belongs to the check modifier.",
      "targetId": "check-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/sear-turned-undead",
      "sourceId": "mind/spellcraft/sear-turned-undead",
      "title": "Sear Turned Undead",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Sear Turned Undead",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Add non-breaking damage to a successful repulsion effect.",
      "reason": "Adding damage to an existing repulsion effect is a damage application.",
      "targetId": "damage",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "D&D skills:mind/knowledge-and-performance/search-study-focus",
      "sourceId": "mind/knowledge-and-performance/search-study-focus",
      "title": "Search and Study Focus",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Search and Study Focus",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:sharp-eye",
      "summary": "When taking Search or Study, gain Advantage on an included ability check; a failed check does not expend the use.",
      "reason": "Advantage on Search or Study is a check modifier applied to existing Investigation or Knowledge checks.",
      "targetId": "check-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/searing-spellfire",
      "sourceId": "mind/spellcraft/searing-spellfire",
      "title": "Searing Spellfire",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Searing Spellfire",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:spellfire-adept",
      "summary": "Radiant damage ignores Resistance to radiant damage.",
      "reason": "Ignoring radiant resistance changes typed damage against the target's defense.",
      "targetId": "damage · defense-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "damage",
        "defense-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/see-through-invisibility",
      "sourceId": "mind/spellcraft/see-through-invisibility",
      "title": "See Through Invisibility",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "See Through Invisibility",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:greater-mark-of-finding",
      "summary": "A Hunter's Mark target cannot benefit from invisibility.",
      "reason": "Negating invisibility for a marked target changes sensory resolution.",
      "targetId": "sensory-change",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "sensory-change"
      ]
    },
    {
      "id": "D&D skills:mind/knowledge-and-performance/sentinels-intuition",
      "sourceId": "mind/knowledge-and-performance/sentinels-intuition",
      "title": "Sentinel's Intuition",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Sentinel's Intuition",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-sentinel",
      "summary": "Add a small bonus die to Insight and Perception checks.",
      "reason": "A shared bonus to Insight and Perception is a check modifier, not a third skill.",
      "targetId": "check-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/spatial-manipulation/shared-passage",
      "sourceId": "mind/spatial-manipulation/shared-passage",
      "title": "Shared Passage",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Shared Passage",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:greater-mark-of-passage",
      "summary": "Let up to two willing nearby creatures react to the user's teleport by teleporting themselves.",
      "reason": "Allowing extra travelers to use an existing teleport extends that item's target scope and mobility effect.",
      "targetId": "target-scope-extension · mobility-change",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "mobility-change",
        "target-scope-extension"
      ]
    },
    {
      "id": "D&D skills:mind/mind-effects/sheltering-aid",
      "sourceId": "mind/mind-effects/sheltering-aid",
      "title": "Sheltering Aid",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Sheltering Aid",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:arcane-safeguard",
      "summary": "An ally helped with an ability check gains Temporary Hit Points equal to Proficiency Bonus.",
      "reason": "Temporary health granted after helping is a recovery effect attached to the aid action.",
      "targetId": "recovery",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "recovery"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/short-rest-slot-recovery",
      "sourceId": "mind/spellcraft/short-rest-slot-recovery",
      "title": "Short-Recovery Spell Restoration",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Short-Recovery Spell Restoration",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Recover some expended spell capacity after a short recovery interval.",
      "reason": "Recovering source activation capacity is resource recovery.",
      "targetId": "recovery · resource-change",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "recovery",
        "resource-change"
      ]
    },
    {
      "id": "D&D skills:shared/cross-domain-skills/siphon-life",
      "sourceId": "shared/cross-domain-skills/siphon-life",
      "title": "Siphon Life",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Siphon Life",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-the-soul-drinker",
      "summary": "React to a nearby enemy's defeat to regain health, limited by rest.",
      "reason": "Recovering health when another actor is defeated is a triggered damage/recovery effect, not mental training.",
      "targetId": "damage · recovery",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "damage",
        "recovery"
      ]
    },
    {
      "id": "D&D skills:mind/social-influence/smooth-talker",
      "sourceId": "mind/social-influence/smooth-talker",
      "title": "Smooth Talker",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Smooth Talker",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:arcane-eloquence",
      "summary": "Add a d4 to a Charisma-based Deception, Intimidation, or Persuasion check.",
      "reason": "A flat die added across Deception, Intimidation, and Persuasion is a check modifier, not another social proficiency.",
      "targetId": "check-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/solar-luminance",
      "sourceId": "mind/spellcraft/solar-luminance",
      "title": "Solar Luminance",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Solar Luminance",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:light-bringer",
      "summary": "When casting Light, make its illumination count as sunlight.",
      "reason": "Changing ordinary light into sunlight is an environmental property of the light item.",
      "targetId": "environment-state",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "environment-state"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/somatic-components-hands-full",
      "sourceId": "mind/spellcraft/somatic-components-hands-full",
      "title": "Somatic Components with Hands Full",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Somatic Components with Hands Full",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:war-caster",
      "summary": "Perform somatic spell components while holding weapons or a shield in one or both hands.",
      "reason": "Allowing activation while both hands hold equipment is an interface permission, not a rated mental skill.",
      "targetId": "task-enablement",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/sorcery-funded-innate-state",
      "sourceId": "mind/spellcraft/sorcery-funded-innate-state",
      "title": "Sorcery Funded Innate State",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Sorcery Funded Innate State",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Spend sorcery points to enter innate sorcery when normal uses are gone.",
      "reason": "Paying one source resource to enter another source state is resource conversion.",
      "targetId": "resource-change",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/sorcery-point-reserve",
      "sourceId": "mind/spellcraft/sorcery-point-reserve",
      "title": "Sorcery Point Reserve",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Sorcery Point Reserve",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Maintain a renewable pool of flexible sorcery points.",
      "reason": "A flexible point pool is source resource capacity.",
      "targetId": "resource-change · storage-capacity",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "resource-change",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/sorcery-short-recovery",
      "sourceId": "mind/spellcraft/sorcery-short-recovery",
      "title": "Sorcery Short Recovery",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Sorcery Short Recovery",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Recover sorcery points during a short rest.",
      "reason": "Recovering a point pool is resource recovery.",
      "targetId": "recovery · resource-change",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "recovery",
        "resource-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/spell-attack-advantage",
      "sourceId": "mind/spellcraft/spell-attack-advantage",
      "title": "Spell Attack Advantage",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Spell Attack Advantage",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Gain advantage on spell attacks while empowered.",
      "reason": "Advantage on effect attacks is a check modifier.",
      "targetId": "check-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/spell-bypass-cover",
      "sourceId": "mind/spellcraft/spell-bypass-cover",
      "title": "Spell Bypass Cover",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Spell Bypass Cover",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:spell-sniper",
      "summary": "Spell attacks ignore half cover and three-quarters cover.",
      "reason": "Ignoring cover changes attack/defense resolution.",
      "targetId": "defense-modifier · check-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier",
        "defense-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/spell-overload-damage-floor",
      "sourceId": "mind/spellcraft/spell-overload-damage-floor",
