{
  "schemaVersion": 1,
  "recordType": "ninefold.items-review-index",
  "description": "Audit-only terminal import decisions. These records are not playable canonical compendium entries.",
  "counts": {
    "import-review": 1793,
    "pruned": 2506
  },
  "records": [
    {
      "id": "Cyberpunk items:2077-achilles-x-mod2",
      "sourceId": "2077-achilles-x-mod2",
      "title": "Achilles x-MOD2",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Achilles x-MOD2",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3109/achilles-x-mod2",
      "summary": "Its 2-tick measured shot rolls one 3d6 physical hit using the final contested-roll hit percentage.",
      "reason": "The source changes modification capacity and handling only; those are rank or configuration differences, not a separate item mechanic.",
      "targetId": "2077-generic-precision-rifles",
      "targetTitle": "Precision Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/precision-rifles",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:adrenaline-booster",
      "sourceId": "adrenaline-booster",
      "title": "Adrenaline Booster",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Adrenaline Booster",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "After personally defeating an active hostile target, recover 1 Stamina, at most once per tick.",
      "reason": "It has the same defeat-triggered Stamina recovery rule as Combat Recovery Trigger; the chemical flavor is not a separate mechanic.",
      "targetId": "combat-recovery-trigger",
      "targetTitle": "Combat Recovery Trigger",
      "targetType": "cyberware",
      "category": "Circulatory Implant",
      "group": "embodiment/circulatory/recovery",
      "effectMechanics": [
        "recovery"
      ]
    },
    {
      "id": "Cyberpunk items:2077-agaou",
      "sourceId": "2077-agaou",
      "title": "Agaou",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Agaou",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3037/agaou",
      "summary": "Its 2-tick strike rolls one 2d6 physical hit using the final contested-roll hit percentage. A critical thrown hit deals 1d6 physical damage to every other target within 5 feet of the struck target.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "shockwave-throwing-axe",
      "targetTitle": "Shockwave Throwing Axe",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/axes",
      "effectMechanics": [
        "critical-change",
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "Cyberpunk items:2077-alabai",
      "sourceId": "2077-alabai",
      "title": "Alabai",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Alabai",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17020/alabai",
      "summary": "Its 2-tick spread rolls two independent 1d6 physical hits using the final contested-roll hit percentage. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "thermal-feedback-shotgun",
      "targetTitle": "Thermal Feedback Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:2077-ambition",
      "sourceId": "2077-ambition",
      "title": "Ambition",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Ambition",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17021/ambition",
      "summary": "Its 2-tick shot rolls one 2d6 physical hit using the final contested-roll hit percentage. A critical hit applies Blinded for 1 tick; a head hit against a Blinded target adds 1d6 damage.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "blinding-scope-pistol",
      "targetTitle": "Blinding Scope Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:2077-amnesty",
      "sourceId": "2077-amnesty",
      "title": "Amnesty",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Amnesty",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17022/amnesty",
      "summary": "Its 2-tick heavy shot rolls one 2d6 physical hit using the final contested-roll hit percentage. A head hit made in the same tick the weapon is drawn is critical.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "quickdraw-headshot-revolver",
      "targetTitle": "Quickdraw Headshot Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "critical-change",
        "damage",
        "trigger-binding"
      ]
    },
    {
      "id": "Cyberpunk items:2077-amstaff",
      "sourceId": "2077-amstaff",
      "title": "Amstaff",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Amstaff",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17023/amstaff",
      "summary": "Its 2-tick spread rolls two independent 1d6 physical hits using the final contested-roll hit percentage. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "momentum-penetrator-shotgun",
      "targetTitle": "Momentum Penetrator Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "damage",
        "defense-modifier",
        "mobility-change",
        "trigger-binding"
      ]
    },
    {
      "id": "Cyberpunk items:2077-apparition",
      "sourceId": "2077-apparition",
      "title": "Apparition",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Apparition",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1094/apparition",
      "summary": "Its 2-tick shot rolls one 2d6 physical hit using the final contested-roll hit percentage. At one-quarter Hit Points or less, attacks occupy 1 fewer tick; a charged shot adds 1 tick and one damage die.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "trauma-response-charged-pistol",
      "targetTitle": "Trauma-Response Charged Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "action-modifier",
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:arasaka-cyberdeck",
      "sourceId": "arasaka-cyberdeck",
      "title": "Arasaka Cyberdeck",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Arasaka Cyberdeck",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Permits remote Hacking actions through installed programs and stores four active program slots; covert programs cost 1 less compute, minimum 1.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "covert-intrusion-cyberdeck",
      "targetTitle": "Covert Intrusion Cyberdeck",
      "targetType": "cyberware",
      "category": "Neural Interface",
      "group": "embodiment/neural/network",
      "effectMechanics": [
        "resource-change",
        "storage-capacity",
        "task-enablement"
      ]
    },
    {
      "id": "Cyberpunk items:2077-archangel",
      "sourceId": "2077-archangel",
      "title": "Archangel",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Archangel",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1085/archangel",
      "summary": "Its 2-tick heavy shot rolls one 2d6 physical hit using the final contested-roll hit percentage. The third consecutive hit against one target applies Prone; a miss resets the count.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "rhythmic-knockdown-revolver",
      "targetTitle": "Rhythmic Knockdown Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "condition-change",
        "damage",
        "trigger-binding"
      ]
    },
    {
      "id": "Cyberpunk items:2077-asskick",
      "sourceId": "2077-asskick",
      "title": "AssKick",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "AssKick",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17545/asskick",
      "summary": "Consuming this item occupies 2 ticks. For 10 minutes, maximum Hit Points increase by one Hit Die, but stamina recovery requires 2 additional idle ticks.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "vitality-tradeoff-stimulant",
      "targetTitle": "Vitality Tradeoff Stimulant",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/boosters",
      "effectMechanics": [
        "action-modifier",
        "recovery",
        "resource-change"
      ]
    },
    {
      "id": "Cyberpunk items:2077-ba-xing-chong",
      "sourceId": "2077-ba-xing-chong",
      "title": "Ba Xing Chong",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Ba Xing Chong",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1077/ba-xing-chong",
      "summary": "Its 2-tick spread rolls two independent 1d6 physical hits using the final contested-roll hit percentage. A 2-tick attack deals 2d6 blast damage to up to three targets in a 10-foot zone; the user is also affected if inside it, and a low-Hit-Point critical applies Burning.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "multilock-rocket-shotgun",
      "targetTitle": "Multilock Rocket Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "Cyberpunk items:2077-baby-boomer",
      "sourceId": "2077-baby-boomer",
      "title": "Baby Boomer",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Baby Boomer",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17025/baby-boomer",
      "summary": "Its 2-tick heavy strike rolls one 2d6 physical hit using the final contested-roll hit percentage. Each consecutive attack in one declared combo widens the next attack’s critical range by 5%, to a maximum of 10%.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "combo-critical-greatclub",
      "targetTitle": "Combo-Critical Greatclub",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/two-handed-clubs",
      "effectMechanics": [
        "action-modifier",
        "critical-change",
        "damage",
        "trigger-binding"
      ]
    },
    {
      "id": "Cyberpunk items:2077-bald-eagle",
      "sourceId": "2077-bald-eagle",
      "title": "Bald Eagle",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Bald Eagle",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3142/bald-eagle",
      "summary": "Its 2-tick heavy shot rolls one 2d6 physical hit using the final contested-roll hit percentage. A hit against a movement-impaired limb adds 1d6 damage and returns one bonded thrown knife from that target to the user.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "crippling-retrieval-revolver",
      "targetTitle": "Crippling Retrieval Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "Cyberpunk items:ballistic-coprocessor",
      "sourceId": "ballistic-coprocessor",
      "title": "Ballistic Coprocessor",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Ballistic Coprocessor",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Enables calculated ricochet actions and grants +5% to their attack checks.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "ballistic-trajectory-processor",
      "targetTitle": "Ballistic Trajectory Processor",
      "targetType": "cyberware",
      "category": "Weapon Interface",
      "group": "embodiment/hands/ballistics",
      "effectMechanics": [
        "check-modifier",
        "task-enablement"
      ]
    },
    {
      "id": "Cyberpunk items:cyberware/monowire/barbed-line",
      "sourceId": "cyberware/monowire/barbed-line",
      "title": "Barbed Line",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Barbed Line",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
      "summary": "Occupies one compatible enhancement slot. On a critical wire hit, roll one additional eligible injury outcome before choosing the result.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "barbed-cutting-line",
      "targetTitle": "Barbed Cutting Line",
      "targetType": "embodiment-upgrade",
      "category": "Embodiment Module",
      "group": "embodiment/modules/wire",
      "effectMechanics": [
        "critical-change"
      ]
    },
    {
      "id": "Cyberpunk items:2077-baseball-bat-x-mod2",
      "sourceId": "2077-baseball-bat-x-mod2",
      "title": "Baseball Bat x-MOD2",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Baseball Bat x-MOD2",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3119/baseball-bat-x-mod2",
      "summary": "Its 2-tick heavy strike rolls one 2d6 physical hit using the final contested-roll hit percentage.",
      "reason": "The source changes modification capacity and handling only; those are rank or configuration differences, not a separate item mechanic.",
      "targetId": "2077-generic-two-handed-club",
      "targetTitle": "Two-Handed Club",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/two-handed-clubs",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:berserk",
      "sourceId": "berserk",
      "title": "Berserk",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Berserk",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Once per recovery cycle, activate for 5 ticks; gain +5% on physical attacks and defenses but cannot perform Hacking actions.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "combat-overdrive-controller",
      "targetTitle": "Combat Overdrive Controller",
      "targetType": "cyberware",
      "category": "Neural Interface",
      "group": "embodiment/neural/combat",
      "effectMechanics": [
        "action-modifier",
        "check-modifier",
        "defense-modifier"
      ]
    },
    {
      "id": "Cyberpunk items:2077-bfc-9000",
      "sourceId": "2077-bfc-9000",
      "title": "BFC 9000",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "BFC 9000",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3121/bfc-9000",
      "summary": "Its 2-tick strike rolls one 1d6 physical hit using the final contested-roll hit percentage. At full Stamina its critical range widens by 5%; a heavy attack adds 1 tick, extends reach by 5 feet, and adds one damage die.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "high-stamina-reach-club",
      "targetTitle": "High-Stamina Reach Club",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/one-handed-clubs",
      "effectMechanics": [
        "action-modifier",
        "critical-change",
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "Cyberpunk items:bioconductor",
      "sourceId": "bioconductor",
      "title": "Bioconductor",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Bioconductor",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Reduce the cooldown of compatible active embodiment items by 1 tick, minimum 1.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "upgrade-cooldown-regulator",
      "targetTitle": "Upgrade Cooldown Regulator",
      "targetType": "cyberware",
      "category": "Circulatory Implant",
      "group": "embodiment/circulatory/recovery",
      "effectMechanics": [
        "action-modifier"
      ]
    },
    {
      "id": "Cyberpunk items:biodyne-berserk",
      "sourceId": "biodyne-berserk",
      "title": "BioDyne Berserk",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "BioDyne Berserk",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Once per recovery cycle, activate for 5 ticks; gain +5% on physical attacks and defenses but cannot perform Hacking actions.",
      "reason": "Its balanced bonuses are the generic Combat Overdrive Controller function; source brand and rank do not justify a separate target.",
      "targetId": "combat-overdrive-controller",
      "targetTitle": "Combat Overdrive Controller",
      "targetType": "cyberware",
      "category": "Neural Interface",
      "group": "embodiment/neural/combat",
      "effectMechanics": [
        "action-modifier",
        "check-modifier",
        "defense-modifier"
      ]
    },
    {
      "id": "Cyberpunk items:biodyne-cyberdeck",
      "sourceId": "biodyne-cyberdeck",
      "title": "BioDyne Cyberdeck",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "BioDyne Cyberdeck",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Permits remote Hacking actions through installed programs and stores four active program slots; recover 1 hacking compute after 5 idle ticks.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "recovery-cyberdeck",
      "targetTitle": "Recovery Cyberdeck",
      "targetType": "cyberware",
      "category": "Neural Interface",
      "group": "embodiment/neural/network",
      "effectMechanics": [
        "recovery",
        "storage-capacity",
        "task-enablement"
      ]
    },
    {
      "id": "Cyberpunk items:biomonitor",
      "sourceId": "biomonitor",
      "title": "Biomonitor",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Biomonitor",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Once per recovery cycle, automatically invoke one compatible installed recovery item when Hit Points fall to one-quarter or less.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "trauma-monitor",
      "targetTitle": "Trauma Monitor",
      "targetType": "cyberware",
      "category": "Circulatory Implant",
      "group": "embodiment/circulatory/monitoring",
      "effectMechanics": [
        "effect-invocation",
        "trigger-binding"
      ]
    },
    {
      "id": "Cyberpunk items:bionic-joints",
      "sourceId": "bionic-joints",
      "title": "Bionic Joints",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Bionic Joints",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Add +5% to recoil-control checks.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "recoil-stabilized-joints",
      "targetTitle": "Recoil-Stabilized Joints",
      "targetType": "cyberware",
      "category": "Skeletal Implant",
      "group": "embodiment/skeleton/ranged",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "Cyberpunk items:bionic-lungs",
      "sourceId": "bionic-lungs",
      "title": "Bionic Lungs",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Bionic Lungs",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Increase maximum Stamina by 5.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "stamina-reserve-lungs",
      "targetTitle": "Stamina Reserve Lungs",
      "targetType": "cyberware",
      "category": "Respiratory Implant",
      "group": "embodiment/circulatory/stamina",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "Cyberpunk items:bioplastic-blood-vessels",
      "sourceId": "bioplastic-blood-vessels",
      "title": "Bioplastic Blood Vessels",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Bioplastic Blood Vessels",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "After 10 minutes outside combat, the host may spend one Hit Die without using a medical item.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "passive-tissue-regenerator",
      "targetTitle": "Passive Tissue Regenerator",
      "targetType": "cyberware",
      "category": "Circulatory Implant",
      "group": "embodiment/circulatory/recovery",
      "effectMechanics": [
        "recovery"
      ]
    },
    {
      "id": "Cyberpunk items:biotech-cyberdeck",
      "sourceId": "biotech-cyberdeck",
      "title": "Biotech Cyberdeck",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Biotech Cyberdeck",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Permits remote Hacking actions through installed programs and stores four active program slots; damaging programs add 1d6 damage, and defeating a networked target recovers 1 compute.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "offensive-recovery-cyberdeck",
      "targetTitle": "Offensive Recovery Cyberdeck",
      "targetType": "cyberware",
      "category": "Neural Interface",
      "group": "embodiment/neural/network",
      "effectMechanics": [
        "damage",
        "recovery",
        "storage-capacity",
        "task-enablement"
      ]
    },
    {
      "id": "Cyberpunk items:2077-black-lace",
      "sourceId": "2077-black-lace",
      "title": "Black Lace",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Black Lace",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17548/black-lace-mk-1",
      "summary": "Consuming this item occupies 2 ticks. For 5 minutes, gain +5% physical defense and a 5% wider critical range, but reduce maximum Hit Points by one Hit Die.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "combat-overdrive-stimulant",
      "targetTitle": "Combat Overdrive Stimulant",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/boosters",
      "effectMechanics": [
        "critical-change",
        "defense-modifier",
        "resource-change"
      ]
    },
    {
      "id": "Cyberpunk items:2077-black-unicorn",
      "sourceId": "2077-black-unicorn",
      "title": "Black Unicorn",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Black Unicorn",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17027/black-unicorn",
      "summary": "Its 2-tick finesse cut rolls one 2d6 slashing hit using the final contested-roll hit percentage. Once per combo, ignore the first Stamina surcharge caused by repeating its melee action.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "balanced-finesse-blade",
      "targetTitle": "Balanced Finesse Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/finesse-blades",
      "effectMechanics": [
        "action-modifier",
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "Cyberpunk items:blood-pump",
      "sourceId": "blood-pump",
      "title": "Blood Pump",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Blood Pump",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Once per recovery cycle, a 1-tick action permits the host to spend one Hit Die immediately.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "auxiliary-blood-pump",
      "targetTitle": "Auxiliary Blood Pump",
      "targetType": "cyberware",
      "category": "Circulatory Implant",
      "group": "embodiment/circulatory/recovery",
      "effectMechanics": [
        "action-modifier",
        "recovery"
      ]
    },
    {
      "id": "Cyberpunk items:2077-bloody-maria",
      "sourceId": "2077-bloody-maria",
      "title": "Bloody Maria",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Bloody Maria",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17028/bloody-maria",
      "summary": "Its 2-tick spread rolls two independent 1d6 physical hits using the final contested-roll hit percentage. A critical hit applies either Bleeding or Prone; causing a critical injury widens the next attack’s critical range by 5% and reduces the next reload by 1 tick.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "maiming-shotgun",
      "targetTitle": "Maiming Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "critical-change",
        "damage",
        "trigger-binding"
      ]
    },
    {
      "id": "Cyberpunk items:2077-blue-fang",
      "sourceId": "2077-blue-fang",
      "title": "Blue Fang",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Blue Fang",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1236/blue-fang",
      "summary": "Its 2-tick attack rolls one 1d6 slashing hit using the final contested-roll hit percentage. A thrown hit applies Stun after 1 tick on a critical head hit or after 3 ticks otherwise; an unaware target is Stunned immediately.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "delayed-stun-throwing-knife",
      "targetTitle": "Delayed-Stun Throwing Knife",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/knives",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "damage",
        "trigger-binding"
      ]
    },
    {
      "id": "Cyberpunk items:2077-borzaya",
      "sourceId": "2077-borzaya",
      "title": "Borzaya",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Borzaya",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17029/borzaya",
      "summary": "Its 2-tick precision shot rolls one 3d6 physical hit using the final contested-roll hit percentage. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "thermal-feedback-sniper-rifle",
      "targetTitle": "Thermal Feedback Sniper Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:2077-bounce-back",
      "sourceId": "2077-bounce-back",
      "title": "Bounce Back",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Bounce Back",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17551/bounce-back",
      "summary": "Using this injector occupies 2 ticks; recover 1d6 Hit Points immediately and 1d6 at the end of the next tick.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "regeneration-injector",
      "targetTitle": "Regeneration Injector",
      "targetType": "consumable",
      "category": "Medical Item",
      "group": "equipment/medical/recovery",
      "effectMechanics": [
        "recovery",
        "trigger-binding"
      ]
    },
    {
      "id": "Cyberpunk items:2077-breakthrough",
      "sourceId": "2077-breakthrough",
      "title": "Breakthrough",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Breakthrough",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1039/breakthrough",
      "summary": "Its 2-tick precision shot rolls one 3d6 physical hit using the final contested-roll hit percentage. Shots ignore one ordinary cover layer and may ricochet once to a second target at -10%.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "wall-penetrating-ricochet-rifle",
      "targetTitle": "Wall-Penetrating Ricochet Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "check-modifier",
        "damage",
        "defense-modifier",
        "target-scope-extension"
      ]
    },
    {
      "id": "Cyberpunk items:2077-butcher-s-cleaver-iconic",
      "sourceId": "2077-butcher-s-cleaver-iconic",
      "title": "Butcher's Cleaver (Iconic)",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Butcher's Cleaver (Iconic)",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3117/butchers-cleaver",
      "summary": "Its 2-tick heavy cut rolls one 2d6 slashing hit using the final contested-roll hit percentage. Against a Bleeding target, its attack occupies 1 fewer tick and costs 1 less Stamina, to minimums of 1.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "bloodrush-cleaver",
      "targetTitle": "Bloodrush Cleaver",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/heavy-blades",
      "effectMechanics": [
        "action-modifier",
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "Cyberpunk items:2077-buzzsaw",
      "sourceId": "2077-buzzsaw",
      "title": "Buzzsaw",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Buzzsaw",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3147/buzzsaw",
      "summary": "Its 2-tick burst rolls two independent 1d6 physical hits using the final contested-roll hit percentage. Ignore 5% physical defense; hits against limbs add 1d6 damage.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "armor-piercing-limb-smg",
      "targetTitle": "Armor-Piercing Limb SMG",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "damage",
        "defense-modifier"
      ]
    },
    {
      "id": "Cyberpunk items:2077-byakko",
      "sourceId": "2077-byakko",
      "title": "Byakko",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Byakko",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/988/byakko",
      "summary": "Its 2-tick finesse cut rolls one 2d6 slashing hit using the final contested-roll hit percentage. Spend 1 Stamina to combine an attack with movement up to walking speed; defeating the target permits one 1-tick follow-up attack.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "lunge-combo-blade",
      "targetTitle": "Lunge-Combo Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/finesse-blades",
      "effectMechanics": [
        "action-modifier",
        "damage",
        "mobility-change",
        "resource-change"
      ]
    },
    {
      "id": "Cyberpunk items:2077-bzzzzt-energy-drink-recalled",
      "sourceId": "2077-bzzzzt-energy-drink-recalled",
      "title": "Bzzzzt! Energy Drink (recalled)",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Bzzzzt! Energy Drink (recalled)",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17558/bzzzzt-energy-drink-recalled",
      "summary": "Consuming this item occupies 2 ticks. For 10 minutes, maximum hacking compute increases by 4, but compute recovery requires twice as many idle ticks.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "compute-surge-drink",
      "targetTitle": "Compute Surge Drink",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/food",
      "effectMechanics": [
        "action-modifier",
        "resource-change"
      ]
    },
    {
      "id": "Cyberpunk items:camillo-ram-manager",
      "sourceId": "camillo-ram-manager",
      "title": "Camillo RAM Manager",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Camillo RAM Manager",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Once per recovery cycle, when hacking compute reaches 0, immediately recover 2 compute.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "reserve-compute-manager",
      "targetTitle": "Reserve Compute Manager",
      "targetType": "cyberware",
      "category": "Neural Implant",
      "group": "embodiment/neural/network",
      "effectMechanics": [
        "recovery",
        "trigger-binding"
      ]
    },
    {
      "id": "Cyberpunk items:2077-caretaker-s-spade",
      "sourceId": "2077-caretaker-s-spade",
      "title": "Caretaker's Spade",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Caretaker's Spade",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17030/caretakers-spade",
      "summary": "Its 2-tick heavy strike rolls one 2d6 physical hit using the final contested-roll hit percentage.",
      "reason": "The source description is appearance and crossover flavor only; it provides no mechanic beyond a two-handed blunt weapon.",
      "targetId": "2077-generic-two-handed-club",
      "targetTitle": "Two-Handed Club",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/two-handed-clubs",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:2077-carmen",
      "sourceId": "2077-carmen",
      "title": "Carmen",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Carmen",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3079/carmen",
      "summary": "Its 2-tick burst rolls three independent 1d6 physical hits using the final contested-roll hit percentage. After moving at least 5 feet this tick, gain +5% on its attack check; a critical limb hit also applies Bleeding.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "mobile-bleeder-assault-rifle",
      "targetTitle": "Mobile Bleeder Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:2077-carrying-capacity-booster",
      "sourceId": "2077-carrying-capacity-booster",
      "title": "Carrying Capacity Booster",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Carrying Capacity Booster",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17561/carrying-capacity-booster",
      "summary": "Consuming this item occupies 2 ticks and increases carrying capacity by 50% for 1 hour.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "load-bearing-stimulant",
      "targetTitle": "Load-Bearing Stimulant",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/boosters",
      "effectMechanics": [
        "storage-capacity"
      ]
    },
    {
      "id": "Cyberpunk items:2077-catahoula",
      "sourceId": "2077-catahoula",
      "title": "Catahoula",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Catahoula",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17032/catahoula",
      "summary": "Its 2-tick shot rolls one 2d6 physical hit using the final contested-roll hit percentage. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "momentum-penetrator-pistol",
      "targetTitle": "Momentum Penetrator Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "damage",
        "defense-modifier",
        "mobility-change",
        "trigger-binding"
      ]
    },
    {
      "id": "Cyberpunk items:cataresist",
      "sourceId": "cataresist",
      "title": "Cataresist",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Cataresist",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Add +5% to defenses against toxins, disease, heat, cold, and chemical hazards.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "broad-spectrum-resistance-implant",
      "targetTitle": "Broad-Spectrum Resistance Implant",
      "targetType": "cyberware",
      "category": "Immune Implant",
      "group": "embodiment/immune/defense",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Cyberpunk items:2077-chaos",
      "sourceId": "2077-chaos",
      "title": "Chaos",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Chaos",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1088/chaos",
      "summary": "Its 2-tick shot rolls one 2d6 physical hit using the final contested-roll hit percentage. After reloading, roll 1d6 for the next shot’s damage tag: 1–2 thermal, 3–4 electrical, 5–6 chemical; that shot’s critical range widens by 5%.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "entropy-pistol",
      "targetTitle": "Entropy Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "critical-change",
        "damage",
        "trigger-binding"
      ]
    },
    {
      "id": "Cyberpunk items:2077-char-incendiary-grenade",
      "sourceId": "2077-char-incendiary-grenade",
      "title": "CHAR Incendiary Grenade",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "CHAR Incendiary Grenade",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17565/char-incendiary-grenade",
      "summary": "Spend 2 ticks to throw up to 20 feet; each target in the 5-foot radius contests Throwing with Reflexes defense, taking 2d6 thermal damage and Burning for 3 ticks on a loss.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "incendiary-grenade",
      "targetTitle": "Incendiary Grenade",
      "targetType": "weapon",
      "category": "Thrown Weapon",
      "group": "combat/demolitions/grenades",
      "effectMechanics": [
        "condition-change",
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "Cyberpunk items:2077-cheetah",
      "sourceId": "2077-cheetah",
      "title": "Cheetah",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Cheetah",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17033/cheetah",
      "summary": "Its 2-tick shot rolls one 2d6 physical hit using the final contested-roll hit percentage. Within 10 feet, widen its critical range by 5%; a critical hit applies Bleeding, and a torso hit adds 1d6 damage.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "close-range-bleeder-pistol",
      "targetTitle": "Close-Range Bleeder Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:2077-chesapeake",
      "sourceId": "2077-chesapeake",
      "title": "Chesapeake",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Chesapeake",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17035/chesapeake",
      "summary": "Its 2-tick burst rolls two independent 1d6 physical hits using the final contested-roll hit percentage. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "momentum-penetrator-smg",
      "targetTitle": "Momentum Penetrator SMG",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "damage",
        "defense-modifier",
        "mobility-change",
        "trigger-binding"
      ]
    },
    {
      "id": "Cyberpunk items:2077-chinook",
      "sourceId": "2077-chinook",
      "title": "Chinook",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Chinook",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17036/chinook",
      "summary": "Its 2-tick burst rolls three independent 1d6 physical hits using the final contested-roll hit percentage. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "momentum-penetrator-assault-rifle",
      "targetTitle": "Momentum Penetrator Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "damage",
        "defense-modifier",
        "mobility-change",
        "trigger-binding"
      ]
    },
    {
      "id": "Cyberpunk items:chipware-compartment",
      "sourceId": "chipware-compartment",
      "title": "Chipware Compartment",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Chipware Compartment",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2024/10/RTG-CPR-DLC-YourNewBestFriendv1.1.pdf",
      "summary": "Stores one removable data chip behind a protected internal access point.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "implanted-data-compartment",
      "targetTitle": "Implanted Data Compartment",
      "targetType": "cyberware",
      "category": "Neural Storage",
      "group": "embodiment/neural/storage",
      "effectMechanics": [
        "storage-capacity"
      ]
    },
    {
      "id": "Cyberpunk items:2077-claw-x-mod2",
      "sourceId": "2077-claw-x-mod2",
      "title": "Claw x-MOD2",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Claw x-MOD2",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17038/claw-x-mod2",
      "summary": "Its 2-tick strike rolls one 2d6 physical hit using the final contested-roll hit percentage.",
      "reason": "The source changes modification capacity and handling only; those are rank or configuration differences, not a separate item mechanic.",
      "targetId": "2077-generic-axe",
      "targetTitle": "Axe",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/axes",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:2077-cocktail-stick",
      "sourceId": "2077-cocktail-stick",
      "title": "Cocktail Stick",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Cocktail Stick",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17039/cocktail-stick",
      "summary": "Its 2-tick finesse cut rolls one 2d6 slashing hit using the final contested-roll hit percentage. While active camouflage is running, a successful hit also applies Bleeding.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "camouflage-bleeder-blade",
      "targetTitle": "Camouflage Bleeder Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/finesse-blades",
      "effectMechanics": [
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:combat-bioskin",
      "sourceId": "combat-bioskin",
      "title": "Combat Bioskin",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Ninefold",
      "sourceRule": "Combat Bioskin",
      "sourceReferenceUrl": "embodiment-properties.html",
      "summary": "A reinforced biological embodiment with three enhancement slots compatible with integrated weapons, dense tissue, and trauma-response items.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "combat-bioskin",
      "targetTitle": "Combat Bioskin",
      "targetType": "bioskin",
      "category": "Biological Embodiment",
      "group": "embodiment/bioskin/combat",
      "effectMechanics": [
        "storage-capacity",
        "task-enablement"
      ]
    },
    {
      "id": "Cyberpunk items:combat-jaw",
      "sourceId": "combat-jaw",
      "title": "Combat Jaw",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Combat Jaw",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2024/10/RTG-CPR-DLC-YourNewBestFriendv1.1.pdf",
      "summary": "Provides a 2-tick integrated bite attack dealing 1d6 physical damage and one enhancement slot.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "reinforced-combat-jaw",
      "targetTitle": "Reinforced Combat Jaw",
      "targetType": "cyberware",
      "category": "Integrated Weapon",
      "group": "embodiment/head/melee",
      "effectMechanics": [
        "damage",
        "storage-capacity",
        "task-enablement"
      ]
    },
    {
      "id": "Cyberpunk items:2077-comrade-kolya-s-premium-black-caviar",
      "sourceId": "2077-comrade-kolya-s-premium-black-caviar",
      "title": "Comrade Kolya's Premium Black Caviar",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Comrade Kolya's Premium Black Caviar",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17578/comrade-kolyas-premium-black-caviar",
      "summary": "Consuming this ration occupies 2 ticks. For 1 hour, recovery dice gain +1 per die, but maximum Hit Points fall by one Hit Die.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "healing-sensitizer-ration",
      "targetTitle": "Healing Sensitizer Ration",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/food",
      "effectMechanics": [
        "recovery",
        "resource-change"
      ]
    },
    {
      "id": "Cyberpunk items:2077-comrade-s-hammer",
      "sourceId": "2077-comrade-s-hammer",
      "title": "Comrade's Hammer",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Comrade's Hammer",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1084/comrades-hammer",
      "summary": "It holds one round; its 2-tick shot rolls one 3d6 blast hit using the final contested-roll hit percentage, and a successful 1-tick quick-melee attack reloads it without adding ticks.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "single-shot-explosive-revolver",
      "targetTitle": "Single-Shot Explosive Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "action-modifier",
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "Cyberpunk items:2077-coronation",
      "sourceId": "2077-coronation",
      "title": "Coronation",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Coronation",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/19010/coronation",
      "summary": "Its 2-tick heavy shot rolls one 2d6 physical hit using the final contested-roll hit percentage.",
      "reason": "The source describes customization and status only and supplies no distinct effect, trigger, timing, or cost.",
      "targetId": "2077-generic-revolver",
      "targetTitle": "Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:2077-cottonmouth",
      "sourceId": "2077-cottonmouth",
      "title": "Cottonmouth",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Cottonmouth",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1101/cottonmouth",
      "summary": "Its 2-tick strike rolls one 1d6 physical hit using the final contested-roll hit percentage. Add 1 tick to charge an attack; on a hit it adds 1d6 electrical damage and applies either Shock or Poison.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "shock-toxin-baton",
      "targetTitle": "Shock-Toxin Baton",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/one-handed-clubs",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:2077-crash",
      "sourceId": "2077-crash",
      "title": "Crash",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Crash",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1086/crash",
      "summary": "Its 2-tick heavy shot rolls one 2d6 physical hit using the final contested-roll hit percentage. Hold aim for 1 tick to fire three independent 1d6 hits at -5% each.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "charged-automatic-revolver",
      "targetTitle": "Charged Automatic Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "action-modifier",
        "check-modifier",
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:2077-creatine-loaded-protein-log",
      "sourceId": "2077-creatine-loaded-protein-log",
      "title": "Creatine-Loaded Protein Log",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Creatine-Loaded Protein Log",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17580/creatine-loaded-protein-log",
      "summary": "Consuming this ration occupies 2 ticks. For 1 hour, critical attacks add one damage die, but the user’s critical range narrows by 5%.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "critical-force-ration",
      "targetTitle": "Critical Force Ration",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/food",
      "effectMechanics": [
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:2077-crimestopper",
      "sourceId": "2077-crimestopper",
      "title": "Crimestopper",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Crimestopper",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3094/crimestopper",
      "summary": "Its 2-tick shot rolls one 2d6 physical hit using the final contested-roll hit percentage. A critical hit disables one chosen exposed cyberlimb for 3 ticks; attacks against that target have a 5% wider critical range.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "cyberlimb-disruptor-pistol",
      "targetTitle": "Cyberlimb Disruptor Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "critical-change",
        "damage",
        "effect-suppression"
      ]
    },
    {
      "id": "Cyberpunk items:2077-crowbar-bunker",
      "sourceId": "2077-crowbar-bunker",
      "title": "Crowbar (Bunker)",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Crowbar (Bunker)",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17041/crowbar-bunker",
      "summary": "Its 2-tick strike rolls one 1d6 physical hit using the final contested-roll hit percentage.",
      "reason": "The source supplies no mechanic beyond an ordinary one-handed blunt weapon; its location and flavor do not create a variant.",
      "targetId": "2077-generic-one-handed-club",
      "targetTitle": "One-Handed Club",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/one-handed-clubs",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:2077-cut-o-matic-x-mod2",
      "sourceId": "2077-cut-o-matic-x-mod2",
      "title": "Cut-o-Matic x-MOD2",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Cut-o-Matic x-MOD2",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3116/cut-o-matic-x-mod2",
      "summary": "Its 2-tick heavy cut rolls one 2d6 slashing hit using the final contested-roll hit percentage.",
      "reason": "The source changes modification capacity and handling only; those are rank or configuration differences, not a separate item mechanic.",
      "targetId": "2077-generic-chainswords",
      "targetTitle": "Chainsword",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/heavy-blades",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:basic-cyberdeck",
      "sourceId": "basic-cyberdeck",
      "title": "Cyberdeck",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Cyberdeck",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Permits remote Hacking actions through installed programs and stores four active program slots.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "neural-cyberdeck",
      "targetTitle": "Neural Cyberdeck",
      "targetType": "cyberware",
      "category": "Neural Interface",
      "group": "embodiment/neural/network",
      "effectMechanics": [
        "storage-capacity",
        "task-enablement"
      ]
    },
    {
      "id": "Cyberpunk items:2077-death-and-taxes",
      "sourceId": "2077-death-and-taxes",
      "title": "Death and Taxes",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Death and Taxes",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1242/death-and-taxes",
      "summary": "Its 2-tick shot rolls one 2d6 physical hit using the final contested-roll hit percentage. Spend 1 Hit Point before firing to add 1d6 damage; while at one-quarter Hit Points or less, a critical hit also applies Poison.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "vital-cost-toxin-pistol",
      "targetTitle": "Vital-Cost Toxin Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "Cyberpunk items:dense-marrow",
      "sourceId": "dense-marrow",
      "title": "Dense Marrow",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Dense Marrow",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Melee hits add 1d6 damage; each melee attack costs 1 additional Stamina.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "impact-skeleton",
      "targetTitle": "Impact Skeleton",
      "targetType": "cyberware",
      "category": "Skeletal Implant",
      "group": "embodiment/skeleton/melee",
      "effectMechanics": [
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "Cyberpunk items:detoxifier",
      "sourceId": "detoxifier",
      "title": "Detoxifier",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Detoxifier",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Add +10% to defenses against ordinary poisons; on an effortless defense, ignore the poison entirely.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "poison-filter",
      "targetTitle": "Poison Filter",
      "targetType": "cyberware",
      "category": "Immune Implant",
      "group": "embodiment/immune/poison",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Cyberpunk items:2077-devildick-pepper-chips",
      "sourceId": "2077-devildick-pepper-chips",
      "title": "Devildick Pepper Chips",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Devildick Pepper Chips",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17583/devildick-pepper-chips",
      "summary": "Consuming this ration occupies 2 ticks. For 10 minutes, melee hits add 1d6 damage, while incoming physical hits also add 1d6 damage.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "melee-overdrive-ration",
      "targetTitle": "Melee Overdrive Ration",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/food",
      "effectMechanics": [
        "damage",
        "defense-modifier"
      ]
    },
    {
      "id": "Cyberpunk items:2077-dezerter",
      "sourceId": "2077-dezerter",
      "title": "Dezerter",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Dezerter",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3145/dezerter",
      "summary": "Its 2-tick spread rolls two independent 1d6 physical hits using the final contested-roll hit percentage. Defeating a target applies Burning to the user; at one-quarter Hit Points or less, replace that effect with +1 ft/s movement and +5% physical defense for 3 ticks.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "backblast-shotgun",
      "targetTitle": "Backblast Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "condition-change",
        "damage",
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "Cyberpunk items:2077-divided-we-stand",
      "sourceId": "2077-divided-we-stand",
      "title": "Divided We Stand",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Divided We Stand",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1069/divided-we-stand",
      "summary": "Its 2-tick burst rolls three independent 1d6 physical hits using the final contested-roll hit percentage. A held burst may attack up to three targets within 15 feet of one another at -5% per attack; each hit applies Poison.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "toxin-multilock-assault-rifle",
      "targetTitle": "Toxin Multilock Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "Cyberpunk items:2077-dolphin-jerky",
      "sourceId": "2077-dolphin-jerky",
      "title": "Dolphin Jerky",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Dolphin Jerky",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17584/dolphin-jerky",
      "summary": "Consuming this ration occupies 2 ticks. For 10 minutes, widen the user’s critical range by 5% and add one die to critical damage, but reduce maximum Hit Points by two Hit Dice.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "fragile-critical-ration",
      "targetTitle": "Fragile Critical Ration",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/food",
      "effectMechanics": [
        "critical-change",
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "Cyberpunk items:2077-doom-doom",
      "sourceId": "2077-doom-doom",
      "title": "Doom Doom",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Doom Doom",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1241/doom-doom",
      "summary": "Its 2-tick heavy shot rolls one 2d6 physical hit using the final contested-roll hit percentage. A shot instead rolls three independent 1d6 blast hits at -10%; on a critical hit, roll two eligible injury results and choose the more severe.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "triple-explosive-revolver",
      "targetTitle": "Triple Explosive Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "check-modifier",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:cyberware/mantis-blades/double-edged",
      "sourceId": "cyberware/mantis-blades/double-edged",
      "title": "Double-Edged",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Double-Edged",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
      "summary": "Occupies one compatible enhancement slot. On a critical blade hit, roll two eligible injury outcomes and choose one.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "selective-critical-edge",
      "targetTitle": "Selective Critical Edge",
      "targetType": "embodiment-upgrade",
      "category": "Embodiment Module",
      "group": "embodiment/modules/blades",
      "effectMechanics": [
        "critical-change"
      ]
    },
    {
      "id": "Cyberpunk items:2077-dying-night",
      "sourceId": "2077-dying-night",
      "title": "Dying Night",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Dying Night",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3127/dying-night",
      "summary": "Its 2-tick shot rolls one 2d6 physical hit using the final contested-roll hit percentage. After moving at least 5 feet this tick, add 1d6 electrical damage; two consecutive hits apply Shock for 1 tick.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "motion-shock-pistol",
      "targetTitle": "Motion-Shock Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:dynalar-sandevistan",
      "sourceId": "dynalar-sandevistan",
      "title": "Dynalar Sandevistan",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Dynalar Sandevistan",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Once per recovery cycle, activate for 3 ticks; eligible physical actions occupy 1 fewer tick and attacks add 1d6 damage.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "offensive-reflex-accelerator",
      "targetTitle": "Offensive Reflex Accelerator",
      "targetType": "cyberware",
      "category": "Neural Interface",
      "group": "embodiment/neural/reflex",
      "effectMechanics": [
        "action-modifier",
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:cyberware/monowire/electroshock",
      "sourceId": "cyberware/monowire/electroshock",
      "title": "Electroshock",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Electroshock",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
      "summary": "Occupies one compatible enhancement slot. A 2-tick wire attack may deal 1d6 electrical damage and leave a defeated living target Unconscious instead of dying.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "nonlethal-shock-line",
      "targetTitle": "Nonlethal Shock Line",
      "targetType": "embodiment-upgrade",
      "category": "Embodiment Module",
      "group": "embodiment/modules/wire",
      "effectMechanics": [
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:2077-emp-grenade",
      "sourceId": "2077-emp-grenade",
      "title": "EMP Grenade",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "EMP Grenade",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17588/emp-grenade",
      "summary": "Spend 2 ticks to throw up to 20 feet; each machine in the 5-foot radius contests Throwing with Reflexes defense, taking 2d6 electrical damage and -1 ft/s movement for 3 ticks on a loss.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "electromagnetic-grenade",
      "targetTitle": "Electromagnetic Grenade",
      "targetType": "weapon",
      "category": "Thrown Weapon",
      "group": "combat/demolitions/grenades",
      "effectMechanics": [
        "damage",
        "mobility-change",
        "target-scope-extension"
      ]
    },
    {
      "id": "Cyberpunk items:engineered-bioskin",
      "sourceId": "engineered-bioskin",
      "title": "Engineered Bioskin",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Ninefold",
      "sourceRule": "Engineered Bioskin",
      "sourceReferenceUrl": "embodiment-properties.html",
      "summary": "A cultivated biological embodiment with three enhancement slots compatible with systemic, sensory, and recovery items.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "engineered-bioskin",
      "targetTitle": "Engineered Bioskin",
      "targetType": "bioskin",
      "category": "Biological Embodiment",
      "group": "embodiment/bioskin/general",
      "effectMechanics": [
        "storage-capacity",
        "task-enablement"
      ]
    },
    {
      "id": "Cyberpunk items:2077-erebus",
      "sourceId": "2077-erebus",
      "title": "Erebus",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Erebus",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17048/erebus",
      "summary": "Its 2-tick burst rolls two independent 1d6 physical hits using the final contested-roll hit percentage. Hits against targets at one-quarter Hit Points or less add 1d6 damage.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "execution-smg",
      "targetTitle": "Execution SMG",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:2077-errata",
      "sourceId": "2077-errata",
      "title": "Errata",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Errata",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3088/errata",
      "summary": "Its 2-tick finesse cut rolls one 2d6 slashing hit using the final contested-roll hit percentage. Add 1 tick and 1 Stamina to combine an attack with movement up to walking speed; attacks against Burning targets have a 5% wider critical range.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "thermal-lunge-blade",
      "targetTitle": "Thermal Lunge Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/finesse-blades",
      "effectMechanics": [
        "action-modifier",
        "critical-change",
        "damage",
        "mobility-change",
        "resource-change"
      ]
    },
    {
      "id": "Cyberpunk items:ex-disk",
      "sourceId": "ex-disk",
      "title": "Ex-Disk",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Ex-Disk",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Increase maximum hacking compute by 2.",
      "reason": "It only increases the same compute-capacity resource as Neural Compute Expansion; the source name and rank are not separate mechanics.",
      "targetId": "neural-compute-expansion",
      "targetTitle": "Neural Compute Expansion",
      "targetType": "cyberware",
      "category": "Neural Implant",
      "group": "embodiment/neural/network",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "Cyberpunk items:2077-exotic-flora-and-fungi-mystery-bag",
      "sourceId": "2077-exotic-flora-and-fungi-mystery-bag",
      "title": "Exotic flora and fungi mystery bag",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Exotic flora and fungi mystery bag",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17589/exotic-flora-and-fungi-mystery-bag",
      "summary": "Consuming this ration occupies 2 ticks. For 10 minutes, gain +5% on visual Stealth checks, but reduce maximum Hit Points by one Hit Die.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "concealment-ration",
      "targetTitle": "Concealment Ration",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/food",
      "effectMechanics": [
        "check-modifier",
        "resource-change"
      ]
    },
    {
      "id": "Cyberpunk items:2077-f-gx-frag-grenade",
      "sourceId": "2077-f-gx-frag-grenade",
      "title": "F-GX Frag Grenade",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "F-GX Frag Grenade",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17590/f-gx-frag-grenade",
      "summary": "Spend 2 ticks to throw up to 20 feet; each target in the 5-foot radius contests Throwing with Reflexes defense, taking 2d6 physical damage on a loss and Stunned for 1 tick on a critical loss.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "concussion-grenade",
      "targetTitle": "Concussion Grenade",
      "targetType": "weapon",
      "category": "Thrown Weapon",
      "group": "combat/demolitions/grenades",
      "effectMechanics": [
        "condition-change",
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "Cyberpunk items:2077-fang",
      "sourceId": "2077-fang",
      "title": "Fang",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Fang",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17049/fang",
      "summary": "Its 2-tick attack rolls one 1d6 slashing hit using the final contested-roll hit percentage. A thrown hit reduces the target’s movement by 1 ft/s for 3 ticks; the next melee hit against that target adds 1d6 damage.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "crippling-throwing-knife",
      "targetTitle": "Crippling Throwing Knife",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/knives",
      "effectMechanics": [
        "damage",
        "mobility-change",
        "trigger-binding"
      ]
    },
    {
      "id": "Cyberpunk items:feedback-circuit",
      "sourceId": "feedback-circuit",
      "title": "Feedback Circuit",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Feedback Circuit",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Once per recovery cycle after a fully charged weapon hit, the host may spend one Hit Die.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "charge-recovery-circuit",
      "targetTitle": "Charge Recovery Circuit",
      "targetType": "cyberware",
      "category": "Circulatory Implant",
      "group": "embodiment/circulatory/weapon-interface",
      "effectMechanics": [
        "recovery"
      ]
    },
    {
      "id": "Cyberpunk items:2077-fenrir",
      "sourceId": "2077-fenrir",
      "title": "Fenrir",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Fenrir",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17050/fenrir",
      "summary": "Its 2-tick burst rolls two independent 1d6 physical hits using the final contested-roll hit percentage. Hits add 1d6 electrical damage; a critical hit disables one exposed cyberware item for 2 ticks.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "cyberware-disruptor-smg",
      "targetTitle": "Cyberware Disruptor SMG",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "critical-change",
        "damage",
        "effect-suppression"
      ]
    },
    {
      "id": "Cyberpunk items:fireproof-coating",
      "sourceId": "fireproof-coating",
      "title": "Fireproof Coating",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Fireproof Coating",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Add +10% to defenses against thermal damage and Burning.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "thermal-resistant-coating",
      "targetTitle": "Thermal-Resistant Coating",
      "targetType": "cyberware",
      "category": "Protective Implant",
      "group": "embodiment/integument/resistance",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Cyberpunk items:fortified-ankles",
      "sourceId": "fortified-ankles",
      "title": "Fortified Ankles",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Fortified Ankles",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Hold a jump for 1 additional tick to double its distance and ignore the first 10 feet of a controlled fall.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "charged-leap-actuators",
      "targetTitle": "Charged-Leap Actuators",
      "targetType": "cyberware",
      "category": "Mobility Implant",
      "group": "embodiment/legs/mobility",
      "effectMechanics": [
        "action-modifier",
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "Cyberpunk items:2077-foxhound",
      "sourceId": "2077-foxhound",
      "title": "Foxhound",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Foxhound",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17051/foxhound",
      "summary": "Its 2-tick precision shot rolls one 3d6 physical hit using the final contested-roll hit percentage. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "momentum-penetrator-sniper-rifle",
      "targetTitle": "Momentum Penetrator Sniper Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "damage",
        "defense-modifier",
        "mobility-change",
        "trigger-binding"
      ]
    },
    {
      "id": "Cyberpunk items:fuyutsui-cyberdeck",
      "sourceId": "fuyutsui-cyberdeck",
      "title": "Fuyutsui Electronics Cyberdeck",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Fuyutsui Electronics Cyberdeck",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Permits remote Hacking actions through installed programs and stores four active program slots; one compatible program may affect one additional target within 10 feet and lasts 1 additional tick.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "propagation-cyberdeck",
      "targetTitle": "Propagation Cyberdeck",
      "targetType": "cyberware",
      "category": "Neural Interface",
      "group": "embodiment/neural/network",
      "effectMechanics": [
        "action-modifier",
        "storage-capacity",
        "target-scope-extension",
        "task-enablement"
      ]
    },
    {
      "id": "Cyberpunk items:2077-generic-consumables-alcohol",
      "sourceId": "2077-generic-consumables-alcohol",
      "title": "Generic Alcohol",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Generic Alcohol",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/consumables",
      "summary": "Consuming this item occupies 2 ticks. For 10 minutes, the user is Intoxicated, takes -10% on precision checks, and loses 1 ft/s movement.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "intoxicant",
      "targetTitle": "Intoxicant",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/intoxicants",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "mobility-change"
      ]
    },
    {
      "id": "Cyberpunk items:2077-generic-consumables-drinks",
      "sourceId": "2077-generic-consumables-drinks",
      "title": "Generic Drinks",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Generic Drinks",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/consumables",
      "summary": "Consuming this item occupies 2 ticks; for 1 hour, the first stamina recovery after each combat requires 1 fewer idle tick.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "hydrating-drink",
      "targetTitle": "Hydrating Drink",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/drinks",
      "effectMechanics": [
        "action-modifier",
        "recovery"
      ]
    },
    {
      "id": "Cyberpunk items:2077-generic-consumables-food",
      "sourceId": "2077-generic-consumables-food",
      "title": "Generic Food",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Generic Food",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/consumables",
      "summary": "Consuming this ration occupies 2 ticks; after 10 minutes outside combat, the user may spend one Hit Die to recover.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "nourishing-ration",
      "targetTitle": "Nourishing Ration",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/food",
      "effectMechanics": [
        "recovery"
      ]
    },
    {
      "id": "Cyberpunk items:2077-genjiroh",
      "sourceId": "2077-genjiroh",
      "title": "Genjiroh",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Genjiroh",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1064/genjiroh",
      "summary": "Its 2-tick shot rolls one 2d6 physical hit using the final contested-roll hit percentage. A 2-tick burst rolls four 1d6 electrical hits divided among up to four targets, each at -5%; a critical hit applies Shock.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "multilock-shock-pistol",
      "targetTitle": "Multilock Shock Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change",
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "Cyberpunk items:2077-gold-plated-baseball-bat",
      "sourceId": "2077-gold-plated-baseball-bat",
      "title": "Gold-plated baseball bat",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Gold-plated baseball bat",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1100/gold-plated-baseball-bat",
      "summary": "Its 2-tick heavy strike rolls one 2d6 physical hit using the final contested-roll hit percentage. A critical hit applies Bleeding; a heavy attack adds 1 tick and applies Stun for 1 tick on a hit.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "bleeding-stun-greatclub",
      "targetTitle": "Bleeding Stun Greatclub",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/two-handed-clubs",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:gorilla-arms",
      "sourceId": "gorilla-arms",
      "title": "Gorilla Arms",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Gorilla Arms",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
      "summary": "Installed arms provide a 2-tick integrated heavy strike dealing 2d6 physical damage and one enhancement slot.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "powered-arms",
      "targetTitle": "Powered Arms",
      "targetType": "cyberware",
      "category": "Integrated Weapon",
      "group": "embodiment/arms/heavy-melee",
      "effectMechanics": [
        "damage",
        "storage-capacity",
        "task-enablement"
      ]
    },
    {
      "id": "Cyberpunk items:2077-gris-gris",
      "sourceId": "2077-gris-gris",
      "title": "Gris-Gris",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Gris-Gris",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17052/gris-gris",
      "summary": "Its 2-tick heavy shot rolls one 2d6 physical hit using the final contested-roll hit percentage. A critical hit may invoke one installed offensive program against the same networked target without adding ticks; pay the program’s normal resource cost.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "program-injector-revolver",
      "targetTitle": "Program-Injector Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "critical-change",
        "damage",
        "effect-invocation"
      ]
    },
    {
      "id": "Cyberpunk items:grounding-plating",
      "sourceId": "grounding-plating",
      "title": "Grounding Plating",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Grounding Plating",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Add +10% to defenses against electrical damage and Shock.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "electrical-grounding-plating",
      "targetTitle": "Electrical Grounding Plating",
      "targetType": "cyberware",
      "category": "Protective Implant",
      "group": "embodiment/integument/resistance",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Cyberpunk items:2077-guillotine-x-mod2",
      "sourceId": "2077-guillotine-x-mod2",
      "title": "Guillotine x-MOD2",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Guillotine x-MOD2",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3146/guillotine-x-mod2",
      "summary": "Its 2-tick burst rolls two independent 1d6 physical hits using the final contested-roll hit percentage.",
      "reason": "The source changes modification capacity and handling only; those are rank or configuration differences, not a separate item mechanic.",
      "targetId": "2077-generic-submachine-gun",
      "targetTitle": "Submachine Gun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:2077-guts",
      "sourceId": "2077-guts",
      "title": "Guts",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Guts",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3155/guts",
      "summary": "Its 2-tick spread rolls two independent 1d6 physical hits using the final contested-roll hit percentage. Each attack adds one damage die and takes -10% to hit.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "overpressure-shotgun",
      "targetTitle": "Overpressure Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "check-modifier",
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:2077-gwynbleidd",
      "sourceId": "2077-gwynbleidd",
      "title": "Gwynbleidd",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Gwynbleidd",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3118/gwynbleidd",
      "summary": "Its 2-tick heavy cut rolls one 2d6 slashing hit using the final contested-roll hit percentage. Defeating a target makes the next hit before the end of the next tick critical; at one-quarter Hit Points or less, widen all critical ranges with this blade by 5%.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "execution-chain-heavy-blade",
      "targetTitle": "Execution-Chain Heavy Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/heavy-blades",
      "effectMechanics": [
        "critical-change",
        "damage",
        "trigger-binding"
      ]
    },
    {
      "id": "Cyberpunk items:hardened-cybereye-casing",
      "sourceId": "hardened-cybereye-casing",
      "title": "Hardened Cybereye Casing",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hardened Cybereye Casing",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2024/10/RTG-CPR-DLC-YourNewBestFriendv1.1.pdf",
      "summary": "Add +10% to defenses against effects that blind, disable, or disrupt an installed visual sensor.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "hardened-sensor-casing",
      "targetTitle": "Hardened Sensor Casing",
      "targetType": "cyberware",
      "category": "Sensory Implant",
      "group": "embodiment/senses/defense",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Cyberpunk items:2077-hawk",
      "sourceId": "2077-hawk",
      "title": "Hawk",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Hawk",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17055/hawk",
      "summary": "Its 2-tick burst rolls three independent 1d6 physical hits using the final contested-roll hit percentage. A critical head hit marks the target for 3 ticks, reducing its movement by 1 ft/s and its action checks by 5%.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "weakpoint-suppression-assault-rifle",
      "targetTitle": "Weakpoint Suppression Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "check-modifier",
        "critical-change",
        "damage",
        "mobility-change"
      ]
    },
    {
      "id": "Cyberpunk items:2077-headhunter",
      "sourceId": "2077-headhunter",
      "title": "Headhunter",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Headhunter",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1237/headhunter",
      "summary": "Its 2-tick attack rolls one 1d6 slashing hit using the final contested-roll hit percentage. A thrown hit marks the target for 3 ticks; the next head hit against it adds 1d6 damage and returns the knife to its user.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "marked-target-throwing-knife",
      "targetTitle": "Marked-Target Throwing Knife",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/knives",
      "effectMechanics": [
        "damage",
        "resource-change",
        "trigger-binding"
      ]
    },
    {
      "id": "Cyberpunk items:heal-on-kill",
      "sourceId": "heal-on-kill",
      "title": "Heal-on-Kill",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Heal-on-Kill",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "After personally defeating an active hostile target, recover 1 Stamina, at most once per tick.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "combat-recovery-trigger",
      "targetTitle": "Combat Recovery Trigger",
      "targetType": "cyberware",
      "category": "Circulatory Implant",
      "group": "embodiment/circulatory/recovery",
      "effectMechanics": [
        "recovery"
      ]
    },
    {
      "id": "Cyberpunk items:2077-health-boost",
      "sourceId": "2077-health-boost",
      "title": "Health Boost",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Health Boost",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17597/health-boost",
      "summary": "Consuming this item occupies 2 ticks and increases maximum Hit Points by one Hit Die for 1 hour.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "vitality-stimulant",
      "targetTitle": "Vitality Stimulant",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/boosters",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "Cyberpunk items:heat-converter",
      "sourceId": "heat-converter",
      "title": "Heat Converter",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Heat Converter",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "After successfully defending against Burning, gain +5% on the next attack made before the end of the next tick.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "thermal-feedback-converter",
      "targetTitle": "Thermal Feedback Converter",
      "targetType": "cyberware",
      "category": "Protective Implant",
      "group": "embodiment/integument/reactive",
      "effectMechanics": [
        "check-modifier",
        "trigger-binding"
      ]
    },
    {
      "id": "Cyberpunk items:2077-hefty-chef-fettuccine-alfredo-xxl-discontinued",
      "sourceId": "2077-hefty-chef-fettuccine-alfredo-xxl-discontinued",
      "title": "Hefty Chef Fettuccine Alfredo XXL (discontinued)",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Hefty Chef Fettuccine Alfredo XXL (discontinued)",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17598/hefty-chef-fettuccine-alfredo-xxl-discontinued",
      "summary": "Consuming this ration occupies 2 ticks. For 10 minutes, maximum Hit Points increase by two Hit Dice, but sprinting, dodging, and powered jumps are unavailable.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "immobilizing-vitality-ration",
      "targetTitle": "Immobilizing Vitality Ration",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/food",
      "effectMechanics": [
        "action-modifier",
        "mobility-change",
        "resource-change"
      ]
    },
    {
      "id": "Cyberpunk items:2077-her-majesty",
      "sourceId": "2077-her-majesty",
      "title": "Her Majesty",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Her Majesty",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3150/her-majesty",
      "summary": "Its 2-tick shot rolls one 2d6 physical hit using the final contested-roll hit percentage. While camouflaged, gain +10% to attack checks and widen the critical range of head shots by 5%.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "cloaked-precision-pistol",
      "targetTitle": "Cloaked Precision Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "check-modifier",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:2077-hercules-3ax-prototype",
      "sourceId": "2077-hercules-3ax-prototype",
      "title": "Hercules 3AX (Prototype)",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Hercules 3AX (Prototype)",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3098/hercules-3ax",
      "summary": "Its 2-tick burst rolls three independent 1d6 physical hits using the final contested-roll hit percentage. A critical hit applies Poison; a poisoned target has a 5% wider incoming critical range, and its defeat leaves a 5-foot acid hazard for 3 ticks.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "corrosive-chain-assault-rifle",
      "targetTitle": "Corrosive Chain Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "damage",
        "environment-state"
      ]
    },
    {
      "id": "Cyberpunk items:homing-tracer-cyberfinger",
      "sourceId": "homing-tracer-cyberfinger",
      "title": "Homing Tracer Cyberfinger",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Homing Tracer Cyberfinger",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2024/10/RTG-CPR-DLC-YourNewBestFriendv1.1.pdf",
      "summary": "A 2-tick touch action attaches a beacon; locating the tagged target within 1 mile gains +10% while the beacon remains active.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "integrated-tracking-beacon",
      "targetTitle": "Integrated Tracking Beacon",
      "targetType": "cyberware",
      "category": "Tracking Implant",
      "group": "embodiment/hands/tracking",
      "effectMechanics": [
        "check-modifier",
        "sensory-change"
      ]
    },
    {
      "id": "Cyberpunk items:2077-hot-roddy-s-road-ready-coffee-recalled",
      "sourceId": "2077-hot-roddy-s-road-ready-coffee-recalled",
      "title": "Hot Roddy's Road-Ready Coffee (recalled)",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Hot Roddy's Road-Ready Coffee (recalled)",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17602/hot-roddys-road-ready-coffee-recalled",
      "summary": "Consuming this drink occupies 2 ticks. For 10 minutes while operating a vehicle, attacks add 1d6 damage and incoming hits against the operator add 1d6 damage.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "vehicle-combat-stimulant",
      "targetTitle": "Vehicle Combat Stimulant",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/food",
      "effectMechanics": [
        "damage",
        "defense-modifier"
      ]
    },
    {
      "id": "Cyberpunk items:cyberware/gorilla-arms/hydraulic-ram",
      "sourceId": "cyberware/gorilla-arms/hydraulic-ram",
      "title": "Hydraulic Ram",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hydraulic Ram",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
      "summary": "Occupies one compatible enhancement slot. Integrated melee attacks against cover or unattended structures add one damage die.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "structural-breach-actuator",
      "targetTitle": "Structural Breach Actuator",
      "targetType": "embodiment-upgrade",
      "category": "Embodiment Module",
      "group": "embodiment/modules/heavy-melee",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:2077-hypercritical",
      "sourceId": "2077-hypercritical",
      "title": "Hypercritical",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Hypercritical",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17057/hypercritical",
      "summary": "Its 2-tick measured shot rolls one 3d6 physical hit using the final contested-roll hit percentage. A critical hit applies Prone; the final round in the magazine is automatically critical if it hits.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "explosive-knockdown-rifle",
      "targetTitle": "Explosive Knockdown Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/precision-rifles",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:inductor",
      "sourceId": "inductor",
      "title": "Inductor",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Inductor",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "After successfully defending against an electrical effect, gain +5% physical defense until the end of the next tick.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "electrical-recovery-inductor",
      "targetTitle": "Electrical Recovery Inductor",
      "targetType": "cyberware",
      "category": "Immune Implant",
      "group": "embodiment/immune/electrical",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Cyberpunk items:2077-jellytricity",
      "sourceId": "2077-jellytricity",
      "title": "Jellytricity",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Jellytricity",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17603/jellytricity",
      "summary": "Consuming this item occupies 2 ticks. For 10 minutes, stamina recovers after 1 fewer idle tick, but maximum Hit Points fall by one Hit Die.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "stamina-tradeoff-stimulant",
      "targetTitle": "Stamina Tradeoff Stimulant",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/boosters",
      "effectMechanics": [
        "action-modifier",
        "recovery",
        "resource-change"
      ]
    },
    {
      "id": "Cyberpunk items:jenkins-tendons",
      "sourceId": "jenkins-tendons",
      "title": "Jenkins' Tendons",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Jenkins' Tendons",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Increase walking and sprint movement by 1 ft/s.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "sprint-actuators",
      "targetTitle": "Sprint Actuators",
      "targetType": "cyberware",
      "category": "Mobility Implant",
      "group": "embodiment/legs/mobility",
      "effectMechanics": [
        "mobility-change"
      ]
    },
    {
      "id": "Cyberpunk items:2077-jinchu-maru",
      "sourceId": "2077-jinchu-maru",
      "title": "Jinchu-maru",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Jinchu-maru",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/992/jinchu-maru",
      "summary": "Its 2-tick finesse cut rolls one 2d6 slashing hit using the final contested-roll hit percentage. The final hit of a declared melee combo has a 5% wider critical range; while camouflaged, that hit may include movement up to walking speed.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "cloaked-finisher-blade",
      "targetTitle": "Cloaked Finisher Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/finesse-blades",
      "effectMechanics": [
        "action-modifier",
        "critical-change",
        "damage",
        "mobility-change"
      ]
    },
    {
      "id": "Cyberpunk items:2077-kappa-x-mod2",
      "sourceId": "2077-kappa-x-mod2",
      "title": "Kappa x-MOD2",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Kappa x-MOD2",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17061/kappa-x-mod2",
      "summary": "Its 2-tick shot rolls one 2d6 physical hit using the final contested-roll hit percentage.",
      "reason": "The source changes modification capacity and handling only; those are rank or configuration differences, not a separate item mechanic.",
      "targetId": "2077-generic-pistols",
      "targetTitle": "Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:kerenzikov",
      "sourceId": "kerenzikov",
      "title": "Kerenzikov",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Kerenzikov",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Add 1 tick and 1 Stamina to combine an aimed ranged action with a dodge, slide, or rapid-movement action.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "evasive-aim-accelerator",
      "targetTitle": "Evasive Aim Accelerator",
      "targetType": "cyberware",
      "category": "Neural Implant",
      "group": "embodiment/nervous-system/reflex",
      "effectMechanics": [
        "action-modifier",
        "mobility-change",
        "resource-change"
      ]
    },
    {
      "id": "Cyberpunk items:kiroshi-optics",
      "sourceId": "kiroshi-optics",
      "title": "Kiroshi Optics",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Kiroshi Optics",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Integrated sensors grant +5% to visual identification and aimed-target checks.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "enhanced-optics",
      "targetTitle": "Enhanced Optics",
      "targetType": "cyberware",
      "category": "Sensory Implant",
      "group": "embodiment/senses/vision",
      "effectMechanics": [
        "check-modifier",
        "sensory-change"
      ]
    },
    {
      "id": "Cyberpunk items:2077-kongou",
      "sourceId": "2077-kongou",
      "title": "Kongou",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Kongou",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1055/kongou",
      "summary": "Its 2-tick shot rolls one 2d6 physical hit using the final contested-roll hit percentage. It permits calculated ricochet attacks without a separate ballistic interface and grants +5% to that attack check.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "ricochet-assist-pistol",
      "targetTitle": "Ricochet-Assist Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "check-modifier",
        "damage",
        "task-enablement"
      ]
    },
    {
      "id": "Cyberpunk items:2077-kyubi-x-mod2",
      "sourceId": "2077-kyubi-x-mod2",
      "title": "Kyubi x-MOD2",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Kyubi x-MOD2",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3078/kyubi-x-mod2",
      "summary": "Its 2-tick burst rolls three independent 1d6 physical hits using the final contested-roll hit percentage.",
      "reason": "The source changes modification capacity and handling only; those are rank or configuration differences, not a separate item mechanic.",
      "targetId": "2077-generic-assault-rifle",
      "targetTitle": "Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:2077-la-chingona-dorada",
      "sourceId": "2077-la-chingona-dorada",
      "title": "La Chingona Dorada",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "La Chingona Dorada",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3156/la-chingona-dorada",
      "summary": "Its 2-tick shot rolls one 2d6 physical hit using the final contested-roll hit percentage. A critical head hit applies Burning; when dual-wielded, that hit restores one shot to the paired pistol.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "headshot-heat-pistol-pair",
      "targetTitle": "Headshot Heat Pistol Pair",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "Cyberpunk items:2077-laika",
      "sourceId": "2077-laika",
      "title": "Laika",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Laika",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17066/laika",
      "summary": "Its 2-tick heavy shot rolls one 2d6 physical hit using the final contested-roll hit percentage. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "thermal-feedback-revolver",
      "targetTitle": "Thermal Feedback Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:2077-lexington-x-mod2",
      "sourceId": "2077-lexington-x-mod2",
      "title": "Lexington x-MOD2",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Lexington x-MOD2",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3140/lexington-x-mod2",
      "summary": "Its 2-tick shot rolls one 2d6 physical hit using the final contested-roll hit percentage.",
      "reason": "The source changes modification capacity and handling only; those are rank or configuration differences, not a separate item mechanic.",
      "targetId": "2077-generic-pistols",
      "targetTitle": "Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:limbic-system-enhancement",
      "sourceId": "limbic-system-enhancement",
      "title": "Limbic System Enhancement",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Limbic System Enhancement",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Widen the critical range of visually aimed attacks by 5%.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "critical-targeting-coprocessor",
      "targetTitle": "Critical Targeting Coprocessor",
      "targetType": "cyberware",
      "category": "Neural Implant",
      "group": "embodiment/neural/targeting",
      "effectMechanics": [
        "critical-change"
      ]
    },
    {
      "id": "Cyberpunk items:2077-lizzie",
      "sourceId": "2077-lizzie",
      "title": "Lizzie",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Lizzie",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1050/lizzie",
      "summary": "Its 2-tick shot rolls one 2d6 physical hit using the final contested-roll hit percentage. A shot rolls two independent 1d6 hits; adding 1 tick to charge it raises the pool to three hits.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "charged-volley-pistol",
      "targetTitle": "Charged Volley Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "action-modifier",
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:lynx-paws",
      "sourceId": "lynx-paws",
      "title": "Lynx Paws",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Lynx Paws",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Add +5% to Stealth checks based on quiet movement.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "quiet-step-actuators",
      "targetTitle": "Quiet-Step Actuators",
      "targetType": "cyberware",
      "category": "Mobility Implant",
      "group": "embodiment/legs/stealth",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "Cyberpunk items:2077-ma70-hb-x-mod2",
      "sourceId": "2077-ma70-hb-x-mod2",
      "title": "MA70 HB x-MOD2",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "MA70 HB x-MOD2",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3135/ma70-hb-x-mod2",
      "summary": "Its 2-tick sustained burst rolls three independent 1d6 physical hits using the final contested-roll hit percentage.",
      "reason": "The source changes modification capacity and handling only; those are rank or configuration differences, not a separate item mechanic.",
      "targetId": "2077-generic-light-machine-gun",
      "targetTitle": "Light Machine Gun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/light-machine-guns",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:2077-malorian-arms-3516",
      "sourceId": "2077-malorian-arms-3516",
      "title": "Malorian Arms 3516",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Malorian Arms 3516",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1087/malorian-arms-3516",
      "summary": "Its 2-tick shot rolls one 2d6 physical hit using the final contested-roll hit percentage. A 1-tick close attack consumes all remaining ammunition, deals 2d6 thermal damage, and applies Burning on a hit.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "magazine-burn-pistol",
      "targetTitle": "Magazine-Burn Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "Cyberpunk items:2077-mancinella",
      "sourceId": "2077-mancinella",
      "title": "Mancinella",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Mancinella",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3144/mancinella",
      "summary": "Its 2-tick heavy shot rolls one 2d6 physical hit using the final contested-roll hit percentage. Auditory detection checks against its shot take -10% beyond 10 feet. A critical head hit applies Poison; the user retains the pre-combat Stealth modifier through the first combat tick.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "suppressed-toxin-revolver",
      "targetTitle": "Suppressed Toxin Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:maneuvering-system",
      "sourceId": "maneuvering-system",
      "title": "Maneuvering System",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Maneuvering System",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Spend 1 Stamina on a 1-tick reaction to move up to half walking speed while airborne.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "air-dodge-controller",
      "targetTitle": "Air-Dodge Controller",
      "targetType": "cyberware",
      "category": "Neural Implant",
      "group": "embodiment/nervous-system/mobility",
      "effectMechanics": [
        "action-modifier",
        "mobility-change",
        "resource-change"
      ]
    },
    {
      "id": "Cyberpunk items:mantis-blades",
      "sourceId": "mantis-blades",
      "title": "Mantis Blades",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mantis Blades",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
      "summary": "Installed arms provide a 2-tick integrated finesse-blade attack dealing 2d6 slashing damage and one enhancement slot.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "retractable-arm-blades",
      "targetTitle": "Retractable Arm Blades",
      "targetType": "cyberware",
      "category": "Integrated Weapon",
      "group": "embodiment/arms/finesse-blades",
      "effectMechanics": [
        "damage",
        "storage-capacity",
        "task-enablement"
      ]
    },
    {
      "id": "Cyberpunk items:mecha-frame",
      "sourceId": "mecha-frame",
      "title": "Mecha Frame",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Ninefold",
      "sourceRule": "Mecha Frame",
      "sourceReferenceUrl": "embodiment-properties.html",
      "summary": "A large piloted or Mind-operated mechanical embodiment with six enhancement slots for scaled armor, weapons, sensors, and support systems.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "mecha-frame",
      "targetTitle": "Mecha Frame",
      "targetType": "mecha",
      "category": "Mechanical Embodiment",
      "group": "embodiment/mecha/frame",
      "effectMechanics": [
        "storage-capacity",
        "task-enablement"
      ]
    },
    {
      "id": "Cyberpunk items:mechatronic-core",
      "sourceId": "mechatronic-core",
      "title": "Mechatronic Core",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Mechatronic Core",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Gain +5% on attacks and analysis checks against drones, robots, and mecha.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "machine-targeting-core",
      "targetTitle": "Machine Targeting Core",
      "targetType": "cyberware",
      "category": "Neural Implant",
      "group": "embodiment/neural/targeting",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "Cyberpunk items:memory-boost",
      "sourceId": "memory-boost",
      "title": "Memory Boost",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Memory Boost",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "After personally defeating a networked hostile target, recover 2 hacking compute, at most once per tick.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "combat-compute-recovery",
      "targetTitle": "Combat Compute Recovery",
      "targetType": "cyberware",
      "category": "Neural Implant",
      "group": "embodiment/neural/network",
      "effectMechanics": [
        "recovery"
      ]
    },
    {
      "id": "Cyberpunk items:metabolic-editor",
      "sourceId": "metabolic-editor",
      "title": "Metabolic Editor",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Metabolic Editor",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Once per recovery cycle after successfully defending against Poison, recover 1d6 Hit Points.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "toxin-recovery-metabolism",
      "targetTitle": "Toxin Recovery Metabolism",
      "targetType": "cyberware",
      "category": "Immune Implant",
      "group": "embodiment/immune/poison",
      "effectMechanics": [
        "recovery"
      ]
    },
    {
      "id": "Cyberpunk items:microgenerator",
      "sourceId": "microgenerator",
      "title": "Microgenerator",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Microgenerator",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Once per recovery cycle at one-quarter Hit Points or less, each adjacent target makes its normal defense contest against the emitter and takes 1d6 electrical damage on a loss.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "emergency-shock-emitter",
      "targetTitle": "Emergency Shock Emitter",
      "targetType": "cyberware",
      "category": "Circulatory Implant",
      "group": "embodiment/circulatory/reactive",
      "effectMechanics": [
        "damage",
        "target-scope-extension",
        "trigger-binding"
      ]
    },
    {
      "id": "Cyberpunk items:microrotors",
      "sourceId": "microrotors",
      "title": "Microrotors",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Microrotors",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Once per combo, the second eligible melee action occupies 1 fewer tick, minimum 1.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "rapid-melee-actuators",
      "targetTitle": "Rapid Melee Actuators",
      "targetType": "cyberware",
      "category": "Skeletal Implant",
      "group": "embodiment/skeleton/melee",
      "effectMechanics": [
        "action-modifier"
      ]
    },
    {
      "id": "Cyberpunk items:microvibration-generator",
      "sourceId": "microvibration-generator",
      "title": "Microvibration Generator",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Microvibration Generator",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Compatible melee hits add 1d6 damage.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "melee-force-generator",
      "targetTitle": "Melee Force Generator",
      "targetType": "cyberware",
      "category": "Skeletal Implant",
      "group": "embodiment/skeleton/melee",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:militech-berserk",
      "sourceId": "militech-berserk",
      "title": "Militech Berserk",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Militech Berserk",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Once per recovery cycle, activate for 5 ticks; gain +10% physical defense and +5 maximum Stamina, but cannot perform Hacking actions.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "fortified-combat-overdrive",
      "targetTitle": "Fortified Combat Overdrive",
      "targetType": "cyberware",
      "category": "Neural Interface",
      "group": "embodiment/neural/combat",
      "effectMechanics": [
        "action-modifier",
        "defense-modifier",
        "resource-change"
      ]
    },
    {
      "id": "Cyberpunk items:militech-falcon-sandevistan",
      "sourceId": "militech-falcon-sandevistan",
      "title": "Militech Falcon Sandevistan",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Militech Falcon Sandevistan",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Once per recovery cycle, activate for 5 ticks; eligible physical actions occupy 1 fewer tick and attack critical ranges widen by 5%.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "sustained-precision-accelerator",
      "targetTitle": "Sustained Precision Accelerator",
      "targetType": "cyberware",
      "category": "Neural Interface",
      "group": "embodiment/neural/reflex",
      "effectMechanics": [
        "action-modifier",
        "critical-change"
      ]
    },
    {
      "id": "Cyberpunk items:2077-militech-mre-expired",
      "sourceId": "2077-militech-mre-expired",
      "title": "Militech MRE (expired)",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Militech MRE (expired)",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17616/militech-mre-expired",
      "summary": "Consuming this ration occupies 2 ticks. For 1 hour, maximum Hit Points increase by one Hit Die, but all recovery dice are reduced by 1 per die.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "impaired-recovery-ration",
      "targetTitle": "Impaired Recovery Ration",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/food",
      "effectMechanics": [
        "recovery",
        "resource-change"
      ]
    },
    {
      "id": "Cyberpunk items:militech-paraline",
      "sourceId": "militech-paraline",
      "title": "Militech Paraline Cyberdeck",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Militech Paraline Cyberdeck",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Permits remote Hacking actions through installed programs and stores four active program slots.",
      "reason": "The source describes a general-purpose deck with no mechanic beyond the normalized Neural Cyberdeck baseline.",
      "targetId": "neural-cyberdeck",
      "targetTitle": "Neural Cyberdeck",
      "targetType": "cyberware",
      "category": "Neural Interface",
      "group": "embodiment/neural/network",
      "effectMechanics": [
        "storage-capacity",
        "task-enablement"
      ]
    },
    {
      "id": "Cyberpunk items:2077-molodets-biohaz-grenade",
      "sourceId": "2077-molodets-biohaz-grenade",
      "title": "MOLODETS BioHaz Grenade",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "MOLODETS BioHaz Grenade",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17618/molodets-biohaz-grenade",
      "summary": "Spend 2 ticks to throw up to 20 feet and create a 5-foot toxic cloud for 3 ticks; each exposed target contests chemical delivery with chemical defense, taking 1d6 chemical damage, Poison, and -1 ft/s movement on a loss.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "toxin-grenade",
      "targetTitle": "Toxin Grenade",
      "targetType": "weapon",
      "category": "Thrown Weapon",
      "group": "combat/demolitions/grenades",
      "effectMechanics": [
        "condition-change",
        "damage",
        "environment-state",
        "mobility-change"
      ]
    },
    {
      "id": "Cyberpunk items:cyberware/mantis-blades/monomolecular-edge",
      "sourceId": "cyberware/mantis-blades/monomolecular-edge",
      "title": "Monomolecular Edge",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Monomolecular Edge",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
      "summary": "Occupies one compatible enhancement slot. Compatible blade attacks ignore 5% physical defense from light armor.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "armor-piercing-edge",
      "targetTitle": "Armor-Piercing Edge",
      "targetType": "embodiment-upgrade",
      "category": "Embodiment Module",
      "group": "embodiment/modules/blades",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Cyberpunk items:monowire",
      "sourceId": "monowire",
      "title": "Monowire",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Monowire",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
      "summary": "Provides a concealed 2-tick melee attack with 10-foot reach, dealing 2d6 slashing damage, plus one enhancement slot.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "retractable-cutting-filament",
      "targetTitle": "Retractable Cutting Filament",
      "targetType": "cyberware",
      "category": "Integrated Weapon",
      "group": "embodiment/arms/wire",
      "effectMechanics": [
        "damage",
        "storage-capacity",
        "target-scope-extension",
        "task-enablement"
      ]
    },
    {
      "id": "Cyberpunk items:moore-tech-berserk",
      "sourceId": "moore-tech-berserk",
      "title": "Moore Tech Berserk",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Moore Tech Berserk",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Once per recovery cycle, activate for 5 ticks; melee hits add 1d6 damage and recoil-control checks gain +5%, but Hacking is unavailable.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "stabilized-combat-overdrive",
      "targetTitle": "Stabilized Combat Overdrive",
      "targetType": "cyberware",
      "category": "Neural Interface",
      "group": "embodiment/neural/combat",
      "effectMechanics": [
        "action-modifier",
        "check-modifier",
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:2077-moron-labe",
      "sourceId": "2077-moron-labe",
      "title": "Moron Labe",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Moron Labe",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1081/moron-labe",
      "summary": "Its 2-tick burst rolls three independent 1d6 physical hits using the final contested-roll hit percentage. After causing a critical injury, widen this weapon’s critical range by 5% until its next attack; that attack takes -5% to hit.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "maiming-assault-rifle",
      "targetTitle": "Maiming Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "check-modifier",
        "critical-change",
        "damage",
        "trigger-binding"
      ]
    },
    {
      "id": "Cyberpunk items:2077-mox",
      "sourceId": "2077-mox",
      "title": "Mox",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Mox",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17074/mox",
      "summary": "Its 2-tick spread rolls two independent 1d6 physical hits using the final contested-roll hit percentage. Within 10 feet, a critical hit applies both Shock and Prone for 1 tick.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "close-shock-shotgun",
      "targetTitle": "Close Shock Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:2077-murphy-s-law",
      "sourceId": "2077-murphy-s-law",
      "title": "Murphy's Law",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Murphy's Law",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17075/murphys-law",
      "summary": "Its 2-tick strike rolls one 1d6 physical hit using the final contested-roll hit percentage. Against a Prone target, gain +5% to hit and add one damage die; a heavy hit applies Prone.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "grounded-target-club",
      "targetTitle": "Grounded-Target Club",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/one-handed-clubs",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:nanorelays",
      "sourceId": "nanorelays",
      "title": "Nanorelays",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Nanorelays",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Once per activation, extend a compatible reflex-acceleration state by 1 tick.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "acceleration-duration-relay",
      "targetTitle": "Acceleration Duration Relay",
      "targetType": "cyberware",
      "category": "Neural Implant",
      "group": "embodiment/nervous-system/reflex",
      "effectMechanics": [
        "action-modifier"
      ]
    },
    {
      "id": "Cyberpunk items:2077-ndi-osprey-prototype",
      "sourceId": "2077-ndi-osprey-prototype",
      "title": "NDI Osprey (Prototype)",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "NDI Osprey (Prototype)",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17076/ndi-osprey",
      "summary": "A 2-tick burst divides three independent 1d6 blast hits among up to three targets. A head hit gives +5% to the next unaimed shot, and defeating two targets in one burst makes its next critical hit apply Burning.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "explosive-burst-sniper-rifle",
      "targetTitle": "Explosive Burst Sniper Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change",
        "damage",
        "target-scope-extension",
        "trigger-binding"
      ]
    },
    {
      "id": "Cyberpunk items:2077-nehan",
      "sourceId": "2077-nehan",
      "title": "Nehan",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Nehan",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17078/nehan",
      "summary": "Its 2-tick attack rolls one 1d6 slashing hit using the final contested-roll hit percentage. A critical thrown hit applies Bleeding; hitting an already Bleeding target permits recovery of 1d6 Hit Points once per target.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "hemorrhage-throwing-knife",
      "targetTitle": "Hemorrhage Throwing Knife",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/knives",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "damage",
        "recovery"
      ]
    },
    {
      "id": "Cyberpunk items:neofiber",
      "sourceId": "neofiber",
      "title": "Neofiber",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Neofiber",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Add +5% to active dodge and evasion defense contests.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "evasion-fibers",
      "targetTitle": "Evasion Fibers",
      "targetType": "cyberware",
      "category": "Neural Implant",
      "group": "embodiment/nervous-system/defense",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Cyberpunk items:netwatch-netdriver",
      "sourceId": "netwatch-netdriver",
      "title": "NetWatch Netdriver Cyberdeck",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "NetWatch Netdriver Cyberdeck",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Permits remote Hacking actions through installed programs and stores six active program slots; one compatible program may affect one additional target within 10 feet.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "high-capacity-propagation-cyberdeck",
      "targetTitle": "High-Capacity Propagation Cyberdeck",
      "targetType": "cyberware",
      "category": "Neural Interface",
      "group": "embodiment/neural/network",
      "effectMechanics": [
        "storage-capacity",
        "target-scope-extension",
        "task-enablement"
      ]
    },
    {
      "id": "Cyberpunk items:2077-o-five",
      "sourceId": "2077-o-five",
      "title": "O'Five",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "O'Five",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17081/ofive",
      "summary": "Its 2-tick precision shot rolls one 3d6 physical hit using the final contested-roll hit percentage. A critical hit applies Burning; for each Burning enemy, up to three, reduce reload time by 1 tick and widen critical range by 5%.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "incendiary-sniper-rifle",
      "targetTitle": "Incendiary Sniper Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:2077-ogou",
      "sourceId": "2077-ogou",
      "title": "Ogou",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Ogou",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3095/ogou",
      "summary": "Its 2-tick shot rolls one 2d6 physical hit using the final contested-roll hit percentage. A shot rolls two independent 1d6 blast hits; a critical injury applies Bleeding and widens the next attack’s critical range by 5%.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "explosive-twin-burst-pistol",
      "targetTitle": "Explosive Twin-Burst Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "damage",
        "trigger-binding"
      ]
    },
    {
      "id": "Cyberpunk items:2077-ol-donkey",
      "sourceId": "2077-ol-donkey",
      "title": "Ol' Donkey",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Ol' Donkey",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17636/ol-donkey",
      "summary": "Consuming this item occupies 2 ticks. For 1 hour, carrying capacity increases by 50%, but stamina recovery requires 1 additional idle tick.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "load-tradeoff-stimulant",
      "targetTitle": "Load Tradeoff Stimulant",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/boosters",
      "effectMechanics": [
        "action-modifier",
        "recovery",
        "storage-capacity"
      ]
    },
    {
      "id": "Cyberpunk items:2077-ol-reliable",
      "sourceId": "2077-ol-reliable",
      "title": "Ol' Reliable",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Ol' Reliable",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3143/ol-reliable",
      "summary": "Its 2-tick heavy shot rolls one 2d6 physical hit using the final contested-roll hit percentage. During the tick it is drawn, head shots gain +5%; beyond 30 feet, their critical range also widens by 5%.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "long-range-quickdraw-revolver",
      "targetTitle": "Long-Range Quickdraw Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "check-modifier",
        "critical-change",
        "damage",
        "trigger-binding"
      ]
    },
    {
      "id": "Cyberpunk items:optical-camo",
      "sourceId": "optical-camo",
      "title": "Optical Camo",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Optical Camo",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Activate for 1 Stamina per tick to gain +10% on visual Stealth checks; attacking ends the effect after that attack resolves.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "active-camouflage-mesh",
      "targetTitle": "Active Camouflage Mesh",
      "targetType": "cyberware",
      "category": "Protective Implant",
      "group": "embodiment/integument/stealth",
      "effectMechanics": [
        "check-modifier",
        "resource-change",
        "trigger-binding"
      ]
    },
    {
      "id": "Cyberpunk items:2077-order",
      "sourceId": "2077-order",
      "title": "Order",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Order",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3108/order",
      "summary": "Its 2-tick spread rolls two independent 1d6 physical hits using the final contested-roll hit percentage. Adding 1 tick creates a 15-foot line attack and leaves an electromagnetic hazard in that line for 2 ticks; powered targets hit take 2d6 electrical damage and are Shocked.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "charged-emp-shotgun",
      "targetTitle": "Charged EMP Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "damage",
        "environment-state",
        "target-scope-extension"
      ]
    },
    {
      "id": "Cyberpunk items:2077-overwatch",
      "sourceId": "2077-overwatch",
      "title": "Overwatch",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Overwatch",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1053/overwatch",
      "summary": "Its 2-tick precision shot rolls one 3d6 physical hit using the final contested-roll hit percentage. Auditory detection checks against its shot take -10% beyond 10 feet, and its reload action occupies 1 fewer tick, minimum 1.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "suppressed-quick-reload-rifle",
      "targetTitle": "Suppressed Quick-Reload Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "action-modifier",
        "check-modifier",
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:2077-oxygen-booster",
      "sourceId": "2077-oxygen-booster",
      "title": "Oxygen Booster",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Oxygen Booster",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17640/oxygen-booster",
      "summary": "Consuming this item occupies 2 ticks and permits breathing underwater for 1 hour.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "aquatic-respiration-dose",
      "targetTitle": "Aquatic Respiration Dose",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/boosters",
      "effectMechanics": [
        "environmental-adaptation"
      ]
    },
    {
      "id": "Cyberpunk items:2077-ozob-s-nose",
      "sourceId": "2077-ozob-s-nose",
      "title": "Ozob's Nose",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Ozob's Nose",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17641/ozobs-nose",
      "summary": "Spend 2 ticks to throw up to 20 feet; each target in the 5-foot radius contests Throwing with Reflexes defense, taking 2d6 physical damage on a loss and Stunned for 1 tick on a critical loss.",
      "reason": "The source supplies the same stun-grenade function as the normalized Concussion Grenade; its unique name and appearance are flavor only.",
      "targetId": "concussion-grenade",
      "targetTitle": "Concussion Grenade",
      "targetType": "weapon",
      "category": "Thrown Weapon",
      "group": "combat/demolitions/grenades",
      "effectMechanics": [
        "condition-change",
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "Cyberpunk items:pain-editor",
      "sourceId": "pain-editor",
      "title": "Pain Editor",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Pain Editor",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Add +10% to defenses against pain, shock, and injury-caused interruption.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "pain-signal-regulator",
      "targetTitle": "Pain Signal Regulator",
      "targetType": "cyberware",
      "category": "Systemic Implant",
      "group": "embodiment/nervous-system/defense",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Cyberpunk items:2077-pariah",
      "sourceId": "2077-pariah",
      "title": "Pariah",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Pariah",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3105/pariah",
      "summary": "Its 2-tick shot rolls one 2d6 physical hit using the final contested-roll hit percentage. Auditory detection checks against its shot take -10% beyond 10 feet. A critical head hit reduces the next charge or reload action by 1 tick, minimum 1.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "silent-charge-pistol",
      "targetTitle": "Silent Charge Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "action-modifier",
        "check-modifier",
        "critical-change",
        "damage",
        "trigger-binding"
      ]
    },
    {
      "id": "Cyberpunk items:2077-phish-chips",
      "sourceId": "2077-phish-chips",
      "title": "Phish & Chips",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Phish & Chips",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17644/phish-chips",
      "summary": "Consuming this ration occupies 2 ticks. For 10 minutes, compute recovery requires 1 fewer idle tick, but Hit Point recovery dice are reduced by 1 per die.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "compute-recovery-ration",
      "targetTitle": "Compute Recovery Ration",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/food",
      "effectMechanics": [
        "action-modifier",
        "recovery"
      ]
    },
    {
      "id": "Cyberpunk items:2077-pit-bull",
      "sourceId": "2077-pit-bull",
      "title": "Pit Bull",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Pit Bull",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3081/pit-bull",
      "summary": "Its 2-tick burst rolls three independent 1d6 physical hits using the final contested-roll hit percentage. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "reason": "Its mechanics are identical to the normalized Momentum Penetrator Assault Rifle; only source name and flavor differ.",
      "targetId": "momentum-penetrator-assault-rifle",
      "targetTitle": "Momentum Penetrator Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "damage",
        "defense-modifier",
        "mobility-change",
        "trigger-binding"
      ]
    },
    {
      "id": "Cyberpunk items:2077-pizdets",
      "sourceId": "2077-pizdets",
      "title": "Pizdets",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Pizdets",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3096/pizdets",
      "summary": "Its 2-tick burst rolls two independent 1d6 physical hits using the final contested-roll hit percentage. Auditory detection checks against its shot take -10% beyond 10 feet. Each consecutive burst that hits widens the next burst’s critical range by 5%, to a maximum of 10%; a miss resets it.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "sustained-critical-suppressed-smg",
      "targetTitle": "Sustained-Critical Suppressed SMG",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "check-modifier",
        "critical-change",
        "damage",
        "trigger-binding"
      ]
    },
    {
      "id": "Cyberpunk items:2077-plan-b",
      "sourceId": "2077-plan-b",
      "title": "Plan B",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Plan B",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17082/plan-b",
      "summary": "Its 2-tick shot rolls one 2d6 physical hit using the final contested-roll hit percentage. Each shot consumes one currency-ammunition unit instead of a cartridge; a critical hit applies Bleeding.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "credit-fed-bleeder-pistol",
      "targetTitle": "Credit-Fed Bleeder Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "Cyberpunk items:cyberware/gorilla-arms/pneumatic-actuation",
      "sourceId": "cyberware/gorilla-arms/pneumatic-actuation",
      "title": "Pneumatic Actuation",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Pneumatic Actuation",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
      "summary": "Occupies one compatible enhancement slot. On a critical integrated-melee hit, roll two eligible injury results and choose the more severe.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "critical-injury-actuator",
      "targetTitle": "Critical Injury Actuator",
      "targetType": "embodiment-upgrade",
      "category": "Embodiment Module",
      "group": "embodiment/modules/heavy-melee",
      "effectMechanics": [
        "critical-change"
      ]
    },
    {
      "id": "Cyberpunk items:2077-pozhar-x-mod2",
      "sourceId": "2077-pozhar-x-mod2",
      "title": "Pozhar x-MOD2",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Pozhar x-MOD2",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3137/pozhar-x-mod2",
      "summary": "Its 2-tick spread rolls two independent 1d6 physical hits using the final contested-roll hit percentage.",
      "reason": "The source changes modification capacity and handling only; those are rank or configuration differences, not a separate item mechanic.",
      "targetId": "2077-generic-shotgun",
      "targetTitle": "Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:2077-prejudice",
      "sourceId": "2077-prejudice",
      "title": "Prejudice",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Prejudice",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3077/prejudice",
      "summary": "Its 2-tick burst rolls three independent 1d6 physical hits using the final contested-roll hit percentage. After defeating a target, the next burst consumes no ammunition and its first successful hit is critical; at one-quarter Hit Points or less, that burst occupies 1 fewer tick.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "execution-cycle-assault-rifle",
      "targetTitle": "Execution-Cycle Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "action-modifier",
        "critical-change",
        "damage",
        "resource-change",
        "trigger-binding"
      ]
    },
    {
      "id": "Cyberpunk items:2077-pride",
      "sourceId": "2077-pride",
      "title": "Pride",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Pride",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3139/pride",
      "summary": "Its 2-tick shot rolls one 2d6 physical hit using the final contested-roll hit percentage. The first shot after drawing has a 5% wider critical range; at full Hit Points, a head hit adds 1d6 damage.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "healthy-precision-pistol",
      "targetTitle": "Healthy Precision Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "critical-change",
        "damage",
        "trigger-binding"
      ]
    },
    {
      "id": "Cyberpunk items:2077-problem-solver",
      "sourceId": "2077-problem-solver",
      "title": "Problem Solver",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Problem Solver",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1243/problem-solver",
      "summary": "Its 2-tick burst rolls two independent 1d6 physical hits using the final contested-roll hit percentage. A 2-tick burst rolls four independent 1d6 hits, each at -10%.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "high-cyclic-smg",
      "targetTitle": "High-Cyclic SMG",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "action-modifier",
        "check-modifier",
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:projectile-launch-system",
      "sourceId": "projectile-launch-system",