      "title": "Spell Overload Damage Floor",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Spell Overload Damage Floor",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-erupting-spellpower",
      "summary": "On a limited use, treat low spell damage dice as a higher minimum.",
      "reason": "Raising minimum damage dice is a damage mechanic.",
      "targetId": "damage",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/spell-overload-knockdown",
      "sourceId": "mind/spellcraft/spell-overload-knockdown",
      "title": "Spell Overload Knockdown",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Spell Overload Knockdown",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-erupting-spellpower",
      "summary": "Targets damaged by an overloaded spell are knocked prone.",
      "reason": "Automatically adding prone to damaged targets is a condition effect.",
      "targetId": "condition-change",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/spell-save-pressure",
      "sourceId": "mind/spellcraft/spell-save-pressure",
      "title": "Spell Save Pressure",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Spell Save Pressure",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Increase the difficulty of saves against your spells while empowered.",
      "reason": "Increasing difficulty against effects modifies the target's contested defense.",
      "targetId": "check-modifier · defense-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier",
        "defense-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/spell-slot-reserve",
      "sourceId": "mind/spellcraft/spell-slot-reserve",
      "title": "Spell Slot Reserve",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Spell Slot Reserve",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Gain spell slots whose capacity and maximum spell level scale with advancement.",
      "reason": "Spell slots are D&D activation capacity and are not a Ninefold skill.",
      "targetId": "resource-change · storage-capacity",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "resource-change",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/spellcasting-dash-hide",
      "sourceId": "mind/spellcraft/spellcasting-dash-hide",
      "title": "Spellcasting Dash and Hide",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Spellcasting Dash and Hide",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:spell-subterfuge",
      "summary": "After casting a qualifying spell, take both Dash and Hide as a Bonus Action.",
      "reason": "Bundling movement and concealment after an invocation changes action sequencing.",
      "targetId": "action-modifier · mobility-change",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/spellcasting-in-melee",
      "sourceId": "mind/spellcraft/spellcasting-in-melee",
      "title": "Spellcasting in Melee",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Spellcasting in Melee",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:spell-sniper",
      "summary": "Nearby enemies do not impose Disadvantage on spell attack rolls.",
      "reason": "Removing the close-range attack penalty changes the invocation check.",
      "targetId": "check-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/social-influence/standard-bearer-rise",
      "sourceId": "mind/social-influence/standard-bearer-rise",
      "title": "Standard Bearer Rise",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Standard Bearer Rise",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:lordly-resolve",
      "summary": "As a Bonus Action, let up to three allies use a reaction to end Prone if their Speed is not 0.",
      "reason": "Letting allies immediately end prone is an action/mobility effect, not a leadership proficiency.",
      "targetId": "action-modifier · mobility-change · condition-change",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "mobility-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/storm-spell-pressure",
      "sourceId": "mind/spellcraft/storm-spell-pressure",
      "title": "Storm Spell Pressure",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Storm Spell Pressure",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-the-furious-storm",
      "summary": "Make targets less likely to resist spells dealing lightning or thunder damage.",
      "reason": "Penalizing resistance to lightning or thunder effects modifies the contested defense.",
      "targetId": "check-modifier · defense-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier",
        "defense-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/fortune/stroke-of-luck",
      "sourceId": "mind/fortune/stroke-of-luck",
      "title": "Stroke Of Luck",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Stroke Of Luck",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Turn a failed check or missed attack into a success from a limited reserve.",
      "reason": "Converting a miss or failed check into success directly changes the roll outcome and is not a trainable skill rating.",
      "targetId": "check-modifier · critical-change",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier",
        "critical-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/mythal-ward-outcomes/mythal-telepathic-link",
      "sourceId": "mind/spellcraft/mythal-ward-outcomes/mythal-telepathic-link",
      "title": "Telepathic Link",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Telepathic Link",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mythal-touched",
      "summary": "Create a one-hour telepathic link between the user and the triggering spell's caster.",
      "reason": "This is a rule-level modifier (Create a one-hour telepathic link between the user and the triggering spell's caster.), not separately trained knowledge. Represent it as an application of the named reusable effect mechanic(s).",
      "targetId": "semantic-communication",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "semantic-communication"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/unbreakable-quarry-focus",
      "sourceId": "mind/spellcraft/unbreakable-quarry-focus",
      "title": "Unbreakable Quarry Focus",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Unbreakable Quarry Focus",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Prevent damage from breaking focus on a quarry mark.",
      "reason": "Preventing damage from interrupting an installed mark changes effect maintenance.",
      "targetId": "task-enablement · defense-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "defense-modifier",
        "task-enablement"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/unshakable-focus",
      "sourceId": "mind/spellcraft/unshakable-focus",
      "title": "Unshakable Focus",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Unshakable Focus",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-the-iron-mind",
      "summary": "Concentration persists except when replaced, incapacitated by specified states, or dead.",
      "reason": "Defining when maintained effects end is effect-state behavior.",
      "targetId": "task-enablement · condition-change",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "task-enablement"
      ]
    },
    {
      "id": "D&D skills:mind/telepathy/vampiric-connection",
      "sourceId": "mind/telepathy/vampiric-connection",
      "title": "Vampiric Connection",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Vampiric Connection",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:vampire-s-plaything",
      "summary": "While on the same plane, communicate telepathically with the former master and optionally let them perceive through the user's senses.",
      "reason": "Remote communication plus borrowed senses is a bound effect application; ordinary mental communication remains Telepathy.",
      "targetId": "semantic-communication · sensory-change",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "semantic-communication",
        "sensory-change"
      ]
    },
    {
      "id": "D&D skills:shared/cross-domain-skills/versatile-merc",
      "sourceId": "shared/cross-domain-skills/versatile-merc",
      "title": "Versatile Merc",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Versatile Merc",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:zhentarim-tactics",
      "summary": "After a long rest, gain Expertise in one skill in which you have proficiency until the next long rest.",
      "reason": "Temporary Expertise is a source check modifier; it does not create or advance a Ninefold skill.",
      "targetId": "check-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/knowledge-and-performance/warders-intuition",
      "sourceId": "mind/knowledge-and-performance/warders-intuition",
      "title": "Warder's Intuition",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Warder's Intuition",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-warding",
      "summary": "Add a small bonus die to Investigation checks and checks using Thieves' Tools.",
      "reason": "A bonus spanning Investigation and tool use modifies checks; Security and Investigation already cover the training.",
      "targetId": "check-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/knowledge-and-performance/wild-intuition",
      "sourceId": "mind/knowledge-and-performance/wild-intuition",
      "title": "Wild Intuition",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Wild Intuition",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-handling",
      "summary": "Add a small bonus die to Intelligence-based nature and Wisdom-based animal handling checks.",
      "reason": "A shared bonus to Nature and Handling is a check modifier, not an additional proficiency.",
      "targetId": "check-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/knowledge-and-performance/windwrights-intuition",
      "sourceId": "mind/knowledge-and-performance/windwrights-intuition",
      "title": "Windwright's Intuition",
      "reviewState": "import-review",
      "disposition": "redirect_effect_mechanic",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Windwright's Intuition",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-storm",
      "summary": "Add a small bonus die to Acrobatics and Navigator's Tools checks.",
      "reason": "A shared bonus to Acrobatics and Navigation is a check modifier; both approved skills remain separate.",
      "targetId": "check-modifier",
      "targetTitle": "Effect Mechanics",
      "targetType": "effect-mechanic",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/additional-attack",
      "sourceId": "embodiment/combat/additional-attack",
      "title": "Additional Attack",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Additional Attack",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "action-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/mobility/adroit-escape",
      "sourceId": "embodiment/mobility/adroit-escape",
      "title": "Adroit Escape",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Adroit Escape",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:vampire-hunter",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/mobility/agile-movement",
      "sourceId": "embodiment/mobility/agile-movement",
      "title": "Agile Movement",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Agile Movement",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:speedy",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/armor-defense-bonus",
      "sourceId": "embodiment/defense-and-resilience/armor-defense-bonus",
      "title": "Armor Defense Bonus",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Armor Defense Bonus",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:defense",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/attack-grappled-target",
      "sourceId": "embodiment/combat/attack-grappled-target",
      "title": "Attack Grappled Target",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Attack Grappled Target",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:grappler",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/augmented-health",
      "sourceId": "embodiment/defense-and-resilience/augmented-health",
      "title": "Augmented Health",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Augmented Health",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-bountiful-health",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/mobility/beast-form-repertoire",
      "sourceId": "embodiment/mobility/beast-form-repertoire",
      "title": "Beast Form Repertoire",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Beast Form Repertoire",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "effect-invocation"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/mobility/beast-transformation",
      "sourceId": "embodiment/mobility/beast-transformation",
      "title": "Beast Transformation",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Beast Transformation",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "transformation"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/blazing-strike",
      "sourceId": "embodiment/defense-and-resilience/blazing-strike",
      "title": "Blazing Strike",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Blazing Strike",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-blazing-dawn",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "attribute-set"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/bloodied-storm-immunity",
      "sourceId": "embodiment/defense-and-resilience/bloodied-storm-immunity",
      "title": "Bloodied Storm Immunity",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Bloodied Storm Immunity",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-the-furious-storm",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "effect-suppression"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/bludgeoning-push",
      "sourceId": "embodiment/combat/bludgeoning-push",
      "title": "Bludgeoning Push",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Bludgeoning Push",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:crusher",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "forced-movement"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/bonus-unarmed-strike",
      "sourceId": "embodiment/combat/bonus-unarmed-strike",
      "title": "Bonus Unarmed Strike",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Bonus Unarmed Strike",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "action-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/brutal-hamstring",
      "sourceId": "embodiment/combat/brutal-hamstring",
      "title": "Brutal Hamstring",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Brutal Hamstring",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "mobility-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/brutal-push",
      "sourceId": "embodiment/combat/brutal-push",
      "title": "Brutal Push",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Brutal Push",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "forced-movement",
        "mobility-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/brutal-strike",
      "sourceId": "embodiment/combat/brutal-strike",
      "title": "Brutal Strike",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Brutal Strike",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier",
        "damage"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/buffering-strike",
      "sourceId": "embodiment/combat/buffering-strike",
      "title": "Buffering Strike",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Buffering Strike",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:tactical-combatant",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/burst-action",
      "sourceId": "embodiment/combat/burst-action",
      "title": "Burst Action",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Burst Action",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "resource-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/burst-action-reserve",
      "sourceId": "embodiment/combat/burst-action-reserve",
      "title": "Burst Action Reserve",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Burst Action Reserve",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/bypass-cover",
      "sourceId": "embodiment/combat/bypass-cover",
      "title": "Bypass Cover",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Bypass Cover",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:sharpshooter",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/charge-damage",
      "sourceId": "embodiment/combat/charge-damage",
      "title": "Charge Damage",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Charge Damage",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:charger",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/charge-push",
      "sourceId": "embodiment/combat/charge-push",
      "title": "Charge Push",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Charge Push",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:charger",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "forced-movement"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/close-quarters-crossbow",
      "sourceId": "embodiment/combat/close-quarters-crossbow",
      "title": "Close-Quarters Crossbow",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Close-Quarters Crossbow",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:crossbow-expert",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/close-quarters-ranged-attack",
      "sourceId": "embodiment/combat/close-quarters-ranged-attack",
      "title": "Close-Quarters Ranged Attack",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Close-Quarters Ranged Attack",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:sharpshooter",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/combined-cunning-strikes",
      "sourceId": "embodiment/combat/combined-cunning-strikes",
      "title": "Combined Cunning Strikes",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Combined Cunning Strikes",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "effect-invocation"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/concentration-breaker",
      "sourceId": "embodiment/combat/concentration-breaker",
      "title": "Concentration Breaker",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Concentration Breaker",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mage-slayer",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/constitution-surge",
      "sourceId": "embodiment/defense-and-resilience/constitution-surge",
      "title": "Constitution Surge",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Constitution Surge",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:transmuted-anatomy",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/coordinated-pack-bonus",
      "sourceId": "embodiment/combat/coordinated-pack-bonus",
      "title": "Coordinated Pack Bonus",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Coordinated Pack Bonus",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:pack-fighting",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/melee-weapons/slashing-weapons/crippling-critical",
      "sourceId": "embodiment/melee-weapons/slashing-weapons/crippling-critical",
      "title": "Crippling Critical",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Crippling Critical",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:slasher",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier",
        "critical-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/critical-opening",
      "sourceId": "embodiment/combat/critical-opening",
      "title": "Critical Opening",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Critical Opening",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:crusher",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier",
        "critical-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/crossbow-loading",
      "sourceId": "embodiment/combat/crossbow-loading",
      "title": "Crossbow Loading",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Crossbow Loading",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:crossbow-expert",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "task-enablement"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/crossbow-offhand-damage",
      "sourceId": "embodiment/combat/crossbow-offhand-damage",