      "title": "Projectile Launch System",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Projectile Launch System",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "A 2-tick ranged attack consumes one loaded projectile; each target in the 5-foot radius uses its normal defense contest and takes 2d6 blast damage on a loss, while ammunition supplies additional tags.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "integrated-projectile-launcher",
      "targetTitle": "Integrated Projectile Launcher",
      "targetType": "cyberware",
      "category": "Integrated Weapon",
      "group": "embodiment/arms/ranged",
      "effectMechanics": [
        "damage",
        "resource-change",
        "target-scope-extension",
        "task-enablement"
      ]
    },
    {
      "id": "Cyberpunk items:2077-prototype-pseudoembryonic-cell-builder",
      "sourceId": "2077-prototype-pseudoembryonic-cell-builder",
      "title": "Prototype Pseudoembryonic Cell Builder",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Prototype Pseudoembryonic Cell Builder",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17650/prototype-pseudoembryonic-cell-builder",
      "summary": "A downtime treatment permanently increases the current biological embodiment’s maximum Hit Points by 1; an embodiment can benefit from this item only once.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "tissue-growth-catalyst",
      "targetTitle": "Tissue Growth Catalyst",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/food",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "Cyberpunk items:2077-prototype-shingen-mark-v",
      "sourceId": "2077-prototype-shingen-mark-v",
      "title": "Prototype: Shingen Mark V",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Prototype: Shingen Mark V",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1071/prototype-shingen-mark-v",
      "summary": "Its 2-tick burst rolls two independent 1d6 physical hits using the final contested-roll hit percentage. A burst divides three 1d6 blast hits among up to three locked targets.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "multilock-explosive-smg",
      "targetTitle": "Multilock Explosive SMG",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "Cyberpunk items:2077-psalm-11-6",
      "sourceId": "2077-psalm-11-6",
      "title": "Psalm 11:6",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Psalm 11:6",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1082/psalm-116",
      "summary": "Its 2-tick burst rolls three independent 1d6 physical hits using the final contested-roll hit percentage. A critical hit applies Burning.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "incendiary-assault-rifle",
      "targetTitle": "Incendiary Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:qian-t-warp-dancer",
      "sourceId": "qian-t-warp-dancer",
      "title": "QianT Warp Dancer Sandevistan",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "QianT Warp Dancer Sandevistan",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Once per recovery cycle, activate for 2 ticks; eligible physical actions occupy 1 fewer tick and aimed attacks gain +10% with a 5% wider critical range.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "burst-precision-accelerator",
      "targetTitle": "Burst Precision Accelerator",
      "targetType": "cyberware",
      "category": "Neural Interface",
      "group": "embodiment/neural/reflex",
      "effectMechanics": [
        "action-modifier",
        "check-modifier",
        "critical-change"
      ]
    },
    {
      "id": "Cyberpunk items:2077-raiju",
      "sourceId": "2077-raiju",
      "title": "Raiju",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Raiju",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3106/raiju",
      "summary": "Its 2-tick burst rolls two independent 1d6 physical hits using the final contested-roll hit percentage. Shots ignore one ordinary cover layer; head hits have a 5% wider critical range.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "cover-piercing-precision-smg",
      "targetTitle": "Cover-Piercing Precision SMG",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "critical-change",
        "damage",
        "defense-modifier"
      ]
    },
    {
      "id": "Cyberpunk items:2077-ram-booster",
      "sourceId": "2077-ram-booster",
      "title": "RAM Booster",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "RAM Booster",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17651/ram-booster",
      "summary": "Consuming this item occupies 2 ticks and increases maximum hacking compute by 2 until the next full recovery.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "compute-capacity-stimulant",
      "targetTitle": "Compute Capacity Stimulant",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/boosters",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "Cyberpunk items:2077-ram-nugs",
      "sourceId": "2077-ram-nugs",
      "title": "RAM Nugs",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "RAM Nugs",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17653/ram-nugs",
      "summary": "Consuming this item occupies 2 ticks and increases maximum hacking compute by 4 until full recovery, but reduces maximum Hit Points by one Hit Die.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "compute-tradeoff-stimulant",
      "targetTitle": "Compute Tradeoff Stimulant",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/boosters",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "Cyberpunk items:ram-upgrade",
      "sourceId": "ram-upgrade",
      "title": "RAM Upgrade",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "RAM Upgrade",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Increase maximum hacking compute by 2.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "neural-compute-expansion",
      "targetTitle": "Neural Compute Expansion",
      "targetType": "cyberware",
      "category": "Neural Implant",
      "group": "embodiment/neural/network",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "Cyberpunk items:2077-rasetsu-prototype",
      "sourceId": "2077-rasetsu-prototype",
      "title": "Rasetsu (Prototype)",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Rasetsu (Prototype)",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3110/rasetsu",
      "summary": "Its 2-tick precision shot rolls one 3d6 physical hit using the final contested-roll hit percentage. Add 1 tick to charge a shot that passes through and attacks up to three targets in a 15-foot line.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "penetrating-arc-rifle",
      "targetTitle": "Penetrating Arc Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "action-modifier",
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "Cyberpunk items:raven-microcyber",
      "sourceId": "raven-microcyber",
      "title": "Raven Microcyber Cyberdeck",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Raven Microcyber Cyberdeck",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Permits remote Hacking actions through installed programs and stores four active program slots; gain +5% network defense, and defensive programs may cover one additional linked ally within 10 feet.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "defensive-propagation-cyberdeck",
      "targetTitle": "Defensive Propagation Cyberdeck",
      "targetType": "cyberware",
      "category": "Neural Interface",
      "group": "embodiment/neural/network",
      "effectMechanics": [
        "defense-modifier",
        "storage-capacity",
        "target-scope-extension",
        "task-enablement"
      ]
    },
    {
      "id": "Cyberpunk items:2077-recon-grenade",
      "sourceId": "2077-recon-grenade",
      "title": "Recon Grenade",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Recon Grenade",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17658/recon-grenade",
      "summary": "A 2-tick throw creates an audible beacon for 5 ticks. Unaware creatures investigate it unless they win a WILL defense contest; guided-weapon locks against creatures within 10 feet of it gain +5%.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "recon-beacon-grenade",
      "targetTitle": "Recon Beacon Grenade",
      "targetType": "weapon",
      "category": "Thrown Weapon",
      "group": "combat/demolitions/grenades",
      "effectMechanics": [
        "check-modifier",
        "environment-state",
        "mental-influence"
      ]
    },
    {
      "id": "Cyberpunk items:reflex-tuner",
      "sourceId": "reflex-tuner",
      "title": "Reflex Tuner",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Reflex Tuner",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Once per recovery cycle at one-quarter Hit Points or less, automatically gain +5% physical defense for 3 ticks.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "emergency-reflex-tuner",
      "targetTitle": "Emergency Reflex Tuner",
      "targetType": "cyberware",
      "category": "Neural Implant",
      "group": "embodiment/nervous-system/defense",
      "effectMechanics": [
        "defense-modifier",
        "trigger-binding"
      ]
    },
    {
      "id": "Cyberpunk items:reinforced-tendons",
      "sourceId": "reinforced-tendons",
      "title": "Reinforced Tendons",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Reinforced Tendons",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Spend 1 Stamina while airborne to move up to walking speed once before landing.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "secondary-jump-actuators",
      "targetTitle": "Secondary Jump Actuators",
      "targetType": "cyberware",
      "category": "Mobility Implant",
      "group": "embodiment/legs/mobility",
      "effectMechanics": [
        "mobility-change",
        "resource-change"
      ]
    },
    {
      "id": "Cyberpunk items:2077-riskit",
      "sourceId": "2077-riskit",
      "title": "Riskit",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Riskit",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17087/riskit",
      "summary": "Its 2-tick shot rolls one 2d6 physical hit using the final contested-roll hit percentage. At one-quarter Hit Points or less, gain +5% to its attack checks and widen its critical range by 5%.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "last-stand-pistol",
      "targetTitle": "Last-Stand Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "check-modifier",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:robotic-body",
      "sourceId": "robotic-body",
      "title": "Robotic Body",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Ninefold",
      "sourceRule": "Robotic Body",
      "sourceReferenceUrl": "embodiment-properties.html",
      "summary": "A person-scale mechanical embodiment with four enhancement slots for chassis, manipulators, sensors, integrated weapons, and support systems.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "robotic-body",
      "targetTitle": "Robotic Body",
      "targetType": "robotic-body",
      "category": "Mechanical Embodiment",
      "group": "embodiment/robotic/person-scale",
      "effectMechanics": [
        "storage-capacity",
        "task-enablement"
      ]
    },
    {
      "id": "Cyberpunk items:2077-rook",
      "sourceId": "2077-rook",
      "title": "Rook",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Rook",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17088/rook",
      "summary": "Its 2-tick shot rolls one 2d6 physical hit using the final contested-roll hit percentage. Each consecutive hit widens the next shot’s critical range by 5% and gives that shot -5% to hit; a miss resets both.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "escalating-precision-pistol",
      "targetTitle": "Escalating Precision Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "check-modifier",
        "critical-change",
        "damage",
        "trigger-binding"
      ]
    },
    {
      "id": "Cyberpunk items:2077-rosco",
      "sourceId": "2077-rosco",
      "title": "Rosco",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Rosco",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17089/rosco",
      "summary": "Its 2-tick heavy shot rolls one 2d6 physical hit using the final contested-roll hit percentage. A critical leg hit applies Prone; a head hit against a Prone target is critical.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "leg-sweep-revolver",
      "targetTitle": "Leg-Sweep Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:sandevistan",
      "sourceId": "sandevistan",
      "title": "Sandevistan",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Sandevistan",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Once per recovery cycle, activate for 3 ticks; eligible physical actions occupy 1 fewer tick, minimum 1.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "reflex-accelerator",
      "targetTitle": "Reflex Accelerator",
      "targetType": "cyberware",
      "category": "Neural Interface",
      "group": "embodiment/neural/reflex",
      "effectMechanics": [
        "action-modifier"
      ]
    },
    {
      "id": "Cyberpunk items:2077-sasquatch-s-hammer",
      "sourceId": "2077-sasquatch-s-hammer",
      "title": "Sasquatch's Hammer",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Sasquatch's Hammer",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17090/sasquatchs-hammer",
      "summary": "Its 2-tick heavy strike rolls one 2d6 physical hit using the final contested-roll hit percentage. Each attack costs 2 additional Stamina and adds one damage die.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "overmass-hammer",
      "targetTitle": "Overmass Hammer",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/two-handed-clubs",
      "effectMechanics": [
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "Cyberpunk items:2077-satori",
      "sourceId": "2077-satori",
      "title": "Satori",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Satori",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/991/satori",
      "summary": "Its 2-tick finesse cut rolls one 2d6 slashing hit using the final contested-roll hit percentage. A held quickdraw attack applies Bleeding on a hit; hitting an already Bleeding target permits the user to recover 1d6 Hit Points once per target.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "hemorrhage-quickdraw-blade",
      "targetTitle": "Hemorrhage Quickdraw Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/finesse-blades",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "damage",
        "recovery"
      ]
    },
    {
      "id": "Cyberpunk items:2077-scalpel",
      "sourceId": "2077-scalpel",
      "title": "Scalpel",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Scalpel",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1380/scalpel",
      "summary": "Its 2-tick finesse cut rolls one 2d6 slashing hit using the final contested-roll hit percentage. While a reflex-acceleration state is active, widen this weapon’s critical range by 5% and apply Bleeding on a critical hit.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "accelerated-bleeding-blade",
      "targetTitle": "Accelerated Bleeding Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/finesse-blades",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:2077-scorch",
      "sourceId": "2077-scorch",
      "title": "Scorch",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Scorch",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17091/scorch",
      "summary": "Its 2-tick shot rolls one 2d6 physical hit using the final contested-roll hit percentage. A charged shot adds 1 tick; when it hits a Burning target, restore the spent round.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "thermal-reclaimer-pistol",
      "targetTitle": "Thermal Reclaimer Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "action-modifier",
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "Cyberpunk items:seacho-cyberdeck",
      "sourceId": "seacho-cyberdeck",
      "title": "Seacho Electronics Cyberdeck",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Seacho Electronics Cyberdeck",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Permits remote Hacking actions through installed programs and stores four active program slots; covert programs cost 1 less compute and occupy 1 fewer tick, each to a minimum of 1.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "rapid-covert-cyberdeck",
      "targetTitle": "Rapid Covert Cyberdeck",
      "targetType": "cyberware",
      "category": "Neural Interface",
      "group": "embodiment/neural/network",
      "effectMechanics": [
        "action-modifier",
        "resource-change",
        "storage-capacity",
        "task-enablement"
      ]
    },
    {
      "id": "Cyberpunk items:second-heart",
      "sourceId": "second-heart",
      "title": "Second Heart",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Second Heart",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Once per recovery cycle, when newly incapacitated, spend one Hit Die and return to 1 Hit Point if the embodiment remains structurally intact.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "redundant-heart",
      "targetTitle": "Redundant Heart",
      "targetType": "cyberware",
      "category": "Circulatory Implant",
      "group": "embodiment/circulatory/recovery",
      "effectMechanics": [
        "recovery",
        "trigger-binding"
      ]
    },
    {
      "id": "Cyberpunk items:self-ice",
      "sourceId": "self-ice",
      "title": "Self-ICE",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Self-ICE",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Once per recovery cycle, gain +10% to defend against one hostile network effect; success cancels that effect.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "neural-intrusion-guard",
      "targetTitle": "Neural Intrusion Guard",
      "targetType": "cyberware",
      "category": "Neural Implant",
      "group": "embodiment/neural/security",
      "effectMechanics": [
        "defense-modifier",
        "effect-negation"
      ]
    },
    {
      "id": "Cyberpunk items:sensory-bioskin",
      "sourceId": "sensory-bioskin",
      "title": "Sensory Bioskin",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Ninefold",
      "sourceRule": "Sensory Bioskin",
      "sourceReferenceUrl": "embodiment-properties.html",
      "summary": "A biological embodiment with three enhancement slots compatible with engineered senses, tracking organs, and neural interfaces.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "sensory-bioskin",
      "targetTitle": "Sensory Bioskin",
      "targetType": "bioskin",
      "category": "Biological Embodiment",
      "group": "embodiment/bioskin/senses",
      "effectMechanics": [
        "storage-capacity",
        "task-enablement"
      ]
    },
    {
      "id": "Cyberpunk items:2077-seraph",
      "sourceId": "2077-seraph",
      "title": "Seraph",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Seraph",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3141/seraph",
      "summary": "Its 2-tick shot rolls one 2d6 physical hit using the final contested-roll hit percentage. The second consecutive hit applies Burning; subsequent hits against that Burning target add 1d6 thermal damage.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "escalating-incendiary-pistol",
      "targetTitle": "Escalating Incendiary Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "condition-change",
        "damage",
        "trigger-binding"
      ]
    },
    {
      "id": "Cyberpunk items:shock-n-awe",
      "sourceId": "shock-n-awe",
      "title": "Shock-N-Awe",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Shock-N-Awe",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "After a close attacker hits, take a 1-tick reaction and spend 1 Stamina to deal 1d6 electrical damage back to it.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "reactive-shock-layer",
      "targetTitle": "Reactive Shock Layer",
      "targetType": "cyberware",
      "category": "Protective Implant",
      "group": "embodiment/integument/reactive",
      "effectMechanics": [
        "action-modifier",
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "Cyberpunk items:2077-sihil",
      "sourceId": "2077-sihil",
      "title": "Sihil",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Sihil",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/19014/sihil",
      "summary": "Its 2-tick heavy cut rolls one 2d6 slashing hit using the final contested-roll hit percentage. Hits against machines or targets under a network effect add 1d6 damage; after moving at least 5 feet, the next combo attack occupies 1 fewer tick.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "network-exploiter-heavy-blade",
      "targetTitle": "Network-Exploiter Heavy Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/heavy-blades",
      "effectMechanics": [
        "action-modifier",
        "damage",
        "trigger-binding"
      ]
    },
    {
      "id": "Cyberpunk items:2077-sir-john-phallustiff",
      "sourceId": "2077-sir-john-phallustiff",
      "title": "Sir John Phallustiff",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Sir John Phallustiff",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17092/sir-john-phallustiff",
      "summary": "Its 2-tick strike rolls one 1d6 physical hit using the final contested-roll hit percentage. After a head hit, widen its critical range by 5% until the next attack; a heavy attack adds 1 tick and applies Stun on a hit.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "stunning-impact-baton",
      "targetTitle": "Stunning Impact Baton",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/one-handed-clubs",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "critical-change",
        "damage",
        "trigger-binding"
      ]
    },
    {
      "id": "Cyberpunk items:2077-skippy",
      "sourceId": "2077-skippy",
      "title": "Skippy",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Skippy",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1066/skippy",
      "summary": "Its 2-tick shot rolls one 2d6 physical hit using the final contested-roll hit percentage.",
      "reason": "Level scaling is a rank-only progression model that Ninefold does not retain; no independent sourced mechanic remains.",
      "targetId": "2077-generic-pistols",
      "targetTitle": "Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:smart-link",
      "sourceId": "smart-link",
      "title": "Smart Link",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Smart Link",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Enables compatible guided-weapon locks and grants +5% on target-lock contests.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "guided-weapon-interface",
      "targetTitle": "Guided Weapon Interface",
      "targetType": "cyberware",
      "category": "Weapon Interface",
      "group": "embodiment/hands/targeting",
      "effectMechanics": [
        "check-modifier",
        "task-enablement"
      ]
    },
    {
      "id": "Cyberpunk items:2077-smoke-grenade",
      "sourceId": "2077-smoke-grenade",
      "title": "Smoke Grenade",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Smoke Grenade",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17668/smoke-grenade",
      "summary": "A 2-tick throw creates a 10-foot obscured zone for 5 ticks; vision through the zone is blocked and attacks through it take -10%.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "smoke-screen-grenade",
      "targetTitle": "Smoke-Screen Grenade",
      "targetType": "weapon",
      "category": "Thrown Weapon",
      "group": "combat/demolitions/grenades",
      "effectMechanics": [
        "check-modifier",
        "environment-state",
        "sensory-change"
      ]
    },
    {
      "id": "Cyberpunk items:2077-sovereign",
      "sourceId": "2077-sovereign",
      "title": "Sovereign",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Sovereign",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1079/sovereign",
      "summary": "Its 2-tick spread rolls two independent 1d6 physical hits using the final contested-roll hit percentage. A hit within 5 feet is critical; after a torso hit, gain +1 ft/s movement and reduce the next reload by 1 tick.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "point-blank-critical-shotgun",
      "targetTitle": "Point-Blank Critical Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "action-modifier",
        "critical-change",
        "damage",
        "mobility-change",
        "trigger-binding"
      ]
    },
    {
      "id": "Cyberpunk items:2077-sparky",
      "sourceId": "2077-sparky",
      "title": "Sparky",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Sparky",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17093/sparky",
      "summary": "Its 2-tick precision shot rolls one 3d6 physical hit using the final contested-roll hit percentage. A critical head hit arcs 1d6 electrical damage to one other target within 10 feet.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "arc-headshot-sniper-rifle",
      "targetTitle": "Arc-Headshot Sniper Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "critical-change",
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "Cyberpunk items:2077-stamina-booster",
      "sourceId": "2077-stamina-booster",
      "title": "Stamina Booster",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Stamina Booster",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17680/stamina-booster",
      "summary": "Consuming this item occupies 2 ticks; for 10 minutes, stamina recovery requires 1 fewer idle tick, to a minimum of 1 tick.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "stamina-recovery-stimulant",
      "targetTitle": "Stamina Recovery Stimulant",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/boosters",
      "effectMechanics": [
        "action-modifier",
        "recovery"
      ]
    },
    {
      "id": "Cyberpunk items:stephenson-tech-cyberdeck",
      "sourceId": "stephenson-tech-cyberdeck",
      "title": "Stephenson Tech Cyberdeck",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Stephenson Tech Cyberdeck",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Permits remote Hacking actions through installed programs and stores four active program slots; program uploads and their cooldowns each occupy 1 fewer tick, minimum 1.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "rapid-upload-cyberdeck",
      "targetTitle": "Rapid-Upload Cyberdeck",
      "targetType": "cyberware",
      "category": "Neural Interface",
      "group": "embodiment/neural/network",
      "effectMechanics": [
        "action-modifier",
        "storage-capacity",
        "task-enablement"
      ]
    },
    {
      "id": "Cyberpunk items:2077-stinger",
      "sourceId": "2077-stinger",
      "title": "Stinger",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Stinger",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/984/stinger",
      "summary": "Its 2-tick attack rolls one 1d6 slashing hit using the final contested-roll hit percentage. A hit against a Poisoned target applies Bleeding, and a hit against a Bleeding target applies Poison.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "toxin-cycle-knife",
      "targetTitle": "Toxin-Cycle Knife",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/knives",
      "effectMechanics": [
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:cyberware/mantis-blades/streamlined",
      "sourceId": "cyberware/mantis-blades/streamlined",
      "title": "Streamlined",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Streamlined",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
      "summary": "Occupies one compatible enhancement slot. While a reflex-acceleration state is active, compatible blade attacks gain +5%.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "accelerated-blade-housing",
      "targetTitle": "Accelerated Blade Housing",
      "targetType": "embodiment-upgrade",
      "category": "Embodiment Module",
      "group": "embodiment/modules/blades",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "Cyberpunk items:subdermal-armor",
      "sourceId": "subdermal-armor",
      "title": "Subdermal Armor",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Subdermal Armor",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Add +5% to physical defense contests while the implant is intact.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "subdermal-armor",
      "targetTitle": "Subdermal Armor",
      "targetType": "cyberware",
      "category": "Protective Implant",
      "group": "embodiment/integument/armor",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Cyberpunk items:supra-dermal-weave",
      "sourceId": "supra-dermal-weave",
      "title": "Supra-Dermal Weave",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Supra-Dermal Weave",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Add +10% to defenses against Bleeding and slashing critical injuries.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "bleed-resistant-weave",
      "targetTitle": "Bleed-Resistant Weave",
      "targetType": "cyberware",
      "category": "Protective Implant",
      "group": "embodiment/integument/resistance",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Cyberpunk items:syn-lungs",
      "sourceId": "syn-lungs",
      "title": "Syn-Lungs",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Syn-Lungs",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "The host recovers 1 Stamina after 4 idle ticks instead of the normal 5.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "enhanced-lungs",
      "targetTitle": "Enhanced Lungs",
      "targetType": "cyberware",
      "category": "Respiratory Implant",
      "group": "embodiment/circulatory/stamina",
      "effectMechanics": [
        "action-modifier",
        "recovery"
      ]
    },
    {
      "id": "Cyberpunk items:synaptic-accelerator",
      "sourceId": "synaptic-accelerator",
      "title": "Synaptic Accelerator",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Synaptic Accelerator",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "After succeeding on a Perception contest against an undeclared hostile action, gain one 1-tick reaction before normal combat timing resumes.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "threat-response-accelerator",
      "targetTitle": "Threat-Response Accelerator",
      "targetType": "cyberware",
      "category": "Neural Implant",
      "group": "embodiment/nervous-system/reflex",
      "effectMechanics": [
        "action-modifier"
      ]
    },
    {
      "id": "Cyberpunk items:synaptic-signal-optimizer",
      "sourceId": "synaptic-signal-optimizer",
      "title": "Synaptic Signal Optimizer",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Synaptic Signal Optimizer",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Increase maximum Hit Points by one Hit Die.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "structural-capacity-optimizer",
      "targetTitle": "Structural Capacity Optimizer",
      "targetType": "cyberware",
      "category": "Skeletal Implant",
      "group": "embodiment/skeleton/integrity",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "Cyberpunk items:2077-taigan",
      "sourceId": "2077-taigan",
      "title": "Taigan",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Taigan",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17095/taigan",
      "summary": "Its 2-tick heavy shot rolls one 2d6 physical hit using the final contested-roll hit percentage. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "reason": "It has the same heat-feedback rule as the normalized Thermal Feedback Revolver; the source model name is the only meaningful difference.",
      "targetId": "thermal-feedback-revolver",
      "targetTitle": "Thermal Feedback Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:tetratronic-cyberdeck",
      "sourceId": "tetratronic-cyberdeck",
      "title": "Tetratronic Cyberdeck",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Tetratronic Cyberdeck",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Permits remote Hacking actions through installed programs and stores four active program slots; high-impact offensive programs cost 1 less compute and add 1d6 damage.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "high-impact-cyberdeck",
      "targetTitle": "High-Impact Cyberdeck",
      "targetType": "cyberware",
      "category": "Neural Interface",
      "group": "embodiment/neural/network",
      "effectMechanics": [
        "damage",
        "resource-change",
        "storage-capacity",
        "task-enablement"
      ]
    },
    {
      "id": "Cyberpunk items:2077-the-headsman",
      "sourceId": "2077-the-headsman",
      "title": "The Headsman",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "The Headsman",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1078/the-headsman",
      "summary": "Its 2-tick slug attack rolls one 2d6 physical hit using the final contested-roll hit percentage. Gain +10% to aimed attacks; a critical head hit gives the next head shot +5% and a 5% wider critical range.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "slug-precision-shotgun",
      "targetTitle": "Slug Precision Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "check-modifier",
        "critical-change",
        "damage",
        "trigger-binding"
      ]
    },
    {
      "id": "Cyberpunk items:cyberware/monowire/thermal-bladed",
      "sourceId": "cyberware/monowire/thermal-bladed",
      "title": "Thermal-Bladed",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Thermal-Bladed",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
      "summary": "Occupies one compatible enhancement slot. A successful wire hit gives applicable armor -5% physical defense until repaired; this penalty does not stack.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "thermal-armor-cutting-line",
      "targetTitle": "Thermal Armor-Cutting Line",
      "targetType": "embodiment-upgrade",
      "category": "Embodiment Module",
      "group": "embodiment/modules/wire",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Cyberpunk items:2077-tinker-bell",
      "sourceId": "2077-tinker-bell",
      "title": "Tinker Bell",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Tinker Bell",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1102/tinker-bell",
      "summary": "Its 2-tick strike rolls one 1d6 physical hit using the final contested-roll hit percentage; a heavy attack adds 1 tick, and a living target reduced to 0 Hit Points becomes Unconscious instead of dying.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "knockout-baton",
      "targetTitle": "Knockout Baton",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/one-handed-clubs",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:titanium-bones",
      "sourceId": "titanium-bones",
      "title": "Titanium Bones",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Titanium Bones",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Increase carrying capacity by 25% and grant +5% on bracing and load-bearing checks.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "load-bearing-skeleton",
      "targetTitle": "Load-Bearing Skeleton",
      "targetType": "cyberware",
      "category": "Skeletal Implant",
      "group": "embodiment/skeleton/load",
      "effectMechanics": [
        "check-modifier",
        "storage-capacity"
      ]
    },
    {
      "id": "Cyberpunk items:trauma-response-nanomatrix",
      "sourceId": "trauma-response-nanomatrix",
      "title": "Trauma Response Nanomatrix",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Trauma Response Nanomatrix",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2024/10/RTG-CPR-DLC-YourNewBestFriendv1.1.pdf",
      "summary": "Once per recovery cycle at one-quarter Hit Points or less, automatically permit the host to spend one Hit Die.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "trauma-response-matrix",
      "targetTitle": "Trauma Response Matrix",
      "targetType": "cyberware",
      "category": "Medical Implant",
      "group": "embodiment/systemic/recovery",
      "effectMechanics": [
        "recovery",
        "trigger-binding"
      ]
    },
    {
      "id": "Cyberpunk items:2077-tsumetogi",
      "sourceId": "2077-tsumetogi",
      "title": "Tsumetogi",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Tsumetogi",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17098/tsumetogi",
      "summary": "Its 2-tick finesse cut rolls one 2d6 slashing hit using the final contested-roll hit percentage. A critical hit adds 1d6 electrical damage and applies Shock for 1 tick.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "shock-finesse-blade",
      "targetTitle": "Shock Finesse Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/finesse-blades",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:cyberware/gorilla-arms/tungsten-reinforcement",
      "sourceId": "cyberware/gorilla-arms/tungsten-reinforcement",
      "title": "Tungsten Reinforcement",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Tungsten Reinforcement",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
      "summary": "Occupies one compatible enhancement slot and provides two modes: a 1-tick 1d6 light strike or a 3-tick 3d6 heavy strike.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "variable-force-arm-reinforcement",
      "targetTitle": "Variable-Force Arm Reinforcement",
      "targetType": "embodiment-upgrade",
      "category": "Embodiment Module",
      "group": "embodiment/modules/heavy-melee",
      "effectMechanics": [
        "action-modifier",
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:tyger-claws-dermal-imprint",
      "sourceId": "tyger-claws-dermal-imprint",
      "title": "Tyger Claws Dermal Imprint",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Tyger Claws Dermal Imprint",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Enables compatible guided-weapon locks and grants +5% on target-lock contests.",
      "reason": "It provides the same guided-weapon interface as the normalized Guided Weapon Interface; gang and manufacturer identity are provenance only.",
      "targetId": "guided-weapon-interface",
      "targetTitle": "Guided Weapon Interface",
      "targetType": "cyberware",
      "category": "Weapon Interface",
      "group": "embodiment/hands/targeting",
      "effectMechanics": [
        "check-modifier",
        "task-enablement"
      ]
    },
    {
      "id": "Cyberpunk items:tyrosine-injector",
      "sourceId": "tyrosine-injector",
      "title": "Tyrosine Injector",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Tyrosine Injector",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "A held network-intrusion action may remain held for 2 additional ticks before it must resolve or be released.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "intrusion-time-regulator",
      "targetTitle": "Intrusion-Time Regulator",
      "targetType": "cyberware",
      "category": "Circulatory Implant",
      "group": "embodiment/circulatory/network",
      "effectMechanics": [
        "action-modifier"
      ]
    },
    {
      "id": "Cyberpunk items:2077-umbra-x-mod2",
      "sourceId": "2077-umbra-x-mod2",
      "title": "Umbra x-MOD2",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Umbra x-MOD2",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3080/umbra-x-mod2",
      "summary": "Its 2-tick burst rolls three independent 1d6 physical hits using the final contested-roll hit percentage.",
      "reason": "The source changes modification capacity and handling only; those are rank or configuration differences, not a separate item mechanic.",
      "targetId": "2077-generic-assault-rifle",
      "targetTitle": "Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:visual-cortex-support",
      "sourceId": "visual-cortex-support",
      "title": "Visual Cortex Support",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Visual Cortex Support",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "A critical attack made with visual targeting data adds one damage die.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "critical-effect-optics",
      "targetTitle": "Critical Effect Optics",
      "targetType": "cyberware",
      "category": "Sensory Implant",
      "group": "embodiment/senses/vision",
      "effectMechanics": [
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:2077-volkodav",
      "sourceId": "2077-volkodav",
      "title": "Volkodav",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Volkodav",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17099/volkodav",
      "summary": "Its 2-tick heavy cut rolls one 2d6 slashing hit using the final contested-roll hit percentage. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "thermal-feedback-heavy-blade",
      "targetTitle": "Thermal Feedback Heavy Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/heavy-blades",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:2077-widow-maker",
      "sourceId": "2077-widow-maker",
      "title": "Widow Maker",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Widow Maker",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1037/widow-maker",
      "summary": "Its 2-tick measured shot rolls one 3d6 physical hit using the final contested-roll hit percentage. A shot rolls two independent chemical hits and a critical hit applies Poison; adding 1 tick to charge adds one damage die to each hit.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "twin-chemical-rifle",
      "targetTitle": "Twin Chemical Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/precision-rifles",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:2077-wild-dog",
      "sourceId": "2077-wild-dog",
      "title": "Wild Dog",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Wild Dog",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3136/wild-dog",
      "summary": "Its 2-tick sustained burst rolls three independent 1d6 physical hits using the final contested-roll hit percentage. Each consecutive burst that hits widens the next burst’s critical range by 5%, to a maximum of 10%; an empty-magazine quick melee attack adds 1d6 damage.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "sustained-fire-machine-gun",
      "targetTitle": "Sustained-Fire Machine Gun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/light-machine-guns",
      "effectMechanics": [
        "critical-change",
        "damage",
        "trigger-binding"
      ]
    },
    {
      "id": "Cyberpunk items:2077-x-22-flashbang-grenade",
      "sourceId": "2077-x-22-flashbang-grenade",
      "title": "X-22 Flashbang Grenade",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "X-22 Flashbang Grenade",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17702/x-22-flashbang-grenade",
      "summary": "Spend 2 ticks to throw up to 20 feet; each target in the 5-foot radius contests Throwing with Reflexes defense and is Blinded and Deafened for 2 ticks on a loss.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "flashbang-grenade",
      "targetTitle": "Flashbang Grenade",
      "targetType": "weapon",
      "category": "Thrown Weapon",
      "group": "combat/demolitions/grenades",
      "effectMechanics": [
        "condition-change",
        "target-scope-extension"
      ]
    },
    {
      "id": "Cyberpunk items:2077-yasha",
      "sourceId": "2077-yasha",
      "title": "Yasha",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Yasha",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3099/yasha",
      "summary": "Its 2-tick precision shot rolls one 3d6 physical hit using the final contested-roll hit percentage. Defeating a target with a head or weak-point hit grants +10% to the next weak-point attack made before the end of the next tick.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "weakpoint-lock-sniper-rifle",
      "targetTitle": "Weakpoint-Lock Sniper Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "check-modifier",
        "damage",
        "trigger-binding"
      ]
    },
    {
      "id": "Cyberpunk items:2077-yinglong",
      "sourceId": "2077-yinglong",
      "title": "Yinglong",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Yinglong",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1074/yinglong",
      "summary": "Its 2-tick burst rolls two independent 1d6 physical hits using the final contested-roll hit percentage. Hits add 1d6 electrical damage; a critical hit applies Shock to powered targets for 2 ticks.",
      "reason": "Distinct source mechanics survive Ninefold normalization; source branding is retained only in provenance.",
      "targetId": "emp-smg",
      "targetTitle": "EMP Submachine Gun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:zetatech-berserk",
      "sourceId": "zetatech-berserk",
      "title": "Zetatech Berserk",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Zetatech Berserk",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Once per recovery cycle, activate for 5 ticks; a 2-tick descending strike deals 2d6 physical damage and applies Prone in a 5-foot radius.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "shockwave-combat-overdrive",
      "targetTitle": "Shockwave Combat Overdrive",
      "targetType": "cyberware",
      "category": "Neural Interface",
      "group": "embodiment/neural/combat",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "Cyberpunk items:zetatech-sandevistan",
      "sourceId": "zetatech-sandevistan",
      "title": "Zetatech Sandevistan",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Zetatech Sandevistan",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "Once per recovery cycle, activate for 3 ticks; physical actions occupy 1 fewer tick and critical ranges widen by 5%; defeating a target restores 1 activation tick once.",
      "reason": "Distinct physical or installed mechanics survive normalization; the source brand is retained only in provenance.",
      "targetId": "recoverable-precision-accelerator",
      "targetTitle": "Recoverable Precision Accelerator",
      "targetType": "cyberware",
      "category": "Neural Interface",
      "group": "embodiment/neural/reflex",
      "effectMechanics": [
        "action-modifier",
        "critical-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-acid",
      "sourceId": "dnd-srd-equipment-adventuring-gear-acid",
      "title": "Acid",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Acid",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Spend 2 ticks to throw up to 20 feet; win a Throwing versus Reflexes contest to deal 2d6 acid damage.",
      "reason": "",
      "targetId": "item-corrosive-grenade",
      "targetTitle": "Corrosive Grenade",
      "targetType": "item",
      "category": "consumable",
      "group": "combat/demolitions/grenades",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-adamantine-armor",
      "sourceId": "dnd-srd-magic-adamantine-armor",
      "title": "Adamantine Armor",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Adamantine Armor",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While worn, converts incoming critical hits into normal hits.",
      "reason": "",
      "targetId": "item-critical-dampening-armor",
      "targetTitle": "Critical-Dampening Armor",
      "targetType": "item",
      "category": "armor",
      "group": "armor/augmented",
      "effectMechanics": [
        "critical-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-alchemist-s-fire",
      "sourceId": "dnd-srd-equipment-adventuring-gear-alchemist-s-fire",
      "title": "Alchemist's Fire",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Alchemist's Fire",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Spend 2 ticks to throw up to 20 feet; win a Throwing versus Reflexes contest to deal 1d6 fire and inflict Burning.",
      "reason": "",
      "targetId": "item-incendiary-grenade",
      "targetTitle": "Incendiary Grenade",
      "targetType": "item",
      "category": "consumable",
      "group": "combat/demolitions/grenades",
      "effectMechanics": [
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-artisan-tool-alchemist-s-supplies",
      "sourceId": "dnd-srd-equipment-artisan-tool-alchemist-s-supplies",
      "title": "Alchemist's Supplies",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Alchemist's Supplies",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables chemical formulation and analysis tasks with the matching trained skill; the kit grants no proficiency by itself.",
      "reason": "",
      "targetId": "item-chemical-lab-kit",
      "targetTitle": "Chemical Lab Kit",
      "targetType": "item",
      "category": "tool",
      "group": "technical/engineering/chemical",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-ammunition",
      "sourceId": "dnd-srd-equipment-adventuring-gear-ammunition",
      "title": "Ammunition",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Ammunition",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "A ranged weapon with the ammunition property consumes one compatible round for each attack.",
      "reason": "",
      "targetId": "item-ammunition",
      "targetTitle": "Ammunition",
      "targetType": "item",
      "category": "equipment",
      "group": "combat/ranged/ammunition",
      "effectMechanics": [
        "resource-change",
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-ammunition-of-slaying",
      "sourceId": "dnd-srd-magic-ammunition-of-slaying",
      "title": "Ammunition of Slaying",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Ammunition of Slaying",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Key each batch to one creature family; on a hit against that family, win a toxin-like contested application to deal an extra 6d6 force, then the round becomes mundane.",
      "reason": "",
      "targetId": "item-quarry-ammunition",
      "targetTitle": "Quarry Ammunition",
      "targetType": "item",
      "category": "weapon",
      "group": "combat/augmented-weapon",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-ammunition-1-2-or-3",
      "sourceId": "dnd-srd-magic-ammunition-1-2-or-3",
      "title": "Ammunition, +1, +2, or +3",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Ammunition, +1, +2, or +3",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Each round adds the quality tier's attack percentage and flat damage, then becomes mundane after a hit.",
      "reason": "",
      "targetId": "item-enhanced-ammunition",
      "targetTitle": "Enhanced Ammunition",
      "targetType": "item",
      "category": "weapon",
      "group": "combat/augmented-weapon",
      "effectMechanics": [
        "check-modifier",
        "damage"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-amulet-of-health",
      "sourceId": "dnd-srd-magic-amulet-of-health",
      "title": "Amulet of Health",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Amulet of Health",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While worn, set embodiment Vigor to +20% if it is currently lower.",
      "reason": "",
      "targetId": "item-attribute-regulator",
      "targetTitle": "Attribute Regulator",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/effect-devices",
      "effectMechanics": [
        "attribute-set"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-amulet-of-proof-against-detection-and-location",
      "sourceId": "dnd-srd-magic-amulet-of-proof-against-detection-and-location",
      "title": "Amulet of Proof against Detection and Location",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Amulet of Proof against Detection and Location",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While worn, blocks remote sensors and location effects unless the wearer permits them.",
      "reason": "",
      "targetId": "item-tracking-blocker-amulet",
      "targetTitle": "Tracking-Blocker Amulet",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/sensors",
      "effectMechanics": [
        "effect-suppression",
        "sensory-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-amulet-of-the-planes",
      "sourceId": "dnd-srd-magic-amulet-of-the-planes",
      "title": "Amulet of the Planes",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Amulet of the Planes",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks and pass an IQ plus virtual-manipulation check to move to a named off-world environment; failure sends the group to a random valid destination.",
      "reason": "",
      "targetId": "item-planar-transit-amulet",
      "targetTitle": "Planar Transit Amulet",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/mobility",
      "effectMechanics": [
        "spatial-relocation"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-animated-shield",
      "sourceId": "dnd-srd-magic-animated-shield",
      "title": "Animated Shield",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Animated Shield",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 1 tick to deploy the shield for 1 minute; it grants its normal Defense while leaving both hands free.",
      "reason": "",
      "targetId": "item-autonomous-shield",
      "targetTitle": "Autonomous Shield",
      "targetType": "item",
      "category": "armor",
      "group": "armor/augmented",
      "effectMechanics": [
        "action-modifier",
        "defense-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-antitoxin",
      "sourceId": "dnd-srd-equipment-adventuring-gear-antitoxin",
      "title": "Antitoxin",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Antitoxin",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Spend 1 tick to drink; gain +2d6% on toxin Defense contests for 1 hour.",
      "reason": "",
      "targetId": "item-antitoxin",
      "targetTitle": "Antitoxin",
      "targetType": "item",
      "category": "consumable",
      "group": "medical/consumables",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-apparatus-of-the-crab",
      "sourceId": "dnd-srd-magic-apparatus-of-the-crab",
      "title": "Apparatus of the Crab",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Apparatus of the Crab",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "A two-seat sealed vehicle with 5 feet-per-second land and swim speed, ten hours of divided air, 900-foot safe depth, heavy Defense, and two control operations per 2-tick action.",
      "reason": "",
      "targetId": "item-amphibious-armored-walker",
      "targetTitle": "Amphibious Armored Walker",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/mobility",
      "effectMechanics": [
        "defense-modifier",
        "environmental-adaptation",
        "mobility-change",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-arcane-focus",
      "sourceId": "dnd-srd-equipment-adventuring-gear-arcane-focus",
      "title": "Arcane Focus",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Arcane Focus",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables virtual-effect invocation; the focus grants no proficiency by itself.",
      "reason": "",
      "targetId": "item-effect-focus",
      "targetTitle": "Effect Focus",
      "targetType": "item",
      "category": "effect-device",
      "group": "virtual/effect-focus",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-armor-of-invulnerability",
      "sourceId": "dnd-srd-magic-armor-of-invulnerability",
      "title": "Armor of Invulnerability",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Armor of Invulnerability",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While worn, grants 50% resistance to physical damage; once per full rest, spend 2 ticks to become physically immune for 10 minutes.",
      "reason": "",
      "targetId": "item-kinetic-immunity-armor",
      "targetTitle": "Kinetic-Immunity Armor",
      "targetType": "item",
      "category": "armor",
      "group": "armor/augmented",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-armor-of-resistance",
      "sourceId": "dnd-srd-magic-armor-of-resistance",
      "title": "Armor of Resistance",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Armor of Resistance",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Choose one damage tag when made; while worn, add 50% resistance to Defense contests against that tag.",
      "reason": "",
      "targetId": "item-resistant-armor",
      "targetTitle": "Resistant Armor",
      "targetType": "item",
      "category": "armor",
      "group": "armor/augmented",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-armor-of-vulnerability",
      "sourceId": "dnd-srd-magic-armor-of-vulnerability",
      "title": "Armor of Vulnerability",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Armor of Vulnerability",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While worn, grants 50% resistance to one physical damage tag but imposes 100% vulnerability to the other two.",
      "reason": "",
      "targetId": "item-compromised-resistance-armor",
      "targetTitle": "Compromised Resistance Armor",
      "targetType": "item",
      "category": "armor",
      "group": "armor/augmented",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-armor-1-2-or-3",
      "sourceId": "dnd-srd-magic-armor-1-2-or-3",
      "title": "Armor, +1, +2, or +3",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Armor, +1, +2, or +3",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While worn, add the quality tier's percentage to physical Defense contests.",
      "reason": "",
      "targetId": "item-enhanced-armor",
      "targetTitle": "Enhanced Armor",
      "targetType": "item",
      "category": "armor",
      "group": "armor/augmented",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-arrow-catching-shield",
      "sourceId": "dnd-srd-magic-arrow-catching-shield",
      "title": "Arrow-Catching Shield",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Arrow-Catching Shield",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While held, gain +10% Defense against ranged attacks and spend a 1-tick reaction to redirect an attack from an adjacent ally to yourself.",
      "reason": "",
      "targetId": "item-projectile-interceptor-shield",
      "targetTitle": "Projectile-Interceptor Shield",
      "targetType": "item",
      "category": "armor",
      "group": "armor/augmented",
      "effectMechanics": [
        "action-modifier",
        "defense-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-poison-assassin-s-blood",
      "sourceId": "dnd-srd-equipment-poison-assassin-s-blood",
      "title": "Assassin’s Blood",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Assassin’s Blood",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "After ingestion, make a toxin-versus-Vigor contest; on a win deal 1d6 poison and inflict Poisoned for 24 hours, otherwise deal half damage.",
      "reason": "",
      "targetId": "item-persistent-ingested-toxin",
      "targetTitle": "Persistent Ingested Toxin",
      "targetType": "item",
      "category": "consumable",
      "group": "chemical-weapons/ingested",
      "effectMechanics": [
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-backpack",
      "sourceId": "dnd-srd-equipment-adventuring-gear-backpack",
      "title": "Backpack",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Backpack",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "The pack variant stores 30 lb. or 1 cubic foot.",
      "reason": "",
      "targetId": "item-container",
      "targetTitle": "Container",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/containers",
      "effectMechanics": [
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-bag-of-beans",
      "sourceId": "dnd-srd-magic-bag-of-beans",
      "title": "Bag of Beans",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Bag of Beans",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Throwing loose seeds creates a 10-foot 5d6 force burst through contested Reflexes defenses; planting one for 1 minute invokes a result from an approved random creation table.",
      "reason": "",
      "targetId": "item-unstable-seed-charges",
      "targetTitle": "Unstable Seed Charges",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/summoning",
      "effectMechanics": [
        "creation-summoning",
        "damage",
        "effect-invocation"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-bag-of-devouring",
      "sourceId": "dnd-srd-magic-bag-of-devouring",
      "title": "Bag of Devouring",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Bag of Devouring",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Stores 1 cubic foot but contests to pull living users inside and destroys organic contents; it ejects stored objects to a random environment once per day.",
      "reason": "",
      "targetId": "item-predatory-storage-aperture",
      "targetTitle": "Predatory Storage Aperture",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/storage",
      "effectMechanics": [
        "damage",
        "spatial-relocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-bag-of-holding",
      "sourceId": "dnd-srd-magic-bag-of-holding",
      "title": "Bag of Holding",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Bag of Holding",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Holds 500 pounds or 64 cubic feet at constant weight; retrieval costs 2 ticks, and nesting it in another expanded space destroys both.",
      "reason": "",
      "targetId": "item-expanded-storage-pack",
      "targetTitle": "Expanded Storage Pack",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/storage",
      "effectMechanics": [
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-bag-of-tricks",
      "sourceId": "dnd-srd-magic-bag-of-tricks",
      "title": "Bag of Tricks",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Bag of Tricks",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Up to three times per full rest, spend 2 ticks to deploy a random friendly fauna companion until the next rest or its defeat; commands cost 1 tick.",
      "reason": "",
      "targetId": "item-companion-capsule-bag",
      "targetTitle": "Companion Capsule Bag",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/summoning",
      "effectMechanics": [
        "creation-summoning",
        "mental-influence",
        "resource-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-musical-instrument-bagpipes",
      "sourceId": "dnd-srd-equipment-musical-instrument-bagpipes",
      "title": "Bagpipes",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Bagpipes",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables Performance checks for its instrument family; the instrument grants no proficiency by itself.",
      "reason": "",
      "targetId": "item-wind-instrument",
      "targetTitle": "Wind Instrument",
      "targetType": "item",
      "category": "tool",
      "group": "performance/music/wind",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-ball-bearings",
      "sourceId": "dnd-srd-equipment-adventuring-gear-ball-bearings",
      "title": "Ball Bearings",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Ball Bearings",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Spend 2 ticks to cover a 10-foot square; entrants contest Reflexes or become Prone, and recovery takes 10 minutes.",
      "reason": "",
      "targetId": "item-slip-hazard",
      "targetTitle": "Slip Hazard",
      "targetType": "item",
      "category": "equipment",
      "group": "combat/traps",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-barrel",
      "sourceId": "dnd-srd-equipment-adventuring-gear-barrel",
      "title": "Barrel",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Barrel",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "The barrel variant stores 40 gallons or 4 cubic feet.",
      "reason": "",
      "targetId": "item-container",
      "targetTitle": "Container",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/containers",
      "effectMechanics": [
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-basket",
      "sourceId": "dnd-srd-equipment-adventuring-gear-basket",
      "title": "Basket",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Basket",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "The basket variant stores 40 lb. or 2 cubic feet.",
      "reason": "",
      "targetId": "item-container",
      "targetTitle": "Container",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/containers",
      "effectMechanics": [
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-bead-of-force",
      "sourceId": "dnd-srd-magic-bead-of-force",
      "title": "Bead of Force",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Bead of Force",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks to throw 60 feet; creatures in the 10-foot burst contest Reflexes against 5d6 force, and losers are enclosed in a movable sealed sphere for 1 minute.",
      "reason": "",
      "targetId": "item-force-containment-grenade",
      "targetTitle": "Force-Containment Grenade",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/effect-devices",
      "effectMechanics": [
        "condition-change",
        "creation-summoning",
        "damage"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-bead-of-nourishment",
      "sourceId": "dnd-srd-magic-bead-of-nourishment",
      "title": "Bead of Nourishment",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Bead of Nourishment",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Consuming one supplies one day of food.",
      "reason": "",
      "targetId": "item-nutrient-bead",
      "targetTitle": "Nutrient Bead",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/effect-devices",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-bedroll",
      "sourceId": "dnd-srd-equipment-adventuring-gear-bedroll",
      "title": "Bedroll",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Bedroll",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Sleeps one human-scale creature and grants immunity to ordinary extreme-cold exposure while occupied.",
      "reason": "",
      "targetId": "item-cold-weather-bedroll",
      "targetTitle": "Cold-Weather Bedroll",
      "targetType": "item",
      "category": "equipment",
      "group": "survival/shelter",
      "effectMechanics": [
        "environmental-adaptation"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-bell",
      "sourceId": "dnd-srd-equipment-adventuring-gear-bell",
      "title": "Bell",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Bell",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Spend 2 ticks to ring; common hearing detects it at up to 60 feet.",
      "reason": "",
      "targetId": "item-bell",
      "targetTitle": "Bell",
      "targetType": "item",
      "category": "equipment",
      "group": "communications/audible",
      "effectMechanics": [
        "sensory-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-belt-of-dwarvenkind",
      "sourceId": "dnd-srd-magic-belt-of-dwarvenkind",
      "title": "Belt of Dwarvenkind",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Belt of Dwarvenkind",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While worn, gain +10% Vigor, 50% poison resistance, +2d6% against Poisoned, low-light vision, one language, and +2d6% social checks with the linked culture.",
      "reason": "",
      "targetId": "item-resilient-community-belt",
      "targetTitle": "Resilient-Community Belt",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/sensors",
      "effectMechanics": [
        "check-modifier",
        "defense-modifier",
        "semantic-communication",
        "sensory-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-belt-of-giant-strength",
      "sourceId": "dnd-srd-magic-belt-of-giant-strength",
      "title": "Belt of Giant Strength",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Belt of Giant Strength",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While worn, set embodiment Strength to the selected quality tier if it is currently lower.",
      "reason": "",
      "targetId": "item-physical-output-regulator",
      "targetTitle": "Physical-Output Regulator",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/effect-devices",
      "effectMechanics": [
        "attribute-set"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-berserker-axe",
      "sourceId": "dnd-srd-magic-berserker-axe",
      "title": "Berserker Axe",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Berserker Axe",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Attacks gain +5% and +1 damage; when injured, contest WILL against the axe or become compelled to pursue and attack the nearest perceived creature.",
      "reason": "",
      "targetId": "item-frenzy-axe",
      "targetTitle": "Frenzy Axe",
      "targetType": "item",
      "category": "weapon",
      "group": "combat/augmented-weapon",
      "effectMechanics": [
        "check-modifier",
        "damage",
        "mental-influence"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-blanket",
      "sourceId": "dnd-srd-equipment-adventuring-gear-blanket",
      "title": "Blanket",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Blanket",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "While wrapped, gain +2d6% on Defense contests against environmental cold.",
      "reason": "",
      "targetId": "item-insulating-blanket",
      "targetTitle": "Insulating Blanket",
      "targetType": "item",
      "category": "equipment",
      "group": "survival/shelter",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-block-and-tackle",
      "sourceId": "dnd-srd-equipment-adventuring-gear-block-and-tackle",
      "title": "Block and Tackle",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Block and Tackle",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables lifting up to four times the user's normal capacity when properly anchored.",
      "reason": "",
      "targetId": "item-block-and-tackle",
      "targetTitle": "Block and Tackle",
      "targetType": "item",
      "category": "equipment",
      "group": "technical/lifting",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-book",
      "sourceId": "dnd-srd-equipment-adventuring-gear-book",
      "title": "Book",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Book",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Consult an accurate volume to gain +5% on one named knowledge-skill check about its topic.",
      "reason": "",
      "targetId": "item-reference-book",
      "targetTitle": "Reference Book",
      "targetType": "item",
      "category": "equipment",
      "group": "knowledge/reference",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-boots-of-elvenkind",
      "sourceId": "dnd-srd-magic-boots-of-elvenkind",
      "title": "Boots of Elvenkind",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Boots of Elvenkind",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Footsteps make no sound and the wearer gains +2d6% on Stealth checks involving movement.",
      "reason": "",
      "targetId": "item-silent-boots",
      "targetTitle": "Silent Boots",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/mobility",
      "effectMechanics": [
        "check-modifier",
        "sensory-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-boots-of-levitation",
      "sourceId": "dnd-srd-magic-boots-of-levitation",
      "title": "Boots of Levitation",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Boots of Levitation",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks to gain controlled vertical movement while the boots remain worn.",
      "reason": "",
      "targetId": "item-levitation-boots",
      "targetTitle": "Levitation Boots",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/mobility",
      "effectMechanics": [
        "mobility-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-boots-of-speed",
      "sourceId": "dnd-srd-magic-boots-of-speed",
      "title": "Boots of Speed",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Boots of Speed",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 1 tick to toggle double movement speed and +2d6% Defense against reactions, for up to 10 total minutes per full rest.",
      "reason": "",
      "targetId": "item-acceleration-boots",
      "targetTitle": "Acceleration Boots",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/mobility",
      "effectMechanics": [
        "defense-modifier",
        "mobility-change",
        "resource-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-boots-of-striding-and-springing",
      "sourceId": "dnd-srd-magic-boots-of-striding-and-springing",
      "title": "Boots of Striding and Springing",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Boots of Striding and Springing",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Set walking speed to at least 5 feet per second, ignore armor and load speed penalties, and jump up to 30 feet for 10 feet of movement once per cycle.",
      "reason": "",
      "targetId": "item-mobility-assist-boots",
      "targetTitle": "Mobility-Assist Boots",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/mobility",
      "effectMechanics": [
        "mobility-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-boots-of-the-winterlands",
      "sourceId": "dnd-srd-magic-boots-of-the-winterlands",
      "title": "Boots of the Winterlands",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Boots of the Winterlands",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Grant 50% cold resistance, ignore extreme cold, and ignore difficult terrain from ice or snow.",
      "reason": "",
      "targetId": "item-winter-mobility-boots",
      "targetTitle": "Winter Mobility Boots",
      "targetType": "item",
      "category": "equipment",
      "group": "protection/wearables",
      "effectMechanics": [
        "defense-modifier",
        "environmental-adaptation",
        "mobility-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-bottle-glass",
      "sourceId": "dnd-srd-equipment-adventuring-gear-bottle-glass",
      "title": "Bottle, Glass",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Bottle, Glass",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "The bottle variant stores 1.5 pints.",
      "reason": "",
      "targetId": "item-container",
      "targetTitle": "Container",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/containers",
      "effectMechanics": [
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-bowl-of-commanding-water-elementals",
      "sourceId": "dnd-srd-magic-bowl-of-commanding-water-elementals",
      "title": "Bowl of Commanding Water Elementals",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Bowl of Commanding Water Elementals",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks once per full rest to summon a commanded elemental matching the focus for up to 1 hour.",
      "reason": "",
      "targetId": "item-elemental-summoning-focus",
      "targetTitle": "Elemental Summoning Focus",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/summoning",
      "effectMechanics": [
        "creation-summoning",
        "mental-influence"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-bracers-of-archery",
      "sourceId": "dnd-srd-magic-bracers-of-archery",
      "title": "Bracers of Archery",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Bracers of Archery",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Enable archery use and add +2 damage to bow hits; they do not grant skill proficiency.",
      "reason": "",
      "targetId": "item-archery-assist-bracers",
      "targetTitle": "Archery Assist Bracers",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/effect-devices",
      "effectMechanics": [
        "damage",
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-bracers-of-defense",
      "sourceId": "dnd-srd-magic-bracers-of-defense",
      "title": "Bracers of Defense",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Bracers of Defense",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While no armor or shield is used, gain +10% Defense.",
      "reason": "",
      "targetId": "item-unarmored-defense-bracers",
      "targetTitle": "Unarmored Defense Bracers",
      "targetType": "item",
      "category": "equipment",
      "group": "protection/wearables",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-brazier-of-commanding-fire-elementals",
      "sourceId": "dnd-srd-magic-brazier-of-commanding-fire-elementals",
      "title": "Brazier of Commanding Fire Elementals",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Brazier of Commanding Fire Elementals",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks once per full rest to summon a commanded elemental matching the focus for up to 1 hour.",
      "reason": "",
      "targetId": "item-elemental-summoning-focus",
      "targetTitle": "Elemental Summoning Focus",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/summoning",
      "effectMechanics": [
        "creation-summoning",
        "mental-influence"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-medium-armor-breastplate",
      "sourceId": "dnd-srd-equipment-medium-armor-breastplate",
      "title": "Breastplate",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Breastplate",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Gain +20% physical Defense with no Stealth penalty.",
      "reason": "",
      "targetId": "item-medium-armor",
      "targetTitle": "Medium Armor",
      "targetType": "item",
      "category": "armor",
      "group": "armor/medium",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-artisan-tool-brewer-s-supplies",
      "sourceId": "dnd-srd-equipment-artisan-tool-brewer-s-supplies",
      "title": "Brewer's Supplies",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Brewer's Supplies",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables brewing and fermentation tasks with the matching trained skill; the kit grants no proficiency by itself.",
      "reason": "",
      "targetId": "item-brewing-kit",
      "targetTitle": "Brewing Kit",
      "targetType": "item",
      "category": "tool",
      "group": "technical/engineering/chemical",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-bright-fungal-cloak",
      "sourceId": "dnd-srd-equipment-adventuring-gear-bright-fungal-cloak",
      "title": "Bright Fungal Cloak",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Bright Fungal Cloak",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Spend 1 tick to expose or cover the growth; it lights 5 feet brightly and 5 feet dimly, and consuming its one ration removes the light effect.",
      "reason": "",
      "targetId": "item-bioluminescent-cloak",
      "targetTitle": "Bioluminescent Cloak",
      "targetType": "item",
      "category": "equipment",
      "group": "survival/light",
      "effectMechanics": [
        "sensory-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-brooch-of-shielding",
      "sourceId": "dnd-srd-magic-brooch-of-shielding",
      "title": "Brooch of Shielding",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Brooch of Shielding",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While worn, gain 50% force resistance and immunity to low-tier guided-force projectiles.",
      "reason": "",
      "targetId": "item-force-resistance-brooch",
      "targetTitle": "Force-Resistance Brooch",
      "targetType": "item",
      "category": "equipment",
      "group": "protection/wearables",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-broom-of-flying",
      "sourceId": "dnd-srd-magic-broom-of-flying",
      "title": "Broom of Flying",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Broom of Flying",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks to activate a 1-seat flight vehicle moving 8 feet per second, reduced to 5 feet per second above 200 pounds, with autonomous recall within 1 mile.",
      "reason": "",
      "targetId": "item-compact-flight-vehicle",
      "targetTitle": "Compact Flight Vehicle",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/mobility",
      "effectMechanics": [
        "mobility-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-bucket",
      "sourceId": "dnd-srd-equipment-adventuring-gear-bucket",
      "title": "Bucket",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Bucket",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "The bucket variant stores 0.5 cubic foot.",
      "reason": "",
      "targetId": "item-container",
      "targetTitle": "Container",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/containers",
      "effectMechanics": [
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-poison-burnt-othur-fumes",
      "sourceId": "dnd-srd-equipment-poison-burnt-othur-fumes",
      "title": "Burnt Othur Fumes",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Burnt Othur Fumes",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Breathing the vapor triggers a toxin-versus-Vigor contest for 3d6 poison; on a loss, repeat each tick for 1d6 until three Defense wins.",
      "reason": "",
      "targetId": "item-persistent-inhaled-toxin",
      "targetTitle": "Persistent Inhaled Toxin",
      "targetType": "item",
      "category": "consumable",
      "group": "chemical-weapons/inhaled",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-artisan-tool-calligrapher-s-supplies",
      "sourceId": "dnd-srd-equipment-artisan-tool-calligrapher-s-supplies",
      "title": "Calligrapher's Supplies",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Calligrapher's Supplies",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables calligraphy and precision lettering tasks with the matching trained skill; the kit grants no proficiency by itself.",
      "reason": "",
      "targetId": "item-calligraphy-kit",
      "targetTitle": "Calligraphy Kit",
      "targetType": "item",
      "category": "tool",
      "group": "technical/engineering/artisanry",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-caltrops",
      "sourceId": "dnd-srd-equipment-adventuring-gear-caltrops",
      "title": "Caltrops",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Caltrops",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Spend 2 ticks to cover a 5-foot square; entrants contest Reflexes or take 1d6 piercing and stop moving for the tick.",
      "reason": "",
      "targetId": "item-caltrops",
      "targetTitle": "Caltrops",
      "targetType": "item",
      "category": "equipment",
      "group": "combat/traps",
      "effectMechanics": [
        "damage",
        "mobility-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-candle",
      "sourceId": "dnd-srd-equipment-adventuring-gear-candle",
      "title": "Candle",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Candle",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Spend 1 tick to light; for 1 hour it casts bright light 5 feet and dim light 5 feet farther.",
      "reason": "",
      "targetId": "item-candle",
      "targetTitle": "Candle",
      "targetType": "item",
      "category": "equipment",
      "group": "survival/light",
      "effectMechanics": [
        "sensory-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-candle-of-invocation",
      "sourceId": "dnd-srd-magic-candle-of-invocation",
      "title": "Candle of Invocation",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Candle of Invocation",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks to light; for up to 4 hours its 30-foot zone grants +2d6% on checks and reduces tier-1 effect stamina costs by 1, or consume it to open a planar gate.",
      "reason": "",
      "targetId": "item-invocation-candle",
      "targetTitle": "Invocation Candle",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/mobility",
      "effectMechanics": [
        "check-modifier",
        "environment-state",
        "resource-change",
        "sensory-change",
        "spatial-relocation"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-cape-of-the-mountebank",
      "sourceId": "dnd-srd-magic-cape-of-the-mountebank",
      "title": "Cape of the Mountebank",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Cape of the Mountebank",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks once per full rest to teleport yourself and one adjacent ally, leaving a briefly obscuring smoke cloud.",
      "reason": "",
      "targetId": "item-short-range-transit-cape",
      "targetTitle": "Short-Range Transit Cape",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/mobility",
      "effectMechanics": [
        "environment-state",
        "spatial-relocation"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-artisan-tool-carpenter-s-tools",
      "sourceId": "dnd-srd-equipment-artisan-tool-carpenter-s-tools",
      "title": "Carpenter's Tools",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Carpenter's Tools",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables carpentry and timber construction tasks with the matching trained skill; the kit grants no proficiency by itself.",
      "reason": "",
      "targetId": "item-carpentry-kit",
      "targetTitle": "Carpentry Kit",
      "targetType": "item",
      "category": "tool",
      "group": "technical/engineering/structural",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-carpet-of-flying",
      "sourceId": "dnd-srd-magic-carpet-of-flying",
      "title": "Carpet of Flying",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Carpet of Flying",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks to activate; configured size sets carrying capacity and flight speed, which halves when overloaded.",
      "reason": "",
      "targetId": "item-flight-platform",
      "targetTitle": "Flight Platform",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/storage",
      "effectMechanics": [
        "mobility-change",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-poison-carrion-crawler-mucus",
      "sourceId": "dnd-srd-equipment-poison-carrion-crawler-mucus",
      "title": "Carrion Crawler Mucus",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Carrion Crawler Mucus",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Contact triggers a toxin-versus-Vigor contest; on a win inflict Poisoned and Paralyzed for up to 1 minute, with a new Defense contest each tick.",
      "reason": "",
      "targetId": "item-paralytic-contact-toxin",
      "targetTitle": "Paralytic Contact Toxin",
      "targetType": "item",
      "category": "consumable",
      "group": "chemical-weapons/contact",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-artisan-tool-cartographer-s-tools",
      "sourceId": "dnd-srd-equipment-artisan-tool-cartographer-s-tools",
      "title": "Cartographer's Tools",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Cartographer's Tools",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables surveying and cartography tasks with the matching trained skill; the kit grants no proficiency by itself.",
      "reason": "",
      "targetId": "item-cartography-kit",
      "targetTitle": "Cartography Kit",
      "targetType": "item",
      "category": "tool",
      "group": "technical/engineering/design",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-case-crossbow-bolt",
      "sourceId": "dnd-srd-equipment-adventuring-gear-case-crossbow-bolt",
      "title": "Case, Crossbow Bolt",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Case, Crossbow Bolt",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "The projectile case variant stores 20 bolts.",
      "reason": "",
      "targetId": "item-container",
      "targetTitle": "Container",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/containers",
      "effectMechanics": [
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-case-map-or-scroll",
      "sourceId": "dnd-srd-equipment-adventuring-gear-case-map-or-scroll",
      "title": "Case, Map or Scroll",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Case, Map or Scroll",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "The document case variant stores 10 paper or 5 parchment sheets.",
      "reason": "",
      "targetId": "item-container",
      "targetTitle": "Container",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/containers",
      "effectMechanics": [
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-censer-of-controlling-air-elementals",
      "sourceId": "dnd-srd-magic-censer-of-controlling-air-elementals",
      "title": "Censer of Controlling Air Elementals",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Censer of Controlling Air Elementals",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks once per full rest to summon a commanded elemental matching the focus for up to 1 hour.",
      "reason": "",
      "targetId": "item-elemental-summoning-focus",
      "targetTitle": "Elemental Summoning Focus",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/summoning",
      "effectMechanics": [
        "creation-summoning",
        "mental-influence"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-chain",
      "sourceId": "dnd-srd-equipment-adventuring-gear-chain",
      "title": "Chain",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Chain",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Spend 2 ticks to bind an already controlled target; escape or breaking is a contested Acrobatics or Strength action.",
      "reason": "",
      "targetId": "item-restraint-chain",
      "targetTitle": "Restraint Chain",
      "targetType": "item",
      "category": "equipment",
      "group": "security/restraints",
      "effectMechanics": [
        "condition-change",
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-heavy-armor-chain-mail",
      "sourceId": "dnd-srd-equipment-heavy-armor-chain-mail",
      "title": "Chain Mail",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Chain Mail",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Gain +30% physical Defense, suffer -5% Stealth, and require +15% Strength to avoid losing 1 foot per second of movement.",
      "reason": "",
      "targetId": "item-heavy-armor",
      "targetTitle": "Heavy Armor",
      "targetType": "item",
      "category": "armor",
      "group": "armor/heavy",
      "effectMechanics": [
        "check-modifier",
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-medium-armor-chain-shirt",
      "sourceId": "dnd-srd-equipment-medium-armor-chain-shirt",
      "title": "Chain Shirt",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Chain Shirt",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Gain +15% physical Defense with no Stealth penalty.",
      "reason": "",
      "targetId": "item-medium-armor",
      "targetTitle": "Medium Armor",
      "targetType": "item",
      "category": "armor",
      "group": "armor/medium",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-chest",
      "sourceId": "dnd-srd-equipment-adventuring-gear-chest",
      "title": "Chest",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Chest",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "The chest variant stores 12 cubic feet.",
      "reason": "",
      "targetId": "item-container",
      "targetTitle": "Container",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/containers",
      "effectMechanics": [
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-chime-of-opening",
      "sourceId": "dnd-srd-magic-chime-of-opening",
      "title": "Chime of Opening",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Chime of Opening",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks to open one ordinary or effect-locked closure within range; after ten uses the chime breaks.",
      "reason": "",
      "targetId": "item-breaching-chime",
      "targetTitle": "Breaching Chime",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/effect-devices",
      "effectMechanics": [
        "effect-negation",
        "resource-change",
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-circlet-of-blasting",
      "sourceId": "dnd-srd-magic-circlet-of-blasting",
      "title": "Circlet of Blasting",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Circlet of Blasting",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Once per full rest, spend 2 ticks to make three ranged fire attacks at +25%.",
      "reason": "",
      "targetId": "item-thermal-ray-circlet",
      "targetTitle": "Thermal-Ray Circlet",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/effect-devices",
      "effectMechanics": [
        "check-modifier",
        "damage"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-climber-s-kit",
      "sourceId": "dnd-srd-equipment-adventuring-gear-climber-s-kit",
      "title": "Climber's Kit",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Climber's Kit",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Spend 2 ticks to anchor; until detached, a fall stops within 25 feet and movement is limited to 25 feet from the anchor.",
      "reason": "",
      "targetId": "item-climbing-safety-kit",
      "targetTitle": "Climbing Safety Kit",
      "targetType": "item",
      "category": "equipment",
      "group": "mobility/climbing",
      "effectMechanics": [
        "mobility-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-cloak-of-arachnida",
      "sourceId": "dnd-srd-magic-cloak-of-arachnida",
      "title": "Cloak of Arachnida",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Cloak of Arachnida",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Gain 50% poison resistance, climb speed equal to walking speed including ceilings, ignore webs, and once per rest spend 2 ticks to create a double-size restraint field.",
      "reason": "",
      "targetId": "item-wall-crawler-cloak",
      "targetTitle": "Wall-Crawler Cloak",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/summoning",
      "effectMechanics": [
        "condition-change",
        "creation-summoning",
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-cloak-of-displacement",
      "sourceId": "dnd-srd-magic-cloak-of-displacement",
      "title": "Cloak of Displacement",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Cloak of Displacement",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Attacks against the wearer suffer -2d6% until the wearer takes damage; the effect resumes after the wearer's next tick and stops while immobilized.",
      "reason": "",
      "targetId": "item-displacement-cloak",
      "targetTitle": "Displacement Cloak",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/effect-devices",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-cloak-of-elvenkind",
      "sourceId": "dnd-srd-magic-cloak-of-elvenkind",
      "title": "Cloak of Elvenkind",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Cloak of Elvenkind",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Gain +2d6% Stealth and observers suffer -2d6% on sight-based Perception contests to find the wearer.",
      "reason": "",
      "targetId": "item-concealment-cloak",
      "targetTitle": "Concealment Cloak",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/sensors",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-cloak-of-invisibility",
      "sourceId": "dnd-srd-magic-cloak-of-invisibility",
      "title": "Cloak of Invisibility",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Cloak of Invisibility",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks and one of three daily charges to become Invisible for up to 1 hour, ending when the hood is lowered or cloak removed.",
      "reason": "",
      "targetId": "item-invisibility-cloak",
      "targetTitle": "Invisibility Cloak",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/sensors",
      "effectMechanics": [
        "condition-change",
        "resource-change",
        "sensory-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-cloak-of-protection",
      "sourceId": "dnd-srd-magic-cloak-of-protection",
      "title": "Cloak of Protection",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Cloak of Protection",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While worn, gain +5% on Defense contests.",
      "reason": "",
      "targetId": "item-protection-cloak",
      "targetTitle": "Protection Cloak",
      "targetType": "item",
      "category": "equipment",
      "group": "protection/wearables",
      "effectMechanics": [
        "check-modifier",
        "defense-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-cloak-of-the-bat",
      "sourceId": "dnd-srd-magic-cloak-of-the-bat",
      "title": "Cloak of the Bat",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Cloak of the Bat",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Gain +2d6% Stealth; in dim light or darkness gain 7 feet-per-second flight while holding the cloak, and once per rest spend 2 ticks to assume a bat form.",
      "reason": "",
      "targetId": "item-nocturnal-flight-cloak",
      "targetTitle": "Nocturnal Flight Cloak",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/mobility",
      "effectMechanics": [
        "check-modifier",
        "mobility-change",
        "transformation"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-cloak-of-the-manta-ray",
      "sourceId": "dnd-srd-magic-cloak-of-the-manta-ray",
      "title": "Cloak of the Manta Ray",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Cloak of the Manta Ray",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While worn, breathe underwater and gain a 10 feet-per-second swim speed.",
      "reason": "",
      "targetId": "item-aquatic-mobility-cloak",
      "targetTitle": "Aquatic Mobility Cloak",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/mobility",
      "effectMechanics": [
        "environmental-adaptation",
        "mobility-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-clothes-fine",
      "sourceId": "dnd-srd-equipment-adventuring-gear-clothes-fine",
      "title": "Clothes, Fine",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Clothes, Fine",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables entry and social positioning where formal dress is an explicit requirement.",
      "reason": "",
      "targetId": "item-status-attire",
      "targetTitle": "Status Attire",
      "targetType": "item",
      "category": "equipment",
      "group": "social/access",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-artisan-tool-cobbler-s-tools",
      "sourceId": "dnd-srd-equipment-artisan-tool-cobbler-s-tools",
      "title": "Cobbler's Tools",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Cobbler's Tools",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables footwear construction and repair tasks with the matching trained skill; the kit grants no proficiency by itself.",
      "reason": "",
      "targetId": "item-footwear-kit",
      "targetTitle": "Footwear Kit",
      "targetType": "item",
      "category": "tool",
      "group": "technical/engineering/artisanry",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-component-pouch",
      "sourceId": "dnd-srd-equipment-adventuring-gear-component-pouch",
      "title": "Component Pouch",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Component Pouch",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Stores and organizes expendable components required by configured crafted effects.",
      "reason": "",
      "targetId": "item-effect-component-kit",
      "targetTitle": "Effect Component Kit",
      "targetType": "item",
      "category": "equipment",
      "group": "virtual/effect-focus",
      "effectMechanics": [
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-artisan-tool-cook-s-utensils",
      "sourceId": "dnd-srd-equipment-artisan-tool-cook-s-utensils",
      "title": "Cook's Utensils",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Cook's Utensils",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables food preparation tasks with the matching trained skill; the kit grants no proficiency by itself.",
      "reason": "",
      "targetId": "item-cooking-kit",
      "targetTitle": "Cooking Kit",
      "targetType": "item",
      "category": "tool",
      "group": "technical/engineering/chemical",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-costume",
      "sourceId": "dnd-srd-equipment-adventuring-gear-costume",
      "title": "Costume",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Costume",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "While wearing a prepared persona costume, gain +2d6% on checks to impersonate that persona.",
      "reason": "",
      "targetId": "item-disguise-costume",
      "targetTitle": "Disguise Costume",
      "targetType": "item",
      "category": "equipment",
      "group": "spycraft/disguise",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-crowbar",
      "sourceId": "dnd-srd-equipment-adventuring-gear-crowbar",
      "title": "Crowbar",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Crowbar",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Gain +2d6% on Strength checks where leverage applies.",
      "reason": "",
      "targetId": "item-crowbar",
      "targetTitle": "Crowbar",
      "targetType": "item",
      "category": "equipment",
      "group": "technical/breaching",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-crystal-ball",
      "sourceId": "dnd-srd-magic-crystal-ball",
      "title": "Crystal Ball",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Crystal Ball",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks to create a distant sensor, with access determined by a contested perception-versus-privacy check.",
      "reason": "",
      "targetId": "item-remote-sensor-orb",
      "targetTitle": "Remote-Sensor Orb",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/sensors",
      "effectMechanics": [
        "creation-summoning",
        "sensory-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-crystal-ball-of-mind-reading",
      "sourceId": "dnd-srd-magic-crystal-ball-of-mind-reading",
      "title": "Crystal Ball of Mind Reading",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Crystal Ball of Mind Reading",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Adds contested thought sensing through the remote sensor within 30 feet.",
      "reason": "",
      "targetId": "item-remote-sensor-orb",
      "targetTitle": "Remote-Sensor Orb",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/sensors",
      "effectMechanics": [
        "mental-influence",
        "sensory-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-crystal-ball-of-telepathy",
      "sourceId": "dnd-srd-magic-crystal-ball-of-telepathy",
      "title": "Crystal Ball of Telepathy",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Crystal Ball of Telepathy",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Adds telepathic communication and one daily contested suggestion through the remote sensor.",
      "reason": "",
      "targetId": "item-remote-sensor-orb",
      "targetTitle": "Remote-Sensor Orb",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/sensors",
      "effectMechanics": [
        "mental-influence",
        "semantic-communication",
        "sensory-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-crystal-ball-of-true-seeing",
      "sourceId": "dnd-srd-magic-crystal-ball-of-true-seeing",
      "title": "Crystal Ball of True Seeing",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Crystal Ball of True Seeing",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Adds 120-foot truth-sight centered on the remote sensor.",
      "reason": "",
      "targetId": "item-remote-sensor-orb",
      "targetTitle": "Remote-Sensor Orb",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/sensors",
      "effectMechanics": [
        "sensory-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-cube-of-force",
      "sourceId": "dnd-srd-magic-cube-of-force",
      "title": "Cube of Force",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Cube of Force",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Holds ten renewable charges; spend 2 ticks and the selected charge cost to create one configured force barrier mode.",
      "reason": "",
      "targetId": "item-configurable-barrier-cube",
      "targetTitle": "Configurable Barrier Cube",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/storage",
      "effectMechanics": [
        "creation-summoning",
        "environment-state",
        "resource-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-cubic-gate",
      "sourceId": "dnd-srd-magic-cubic-gate",
      "title": "Cubic Gate",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Cubic Gate",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Holds three daily charges; spend 2 ticks and one charge to open a gate or transport willing targets to the environment keyed to a chosen face.",
      "reason": "",
      "targetId": "item-planar-gateway-cube",
      "targetTitle": "Planar Gateway Cube",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/storage",
      "effectMechanics": [
        "resource-change",
        "spatial-relocation"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-dagger-of-venom",
      "sourceId": "dnd-srd-magic-dagger-of-venom",
      "title": "Dagger of Venom",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Dagger of Venom",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Attacks gain +5% and +1 damage; spend 1 tick once per full rest to arm the next hit for +2d6 poison and a contested Poisoned condition.",
      "reason": "",
      "targetId": "item-toxin-blade",
      "targetTitle": "Toxin Blade",
      "targetType": "item",
      "category": "weapon",
      "group": "combat/augmented-weapon",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-dancing-sword",
      "sourceId": "dnd-srd-magic-dancing-sword",
      "title": "Dancing Sword",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Dancing Sword",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 1 tick to release the blade for up to four remote 2-tick attacks within 30 feet using your attack percentage, then it returns.",
      "reason": "",
      "targetId": "item-autonomous-blade",
      "targetTitle": "Autonomous Blade",
      "targetType": "item",
      "category": "weapon",
      "group": "combat/augmented-weapon",
      "effectMechanics": [
        "action-modifier",
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-decanter-of-endless-water",
      "sourceId": "dnd-srd-magic-decanter-of-endless-water",
      "title": "Decanter of Endless Water",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Decanter of Endless Water",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks to create 1, 5, or 30 gallons; the 30-gallon line contests Strength to deal 1d6 and knock down or topple an object.",
      "reason": "",
      "targetId": "item-water-generator",
      "targetTitle": "Water Generator",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/summoning",
      "effectMechanics": [
        "condition-change",
        "creation-summoning",
        "damage",
        "forced-movement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-deck-of-illusions",
      "sourceId": "dnd-srd-magic-deck-of-illusions",
      "title": "Deck of Illusions",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Deck of Illusions",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks and one random card to create a harmless creature illusion within 30 feet; moving it costs 2 ticks and physical interaction reveals it.",
      "reason": "",
      "targetId": "item-hologram-deck",
      "targetTitle": "Hologram Deck",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/summoning",
      "effectMechanics": [
        "creation-summoning",
        "sensory-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-defender",
      "sourceId": "dnd-srd-magic-defender",
      "title": "Defender",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Defender",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Attacks gain +15% and +3 damage; before each attack, transfer any part of the +15% attack bonus to Defense until your next action.",
      "reason": "",
      "targetId": "item-adaptive-guard-weapon",
      "targetTitle": "Adaptive Guard Weapon",
      "targetType": "item",
      "category": "weapon",
      "group": "combat/augmented-weapon",
      "effectMechanics": [
        "check-modifier",
        "damage",
        "defense-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-demon-armor",
      "sourceId": "dnd-srd-magic-demon-armor",
      "title": "Demon Armor",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Demon Armor",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While worn, gain +5% Defense and use 2d6 claw strikes, but suffer -2d6% on contests against the armor's bound creature family.",
      "reason": "",
      "targetId": "item-bound-claw-armor",
      "targetTitle": "Bound Claw Armor",
      "targetType": "item",
      "category": "armor",
      "group": "armor/augmented",
      "effectMechanics": [
        "check-modifier",
        "damage",
        "defense-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-desert-clothing",
      "sourceId": "dnd-srd-equipment-adventuring-gear-desert-clothing",
      "title": "Desert Clothing",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Desert Clothing",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "While worn without heavy armor, gain immunity to ordinary extreme-heat exposure.",
      "reason": "",
      "targetId": "item-heat-survival-clothing",
      "targetTitle": "Heat-Survival Clothing",
      "targetType": "item",
      "category": "equipment",
      "group": "survival/clothing",
      "effectMechanics": [
        "environmental-adaptation"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-devil-mask",
      "sourceId": "dnd-srd-equipment-adventuring-gear-devil-mask",
      "title": "Devil Mask",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Devil Mask",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Observers suffer -2d6% on Investigation or Insight contests to identify the wearer or read intent.",
      "reason": "",
      "targetId": "item-identity-obscuring-mask",
      "targetTitle": "Identity-Obscuring Mask",
      "targetType": "item",
      "category": "equipment",
      "group": "spycraft/disguise",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-gaming-set-dice",
      "sourceId": "dnd-srd-equipment-gaming-set-dice",
      "title": "Dice",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Dice",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables Gamble checks for its game family; the set grants no proficiency by itself.",
      "reason": "",
      "targetId": "item-chance-game-set",
      "targetTitle": "Chance Game Set",
      "targetType": "item",
      "category": "tool",
      "group": "social/gaming/chance",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-dimensional-shackles",
      "sourceId": "dnd-srd-magic-dimensional-shackles",
      "title": "Dimensional Shackles",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Dimensional Shackles",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks to secure an incapacitated target; while bound it cannot teleport or change environments, and escape requires winning a +100% Strength contest.",
      "reason": "",
      "targetId": "item-transit-blocking-restraints",
      "targetTitle": "Transit-Blocking Restraints",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/mobility",
      "effectMechanics": [
        "condition-change",
        "effect-suppression"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-other-tool-disguise-kit",
      "sourceId": "dnd-srd-equipment-other-tool-disguise-kit",
      "title": "Disguise Kit",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Disguise Kit",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables disguise construction and application tasks with the matching trained skill; the kit grants no proficiency by itself.",
      "reason": "",
      "targetId": "item-disguise-kit",
      "targetTitle": "Disguise Kit",
      "targetType": "item",
      "category": "tool",
      "group": "spycraft/disguise",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-dragon-orb",
      "sourceId": "dnd-srd-magic-dragon-orb",
      "title": "Dragon Orb",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Dragon Orb",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Contest WILL to control the orb; while controlled, spend charges on configured effects or spend 2 ticks to compel matching creatures within 40 miles to approach.",
      "reason": "",
      "targetId": "item-dominating-signal-orb",
      "targetTitle": "Dominating Signal Orb",
      "targetType": "item",
      "category": "equipment",
      "group": "effect-devices/influence",
      "effectMechanics": [
        "effect-invocation",
        "mental-influence",
        "resource-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-dragon-scale-mail",
      "sourceId": "dnd-srd-magic-dragon-scale-mail",
      "title": "Dragon Scale Mail",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Dragon Scale Mail",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While worn, gain +5% Defense, 50% resistance to one damage tag, +2d6% against matching area attacks, and a 2-tick daily scan for matching creatures within 30 miles.",
      "reason": "",
      "targetId": "item-resonant-scale-armor",
      "targetTitle": "Resonant Scale Armor",
      "targetType": "item",
      "category": "armor",
      "group": "armor/augmented",
      "effectMechanics": [
        "defense-modifier",
        "sensory-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-dragon-slayer",
      "sourceId": "dnd-srd-magic-dragon-slayer",
      "title": "Dragon Slayer",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Dragon Slayer",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Key the weapon to one creature family; attacks gain +5% and +1 damage, plus 3d6 damage against that family.",
      "reason": "",
      "targetId": "item-quarry-weapon",
      "targetTitle": "Quarry Weapon",
      "targetType": "item",
      "category": "weapon",
      "group": "combat/augmented-weapon",
      "effectMechanics": [
        "check-modifier",
        "damage"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-gaming-set-dragonchess",
      "sourceId": "dnd-srd-equipment-gaming-set-dragonchess",
      "title": "Dragonchess",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Dragonchess",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables Gamble checks for its game family; the set grants no proficiency by itself.",
      "reason": "",
      "targetId": "item-strategy-board-game",
      "targetTitle": "Strategy Board Game",
      "targetType": "item",
      "category": "tool",
      "group": "social/gaming/strategy",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-druidic-focus",
      "sourceId": "dnd-srd-equipment-adventuring-gear-druidic-focus",
      "title": "Druidic Focus",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Druidic Focus",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables virtual-effect invocation; the focus grants no proficiency by itself.",
      "reason": "",
      "targetId": "item-effect-focus",
      "targetTitle": "Effect Focus",
      "targetType": "item",
      "category": "effect-device",
      "group": "virtual/effect-focus",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-musical-instrument-drum",
      "sourceId": "dnd-srd-equipment-musical-instrument-drum",
      "title": "Drum",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Drum",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables Performance checks for its instrument family; the instrument grants no proficiency by itself.",
      "reason": "",
      "targetId": "item-percussion-instrument",
      "targetTitle": "Percussion Instrument",
      "targetType": "item",
      "category": "tool",
      "group": "performance/music/percussion",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-musical-instrument-dulcimer",
      "sourceId": "dnd-srd-equipment-musical-instrument-dulcimer",
      "title": "Dulcimer",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Dulcimer",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables Performance checks for its instrument family; the instrument grants no proficiency by itself.",
      "reason": "",
      "targetId": "item-string-instrument",
      "targetTitle": "String Instrument",
      "targetType": "item",
      "category": "tool",
      "group": "performance/music/string",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-dust-of-disappearance",
      "sourceId": "dnd-srd-magic-dust-of-disappearance",
      "title": "Dust of Disappearance",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Dust of Disappearance",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks to make creatures and objects within 10 feet Invisible for 2d4 minutes; an affected creature becomes visible after an overt attack or effect.",
      "reason": "",
      "targetId": "item-group-concealment-powder",
      "targetTitle": "Group Concealment Powder",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/sensors",
      "effectMechanics": [
        "condition-change",
        "sensory-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-dust-of-dryness",
      "sourceId": "dnd-srd-magic-dust-of-dryness",
      "title": "Dust of Dryness",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Dust of Dryness",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks and one pinch to compress a 15-foot cube of water into a releasable pellet, or make a contested 10d6 necrotic attack against a water-based creature.",
      "reason": "",
      "targetId": "item-water-compression-powder",
      "targetTitle": "Water-Compression Powder",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/effect-devices",
      "effectMechanics": [
        "damage",
        "environment-state",
        "storage-capacity",
        "transformation"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-dust-of-sneezing-and-choking",
      "sourceId": "dnd-srd-magic-dust-of-sneezing-and-choking",
      "title": "Dust of Sneezing and Choking",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Dust of Sneezing and Choking",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks to fill a 30-foot zone; breathing creatures contest Vigor or become Incapacitated and suffocate until they win a later Defense contest.",
      "reason": "",
      "targetId": "item-incapacitating-aerosol",
      "targetTitle": "Incapacitating Aerosol",
      "targetType": "item",
      "category": "equipment",
      "group": "protection/wearables",
      "effectMechanics": [
        "condition-change",
        "environment-state"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-dwarven-plate",
      "sourceId": "dnd-srd-magic-dwarven-plate",
      "title": "Dwarven Plate",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Dwarven Plate",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While worn, gain +10% Defense and spend a 1-tick reaction to reduce forced ground movement by 10 feet.",
      "reason": "",
      "targetId": "item-anchored-plate",
      "targetTitle": "Anchored Plate",
      "targetType": "item",
      "category": "armor",
      "group": "armor/augmented",
      "effectMechanics": [
        "action-modifier",
        "defense-modifier",
        "forced-movement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-dwarven-thrower",
      "sourceId": "dnd-srd-magic-dwarven-thrower",
      "title": "Dwarven Thrower",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Dwarven Thrower",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Attacks gain +15% and +3 damage; it can be thrown 20 feet for +1d6 force, adds another 1d6 against its keyed family, and returns after the attack.",
      "reason": "",
      "targetId": "item-returning-hammer",
      "targetTitle": "Returning Hammer",
      "targetType": "item",
      "category": "weapon",
      "group": "combat/augmented-weapon",
      "effectMechanics": [
        "check-modifier",
        "damage",
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-efficient-quiver",
      "sourceId": "dnd-srd-magic-efficient-quiver",
      "title": "Efficient Quiver",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Efficient Quiver",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Holds sixty small projectiles, eighteen thrown weapons, and six long weapons at constant weight with normal draw time.",
      "reason": "",
      "targetId": "item-expanded-weapon-carrier",
      "targetTitle": "Expanded Weapon Carrier",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/storage",
      "effectMechanics": [
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-efreeti-bottle",
      "sourceId": "dnd-srd-magic-efreeti-bottle",
      "title": "Efreeti Bottle",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Efreeti Bottle",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks to release a powerful fire-aligned entity within 30 feet; its initial attitude is resolved by the item's approved random outcome table.",
      "reason": "",
      "targetId": "item-unstable-entity-bottle",
      "targetTitle": "Unstable Entity Bottle",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/effect-devices",
      "effectMechanics": [
        "creation-summoning"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-elemental-gem",
      "sourceId": "dnd-srd-magic-elemental-gem",
      "title": "Elemental Gem",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Elemental Gem",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks to break the gem and summon a commanded elemental matching its material for up to 1 hour.",
      "reason": "",
      "targetId": "item-single-use-summoning-gem",
      "targetTitle": "Single-Use Summoning Gem",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/summoning",
      "effectMechanics": [
        "creation-summoning",
        "mental-influence"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-elixir-of-health",
      "sourceId": "dnd-srd-magic-elixir-of-health",
      "title": "Elixir of Health",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Elixir of Health",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 1 tick to drink; end Blind, Deaf, Paralyzed, Poisoned, and contagious-effect conditions on the user.",
      "reason": "",
      "targetId": "item-condition-clearing-draft",
      "targetTitle": "Condition-Clearing Draft",
      "targetType": "item",
      "category": "consumable",
      "group": "medical-and-chemical/drafts",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-elven-chain",
      "sourceId": "dnd-srd-magic-elven-chain",
      "title": "Elven Chain",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Elven Chain",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While worn, gain +5% Defense and ignore the usual untrained-use penalty for this armor family.",
      "reason": "",
      "targetId": "item-lightweight-chain-armor",
      "targetTitle": "Lightweight Chain Armor",
      "targetType": "item",
      "category": "armor",
      "group": "armor/augmented",
      "effectMechanics": [
        "defense-modifier",
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-energy-bow",
      "sourceId": "dnd-srd-magic-energy-bow",
      "title": "Energy Bow",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Energy Bow",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Creates luminous force arrows; choose a normal attack, a contested restraint shot, a 2-tick short-range retrieval shot, or a 2-tick temporary ladder deployment.",
      "reason": "",
      "targetId": "item-utility-energy-bow",
      "targetTitle": "Utility Energy Bow",
      "targetType": "item",
      "category": "weapon",
      "group": "combat/augmented-weapon",
      "effectMechanics": [
        "condition-change",
        "creation-summoning",
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-poison-essence-of-ether",
      "sourceId": "dnd-srd-equipment-poison-essence-of-ether",
      "title": "Essence of Ether",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Essence of Ether",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Breathing the vapor triggers a toxin-versus-Vigor contest; on a win inflict Poisoned and Unconscious for up to 8 hours, ending on damage or a 2-tick wake action.",
      "reason": "",
      "targetId": "item-sedative-vapor",
      "targetTitle": "Sedative Vapor",
      "targetType": "item",
      "category": "consumable",
      "group": "chemical-weapons/inhaled",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-eversmoking-bottle",
      "sourceId": "dnd-srd-magic-eversmoking-bottle",
      "title": "Eversmoking Bottle",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Eversmoking Bottle",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks to open or close; smoke heavily obscures 60 feet, grows 10 feet per minute to 120 feet, and persists 10 minutes after closing.",
      "reason": "",
      "targetId": "item-smoke-generator",
      "targetTitle": "Smoke Generator",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/effect-devices",
      "effectMechanics": [
        "environment-state",