      "title": "Crossbow Offhand Damage",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Crossbow Offhand Damage",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:crossbow-expert",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/mobility/cunning-action",
      "sourceId": "embodiment/mobility/cunning-action",
      "title": "Cunning Action",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Cunning Action",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/cunning-daze",
      "sourceId": "embodiment/combat/cunning-daze",
      "title": "Cunning Daze",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Cunning Daze",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/cunning-knockout",
      "sourceId": "embodiment/combat/cunning-knockout",
      "title": "Cunning Knockout",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Cunning Knockout",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/cunning-obscure",
      "sourceId": "embodiment/combat/cunning-obscure",
      "title": "Cunning Obscure",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Cunning Obscure",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/cunning-poison",
      "sourceId": "embodiment/combat/cunning-poison",
      "title": "Cunning Poison",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Cunning Poison",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/cunning-strike-resource",
      "sourceId": "embodiment/combat/cunning-strike-resource",
      "title": "Cunning Strike Resource",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Cunning Strike Resource",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/cunning-trip",
      "sourceId": "embodiment/combat/cunning-trip",
      "title": "Cunning Trip",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Cunning Trip",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/cunning-withdraw",
      "sourceId": "embodiment/combat/cunning-withdraw",
      "title": "Cunning Withdraw",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Cunning Withdraw",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/damage-evasion",
      "sourceId": "embodiment/defense-and-resilience/damage-evasion",
      "title": "Damage Evasion",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Damage Evasion",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/damage-type-substitution",
      "sourceId": "embodiment/combat/damage-type-substitution",
      "title": "Damage Type Substitution",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Damage Type Substitution",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "attribute-set"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/mobility/dancing-silhouette",
      "sourceId": "embodiment/mobility/dancing-silhouette",
      "title": "Dancing Silhouette",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Dancing Silhouette",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-looming-shadows",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "action-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/mobility/dash-through-difficult-terrain",
      "sourceId": "embodiment/mobility/dash-through-difficult-terrain",
      "title": "Dash Through Difficult Terrain",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Dash Through Difficult Terrain",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:speedy",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "mobility-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/death-saving-resilience",
      "sourceId": "embodiment/defense-and-resilience/death-saving-resilience",
      "title": "Death-Saving Resilience",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Death-Saving Resilience",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:durable",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/defense-of-body-and-mind",
      "sourceId": "embodiment/defense-and-resilience/defense-of-body-and-mind",
      "title": "Defense of Body and Mind",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Defense of Body and Mind",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-desperate-resilience",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/deflect-attack",
      "sourceId": "embodiment/defense-and-resilience/deflect-attack",
      "title": "Deflect Attack",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Deflect Attack",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/deflect-energy",
      "sourceId": "embodiment/defense-and-resilience/deflect-energy",
      "title": "Deflect Energy",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Deflect Energy",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/dexterous-attacks",
      "sourceId": "embodiment/combat/dexterous-attacks",
      "title": "Dexterous Attacks",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Dexterous Attacks",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/dexterous-medium-armor",
      "sourceId": "embodiment/defense-and-resilience/dexterous-medium-armor",
      "title": "Dexterous Medium Armor",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Dexterous Medium Armor",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:medium-armor-master",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/domino-strike",
      "sourceId": "embodiment/combat/domino-strike",
      "title": "Domino Strike",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Domino Strike",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:shifting-combatant",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "damage",
        "forced-movement"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/elusive-defense",
      "sourceId": "embodiment/defense-and-resilience/elusive-defense",
      "title": "Elusive Defense",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Elusive Defense",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/energy-redirection",
      "sourceId": "embodiment/defense-and-resilience/energy-redirection",
      "title": "Energy Redirection",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Energy Redirection",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-energy-resistance",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "damage",
        "defense-modifier",
        "target-scope-extension"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/enhanced-dual-wielding",
      "sourceId": "embodiment/combat/enhanced-dual-wielding",
      "title": "Enhanced Dual Wielding",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Enhanced Dual Wielding",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:dual-wielder",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "action-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/enhanced-unarmed-damage",
      "sourceId": "embodiment/combat/enhanced-unarmed-damage",
      "title": "Enhanced Unarmed Damage",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Enhanced Unarmed Damage",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:unarmed-fighting",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/enhanced-unarmed-strike",
      "sourceId": "embodiment/combat/enhanced-unarmed-strike",
      "title": "Enhanced Unarmed Strike",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Enhanced Unarmed Strike",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:tavern-brawler",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/mobility/escape-artist",
      "sourceId": "embodiment/mobility/escape-artist",
      "title": "Escape Artist",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Escape Artist",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-speed",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "condition-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/exploit-opening",
      "sourceId": "embodiment/combat/exploit-opening",
      "title": "Exploit Opening",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Exploit Opening",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:zhentarim-ruffian",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/mobility/faerie-trod-trotter",
      "sourceId": "embodiment/mobility/faerie-trod-trotter",
      "title": "Faerie Trod Trotter",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Faerie Trod Trotter",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:fairy-trickster",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "mobility-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/fast-wrestler",
      "sourceId": "embodiment/combat/fast-wrestler",
      "title": "Fast Wrestler",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Fast Wrestler",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:grappler",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "mobility-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/mobility/fearless-leap",
      "sourceId": "embodiment/mobility/fearless-leap",
      "title": "Fearless Leap",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Fearless Leap",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:shifting-combatant",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/fight-while-prone",
      "sourceId": "embodiment/combat/fight-while-prone",
      "title": "Fight While Prone",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Fight While Prone",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:prone-fighting",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/finesse-parry",
      "sourceId": "embodiment/combat/finesse-parry",
      "title": "Finesse Parry",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Finesse Parry",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:defensive-duelist",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/flexible-weapon-mastery",
      "sourceId": "embodiment/combat/flexible-weapon-mastery",
      "title": "Flexible Weapon Mastery",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Flexible Weapon Mastery",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "effect-invocation"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/flurry-of-blows",
      "sourceId": "embodiment/combat/flurry-of-blows",
      "title": "Flurry Of Blows",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Flurry Of Blows",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "resource-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/focus-reserve",
      "sourceId": "embodiment/combat/focus-reserve",
      "title": "Focus Reserve",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Focus Reserve",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/fortified-recovery",
      "sourceId": "embodiment/defense-and-resilience/fortified-recovery",
      "title": "Fortified Recovery",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Fortified Recovery",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-fortitude",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "recovery"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/mobility/gaseous-mobility",
      "sourceId": "embodiment/mobility/gaseous-mobility",
      "title": "Gaseous Mobility",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Gaseous Mobility",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-misty-escape",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "mobility-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/grapple-crush",
      "sourceId": "embodiment/combat/grapple-crush",
      "title": "Grapple Crush",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Grapple Crush",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:unarmed-fighting",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/guardian-attack",
      "sourceId": "embodiment/combat/guardian-attack",
      "title": "Guardian Attack",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Guardian Attack",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:sentinel",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "action-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/mobility/halt",
      "sourceId": "embodiment/mobility/halt",
      "title": "Halt",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Halt",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:sentinel",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "mobility-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/melee-weapons/slashing-weapons/hamstring-strike",
      "sourceId": "embodiment/melee-weapons/slashing-weapons/hamstring-strike",
      "title": "Hamstring Strike",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Hamstring Strike",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:slasher",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "mobility-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/mobility/hardy-transformation",
      "sourceId": "embodiment/mobility/hardy-transformation",
      "title": "Hardy Transformation",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Hardy Transformation",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-fluid-forms",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/headlock",
      "sourceId": "embodiment/combat/headlock",
      "title": "Headlock",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Headlock",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:street-justice",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/heavy-armor-damage-reduction",
      "sourceId": "embodiment/defense-and-resilience/heavy-armor-damage-reduction",
      "title": "Heavy Armor Damage Reduction",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Heavy Armor Damage Reduction",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:heavy-armor-master",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/heavy-weapon-mastery",
      "sourceId": "embodiment/combat/heavy-weapon-mastery",
      "title": "Heavy Weapon Mastery",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Heavy Weapon Mastery",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:great-weapon-master",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/heightened-focus",
      "sourceId": "embodiment/combat/heightened-focus",
      "title": "Heightened Focus",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Heightened Focus",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "resource-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/hew",
      "sourceId": "embodiment/combat/hew",
      "title": "Hew",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Hew",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:great-weapon-master",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "action-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/mobility/improved-dash",
      "sourceId": "embodiment/mobility/improved-dash",
      "title": "Improved Dash",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Improved Dash",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:charger",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "mobility-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/improved-mounted-handling",
      "sourceId": "embodiment/combat/improved-mounted-handling",
      "title": "Improved Mounted Handling",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Improved Mounted Handling",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:greater-mark-of-handling",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "action-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/improved-quarry-damage",
      "sourceId": "embodiment/combat/improved-quarry-damage",
      "title": "Improved Quarry Damage",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Improved Quarry Damage",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/improved-vigilant-guardian",
      "sourceId": "embodiment/defense-and-resilience/improved-vigilant-guardian",
      "title": "Improved Vigilant Guardian",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Improved Vigilant Guardian",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:greater-mark-of-sentinel",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "action-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/improved-warding",
      "sourceId": "embodiment/defense-and-resilience/improved-warding",
      "title": "Improved Warding",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Improved Warding",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:greater-mark-of-warding",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/inevitable-betrayal",
      "sourceId": "embodiment/combat/inevitable-betrayal",
      "title": "Inevitable Betrayal",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Inevitable Betrayal",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:treacherous-allure",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/initiative-full-recovery",
      "sourceId": "embodiment/combat/initiative-full-recovery",
      "title": "Initiative Full Recovery",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Initiative Full Recovery",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/mobility/initiative-transformation-recovery",
      "sourceId": "embodiment/mobility/initiative-transformation-recovery",
      "title": "Initiative Transformation Recovery",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Initiative Transformation Recovery",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/intercept-ally-damage",
      "sourceId": "embodiment/defense-and-resilience/intercept-ally-damage",
      "title": "Intercept Ally Damage",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Intercept Ally Damage",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:interception",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "defense-modifier",
        "target-scope-extension"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/interpose-shield",
      "sourceId": "embodiment/defense-and-resilience/interpose-shield",
      "title": "Interpose Shield",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Interpose Shield",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:shield-master",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/killers-fortune",
      "sourceId": "embodiment/combat/killers-fortune",
      "title": "Killer's Fortune",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Killer's Fortune",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-bloodshed",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/last-stand",
      "sourceId": "embodiment/defense-and-resilience/last-stand",
      "title": "Last Stand",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Last Stand",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-recovery",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "recovery"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/leap-aside",
      "sourceId": "embodiment/combat/leap-aside",
      "title": "Leap Aside",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Leap Aside",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mounted-combatant",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/long-range-shooting",
      "sourceId": "embodiment/combat/long-range-shooting",
      "title": "Long-Range Shooting",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Long-Range Shooting",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:sharpshooter",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/magic-absorption",
      "sourceId": "embodiment/defense-and-resilience/magic-absorption",
      "title": "Magic Absorption",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Magic Absorption",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:spellfire-spark",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/marked-target-accuracy",
      "sourceId": "embodiment/combat/marked-target-accuracy",
      "title": "Marked Target Accuracy",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Marked Target Accuracy",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/martial-arts-die",
      "sourceId": "embodiment/combat/martial-arts-die",
      "title": "Martial Arts Die",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Martial Arts Die",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/minimum-focus-on-initiative",
      "sourceId": "embodiment/combat/minimum-focus-on-initiative",
      "title": "Minimum Focus On Initiative",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Minimum Focus On Initiative",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/mobility/misty-regeneration",
      "sourceId": "embodiment/mobility/misty-regeneration",