        "sensory-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-eyes-of-charming",
      "sourceId": "dnd-srd-magic-eyes-of-charming",
      "title": "Eyes of Charming",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Eyes of Charming",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend one to three of three daily charges and 2 ticks to make a tier-scaled contested Charm application.",
      "reason": "",
      "targetId": "item-influence-lenses",
      "targetTitle": "Influence Lenses",
      "targetType": "item",
      "category": "equipment",
      "group": "effect-devices/influence",
      "effectMechanics": [
        "condition-change",
        "mental-influence",
        "resource-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-eyes-of-minute-seeing",
      "sourceId": "dnd-srd-magic-eyes-of-minute-seeing",
      "title": "Eyes of Minute Seeing",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Eyes of Minute Seeing",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Gain +2d6% on close inspection checks within 1 foot and 1-foot low-light vision.",
      "reason": "",
      "targetId": "item-inspection-lenses",
      "targetTitle": "Inspection Lenses",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/sensors",
      "effectMechanics": [
        "check-modifier",
        "sensory-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-eyes-of-the-eagle",
      "sourceId": "dnd-srd-magic-eyes-of-the-eagle",
      "title": "Eyes of the Eagle",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Eyes of the Eagle",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Gain +2d6% on sight-based Perception checks and resolve distant detail without the normal range penalty.",
      "reason": "",
      "targetId": "item-long-range-optics",
      "targetTitle": "Long-Range Optics",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/sensors",
      "effectMechanics": [
        "check-modifier",
        "sensory-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-feather-token",
      "sourceId": "dnd-srd-magic-feather-token",
      "title": "Feather Token",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Feather Token",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks to consume a configured token that anchors a vessel, creates transport, generates wind, creates a tree, or deploys an autonomous whip.",
      "reason": "",
      "targetId": "item-single-use-utility-token",
      "targetTitle": "Single-Use Utility Token",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/summoning",
      "effectMechanics": [
        "creation-summoning",
        "environment-state",
        "mobility-change",
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-figurine-of-wondrous-power",
      "sourceId": "dnd-srd-magic-figurine-of-wondrous-power",
      "title": "Figurine of Wondrous Power",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Figurine of Wondrous Power",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks to deploy the figurine's configured friendly creature form; model sets form, duration, and multi-day cooldown.",
      "reason": "",
      "targetId": "item-companion-figurine",
      "targetTitle": "Companion Figurine",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/summoning",
      "effectMechanics": [
        "creation-summoning",
        "transformation"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-flame-tongue",
      "sourceId": "dnd-srd-magic-flame-tongue",
      "title": "Flame Tongue",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Flame Tongue",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 1 tick to ignite or extinguish the weapon; while lit, hits deal +2d6 fire and it casts bright light 40 feet.",
      "reason": "",
      "targetId": "item-incendiary-weapon",
      "targetTitle": "Incendiary Weapon",
      "targetType": "item",
      "category": "weapon",
      "group": "combat/augmented-weapon",
      "effectMechanics": [
        "damage",
        "sensory-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-flask",
      "sourceId": "dnd-srd-equipment-adventuring-gear-flask",
      "title": "Flask",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Flask",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "The flask variant stores 1 pint.",
      "reason": "",
      "targetId": "item-container",
      "targetTitle": "Container",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/containers",
      "effectMechanics": [
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-musical-instrument-flute",
      "sourceId": "dnd-srd-equipment-musical-instrument-flute",
      "title": "Flute",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Flute",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables Performance checks for its instrument family; the instrument grants no proficiency by itself.",
      "reason": "",
      "targetId": "item-wind-instrument",
      "targetTitle": "Wind Instrument",
      "targetType": "item",
      "category": "tool",
      "group": "performance/music/wind",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-folding-boat",
      "sourceId": "dnd-srd-magic-folding-boat",
      "title": "Folding Boat",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Folding Boat",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks to switch a storage box into a rowboat or larger sailing boat, or return an empty vessel to box form.",
      "reason": "",
      "targetId": "item-folding-watercraft",
      "targetTitle": "Folding Watercraft",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/storage",
      "effectMechanics": [
        "storage-capacity",
        "transformation"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-other-tool-forgery-kit",
      "sourceId": "dnd-srd-equipment-other-tool-forgery-kit",
      "title": "Forgery Kit",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Forgery Kit",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables document imitation and authentication tasks with the matching trained skill; the kit grants no proficiency by itself.",
      "reason": "",
      "targetId": "item-forgery-kit",
      "targetTitle": "Forgery Kit",
      "targetType": "item",
      "category": "tool",
      "group": "spycraft/forgery",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-frost-brand",
      "sourceId": "dnd-srd-magic-frost-brand",
      "title": "Frost Brand",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Frost Brand",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Hits deal +1d6 cold, the wielder gains 50% fire resistance, and a 2-tick use extinguishes ordinary flames within 30 feet once per hour.",
      "reason": "",
      "targetId": "item-cryogenic-weapon",
      "targetTitle": "Cryogenic Weapon",
      "targetType": "item",
      "category": "weapon",
      "group": "combat/augmented-weapon",
      "effectMechanics": [
        "damage",
        "defense-modifier",
        "effect-suppression"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-garb-of-light-and-shadow",
      "sourceId": "dnd-srd-equipment-adventuring-gear-garb-of-light-and-shadow",
      "title": "Garb of Light and Shadow",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Garb of Light and Shadow",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Choose one social faction when tailored; gain +2d6% on influence checks with that faction while worn.",
      "reason": "",
      "targetId": "item-affinity-garb",
      "targetTitle": "Affinity Garb",
      "targetType": "item",
      "category": "equipment",
      "group": "social/cultural",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-gauntlets-of-ogre-power",
      "sourceId": "dnd-srd-magic-gauntlets-of-ogre-power",
      "title": "Gauntlets of Ogre Power",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Gauntlets of Ogre Power",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While worn, set embodiment Strength to +20% if it is currently lower.",
      "reason": "",
      "targetId": "item-attribute-regulator",
      "targetTitle": "Attribute Regulator",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/effect-devices",
      "effectMechanics": [
        "attribute-set"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-gem-of-brightness",
      "sourceId": "dnd-srd-magic-gem-of-brightness",
      "title": "Gem of Brightness",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Gem of Brightness",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Holds fifty charges; spend 2 ticks for steady light, one charge for a contested single-target Blind, or five charges for a 30-foot blinding cone.",
      "reason": "",
      "targetId": "item-dazzle-prism",
      "targetTitle": "Dazzle Prism",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/storage",
      "effectMechanics": [
        "condition-change",
        "resource-change",
        "sensory-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-gem-of-seeing",
      "sourceId": "dnd-srd-magic-gem-of-seeing",
      "title": "Gem of Seeing",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Gem of Seeing",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend one of three daily charges and 2 ticks for 10 minutes of 120-foot truth-sight.",
      "reason": "",
      "targetId": "item-truth-sight-lens",
      "targetTitle": "Truth-Sight Lens",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/sensors",
      "effectMechanics": [
        "resource-change",
        "sensory-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-genie-robe",
      "sourceId": "dnd-srd-equipment-adventuring-gear-genie-robe",
      "title": "Genie Robe",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Genie Robe",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Choose one elemental culture when tailored; gain +2d6% on influence checks with that culture while worn.",
      "reason": "",
      "targetId": "item-affinity-garb",
      "targetTitle": "Affinity Garb",
      "targetType": "item",
      "category": "equipment",
      "group": "social/cultural",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-giant-slayer",
      "sourceId": "dnd-srd-magic-giant-slayer",
      "title": "Giant Slayer",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Giant Slayer",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Key the weapon to one creature family; attacks gain +5% and +1 damage, plus 2d6 damage and a contested knockdown against that family.",
      "reason": "",
      "targetId": "item-quarry-weapon",
      "targetTitle": "Quarry Weapon",
      "targetType": "item",
      "category": "weapon",
      "group": "combat/augmented-weapon",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-glamoured-studded-leather",
      "sourceId": "dnd-srd-magic-glamoured-studded-leather",
      "title": "Glamoured Studded Leather",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Glamoured Studded Leather",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While worn, gain +5% Defense and spend 1 tick to change its visible style without changing its physical profile.",
      "reason": "",
      "targetId": "item-adaptive-appearance-armor",
      "targetTitle": "Adaptive-Appearance Armor",
      "targetType": "item",
      "category": "armor",
      "group": "armor/augmented",
      "effectMechanics": [
        "defense-modifier",
        "transformation"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-artisan-tool-glassblower-s-tools",
      "sourceId": "dnd-srd-equipment-artisan-tool-glassblower-s-tools",
      "title": "Glassblower's Tools",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Glassblower's Tools",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables glass shaping and repair tasks with the matching trained skill; the kit grants no proficiency by itself.",
      "reason": "",
      "targetId": "item-glassworking-kit",
      "targetTitle": "Glassworking Kit",
      "targetType": "item",
      "category": "tool",
      "group": "technical/engineering/materials",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-gloves-of-missile-snaring",
      "sourceId": "dnd-srd-magic-gloves-of-missile-snaring",
      "title": "Gloves of Missile Snaring",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Gloves of Missile Snaring",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "After a ranged hit, spend a 1-tick reaction to reduce damage by 1d6 plus Reflexes; if reduced to zero, catch a hand-sized projectile.",
      "reason": "",
      "targetId": "item-projectile-capture-gloves",
      "targetTitle": "Projectile-Capture Gloves",
      "targetType": "item",
      "category": "equipment",
      "group": "protection/wearables",
      "effectMechanics": [
        "action-modifier",
        "defense-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-gloves-of-swimming-and-climbing",
      "sourceId": "dnd-srd-magic-gloves-of-swimming-and-climbing",
      "title": "Gloves of Swimming and Climbing",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Gloves of Swimming and Climbing",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Set climb and swim speeds equal to walking speed and gain +5% on climbing and swimming checks.",
      "reason": "",
      "targetId": "item-traverse-assist-gloves",
      "targetTitle": "Traverse-Assist Gloves",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/mobility",
      "effectMechanics": [
        "check-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-gloves-of-thievery",
      "sourceId": "dnd-srd-magic-gloves-of-thievery",
      "title": "Gloves of Thievery",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Gloves of Thievery",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Gain +5% on Sleight of Hand and fine-manipulation checks while worn.",
      "reason": "",
      "targetId": "item-fine-manipulation-gloves",
      "targetTitle": "Fine-Manipulation Gloves",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/effect-devices",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-goggles-of-night",
      "sourceId": "dnd-srd-magic-goggles-of-night",
      "title": "Goggles of Night",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Goggles of Night",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Gain 60-foot dark vision, or extend existing dark vision by 60 feet.",
      "reason": "",
      "targetId": "item-low-light-goggles",
      "targetTitle": "Low-Light Goggles",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/sensors",
      "effectMechanics": [
        "sensory-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-grappling-hook",
      "sourceId": "dnd-srd-equipment-adventuring-gear-grappling-hook",
      "title": "Grappling Hook",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Grappling Hook",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Spend 2 ticks to throw up to 50 feet and make an Acrobatics check to secure it to a viable catch.",
      "reason": "",
      "targetId": "item-grappling-hook",
      "targetTitle": "Grappling Hook",
      "targetType": "item",
      "category": "equipment",
      "group": "mobility/climbing",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-medium-armor-half-plate-armor",
      "sourceId": "dnd-srd-equipment-medium-armor-half-plate-armor",
      "title": "Half Plate Armor",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Half Plate Armor",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Gain +25% physical Defense and suffer -5% Stealth.",
      "reason": "",
      "targetId": "item-medium-armor",
      "targetTitle": "Medium Armor",
      "targetType": "item",
      "category": "armor",
      "group": "armor/medium",
      "effectMechanics": [
        "check-modifier",
        "defense-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-hammer-of-thunderbolts",
      "sourceId": "dnd-srd-magic-hammer-of-thunderbolts",
      "title": "Hammer of Thunderbolts",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Hammer of Thunderbolts",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Attacks gain +5% and +1 damage; spend a charge on a returning throw that contests to stun creatures within 30 feet, with stronger effects against its keyed family.",
      "reason": "",
      "targetId": "item-thunder-hammer",
      "targetTitle": "Thunder Hammer",
      "targetType": "item",
      "category": "weapon",
      "group": "combat/augmented-weapon",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-handy-haversack",
      "sourceId": "dnd-srd-magic-handy-haversack",
      "title": "Handy Haversack",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Handy Haversack",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Holds 900 pounds across three indexed expanded compartments at constant weight; retrieving a named item costs 1 tick, and nesting expanded spaces destroys both.",
      "reason": "",
      "targetId": "item-expanded-storage-pack",
      "targetTitle": "Expanded Storage Pack",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/storage",
      "effectMechanics": [
        "action-modifier",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-hat-of-disguise",
      "sourceId": "dnd-srd-magic-hat-of-disguise",
      "title": "Hat of Disguise",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Hat of Disguise",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While worn, spend 2 ticks to project a chosen personal disguise; removing the projector ends it.",
      "reason": "",
      "targetId": "item-appearance-projector",
      "targetTitle": "Appearance Projector",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/effect-devices",
      "effectMechanics": [
        "transformation"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-hat-of-many-spells",
      "sourceId": "dnd-srd-magic-hat-of-many-spells",
      "title": "Hat of Many Spells",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Hat of Many Spells",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Enables effect invocation and, once per rest, attempts one uninstalled effect of an affordable tier with an IQ plus virtual-manipulation check; failure triggers an approved mishap.",
      "reason": "",
      "targetId": "item-experimental-effect-focus",
      "targetTitle": "Experimental Effect Focus",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/effect-devices",
      "effectMechanics": [
        "effect-invocation",
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-headband-of-intellect",
      "sourceId": "dnd-srd-magic-headband-of-intellect",
      "title": "Headband of Intellect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Headband of Intellect",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While worn, set mental IQ to +20% if it is currently lower.",
      "reason": "",
      "targetId": "item-attribute-regulator",
      "targetTitle": "Attribute Regulator",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/effect-devices",
      "effectMechanics": [
        "attribute-set"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-healer-s-kit",
      "sourceId": "dnd-srd-equipment-adventuring-gear-healer-s-kit",
      "title": "Healer's Kit",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Healer's Kit",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Spend 3 ticks and one of ten uses to stabilize an unconscious target at 0 Hit Points without a Medicine check.",
      "reason": "",
      "targetId": "item-first-aid-kit",
      "targetTitle": "First-Aid Kit",
      "targetType": "item",
      "category": "equipment",
      "group": "medical/first-aid",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-helm-of-brilliance",
      "sourceId": "dnd-srd-magic-helm-of-brilliance",
      "title": "Helm of Brilliance",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Helm of Brilliance",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Gem charges power a 30-foot anti-undead field, a +1d6 fire weapon coating, fire resistance, or configured radiant and fire effects; severe fire failure can detonate remaining gems.",
      "reason": "",
      "targetId": "item-radiant-thermal-helm",
      "targetTitle": "Radiant-Thermal Helm",
      "targetType": "item",
      "category": "equipment",
      "group": "protection/wearables",
      "effectMechanics": [
        "damage",
        "defense-modifier",
        "effect-invocation",
        "environment-state",
        "resource-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-helm-of-comprehending-languages",
      "sourceId": "dnd-srd-magic-helm-of-comprehending-languages",
      "title": "Helm of Comprehending Languages",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Helm of Comprehending Languages",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While worn, understand the literal meaning of heard or read languages.",
      "reason": "",
      "targetId": "item-language-decoder",
      "targetTitle": "Language Decoder",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/effect-devices",
      "effectMechanics": [
        "semantic-communication"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-helm-of-telepathy",
      "sourceId": "dnd-srd-magic-helm-of-telepathy",
      "title": "Helm of Telepathy",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Helm of Telepathy",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While worn, communicate mentally within 30 feet and once per rest spend 2 ticks on contested thought sensing or suggestion.",
      "reason": "",
      "targetId": "item-telepathy-helm",
      "targetTitle": "Telepathy Helm",
      "targetType": "item",
      "category": "equipment",
      "group": "effect-devices/influence",
      "effectMechanics": [
        "mental-influence",
        "semantic-communication",
        "sensory-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-helm-of-teleportation",
      "sourceId": "dnd-srd-magic-helm-of-teleportation",
      "title": "Helm of Teleportation",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Helm of Teleportation",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Holds three daily charges; spend one charge and 2 ticks to teleport the wearer and permitted companions to a known destination.",
      "reason": "",
      "targetId": "item-teleport-helm",
      "targetTitle": "Teleport Helm",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/storage",
      "effectMechanics": [
        "resource-change",
        "spatial-relocation"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-other-tool-herbalism-kit",
      "sourceId": "dnd-srd-equipment-other-tool-herbalism-kit",
      "title": "Herbalism Kit",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Herbalism Kit",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables herbal identification and preparation tasks with the matching trained skill; the kit grants no proficiency by itself.",
      "reason": "",
      "targetId": "item-herbalism-kit",
      "targetTitle": "Herbalism Kit",
      "targetType": "item",
      "category": "tool",
      "group": "technical/engineering/chemical/herbalism",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-medium-armor-hide-armor",
      "sourceId": "dnd-srd-equipment-medium-armor-hide-armor",
      "title": "Hide Armor",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Hide Armor",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Gain +10% physical Defense with no Stealth penalty.",
      "reason": "",
      "targetId": "item-medium-armor",
      "targetTitle": "Medium Armor",
      "targetType": "item",
      "category": "armor",
      "group": "armor/medium",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-holy-avenger",
      "sourceId": "dnd-srd-magic-holy-avenger",
      "title": "Holy Avenger",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Holy Avenger",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Attacks gain +15% and +3 damage, deal +2d6 radiant to hostile extraplanar or undead targets, and grant nearby allies +2d6% Defense against invoked effects.",
      "reason": "",
      "targetId": "item-sanctified-weapon",
      "targetTitle": "Sanctified Weapon",
      "targetType": "item",
      "category": "weapon",
      "group": "combat/augmented-weapon",
      "effectMechanics": [
        "check-modifier",
        "damage",
        "defense-modifier",
        "target-scope-extension"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-holy-symbol",
      "sourceId": "dnd-srd-equipment-adventuring-gear-holy-symbol",
      "title": "Holy Symbol",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Holy Symbol",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables virtual-effect invocation; the focus grants no proficiency by itself.",
      "reason": "",
      "targetId": "item-effect-focus",
      "targetTitle": "Effect Focus",
      "targetType": "item",
      "category": "effect-device",
      "group": "virtual/effect-focus",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-holy-water",
      "sourceId": "dnd-srd-equipment-adventuring-gear-holy-water",
      "title": "Holy Water",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Holy Water",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Spend 2 ticks to throw up to 20 feet; win a Throwing versus Reflexes contest to deal 2d6 radiant to undead or hostile extraplanar targets.",
      "reason": "",
      "targetId": "item-banishment-grenade",
      "targetTitle": "Banishment Grenade",
      "targetType": "item",
      "category": "consumable",
      "group": "combat/demolitions/grenades",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-musical-instrument-horn",
      "sourceId": "dnd-srd-equipment-musical-instrument-horn",
      "title": "Horn",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Horn",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables Performance checks for its instrument family; the instrument grants no proficiency by itself.",
      "reason": "",
      "targetId": "item-wind-instrument",
      "targetTitle": "Wind Instrument",
      "targetType": "item",
      "category": "tool",
      "group": "performance/music/wind",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-horn-of-blasting",
      "sourceId": "dnd-srd-magic-horn-of-blasting",
      "title": "Horn of Blasting",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Horn of Blasting",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks to project a 30-foot cone; contested Vigor defenses take 5d6 thunder and Deafened on a loss, while each use has a 20% self-destruct chance.",
      "reason": "",
      "targetId": "item-concussive-horn",
      "targetTitle": "Concussive Horn",
      "targetType": "item",
      "category": "equipment",
      "group": "protection/wearables",
      "effectMechanics": [
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-horn-of-valhalla",
      "sourceId": "dnd-srd-magic-horn-of-valhalla",
      "title": "Horn of Valhalla",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Horn of Valhalla",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks once per seven days to summon a quality-tier squad of friendly warrior constructs for 1 hour.",
      "reason": "",
      "targetId": "item-spirit-warrior-horn",
      "targetTitle": "Spirit-Warrior Horn",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/summoning",
      "effectMechanics": [
        "creation-summoning"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-horseshoes-of-a-zephyr",
      "sourceId": "dnd-srd-magic-horseshoes-of-a-zephyr",
      "title": "Horseshoes of a Zephyr",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Horseshoes of a Zephyr",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "A fitted mount floats above surfaces, leaves no tracks, ignores difficult terrain, crosses unstable surfaces, and travels 12 hours without travel Exhaustion.",
      "reason": "",
      "targetId": "item-terrain-skimming-mount-shoes",
      "targetTitle": "Terrain-Skimming Mount Shoes",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/mobility",
      "effectMechanics": [
        "effect-suppression",
        "mobility-change",
        "sensory-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-horseshoes-of-speed",
      "sourceId": "dnd-srd-magic-horseshoes-of-speed",
      "title": "Horseshoes of Speed",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Horseshoes of Speed",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "A fitted mount gains +5 feet per second walking speed.",
      "reason": "",
      "targetId": "item-mount-speed-shoes",
      "targetTitle": "Mount-Speed Shoes",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/mobility",
      "effectMechanics": [
        "mobility-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-hunting-trap",
      "sourceId": "dnd-srd-equipment-adventuring-gear-hunting-trap",
      "title": "Hunting Trap",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Hunting Trap",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Spend 2 ticks to set; an entrant contests Reflexes or takes 1d6 piercing and is tethered until winning a Strength escape contest.",
      "reason": "",
      "targetId": "item-hunting-trap",
      "targetTitle": "Hunting Trap",
      "targetType": "item",
      "category": "equipment",
      "group": "combat/traps",
      "effectMechanics": [
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-immovable-rod",
      "sourceId": "dnd-srd-magic-immovable-rod",
      "title": "Immovable Rod",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Immovable Rod",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks to lock or unlock the rod in space; it supports 8,000 pounds and can be shifted only by winning a +100% Strength contest.",
      "reason": "",
      "targetId": "item-fixed-anchor-rod",
      "targetTitle": "Fixed-Anchor Rod",
      "targetType": "item",
      "category": "effect-device",
      "group": "effect-devices/rods",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-ink",
      "sourceId": "dnd-srd-equipment-adventuring-gear-ink",
      "title": "Ink",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Ink",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "One bottle supplies enough ink for roughly 500 handwritten pages.",
      "reason": "",
      "targetId": "item-writing-ink",
      "targetTitle": "Writing Ink",
      "targetType": "item",
      "category": "equipment",
      "group": "technical/writing",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-ink-pen",
      "sourceId": "dnd-srd-equipment-adventuring-gear-ink-pen",
      "title": "Ink Pen",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Ink Pen",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables writing and drawing when supplied with compatible ink.",
      "reason": "",
      "targetId": "item-writing-pen",
      "targetTitle": "Writing Pen",
      "targetType": "item",
      "category": "equipment",
      "group": "technical/writing",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-instant-fortress",
      "sourceId": "dnd-srd-magic-instant-fortress",
      "title": "Instant Fortress",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Instant Fortress",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks to expand an empty-space token into a 20-by-20-by-30-foot armored tower or collapse an empty tower; occupants are pushed clear during deployment.",
      "reason": "",
      "targetId": "item-deployable-fortress",
      "targetTitle": "Deployable Fortress",
      "targetType": "item",
      "category": "equipment",
      "group": "protection/wearables",
      "effectMechanics": [
        "forced-movement",
        "transformation"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-ioun-stone",
      "sourceId": "dnd-srd-magic-ioun-stone",
      "title": "Ioun Stone",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Ioun Stone",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks to deploy up to three orbiting modules; each configured module grants defense, sensing, attribute, recovery, storage, sustenance, or effect-canceling mechanics.",
      "reason": "",
      "targetId": "item-orbital-augment",
      "targetTitle": "Orbital Augment",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/storage",
      "effectMechanics": [
        "attribute-set",
        "defense-modifier",
        "effect-negation",
        "environmental-adaptation",
        "recovery",
        "sensory-change",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-iron-bands",
      "sourceId": "dnd-srd-magic-iron-bands",
      "title": "Iron Bands",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Iron Bands",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks on a ranged attack within 60 feet; on a hit, restrain a Huge-or-smaller target until released or it wins a +100% Strength contest that destroys the sphere.",
      "reason": "",
      "targetId": "item-restraint-sphere",
      "targetTitle": "Restraint Sphere",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/effect-devices",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-iron-flask",
      "sourceId": "dnd-srd-magic-iron-flask",
      "title": "Iron Flask",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Iron Flask",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks to make a contested WILL capture against one off-world creature within 60 feet; release costs 2 ticks and compels obedience for 1 hour.",
      "reason": "",
      "targetId": "item-entity-containment-flask",
      "targetTitle": "Entity-Containment Flask",
      "targetType": "item",
      "category": "equipment",
      "group": "effect-devices/influence",
      "effectMechanics": [
        "condition-change",
        "mental-influence",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-javelin-of-lightning",
      "sourceId": "dnd-srd-magic-javelin-of-lightning",
      "title": "Javelin of Lightning",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Javelin of Lightning",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Hits may deal lightning; once per full rest, spend 2 ticks to project a 120-foot line dealing 4d6 lightning through contested Reflexes defenses before the javelin returns.",
      "reason": "",
      "targetId": "item-lightning-javelin",
      "targetTitle": "Lightning Javelin",
      "targetType": "item",
      "category": "weapon",
      "group": "combat/augmented-weapon",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-artisan-tool-jeweler-s-tools",
      "sourceId": "dnd-srd-equipment-artisan-tool-jeweler-s-tools",
      "title": "Jeweler's Tools",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Jeweler's Tools",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables jewelry and fine mechanisms tasks with the matching trained skill; the kit grants no proficiency by itself.",
      "reason": "",
      "targetId": "item-jewelry-kit",
      "targetTitle": "Jewelry Kit",
      "targetType": "item",
      "category": "tool",
      "group": "technical/engineering/precision",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-jug",
      "sourceId": "dnd-srd-equipment-adventuring-gear-jug",
      "title": "Jug",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Jug",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "The jug variant stores 1 gallon.",
      "reason": "",
      "targetId": "item-container",
      "targetTitle": "Container",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/containers",
      "effectMechanics": [
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-ladder",
      "sourceId": "dnd-srd-equipment-adventuring-gear-ladder",
      "title": "Ladder",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Ladder",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Provides a 10-foot climbable route without requiring a climbing check under normal conditions.",
      "reason": "",
      "targetId": "item-ladder",
      "targetTitle": "Ladder",
      "targetType": "item",
      "category": "equipment",
      "group": "mobility/climbing",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-lamp",
      "sourceId": "dnd-srd-equipment-adventuring-gear-lamp",
      "title": "Lamp",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Lamp",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "While fueled, casts bright light 15 feet and dim light 30 feet farther.",
      "reason": "",
      "targetId": "item-oil-lamp",
      "targetTitle": "Oil Lamp",
      "targetType": "item",
      "category": "equipment",
      "group": "survival/light",
      "effectMechanics": [
        "sensory-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-lantern-of-revealing",
      "sourceId": "dnd-srd-magic-lantern-of-revealing",
      "title": "Lantern of Revealing",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Lantern of Revealing",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Burns oil for 6 hours, lights 30 feet, reveals Invisible creatures in bright light, and costs 2 ticks to hood down to a 5-foot dim radius.",
      "reason": "",
      "targetId": "item-revelation-lantern",
      "targetTitle": "Revelation Lantern",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/sensors",
      "effectMechanics": [
        "environment-state",
        "sensory-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-lantern-bullseye",
      "sourceId": "dnd-srd-equipment-adventuring-gear-lantern-bullseye",
      "title": "Lantern, Bullseye",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Lantern, Bullseye",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "While fueled, casts bright light in a 60-foot cone and dim light 60 feet farther.",
      "reason": "",
      "targetId": "item-focused-lantern",
      "targetTitle": "Focused Lantern",
      "targetType": "item",
      "category": "equipment",
      "group": "survival/light",
      "effectMechanics": [
        "sensory-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-lantern-hooded",
      "sourceId": "dnd-srd-equipment-adventuring-gear-lantern-hooded",
      "title": "Lantern, Hooded",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Lantern, Hooded",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "While fueled, lights 30 feet brightly and 30 feet dimly; spend 1 tick to hood it down to 5 feet of dim light.",
      "reason": "",
      "targetId": "item-hooded-lantern",
      "targetTitle": "Hooded Lantern",
      "targetType": "item",
      "category": "equipment",
      "group": "survival/light",
      "effectMechanics": [
        "sensory-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-light-armor-leather-armor",
      "sourceId": "dnd-srd-equipment-light-armor-leather-armor",
      "title": "Leather Armor",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Leather Armor",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Gain +5% physical Defense with no Stealth penalty.",
      "reason": "",
      "targetId": "item-light-armor",
      "targetTitle": "Light Armor",
      "targetType": "item",
      "category": "armor",
      "group": "armor/light",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-artisan-tool-leatherworker-s-tools",
      "sourceId": "dnd-srd-equipment-artisan-tool-leatherworker-s-tools",
      "title": "Leatherworker's Tools",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Leatherworker's Tools",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables leather shaping and repair tasks with the matching trained skill; the kit grants no proficiency by itself.",
      "reason": "",
      "targetId": "item-leatherworking-kit",
      "targetTitle": "Leatherworking Kit",
      "targetType": "item",
      "category": "tool",
      "group": "technical/engineering/materials",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-lock",
      "sourceId": "dnd-srd-equipment-adventuring-gear-lock",
      "title": "Lock",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Lock",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Secures one closure; bypassing it requires a Security contest against +25% lock quality unless the key is used.",
      "reason": "",
      "targetId": "item-mechanical-lock",
      "targetTitle": "Mechanical Lock",
      "targetType": "item",
      "category": "equipment",
      "group": "security/locks",
      "effectMechanics": [
        "defense-modifier",
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-locking-spellbook",
      "sourceId": "dnd-srd-equipment-adventuring-gear-locking-spellbook",
      "title": "Locking Spellbook",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Locking Spellbook",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Stores 100 pages of effect designs behind a +25% mechanical lock contest.",
      "reason": "",
      "targetId": "item-secured-effect-notebook",
      "targetTitle": "Secured Effect Notebook",
      "targetType": "item",
      "category": "equipment",
      "group": "virtual/reference",
      "effectMechanics": [
        "defense-modifier",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-poison-lolth-s-sting",
      "sourceId": "dnd-srd-equipment-poison-lolth-s-sting",
      "title": "Lolth’s Sting",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Lolth’s Sting",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "An injury triggers a toxin-versus-Vigor contest; on a win inflict Poisoned for 1 hour and also Unconscious on an effortless toxin success.",
      "reason": "",
      "targetId": "item-sleep-venom",
      "targetTitle": "Sleep Venom",
      "targetType": "item",
      "category": "consumable",
      "group": "chemical-weapons/injury",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-luck-blade",
      "sourceId": "dnd-srd-magic-luck-blade",
      "title": "Luck Blade",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Luck Blade",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Attacks gain +5% and +1 damage; once per full rest reroll one failed check, and its finite reality-rewrite charges invoke an approved high-tier effect.",
      "reason": "",
      "targetId": "item-probability-blade",
      "targetTitle": "Probability Blade",
      "targetType": "item",
      "category": "weapon",
      "group": "combat/augmented-weapon",
      "effectMechanics": [
        "check-modifier",
        "damage",
        "effect-invocation",
        "resource-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-musical-instrument-lute",
      "sourceId": "dnd-srd-equipment-musical-instrument-lute",
      "title": "Lute",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Lute",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables Performance checks for its instrument family; the instrument grants no proficiency by itself.",
      "reason": "",
      "targetId": "item-string-instrument",
      "targetTitle": "String Instrument",
      "targetType": "item",
      "category": "tool",
      "group": "performance/music/string",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-musical-instrument-lyre",
      "sourceId": "dnd-srd-equipment-musical-instrument-lyre",
      "title": "Lyre",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Lyre",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables Performance checks for its instrument family; the instrument grants no proficiency by itself.",
      "reason": "",
      "targetId": "item-string-instrument",
      "targetTitle": "String Instrument",
      "targetType": "item",
      "category": "tool",
      "group": "performance/music/string",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-mace-of-disruption",
      "sourceId": "dnd-srd-magic-mace-of-disruption",
      "title": "Mace of Disruption",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Mace of Disruption",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Hits against undead or hostile extraplanar targets deal +2d6 radiant and contest WILL to frighten or destroy a critically weakened target.",
      "reason": "",
      "targetId": "item-extraplanar-disruptor",
      "targetTitle": "Extraplanar Disruptor",
      "targetType": "item",
      "category": "weapon",
      "group": "combat/augmented-weapon",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-mace-of-smiting",
      "sourceId": "dnd-srd-magic-mace-of-smiting",
      "title": "Mace of Smiting",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Mace of Smiting",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Attacks gain +5%, or +15% against constructs; critical hits add 2d6 damage and destroy a critically weakened construct.",
      "reason": "",
      "targetId": "item-construct-breaker",
      "targetTitle": "Construct Breaker",
      "targetType": "item",
      "category": "weapon",
      "group": "combat/augmented-weapon",
      "effectMechanics": [
        "check-modifier",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-mace-of-terror",
      "sourceId": "dnd-srd-magic-mace-of-terror",
      "title": "Mace of Terror",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Mace of Terror",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks and one of three daily charges to make a mental-influence contest against chosen creatures within 30 feet; losers become Frightened and must retreat.",
      "reason": "",
      "targetId": "item-terror-projector-mace",
      "targetTitle": "Terror-Projector Mace",
      "targetType": "item",
      "category": "weapon",
      "group": "combat/augmented-weapon",
      "effectMechanics": [
        "condition-change",
        "mental-influence",
        "resource-change",
        "target-scope-extension"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-magnifying-glass",
      "sourceId": "dnd-srd-equipment-adventuring-gear-magnifying-glass",
      "title": "Magnifying Glass",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Magnifying Glass",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Gain +2d6% on appraisal or inspection of fine detail; direct sunlight can ignite tinder after 5 minutes.",
      "reason": "",
      "targetId": "item-inspection-lens",
      "targetTitle": "Inspection Lens",
      "targetType": "item",
      "category": "equipment",
      "group": "sensors/inspection",
      "effectMechanics": [
        "check-modifier",
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-poison-malice",
      "sourceId": "dnd-srd-equipment-poison-malice",
      "title": "Malice",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Malice",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Breathing the vapor triggers a toxin-versus-Vigor contest; on a win inflict Poisoned and Blinded for 1 hour.",
      "reason": "",
      "targetId": "item-blinding-vapor",
      "targetTitle": "Blinding Vapor",
      "targetType": "item",
      "category": "consumable",
      "group": "chemical-weapons/inhaled",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-manacles",
      "sourceId": "dnd-srd-equipment-adventuring-gear-manacles",
      "title": "Manacles",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Manacles",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Spend 2 ticks to bind an already controlled human-scale target; while fixed it is Restrained and escape is a contested Security, Acrobatics, or Strength action.",
      "reason": "",
      "targetId": "item-manacles",
      "targetTitle": "Manacles",
      "targetType": "item",
      "category": "equipment",
      "group": "security/restraints",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-mantle-of-spell-resistance",
      "sourceId": "dnd-srd-magic-mantle-of-spell-resistance",
      "title": "Mantle of Spell Resistance",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Mantle of Spell Resistance",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While worn, gain +2d6% on Defense contests against invoked effects.",
      "reason": "",
      "targetId": "item-effect-resistance-mantle",
      "targetTitle": "Effect-Resistance Mantle",
      "targetType": "item",
      "category": "equipment",
      "group": "protection/wearables",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-manual-of-bodily-health",
      "sourceId": "dnd-srd-magic-manual-of-bodily-health",
      "title": "Manual of Bodily Health",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Manual of Bodily Health",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Train from the manual for 48 hours within six days to gain +5% Vigor once; the manual then enters a century cooldown.",
      "reason": "",
      "targetId": "item-attribute-training-manual",
      "targetTitle": "Attribute Training Manual",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/effect-devices",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-manual-of-gainful-exercise",
      "sourceId": "dnd-srd-magic-manual-of-gainful-exercise",
      "title": "Manual of Gainful Exercise",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Manual of Gainful Exercise",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Train from the manual for 48 hours within six days to gain +5% Strength once; the manual then enters a century cooldown.",
      "reason": "",
      "targetId": "item-attribute-training-manual",
      "targetTitle": "Attribute Training Manual",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/effect-devices",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-manual-of-golems",
      "sourceId": "dnd-srd-magic-manual-of-golems",
      "title": "Manual of Golems",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Manual of Golems",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Enables a qualified engineer to spend the listed downtime and materials building one commanded construct; completion consumes the manual.",
      "reason": "",
      "targetId": "item-construct-fabrication-manual",
      "targetTitle": "Construct Fabrication Manual",
      "targetType": "item",
      "category": "equipment",
      "group": "effect-devices/influence",
      "effectMechanics": [
        "creation-summoning",
        "mental-influence",
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-manual-of-quickness-of-action",
      "sourceId": "dnd-srd-magic-manual-of-quickness-of-action",
      "title": "Manual of Quickness of Action",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Manual of Quickness of Action",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Train from the manual for 48 hours within six days to gain +5% Reflexes once; the manual then enters a century cooldown.",
      "reason": "",
      "targetId": "item-attribute-training-manual",
      "targetTitle": "Attribute Training Manual",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/effect-devices",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-map",
      "sourceId": "dnd-srd-equipment-adventuring-gear-map",
      "title": "Map",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Map",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Consult an accurate map to gain +5% on Navigation checks within the represented area.",
      "reason": "",
      "targetId": "item-map",
      "targetTitle": "Map",
      "targetType": "item",
      "category": "equipment",
      "group": "knowledge/navigation",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-marvelous-pigments",
      "sourceId": "dnd-srd-magic-marvelous-pigments",
      "title": "Marvelous Pigments",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Marvelous Pigments",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend one pot and 10 focused minutes to turn painted mundane objects or terrain inside a 20-foot cube into real low-value matter.",
      "reason": "",
      "targetId": "item-matter-fabrication-pigments",
      "targetTitle": "Matter-Fabrication Pigments",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/effect-devices",
      "effectMechanics": [
        "creation-summoning"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-artisan-tool-mason-s-tools",
      "sourceId": "dnd-srd-equipment-artisan-tool-mason-s-tools",
      "title": "Mason's Tools",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Mason's Tools",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables stone construction and repair tasks with the matching trained skill; the kit grants no proficiency by itself.",
      "reason": "",
      "targetId": "item-masonry-kit",
      "targetTitle": "Masonry Kit",
      "targetType": "item",
      "category": "tool",
      "group": "technical/engineering/structural",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-medallion-of-thoughts",
      "sourceId": "dnd-srd-magic-medallion-of-thoughts",
      "title": "Medallion of Thoughts",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Medallion of Thoughts",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend one of five daily charges and 2 ticks for 1 minute of surface-thought sensing, with deeper probes resolved as mental-influence contests.",
      "reason": "",
      "targetId": "item-thought-sensing-medallion",
      "targetTitle": "Thought-Sensing Medallion",
      "targetType": "item",
      "category": "equipment",
      "group": "effect-devices/influence",
      "effectMechanics": [
        "mental-influence",
        "resource-change",
        "sensory-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-poison-midnight-tears",
      "sourceId": "dnd-srd-equipment-poison-midnight-tears",
      "title": "Midnight Tears",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Midnight Tears",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Ingestion arms a delayed toxin until the chosen midnight; if not neutralized, contest Vigor and take 9d6 poison on a loss or half on a win.",
      "reason": "",
      "targetId": "item-delayed-lethal-toxin",
      "targetTitle": "Delayed Lethal Toxin",
      "targetType": "item",
      "category": "consumable",
      "group": "chemical-weapons/ingested",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-mirror",
      "sourceId": "dnd-srd-equipment-adventuring-gear-mirror",
      "title": "Mirror",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Mirror",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables looking around corners and signaling with reflected light without direct exposure.",
      "reason": "",
      "targetId": "item-hand-mirror",
      "targetTitle": "Hand Mirror",
      "targetType": "item",
      "category": "equipment",
      "group": "sensors/indirect-view",
      "effectMechanics": [
        "sensory-change",
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-mirror-of-life-trapping",
      "sourceId": "dnd-srd-magic-mirror-of-life-trapping",
      "title": "Mirror of Life Trapping",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Mirror of Life Trapping",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While active, a creature seeing its reflection within 30 feet contests WILL or enters one of twelve timeless cells; spend 2 ticks to communicate with or release a named occupant.",
      "reason": "",
      "targetId": "item-containment-mirror",
      "targetTitle": "Containment Mirror",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/effect-devices",
      "effectMechanics": [
        "condition-change",
        "semantic-communication",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-mithral-armor",
      "sourceId": "dnd-srd-magic-mithral-armor",
      "title": "Mithral Armor",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Mithral Armor",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "This armor can be concealed under clothing and removes its normal Strength requirement and Stealth penalty.",
      "reason": "",
      "targetId": "item-concealable-lightweight-armor",
      "targetTitle": "Concealable Lightweight Armor",
      "targetType": "item",
      "category": "armor",
      "group": "armor/augmented",
      "effectMechanics": [
        "check-modifier",
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-monster-camouflage",
      "sourceId": "dnd-srd-equipment-adventuring-gear-monster-camouflage",
      "title": "Monster Camouflage",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Monster Camouflage",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Observers contest Investigation or Nature against the wearer's Disguise to identify the imitation, with +2d6% to observers inside 30 feet.",
      "reason": "",
      "targetId": "item-creature-disguise",
      "targetTitle": "Creature Disguise",
      "targetType": "item",
      "category": "equipment",
      "group": "spycraft/disguise",
      "effectMechanics": [
        "check-modifier",
        "transformation"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-mysterious-deck",
      "sourceId": "dnd-srd-magic-mysterious-deck",
      "title": "Mysterious Deck",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Mysterious Deck",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Declare draws before use; each drawn card applies one result from an approved reality-event table, including lasting benefits, costs, summons, or containment.",
      "reason": "",
      "targetId": "item-reality-event-deck",
      "targetTitle": "Reality Event Deck",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/summoning",
      "effectMechanics": [
        "effect-invocation"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-other-tool-navigator-s-tools",
      "sourceId": "dnd-srd-equipment-other-tool-navigator-s-tools",
      "title": "Navigator's Tools",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Navigator's Tools",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables route plotting and position finding tasks with the matching trained skill; the kit grants no proficiency by itself.",
      "reason": "",
      "targetId": "item-navigation-kit",
      "targetTitle": "Navigation Kit",
      "targetType": "item",
      "category": "tool",
      "group": "knowledge/navigation",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-necklace-of-adaptation",
      "sourceId": "dnd-srd-magic-necklace-of-adaptation",
      "title": "Necklace of Adaptation",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Necklace of Adaptation",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While worn, breathe in any environment and gain +2d6% on toxin Defense contests.",
      "reason": "",
      "targetId": "item-environmental-adaptation-necklace",
      "targetTitle": "Environmental Adaptation Necklace",
      "targetType": "item",
      "category": "equipment",
      "group": "protection/wearables",
      "effectMechanics": [
        "defense-modifier",
        "environmental-adaptation"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-necklace-of-fireballs",
      "sourceId": "dnd-srd-magic-necklace-of-fireballs",
      "title": "Necklace of Fireballs",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Necklace of Fireballs",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks to throw one or more beads 60 feet; the first creates a contested 6d6 fire burst and each extra bead adds 1d6, to a 12d6 cap.",
      "reason": "",
      "targetId": "item-detonation-bead-necklace",
      "targetTitle": "Detonation-Bead Necklace",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/summoning",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-necklace-of-prayer-beads",
      "sourceId": "dnd-srd-magic-necklace-of-prayer-beads",
      "title": "Necklace of Prayer Beads",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Necklace of Prayer Beads",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Each configured bead invokes one stored effect in 1 tick once per full rest, using the wearer's effect attack percentage.",
      "reason": "",
      "targetId": "item-effect-bead-necklace",
      "targetTitle": "Effect-Bead Necklace",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/storage",
      "effectMechanics": [
        "effect-invocation",
        "resource-change",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-net",
      "sourceId": "dnd-srd-equipment-adventuring-gear-net",
      "title": "Net",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Net",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Spend 2 ticks to throw up to 15 feet; win an attack-versus-Reflexes contest to Restrain a non-huge target until a 2-tick Strength escape contest succeeds.",
      "reason": "",
      "targetId": "item-capture-net",
      "targetTitle": "Capture Net",
      "targetType": "item",
      "category": "equipment",
      "group": "combat/defensive/restraint",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-nine-lives-stealer",
      "sourceId": "dnd-srd-magic-nine-lives-stealer",
      "title": "Nine Lives Stealer",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Nine Lives Stealer",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Attacks gain +10% and +2 damage; a critical hit against a weakened living target spends one finite charge to contest for immediate defeat.",
      "reason": "",
      "targetId": "item-execution-weapon",
      "targetTitle": "Execution Weapon",
      "targetType": "item",
      "category": "weapon",
      "group": "combat/augmented-weapon",
      "effectMechanics": [
        "check-modifier",
        "critical-change",
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-oathbow",
      "sourceId": "dnd-srd-magic-oathbow",
      "title": "Oathbow",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Oathbow",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 1 tick to mark one quarry for up to seven days; attacks against it gain +2d6%, ignore partial cover and long-range penalties, and deal +3d6 damage, but other weapons suffer -2d6%.",
      "reason": "",
      "targetId": "item-marked-target-bow",
      "targetTitle": "Marked-Target Bow",
      "targetType": "item",
      "category": "weapon",
      "group": "combat/augmented-weapon",
      "effectMechanics": [
        "check-modifier",
        "damage"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-oil",
      "sourceId": "dnd-srd-equipment-adventuring-gear-oil",
      "title": "Oil",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Oil",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Spend 2 ticks to coat a target or 5-foot space; ignition deals +1d6 fire once and burns a ground zone for 12 ticks, or fuels a lamp for 6 hours.",
      "reason": "",
      "targetId": "item-combustible-oil",
      "targetTitle": "Combustible Oil",
      "targetType": "item",
      "category": "consumable",
      "group": "combat/demolitions/incendiary",
      "effectMechanics": [
        "damage",
        "environment-state",
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-oil-of-etherealness",
      "sourceId": "dnd-srd-magic-oil-of-etherealness",
      "title": "Oil of Etherealness",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Oil of Etherealness",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Apply for 10 minutes; the covered creature and carried gear become phased for 1 hour.",
      "reason": "",
      "targetId": "item-phase-oil",
      "targetTitle": "Phase Oil",
      "targetType": "item",
      "category": "consumable",
      "group": "medical-and-chemical/drafts",
      "effectMechanics": [
        "transformation"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-oil-of-sharpness",
      "sourceId": "dnd-srd-magic-oil-of-sharpness",
      "title": "Oil of Sharpness",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Oil of Sharpness",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Apply for 1 minute to one melee weapon or twenty rounds; for the next scene they use the highest Enhanced Weapon tier.",
      "reason": "",
      "targetId": "item-weapon-tuning-oil",
      "targetTitle": "Weapon-Tuning Oil",
      "targetType": "item",
      "category": "consumable",
      "group": "medical-and-chemical/drafts",
      "effectMechanics": [
        "check-modifier",
        "damage"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-oil-of-slipperiness",
      "sourceId": "dnd-srd-magic-oil-of-slipperiness",
      "title": "Oil of Slipperiness",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Oil of Slipperiness",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Apply for 10 minutes to ignore restraint and movement penalties for 8 hours, or spend 2 ticks to coat a 10-foot area that contests entrants' Reflexes to knock them down.",
      "reason": "",
      "targetId": "item-mobility-oil",
      "targetTitle": "Mobility Oil",
      "targetType": "item",
      "category": "consumable",
      "group": "medical-and-chemical/drafts",
      "effectMechanics": [
        "condition-change",
        "mobility-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-poison-oil-of-taggit",
      "sourceId": "dnd-srd-equipment-poison-oil-of-taggit",
      "title": "Oil of Taggit",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Oil of Taggit",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Contact triggers a toxin-versus-Vigor contest; on a win inflict Poisoned and Unconscious for 24 hours, ending on damage.",
      "reason": "",
      "targetId": "item-sedative-contact-oil",
      "targetTitle": "Sedative Contact Oil",
      "targetType": "item",
      "category": "consumable",
      "group": "chemical-weapons/contact",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-light-armor-padded-armor",
      "sourceId": "dnd-srd-equipment-light-armor-padded-armor",
      "title": "Padded Armor",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Padded Armor",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Gain +5% physical Defense and suffer -5% Stealth.",
      "reason": "",
      "targetId": "item-light-armor",
      "targetTitle": "Light Armor",
      "targetType": "item",
      "category": "armor",
      "group": "armor/light",
      "effectMechanics": [
        "check-modifier",
        "defense-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-artisan-tool-painter-s-supplies",
      "sourceId": "dnd-srd-equipment-artisan-tool-painter-s-supplies",
      "title": "Painter's Supplies",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Painter's Supplies",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables painting and surface finishing tasks with the matching trained skill; the kit grants no proficiency by itself.",
      "reason": "",
      "targetId": "item-painting-kit",
      "targetTitle": "Painting Kit",
      "targetType": "item",
      "category": "tool",
      "group": "technical/engineering/artisanry",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-poison-pale-tincture",
      "sourceId": "dnd-srd-equipment-poison-pale-tincture",
      "title": "Pale Tincture",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Pale Tincture",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Ingestion triggers a toxin-versus-Vigor contest; on a win take 1d6 poison daily and block healing until seven daily Defense wins.",
      "reason": "",
      "targetId": "item-wasting-toxin",
      "targetTitle": "Wasting Toxin",
      "targetType": "item",
      "category": "consumable",
      "group": "chemical-weapons/ingested",
      "effectMechanics": [
        "damage",
        "effect-suppression"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-musical-instrument-pan-flute",
      "sourceId": "dnd-srd-equipment-musical-instrument-pan-flute",
      "title": "Pan Flute",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Pan Flute",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables Performance checks for its instrument family; the instrument grants no proficiency by itself.",
      "reason": "",
      "targetId": "item-wind-instrument",
      "targetTitle": "Wind Instrument",
      "targetType": "item",
      "category": "tool",
      "group": "performance/music/wind",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-paper",
      "sourceId": "dnd-srd-equipment-adventuring-gear-paper",
      "title": "Paper",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Paper",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "One sheet holds about 250 handwritten words.",
      "reason": "",
      "targetId": "item-writing-sheet",
      "targetTitle": "Writing Sheet",
      "targetType": "item",
      "category": "equipment",
      "group": "technical/writing",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-parchment",
      "sourceId": "dnd-srd-equipment-adventuring-gear-parchment",
      "title": "Parchment",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Parchment",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "One sheet holds about 250 handwritten words.",
      "reason": "",
      "targetId": "item-writing-sheet",
      "targetTitle": "Writing Sheet",
      "targetType": "item",
      "category": "equipment",
      "group": "technical/writing",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-pearl-of-power",
      "sourceId": "dnd-srd-magic-pearl-of-power",
      "title": "Pearl of Power",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Pearl of Power",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Once per full rest, spend 2 ticks to recover up to three stamina already spent on effect invocation.",
      "reason": "",
      "targetId": "item-effect-energy-pearl",
      "targetTitle": "Effect-Energy Pearl",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/effect-devices",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-perfume",
      "sourceId": "dnd-srd-equipment-adventuring-gear-perfume",
      "title": "Perfume",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Perfume",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "After 1 tick of application, gain +2d6% on Persuasion checks against an indifferent person within 5 feet for 1 hour.",
      "reason": "",
      "targetId": "item-social-scent",
      "targetTitle": "Social Scent",
      "targetType": "item",
      "category": "equipment",
      "group": "social/persuasion",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-periapt-of-health",
      "sourceId": "dnd-srd-magic-periapt-of-health",
      "title": "Periapt of Health",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Periapt of Health",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Once per full rest, spend 2 ticks to recover 2d6+2 Hit Points; while worn gain +2d6% on toxin Defense contests.",
      "reason": "",
      "targetId": "item-medical-pendant",
      "targetTitle": "Medical Pendant",
      "targetType": "item",
      "category": "equipment",
      "group": "protection/wearables",
      "effectMechanics": [
        "defense-modifier",
        "recovery"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-periapt-of-proof-against-poison",
      "sourceId": "dnd-srd-magic-periapt-of-proof-against-poison",
      "title": "Periapt of Proof against Poison",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Periapt of Proof against Poison",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While worn, gain immunity to poison damage and the Poisoned condition.",
      "reason": "",
      "targetId": "item-poison-immunity-pendant",
      "targetTitle": "Poison-Immunity Pendant",
      "targetType": "item",
      "category": "equipment",
      "group": "protection/wearables",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-periapt-of-wound-closure",
      "sourceId": "dnd-srd-magic-periapt-of-wound-closure",
      "title": "Periapt of Wound Closure",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Periapt of Wound Closure",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Automatically stabilize at 0 Hit Points and double Hit Die recovery while worn.",
      "reason": "",
      "targetId": "item-wound-stabilization-pendant",
      "targetTitle": "Wound-Stabilization Pendant",
      "targetType": "item",
      "category": "equipment",
      "group": "medical/wearables",
      "effectMechanics": [
        "condition-change",
        "recovery"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-philter-of-love",
      "sourceId": "dnd-srd-magic-philter-of-love",
      "title": "Philter of Love",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Philter of Love",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Within 10 minutes of drinking, the first seen creature makes a mental-influence contest against the draft; on a loss, the drinker is Charmed toward it for 1 hour.",
      "reason": "",
      "targetId": "item-infatuation-draft",
      "targetTitle": "Infatuation Draft",
      "targetType": "item",
      "category": "consumable",
      "group": "medical-and-chemical/drafts",
      "effectMechanics": [
        "condition-change",
        "mental-influence"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-pipes-of-haunting",
      "sourceId": "dnd-srd-magic-pipes-of-haunting",
      "title": "Pipes of Haunting",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Pipes of Haunting",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend one of three daily charges and 2 ticks to make a mental-influence contest against chosen creatures within 30 feet; losers become Frightened for up to 1 minute.",
      "reason": "",
      "targetId": "item-fear-pipes",
      "targetTitle": "Fear Pipes",
      "targetType": "item",
      "category": "equipment",
      "group": "effect-devices/influence",
      "effectMechanics": [
        "condition-change",
        "mental-influence",
        "resource-change",
        "target-scope-extension"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-pipes-of-the-sewers",
      "sourceId": "dnd-srd-magic-pipes-of-the-sewers",
      "title": "Pipes of the Sewers",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Pipes of the Sewers",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Nearby rats remain neutral; spend charges while playing to call swarms, then win a mental-influence contest to command each swarm within 30 feet.",
      "reason": "",
      "targetId": "item-vermin-command-pipes",
      "targetTitle": "Vermin-Command Pipes",
      "targetType": "item",
      "category": "equipment",
      "group": "effect-devices/influence",
      "effectMechanics": [
        "creation-summoning",
        "mental-influence",
        "resource-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-heavy-armor-plate-armor",
      "sourceId": "dnd-srd-equipment-heavy-armor-plate-armor",
      "title": "Plate Armor",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Plate Armor",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Gain +40% physical Defense, suffer -5% Stealth, and require +25% Strength to avoid losing 1 foot per second of movement.",
      "reason": "",
      "targetId": "item-heavy-armor",
      "targetTitle": "Heavy Armor",
      "targetType": "item",
      "category": "armor",
      "group": "armor/heavy",
      "effectMechanics": [
        "check-modifier",
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-plate-armor-of-etherealness",
      "sourceId": "dnd-srd-magic-plate-armor-of-etherealness",
      "title": "Plate Armor of Etherealness",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Plate Armor of Etherealness",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Once per full rest, spend 2 ticks to phase yourself and carried gear for up to 10 minutes; removing the armor ends the effect.",
      "reason": "",
      "targetId": "item-phase-armor",
      "targetTitle": "Phase Armor",
      "targetType": "item",
      "category": "armor",
      "group": "armor/augmented",
      "effectMechanics": [
        "transformation"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-gaming-set-playing-cards",
      "sourceId": "dnd-srd-equipment-gaming-set-playing-cards",
      "title": "Playing Cards",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Playing Cards",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables Gamble checks for its game family; the set grants no proficiency by itself.",
      "reason": "",
      "targetId": "item-card-game-set",
      "targetTitle": "Card Game Set",
      "targetType": "item",
      "category": "tool",
      "group": "social/gaming/cards",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-poison-basic",
      "sourceId": "dnd-srd-equipment-adventuring-gear-poison-basic",
      "title": "Poison, Basic",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Poison, Basic",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Spend 1 tick to coat one weapon or three rounds; the next damaging hit within 1 minute deals +1d6 poison.",
      "reason": "",
      "targetId": "item-weapon-toxin",
      "targetTitle": "Weapon Toxin",
      "targetType": "item",
      "category": "consumable",
      "group": "combat/chemical-weapons",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-other-tool-poisoner-s-kit",
      "sourceId": "dnd-srd-equipment-other-tool-poisoner-s-kit",
      "title": "Poisoner's Kit",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Poisoner's Kit",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables toxin extraction, handling, and application tasks with the matching trained skill; the kit grants no proficiency by itself.",
      "reason": "",
      "targetId": "item-toxin-kit",
      "targetTitle": "Toxin Kit",
      "targetType": "item",
      "category": "tool",
      "group": "technical/engineering/chemical/poisoning",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-pole",
      "sourceId": "dnd-srd-equipment-adventuring-gear-pole",
      "title": "Pole",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Pole",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Reach objects up to 10 feet away and gain +2d6% on Athletics checks for high or long jumps using the pole.",
      "reason": "",
      "targetId": "item-vaulting-pole",
      "targetTitle": "Vaulting Pole",
      "targetType": "item",
      "category": "equipment",
      "group": "mobility/jumping",
      "effectMechanics": [
        "check-modifier",
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-portable-hole",
      "sourceId": "dnd-srd-magic-portable-hole",
      "title": "Portable Hole",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Portable Hole",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks to open or close a 6-foot-wide, 10-foot-deep expanded storage space; a closed space has one person-hour of air and cannot create a passage.",
      "reason": "",
      "targetId": "item-foldable-storage-aperture",
      "targetTitle": "Foldable Storage Aperture",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/storage",
      "effectMechanics": [
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-pot-iron",
      "sourceId": "dnd-srd-equipment-adventuring-gear-pot-iron",
      "title": "Pot, Iron",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Pot, Iron",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "The cooking pot variant stores 1 gallon.",
      "reason": "",
      "targetId": "item-container",
      "targetTitle": "Container",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/containers",
      "effectMechanics": [
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-potion-of-animal-friendship",
      "sourceId": "dnd-srd-magic-potion-of-animal-friendship",
      "title": "Potion of Animal Friendship",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Potion of Animal Friendship",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 1 tick to drink; for 1 hour gain +2d6% on Handling checks and may make contested mental-influence checks against up to three fauna.",
      "reason": "",
      "targetId": "item-fauna-rapport-draft",
      "targetTitle": "Fauna-Rapport Draft",
      "targetType": "item",
      "category": "consumable",
      "group": "medical-and-chemical/drafts",
      "effectMechanics": [
        "check-modifier",
        "mental-influence"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-potion-of-clairvoyance",
      "sourceId": "dnd-srd-magic-potion-of-clairvoyance",
      "title": "Potion of Clairvoyance",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Potion of Clairvoyance",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 1 tick to drink; for 10 minutes create a remote sight or hearing sensor at a known nearby location.",
      "reason": "",
      "targetId": "item-remote-sensor-draft",
      "targetTitle": "Remote-Sensor Draft",
      "targetType": "item",
      "category": "consumable",
      "group": "medical-and-chemical/drafts",
      "effectMechanics": [
        "creation-summoning",
        "sensory-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-potion-of-climbing",
      "sourceId": "dnd-srd-magic-potion-of-climbing",
      "title": "Potion of Climbing",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Potion of Climbing",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 1 tick to drink; for 1 hour gain climb speed equal to walking speed and +2d6% on climbing checks.",
      "reason": "",
      "targetId": "item-climbing-draft",
      "targetTitle": "Climbing Draft",
      "targetType": "item",
      "category": "consumable",
      "group": "medical-and-chemical/drafts",
      "effectMechanics": [
        "check-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-potion-of-diminution",
      "sourceId": "dnd-srd-magic-potion-of-diminution",
      "title": "Potion of Diminution",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Potion of Diminution",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 1 tick to drink; for 1d4 hours halve base size, reduce reach, and gain the corresponding concealment and mobility modifiers.",
      "reason": "",
      "targetId": "item-reduction-draft",
      "targetTitle": "Reduction Draft",
      "targetType": "item",
      "category": "consumable",
      "group": "medical-and-chemical/drafts",
      "effectMechanics": [
        "mobility-change",
        "transformation"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-potion-of-flying",
      "sourceId": "dnd-srd-magic-potion-of-flying",
      "title": "Potion of Flying",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Potion of Flying",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 1 tick to drink; for 1 hour gain flying speed equal to walking speed and the ability to hover.",
      "reason": "",
      "targetId": "item-flight-draft",
      "targetTitle": "Flight Draft",
      "targetType": "item",
      "category": "consumable",
      "group": "medical-and-chemical/drafts",
      "effectMechanics": [
        "mobility-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-potion-of-gaseous-form",
      "sourceId": "dnd-srd-magic-potion-of-gaseous-form",
      "title": "Potion of Gaseous Form",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Potion of Gaseous Form",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 1 tick to drink; for 1 hour become a flying diffuse form that can pass narrow gaps but cannot make ordinary physical attacks.",
      "reason": "",
      "targetId": "item-diffusion-draft",
      "targetTitle": "Diffusion Draft",
      "targetType": "item",
      "category": "consumable",
      "group": "medical-and-chemical/drafts",
      "effectMechanics": [
        "mobility-change",
        "transformation"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-potion-of-giant-strength",
      "sourceId": "dnd-srd-magic-potion-of-giant-strength",
      "title": "Potion of Giant Strength",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Potion of Giant Strength",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 1 tick to drink; for 1 hour set embodiment Strength to the selected tier if it is currently lower.",
      "reason": "",
      "targetId": "item-physical-output-draft",
      "targetTitle": "Physical-Output Draft",
      "targetType": "item",
      "category": "consumable",
      "group": "medical-and-chemical/drafts",
      "effectMechanics": [
        "attribute-set"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-potion-of-growth",
      "sourceId": "dnd-srd-magic-potion-of-growth",
      "title": "Potion of Growth",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Potion of Growth",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 1 tick to drink; for 10 minutes double base size and gain +1d6 weapon damage and the corresponding reach and Strength modifiers.",
      "reason": "",
      "targetId": "item-growth-draft",
      "targetTitle": "Growth Draft",
      "targetType": "item",
      "category": "consumable",
      "group": "medical-and-chemical/drafts",
      "effectMechanics": [
        "damage",
        "transformation"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-potion-of-healing",
      "sourceId": "dnd-srd-equipment-adventuring-gear-potion-of-healing",
      "title": "Potion of Healing",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Potion of Healing",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Spend 1 tick to drink or administer within reach and recover 2d6+2 Hit Points.",
      "reason": "",
      "targetId": "item-restorative-draft",
      "targetTitle": "Restorative Draft",
      "targetType": "item",
      "category": "consumable",
      "group": "medical-and-chemical/drafts",
      "effectMechanics": [
        "recovery"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-potion-of-heroism",
      "sourceId": "dnd-srd-magic-potion-of-heroism",
      "title": "Potion of Heroism",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Potion of Heroism",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 1 tick to drink; for 1 hour gain 10 temporary Hit Points and +1d6% on attack and stress-resistance checks.",
      "reason": "",
      "targetId": "item-courage-draft",
      "targetTitle": "Courage Draft",
      "targetType": "item",
      "category": "consumable",
      "group": "medical-and-chemical/drafts",
      "effectMechanics": [
        "check-modifier",
        "resource-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-potion-of-invisibility",
      "sourceId": "dnd-srd-magic-potion-of-invisibility",
      "title": "Potion of Invisibility",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Potion of Invisibility",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 1 tick to drink; become Invisible for 1 hour or until you attack, deal damage, or invoke an overt effect.",
      "reason": "",
      "targetId": "item-concealment-draft",
      "targetTitle": "Concealment Draft",
      "targetType": "item",
      "category": "consumable",
      "group": "medical-and-chemical/drafts",
      "effectMechanics": [
        "condition-change",
        "sensory-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-potion-of-invulnerability",
      "sourceId": "dnd-srd-magic-potion-of-invulnerability",
      "title": "Potion of Invulnerability",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Potion of Invulnerability",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 1 tick to drink; gain 50% resistance to all damage for 1 minute.",
      "reason": "",
      "targetId": "item-universal-resistance-draft",
      "targetTitle": "Universal-Resistance Draft",
      "targetType": "item",
      "category": "consumable",
      "group": "medical-and-chemical/drafts",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-potion-of-longevity",
      "sourceId": "dnd-srd-magic-potion-of-longevity",
      "title": "Potion of Longevity",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Potion of Longevity",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 1 tick to drink and reduce physical age by 1d6+6 years; repeat doses carry a cumulative 10% chance to age the user instead.",
      "reason": "",
      "targetId": "item-age-regression-draft",
      "targetTitle": "Age-Regression Draft",
      "targetType": "item",
      "category": "consumable",
      "group": "medical-and-chemical/drafts",
      "effectMechanics": [
        "transformation"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-potion-of-mind-reading",
      "sourceId": "dnd-srd-magic-potion-of-mind-reading",
      "title": "Potion of Mind Reading",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Potion of Mind Reading",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 1 tick to drink; for 10 minutes detect surface thoughts, with deeper probes resolved as mental-influence contests.",
      "reason": "",
      "targetId": "item-thought-sensing-draft",
      "targetTitle": "Thought-Sensing Draft",
      "targetType": "item",
      "category": "consumable",
      "group": "medical-and-chemical/drafts",
      "effectMechanics": [
        "mental-influence",
        "sensory-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-potion-of-poison",
      "sourceId": "dnd-srd-magic-potion-of-poison",
      "title": "Potion of Poison",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Potion of Poison",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "This draft mimics a restorative consumable; drinking it deals 4d6 poison and makes a contested toxin attack to inflict Poisoned for 1 hour.",
      "reason": "",
      "targetId": "item-masked-toxin-draft",
      "targetTitle": "Masked Toxin Draft",
      "targetType": "item",
      "category": "consumable",
      "group": "medical-and-chemical/drafts",
      "effectMechanics": [
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-potion-of-resistance",
      "sourceId": "dnd-srd-magic-potion-of-resistance",
      "title": "Potion of Resistance",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Potion of Resistance",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 1 tick to drink; gain 50% resistance to one selected damage tag for 1 hour.",
      "reason": "",
      "targetId": "item-typed-resistance-draft",
      "targetTitle": "Typed-Resistance Draft",
      "targetType": "item",
      "category": "consumable",
      "group": "medical-and-chemical/drafts",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-potion-of-speed",
      "sourceId": "dnd-srd-magic-potion-of-speed",
      "title": "Potion of Speed",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Potion of Speed",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 1 tick to drink; for 1 minute double movement speed, gain +10% Defense, and gain one extra 1-tick action each cycle.",
      "reason": "",
      "targetId": "item-acceleration-draft",
      "targetTitle": "Acceleration Draft",
      "targetType": "item",
      "category": "consumable",
      "group": "medical-and-chemical/drafts",
      "effectMechanics": [
        "action-modifier",
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-potion-of-water-breathing",
      "sourceId": "dnd-srd-magic-potion-of-water-breathing",
      "title": "Potion of Water Breathing",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Potion of Water Breathing",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 1 tick to drink; breathe underwater for 24 hours.",
      "reason": "",
      "targetId": "item-aquatic-adaptation-draft",
      "targetTitle": "Aquatic-Adaptation Draft",
      "targetType": "item",
      "category": "consumable",
      "group": "medical-and-chemical/drafts",
      "effectMechanics": [
        "environment-state"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-potions-of-healing",
      "sourceId": "dnd-srd-magic-potions-of-healing",
      "title": "Potions of Healing",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Potions of Healing",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 1 tick to drink or administer within reach and recover Hit Points according to the draft's quality tier.",
      "reason": "",
      "targetId": "item-restorative-draft",
      "targetTitle": "Restorative Draft",
      "targetType": "item",
      "category": "consumable",
      "group": "medical-and-chemical/drafts",
      "effectMechanics": [
        "recovery"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-artisan-tool-potter-s-tools",
      "sourceId": "dnd-srd-equipment-artisan-tool-potter-s-tools",
      "title": "Potter's Tools",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Potter's Tools",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables ceramic shaping and firing tasks with the matching trained skill; the kit grants no proficiency by itself.",
      "reason": "",
      "targetId": "item-ceramics-kit",
      "targetTitle": "Ceramics Kit",
      "targetType": "item",
      "category": "tool",
      "group": "technical/engineering/materials",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-pouch",
      "sourceId": "dnd-srd-equipment-adventuring-gear-pouch",
      "title": "Pouch",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Pouch",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "The pouch variant stores 6 lb. or 0.2 cubic foot.",
      "reason": "",
      "targetId": "item-container",
      "targetTitle": "Container",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/containers",
      "effectMechanics": [
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-poison-purple-worm-poison",
      "sourceId": "dnd-srd-equipment-poison-purple-worm-poison",
      "title": "Purple Worm Poison",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Purple Worm Poison",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "An injury triggers a toxin-versus-Vigor contest; high-tier venom deals 10d6 poison on a loss or half on a win.",
      "reason": "",
      "targetId": "item-injury-venom",
      "targetTitle": "Injury Venom",
      "targetType": "item",
      "category": "consumable",
      "group": "chemical-weapons/injury",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-quarterstaff-of-the-acrobat",
      "sourceId": "dnd-srd-magic-quarterstaff-of-the-acrobat",
      "title": "Quarterstaff of the Acrobat",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Quarterstaff of the Acrobat",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Attacks gain +10% and +2 damage; it changes between compact, staff, and pole forms in 1 tick, grants +2d6% Acrobatics, can return when thrown, and has a 1-tick +25% parry once per rest.",
      "reason": "",
      "targetId": "item-adaptive-staff",
      "targetTitle": "Adaptive Staff",
      "targetType": "item",
      "category": "weapon",
      "group": "combat/augmented-weapon",
      "effectMechanics": [
        "action-modifier",
        "check-modifier",
        "damage",
        "defense-modifier",
        "transformation"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-quiver",
      "sourceId": "dnd-srd-equipment-adventuring-gear-quiver",
      "title": "Quiver",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Quiver",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "The quiver variant stores 20 arrows.",
      "reason": "",
      "targetId": "item-container",
      "targetTitle": "Container",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/containers",
      "effectMechanics": [
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-ram-portable",
      "sourceId": "dnd-srd-equipment-adventuring-gear-ram-portable",
      "title": "Ram, Portable",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Ram, Portable",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Gain +20% on Strength checks to breach a barrier; one helper also grants +2d6%.",
      "reason": "",
      "targetId": "item-portable-ram",
      "targetTitle": "Portable Ram",
      "targetType": "item",
      "category": "equipment",
      "group": "technical/breaching",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-rations",
      "sourceId": "dnd-srd-equipment-adventuring-gear-rations",
      "title": "Rations",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Rations",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "One ration supplies one day of food for one human-scale creature.",
      "reason": "",
      "targetId": "item-field-ration",
      "targetTitle": "Field Ration",
      "targetType": "item",
      "category": "consumable",
      "group": "survival/food",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-heavy-armor-ring-mail",
      "sourceId": "dnd-srd-equipment-heavy-armor-ring-mail",
      "title": "Ring Mail",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Ring Mail",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Gain +20% physical Defense and suffer -5% Stealth.",
      "reason": "",
      "targetId": "item-heavy-armor",
      "targetTitle": "Heavy Armor",
      "targetType": "item",
      "category": "armor",
      "group": "armor/heavy",
      "effectMechanics": [
        "check-modifier",
        "defense-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-ring-of-animal-influence",
      "sourceId": "dnd-srd-magic-ring-of-animal-influence",
      "title": "Ring of Animal Influence",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Ring of Animal Influence",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend one of three daily charges and 2 ticks to communicate with fauna or make a contested mental-influence attempt against them.",
      "reason": "",
      "targetId": "item-fauna-influence-band",
      "targetTitle": "Fauna-Influence Band",
      "targetType": "item",
      "category": "wearable",
      "group": "effect-devices/rings",
      "effectMechanics": [
        "mental-influence",
        "resource-change",
        "semantic-communication"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-ring-of-djinni-summoning",
      "sourceId": "dnd-srd-magic-ring-of-djinni-summoning",
      "title": "Ring of Djinni Summoning",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Ring of Djinni Summoning",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks once per day to summon one linked aerial entity within 120 feet for up to 1 hour; it follows commands while maintained.",
      "reason": "",
      "targetId": "item-bound-entity-band",
      "targetTitle": "Bound-Entity Band",
      "targetType": "item",
      "category": "wearable",
      "group": "effect-devices/rings",
      "effectMechanics": [
        "creation-summoning",
        "mental-influence"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-ring-of-elemental-command",
      "sourceId": "dnd-srd-magic-ring-of-elemental-command",
      "title": "Ring of Elemental Command",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Ring of Elemental Command",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Select one element; gain its language, resistance and movement adaptation, and spend charges on contested influence or stored elemental effects.",
      "reason": "",
      "targetId": "item-elemental-command-band",
      "targetTitle": "Elemental-Command Band",
      "targetType": "item",
      "category": "wearable",
      "group": "effect-devices/rings",
      "effectMechanics": [
        "defense-modifier",
        "effect-invocation",
        "mobility-change",
        "resource-change",
        "semantic-communication",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-ring-of-evasion",
      "sourceId": "dnd-srd-magic-ring-of-evasion",
      "title": "Ring of Evasion",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Ring of Evasion",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend a 1-tick reaction and one of three daily charges after losing a Reflexes Defense contest to treat it as won.",
      "reason": "",
      "targetId": "item-reflex-override-band",
      "targetTitle": "Reflex-Override Band",
      "targetType": "item",
      "category": "wearable",
      "group": "effect-devices/rings",
      "effectMechanics": [
        "action-modifier",
        "defense-modifier",
        "resource-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-ring-of-feather-falling",
      "sourceId": "dnd-srd-magic-ring-of-feather-falling",
      "title": "Ring of Feather Falling",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Ring of Feather Falling",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While worn, falling speed is limited to 10 feet per second and falling causes no damage.",
      "reason": "",
      "targetId": "item-controlled-descent-band",
      "targetTitle": "Controlled-Descent Band",
      "targetType": "item",
      "category": "wearable",
      "group": "effect-devices/rings",
      "effectMechanics": [
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-ring-of-free-action",
      "sourceId": "dnd-srd-magic-ring-of-free-action",
      "title": "Ring of Free Action",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Ring of Free Action",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While worn, ignore difficult terrain and effect-based Speed reductions, Paralysis, and Restraint.",
      "reason": "",
      "targetId": "item-unrestrained-movement-band",
      "targetTitle": "Unrestrained-Movement Band",
      "targetType": "item",
      "category": "wearable",
      "group": "effect-devices/rings",
      "effectMechanics": [
        "effect-suppression",
        "mobility-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-ring-of-invisibility",
      "sourceId": "dnd-srd-magic-ring-of-invisibility",
      "title": "Ring of Invisibility",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Ring of Invisibility",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks to become Invisible until the band is removed or you spend 1 tick to become visible.",
      "reason": "",
      "targetId": "item-active-camouflage-band",
      "targetTitle": "Active-Camouflage Band",
      "targetType": "item",
      "category": "wearable",
      "group": "effect-devices/rings",
      "effectMechanics": [
        "condition-change",
        "sensory-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-ring-of-jumping",
      "sourceId": "dnd-srd-magic-ring-of-jumping",
      "title": "Ring of Jumping",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Ring of Jumping",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks to triple your own jump distance for the current movement.",
      "reason": "",
      "targetId": "item-jump-amplifier-band",
      "targetTitle": "Jump-Amplifier Band",
      "targetType": "item",
      "category": "wearable",
      "group": "effect-devices/rings",
      "effectMechanics": [
        "mobility-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-ring-of-mind-shielding",
      "sourceId": "dnd-srd-magic-ring-of-mind-shielding",
      "title": "Ring of Mind Shielding",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Ring of Mind Shielding",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Blocks thought reading, lie detection, identity scans, and unwanted telepathy; it can also store and relay one deceased mind-state.",
      "reason": "",
      "targetId": "item-mental-privacy-band",
      "targetTitle": "Mental-Privacy Band",
      "targetType": "item",
      "category": "wearable",
      "group": "effect-devices/rings",
      "effectMechanics": [
        "defense-modifier",
        "semantic-communication",
        "sensory-change",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-ring-of-protection",
      "sourceId": "dnd-srd-magic-ring-of-protection",
      "title": "Ring of Protection",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Ring of Protection",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While worn, gain +5% on Defense contests.",
      "reason": "",
      "targetId": "item-protection-band",
      "targetTitle": "Protection Band",
      "targetType": "item",
      "category": "wearable",
      "group": "effect-devices/rings",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-ring-of-regeneration",
      "sourceId": "dnd-srd-magic-ring-of-regeneration",
      "title": "Ring of Regeneration",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Ring of Regeneration",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While worn and above 0 Hit Points, recover 1d6 Hit Points every 10 minutes and regrow a lost body part after 1d6+1 days.",
      "reason": "",
      "targetId": "item-regeneration-band",
      "targetTitle": "Regeneration Band",
      "targetType": "item",
      "category": "wearable",
      "group": "effect-devices/rings",
      "effectMechanics": [
        "recovery"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-ring-of-resistance",
      "sourceId": "dnd-srd-magic-ring-of-resistance",
      "title": "Ring of Resistance",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Ring of Resistance",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Choose one damage tag when made; while worn, add 50% resistance to Defense contests against it.",
      "reason": "",
      "targetId": "item-resistance-band",
      "targetTitle": "Resistance Band",
      "targetType": "item",
      "category": "wearable",
      "group": "effect-devices/rings",
      "effectMechanics": [
        "damage",
        "defense-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-ring-of-shooting-stars",
      "sourceId": "dnd-srd-magic-ring-of-shooting-stars",
      "title": "Ring of Shooting Stars",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Ring of Shooting Stars",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Stores six charges for light, revealing zones, guided lightning spheres, or 15-foot radiant bursts resolved by contested Reflexes defenses.",
      "reason": "",
      "targetId": "item-luminous-artillery-band",
      "targetTitle": "Luminous-Artillery Band",
      "targetType": "item",
      "category": "wearable",
      "group": "effect-devices/rings",
      "effectMechanics": [
        "damage",
        "environment-state",
        "resource-change",
        "sensory-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-ring-of-spell-storing",
      "sourceId": "dnd-srd-magic-ring-of-spell-storing",
      "title": "Ring of Spell Storing",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Ring of Spell Storing",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Stores up to five tiers of invoked effects; spend each effect's normal ticks and stamina to release it, freeing its storage.",
      "reason": "",
      "targetId": "item-effect-storage-band",
      "targetTitle": "Effect-Storage Band",
      "targetType": "item",
      "category": "wearable",
      "group": "effect-devices/rings",
      "effectMechanics": [
        "effect-invocation",
        "resource-change",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-ring-of-spell-turning",
      "sourceId": "dnd-srd-magic-ring-of-spell-turning",
      "title": "Ring of Spell Turning",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Ring of Spell Turning",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Gain +2d6% Defense against invoked effects; after winning against a single-target effect, spend a 1-tick reaction to contest it back against its source.",
      "reason": "",
      "targetId": "item-effect-reflection-band",
      "targetTitle": "Effect-Reflection Band",
      "targetType": "item",
      "category": "wearable",
      "group": "effect-devices/rings",
      "effectMechanics": [
        "action-modifier",
        "defense-modifier",
        "effect-invocation"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-ring-of-swimming",
      "sourceId": "dnd-srd-magic-ring-of-swimming",
      "title": "Ring of Swimming",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Ring of Swimming",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While worn, set swim speed to 7 feet per second if it would be lower.",
      "reason": "",
      "targetId": "item-swim-assist-band",
      "targetTitle": "Swim-Assist Band",
      "targetType": "item",
      "category": "wearable",
      "group": "effect-devices/rings",
      "effectMechanics": [
        "mobility-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-ring-of-telekinesis",
      "sourceId": "dnd-srd-magic-ring-of-telekinesis",
      "title": "Ring of Telekinesis",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Ring of Telekinesis",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks to move or restrain a visible creature or object through a contested WILL application.",
      "reason": "",
      "targetId": "item-telekinetic-band",
      "targetTitle": "Telekinetic Band",
      "targetType": "item",
      "category": "wearable",
      "group": "effect-devices/rings",
      "effectMechanics": [
        "condition-change",
        "forced-movement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-ring-of-the-ram",
      "sourceId": "dnd-srd-magic-ring-of-the-ram",
      "title": "Ring of the Ram",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Ring of the Ram",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks and one to three charges on a 60-foot attack; each charge deals 2d6 force and pushes 5 feet, or adds +25% to break an unattended object.",
      "reason": "",
      "targetId": "item-force-ram-band",
      "targetTitle": "Force-Ram Band",
      "targetType": "item",
      "category": "wearable",
      "group": "effect-devices/rings",
      "effectMechanics": [
        "check-modifier",
        "damage",
        "forced-movement",
        "resource-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-ring-of-three-wishes",
      "sourceId": "dnd-srd-magic-ring-of-three-wishes",
      "title": "Ring of Three Wishes",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Ring of Three Wishes",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Contains three nonrenewing charges; spend 2 ticks and one charge to invoke one GM-approved reality rewrite, after which the final use makes the band mundane.",
      "reason": "",
      "targetId": "item-reality-rewrite-band",
      "targetTitle": "Reality-Rewrite Band",
      "targetType": "item",
      "category": "wearable",
      "group": "effect-devices/rings",
      "effectMechanics": [
        "effect-invocation",
        "resource-change",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-ring-of-warmth",
      "sourceId": "dnd-srd-magic-ring-of-warmth",
      "title": "Ring of Warmth",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Ring of Warmth",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While worn, reduce cold damage by 2d6 and ignore environmental cold down to extreme winter temperatures.",
      "reason": "",
      "targetId": "item-thermal-protection-band",
      "targetTitle": "Thermal-Protection Band",
      "targetType": "item",
      "category": "wearable",
      "group": "effect-devices/rings",
      "effectMechanics": [
        "defense-modifier",
        "environmental-adaptation"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-ring-of-water-walking",
      "sourceId": "dnd-srd-magic-ring-of-water-walking",
      "title": "Ring of Water Walking",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Ring of Water Walking",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While worn, move across liquid surfaces as though they were stable ground.",
      "reason": "",
      "targetId": "item-surface-walking-band",
      "targetTitle": "Surface-Walking Band",
      "targetType": "item",
      "category": "wearable",
      "group": "effect-devices/rings",
      "effectMechanics": [
        "mobility-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-ring-of-x-ray-vision",
      "sourceId": "dnd-srd-magic-ring-of-x-ray-vision",
      "title": "Ring of X-ray Vision",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Ring of X-ray Vision",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks for 1 minute of 30-foot penetrative sight through limited material thickness; repeat use before full rest contests against Exhaustion.",
      "reason": "",
      "targetId": "item-penetrating-vision-band",
      "targetTitle": "Penetrating-Vision Band",
      "targetType": "item",
      "category": "wearable",
      "group": "effect-devices/rings",
      "effectMechanics": [
        "condition-change",
        "sensory-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-robe",
      "sourceId": "dnd-srd-equipment-adventuring-gear-robe",
      "title": "Robe",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Robe",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables entry where an explicit vocational or ceremonial uniform is required.",
      "reason": "",
      "targetId": "item-credential-garment",
      "targetTitle": "Credential Garment",
      "targetType": "item",
      "category": "equipment",
      "group": "social/access",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-robe-of-eyes",
      "sourceId": "dnd-srd-magic-robe-of-eyes",
      "title": "Robe of Eyes",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Robe of Eyes",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Gain +2d6% sight Perception plus 120-foot dark and truth sight, but intense light makes a contested Blind application against the wearer.",
      "reason": "",
      "targetId": "item-omnidirectional-sensor-robe",
      "targetTitle": "Omnidirectional Sensor Robe",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/sensors",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "sensory-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-robe-of-scintillating-colors",
      "sourceId": "dnd-srd-magic-robe-of-scintillating-colors",
      "title": "Robe of Scintillating Colors",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Robe of Scintillating Colors",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend one of three daily charges and 2 ticks; until the next action, attackers suffer -2d6% and nearby viewers contest WILL or become Stunned.",
      "reason": "",
      "targetId": "item-dazzle-robe",
      "targetTitle": "Dazzle Robe",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/effect-devices",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "resource-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-robe-of-stars",
      "sourceId": "dnd-srd-magic-robe-of-stars",
      "title": "Robe of Stars",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Robe of Stars",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Gain +5% Defense, six renewing guided-force charges, and spend 2 ticks to enter or leave an adjacent astral environment.",
      "reason": "",
      "targetId": "item-astral-transit-robe",
      "targetTitle": "Astral Transit Robe",
      "targetType": "item",
      "category": "equipment",
      "group": "protection/wearables",
      "effectMechanics": [
        "damage",
        "defense-modifier",
        "resource-change",
        "spatial-relocation"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-robe-of-the-archmagi",
      "sourceId": "dnd-srd-magic-robe-of-the-archmagi",
      "title": "Robe of the Archmagi",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Robe of the Archmagi",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While unarmored, gain +25% Defense, +2d6% against invoked effects, and +10% on effect attacks.",
      "reason": "",
      "targetId": "item-master-effect-robe",
      "targetTitle": "Master Effect Robe",
      "targetType": "item",
      "category": "equipment",
      "group": "protection/wearables",
      "effectMechanics": [
        "check-modifier",
        "defense-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-robe-of-useful-items",
      "sourceId": "dnd-srd-magic-robe-of-useful-items",
      "title": "Robe of Useful Items",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Robe of Useful Items",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks to detach a finite configured patch and create its mundane object or creature; the garment becomes ordinary when empty.",
      "reason": "",
      "targetId": "item-utility-patch-garment",
      "targetTitle": "Utility-Patch Garment",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/summoning",
      "effectMechanics": [
        "creation-summoning",
        "resource-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-rod-of-absorption",
      "sourceId": "dnd-srd-magic-rod-of-absorption",
      "title": "Rod of Absorption",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Rod of Absorption",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend a 1-tick reaction to cancel a single-target invoked effect and store its tier as energy; stored energy may pay for effects up to tier 5.",
      "reason": "",
      "targetId": "item-effect-absorption-rod",
      "targetTitle": "Effect-Absorption Rod",
      "targetType": "item",
      "category": "effect-device",
      "group": "effect-devices/rods",
      "effectMechanics": [
        "action-modifier",
        "effect-invocation",
        "effect-negation",
        "resource-change",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-rod-of-alertness",
      "sourceId": "dnd-srd-magic-rod-of-alertness",
      "title": "Rod of Alertness",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Rod of Alertness",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While held, gain +2d6% Perception; spend 2 ticks once per full rest to create a 60-foot lit zone granting allies +5% Defense and revealing Invisible targets for 10 minutes.",
      "reason": "",
      "targetId": "item-alertness-rod",
      "targetTitle": "Alertness Rod",
      "targetType": "item",
      "category": "effect-device",
      "group": "effect-devices/rods",
      "effectMechanics": [
        "check-modifier",
        "defense-modifier",
        "environment-state",
        "sensory-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-rod-of-lordly-might",
      "sourceId": "dnd-srd-magic-rod-of-lordly-might",
      "title": "Rod of Lordly Might",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Rod of Lordly Might",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 1 tick to switch among mace, blade, axe, spear, ladder, ram, or compass forms; daily charged hits can drain vitality, paralyze, or project fear through contested applications.",
      "reason": "",
      "targetId": "item-modular-combat-rod",
      "targetTitle": "Modular Combat Rod",
      "targetType": "item",
      "category": "effect-device",
      "group": "effect-devices/rods",
      "effectMechanics": [
        "condition-change",
        "mental-influence",
        "resource-change",
        "transformation"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-rod-of-resurrection",
      "sourceId": "dnd-srd-magic-rod-of-resurrection",
      "title": "Rod of Resurrection",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Rod of Resurrection",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Holds five charges; spend 2 ticks and one charge for major healing or all five to restore a recently dead target, regaining one charge per full rest.",
      "reason": "",
      "targetId": "item-restoration-rod",
      "targetTitle": "Restoration Rod",
      "targetType": "item",
      "category": "effect-device",
      "group": "effect-devices/rods",
      "effectMechanics": [
        "recovery",
        "resource-change",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-rod-of-rulership",
      "sourceId": "dnd-srd-magic-rod-of-rulership",
      "title": "Rod of Rulership",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Rod of Rulership",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks once per full rest to make a mental-influence contest against chosen visible creatures within 120 feet; losers regard you as leader for up to 8 hours or until harmed or ordered against their nature.",
      "reason": "",
      "targetId": "item-command-rod",
      "targetTitle": "Command Rod",
      "targetType": "item",
      "category": "effect-device",
      "group": "effect-devices/rods",
      "effectMechanics": [
        "mental-influence"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-rod-of-security",
      "sourceId": "dnd-srd-magic-rod-of-security",
      "title": "Rod of Security",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Rod of Security",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks once per ten days to move up to 200 willing creatures into a harmless supplied refuge; occupancy is limited to 200 person-days and heals one Hit Die per hour.",
      "reason": "",
      "targetId": "item-sanctuary-rod",
      "targetTitle": "Sanctuary Rod",
      "targetType": "item",
      "category": "effect-device",
      "group": "effect-devices/rods",
      "effectMechanics": [
        "recovery",
        "resource-change",
        "spatial-relocation",
        "target-scope-extension"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-rope",
      "sourceId": "dnd-srd-equipment-adventuring-gear-rope",
      "title": "Rope",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Rope",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Spend 2 ticks to tie or bind; knots, escape, and breaking use contested Rigging, Acrobatics, or Strength checks.",
      "reason": "",
      "targetId": "item-rope",
      "targetTitle": "Rope",
      "targetType": "item",
      "category": "equipment",
      "group": "technical/rigging",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-rope-of-climbing",
      "sourceId": "dnd-srd-magic-rope-of-climbing",
      "title": "Rope of Climbing",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Rope of Climbing",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks to command the 60-foot rope to move, fasten, knot, or coil; knots grant +2d6% climbing and it supports 3,000 pounds.",
      "reason": "",
      "targetId": "item-animated-climbing-rope",
      "targetTitle": "Animated Climbing Rope",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/mobility",
      "effectMechanics": [
        "check-modifier",
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-rope-of-entanglement",
      "sourceId": "dnd-srd-magic-rope-of-entanglement",
      "title": "Rope of Entanglement",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Rope of Entanglement",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks to make a contested restraint attack within 20 feet; release costs 1 tick and escape is a contested Strength or Acrobatics action.",
      "reason": "",
      "targetId": "item-restraint-rope",
      "targetTitle": "Restraint Rope",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/effect-devices",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-sack",
      "sourceId": "dnd-srd-equipment-adventuring-gear-sack",
      "title": "Sack",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Sack",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "The sack variant stores 30 lb. or 1 cubic foot.",
      "reason": "",
      "targetId": "item-container",
      "targetTitle": "Container",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/containers",
      "effectMechanics": [
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-medium-armor-scale-mail",
      "sourceId": "dnd-srd-equipment-medium-armor-scale-mail",
      "title": "Scale Mail",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Scale Mail",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Gain +20% physical Defense and suffer -5% Stealth.",
      "reason": "",
      "targetId": "item-medium-armor",
      "targetTitle": "Medium Armor",
      "targetType": "item",
      "category": "armor",
      "group": "armor/medium",
      "effectMechanics": [
        "check-modifier",
        "defense-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-scarab-of-protection",
      "sourceId": "dnd-srd-magic-scarab-of-protection",
      "title": "Scarab of Protection",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Scarab of Protection",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Gain +5% Defense and +2d6% against invoked effects; spend a 1-tick reaction and one of twelve finite charges to turn a lost necrotic or undead Defense contest into a win.",
      "reason": "",
      "targetId": "item-preservation-brooch",
      "targetTitle": "Preservation Brooch",
      "targetType": "item",
      "category": "equipment",
      "group": "protection/wearables",
      "effectMechanics": [
        "action-modifier",
        "defense-modifier",
        "resource-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-scimitar-of-speed",
      "sourceId": "dnd-srd-magic-scimitar-of-speed",
      "title": "Scimitar of Speed",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Scimitar of Speed",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Attacks gain +10% and +2 damage; once per tick cycle, spend 1 extra tick to make one additional attack.",
      "reason": "",
      "targetId": "item-rapid-blade",
      "targetTitle": "Rapid Blade",
      "targetType": "item",
      "category": "weapon",
      "group": "combat/augmented-weapon",
      "effectMechanics": [
        "action-modifier",
        "check-modifier",
        "damage"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-sending-stones",
      "sourceId": "dnd-srd-magic-sending-stones",
      "title": "Sending Stones",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Sending Stones",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks to send one short cross-distance message to the bearer of the paired unit; both units then enter cooldown until full rest.",
      "reason": "",
      "targetId": "item-paired-communicator",
      "targetTitle": "Paired Communicator",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/effect-devices",
      "effectMechanics": [
        "semantic-communication"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-sentinel-shield",
      "sourceId": "dnd-srd-magic-sentinel-shield",
      "title": "Sentinel Shield",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Sentinel Shield",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While held, gain +2d6% on combat-onset Perception contests and sight-based Perception checks.",
      "reason": "",
      "targetId": "item-alert-shield",
      "targetTitle": "Alert Shield",
      "targetType": "item",
      "category": "armor",
      "group": "armor/augmented",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-poison-serpent-venom",
      "sourceId": "dnd-srd-equipment-poison-serpent-venom",
      "title": "Serpent Venom",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Serpent Venom",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "An injury triggers a toxin-versus-Vigor contest; low-tier venom deals 3d6 poison on a loss or half on a win.",
      "reason": "",
      "targetId": "item-injury-venom",
      "targetTitle": "Injury Venom",
      "targetType": "item",
      "category": "consumable",
      "group": "chemical-weapons/injury",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-musical-instrument-shawm",
      "sourceId": "dnd-srd-equipment-musical-instrument-shawm",
      "title": "Shawm",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Shawm",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables Performance checks for its instrument family; the instrument grants no proficiency by itself.",
      "reason": "",
      "targetId": "item-wind-instrument",
      "targetTitle": "Wind Instrument",
      "targetType": "item",
      "category": "tool",
      "group": "performance/music/wind",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-shield-shield",
      "sourceId": "dnd-srd-equipment-shield-shield",
      "title": "Shield",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Shield",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "While held, gain +10% Defense against attacks the shield can interpose.",
      "reason": "",
      "targetId": "item-shield",
      "targetTitle": "Shield",
      "targetType": "item",
      "category": "armor",
      "group": "combat/defensive/shield",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-shield-of-missile-attraction",
      "sourceId": "dnd-srd-magic-shield-of-missile-attraction",
      "title": "Shield of Missile Attraction",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Shield of Missile Attraction",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While held, gain 50% resistance to ranged damage, but ranged attacks against creatures within 10 feet target you instead.",
      "reason": "",
      "targetId": "item-projectile-magnet-shield",
      "targetTitle": "Projectile-Magnet Shield",
      "targetType": "item",
      "category": "armor",
      "group": "armor/augmented",
      "effectMechanics": [
        "defense-modifier",
        "target-scope-extension"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-shield-of-the-cavalier",
      "sourceId": "dnd-srd-magic-shield-of-the-cavalier",
      "title": "Shield of the Cavalier",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Shield of the Cavalier",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While held, gain +10% Defense; its 2-tick bash deals 2d6 force and contests to push or knock down, and its 1-tick reaction can raise a sealed 5-foot barrier once per full rest.",
      "reason": "",
      "targetId": "item-bastion-shield",
      "targetTitle": "Bastion Shield",
      "targetType": "item",
      "category": "armor",
      "group": "armor/augmented",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "damage",
        "defense-modifier",
        "environment-state",
        "forced-movement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-shield-1-2-or-3",
      "sourceId": "dnd-srd-magic-shield-1-2-or-3",
      "title": "Shield, +1, +2, or +3",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Shield, +1, +2, or +3",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While held, add the quality tier's percentage to Defense contests in addition to the base shield bonus.",
      "reason": "",
      "targetId": "item-enhanced-shield",
      "targetTitle": "Enhanced Shield",
      "targetType": "item",
      "category": "armor",
      "group": "armor/augmented",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-shovel",
      "sourceId": "dnd-srd-equipment-adventuring-gear-shovel",
      "title": "Shovel",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Shovel",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "One hour of work excavates a 5-foot cube of ordinary soil.",
      "reason": "",
      "targetId": "item-shovel",
      "targetTitle": "Shovel",
      "targetType": "item",
      "category": "equipment",
      "group": "technical/excavation",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-signal-whistle",
      "sourceId": "dnd-srd-equipment-adventuring-gear-signal-whistle",
      "title": "Signal Whistle",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Signal Whistle",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Spend 2 ticks to blow; common hearing detects it at up to 600 feet.",
      "reason": "",
      "targetId": "item-signal-whistle",
      "targetTitle": "Signal Whistle",
      "targetType": "item",
      "category": "equipment",
      "group": "communications/audible",
      "effectMechanics": [
        "sensory-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-slippers-of-spider-climbing",
      "sourceId": "dnd-srd-magic-slippers-of-spider-climbing",
      "title": "Slippers of Spider Climbing",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Slippers of Spider Climbing",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Gain climb speed equal to walking speed on walls and ceilings, except across slippery surfaces.",
      "reason": "",
      "targetId": "item-wall-walking-footwear",
      "targetTitle": "Wall-Walking Footwear",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/mobility",
      "effectMechanics": [
        "mobility-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-artisan-tool-smith-s-tools",
      "sourceId": "dnd-srd-equipment-artisan-tool-smith-s-tools",
      "title": "Smith's Tools",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Smith's Tools",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables metal forging and repair tasks with the matching trained skill; the kit grants no proficiency by itself.",
      "reason": "",
      "targetId": "item-metalworking-kit",
      "targetTitle": "Metalworking Kit",
      "targetType": "item",
      "category": "tool",
      "group": "technical/engineering/materials",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-sovereign-glue",
      "sourceId": "dnd-srd-magic-sovereign-glue",
      "title": "Sovereign Glue",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Sovereign Glue",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks per ounce to coat one square foot; after 1 minute the bond is permanent until treated with a matching solvent or phase effect.",
      "reason": "",
      "targetId": "item-permanent-adhesive",
      "targetTitle": "Permanent Adhesive",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/mobility",
      "effectMechanics": [
        "environment-state"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-spell-scroll",
      "sourceId": "dnd-srd-magic-spell-scroll",
      "title": "Spell Scroll",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Spell Scroll",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend the stored effect's normal ticks and stamina to invoke it once; the script is consumed after a completed invocation.",
      "reason": "",
      "targetId": "item-single-use-effect-script",
      "targetTitle": "Single-Use Effect Script",
      "targetType": "item",
      "category": "consumable",
      "group": "virtual/effect-scripts",
      "effectMechanics": [
        "effect-invocation",
        "resource-change",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-spell-scroll-cantrip",
      "sourceId": "dnd-srd-equipment-adventuring-gear-spell-scroll-cantrip",
      "title": "Spell Scroll (Cantrip)",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Spell Scroll (Cantrip)",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Spend the stored tier-0 effect's normal ticks and stamina to invoke it once; the script is consumed.",
      "reason": "",
      "targetId": "item-single-use-effect-script",
      "targetTitle": "Single-Use Effect Script",
      "targetType": "item",
      "category": "consumable",
      "group": "virtual/effect-scripts",
      "effectMechanics": [
        "effect-invocation",
        "resource-change",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-spell-scroll-level-1",
      "sourceId": "dnd-srd-equipment-adventuring-gear-spell-scroll-level-1",
      "title": "Spell Scroll (Level 1)",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Spell Scroll (Level 1)",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Spend the stored tier-1 effect's normal ticks and stamina to invoke it once; the script is consumed.",
      "reason": "",
      "targetId": "item-single-use-effect-script",
      "targetTitle": "Single-Use Effect Script",
      "targetType": "item",
      "category": "consumable",
      "group": "virtual/effect-scripts",
      "effectMechanics": [
        "effect-invocation",
        "resource-change",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-spellguard-shield",
      "sourceId": "dnd-srd-magic-spellguard-shield",
      "title": "Spellguard Shield",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Spellguard Shield",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While held, gain +2d6% on Defense contests against invoked effects and effect-projector attacks.",
      "reason": "",
      "targetId": "item-effect-guard-shield",
      "targetTitle": "Effect-Guard Shield",
      "targetType": "item",
      "category": "armor",
      "group": "armor/augmented",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-sphere-of-annihilation",
      "sourceId": "dnd-srd-magic-sphere-of-annihilation",
      "title": "Sphere of Annihilation",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Sphere of Annihilation",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Contact deals 8d6 force and destroys matter reduced to zero; spend 2 ticks on an IQ plus virtual-manipulation contest to control it, then 1 tick to move it.",
      "reason": "",
      "targetId": "item-matter-erasure-sphere",
      "targetTitle": "Matter-Erasure Sphere",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/effect-devices",
      "effectMechanics": [
        "action-modifier",
        "damage",
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-spikes-iron",
      "sourceId": "dnd-srd-equipment-adventuring-gear-spikes-iron",
      "title": "Spikes, Iron",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Spikes, Iron",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Spend 2 ticks with a striking tool to anchor a rope or jam a wooden or earthen closure.",
      "reason": "",
      "targetId": "item-anchor-spikes",
      "targetTitle": "Anchor Spikes",
      "targetType": "item",
      "category": "equipment",
      "group": "technical/rigging",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-heavy-armor-splint-armor",
      "sourceId": "dnd-srd-equipment-heavy-armor-splint-armor",
      "title": "Splint Armor",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Splint Armor",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Gain +35% physical Defense, suffer -5% Stealth, and require +25% Strength to avoid losing 1 foot per second of movement.",
      "reason": "",
      "targetId": "item-heavy-armor",
      "targetTitle": "Heavy Armor",
      "targetType": "item",
      "category": "armor",
      "group": "armor/heavy",
      "effectMechanics": [
        "check-modifier",
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-spyglass",
      "sourceId": "dnd-srd-equipment-adventuring-gear-spyglass",
      "title": "Spyglass",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Spyglass",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Doubles apparent image size and removes one range band of sight-detail penalty.",
      "reason": "",
      "targetId": "item-telescope",
      "targetTitle": "Telescope",
      "targetType": "item",
      "category": "equipment",
      "group": "sensors/optical",
      "effectMechanics": [
        "sensory-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-staff-of-charming",
      "sourceId": "dnd-srd-magic-staff-of-charming",
      "title": "Staff of Charming",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Staff of Charming",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Holds ten charges for language, command, and charm effects; it also permits a 1-tick reflection after winning a single-target mental Defense contest.",
      "reason": "",
      "targetId": "item-influence-staff",
      "targetTitle": "Influence Staff",
      "targetType": "item",
      "category": "effect-device",
      "group": "effect-devices/staves",
      "effectMechanics": [
        "action-modifier",
        "defense-modifier",
        "effect-invocation",
        "mental-influence",
        "resource-change",
        "semantic-communication",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-staff-of-fire",
      "sourceId": "dnd-srd-magic-staff-of-fire",
      "title": "Staff of Fire",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Staff of Fire",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While held, gain 50% fire resistance and spend renewable charges to invoke configured fire effects using their normal ticks.",
      "reason": "",
      "targetId": "item-fire-effect-staff",
      "targetTitle": "Fire Effect Staff",
      "targetType": "item",
      "category": "effect-device",
      "group": "effect-devices/staves",
      "effectMechanics": [
        "defense-modifier",
        "effect-invocation",
        "resource-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-staff-of-frost",
      "sourceId": "dnd-srd-magic-staff-of-frost",
      "title": "Staff of Frost",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Staff of Frost",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While held, gain 50% cold resistance and spend renewable charges to invoke configured cold effects using their normal ticks.",
      "reason": "",
      "targetId": "item-cold-effect-staff",
      "targetTitle": "Cold Effect Staff",
      "targetType": "item",
      "category": "effect-device",
      "group": "effect-devices/staves",
      "effectMechanics": [
        "defense-modifier",
        "effect-invocation",
        "resource-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-staff-of-healing",
      "sourceId": "dnd-srd-magic-staff-of-healing",
      "title": "Staff of Healing",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Staff of Healing",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Holds ten renewable charges; spend configured charges and 2 ticks to heal or clear a listed condition.",
      "reason": "",
      "targetId": "item-medical-effect-staff",
      "targetTitle": "Medical Effect Staff",
      "targetType": "item",
      "category": "effect-device",
      "group": "effect-devices/staves",
      "effectMechanics": [
        "condition-change",
        "recovery",
        "resource-change",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-staff-of-power",
      "sourceId": "dnd-srd-magic-staff-of-power",
      "title": "Staff of Power",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Staff of Power",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Functions as a +10% staff, grants +10% Defense and invocation attacks, stores twenty charges for configured effects, and may be broken in 2 ticks for a charge-scaled 30-foot force burst.",
      "reason": "",
      "targetId": "item-high-capacity-effect-staff",
      "targetTitle": "High-Capacity Effect Staff",
      "targetType": "item",
      "category": "effect-device",
      "group": "effect-devices/staves",
      "effectMechanics": [
        "check-modifier",
        "damage",
        "defense-modifier",
        "effect-invocation",
        "resource-change",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-staff-of-striking",
      "sourceId": "dnd-srd-magic-staff-of-striking",
      "title": "Staff of Striking",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Staff of Striking",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Functions as an Enhanced Weapon tier 3 and holds ten charges; on a hit, spend up to three charges for +1d6 force each.",
      "reason": "",
      "targetId": "item-impact-staff",
      "targetTitle": "Impact Staff",
      "targetType": "item",
      "category": "effect-device",
      "group": "effect-devices/staves",
      "effectMechanics": [
        "check-modifier",
        "damage",
        "resource-change",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-staff-of-swarming-insects",
      "sourceId": "dnd-srd-magic-staff-of-swarming-insects",
      "title": "Staff of Swarming Insects",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Staff of Swarming Insects",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend one charge and 2 ticks to create a heavily obscured 30-foot insect zone for 10 minutes, or spend charges on its configured fauna effects.",
      "reason": "",
      "targetId": "item-obscuring-swarm-staff",
      "targetTitle": "Obscuring-Swarm Staff",
      "targetType": "item",
      "category": "effect-device",
      "group": "effect-devices/staves",
      "effectMechanics": [
        "creation-summoning",
        "effect-invocation",
        "environment-state",
        "resource-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-staff-of-the-magi",
      "sourceId": "dnd-srd-magic-staff-of-the-magi",
      "title": "Staff of the Magi",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Staff of the Magi",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Functions as a +10% staff, stores fifty charges, absorbs single-target effects with a 1-tick reaction, invokes configured effects, and may be broken for a charge-scaled force burst.",
      "reason": "",
      "targetId": "item-effect-mastery-staff",
      "targetTitle": "Effect-Mastery Staff",
      "targetType": "item",
      "category": "effect-device",
      "group": "effect-devices/staves",
      "effectMechanics": [
        "action-modifier",
        "check-modifier",
        "damage",
        "effect-invocation",
        "effect-negation",
        "resource-change",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-staff-of-the-python",
      "sourceId": "dnd-srd-magic-staff-of-the-python",
      "title": "Staff of the Python",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Staff of the Python",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks to transform the staff into a commanded constrictor companion; spend 1 tick to recall it, with a 1-hour cooldown.",
      "reason": "",
      "targetId": "item-constrictor-staff",
      "targetTitle": "Constrictor Staff",
      "targetType": "item",
      "category": "effect-device",
      "group": "effect-devices/staves",
      "effectMechanics": [
        "creation-summoning",
        "mental-influence",
        "transformation"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-staff-of-the-woodlands",
      "sourceId": "dnd-srd-magic-staff-of-the-woodlands",
      "title": "Staff of the Woodlands",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Staff of the Woodlands",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Functions as a +10% staff and effect focus; spend one charge and 2 ticks to transform it into a 60-foot tree until recalled.",
      "reason": "",
      "targetId": "item-ecology-staff",
      "targetTitle": "Ecology Staff",
      "targetType": "item",
      "category": "effect-device",
      "group": "effect-devices/staves",
      "effectMechanics": [
        "check-modifier",
        "effect-invocation",
        "resource-change",
        "transformation"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-staff-of-thunder-and-lightning",
      "sourceId": "dnd-srd-magic-staff-of-thunder-and-lightning",
      "title": "Staff of Thunder and Lightning",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Staff of Thunder and Lightning",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Functions as a +10% staff; daily modes add lightning, contest to stun, project a 120-foot lightning line, or create a 60-foot deafening thunder burst.",
      "reason": "",
      "targetId": "item-storm-staff",
      "targetTitle": "Storm Staff",
      "targetType": "item",
      "category": "effect-device",
      "group": "effect-devices/staves",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-staff-of-withering",
      "sourceId": "dnd-srd-magic-staff-of-withering",
      "title": "Staff of Withering",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Staff of Withering",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "On a hit, spend one of three daily charges for +2d6 necrotic and a contested debuff imposing -2d6% on Strength and Vigor checks for 1 hour.",
      "reason": "",
      "targetId": "item-withering-staff",
      "targetTitle": "Withering Staff",
      "targetType": "item",
      "category": "effect-device",
      "group": "effect-devices/staves",
      "effectMechanics": [
        "check-modifier",
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-stone-of-controlling-earth-elementals",
      "sourceId": "dnd-srd-magic-stone-of-controlling-earth-elementals",
      "title": "Stone of Controlling Earth Elementals",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Stone of Controlling Earth Elementals",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks once per full rest to summon a commanded elemental matching the focus for up to 1 hour.",
      "reason": "",
      "targetId": "item-elemental-summoning-focus",
      "targetTitle": "Elemental Summoning Focus",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/summoning",
      "effectMechanics": [
        "creation-summoning",
        "mental-influence"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-stone-of-good-luck-luckstone",
      "sourceId": "dnd-srd-magic-stone-of-good-luck-luckstone",
      "title": "Stone of Good Luck (Luckstone)",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Stone of Good Luck (Luckstone)",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While carried, gain +5% on checks and Defense contests.",
      "reason": "",
      "targetId": "item-probability-stone",
      "targetTitle": "Probability Stone",
      "targetType": "item",
      "category": "equipment",
      "group": "protection/wearables",
      "effectMechanics": [
        "check-modifier",
        "defense-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-string",
      "sourceId": "dnd-srd-equipment-adventuring-gear-string",
      "title": "String",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "String",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Provides 10 feet of light cord; tying a knot costs 2 ticks.",
      "reason": "",
      "targetId": "item-utility-string",
      "targetTitle": "Utility String",
      "targetType": "item",
      "category": "equipment",
      "group": "technical/rigging",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-light-armor-studded-leather-armor",
      "sourceId": "dnd-srd-equipment-light-armor-studded-leather-armor",
      "title": "Studded Leather Armor",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Studded Leather Armor",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Gain +10% physical Defense with no Stealth penalty.",
      "reason": "",
      "targetId": "item-light-armor",
      "targetTitle": "Light Armor",
      "targetType": "item",
      "category": "armor",
      "group": "armor/light",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-sun-blade",
      "sourceId": "dnd-srd-magic-sun-blade",
      "title": "Sun Blade",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Sun Blade",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 1 tick to form a finesse blade; attacks gain +10% and +2 damage, deal radiant damage plus 1d6 against undead, and cast adjustable bright light.",
      "reason": "",
      "targetId": "item-radiant-blade",
      "targetTitle": "Radiant Blade",
      "targetType": "item",
      "category": "weapon",
      "group": "combat/augmented-weapon",
      "effectMechanics": [
        "check-modifier",
        "damage",
        "sensory-change",
        "transformation"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-sword-of-life-stealing",
      "sourceId": "dnd-srd-magic-sword-of-life-stealing",
      "title": "Sword of Life Stealing",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Sword of Life Stealing",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "On a critical hit against a living target, deal +3d6 necrotic damage and gain the same amount as temporary Hit Points.",
      "reason": "",
      "targetId": "item-vitality-leech-blade",
      "targetTitle": "Vitality-Leech Blade",
      "targetType": "item",
      "category": "weapon",
      "group": "combat/augmented-weapon",
      "effectMechanics": [
        "critical-change",
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-sword-of-sharpness",
      "sourceId": "dnd-srd-magic-sword-of-sharpness",
      "title": "Sword of Sharpness",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Sword of Sharpness",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Hits against objects maximize base damage; critical hits against creatures add 2d6 slashing and one Exhaustion condition.",
      "reason": "",
      "targetId": "item-severing-blade",
      "targetTitle": "Severing Blade",
      "targetType": "item",
      "category": "weapon",
      "group": "combat/augmented-weapon",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-sword-of-wounding",
      "sourceId": "dnd-srd-magic-sword-of-wounding",
      "title": "Sword of Wounding",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Sword of Wounding",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Hits deal +2d6 necrotic and make a contested application; on a win, the target cannot recover Hit Points until it wins a later Defense contest.",
      "reason": "",
      "targetId": "item-healing-suppression-blade",
      "targetTitle": "Healing-Suppression Blade",
      "targetType": "item",
      "category": "weapon",
      "group": "combat/augmented-weapon",
      "effectMechanics": [
        "damage",
        "effect-suppression"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-talisman-of-pure-good",
      "sourceId": "dnd-srd-magic-talisman-of-pure-good",
      "title": "Talisman of Pure Good",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Talisman of Pure Good",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Grants +10% effect attacks; spend one of finite charges and 2 ticks on a contested fissure attack that destroys a keyed hostile family on a win or deals 4d6 mental damage on a loss.",
      "reason": "",
      "targetId": "item-extraplanar-banishment-talisman",
      "targetTitle": "Extraplanar Banishment Talisman",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/effect-devices",
      "effectMechanics": [
        "check-modifier",
        "damage",
        "environment-state",
        "resource-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-talisman-of-the-sphere",
      "sourceId": "dnd-srd-magic-talisman-of-the-sphere",
      "title": "Talisman of the Sphere",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Talisman of the Sphere",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Gain +2d6% to control a Matter-Erasure Sphere and spend 2 ticks to move a controlled sphere an additional 10 feet plus IQ scaling.",
      "reason": "",
      "targetId": "item-erasure-sphere-controller",
      "targetTitle": "Erasure-Sphere Controller",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/effect-devices",
      "effectMechanics": [
        "check-modifier",
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-talisman-of-ultimate-evil",
      "sourceId": "dnd-srd-magic-talisman-of-ultimate-evil",
      "title": "Talisman of Ultimate Evil",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Talisman of Ultimate Evil",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Grants +10% effect attacks; spend one of finite charges and 2 ticks on a contested fissure attack that destroys a keyed hostile family on a win or deals 4d6 mental damage on a loss.",
      "reason": "",
      "targetId": "item-extraplanar-banishment-talisman",
      "targetTitle": "Extraplanar Banishment Talisman",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/effect-devices",
      "effectMechanics": [
        "check-modifier",
        "damage",
        "environment-state",
        "resource-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-tent",
      "sourceId": "dnd-srd-equipment-adventuring-gear-tent",
      "title": "Tent",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Tent",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Provides ordinary weather shelter and sleeping space for two human-scale creatures.",
      "reason": "",
      "targetId": "item-two-person-tent",
      "targetTitle": "Two-Person Tent",
      "targetType": "item",
      "category": "equipment",
      "group": "survival/shelter",
      "effectMechanics": [
        "environmental-adaptation"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-other-tool-thieves-tools",
      "sourceId": "dnd-srd-equipment-other-tool-thieves-tools",
      "title": "Thieves' Tools",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Thieves' Tools",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables mechanical lock and trap manipulation tasks with the matching trained skill; the kit grants no proficiency by itself.",
      "reason": "",
      "targetId": "item-intrusion-tool-kit",
      "targetTitle": "Intrusion Tool Kit",
      "targetType": "item",
      "category": "tool",
      "group": "spycraft/security",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-gaming-set-three-dragon-ante",
      "sourceId": "dnd-srd-equipment-gaming-set-three-dragon-ante",
      "title": "Three-dragon Ante",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Three-dragon Ante",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables Gamble checks for its game family; the set grants no proficiency by itself.",
      "reason": "",
      "targetId": "item-card-game-set",
      "targetTitle": "Card Game Set",
      "targetType": "item",
      "category": "tool",
      "group": "social/gaming/cards",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-thunderous-greatclub",
      "sourceId": "dnd-srd-magic-thunderous-greatclub",
      "title": "Thunderous Greatclub",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Thunderous Greatclub",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Hits deal +1d6 thunder, or +3d6 to unattended objects; 2-tick charged uses create contested knockdown cones or a daily 50-foot seismic zone and fissure.",
      "reason": "",
      "targetId": "item-seismic-maul",
      "targetTitle": "Seismic Maul",
      "targetType": "item",
      "category": "weapon",
      "group": "combat/augmented-weapon",
      "effectMechanics": [
        "condition-change",
        "creation-summoning",
        "damage",
        "environment-state",
        "resource-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-tinderbox",
      "sourceId": "dnd-srd-equipment-adventuring-gear-tinderbox",
      "title": "Tinderbox",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Tinderbox",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Spend 1 tick to light exposed fuel or 1 minute to establish an ordinary fire without prepared fuel.",
      "reason": "",
      "targetId": "item-fire-starting-kit",
      "targetTitle": "Fire-Starting Kit",
      "targetType": "item",
      "category": "equipment",
      "group": "survival/fire",
      "effectMechanics": [
        "environment-state",
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-artisan-tool-tinker-s-tools",
      "sourceId": "dnd-srd-equipment-artisan-tool-tinker-s-tools",
      "title": "Tinker's Tools",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Tinker's Tools",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables small-device assembly and repair tasks with the matching trained skill; the kit grants no proficiency by itself.",
      "reason": "",
      "targetId": "item-precision-repair-kit",
      "targetTitle": "Precision Repair Kit",
      "targetType": "item",
      "category": "tool",
      "group": "technical/engineering/precision",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-tome-of-clear-thought",
      "sourceId": "dnd-srd-magic-tome-of-clear-thought",
      "title": "Tome of Clear Thought",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Tome of Clear Thought",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Train from the manual for 48 hours within six days to gain +5% IQ once; the manual then enters a century cooldown.",
      "reason": "",
      "targetId": "item-attribute-training-manual",
      "targetTitle": "Attribute Training Manual",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/effect-devices",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-tome-of-leadership-and-influence",
      "sourceId": "dnd-srd-magic-tome-of-leadership-and-influence",
      "title": "Tome of Leadership and Influence",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Tome of Leadership and Influence",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Train from the manual for 48 hours within six days to gain +5% EQ once; the manual then enters a century cooldown.",
      "reason": "",
      "targetId": "item-attribute-training-manual",
      "targetTitle": "Attribute Training Manual",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/effect-devices",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-tome-of-understanding",
      "sourceId": "dnd-srd-magic-tome-of-understanding",
      "title": "Tome of Understanding",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Tome of Understanding",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Train from the manual for 48 hours within six days to gain +5% Perception once; the manual then enters a century cooldown.",
      "reason": "",
      "targetId": "item-attribute-training-manual",
      "targetTitle": "Attribute Training Manual",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/effect-devices",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-torch",
      "sourceId": "dnd-srd-equipment-adventuring-gear-torch",
      "title": "Torch",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Torch",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Burns 1 hour, lights 20 feet brightly and 20 feet dimly, and makes a 2-tick melee attack for 1d6 fire.",
      "reason": "",
      "targetId": "item-torch",
      "targetTitle": "Torch",
      "targetType": "item",
      "category": "equipment",
      "group": "survival/light",
      "effectMechanics": [
        "damage",
        "environment-state",
        "sensory-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-poison-torpor",
      "sourceId": "dnd-srd-equipment-poison-torpor",
      "title": "Torpor",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Torpor",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Ingestion triggers a toxin-versus-Vigor contest; on a win inflict Poisoned and halve movement speed for 4d6 hours.",
      "reason": "",
      "targetId": "item-slowing-toxin",
      "targetTitle": "Slowing Toxin",
      "targetType": "item",
      "category": "consumable",
      "group": "chemical-weapons/ingested",
      "effectMechanics": [
        "condition-change",
        "mobility-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-trident-of-fish-command",
      "sourceId": "dnd-srd-magic-trident-of-fish-command",
      "title": "Trident of Fish Command",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Trident of Fish Command",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend one of three daily charges to make a contested mental-influence attack against one aquatic creature and direct its actions while control lasts.",
      "reason": "",
      "targetId": "item-aquatic-command-trident",
      "targetTitle": "Aquatic-Command Trident",
      "targetType": "item",
      "category": "weapon",
      "group": "combat/augmented-weapon",
      "effectMechanics": [
        "mental-influence",
        "resource-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-poison-truth-serum",
      "sourceId": "dnd-srd-equipment-poison-truth-serum",
      "title": "Truth Serum",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Truth Serum",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Ingestion triggers a toxin-versus-Vigor contest; on a win inflict Poisoned and prevent knowingly false communication for 1 hour.",
      "reason": "",
      "targetId": "item-truth-serum",
      "targetTitle": "Truth Serum",
      "targetType": "item",
      "category": "consumable",
      "group": "chemical-weapons/ingested",
      "effectMechanics": [
        "condition-change",
        "effect-suppression"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-universal-solvent",
      "sourceId": "dnd-srd-magic-universal-solvent",
      "title": "Universal Solvent",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Universal Solvent",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks per ounce to dissolve one square foot of even permanent adhesive.",
      "reason": "",
      "targetId": "item-permanent-adhesive-solvent",
      "targetTitle": "Permanent-Adhesive Solvent",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/effect-devices",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-vial",
      "sourceId": "dnd-srd-equipment-adventuring-gear-vial",
      "title": "Vial",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Vial",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "The vial variant stores 4 ounces.",
      "reason": "",
      "targetId": "item-container",
      "targetTitle": "Container",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/containers",
      "effectMechanics": [
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-vicious-weapon",
      "sourceId": "dnd-srd-magic-vicious-weapon",
      "title": "Vicious Weapon",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Vicious Weapon",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Every hit deals +2d6 damage of the weapon's normal damage tag.",
      "reason": "",
      "targetId": "item-high-impact-weapon",
      "targetTitle": "High-Impact Weapon",
      "targetType": "item",
      "category": "weapon",
      "group": "combat/augmented-weapon",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-musical-instrument-viol",
      "sourceId": "dnd-srd-equipment-musical-instrument-viol",
      "title": "Viol",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Viol",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables Performance checks for its instrument family; the instrument grants no proficiency by itself.",
      "reason": "",
      "targetId": "item-string-instrument",
      "targetTitle": "String Instrument",
      "targetType": "item",
      "category": "tool",
      "group": "performance/music/string",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-vorpal-sword",
      "sourceId": "dnd-srd-magic-vorpal-sword",
      "title": "Vorpal Sword",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Vorpal Sword",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Attacks gain +15% and +3 damage and ignore slashing resistance; a critical hit contests to defeat a viable headed target, otherwise adding 5d6 slashing.",
      "reason": "",
      "targetId": "item-decapitating-blade",
      "targetTitle": "Decapitating Blade",
      "targetType": "item",
      "category": "weapon",
      "group": "combat/augmented-weapon",
      "effectMechanics": [
        "check-modifier",
        "critical-change",
        "damage",
        "defense-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-wand-of-binding",
      "sourceId": "dnd-srd-magic-wand-of-binding",
      "title": "Wand of Binding",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Wand of Binding",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Holds seven renewable charges; spend configured charges and 2 ticks to invoke a contested restraint effect.",
      "reason": "",
      "targetId": "item-restraint-projector",
      "targetTitle": "Restraint Projector",
      "targetType": "item",
      "category": "effect-device",
      "group": "effect-devices/projectors",
      "effectMechanics": [
        "condition-change",
        "effect-invocation",
        "resource-change",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-wand-of-enemy-detection",
      "sourceId": "dnd-srd-magic-wand-of-enemy-detection",
      "title": "Wand of Enemy Detection",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Wand of Enemy Detection",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend one of seven daily charges and 2 ticks; for 1 minute it indicates the direction of the nearest hostile creature within 60 feet despite concealment.",
      "reason": "",
      "targetId": "item-hostility-sensor",
      "targetTitle": "Hostility Sensor",
      "targetType": "item",
      "category": "effect-device",
      "group": "effect-devices/projectors",
      "effectMechanics": [
        "information-query",
        "resource-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-wand-of-fear",
      "sourceId": "dnd-srd-magic-wand-of-fear",
      "title": "Wand of Fear",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Wand of Fear",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Holds seven renewable charges; spend configured charges and 2 ticks to make a contested fear application.",
      "reason": "",
      "targetId": "item-fear-projector",
      "targetTitle": "Fear Projector",
      "targetType": "item",
      "category": "effect-device",
      "group": "effect-devices/projectors",
      "effectMechanics": [
        "condition-change",
        "mental-influence",
        "resource-change",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-wand-of-fireballs",
      "sourceId": "dnd-srd-magic-wand-of-fireballs",
      "title": "Wand of Fireballs",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Wand of Fireballs",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend one to three of seven renewable charges and 2 ticks to launch a charge-scaled fire burst resolved by contested Reflexes defenses.",
      "reason": "",
      "targetId": "item-fire-burst-projector",
      "targetTitle": "Fire-Burst Projector",
      "targetType": "item",
      "category": "effect-device",
      "group": "effect-devices/projectors",
      "effectMechanics": [
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-wand-of-lightning-bolts",
      "sourceId": "dnd-srd-magic-wand-of-lightning-bolts",
      "title": "Wand of Lightning Bolts",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Wand of Lightning Bolts",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend one to three of seven renewable charges and 2 ticks to project a charge-scaled lightning line resolved by contested Reflexes defenses.",
      "reason": "",
      "targetId": "item-lightning-line-projector",
      "targetTitle": "Lightning-Line Projector",
      "targetType": "item",
      "category": "effect-device",
      "group": "effect-devices/projectors",
      "effectMechanics": [
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-wand-of-magic-detection",
      "sourceId": "dnd-srd-magic-wand-of-magic-detection",
      "title": "Wand of Magic Detection",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Wand of Magic Detection",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend one of three daily charges and 2 ticks; for 10 minutes detect active effects and effect-bearing objects nearby.",
      "reason": "",
      "targetId": "item-effect-sensor",
      "targetTitle": "Effect Sensor",
      "targetType": "item",
      "category": "effect-device",
      "group": "effect-devices/projectors",
      "effectMechanics": [
        "resource-change",
        "sensory-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-wand-of-magic-missiles",
      "sourceId": "dnd-srd-magic-wand-of-magic-missiles",
      "title": "Wand of Magic Missiles",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Wand of Magic Missiles",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend one to three of seven renewable charges and 2 ticks to launch a charge-scaled group of guided 1d6 force hits.",
      "reason": "",
      "targetId": "item-guided-force-projector",
      "targetTitle": "Guided-Force Projector",
      "targetType": "item",
      "category": "effect-device",
      "group": "effect-devices/projectors",
      "effectMechanics": [
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-wand-of-paralysis",
      "sourceId": "dnd-srd-magic-wand-of-paralysis",
      "title": "Wand of Paralysis",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Wand of Paralysis",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend one of seven daily charges and 2 ticks on a creature within 60 feet; win a contested application to inflict Paralysis until it wins a later Defense contest.",
      "reason": "",
      "targetId": "item-paralysis-projector",
      "targetTitle": "Paralysis Projector",
      "targetType": "item",
      "category": "effect-device",
      "group": "effect-devices/projectors",
      "effectMechanics": [
        "condition-change",
        "resource-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-wand-of-polymorph",
      "sourceId": "dnd-srd-magic-wand-of-polymorph",
      "title": "Wand of Polymorph",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Wand of Polymorph",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend one of seven daily charges and 2 ticks to make a contested transformation application against a target.",
      "reason": "",
      "targetId": "item-transformation-projector",
      "targetTitle": "Transformation Projector",
      "targetType": "item",
      "category": "effect-device",
      "group": "effect-devices/projectors",
      "effectMechanics": [
        "resource-change",
        "transformation"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-wand-of-secrets",
      "sourceId": "dnd-srd-magic-wand-of-secrets",
      "title": "Wand of Secrets",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Wand of Secrets",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend one of three daily charges and 2 ticks; indicate the nearest secret door or trap within 60 feet.",
      "reason": "",
      "targetId": "item-hidden-feature-sensor",
      "targetTitle": "Hidden-Feature Sensor",
      "targetType": "item",
      "category": "effect-device",
      "group": "effect-devices/projectors",
      "effectMechanics": [
        "information-query",
        "resource-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-wand-of-the-war-mage-1-2-or-3",
      "sourceId": "dnd-srd-magic-wand-of-the-war-mage-1-2-or-3",
      "title": "Wand of the War Mage, +1, +2, or +3",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Wand of the War Mage, +1, +2, or +3",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While held, add the quality tier's percentage to effect-projector attacks and ignore partial cover.",
      "reason": "",
      "targetId": "item-invocation-attack-focus",
      "targetTitle": "Invocation-Attack Focus",
      "targetType": "item",
      "category": "effect-device",
      "group": "effect-devices/projectors",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-wand-of-web",
      "sourceId": "dnd-srd-magic-wand-of-web",
      "title": "Wand of Web",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Wand of Web",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend one of seven daily charges and 2 ticks to create a web field whose occupants contest Reflexes or become Restrained.",
      "reason": "",
      "targetId": "item-restraint-field-projector",
      "targetTitle": "Restraint-Field Projector",
      "targetType": "item",
      "category": "effect-device",
      "group": "effect-devices/projectors",
      "effectMechanics": [
        "condition-change",
        "creation-summoning",
        "environment-state",
        "resource-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-wand-of-wonder",
      "sourceId": "dnd-srd-magic-wand-of-wonder",
      "title": "Wand of Wonder",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Wand of Wonder",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend one of seven daily charges and 2 ticks to generate one result from an approved random effect-mechanic table at a point within 120 feet.",
      "reason": "",
      "targetId": "item-random-effect-projector",
      "targetTitle": "Random-Effect Projector",
      "targetType": "item",
      "category": "effect-device",
      "group": "effect-devices/projectors",
      "effectMechanics": [
        "effect-invocation",
        "resource-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-warm-fungal-clothing",
      "sourceId": "dnd-srd-equipment-adventuring-gear-warm-fungal-clothing",
      "title": "Warm Fungal Clothing",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Warm Fungal Clothing",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "While worn, ignore ordinary extreme cold; consuming its one built-in ration removes this protection.",
      "reason": "",
      "targetId": "item-cold-survival-clothing",
      "targetTitle": "Cold-Survival Clothing",
      "targetType": "item",
      "category": "equipment",
      "group": "survival/clothing",
      "effectMechanics": [
        "environmental-adaptation"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-waterskin",
      "sourceId": "dnd-srd-equipment-adventuring-gear-waterskin",
      "title": "Waterskin",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Waterskin",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "The waterskin variant stores 4 pints.",
      "reason": "",
      "targetId": "item-container",
      "targetTitle": "Container",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/containers",
      "effectMechanics": [
        "storage-capacity"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-weapon-of-warning",
      "sourceId": "dnd-srd-magic-weapon-of-warning",
      "title": "Weapon of Warning",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Weapon of Warning",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "While within reach, you and allies within 30 feet wake when combat starts and gain +2d6% on combat-onset Perception contests.",
      "reason": "",
      "targetId": "item-alert-weapon",
      "targetTitle": "Alert Weapon",
      "targetType": "item",
      "category": "weapon",
      "group": "combat/augmented-weapon",
      "effectMechanics": [
        "check-modifier",
        "sensory-change",
        "target-scope-extension"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-weapon-1-2-or-3",
      "sourceId": "dnd-srd-magic-weapon-1-2-or-3",
      "title": "Weapon, +1, +2, or +3",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Weapon, +1, +2, or +3",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "The quality tier adds its attack percentage and flat damage without changing the weapon's base damage dice.",
      "reason": "",
      "targetId": "item-enhanced-weapon",
      "targetTitle": "Enhanced Weapon",
      "targetType": "item",
      "category": "weapon",
      "group": "combat/augmented-weapon",
      "effectMechanics": [
        "check-modifier",
        "damage"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-artisan-tool-weaver-s-tools",
      "sourceId": "dnd-srd-equipment-artisan-tool-weaver-s-tools",
      "title": "Weaver's Tools",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Weaver's Tools",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables textile production and repair tasks with the matching trained skill; the kit grants no proficiency by itself.",
      "reason": "",
      "targetId": "item-textile-kit",
      "targetTitle": "Textile Kit",
      "targetType": "item",
      "category": "tool",
      "group": "technical/engineering/materials",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-well-of-many-worlds",
      "sourceId": "dnd-srd-magic-well-of-many-worlds",
      "title": "Well of Many Worlds",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Well of Many Worlds",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks to open a 6-foot two-way portal to a GM-selected world on a solid surface; closing costs 2 ticks and starts a 1d8-hour cooldown.",
      "reason": "",
      "targetId": "item-world-gate-cloth",
      "targetTitle": "World-Gate Cloth",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/effect-devices",
      "effectMechanics": [
        "spatial-relocation"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-wind-fan",
      "sourceId": "dnd-srd-magic-wind-fan",
      "title": "Wind Fan",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Wind Fan",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks to create a strong directional wind resolved by contested Strength; each repeated use before full rest adds a cumulative 20% failure chance.",
      "reason": "",
      "targetId": "item-wind-projector",
      "targetTitle": "Wind Projector",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/summoning",
      "effectMechanics": [
        "environment-state",
        "forced-movement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-winged-boots",
      "sourceId": "dnd-srd-magic-winged-boots",
      "title": "Winged Boots",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Winged Boots",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend one of four daily charges and 2 ticks to gain 5 feet-per-second flight for 1 hour, followed by controlled descent.",
      "reason": "",
      "targetId": "item-flight-boots",
      "targetTitle": "Flight Boots",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/mobility",
      "effectMechanics": [
        "mobility-change",
        "resource-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-magic-wings-of-flying",
      "sourceId": "dnd-srd-magic-wings-of-flying",
      "title": "Wings of Flying",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Wings of Flying",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/magic-items",
      "summary": "Spend 2 ticks to gain 10 feet-per-second flight for 1 hour; ending it starts a 1d12-hour cooldown.",
      "reason": "",
      "targetId": "item-deployable-wings",
      "targetTitle": "Deployable Wings",
      "targetType": "item",
      "category": "equipment",
      "group": "utility/mobility",
      "effectMechanics": [
        "mobility-change"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-winter-camouflage",
      "sourceId": "dnd-srd-equipment-adventuring-gear-winter-camouflage",
      "title": "Winter Camouflage",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Winter Camouflage",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "In matching snow terrain, gain +2d6% on Stealth checks.",
      "reason": "",
      "targetId": "item-snow-camouflage",
      "targetTitle": "Snow Camouflage",
      "targetType": "item",
      "category": "equipment",
      "group": "spycraft/stealth",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-artisan-tool-woodcarver-s-tools",
      "sourceId": "dnd-srd-equipment-artisan-tool-woodcarver-s-tools",
      "title": "Woodcarver's Tools",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Woodcarver's Tools",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "Enables wood shaping and carving tasks with the matching trained skill; the kit grants no proficiency by itself.",
      "reason": "",
      "targetId": "item-woodworking-kit",
      "targetTitle": "Woodworking Kit",
      "targetType": "item",
      "category": "tool",
      "group": "technical/engineering/materials",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D items:dnd-srd-equipment-poison-wyvern-poison",
      "sourceId": "dnd-srd-equipment-poison-wyvern-poison",
      "title": "Wyvern Poison",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Wyvern Poison",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "An injury triggers a toxin-versus-Vigor contest; mid-tier venom deals 7d6 poison on a loss or half on a win.",
      "reason": "",
      "targetId": "item-injury-venom",
      "targetTitle": "Injury Venom",
      "targetType": "item",
      "category": "consumable",
      "group": "chemical-weapons/injury",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/aberrant-cantrip-access",
      "sourceId": "mind/spellcraft/aberrant-cantrip-access",
      "title": "Aberrant Cantrip Access",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Aberrant Cantrip Access",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:aberrant-dragonmark",
      "summary": "Learn one cantrip from the source's Sorcerer spell list.",
      "reason": "Choosing or preparing a source spell defines an item/program loadout; it does not create a new mental skill.",
      "targetId": "effect-loadouts/effect-invocation+storage-capacity",
      "targetTitle": "Effect Loadout: Effect Invocation + Storage Capacity",
      "targetType": "item",
      "category": "",
      "group": "effect-loadouts",
      "effectMechanics": [
        "effect-invocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/aberrant-spell-access",
      "sourceId": "mind/spellcraft/aberrant-spell-access",
      "title": "Aberrant Spell Access",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Aberrant Spell Access",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:aberrant-dragonmark",
      "summary": "Choose a first-level spell, keep it prepared, and cast it without a slot once per short or long rest or with a spell slot.",
      "reason": "Choosing or preparing a source spell defines an item/program loadout; it does not create a new mental skill.",
      "targetId": "effect-loadouts/effect-invocation+storage-capacity",
      "targetTitle": "Effect Loadout: Effect Invocation + Storage Capacity",
      "targetType": "item",
      "category": "",
      "group": "effect-loadouts",
      "effectMechanics": [
        "effect-invocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/abjuration-spell-repertoire",
      "sourceId": "mind/spellcraft/abjuration-spell-repertoire",
      "title": "Abjuration Spell Repertoire",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Abjuration Spell Repertoire",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:abjuration-adept",
      "summary": "Gain a growing set of abjuration spells that are always prepared, with access keyed to spell-slot levels.",
      "reason": "A source spell repertoire is a loadout of virtual items/programs. Each contained effect requires its own item entry and mechanics.",
      "targetId": "effect-loadouts/effect-invocation+storage-capacity",
      "targetTitle": "Effect Loadout: Storage Capacity + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "effect-loadouts",
      "effectMechanics": [
        "effect-invocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/advanced-spell-access",
      "sourceId": "mind/spellcraft/advanced-spell-access",
      "title": "Advanced Spell Access",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Advanced Spell Access",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:magic-connoisseur",
      "summary": "Add one first-level and one second-level spell from the Magic Initiate list; cast each once without a slot per long rest and also using slots.",
      "reason": "Choosing or preparing a source spell defines an item/program loadout; it does not create a new mental skill.",
      "targetId": "effect-loadouts/effect-invocation+storage-capacity",
      "targetTitle": "Effect Loadout: Effect Invocation + Storage Capacity",
      "targetType": "item",
      "category": "",
      "group": "effect-loadouts",
      "effectMechanics": [
        "effect-invocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/assured-patron-contact",
      "sourceId": "mind/spellcraft/assured-patron-contact",
      "title": "Assured Patron Contact",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Assured Patron Contact",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Receive a reliable result when contacting a patron.",
      "reason": "Reliable patron contact is an invoked communication effect whose certainty modifies its check.",
      "targetId": "virtual-effects/check-modifier+semantic-communication",
      "targetTitle": "Virtual Effect: Semantic Communication + Check Modifier",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "check-modifier",
        "semantic-communication"
      ]
    },
    {
      "id": "D&D skills:crafting/tools-and-making/attuned-item-genius-recovery",
      "sourceId": "crafting/tools-and-making/attuned-item-genius-recovery",
      "title": "Attuned Item Genius Recovery",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Attuned Item Genius Recovery",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Convert an attuned creation into a full recovery of insight.",
      "reason": "The benefit consumes an attuned creation to restore a resource; it belongs on the created item and its recovery application, not in mental training.",
      "targetId": "crafted-devices/recovery+resource-change",
      "targetTitle": "Crafted Device: Recovery + Resource Change",
      "targetType": "item",
      "category": "",
      "group": "crafted-devices",
      "effectMechanics": [
        "recovery",
        "resource-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/whisper-augury",
      "sourceId": "mind/spellcraft/whisper-augury",
      "title": "Augury Access",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Augury Access",
      "sourceReferenceUrl": "skill_tree/mind/spellcraft/whisper-augury.html",
      "summary": "Augury Access is tracked as an individual effect clause. Preserve its trigger, target, range, duration, uses, and any adverse condition from the source feat during adaptation.",
      "reason": "The reserved source name identifies a predictive information effect; exact outcome text remains item data.",
      "targetId": "virtual-effects/effect-invocation+semantic-communication+sensory-change",
      "targetTitle": "Virtual Effect: Sensory Change + Semantic Communication + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "effect-invocation",
        "semantic-communication",
        "sensory-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/backup-spellbook",
      "sourceId": "mind/spellcraft/backup-spellbook",
      "title": "Backup Spellbook",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Backup Spellbook",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Reconstruct or duplicate a spellbook from known contents.",
      "reason": "A backup effect library is a created storage item.",
      "targetId": "knowledge-storage/creation-summoning+storage-capacity",
      "targetTitle": "Knowledge Storage: Creation or Summoning + Storage Capacity",
      "targetType": "item",
      "category": "",
      "group": "knowledge-storage",
      "effectMechanics": [
        "creation-summoning",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/mind-effects/battle-familiar",
      "sourceId": "mind/mind-effects/battle-familiar",
      "title": "Battle Familiar",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Battle Familiar",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:warlike-familiar",
      "summary": "Keep Battle Familiar prepared and cast it once without a spell slot per long rest; slot-based casting also remains available.",
      "reason": "A prepared combat familiar is a summonable companion program with its own item sheet and effects.",
      "targetId": "companion-programs/creation-summoning+effect-invocation",
      "targetTitle": "Companion Program: Creation or Summoning + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "companion-programs",
      "effectMechanics": [
        "creation-summoning",
        "effect-invocation"
      ]
    },
    {
      "id": "D&D skills:mind/mind-effects/beast-sense",
      "sourceId": "mind/mind-effects/beast-sense",
      "title": "Beast Sense",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Beast Sense",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:enclave-magic",
      "summary": "Keep Beast Sense prepared and cast once without a slot; that use does not require Concentration.",
      "reason": "Borrowing an animal's senses is an invoked sensory capability, not general mental training.",
      "targetId": "virtual-effects/effect-invocation+sensory-change",
      "targetTitle": "Virtual Effect: Sensory Change + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "effect-invocation",
        "sensory-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/watchers-beast-sense",
      "sourceId": "mind/spellcraft/watchers-beast-sense",
      "title": "Beast Sense Access",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Beast Sense Access",
      "sourceReferenceUrl": "skill_tree/mind/spellcraft/watchers-beast-sense.html",
      "summary": "Beast Sense Access is tracked as an individual effect clause. Preserve its trigger, target, range, duration, uses, and any adverse condition from the source feat during adaptation.",
      "reason": "The reserved source name clearly identifies an invoked sensory effect even though extraction details are sparse.",
      "targetId": "virtual-effects/effect-invocation+sensory-change",
      "targetTitle": "Virtual Effect: Sensory Change + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "effect-invocation",
        "sensory-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/fey-bestow-curse",
      "sourceId": "mind/spellcraft/fey-bestow-curse",
      "title": "Bestow Curse Access",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Bestow Curse Access",
      "sourceReferenceUrl": "skill_tree/mind/spellcraft/fey-bestow-curse.html",
      "summary": "Bestow Curse Access is tracked as an individual effect clause. Preserve its trigger, target, range, duration, uses, and any adverse condition from the source feat during adaptation.",
      "reason": "This candidate grants or changes an external capability (Bestow Curse Access is tracked as an individual effect clause. Preserve its trigger, target, range, duration, uses, and any adverse condition from the source feat during adaptation.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "virtual-effects/check-modifier+condition-change+mental-influence",
      "targetTitle": "Virtual Effect: Mental Influence + Condition Change + Check Modifier",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "mental-influence"
      ]
    },
    {
      "id": "D&D skills:mind/spatial-manipulation/blink-step",
      "sourceId": "mind/spatial-manipulation/blink-step",
      "title": "Blink Step",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Blink Step",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-dimensional-travel",
      "summary": "Teleport to a visible open space after taking an attack or magic action.",
      "reason": "This candidate grants or changes an external capability (Teleport to a visible open space after taking an attack or magic action.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "mobility-programs/effect-invocation+mobility-change",
      "targetTitle": "Mobility Program: Mobility Change + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "mobility-programs",
      "effectMechanics": [
        "effect-invocation",
        "mobility-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/magic-initiate-cantrips",
      "sourceId": "mind/spellcraft/magic-initiate-cantrips",
      "title": "Cantrip Access",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Cantrip Access",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:magic-initiate",
      "summary": "Learn two cantrips from one of the Cleric, Druid, or Wizard lists.",
      "reason": "Choosing or preparing a source spell defines an item/program loadout; it does not create a new mental skill.",
      "targetId": "effect-loadouts/effect-invocation+storage-capacity",
      "targetTitle": "Effect Loadout: Effect Invocation + Storage Capacity",
      "targetType": "item",
      "category": "",
      "group": "effect-loadouts",
      "effectMechanics": [
        "effect-invocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/cantrip-repertoire",
      "sourceId": "mind/spellcraft/cantrip-repertoire",
      "title": "Cantrip Repertoire",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Cantrip Repertoire",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Know a selectable group of minor spells; capacity can increase with advancement.",
      "reason": "A cantrip repertoire is an effect-item loadout; each minor effect is an item/program.",
      "targetId": "effect-loadouts/effect-invocation+storage-capacity",
      "targetTitle": "Effect Loadout: Storage Capacity + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "effect-loadouts",
      "effectMechanics": [
        "effect-invocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:crafting/tools-and-making/charge-magic-item",
      "sourceId": "crafting/tools-and-making/charge-magic-item",
      "title": "Charge Magic Item",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Charge Magic Item",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Spend magical power to restore a created item's charges.",
      "reason": "Restoring charges changes an item's stored resource and must be defined by that item's charge model.",
      "targetId": "crafted-devices/resource-change",
      "targetTitle": "Crafted Device: Resource Change",
      "targetType": "item",
      "category": "",
      "group": "crafted-devices",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "D&D skills:mind/mind-effects/concealed-spectral-hand",
      "sourceId": "mind/mind-effects/concealed-spectral-hand",
      "title": "Concealed Spectral Hand",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Concealed Spectral Hand",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:telekinetic",
      "summary": "Cast Mage Hand without verbal or somatic components and make the hand invisible.",
      "reason": "An invisible remote hand is an external virtual capability; its concealment and manipulation belong to the item effect.",
      "targetId": "virtual-effects/sensory-change+task-enablement",
      "targetTitle": "Virtual Effect: Task Enablement + Sensory Change",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "sensory-change",
        "task-enablement"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/conjuration-spell-repertoire",
      "sourceId": "mind/spellcraft/conjuration-spell-repertoire",
      "title": "Conjuration Spell Repertoire",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Conjuration Spell Repertoire",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:conjuration-adept",
      "summary": "Gain a growing set of conjuration spells that are always prepared, with access keyed to spell-slot levels.",
      "reason": "A source spell repertoire is a loadout of virtual items/programs. Each contained effect requires its own item entry and mechanics.",
      "targetId": "effect-loadouts/effect-invocation+storage-capacity",
      "targetTitle": "Effect Loadout: Storage Capacity + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "effect-loadouts",
      "effectMechanics": [
        "effect-invocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:crafting/tools-and-making/created-item-last-stand",
      "sourceId": "crafting/tools-and-making/created-item-last-stand",
      "title": "Created Item Last Stand",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Created Item Last Stand",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "End attunement to one of your creations to avoid incapacitation.",
      "reason": "Avoiding incapacitation by ending attunement is a property of the attuned item and its recovery effect, not a general skill.",
      "targetId": "crafted-devices/condition-change+recovery",
      "targetTitle": "Crafted Device: Recovery + Condition Change",
      "targetType": "item",
      "category": "",
      "group": "crafted-devices",
      "effectMechanics": [
        "condition-change",
        "recovery"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/created-item-spell-focus",
      "sourceId": "mind/spellcraft/created-item-spell-focus",
      "title": "Created Item Spell Focus",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Created Item Spell Focus",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Use one of your created items as a spellcasting focus.",
      "reason": "Using a created object as an activation interface is an equipment permission.",
      "targetId": "equipment-interfaces/task-enablement",
      "targetTitle": "Equipment Interface: Task Enablement",
      "targetType": "item",
      "category": "",
      "group": "equipment-interfaces",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D skills:mind/social-influence/curse-retaliation",
      "sourceId": "mind/social-influence/curse-retaliation",
      "title": "Curse Retaliation",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Curse Retaliation",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:shadowmoor-hexer",
      "summary": "A creature cursed by Hex takes psychic harm when it hits the user, limited to once per turn.",
      "reason": "Retaliatory harm depends on an installed curse effect and belongs on that virtual item.",
      "targetId": "virtual-effects/damage+mental-influence",
      "targetTitle": "Virtual Effect: Damage + Mental Influence",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "damage",
        "mental-influence"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/shadow-darkness",
      "sourceId": "mind/spellcraft/shadow-darkness",
      "title": "Darkness Access",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Darkness Access",
      "sourceReferenceUrl": "skill_tree/mind/spellcraft/shadow-darkness.html",
      "summary": "Darkness Access is tracked as an individual effect clause. Preserve its trigger, target, range, duration, uses, and any adverse condition from the source feat during adaptation.",
      "reason": "This candidate grants or changes an external capability (Darkness Access is tracked as an individual effect clause. Preserve its trigger, target, range, duration, uses, and any adverse condition from the source feat during adaptation.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "virtual-effects/effect-invocation+environment-state+sensory-change",
      "targetTitle": "Virtual Effect: Environment State + Sensory Change + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "effect-invocation",
        "environment-state",
        "sensory-change"
      ]
    },
    {
      "id": "D&D skills:mind/telepathy/detect-thoughts",
      "sourceId": "mind/telepathy/detect-thoughts",
      "title": "Detect Thoughts",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Detect Thoughts",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:telepathic",
      "summary": "Keep Detect Thoughts prepared and cast it once per long rest without a spell slot or components.",
      "reason": "This candidate grants or changes an external capability (Keep Detect Thoughts prepared and cast it once per long rest without a spell slot or components.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "sensor-programs/effect-invocation+mental-influence+sensory-change",
      "targetTitle": "Sensor Program: Sensory Change + Mental Influence + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "sensor-programs",
      "effectMechanics": [
        "effect-invocation",
        "mental-influence",
        "sensory-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/detection-spell-repertoire",
      "sourceId": "mind/spellcraft/detection-spell-repertoire",
      "title": "Detection Spell Repertoire",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Detection Spell Repertoire",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-detection",
      "summary": "Add the mark's listed detection and divination spells to the user's spell list.",
      "reason": "A source spell repertoire is a loadout of virtual items/programs. Each contained effect requires its own item entry and mechanics.",
      "targetId": "effect-loadouts/effect-invocation+storage-capacity",
      "targetTitle": "Effect Loadout: Storage Capacity + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "effect-loadouts",
      "effectMechanics": [
        "effect-invocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/divination-spell-repertoire",
      "sourceId": "mind/spellcraft/divination-spell-repertoire",
      "title": "Divination Spell Repertoire",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Divination Spell Repertoire",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:divination-adept",
      "summary": "Gain a growing set of divination spells that are always prepared, keyed to spell-slot levels.",
      "reason": "A source spell repertoire is a loadout of virtual items/programs. Each contained effect requires its own item entry and mechanics.",
      "targetId": "effect-loadouts/effect-invocation+storage-capacity",
      "targetTitle": "Effect Loadout: Storage Capacity + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "effect-loadouts",
      "effectMechanics": [
        "effect-invocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/mind-effects/divine-sense",
      "sourceId": "mind/mind-effects/divine-sense",
      "title": "Divine Sense",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Divine Sense",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Sense nearby supernatural creatures through focused divine awareness.",
      "reason": "Supernatural creature detection is a sensor program or item capability, with Perception used to interpret results.",
      "targetId": "sensor-programs/sensory-change",
      "targetTitle": "Sensor Program: Sensory Change",
      "targetType": "item",
      "category": "",
      "group": "sensor-programs",
      "effectMechanics": [
        "sensory-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/dragonmark-preparation",
      "sourceId": "mind/spellcraft/dragonmark-preparation",
      "title": "Dragonmark Preparation",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Dragonmark Preparation",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:potent-dragonmark",
      "summary": "Always keep the spells on the user's Mark spell list prepared.",
      "reason": "A source spell repertoire is a loadout of virtual items/programs. Each contained effect requires its own item entry and mechanics.",
      "targetId": "effect-loadouts/effect-invocation+storage-capacity",
      "targetTitle": "Effect Loadout: Storage Capacity + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "effect-loadouts",
      "effectMechanics": [
        "effect-invocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:crafting/tools-and-making/drain-magic-item",
      "sourceId": "crafting/tools-and-making/drain-magic-item",
      "title": "Drain Magic Item",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Drain Magic Item",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Drain a created item's charges to recover magical power.",
      "reason": "Draining charges converts an item's stored resource; keep the conversion on the item that owns those charges.",
      "targetId": "crafted-devices/resource-change",
      "targetTitle": "Crafted Device: Resource Change",
      "targetType": "item",
      "category": "",
      "group": "crafted-devices",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "D&D skills:mind/mind-effects/elemental-familiar-infusion",
      "sourceId": "mind/mind-effects/elemental-familiar-infusion",
      "title": "Elemental Familiar Infusion",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Elemental Familiar Infusion",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:elemental-familiar",
      "summary": "Imbue a summoned familiar with one selected elemental energy type until Find Familiar is cast again.",
      "reason": "Changing a familiar's energy configuration is a companion item upgrade.",
      "targetId": "companion-upgrades/damage+transformation",
      "targetTitle": "Companion Upgrade: Transformation + Damage",
      "targetType": "item",
      "category": "",
      "group": "companion-upgrades",
      "effectMechanics": [
        "damage",
        "transformation"
      ]
    },
    {
      "id": "D&D skills:mind/mind-effects/enchanting-presence",
      "sourceId": "mind/mind-effects/enchanting-presence",
      "title": "Enchanting Presence",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Enchanting Presence",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:treacherous-allure",
      "summary": "Keep Charm Person prepared and cast it once per long rest without a spell slot.",
      "reason": "A free charm invocation is a virtual effect item; ordinary Persuasion remains a skill.",
      "targetId": "virtual-effects/effect-invocation+mental-influence",
      "targetTitle": "Virtual Effect: Mental Influence + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "effect-invocation",
        "mental-influence"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/enchantment-spell-repertoire",
      "sourceId": "mind/spellcraft/enchantment-spell-repertoire",
      "title": "Enchantment Spell Repertoire",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Enchantment Spell Repertoire",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:enchantment-adept",
      "summary": "Gain a growing set of enchantment spells that are always prepared, keyed to spell-slot levels.",
      "reason": "A source spell repertoire is a loadout of virtual items/programs. Each contained effect requires its own item entry and mechanics.",
      "targetId": "effect-loadouts/effect-invocation+storage-capacity",
      "targetTitle": "Effect Loadout: Storage Capacity + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "effect-loadouts",
      "effectMechanics": [
        "effect-invocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/fey-entangle",
      "sourceId": "mind/spellcraft/fey-entangle",
      "title": "Entangle Access",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Entangle Access",
      "sourceReferenceUrl": "skill_tree/mind/spellcraft/fey-entangle.html",
      "summary": "Entangle Access is tracked as an individual effect clause. Preserve its trigger, target, range, duration, uses, and any adverse condition from the source feat during adaptation.",
      "reason": "This candidate grants or changes an external capability (Entangle Access is tracked as an individual effect clause. Preserve its trigger, target, range, duration, uses, and any adverse condition from the source feat during adaptation.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "virtual-effects/condition-change+environment-state+mobility-change",
      "targetTitle": "Virtual Effect: Environment State + Condition Change + Mobility Change",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "condition-change",
        "environment-state",
        "mobility-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/evocation-spell-repertoire",
      "sourceId": "mind/spellcraft/evocation-spell-repertoire",
      "title": "Evocation Spell Repertoire",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Evocation Spell Repertoire",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:evocation-adept",
      "summary": "Gain a growing set of evocation spells that are always prepared, keyed to spell-slot levels.",
      "reason": "A source spell repertoire is a loadout of virtual items/programs. Each contained effect requires its own item entry and mechanics.",
      "targetId": "effect-loadouts/effect-invocation+storage-capacity",
      "targetTitle": "Effect Loadout: Storage Capacity + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "effect-loadouts",
      "effectMechanics": [
        "effect-invocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:crafting/tools-and-making/expanded-attunement",
      "sourceId": "crafting/tools-and-making/expanded-attunement",
      "title": "Expanded Attunement",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Expanded Attunement",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Increase the number of magic items that can be attuned at once.",
      "reason": "Attunement capacity is equipment-interface capacity, not a trainable percentage proficiency.",
      "targetId": "equipment-interfaces/storage-capacity",
      "targetTitle": "Equipment Interface: Storage Capacity",
      "targetType": "item",
      "category": "",
      "group": "equipment-interfaces",
      "effectMechanics": [
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/mind-effects/extended-mage-hand",
      "sourceId": "mind/mind-effects/extended-mage-hand",
      "title": "Extended Mage Hand",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Extended Mage Hand",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:telekinetic",
      "summary": "Increase Mage Hand's range and maximum distance from the user by 30 feet.",
      "reason": "Increasing a remote-hand program's range is an item effect extension.",
      "targetId": "virtual-effects/target-scope-extension+task-enablement",
      "targetTitle": "Virtual Effect: Target Scope Extension + Task Enablement",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "target-scope-extension",
        "task-enablement"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/faerie-fire",
      "sourceId": "mind/spellcraft/faerie-fire",
      "title": "Faerie Fire",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Faerie Fire",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:child-of-the-sun",
      "summary": "Access to the Faerie Fire spell, with a selected mentellectic stat as its casting basis.",
      "reason": "This candidate grants or changes an external capability (Access to the Faerie Fire spell, with a selected mentellectic stat as its casting basis.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "virtual-effects/effect-invocation+environment-state+sensory-change",
      "targetTitle": "Virtual Effect: Environment State + Sensory Change + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "effect-invocation",
        "environment-state",
        "sensory-change"
      ]
    },
    {
      "id": "D&D skills:mind/mind-effects/familiar-elemental-resistance",
      "sourceId": "mind/mind-effects/familiar-elemental-resistance",
      "title": "Familiar Elemental Resistance",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Familiar Elemental Resistance",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:elemental-familiar",
      "summary": "The infused familiar gains Resistance to its chosen damage type.",
      "reason": "Elemental resistance modifies the companion embodiment and belongs on its upgrade item.",
      "targetId": "companion-upgrades/defense-modifier",
      "targetTitle": "Companion Upgrade: Defense Modifier",
      "targetType": "item",
      "category": "",
      "group": "companion-upgrades",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/mind-effects/familiar-energy-pulse",
      "sourceId": "mind/mind-effects/familiar-energy-pulse",
      "title": "Familiar Energy Pulse",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Familiar Energy Pulse",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:elemental-familiar",
      "summary": "Command the familiar to emit a close-range elemental burst; affected creatures save or take elemental damage and may be knocked prone.",
      "reason": "A companion's elemental burst is an installed attack effect, not the operator's mental skill.",
      "targetId": "companion-upgrades/condition-change+damage",
      "targetTitle": "Companion Upgrade: Damage + Condition Change",
      "targetType": "item",
      "category": "",
      "group": "companion-upgrades",
      "effectMechanics": [
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "D&D skills:mind/mind-effects/familiar-otherworldly-resistance",
      "sourceId": "mind/mind-effects/familiar-otherworldly-resistance",
      "title": "Familiar Otherworldly Resistance",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Familiar Otherworldly Resistance",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:otherworldly-familiar",
      "summary": "Infused familiar gains Resistance to one selected type: Necrotic, Poison, Psychic, Radiant, or Thunder.",
      "reason": "Typed resistance is a companion embodiment property and item upgrade.",
      "targetId": "companion-upgrades/defense-modifier",
      "targetTitle": "Companion Upgrade: Defense Modifier",
      "targetType": "item",
      "category": "",
      "group": "companion-upgrades",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/fey-pact-cantrips",
      "sourceId": "mind/spellcraft/fey-pact-cantrips",
      "title": "Fey Cantrip Access",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Fey Cantrip Access",
      "sourceReferenceUrl": "skill_tree/mind/spellcraft/fey-pact-cantrips.html",
      "summary": "Fey Cantrip Access is tracked as an individual effect clause. Preserve its trigger, target, range, duration, uses, and any adverse condition from the source feat during adaptation.",
      "reason": "A cantrip grant is a source loadout record even though the extraction omitted the selected effects.",
      "targetId": "effect-loadouts/effect-invocation+storage-capacity",
      "targetTitle": "Effect Loadout: Storage Capacity + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "effect-loadouts",
      "effectMechanics": [
        "effect-invocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/fey-spell-access",
      "sourceId": "mind/spellcraft/fey-spell-access",
      "title": "Fey Spell Access",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Fey Spell Access",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:fey-touched",
      "summary": "Keep a chosen first-level divination or enchantment spell available and cast it without spending a spell slot once per long rest.",
      "reason": "Choosing or preparing a source spell defines an item/program loadout; it does not create a new mental skill.",
      "targetId": "effect-loadouts/effect-invocation+storage-capacity",
      "targetTitle": "Effect Loadout: Effect Invocation + Storage Capacity",
      "targetType": "item",
      "category": "",
      "group": "effect-loadouts",
      "effectMechanics": [
        "effect-invocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/find-familiar",
      "sourceId": "mind/spellcraft/find-familiar",
      "title": "Find Familiar",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Find Familiar",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:familiar-friend",
      "summary": "Keep Find Familiar prepared; cast it once without a spell slot or material components per long rest, or use spell slots.",
      "reason": "This candidate grants or changes an external capability (Keep Find Familiar prepared; cast it once without a spell slot or material components per long rest, or use spell slots.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "companion-programs/creation-summoning+effect-invocation",
      "targetTitle": "Companion Program: Creation or Summoning + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "companion-programs",
      "effectMechanics": [
        "creation-summoning",
        "effect-invocation"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/finding-spell-repertoire",
      "sourceId": "mind/spellcraft/finding-spell-repertoire",
      "title": "Finding Spell Repertoire",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Finding Spell Repertoire",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-finding",
      "summary": "Add the mark's listed finding, movement, and divination spells to the user's spell list.",
      "reason": "A source spell repertoire is a loadout of virtual items/programs. Each contained effect requires its own item entry and mechanics.",
      "targetId": "effect-loadouts/effect-invocation+storage-capacity",
      "targetTitle": "Effect Loadout: Storage Capacity + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "effect-loadouts",
      "effectMechanics": [
        "effect-invocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/fire-bolt",
      "sourceId": "mind/spellcraft/fire-bolt",
      "title": "Fire Bolt",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Fire Bolt",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:arcane-overload",
      "summary": "Gain access to the Fire Bolt cantrip.",
      "reason": "This candidate grants or changes an external capability (Gain access to the Fire Bolt cantrip.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "virtual-effects/damage+effect-invocation",
      "targetTitle": "Virtual Effect: Damage + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "damage",
        "effect-invocation"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/fog-cloud",
      "sourceId": "mind/spellcraft/fog-cloud",
      "title": "Fog Cloud",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Fog Cloud",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:cloying-mists",
      "summary": "Keep Fog Cloud prepared and cast it once per long rest without a spell slot.",
      "reason": "This candidate grants or changes an external capability (Keep Fog Cloud prepared and cast it once per long rest without a spell slot.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "virtual-effects/effect-invocation+environment-state+sensory-change",
      "targetTitle": "Virtual Effect: Environment State + Sensory Change + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "effect-invocation",
        "environment-state",
        "sensory-change"
      ]
    },
    {
      "id": "D&D skills:mind/mind-effects/fortified-familiar",
      "sourceId": "mind/mind-effects/fortified-familiar",
      "title": "Fortified Familiar",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Fortified Familiar",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:familiar-friend",
      "summary": "Increase the familiar's maximum and current Hit Points by twice the character's level when the familiar is summoned.",
      "reason": "Increasing a familiar's health capacity changes the companion embodiment/item.",
      "targetId": "companion-upgrades/attribute-set+recovery",
      "targetTitle": "Companion Upgrade: Recovery + Attribute Set",
      "targetType": "item",
      "category": "",
      "group": "companion-upgrades",
      "effectMechanics": [
        "attribute-set",
        "recovery"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/free-hunters-mark",
      "sourceId": "mind/spellcraft/free-hunters-mark",
      "title": "Free Hunters Mark",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Free Hunters Mark",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Prepare and cast a quarry-marking spell from a dedicated reserve.",
      "reason": "This candidate grants or changes an external capability (Prepare and cast a quarry-marking spell from a dedicated reserve.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "virtual-effects/effect-invocation+resource-change+sensory-change",
      "targetTitle": "Virtual Effect: Effect Invocation + Resource Change + Sensory Change",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "effect-invocation",
        "resource-change",
        "sensory-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/free-patron-contact",
      "sourceId": "mind/spellcraft/free-patron-contact",
      "title": "Free Patron Contact",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Free Patron Contact",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Contact a patron without spending a spell slot.",
      "reason": "This candidate grants or changes an external capability (Contact a patron without spending a spell slot.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "virtual-effects/effect-invocation+resource-change+semantic-communication",
      "targetTitle": "Virtual Effect: Semantic Communication + Resource Change + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "effect-invocation",
        "resource-change",
        "semantic-communication"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/free-smite",
      "sourceId": "mind/spellcraft/free-smite",
      "title": "Free Smite",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Free Smite",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Prepare and cast a signature smite without spending a normal slot.",
      "reason": "This candidate grants or changes an external capability (Prepare and cast a signature smite without spending a normal slot.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "virtual-effects/damage+effect-invocation+resource-change",
      "targetTitle": "Virtual Effect: Damage + Effect Invocation + Resource Change",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "damage",
        "effect-invocation",
        "resource-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/free-steed",
      "sourceId": "mind/spellcraft/free-steed",
      "title": "Free Steed",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Free Steed",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Prepare and cast a steed-summoning spell without spending a normal slot.",
      "reason": "This candidate grants or changes an external capability (Prepare and cast a steed-summoning spell without spending a normal slot.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "companion-programs/creation-summoning+effect-invocation+resource-change",
      "targetTitle": "Companion Program: Creation or Summoning + Effect Invocation + Resource Change",
      "targetType": "item",
      "category": "",
      "group": "companion-programs",
      "effectMechanics": [
        "creation-summoning",
        "effect-invocation",
        "resource-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/friends-cantrip",
      "sourceId": "mind/spellcraft/friends-cantrip",
      "title": "Friends",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Friends",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:arcane-infiltrator",
      "summary": "Gain access to the Friends cantrip.",
      "reason": "This candidate grants or changes an external capability (Gain access to the Friends cantrip.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "virtual-effects/effect-invocation+mental-influence",
      "targetTitle": "Virtual Effect: Mental Influence + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "effect-invocation",
        "mental-influence"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/genie-spell-scaling",
      "sourceId": "mind/spellcraft/genie-spell-scaling",
      "title": "Genie Spell Scaling",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Genie Spell Scaling",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:genie-magic",
      "summary": "The chosen spell gains greater slot-level strength at character levels 11 and 17.",
      "reason": "Source-level scaling belongs to the generalized item's scaling table, not a skill.",
      "targetId": "virtual-effects/damage+effect-invocation",
      "targetTitle": "Virtual Effect: Damage + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "damage",
        "effect-invocation"
      ]
    },
    {
      "id": "D&D skills:mind/mind-effects/grasping-mist",
      "sourceId": "mind/mind-effects/grasping-mist",
      "title": "Grasping Mist",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Grasping Mist",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:cloying-mists",
      "summary": "When creating Fog Cloud, extinguish nonmagical flames in it and reduce enemy movement while inside.",
      "reason": "Extinguishing flames and slowing movement are properties of the generated mist effect.",
      "targetId": "virtual-effects/environment-state+mobility-change",
      "targetTitle": "Virtual Effect: Environment State + Mobility Change",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "environment-state",
        "mobility-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/greater-divine-intervention",
      "sourceId": "mind/spellcraft/greater-divine-intervention",
      "title": "Greater Divine Intervention",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Greater Divine Intervention",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Expand free divine invocation to a reality-changing effect with extended recovery.",
      "reason": "A broad reality-changing invocation is an effect item with explicit cooldown/resource rules.",
      "targetId": "virtual-effects/effect-invocation+resource-change",
      "targetTitle": "Virtual Effect: Effect Invocation + Resource Change",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "effect-invocation",
        "resource-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/guardians-shield",
      "sourceId": "mind/spellcraft/guardians-shield",
      "title": "Guardian's Shield",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Guardian's Shield",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-sentinel",
      "summary": "Keep Shield prepared and cast it once per long rest without a slot or by spending a spell slot.",
      "reason": "This candidate grants or changes an external capability (Keep Shield prepared and cast it once per long rest without a slot or by spending a spell slot.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "virtual-effects/defense-modifier+effect-invocation",
      "targetTitle": "Virtual Effect: Defense Modifier + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "defense-modifier",
        "effect-invocation"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/guidance-cantrip",
      "sourceId": "mind/spellcraft/guidance-cantrip",
      "title": "Guidance",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Guidance",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:arcane-omens",
      "summary": "Gain access to the Guidance cantrip.",
      "reason": "This candidate grants or changes an external capability (Gain access to the Guidance cantrip.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "virtual-effects/check-modifier+effect-invocation",
      "targetTitle": "Virtual Effect: Check Modifier + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "check-modifier",
        "effect-invocation"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/handling-spell-repertoire",
      "sourceId": "mind/spellcraft/handling-spell-repertoire",
      "title": "Handling Spell Repertoire",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Handling Spell Repertoire",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-handling",
      "summary": "Add the mark's listed command, companion, animal, and support spells to the user's spell list.",
      "reason": "A source spell repertoire is a loadout of virtual items/programs. Each contained effect requires its own item entry and mechanics.",
      "targetId": "effect-loadouts/effect-invocation+storage-capacity",
      "targetTitle": "Effect Loadout: Storage Capacity + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "effect-loadouts",
      "effectMechanics": [
        "effect-invocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/mind-effects/healing-beacon",
      "sourceId": "mind/mind-effects/healing-beacon",
      "title": "Healing Beacon",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Healing Beacon",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:soothing-familiar",
      "summary": "Allies within a 5-foot emanation around the familiar treat healing dice showing 1 or 2 as 3.",
      "reason": "A healing aura emitted by a companion is an installed companion effect.",
      "targetId": "companion-upgrades/recovery",
      "targetTitle": "Companion Upgrade: Recovery",
      "targetType": "item",
      "category": "",
      "group": "companion-upgrades",
      "effectMechanics": [
        "recovery"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/healing-spell-repertoire",
      "sourceId": "mind/spellcraft/healing-spell-repertoire",
      "title": "Healing Spell Repertoire",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Healing Spell Repertoire",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-healing",
      "summary": "Add the mark's listed restorative and vitality spells to the user's spell list.",
      "reason": "A source spell repertoire is a loadout of virtual items/programs. Each contained effect requires its own item entry and mechanics.",
      "targetId": "effect-loadouts/effect-invocation+storage-capacity",
      "targetTitle": "Effect Loadout: Storage Capacity + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "effect-loadouts",
      "effectMechanics": [
        "effect-invocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/mind-effects/helpful-familiar",
      "sourceId": "mind/mind-effects/helpful-familiar",
      "title": "Helpful Familiar",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Helpful Familiar",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:familiar-friend",
      "summary": "Gain Advantage on a proficient-skill check while the familiar is nearby, a limited number of times per long rest.",
      "reason": "A familiar's assistance is a companion item capability that modifies a selected check.",
      "targetId": "companion-upgrades/check-modifier",
      "targetTitle": "Companion Upgrade: Check Modifier",
      "targetType": "item",
      "category": "",
      "group": "companion-upgrades",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/social-influence/hex-spell",
      "sourceId": "mind/social-influence/hex-spell",
      "title": "Hex",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Hex",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:shadowmoor-hexer",
      "summary": "Access to the Hex spell, using a selected mentellectic stat.",
      "reason": "A curse is an invoked virtual effect item, not a social proficiency.",
      "targetId": "virtual-effects/check-modifier+damage+mental-influence",
      "targetTitle": "Virtual Effect: Mental Influence + Check Modifier + Damage",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "check-modifier",
        "damage",
        "mental-influence"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/fey-hex",
      "sourceId": "mind/spellcraft/fey-hex",
      "title": "Hex Access",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Hex Access",
      "sourceReferenceUrl": "skill_tree/mind/spellcraft/fey-hex.html",
      "summary": "Hex Access is tracked as an individual effect clause. Preserve its trigger, target, range, duration, uses, and any adverse condition from the source feat during adaptation.",
      "reason": "This candidate grants or changes an external capability (Hex Access is tracked as an individual effect clause. Preserve its trigger, target, range, duration, uses, and any adverse condition from the source feat during adaptation.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "virtual-effects/check-modifier+damage+mental-influence",
      "targetTitle": "Virtual Effect: Mental Influence + Check Modifier + Damage",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "check-modifier",
        "damage",
        "mental-influence"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/hospitality-spell-repertoire",
      "sourceId": "mind/spellcraft/hospitality-spell-repertoire",
      "title": "Hospitality Spell Repertoire",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Hospitality Spell Repertoire",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-hospitality",
      "summary": "Add the mark's listed food, shelter, and community-support spells to the user's spell list.",
      "reason": "A source spell repertoire is a loadout of virtual items/programs. Each contained effect requires its own item entry and mechanics.",
      "targetId": "effect-loadouts/effect-invocation+storage-capacity",
      "targetTitle": "Effect Loadout: Storage Capacity + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "effect-loadouts",
      "effectMechanics": [
        "effect-invocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/illusion-spell-repertoire",
      "sourceId": "mind/spellcraft/illusion-spell-repertoire",
      "title": "Illusion Spell Repertoire",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Illusion Spell Repertoire",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:illusion-adept",
      "summary": "Gain a growing set of illusion spells that are always prepared, keyed to spell-slot levels.",
      "reason": "A source spell repertoire is a loadout of virtual items/programs. Each contained effect requires its own item entry and mechanics.",
      "targetId": "effect-loadouts/effect-invocation+storage-capacity",
      "targetTitle": "Effect Loadout: Storage Capacity + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "effect-loadouts",
      "effectMechanics": [
        "effect-invocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/improved-invisibility",
      "sourceId": "mind/spellcraft/improved-invisibility",
      "title": "Improved Invisibility",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Improved Invisibility",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:greater-mark-of-shadow",
      "summary": "Cast the free Invisibility use at an improved strength.",
      "reason": "This is scaling for an invisibility item, not a skill.",
      "targetId": "virtual-effects/sensory-change",
      "targetTitle": "Virtual Effect: Sensory Change",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "sensory-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/improved-magic-weapon",
      "sourceId": "mind/spellcraft/improved-magic-weapon",
      "title": "Improved Magic Weapon",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Improved Magic Weapon",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:greater-mark-of-making",
      "summary": "Cast the free Magic Weapon use at an improved strength.",
      "reason": "The improvement changes a weapon item's effect scaling.",
      "targetId": "weapon-upgrades/damage+defense-modifier",
      "targetTitle": "Weapon Upgrade: Damage + Defense Modifier",
      "targetType": "item",
      "category": "",
      "group": "weapon-upgrades",
      "effectMechanics": [
        "damage",
        "defense-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/infernal-armor-of-agathys",
      "sourceId": "mind/spellcraft/infernal-armor-of-agathys",
      "title": "Infernal Armor of Agathys",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Infernal Armor of Agathys",
      "sourceReferenceUrl": "skill_tree/mind/spellcraft/infernal-armor-of-agathys.html",
      "summary": "Infernal Armor of Agathys is tracked as an individual effect clause. Preserve its trigger, target, range, duration, uses, and any adverse condition from the source feat during adaptation.",
      "reason": "The reserved source spell is an itemized protective effect despite the sparse extraction.",
      "targetId": "virtual-effects/damage+defense-modifier+recovery",
      "targetTitle": "Virtual Effect: Defense Modifier + Recovery + Damage",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "damage",
        "defense-modifier",
        "recovery"
      ]
    },
    {
      "id": "D&D skills:crafting/tools-and-making/instant-created-item-attunement",
      "sourceId": "crafting/tools-and-making/instant-created-item-attunement",
      "title": "Instant Created Item Attunement",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Instant Created Item Attunement",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Attune immediately to an item you created when eligible.",
      "reason": "Immediate attunement changes how a created item is equipped; it is an item activation rule.",
      "targetId": "crafted-devices/action-modifier+task-enablement",
      "targetTitle": "Crafted Device: Action Modifier + Task Enablement",
      "targetType": "item",
      "category": "",
      "group": "crafted-devices",
      "effectMechanics": [
        "action-modifier",
        "task-enablement"
      ]
    },
    {
      "id": "D&D skills:mind/mind-effects/intercept-attack",
      "sourceId": "mind/mind-effects/intercept-attack",
      "title": "Intercept Attack",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Intercept Attack",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:warlike-familiar",
      "summary": "Familiar uses a reaction to increase the target's AC against an incoming attack by Proficiency Bonus, possibly causing it to miss.",
      "reason": "A familiar's reaction that raises defense is a companion item action.",
      "targetId": "companion-upgrades/defense-modifier",
      "targetTitle": "Companion Upgrade: Defense Modifier",
      "targetType": "item",
      "category": "",
      "group": "companion-upgrades",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/invisibility",
      "sourceId": "mind/spellcraft/invisibility",
      "title": "Invisibility",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Invisibility",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:shadow-touched",
      "summary": "Keep the Invisibility spell prepared and cast it without a slot once per long rest.",
      "reason": "This candidate grants or changes an external capability (Keep the Invisibility spell prepared and cast it without a slot once per long rest.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "virtual-effects/effect-invocation+sensory-change",
      "targetTitle": "Virtual Effect: Sensory Change + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "effect-invocation",
        "sensory-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/invocation-repertoire",
      "sourceId": "mind/spellcraft/invocation-repertoire",
      "title": "Invocation Repertoire",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Invocation Repertoire",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Learn a configurable repertoire of eldritch invocations.",
      "reason": "A source spell repertoire is a loadout of virtual items/programs. Each contained effect requires its own item entry and mechanics.",
      "targetId": "effect-loadouts/effect-invocation+storage-capacity",
      "targetTitle": "Effect Loadout: Storage Capacity + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "effect-loadouts",
      "effectMechanics": [
        "effect-invocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/social-influence/irresistible-dance-access",
      "sourceId": "mind/social-influence/irresistible-dance-access",
      "title": "Irresistible Dance Access",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Irresistible Dance Access",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-revelry",
      "summary": "Prepare and cast Otto's Irresistible Dance once without a spell slot per long rest, or with a suitable slot.",
      "reason": "A compelled dance is an invoked mental effect item.",
      "targetId": "virtual-effects/condition-change+effect-invocation+mental-influence",
      "targetTitle": "Virtual Effect: Mental Influence + Condition Change + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "condition-change",
        "effect-invocation",
        "mental-influence"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/level-one-spell",
      "sourceId": "mind/spellcraft/level-one-spell",
      "title": "Level-One Spell Access",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Level-One Spell Access",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:magic-initiate",
      "summary": "Keep one chosen first-level spell prepared and cast it once without a spell slot per long rest; spell slots can also be used.",
      "reason": "Choosing or preparing a source spell defines an item/program loadout; it does not create a new mental skill.",
      "targetId": "effect-loadouts/effect-invocation+storage-capacity",
      "targetTitle": "Effect Loadout: Effect Invocation + Storage Capacity",
      "targetType": "item",
      "category": "",
      "group": "effect-loadouts",
      "effectMechanics": [
        "effect-invocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/light-cantrip",
      "sourceId": "mind/spellcraft/light-cantrip",
      "title": "Light Cantrip",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Light Cantrip",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:light-bringer",
      "summary": "Learn the Light cantrip or a replacement Cleric cantrip; material components are not required.",
      "reason": "This candidate grants or changes an external capability (Learn the Light cantrip or a replacement Cleric cantrip; material components are not required.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "virtual-effects/effect-invocation+environment-state",
      "targetTitle": "Virtual Effect: Environment State + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "effect-invocation",
        "environment-state"
      ]
    },
    {
      "id": "D&D skills:mind/mind-effects/mage-hand-access",
      "sourceId": "mind/mind-effects/mage-hand-access",
      "title": "Mage Hand Access",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Mage Hand Access",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:telekinetic",
      "summary": "Learn the Mage Hand spell.",
      "reason": "Remote manipulation is a world-provided virtual effect item; Virtual Manipulation governs its use.",
      "targetId": "virtual-effects/effect-invocation+task-enablement",
      "targetTitle": "Virtual Effect: Task Enablement + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "effect-invocation",
        "task-enablement"
      ]
    },
    {
      "id": "D&D skills:crafting/tools-and-making/magic-item-plan-repertoire",
      "sourceId": "crafting/tools-and-making/magic-item-plan-repertoire",
      "title": "Magic Item Plan Repertoire",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Magic Item Plan Repertoire",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Learn a configurable repertoire of magic-item plans.",
      "reason": "A plan repertoire is a collection of item recipes. Store each generalized plan as item data and use crafting skills to execute it.",
      "targetId": "crafting-patterns/storage-capacity+task-enablement",
      "targetTitle": "Crafting Pattern: Storage Capacity + Task Enablement",
      "targetType": "item",
      "category": "",
      "group": "crafting-patterns",
      "effectMechanics": [
        "storage-capacity",
        "task-enablement"
      ]
    },
    {
      "id": "D&D skills:mind/spatial-manipulation/magical-passage",
      "sourceId": "mind/spatial-manipulation/magical-passage",
      "title": "Magical Passage",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Magical Passage",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-passage",
      "summary": "Keep Misty Step prepared and cast it once per long rest without a slot or by spending a spell slot.",
      "reason": "This candidate grants or changes an external capability (Keep Misty Step prepared and cast it once per long rest without a slot or by spending a spell slot.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "mobility-programs/effect-invocation+mobility-change",
      "targetTitle": "Mobility Program: Mobility Change + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "mobility-programs",
      "effectMechanics": [
        "effect-invocation",
        "mobility-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/making-spell-repertoire",
      "sourceId": "mind/spellcraft/making-spell-repertoire",
      "title": "Making Spell Repertoire",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Making Spell Repertoire",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-making",
      "summary": "Add the mark's listed identification, creation, and equipment spells to the user's spell list.",
      "reason": "A source spell repertoire is a loadout of virtual items/programs. Each contained effect requires its own item entry and mechanics.",
      "targetId": "effect-loadouts/effect-invocation+storage-capacity",
      "targetTitle": "Effect Loadout: Storage Capacity + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "effect-loadouts",
      "effectMechanics": [
        "effect-invocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/mark-detection-detect-magic",
      "sourceId": "mind/spellcraft/mark-detection-detect-magic",
      "title": "Mark Detection: Detect Magic",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Mark Detection: Detect Magic",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-detection",
      "summary": "Keep Detect Magic prepared; cast it once per long rest without a spell slot or by spending a spell slot.",
      "reason": "This candidate grants or changes an external capability (Keep Detect Magic prepared; cast it once per long rest without a spell slot or by spending a spell slot.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "sensor-programs/effect-invocation+sensory-change",
      "targetTitle": "Sensor Program: Sensory Change + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "sensor-programs",
      "effectMechanics": [
        "effect-invocation",
        "sensory-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/mark-detection-detect-poison",
      "sourceId": "mind/spellcraft/mark-detection-detect-poison",
      "title": "Mark Detection: Detect Poison and Disease",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Mark Detection: Detect Poison and Disease",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-detection",
      "summary": "Keep Detect Poison and Disease prepared; cast it once per long rest without a spell slot or by spending a spell slot.",
      "reason": "This candidate grants or changes an external capability (Keep Detect Poison and Disease prepared; cast it once per long rest without a spell slot or by spending a spell slot.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "sensor-programs/effect-invocation+sensory-change",
      "targetTitle": "Sensor Program: Sensory Change + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "sensor-programs",
      "effectMechanics": [
        "effect-invocation",
        "sensory-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/mark-detection-see-invisibility",
      "sourceId": "mind/spellcraft/mark-detection-see-invisibility",
      "title": "Mark Detection: See Invisibility",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Mark Detection: See Invisibility",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-detection",
      "summary": "Prepare See Invisibility and cast it once per long rest without a spell slot or by spending a spell slot.",
      "reason": "This candidate grants or changes an external capability (Prepare See Invisibility and cast it once per long rest without a spell slot or by spending a spell slot.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "sensor-programs/effect-invocation+sensory-change",
      "targetTitle": "Sensor Program: Sensory Change + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "sensor-programs",
      "effectMechanics": [
        "effect-invocation",
        "sensory-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/mark-finding-hunters-mark",
      "sourceId": "mind/spellcraft/mark-finding-hunters-mark",
      "title": "Mark Finding: Hunter's Mark",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Mark Finding: Hunter's Mark",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-finding",
      "summary": "Keep Hunter's Mark prepared and cast it once per long rest without a slot or by spending a spell slot.",
      "reason": "This candidate grants or changes an external capability (Keep Hunter's Mark prepared and cast it once per long rest without a slot or by spending a spell slot.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "sensor-programs/effect-invocation+sensory-change",
      "targetTitle": "Sensor Program: Sensory Change + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "sensor-programs",
      "effectMechanics": [
        "effect-invocation",
        "sensory-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/mark-finding-locate-object",
      "sourceId": "mind/spellcraft/mark-finding-locate-object",
      "title": "Mark Finding: Locate Object",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Mark Finding: Locate Object",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-finding",
      "summary": "Prepare Locate Object and cast it once per long rest without a slot or by spending a spell slot.",
      "reason": "This candidate grants or changes an external capability (Prepare Locate Object and cast it once per long rest without a slot or by spending a spell slot.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "sensor-programs/effect-invocation+sensory-change",
      "targetTitle": "Sensor Program: Sensory Change + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "sensor-programs",