      "title": "Misty Regeneration",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Misty Regeneration",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-misty-escape",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "recovery"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/embodiment-skills/misty-survival",
      "sourceId": "embodiment/embodiment-skills/misty-survival",
      "title": "Misty Survival",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Misty Survival",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-misty-escape",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "recovery",
        "transformation"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/mounted-strike",
      "sourceId": "embodiment/combat/mounted-strike",
      "title": "Mounted Strike",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Mounted Strike",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mounted-combatant",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/mobility/natures-veil",
      "sourceId": "embodiment/mobility/natures-veil",
      "title": "Natures Veil",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Natures Veil",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "sensory-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/necrotic-ward",
      "sourceId": "embodiment/defense-and-resilience/necrotic-ward",
      "title": "Necrotic Ward",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Necrotic Ward",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:vampire-hunter",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "defense-modifier",
        "resource-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/offhand-damage-modifier",
      "sourceId": "embodiment/combat/offhand-damage-modifier",
      "title": "Offhand Damage Modifier",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Offhand Damage Modifier",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:two-weapon-fighting",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/one-handed-weapon-damage",
      "sourceId": "embodiment/combat/one-handed-weapon-damage",
      "title": "One-Handed Weapon Damage",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "One-Handed Weapon Damage",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:dueling",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/overwhelming-strike",
      "sourceId": "embodiment/combat/overwhelming-strike",
      "title": "Overwhelming Strike",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Overwhelming Strike",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-irresistible-offense",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/pack-attack-bonus",
      "sourceId": "embodiment/combat/pack-attack-bonus",
      "title": "Pack Attack Bonus",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Pack Attack Bonus",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:pack-fighting",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/patient-defense",
      "sourceId": "embodiment/defense-and-resilience/patient-defense",
      "title": "Patient Defense",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Patient Defense",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/peerless-aim",
      "sourceId": "embodiment/combat/peerless-aim",
      "title": "Peerless Aim",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Peerless Aim",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-combat-prowess",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/persistent-rage",
      "sourceId": "embodiment/combat/persistent-rage",
      "title": "Persistent Rage",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Persistent Rage",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "resource-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/physical-damage-resistance",
      "sourceId": "embodiment/defense-and-resilience/physical-damage-resistance",
      "title": "Physical Damage Resistance",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Physical Damage Resistance",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/physical-resistance-bypass",
      "sourceId": "embodiment/defense-and-resilience/physical-resistance-bypass",
      "title": "Physical Resistance Bypass",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Physical Resistance Bypass",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-irresistible-offense",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/piercing-critical",
      "sourceId": "embodiment/combat/piercing-critical",
      "title": "Piercing Critical",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Piercing Critical",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:piercer",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/poisoned-weapon-effect",
      "sourceId": "embodiment/combat/poisoned-weapon-effect",
      "title": "Poisoned Weapon Effect",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Poisoned Weapon Effect",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:poisoner",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/pole-strike",
      "sourceId": "embodiment/combat/pole-strike",
      "title": "Pole Strike",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Pole Strike",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:polearm-master",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "action-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/embodiment-skills/potent-poison",
      "sourceId": "embodiment/embodiment-skills/potent-poison",
      "title": "Potent Poison",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Potent Poison",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:poisoner",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/power-from-pain",
      "sourceId": "embodiment/combat/power-from-pain",
      "title": "Power from Pain",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Power from Pain",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-bloodshed",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/powerful-recovery",
      "sourceId": "embodiment/defense-and-resilience/powerful-recovery",
      "title": "Powerful Recovery",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Powerful Recovery",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:bloodlust",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "roll-floor"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/primal-strike",
      "sourceId": "embodiment/combat/primal-strike",
      "title": "Primal Strike",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Primal Strike",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/punch-and-grab",
      "sourceId": "embodiment/combat/punch-and-grab",
      "title": "Punch and Grab",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Punch and Grab",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:grappler",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/puncture",
      "sourceId": "embodiment/combat/puncture",
      "title": "Puncture",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Puncture",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:piercer",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/mobility/quick-dodge",
      "sourceId": "embodiment/mobility/quick-dodge",
      "title": "Quick Dodge",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Quick Dodge",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:arcane-infiltrator",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "action-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/quick-draw",
      "sourceId": "embodiment/combat/quick-draw",
      "title": "Quick Draw",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Quick Draw",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:dual-wielder",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "action-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/mobility/quick-recovery-prone",
      "sourceId": "embodiment/mobility/quick-recovery-prone",
      "title": "Quick Recovery from Prone",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Quick Recovery from Prone",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:athlete",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "action-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/radiant-immunity",
      "sourceId": "embodiment/defense-and-resilience/radiant-immunity",
      "title": "Radiant Immunity",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Radiant Immunity",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-blazing-dawn",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "effect-negation"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/radiant-strikes",
      "sourceId": "embodiment/combat/radiant-strikes",
      "title": "Radiant Strikes",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Radiant Strikes",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/rage-damage",
      "sourceId": "embodiment/combat/rage-damage",
      "title": "Rage Damage",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Rage Damage",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/mobility/rage-entry-movement",
      "sourceId": "embodiment/mobility/rage-entry-movement",
      "title": "Rage Entry Movement",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Rage Entry Movement",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/rage-reserve",
      "sourceId": "embodiment/combat/rage-reserve",
      "title": "Rage Reserve",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Rage Reserve",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/rage-state",
      "sourceId": "embodiment/combat/rage-state",
      "title": "Rage State",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Rage State",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/rapid-self-recovery",
      "sourceId": "embodiment/defense-and-resilience/rapid-self-recovery",
      "title": "Rapid Self-Recovery",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Rapid Self-Recovery",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "recovery",
        "resource-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/embodiment-skills/reactive-strike",
      "sourceId": "embodiment/embodiment-skills/reactive-strike",