      "effectMechanics": [
        "effect-invocation",
        "sensory-change"
      ]
    },
    {
      "id": "D&D skills:mind/social-influence/mark-handling-animal-friendship",
      "sourceId": "mind/social-influence/mark-handling-animal-friendship",
      "title": "Mark Handling: Animal Friendship",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Mark Handling: Animal Friendship",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-handling",
      "summary": "Prepare Animal Friendship and cast it once per long rest without a slot or by spending a spell slot.",
      "reason": "Compelling animal friendship is a bound virtual effect; Fauna Handling remains the ordinary trained interaction skill.",
      "targetId": "virtual-effects/effect-invocation+mental-influence",
      "targetTitle": "Virtual Effect: Mental Influence + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "effect-invocation",
        "mental-influence"
      ]
    },
    {
      "id": "D&D skills:mind/social-influence/mark-handling-speak-with-animals",
      "sourceId": "mind/social-influence/mark-handling-speak-with-animals",
      "title": "Mark Handling: Speak with Animals",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Mark Handling: Speak with Animals",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-handling",
      "summary": "Prepare Speak with Animals and cast it once per long rest without a slot or by spending a spell slot.",
      "reason": "Literal animal speech is a bound communication effect rather than ordinary Handling proficiency.",
      "targetId": "virtual-effects/effect-invocation+semantic-communication",
      "targetTitle": "Virtual Effect: Semantic Communication + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "effect-invocation",
        "semantic-communication"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/mark-healing-cure-wounds",
      "sourceId": "mind/spellcraft/mark-healing-cure-wounds",
      "title": "Mark Healing: Cure Wounds",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Mark Healing: Cure Wounds",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-healing",
      "summary": "Keep Cure Wounds prepared and cast it once per long rest without a slot or by spending a spell slot.",
      "reason": "This candidate grants or changes an external capability (Keep Cure Wounds prepared and cast it once per long rest without a slot or by spending a spell slot.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "medical-programs/effect-invocation+recovery",
      "targetTitle": "Medical Program: Recovery + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "medical-programs",
      "effectMechanics": [
        "effect-invocation",
        "recovery"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/mark-healing-lesser-restoration",
      "sourceId": "mind/spellcraft/mark-healing-lesser-restoration",
      "title": "Mark Healing: Lesser Restoration",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Mark Healing: Lesser Restoration",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-healing",
      "summary": "Prepare Lesser Restoration and cast it once per long rest without a slot or by spending a spell slot.",
      "reason": "This candidate grants or changes an external capability (Prepare Lesser Restoration and cast it once per long rest without a slot or by spending a spell slot.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "medical-programs/condition-change+effect-invocation+recovery",
      "targetTitle": "Medical Program: Condition Change + Recovery + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "medical-programs",
      "effectMechanics": [
        "condition-change",
        "effect-invocation",
        "recovery"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/mark-hospitality-calm-emotions",
      "sourceId": "mind/spellcraft/mark-hospitality-calm-emotions",
      "title": "Mark Hospitality: Calm Emotions",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Mark Hospitality: Calm Emotions",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-hospitality",
      "summary": "Prepare Calm Emotions and cast it once per long rest without a slot or by spending a spell slot.",
      "reason": "This candidate grants or changes an external capability (Prepare Calm Emotions and cast it once per long rest without a slot or by spending a spell slot.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "virtual-effects/condition-change+effect-invocation+mental-influence",
      "targetTitle": "Virtual Effect: Mental Influence + Condition Change + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "condition-change",
        "effect-invocation",
        "mental-influence"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/mark-hospitality-purify-food",
      "sourceId": "mind/spellcraft/mark-hospitality-purify-food",
      "title": "Mark Hospitality: Purify Food and Drink",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Mark Hospitality: Purify Food and Drink",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-hospitality",
      "summary": "Prepare Purify Food and Drink and cast it once per long rest without a slot or by spending a spell slot.",
      "reason": "This candidate grants or changes an external capability (Prepare Purify Food and Drink and cast it once per long rest without a slot or by spending a spell slot.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "utility-programs/condition-change+effect-invocation+task-enablement",
      "targetTitle": "Utility Program: Condition Change + Task Enablement + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "utility-programs",
      "effectMechanics": [
        "condition-change",
        "effect-invocation",
        "task-enablement"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/mark-hospitality-unseen-servant",
      "sourceId": "mind/spellcraft/mark-hospitality-unseen-servant",
      "title": "Mark Hospitality: Unseen Servant",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Mark Hospitality: Unseen Servant",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-hospitality",
      "summary": "Prepare Unseen Servant and cast it once per long rest without a slot or by spending a spell slot.",
      "reason": "This candidate grants or changes an external capability (Prepare Unseen Servant and cast it once per long rest without a slot or by spending a spell slot.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "companion-programs/creation-summoning+effect-invocation+task-enablement",
      "targetTitle": "Companion Program: Creation or Summoning + Task Enablement + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "companion-programs",
      "effectMechanics": [
        "creation-summoning",
        "effect-invocation",
        "task-enablement"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/mark-making-magic-weapon",
      "sourceId": "mind/spellcraft/mark-making-magic-weapon",
      "title": "Mark Making: Magic Weapon",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Mark Making: Magic Weapon",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-making",
      "summary": "Keep Magic Weapon prepared and cast it once per long rest without a slot or by spending a spell slot.",
      "reason": "This candidate grants or changes an external capability (Keep Magic Weapon prepared and cast it once per long rest without a slot or by spending a spell slot.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "weapon-upgrades/damage+effect-invocation",
      "targetTitle": "Weapon Upgrade: Damage + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "weapon-upgrades",
      "effectMechanics": [
        "damage",
        "effect-invocation"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/mark-making-mending",
      "sourceId": "mind/spellcraft/mark-making-mending",
      "title": "Mark Making: Mending",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Mark Making: Mending",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-making",
      "summary": "Learn the Mending cantrip.",
      "reason": "This candidate grants or changes an external capability (Learn the Mending cantrip.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "utility-programs/effect-invocation+recovery+task-enablement",
      "targetTitle": "Utility Program: Recovery + Task Enablement + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "utility-programs",
      "effectMechanics": [
        "effect-invocation",
        "recovery",
        "task-enablement"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/mark-scribing-comprehend-languages",
      "sourceId": "mind/spellcraft/mark-scribing-comprehend-languages",
      "title": "Mark Scribing: Comprehend Languages",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Mark Scribing: Comprehend Languages",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-scribing",
      "summary": "Keep Comprehend Languages prepared and cast it once per long rest without a slot or by spending a spell slot.",
      "reason": "This candidate grants or changes an external capability (Keep Comprehend Languages prepared and cast it once per long rest without a slot or by spending a spell slot.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "communication-programs/effect-invocation+semantic-communication",
      "targetTitle": "Communication Program: Semantic Communication + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "communication-programs",
      "effectMechanics": [
        "effect-invocation",
        "semantic-communication"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/mark-scribing-magic-mouth",
      "sourceId": "mind/spellcraft/mark-scribing-magic-mouth",
      "title": "Mark Scribing: Magic Mouth",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Mark Scribing: Magic Mouth",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-scribing",
      "summary": "Prepare Magic Mouth and cast it once per long rest without a slot or by spending a spell slot.",
      "reason": "This candidate grants or changes an external capability (Prepare Magic Mouth and cast it once per long rest without a slot or by spending a spell slot.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "communication-programs/effect-invocation+semantic-communication+storage-capacity",
      "targetTitle": "Communication Program: Semantic Communication + Effect Invocation + Storage Capacity",
      "targetType": "item",
      "category": "",
      "group": "communication-programs",
      "effectMechanics": [
        "effect-invocation",
        "semantic-communication",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/mark-scribing-message",
      "sourceId": "mind/spellcraft/mark-scribing-message",
      "title": "Mark Scribing: Message",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Mark Scribing: Message",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-scribing",
      "summary": "Learn the Message cantrip.",
      "reason": "This candidate grants or changes an external capability (Learn the Message cantrip.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "communication-programs/effect-invocation+semantic-communication",
      "targetTitle": "Communication Program: Semantic Communication + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "communication-programs",
      "effectMechanics": [
        "effect-invocation",
        "semantic-communication"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/mark-shadow-invisibility",
      "sourceId": "mind/spellcraft/mark-shadow-invisibility",
      "title": "Mark Shadow: Invisibility",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Mark Shadow: Invisibility",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-shadow",
      "summary": "Keep Invisibility prepared and cast it once per long rest without a slot or by spending a spell slot.",
      "reason": "This candidate grants or changes an external capability (Keep Invisibility prepared and cast it once per long rest without a slot or by spending a spell slot.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "virtual-effects/effect-invocation+sensory-change",
      "targetTitle": "Virtual Effect: Sensory Change + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "effect-invocation",
        "sensory-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/mark-shadow-minor-illusion",
      "sourceId": "mind/spellcraft/mark-shadow-minor-illusion",
      "title": "Mark Shadow: Minor Illusion",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Mark Shadow: Minor Illusion",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-shadow",
      "summary": "Learn the Minor Illusion cantrip.",
      "reason": "This candidate grants or changes an external capability (Learn the Minor Illusion cantrip.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "virtual-effects/effect-invocation+environment-state+sensory-change",
      "targetTitle": "Virtual Effect: Environment State + Sensory Change + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "effect-invocation",
        "environment-state",
        "sensory-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/mark-storm-gust-of-wind",
      "sourceId": "mind/spellcraft/mark-storm-gust-of-wind",
      "title": "Mark Storm: Gust of Wind",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Mark Storm: Gust of Wind",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-storm",
      "summary": "Keep Gust of Wind prepared and cast it once per long rest without a slot or by spending a spell slot.",
      "reason": "This candidate grants or changes an external capability (Keep Gust of Wind prepared and cast it once per long rest without a slot or by spending a spell slot.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "virtual-effects/effect-invocation+environment-state+forced-movement",
      "targetTitle": "Virtual Effect: Forced Movement + Environment State + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "effect-invocation",
        "environment-state",
        "forced-movement"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/mark-storm-thunderclap",
      "sourceId": "mind/spellcraft/mark-storm-thunderclap",
      "title": "Mark Storm: Thunderclap",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Mark Storm: Thunderclap",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-storm",
      "summary": "Learn the Thunderclap cantrip.",
      "reason": "This candidate grants or changes an external capability (Learn the Thunderclap cantrip.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "virtual-effects/damage+effect-invocation",
      "targetTitle": "Virtual Effect: Damage + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "damage",
        "effect-invocation"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/mark-warding-alarm",
      "sourceId": "mind/spellcraft/mark-warding-alarm",
      "title": "Mark Warding: Alarm",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Mark Warding: Alarm",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-warding",
      "summary": "Keep Alarm prepared and cast it once per long rest without a slot or by spending a spell slot.",
      "reason": "This candidate grants or changes an external capability (Keep Alarm prepared and cast it once per long rest without a slot or by spending a spell slot.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "security-programs/effect-invocation+environment-state+sensory-change",
      "targetTitle": "Security Program: Sensory Change + Environment State + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "security-programs",
      "effectMechanics": [
        "effect-invocation",
        "environment-state",
        "sensory-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/mark-warding-arcane-lock",
      "sourceId": "mind/spellcraft/mark-warding-arcane-lock",
      "title": "Mark Warding: Arcane Lock",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Mark Warding: Arcane Lock",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-warding",
      "summary": "Keep Arcane Lock prepared and cast it once per long rest without a slot or by spending a spell slot.",
      "reason": "This candidate grants or changes an external capability (Keep Arcane Lock prepared and cast it once per long rest without a slot or by spending a spell slot.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "security-programs/effect-invocation+environment-state+task-enablement",
      "targetTitle": "Security Program: Task Enablement + Environment State + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "security-programs",
      "effectMechanics": [
        "effect-invocation",
        "environment-state",
        "task-enablement"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/mark-warding-mage-armor",
      "sourceId": "mind/spellcraft/mark-warding-mage-armor",
      "title": "Mark Warding: Mage Armor",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Mark Warding: Mage Armor",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-warding",
      "summary": "Keep Mage Armor prepared and cast it once per long rest without a slot or by spending a spell slot.",
      "reason": "This candidate grants or changes an external capability (Keep Mage Armor prepared and cast it once per long rest without a slot or by spending a spell slot.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "defense-programs/defense-modifier+effect-invocation",
      "targetTitle": "Defense Program: Defense Modifier + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "defense-programs",
      "effectMechanics": [
        "defense-modifier",
        "effect-invocation"
      ]
    },
    {
      "id": "D&D skills:mind/mind-effects/merge-with-shadows",
      "sourceId": "mind/mind-effects/merge-with-shadows",
      "title": "Merge with Shadows",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Merge with Shadows",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-the-night-spirit",
      "summary": "Become invisible while in dim light or darkness, ending the effect when taking an action.",
      "reason": "Conditional invisibility is a virtual or equipment effect controlled by lighting state.",
      "targetId": "virtual-effects/environment-state+sensory-change",
      "targetTitle": "Virtual Effect: Sensory Change + Environment State",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "environment-state",
        "sensory-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/minor-illusion",
      "sourceId": "mind/spellcraft/minor-illusion",
      "title": "Minor Illusion",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Minor Illusion",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:arcane-artist",
      "summary": "Gain access to the Minor Illusion cantrip; choose Intelligence, Wisdom, or Charisma as its casting ability.",
      "reason": "This candidate grants or changes an external capability (Gain access to the Minor Illusion cantrip; choose Intelligence, Wisdom, or Charisma as its casting ability.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "virtual-effects/effect-invocation+environment-state+sensory-change",
      "targetTitle": "Virtual Effect: Environment State + Sensory Change + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "effect-invocation",
        "environment-state",
        "sensory-change"
      ]
    },
    {
      "id": "D&D skills:mind/spatial-manipulation/misty-step",
      "sourceId": "mind/spatial-manipulation/misty-step",
      "title": "Misty Step",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Misty Step",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:fey-touched",
      "summary": "Keep Misty Step available and cast it without a spell slot once per long rest.",
      "reason": "This candidate grants or changes an external capability (Keep Misty Step available and cast it without a spell slot once per long rest.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "mobility-programs/effect-invocation+mobility-change",
      "targetTitle": "Mobility Program: Mobility Change + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "mobility-programs",
      "effectMechanics": [
        "effect-invocation",
        "mobility-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/mystic-arcanum-repertoire",
      "sourceId": "mind/spellcraft/mystic-arcanum-repertoire",
      "title": "Mystic Arcanum Repertoire",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Mystic Arcanum Repertoire",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Learn one high-circle spell for each supported arcanum tier.",
      "reason": "A source spell repertoire is a loadout of virtual items/programs. Each contained effect requires its own item entry and mechanics.",
      "targetId": "effect-loadouts/effect-invocation+storage-capacity",
      "targetTitle": "Effect Loadout: Storage Capacity + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "effect-loadouts",
      "effectMechanics": [
        "effect-invocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/mythal-ward-trigger",
      "sourceId": "mind/spellcraft/mythal-ward-trigger",
      "title": "Mythal Ward Trigger",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Mythal Ward Trigger",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mythal-touched",
      "summary": "Use a reaction after a spell attack hits or a spell save fails, then roll on a table of magical outcomes. Uses scale by Proficiency Bonus per long rest.",
      "reason": "A random reaction table is an installed defensive program; its outcomes are linked effect mechanics.",
      "targetId": "defense-programs/effect-invocation+resource-change",
      "targetTitle": "Defense Program: Effect Invocation + Resource Change",
      "targetType": "item",
      "category": "",
      "group": "defense-programs",
      "effectMechanics": [
        "effect-invocation",
        "resource-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/necromancy-cantrip",
      "sourceId": "mind/spellcraft/necromancy-cantrip",
      "title": "Necromancy Cantrip",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Necromancy Cantrip",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:arcane-undertaker",
      "summary": "Learn one chosen cantrip from the Necromancy school; choose the casting ability from Intelligence, Wisdom, or Charisma.",
      "reason": "Choosing or preparing a source spell defines an item/program loadout; it does not create a new mental skill.",
      "targetId": "effect-loadouts/effect-invocation+storage-capacity",
      "targetTitle": "Effect Loadout: Effect Invocation + Storage Capacity",
      "targetType": "item",
      "category": "",
      "group": "effect-loadouts",
      "effectMechanics": [
        "effect-invocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/necromancy-spell-repertoire",
      "sourceId": "mind/spellcraft/necromancy-spell-repertoire",
      "title": "Necromancy Spell Repertoire",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Necromancy Spell Repertoire",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:necromancy-adept",
      "summary": "Gain a growing set of necromancy spells that are always prepared, keyed to spell-slot levels.",
      "reason": "A source spell repertoire is a loadout of virtual items/programs. Each contained effect requires its own item entry and mechanics.",
      "targetId": "effect-loadouts/effect-invocation+storage-capacity",
      "targetTitle": "Effect Loadout: Storage Capacity + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "effect-loadouts",
      "effectMechanics": [
        "effect-invocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/mind-effects/otherworldly-familiar-infusion",
      "sourceId": "mind/mind-effects/otherworldly-familiar-infusion",
      "title": "Otherworldly Familiar Infusion",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Otherworldly Familiar Infusion",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:otherworldly-familiar",
      "summary": "Imbue the familiar with otherworldly power until Find Familiar is cast again.",
      "reason": "Reconfiguring a familiar is a companion item upgrade.",
      "targetId": "companion-upgrades/transformation",
      "targetTitle": "Companion Upgrade: Transformation",
      "targetType": "item",
      "category": "",
      "group": "companion-upgrades",
      "effectMechanics": [
        "transformation"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/passage-spell-repertoire",
      "sourceId": "mind/spellcraft/passage-spell-repertoire",
      "title": "Passage Spell Repertoire",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Passage Spell Repertoire",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-passage",
      "summary": "Add the mark's listed movement, transport, and travel spells to the user's spell list.",
      "reason": "A source spell repertoire is a loadout of virtual items/programs. Each contained effect requires its own item entry and mechanics.",
      "targetId": "effect-loadouts/effect-invocation+storage-capacity",
      "targetTitle": "Effect Loadout: Storage Capacity + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "effect-loadouts",
      "effectMechanics": [
        "effect-invocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/patron-contact",
      "sourceId": "mind/spellcraft/patron-contact",
      "title": "Patron Contact",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Patron Contact",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Prepare a spell that contacts an extraplanar patron.",
      "reason": "This candidate grants or changes an external capability (Prepare a spell that contacts an extraplanar patron.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "communication-programs/effect-invocation+semantic-communication",
      "targetTitle": "Communication Program: Semantic Communication + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "communication-programs",
      "effectMechanics": [
        "effect-invocation",
        "semantic-communication"
      ]
    },
    {
      "id": "D&D skills:mind/mind-effects/phase-walk",
      "sourceId": "mind/mind-effects/phase-walk",
      "title": "Phase Walk",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Phase Walk",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:otherworldly-familiar",
      "summary": "Familiar moves through creatures and objects as difficult terrain; if it ends inside an object, it is displaced to its previous unoccupied space.",
      "reason": "Phasing movement changes the companion embodiment and belongs on its upgrade.",
      "targetId": "companion-upgrades/mobility-change",
      "targetTitle": "Companion Upgrade: Mobility Change",
      "targetType": "item",
      "category": "",
      "group": "companion-upgrades",
      "effectMechanics": [
        "mobility-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/fey-plant-growth",
      "sourceId": "mind/spellcraft/fey-plant-growth",
      "title": "Plant Growth Access",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Plant Growth Access",
      "sourceReferenceUrl": "skill_tree/mind/spellcraft/fey-plant-growth.html",
      "summary": "Plant Growth Access is tracked as an individual effect clause. Preserve its trigger, target, range, duration, uses, and any adverse condition from the source feat during adaptation.",
      "reason": "This candidate grants or changes an external capability (Plant Growth Access is tracked as an individual effect clause. Preserve its trigger, target, range, duration, uses, and any adverse condition from the source feat during adaptation.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "virtual-effects/environment-state+transformation",
      "targetTitle": "Virtual Effect: Environment State + Transformation",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "environment-state",
        "transformation"
      ]
    },
    {
      "id": "D&D skills:mind/spatial-manipulation/portal-step",
      "sourceId": "mind/spatial-manipulation/portal-step",
      "title": "Portal Step",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Portal Step",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:portal-jumper",
      "summary": "Spend 15 feet of movement to teleport to a visible unoccupied space within 15 feet; source uses scale by Proficiency Bonus.",
      "reason": "This candidate grants or changes an external capability (Spend 15 feet of movement to teleport to a visible unoccupied space within 15 feet; source uses scale by Proficiency Bonus.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "mobility-programs/effect-invocation+mobility-change",
      "targetTitle": "Mobility Program: Mobility Change + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "mobility-programs",
      "effectMechanics": [
        "effect-invocation",
        "mobility-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/prepared-aberrant-spell",
      "sourceId": "mind/spellcraft/prepared-aberrant-spell",
      "title": "Prepared Aberrant Spell",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Prepared Aberrant Spell",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-siberys",
      "summary": "Keep the selected spell prepared for use.",
      "reason": "Choosing or preparing a source spell defines an item/program loadout; it does not create a new mental skill.",
      "targetId": "effect-loadouts/effect-invocation+storage-capacity",
      "targetTitle": "Effect Loadout: Effect Invocation + Storage Capacity",
      "targetType": "item",
      "category": "",
      "group": "effect-loadouts",
      "effectMechanics": [
        "effect-invocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/prepared-spell-repertoire",
      "sourceId": "mind/spellcraft/prepared-spell-repertoire",
      "title": "Prepared Spell Repertoire",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Prepared Spell Repertoire",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Prepare a limited selection of leveled spells from an eligible source list.",
      "reason": "A source spell repertoire is a loadout of virtual items/programs. Each contained effect requires its own item entry and mechanics.",
      "targetId": "effect-loadouts/effect-invocation+storage-capacity",
      "targetTitle": "Effect Loadout: Storage Capacity + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "effect-loadouts",
      "effectMechanics": [
        "effect-invocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/ray-of-frost",
      "sourceId": "mind/spellcraft/ray-of-frost",
      "title": "Ray of Frost",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Ray of Frost",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:cold-caster",
      "summary": "Learn Ray of Frost or, if already known, another Wizard cantrip.",
      "reason": "This candidate grants or changes an external capability (Learn Ray of Frost or, if already known, another Wizard cantrip.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "virtual-effects/damage+effect-invocation+mobility-change",
      "targetTitle": "Virtual Effect: Damage + Mobility Change + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "damage",
        "effect-invocation",
        "mobility-change"
      ]
    },
    {
      "id": "D&D skills:crafting/tools-and-making/replicated-magic-item",
      "sourceId": "crafting/tools-and-making/replicated-magic-item",
      "title": "Replicated Magic Item",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Replicated Magic Item",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Create a temporary magic item from a learned plan.",
      "reason": "Creating a temporary powered object produces an item whose invoked effects must be listed on that item.",
      "targetId": "crafted-devices/creation-summoning+effect-invocation",
      "targetTitle": "Crafted Device: Creation or Summoning + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "crafted-devices",
      "effectMechanics": [
        "creation-summoning",
        "effect-invocation"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/resistance-cantrip",
      "sourceId": "mind/spellcraft/resistance-cantrip",
      "title": "Resistance",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Resistance",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:arcane-safeguard",
      "summary": "Gain access to the Resistance cantrip.",
      "reason": "This candidate grants or changes an external capability (Gain access to the Resistance cantrip.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "defense-programs/defense-modifier+effect-invocation",
      "targetTitle": "Defense Program: Defense Modifier + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "defense-programs",
      "effectMechanics": [
        "defense-modifier",
        "effect-invocation"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/ritual-from-spellbook",
      "sourceId": "mind/spellcraft/ritual-from-spellbook",
      "title": "Ritual From Spellbook",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Ritual From Spellbook",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Cast eligible rituals directly from a spellbook without preparation.",
      "reason": "Invoking a stored ritual directly is a property of the effect library item.",
      "targetId": "knowledge-storage/effect-invocation+task-enablement",
      "targetTitle": "Knowledge Storage: Effect Invocation + Task Enablement",
      "targetType": "item",
      "category": "",
      "group": "knowledge-storage",
      "effectMechanics": [
        "effect-invocation",
        "task-enablement"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/ritual-spell-repertoire",
      "sourceId": "mind/spellcraft/ritual-spell-repertoire",
      "title": "Ritual Spell Repertoire",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Ritual Spell Repertoire",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:ritual-caster",
      "summary": "Keep selected ritual spells prepared; cast them with spell slots and add further rituals as Proficiency Bonus rises.",
      "reason": "A source spell repertoire is a loadout of virtual items/programs. Each contained effect requires its own item entry and mechanics.",
      "targetId": "effect-loadouts/effect-invocation+storage-capacity",
      "targetTitle": "Effect Loadout: Storage Capacity + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "effect-loadouts",
      "effectMechanics": [
        "effect-invocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/rote-casting",
      "sourceId": "mind/spellcraft/rote-casting",
      "title": "Rote Casting",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Rote Casting",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-magic-school-mastery",
      "summary": "Keep a level-one spell from the selected school ready and cast it without components or a spell slot.",
      "reason": "A component-free, no-cost prepared activation is a loadout/item rule.",
      "targetId": "effect-loadouts/effect-invocation+resource-change+task-enablement",
      "targetTitle": "Effect Loadout: Effect Invocation + Resource Change + Task Enablement",
      "targetType": "item",
      "category": "",
      "group": "effect-loadouts",
      "effectMechanics": [
        "effect-invocation",
        "resource-change",
        "task-enablement"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/sacred-flame",
      "sourceId": "mind/spellcraft/sacred-flame",
      "title": "Sacred Flame",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Sacred Flame",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:spellfire-spark",
      "summary": "Learn the Sacred Flame cantrip.",
      "reason": "This candidate grants or changes an external capability (Learn the Sacred Flame cantrip.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "virtual-effects/damage+effect-invocation",
      "targetTitle": "Virtual Effect: Damage + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "damage",
        "effect-invocation"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/scribing-spell-repertoire",
      "sourceId": "mind/spellcraft/scribing-spell-repertoire",
      "title": "Scribing Spell Repertoire",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Scribing Spell Repertoire",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-scribing",
      "summary": "Add the mark's listed communication, illusion, and information spells to the user's spell list.",
      "reason": "A source spell repertoire is a loadout of virtual items/programs. Each contained effect requires its own item entry and mechanics.",
      "targetId": "effect-loadouts/effect-invocation+storage-capacity",
      "targetTitle": "Effect Loadout: Storage Capacity + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "effect-loadouts",
      "effectMechanics": [
        "effect-invocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/sentinel-spell-repertoire",
      "sourceId": "mind/spellcraft/sentinel-spell-repertoire",
      "title": "Sentinel Spell Repertoire",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Sentinel Spell Repertoire",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-sentinel",
      "summary": "Add the mark's listed protection, warding, and guardian spells to the user's spell list.",
      "reason": "A source spell repertoire is a loadout of virtual items/programs. Each contained effect requires its own item entry and mechanics.",
      "targetId": "effect-loadouts/effect-invocation+storage-capacity",
      "targetTitle": "Effect Loadout: Storage Capacity + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "effect-loadouts",
      "effectMechanics": [
        "effect-invocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/shadow-spell-access",
      "sourceId": "mind/spellcraft/shadow-spell-access",
      "title": "Shadow Spell Access",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Shadow Spell Access",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:shadow-touched",
      "summary": "Keep a chosen first-level illusion or necromancy spell available; cast it without a spell slot once per long rest in the source rules.",
      "reason": "Choosing a free illusion or necromancy effect is item loadout data.",
      "targetId": "effect-loadouts/effect-invocation+storage-capacity",
      "targetTitle": "Effect Loadout: Storage Capacity + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "effect-loadouts",
      "effectMechanics": [
        "effect-invocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/shadow-spell-repertoire",
      "sourceId": "mind/spellcraft/shadow-spell-repertoire",
      "title": "Shadow Spell Repertoire",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Shadow Spell Repertoire",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-shadow",
      "summary": "Add the mark's listed illusion, concealment, and perception spells to the user's spell list.",
      "reason": "A source spell repertoire is a loadout of virtual items/programs. Each contained effect requires its own item entry and mechanics.",
      "targetId": "effect-loadouts/effect-invocation+storage-capacity",
      "targetTitle": "Effect Loadout: Storage Capacity + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "effect-loadouts",
      "effectMechanics": [
        "effect-invocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/signature-arcanum",
      "sourceId": "mind/spellcraft/signature-arcanum",
      "title": "Signature Arcanum",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Signature Arcanum",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-magic-school-mastery",
      "summary": "Keep a higher-level spell from the chosen school prepared and cast it once without a spell slot per long rest.",
      "reason": "Choosing or preparing a source spell defines an item/program loadout; it does not create a new mental skill.",
      "targetId": "effect-loadouts/effect-invocation+storage-capacity",
      "targetTitle": "Effect Loadout: Effect Invocation + Storage Capacity",
      "targetType": "item",
      "category": "",
      "group": "effect-loadouts",
      "effectMechanics": [
        "effect-invocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/signature-spell-repertoire",
      "sourceId": "mind/spellcraft/signature-spell-repertoire",
      "title": "Signature Spell Repertoire",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Signature Spell Repertoire",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Designate selected spells as signature spells.",
      "reason": "Designating signature effects is item loadout metadata.",
      "targetId": "effect-loadouts/effect-invocation+storage-capacity",
      "targetTitle": "Effect Loadout: Storage Capacity + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "effect-loadouts",
      "effectMechanics": [
        "effect-invocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/social-influence/sing-out",
      "sourceId": "mind/social-influence/sing-out",
      "title": "Sing Out",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Sing Out",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-revelry",
      "summary": "A charmed target cannot speak verbal spell components and sings nonsense if able.",
      "reason": "Suppressing speech through a charm is an invoked mental condition, not ordinary Performance.",
      "targetId": "virtual-effects/condition-change+mental-influence",
      "targetTitle": "Virtual Effect: Mental Influence + Condition Change",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "condition-change",
        "mental-influence"
      ]
    },
    {
      "id": "D&D skills:mind/social-influence/speak-with-animals",
      "sourceId": "mind/social-influence/speak-with-animals",
      "title": "Speak with Animals",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Speak with Animals",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:emerald-enclave-fledgling",
      "summary": "Keep Speak with Animals prepared, cast with spell slots, and extend ritual-cast duration to eight hours.",
      "reason": "Magically exchanging literal speech with animals is an invoked communication item; learned handling remains separate.",
      "targetId": "virtual-effects/effect-invocation+semantic-communication",
      "targetTitle": "Virtual Effect: Semantic Communication + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "effect-invocation",
        "semantic-communication"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/watchers-speak-with-animals",
      "sourceId": "mind/spellcraft/watchers-speak-with-animals",
      "title": "Speak with Animals Access",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Speak with Animals Access",
      "sourceReferenceUrl": "skill_tree/mind/spellcraft/watchers-speak-with-animals.html",
      "summary": "Speak with Animals Access is tracked as an individual effect clause. Preserve its trigger, target, range, duration, uses, and any adverse condition from the source feat during adaptation.",
      "reason": "The reserved source name clearly identifies an invoked communication effect even though extraction details are sparse.",
      "targetId": "virtual-effects/effect-invocation+semantic-communication",
      "targetTitle": "Virtual Effect: Semantic Communication + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "effect-invocation",
        "semantic-communication"
      ]
    },
    {
      "id": "D&D skills:crafting/tools-and-making/spell-storing-item",
      "sourceId": "crafting/tools-and-making/spell-storing-item",
      "title": "Spell Storing Item",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Spell Storing Item",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Store a repeatable spell effect in an item for others to invoke.",
      "reason": "An object that stores an invokable effect is an item with storage and invocation mechanics.",
      "targetId": "crafted-devices/effect-invocation+storage-capacity",
      "targetTitle": "Crafted Device: Storage Capacity + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "crafted-devices",
      "effectMechanics": [
        "effect-invocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/spellbook-repertoire",
      "sourceId": "mind/spellcraft/spellbook-repertoire",
      "title": "Spellbook Repertoire",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Spellbook Repertoire",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Record a broad and extensible spell repertoire in a spellbook.",
      "reason": "A spellbook is a physical or virtual item that stores effect programs.",
      "targetId": "knowledge-storage/effect-invocation+storage-capacity",
      "targetTitle": "Knowledge Storage: Storage Capacity + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "knowledge-storage",
      "effectMechanics": [
        "effect-invocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/spellcasting-focus",
      "sourceId": "mind/spellcraft/spellcasting-focus",
      "title": "Spellcasting Focus",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Spellcasting Focus",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Use an eligible symbol, instrument, tool, book, weapon, or arcane object to provide casting components.",
      "reason": "A focus is equipment that enables compatible effect activation.",
      "targetId": "equipment-interfaces/task-enablement",
      "targetTitle": "Equipment Interface: Task Enablement",
      "targetType": "item",
      "category": "",
      "group": "equipment-interfaces",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/spider-climb",
      "sourceId": "mind/spellcraft/spider-climb",
      "title": "Spider Climb",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Spider Climb",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:vampire-touched",
      "summary": "Keep Spider Climb prepared and cast it on yourself once per long rest without a spell slot.",
      "reason": "This candidate grants or changes an external capability (Keep Spider Climb prepared and cast it on yourself once per long rest without a spell slot.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "mobility-programs/effect-invocation+mobility-change",
      "targetTitle": "Mobility Program: Mobility Change + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "mobility-programs",
      "effectMechanics": [
        "effect-invocation",
        "mobility-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/storm-spell-repertoire",
      "sourceId": "mind/spellcraft/storm-spell-repertoire",
      "title": "Storm Spell Repertoire",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Storm Spell Repertoire",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-storm",
      "summary": "Add the mark's listed weather, wind, and elemental spells to the user's spell list.",
      "reason": "A source spell repertoire is a loadout of virtual items/programs. Each contained effect requires its own item entry and mechanics.",
      "targetId": "effect-loadouts/effect-invocation+storage-capacity",
      "targetTitle": "Effect Loadout: Storage Capacity + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "effect-loadouts",
      "effectMechanics": [
        "effect-invocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/sunlight-aura",
      "sourceId": "mind/spellcraft/sunlight-aura",
      "title": "Sunlight Aura",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Sunlight Aura",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-the-bright-sun",
      "summary": "Emit a persistent aura of bright sunlight until dismissed, incapacitated, or dead.",
      "reason": "This candidate grants or changes an external capability (Emit a persistent aura of bright sunlight until dismissed, incapacitated, or dead.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "virtual-effects/effect-invocation+environment-state",
      "targetTitle": "Virtual Effect: Environment State + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "effect-invocation",
        "environment-state"
      ]
    },
    {
      "id": "D&D skills:mind/mind-effects/telekinetic-shove",
      "sourceId": "mind/mind-effects/telekinetic-shove",
      "title": "Telekinetic Shove",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Telekinetic Shove",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:telekinetic",
      "summary": "As a Bonus Action, attempt to move a visible nearby creature 5 feet toward or away from the user if it fails a Strength save.",
      "reason": "Telekinetic force is a world-provided effect item; its target resists with a contested defense.",
      "targetId": "virtual-effects/effect-invocation+forced-movement",
      "targetTitle": "Virtual Effect: Forced Movement + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "effect-invocation",
        "forced-movement"
      ]
    },
    {
      "id": "D&D skills:crafting/tools-and-making/tinkers-magic-reserve",
      "sourceId": "crafting/tools-and-making/tinkers-magic-reserve",
      "title": "Tinkers Magic Reserve",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Tinkers Magic Reserve",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Maintain a limited capacity for temporary minor magical creations.",
      "reason": "Capacity for temporary creations belongs to the created-device loadout, not to a separately rated skill.",
      "targetId": "crafted-devices/resource-change+storage-capacity",
      "targetTitle": "Crafted Device: Storage Capacity + Resource Change",
      "targetType": "item",
      "category": "",
      "group": "crafted-devices",
      "effectMechanics": [
        "resource-change",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/tool-mediated-spellcasting",
      "sourceId": "mind/spellcraft/tool-mediated-spellcasting",
      "title": "Tool Mediated Spellcasting",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Tool Mediated Spellcasting",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Use a compatible tool or crafted item as the interface for spellcasting.",
      "reason": "A tool or crafted object used as an invocation interface is an equipment item.",
      "targetId": "equipment-interfaces/task-enablement",
      "targetTitle": "Equipment Interface: Task Enablement",
      "targetType": "item",
      "category": "",
      "group": "equipment-interfaces",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/transmutation-spell-repertoire",
      "sourceId": "mind/spellcraft/transmutation-spell-repertoire",
      "title": "Transmutation Spell Repertoire",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Transmutation Spell Repertoire",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:transmutation-adept",
      "summary": "Gain a growing set of transmutation spells that are always prepared as spell-slot levels become available.",
      "reason": "A source spell repertoire is a loadout of virtual items/programs. Each contained effect requires its own item entry and mechanics.",
      "targetId": "effect-loadouts/effect-invocation+storage-capacity",
      "targetTitle": "Effect Loadout: Storage Capacity + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "effect-loadouts",
      "effectMechanics": [
        "effect-invocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:crafting/tools-and-making/transmute-magic-item",
      "sourceId": "crafting/tools-and-making/transmute-magic-item",
      "title": "Transmute Magic Item",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Transmute Magic Item",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Replace one temporary created item with another learned design.",
      "reason": "Replacing one created device with another is item transformation, not a mental proficiency.",
      "targetId": "crafted-devices/transformation",
      "targetTitle": "Crafted Device: Transformation",
      "targetType": "item",
      "category": "",
      "group": "crafted-devices",
      "effectMechanics": [
        "transformation"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/vampire-spell",
      "sourceId": "mind/spellcraft/vampire-spell",
      "title": "Vampire Spell",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Vampire Spell",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:vampire-touched",
      "summary": "Keep the selected spell prepared and cast it once per long rest without expending a spell slot.",
      "reason": "Choosing or preparing a source spell defines an item/program loadout; it does not create a new mental skill.",
      "targetId": "effect-loadouts/effect-invocation+storage-capacity",
      "targetTitle": "Effect Loadout: Effect Invocation + Storage Capacity",
      "targetType": "item",
      "category": "",
      "group": "effect-loadouts",
      "effectMechanics": [
        "effect-invocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/vicious-mockery",
      "sourceId": "mind/spellcraft/vicious-mockery",
      "title": "Vicious Mockery",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Vicious Mockery",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:arcane-eloquence",
      "summary": "Gain access to the Vicious Mockery cantrip.",
      "reason": "This candidate grants or changes an external capability (Gain access to the Vicious Mockery cantrip.). Ninefold stores that capability as an item or virtual program and links its rule to the named effect mechanic(s).",
      "targetId": "virtual-effects/check-modifier+damage+effect-invocation+mental-influence",
      "targetTitle": "Virtual Effect: Mental Influence + Damage + Check Modifier + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "virtual-effects",
      "effectMechanics": [
        "check-modifier",
        "damage",
        "effect-invocation",
        "mental-influence"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/warding-spell-repertoire",
      "sourceId": "mind/spellcraft/warding-spell-repertoire",
      "title": "Warding Spell Repertoire",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Warding Spell Repertoire",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-warding",
      "summary": "Add the mark's listed protection, access-control, and alarm spells to the user's spell list.",
      "reason": "A source spell repertoire is a loadout of virtual items/programs. Each contained effect requires its own item entry and mechanics.",
      "targetId": "effect-loadouts/effect-invocation+storage-capacity",
      "targetTitle": "Effect Loadout: Storage Capacity + Effect Invocation",
      "targetType": "item",
      "category": "",
      "group": "effect-loadouts",
      "effectMechanics": [
        "effect-invocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/mind-effects/wild-companion",
      "sourceId": "mind/mind-effects/wild-companion",
      "title": "Wild Companion",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Wild Companion",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "Convert casting or transformation capacity into a temporary companion.",
      "reason": "Creating a temporary companion is an item/program invocation with a defined resource cost.",
      "targetId": "companion-programs/creation-summoning+resource-change",
      "targetTitle": "Companion Program: Creation or Summoning + Resource Change",
      "targetType": "item",
      "category": "",
      "group": "companion-programs",
      "effectMechanics": [
        "creation-summoning",
        "resource-change"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/wish-magic",
      "sourceId": "mind/spellcraft/wish-magic",
      "title": "Wish Magic",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Wish Magic",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:genie-magic",
      "summary": "Once per long rest, cast a chosen eligible first-level spell as a Magic action.",
      "reason": "Selecting and freely invoking an eligible effect is item loadout behavior, not a standalone skill.",
      "targetId": "effect-loadouts/effect-invocation+storage-capacity",
      "targetTitle": "Effect Loadout: Effect Invocation + Storage Capacity",
      "targetType": "item",
      "category": "",
      "group": "effect-loadouts",
      "effectMechanics": [
        "effect-invocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D skills:mind/spellcraft/wizard-cantrip-access",
      "sourceId": "mind/spellcraft/wizard-cantrip-access",
      "title": "Wizard Cantrip Access",
      "reviewState": "import-review",
      "disposition": "redirect_item",
      "ledger": "D&D skills",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Wizard Cantrip Access",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:arcane-warrior",
      "summary": "Learn two Wizard cantrips using a selected mentellectic stat.",
      "reason": "Choosing or preparing a source spell defines an item/program loadout; it does not create a new mental skill.",
      "targetId": "effect-loadouts/effect-invocation+storage-capacity",
      "targetTitle": "Effect Loadout: Effect Invocation + Storage Capacity",
      "targetType": "item",
      "category": "",
      "group": "effect-loadouts",
      "effectMechanics": [
        "effect-invocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D spell items:acid-arrow",
      "sourceId": "acid-arrow",
      "title": "Acid Arrow",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Acid Arrow",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Acid+Arrow",
      "summary": "A contested ranged delivery deals 4d4 acid damage, adds 2d4 after the target's next action, and deals half initial damage on a failed delivery. / A contested ranged delivery deals 4d4 acid damage, adds 2d4 after the target's next action, and deals half initial damage on a failed delivery.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-delayed-corrosive-projectile · real-delayed-corrosive-projectile",
      "targetTitle": "Delayed Corrosive Projectile Sigil · Delayed Corrosive Projectile Module",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "D&D spell items:acid-splash",
      "sourceId": "acid-splash",
      "title": "Acid Splash",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Acid Splash",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Acid+Splash",
      "summary": "A 5-foot-radius burst within 60 feet deals 1d6 acid damage after a contested Reflexes defense, scaling by 1d6 at each listed source tier. / A 5-foot-radius burst within 60 feet deals 1d6 acid damage after a contested Reflexes defense, scaling by 1d6 at each listed source tier.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-corrosive-area-burst · real-corrosive-area-burst",
      "targetTitle": "Corrosive Area Burst Sigil · Corrosive Area Burst Module",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "D&D spell items:aid",
      "sourceId": "aid",
      "title": "Aid",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Aid",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Aid",
      "summary": "Up to three targets within 30 feet gain 5 maximum and current Hit Points for 8 hours. / Up to three targets within 30 feet gain 5 maximum and current Hit Points for 8 hours.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-shared-vitality-reserve · real-shared-vitality-reserve",
      "targetTitle": "Shared Vitality Reserve Sigil · Shared Vitality Reserve Treatment",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "attribute-set",
        "recovery"
      ]
    },
    {
      "id": "D&D spell items:alarm",
      "sourceId": "alarm",
      "title": "Alarm",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Alarm",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Alarm",
      "summary": "Ward a 20-foot cube for 8 hours; non-exempt entrants trigger either a 60-foot audible alert or a private one-mile signal. / Ward a 20-foot cube for 8 hours; non-exempt entrants trigger either a 60-foot audible alert or a private one-mile signal.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-selective-intrusion-alert · real-selective-intrusion-alert",
      "targetTitle": "Selective Intrusion Alert Sigil · Selective Intrusion Alert Device",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "semantic-communication",
        "sensory-change",
        "trigger-binding"
      ]
    },
    {
      "id": "D&D spell items:alter-self",
      "sourceId": "alter-self",
      "title": "Alter Self",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Alter Self",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Alter+Self",
      "summary": "For up to 1 hour, adopt aquatic respiration and swimming, a same-size cosmetic identity, or a 1d6 natural weapon, switching modes with a 2-tick action. / For up to 1 hour, adopt aquatic respiration and swimming, a same-size cosmetic identity, or a 1d6 natural weapon, switching modes with a 2-tick action.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-adaptive-body-configuration · real-adaptive-body-configuration",
      "targetTitle": "Adaptive Body Configuration Sigil · Adaptive Body Configuration Module",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "damage",
        "environmental-adaptation",
        "mobility-change",
        "transformation"
      ]
    },
    {
      "id": "D&D spell items:animal-friendship",
      "sourceId": "animal-friendship",
      "title": "Animal Friendship",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Animal Friendship",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Animal+Friendship",
      "summary": "A Beast that loses a contested Will defense becomes friendly for 24 hours, ending when harmed by the user or an ally. / A Beast that loses a contested Will defense becomes friendly for 24 hours, ending when harmed by the user or an ally.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-fauna-rapport-override · real-fauna-rapport-override",
      "targetTitle": "Fauna Rapport Override Sigil · Fauna Rapport Override Program",
      "targetType": "item implementations",
      "category": "Enchantment",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "mental-influence"
      ]
    },
    {
      "id": "D&D spell items:animal-messenger",
      "sourceId": "animal-messenger",
      "title": "Animal Messenger",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Animal Messenger",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Animal+Messenger",
      "summary": "After a contested Will defense, a Tiny Beast carries a 25-word message toward a known recipient for up to 24 hours. / After a contested Will defense, a Tiny Beast carries a 25-word message toward a known recipient for up to 24 hours.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-fauna-courier-protocol · real-fauna-courier-protocol",
      "targetTitle": "Fauna Courier Protocol Sigil · Fauna Courier Protocol Program",
      "targetType": "item implementations",
      "category": "Enchantment",
      "group": "",
      "effectMechanics": [
        "mental-influence",
        "semantic-communication"
      ]
    },
    {
      "id": "D&D spell items:animal-shapes",
      "sourceId": "animal-shapes",
      "title": "Animal Shapes",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Animal Shapes",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Animal+Shapes",
      "summary": "Willing targets within 30 feet assume distinct Large-or-smaller Beast forms, retain their minds and health, and gain form-based temporary Hit Points for 24 hours. / Willing targets within 30 feet assume distinct Large-or-smaller Beast forms, retain their minds and health, and gain form-based temporary Hit Points for 24 hours.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-mass-fauna-morph · real-mass-fauna-morph",
      "targetTitle": "Mass Fauna Morph Sigil · Mass Fauna Morph Module",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "resource-change",
        "transformation"
      ]
    },
    {
      "id": "D&D spell items:animate-dead",
      "sourceId": "animate-dead",
      "title": "Animate Dead",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Animate Dead",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Animate+Dead",
      "summary": "Convert one suitable corpse into a controllable skeletal or cadaver construct for 24 hours; a 1-tick command directs its next task. / Convert one suitable corpse into a controllable skeletal or cadaver construct for 24 hours; a 1-tick command directs its next task.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-corpse-labor-animation · real-corpse-labor-animation",
      "targetTitle": "Corpse Labor Animation Sigil · Corpse Labor Animation Device",
      "targetType": "item implementations",
      "category": "Necromancy",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "creation-summoning",
        "semantic-communication"
      ]
    },
    {
      "id": "D&D spell items:animate-objects",
      "sourceId": "animate-objects",
      "title": "Animate Objects",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Animate Objects",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Animate+Objects",
      "summary": "Animate a size-limited group of unattended objects as allied constructs for 60 seconds and direct them within 500 feet using a 1-tick command. / Animate a size-limited group of unattended objects as allied constructs for 60 seconds and direct them within 500 feet using a 1-tick command.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-object-swarm-animation · real-object-swarm-animation",
      "targetTitle": "Object Swarm Animation Sigil · Object Swarm Animation Program",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "creation-summoning",
        "semantic-communication"
      ]
    },
    {
      "id": "D&D spell items:antilife-shell",
      "sourceId": "antilife-shell",
      "title": "Antilife Shell",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Antilife Shell",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Antilife+Shell",
      "summary": "A sustained 10-foot field blocks living non-construct actors from crossing while permitting ranged effects; forcing a crossing collapses the field. / A sustained 10-foot field blocks living non-construct actors from crossing while permitting ranged effects; forcing a crossing collapses the field.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-living-body-exclusion-field · real-living-body-exclusion-field",
      "targetTitle": "Living-Body Exclusion Field Sigil · Living-Body Exclusion Field Device",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "defense-modifier",
        "environment-state"
      ]
    },
    {
      "id": "D&D spell items:antimagic-field",
      "sourceId": "antimagic-field",
      "title": "Antimagic Field",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Antimagic Field",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Antimagic+Field",
      "summary": "A sustained 10-foot zone suppresses effect use, targeting, item properties, portals, and ongoing non-exempt effects without ending their durations. / A sustained 10-foot zone suppresses effect use, targeting, item properties, portals, and ongoing non-exempt effects without ending their durations.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-effect-nullification-zone · real-effect-nullification-zone",
      "targetTitle": "Effect Nullification Zone Sigil · Effect Nullification Zone Device",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "effect-suppression",
        "environment-state"
      ]
    },
    {
      "id": "D&D spell items:antipathy-sympathy",
      "sourceId": "antipathy-sympathy",
      "title": "Antipathy/Sympathy",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Antipathy/Sympathy",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Antipathy%2FSympathy",
      "summary": "For 10 days, selected creature tags that fail contested Will defense near the target must safely approach it or flee from it. / For 10 days, selected creature tags that fail contested Will defense near the target must safely approach it or flee from it.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-selective-attraction-repulsion-field · real-selective-attraction-repulsion-field",
      "targetTitle": "Selective Attraction-Repulsion Field Sigil · Selective Attraction-Repulsion Field Device",
      "targetType": "item implementations",
      "category": "Enchantment",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "forced-movement",
        "mental-influence",
        "trigger-binding"
      ]
    },
    {
      "id": "D&D spell items:arcane-eye",
      "sourceId": "arcane-eye",
      "title": "Arcane Eye",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Arcane Eye",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Arcane+Eye",
      "summary": "Create an invisible invulnerable mobile visual sensor for 1 hour; it sees in all directions, has 30-foot darkvision, and moves 30 feet per 1-tick command. / Create an invisible invulnerable mobile visual sensor for 1 hour; it sees in all directions, has 30-foot darkvision, and moves 30 feet per 1-tick command.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-remote-scout-sensor · real-remote-scout-sensor",
      "targetTitle": "Remote Scout Sensor Sigil · Remote Scout Sensor Device",
      "targetType": "item implementations",
      "category": "Divination",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "creation-summoning",
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:arcane-hand",
      "sourceId": "arcane-hand",
      "title": "Arcane Hand",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Arcane Hand",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Arcane+Hand",
      "summary": "Create a durable remote hand for 1 minute that can strike, push, grapple and crush, or provide cover and difficult terrain. / Create a durable remote hand for 1 minute that can strike, push, grapple and crush, or provide cover and difficult terrain.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-remote-force-manipulator · real-remote-force-manipulator",
      "targetTitle": "Remote Force Manipulator Sigil · Remote Force Manipulator Device",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "creation-summoning",
        "damage",
        "defense-modifier",
        "forced-movement"
      ]
    },
    {
      "id": "D&D spell items:arcane-lock",
      "sourceId": "arcane-lock",
      "title": "Arcane Lock",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Arcane Lock",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Arcane+Lock",
      "summary": "Seal a closure indefinitely against ordinary unlocking while allowing named users or a spoken password to open it. / Seal a closure indefinitely against ordinary unlocking while allowing named users or a spoken password to open it.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-authorized-access-seal · real-authorized-access-seal",
      "targetTitle": "Authorized Access Seal Sigil · Authorized Access Seal Module",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "environment-state",
        "task-enablement"
      ]
    },
    {
      "id": "D&D spell items:arcane-sword",
      "sourceId": "arcane-sword",
      "title": "Arcane Sword",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Arcane Sword",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Arcane+Sword",
      "summary": "Create a mobile force blade for 1 minute; initial and later 1-tick commands make contested adjacent attacks for 4d12 plus the user's mental modifier. / Create a mobile force blade for 1 minute; initial and later 1-tick commands make contested adjacent attacks for 4d12 plus the user's mental modifier.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-remote-force-blade · real-remote-force-blade",
      "targetTitle": "Remote Force Blade Sigil · Remote Force Blade Module",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "creation-summoning",
        "damage"
      ]
    },
    {
      "id": "D&D spell items:arcanist-s-magic-aura",
      "sourceId": "arcanist-s-magic-aura",
      "title": "Arcanist's Magic Aura",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Arcanist's Magic Aura",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Arcanist%27s+Magic+Aura",
      "summary": "For 24 hours, spoof a willing actor's detected type or an object's detected effect signature; repeated daily use can make the spoof persistent. / For 24 hours, spoof a willing actor's detected type or an object's detected effect signature; repeated daily use can make the spoof persistent.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-signature-masking-overlay · real-signature-masking-overlay",
      "targetTitle": "Signature Masking Overlay Sigil · Signature Masking Overlay Program",
      "targetType": "item implementations",
      "category": "Illusion",
      "group": "",
      "effectMechanics": [
        "attribute-set",
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:astral-projection",
      "sourceId": "astral-projection",
      "title": "Astral Projection",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Astral Projection",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Astral+Projection",
      "summary": "Up to nine willing actors project independent remote forms while their bodies remain unconscious; destruction of either endpoint ends that actor's projection. / Up to nine willing actors project independent remote forms while their bodies remain unconscious; destruction of either endpoint ends that actor's projection.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-remote-persona-projection · real-remote-persona-projection",
      "targetTitle": "Remote Persona Projection Sigil · Remote Persona Projection Program",
      "targetType": "item implementations",
      "category": "Necromancy",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "creation-summoning",
        "spatial-relocation",
        "trigger-binding"
      ]
    },
    {
      "id": "D&D spell items:augury",
      "sourceId": "augury",
      "title": "Augury",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Augury",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Augury",
      "summary": "Ask whether one planned action within 30 minutes trends beneficial, harmful, mixed, or neutral; repeated same-rest queries risk no answer. / Ask whether one planned action within 30 minutes trends beneficial, harmful, mixed, or neutral; repeated same-rest queries risk no answer.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-near-term-outcome-forecast · real-near-term-outcome-forecast",
      "targetTitle": "Near-Term Outcome Forecast Sigil · Near-Term Outcome Forecast Program",
      "targetType": "item implementations",
      "category": "Divination",
      "group": "",
      "effectMechanics": [
        "information-query"
      ]
    },
    {
      "id": "D&D spell items:aura-of-life",
      "sourceId": "aura-of-life",
      "title": "Aura of Life",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Aura of Life",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Aura+of+Life",
      "summary": "A sustained 30-foot aura grants necrotic resistance, blocks maximum-HP loss, and restores 1 HP to allies beginning an action at 0 HP. / A sustained 30-foot aura grants necrotic resistance, blocks maximum-HP loss, and restores 1 HP to allies beginning an action at 0 HP.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-vitality-preservation-aura · real-vitality-preservation-aura",
      "targetTitle": "Vitality Preservation Aura Sigil · Vitality Preservation Aura Treatment",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "defense-modifier",
        "effect-suppression",
        "recovery"
      ]
    },
    {
      "id": "D&D spell items:awaken",
      "sourceId": "awaken",
      "title": "Awaken",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Awaken",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Awaken",
      "summary": "After 8 hours, uplift a low-intelligence Beast or Plant to sapience, speech, and humanoid-like senses; it is friendly for 30 days unless harmed. / After 8 hours, uplift a low-intelligence Beast or Plant to sapience, speech, and humanoid-like senses; it is friendly for 30 days unless harmed.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-sapience-uplift-treatment · real-sapience-uplift-treatment",
      "targetTitle": "Sapience Uplift Treatment Sigil · Sapience Uplift Treatment Treatment",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "attribute-set",
        "mental-influence",
        "semantic-communication",
        "transformation"
      ]
    },
    {
      "id": "D&D spell items:bane",
      "sourceId": "bane",
      "title": "Bane",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Bane",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Bane",
      "summary": "For 1 minute, up to three targets that lose contested Will defense subtract 1d4×5% from attack and contested defense rolls. / For 1 minute, up to three targets that lose contested Will defense subtract 1d4×5% from attack and contested defense rolls.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-adversity-mark · real-adversity-mark",
      "targetTitle": "Adversity Mark Sigil · Adversity Mark Program",
      "targetType": "item implementations",
      "category": "Enchantment",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D spell items:banishment",
      "sourceId": "banishment",
      "title": "Banishment",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Banishment",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Banishment",
      "summary": "A target that loses contested Will defense is relocated to a harmless pocket and incapacitated for up to 1 minute, with tagged outsiders potentially exiled permanently. / A target that loses contested Will defense is relocated to a harmless pocket and incapacitated for up to 1 minute, with tagged outsiders potentially exiled permanently.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-exile-pocket-transfer · real-exile-pocket-transfer",
      "targetTitle": "Exile Pocket Transfer Sigil · Exile Pocket Transfer Device",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "spatial-relocation"
      ]
    },
    {
      "id": "D&D spell items:barkskin",
      "sourceId": "barkskin",
      "title": "Barkskin",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Barkskin",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Barkskin",
      "summary": "For 1 hour, set a touched ally's armor defense bonus to +35% if its existing armor defense is lower. / For 1 hour, set a touched ally's armor defense bonus to +35% if its existing armor defense is lower.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-fixed-armor-sheath · real-fixed-armor-sheath",
      "targetTitle": "Fixed Armor Sheath Sigil · Fixed Armor Sheath Module",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "attribute-set"
      ]
    },
    {
      "id": "D&D spell items:beacon-of-hope",
      "sourceId": "beacon-of-hope",
      "title": "Beacon of Hope",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Beacon of Hope",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Beacon+of+Hope",
      "summary": "For 1 minute, chosen targets within 30 feet gain +15% to Will and death defense rolls and maximize all received Hit Point recovery. / For 1 minute, chosen targets within 30 feet gain +15% to Will and death defense rolls and maximize all received Hit Point recovery.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-recovery-maximization-field · real-recovery-maximization-field",
      "targetTitle": "Recovery Maximization Field Sigil · Recovery Maximization Field Treatment",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "check-modifier",
        "recovery"
      ]
    },
    {
      "id": "D&D spell items:befuddlement",
      "sourceId": "befuddlement",
      "title": "Befuddlement",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Befuddlement",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Befuddlement",
      "summary": "A contested IQ defense halves 10d12 psychic damage on success; failure also blocks effect-program actions until recovered by a qualifying treatment. / A contested IQ defense halves 10d12 psychic damage on success; failure also blocks effect-program actions until recovered by a qualifying treatment.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-cognitive-burnout-strike · real-cognitive-burnout-strike",
      "targetTitle": "Cognitive Burnout Strike Sigil · Cognitive Burnout Strike Program",
      "targetType": "item implementations",
      "category": "Enchantment",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "D&D spell items:bestow-curse",
      "sourceId": "bestow-curse",
      "title": "Bestow Curse",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Bestow Curse",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Bestow+Curse",
      "summary": "A target losing contested Will defense suffers one chosen curse: -15% to one stat's checks, -15% attacks against the user, possible action loss, or +1d8 necrotic from the user's hits. / A target losing contested Will defense suffers one chosen curse: -15% to one stat's checks, -15% attacks against the user, possible action loss, or +1d8 necrotic from the user's hits.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-configurable-impairment-mark · real-configurable-impairment-mark",
      "targetTitle": "Configurable Impairment Mark Sigil · Configurable Impairment Mark Program",
      "targetType": "item implementations",
      "category": "Necromancy",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "check-modifier",
        "condition-change",
        "damage",
        "mental-influence"
      ]
    },
    {
      "id": "D&D spell items:black-tentacles",
      "sourceId": "black-tentacles",
      "title": "Black Tentacles",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Black Tentacles",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Black+Tentacles",
      "summary": "A 20-foot square becomes difficult terrain for 1 minute; entrants losing contested physical defense take 3d6 damage and remain restrained until they escape. / A 20-foot square becomes difficult terrain for 1 minute; entrants losing contested physical defense take 3d6 damage and remain restrained until they escape.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-grasping-hazard-field · real-grasping-hazard-field",
      "targetTitle": "Grasping Hazard Field Sigil · Grasping Hazard Field Device",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "damage",
        "environment-state"
      ]
    },
    {
      "id": "D&D spell items:blade-barrier",
      "sourceId": "blade-barrier",
      "title": "Blade Barrier",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Blade Barrier",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Blade+Barrier",
      "summary": "Create a sustained blade wall that grants +25% cover defense, is difficult terrain, and deals 6d10 force damage on a failed contested Reflexes defense. / Create a sustained blade wall that grants +25% cover defense, is difficult terrain, and deals 6d10 force damage on a failed contested Reflexes defense.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-cutting-barrier-field · real-cutting-barrier-field",
      "targetTitle": "Cutting Barrier Field Sigil · Cutting Barrier Field Device",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "damage",
        "defense-modifier",
        "environment-state"
      ]
    },
    {
      "id": "D&D spell items:bless",
      "sourceId": "bless",
      "title": "Bless",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Bless",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Bless",
      "summary": "For 1 minute, up to three allies add 1d4×5% to attack and contested defense rolls. / For 1 minute, up to three allies add 1d4×5% to attack and contested defense rolls.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-coordinated-fortune-boost · real-coordinated-fortune-boost",
      "targetTitle": "Coordinated Fortune Boost Sigil · Coordinated Fortune Boost Program",
      "targetType": "item implementations",
      "category": "Enchantment",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D spell items:blight",
      "sourceId": "blight",
      "title": "Blight",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Blight",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Blight",
      "summary": "A target takes 8d8 necrotic damage, halved by successful contested physical defense; ordinary plants wither automatically. / A target takes 8d8 necrotic damage, halved by successful contested physical defense; ordinary plants wither automatically.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-rapid-desiccation-pulse · real-rapid-desiccation-pulse",
      "targetTitle": "Rapid Desiccation Pulse Sigil · Rapid Desiccation Pulse Module",
      "targetType": "item implementations",
      "category": "Necromancy",
      "group": "",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "D&D spell items:blindness-deafness",
      "sourceId": "blindness-deafness",
      "title": "Blindness/Deafness",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Blindness/Deafness",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Blindness%2FDeafness",
      "summary": "A target losing contested physical defense is blinded or deafened for up to 1 minute and may retry the contest after each action cycle. / A target losing contested physical defense is blinded or deafened for up to 1 minute and may retry the contest after each action cycle.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-sensory-channel-shutdown · real-sensory-channel-shutdown",
      "targetTitle": "Sensory Channel Shutdown Sigil · Sensory Channel Shutdown Program",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:blink",
      "sourceId": "blink",
      "title": "Blink",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Blink",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Blink",
      "summary": "For 1 minute, a 50% end-of-action trigger phases the user out until its next action, then returns it within 10 feet. / For 1 minute, a 50% end-of-action trigger phases the user out until its next action, then returns it within 10 feet.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-intermittent-phase-shift · real-intermittent-phase-shift",
      "targetTitle": "Intermittent Phase Shift Sigil · Intermittent Phase Shift Module",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "defense-modifier",
        "sensory-change",
        "spatial-relocation",
        "trigger-binding"
      ]
    },
    {
      "id": "D&D spell items:blur",
      "sourceId": "blur",
      "title": "Blur",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Blur",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Blur",
      "summary": "For 1 minute, ordinary visual attackers take -15% when targeting the user; nonvisual precision senses ignore this penalty. / For 1 minute, ordinary visual attackers take -15% when targeting the user; nonvisual precision senses ignore this penalty.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-targeting-distortion-veil · real-targeting-distortion-veil",
      "targetTitle": "Targeting Distortion Veil Sigil · Targeting Distortion Veil Module",
      "targetType": "item implementations",
      "category": "Illusion",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D spell items:burning-hands",
      "sourceId": "burning-hands",
      "title": "Burning Hands",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Burning Hands",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Burning+Hands",
      "summary": "A 15-foot cone deals 3d6 fire damage, halved by successful contested Reflexes defense, and ignites unattended flammable objects. / A 15-foot cone deals 3d6 fire damage, halved by successful contested Reflexes defense, and ignites unattended flammable objects.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-close-flame-fan · real-close-flame-fan",
      "targetTitle": "Close Flame Fan Sigil · Close Flame Fan Module",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "damage",
        "environment-state"
      ]
    },
    {
      "id": "D&D spell items:call-lightning",
      "sourceId": "call-lightning",
      "title": "Call Lightning",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Call Lightning",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Call+Lightning",
      "summary": "Create or seize a storm zone for 10 minutes and spend later 2-tick actions to deal 3d10 lightning in a 5-foot burst, increased in natural storms. / Create or seize a storm zone for 10 minutes and spend later 2-tick actions to deal 3d10 lightning in a 5-foot burst, increased in natural storms.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-sustained-lightning-designator · real-sustained-lightning-designator",
      "targetTitle": "Sustained Lightning Designator Sigil · Sustained Lightning Designator Device",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "damage",
        "environment-state"
      ]
    },
    {
      "id": "D&D spell items:calm-emotions",
      "sourceId": "calm-emotions",
      "title": "Calm Emotions",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Calm Emotions",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Calm+Emotions",
      "summary": "Humanoids in a 20-foot burst that lose contested Will defense either suppress fear/charm or suspend hostility for 1 minute. / Humanoids in a 20-foot burst that lose contested Will defense either suppress fear/charm or suspend hostility for 1 minute.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-hostility-suppression-pulse · real-hostility-suppression-pulse",
      "targetTitle": "Hostility Suppression Pulse Sigil · Hostility Suppression Pulse Program",
      "targetType": "item implementations",
      "category": "Enchantment",
      "group": "",
      "effectMechanics": [
        "effect-suppression",
        "mental-influence"
      ]
    },
    {
      "id": "D&D spell items:chain-lightning",
      "sourceId": "chain-lightning",
      "title": "Chain Lightning",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Chain Lightning",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Chain+Lightning",
      "summary": "A primary target and up to three secondary targets within 30 feet each take 10d8 lightning, halved by contested Reflexes defense. / A primary target and up to three secondary targets within 30 feet each take 10d8 lightning, halved by contested Reflexes defense.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-branching-electrical-strike · real-branching-electrical-strike",
      "targetTitle": "Branching Electrical Strike Sigil · Branching Electrical Strike Module",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "D&D spell items:charm-monster",
      "sourceId": "charm-monster",
      "title": "Charm Monster",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Charm Monster",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Charm+Monster",
      "summary": "Any creature losing contested Will defense becomes friendly for 1 hour until harmed, then knows it was influenced. / Any creature losing contested Will defense becomes friendly for 1 hour until harmed, then knows it was influenced.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-universal-rapport-override · real-universal-rapport-override",
      "targetTitle": "Universal Rapport Override Sigil · Universal Rapport Override Program",
      "targetType": "item implementations",
      "category": "Enchantment",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "mental-influence"
      ]
    },
    {
      "id": "D&D spell items:charm-person",
      "sourceId": "charm-person",
      "title": "Charm Person",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Charm Person",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Charm+Person",
      "summary": "A Humanoid losing contested Will defense becomes friendly for 1 hour until harmed, then knows it was influenced. / A Humanoid losing contested Will defense becomes friendly for 1 hour until harmed, then knows it was influenced.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-humanoid-rapport-override · real-humanoid-rapport-override",
      "targetTitle": "Humanoid Rapport Override Sigil · Humanoid Rapport Override Program",
      "targetType": "item implementations",
      "category": "Enchantment",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "mental-influence"
      ]
    },
    {
      "id": "D&D spell items:chill-touch",
      "sourceId": "chill-touch",
      "title": "Chill Touch",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Chill Touch",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Chill+Touch",
      "summary": "A contested touch deals 1d10 necrotic damage and prevents Hit Point recovery until the target's next action ends, scaling by source tier. / A contested touch deals 1d10 necrotic damage and prevents Hit Point recovery until the target's next action ends, scaling by source tier.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-recovery-lock-strike · real-recovery-lock-strike",
      "targetTitle": "Recovery-Lock Strike Sigil · Recovery-Lock Strike Module",
      "targetType": "item implementations",
      "category": "Necromancy",
      "group": "",
      "effectMechanics": [
        "damage",
        "effect-suppression"
      ]
    },
    {
      "id": "D&D spell items:chromatic-orb",
      "sourceId": "chromatic-orb",
      "title": "Chromatic Orb",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Chromatic Orb",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Chromatic+Orb",
      "summary": "A contested projectile deals 3d8 chosen energy damage and may jump once to a second target when its damage dice show a matching pair. / A contested projectile deals 3d8 chosen energy damage and may jump once to a second target when its damage dice show a matching pair.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-adaptive-energy-ricochet · real-adaptive-energy-ricochet",
      "targetTitle": "Adaptive Energy Ricochet Sigil · Adaptive Energy Ricochet Module",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "D&D spell items:circle-of-death",
      "sourceId": "circle-of-death",
      "title": "Circle of Death",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Circle of Death",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Circle+of+Death",
      "summary": "A 60-foot-radius burst within 150 feet deals 8d8 necrotic damage, halved by successful contested physical defense. / A 60-foot-radius burst within 150 feet deals 8d8 necrotic damage, halved by successful contested physical defense.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-wide-necrotic-burst · real-wide-necrotic-burst",
      "targetTitle": "Wide Necrotic Burst Sigil · Wide Necrotic Burst Device",
      "targetType": "item implementations",
      "category": "Necromancy",
      "group": "",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "D&D spell items:clairvoyance",
      "sourceId": "clairvoyance",
      "title": "Clairvoyance",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Clairvoyance",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Clairvoyance",
      "summary": "Place an invisible stationary sensor within one mile for 10 minutes, receive sight or hearing through it, and switch channels with a 1-tick action. / Place an invisible stationary sensor within one mile for 10 minutes, receive sight or hearing through it, and switch channels with a 1-tick action.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-fixed-remote-sensor · real-fixed-remote-sensor",
      "targetTitle": "Fixed Remote Sensor Sigil · Fixed Remote Sensor Device",
      "targetType": "item implementations",
      "category": "Divination",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "creation-summoning",
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:clone",
      "sourceId": "clone",
      "title": "Clone",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Clone",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Clone",
      "summary": "Grow an inert replacement body over 120 days; after maturation, the willing mind transfers into it when the original dies. / Grow an inert replacement body over 120 days; after maturation, the willing mind transfers into it when the original dies.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-deferred-replacement-body · real-deferred-replacement-body",
      "targetTitle": "Deferred Replacement Body Sigil · Deferred Replacement Body Treatment",
      "targetType": "item implementations",
      "category": "Necromancy",
      "group": "",
      "effectMechanics": [
        "creation-summoning",
        "recovery",
        "transformation",
        "trigger-binding"
      ]
    },
    {
      "id": "D&D spell items:cloudkill",
      "sourceId": "cloudkill",
      "title": "Cloudkill",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Cloudkill",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Cloudkill",
      "summary": "Create a drifting, heavily obscured 20-foot toxic cloud for 10 minutes; occupants take 5d8 poison, halved by contested physical defense once per cycle. / Create a drifting, heavily obscured 20-foot toxic cloud for 10 minutes; occupants take 5d8 poison, halved by contested physical defense once per cycle.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-drifting-toxic-cloud · real-drifting-toxic-cloud",
      "targetTitle": "Drifting Toxic Cloud Sigil · Drifting Toxic Cloud Device",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "damage",
        "environment-state"
      ]
    },
    {
      "id": "D&D spell items:color-spray",
      "sourceId": "color-spray",
      "title": "Color Spray",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Color Spray",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Color+Spray",
      "summary": "Creatures in a 15-foot cone that lose contested physical defense are blinded until the user's next action ends. / Creatures in a 15-foot cone that lose contested physical defense are blinded until the user's next action ends.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-dazzling-cone-pulse · real-dazzling-cone-pulse",
      "targetTitle": "Dazzling Cone Pulse Sigil · Dazzling Cone Pulse Device",
      "targetType": "item implementations",
      "category": "Illusion",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:command",
      "sourceId": "command",
      "title": "Command",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Command",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Command",
      "summary": "One target losing contested Will defense must spend its next action approaching, dropping an item, fleeing, going prone, or halting. / One target losing contested Will defense must spend its next action approaching, dropping an item, fleeing, going prone, or halting.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-single-order-compulsion · real-single-order-compulsion",
      "targetTitle": "Single-Order Compulsion Sigil · Single-Order Compulsion Program",
      "targetType": "item implementations",
      "category": "Enchantment",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "mental-influence"
      ]
    },
    {
      "id": "D&D spell items:commune",
      "sourceId": "commune",
      "title": "Commune",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Commune",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Commune",
      "summary": "Open a one-minute channel that returns truthful yes, no, or unclear answers to three questions; repeated same-rest uses risk silence. / Open a one-minute channel that returns truthful yes, no, or unclear answers to three questions; repeated same-rest uses risk silence.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-three-question-oracle-link · real-three-question-oracle-link",
      "targetTitle": "Three-Question Oracle Link Sigil · Three-Question Oracle Link Program",
      "targetType": "item implementations",
      "category": "Divination",
      "group": "",
      "effectMechanics": [
        "information-query",
        "semantic-communication"
      ]
    },
    {
      "id": "D&D spell items:commune-with-nature",
      "sourceId": "commune-with-nature",
      "title": "Commune with Nature",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Commune with Nature",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Commune+with+Nature",
      "summary": "Query three facts about terrain, water, settlements, prevalent life, or powerful creatures within three outdoor miles or 300 underground feet. / Query three facts about terrain, water, settlements, prevalent life, or powerful creatures within three outdoor miles or 300 underground feet.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-regional-ecology-scan · real-regional-ecology-scan",
      "targetTitle": "Regional Ecology Scan Sigil · Regional Ecology Scan Device",
      "targetType": "item implementations",
      "category": "Divination",
      "group": "",
      "effectMechanics": [
        "information-query"
      ]
    },
    {
      "id": "D&D spell items:comprehend-languages",
      "sourceId": "comprehend-languages",
      "title": "Comprehend Languages",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Comprehend Languages",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Comprehend+Languages",
      "summary": "For 1 hour, decode literal spoken, signed, and touched written language without revealing ciphers or hidden meanings. / For 1 hour, decode literal spoken, signed, and touched written language without revealing ciphers or hidden meanings.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-literal-language-decoder · real-literal-language-decoder",
      "targetTitle": "Literal Language Decoder Sigil · Literal Language Decoder Program",
      "targetType": "item implementations",
      "category": "Divination",
      "group": "",
      "effectMechanics": [
        "semantic-communication"
      ]
    },
    {
      "id": "D&D spell items:compulsion",
      "sourceId": "compulsion",
      "title": "Compulsion",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Compulsion",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Compulsion",
      "summary": "Chosen targets within 30 feet that lose contested Will defense must spend movement in a designated horizontal direction, retrying defense after moving. / Chosen targets within 30 feet that lose contested Will defense must spend movement in a designated horizontal direction, retrying defense after moving.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-directional-crowd-march · real-directional-crowd-march",
      "targetTitle": "Directional Crowd March Sigil · Directional Crowd March Program",
      "targetType": "item implementations",
      "category": "Enchantment",
      "group": "",
      "effectMechanics": [
        "forced-movement",
        "mental-influence"
      ]
    },
    {
      "id": "D&D spell items:cone-of-cold",
      "sourceId": "cone-of-cold",
      "title": "Cone of Cold",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Cone of Cold",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Cone+of+Cold",
      "summary": "A 60-foot cone deals 8d8 cold, halved by contested physical defense; creatures killed by it freeze solid until thawed. / A 60-foot cone deals 8d8 cold, halved by contested physical defense; creatures killed by it freeze solid until thawed.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-freezing-cone-projector · real-freezing-cone-projector",
      "targetTitle": "Freezing Cone Projector Sigil · Freezing Cone Projector Module",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "damage",
        "transformation"
      ]
    },
    {
      "id": "D&D spell items:confusion",
      "sourceId": "confusion",
      "title": "Confusion",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Confusion",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Confusion",
      "summary": "Targets in a 10-foot burst that lose contested Will defense have reactions and combos blocked and roll each cycle for random movement or action loss. / Targets in a 10-foot burst that lose contested Will defense have reactions and combos blocked and roll each cycle for random movement or action loss.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-behavioral-chaos-field · real-behavioral-chaos-field",
      "targetTitle": "Behavioral Chaos Field Sigil · Behavioral Chaos Field Program",
      "targetType": "item implementations",
      "category": "Enchantment",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "forced-movement",
        "mental-influence"
      ]
    },
    {
      "id": "D&D spell items:conjure-animals",
      "sourceId": "conjure-animals",
      "title": "Conjure Animals",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Conjure Animals",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Conjure+Animals",
      "summary": "Create a mobile spectral pack for 10 minutes that bolsters nearby physical defense and deals 3d10 slashing after failed contested Reflexes defense once per cycle. / Create a mobile spectral pack for 10 minutes that bolsters nearby physical defense and deals 3d10 slashing after failed contested Reflexes defense once per cycle.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-spectral-pack-hazard · real-spectral-pack-hazard",
      "targetTitle": "Spectral Pack Hazard Sigil · Spectral Pack Hazard Device",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "creation-summoning",
        "damage",
        "defense-modifier"
      ]
    },
    {
      "id": "D&D spell items:conjure-celestial",
      "sourceId": "conjure-celestial",
      "title": "Conjure Celestial",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Conjure Celestial",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Conjure+Celestial",
      "summary": "Create a mobile lit cylinder for 10 minutes that once per cycle either restores 4d12 plus modifier HP or deals 6d12 radiant after defense. / Create a mobile lit cylinder for 10 minutes that once per cycle either restores 4d12 plus modifier HP or deals 6d12 radiant after defense.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-mobile-dual-purpose-light · real-mobile-dual-purpose-light",
      "targetTitle": "Mobile Dual-Purpose Light Sigil · Mobile Dual-Purpose Light Device",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "creation-summoning",
        "damage",
        "environment-state",
        "recovery"
      ]
    },
    {
      "id": "D&D spell items:conjure-elemental",
      "sourceId": "conjure-elemental",
      "title": "Conjure Elemental",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Conjure Elemental",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Conjure+Elemental",
      "summary": "Create an elemental hazard for 10 minutes that deals 8d8 typed damage and restrains after failed contested Reflexes defense, then deals 4d8 on failed retries. / Create an elemental hazard for 10 minutes that deals 8d8 typed damage and restrains after failed contested Reflexes defense, then deals 4d8 on failed retries.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-elemental-restraint-hazard · real-elemental-restraint-hazard",
      "targetTitle": "Elemental Restraint Hazard Sigil · Elemental Restraint Hazard Device",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "creation-summoning",
        "damage"
      ]
    },
    {
      "id": "D&D spell items:conjure-fey",
      "sourceId": "conjure-fey",
      "title": "Conjure Fey",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Conjure Fey",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Conjure+Fey",
      "summary": "Create a mobile striker for 10 minutes; each attack deals 3d12 psychic plus modifier and causes brief fear, with 30-foot relocation on later commands. / Create a mobile striker for 10 minutes; each attack deals 3d12 psychic plus modifier and causes brief fear, with 30-foot relocation on later commands.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-teleporting-fear-striker · real-teleporting-fear-striker",
      "targetTitle": "Teleporting Fear Striker Sigil · Teleporting Fear Striker Device",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "creation-summoning",
        "damage",
        "spatial-relocation"
      ]
    },
    {
      "id": "D&D spell items:conjure-minor-elementals",
      "sourceId": "conjure-minor-elementals",
      "title": "Conjure Minor Elementals",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Conjure Minor Elementals",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Conjure+Minor+Elementals",
      "summary": "A 15-foot sustained halo adds 2d8 chosen elemental damage to the user's hits and makes its ground difficult for enemies. / A 15-foot sustained halo adds 2d8 chosen elemental damage to the user's hits and makes its ground difficult for enemies.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-elemental-damage-halo · real-elemental-damage-halo",
      "targetTitle": "Elemental Damage Halo Sigil · Elemental Damage Halo Device",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "creation-summoning",
        "damage",
        "environment-state"
      ]
    },
    {
      "id": "D&D spell items:conjure-woodland-beings",
      "sourceId": "conjure-woodland-beings",
      "title": "Conjure Woodland Beings",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Conjure Woodland Beings",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Conjure+Woodland+Beings",
      "summary": "A mobile 10-foot halo deals 5d8 force, halved by contested Will defense once per cycle, and permits a 1-tick disengage combo. / A mobile 10-foot halo deals 5d8 force, halved by contested Will defense once per cycle, and permits a 1-tick disengage combo.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-mobile-force-halo · real-mobile-force-halo",
      "targetTitle": "Mobile Force Halo Sigil · Mobile Force Halo Device",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "creation-summoning",
        "damage"
      ]
    },
    {
      "id": "D&D spell items:contact-other-plane",
      "sourceId": "contact-other-plane",
      "title": "Contact Other Plane",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Contact Other Plane",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Contact+Other+Plane",
      "summary": "After a contested IQ stability roll, ask an external intelligence five one-word questions in 1 minute; failure deals 6d6 psychic and incapacitates until recovery. / After a contested IQ stability roll, ask an external intelligence five one-word questions in 1 minute; failure deals 6d6 psychic and incapacitates until recovery.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-hazardous-expert-query · real-hazardous-expert-query",
      "targetTitle": "Hazardous Expert Query Sigil · Hazardous Expert Query Program",
      "targetType": "item implementations",
      "category": "Divination",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "damage",
        "information-query",
        "semantic-communication"
      ]
    },
    {
      "id": "D&D spell items:contagion",
      "sourceId": "contagion",
      "title": "Contagion",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Contagion",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Contagion",
      "summary": "A touched target losing physical defense takes 11d8 necrotic, becomes poisoned, and takes -15% to one chosen stat's defense rolls until three successes end it. / A touched target losing physical defense takes 11d8 necrotic, becomes poisoned, and takes -15% to one chosen stat's defense rolls until three successes end it.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-persistent-toxic-infection · real-persistent-toxic-infection",
      "targetTitle": "Persistent Toxic Infection Sigil · Persistent Toxic Infection Treatment",
      "targetType": "item implementations",
      "category": "Necromancy",
      "group": "",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "D&D spell items:contingency",
      "sourceId": "contingency",
      "title": "Contingency",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Contingency",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Contingency",
      "summary": "Bind one eligible self-targeting effect to an observable trigger for 10 days; its first trigger invokes the stored effect immediately and consumes the binding. / Bind one eligible self-targeting effect to an observable trigger for 10 days; its first trigger invokes the stored effect immediately and consumes the binding.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-personal-triggered-effect-slot · real-personal-triggered-effect-slot",
      "targetTitle": "Personal Triggered Effect Slot Sigil · Personal Triggered Effect Slot Module",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "effect-invocation",
        "trigger-binding"
      ]
    },
    {
      "id": "D&D spell items:continual-flame",
      "sourceId": "continual-flame",
      "title": "Continual Flame",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Continual Flame",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Continual+Flame",
      "summary": "Make one touched object emit 20 feet of bright and 20 feet of dim light indefinitely without heat or fuel. / Make one touched object emit 20 feet of bright and 20 feet of dim light indefinitely without heat or fuel.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-fuel-free-light-emitter · real-fuel-free-light-emitter",
      "targetTitle": "Fuel-Free Light Emitter Sigil · Fuel-Free Light Emitter Device",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "environment-state",
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:control-water",
      "sourceId": "control-water",
      "title": "Control Water",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Control Water",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Control+Water",
      "summary": "Control a 100-foot water cube for 10 minutes, choosing flood, trench, redirected flow, or a whirlpool that pulls and damages after contested physical defense. / Control a 100-foot water cube for 10 minutes, choosing flood, trench, redirected flow, or a whirlpool that pulls and damages after contested physical defense.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-large-volume-water-controller · real-large-volume-water-controller",
      "targetTitle": "Large-Volume Water Controller Sigil · Large-Volume Water Controller Device",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "damage",
        "environment-state",
        "forced-movement"
      ]
    },
    {
      "id": "D&D spell items:control-weather",
      "sourceId": "control-weather",
      "title": "Control Weather",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Control Weather",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Control+Weather",
      "summary": "Over 10 minutes, shift precipitation, temperature, or wind one severity stage across five miles; further staged changes take 10–40 minutes during an 8-hour hold. / Over 10 minutes, shift precipitation, temperature, or wind one severity stage across five miles; further staged changes take 10–40 minutes during an 8-hour hold.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-regional-weather-controller · real-regional-weather-controller",
      "targetTitle": "Regional Weather Controller Sigil · Regional Weather Controller Device",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "environment-state"
      ]
    },
    {
      "id": "D&D spell items:counterspell",
      "sourceId": "counterspell",
      "title": "Counterspell",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Counterspell",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Counterspell",
      "summary": "As a 1-tick reaction within 60 feet, contest an observed effect activation; success cancels its outcome while preserving its unspent source resource. / As a 1-tick reaction within 60 feet, contest an observed effect activation; success cancels its outcome while preserving its unspent source resource.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-reactive-effect-interruptor · real-reactive-effect-interruptor",
      "targetTitle": "Reactive Effect Interruptor Sigil · Reactive Effect Interruptor Program",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "effect-negation"
      ]
    },
    {
      "id": "D&D spell items:create-food-and-water",
      "sourceId": "create-food-and-water",
      "title": "Create Food and Water",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Create Food and Water",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Create+Food+and+Water",
      "summary": "Produce 45 pounds of nourishing food and 30 gallons of clean water within 30 feet; unused food spoils after 24 hours. / Produce 45 pounds of nourishing food and 30 gallons of clean water within 30 feet; unused food spoils after 24 hours.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-emergency-provision-fabricator · real-emergency-provision-fabricator",
      "targetTitle": "Emergency Provision Fabricator Sigil · Emergency Provision Fabricator Device",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "creation-summoning"
      ]
    },
    {
      "id": "D&D spell items:create-or-destroy-water",
      "sourceId": "create-or-destroy-water",
      "title": "Create or Destroy Water",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Create or Destroy Water",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Create+or+Destroy+Water",
      "summary": "Create or remove 10 gallons of exposed water, or create rain that extinguishes flames or clears fog in a 30-foot cube. / Create or remove 10 gallons of exposed water, or create rain that extinguishes flames or clears fog in a 30-foot cube.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-water-matter-controller · real-water-matter-controller",
      "targetTitle": "Water Matter Controller Sigil · Water Matter Controller Device",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "creation-summoning",
        "environment-state"
      ]
    },
    {
      "id": "D&D spell items:create-undead",
      "sourceId": "create-undead",
      "title": "Create Undead",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Create Undead",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Create+Undead",
      "summary": "At night, convert up to three corpses into controllable combat constructs for 24 hours and direct them within 120 feet using a 1-tick command. / At night, convert up to three corpses into controllable combat constructs for 24 hours and direct them within 120 feet using a 1-tick command.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-advanced-corpse-construct-batch · real-advanced-corpse-construct-batch",
      "targetTitle": "Advanced Corpse Construct Batch Sigil · Advanced Corpse Construct Batch Device",
      "targetType": "item implementations",
      "category": "Necromancy",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "creation-summoning",
        "semantic-communication"
      ]
    },
    {
      "id": "D&D spell items:creation",
      "sourceId": "creation",
      "title": "Creation",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Creation",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Creation",
      "summary": "Fabricate one seen-form object up to a 5-foot cube; persistence ranges from 1 minute for exotic alloys to 24 hours for plant matter. / Fabricate one seen-form object up to a 5-foot cube; persistence ranges from 1 minute for exotic alloys to 24 hours for plant matter.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-temporary-matter-fabricator · real-temporary-matter-fabricator",
      "targetTitle": "Temporary Matter Fabricator Sigil · Temporary Matter Fabricator Device",
      "targetType": "item implementations",
      "category": "Illusion",
      "group": "",
      "effectMechanics": [
        "creation-summoning"
      ]
    },
    {
      "id": "D&D spell items:cure-wounds",
      "sourceId": "cure-wounds",
      "title": "Cure Wounds",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Cure Wounds",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Cure+Wounds",
      "summary": "A touched creature recovers 2d8 Hit Points plus the user's relevant mental modifier. / A touched creature recovers 2d8 Hit Points plus the user's relevant mental modifier.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-contact-trauma-repair · real-contact-trauma-repair",
      "targetTitle": "Contact Trauma Repair Sigil · Contact Trauma Repair Treatment",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "recovery"
      ]
    },
    {
      "id": "D&D spell items:dancing-lights",
      "sourceId": "dancing-lights",
      "title": "Dancing Lights",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Dancing Lights",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Dancing+Lights",
      "summary": "Create four linked dim lights or one humanoid light-form for 1 minute and reposition the array up to 60 feet with a 1-tick command. / Create four linked dim lights or one humanoid light-form for 1 minute and reposition the array up to 60 feet with a 1-tick command.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-mobile-dim-light-array · real-mobile-dim-light-array",
      "targetTitle": "Mobile Dim-Light Array Sigil · Mobile Dim-Light Array Device",
      "targetType": "item implementations",
      "category": "Illusion",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "creation-summoning",
        "environment-state"
      ]
    },
    {
      "id": "D&D spell items:darkness",
      "sourceId": "darkness",
      "title": "Darkness",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Darkness",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Darkness",
      "summary": "Create a movable 15-foot darkness field for 10 minutes that defeats ordinary darkvision and suppresses overlapping lower-tier light effects. / Create a movable 15-foot darkness field for 10 minutes that defeats ordinary darkvision and suppresses overlapping lower-tier light effects.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-opaque-shadow-field · real-opaque-shadow-field",
      "targetTitle": "Opaque Shadow Field Sigil · Opaque Shadow Field Device",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "effect-suppression",
        "environment-state",
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:darkvision",
      "sourceId": "darkvision",
      "title": "Darkvision",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Darkvision",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Darkvision",
      "summary": "Grant a willing target 150-foot darkvision for 8 hours. / Grant a willing target 150-foot darkvision for 8 hours.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-extended-low-light-sensor · real-extended-low-light-sensor",
      "targetTitle": "Extended Low-Light Sensor Sigil · Extended Low-Light Sensor Module",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:daylight",
      "sourceId": "daylight",
      "title": "Daylight",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Daylight",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Daylight",
      "summary": "Create a movable 60-foot bright-sunlight field for 1 hour that suppresses overlapping lower-tier darkness effects. / Create a movable 60-foot bright-sunlight field for 1 hour that suppresses overlapping lower-tier darkness effects.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-sunlight-projection-field · real-sunlight-projection-field",
      "targetTitle": "Sunlight Projection Field Sigil · Sunlight Projection Field Device",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "effect-suppression",
        "environment-state",
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:death-ward",
      "sourceId": "death-ward",
      "title": "Death Ward",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Death Ward",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Death+Ward",
      "summary": "For 8 hours, the first lethal HP loss leaves the target at 1 HP, or the first non-damaging instant-kill effect is negated; either trigger consumes the safeguard. / For 8 hours, the first lethal HP loss leaves the target at 1 HP, or the first non-damaging instant-kill effect is negated; either trigger consumes the safeguard.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-lethal-failure-safeguard · real-lethal-failure-safeguard",
      "targetTitle": "Lethal-Failure Safeguard Sigil · Lethal-Failure Safeguard Treatment",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "effect-negation",
        "recovery",
        "trigger-binding"
      ]
    },
    {
      "id": "D&D spell items:delayed-blast-fireball",
      "sourceId": "delayed-blast-fireball",
      "title": "Delayed Blast Fireball",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Delayed Blast Fireball",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Delayed+Blast+Fireball",
      "summary": "Place a charge that starts at 12d6 fire, gains 1d6 per held cycle, and explodes in 20 feet when released or disturbed; contested Reflexes defense halves damage. / Place a charge that starts at 12d6 fire, gains 1d6 per held cycle, and explodes in 20 feet when released or disturbed; contested Reflexes defense halves damage.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-charging-thermal-charge · real-charging-thermal-charge",
      "targetTitle": "Charging Thermal Charge Sigil · Charging Thermal Charge Device",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "damage",
        "environment-state",
        "trigger-binding"
      ]
    },
    {
      "id": "D&D spell items:demiplane",
      "sourceId": "demiplane",
      "title": "Demiplane",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Demiplane",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Demiplane",
      "summary": "Open a one-hour door to a persistent empty 30-foot room, choosing a new room or a previously known pocket-space destination. / Open a one-hour door to a persistent empty 30-foot room, choosing a new room or a previously known pocket-space destination.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-persistent-pocket-room-portal · real-persistent-pocket-room-portal",
      "targetTitle": "Persistent Pocket-Room Portal Sigil · Persistent Pocket-Room Portal Device",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "creation-summoning",
        "spatial-relocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D spell items:detect-evil-and-good",
      "sourceId": "detect-evil-and-good",
      "title": "Detect Evil and Good",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Detect Evil and Good",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Detect+Evil+and+Good",
      "summary": "For 10 minutes, locate tagged extraplanar or undead actors and sanctified zones within 30 feet, subject to listed material blocking. / For 10 minutes, locate tagged extraplanar or undead actors and sanctified zones within 30 feet, subject to listed material blocking.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-exotic-entity-proximity-scanner · real-exotic-entity-proximity-scanner",
      "targetTitle": "Exotic-Entity Proximity Scanner Sigil · Exotic-Entity Proximity Scanner Device",
      "targetType": "item implementations",
      "category": "Divination",
      "group": "",
      "effectMechanics": [
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:detect-magic",
      "sourceId": "detect-magic",
      "title": "Detect Magic",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Detect Magic",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Detect+Magic",
      "summary": "For 10 minutes, detect active effects within 30 feet and spend a 2-tick scan to identify visible carriers and their effect family. / For 10 minutes, detect active effects within 30 feet and spend a 2-tick scan to identify visible carriers and their effect family.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-effect-signature-scanner · real-effect-signature-scanner",
      "targetTitle": "Effect-Signature Scanner Sigil · Effect-Signature Scanner Device",
      "targetType": "item implementations",
      "category": "Divination",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "information-query",
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:detect-poison-and-disease",
      "sourceId": "detect-poison-and-disease",
      "title": "Detect Poison and Disease",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Detect Poison and Disease",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Detect+Poison+and+Disease",
      "summary": "For 10 minutes, locate and classify poisons, venomous life, and contagious conditions within 30 feet, subject to listed material blocking. / For 10 minutes, locate and classify poisons, venomous life, and contagious conditions within 30 feet, subject to listed material blocking.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-hazardous-biology-scanner · real-hazardous-biology-scanner",
      "targetTitle": "Hazardous-Biology Scanner Sigil · Hazardous-Biology Scanner Treatment",
      "targetType": "item implementations",
      "category": "Divination",
      "group": "",
      "effectMechanics": [
        "information-query",
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:detect-thoughts",
      "sourceId": "detect-thoughts",
      "title": "Detect Thoughts",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Detect Thoughts",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Detect+Thoughts",
      "summary": "For 1 minute, detect thinking actors within 30 feet, read one surface thought, or contest Will to probe reasoning and emotions while revealing the intrusion. / For 1 minute, detect thinking actors within 30 feet, read one surface thought, or contest Will to probe reasoning and emotions while revealing the intrusion.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-cognitive-activity-scanner · real-cognitive-activity-scanner",
      "targetTitle": "Cognitive Activity Scanner Sigil · Cognitive Activity Scanner Program",
      "targetType": "item implementations",
      "category": "Divination",
      "group": "",
      "effectMechanics": [
        "information-query",
        "mental-influence",
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:dimension-door",
      "sourceId": "dimension-door",
      "title": "Dimension Door",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Dimension Door",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Dimension+Door",
      "summary": "Relocate the user and one adjacent willing ally to a described point within 500 feet; an occupied arrival fails and deals 4d6 force to travelers. / Relocate the user and one adjacent willing ally to a described point within 500 feet; an occupied arrival fails and deals 4d6 force to travelers.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-directed-short-range-phase-transfer · real-directed-short-range-phase-transfer",
      "targetTitle": "Directed Short-Range Phase Transfer Sigil · Directed Short-Range Phase Transfer Device",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "damage",
        "spatial-relocation"
      ]
    },
    {
      "id": "D&D spell items:disguise-self",
      "sourceId": "disguise-self",
      "title": "Disguise Self",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Disguise Self",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Disguise+Self",
      "summary": "For 1 hour, overlay the user's body and worn gear with a same-limbed visual disguise; physical inspection and contested Investigation can expose it. / For 1 hour, overlay the user's body and worn gear with a same-limbed visual disguise; physical inspection and contested Investigation can expose it.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-personal-visual-disguise · real-personal-visual-disguise",
      "targetTitle": "Personal Visual Disguise Sigil · Personal Visual Disguise Module",
      "targetType": "item implementations",
      "category": "Illusion",
      "group": "",
      "effectMechanics": [
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:disintegrate",
      "sourceId": "disintegrate",
      "title": "Disintegrate",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Disintegrate",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Disintegrate",
      "summary": "A contested Reflexes defense halves 10d6+40 force; a target reduced to 0 HP becomes dust, while ordinary objects or force structures lose a 10-foot section. / A contested Reflexes defense halves 10d6+40 force; a target reduced to 0 HP becomes dust, while ordinary objects or force structures lose a 10-foot section.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-matter-disruption-beam · real-matter-disruption-beam",
      "targetTitle": "Matter-Disruption Beam Sigil · Matter-Disruption Beam Module",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "damage",
        "environment-state",
        "transformation"
      ]
    },
    {
      "id": "D&D spell items:dispel-evil-and-good",
      "sourceId": "dispel-evil-and-good",
      "title": "Dispel Evil and Good",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Dispel Evil and Good",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Dispel+Evil+and+Good",
      "summary": "For 1 minute, tagged attackers take -15% against the user; end the field to purge their possession, charm, or fear, or contest Will to return one home. / For 1 minute, tagged attackers take -15% against the user; end the field to purge their possession, charm, or fear, or contest Will to return one home.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-exotic-influence-purge · real-exotic-influence-purge",
      "targetTitle": "Exotic-Influence Purge Sigil · Exotic-Influence Purge Device",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "check-modifier",
        "effect-negation",
        "spatial-relocation"
      ]
    },
    {
      "id": "D&D spell items:dispel-magic",
      "sourceId": "dispel-magic",
      "title": "Dispel Magic",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Dispel Magic",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Dispel+Magic",
      "summary": "End eligible ongoing effects on one actor, object, or effect within 120 feet; stronger effects require a contested effect-control roll. / End eligible ongoing effects on one actor, object, or effect within 120 feet; stronger effects require a contested effect-control roll.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-active-effect-terminator · real-active-effect-terminator",
      "targetTitle": "Active-Effect Terminator Sigil · Active-Effect Terminator Program",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "effect-negation"
      ]
    },
    {
      "id": "D&D spell items:dissonant-whispers",
      "sourceId": "dissonant-whispers",
      "title": "Dissonant Whispers",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Dissonant Whispers",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Dissonant+Whispers",
      "summary": "A target takes 3d6 psychic and spends an available reaction moving safely away after failed contested Will defense; success halves damage only. / A target takes 3d6 psychic and spends an available reaction moving safely away after failed contested Will defense; success halves damage only.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-panic-burst-message · real-panic-burst-message",
      "targetTitle": "Panic Burst Message Sigil · Panic Burst Message Program",
      "targetType": "item implementations",
      "category": "Enchantment",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "damage",
        "forced-movement",
        "mental-influence"
      ]
    },
    {
      "id": "D&D spell items:divination",
      "sourceId": "divination",
      "title": "Divination",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Divination",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Divination",
      "summary": "Ask one question about a defined goal or event within seven days and receive a truthful but possibly cryptic answer; repeated same-rest queries risk silence. / Ask one question about a defined goal or event within seven days and receive a truthful but possibly cryptic answer; repeated same-rest queries risk silence.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-seven-day-outcome-query · real-seven-day-outcome-query",
      "targetTitle": "Seven-Day Outcome Query Sigil · Seven-Day Outcome Query Program",
      "targetType": "item implementations",
      "category": "Divination",
      "group": "",
      "effectMechanics": [
        "information-query",
        "semantic-communication"
      ]
    },
    {
      "id": "D&D spell items:divine-favor",
      "sourceId": "divine-favor",
      "title": "Divine Favor",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Divine Favor",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Divine+Favor",
      "summary": "For 1 minute, the user's successful weapon attacks deal an extra 1d4 radiant damage. / For 1 minute, the user's successful weapon attacks deal an extra 1d4 radiant damage.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-radiant-weapon-overlay · real-radiant-weapon-overlay",
      "targetTitle": "Radiant Weapon Overlay Sigil · Radiant Weapon Overlay Module",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "D&D spell items:divine-smite",
      "sourceId": "divine-smite",
      "title": "Divine Smite",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Divine Smite",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Divine+Smite",
      "summary": "After a successful melee or unarmed hit, add 2d8 radiant damage as a 1-tick combo, increased by 1d8 against fiendish or undead targets. / After a successful melee or unarmed hit, add 2d8 radiant damage as a 1-tick combo, increased by 1d8 against fiendish or undead targets.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-reactive-radiant-impact · real-reactive-radiant-impact",
      "targetTitle": "Reactive Radiant Impact Sigil · Reactive Radiant Impact Module",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "damage"
      ]
    },
    {
      "id": "D&D spell items:divine-word",
      "sourceId": "divine-word",
      "title": "Divine Word",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Divine Word",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Divine+Word",
      "summary": "Targets in 30 feet that lose contested Will defense suffer HP-threshold death or sensory/stun conditions; tagged outsiders are relocated home for 24 hours. / Targets in 30 feet that lose contested Will defense suffer HP-threshold death or sensory/stun conditions; tagged outsiders are relocated home for 24 hours.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-threshold-judgment-pulse · real-threshold-judgment-pulse",
      "targetTitle": "Threshold Judgment Pulse Sigil · Threshold Judgment Pulse Module",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "damage",
        "spatial-relocation"
      ]
    },
    {
      "id": "D&D spell items:dominate-beast",
      "sourceId": "dominate-beast",
      "title": "Dominate Beast",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Dominate Beast",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Dominate+Beast",
      "summary": "A Beast losing contested Will defense becomes charmed and obeys telepathic orders for 1 minute, retrying defense whenever harmed. / A Beast losing contested Will defense becomes charmed and obeys telepathic orders for 1 minute, retrying defense whenever harmed.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-fauna-command-override · real-fauna-command-override",
      "targetTitle": "Fauna Command Override Sigil · Fauna Command Override Program",
      "targetType": "item implementations",
      "category": "Enchantment",
      "group": "",
      "effectMechanics": [
        "mental-influence",
        "semantic-communication"
      ]
    },
    {
      "id": "D&D spell items:dominate-monster",
      "sourceId": "dominate-monster",
      "title": "Dominate Monster",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Dominate Monster",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Dominate+Monster",
      "summary": "Any creature losing contested Will defense becomes charmed and obeys telepathic orders for up to 1 hour, retrying defense whenever harmed. / Any creature losing contested Will defense becomes charmed and obeys telepathic orders for up to 1 hour, retrying defense whenever harmed.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-universal-command-override · real-universal-command-override",
      "targetTitle": "Universal Command Override Sigil · Universal Command Override Program",
      "targetType": "item implementations",
      "category": "Enchantment",
      "group": "",
      "effectMechanics": [
        "mental-influence",
        "semantic-communication"
      ]
    },
    {
      "id": "D&D spell items:dominate-person",
      "sourceId": "dominate-person",
      "title": "Dominate Person",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Dominate Person",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Dominate+Person",
      "summary": "A Humanoid losing contested Will defense becomes charmed and obeys telepathic orders for 1 minute, retrying defense whenever harmed. / A Humanoid losing contested Will defense becomes charmed and obeys telepathic orders for 1 minute, retrying defense whenever harmed.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-humanoid-command-override · real-humanoid-command-override",
      "targetTitle": "Humanoid Command Override Sigil · Humanoid Command Override Program",
      "targetType": "item implementations",
      "category": "Enchantment",
      "group": "",
      "effectMechanics": [
        "mental-influence",
        "semantic-communication"
      ]
    },
    {
      "id": "D&D spell items:dragon-s-breath",
      "sourceId": "dragon-s-breath",
      "title": "Dragon's Breath",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Dragon's Breath",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Dragon%27s+Breath",
      "summary": "For 1 minute, a willing target gains a 2-tick 15-foot cone attack dealing 3d6 chosen energy, halved by contested Reflexes defense. / For 1 minute, a willing target gains a 2-tick 15-foot cone attack dealing 3d6 chosen energy, halved by contested Reflexes defense.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-granted-energy-cone · real-granted-energy-cone",
      "targetTitle": "Granted Energy Cone Sigil · Granted Energy Cone Module",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "D&D spell items:dream",
      "sourceId": "dream",
      "title": "Dream",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Dream",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Dream",
      "summary": "A willing messenger enters an 8-hour immobile trance to converse within a known sleeper's dream, optionally contesting Will to spoil rest and deal 3d6 psychic. / A willing messenger enters an 8-hour immobile trance to converse within a known sleeper's dream, optionally contesting Will to spoil rest and deal 3d6 psychic.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-oneiric-messenger · real-oneiric-messenger",
      "targetTitle": "Oneiric Messenger Sigil · Oneiric Messenger Program",
      "targetType": "item implementations",
      "category": "Illusion",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "damage",
        "mental-influence",
        "semantic-communication"
      ]
    },
    {
      "id": "D&D spell items:druidcraft",
      "sourceId": "druidcraft",
      "title": "Druidcraft",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Druidcraft",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Druidcraft",
      "summary": "Produce one harmless local effect: a 24-hour weather sign, plant blooming, a 5-foot sensory display, or lighting or extinguishing a small flame. / Produce one harmless local effect: a 24-hour weather sign, plant blooming, a 5-foot sensory display, or lighting or extinguishing a small flame.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-minor-ecology-utility · real-minor-ecology-utility",
      "targetTitle": "Minor Ecology Utility Sigil · Minor Ecology Utility Device",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "environment-state",
        "information-query",
        "sensory-change",
        "task-enablement"
      ]
    },
    {
      "id": "D&D spell items:earthquake",
      "sourceId": "earthquake",
      "title": "Earthquake",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Earthquake",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Earthquake",
      "summary": "For 1 minute, a 100-foot-radius zone becomes difficult terrain, repeatedly knocks actors prone, opens fissures, and deals 50 structural damage per cycle. / For 1 minute, a 100-foot-radius zone becomes difficult terrain, repeatedly knocks actors prone, opens fissures, and deals 50 structural damage per cycle.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-seismic-rupture-field · real-seismic-rupture-field",
      "targetTitle": "Seismic Rupture Field Sigil · Seismic Rupture Field Device",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "damage",
        "environment-state"
      ]
    },
    {
      "id": "D&D spell items:eldritch-blast",
      "sourceId": "eldritch-blast",
      "title": "Eldritch Blast",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Eldritch Blast",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Eldritch+Blast",
      "summary": "Fire one contested 1d10 force beam at 120 feet, adding independently targeted beams at the listed source tiers. / Fire one contested 1d10 force beam at 120 feet, adding independently targeted beams at the listed source tiers.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-scaling-force-beam-array · real-scaling-force-beam-array",
      "targetTitle": "Scaling Force Beam Array Sigil · Scaling Force Beam Array Module",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "D&D spell items:elementalism",
      "sourceId": "elementalism",
      "title": "Elementalism",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Elementalism",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Elementalism",
      "summary": "Create one harmless 5-foot air, dust, ember, mist, or one-cup water effect, or hold a crude one-foot elemental shape for 1 hour. / Create one harmless 5-foot air, dust, ember, mist, or one-cup water effect, or hold a crude one-foot elemental shape for 1 hour.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-minor-element-controller · real-minor-element-controller",
      "targetTitle": "Minor Element Controller Sigil · Minor Element Controller Device",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "creation-summoning",
        "environment-state",
        "task-enablement"
      ]
    },
    {
      "id": "D&D spell items:enhance-ability",
      "sourceId": "enhance-ability",
      "title": "Enhance Ability",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Enhance Ability",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Enhance+Ability",
      "summary": "For 1 hour, a touched target gains +15% on checks using one chosen mentalic or embodiment stat. / For 1 hour, a touched target gains +15% on checks using one chosen mentalic or embodiment stat.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-focused-aptitude-boost · real-focused-aptitude-boost",
      "targetTitle": "Focused Aptitude Boost Sigil · Focused Aptitude Boost Module",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D spell items:enlarge-reduce",
      "sourceId": "enlarge-reduce",
      "title": "Enlarge/Reduce",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Enlarge/Reduce",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Enlarge%2FReduce",
      "summary": "After contested physical defense if unwilling, shift a target one size category for 1 minute, adjusting physical checks and weapon damage by 1d4. / After contested physical defense if unwilling, shift a target one size category for 1 minute, adjusting physical checks and weapon damage by 1d4.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-bidirectional-size-shift · real-bidirectional-size-shift",
      "targetTitle": "Bidirectional Size Shift Sigil · Bidirectional Size Shift Module",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "check-modifier",
        "damage",
        "transformation"
      ]
    },
    {
      "id": "D&D spell items:ensnaring-strike",
      "sourceId": "ensnaring-strike",
      "title": "Ensnaring Strike",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Ensnaring Strike",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Ensnaring+Strike",
      "summary": "After a weapon hit, add a 1-tick combo; failed contested physical defense restrains the target and deals 1d6 piercing each cycle until escaped. / After a weapon hit, add a 1-tick combo; failed contested physical defense restrains the target and deals 1d6 piercing each cycle until escaped.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-binding-vine-strike-combo · real-binding-vine-strike-combo",
      "targetTitle": "Binding-Vine Strike Combo Sigil · Binding-Vine Strike Combo Module",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "D&D spell items:entangle",
      "sourceId": "entangle",
      "title": "Entangle",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Entangle",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Entangle",
      "summary": "A 20-foot square becomes difficult terrain for 1 minute and restrains occupants that lose contested physical defense until they escape. / A 20-foot square becomes difficult terrain for 1 minute and restrains occupants that lose contested physical defense until they escape.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-grasping-growth-zone · real-grasping-growth-zone",
      "targetTitle": "Grasping-Growth Zone Sigil · Grasping-Growth Zone Device",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "environment-state"
      ]
    },
    {
      "id": "D&D spell items:enthrall",
      "sourceId": "enthrall",
      "title": "Enthrall",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Enthrall",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Enthrall",
      "summary": "For 1 minute, non-hostile chosen listeners losing contested Will defense take -50% to Perception checks. / For 1 minute, non-hostile chosen listeners losing contested Will defense take -50% to Perception checks.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-perception-distraction-broadcast · real-perception-distraction-broadcast",
      "targetTitle": "Perception Distraction Broadcast Sigil · Perception Distraction Broadcast Program",
      "targetType": "item implementations",
      "category": "Enchantment",
      "group": "",
      "effectMechanics": [
        "check-modifier",
        "mental-influence"
      ]
    },
    {
      "id": "D&D spell items:etherealness",
      "sourceId": "etherealness",
      "title": "Etherealness",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Etherealness",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Etherealness",
      "summary": "Enter an adjacent phase for up to 8 hours, move in three dimensions, perceive only 60 feet into the origin layer, and interact only with phased entities. / Enter an adjacent phase for up to 8 hours, move in three dimensions, perceive only 60 feet into the origin layer, and interact only with phased entities.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-parallel-phase-transit · real-parallel-phase-transit",
      "targetTitle": "Parallel-Phase Transit Sigil · Parallel-Phase Transit Module",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "defense-modifier",
        "mobility-change",
        "sensory-change",
        "spatial-relocation"
      ]
    },
    {
      "id": "D&D spell items:expeditious-retreat",
      "sourceId": "expeditious-retreat",
      "title": "Expeditious Retreat",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Expeditious Retreat",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Expeditious+Retreat",
      "summary": "Immediately perform a dash as a 1-tick combo and retain access to that 1-tick dash combo for up to 10 minutes. / Immediately perform a dash as a 1-tick combo and retain access to that 1-tick dash combo for up to 10 minutes.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-sustained-sprint-assist · real-sustained-sprint-assist",
      "targetTitle": "Sustained Sprint Assist Sigil · Sustained Sprint Assist Module",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "D&D spell items:eyebite",
      "sourceId": "eyebite",
      "title": "Eyebite",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Eyebite",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Eyebite",
      "summary": "For 1 minute, spend each 2-tick action to contest a new target's Will and inflict sleep, panic-driven flight, or poisoning. / For 1 minute, spend each 2-tick action to contest a new target's Will and inflict sleep, panic-driven flight, or poisoning.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-repeating-debilitation-gaze · real-repeating-debilitation-gaze",
      "targetTitle": "Repeating Debilitation Gaze Sigil · Repeating Debilitation Gaze Module",
      "targetType": "item implementations",
      "category": "Necromancy",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "mental-influence"
      ]
    },
    {
      "id": "D&D spell items:fabricate",
      "sourceId": "fabricate",
      "title": "Fabricate",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Fabricate",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Fabricate",
      "summary": "Over 10 minutes, convert visible raw materials into one same-material finished object, requiring the appropriate trained craft for precision goods. / Over 10 minutes, convert visible raw materials into one same-material finished object, requiring the appropriate trained craft for precision goods.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-material-reformation-fabricator · real-material-reformation-fabricator",
      "targetTitle": "Material Reformation Fabricator Sigil · Material Reformation Fabricator Device",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "task-enablement",
        "transformation"
      ]
    },
    {
      "id": "D&D spell items:faerie-fire",
      "sourceId": "faerie-fire",
      "title": "Faerie Fire",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Faerie Fire",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Faerie+Fire",
      "summary": "For 1 minute, a 20-foot cube outlines objects and actors failing contested Reflexes defense, suppressing invisibility and aiding attacks against them. / For 1 minute, a 20-foot cube outlines objects and actors failing contested Reflexes defense, suppressing invisibility and aiding attacks against them.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-target-revealing-light-field · real-target-revealing-light-field",
      "targetTitle": "Target-Revealing Light Field Sigil · Target-Revealing Light Field Device",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "check-modifier",
        "effect-suppression",
        "environment-state",
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:faithful-hound",
      "sourceId": "faithful-hound",
      "title": "Faithful Hound",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Faithful Hound",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Faithful+Hound",
      "summary": "Create an invisible invulnerable 30-foot-vision sentry for 8 hours that alarms on unauthorized approach and deals 4d8 force after failed Reflexes defense. / Create an invisible invulnerable 30-foot-vision sentry for 8 hours that alarms on unauthorized approach and deals 4d8 force after failed Reflexes defense.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-autonomous-sentry-construct · real-autonomous-sentry-construct",
      "targetTitle": "Autonomous Sentry Construct Sigil · Autonomous Sentry Construct Device",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "creation-summoning",
        "damage",
        "sensory-change",
        "trigger-binding"
      ]
    },
    {
      "id": "D&D spell items:false-life",
      "sourceId": "false-life",
      "title": "False Life",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "False Life",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=False+Life",
      "summary": "Grant the user 2d4+4 temporary Hit Points. / Grant the user 2d4+4 temporary Hit Points.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-temporary-vitality-buffer · real-temporary-vitality-buffer",
      "targetTitle": "Temporary Vitality Buffer Sigil · Temporary Vitality Buffer Treatment",
      "targetType": "item implementations",
      "category": "Necromancy",
      "group": "",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "D&D spell items:fear",
      "sourceId": "fear",
      "title": "Fear",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Fear",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Fear",
      "summary": "Targets in a 30-foot cone that lose contested Will defense drop held items and must flee until they break line of sight and win a retry. / Targets in a 30-foot cone that lose contested Will defense drop held items and must flee until they break line of sight and win a retry.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-panic-cone-broadcast · real-panic-cone-broadcast",
      "targetTitle": "Panic Cone Broadcast Sigil · Panic Cone Broadcast Program",
      "targetType": "item implementations",
      "category": "Illusion",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "forced-movement",
        "mental-influence"
      ]
    },
    {
      "id": "D&D spell items:feather-fall",
      "sourceId": "feather-fall",
      "title": "Feather Fall",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Feather Fall",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Feather+Fall",
      "summary": "As a 1-tick reaction, slow up to five visible falling actors to 10 ft/s for 1 minute and negate landing damage before expiry. / As a 1-tick reaction, slow up to five visible falling actors to 10 ft/s for 1 minute and negate landing damage before expiry.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-emergency-descent-arrestor · real-emergency-descent-arrestor",
      "targetTitle": "Emergency Descent Arrestor Sigil · Emergency Descent Arrestor Module",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "D&D spell items:find-familiar",
      "sourceId": "find-familiar",
      "title": "Find Familiar",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Find Familiar",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Find+Familiar",
      "summary": "Create one obedient nonattacking scout companion with a 100-foot mind link, shared senses, touch-effect relay, and dismissible pocket storage. / Create one obedient nonattacking scout companion with a 100-foot mind link, shared senses, touch-effect relay, and dismissible pocket storage.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-bound-scout-companion · real-bound-scout-companion",
      "targetTitle": "Bound Scout Companion Sigil · Bound Scout Companion Device",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "creation-summoning",
        "semantic-communication",
        "sensory-change",
        "spatial-relocation",
        "target-scope-extension"
      ]
    },
    {
      "id": "D&D spell items:find-steed",
      "sourceId": "find-steed",
      "title": "Find Steed",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Find Steed",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Find+Steed",
      "summary": "Create one loyal Large rideable ally with selectable creature traits; it acts as a controlled mount and can be resummoned after destruction. / Create one loyal Large rideable ally with selectable creature traits; it acts as a controlled mount and can be resummoned after destruction.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-bound-riding-construct · real-bound-riding-construct",
      "targetTitle": "Bound Riding Construct Sigil · Bound Riding Construct Device",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "creation-summoning",
        "semantic-communication"
      ]
    },
    {
      "id": "D&D spell items:find-the-path",
      "sourceId": "find-the-path",
      "title": "Find the Path",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Find the Path",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Find+the+Path",
      "summary": "For up to one day, continuously report distance, direction, and the most direct physical route to one familiar stationary destination on the same world-layer. / For up to one day, continuously report distance, direction, and the most direct physical route to one familiar stationary destination on the same world-layer.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-direct-route-guidance · real-direct-route-guidance",
      "targetTitle": "Direct-Route Guidance Sigil · Direct-Route Guidance Device",
      "targetType": "item implementations",
      "category": "Divination",
      "group": "",
      "effectMechanics": [
        "information-query"
      ]
    },
    {
      "id": "D&D spell items:find-traps",
      "sourceId": "find-traps",
      "title": "Find Traps",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Find Traps",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Find+Traps",
      "summary": "Detect the presence and general hazard type of deliberate traps in line of sight within 120 feet without revealing exact position. / Detect the presence and general hazard type of deliberate traps in line of sight within 120 feet without revealing exact position.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-visible-threat-detector · real-visible-threat-detector",
      "targetTitle": "Visible-Threat Detector Sigil · Visible-Threat Detector Device",
      "targetType": "item implementations",
      "category": "Divination",
      "group": "",
      "effectMechanics": [
        "information-query",
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:finger-of-death",
      "sourceId": "finger-of-death",
      "title": "Finger of Death",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Finger of Death",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Finger+of+Death",
      "summary": "A target takes 7d8+30 necrotic, halved by contested physical defense; a killed Humanoid becomes an obedient cadaver construct on the next tick. / A target takes 7d8+30 necrotic, halved by contested physical defense; a killed Humanoid becomes an obedient cadaver construct on the next tick.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-lethal-necrotic-conversion · real-lethal-necrotic-conversion",
      "targetTitle": "Lethal Necrotic Conversion Sigil · Lethal Necrotic Conversion Module",
      "targetType": "item implementations",
      "category": "Necromancy",
      "group": "",
      "effectMechanics": [
        "creation-summoning",
        "damage"
      ]
    },
    {
      "id": "D&D spell items:fire-bolt",
      "sourceId": "fire-bolt",
      "title": "Fire Bolt",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Fire Bolt",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Fire+Bolt",
      "summary": "A contested 120-foot projectile deals 1d10 fire and ignites unattended flammables, scaling by 1d10 at listed source tiers. / A contested 120-foot projectile deals 1d10 fire and ignites unattended flammables, scaling by 1d10 at listed source tiers.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-scaling-thermal-projectile · real-scaling-thermal-projectile",
      "targetTitle": "Scaling Thermal Projectile Sigil · Scaling Thermal Projectile Module",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "damage",
        "environment-state"
      ]
    },
    {
      "id": "D&D spell items:fire-shield",
      "sourceId": "fire-shield",
      "title": "Fire Shield",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Fire Shield",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Fire+Shield",
      "summary": "For 10 minutes, emit light, gain cold or fire resistance, and deal 2d8 opposite thermal damage to adjacent melee attackers that hit. / For 10 minutes, emit light, gain cold or fire resistance, and deal 2d8 opposite thermal damage to adjacent melee attackers that hit.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-reactive-thermal-sheath · real-reactive-thermal-sheath",
      "targetTitle": "Reactive Thermal Sheath Sigil · Reactive Thermal Sheath Module",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "damage",
        "defense-modifier",
        "environment-state"
      ]
    },
    {
      "id": "D&D spell items:fire-storm",
      "sourceId": "fire-storm",
      "title": "Fire Storm",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Fire Storm",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Fire+Storm",
      "summary": "Arrange up to ten contiguous 10-foot cubes within 150 feet; each deals 7d10 fire, halved by contested Reflexes defense, and ignites unattended flammables. / Arrange up to ten contiguous 10-foot cubes within 150 feet; each deals 7d10 fire, halved by contested Reflexes defense, and ignites unattended flammables.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-shaped-thermal-barrage · real-shaped-thermal-barrage",
      "targetTitle": "Shaped Thermal Barrage Sigil · Shaped Thermal Barrage Device",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "damage",
        "environment-state"
      ]
    },
    {
      "id": "D&D spell items:fireball",
      "sourceId": "fireball",
      "title": "Fireball",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Fireball",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Fireball",
      "summary": "A 20-foot-radius burst within 150 feet deals 8d6 fire, halved by contested Reflexes defense, and ignites unattended flammables. / A 20-foot-radius burst within 150 feet deals 8d6 fire, halved by contested Reflexes defense, and ignites unattended flammables.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-remote-thermal-burst · real-remote-thermal-burst",
      "targetTitle": "Remote Thermal Burst Sigil · Remote Thermal Burst Module",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "damage",
        "environment-state"
      ]
    },
    {
      "id": "D&D spell items:flame-blade",
      "sourceId": "flame-blade",
      "title": "Flame Blade",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Flame Blade",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Flame+Blade",
      "summary": "Create a handheld light-emitting blade for 10 minutes; each 2-tick contested melee attack deals 3d6 fire plus mental modifier. / Create a handheld light-emitting blade for 10 minutes; each 2-tick contested melee attack deals 3d6 fire plus mental modifier.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-sustained-thermal-blade · real-sustained-thermal-blade",
      "targetTitle": "Sustained Thermal Blade Sigil · Sustained Thermal Blade Module",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "creation-summoning",
        "damage",
        "environment-state"
      ]
    },
    {
      "id": "D&D spell items:flame-strike",
      "sourceId": "flame-strike",
      "title": "Flame Strike",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Flame Strike",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Flame+Strike",
      "summary": "A 10-foot-radius, 40-foot-high column deals 5d6 fire plus 5d6 radiant, halved by contested Reflexes defense. / A 10-foot-radius, 40-foot-high column deals 5d6 fire plus 5d6 radiant, halved by contested Reflexes defense.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-dual-energy-column · real-dual-energy-column",
      "targetTitle": "Dual-Energy Column Sigil · Dual-Energy Column Module",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "D&D spell items:flaming-sphere",
      "sourceId": "flaming-sphere",
      "title": "Flaming Sphere",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Flaming Sphere",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Flaming+Sphere",
      "summary": "Create a light-emitting fire sphere for 1 minute; nearby actors contest Reflexes or take 2d6 fire, and 1-tick commands roll it up to 30 feet. / Create a light-emitting fire sphere for 1 minute; nearby actors contest Reflexes or take 2d6 fire, and 1-tick commands roll it up to 30 feet.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-mobile-thermal-hazard · real-mobile-thermal-hazard",
      "targetTitle": "Mobile Thermal Hazard Sigil · Mobile Thermal Hazard Device",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "creation-summoning",
        "damage",
        "environment-state"
      ]
    },
    {
      "id": "D&D spell items:flesh-to-stone",
      "sourceId": "flesh-to-stone",
      "title": "Flesh to Stone",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Flesh to Stone",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Flesh+to+Stone",
      "summary": "A target losing contested physical defense is restrained, then becomes persistently petrified after three failed retries before three successes. / A target losing contested physical defense is restrained, then becomes persistently petrified after three failed retries before three successes.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-progressive-mineralization · real-progressive-mineralization",
      "targetTitle": "Progressive Mineralization Sigil · Progressive Mineralization Module",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "transformation"
      ]
    },
    {
      "id": "D&D spell items:floating-disk",
      "sourceId": "floating-disk",
      "title": "Floating Disk",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Floating Disk",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Floating+Disk",
      "summary": "Create a 3-foot hovering follower platform for 1 hour that carries 500 pounds and tracks the user within 20 feet around traversable terrain. / Create a 3-foot hovering follower platform for 1 hour that carries 500 pounds and tracks the user within 20 feet around traversable terrain.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-follower-cargo-platform · real-follower-cargo-platform",
      "targetTitle": "Follower Cargo Platform Sigil · Follower Cargo Platform Device",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "creation-summoning",
        "mobility-change",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D spell items:fly",
      "sourceId": "fly",
      "title": "Fly",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Fly",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Fly",
      "summary": "A willing touched target gains 10 ft/s flight and hovering for up to 10 minutes, then falls if still unsupported. / A willing touched target gains 10 ft/s flight and hovering for up to 10 minutes, then falls if still unsupported.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-hover-flight-grant · real-hover-flight-grant",
      "targetTitle": "Hover-Flight Grant Sigil · Hover-Flight Grant Module",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "mobility-change"
      ]
    },
    {
      "id": "D&D spell items:fog-cloud",
      "sourceId": "fog-cloud",
      "title": "Fog Cloud",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Fog Cloud",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Fog+Cloud",
      "summary": "Create a heavily obscured 20-foot-radius fog field for up to 1 hour; strong wind disperses it. / Create a heavily obscured 20-foot-radius fog field for up to 1 hour; strong wind disperses it.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-dense-fog-projector · real-dense-fog-projector",
      "targetTitle": "Dense Fog Projector Sigil · Dense Fog Projector Device",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "environment-state",
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:forbiddance",
      "sourceId": "forbiddance",
      "title": "Forbiddance",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Forbiddance",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Forbiddance",
      "summary": "Ward up to 40,000 square feet for one day against teleport and planar entry; selected intruder tags take 5d10 typed damage unless authorized by password. / Ward up to 40,000 square feet for one day against teleport and planar entry; selected intruder tags take 5d10 typed damage unless authorized by password.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-transit-blocking-security-zone · real-transit-blocking-security-zone",
      "targetTitle": "Transit-Blocking Security Zone Sigil · Transit-Blocking Security Zone Device",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "damage",
        "effect-suppression",
        "environment-state",
        "trigger-binding"
      ]
    },
    {
      "id": "D&D spell items:forcecage",
      "sourceId": "forcecage",
      "title": "Forcecage",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Forcecage",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Forcecage",
      "summary": "Create a one-hour invisible cage or sealed box; trapped actors cannot leave normally and must win a contested Will defense to relocate out. / Create a one-hour invisible cage or sealed box; trapped actors cannot leave normally and must win a contested Will defense to relocate out.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-impermeable-containment-cell · real-impermeable-containment-cell",
      "targetTitle": "Impermeable Containment Cell Sigil · Impermeable Containment Cell Device",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "effect-suppression",
        "environment-state"
      ]
    },
    {
      "id": "D&D spell items:foresight",
      "sourceId": "foresight",
      "title": "Foresight",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Foresight",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Foresight",
      "summary": "For 8 hours, one willing target gains +15% on checks and attacks while attacks against that target take -15%. / For 8 hours, one willing target gains +15% on checks and attacks while attacks against that target take -15%.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-immediate-future-predictor · real-immediate-future-predictor",
      "targetTitle": "Immediate-Future Predictor Sigil · Immediate-Future Predictor Module",
      "targetType": "item implementations",
      "category": "Divination",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D spell items:freedom-of-movement",
      "sourceId": "freedom-of-movement",
      "title": "Freedom of Movement",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Freedom of Movement",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Freedom+of+Movement",
      "summary": "For 1 hour, ignore difficult terrain and movement suppression, resist paralysis and restraint, gain equal-rate swimming, and cheaply escape ordinary grapples. / For 1 hour, ignore difficult terrain and movement suppression, resist paralysis and restraint, gain equal-rate swimming, and cheaply escape ordinary grapples.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-unrestricted-motion-assist · real-unrestricted-motion-assist",
      "targetTitle": "Unrestricted Motion Assist Sigil · Unrestricted Motion Assist Module",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "defense-modifier",
        "effect-suppression",
        "mobility-change"
      ]
    },
    {
      "id": "D&D spell items:freezing-sphere",
      "sourceId": "freezing-sphere",
      "title": "Freezing Sphere",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Freezing Sphere",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Freezing+Sphere",
      "summary": "Launch or store a 60-foot-radius 10d6 cold burst; water freezes into restraining ice, and an unused stored globe detonates after 1 minute. / Launch or store a 60-foot-radius 10d6 cold burst; water freezes into restraining ice, and an unused stored globe detonates after 1 minute.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-deployable-cryogenic-burst · real-deployable-cryogenic-burst",
      "targetTitle": "Deployable Cryogenic Burst Sigil · Deployable Cryogenic Burst Device",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "damage",
        "environment-state",
        "trigger-binding"
      ]
    },
    {
      "id": "D&D spell items:gaseous-form",
      "sourceId": "gaseous-form",
      "title": "Gaseous Form",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Gaseous Form",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Gaseous+Form",
      "summary": "For up to 1 hour, become a 1.7 ft/s hovering mist resistant to physical damage and prone, able to pass gaps but unable to speak, manipulate, or attack. / For up to 1 hour, become a 1.7 ft/s hovering mist resistant to physical damage and prone, able to pass gaps but unable to speak, manipulate, or attack.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-mist-body-conversion · real-mist-body-conversion",
      "targetTitle": "Mist-Body Conversion Sigil · Mist-Body Conversion Module",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "defense-modifier",
        "mobility-change",
        "transformation"
      ]
    },
    {
      "id": "D&D spell items:gate",
      "sourceId": "gate",
      "title": "Gate",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Gate",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Gate",
      "summary": "Open a visible 5-to-20-foot two-world portal for 1 minute, optionally anchoring its far side beside one specifically identified actor. / Open a visible 5-to-20-foot two-world portal for 1 minute, optionally anchoring its far side beside one specifically identified actor.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-interworld-portal-aperture · real-interworld-portal-aperture",
      "targetTitle": "Interworld Portal Aperture Sigil · Interworld Portal Aperture Device",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "creation-summoning",
        "spatial-relocation"
      ]
    },
    {
      "id": "D&D spell items:geas",
      "sourceId": "geas",
      "title": "Geas",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Geas",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Geas",
      "summary": "A target losing contested Will defense must follow one non-suicidal service constraint for 30 days and takes 5d10 psychic once daily when directly defying it. / A target losing contested Will defense must follow one non-suicidal service constraint for 30 days and takes 5d10 psychic once daily when directly defying it.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-long-term-behavioral-constraint · real-long-term-behavioral-constraint",
      "targetTitle": "Long-Term Behavioral Constraint Sigil · Long-Term Behavioral Constraint Program",
      "targetType": "item implementations",
      "category": "Enchantment",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "damage",
        "mental-influence"
      ]
    },
    {
      "id": "D&D spell items:gentle-repose",
      "sourceId": "gentle-repose",
      "title": "Gentle Repose",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Gentle Repose",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Gentle+Repose",
      "summary": "Preserve touched remains for 10 days, preventing decay and cadaver animation while pausing any revival deadline. / Preserve touched remains for 10 days, preventing decay and cadaver animation while pausing any revival deadline.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-remains-preservation-treatment · real-remains-preservation-treatment",
      "targetTitle": "Remains Preservation Treatment Sigil · Remains Preservation Treatment Treatment",
      "targetType": "item implementations",
      "category": "Necromancy",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "environment-state"
      ]
    },
    {
      "id": "D&D spell items:giant-insect",
      "sourceId": "giant-insect",
      "title": "Giant Insect",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Giant Insect",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Giant+Insect",
      "summary": "Create one allied giant centipede, spider, or wasp construct for up to 10 minutes; it follows verbal orders and otherwise defends itself. / Create one allied giant centipede, spider, or wasp construct for up to 10 minutes; it follows verbal orders and otherwise defends itself.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-selectable-insect-construct · real-selectable-insect-construct",
      "targetTitle": "Selectable Insect Construct Sigil · Selectable Insect Construct Device",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "creation-summoning",
        "semantic-communication"
      ]
    },
    {
      "id": "D&D spell items:glibness",
      "sourceId": "glibness",
      "title": "Glibness",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Glibness",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Glibness",
      "summary": "For 1 hour, treat any lower natural social-check roll as 75% and spoof truth-detection systems as reporting the user as truthful. / For 1 hour, treat any lower natural social-check roll as 75% and spoof truth-detection systems as reporting the user as truthful.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-social-roll-floor · real-social-roll-floor",
      "targetTitle": "Social Roll Floor Sigil · Social Roll Floor Program",
      "targetType": "item implementations",
      "category": "Enchantment",
      "group": "",
      "effectMechanics": [
        "roll-floor",
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:globe-of-invulnerability",
      "sourceId": "globe-of-invulnerability",
      "title": "Globe of Invulnerability",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Globe of Invulnerability",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Globe+of+Invulnerability",
      "summary": "A sustained 10-foot stationary barrier excludes effects of source tier 5 or lower when they originate outside it. / A sustained 10-foot stationary barrier excludes effects of source tier 5 or lower when they originate outside it.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-low-tier-effect-barrier · real-low-tier-effect-barrier",
      "targetTitle": "Low-Tier Effect Barrier Sigil · Low-Tier Effect Barrier Device",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "effect-suppression",
        "environment-state"
      ]
    },
    {
      "id": "D&D spell items:glyph-of-warding",
      "sourceId": "glyph-of-warding",
      "title": "Glyph of Warding",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Glyph of Warding",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Glyph+of+Warding",
      "summary": "Bind a selective stationary trigger to either a 20-foot 5d8 typed burst or one stored tier-3-or-lower effect; movement beyond 10 feet disarms it. / Bind a selective stationary trigger to either a 20-foot 5d8 typed burst or one stored tier-3-or-lower effect; movement beyond 10 feet disarms it.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-programmable-trigger-glyph · real-programmable-trigger-glyph",
      "targetTitle": "Programmable Trigger Glyph Sigil · Programmable Trigger Glyph Device",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "damage",
        "effect-invocation",
        "environment-state",
        "trigger-binding"
      ]
    },
    {
      "id": "D&D spell items:goodberry",
      "sourceId": "goodberry",
      "title": "Goodberry",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Goodberry",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Goodberry",
      "summary": "Create ten 24-hour consumables; each costs a 1-tick combo to use, restores 1 HP, and provides one day's nourishment. / Create ten 24-hour consumables; each costs a 1-tick combo to use, restores 1 HP, and provides one day's nourishment.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-nutrient-recovery-capsules · real-nutrient-recovery-capsules",
      "targetTitle": "Nutrient Recovery Capsules Sigil · Nutrient Recovery Capsules Treatment",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "creation-summoning",
        "recovery",
        "resource-change"
      ]
    },
    {
      "id": "D&D spell items:grease",
      "sourceId": "grease",
      "title": "Grease",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Grease",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Grease",
      "summary": "A 10-foot square becomes difficult terrain for 1 minute and knocks entrants prone when they lose contested Reflexes defense. / A 10-foot square becomes difficult terrain for 1 minute and knocks entrants prone when they lose contested Reflexes defense.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-slip-hazard-projector · real-slip-hazard-projector",
      "targetTitle": "Slip Hazard Projector Sigil · Slip Hazard Projector Device",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "environment-state"
      ]
    },
    {
      "id": "D&D spell items:greater-invisibility",
      "sourceId": "greater-invisibility",
      "title": "Greater Invisibility",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Greater Invisibility",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Greater+Invisibility",
      "summary": "A touched target remains invisible for up to 1 minute without breaking concealment when it attacks or uses an effect. / A touched target remains invisible for up to 1 minute without breaking concealment when it attacks or uses an effect.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-persistent-optical-cloak · real-persistent-optical-cloak",
      "targetTitle": "Persistent Optical Cloak Sigil · Persistent Optical Cloak Module",
      "targetType": "item implementations",
      "category": "Illusion",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:greater-restoration",
      "sourceId": "greater-restoration",
      "title": "Greater Restoration",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Greater Restoration",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Greater+Restoration",
      "summary": "Touch removes one severe effect: exhaustion, charm, petrification, curse, reduced statistic, or reduced maximum Hit Points. / Touch removes one severe effect: exhaustion, charm, petrification, curse, reduced statistic, or reduced maximum Hit Points.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-advanced-condition-restoration · real-advanced-condition-restoration",
      "targetTitle": "Advanced Condition Restoration Sigil · Advanced Condition Restoration Treatment",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "effect-negation",
        "recovery"
      ]
    },
    {
      "id": "D&D spell items:guardian-of-faith",
      "sourceId": "guardian-of-faith",
      "title": "Guardian of Faith",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Guardian of Faith",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Guardian+of+Faith",
      "summary": "Create an invulnerable stationary sentry for 8 hours that deals 20 radiant, halved by contested Reflexes defense, to nearby enemies until 60 total damage. / Create an invulnerable stationary sentry for 8 hours that deals 20 radiant, halved by contested Reflexes defense, to nearby enemies until 60 total damage.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-stationary-radiant-sentry · real-stationary-radiant-sentry",
      "targetTitle": "Stationary Radiant Sentry Sigil · Stationary Radiant Sentry Device",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "creation-summoning",
        "damage",
        "trigger-binding"
      ]
    },
    {
      "id": "D&D spell items:guards-and-wards",
      "sourceId": "guards-and-wards",
      "title": "Guards and Wards",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Guards and Wards",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Guards+and+Wards",
      "summary": "Ward 2,500 square feet for 24 hours with fogged corridors, direction spoofing, locked or disguised doors, restraining stairs, and one selected triggered effect. / Ward 2,500 square feet for 24 hours with fogged corridors, direction spoofing, locked or disguised doors, restraining stairs, and one selected triggered effect.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-layered-facility-defense · real-layered-facility-defense",
      "targetTitle": "Layered Facility Defense Sigil · Layered Facility Defense Device",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "effect-invocation",
        "environment-state",
        "mental-influence",
        "sensory-change",
        "trigger-binding"
      ]
    },
    {
      "id": "D&D spell items:guidance",
      "sourceId": "guidance",
      "title": "Guidance",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Guidance",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Guidance",
      "summary": "For 1 minute, a willing touched target adds 1d4×5% to checks using one selected trained skill. / For 1 minute, a willing touched target adds 1d4×5% to checks using one selected trained skill.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-focused-skill-assist · real-focused-skill-assist",
      "targetTitle": "Focused Skill Assist Sigil · Focused Skill Assist Module",
      "targetType": "item implementations",
      "category": "Divination",
      "group": "",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "D&D spell items:guiding-bolt",
      "sourceId": "guiding-bolt",
      "title": "Guiding Bolt",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Guiding Bolt",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Guiding+Bolt",
      "summary": "A contested 120-foot shot deals 4d6 radiant and grants the next attack against that target +15% before the user's next action ends. / A contested 120-foot shot deals 4d6 radiant and grants the next attack against that target +15% before the user's next action ends.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-target-painting-radiant-bolt · real-target-painting-radiant-bolt",
      "targetTitle": "Target-Painting Radiant Bolt Sigil · Target-Painting Radiant Bolt Module",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "check-modifier",
        "damage"
      ]
    },
    {
      "id": "D&D spell items:gust-of-wind",
      "sourceId": "gust-of-wind",
      "title": "Gust of Wind",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Gust of Wind",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Gust+of+Wind",
      "summary": "A sustained 60-foot line pushes actors 15 feet after failed physical defense, doubles movement cost toward the source, disperses gas, and threatens flames. / A sustained 60-foot line pushes actors 15 feet after failed physical defense, doubles movement cost toward the source, disperses gas, and threatens flames.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-directional-wind-projector · real-directional-wind-projector",
      "targetTitle": "Directional Wind Projector Sigil · Directional Wind Projector Device",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "environment-state",
        "forced-movement",
        "mobility-change"
      ]
    },
    {
      "id": "D&D spell items:hallow",
      "sourceId": "hallow",
      "title": "Hallow",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Hallow",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Hallow",
      "summary": "Permanently ward a 60-foot area against selected entity tags and add one configurable light, silence, courage, fear, resistance, vulnerability, translation, or transit effect. / Permanently ward a 60-foot area against selected entity tags and add one configurable light, silence, courage, fear, resistance, vulnerability, translation, or transit effect.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-configurable-sanctuary-zone · real-configurable-sanctuary-zone",
      "targetTitle": "Configurable Sanctuary Zone Sigil · Configurable Sanctuary Zone Device",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "defense-modifier",
        "effect-suppression",
        "environment-state",
        "mental-influence",
        "semantic-communication",
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:hallucinatory-terrain",
      "sourceId": "hallucinatory-terrain",
      "title": "Hallucinatory Terrain",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Hallucinatory Terrain",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Hallucinatory+Terrain",
      "summary": "For 24 hours, make a 150-foot natural area look, sound, and smell like different terrain; touch or contested Investigation reveals the unchanged surface. / For 24 hours, make a 150-foot natural area look, sound, and smell like different terrain; touch or contested Investigation reveals the unchanged surface.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-multisensory-terrain-disguise · real-multisensory-terrain-disguise",
      "targetTitle": "Multisensory Terrain Disguise Sigil · Multisensory Terrain Disguise Device",
      "targetType": "item implementations",
      "category": "Illusion",
      "group": "",
      "effectMechanics": [
        "environment-state",
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:harm",
      "sourceId": "harm",
      "title": "Harm",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Harm",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Harm",
      "summary": "A target takes 14d6 necrotic and loses equal maximum Hit Points after failed physical defense; success halves damage and avoids maximum reduction. / A target takes 14d6 necrotic and loses equal maximum Hit Points after failed physical defense; success halves damage and avoids maximum reduction.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-maximum-vitality-drain · real-maximum-vitality-drain",
      "targetTitle": "Maximum-Vitality Drain Sigil · Maximum-Vitality Drain Module",
      "targetType": "item implementations",
      "category": "Necromancy",
      "group": "",
      "effectMechanics": [
        "attribute-set",
        "damage"
      ]
    },
    {
      "id": "D&D spell items:haste",
      "sourceId": "haste",
      "title": "Haste",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Haste",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Haste",
      "summary": "For 1 minute, double speed, add +10% armor and +15% Reflexes defense, and grant one restricted extra action per cycle; expiry causes one incapacitated cycle. / For 1 minute, double speed, add +10% armor and +15% Reflexes defense, and grant one restricted extra action per cycle; expiry causes one incapacitated cycle.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-accelerated-action-package · real-accelerated-action-package",
      "targetTitle": "Accelerated Action Package Sigil · Accelerated Action Package Module",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "check-modifier",
        "condition-change",
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "D&D spell items:heal",
      "sourceId": "heal",
      "title": "Heal",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Heal",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Heal",
      "summary": "A visible target within 60 feet recovers 70 Hit Points and ends blindness, deafness, and poisoning. / A visible target within 60 feet recovers 70 Hit Points and ends blindness, deafness, and poisoning.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-major-remote-restoration · real-major-remote-restoration",
      "targetTitle": "Major Remote Restoration Sigil · Major Remote Restoration Treatment",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "recovery"
      ]
    },
    {
      "id": "D&D spell items:healing-word",
      "sourceId": "healing-word",
      "title": "Healing Word",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Healing Word",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Healing+Word",
      "summary": "As a 1-tick combo, a visible target within 60 feet recovers 2d4 Hit Points plus the user's relevant mental modifier. / As a 1-tick combo, a visible target within 60 feet recovers 2d4 Hit Points plus the user's relevant mental modifier.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-rapid-remote-recovery · real-rapid-remote-recovery",
      "targetTitle": "Rapid Remote Recovery Sigil · Rapid Remote Recovery Treatment",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "recovery"
      ]
    },
    {
      "id": "D&D spell items:heat-metal",
      "sourceId": "heat-metal",
      "title": "Heat Metal",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Heat Metal",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Heat+Metal",
      "summary": "Heat one visible metal item for 1 minute, dealing 2d8 fire each activation; a failed physical defense forces a drop or impairs checks while contact continues. / Heat one visible metal item for 1 minute, dealing 2d8 fire each activation; a failed physical defense forces a drop or impairs checks while contact continues.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-induction-overheat-attack · real-induction-overheat-attack",
      "targetTitle": "Induction Overheat Attack Sigil · Induction Overheat Attack Device",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "D&D spell items:hellish-rebuke",
      "sourceId": "hellish-rebuke",
      "title": "Hellish Rebuke",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Hellish Rebuke",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Hellish+Rebuke",
      "summary": "As a 1-tick reaction after visible incoming damage, deal 2d10 fire to its source, halved by contested Reflexes defense. / As a 1-tick reaction after visible incoming damage, deal 2d10 fire to its source, halved by contested Reflexes defense.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-reactive-thermal-retaliation · real-reactive-thermal-retaliation",
      "targetTitle": "Reactive Thermal Retaliation Sigil · Reactive Thermal Retaliation Module",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "damage"
      ]
    },
    {
      "id": "D&D spell items:heroes-feast",
      "sourceId": "heroes-feast",
      "title": "Heroes' Feast",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Heroes' Feast",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Heroes%27+Feast",
      "summary": "After a one-hour meal, up to twelve users gain poison resistance, fear and poison immunity, and 2d10 maximum and current HP for 24 hours. / After a one-hour meal, up to twelve users gain poison resistance, fear and poison immunity, and 2d10 maximum and current HP for 24 hours.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-group-fortification-meal · real-group-fortification-meal",
      "targetTitle": "Group Fortification Meal Sigil · Group Fortification Meal Treatment",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "attribute-set",
        "condition-change",
        "creation-summoning",
        "defense-modifier",
        "recovery"
      ]
    },
    {
      "id": "D&D spell items:heroism",
      "sourceId": "heroism",
      "title": "Heroism",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Heroism",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Heroism",
      "summary": "For 1 minute, a willing target is immune to fear and refreshes temporary Hit Points equal to the user's relevant mental modifier each cycle. / For 1 minute, a willing target is immune to fear and refreshes temporary Hit Points equal to the user's relevant mental modifier each cycle.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-courage-buffer · real-courage-buffer",
      "targetTitle": "Courage Buffer Sigil · Courage Buffer Treatment",
      "targetType": "item implementations",
      "category": "Enchantment",
      "group": "",
      "effectMechanics": [
        "defense-modifier",
        "resource-change"
      ]
    },
    {
      "id": "D&D spell items:hex",
      "sourceId": "hex",
      "title": "Hex",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Hex",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Hex",
      "summary": "For up to 1 hour, hits against one marked target deal +1d6 necrotic and one chosen check family takes -15%; transfer after the target falls. / For up to 1 hour, hits against one marked target deal +1d6 necrotic and one chosen check family takes -15%; transfer after the target falls.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-transferable-damage-mark · real-transferable-damage-mark",
      "targetTitle": "Transferable Damage Mark Sigil · Transferable Damage Mark Program",
      "targetType": "item implementations",
      "category": "Enchantment",
      "group": "",
      "effectMechanics": [
        "check-modifier",
        "damage"
      ]
    },
    {
      "id": "D&D spell items:hideous-laughter",
      "sourceId": "hideous-laughter",
      "title": "Hideous Laughter",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Hideous Laughter",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Hideous+Laughter",
      "summary": "A target losing contested Will defense falls prone and incapacitated for up to 1 minute, retrying after each cycle or when damaged. / A target losing contested Will defense falls prone and incapacitated for up to 1 minute, retrying after each cycle or when damaged.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-incapacitating-humor-payload · real-incapacitating-humor-payload",
      "targetTitle": "Incapacitating Humor Payload Sigil · Incapacitating Humor Payload Program",
      "targetType": "item implementations",
      "category": "Enchantment",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "mental-influence"
      ]
    },
    {
      "id": "D&D spell items:hold-monster",
      "sourceId": "hold-monster",
      "title": "Hold Monster",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Hold Monster",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Hold+Monster",
      "summary": "Any creature losing contested Will defense is paralyzed for up to 1 minute and may retry after each action cycle. / Any creature losing contested Will defense is paralyzed for up to 1 minute and may retry after each action cycle.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-universal-paralysis-lock · real-universal-paralysis-lock",
      "targetTitle": "Universal Paralysis Lock Sigil · Universal Paralysis Lock Program",
      "targetType": "item implementations",
      "category": "Enchantment",
      "group": "",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "D&D spell items:hold-person",
      "sourceId": "hold-person",
      "title": "Hold Person",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Hold Person",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Hold+Person",
      "summary": "A Humanoid losing contested Will defense is paralyzed for up to 1 minute and may retry after each action cycle. / A Humanoid losing contested Will defense is paralyzed for up to 1 minute and may retry after each action cycle.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-humanoid-paralysis-lock · real-humanoid-paralysis-lock",
      "targetTitle": "Humanoid Paralysis Lock Sigil · Humanoid Paralysis Lock Program",
      "targetType": "item implementations",
      "category": "Enchantment",
      "group": "",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "D&D spell items:holy-aura",
      "sourceId": "holy-aura",
      "title": "Holy Aura",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Holy Aura",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Holy+Aura",
      "summary": "For 1 minute, chosen actors in a 30-foot aura gain +15% defense while attacks against them take -15%; tagged melee attackers failing physical defense are briefly blinded. / For 1 minute, chosen actors in a 30-foot aura gain +15% defense while attacks against them take -15%; tagged melee attackers failing physical defense are briefly blinded.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-group-defense-halo · real-group-defense-halo",
      "targetTitle": "Group Defense Halo Sigil · Group Defense Halo Device",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "check-modifier",
        "condition-change"
      ]
    },
    {
      "id": "D&D spell items:hunter-s-mark",
      "sourceId": "hunter-s-mark",
      "title": "Hunter's Mark",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Hunter's Mark",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Hunter%27s+Mark",
      "summary": "For up to 1 hour, hits against a marked target deal +1d6 force and tracking checks gain +15%; transfer after the target falls. / For up to 1 hour, hits against a marked target deal +1d6 force and tracking checks gain +15%; transfer after the target falls.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-trackable-damage-mark · real-trackable-damage-mark",
      "targetTitle": "Trackable Damage Mark Sigil · Trackable Damage Mark Program",
      "targetType": "item implementations",
      "category": "Divination",
      "group": "",
      "effectMechanics": [
        "check-modifier",
        "damage"
      ]
    },
    {
      "id": "D&D spell items:hypnotic-pattern",
      "sourceId": "hypnotic-pattern",
      "title": "Hypnotic Pattern",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Hypnotic Pattern",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Hypnotic+Pattern",
      "summary": "Viewers in a 30-foot cube that lose contested Will defense become charmed, incapacitated, and immobile until harmed or shaken awake. / Viewers in a 30-foot cube that lose contested Will defense become charmed, incapacitated, and immobile until harmed or shaken awake.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-visual-stupor-pattern · real-visual-stupor-pattern",
      "targetTitle": "Visual Stupor Pattern Sigil · Visual Stupor Pattern Program",
      "targetType": "item implementations",
      "category": "Illusion",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "mental-influence",
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:ice-knife",
      "sourceId": "ice-knife",
      "title": "Ice Knife",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Ice Knife",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Ice+Knife",
      "summary": "A contested dart deals 1d10 piercing to one target, then every actor within 5 feet contests Reflexes or takes 2d6 cold. / A contested dart deals 1d10 piercing to one target, then every actor within 5 feet contests Reflexes or takes 2d6 cold.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-bursting-cryogenic-dart · real-bursting-cryogenic-dart",
      "targetTitle": "Bursting Cryogenic Dart Sigil · Bursting Cryogenic Dart Module",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "D&D spell items:ice-storm",
      "sourceId": "ice-storm",
      "title": "Ice Storm",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Ice Storm",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Ice+Storm",
      "summary": "A 20-foot-radius cylinder deals 2d10 bludgeoning plus 4d6 cold, halved by contested Reflexes defense, and leaves brief difficult terrain. / A 20-foot-radius cylinder deals 2d10 bludgeoning plus 4d6 cold, halved by contested Reflexes defense, and leaves brief difficult terrain.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-hail-impact-zone · real-hail-impact-zone",
      "targetTitle": "Hail Impact Zone Sigil · Hail Impact Zone Device",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "damage",
        "environment-state"
      ]
    },
    {
      "id": "D&D spell items:identify",
      "sourceId": "identify",
      "title": "Identify",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Identify",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Identify",
      "summary": "After one minute of contact, reveal an item's effects, operation, binding, charges, and active effects, or list active effects on a touched actor. / After one minute of contact, reveal an item's effects, operation, binding, charges, and active effects, or list active effects on a touched actor.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-effect-property-analyzer · real-effect-property-analyzer",
      "targetTitle": "Effect Property Analyzer Sigil · Effect Property Analyzer Device",
      "targetType": "item implementations",
      "category": "Divination",
      "group": "",
      "effectMechanics": [
        "information-query"
      ]
    },
    {
      "id": "D&D spell items:illusory-script",
      "sourceId": "illusory-script",
      "title": "Illusory Script",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Illusory Script",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Illusory+Script",
      "summary": "For 10 days, designated readers see a document's true text while others see unreadable or false writing; truesight bypasses the mask. / For 10 days, designated readers see a document's true text while others see unreadable or false writing; truesight bypasses the mask.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-authorized-reader-text-mask · real-authorized-reader-text-mask",
      "targetTitle": "Authorized-Reader Text Mask Sigil · Authorized-Reader Text Mask Program",
      "targetType": "item implementations",
      "category": "Illusion",
      "group": "",
      "effectMechanics": [
        "semantic-communication",
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:imprisonment",
      "sourceId": "imprisonment",
      "title": "Imprisonment",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Imprisonment",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Imprisonment",
      "summary": "After failed contested Will defense, indefinitely confine a target by burial, chains, pocket-prison, miniaturized vessel, or unbreakable sleep until a declared trigger or equal-tier negation. / After failed contested Will defense, indefinitely confine a target by burial, chains, pocket-prison, miniaturized vessel, or unbreakable sleep until a declared trigger or equal-tier negation.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-indefinite-containment-protocol · real-indefinite-containment-protocol",
      "targetTitle": "Indefinite Containment Protocol Sigil · Indefinite Containment Protocol Device",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "environment-state",
        "transformation",
        "trigger-binding"
      ]
    },
    {
      "id": "D&D spell items:incendiary-cloud",
      "sourceId": "incendiary-cloud",
      "title": "Incendiary Cloud",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Incendiary Cloud",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Incendiary+Cloud",
      "summary": "A drifting heavily obscured 20-foot cloud deals 10d8 fire, halved by contested Reflexes defense once per cycle, until dispersed or 1 minute passes. / A drifting heavily obscured 20-foot cloud deals 10d8 fire, halved by contested Reflexes defense once per cycle, until dispersed or 1 minute passes.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-drifting-ember-smoke-hazard · real-drifting-ember-smoke-hazard",
      "targetTitle": "Drifting Ember-Smoke Hazard Sigil · Drifting Ember-Smoke Hazard Device",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "damage",
        "environment-state"
      ]
    },
    {
      "id": "D&D spell items:inflict-wounds",
      "sourceId": "inflict-wounds",
      "title": "Inflict Wounds",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Inflict Wounds",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Inflict+Wounds",
      "summary": "A touched target takes 2d10 necrotic damage, halved by successful contested physical defense. / A touched target takes 2d10 necrotic damage, halved by successful contested physical defense.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-contact-necrotic-surge · real-contact-necrotic-surge",
      "targetTitle": "Contact Necrotic Surge Sigil · Contact Necrotic Surge Module",
      "targetType": "item implementations",
      "category": "Necromancy",
      "group": "",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "D&D spell items:insect-plague",
      "sourceId": "insect-plague",
      "title": "Insect Plague",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Insect Plague",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Insect+Plague",
      "summary": "A lightly obscured difficult 20-foot swarm zone deals 4d10 piercing, halved by contested physical defense once per cycle, for up to 10 minutes. / A lightly obscured difficult 20-foot swarm zone deals 4d10 piercing, halved by contested physical defense once per cycle, for up to 10 minutes.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-piercing-swarm-zone · real-piercing-swarm-zone",
      "targetTitle": "Piercing Swarm Zone Sigil · Piercing Swarm Zone Device",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "creation-summoning",
        "damage",
        "environment-state"
      ]
    },
    {
      "id": "D&D spell items:instant-summons",
      "sourceId": "instant-summons",
      "title": "Instant Summons",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Instant Summons",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Instant+Summons",
      "summary": "Bind a small object to a token indefinitely; crushing the token recalls an unattended object or reports the current carrier and location. / Bind a small object to a token indefinitely; crushing the token recalls an unattended object or reports the current carrier and location.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-bound-object-recall · real-bound-object-recall",
      "targetTitle": "Bound Object Recall Sigil · Bound Object Recall Device",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "information-query",
        "spatial-relocation",
        "trigger-binding"
      ]
    },
    {
      "id": "D&D spell items:invisibility",
      "sourceId": "invisibility",
      "title": "Invisibility",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Invisibility",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Invisibility",
      "summary": "A touched target becomes invisible for up to 1 hour, ending immediately after it attacks, deals damage, or activates another effect. / A touched target becomes invisible for up to 1 hour, ending immediately after it attacks, deals damage, or activates another effect.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-breakable-optical-cloak · real-breakable-optical-cloak",
      "targetTitle": "Breakable Optical Cloak Sigil · Breakable Optical Cloak Module",
      "targetType": "item implementations",
      "category": "Illusion",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:irresistible-dance",
      "sourceId": "irresistible-dance",
      "title": "Irresistible Dance",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Irresistible Dance",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Irresistible+Dance",
      "summary": "A target contests Will; failure charms it into immobile dancing with -15% attacks and Reflexes defense while attacks against it gain +15%; success still consumes its next movement. / A target contests Will; failure charms it into immobile dancing with -15% attacks and Reflexes defense while attacks against it gain +15%; success still consumes its next movement.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-motor-control-dance-loop · real-motor-control-dance-loop",
      "targetTitle": "Motor-Control Dance Loop Sigil · Motor-Control Dance Loop Program",
      "targetType": "item implementations",
      "category": "Enchantment",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "check-modifier",
        "condition-change",
        "mental-influence"
      ]
    },
    {
      "id": "D&D spell items:jump",
      "sourceId": "jump",
      "title": "Jump",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Jump",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Jump",
      "summary": "For 1 minute, a willing target may once per cycle spend 10 feet of movement to jump up to 30 feet. / For 1 minute, a willing target may once per cycle spend 10 feet of movement to jump up to 30 feet.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-burst-leap-assist · real-burst-leap-assist",
      "targetTitle": "Burst Leap Assist Sigil · Burst Leap Assist Module",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "mobility-change"
      ]
    },
    {
      "id": "D&D spell items:knock",
      "sourceId": "knock",
      "title": "Knock",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Knock",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Knock",
      "summary": "Open one ordinary lock or suppress an effect-sealed closure for 10 minutes, producing a report audible to 300 feet. / Open one ordinary lock or suppress an effect-sealed closure for 10 minutes, producing a report audible to 300 feet.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-remote-access-breach · real-remote-access-breach",
      "targetTitle": "Remote Access Breach Sigil · Remote Access Breach Device",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "effect-suppression",
        "sensory-change",
        "task-enablement"
      ]
    },
    {
      "id": "D&D spell items:legend-lore",
      "sourceId": "legend-lore",
      "title": "Legend Lore",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Legend Lore",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Legend+Lore",
      "summary": "After 10 minutes, receive an accurate GM summary of significant lore about one genuinely famous person, place, or object, with precision based on prior knowledge. / After 10 minutes, receive an accurate GM summary of significant lore about one genuinely famous person, place, or object, with precision based on prior knowledge.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-famous-subject-dossier-query · real-famous-subject-dossier-query",
      "targetTitle": "Famous-Subject Dossier Query Sigil · Famous-Subject Dossier Query Program",
      "targetType": "item implementations",
      "category": "Divination",
      "group": "",
      "effectMechanics": [
        "information-query"
      ]
    },
    {
      "id": "D&D spell items:lesser-restoration",
      "sourceId": "lesser-restoration",
      "title": "Lesser Restoration",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Lesser Restoration",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Lesser+Restoration",
      "summary": "As a 1-tick combo, touch a target to end blindness, deafness, paralysis, or poisoning. / As a 1-tick combo, touch a target to end blindness, deafness, paralysis, or poisoning.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-rapid-condition-treatment · real-rapid-condition-treatment",
      "targetTitle": "Rapid Condition Treatment Sigil · Rapid Condition Treatment Treatment",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "condition-change"
      ]
    },
    {
      "id": "D&D spell items:levitate",
      "sourceId": "levitate",
      "title": "Levitate",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Levitate",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Levitate",
      "summary": "Suspend a willing target or one failing physical defense up to 20 feet for 10 minutes and adjust altitude 20 feet per later 2-tick action. / Suspend a willing target or one failing physical defense up to 20 feet for 10 minutes and adjust altitude 20 feet per later 2-tick action.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-vertical-suspension-controller · real-vertical-suspension-controller",
      "targetTitle": "Vertical Suspension Controller Sigil · Vertical Suspension Controller Device",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "forced-movement",
        "mobility-change"
      ]
    },
    {
      "id": "D&D spell items:light",
      "sourceId": "light",
      "title": "Light",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Light",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Light",
      "summary": "For 1 hour, one touched object emits 20 feet of bright and 20 feet of dim colored light; opaque cover blocks it. / For 1 hour, one touched object emits 20 feet of bright and 20 feet of dim colored light; opaque cover blocks it.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-object-illumination-imbuement · real-object-illumination-imbuement",
      "targetTitle": "Object Illumination Imbuement Sigil · Object Illumination Imbuement Device",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "environment-state",
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:lightning-bolt",
      "sourceId": "lightning-bolt",
      "title": "Lightning Bolt",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Lightning Bolt",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Lightning+Bolt",
      "summary": "A 100-foot line deals 8d6 lightning, halved by contested Reflexes defense. / A 100-foot line deals 8d6 lightning, halved by contested Reflexes defense.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-linear-electrical-discharge · real-linear-electrical-discharge",
      "targetTitle": "Linear Electrical Discharge Sigil · Linear Electrical Discharge Module",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "D&D spell items:locate-animals-or-plants",
      "sourceId": "locate-animals-or-plants",
      "title": "Locate Animals or Plants",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Locate Animals or Plants",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Locate+Animals+or+Plants",
      "summary": "Report direction and distance to the nearest named mundane plant, Beast, or Plant creature within five miles. / Report direction and distance to the nearest named mundane plant, Beast, or Plant creature within five miles.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-regional-lifeform-locator · real-regional-lifeform-locator",
      "targetTitle": "Regional Lifeform Locator Sigil · Regional Lifeform Locator Device",
      "targetType": "item implementations",
      "category": "Divination",
      "group": "",
      "effectMechanics": [
        "information-query"
      ]
    },
    {
      "id": "D&D spell items:locate-creature",
      "sourceId": "locate-creature",
      "title": "Locate Creature",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Locate Creature",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Locate+Creature",
      "summary": "For 1 hour, report direction and movement of a familiar actor or nearest known type within 1,000 feet unless blocked by lead or identity transformation. / For 1 hour, report direction and movement of a familiar actor or nearest known type within 1,000 feet unless blocked by lead or identity transformation.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-familiar-actor-tracker · real-familiar-actor-tracker",
      "targetTitle": "Familiar-Actor Tracker Sigil · Familiar-Actor Tracker Device",
      "targetType": "item implementations",
      "category": "Divination",
      "group": "",
      "effectMechanics": [
        "information-query"
      ]
    },
    {
      "id": "D&D spell items:locate-object",
      "sourceId": "locate-object",
      "title": "Locate Object",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Locate Object",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Locate+Object",
      "summary": "For 10 minutes, report direction and movement of a familiar object or nearest named object class within 1,000 feet unless blocked by lead. / For 10 minutes, report direction and movement of a familiar object or nearest named object class within 1,000 feet unless blocked by lead.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-familiar-object-tracker · real-familiar-object-tracker",
      "targetTitle": "Familiar-Object Tracker Sigil · Familiar-Object Tracker Device",
      "targetType": "item implementations",
      "category": "Divination",
      "group": "",
      "effectMechanics": [
        "information-query"
      ]
    },
    {
      "id": "D&D spell items:longstrider",
      "sourceId": "longstrider",
      "title": "Longstrider",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Longstrider",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Longstrider",
      "summary": "Increase one touched target's movement rate by 1.7 ft/s for 1 hour. / Increase one touched target's movement rate by 1.7 ft/s for 1 hour.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-sustained-stride-boost · real-sustained-stride-boost",
      "targetTitle": "Sustained Stride Boost Sigil · Sustained Stride Boost Module",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "mobility-change"
      ]
    },
    {
      "id": "D&D spell items:mage-armor",
      "sourceId": "mage-armor",
      "title": "Mage Armor",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Mage Armor",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Mage+Armor",
      "summary": "For 8 hours, grant an unarmored willing target +15% armor defense while retaining its normal Reflexes contribution; donning armor ends it. / For 8 hours, grant an unarmored willing target +15% armor defense while retaining its normal Reflexes contribution; donning armor ends it.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-unarmored-defense-sheath · real-unarmored-defense-sheath",
      "targetTitle": "Unarmored Defense Sheath Sigil · Unarmored Defense Sheath Module",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "attribute-set"
      ]
    },
    {
      "id": "D&D spell items:mage-hand",
      "sourceId": "mage-hand",
      "title": "Mage Hand",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Mage Hand",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Mage+Hand",
      "summary": "Create a 30-foot-range hand for 1 minute that spends 2-tick actions moving 30 feet and manipulating unlocked objects up to 10 pounds. / Create a 30-foot-range hand for 1 minute that spends 2-tick actions moving 30 feet and manipulating unlocked objects up to 10 pounds.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-remote-utility-manipulator · real-remote-utility-manipulator",
      "targetTitle": "Remote Utility Manipulator Sigil · Remote Utility Manipulator Device",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "creation-summoning",
        "task-enablement"
      ]
    },
    {
      "id": "D&D spell items:magic-circle",
      "sourceId": "magic-circle",
      "title": "Magic Circle",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Magic Circle",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Magic+Circle",
      "summary": "Create a one-hour 10-foot-radius ward that bars selected entity tags, impairs their attacks, blocks their influence, and can be inverted to contain them. / Create a one-hour 10-foot-radius ward that bars selected entity tags, impairs their attacks, blocks their influence, and can be inverted to contain them.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-typed-containment-ward · real-typed-containment-ward",
      "targetTitle": "Typed Containment Ward Sigil · Typed Containment Ward Device",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "defense-modifier",
        "effect-suppression",
        "environment-state"
      ]
    },
    {
      "id": "D&D spell items:magic-jar",
      "sourceId": "magic-jar",
      "title": "Magic Jar",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Magic Jar",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Magic+Jar",
      "summary": "Move the user's mind into a vessel, then contest Will to occupy a Humanoid body within 100 feet while displacing its mind; endpoint loss can kill either mind. / Move the user's mind into a vessel, then contest Will to occupy a Humanoid body within 100 feet while displacing its mind; endpoint loss can kill either mind.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-body-occupation-vessel · real-body-occupation-vessel",
      "targetTitle": "Body-Occupation Vessel Sigil · Body-Occupation Vessel Device",
      "targetType": "item implementations",
      "category": "Necromancy",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "mental-influence",
        "transformation",
        "trigger-binding"
      ]
    },
    {
      "id": "D&D spell items:magic-missile",
      "sourceId": "magic-missile",
      "title": "Magic Missile",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Magic Missile",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Magic+Missile",
      "summary": "Launch three simultaneous auto-delivery darts within 120 feet, each dealing 1d4+1 force and assignable independently among visible targets. / Launch three simultaneous auto-delivery darts within 120 feet, each dealing 1d4+1 force and assignable independently among visible targets.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-automatic-force-dart-salvo · real-automatic-force-dart-salvo",
      "targetTitle": "Automatic Force-Dart Salvo Sigil · Automatic Force-Dart Salvo Module",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "D&D spell items:magic-mouth",
      "sourceId": "magic-mouth",
      "title": "Magic Mouth",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Magic Mouth",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Magic+Mouth",
      "summary": "Bind a 25-word message to an unattended object; visible or audible conditions within 30 feet trigger one-time or repeat playback indefinitely. / Bind a 25-word message to an unattended object; visible or audible conditions within 30 feet trigger one-time or repeat playback indefinitely.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-triggered-spoken-message · real-triggered-spoken-message",
      "targetTitle": "Triggered Spoken Message Sigil · Triggered Spoken Message Device",
      "targetType": "item implementations",
      "category": "Illusion",
      "group": "",
      "effectMechanics": [
        "semantic-communication",
        "trigger-binding"
      ]
    },
    {
      "id": "D&D spell items:magic-weapon",
      "sourceId": "magic-weapon",
      "title": "Magic Weapon",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Magic Weapon",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Magic+Weapon",
      "summary": "For 1 hour, one ordinary weapon gains +5 percentage points to attack checks and +1 damage, ending if another weapon is upgraded. / For 1 hour, one ordinary weapon gains +5 percentage points to attack checks and +1 damage, ending if another weapon is upgraded.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-weapon-accuracy-damage-upgrade · real-weapon-accuracy-damage-upgrade",
      "targetTitle": "Weapon Accuracy-Damage Upgrade Sigil · Weapon Accuracy-Damage Upgrade Module",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "check-modifier",
        "damage"
      ]
    },
    {
      "id": "D&D spell items:magnificent-mansion",
      "sourceId": "magnificent-mansion",
      "title": "Magnificent Mansion",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Magnificent Mansion",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Magnificent+Mansion",
      "summary": "Open a designated one-day pocket dwelling of fifty 10-foot cubes with food for 100 and 100 harmless service constructs; contents are expelled on expiry. / Open a designated one-day pocket dwelling of fifty 10-foot cubes with food for 100 and 100 harmless service constructs; contents are expelled on expiry.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-serviced-pocket-habitat · real-serviced-pocket-habitat",
      "targetTitle": "Serviced Pocket Habitat Sigil · Serviced Pocket Habitat Device",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "creation-summoning",
        "spatial-relocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D spell items:major-image",
      "sourceId": "major-image",
      "title": "Major Image",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Major Image",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Major+Image",
      "summary": "Create a harmless 20-foot multisensory illusion for 10 minutes; 2-tick actions move and animate it, while interaction or contested Investigation exposes it. / Create a harmless 20-foot multisensory illusion for 10 minutes; 2-tick actions move and animate it, while interaction or contested Investigation exposes it.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-mobile-multisensory-illusion · real-mobile-multisensory-illusion",
      "targetTitle": "Mobile Multisensory Illusion Sigil · Mobile Multisensory Illusion Device",
      "targetType": "item implementations",
      "category": "Illusion",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:mass-cure-wounds",
      "sourceId": "mass-cure-wounds",
      "title": "Mass Cure Wounds",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Mass Cure Wounds",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Mass+Cure+Wounds",
      "summary": "Up to six chosen actors in a 30-foot burst within 60 feet recover 5d8 HP plus the user's relevant mental modifier. / Up to six chosen actors in a 30-foot burst within 60 feet recover 5d8 HP plus the user's relevant mental modifier.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-area-trauma-restoration · real-area-trauma-restoration",
      "targetTitle": "Area Trauma Restoration Sigil · Area Trauma Restoration Treatment",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "recovery"
      ]
    },
    {
      "id": "D&D spell items:mass-heal",
      "sourceId": "mass-heal",
      "title": "Mass Heal",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Mass Heal",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Mass+Heal",
      "summary": "Distribute 700 Hit Points among visible actors within 60 feet and end blindness, deafness, and poisoning on every healed target. / Distribute 700 Hit Points among visible actors within 60 feet and end blindness, deafness, and poisoning on every healed target.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-distributed-full-restoration · real-distributed-full-restoration",
      "targetTitle": "Distributed Full Restoration Sigil · Distributed Full Restoration Treatment",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "recovery"
      ]
    },
    {
      "id": "D&D spell items:mass-healing-word",
      "sourceId": "mass-healing-word",
      "title": "Mass Healing Word",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Mass Healing Word",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Mass+Healing+Word",
      "summary": "As a 1-tick combo, up to six visible actors within 60 feet recover 2d4 HP plus the user's relevant mental modifier. / As a 1-tick combo, up to six visible actors within 60 feet recover 2d4 HP plus the user's relevant mental modifier.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-rapid-group-recovery · real-rapid-group-recovery",
      "targetTitle": "Rapid Group Recovery Sigil · Rapid Group Recovery Treatment",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "recovery"
      ]
    },
    {
      "id": "D&D spell items:mass-suggestion",
      "sourceId": "mass-suggestion",
      "title": "Mass Suggestion",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Mass Suggestion",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Mass+Suggestion",
      "summary": "Up to twelve comprehending targets that lose contested Will defense pursue one achievable non-harmful directive for 24 hours or until harmed. / Up to twelve comprehending targets that lose contested Will defense pursue one achievable non-harmful directive for 24 hours or until harmed.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-group-behavioral-directive · real-group-behavioral-directive",
      "targetTitle": "Group Behavioral Directive Sigil · Group Behavioral Directive Program",
      "targetType": "item implementations",
      "category": "Enchantment",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "mental-influence"
      ]
    },
    {
      "id": "D&D spell items:maze",
      "sourceId": "maze",
      "title": "Maze",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Maze",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Maze",
      "summary": "Relocate one target into a labyrinth pocket for up to 10 minutes; each 2-tick Investigation attempt may win a contested escape and return it. / Relocate one target into a labyrinth pocket for up to 10 minutes; each 2-tick Investigation attempt may win a contested escape and return it.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-labyrinth-exile · real-labyrinth-exile",
      "targetTitle": "Labyrinth Exile Sigil · Labyrinth Exile Program",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "spatial-relocation"
      ]
    },
    {
      "id": "D&D spell items:meld-into-stone",
      "sourceId": "meld-into-stone",
      "title": "Meld into Stone",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Meld into Stone",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Meld+into+Stone",
      "summary": "Merge the user and gear into a large stone mass for 8 hours; external sight is blocked, hearing checks take -15%, and damage or destruction ejects the user painfully. / Merge the user and gear into a large stone mass for 8 hours; external sight is blocked, hearing checks take -15%, and damage or destruction ejects the user painfully.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-stone-merge-shelter · real-stone-merge-shelter",
      "targetTitle": "Stone-Merge Shelter Sigil · Stone-Merge Shelter Module",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "damage",
        "defense-modifier",
        "sensory-change",
        "transformation"
      ]
    },
    {
      "id": "D&D spell items:mending",
      "sourceId": "mending",
      "title": "Mending",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Mending",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Mending",
      "summary": "After one minute of contact, flawlessly repair one break or tear no larger than one foot without restoring lost effect properties. / After one minute of contact, flawlessly repair one break or tear no larger than one foot without restoring lost effect properties.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-minor-object-repair · real-minor-object-repair",
      "targetTitle": "Minor Object Repair Sigil · Minor Object Repair Device",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "task-enablement"
      ]
    },
    {
      "id": "D&D spell items:message",
      "sourceId": "message",
      "title": "Message",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Message",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Message",
      "summary": "For one action cycle, exchange a private whispered message with one known target within 120 feet, subject to silence and listed material blocking. / For one action cycle, exchange a private whispered message with one known target within 120 feet, subject to silence and listed material blocking.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-brief-private-whisper-link · real-brief-private-whisper-link",
      "targetTitle": "Brief Private Whisper Link Sigil · Brief Private Whisper Link Program",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "semantic-communication"
      ]
    },
    {
      "id": "D&D spell items:meteor-swarm",
      "sourceId": "meteor-swarm",
      "title": "Meteor Swarm",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Meteor Swarm",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Meteor+Swarm",
      "summary": "Strike four one-mile-range points with nonstacking 40-foot bursts dealing 20d6 fire plus 20d6 bludgeoning, halved by contested Reflexes defense, igniting objects. / Strike four one-mile-range points with nonstacking 40-foot bursts dealing 20d6 fire plus 20d6 bludgeoning, halved by contested Reflexes defense, igniting objects.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-four-point-orbital-barrage · real-four-point-orbital-barrage",
      "targetTitle": "Four-Point Orbital Barrage Sigil · Four-Point Orbital Barrage Device",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "damage",
        "environment-state"
      ]
    },
    {
      "id": "D&D spell items:mind-blank",
      "sourceId": "mind-blank",
      "title": "Mind Blank",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Mind Blank",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Mind+Blank",
      "summary": "For 24 hours, one willing target is immune to psychic damage, charm, emotional or thought sensing, remote location, observation, and direct mind control. / For 24 hours, one willing target is immune to psychic damage, charm, emotional or thought sensing, remote location, observation, and direct mind control.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-cognitive-privacy-hardening · real-cognitive-privacy-hardening",
      "targetTitle": "Cognitive Privacy Hardening Sigil · Cognitive Privacy Hardening Program",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "defense-modifier",
        "effect-suppression"
      ]
    },
    {
      "id": "D&D spell items:mind-spike",
      "sourceId": "mind-spike",
      "title": "Mind Spike",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Mind Spike",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Mind+Spike",
      "summary": "A target takes 3d8 psychic, halved by contested Will defense; failure also exposes its location and defeats hiding or invisibility for 1 hour. / A target takes 3d8 psychic, halved by contested Will defense; failure also exposes its location and defeats hiding or invisibility for 1 hour.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-psychic-tracking-strike · real-psychic-tracking-strike",
      "targetTitle": "Psychic Tracking Strike Sigil · Psychic Tracking Strike Program",
      "targetType": "item implementations",
      "category": "Divination",
      "group": "",
      "effectMechanics": [
        "damage",
        "effect-suppression",
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:minor-illusion",
      "sourceId": "minor-illusion",
      "title": "Minor Illusion",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Minor Illusion",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Minor+Illusion",
      "summary": "Create one small sound or static five-foot image for 1 minute; physical interaction or contested Investigation reveals the decoy. / Create one small sound or static five-foot image for 1 minute; physical interaction or contested Investigation reveals the decoy.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-minor-sensory-decoy · real-minor-sensory-decoy",
      "targetTitle": "Minor Sensory Decoy Sigil · Minor Sensory Decoy Device",
      "targetType": "item implementations",
      "category": "Illusion",
      "group": "",
      "effectMechanics": [
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:mirage-arcane",
      "sourceId": "mirage-arcane",
      "title": "Mirage Arcane",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Mirage Arcane",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Mirage+Arcane",
      "summary": "For 10 days, replace up to one square mile of terrain and structures with a multisensory, physically interactive simulation that can alter movement difficulty. / For 10 days, replace up to one square mile of terrain and structures with a multisensory, physically interactive simulation that can alter movement difficulty.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-tactile-landscape-simulation · real-tactile-landscape-simulation",
      "targetTitle": "Tactile Landscape Simulation Sigil · Tactile Landscape Simulation Device",
      "targetType": "item implementations",
      "category": "Illusion",
      "group": "",
      "effectMechanics": [
        "environment-state",
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:mirror-image",
      "sourceId": "mirror-image",
      "title": "Mirror Image",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Mirror Image",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Mirror+Image",
      "summary": "Create three visual duplicates for 1 minute; each incoming ordinary visual hit has a 50% per-duplicate chance to destroy a decoy instead. / Create three visual duplicates for 1 minute; each incoming ordinary visual hit has a 50% per-duplicate chance to destroy a decoy instead.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-decoy-image-defense · real-decoy-image-defense",
      "targetTitle": "Decoy Image Defense Sigil · Decoy Image Defense Module",
      "targetType": "item implementations",
      "category": "Illusion",
      "group": "",
      "effectMechanics": [
        "creation-summoning",
        "defense-modifier"
      ]
    },
    {
      "id": "D&D spell items:mislead",
      "sourceId": "mislead",
      "title": "Mislead",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Mislead",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Mislead",
      "summary": "Become invisibly cloaked while projecting an invulnerable audiovisual double for 1 hour; 2-tick actions move it and relay its sight and hearing. / Become invisibly cloaked while projecting an invulnerable audiovisual double for 1 hour; 2-tick actions move it and relay its sight and hearing.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-cloak-and-decoy-projection · real-cloak-and-decoy-projection",
      "targetTitle": "Cloak-and-Decoy Projection Sigil · Cloak-and-Decoy Projection Module",
      "targetType": "item implementations",
      "category": "Illusion",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "creation-summoning",
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:misty-step",
      "sourceId": "misty-step",
      "title": "Misty Step",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Misty Step",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Misty+Step",
      "summary": "As a 1-tick combo, relocate the user up to 30 feet to a visible unoccupied space. / As a 1-tick combo, relocate the user up to 30 feet to a visible unoccupied space.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-short-visual-phase-step · real-short-visual-phase-step",
      "targetTitle": "Short Visual Phase Step Sigil · Short Visual Phase Step Module",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "spatial-relocation"
      ]
    },
    {
      "id": "D&D spell items:modify-memory",
      "sourceId": "modify-memory",
      "title": "Modify Memory",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Modify Memory",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Modify+Memory",
      "summary": "A target losing contested Will defense is incapacitated for a one-minute interview that erases, sharpens, alters, or replaces one recent ten-minute memory. / A target losing contested Will defense is incapacitated for a one-minute interview that erases, sharpens, alters, or replaces one recent ten-minute memory.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-memory-rewrite-session · real-memory-rewrite-session",
      "targetTitle": "Memory Rewrite Session Sigil · Memory Rewrite Session Program",
      "targetType": "item implementations",
      "category": "Enchantment",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "mental-influence"
      ]
    },
    {
      "id": "D&D spell items:moonbeam",
      "sourceId": "moonbeam",
      "title": "Moonbeam",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Moonbeam",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Moonbeam",
      "summary": "A movable 5-foot beam deals 2d10 radiant after failed physical defense once per cycle and suppresses shapechanging while a target remains inside. / A movable 5-foot beam deals 2d10 radiant after failed physical defense once per cycle and suppresses shapechanging while a target remains inside.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-mobile-radiant-suppression-beam · real-mobile-radiant-suppression-beam",
      "targetTitle": "Mobile Radiant Suppression Beam Sigil · Mobile Radiant Suppression Beam Device",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "damage",
        "effect-suppression",
        "environment-state",
        "transformation"
      ]
    },
    {
      "id": "D&D spell items:move-earth",
      "sourceId": "move-earth",
      "title": "Move Earth",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Move Earth",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Move+Earth",
      "summary": "Over each 10-minute interval of a two-hour hold, reshape a 40-foot dirt, sand, or clay area by up to 20 feet without directly trapping actors. / Over each 10-minute interval of a two-hour hold, reshape a 40-foot dirt, sand, or clay area by up to 20 feet without directly trapping actors.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-slow-terrain-reshaper · real-slow-terrain-reshaper",
      "targetTitle": "Slow Terrain Reshaper Sigil · Slow Terrain Reshaper Device",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "environment-state",
        "transformation"
      ]
    },
    {
      "id": "D&D spell items:nondetection",
      "sourceId": "nondetection",
      "title": "Nondetection",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Nondetection",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Nondetection",
      "summary": "For 8 hours, one touched actor, object, or 10-foot place cannot be targeted or perceived by remote-information effects. / For 8 hours, one touched actor, object, or 10-foot place cannot be targeted or perceived by remote-information effects.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-remote-sensing-blocker · real-remote-sensing-blocker",
      "targetTitle": "Remote-Sensing Blocker Sigil · Remote-Sensing Blocker Module",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "effect-suppression"
      ]
    },
    {
      "id": "D&D spell items:pass-without-trace",
      "sourceId": "pass-without-trace",
      "title": "Pass without Trace",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Pass without Trace",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Pass+without+Trace",
      "summary": "For 1 hour, chosen actors within a 30-foot aura gain +50% to Stealth and leave no physical tracks. / For 1 hour, chosen actors within a 30-foot aura gain +50% to Stealth and leave no physical tracks.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-group-stealth-field · real-group-stealth-field",
      "targetTitle": "Group Stealth Field Sigil · Group Stealth Field Module",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "check-modifier",
        "environment-state"
      ]
    },
    {
      "id": "D&D spell items:passwall",
      "sourceId": "passwall",