      "title": "Reactive Strike",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Reactive Strike",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:polearm-master",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "action-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/reassert-honor",
      "sourceId": "embodiment/combat/reassert-honor",
      "title": "Reassert Honor",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Reassert Honor",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:lords-alliance-agent",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/reckless-accuracy",
      "sourceId": "embodiment/combat/reckless-accuracy",
      "title": "Reckless Accuracy",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Reckless Accuracy",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier",
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/reckless-exposure",
      "sourceId": "embodiment/defense-and-resilience/reckless-exposure",
      "title": "Reckless Exposure",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Reckless Exposure",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/recover-vitality",
      "sourceId": "embodiment/defense-and-resilience/recover-vitality",
      "title": "Recover Vitality",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Recover Vitality",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-recovery",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "recovery",
        "resource-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/mobility/recovery-movement",
      "sourceId": "embodiment/mobility/recovery-movement",
      "title": "Recovery Movement",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Recovery Movement",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "mobility-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/recovery-reserve",
      "sourceId": "embodiment/defense-and-resilience/recovery-reserve",
      "title": "Recovery Reserve",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Recovery Reserve",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/recovery-reserve-recharge",
      "sourceId": "embodiment/defense-and-resilience/recovery-reserve-recharge",
      "title": "Recovery Reserve Recharge",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Recovery Reserve Recharge",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/redirected-force",
      "sourceId": "embodiment/combat/redirected-force",
      "title": "Redirected Force",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Redirected Force",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "target-scope-extension"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/relentless-survival",
      "sourceId": "embodiment/defense-and-resilience/relentless-survival",
      "title": "Relentless Survival",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Relentless Survival",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "recovery"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/resist-prone-attacks",
      "sourceId": "embodiment/combat/resist-prone-attacks",
      "title": "Resist Prone Attacks",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Resist Prone Attacks",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:prone-fighting",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/resistance-reconfiguration",
      "sourceId": "embodiment/defense-and-resilience/resistance-reconfiguration",
      "title": "Resistance Reconfiguration",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Resistance Reconfiguration",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-energy-resistance",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "attribute-set"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/rested-exhaustion-recovery",
      "sourceId": "embodiment/defense-and-resilience/rested-exhaustion-recovery",
      "title": "Rested Exhaustion Recovery",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Rested Exhaustion Recovery",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/retaliate",
      "sourceId": "embodiment/combat/retaliate",
      "title": "Retaliate",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Retaliate",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:zhentarim-tactics",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "action-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/mobility/roving-movement",
      "sourceId": "embodiment/mobility/roving-movement",
      "title": "Roving Movement",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Roving Movement",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "mobility-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/mobility/safe-recovery-movement",
      "sourceId": "embodiment/mobility/safe-recovery-movement",
      "title": "Safe Recovery Movement",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Safe Recovery Movement",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/sanguine-feast",
      "sourceId": "embodiment/defense-and-resilience/sanguine-feast",
      "title": "Sanguine Feast",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Sanguine Feast",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:bloodlust",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "recovery",
        "resource-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/savage-damage-choice",
      "sourceId": "embodiment/combat/savage-damage-choice",
      "title": "Savage Damage Choice",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Savage Damage Choice",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:savage-attacker",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/shadowy-form",
      "sourceId": "embodiment/defense-and-resilience/shadowy-form",
      "title": "Shadowy Form",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Shadowy Form",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-the-night-spirit",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/shadowy-stretch",
      "sourceId": "embodiment/combat/shadowy-stretch",
      "title": "Shadowy Stretch",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Shadowy Stretch",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-looming-shadows",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "target-scope-extension"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/embodiment-skills/shape-shift-resistance",
      "sourceId": "embodiment/embodiment-skills/shape-shift-resistance",
      "title": "Shape-Shift Resistance",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Shape-Shift Resistance",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:transmuted-anatomy",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/mobility/shapechanger",
      "sourceId": "embodiment/mobility/shapechanger",
      "title": "Shapechanger",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Shapechanger",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-fluid-forms",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "transformation"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/shield-bash-knockdown",
      "sourceId": "embodiment/defense-and-resilience/shield-bash-knockdown",
      "title": "Shield Bash Knockdown",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Shield Bash Knockdown",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:shield-master",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/shield-bash-push",
      "sourceId": "embodiment/defense-and-resilience/shield-bash-push",
      "title": "Shield Bash Push",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Shield Bash Push",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:shield-master",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "forced-movement"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/shield-interposition",
      "sourceId": "embodiment/defense-and-resilience/shield-interposition",
      "title": "Shield Interposition",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Shield Interposition",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:protection",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/mobility/short-run-jump",
      "sourceId": "embodiment/mobility/short-run-jump",
      "title": "Short-Run Jump",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Short-Run Jump",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:athlete",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "mobility-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/slow-fall",
      "sourceId": "embodiment/defense-and-resilience/slow-fall",
      "title": "Slow Fall",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Slow Fall",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/sneak-attack",
      "sourceId": "embodiment/combat/sneak-attack",
      "title": "Sneak Attack",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Sneak Attack",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/speedy-recovery",
      "sourceId": "embodiment/defense-and-resilience/speedy-recovery",
      "title": "Speedy Recovery",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Speedy Recovery",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:durable",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "recovery"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/staggering-blow",
      "sourceId": "embodiment/combat/staggering-blow",
      "title": "Staggering Blow",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Staggering Blow",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "check-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/embodiment-skills/stand-as-one",
      "sourceId": "embodiment/embodiment-skills/stand-as-one",
      "title": "Stand as One",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Stand as One",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:tyro-of-the-gauntlet",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "effect-negation"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/steady-aim",
      "sourceId": "embodiment/combat/steady-aim",
      "title": "Steady Aim",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Steady Aim",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/mobility/step-of-the-wind",
      "sourceId": "embodiment/mobility/step-of-the-wind",
      "title": "Step Of The Wind",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Step Of The Wind",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "mobility-change",
        "resource-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/mobility/storm-flight",
      "sourceId": "embodiment/mobility/storm-flight",
      "title": "Storm Flight",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Storm Flight",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:greater-mark-of-storm",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "mobility-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/embodiment-skills/strength-check-advantage",
      "sourceId": "embodiment/embodiment-skills/strength-check-advantage",
      "title": "Strength Check Advantage",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Strength Check Advantage",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/embodiment-skills/strength-result-floor",
      "sourceId": "embodiment/embodiment-skills/strength-result-floor",
      "title": "Strength Result Floor",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Strength Result Floor",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "roll-floor"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/embodiment-skills/stronger-together",
      "sourceId": "embodiment/embodiment-skills/stronger-together",
      "title": "Stronger Together",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Stronger Together",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:order-s-resilience",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "defense-modifier",
        "effect-suppression",
        "target-scope-extension"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/studied-opponent",
      "sourceId": "embodiment/combat/studied-opponent",
      "title": "Studied Opponent",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Studied Opponent",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/stunning-strike",
      "sourceId": "embodiment/combat/stunning-strike",
      "title": "Stunning Strike",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Stunning Strike",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/embodiment-skills/sturdy-knot",
      "sourceId": "embodiment/embodiment-skills/sturdy-knot",
      "title": "Sturdy Knot",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Sturdy Knot",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:street-justice",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/suns-healing",
      "sourceId": "embodiment/defense-and-resilience/suns-healing",
      "title": "Sun's Healing",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Sun's Healing",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:light-bringer",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "recovery"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/sundering-blow",
      "sourceId": "embodiment/combat/sundering-blow",
      "title": "Sundering Blow",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Sundering Blow",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/superior-recuperation",
      "sourceId": "embodiment/defense-and-resilience/superior-recuperation",
      "title": "Superior Recuperation",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Superior Recuperation",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-bountiful-health",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "roll-floor"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/superior-resistance",
      "sourceId": "embodiment/defense-and-resilience/superior-resistance",
      "title": "Superior Resistance",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Superior Resistance",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "defense-modifier",
        "resource-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/sustained-shield-cover",
      "sourceId": "embodiment/defense-and-resilience/sustained-shield-cover",
      "title": "Sustained Shield Cover",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Sustained Shield Cover",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:protection",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "defense-modifier",
        "target-scope-extension"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/embodiment-skills/tag-team",
      "sourceId": "embodiment/embodiment-skills/tag-team",
      "title": "Tag Team",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Tag Team",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:emerald-enclave-fledgling",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "spatial-relocation"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/thrown-weapon-damage",
      "sourceId": "embodiment/combat/thrown-weapon-damage",
      "title": "Thrown Weapon Damage",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Thrown Weapon Damage",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:thrown-weapon-fighting",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/thrown-weapon-long-shots",
      "sourceId": "embodiment/combat/thrown-weapon-long-shots",
      "title": "Thrown Weapon Long Shots",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Thrown Weapon Long Shots",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:bomber",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/mobility/timely-retreat",
      "sourceId": "embodiment/mobility/timely-retreat",
      "title": "Timely Retreat",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Timely Retreat",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:vampire-s-plaything",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "mobility-change",
        "resource-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/tireless-buffer",
      "sourceId": "embodiment/defense-and-resilience/tireless-buffer",
      "title": "Tireless Buffer",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Tireless Buffer",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/toughened-flesh",
      "sourceId": "embodiment/defense-and-resilience/toughened-flesh",
      "title": "Toughened Flesh",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Toughened Flesh",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:delicious-pain",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/mobility/transformation-buffer",
      "sourceId": "embodiment/mobility/transformation-buffer",
      "title": "Transformation Buffer",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Transformation Buffer",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-fluid-forms",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/two-handed-damage-floor",
      "sourceId": "embodiment/combat/two-handed-damage-floor",
      "title": "Two-Handed Damage Floor",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Two-Handed Damage Floor",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:great-weapon-fighting",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "roll-floor"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/unarmed-damage-reroll",
      "sourceId": "embodiment/combat/unarmed-damage-reroll",
      "title": "Unarmed Damage Reroll",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Unarmed Damage Reroll",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:tavern-brawler",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/unarmed-push",
      "sourceId": "embodiment/combat/unarmed-push",
      "title": "Unarmed Push",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Unarmed Push",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:tavern-brawler",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "forced-movement"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/unarmored-defense",
      "sourceId": "embodiment/defense-and-resilience/unarmored-defense",
      "title": "Unarmored Defense",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Unarmored Defense",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/mobility/unarmored-movement",
      "sourceId": "embodiment/mobility/unarmored-movement",
      "title": "Unarmored Movement",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Unarmored Movement",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "mobility-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/uncanny-dodge",
      "sourceId": "embodiment/defense-and-resilience/uncanny-dodge",
      "title": "Uncanny Dodge",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Uncanny Dodge",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/veer",
      "sourceId": "embodiment/combat/veer",
      "title": "Veer",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Veer",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mounted-combatant",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "target-scope-extension"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/vigilant",
      "sourceId": "embodiment/defense-and-resilience/vigilant",
      "title": "Vigilant",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Vigilant",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:tyro-of-the-gauntlet",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/vigilant-guardian",
      "sourceId": "embodiment/defense-and-resilience/vigilant-guardian",
      "title": "Vigilant Guardian",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Vigilant Guardian",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-sentinel",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "spatial-relocation",
        "target-scope-extension"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/mobility/wild-shape-reserve",
      "sourceId": "embodiment/mobility/wild-shape-reserve",
      "title": "Wild Shape Reserve",
      "reviewState": "import-review",
      "disposition": "redirect-effect-mechanic",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Wild Shape Reserve",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source is a learned action, trigger, rider, state, or resolution clause rather than installed anatomy or hardware. Its reusable outcome belongs to the named Effect Mechanics; a future Skill or Item must supply delivery, cost, and timing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "effect-mechanic-reference",
      "category": "",
      "group": "",
      "effectMechanics": [
        "resource-change"
      ]
    }
  ]
}