      "title": "Passwall",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Passwall",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Passwall",
      "summary": "Open a stable passage up to 5 by 8 by 20 feet through wood, plaster, or stone for 1 hour; expiry safely ejects occupants. / Open a stable passage up to 5 by 8 by 20 feet through wood, plaster, or stone for 1 hour; expiry safely ejects occupants.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-temporary-structural-passage · real-temporary-structural-passage",
      "targetTitle": "Temporary Structural Passage Sigil · Temporary Structural Passage Device",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "environment-state",
        "task-enablement"
      ]
    },
    {
      "id": "D&D spell items:phantasmal-force",
      "sourceId": "phantasmal-force",
      "title": "Phantasmal Force",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Phantasmal Force",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Phantasmal+Force",
      "summary": "A target losing contested IQ defense perceives a private 10-foot multisensory threat as real and can take 2d8 psychic per cycle until Investigation breaks it. / A target losing contested IQ defense perceives a private 10-foot multisensory threat as real and can take 2d8 psychic per cycle until Investigation breaks it.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-private-hazard-illusion · real-private-hazard-illusion",
      "targetTitle": "Private Hazard Illusion Sigil · Private Hazard Illusion Program",
      "targetType": "item implementations",
      "category": "Illusion",
      "group": "",
      "effectMechanics": [
        "damage",
        "mental-influence",
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:phantasmal-killer",
      "sourceId": "phantasmal-killer",
      "title": "Phantasmal Killer",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Phantasmal Killer",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Phantasmal+Killer",
      "summary": "A target takes 4d10 psychic after contested Will defense; failure also impairs checks and attacks and repeats damage each failed cycle for 1 minute. / A target takes 4d10 psychic after contested Will defense; failure also impairs checks and attacks and repeats damage each failed cycle for 1 minute.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-repeating-fear-trauma · real-repeating-fear-trauma",
      "targetTitle": "Repeating Fear Trauma Sigil · Repeating Fear Trauma Program",
      "targetType": "item implementations",
      "category": "Illusion",
      "group": "",
      "effectMechanics": [
        "check-modifier",
        "damage",
        "mental-influence"
      ]
    },
    {
      "id": "D&D spell items:phantom-steed",
      "sourceId": "phantom-steed",
      "title": "Phantom Steed",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Phantom Steed",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Phantom+Steed",
      "summary": "Create a saddled Large riding construct for 1 hour with 16.7 ft/s speed; any damage begins its one-minute disappearance. / Create a saddled Large riding construct for 1 hour with 16.7 ft/s speed; any damage begins its one-minute disappearance.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-rapid-temporary-mount · real-rapid-temporary-mount",
      "targetTitle": "Rapid Temporary Mount Sigil · Rapid Temporary Mount Device",
      "targetType": "item implementations",
      "category": "Illusion",
      "group": "",
      "effectMechanics": [
        "creation-summoning",
        "mobility-change"
      ]
    },
    {
      "id": "D&D spell items:planar-ally",
      "sourceId": "planar-ally",
      "title": "Planar Ally",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Planar Ally",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Planar+Ally",
      "summary": "Request one known external actor, then negotiate payment for a bounded service; it departs immediately if no agreement is reached. / Request one known external actor, then negotiate payment for a bounded service; it departs immediately if no agreement is reached.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-negotiated-external-agent · real-negotiated-external-agent",
      "targetTitle": "Negotiated External Agent Sigil · Negotiated External Agent Program",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "creation-summoning",
        "semantic-communication",
        "task-enablement"
      ]
    },
    {
      "id": "D&D spell items:planar-binding",
      "sourceId": "planar-binding",
      "title": "Planar Binding",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Planar Binding",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Planar+Binding",
      "summary": "After one hour and failed contested Will defense, bind a summoned tagged actor to obey commands for 24 hours, extending its presence accordingly. / After one hour and failed contested Will defense, bind a summoned tagged actor to obey commands for 24 hours, extending its presence accordingly.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-long-term-summoned-agent-binding · real-long-term-summoned-agent-binding",
      "targetTitle": "Long-Term Summoned-Agent Binding Sigil · Long-Term Summoned-Agent Binding Program",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "mental-influence"
      ]
    },
    {
      "id": "D&D spell items:plane-shift",
      "sourceId": "plane-shift",
      "title": "Plane Shift",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Plane Shift",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Plane+Shift",
      "summary": "Relocate the user and up to eight linked willing actors to a generally specified location or known transfer anchor in another world-layer. / Relocate the user and up to eight linked willing actors to a generally specified location or known transfer anchor in another world-layer.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-group-interworld-transfer · real-group-interworld-transfer",
      "targetTitle": "Group Interworld Transfer Sigil · Group Interworld Transfer Device",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "spatial-relocation"
      ]
    },
    {
      "id": "D&D spell items:plant-growth",
      "sourceId": "plant-growth",
      "title": "Plant Growth",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Plant Growth",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Plant+Growth",
      "summary": "Use a 2-tick action to quadruple movement cost in a 100-foot plant zone, or work 8 hours to double a half-mile area's harvest for one year. / Use a 2-tick action to quadruple movement cost in a 100-foot plant zone, or work 8 hours to double a half-mile area's harvest for one year.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-vegetation-overgrowth-or-enrichment · real-vegetation-overgrowth-or-enrichment",
      "targetTitle": "Vegetation Overgrowth or Enrichment Sigil · Vegetation Overgrowth or Enrichment Device",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "attribute-set",
        "environment-state",
        "mobility-change"
      ]
    },
    {
      "id": "D&D spell items:poison-spray",
      "sourceId": "poison-spray",
      "title": "Poison Spray",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Poison Spray",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Poison+Spray",
      "summary": "A contested 30-foot delivery deals 1d12 poison damage, scaling by 1d12 at each listed source tier. / A contested 30-foot delivery deals 1d12 poison damage, scaling by 1d12 at each listed source tier.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-scaling-toxin-jet · real-scaling-toxin-jet",
      "targetTitle": "Scaling Toxin Jet Sigil · Scaling Toxin Jet Module",
      "targetType": "item implementations",
      "category": "Necromancy",
      "group": "",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "D&D spell items:polymorph",
      "sourceId": "polymorph",
      "title": "Polymorph",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Polymorph",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Polymorph",
      "summary": "A target losing contested Will defense assumes an eligible Beast embodiment for up to 1 hour, gaining form HP as temporary HP and losing incompatible actions and gear use. / A target losing contested Will defense assumes an eligible Beast embodiment for up to 1 hour, gaining form HP as temporary HP and losing incompatible actions and gear use.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-beast-form-override · real-beast-form-override",
      "targetTitle": "Beast-Form Override Sigil · Beast-Form Override Module",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "resource-change",
        "transformation"
      ]
    },
    {
      "id": "D&D spell items:power-word-heal",
      "sourceId": "power-word-heal",
      "title": "Power Word Heal",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Power Word Heal",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Power+Word+Heal",
      "summary": "Restore one visible actor to full Hit Points, end charm, fear, paralysis, poison, or stun, and allow a prone target a reaction to stand. / Restore one visible actor to full Hit Points, end charm, fear, paralysis, poison, or stun, and allow a prone target a reaction to stand.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-complete-emergency-restoration · real-complete-emergency-restoration",
      "targetTitle": "Complete Emergency Restoration Sigil · Complete Emergency Restoration Treatment",
      "targetType": "item implementations",
      "category": "Enchantment",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "recovery"
      ]
    },
    {
      "id": "D&D spell items:power-word-kill",
      "sourceId": "power-word-kill",
      "title": "Power Word Kill",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Power Word Kill",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Power+Word+Kill",
      "summary": "A visible target at 100 HP or fewer dies; one above that threshold instead takes 12d12 psychic damage. / A visible target at 100 HP or fewer dies; one above that threshold instead takes 12d12 psychic damage.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-lethal-threshold-command · real-lethal-threshold-command",
      "targetTitle": "Lethal Threshold Command Sigil · Lethal Threshold Command Program",
      "targetType": "item implementations",
      "category": "Enchantment",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "D&D spell items:power-word-stun",
      "sourceId": "power-word-stun",
      "title": "Power Word Stun",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Power Word Stun",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Power+Word+Stun",
      "summary": "A visible target at 150 HP or fewer is stunned until it wins a cycle-end physical defense; otherwise its speed becomes 0 for one cycle. / A visible target at 150 HP or fewer is stunned until it wins a cycle-end physical defense; otherwise its speed becomes 0 for one cycle.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-stun-threshold-command · real-stun-threshold-command",
      "targetTitle": "Stun Threshold Command Sigil · Stun Threshold Command Program",
      "targetType": "item implementations",
      "category": "Enchantment",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "mobility-change"
      ]
    },
    {
      "id": "D&D spell items:prayer-of-healing",
      "sourceId": "prayer-of-healing",
      "title": "Prayer of Healing",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Prayer of Healing",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Prayer+of+Healing",
      "summary": "After ten minutes together, up to five targets recover 2d8 HP and may spend available Hit Dice; each must complete full downtime recovery before benefiting again. / After ten minutes together, up to five targets recover 2d8 HP and may spend available Hit Dice; each must complete full downtime recovery before benefiting again.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-group-recovery-interval · real-group-recovery-interval",
      "targetTitle": "Group Recovery Interval Sigil · Group Recovery Interval Treatment",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "recovery",
        "resource-change"
      ]
    },
    {
      "id": "D&D spell items:prestidigitation",
      "sourceId": "prestidigitation",
      "title": "Prestidigitation",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Prestidigitation",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Prestidigitation",
      "summary": "Create one harmless small sensory display, ignite or extinguish a flame, clean or soil one cubic foot, alter sensation, mark a surface, or create a valueless trinket. / Create one harmless small sensory display, ignite or extinguish a flame, clean or soil one cubic foot, alter sensation, mark a surface, or create a valueless trinket.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-minor-utility-suite · real-minor-utility-suite",
      "targetTitle": "Minor Utility Suite Sigil · Minor Utility Suite Device",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "creation-summoning",
        "environment-state",
        "sensory-change",
        "task-enablement"
      ]
    },
    {
      "id": "D&D spell items:prismatic-spray",
      "sourceId": "prismatic-spray",
      "title": "Prismatic Spray",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Prismatic Spray",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Prismatic+Spray",
      "summary": "Each target in a 60-foot cone contests Reflexes against a random result: 12d6 typed damage, progressive petrification, or blindness followed by random world-layer relocation. / Each target in a 60-foot cone contests Reflexes against a random result: 12d6 typed damage, progressive petrification, or blindness followed by random world-layer relocation.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-randomized-spectrum-cone · real-randomized-spectrum-cone",
      "targetTitle": "Randomized Spectrum Cone Sigil · Randomized Spectrum Cone Module",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "damage",
        "spatial-relocation"
      ]
    },
    {
      "id": "D&D spell items:prismatic-wall",
      "sourceId": "prismatic-wall",
      "title": "Prismatic Wall",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Prismatic Wall",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Prismatic+Wall",
      "summary": "Create a seven-layer barrier for 10 minutes; each layer has a distinct defense, damage or condition, blocking rule, and specific destruction method. / Create a seven-layer barrier for 10 minutes; each layer has a distinct defense, damage or condition, blocking rule, and specific destruction method.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-layered-spectrum-barrier · real-layered-spectrum-barrier",
      "targetTitle": "Layered Spectrum Barrier Sigil · Layered Spectrum Barrier Device",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "damage",
        "effect-suppression",
        "environment-state",
        "spatial-relocation"
      ]
    },
    {
      "id": "D&D spell items:private-sanctum",
      "sourceId": "private-sanctum",
      "title": "Private Sanctum",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Private Sanctum",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Private+Sanctum",
      "summary": "Secure a 5-to-100-foot cube for 24 hours with chosen sound, vision, remote-sensing, and spatial-travel blocks; repeated annual setup can make it persistent. / Secure a 5-to-100-foot cube for 24 hours with chosen sound, vision, remote-sensing, and spatial-travel blocks; repeated annual setup can make it persistent.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-configurable-privacy-zone · real-configurable-privacy-zone",
      "targetTitle": "Configurable Privacy Zone Sigil · Configurable Privacy Zone Device",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "effect-suppression",
        "environment-state",
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:produce-flame",
      "sourceId": "produce-flame",
      "title": "Produce Flame",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Produce Flame",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Produce+Flame",
      "summary": "Create a handheld light for 10 minutes and spend a later 2-tick action to end it with a contested 60-foot 1d8 fire attack. / Create a handheld light for 10 minutes and spend a later 2-tick action to end it with a contested 60-foot 1d8 fire attack.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-handheld-light-and-fire-bolt · real-handheld-light-and-fire-bolt",
      "targetTitle": "Handheld Light and Fire Bolt Sigil · Handheld Light and Fire Bolt Module",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "damage",
        "environment-state"
      ]
    },
    {
      "id": "D&D spell items:programmed-illusion",
      "sourceId": "programmed-illusion",
      "title": "Programmed Illusion",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Programmed Illusion",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Programmed+Illusion",
      "summary": "Bind a repeatable audiovisual performance up to a 30-foot cube to a nearby visible or audible trigger; each activation lasts up to 5 minutes. / Bind a repeatable audiovisual performance up to a 30-foot cube to a nearby visible or audible trigger; each activation lasts up to 5 minutes.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-triggered-illusion-routine · real-triggered-illusion-routine",
      "targetTitle": "Triggered Illusion Routine Sigil · Triggered Illusion Routine Device",
      "targetType": "item implementations",
      "category": "Illusion",
      "group": "",
      "effectMechanics": [
        "sensory-change",
        "trigger-binding"
      ]
    },
    {
      "id": "D&D spell items:project-image",
      "sourceId": "project-image",
      "title": "Project Image",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Project Image",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Project+Image",
      "summary": "Project an audiovisual double to a previously seen point within 500 miles for one day; 2-tick actions move it and relay perception and speech. / Project an audiovisual double to a previously seen point within 500 miles for one day; 2-tick actions move it and relay perception and speech.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-long-range-remote-avatar · real-long-range-remote-avatar",
      "targetTitle": "Long-Range Remote Avatar Sigil · Long-Range Remote Avatar Device",
      "targetType": "item implementations",
      "category": "Illusion",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "creation-summoning",
        "semantic-communication",
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:protection-from-energy",
      "sourceId": "protection-from-energy",
      "title": "Protection from Energy",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Protection from Energy",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Protection+from+Energy",
      "summary": "A willing touched target gains resistance to one selected acid, cold, fire, lightning, or thunder tag for up to 1 hour. / A willing touched target gains resistance to one selected acid, cold, fire, lightning, or thunder tag for up to 1 hour.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-selectable-energy-resistance · real-selectable-energy-resistance",
      "targetTitle": "Selectable Energy Resistance Sigil · Selectable Energy Resistance Module",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "D&D spell items:protection-from-evil-and-good",
      "sourceId": "protection-from-evil-and-good",
      "title": "Protection from Evil and Good",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Protection from Evil and Good",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Protection+from+Evil+and+Good",
      "summary": "For 10 minutes, tagged entities take -15% when attacking the target and cannot newly possess, charm, or frighten it; existing influence faces +15% defense. / For 10 minutes, tagged entities take -15% when attacking the target and cannot newly possess, charm, or frighten it; existing influence faces +15% defense.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-exotic-entity-defense · real-exotic-entity-defense",
      "targetTitle": "Exotic-Entity Defense Sigil · Exotic-Entity Defense Module",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "check-modifier",
        "defense-modifier",
        "effect-suppression"
      ]
    },
    {
      "id": "D&D spell items:protection-from-poison",
      "sourceId": "protection-from-poison",
      "title": "Protection from Poison",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Protection from Poison",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Protection+from+Poison",
      "summary": "Touch ends poisoning and grants +15% poison defense plus poison resistance for 1 hour. / Touch ends poisoning and grants +15% poison defense plus poison resistance for 1 hour.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-antitoxin-protection · real-antitoxin-protection",
      "targetTitle": "Antitoxin Protection Sigil · Antitoxin Protection Treatment",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "defense-modifier"
      ]
    },
    {
      "id": "D&D spell items:purify-food-and-drink",
      "sourceId": "purify-food-and-drink",
      "title": "Purify Food and Drink",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Purify Food and Drink",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Purify+Food+and+Drink",
      "summary": "Remove poison and spoilage from ordinary food and drink in a 5-foot-radius area within 10 feet. / Remove poison and spoilage from ordinary food and drink in a 5-foot-radius area within 10 feet.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-food-decontamination-treatment · real-food-decontamination-treatment",
      "targetTitle": "Food Decontamination Treatment Sigil · Food Decontamination Treatment Treatment",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "task-enablement"
      ]
    },
    {
      "id": "D&D spell items:raise-dead",
      "sourceId": "raise-dead",
      "title": "Raise Dead",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Raise Dead",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Raise+Dead",
      "summary": "After one hour, revive an intact actor dead no longer than ten days at 1 HP, neutralize poison, and impose a recoverable -20% check penalty. / After one hour, revive an intact actor dead no longer than ten days at 1 HP, neutralize poison, and impose a recoverable -20% check penalty.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-ten-day-revival-treatment · real-ten-day-revival-treatment",
      "targetTitle": "Ten-Day Revival Treatment Sigil · Ten-Day Revival Treatment Treatment",
      "targetType": "item implementations",
      "category": "Necromancy",
      "group": "",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "recovery"
      ]
    },
    {
      "id": "D&D spell items:ray-of-enfeeblement",
      "sourceId": "ray-of-enfeeblement",
      "title": "Ray of Enfeeblement",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Ray of Enfeeblement",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Ray+of+Enfeeblement",
      "summary": "Successful physical defense limits a 60-foot beam to -15% on one attack; failure instead gives -15% to Strength checks and subtracts 1d8 damage until a retry succeeds. / Successful physical defense limits a 60-foot beam to -15% on one attack; failure instead gives -15% to Strength checks and subtracts 1d8 damage until a retry succeeds.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-strength-suppression-beam · real-strength-suppression-beam",
      "targetTitle": "Strength Suppression Beam Sigil · Strength Suppression Beam Module",
      "targetType": "item implementations",
      "category": "Necromancy",
      "group": "",
      "effectMechanics": [
        "check-modifier",
        "damage"
      ]
    },
    {
      "id": "D&D spell items:ray-of-frost",
      "sourceId": "ray-of-frost",
      "title": "Ray of Frost",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Ray of Frost",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Ray+of+Frost",
      "summary": "A contested 60-foot beam deals 1d8 cold and reduces speed by 1.7 ft/s for one cycle, scaling damage by source tier. / A contested 60-foot beam deals 1d8 cold and reduces speed by 1.7 ft/s for one cycle, scaling damage by source tier.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-slowing-cryogenic-beam · real-slowing-cryogenic-beam",
      "targetTitle": "Slowing Cryogenic Beam Sigil · Slowing Cryogenic Beam Module",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "damage",
        "mobility-change"
      ]
    },
    {
      "id": "D&D spell items:ray-of-sickness",
      "sourceId": "ray-of-sickness",
      "title": "Ray of Sickness",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Ray of Sickness",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Ray+of+Sickness",
      "summary": "A contested 60-foot beam deals 2d8 poison and inflicts poisoning until the target's next action ends. / A contested 60-foot beam deals 2d8 poison and inflicts poisoning until the target's next action ends.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-toxic-condition-beam · real-toxic-condition-beam",
      "targetTitle": "Toxic Condition Beam Sigil · Toxic Condition Beam Module",
      "targetType": "item implementations",
      "category": "Necromancy",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "D&D spell items:regenerate",
      "sourceId": "regenerate",
      "title": "Regenerate",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Regenerate",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Regenerate",
      "summary": "After one minute, restore 4d8+15 HP, then 1 HP each action cycle for 1 hour and regrow severed parts after 2 minutes. / After one minute, restore 4d8+15 HP, then 1 HP each action cycle for 1 hour and regrow severed parts after 2 minutes.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-sustained-tissue-regeneration · real-sustained-tissue-regeneration",
      "targetTitle": "Sustained Tissue Regeneration Sigil · Sustained Tissue Regeneration Treatment",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "recovery",
        "transformation"
      ]
    },
    {
      "id": "D&D spell items:reincarnate",
      "sourceId": "reincarnate",
      "title": "Reincarnate",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Reincarnate",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Reincarnate",
      "summary": "After one hour, rebuild a Humanoid dead no longer than ten days in a randomly selected viable bioskin while preserving mind, memory, and learned capabilities. / After one hour, rebuild a Humanoid dead no longer than ten days in a randomly selected viable bioskin while preserving mind, memory, and learned capabilities.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-replacement-bioskin-revival · real-replacement-bioskin-revival",
      "targetTitle": "Replacement-Bioskin Revival Sigil · Replacement-Bioskin Revival Treatment",
      "targetType": "item implementations",
      "category": "Necromancy",
      "group": "",
      "effectMechanics": [
        "creation-summoning",
        "recovery",
        "transformation"
      ]
    },
    {
      "id": "D&D spell items:remove-curse",
      "sourceId": "remove-curse",
      "title": "Remove Curse",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Remove Curse",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Remove+Curse",
      "summary": "Touch ends all curse-tagged effects on an actor or object; for bound equipment it breaks the user's binding without deleting the item's resident curse. / Touch ends all curse-tagged effects on an actor or object; for bound equipment it breaks the user's binding without deleting the item's resident curse.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-persistent-effect-cleanser · real-persistent-effect-cleanser",
      "targetTitle": "Persistent-Effect Cleanser Sigil · Persistent-Effect Cleanser Treatment",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "effect-negation"
      ]
    },
    {
      "id": "D&D spell items:resilient-sphere",
      "sourceId": "resilient-sphere",
      "title": "Resilient Sphere",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Resilient Sphere",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Resilient+Sphere",
      "summary": "Enclose a Large-or-smaller target for 1 minute after failed Reflexes defense; the impermeable invulnerable bubble prevents cross-boundary effects but can be rolled. / Enclose a Large-or-smaller target for 1 minute after failed Reflexes defense; the impermeable invulnerable bubble prevents cross-boundary effects but can be rolled.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-mobile-isolation-bubble · real-mobile-isolation-bubble",
      "targetTitle": "Mobile Isolation Bubble Sigil · Mobile Isolation Bubble Device",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "defense-modifier",
        "effect-suppression",
        "environment-state",
        "forced-movement"
      ]
    },
    {
      "id": "D&D spell items:resistance",
      "sourceId": "resistance",
      "title": "Resistance",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Resistance",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Resistance",
      "summary": "For 1 minute, reduce the first matching typed damage each cycle by 1d4. / For 1 minute, reduce the first matching typed damage each cycle by 1d4.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-single-hit-typed-mitigation · real-single-hit-typed-mitigation",
      "targetTitle": "Single-Hit Typed Mitigation Sigil · Single-Hit Typed Mitigation Module",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "D&D spell items:resurrection",
      "sourceId": "resurrection",
      "title": "Resurrection",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Resurrection",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Resurrection",
      "summary": "After one hour, fully revive an actor dead under a century, restore missing parts, clear poison, and apply a recoverable -20% check penalty; very old deaths exhaust the operator. / After one hour, fully revive an actor dead under a century, restore missing parts, clear poison, and apply a recoverable -20% check penalty; very old deaths exhaust the operator.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-century-revival-treatment · real-century-revival-treatment",
      "targetTitle": "Century Revival Treatment Sigil · Century Revival Treatment Treatment",
      "targetType": "item implementations",
      "category": "Necromancy",
      "group": "",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "recovery",
        "transformation"
      ]
    },
    {
      "id": "D&D spell items:reverse-gravity",
      "sourceId": "reverse-gravity",
      "title": "Reverse Gravity",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Reverse Gravity",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Reverse+Gravity",
      "summary": "For 1 minute, unsecured actors and objects in a 50-by-100-foot column fall upward unless they win Reflexes defense to anchor, then fall normally on expiry. / For 1 minute, unsecured actors and objects in a 50-by-100-foot column fall upward unless they win Reflexes defense to anchor, then fall normally on expiry.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-inverted-gravity-column · real-inverted-gravity-column",
      "targetTitle": "Inverted-Gravity Column Sigil · Inverted-Gravity Column Device",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "damage",
        "environment-state",
        "forced-movement"
      ]
    },
    {
      "id": "D&D spell items:revivify",
      "sourceId": "revivify",
      "title": "Revivify",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Revivify",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Revivify",
      "summary": "Touch revives an actor dead no longer than one minute at 1 Hit Point without replacing missing body parts. / Touch revives an actor dead no longer than one minute at 1 Hit Point without replacing missing body parts.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-one-minute-emergency-revival · real-one-minute-emergency-revival",
      "targetTitle": "One-Minute Emergency Revival Sigil · One-Minute Emergency Revival Treatment",
      "targetType": "item implementations",
      "category": "Necromancy",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "recovery"
      ]
    },
    {
      "id": "D&D spell items:rope-trick",
      "sourceId": "rope-trick",
      "title": "Rope Trick",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Rope Trick",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Rope+Trick",
      "summary": "Open a one-hour elevated pocket shelter for eight Medium actors; cross-boundary attacks and effects are blocked, and contents drop out on expiry. / Open a one-hour elevated pocket shelter for eight Medium actors; cross-boundary attacks and effects are blocked, and contents drop out on expiry.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-compact-pocket-shelter · real-compact-pocket-shelter",
      "targetTitle": "Compact Pocket Shelter Sigil · Compact Pocket Shelter Device",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "creation-summoning",
        "defense-modifier",
        "effect-suppression",
        "spatial-relocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D spell items:sacred-flame",
      "sourceId": "sacred-flame",
      "title": "Sacred Flame",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Sacred Flame",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Sacred+Flame",
      "summary": "A visible target contests Reflexes without ordinary cover bonuses or takes 1d8 radiant, scaling by 1d8 at listed source tiers. / A visible target contests Reflexes without ordinary cover bonuses or takes 1d8 radiant, scaling by 1d8 at listed source tiers.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-cover-piercing-radiant-strike · real-cover-piercing-radiant-strike",
      "targetTitle": "Cover-Piercing Radiant Strike Sigil · Cover-Piercing Radiant Strike Module",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "D&D spell items:sanctuary",
      "sourceId": "sanctuary",
      "title": "Sanctuary",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Sanctuary",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Sanctuary",
      "summary": "For 1 minute, an attacker must win contested Will to target the warded actor or redirect or lose the action; the ward ends when its target attacks or harms. / For 1 minute, an attacker must win contested Will to target the warded actor or redirect or lose the action; the ward ends when its target attacks or harms.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-hostile-targeting-deterrent · real-hostile-targeting-deterrent",
      "targetTitle": "Hostile-Targeting Deterrent Sigil · Hostile-Targeting Deterrent Program",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "effect-suppression",
        "mental-influence"
      ]
    },
    {
      "id": "D&D spell items:scorching-ray",
      "sourceId": "scorching-ray",
      "title": "Scorching Ray",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Scorching Ray",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Scorching+Ray",
      "summary": "Fire three independently contested rays within 120 feet, each dealing 2d6 fire and assignable to one or several targets. / Fire three independently contested rays within 120 feet, each dealing 2d6 fire and assignable to one or several targets.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-triple-thermal-beam · real-triple-thermal-beam",
      "targetTitle": "Triple Thermal Beam Sigil · Triple Thermal Beam Module",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "D&D spell items:scrying",
      "sourceId": "scrying",
      "title": "Scrying",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Scrying",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Scrying",
      "summary": "After a knowledge-adjusted contested Will defense, observe and hear a same-world target through a following sensor for 10 minutes; known locations can be observed directly. / After a knowledge-adjusted contested Will defense, observe and hear a same-world target through a following sensor for 10 minutes; known locations can be observed directly.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-contested-remote-observation · real-contested-remote-observation",
      "targetTitle": "Contested Remote Observation Sigil · Contested Remote Observation Device",
      "targetType": "item implementations",
      "category": "Divination",
      "group": "",
      "effectMechanics": [
        "creation-summoning",
        "information-query",
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:searing-smite",
      "sourceId": "searing-smite",
      "title": "Searing Smite",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Searing Smite",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Searing+Smite",
      "summary": "After a melee or unarmed hit, add a 1-tick combo for +1d6 fire; the target takes 1d6 each cycle until it wins physical defense. / After a melee or unarmed hit, add a 1-tick combo for +1d6 fire; the target takes 1d6 each cycle until it wins physical defense.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-burning-strike-combo · real-burning-strike-combo",
      "targetTitle": "Burning Strike Combo Sigil · Burning Strike Combo Module",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "damage"
      ]
    },
    {
      "id": "D&D spell items:secret-chest",
      "sourceId": "secret-chest",
      "title": "Secret Chest",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Secret Chest",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Secret+Chest",
      "summary": "Store a 12-cubic-foot chest off-layer indefinitely and use 2-tick touch actions on its paired token to recall or return it, with growing failure risk after 60 days. / Store a 12-cubic-foot chest off-layer indefinitely and use 2-tick touch actions on its paired token to recall or return it, with growing failure risk after 60 days.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-remote-secure-container · real-remote-secure-container",
      "targetTitle": "Remote Secure Container Sigil · Remote Secure Container Device",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "spatial-relocation",
        "storage-capacity"
      ]
    },
    {
      "id": "D&D spell items:see-invisibility",
      "sourceId": "see-invisibility",
      "title": "See Invisibility",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "See Invisibility",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=See+Invisibility",
      "summary": "For 1 hour, see invisible actors and objects normally and perceive adjacent phased entities as ghostly. / For 1 hour, see invisible actors and objects normally and perceive adjacent phased entities as ghostly.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-cloak-piercing-vision · real-cloak-piercing-vision",
      "targetTitle": "Cloak-Piercing Vision Sigil · Cloak-Piercing Vision Module",
      "targetType": "item implementations",
      "category": "Divination",
      "group": "",
      "effectMechanics": [
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:seeming",
      "sourceId": "seeming",
      "title": "Seeming",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Seeming",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Seeming",
      "summary": "Give chosen actors within 30 feet same-limbed visual disguises for 8 hours; unwilling targets contest Will, and physical inspection or Investigation reveals the overlay. / Give chosen actors within 30 feet same-limbed visual disguises for 8 hours; unwilling targets contest Will, and physical inspection or Investigation reveals the overlay.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-group-visual-disguise · real-group-visual-disguise",
      "targetTitle": "Group Visual Disguise Sigil · Group Visual Disguise Device",
      "targetType": "item implementations",
      "category": "Illusion",
      "group": "",
      "effectMechanics": [
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:sending",
      "sourceId": "sending",
      "title": "Sending",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Sending",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Sending",
      "summary": "Exchange one comprehensible 25-word message and immediate reply with a known or well-described actor at any distance, with 5% cross-world delivery failure and recipient blocking. / Exchange one comprehensible 25-word message and immediate reply with a known or well-described actor at any distance, with 5% cross-world delivery failure and recipient blocking.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-unlimited-range-brief-message · real-unlimited-range-brief-message",
      "targetTitle": "Unlimited-Range Brief Message Sigil · Unlimited-Range Brief Message Program",
      "targetType": "item implementations",
      "category": "Divination",
      "group": "",
      "effectMechanics": [
        "semantic-communication"
      ]
    },
    {
      "id": "D&D spell items:sequester",
      "sourceId": "sequester",
      "title": "Sequester",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Sequester",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Sequester",
      "summary": "Hide an object or willing actor indefinitely from sight and remote sensing; actors enter ageless life-support stasis until a declared nearby trigger or damage. / Hide an object or willing actor indefinitely from sight and remote sensing; actors enter ageless life-support stasis until a declared nearby trigger or damage.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-triggered-suspended-concealment · real-triggered-suspended-concealment",
      "targetTitle": "Triggered Suspended Concealment Sigil · Triggered Suspended Concealment Device",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "effect-suppression",
        "sensory-change",
        "trigger-binding"
      ]
    },
    {
      "id": "D&D spell items:shapechange",
      "sourceId": "shapechange",
      "title": "Shapechange",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Shapechange",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Shapechange",
      "summary": "For 1 hour, adopt and repeatedly switch among seen eligible living forms, retaining mind and capabilities while gaining first-form temporary HP and compatible physical traits. / For 1 hour, adopt and repeatedly switch among seen eligible living forms, retaining mind and capabilities while gaining first-form temporary HP and compatible physical traits.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-adaptive-creature-embodiment · real-adaptive-creature-embodiment",
      "targetTitle": "Adaptive Creature Embodiment Sigil · Adaptive Creature Embodiment Module",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "resource-change",
        "transformation"
      ]
    },
    {
      "id": "D&D spell items:shatter",
      "sourceId": "shatter",
      "title": "Shatter",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Shatter",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Shatter",
      "summary": "A 10-foot-radius sonic burst deals 3d8 thunder, halved by contested physical defense; constructs take -15% on that defense and unattended objects also take damage. / A 10-foot-radius sonic burst deals 3d8 thunder, halved by contested physical defense; constructs take -15% on that defense and unattended objects also take damage.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-resonant-area-burst · real-resonant-area-burst",
      "targetTitle": "Resonant Area Burst Sigil · Resonant Area Burst Module",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "check-modifier",
        "damage"
      ]
    },
    {
      "id": "D&D spell items:shield",
      "sourceId": "shield",
      "title": "Shield",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Shield",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Shield",
      "summary": "As a 1-tick reaction to a hit, gain +25% armor defense through the next cycle and negate automatic force-dart salvo damage. / As a 1-tick reaction to a hit, gain +25% armor defense through the next cycle and negate automatic force-dart salvo damage.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-reactive-force-defense · real-reactive-force-defense",
      "targetTitle": "Reactive Force Defense Sigil · Reactive Force Defense Module",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "defense-modifier"
      ]
    },
    {
      "id": "D&D spell items:shield-of-faith",
      "sourceId": "shield-of-faith",
      "title": "Shield of Faith",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Shield of Faith",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Shield+of+Faith",
      "summary": "As a 1-tick combo, grant one target within 60 feet +10% armor defense for up to 10 minutes. / As a 1-tick combo, grant one target within 60 feet +10% armor defense for up to 10 minutes.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-remote-armor-field · real-remote-armor-field",
      "targetTitle": "Remote Armor Field Sigil · Remote Armor Field Module",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "defense-modifier"
      ]
    },
    {
      "id": "D&D spell items:shillelagh",
      "sourceId": "shillelagh",
      "title": "Shillelagh",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Shillelagh",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Shillelagh",
      "summary": "For 1 minute, one held club or staff uses the operator's relevant mentalic stat for attack and damage, deals at least d8, and may use force damage. / For 1 minute, one held club or staff uses the operator's relevant mentalic stat for attack and damage, deals at least d8, and may use force damage.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-adaptive-staff-imbuement · real-adaptive-staff-imbuement",
      "targetTitle": "Adaptive Staff Imbuement Sigil · Adaptive Staff Imbuement Module",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "attribute-set",
        "damage"
      ]
    },
    {
      "id": "D&D spell items:shining-smite",
      "sourceId": "shining-smite",
      "title": "Shining Smite",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Shining Smite",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Shining+Smite",
      "summary": "After a melee or unarmed hit, add a 1-tick combo for +2d6 radiant; for 1 minute the target glows, loses invisibility, and grants attackers +15%. / After a melee or unarmed hit, add a 1-tick combo for +2d6 radiant; for 1 minute the target glows, loses invisibility, and grants attackers +15%.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-revealing-radiant-strike · real-revealing-radiant-strike",
      "targetTitle": "Revealing Radiant Strike Sigil · Revealing Radiant Strike Module",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "check-modifier",
        "damage",
        "effect-suppression",
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:shocking-grasp",
      "sourceId": "shocking-grasp",
      "title": "Shocking Grasp",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Shocking Grasp",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Shocking+Grasp",
      "summary": "A contested touch deals 1d8 lightning and blocks opportunity reactions until the target's next action begins, scaling damage by source tier. / A contested touch deals 1d8 lightning and blocks opportunity reactions until the target's next action begins, scaling damage by source tier.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-reaction-locking-shock · real-reaction-locking-shock",
      "targetTitle": "Reaction-Locking Shock Sigil · Reaction-Locking Shock Module",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "damage"
      ]
    },
    {
      "id": "D&D spell items:silence",
      "sourceId": "silence",
      "title": "Silence",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Silence",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Silence",
      "summary": "For 10 minutes, a 20-foot field blocks all sound, deafens fully enclosed actors, grants thunder immunity, and prevents sound-dependent activations. / For 10 minutes, a 20-foot field blocks all sound, deafens fully enclosed actors, grants thunder immunity, and prevents sound-dependent activations.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-acoustic-null-zone · real-acoustic-null-zone",
      "targetTitle": "Acoustic Null Zone Sigil · Acoustic Null Zone Device",
      "targetType": "item implementations",
      "category": "Illusion",
      "group": "",
      "effectMechanics": [
        "defense-modifier",
        "effect-suppression",
        "environment-state",
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:silent-image",
      "sourceId": "silent-image",
      "title": "Silent Image",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Silent Image",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Silent+Image",
      "summary": "Create a harmless 15-foot visual illusion for 10 minutes and use 2-tick actions to move and animate it; interaction or Investigation exposes it. / Create a harmless 15-foot visual illusion for 10 minutes and use 2-tick actions to move and animate it; interaction or Investigation exposes it.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-mobile-visual-decoy · real-mobile-visual-decoy",
      "targetTitle": "Mobile Visual Decoy Sigil · Mobile Visual Decoy Device",
      "targetType": "item implementations",
      "category": "Illusion",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:simulacrum",
      "sourceId": "simulacrum",
      "title": "Simulacrum",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Simulacrum",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Simulacrum",
      "summary": "Over 12 hours, create one obedient half-maximum-HP construct copy of a nearby actor; it cannot advance or rest and requires costly downtime repair. / Over 12 hours, create one obedient half-maximum-HP construct copy of a nearby actor; it cannot advance or rest and requires costly downtime repair.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-limited-duplicate-construct · real-limited-duplicate-construct",
      "targetTitle": "Limited Duplicate Construct Sigil · Limited Duplicate Construct Device",
      "targetType": "item implementations",
      "category": "Illusion",
      "group": "",
      "effectMechanics": [
        "attribute-set",
        "creation-summoning",
        "recovery"
      ]
    },
    {
      "id": "D&D spell items:sleep",
      "sourceId": "sleep",
      "title": "Sleep",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Sleep",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Sleep",
      "summary": "Chosen actors in a 5-foot burst contest Will; first failure incapacitates for one cycle and a second failure causes sleep until damaged or awakened. / Chosen actors in a 5-foot burst contest Will; first failure incapacitates for one cycle and a second failure causes sleep until damaged or awakened.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-two-stage-unconsciousness-induction · real-two-stage-unconsciousness-induction",
      "targetTitle": "Two-Stage Unconsciousness Induction Sigil · Two-Stage Unconsciousness Induction Program",
      "targetType": "item implementations",
      "category": "Enchantment",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "mental-influence"
      ]
    },
    {
      "id": "D&D spell items:sleet-storm",
      "sourceId": "sleet-storm",
      "title": "Sleet Storm",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Sleet Storm",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Sleet+Storm",
      "summary": "A 20-foot-radius sleet cylinder becomes heavily obscured difficult terrain, extinguishes flames, and knocks entrants prone while breaking held effects after failed Reflexes defense. / A 20-foot-radius sleet cylinder becomes heavily obscured difficult terrain, extinguishes flames, and knocks entrants prone while breaking held effects after failed Reflexes defense.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-freezing-obscurement-field · real-freezing-obscurement-field",
      "targetTitle": "Freezing Obscurement Field Sigil · Freezing Obscurement Field Device",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "effect-negation",
        "environment-state",
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:slow",
      "sourceId": "slow",
      "title": "Slow",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Slow",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Slow",
      "summary": "Up to six targets losing contested Will defense have half speed, reduced armor and Reflexes, no reactions, mutually exclusive action/combo use, and slower effect activation. / Up to six targets losing contested Will defense have half speed, reduced armor and Reflexes, no reactions, mutually exclusive action/combo use, and slower effect activation.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-temporal-impairment-field · real-temporal-impairment-field",
      "targetTitle": "Temporal Impairment Field Sigil · Temporal Impairment Field Program",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "check-modifier",
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "D&D spell items:sorcerous-burst",
      "sourceId": "sorcerous-burst",
      "title": "Sorcerous Burst",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Sorcerous Burst",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Sorcerous+Burst",
      "summary": "A contested 120-foot bolt deals 1d8 chosen energy and chains extra d8s on maximum die results up to the user's mental modifier, scaling base dice by tier. / A contested 120-foot bolt deals 1d8 chosen energy and chains extra d8s on maximum die results up to the user's mental modifier, scaling base dice by tier.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-escalating-adaptive-energy-bolt · real-escalating-adaptive-energy-bolt",
      "targetTitle": "Escalating Adaptive Energy Bolt Sigil · Escalating Adaptive Energy Bolt Module",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "D&D spell items:spare-the-dying",
      "sourceId": "spare-the-dying",
      "title": "Spare the Dying",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Spare the Dying",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Spare+the+Dying",
      "summary": "Stabilize one living actor at 0 HP within 15 feet, with range increasing at listed source tiers. / Stabilize one living actor at 0 HP within 15 feet, with range increasing at listed source tiers.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-remote-stabilization-pulse · real-remote-stabilization-pulse",
      "targetTitle": "Remote Stabilization Pulse Sigil · Remote Stabilization Pulse Treatment",
      "targetType": "item implementations",
      "category": "Necromancy",
      "group": "",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "D&D spell items:speak-with-animals",
      "sourceId": "speak-with-animals",
      "title": "Speak with Animals",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Speak with Animals",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Speak+with+Animals",
      "summary": "For 10 minutes, understand and influence Beasts through ordinary speech and receive information they remember about survival, locations, and nearby threats. / For 10 minutes, understand and influence Beasts through ordinary speech and receive information they remember about survival, locations, and nearby threats.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-fauna-translation-link · real-fauna-translation-link",
      "targetTitle": "Fauna Translation Link Sigil · Fauna Translation Link Program",
      "targetType": "item implementations",
      "category": "Divination",
      "group": "",
      "effectMechanics": [
        "semantic-communication"
      ]
    },
    {
      "id": "D&D spell items:speak-with-dead",
      "sourceId": "speak-with-dead",
      "title": "Speak with Dead",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Speak with Dead",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Speak+with+Dead",
      "summary": "For 10 minutes, animate a corpse's speech interface to answer up to five questions from its life-memory, without compelling honesty or acquiring new knowledge. / For 10 minutes, animate a corpse's speech interface to answer up to five questions from its life-memory, without compelling honesty or acquiring new knowledge.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-remains-interview-interface · real-remains-interview-interface",
      "targetTitle": "Remains Interview Interface Sigil · Remains Interview Interface Device",
      "targetType": "item implementations",
      "category": "Necromancy",
      "group": "",
      "effectMechanics": [
        "information-query",
        "semantic-communication"
      ]
    },
    {
      "id": "D&D spell items:speak-with-plants",
      "sourceId": "speak-with-plants",
      "title": "Speak with Plants",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Speak with Plants",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Speak+with+Plants",
      "summary": "For 10 minutes, plants in 30 feet report the past day's local events, obey simple growth motions, and toggle plant terrain between ordinary and difficult. / For 10 minutes, plants in 30 feet report the past day's local events, obey simple growth motions, and toggle plant terrain between ordinary and difficult.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-local-flora-interface · real-local-flora-interface",
      "targetTitle": "Local Flora Interface Sigil · Local Flora Interface Device",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "environment-state",
        "information-query",
        "semantic-communication"
      ]
    },
    {
      "id": "D&D spell items:spider-climb",
      "sourceId": "spider-climb",
      "title": "Spider Climb",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Spider Climb",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Spider+Climb",
      "summary": "For 1 hour, a willing target gains hands-free wall and ceiling travel plus a climb rate equal to its walking rate. / For 1 hour, a willing target gains hands-free wall and ceiling travel plus a climb rate equal to its walking rate.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-surface-adhesion-mobility · real-surface-adhesion-mobility",
      "targetTitle": "Surface-Adhesion Mobility Sigil · Surface-Adhesion Mobility Module",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "mobility-change"
      ]
    },
    {
      "id": "D&D spell items:spike-growth",
      "sourceId": "spike-growth",
      "title": "Spike Growth",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Spike Growth",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Spike+Growth",
      "summary": "A concealed 20-foot difficult-terrain field deals 2d4 piercing per 5 feet traveled for 10 minutes; observers need contested Perception to recognize it. / A concealed 20-foot difficult-terrain field deals 2d4 piercing per 5 feet traveled for 10 minutes; observers need contested Perception to recognize it.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-camouflaged-spike-field · real-camouflaged-spike-field",
      "targetTitle": "Camouflaged Spike Field Sigil · Camouflaged Spike Field Device",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "damage",
        "environment-state",
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:spirit-guardians",
      "sourceId": "spirit-guardians",
      "title": "Spirit Guardians",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Spirit Guardians",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Spirit+Guardians",
      "summary": "A 15-foot aura halves enemy speed and deals 3d8 radiant or necrotic, halved by contested Will defense once per cycle, for 10 minutes. / A 15-foot aura halves enemy speed and deals 3d8 radiant or necrotic, halved by contested Will defense once per cycle, for 10 minutes.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-mobile-guardian-hazard · real-mobile-guardian-hazard",
      "targetTitle": "Mobile Guardian Hazard Sigil · Mobile Guardian Hazard Device",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "creation-summoning",
        "damage",
        "mobility-change"
      ]
    },
    {
      "id": "D&D spell items:spiritual-weapon",
      "sourceId": "spiritual-weapon",
      "title": "Spiritual Weapon",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Spiritual Weapon",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Spiritual+Weapon",
      "summary": "As a 1-tick combo, create a remote striker for 1 minute; later 1-tick commands move it 20 feet and attack for 1d8 force plus modifier. / As a 1-tick combo, create a remote striker for 1 minute; later 1-tick commands move it 20 feet and attack for 1d8 force plus modifier.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-remote-spectral-striker · real-remote-spectral-striker",
      "targetTitle": "Remote Spectral Striker Sigil · Remote Spectral Striker Device",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "creation-summoning",
        "damage"
      ]
    },
    {
      "id": "D&D spell items:starry-wisp",
      "sourceId": "starry-wisp",
      "title": "Starry Wisp",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Starry Wisp",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Starry+Wisp",
      "summary": "A contested 60-foot shot deals 1d8 radiant and makes the target emit dim light and lose invisibility through the next cycle, scaling damage by tier. / A contested 60-foot shot deals 1d8 radiant and makes the target emit dim light and lose invisibility through the next cycle, scaling damage by tier.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-revealing-radiant-mote · real-revealing-radiant-mote",
      "targetTitle": "Revealing Radiant Mote Sigil · Revealing Radiant Mote Module",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "damage",
        "effect-suppression",
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:stinking-cloud",
      "sourceId": "stinking-cloud",
      "title": "Stinking Cloud",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Stinking Cloud",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Stinking+Cloud",
      "summary": "A heavily obscured 20-foot gas cloud lasts 1 minute; actors beginning a cycle inside contest physical defense or become poisoned and lose actions that cycle. / A heavily obscured 20-foot gas cloud lasts 1 minute; actors beginning a cycle inside contest physical defense or become poisoned and lose actions that cycle.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-incapacitating-gas-field · real-incapacitating-gas-field",
      "targetTitle": "Incapacitating Gas Field Sigil · Incapacitating Gas Field Device",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "environment-state",
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:stone-shape",
      "sourceId": "stone-shape",
      "title": "Stone Shape",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Stone Shape",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Stone+Shape",
      "summary": "Instantly reshape one Medium stone object or five-foot stone section into a coarse form with at most two hinges and one latch. / Instantly reshape one Medium stone object or five-foot stone section into a coarse form with at most two hinges and one latch.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-coarse-stone-reformer · real-coarse-stone-reformer",
      "targetTitle": "Coarse Stone Reformer Sigil · Coarse Stone Reformer Device",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "task-enablement",
        "transformation"
      ]
    },
    {
      "id": "D&D spell items:stoneskin",
      "sourceId": "stoneskin",
      "title": "Stoneskin",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Stoneskin",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Stoneskin",
      "summary": "For 1 hour, one willing target gains resistance to bludgeoning, piercing, and slashing damage. / For 1 hour, one willing target gains resistance to bludgeoning, piercing, and slashing damage.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-physical-damage-resistance-skin · real-physical-damage-resistance-skin",
      "targetTitle": "Physical Damage Resistance Skin Sigil · Physical Damage Resistance Skin Module",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "D&D spell items:storm-of-vengeance",
      "sourceId": "storm-of-vengeance",
      "title": "Storm of Vengeance",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Storm of Vengeance",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Storm+of+Vengeance",
      "summary": "A 300-foot storm runs a ten-cycle sequence of thunder and deafness, acid, targeted lightning, hail, then cold wind that obscures terrain and blocks ranged weapons. / A 300-foot storm runs a ten-cycle sequence of thunder and deafness, acid, targeted lightning, hail, then cold wind that obscures terrain and blocks ranged weapons.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-sequenced-regional-storm · real-sequenced-regional-storm",
      "targetTitle": "Sequenced Regional Storm Sigil · Sequenced Regional Storm Device",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "damage",
        "environment-state",
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:suggestion",
      "sourceId": "suggestion",
      "title": "Suggestion",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Suggestion",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Suggestion",
      "summary": "One comprehending target losing contested Will defense pursues an achievable non-harmful 25-word directive for up to 8 hours or until harmed. / One comprehending target losing contested Will defense pursues an achievable non-harmful 25-word directive for up to 8 hours or until harmed.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-behavioral-directive · real-behavioral-directive",
      "targetTitle": "Behavioral Directive Sigil · Behavioral Directive Program",
      "targetType": "item implementations",
      "category": "Enchantment",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "mental-influence"
      ]
    },
    {
      "id": "D&D spell items:summon-dragon",
      "sourceId": "summon-dragon",
      "title": "Summon Dragon",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Summon Dragon",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Summon+Dragon",
      "summary": "Create one allied draconic combat construct for up to 1 hour; it follows verbal orders and otherwise defends itself. / Create one allied draconic combat construct for up to 1 hour; it follows verbal orders and otherwise defends itself.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-draconic-combat-construct · real-draconic-combat-construct",
      "targetTitle": "Draconic Combat Construct Sigil · Draconic Combat Construct Device",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "creation-summoning",
        "semantic-communication"
      ]
    },
    {
      "id": "D&D spell items:sunbeam",
      "sourceId": "sunbeam",
      "title": "Sunbeam",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Sunbeam",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Sunbeam",
      "summary": "For 1 minute, each 2-tick action emits a 60-foot line dealing 6d8 radiant and briefly blinding after failed physical defense while the user emits sunlight. / For 1 minute, each 2-tick action emits a 60-foot line dealing 6d8 radiant and briefly blinding after failed physical defense while the user emits sunlight.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-repeating-blinding-beam · real-repeating-blinding-beam",
      "targetTitle": "Repeating Blinding Beam Sigil · Repeating Blinding Beam Device",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "damage",
        "environment-state"
      ]
    },
    {
      "id": "D&D spell items:sunburst",
      "sourceId": "sunburst",
      "title": "Sunburst",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Sunburst",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Sunburst",
      "summary": "A 60-foot-radius burst deals 12d6 radiant and blinds after failed physical defense, with cycle-end retries, while suppressing darkness effects in the area. / A 60-foot-radius burst deals 12d6 radiant and blinds after failed physical defense, with cycle-end retries, while suppressing darkness effects in the area.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-blinding-sunlight-detonation · real-blinding-sunlight-detonation",
      "targetTitle": "Blinding Sunlight Detonation Sigil · Blinding Sunlight Detonation Device",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "damage",
        "effect-suppression"
      ]
    },
    {
      "id": "D&D spell items:symbol",
      "sourceId": "symbol",
      "title": "Symbol",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Symbol",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Symbol",
      "summary": "Bind a stationary selective trigger to a 60-foot zone that for 10 minutes delivers one chosen result: necrotic damage, discord, fear, pain, sleep, or stun. / Bind a stationary selective trigger to a 60-foot zone that for 10 minutes delivers one chosen result: necrotic damage, discord, fear, pain, sleep, or stun.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-programmable-area-hazard · real-programmable-area-hazard",
      "targetTitle": "Programmable Area Hazard Sigil · Programmable Area Hazard Device",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "damage",
        "mental-influence",
        "trigger-binding"
      ]
    },
    {
      "id": "D&D spell items:telekinesis",
      "sourceId": "telekinesis",
      "title": "Telekinesis",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Telekinesis",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Telekinesis",
      "summary": "For 10 minutes, each 2-tick action moves an unattended Huge-or-smaller object 30 feet or contests physical defense to move and briefly restrain an actor. / For 10 minutes, each 2-tick action moves an unattended Huge-or-smaller object 30 feet or contests physical defense to move and briefly restrain an actor.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-remote-kinetic-controller · real-remote-kinetic-controller",
      "targetTitle": "Remote Kinetic Controller Sigil · Remote Kinetic Controller Device",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "forced-movement",
        "task-enablement"
      ]
    },
    {
      "id": "D&D spell items:telepathic-bond",
      "sourceId": "telepathic-bond",
      "title": "Telepathic Bond",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Telepathic Bond",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Telepathic+Bond",
      "summary": "For 1 hour, up to eight language-capable willing actors share an unlimited-range same-world thought channel independent of common language. / For 1 hour, up to eight language-capable willing actors share an unlimited-range same-world thought channel independent of common language.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-group-thought-channel · real-group-thought-channel",
      "targetTitle": "Group Thought Channel Sigil · Group Thought Channel Program",
      "targetType": "item implementations",
      "category": "Divination",
      "group": "",
      "effectMechanics": [
        "semantic-communication"
      ]
    },
    {
      "id": "D&D spell items:teleport",
      "sourceId": "teleport",
      "title": "Teleport",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Teleport",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Teleport",
      "summary": "Relocate up to nine willing actors or one eligible object to a known same-world destination; unfamiliarity can cause force damage, a similar arrival, or distance error. / Relocate up to nine willing actors or one eligible object to a known same-world destination; unfamiliarity can cause force damage, a similar arrival, or distance error.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-long-range-phase-transfer · real-long-range-phase-transfer",
      "targetTitle": "Long-Range Phase Transfer Sigil · Long-Range Phase Transfer Device",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "damage",
        "spatial-relocation"
      ]
    },
    {
      "id": "D&D spell items:teleportation-circle",
      "sourceId": "teleportation-circle",
      "title": "Teleportation Circle",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Teleportation Circle",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Teleportation+Circle",
      "summary": "After one minute, open a one-cycle portal to a memorized same-world anchor; daily repetition for one year establishes a permanent origin anchor. / After one minute, open a one-cycle portal to a memorized same-world anchor; daily repetition for one year establishes a permanent origin anchor.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-anchored-transfer-portal · real-anchored-transfer-portal",
      "targetTitle": "Anchored Transfer Portal Sigil · Anchored Transfer Portal Device",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "creation-summoning",
        "spatial-relocation"
      ]
    },
    {
      "id": "D&D spell items:thaumaturgy",
      "sourceId": "thaumaturgy",
      "title": "Thaumaturgy",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Thaumaturgy",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Thaumaturgy",
      "summary": "Create up to three brief effects: altered eyes, tripled-volume voice with +15% Intimidation, changed flames, a moving closure, phantom sound, or harmless tremor. / Create up to three brief effects: altered eyes, tripled-volume voice with +15% Intimidation, changed flames, a moving closure, phantom sound, or harmless tremor.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-minor-presence-effects · real-minor-presence-effects",
      "targetTitle": "Minor Presence Effects Sigil · Minor Presence Effects Module",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "check-modifier",
        "environment-state",
        "sensory-change",
        "task-enablement"
      ]
    },
    {
      "id": "D&D spell items:thunderwave",
      "sourceId": "thunderwave",
      "title": "Thunderwave",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Thunderwave",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Thunderwave",
      "summary": "A 15-foot cube deals 2d8 thunder and pushes actors 10 feet after failed physical defense; unsecured objects are pushed and the report carries 300 feet. / A 15-foot cube deals 2d8 thunder and pushes actors 10 feet after failed physical defense; unsecured objects are pushed and the report carries 300 feet.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-concussive-push-wave · real-concussive-push-wave",
      "targetTitle": "Concussive Push Wave Sigil · Concussive Push Wave Module",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "damage",
        "forced-movement",
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:time-stop",
      "sourceId": "time-stop",
      "title": "Time Stop",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Time Stop",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Time+Stop",
      "summary": "Gain 1d4+1 consecutive personal action cycles while others cannot act; the window ends when the user affects another actor, carried object, or moves beyond 1,000 feet. / Gain 1d4+1 consecutive personal action cycles while others cannot act; the window ends when the user affects another actor, carried object, or moves beyond 1,000 feet.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-personal-time-window-accelerator · real-personal-time-window-accelerator",
      "targetTitle": "Personal Time-Window Accelerator Sigil · Personal Time-Window Accelerator Module",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "action-modifier"
      ]
    },
    {
      "id": "D&D spell items:tiny-hut",
      "sourceId": "tiny-hut",
      "title": "Tiny Hut",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Tiny Hut",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Tiny+Hut",
      "summary": "Create an 8-hour stationary 10-foot shelter admitting initial occupants and their objects while blocking others and lower-tier cross-boundary effects; the user leaving ends it. / Create an 8-hour stationary 10-foot shelter admitting initial occupants and their objects while blocking others and lower-tier cross-boundary effects; the user leaving ends it.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-one-way-shelter-dome · real-one-way-shelter-dome",
      "targetTitle": "One-Way Shelter Dome Sigil · One-Way Shelter Dome Device",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "defense-modifier",
        "effect-suppression",
        "environment-state"
      ]
    },
    {
      "id": "D&D spell items:tongues",
      "sourceId": "tongues",
      "title": "Tongues",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Tongues",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Tongues",
      "summary": "For 1 hour, a touched target understands every heard or seen language and makes its own speech or signing understandable to any language user. / For 1 hour, a touched target understands every heard or seen language and makes its own speech or signing understandable to any language user.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-universal-live-translator · real-universal-live-translator",
      "targetTitle": "Universal Live Translator Sigil · Universal Live Translator Program",
      "targetType": "item implementations",
      "category": "Divination",
      "group": "",
      "effectMechanics": [
        "semantic-communication"
      ]
    },
    {
      "id": "D&D spell items:transport-via-plants",
      "sourceId": "transport-via-plants",
      "title": "Transport via Plants",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Transport via Plants",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Transport+via+Plants",
      "summary": "For 1 minute, link one adjacent Large plant to one previously encountered same-world plant so any actor can cross by spending 5 feet of movement. / For 1 minute, link one adjacent Large plant to one previously encountered same-world plant so any actor can cross by spending 5 feet of movement.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-paired-flora-portal · real-paired-flora-portal",
      "targetTitle": "Paired Flora Portal Sigil · Paired Flora Portal Device",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "creation-summoning",
        "spatial-relocation"
      ]
    },
    {
      "id": "D&D spell items:tree-stride",
      "sourceId": "tree-stride",
      "title": "Tree Stride",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Tree Stride",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Tree+Stride",
      "summary": "For 1 minute, sense matching living trees within 500 feet and once per cycle spend 10 feet of movement to enter one and exit another. / For 1 minute, sense matching living trees within 500 feet and once per cycle spend 10 feet of movement to enter one and exit another.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-tree-network-step · real-tree-network-step",
      "targetTitle": "Tree-Network Step Sigil · Tree-Network Step Module",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "sensory-change",
        "spatial-relocation"
      ]
    },
    {
      "id": "D&D spell items:true-polymorph",
      "sourceId": "true-polymorph",
      "title": "True Polymorph",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "True Polymorph",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=True+Polymorph",
      "summary": "Transform an actor or ordinary object into an eligible creature or object after contested Will defense if unwilling; a full one-hour hold makes the form persistent. / Transform an actor or ordinary object into an eligible creature or object after contested Will defense if unwilling; a full one-hour hold makes the form persistent.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-persistent-universal-morph · real-persistent-universal-morph",
      "targetTitle": "Persistent Universal Morph Sigil · Persistent Universal Morph Module",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "creation-summoning",
        "recovery",
        "transformation"
      ]
    },
    {
      "id": "D&D spell items:true-resurrection",
      "sourceId": "true-resurrection",
      "title": "True Resurrection",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "True Resurrection",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=True+Resurrection",
      "summary": "After one hour, fully revive a named actor dead under 200 years, rebuild or create its body, clear poison, disease, curses, and undead transformation. / After one hour, fully revive a named actor dead under 200 years, rebuild or create its body, clear poison, disease, curses, and undead transformation.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-complete-body-reconstruction · real-complete-body-reconstruction",
      "targetTitle": "Complete Body Reconstruction Sigil · Complete Body Reconstruction Treatment",
      "targetType": "item implementations",
      "category": "Necromancy",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "creation-summoning",
        "effect-negation",
        "recovery",
        "transformation"
      ]
    },
    {
      "id": "D&D spell items:true-seeing",
      "sourceId": "true-seeing",
      "title": "True Seeing",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "True Seeing",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=True+Seeing",
      "summary": "For 1 hour, grant a willing touched target 120-foot truesight. / For 1 hour, grant a willing touched target 120-foot truesight.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-comprehensive-penetrating-vision · real-comprehensive-penetrating-vision",
      "targetTitle": "Comprehensive Penetrating Vision Sigil · Comprehensive Penetrating Vision Module",
      "targetType": "item implementations",
      "category": "Divination",
      "group": "",
      "effectMechanics": [
        "sensory-change"
      ]
    },
    {
      "id": "D&D spell items:true-strike",
      "sourceId": "true-strike",
      "title": "True Strike",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "True Strike",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=True+Strike",
      "summary": "Make one weapon attack using the user's relevant mentalic stat instead of physical attack stats and optionally convert damage to radiant, adding radiant dice at higher tiers. / Make one weapon attack using the user's relevant mentalic stat instead of physical attack stats and optionally convert damage to radiant, adding radiant dice at higher tiers.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-mental-guided-weapon-attack · real-mental-guided-weapon-attack",
      "targetTitle": "Mental-Guided Weapon Attack Sigil · Mental-Guided Weapon Attack Module",
      "targetType": "item implementations",
      "category": "Divination",
      "group": "",
      "effectMechanics": [
        "attribute-set",
        "damage"
      ]
    },
    {
      "id": "D&D spell items:tsunami",
      "sourceId": "tsunami",
      "title": "Tsunami",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Tsunami",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Tsunami",
      "summary": "Create a 300-by-300-by-50-foot water wall for six cycles; it advances 50 feet per cycle, carries actors, deals declining bludgeoning, and contests swimming movement. / Create a 300-by-300-by-50-foot water wall for six cycles; it advances 50 feet per cycle, carries actors, deals declining bludgeoning, and contests swimming movement.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-advancing-water-wall · real-advancing-water-wall",
      "targetTitle": "Advancing Water Wall Sigil · Advancing Water Wall Device",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "damage",
        "environment-state",
        "forced-movement",
        "mobility-change"
      ]
    },
    {
      "id": "D&D spell items:unseen-servant",
      "sourceId": "unseen-servant",
      "title": "Unseen Servant",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Unseen Servant",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Unseen+Servant",
      "summary": "Create an invisible fragile noncombat servant for 1 hour; 1-tick commands move it 15 feet and assign ordinary household object tasks within 60 feet. / Create an invisible fragile noncombat servant for 1 hour; 1-tick commands move it 15 feet and assign ordinary household object tasks within 60 feet.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-simple-task-automaton · real-simple-task-automaton",
      "targetTitle": "Simple Task Automaton Sigil · Simple Task Automaton Device",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "creation-summoning",
        "task-enablement"
      ]
    },
    {
      "id": "D&D spell items:vampiric-touch",
      "sourceId": "vampiric-touch",
      "title": "Vampiric Touch",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Vampiric Touch",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Vampiric+Touch",
      "summary": "A contested touch deals 3d6 necrotic and restores half damage dealt; repeat with 2-tick actions for up to 1 minute. / A contested touch deals 3d6 necrotic and restores half damage dealt; repeat with 2-tick actions for up to 1 minute.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-repeating-life-siphon-contact · real-repeating-life-siphon-contact",
      "targetTitle": "Repeating Life-Siphon Contact Sigil · Repeating Life-Siphon Contact Module",
      "targetType": "item implementations",
      "category": "Necromancy",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "damage",
        "recovery"
      ]
    },
    {
      "id": "D&D spell items:vicious-mockery",
      "sourceId": "vicious-mockery",
      "title": "Vicious Mockery",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Vicious Mockery",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Vicious+Mockery",
      "summary": "A target losing contested Will defense takes 1d6 psychic and -15% on its next attack before the next cycle ends, scaling damage by source tier. / A target losing contested Will defense takes 1d6 psychic and -15% on its next attack before the next cycle ends, scaling damage by source tier.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-disruptive-insult-payload · real-disruptive-insult-payload",
      "targetTitle": "Disruptive Insult Payload Sigil · Disruptive Insult Payload Program",
      "targetType": "item implementations",
      "category": "Enchantment",
      "group": "",
      "effectMechanics": [
        "check-modifier",
        "damage"
      ]
    },
    {
      "id": "D&D spell items:vitriolic-sphere",
      "sourceId": "vitriolic-sphere",
      "title": "Vitriolic Sphere",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Vitriolic Sphere",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Vitriolic+Sphere",
      "summary": "A 20-foot-radius burst deals 10d4 acid plus 5d4 after the target's next action on failed Reflexes defense; success takes half initial damage only. / A 20-foot-radius burst deals 10d4 acid plus 5d4 after the target's next action on failed Reflexes defense; success takes half initial damage only.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-delayed-corrosive-detonation · real-delayed-corrosive-detonation",
      "targetTitle": "Delayed Corrosive Detonation Sigil · Delayed Corrosive Detonation Module",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "D&D spell items:wall-of-fire",
      "sourceId": "wall-of-fire",
      "title": "Wall of Fire",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Wall of Fire",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Wall+of+Fire",
      "summary": "Create an opaque fire wall for 1 minute; appearance deals 5d8 fire after defense, and one selected side damages entrants or actors ending within 10 feet. / Create an opaque fire wall for 1 minute; appearance deals 5d8 fire after defense, and one selected side damages entrants or actors ending within 10 feet.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-directional-thermal-barrier · real-directional-thermal-barrier",
      "targetTitle": "Directional Thermal Barrier Sigil · Directional Thermal Barrier Device",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "damage",
        "environment-state"
      ]
    },
    {
      "id": "D&D spell items:wall-of-force",
      "sourceId": "wall-of-force",
      "title": "Wall of Force",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Wall of Force",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Wall+of+Force",
      "summary": "Create a shaped impermeable force wall for 10 minutes that pushes intersected actors aside, blocks phased travel, ignores damage, and resists ordinary negation. / Create a shaped impermeable force wall for 10 minutes that pushes intersected actors aside, blocks phased travel, ignores damage, and resists ordinary negation.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-invulnerable-force-barrier · real-invulnerable-force-barrier",
      "targetTitle": "Invulnerable Force Barrier Sigil · Invulnerable Force Barrier Device",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "defense-modifier",
        "effect-suppression",
        "environment-state",
        "forced-movement"
      ]
    },
    {
      "id": "D&D spell items:wall-of-ice",
      "sourceId": "wall-of-ice",
      "title": "Wall of Ice",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Wall of Ice",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Wall+of+Ice",
      "summary": "Create a breakable ice wall for 10 minutes; appearance pushes and deals 10d6 cold, while breached sections leave 5d6-cold air hazards. / Create a breakable ice wall for 10 minutes; appearance pushes and deals 10d6 cold, while breached sections leave 5d6-cold air hazards.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-breakable-cryogenic-barrier · real-breakable-cryogenic-barrier",
      "targetTitle": "Breakable Cryogenic Barrier Sigil · Breakable Cryogenic Barrier Device",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "creation-summoning",
        "damage",
        "environment-state",
        "forced-movement"
      ]
    },
    {
      "id": "D&D spell items:wall-of-stone",
      "sourceId": "wall-of-stone",
      "title": "Wall of Stone",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Wall of Stone",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Wall+of+Stone",
      "summary": "Create ten supported stone panels for 10 minutes, allowing threatened actors a Reflexes reaction to escape enclosure; holding full duration makes the structure permanent. / Create ten supported stone panels for 10 minutes, allowing threatened actors a Reflexes reaction to escape enclosure; holding full duration makes the structure permanent.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-persistent-structural-wall · real-persistent-structural-wall",
      "targetTitle": "Persistent Structural Wall Sigil · Persistent Structural Wall Device",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "creation-summoning",
        "environment-state",
        "forced-movement"
      ]
    },
    {
      "id": "D&D spell items:wall-of-thorns",
      "sourceId": "wall-of-thorns",
      "title": "Wall of Thorns",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Wall of Thorns",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Wall+of+Thorns",
      "summary": "Create an opaque thorn wall for 10 minutes that deals 7d8 piercing on appearance, quadruples movement cost, and deals 7d8 slashing on entry or cycle end. / Create an opaque thorn wall for 10 minutes that deals 7d8 piercing on appearance, quadruples movement cost, and deals 7d8 slashing on entry or cycle end.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-entangling-thorn-barrier · real-entangling-thorn-barrier",
      "targetTitle": "Entangling Thorn Barrier Sigil · Entangling Thorn Barrier Device",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "creation-summoning",
        "damage",
        "environment-state",
        "mobility-change"
      ]
    },
    {
      "id": "D&D spell items:warding-bond",
      "sourceId": "warding-bond",
      "title": "Warding Bond",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Warding Bond",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Warding+Bond",
      "summary": "For 1 hour within 60 feet, a willing target gains +5% armor and contested defense plus all-damage resistance, while the linked user takes its post-resolution damage. / For 1 hour within 60 feet, a willing target gains +5% armor and contested defense plus all-damage resistance, while the linked user takes its post-resolution damage.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-paired-damage-sharing-link · real-paired-damage-sharing-link",
      "targetTitle": "Paired Damage-Sharing Link Sigil · Paired Damage-Sharing Link Module",
      "targetType": "item implementations",
      "category": "Abjuration",
      "group": "",
      "effectMechanics": [
        "damage-link",
        "defense-modifier"
      ]
    },
    {
      "id": "D&D spell items:water-breathing",
      "sourceId": "water-breathing",
      "title": "Water Breathing",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Water Breathing",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Water+Breathing",
      "summary": "Up to ten willing targets within 30 feet gain underwater respiration for 24 hours while retaining their normal breathing method. / Up to ten willing targets within 30 feet gain underwater respiration for 24 hours while retaining their normal breathing method.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-group-aquatic-respiration · real-group-aquatic-respiration",
      "targetTitle": "Group Aquatic Respiration Sigil · Group Aquatic Respiration Module",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "environmental-adaptation"
      ]
    },
    {
      "id": "D&D spell items:water-walk",
      "sourceId": "water-walk",
      "title": "Water Walk",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Water Walk",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Water+Walk",
      "summary": "For 1 hour, up to ten willing targets treat liquid surfaces as harmless solid ground and spend a 1-tick combo to pass between surface and liquid. / For 1 hour, up to ten willing targets treat liquid surfaces as harmless solid ground and spend a 1-tick combo to pass between surface and liquid.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-group-liquid-surface-mobility · real-group-liquid-surface-mobility",
      "targetTitle": "Group Liquid-Surface Mobility Sigil · Group Liquid-Surface Mobility Module",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "action-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "D&D spell items:web",
      "sourceId": "web",
      "title": "Web",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Web",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Web",
      "summary": "A 20-foot web field lasts 1 hour, obscures and hinders movement, restrains actors failing Reflexes defense, and burns in five-foot cells for 2d4 fire. / A 20-foot web field lasts 1 hour, obscures and hinders movement, restrains actors failing Reflexes defense, and burns in five-foot cells for 2d4 fire.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-flammable-adhesive-field · real-flammable-adhesive-field",
      "targetTitle": "Flammable Adhesive Field Sigil · Flammable Adhesive Field Device",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "creation-summoning",
        "damage",
        "environment-state"
      ]
    },
    {
      "id": "D&D spell items:weird",
      "sourceId": "weird",
      "title": "Weird",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Weird",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Weird",
      "summary": "Chosen targets in a 30-foot burst take 10d10 psychic after contested Will defense; failures are frightened and take 5d10 each failed cycle retry. / Chosen targets in a 30-foot burst take 10d10 psychic after contested Will defense; failures are frightened and take 5d10 each failed cycle retry.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-mass-recurring-terror · real-mass-recurring-terror",
      "targetTitle": "Mass Recurring Terror Sigil · Mass Recurring Terror Program",
      "targetType": "item implementations",
      "category": "Illusion",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "damage",
        "mental-influence"
      ]
    },
    {
      "id": "D&D spell items:wind-walk",
      "sourceId": "wind-walk",
      "title": "Wind Walk",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Wind Walk",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Wind+Walk",
      "summary": "Up to eleven willing actors become 50 ft/s flying clouds for 8 hours with physical resistance; switching forms takes one minute and briefly stuns. / Up to eleven willing actors become 50 ft/s flying clouds for 8 hours with physical resistance; switching forms takes one minute and briefly stuns.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-group-high-speed-cloud-form · real-group-high-speed-cloud-form",
      "targetTitle": "Group High-Speed Cloud Form Sigil · Group High-Speed Cloud Form Module",
      "targetType": "item implementations",
      "category": "Transmutation",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "defense-modifier",
        "mobility-change",
        "transformation"
      ]
    },
    {
      "id": "D&D spell items:wind-wall",
      "sourceId": "wind-wall",
      "title": "Wind Wall",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Wind Wall",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Wind+Wall",
      "summary": "Create a shaped wind wall for 1 minute that deals 4d8 bludgeoning on appearance, excludes gas and small flyers, and automatically deflects ordinary projectiles. / Create a shaped wind wall for 1 minute that deals 4d8 bludgeoning on appearance, excludes gas and small flyers, and automatically deflects ordinary projectiles.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-projectile-deflecting-air-wall · real-projectile-deflecting-air-wall",
      "targetTitle": "Projectile-Deflecting Air Wall Sigil · Projectile-Deflecting Air Wall Device",
      "targetType": "item implementations",
      "category": "Evocation",
      "group": "",
      "effectMechanics": [
        "damage",
        "defense-modifier",
        "environment-state"
      ]
    },
    {
      "id": "D&D spell items:wish",
      "sourceId": "wish",
      "title": "Wish",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Wish",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Wish",
      "summary": "Invoke any lower-tier effect or request a bounded creation, full recovery, resistance, immunity, skill rewrite, reroll, or GM-adjudicated reality change with severe overload risk. / Invoke any lower-tier effect or request a bounded creation, full recovery, resistance, immunity, skill rewrite, reroll, or GM-adjudicated reality change with severe overload risk.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-reality-rewrite-authority · real-reality-rewrite-authority",
      "targetTitle": "Reality Rewrite Authority Sigil · Reality Rewrite Authority Program",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "check-modifier",
        "creation-summoning",
        "defense-modifier",
        "effect-invocation",
        "recovery",
        "resource-change"
      ]
    },
    {
      "id": "D&D spell items:word-of-recall",
      "sourceId": "word-of-recall",
      "title": "Word of Recall",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Word of Recall",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Word+of+Recall",
      "summary": "Relocate the user and up to five adjacent willing actors to a previously prepared sanctuary; without an anchor the activation has no effect. / Relocate the user and up to five adjacent willing actors to a previously prepared sanctuary; without an anchor the activation has no effect.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-prepared-sanctuary-recall · real-prepared-sanctuary-recall",
      "targetTitle": "Prepared Sanctuary Recall Sigil · Prepared Sanctuary Recall Device",
      "targetType": "item implementations",
      "category": "Conjuration",
      "group": "",
      "effectMechanics": [
        "spatial-relocation",
        "trigger-binding"
      ]
    },
    {
      "id": "D&D spell items:zone-of-truth",
      "sourceId": "zone-of-truth",
      "title": "Zone of Truth",
      "reviewState": "import-review",
      "disposition": "approved-item-pair",
      "ledger": "D&D spell items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Zone of Truth",
      "sourceReferenceUrl": "https://www.dndbeyond.com/search?q=Zone+of+Truth",
      "summary": "For 10 minutes, entrants to a 15-foot zone contest Will; failure prevents deliberate spoken lies while allowing silence and evasion, and the user knows outcomes. / For 10 minutes, entrants to a 15-foot zone contest Will; failure prevents deliberate spoken lies while allowing silence and evasion, and the user knows outcomes.",
      "reason": "Normalized into virtual-fantasy and real/posthuman Item implementations.",
      "targetId": "virtual-deception-blocking-interview-zone · real-deception-blocking-interview-zone",
      "targetTitle": "Deception-Blocking Interview Zone Sigil · Deception-Blocking Interview Zone Program",
      "targetType": "item implementations",
      "category": "Enchantment",
      "group": "",
      "effectMechanics": [
        "condition-change",
        "environment-state",
        "mental-influence"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/adrenaline-booster",
      "sourceId": "cyberpunk2077/adrenaline-booster",
      "title": "Adrenaline Booster",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Adrenaline Booster",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "combat-recovery-trigger",
      "targetTitle": "Combat Recovery Trigger",
      "targetType": "embodiment-item",
      "category": "Circulatory Implant",
      "group": "embodiment/circulatory/recovery",
      "effectMechanics": [
        "recovery"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/antitoxic",
      "sourceId": "embodiment/defense-and-resilience/antitoxic",
      "title": "Antitoxic",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Antitoxic",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-poison-mastery",
      "summary": "",
      "reason": "The source describes a persistent physical capability. It is normalized as a generically named Item purchased with EP and attached to one Embodiment.",
      "targetId": "toxin-isolation-system",
      "targetTitle": "toxin-isolation-system",
      "targetType": "embodiment-upgrade-item",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/arasaka-cyberdeck",
      "sourceId": "cyberpunk2077/arasaka-cyberdeck",
      "title": "Arasaka Cyberdeck",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Arasaka Cyberdeck",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "covert-intrusion-cyberdeck",
      "targetTitle": "Covert Intrusion Cyberdeck",
      "targetType": "embodiment-item",
      "category": "Neural Interface",
      "group": "embodiment/neural/network",
      "effectMechanics": [
        "resource-change",
        "task-enablement"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/ballistic-coprocessor",
      "sourceId": "cyberpunk2077/ballistic-coprocessor",
      "title": "Ballistic Coprocessor",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Ballistic Coprocessor",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "ballistic-trajectory-processor",
      "targetTitle": "Ballistic Trajectory Processor",
      "targetType": "embodiment-item",
      "category": "Weapon Interface",
      "group": "embodiment/hands/ballistics",
      "effectMechanics": [
        "check-modifier",
        "task-enablement"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberware/monowire/barbed-line",
      "sourceId": "cyberware/monowire/barbed-line",
      "title": "Barbed Line",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Barbed Line",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "barbed-cutting-line",
      "targetTitle": "Barbed Cutting Line",
      "targetType": "embodiment-item",
      "category": "Embodiment Module",
      "group": "embodiment/modules/wire",
      "effectMechanics": [
        "critical-change"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/berserk",
      "sourceId": "cyberpunk2077/berserk",
      "title": "Berserk",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Berserk",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "combat-overdrive-controller",
      "targetTitle": "Combat Overdrive Controller",
      "targetType": "embodiment-item",
      "category": "Neural Interface",
      "group": "embodiment/neural/combat",
      "effectMechanics": [
        "action-modifier",
        "check-modifier",
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/bioconductor",
      "sourceId": "cyberpunk2077/bioconductor",
      "title": "Bioconductor",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Bioconductor",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "upgrade-cooldown-regulator",
      "targetTitle": "Upgrade Cooldown Regulator",
      "targetType": "embodiment-item",
      "category": "Circulatory Implant",
      "group": "embodiment/circulatory/recovery",
      "effectMechanics": [
        "action-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/biodyne-berserk",
      "sourceId": "cyberpunk2077/biodyne-berserk",
      "title": "BioDyne Berserk",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "BioDyne Berserk",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "combat-overdrive-controller",
      "targetTitle": "Combat Overdrive Controller",
      "targetType": "embodiment-item",
      "category": "Neural Interface",
      "group": "embodiment/neural/combat",
      "effectMechanics": [
        "action-modifier",
        "check-modifier",
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/biodyne-cyberdeck",
      "sourceId": "cyberpunk2077/biodyne-cyberdeck",
      "title": "BioDyne Cyberdeck",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "BioDyne Cyberdeck",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "recovery-cyberdeck",
      "targetTitle": "Recovery Cyberdeck",
      "targetType": "embodiment-item",
      "category": "Neural Interface",
      "group": "embodiment/neural/network",
      "effectMechanics": [
        "recovery",
        "task-enablement"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/biomonitor",
      "sourceId": "cyberpunk2077/biomonitor",
      "title": "Biomonitor",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Biomonitor",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "trauma-monitor",
      "targetTitle": "Trauma Monitor",
      "targetType": "embodiment-item",
      "category": "Circulatory Implant",
      "group": "embodiment/circulatory/monitoring",
      "effectMechanics": [
        "effect-invocation"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/bionic-joints",
      "sourceId": "cyberpunk2077/bionic-joints",
      "title": "Bionic Joints",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Bionic Joints",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "recoil-stabilized-joints",
      "targetTitle": "Recoil-Stabilized Joints",
      "targetType": "embodiment-item",
      "category": "Skeletal Implant",
      "group": "embodiment/skeleton/ranged",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/bionic-lungs",
      "sourceId": "cyberpunk2077/bionic-lungs",
      "title": "Bionic Lungs",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Bionic Lungs",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "stamina-reserve-lungs",
      "targetTitle": "Stamina Reserve Lungs",
      "targetType": "embodiment-item",
      "category": "Respiratory Implant",
      "group": "embodiment/circulatory/stamina",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/bioplastic-blood-vessels",
      "sourceId": "cyberpunk2077/bioplastic-blood-vessels",
      "title": "Bioplastic Blood Vessels",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Bioplastic Blood Vessels",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "passive-tissue-regenerator",
      "targetTitle": "Passive Tissue Regenerator",
      "targetType": "embodiment-item",
      "category": "Circulatory Implant",
      "group": "embodiment/circulatory/recovery",
      "effectMechanics": [
        "recovery"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/biotech-cyberdeck",
      "sourceId": "cyberpunk2077/biotech-cyberdeck",
      "title": "Biotech Cyberdeck",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Biotech Cyberdeck",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "offensive-recovery-cyberdeck",
      "targetTitle": "Offensive Recovery Cyberdeck",
      "targetType": "embodiment-item",
      "category": "Neural Interface",
      "group": "embodiment/neural/network",
      "effectMechanics": [
        "damage",
        "recovery",
        "task-enablement"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/blood-pump",
      "sourceId": "cyberpunk2077/blood-pump",
      "title": "Blood Pump",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Blood Pump",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "auxiliary-blood-pump",
      "targetTitle": "Auxiliary Blood Pump",
      "targetType": "embodiment-item",
      "category": "Circulatory Implant",
      "group": "embodiment/circulatory/recovery",
      "effectMechanics": [
        "action-modifier",
        "recovery"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/camillo-ram-manager",
      "sourceId": "cyberpunk2077/camillo-ram-manager",
      "title": "Camillo RAM Manager",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Camillo RAM Manager",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "reserve-compute-manager",
      "targetTitle": "Reserve Compute Manager",
      "targetType": "embodiment-item",
      "category": "Neural Implant",
      "group": "embodiment/neural/network",
      "effectMechanics": [
        "recovery"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/cataresist",
      "sourceId": "cyberpunk2077/cataresist",
      "title": "Cataresist",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Cataresist",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "broad-spectrum-resistance-implant",
      "targetTitle": "Broad-Spectrum Resistance Implant",
      "targetType": "embodiment-item",
      "category": "Immune Implant",
      "group": "embodiment/immune/defense",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/mobility/climbing",
      "sourceId": "embodiment/mobility/climbing",
      "title": "Climbing",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Climbing",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:athlete",
      "summary": "",
      "reason": "The source describes a persistent physical capability. It is normalized as a generically named Item purchased with EP and attached to one Embodiment.",
      "targetId": "traction-climbing-system",
      "targetTitle": "traction-climbing-system",
      "targetType": "embodiment-upgrade-item",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:embodiment/senses/close-range-blindsight",
      "sourceId": "embodiment/senses/close-range-blindsight",
      "title": "Close-Range Blindsight",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Close-Range Blindsight",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:blind-fighting",
      "summary": "",
      "reason": "The source describes a persistent physical capability. It is normalized as a generically named Item purchased with EP and attached to one Embodiment.",
      "targetId": "proximity-mapping-sensor",
      "targetTitle": "proximity-mapping-sensor",
      "targetType": "embodiment-upgrade-item",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:attributes/embodiment/constitution-increase",
      "sourceId": "attributes/embodiment/constitution-increase",
      "title": "Constitution Increase",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Constitution Increase",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:durable",
      "summary": "",
      "reason": "The source describes a persistent physical capability. It is normalized as a generically named Item purchased with EP and attached to one Embodiment.",
      "targetId": "physical-stat-reinforcement",
      "targetTitle": "physical-stat-reinforcement",
      "targetType": "embodiment-upgrade-item",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:embodiment/mobility/couriers-speed",
      "sourceId": "embodiment/mobility/couriers-speed",
      "title": "Courier's Speed",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Courier's Speed",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-passage",
      "summary": "",
      "reason": "The source describes a persistent physical capability. It is normalized as a generically named Item purchased with EP and attached to one Embodiment.",
      "targetId": "locomotion-actuator",
      "targetTitle": "locomotion-actuator",
      "targetType": "embodiment-upgrade-item",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/basic-cyberdeck",
      "sourceId": "cyberpunk2077/basic-cyberdeck",
      "title": "Cyberdeck",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Cyberdeck",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "neural-cyberdeck",
      "targetTitle": "Neural Cyberdeck",
      "targetType": "embodiment-item",
      "category": "Neural Interface",
      "group": "embodiment/neural/network",
      "effectMechanics": [
        "storage-capacity",
        "task-enablement"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/dense-marrow",
      "sourceId": "cyberpunk2077/dense-marrow",
      "title": "Dense Marrow",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Dense Marrow",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "impact-skeleton",
      "targetTitle": "Impact Skeleton",
      "targetType": "embodiment-item",
      "category": "Skeletal Implant",
      "group": "embodiment/skeleton/melee",
      "effectMechanics": [
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/detoxifier",
      "sourceId": "cyberpunk2077/detoxifier",
      "title": "Detoxifier",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Detoxifier",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "poison-filter",
      "targetTitle": "Poison Filter",
      "targetType": "embodiment-item",
      "category": "Immune Implant",
      "group": "embodiment/immune/poison",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:attributes/embodiment/dexterity-increase",
      "sourceId": "attributes/embodiment/dexterity-increase",
      "title": "Dexterity Increase",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Dexterity Increase",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:crossbow-expert",
      "summary": "",
      "reason": "The source expresses the same physical upgrade family and is absorbed by the approved generic EP Item and its scaling rule.",
      "targetId": "physical-stat-reinforcement",
      "targetTitle": "physical-stat-reinforcement",
      "targetType": "embodiment-upgrade-item",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:attributes/embodiment/dexterity-or-constitution-increase",
      "sourceId": "attributes/embodiment/dexterity-or-constitution-increase",
      "title": "Dexterity or Constitution Increase",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Dexterity or Constitution Increase",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:speedy",
      "summary": "",
      "reason": "The source expresses the same physical upgrade family and is absorbed by the approved generic EP Item and its scaling rule.",
      "targetId": "physical-stat-reinforcement",
      "targetTitle": "physical-stat-reinforcement",
      "targetType": "embodiment-upgrade-item",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:cyberware/mantis-blades/double-edged",
      "sourceId": "cyberware/mantis-blades/double-edged",
      "title": "Double-Edged",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Double-Edged",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "selective-critical-edge",
      "targetTitle": "Selective Critical Edge",
      "targetType": "embodiment-item",
      "category": "Embodiment Module",
      "group": "embodiment/modules/blades",
      "effectMechanics": [
        "critical-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/dragon-damage-resistance",
      "sourceId": "embodiment/defense-and-resilience/dragon-damage-resistance",
      "title": "Dragon Damage Resistance",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Dragon Damage Resistance",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:dragonscarred",
      "summary": "",
      "reason": "The source describes a persistent physical capability. It is normalized as a generically named Item purchased with EP and attached to one Embodiment.",
      "targetId": "typed-resistance-layer",
      "targetTitle": "typed-resistance-layer",
      "targetType": "embodiment-upgrade-item",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/dynalar-sandevistan",
      "sourceId": "cyberpunk2077/dynalar-sandevistan",
      "title": "Dynalar Sandevistan",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Dynalar Sandevistan",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "offensive-reflex-accelerator",
      "targetTitle": "Offensive Reflex Accelerator",
      "targetType": "embodiment-item",
      "category": "Neural Interface",
      "group": "embodiment/neural/reflex",
      "effectMechanics": [
        "action-modifier",
        "damage"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberware/monowire/electroshock",
      "sourceId": "cyberware/monowire/electroshock",
      "title": "Electroshock",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Electroshock",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "nonlethal-shock-line",
      "targetTitle": "Nonlethal Shock Line",
      "targetType": "embodiment-item",
      "category": "Embodiment Module",
      "group": "embodiment/modules/wire",
      "effectMechanics": [
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/energy-resistance",
      "sourceId": "embodiment/defense-and-resilience/energy-resistance",
      "title": "Energy Resistance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Energy Resistance",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-energy-resistance",
      "summary": "",
      "reason": "The source expresses the same physical upgrade family and is absorbed by the approved generic EP Item and its scaling rule.",
      "targetId": "typed-resistance-layer",
      "targetTitle": "typed-resistance-layer",
      "targetType": "embodiment-upgrade-item",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/ex-disk",
      "sourceId": "cyberpunk2077/ex-disk",
      "title": "Ex-Disk",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Ex-Disk",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "neural-compute-expansion",
      "targetTitle": "Neural Compute Expansion",
      "targetType": "embodiment-item",
      "category": "Neural Implant",
      "group": "embodiment/neural/network",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/expanded-health-capacity",
      "sourceId": "embodiment/defense-and-resilience/expanded-health-capacity",
      "title": "Expanded Health Capacity",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Expanded Health Capacity",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-fortitude",
      "summary": "",
      "reason": "The source changes maximum Hit Point capacity rather than STR, DEX, or CON. It merges into the existing generic structural-capacity Item and remains an EP-funded Embodiment change.",
      "targetId": "structural-capacity-optimizer",
      "targetTitle": "structural-capacity-optimizer",
      "targetType": "embodiment-upgrade-item",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/feedback-circuit",
      "sourceId": "cyberpunk2077/feedback-circuit",
      "title": "Feedback Circuit",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Feedback Circuit",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "charge-recovery-circuit",
      "targetTitle": "Charge Recovery Circuit",
      "targetType": "embodiment-item",
      "category": "Circulatory Implant",
      "group": "embodiment/circulatory/weapon-interface",
      "effectMechanics": [
        "recovery"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/senses/feral-blindsight",
      "sourceId": "embodiment/senses/feral-blindsight",
      "title": "Feral Blindsight",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Feral Blindsight",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source expresses the same physical upgrade family and is absorbed by the approved generic EP Item and its scaling rule.",
      "targetId": "proximity-mapping-sensor",
      "targetTitle": "proximity-mapping-sensor",
      "targetType": "embodiment-upgrade-item",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/fireproof-coating",
      "sourceId": "cyberpunk2077/fireproof-coating",
      "title": "Fireproof Coating",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Fireproof Coating",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "thermal-resistant-coating",
      "targetTitle": "Thermal-Resistant Coating",
      "targetType": "embodiment-item",
      "category": "Protective Implant",
      "group": "embodiment/integument/resistance",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/fortified-ankles",
      "sourceId": "cyberpunk2077/fortified-ankles",
      "title": "Fortified Ankles",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Fortified Ankles",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "charged-leap-actuators",
      "targetTitle": "Charged-Leap Actuators",
      "targetType": "embodiment-item",
      "category": "Mobility Implant",
      "group": "embodiment/legs/mobility",
      "effectMechanics": [
        "action-modifier",
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/fuyutsui-cyberdeck",
      "sourceId": "cyberpunk2077/fuyutsui-cyberdeck",
      "title": "Fuyutsui Electronics Cyberdeck",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Fuyutsui Electronics Cyberdeck",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "propagation-cyberdeck",
      "targetTitle": "Propagation Cyberdeck",
      "targetType": "embodiment-item",
      "category": "Neural Interface",
      "group": "embodiment/neural/network",
      "effectMechanics": [
        "target-scope-extension",
        "task-enablement"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/grave-resistance",
      "sourceId": "embodiment/defense-and-resilience/grave-resistance",
      "title": "Grave Resistance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Grave Resistance",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-the-soul-drinker",
      "summary": "",
      "reason": "The source expresses the same physical upgrade family and is absorbed by the approved generic EP Item and its scaling rule.",
      "targetId": "typed-resistance-layer",
      "targetTitle": "typed-resistance-layer",
      "targetType": "embodiment-upgrade-item",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/grounding-plating",
      "sourceId": "cyberpunk2077/grounding-plating",
      "title": "Grounding Plating",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Grounding Plating",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "electrical-grounding-plating",
      "targetTitle": "Electrical Grounding Plating",
      "targetType": "embodiment-item",
      "category": "Protective Implant",
      "group": "embodiment/integument/resistance",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/heal-on-kill",
      "sourceId": "cyberpunk2077/heal-on-kill",
      "title": "Heal-on-Kill",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Heal-on-Kill",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "combat-recovery-trigger",
      "targetTitle": "Combat Recovery Trigger",
      "targetType": "embodiment-item",
      "category": "Circulatory Implant",
      "group": "embodiment/circulatory/recovery",
      "effectMechanics": [
        "recovery"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/heat-converter",
      "sourceId": "cyberpunk2077/heat-converter",
      "title": "Heat Converter",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Heat Converter",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "thermal-feedback-converter",
      "targetTitle": "Thermal Feedback Converter",
      "targetType": "embodiment-item",
      "category": "Protective Implant",
      "group": "embodiment/integument/reactive",
      "effectMechanics": [
        "check-modifier",
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberware/gorilla-arms/hydraulic-ram",
      "sourceId": "cyberware/gorilla-arms/hydraulic-ram",
      "title": "Hydraulic Ram",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hydraulic Ram",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "structural-breach-actuator",
      "targetTitle": "Structural Breach Actuator",
      "targetType": "embodiment-item",
      "category": "Embodiment Module",
      "group": "embodiment/modules/heavy-melee",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/inductor",
      "sourceId": "cyberpunk2077/inductor",
      "title": "Inductor",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Inductor",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "electrical-recovery-inductor",
      "targetTitle": "Electrical Recovery Inductor",
      "targetType": "embodiment-item",
      "category": "Immune Implant",
      "group": "embodiment/immune/electrical",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/jenkins-tendons",
      "sourceId": "cyberpunk2077/jenkins-tendons",
      "title": "Jenkins' Tendons",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Jenkins' Tendons",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "sprint-actuators",
      "targetTitle": "Sprint Actuators",
      "targetType": "embodiment-item",
      "category": "Mobility Implant",
      "group": "embodiment/legs/mobility",
      "effectMechanics": [
        "mobility-change"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/kerenzikov",
      "sourceId": "cyberpunk2077/kerenzikov",
      "title": "Kerenzikov",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Kerenzikov",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "evasive-aim-accelerator",
      "targetTitle": "Evasive Aim Accelerator",
      "targetType": "embodiment-item",
      "category": "Neural Implant",
      "group": "embodiment/nervous-system/reflex",
      "effectMechanics": [
        "action-modifier",
        "mobility-change",
        "resource-change"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/kiroshi-optics",
      "sourceId": "cyberpunk2077/kiroshi-optics",
      "title": "Kiroshi Optics",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Kiroshi Optics",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "enhanced-optics",
      "targetTitle": "Enhanced Optics",
      "targetType": "embodiment-item",
      "category": "Sensory Implant",
      "group": "embodiment/senses/vision",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/mobility/lengthened-stride",
      "sourceId": "embodiment/mobility/lengthened-stride",
      "title": "Lengthened Stride",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Lengthened Stride",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:transmuted-anatomy",
      "summary": "",
      "reason": "The source expresses the same physical upgrade family and is absorbed by the approved generic EP Item and its scaling rule.",
      "targetId": "locomotion-actuator",
      "targetTitle": "locomotion-actuator",
      "targetType": "embodiment-upgrade-item",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/limbic-system-enhancement",
      "sourceId": "cyberpunk2077/limbic-system-enhancement",
      "title": "Limbic System Enhancement",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Limbic System Enhancement",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "critical-targeting-coprocessor",
      "targetTitle": "Critical Targeting Coprocessor",
      "targetType": "embodiment-item",
      "category": "Neural Implant",
      "group": "embodiment/neural/targeting",
      "effectMechanics": [
        "critical-change"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/lynx-paws",
      "sourceId": "cyberpunk2077/lynx-paws",
      "title": "Lynx Paws",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Lynx Paws",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "quiet-step-actuators",
      "targetTitle": "Quiet-Step Actuators",
      "targetType": "embodiment-item",
      "category": "Mobility Implant",
      "group": "embodiment/legs/stealth",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/magical-resilience",
      "sourceId": "embodiment/defense-and-resilience/magical-resilience",
      "title": "Magical Resilience",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Magical Resilience",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:spell-resistant",
      "summary": "",
      "reason": "The source expresses the same physical upgrade family and is absorbed by the approved generic EP Item and its scaling rule.",
      "targetId": "typed-resistance-layer",
      "targetTitle": "typed-resistance-layer",
      "targetType": "embodiment-upgrade-item",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/maneuvering-system",
      "sourceId": "cyberpunk2077/maneuvering-system",
      "title": "Maneuvering System",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Maneuvering System",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "air-dodge-controller",
      "targetTitle": "Air-Dodge Controller",
      "targetType": "embodiment-item",
      "category": "Neural Implant",
      "group": "embodiment/nervous-system/mobility",
      "effectMechanics": [
        "action-modifier",
        "mobility-change",
        "resource-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/martial-vitality",
      "sourceId": "embodiment/defense-and-resilience/martial-vitality",
      "title": "Martial Vitality",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Martial Vitality",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source changes maximum Hit Point capacity rather than STR, DEX, or CON. It merges into the existing generic structural-capacity Item and remains an EP-funded Embodiment change.",
      "targetId": "structural-capacity-optimizer",
      "targetTitle": "structural-capacity-optimizer",
      "targetType": "embodiment-upgrade-item",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/mechatronic-core",
      "sourceId": "cyberpunk2077/mechatronic-core",
      "title": "Mechatronic Core",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Mechatronic Core",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "machine-targeting-core",
      "targetTitle": "Machine Targeting Core",
      "targetType": "embodiment-item",
      "category": "Neural Implant",
      "group": "embodiment/neural/targeting",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/memory-boost",
      "sourceId": "cyberpunk2077/memory-boost",
      "title": "Memory Boost",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Memory Boost",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "combat-compute-recovery",
      "targetTitle": "Combat Compute Recovery",
      "targetType": "embodiment-item",
      "category": "Neural Implant",
      "group": "embodiment/neural/network",
      "effectMechanics": [
        "recovery"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/metabolic-editor",
      "sourceId": "cyberpunk2077/metabolic-editor",
      "title": "Metabolic Editor",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Metabolic Editor",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "toxin-recovery-metabolism",
      "targetTitle": "Toxin Recovery Metabolism",
      "targetType": "embodiment-item",
      "category": "Immune Implant",
      "group": "embodiment/immune/poison",
      "effectMechanics": [
        "defense-modifier",
        "recovery"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/microgenerator",
      "sourceId": "cyberpunk2077/microgenerator",
      "title": "Microgenerator",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Microgenerator",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "emergency-shock-emitter",
      "targetTitle": "Emergency Shock Emitter",
      "targetType": "embodiment-item",
      "category": "Circulatory Implant",
      "group": "embodiment/circulatory/reactive",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/microrotors",
      "sourceId": "cyberpunk2077/microrotors",
      "title": "Microrotors",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Microrotors",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "rapid-melee-actuators",
      "targetTitle": "Rapid Melee Actuators",
      "targetType": "embodiment-item",
      "category": "Skeletal Implant",
      "group": "embodiment/skeleton/melee",
      "effectMechanics": [
        "action-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/microvibration-generator",
      "sourceId": "cyberpunk2077/microvibration-generator",
      "title": "Microvibration Generator",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Microvibration Generator",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "melee-force-generator",
      "targetTitle": "Melee Force Generator",
      "targetType": "embodiment-item",
      "category": "Skeletal Implant",
      "group": "embodiment/skeleton/melee",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/militech-berserk",
      "sourceId": "cyberpunk2077/militech-berserk",
      "title": "Militech Berserk",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Militech Berserk",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "fortified-combat-overdrive",
      "targetTitle": "Fortified Combat Overdrive",
      "targetType": "embodiment-item",
      "category": "Neural Interface",
      "group": "embodiment/neural/combat",
      "effectMechanics": [
        "action-modifier",
        "defense-modifier",
        "resource-change"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/militech-falcon-sandevistan",
      "sourceId": "cyberpunk2077/militech-falcon-sandevistan",
      "title": "Militech Falcon Sandevistan",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Militech Falcon Sandevistan",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "sustained-precision-accelerator",
      "targetTitle": "Sustained Precision Accelerator",
      "targetType": "embodiment-item",
      "category": "Neural Interface",
      "group": "embodiment/neural/reflex",
      "effectMechanics": [
        "action-modifier",
        "critical-change"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/militech-paraline",
      "sourceId": "cyberpunk2077/militech-paraline",
      "title": "Militech Paraline Cyberdeck",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Militech Paraline Cyberdeck",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "neural-cyberdeck",
      "targetTitle": "Neural Cyberdeck",
      "targetType": "embodiment-item",
      "category": "Neural Interface",
      "group": "embodiment/neural/network",
      "effectMechanics": [
        "storage-capacity",
        "task-enablement"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberware/mantis-blades/monomolecular-edge",
      "sourceId": "cyberware/mantis-blades/monomolecular-edge",
      "title": "Monomolecular Edge",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Monomolecular Edge",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "armor-piercing-edge",
      "targetTitle": "Armor-Piercing Edge",
      "targetType": "embodiment-item",
      "category": "Embodiment Module",
      "group": "embodiment/modules/blades",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/moore-tech-berserk",
      "sourceId": "cyberpunk2077/moore-tech-berserk",
      "title": "Moore Tech Berserk",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Moore Tech Berserk",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "stabilized-combat-overdrive",
      "targetTitle": "Stabilized Combat Overdrive",
      "targetType": "embodiment-item",
      "category": "Neural Interface",
      "group": "embodiment/neural/combat",
      "effectMechanics": [
        "action-modifier",
        "check-modifier",
        "damage"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/nanorelays",
      "sourceId": "cyberpunk2077/nanorelays",
      "title": "Nanorelays",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Nanorelays",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "acceleration-duration-relay",
      "targetTitle": "Acceleration Duration Relay",
      "targetType": "embodiment-item",
      "category": "Neural Implant",
      "group": "embodiment/nervous-system/reflex",
      "effectMechanics": [
        "action-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/neofiber",
      "sourceId": "cyberpunk2077/neofiber",
      "title": "Neofiber",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Neofiber",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "evasion-fibers",
      "targetTitle": "Evasion Fibers",
      "targetType": "embodiment-item",
      "category": "Neural Implant",
      "group": "embodiment/nervous-system/defense",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/netwatch-netdriver",
      "sourceId": "cyberpunk2077/netwatch-netdriver",
      "title": "NetWatch Netdriver Cyberdeck",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "NetWatch Netdriver Cyberdeck",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "high-capacity-propagation-cyberdeck",
      "targetTitle": "High-Capacity Propagation Cyberdeck",
      "targetType": "embodiment-item",
      "category": "Neural Interface",
      "group": "embodiment/neural/network",
      "effectMechanics": [
        "storage-capacity",
        "target-scope-extension",
        "task-enablement"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/optical-camo",
      "sourceId": "cyberpunk2077/optical-camo",
      "title": "Optical Camo",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Optical Camo",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "active-camouflage-mesh",
      "targetTitle": "Active Camouflage Mesh",
      "targetType": "embodiment-item",
      "category": "Protective Implant",
      "group": "embodiment/integument/stealth",
      "effectMechanics": [
        "check-modifier",
        "resource-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/otherworldly-resistance",
      "sourceId": "embodiment/defense-and-resilience/otherworldly-resistance",
      "title": "Otherworldly Resistance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Otherworldly Resistance",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:portal-jumper",
      "summary": "",
      "reason": "The source expresses the same physical upgrade family and is absorbed by the approved generic EP Item and its scaling rule.",
      "targetId": "typed-resistance-layer",
      "targetTitle": "typed-resistance-layer",
      "targetType": "embodiment-upgrade-item",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/pain-editor",
      "sourceId": "cyberpunk2077/pain-editor",
      "title": "Pain Editor",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Pain Editor",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "pain-signal-regulator",
      "targetTitle": "Pain Signal Regulator",
      "targetType": "embodiment-item",
      "category": "Systemic Implant",
      "group": "embodiment/nervous-system/defense",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:attributes/embodiment/physical-stat-increase",
      "sourceId": "attributes/embodiment/physical-stat-increase",
      "title": "Physical Stat Increase",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Physical Stat Increase",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:athlete",
      "summary": "",
      "reason": "The source expresses the same physical upgrade family and is absorbed by the approved generic EP Item and its scaling rule.",
      "targetId": "physical-stat-reinforcement",
      "targetTitle": "physical-stat-reinforcement",
      "targetType": "embodiment-upgrade-item",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:cyberware/gorilla-arms/pneumatic-actuation",
      "sourceId": "cyberware/gorilla-arms/pneumatic-actuation",
      "title": "Pneumatic Actuation",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Pneumatic Actuation",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "critical-injury-actuator",
      "targetTitle": "Critical Injury Actuator",
      "targetType": "embodiment-item",
      "category": "Embodiment Module",
      "group": "embodiment/modules/heavy-melee",
      "effectMechanics": [
        "critical-change"
      ]
    },
    {
      "id": "Embodiment upgrades:attributes/embodiment/primal-physical-apotheosis",
      "sourceId": "attributes/embodiment/primal-physical-apotheosis",
      "title": "Primal Physical Apotheosis",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Primal Physical Apotheosis",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source expresses the same physical upgrade family and is absorbed by the approved generic EP Item and its scaling rule.",
      "targetId": "physical-stat-reinforcement",
      "targetTitle": "physical-stat-reinforcement",
      "targetType": "embodiment-upgrade-item",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/projectile-launch-system",
      "sourceId": "cyberpunk2077/projectile-launch-system",
      "title": "Projectile Launch System",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Projectile Launch System",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "integrated-projectile-launcher",
      "targetTitle": "Integrated Projectile Launcher",
      "targetType": "embodiment-item",
      "category": "Integrated Weapon",
      "group": "embodiment/arms/ranged",
      "effectMechanics": [
        "damage",
        "resource-change",
        "target-scope-extension",
        "task-enablement"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/qian-t-warp-dancer",
      "sourceId": "cyberpunk2077/qian-t-warp-dancer",
      "title": "QianT Warp Dancer Sandevistan",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "QianT Warp Dancer Sandevistan",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "burst-precision-accelerator",
      "targetTitle": "Burst Precision Accelerator",
      "targetType": "embodiment-item",
      "category": "Neural Interface",
      "group": "embodiment/neural/reflex",
      "effectMechanics": [
        "action-modifier",
        "check-modifier",
        "critical-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/mobility/quickness",
      "sourceId": "embodiment/mobility/quickness",
      "title": "Quickness",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Quickness",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-speed",
      "summary": "",
      "reason": "The source expresses the same physical upgrade family and is absorbed by the approved generic EP Item and its scaling rule.",
      "targetId": "locomotion-actuator",
      "targetTitle": "locomotion-actuator",
      "targetType": "embodiment-upgrade-item",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/ram-upgrade",
      "sourceId": "cyberpunk2077/ram-upgrade",
      "title": "RAM Upgrade",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "RAM Upgrade",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "neural-compute-expansion",
      "targetTitle": "Neural Compute Expansion",
      "targetType": "embodiment-item",
      "category": "Neural Implant",
      "group": "embodiment/neural/network",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/raven-microcyber",
      "sourceId": "cyberpunk2077/raven-microcyber",
      "title": "Raven Microcyber Cyberdeck",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Raven Microcyber Cyberdeck",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "defensive-propagation-cyberdeck",
      "targetTitle": "Defensive Propagation Cyberdeck",
      "targetType": "embodiment-item",
      "category": "Neural Interface",
      "group": "embodiment/neural/network",
      "effectMechanics": [
        "defense-modifier",
        "target-scope-extension",
        "task-enablement"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/reflex-tuner",
      "sourceId": "cyberpunk2077/reflex-tuner",
      "title": "Reflex Tuner",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Reflex Tuner",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "emergency-reflex-tuner",
      "targetTitle": "Emergency Reflex Tuner",
      "targetType": "embodiment-item",
      "category": "Neural Implant",
      "group": "embodiment/nervous-system/defense",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/reinforced-tendons",
      "sourceId": "cyberpunk2077/reinforced-tendons",
      "title": "Reinforced Tendons",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Reinforced Tendons",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "secondary-jump-actuators",
      "targetTitle": "Secondary Jump Actuators",
      "targetType": "embodiment-item",
      "category": "Mobility Implant",
      "group": "embodiment/legs/mobility",
      "effectMechanics": [
        "mobility-change",
        "resource-change"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/sandevistan",
      "sourceId": "cyberpunk2077/sandevistan",
      "title": "Sandevistan",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Sandevistan",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "reflex-accelerator",
      "targetTitle": "Reflex Accelerator",
      "targetType": "embodiment-item",
      "category": "Neural Interface",
      "group": "embodiment/neural/reflex",
      "effectMechanics": [
        "action-modifier",
        "resource-change"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/seacho-cyberdeck",
      "sourceId": "cyberpunk2077/seacho-cyberdeck",
      "title": "Seacho Electronics Cyberdeck",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Seacho Electronics Cyberdeck",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "rapid-covert-cyberdeck",
      "targetTitle": "Rapid Covert Cyberdeck",
      "targetType": "embodiment-item",
      "category": "Neural Interface",
      "group": "embodiment/neural/network",
      "effectMechanics": [
        "action-modifier",
        "resource-change",
        "task-enablement"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/second-heart",
      "sourceId": "cyberpunk2077/second-heart",
      "title": "Second Heart",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Second Heart",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "redundant-heart",
      "targetTitle": "Redundant Heart",
      "targetType": "embodiment-item",
      "category": "Circulatory Implant",
      "group": "embodiment/circulatory/recovery",
      "effectMechanics": [
        "recovery"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/self-ice",
      "sourceId": "cyberpunk2077/self-ice",
      "title": "Self-ICE",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Self-ICE",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "neural-intrusion-guard",
      "targetTitle": "Neural Intrusion Guard",
      "targetType": "embodiment-item",
      "category": "Neural Implant",
      "group": "embodiment/neural/security",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/shock-n-awe",
      "sourceId": "cyberpunk2077/shock-n-awe",
      "title": "Shock-N-Awe",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Shock-N-Awe",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "reactive-shock-layer",
      "targetTitle": "Reactive Shock Layer",
      "targetType": "embodiment-item",
      "category": "Protective Implant",
      "group": "embodiment/integument/reactive",
      "effectMechanics": [
        "action-modifier",
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/senses/short-range-blindsight",
      "sourceId": "embodiment/senses/short-range-blindsight",
      "title": "Short-Range Blindsight",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Short-Range Blindsight",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:skulker",
      "summary": "",
      "reason": "The source expresses the same physical upgrade family and is absorbed by the approved generic EP Item and its scaling rule.",
      "targetId": "proximity-mapping-sensor",
      "targetTitle": "proximity-mapping-sensor",
      "targetType": "embodiment-upgrade-item",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/slow-aging",
      "sourceId": "embodiment/defense-and-resilience/slow-aging",
      "title": "Slow Aging",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Slow Aging",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source describes a persistent physical capability. It is normalized as a generically named Item purchased with EP and attached to one Embodiment.",
      "targetId": "longevity-modification",
      "targetTitle": "longevity-modification",
      "targetType": "embodiment-upgrade-item",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/smart-link",
      "sourceId": "cyberpunk2077/smart-link",
      "title": "Smart Link",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Smart Link",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "guided-weapon-interface",
      "targetTitle": "Guided Weapon Interface",
      "targetType": "embodiment-item",
      "category": "Weapon Interface",
      "group": "embodiment/hands/targeting",
      "effectMechanics": [
        "check-modifier",
        "task-enablement"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/mobility/speed-increase",
      "sourceId": "embodiment/mobility/speed-increase",
      "title": "Speed Increase",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Speed Increase",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:speedy",
      "summary": "",
      "reason": "The source expresses the same physical upgrade family and is absorbed by the approved generic EP Item and its scaling rule.",
      "targetId": "locomotion-actuator",
      "targetTitle": "locomotion-actuator",
      "targetType": "embodiment-upgrade-item",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/stephenson-tech-cyberdeck",
      "sourceId": "cyberpunk2077/stephenson-tech-cyberdeck",
      "title": "Stephenson Tech Cyberdeck",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Stephenson Tech Cyberdeck",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "rapid-upload-cyberdeck",
      "targetTitle": "Rapid-Upload Cyberdeck",
      "targetType": "embodiment-item",
      "category": "Neural Interface",
      "group": "embodiment/neural/network",
      "effectMechanics": [
        "action-modifier",
        "task-enablement"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/storm-resistance",
      "sourceId": "embodiment/defense-and-resilience/storm-resistance",
      "title": "Storm Resistance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Storm Resistance",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-the-furious-storm",
      "summary": "",
      "reason": "The source expresses the same physical upgrade family and is absorbed by the approved generic EP Item and its scaling rule.",
      "targetId": "typed-resistance-layer",
      "targetTitle": "typed-resistance-layer",
      "targetType": "embodiment-upgrade-item",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/storms-boon",
      "sourceId": "embodiment/defense-and-resilience/storms-boon",
      "title": "Storm's Boon",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Storm's Boon",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:mark-of-storm",
      "summary": "",
      "reason": "The source expresses the same physical upgrade family and is absorbed by the approved generic EP Item and its scaling rule.",
      "targetId": "typed-resistance-layer",
      "targetTitle": "typed-resistance-layer",
      "targetType": "embodiment-upgrade-item",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:cyberware/mantis-blades/streamlined",
      "sourceId": "cyberware/mantis-blades/streamlined",
      "title": "Streamlined",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Streamlined",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "accelerated-blade-housing",
      "targetTitle": "Accelerated Blade Housing",
      "targetType": "embodiment-item",
      "category": "Embodiment Module",
      "group": "embodiment/modules/blades",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:attributes/embodiment/strength-increase",
      "sourceId": "attributes/embodiment/strength-increase",
      "title": "Strength Increase",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Strength Increase",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:great-weapon-master",
      "summary": "",
      "reason": "The source expresses the same physical upgrade family and is absorbed by the approved generic EP Item and its scaling rule.",
      "targetId": "physical-stat-reinforcement",
      "targetTitle": "physical-stat-reinforcement",
      "targetType": "embodiment-upgrade-item",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:attributes/embodiment/strength-or-constitution-increase",
      "sourceId": "attributes/embodiment/strength-or-constitution-increase",
      "title": "Strength or Constitution Increase",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Strength or Constitution Increase",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:crusher",
      "summary": "",
      "reason": "The source expresses the same physical upgrade family and is absorbed by the approved generic EP Item and its scaling rule.",
      "targetId": "physical-stat-reinforcement",
      "targetTitle": "physical-stat-reinforcement",
      "targetType": "embodiment-upgrade-item",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/subdermal-armor",
      "sourceId": "cyberpunk2077/subdermal-armor",
      "title": "Subdermal Armor",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Subdermal Armor",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "subdermal-armor",
      "targetTitle": "Subdermal Armor",
      "targetType": "embodiment-item",
      "category": "Protective Implant",
      "group": "embodiment/integument/armor",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/supra-dermal-weave",
      "sourceId": "cyberpunk2077/supra-dermal-weave",
      "title": "Supra-Dermal Weave",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Supra-Dermal Weave",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "bleed-resistant-weave",
      "targetTitle": "Bleed-Resistant Weave",
      "targetType": "embodiment-item",
      "category": "Protective Implant",
      "group": "embodiment/integument/resistance",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/mobility/surface-running",
      "sourceId": "embodiment/mobility/surface-running",
      "title": "Surface Running",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Surface Running",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source describes a persistent physical capability. It is normalized as a generically named Item purchased with EP and attached to one Embodiment.",
      "targetId": "surface-traversal-system",
      "targetTitle": "surface-traversal-system",
      "targetType": "embodiment-upgrade-item",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/syn-lungs",
      "sourceId": "cyberpunk2077/syn-lungs",
      "title": "Syn-Lungs",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Syn-Lungs",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "enhanced-lungs",
      "targetTitle": "Enhanced Lungs",
      "targetType": "embodiment-item",
      "category": "Respiratory Implant",
      "group": "embodiment/circulatory/stamina",
      "effectMechanics": [
        "recovery"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/synaptic-accelerator",
      "sourceId": "cyberpunk2077/synaptic-accelerator",
      "title": "Synaptic Accelerator",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Synaptic Accelerator",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "threat-response-accelerator",
      "targetTitle": "Threat-Response Accelerator",
      "targetType": "embodiment-item",
      "category": "Neural Implant",
      "group": "embodiment/nervous-system/reflex",
      "effectMechanics": [
        "action-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/synaptic-signal-optimizer",
      "sourceId": "cyberpunk2077/synaptic-signal-optimizer",
      "title": "Synaptic Signal Optimizer",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Synaptic Signal Optimizer",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "structural-capacity-optimizer",
      "targetTitle": "Structural Capacity Optimizer",
      "targetType": "embodiment-item",
      "category": "Skeletal Implant",
      "group": "embodiment/skeleton/integrity",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/tetratronic-cyberdeck",
      "sourceId": "cyberpunk2077/tetratronic-cyberdeck",
      "title": "Tetratronic Cyberdeck",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Tetratronic Cyberdeck",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "high-impact-cyberdeck",
      "targetTitle": "High-Impact Cyberdeck",
      "targetType": "embodiment-item",
      "category": "Neural Interface",
      "group": "embodiment/neural/network",
      "effectMechanics": [
        "damage",
        "resource-change",
        "task-enablement"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberware/monowire/thermal-bladed",
      "sourceId": "cyberware/monowire/thermal-bladed",
      "title": "Thermal-Bladed",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Thermal-Bladed",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "thermal-armor-cutting-line",
      "targetTitle": "Thermal Armor-Cutting Line",
      "targetType": "embodiment-item",
      "category": "Embodiment Module",
      "group": "embodiment/modules/wire",
      "effectMechanics": [
        "defense-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/titanium-bones",
      "sourceId": "cyberpunk2077/titanium-bones",
      "title": "Titanium Bones",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Titanium Bones",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "load-bearing-skeleton",
      "targetTitle": "Load-Bearing Skeleton",
      "targetType": "embodiment-item",
      "category": "Skeletal Implant",
      "group": "embodiment/skeleton/load",
      "effectMechanics": [
        "check-modifier",
        "storage-capacity"
      ]
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/toughness",
      "sourceId": "embodiment/defense-and-resilience/toughness",
      "title": "Toughness",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Toughness",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:tough",
      "summary": "",
      "reason": "The source changes maximum Hit Point capacity rather than STR, DEX, or CON. It merges into the existing generic structural-capacity Item and remains an EP-funded Embodiment change.",
      "targetId": "structural-capacity-optimizer",
      "targetTitle": "structural-capacity-optimizer",
      "targetType": "embodiment-upgrade-item",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:embodiment/senses/truesight",
      "sourceId": "embodiment/senses/truesight",
      "title": "Truesight",
      "reviewState": "import-review",
      "disposition": "approve",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Truesight",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:boon-of-truesight",
      "summary": "",
      "reason": "The source describes a persistent physical capability. It is normalized as a generically named Item purchased with EP and attached to one Embodiment.",
      "targetId": "deception-analysis-sensor",
      "targetTitle": "deception-analysis-sensor",
      "targetType": "embodiment-upgrade-item",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:cyberware/gorilla-arms/tungsten-reinforcement",
      "sourceId": "cyberware/gorilla-arms/tungsten-reinforcement",
      "title": "Tungsten Reinforcement",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Tungsten Reinforcement",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "variable-force-arm-reinforcement",
      "targetTitle": "Variable-Force Arm Reinforcement",
      "targetType": "embodiment-item",
      "category": "Embodiment Module",
      "group": "embodiment/modules/heavy-melee",
      "effectMechanics": [
        "action-modifier",
        "damage"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/tyger-claws-dermal-imprint",
      "sourceId": "cyberpunk2077/tyger-claws-dermal-imprint",
      "title": "Tyger Claws Dermal Imprint",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Tyger Claws Dermal Imprint",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "guided-weapon-interface",
      "targetTitle": "Guided Weapon Interface",
      "targetType": "embodiment-item",
      "category": "Weapon Interface",
      "group": "embodiment/hands/targeting",
      "effectMechanics": [
        "check-modifier",
        "task-enablement"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/tyrosine-injector",
      "sourceId": "cyberpunk2077/tyrosine-injector",
      "title": "Tyrosine Injector",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Tyrosine Injector",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "intrusion-time-regulator",
      "targetTitle": "Intrusion-Time Regulator",
      "targetType": "embodiment-item",
      "category": "Circulatory Implant",
      "group": "embodiment/circulatory/network",
      "effectMechanics": [
        "action-modifier"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/visual-cortex-support",
      "sourceId": "cyberpunk2077/visual-cortex-support",
      "title": "Visual Cortex Support",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Visual Cortex Support",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "critical-effect-optics",
      "targetTitle": "Critical Effect Optics",
      "targetType": "embodiment-item",
      "category": "Sensory Implant",
      "group": "embodiment/senses/vision",
      "effectMechanics": [
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/zetatech-berserk",
      "sourceId": "cyberpunk2077/zetatech-berserk",
      "title": "Zetatech Berserk",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Zetatech Berserk",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "shockwave-combat-overdrive",
      "targetTitle": "Shockwave Combat Overdrive",
      "targetType": "embodiment-item",
      "category": "Neural Interface",
      "group": "embodiment/neural/combat",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "Embodiment upgrades:cyberpunk2077/zetatech-sandevistan",
      "sourceId": "cyberpunk2077/zetatech-sandevistan",
      "title": "Zetatech Sandevistan",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Zetatech Sandevistan",
      "sourceReferenceUrl": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "summary": "",
      "reason": "This embodiment row duplicates a mechanically complete, generically named Item already approved in the Cyberpunk item ledger; no second upgrade record is needed.",
      "targetId": "recoverable-precision-accelerator",
      "targetTitle": "Recoverable Precision Accelerator",
      "targetType": "embodiment-item",
      "category": "Neural Interface",
      "group": "embodiment/neural/reflex",
      "effectMechanics": [
        "action-modifier",
        "critical-change",
        "recovery"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-achilles-x-mod2/bonus-175-headshot-damage",
      "sourceId": "equipment/2077-achilles-x-mod2/bonus-175-headshot-damage",
      "title": "Achilles x-MOD2 — +175% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Achilles x-MOD2 — +175% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3109/achilles-x-mod2",
      "summary": "Use the approved Precision Rifle baseline.",
      "reason": "+175% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Precision Rifle rule and is not applied as a second bonus.",
      "targetId": "2077-generic-precision-rifles",
      "targetTitle": "Precision Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/precision-rifles",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-achilles-x-mod2/bonus-3-projectiles-per-shot",
      "sourceId": "equipment/2077-achilles-x-mod2/bonus-3-projectiles-per-shot",
      "title": "Achilles x-MOD2 — 3 projectiles per shot",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Achilles x-MOD2 — 3 projectiles per shot",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3109/achilles-x-mod2",
      "summary": "Use the approved Precision Rifle baseline.",
      "reason": "3 projectiles per shot is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Precision Rifle rule and is not applied as a second bonus.",
      "targetId": "2077-generic-precision-rifles",
      "targetTitle": "Precision Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/precision-rifles",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-achilles-x-mod2/bonus-50-armor-penetration",
      "sourceId": "equipment/2077-achilles-x-mod2/bonus-50-armor-penetration",
      "title": "Achilles x-MOD2 — 50% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Achilles x-MOD2 — 50% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3109/achilles-x-mod2",
      "summary": "Use the approved Precision Rifle baseline.",
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Precision Rifle rule and is not applied as a second bonus.",
      "targetId": "2077-generic-precision-rifles",
      "targetTitle": "Precision Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/precision-rifles",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-achilles-x-mod2/ability-unique-ability",
      "sourceId": "equipment/2077-achilles-x-mod2/ability-unique-ability",
      "title": "Achilles x-MOD2 — Unique ability",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Achilles x-MOD2 — Unique ability",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3109/achilles-x-mod2",
      "summary": "Use the approved Precision Rifle baseline.",
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Precision Rifle rule and is not applied as a second bonus.",
      "targetId": "2077-generic-precision-rifles",
      "targetTitle": "Precision Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/precision-rifles",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-agaou/bonus-125-headshot-damage",
      "sourceId": "equipment/2077-agaou/bonus-125-headshot-damage",
      "title": "Agaou — +125% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Agaou — +125% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3037/agaou",
      "summary": "Use the Axe baseline. A critical thrown hit deals 1d6 physical damage to every other target within 5 feet of the struck target.",
      "reason": "+125% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Shockwave Throwing Axe rule and is not applied as a second bonus.",
      "targetId": "shockwave-throwing-axe",
      "targetTitle": "Shockwave Throwing Axe",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/axes",
      "effectMechanics": [
        "critical-change",
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-agaou/bonus-20-shock-chance",
      "sourceId": "equipment/2077-agaou/bonus-20-shock-chance",
      "title": "Agaou — 20% shock chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Agaou — 20% shock chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3037/agaou",
      "summary": "Use the Axe baseline. A critical thrown hit deals 1d6 physical damage to every other target within 5 feet of the struck target.",
      "reason": "20% shock chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Shockwave Throwing Axe rule and is not applied as a second bonus.",
      "targetId": "shockwave-throwing-axe",
      "targetTitle": "Shockwave Throwing Axe",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/axes",
      "effectMechanics": [
        "critical-change",
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-agaou/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-agaou/bonus-25-armor-penetration",
      "title": "Agaou — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Agaou — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3037/agaou",
      "summary": "Use the Axe baseline. A critical thrown hit deals 1d6 physical damage to every other target within 5 feet of the struck target.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Shockwave Throwing Axe rule and is not applied as a second bonus.",
      "targetId": "shockwave-throwing-axe",
      "targetTitle": "Shockwave Throwing Axe",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/axes",
      "effectMechanics": [
        "critical-change",
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-agaou/ability-critical-effect",
      "sourceId": "equipment/2077-agaou/ability-critical-effect",
      "title": "Agaou — Critical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Agaou — Critical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3037/agaou",
      "summary": "Use the Axe baseline. A critical thrown hit deals 1d6 physical damage to every other target within 5 feet of the struck target.",
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Shockwave Throwing Axe rule and is not applied as a second bonus.",
      "targetId": "shockwave-throwing-axe",
      "targetTitle": "Shockwave Throwing Axe",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/axes",
      "effectMechanics": [
        "critical-change",
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-alabai/bonus-85-headshot-damage",
      "sourceId": "equipment/2077-alabai/bonus-85-headshot-damage",
      "title": "Alabai — +85% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Alabai — +85% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17020/alabai",
      "summary": "Use the Shotgun baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "reason": "+85% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Shotgun rule and is not applied as a second bonus.",
      "targetId": "thermal-feedback-shotgun",
      "targetTitle": "Thermal Feedback Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-alabai/bonus-10-projectiles-per-shot",
      "sourceId": "equipment/2077-alabai/bonus-10-projectiles-per-shot",
      "title": "Alabai — 10 projectiles per shot",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Alabai — 10 projectiles per shot",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17020/alabai",
      "summary": "Use the Shotgun baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "reason": "10 projectiles per shot is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Shotgun rule and is not applied as a second bonus.",
      "targetId": "thermal-feedback-shotgun",
      "targetTitle": "Thermal Feedback Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-alabai/bonus-10-burn-chance",
      "sourceId": "equipment/2077-alabai/bonus-10-burn-chance",
      "title": "Alabai — 10% burn chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Alabai — 10% burn chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17020/alabai",
      "summary": "Use the Shotgun baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "reason": "10% burn chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Shotgun rule and is not applied as a second bonus.",
      "targetId": "thermal-feedback-shotgun",
      "targetTitle": "Thermal Feedback Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-alabai/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-alabai/bonus-25-armor-penetration",
      "title": "Alabai — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Alabai — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17020/alabai",
      "summary": "Use the Shotgun baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Shotgun rule and is not applied as a second bonus.",
      "targetId": "thermal-feedback-shotgun",
      "targetTitle": "Thermal Feedback Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-alabai/bonus-5-ricochet-chance",
      "sourceId": "equipment/2077-alabai/bonus-5-ricochet-chance",
      "title": "Alabai — 5% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Alabai — 5% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17020/alabai",
      "summary": "Use the Shotgun baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Shotgun rule and is not applied as a second bonus.",
      "targetId": "thermal-feedback-shotgun",
      "targetTitle": "Thermal Feedback Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-alabai/ability-accuracy-interaction",
      "sourceId": "equipment/2077-alabai/ability-accuracy-interaction",
      "title": "Alabai — Accuracy interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Alabai — Accuracy interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17020/alabai",
      "summary": "Use the Shotgun baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "reason": "Accuracy interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Shotgun rule and is not applied as a second bonus.",
      "targetId": "thermal-feedback-shotgun",
      "targetTitle": "Thermal Feedback Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-alabai/ability-burning",
      "sourceId": "equipment/2077-alabai/ability-burning",
      "title": "Alabai — Burning",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Alabai — Burning",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17020/alabai",
      "summary": "Use the Shotgun baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "reason": "Burning is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Shotgun rule and is not applied as a second bonus.",
      "targetId": "thermal-feedback-shotgun",
      "targetTitle": "Thermal Feedback Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-alabai/ability-critical-effect",
      "sourceId": "equipment/2077-alabai/ability-critical-effect",
      "title": "Alabai — Critical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Alabai — Critical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17020/alabai",
      "summary": "Use the Shotgun baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Shotgun rule and is not applied as a second bonus.",
      "targetId": "thermal-feedback-shotgun",
      "targetTitle": "Thermal Feedback Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-ambition/bonus-150-headshot-damage",
      "sourceId": "equipment/2077-ambition/bonus-150-headshot-damage",
      "title": "Ambition — +150% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Ambition — +150% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17021/ambition",
      "summary": "Use the Pistol baseline. A critical hit applies Blinded for 1 tick; a head hit against a Blinded target adds 1d6 damage.",
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Blinding Scope Pistol rule and is not applied as a second bonus.",
      "targetId": "blinding-scope-pistol",
      "targetTitle": "Blinding Scope Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-ambition/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-ambition/bonus-25-armor-penetration",
      "title": "Ambition — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Ambition — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17021/ambition",
      "summary": "Use the Pistol baseline. A critical hit applies Blinded for 1 tick; a head hit against a Blinded target adds 1d6 damage.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Blinding Scope Pistol rule and is not applied as a second bonus.",
      "targetId": "blinding-scope-pistol",
      "targetTitle": "Blinding Scope Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-ambition/ability-blinding",
      "sourceId": "equipment/2077-ambition/ability-blinding",
      "title": "Ambition — Blinding",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Ambition — Blinding",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17021/ambition",
      "summary": "Use the Pistol baseline. A critical hit applies Blinded for 1 tick; a head hit against a Blinded target adds 1d6 damage.",
      "reason": "Blinding is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Blinding Scope Pistol rule and is not applied as a second bonus.",
      "targetId": "blinding-scope-pistol",
      "targetTitle": "Blinding Scope Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-ambition/ability-precision-hit",
      "sourceId": "equipment/2077-ambition/ability-precision-hit",
      "title": "Ambition — Precision hit",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Ambition — Precision hit",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17021/ambition",
      "summary": "Use the Pistol baseline. A critical hit applies Blinded for 1 tick; a head hit against a Blinded target adds 1d6 damage.",
      "reason": "Precision hit is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Blinding Scope Pistol rule and is not applied as a second bonus.",
      "targetId": "blinding-scope-pistol",
      "targetTitle": "Blinding Scope Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-amnesty/bonus-200-headshot-damage",
      "sourceId": "equipment/2077-amnesty/bonus-200-headshot-damage",
      "title": "Amnesty — +200% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Amnesty — +200% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17022/amnesty",
      "summary": "Use the Revolver baseline. A head hit made in the same tick the weapon is drawn is critical.",
      "reason": "+200% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Quickdraw Headshot Revolver rule and is not applied as a second bonus.",
      "targetId": "quickdraw-headshot-revolver",
      "targetTitle": "Quickdraw Headshot Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-amnesty/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-amnesty/bonus-25-armor-penetration",
      "title": "Amnesty — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Amnesty — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17022/amnesty",
      "summary": "Use the Revolver baseline. A head hit made in the same tick the weapon is drawn is critical.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Quickdraw Headshot Revolver rule and is not applied as a second bonus.",
      "targetId": "quickdraw-headshot-revolver",
      "targetTitle": "Quickdraw Headshot Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-amnesty/bonus-5-ricochet-chance",
      "sourceId": "equipment/2077-amnesty/bonus-5-ricochet-chance",
      "title": "Amnesty — 5% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Amnesty — 5% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17022/amnesty",
      "summary": "Use the Revolver baseline. A head hit made in the same tick the weapon is drawn is critical.",
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Quickdraw Headshot Revolver rule and is not applied as a second bonus.",
      "targetId": "quickdraw-headshot-revolver",
      "targetTitle": "Quickdraw Headshot Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-amnesty/ability-critical-effect",
      "sourceId": "equipment/2077-amnesty/ability-critical-effect",
      "title": "Amnesty — Critical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Amnesty — Critical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17022/amnesty",
      "summary": "Use the Revolver baseline. A head hit made in the same tick the weapon is drawn is critical.",
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Quickdraw Headshot Revolver rule and is not applied as a second bonus.",
      "targetId": "quickdraw-headshot-revolver",
      "targetTitle": "Quickdraw Headshot Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-amnesty/ability-precision-hit",
      "sourceId": "equipment/2077-amnesty/ability-precision-hit",
      "title": "Amnesty — Precision hit",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Amnesty — Precision hit",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17022/amnesty",
      "summary": "Use the Revolver baseline. A head hit made in the same tick the weapon is drawn is critical.",
      "reason": "Precision hit is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Quickdraw Headshot Revolver rule and is not applied as a second bonus.",
      "targetId": "quickdraw-headshot-revolver",
      "targetTitle": "Quickdraw Headshot Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-amstaff/bonus-150-headshot-damage",
      "sourceId": "equipment/2077-amstaff/bonus-150-headshot-damage",
      "title": "Amstaff — +150% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Amstaff — +150% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17023/amstaff",
      "summary": "Use the Shotgun baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Shotgun rule and is not applied as a second bonus.",
      "targetId": "momentum-penetrator-shotgun",
      "targetTitle": "Momentum Penetrator Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-amstaff/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-amstaff/bonus-25-armor-penetration",
      "title": "Amstaff — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Amstaff — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17023/amstaff",
      "summary": "Use the Shotgun baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Shotgun rule and is not applied as a second bonus.",
      "targetId": "momentum-penetrator-shotgun",
      "targetTitle": "Momentum Penetrator Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-amstaff/bonus-3-projectiles-per-shot",
      "sourceId": "equipment/2077-amstaff/bonus-3-projectiles-per-shot",
      "title": "Amstaff — 3 projectiles per shot",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Amstaff — 3 projectiles per shot",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17023/amstaff",
      "summary": "Use the Shotgun baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "reason": "3 projectiles per shot is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Shotgun rule and is not applied as a second bonus.",
      "targetId": "momentum-penetrator-shotgun",
      "targetTitle": "Momentum Penetrator Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-amstaff/bonus-5-ricochet-chance",
      "sourceId": "equipment/2077-amstaff/bonus-5-ricochet-chance",
      "title": "Amstaff — 5% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Amstaff — 5% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17023/amstaff",
      "summary": "Use the Shotgun baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Shotgun rule and is not applied as a second bonus.",
      "targetId": "momentum-penetrator-shotgun",
      "targetTitle": "Momentum Penetrator Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-amstaff/ability-armor-interaction",
      "sourceId": "equipment/2077-amstaff/ability-armor-interaction",
      "title": "Amstaff — Armor interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Amstaff — Armor interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17023/amstaff",
      "summary": "Use the Shotgun baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "reason": "Armor interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Shotgun rule and is not applied as a second bonus.",
      "targetId": "momentum-penetrator-shotgun",
      "targetTitle": "Momentum Penetrator Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-amstaff/ability-dismemberment",
      "sourceId": "equipment/2077-amstaff/ability-dismemberment",
      "title": "Amstaff — Dismemberment",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Amstaff — Dismemberment",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17023/amstaff",
      "summary": "Use the Shotgun baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "reason": "Dismemberment is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Shotgun rule and is not applied as a second bonus.",
      "targetId": "momentum-penetrator-shotgun",
      "targetTitle": "Momentum Penetrator Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-apparition/bonus-150-headshot-damage",
      "sourceId": "equipment/2077-apparition/bonus-150-headshot-damage",
      "title": "Apparition — +150% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Apparition — +150% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1094/apparition",
      "summary": "Use the Pistol baseline. At one-quarter Hit Points or less, attacks occupy 1 fewer tick; a charged shot adds 1 tick and one damage die.",
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Trauma-Response Charged Pistol rule and is not applied as a second bonus.",
      "targetId": "trauma-response-charged-pistol",
      "targetTitle": "Trauma-Response Charged Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "action-modifier",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-apparition/bonus-50-armor-penetration",
      "sourceId": "equipment/2077-apparition/bonus-50-armor-penetration",
      "title": "Apparition — 50% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Apparition — 50% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1094/apparition",
      "summary": "Use the Pistol baseline. At one-quarter Hit Points or less, attacks occupy 1 fewer tick; a charged shot adds 1 tick and one damage die.",
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Trauma-Response Charged Pistol rule and is not applied as a second bonus.",
      "targetId": "trauma-response-charged-pistol",
      "targetTitle": "Trauma-Response Charged Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "action-modifier",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-apparition/ability-charged-action",
      "sourceId": "equipment/2077-apparition/ability-charged-action",
      "title": "Apparition — Charged action",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Apparition — Charged action",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1094/apparition",
      "summary": "Use the Pistol baseline. At one-quarter Hit Points or less, attacks occupy 1 fewer tick; a charged shot adds 1 tick and one damage die.",
      "reason": "Charged action is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Trauma-Response Charged Pistol rule and is not applied as a second bonus.",
      "targetId": "trauma-response-charged-pistol",
      "targetTitle": "Trauma-Response Charged Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "action-modifier",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-apparition/ability-critical-effect",
      "sourceId": "equipment/2077-apparition/ability-critical-effect",
      "title": "Apparition — Critical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Apparition — Critical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1094/apparition",
      "summary": "Use the Pistol baseline. At one-quarter Hit Points or less, attacks occupy 1 fewer tick; a charged shot adds 1 tick and one damage die.",
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Trauma-Response Charged Pistol rule and is not applied as a second bonus.",
      "targetId": "trauma-response-charged-pistol",
      "targetTitle": "Trauma-Response Charged Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "action-modifier",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-apparition/ability-health-interaction",
      "sourceId": "equipment/2077-apparition/ability-health-interaction",
      "title": "Apparition — Health interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Apparition — Health interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1094/apparition",
      "summary": "Use the Pistol baseline. At one-quarter Hit Points or less, attacks occupy 1 fewer tick; a charged shot adds 1 tick and one damage die.",
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Trauma-Response Charged Pistol rule and is not applied as a second bonus.",
      "targetId": "trauma-response-charged-pistol",
      "targetTitle": "Trauma-Response Charged Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "action-modifier",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-apparition/ability-reload-interaction",
      "sourceId": "equipment/2077-apparition/ability-reload-interaction",
      "title": "Apparition — Reload interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Apparition — Reload interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1094/apparition",
      "summary": "Use the Pistol baseline. At one-quarter Hit Points or less, attacks occupy 1 fewer tick; a charged shot adds 1 tick and one damage die.",
      "reason": "Reload interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Trauma-Response Charged Pistol rule and is not applied as a second bonus.",
      "targetId": "trauma-response-charged-pistol",
      "targetTitle": "Trauma-Response Charged Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "action-modifier",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-archangel/bonus-200-headshot-damage",
      "sourceId": "equipment/2077-archangel/bonus-200-headshot-damage",
      "title": "Archangel — +200% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Archangel — +200% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1085/archangel",
      "summary": "Use the Revolver baseline. The third consecutive hit against one target applies Prone; a miss resets the count.",
      "reason": "+200% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Rhythmic Knockdown Revolver rule and is not applied as a second bonus.",
      "targetId": "rhythmic-knockdown-revolver",
      "targetTitle": "Rhythmic Knockdown Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-archangel/bonus-20-shock-chance",
      "sourceId": "equipment/2077-archangel/bonus-20-shock-chance",
      "title": "Archangel — 20% shock chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Archangel — 20% shock chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1085/archangel",
      "summary": "Use the Revolver baseline. The third consecutive hit against one target applies Prone; a miss resets the count.",
      "reason": "20% shock chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Rhythmic Knockdown Revolver rule and is not applied as a second bonus.",
      "targetId": "rhythmic-knockdown-revolver",
      "targetTitle": "Rhythmic Knockdown Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-archangel/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-archangel/bonus-25-armor-penetration",
      "title": "Archangel — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Archangel — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1085/archangel",
      "summary": "Use the Revolver baseline. The third consecutive hit against one target applies Prone; a miss resets the count.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Rhythmic Knockdown Revolver rule and is not applied as a second bonus.",
      "targetId": "rhythmic-knockdown-revolver",
      "targetTitle": "Rhythmic Knockdown Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-archangel/bonus-5-ricochet-chance",
      "sourceId": "equipment/2077-archangel/bonus-5-ricochet-chance",
      "title": "Archangel — 5% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Archangel — 5% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1085/archangel",
      "summary": "Use the Revolver baseline. The third consecutive hit against one target applies Prone; a miss resets the count.",
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Rhythmic Knockdown Revolver rule and is not applied as a second bonus.",
      "targetId": "rhythmic-knockdown-revolver",
      "targetTitle": "Rhythmic Knockdown Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-archangel/ability-knockdown",
      "sourceId": "equipment/2077-archangel/ability-knockdown",
      "title": "Archangel — Knockdown",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Archangel — Knockdown",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1085/archangel",
      "summary": "Use the Revolver baseline. The third consecutive hit against one target applies Prone; a miss resets the count.",
      "reason": "Knockdown is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Rhythmic Knockdown Revolver rule and is not applied as a second bonus.",
      "targetId": "rhythmic-knockdown-revolver",
      "targetTitle": "Rhythmic Knockdown Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-asskick/ability-health-interaction",
      "sourceId": "equipment/2077-asskick/ability-health-interaction",
      "title": "AssKick — Health interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "AssKick — Health interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17545/asskick",
      "summary": "Consuming this item occupies 2 ticks. For 10 minutes, maximum Hit Points increase by one Hit Die, but stamina recovery requires 2 additional idle ticks.",
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Vitality Tradeoff Stimulant rule and is not applied as a second bonus.",
      "targetId": "vitality-tradeoff-stimulant",
      "targetTitle": "Vitality Tradeoff Stimulant",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/boosters",
      "effectMechanics": [
        "action-modifier",
        "recovery",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-asskick/ability-recovery-interaction",
      "sourceId": "equipment/2077-asskick/ability-recovery-interaction",
      "title": "AssKick — Recovery interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "AssKick — Recovery interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17545/asskick",
      "summary": "Consuming this item occupies 2 ticks. For 10 minutes, maximum Hit Points increase by one Hit Die, but stamina recovery requires 2 additional idle ticks.",
      "reason": "Recovery interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Vitality Tradeoff Stimulant rule and is not applied as a second bonus.",
      "targetId": "vitality-tradeoff-stimulant",
      "targetTitle": "Vitality Tradeoff Stimulant",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/boosters",
      "effectMechanics": [
        "action-modifier",
        "recovery",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-asskick/ability-stamina-interaction",
      "sourceId": "equipment/2077-asskick/ability-stamina-interaction",
      "title": "AssKick — Stamina interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "AssKick — Stamina interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17545/asskick",
      "summary": "Consuming this item occupies 2 ticks. For 10 minutes, maximum Hit Points increase by one Hit Die, but stamina recovery requires 2 additional idle ticks.",
      "reason": "Stamina interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Vitality Tradeoff Stimulant rule and is not applied as a second bonus.",
      "targetId": "vitality-tradeoff-stimulant",
      "targetTitle": "Vitality Tradeoff Stimulant",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/boosters",
      "effectMechanics": [
        "action-modifier",
        "recovery",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-ba-xing-chong/bonus-4-projectiles-per-shot",
      "sourceId": "equipment/2077-ba-xing-chong/bonus-4-projectiles-per-shot",
      "title": "Ba Xing Chong — 4 projectiles per shot",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Ba Xing Chong — 4 projectiles per shot",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1077/ba-xing-chong",
      "summary": "Use the Shotgun baseline. A 2-tick attack deals 2d6 blast damage to up to three targets in a 10-foot zone; the user is also affected if inside it, and a low-Hit-Point critical applies Burning.",
      "reason": "4 projectiles per shot is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Multilock Rocket Shotgun rule and is not applied as a second bonus.",
      "targetId": "multilock-rocket-shotgun",
      "targetTitle": "Multilock Rocket Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "condition-change",
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-ba-xing-chong/bonus-50-armor-penetration",
      "sourceId": "equipment/2077-ba-xing-chong/bonus-50-armor-penetration",
      "title": "Ba Xing Chong — 50% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Ba Xing Chong — 50% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1077/ba-xing-chong",
      "summary": "Use the Shotgun baseline. A 2-tick attack deals 2d6 blast damage to up to three targets in a 10-foot zone; the user is also affected if inside it, and a low-Hit-Point critical applies Burning.",
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Multilock Rocket Shotgun rule and is not applied as a second bonus.",
      "targetId": "multilock-rocket-shotgun",
      "targetTitle": "Multilock Rocket Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "condition-change",
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-ba-xing-chong/ability-burning",
      "sourceId": "equipment/2077-ba-xing-chong/ability-burning",
      "title": "Ba Xing Chong — Burning",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Ba Xing Chong — Burning",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1077/ba-xing-chong",
      "summary": "Use the Shotgun baseline. A 2-tick attack deals 2d6 blast damage to up to three targets in a 10-foot zone; the user is also affected if inside it, and a low-Hit-Point critical applies Burning.",
      "reason": "Burning is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Multilock Rocket Shotgun rule and is not applied as a second bonus.",
      "targetId": "multilock-rocket-shotgun",
      "targetTitle": "Multilock Rocket Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "condition-change",
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-ba-xing-chong/ability-health-interaction",
      "sourceId": "equipment/2077-ba-xing-chong/ability-health-interaction",
      "title": "Ba Xing Chong — Health interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Ba Xing Chong — Health interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1077/ba-xing-chong",
      "summary": "Use the Shotgun baseline. A 2-tick attack deals 2d6 blast damage to up to three targets in a 10-foot zone; the user is also affected if inside it, and a low-Hit-Point critical applies Burning.",
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Multilock Rocket Shotgun rule and is not applied as a second bonus.",
      "targetId": "multilock-rocket-shotgun",
      "targetTitle": "Multilock Rocket Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "condition-change",
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-ba-xing-chong/ability-reload-interaction",
      "sourceId": "equipment/2077-ba-xing-chong/ability-reload-interaction",
      "title": "Ba Xing Chong — Reload interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Ba Xing Chong — Reload interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1077/ba-xing-chong",
      "summary": "Use the Shotgun baseline. A 2-tick attack deals 2d6 blast damage to up to three targets in a 10-foot zone; the user is also affected if inside it, and a low-Hit-Point critical applies Burning.",
      "reason": "Reload interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Multilock Rocket Shotgun rule and is not applied as a second bonus.",
      "targetId": "multilock-rocket-shotgun",
      "targetTitle": "Multilock Rocket Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "condition-change",
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-baby-boomer/bonus-20-bleed-chance",
      "sourceId": "equipment/2077-baby-boomer/bonus-20-bleed-chance",
      "title": "Baby Boomer — 20% bleed chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Baby Boomer — 20% bleed chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17025/baby-boomer",
      "summary": "Use the Two-Handed Club baseline. Each consecutive attack in one declared combo widens the next attack’s critical range by 5%, to a maximum of 10%.",
      "reason": "20% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Combo-Critical Greatclub rule and is not applied as a second bonus.",
      "targetId": "combo-critical-greatclub",
      "targetTitle": "Combo-Critical Greatclub",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/two-handed-clubs",
      "effectMechanics": [
        "action-modifier",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-baby-boomer/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-baby-boomer/bonus-25-armor-penetration",
      "title": "Baby Boomer — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Baby Boomer — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17025/baby-boomer",
      "summary": "Use the Two-Handed Club baseline. Each consecutive attack in one declared combo widens the next attack’s critical range by 5%, to a maximum of 10%.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Combo-Critical Greatclub rule and is not applied as a second bonus.",
      "targetId": "combo-critical-greatclub",
      "targetTitle": "Combo-Critical Greatclub",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/two-handed-clubs",
      "effectMechanics": [
        "action-modifier",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-baby-boomer/ability-critical-effect",
      "sourceId": "equipment/2077-baby-boomer/ability-critical-effect",
      "title": "Baby Boomer — Critical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Baby Boomer — Critical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17025/baby-boomer",
      "summary": "Use the Two-Handed Club baseline. Each consecutive attack in one declared combo widens the next attack’s critical range by 5%, to a maximum of 10%.",
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Combo-Critical Greatclub rule and is not applied as a second bonus.",
      "targetId": "combo-critical-greatclub",
      "targetTitle": "Combo-Critical Greatclub",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/two-handed-clubs",
      "effectMechanics": [
        "action-modifier",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-bald-eagle/bonus-250-headshot-damage",
      "sourceId": "equipment/2077-bald-eagle/bonus-250-headshot-damage",
      "title": "Bald Eagle — +250% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Bald Eagle — +250% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3142/bald-eagle",
      "summary": "Use the Revolver baseline. A hit against a movement-impaired limb adds 1d6 damage and returns one bonded thrown knife from that target to the user.",
      "reason": "+250% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Crippling Retrieval Revolver rule and is not applied as a second bonus.",
      "targetId": "crippling-retrieval-revolver",
      "targetTitle": "Crippling Retrieval Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-bald-eagle/bonus-5-ricochet-chance",
      "sourceId": "equipment/2077-bald-eagle/bonus-5-ricochet-chance",
      "title": "Bald Eagle — 5% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Bald Eagle — 5% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3142/bald-eagle",
      "summary": "Use the Revolver baseline. A hit against a movement-impaired limb adds 1d6 damage and returns one bonded thrown knife from that target to the user.",
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Crippling Retrieval Revolver rule and is not applied as a second bonus.",
      "targetId": "crippling-retrieval-revolver",
      "targetTitle": "Crippling Retrieval Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-bald-eagle/bonus-75-armor-penetration",
      "sourceId": "equipment/2077-bald-eagle/bonus-75-armor-penetration",
      "title": "Bald Eagle — 75% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Bald Eagle — 75% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3142/bald-eagle",
      "summary": "Use the Revolver baseline. A hit against a movement-impaired limb adds 1d6 damage and returns one bonded thrown knife from that target to the user.",
      "reason": "75% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Crippling Retrieval Revolver rule and is not applied as a second bonus.",
      "targetId": "crippling-retrieval-revolver",
      "targetTitle": "Crippling Retrieval Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-bald-eagle/ability-unique-ability",
      "sourceId": "equipment/2077-bald-eagle/ability-unique-ability",
      "title": "Bald Eagle — Unique ability",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Bald Eagle — Unique ability",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3142/bald-eagle",
      "summary": "Use the Revolver baseline. A hit against a movement-impaired limb adds 1d6 damage and returns one bonded thrown knife from that target to the user.",
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Crippling Retrieval Revolver rule and is not applied as a second bonus.",
      "targetId": "crippling-retrieval-revolver",
      "targetTitle": "Crippling Retrieval Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-baseball-bat-x-mod2/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-baseball-bat-x-mod2/bonus-25-armor-penetration",
      "title": "Baseball Bat x-MOD2 — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Baseball Bat x-MOD2 — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3119/baseball-bat-x-mod2",
      "summary": "Use the approved Two-Handed Club baseline.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Two-Handed Club rule and is not applied as a second bonus.",
      "targetId": "2077-generic-two-handed-club",
      "targetTitle": "Two-Handed Club",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/two-handed-clubs",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-baseball-bat-x-mod2/bonus-30-bleed-chance",
      "sourceId": "equipment/2077-baseball-bat-x-mod2/bonus-30-bleed-chance",
      "title": "Baseball Bat x-MOD2 — 30% bleed chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Baseball Bat x-MOD2 — 30% bleed chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3119/baseball-bat-x-mod2",
      "summary": "Use the approved Two-Handed Club baseline.",
      "reason": "30% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Two-Handed Club rule and is not applied as a second bonus.",
      "targetId": "2077-generic-two-handed-club",
      "targetTitle": "Two-Handed Club",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/two-handed-clubs",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-baseball-bat-x-mod2/ability-unique-ability",
      "sourceId": "equipment/2077-baseball-bat-x-mod2/ability-unique-ability",
      "title": "Baseball Bat x-MOD2 — Unique ability",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Baseball Bat x-MOD2 — Unique ability",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3119/baseball-bat-x-mod2",
      "summary": "Use the approved Two-Handed Club baseline.",
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Two-Handed Club rule and is not applied as a second bonus.",
      "targetId": "2077-generic-two-handed-club",
      "targetTitle": "Two-Handed Club",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/two-handed-clubs",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-bfc-9000/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-bfc-9000/bonus-25-armor-penetration",
      "title": "BFC 9000 — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "BFC 9000 — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3121/bfc-9000",
      "summary": "Use the One-Handed Club baseline. At full Stamina its critical range widens by 5%; a heavy attack adds 1 tick, extends reach by 5 feet, and adds one damage die.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete High-Stamina Reach Club rule and is not applied as a second bonus.",
      "targetId": "high-stamina-reach-club",
      "targetTitle": "High-Stamina Reach Club",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/one-handed-clubs",
      "effectMechanics": [
        "action-modifier",
        "critical-change",
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-bfc-9000/ability-critical-effect",
      "sourceId": "equipment/2077-bfc-9000/ability-critical-effect",
      "title": "BFC 9000 — Critical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "BFC 9000 — Critical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3121/bfc-9000",
      "summary": "Use the One-Handed Club baseline. At full Stamina its critical range widens by 5%; a heavy attack adds 1 tick, extends reach by 5 feet, and adds one damage die.",
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete High-Stamina Reach Club rule and is not applied as a second bonus.",
      "targetId": "high-stamina-reach-club",
      "targetTitle": "High-Stamina Reach Club",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/one-handed-clubs",
      "effectMechanics": [
        "action-modifier",
        "critical-change",
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-bfc-9000/ability-stamina-interaction",
      "sourceId": "equipment/2077-bfc-9000/ability-stamina-interaction",
      "title": "BFC 9000 — Stamina interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "BFC 9000 — Stamina interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3121/bfc-9000",
      "summary": "Use the One-Handed Club baseline. At full Stamina its critical range widens by 5%; a heavy attack adds 1 tick, extends reach by 5 feet, and adds one damage die.",
      "reason": "Stamina interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete High-Stamina Reach Club rule and is not applied as a second bonus.",
      "targetId": "high-stamina-reach-club",
      "targetTitle": "High-Stamina Reach Club",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/one-handed-clubs",
      "effectMechanics": [
        "action-modifier",
        "critical-change",
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-black-lace/ability-armor-interaction",
      "sourceId": "equipment/2077-black-lace/ability-armor-interaction",
      "title": "Black Lace — Armor interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Black Lace — Armor interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17548/black-lace-mk-1",
      "summary": "Consuming this item occupies 2 ticks. For 5 minutes, gain +5% physical defense and a 5% wider critical range, but reduce maximum Hit Points by one Hit Die.",
      "reason": "Armor interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Combat Overdrive Stimulant rule and is not applied as a second bonus.",
      "targetId": "combat-overdrive-stimulant",
      "targetTitle": "Combat Overdrive Stimulant",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/boosters",
      "effectMechanics": [
        "critical-change",
        "defense-modifier",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-black-lace/ability-critical-effect",
      "sourceId": "equipment/2077-black-lace/ability-critical-effect",
      "title": "Black Lace — Critical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Black Lace — Critical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17548/black-lace-mk-1",
      "summary": "Consuming this item occupies 2 ticks. For 5 minutes, gain +5% physical defense and a 5% wider critical range, but reduce maximum Hit Points by one Hit Die.",
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Combat Overdrive Stimulant rule and is not applied as a second bonus.",
      "targetId": "combat-overdrive-stimulant",
      "targetTitle": "Combat Overdrive Stimulant",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/boosters",
      "effectMechanics": [
        "critical-change",
        "defense-modifier",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-black-lace/ability-health-interaction",
      "sourceId": "equipment/2077-black-lace/ability-health-interaction",
      "title": "Black Lace — Health interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Black Lace — Health interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17548/black-lace-mk-1",
      "summary": "Consuming this item occupies 2 ticks. For 5 minutes, gain +5% physical defense and a 5% wider critical range, but reduce maximum Hit Points by one Hit Die.",
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Combat Overdrive Stimulant rule and is not applied as a second bonus.",
      "targetId": "combat-overdrive-stimulant",
      "targetTitle": "Combat Overdrive Stimulant",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/boosters",
      "effectMechanics": [
        "critical-change",
        "defense-modifier",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-black-lace/ability-recovery-interaction",
      "sourceId": "equipment/2077-black-lace/ability-recovery-interaction",
      "title": "Black Lace — Recovery interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Black Lace — Recovery interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17548/black-lace-mk-1",
      "summary": "Consuming this item occupies 2 ticks. For 5 minutes, gain +5% physical defense and a 5% wider critical range, but reduce maximum Hit Points by one Hit Die.",
      "reason": "Recovery interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Combat Overdrive Stimulant rule and is not applied as a second bonus.",
      "targetId": "combat-overdrive-stimulant",
      "targetTitle": "Combat Overdrive Stimulant",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/boosters",
      "effectMechanics": [
        "critical-change",
        "defense-modifier",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-black-lace/ability-stamina-interaction",
      "sourceId": "equipment/2077-black-lace/ability-stamina-interaction",
      "title": "Black Lace — Stamina interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Black Lace — Stamina interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17548/black-lace-mk-1",
      "summary": "Consuming this item occupies 2 ticks. For 5 minutes, gain +5% physical defense and a 5% wider critical range, but reduce maximum Hit Points by one Hit Die.",
      "reason": "Stamina interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Combat Overdrive Stimulant rule and is not applied as a second bonus.",
      "targetId": "combat-overdrive-stimulant",
      "targetTitle": "Combat Overdrive Stimulant",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/boosters",
      "effectMechanics": [
        "critical-change",
        "defense-modifier",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-black-unicorn/bonus-20-bleed-chance",
      "sourceId": "equipment/2077-black-unicorn/bonus-20-bleed-chance",
      "title": "Black Unicorn — 20% bleed chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Black Unicorn — 20% bleed chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17027/black-unicorn",
      "summary": "Use the Katana baseline. Once per combo, ignore the first Stamina surcharge caused by repeating its melee action.",
      "reason": "20% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Balanced Finesse Blade rule and is not applied as a second bonus.",
      "targetId": "balanced-finesse-blade",
      "targetTitle": "Balanced Finesse Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/finesse-blades",
      "effectMechanics": [
        "action-modifier",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-black-unicorn/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-black-unicorn/bonus-25-armor-penetration",
      "title": "Black Unicorn — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Black Unicorn — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17027/black-unicorn",
      "summary": "Use the Katana baseline. Once per combo, ignore the first Stamina surcharge caused by repeating its melee action.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Balanced Finesse Blade rule and is not applied as a second bonus.",
      "targetId": "balanced-finesse-blade",
      "targetTitle": "Balanced Finesse Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/finesse-blades",
      "effectMechanics": [
        "action-modifier",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-black-unicorn/ability-stamina-interaction",
      "sourceId": "equipment/2077-black-unicorn/ability-stamina-interaction",
      "title": "Black Unicorn — Stamina interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Black Unicorn — Stamina interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17027/black-unicorn",
      "summary": "Use the Katana baseline. Once per combo, ignore the first Stamina surcharge caused by repeating its melee action.",
      "reason": "Stamina interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Balanced Finesse Blade rule and is not applied as a second bonus.",
      "targetId": "balanced-finesse-blade",
      "targetTitle": "Balanced Finesse Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/finesse-blades",
      "effectMechanics": [
        "action-modifier",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-bloody-maria/bonus-85-headshot-damage",
      "sourceId": "equipment/2077-bloody-maria/bonus-85-headshot-damage",
      "title": "Bloody Maria — +85% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Bloody Maria — +85% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17028/bloody-maria",
      "summary": "Use the Shotgun baseline. A critical hit applies either Bleeding or Prone; causing a critical injury widens the next attack’s critical range by 5% and reduces the next reload by 1 tick.",
      "reason": "+85% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Maiming Shotgun rule and is not applied as a second bonus.",
      "targetId": "maiming-shotgun",
      "targetTitle": "Maiming Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-bloody-maria/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-bloody-maria/bonus-25-armor-penetration",
      "title": "Bloody Maria — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Bloody Maria — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17028/bloody-maria",
      "summary": "Use the Shotgun baseline. A critical hit applies either Bleeding or Prone; causing a critical injury widens the next attack’s critical range by 5% and reduces the next reload by 1 tick.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Maiming Shotgun rule and is not applied as a second bonus.",
      "targetId": "maiming-shotgun",
      "targetTitle": "Maiming Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-bloody-maria/bonus-30-bleed-chance",
      "sourceId": "equipment/2077-bloody-maria/bonus-30-bleed-chance",
      "title": "Bloody Maria — 30% bleed chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Bloody Maria — 30% bleed chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17028/bloody-maria",
      "summary": "Use the Shotgun baseline. A critical hit applies either Bleeding or Prone; causing a critical injury widens the next attack’s critical range by 5% and reduces the next reload by 1 tick.",
      "reason": "30% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Maiming Shotgun rule and is not applied as a second bonus.",
      "targetId": "maiming-shotgun",
      "targetTitle": "Maiming Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-bloody-maria/bonus-5-ricochet-chance",
      "sourceId": "equipment/2077-bloody-maria/bonus-5-ricochet-chance",
      "title": "Bloody Maria — 5% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Bloody Maria — 5% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17028/bloody-maria",
      "summary": "Use the Shotgun baseline. A critical hit applies either Bleeding or Prone; causing a critical injury widens the next attack’s critical range by 5% and reduces the next reload by 1 tick.",
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Maiming Shotgun rule and is not applied as a second bonus.",
      "targetId": "maiming-shotgun",
      "targetTitle": "Maiming Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-bloody-maria/bonus-6-projectiles-per-shot",
      "sourceId": "equipment/2077-bloody-maria/bonus-6-projectiles-per-shot",
      "title": "Bloody Maria — 6 projectiles per shot",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Bloody Maria — 6 projectiles per shot",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17028/bloody-maria",
      "summary": "Use the Shotgun baseline. A critical hit applies either Bleeding or Prone; causing a critical injury widens the next attack’s critical range by 5% and reduces the next reload by 1 tick.",
      "reason": "6 projectiles per shot is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Maiming Shotgun rule and is not applied as a second bonus.",
      "targetId": "maiming-shotgun",
      "targetTitle": "Maiming Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-bloody-maria/ability-bleeding",
      "sourceId": "equipment/2077-bloody-maria/ability-bleeding",
      "title": "Bloody Maria — Bleeding",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Bloody Maria — Bleeding",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17028/bloody-maria",
      "summary": "Use the Shotgun baseline. A critical hit applies either Bleeding or Prone; causing a critical injury widens the next attack’s critical range by 5% and reduces the next reload by 1 tick.",
      "reason": "Bleeding is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Maiming Shotgun rule and is not applied as a second bonus.",
      "targetId": "maiming-shotgun",
      "targetTitle": "Maiming Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-bloody-maria/ability-critical-effect",
      "sourceId": "equipment/2077-bloody-maria/ability-critical-effect",
      "title": "Bloody Maria — Critical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Bloody Maria — Critical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17028/bloody-maria",
      "summary": "Use the Shotgun baseline. A critical hit applies either Bleeding or Prone; causing a critical injury widens the next attack’s critical range by 5% and reduces the next reload by 1 tick.",
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Maiming Shotgun rule and is not applied as a second bonus.",
      "targetId": "maiming-shotgun",
      "targetTitle": "Maiming Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-bloody-maria/ability-dismemberment",
      "sourceId": "equipment/2077-bloody-maria/ability-dismemberment",
      "title": "Bloody Maria — Dismemberment",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Bloody Maria — Dismemberment",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17028/bloody-maria",
      "summary": "Use the Shotgun baseline. A critical hit applies either Bleeding or Prone; causing a critical injury widens the next attack’s critical range by 5% and reduces the next reload by 1 tick.",
      "reason": "Dismemberment is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Maiming Shotgun rule and is not applied as a second bonus.",
      "targetId": "maiming-shotgun",
      "targetTitle": "Maiming Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-bloody-maria/ability-knockdown",
      "sourceId": "equipment/2077-bloody-maria/ability-knockdown",
      "title": "Bloody Maria — Knockdown",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Bloody Maria — Knockdown",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17028/bloody-maria",
      "summary": "Use the Shotgun baseline. A critical hit applies either Bleeding or Prone; causing a critical injury widens the next attack’s critical range by 5% and reduces the next reload by 1 tick.",
      "reason": "Knockdown is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Maiming Shotgun rule and is not applied as a second bonus.",
      "targetId": "maiming-shotgun",
      "targetTitle": "Maiming Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-bloody-maria/ability-reload-interaction",
      "sourceId": "equipment/2077-bloody-maria/ability-reload-interaction",
      "title": "Bloody Maria — Reload interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Bloody Maria — Reload interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17028/bloody-maria",
      "summary": "Use the Shotgun baseline. A critical hit applies either Bleeding or Prone; causing a critical injury widens the next attack’s critical range by 5% and reduces the next reload by 1 tick.",
      "reason": "Reload interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Maiming Shotgun rule and is not applied as a second bonus.",
      "targetId": "maiming-shotgun",
      "targetTitle": "Maiming Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-blue-fang/bonus-150-headshot-damage",
      "sourceId": "equipment/2077-blue-fang/bonus-150-headshot-damage",
      "title": "Blue Fang — +150% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Blue Fang — +150% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1236/blue-fang",
      "summary": "Use the Knife baseline. A thrown hit applies Stun after 1 tick on a critical head hit or after 3 ticks otherwise; an unaware target is Stunned immediately.",
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Delayed-Stun Throwing Knife rule and is not applied as a second bonus.",
      "targetId": "delayed-stun-throwing-knife",
      "targetTitle": "Delayed-Stun Throwing Knife",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/knives",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-blue-fang/bonus-20-bleed-chance",
      "sourceId": "equipment/2077-blue-fang/bonus-20-bleed-chance",
      "title": "Blue Fang — 20% bleed chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Blue Fang — 20% bleed chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1236/blue-fang",
      "summary": "Use the Knife baseline. A thrown hit applies Stun after 1 tick on a critical head hit or after 3 ticks otherwise; an unaware target is Stunned immediately.",
      "reason": "20% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Delayed-Stun Throwing Knife rule and is not applied as a second bonus.",
      "targetId": "delayed-stun-throwing-knife",
      "targetTitle": "Delayed-Stun Throwing Knife",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/knives",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-blue-fang/bonus-50-poison-chance",
      "sourceId": "equipment/2077-blue-fang/bonus-50-poison-chance",
      "title": "Blue Fang — 50% poison chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Blue Fang — 50% poison chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1236/blue-fang",
      "summary": "Use the Knife baseline. A thrown hit applies Stun after 1 tick on a critical head hit or after 3 ticks otherwise; an unaware target is Stunned immediately.",
      "reason": "50% poison chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Delayed-Stun Throwing Knife rule and is not applied as a second bonus.",
      "targetId": "delayed-stun-throwing-knife",
      "targetTitle": "Delayed-Stun Throwing Knife",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/knives",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-blue-fang/ability-precision-hit",
      "sourceId": "equipment/2077-blue-fang/ability-precision-hit",
      "title": "Blue Fang — Precision hit",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Blue Fang — Precision hit",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1236/blue-fang",
      "summary": "Use the Knife baseline. A thrown hit applies Stun after 1 tick on a critical head hit or after 3 ticks otherwise; an unaware target is Stunned immediately.",
      "reason": "Precision hit is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Delayed-Stun Throwing Knife rule and is not applied as a second bonus.",
      "targetId": "delayed-stun-throwing-knife",
      "targetTitle": "Delayed-Stun Throwing Knife",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/knives",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-blue-fang/ability-stun",
      "sourceId": "equipment/2077-blue-fang/ability-stun",
      "title": "Blue Fang — Stun",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Blue Fang — Stun",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1236/blue-fang",
      "summary": "Use the Knife baseline. A thrown hit applies Stun after 1 tick on a critical head hit or after 3 ticks otherwise; an unaware target is Stunned immediately.",
      "reason": "Stun is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Delayed-Stun Throwing Knife rule and is not applied as a second bonus.",
      "targetId": "delayed-stun-throwing-knife",
      "targetTitle": "Delayed-Stun Throwing Knife",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/knives",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-borzaya/bonus-200-headshot-damage",
      "sourceId": "equipment/2077-borzaya/bonus-200-headshot-damage",
      "title": "Borzaya — +200% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Borzaya — +200% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17029/borzaya",
      "summary": "Use the Sniper Rifle baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "reason": "+200% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Sniper Rifle rule and is not applied as a second bonus.",
      "targetId": "thermal-feedback-sniper-rifle",
      "targetTitle": "Thermal Feedback Sniper Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-borzaya/bonus-5-ricochet-chance",
      "sourceId": "equipment/2077-borzaya/bonus-5-ricochet-chance",
      "title": "Borzaya — 5% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Borzaya — 5% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17029/borzaya",
      "summary": "Use the Sniper Rifle baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Sniper Rifle rule and is not applied as a second bonus.",
      "targetId": "thermal-feedback-sniper-rifle",
      "targetTitle": "Thermal Feedback Sniper Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-borzaya/bonus-50-armor-penetration",
      "sourceId": "equipment/2077-borzaya/bonus-50-armor-penetration",
      "title": "Borzaya — 50% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Borzaya — 50% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17029/borzaya",
      "summary": "Use the Sniper Rifle baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Sniper Rifle rule and is not applied as a second bonus.",
      "targetId": "thermal-feedback-sniper-rifle",
      "targetTitle": "Thermal Feedback Sniper Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-borzaya/bonus-50-burn-chance",
      "sourceId": "equipment/2077-borzaya/bonus-50-burn-chance",
      "title": "Borzaya — 50% burn chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Borzaya — 50% burn chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17029/borzaya",
      "summary": "Use the Sniper Rifle baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "reason": "50% burn chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Sniper Rifle rule and is not applied as a second bonus.",
      "targetId": "thermal-feedback-sniper-rifle",
      "targetTitle": "Thermal Feedback Sniper Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-borzaya/ability-accuracy-interaction",
      "sourceId": "equipment/2077-borzaya/ability-accuracy-interaction",
      "title": "Borzaya — Accuracy interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Borzaya — Accuracy interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17029/borzaya",
      "summary": "Use the Sniper Rifle baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "reason": "Accuracy interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Sniper Rifle rule and is not applied as a second bonus.",
      "targetId": "thermal-feedback-sniper-rifle",
      "targetTitle": "Thermal Feedback Sniper Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-borzaya/ability-burning",
      "sourceId": "equipment/2077-borzaya/ability-burning",
      "title": "Borzaya — Burning",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Borzaya — Burning",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17029/borzaya",
      "summary": "Use the Sniper Rifle baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "reason": "Burning is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Sniper Rifle rule and is not applied as a second bonus.",
      "targetId": "thermal-feedback-sniper-rifle",
      "targetTitle": "Thermal Feedback Sniper Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-borzaya/ability-critical-effect",
      "sourceId": "equipment/2077-borzaya/ability-critical-effect",
      "title": "Borzaya — Critical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Borzaya — Critical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17029/borzaya",
      "summary": "Use the Sniper Rifle baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Sniper Rifle rule and is not applied as a second bonus.",
      "targetId": "thermal-feedback-sniper-rifle",
      "targetTitle": "Thermal Feedback Sniper Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-bounce-back/ability-health-interaction",
      "sourceId": "equipment/2077-bounce-back/ability-health-interaction",
      "title": "Bounce Back — Health interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Bounce Back — Health interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17551/bounce-back",
      "summary": "Using this injector occupies 2 ticks; recover 1d6 Hit Points immediately and 1d6 at the end of the next tick.",
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Regeneration Injector rule and is not applied as a second bonus.",
      "targetId": "regeneration-injector",
      "targetTitle": "Regeneration Injector",
      "targetType": "consumable",
      "category": "Medical Item",
      "group": "equipment/medical/recovery",
      "effectMechanics": [
        "recovery"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-bounce-back/ability-recovery-interaction",
      "sourceId": "equipment/2077-bounce-back/ability-recovery-interaction",
      "title": "Bounce Back — Recovery interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Bounce Back — Recovery interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17551/bounce-back",
      "summary": "Using this injector occupies 2 ticks; recover 1d6 Hit Points immediately and 1d6 at the end of the next tick.",
      "reason": "Recovery interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Regeneration Injector rule and is not applied as a second bonus.",
      "targetId": "regeneration-injector",
      "targetTitle": "Regeneration Injector",
      "targetType": "consumable",
      "category": "Medical Item",
      "group": "equipment/medical/recovery",
      "effectMechanics": [
        "recovery"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-breakthrough/bonus-300-headshot-damage",
      "sourceId": "equipment/2077-breakthrough/bonus-300-headshot-damage",
      "title": "Breakthrough — +300% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Breakthrough — +300% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1039/breakthrough",
      "summary": "Use the Sniper Rifle baseline. Shots ignore one ordinary cover layer and may ricochet once to a second target at -10%.",
      "reason": "+300% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Wall-Penetrating Ricochet Rifle rule and is not applied as a second bonus.",
      "targetId": "wall-penetrating-ricochet-rifle",
      "targetTitle": "Wall-Penetrating Ricochet Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "check-modifier",
        "defense-modifier",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-breakthrough/bonus-100-armor-penetration",
      "sourceId": "equipment/2077-breakthrough/bonus-100-armor-penetration",
      "title": "Breakthrough — 100% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Breakthrough — 100% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1039/breakthrough",
      "summary": "Use the Sniper Rifle baseline. Shots ignore one ordinary cover layer and may ricochet once to a second target at -10%.",
      "reason": "100% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Wall-Penetrating Ricochet Rifle rule and is not applied as a second bonus.",
      "targetId": "wall-penetrating-ricochet-rifle",
      "targetTitle": "Wall-Penetrating Ricochet Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "check-modifier",
        "defense-modifier",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-breakthrough/bonus-100-ricochet-chance",
      "sourceId": "equipment/2077-breakthrough/bonus-100-ricochet-chance",
      "title": "Breakthrough — 100% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Breakthrough — 100% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1039/breakthrough",
      "summary": "Use the Sniper Rifle baseline. Shots ignore one ordinary cover layer and may ricochet once to a second target at -10%.",
      "reason": "100% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Wall-Penetrating Ricochet Rifle rule and is not applied as a second bonus.",
      "targetId": "wall-penetrating-ricochet-rifle",
      "targetTitle": "Wall-Penetrating Ricochet Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "check-modifier",
        "defense-modifier",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-breakthrough/ability-charged-action",
      "sourceId": "equipment/2077-breakthrough/ability-charged-action",
      "title": "Breakthrough — Charged action",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Breakthrough — Charged action",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1039/breakthrough",
      "summary": "Use the Sniper Rifle baseline. Shots ignore one ordinary cover layer and may ricochet once to a second target at -10%.",
      "reason": "Charged action is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Wall-Penetrating Ricochet Rifle rule and is not applied as a second bonus.",
      "targetId": "wall-penetrating-ricochet-rifle",
      "targetTitle": "Wall-Penetrating Ricochet Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "check-modifier",
        "defense-modifier",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-butcher-s-cleaver-iconic/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-butcher-s-cleaver-iconic/bonus-25-armor-penetration",
      "title": "Butcher's Cleaver (Iconic) — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Butcher's Cleaver (Iconic) — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3117/butchers-cleaver",
      "summary": "Use the Long Blade baseline. Against a Bleeding target, its attack occupies 1 fewer tick and costs 1 less Stamina, to minimums of 1.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Bloodrush Cleaver rule and is not applied as a second bonus.",
      "targetId": "bloodrush-cleaver",
      "targetTitle": "Bloodrush Cleaver",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/heavy-blades",
      "effectMechanics": [
        "action-modifier",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-butcher-s-cleaver-iconic/bonus-40-bleed-chance",
      "sourceId": "equipment/2077-butcher-s-cleaver-iconic/bonus-40-bleed-chance",
      "title": "Butcher's Cleaver (Iconic) — 40% bleed chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Butcher's Cleaver (Iconic) — 40% bleed chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3117/butchers-cleaver",
      "summary": "Use the Long Blade baseline. Against a Bleeding target, its attack occupies 1 fewer tick and costs 1 less Stamina, to minimums of 1.",
      "reason": "40% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Bloodrush Cleaver rule and is not applied as a second bonus.",
      "targetId": "bloodrush-cleaver",
      "targetTitle": "Bloodrush Cleaver",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/heavy-blades",
      "effectMechanics": [
        "action-modifier",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-butcher-s-cleaver-iconic/ability-bleeding",
      "sourceId": "equipment/2077-butcher-s-cleaver-iconic/ability-bleeding",
      "title": "Butcher's Cleaver (Iconic) — Bleeding",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Butcher's Cleaver (Iconic) — Bleeding",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3117/butchers-cleaver",
      "summary": "Use the Long Blade baseline. Against a Bleeding target, its attack occupies 1 fewer tick and costs 1 less Stamina, to minimums of 1.",
      "reason": "Bleeding is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Bloodrush Cleaver rule and is not applied as a second bonus.",
      "targetId": "bloodrush-cleaver",
      "targetTitle": "Bloodrush Cleaver",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/heavy-blades",
      "effectMechanics": [
        "action-modifier",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-butcher-s-cleaver-iconic/ability-stamina-interaction",
      "sourceId": "equipment/2077-butcher-s-cleaver-iconic/ability-stamina-interaction",
      "title": "Butcher's Cleaver (Iconic) — Stamina interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Butcher's Cleaver (Iconic) — Stamina interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3117/butchers-cleaver",
      "summary": "Use the Long Blade baseline. Against a Bleeding target, its attack occupies 1 fewer tick and costs 1 less Stamina, to minimums of 1.",
      "reason": "Stamina interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Bloodrush Cleaver rule and is not applied as a second bonus.",
      "targetId": "bloodrush-cleaver",
      "targetTitle": "Bloodrush Cleaver",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/heavy-blades",
      "effectMechanics": [
        "action-modifier",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-buzzsaw/bonus-100-headshot-damage",
      "sourceId": "equipment/2077-buzzsaw/bonus-100-headshot-damage",
      "title": "Buzzsaw — +100% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Buzzsaw — +100% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3147/buzzsaw",
      "summary": "Use the Submachine Gun baseline. Ignore 5% physical defense; hits against limbs add 1d6 damage.",
      "reason": "+100% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Armor-Piercing Limb SMG rule and is not applied as a second bonus.",
      "targetId": "armor-piercing-limb-smg",
      "targetTitle": "Armor-Piercing Limb SMG",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "damage",
        "defense-modifier"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-buzzsaw/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-buzzsaw/bonus-25-armor-penetration",
      "title": "Buzzsaw — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Buzzsaw — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3147/buzzsaw",
      "summary": "Use the Submachine Gun baseline. Ignore 5% physical defense; hits against limbs add 1d6 damage.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Armor-Piercing Limb SMG rule and is not applied as a second bonus.",
      "targetId": "armor-piercing-limb-smg",
      "targetTitle": "Armor-Piercing Limb SMG",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "damage",
        "defense-modifier"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-buzzsaw/bonus-5-ricochet-chance",
      "sourceId": "equipment/2077-buzzsaw/bonus-5-ricochet-chance",
      "title": "Buzzsaw — 5% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Buzzsaw — 5% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3147/buzzsaw",
      "summary": "Use the Submachine Gun baseline. Ignore 5% physical defense; hits against limbs add 1d6 damage.",
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Armor-Piercing Limb SMG rule and is not applied as a second bonus.",
      "targetId": "armor-piercing-limb-smg",
      "targetTitle": "Armor-Piercing Limb SMG",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "damage",
        "defense-modifier"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-buzzsaw/ability-unique-ability",
      "sourceId": "equipment/2077-buzzsaw/ability-unique-ability",
      "title": "Buzzsaw — Unique ability",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Buzzsaw — Unique ability",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3147/buzzsaw",
      "summary": "Use the Submachine Gun baseline. Ignore 5% physical defense; hits against limbs add 1d6 damage.",
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Armor-Piercing Limb SMG rule and is not applied as a second bonus.",
      "targetId": "armor-piercing-limb-smg",
      "targetTitle": "Armor-Piercing Limb SMG",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "damage",
        "defense-modifier"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-byakko/bonus-20-bleed-chance",
      "sourceId": "equipment/2077-byakko/bonus-20-bleed-chance",
      "title": "Byakko — 20% bleed chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Byakko — 20% bleed chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/988/byakko",
      "summary": "Use the Katana baseline. Spend 1 Stamina to combine an attack with movement up to walking speed; defeating the target permits one 1-tick follow-up attack.",
      "reason": "20% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Lunge-Combo Blade rule and is not applied as a second bonus.",
      "targetId": "lunge-combo-blade",
      "targetTitle": "Lunge-Combo Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/finesse-blades",
      "effectMechanics": [
        "action-modifier",
        "mobility-change",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-byakko/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-byakko/bonus-25-armor-penetration",
      "title": "Byakko — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Byakko — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/988/byakko",
      "summary": "Use the Katana baseline. Spend 1 Stamina to combine an attack with movement up to walking speed; defeating the target permits one 1-tick follow-up attack.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Lunge-Combo Blade rule and is not applied as a second bonus.",
      "targetId": "lunge-combo-blade",
      "targetTitle": "Lunge-Combo Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/finesse-blades",
      "effectMechanics": [
        "action-modifier",
        "mobility-change",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-byakko/ability-unique-ability",
      "sourceId": "equipment/2077-byakko/ability-unique-ability",
      "title": "Byakko — Unique ability",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Byakko — Unique ability",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/988/byakko",
      "summary": "Use the Katana baseline. Spend 1 Stamina to combine an attack with movement up to walking speed; defeating the target permits one 1-tick follow-up attack.",
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Lunge-Combo Blade rule and is not applied as a second bonus.",
      "targetId": "lunge-combo-blade",
      "targetTitle": "Lunge-Combo Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/finesse-blades",
      "effectMechanics": [
        "action-modifier",
        "mobility-change",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-bzzzzt-energy-drink-recalled/ability-network-resource-interaction",
      "sourceId": "equipment/2077-bzzzzt-energy-drink-recalled/ability-network-resource-interaction",
      "title": "Bzzzzt! Energy Drink (recalled) — Network resource interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Bzzzzt! Energy Drink (recalled) — Network resource interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17558/bzzzzt-energy-drink-recalled",
      "summary": "Consuming this item occupies 2 ticks. For 10 minutes, maximum hacking compute increases by 4, but compute recovery requires twice as many idle ticks.",
      "reason": "Network resource interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Compute Surge Drink rule and is not applied as a second bonus.",
      "targetId": "compute-surge-drink",
      "targetTitle": "Compute Surge Drink",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/food",
      "effectMechanics": [
        "action-modifier",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-caretaker-s-spade/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-caretaker-s-spade/bonus-25-armor-penetration",
      "title": "Caretaker's Spade — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Caretaker's Spade — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17030/caretakers-spade",
      "summary": "Use the approved Two-Handed Club baseline.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Two-Handed Club rule and is not applied as a second bonus.",
      "targetId": "2077-generic-two-handed-club",
      "targetTitle": "Two-Handed Club",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/two-handed-clubs",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-caretaker-s-spade/ability-unique-ability",
      "sourceId": "equipment/2077-caretaker-s-spade/ability-unique-ability",
      "title": "Caretaker's Spade — Unique ability",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Caretaker's Spade — Unique ability",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17030/caretakers-spade",
      "summary": "Use the approved Two-Handed Club baseline.",
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Two-Handed Club rule and is not applied as a second bonus.",
      "targetId": "2077-generic-two-handed-club",
      "targetTitle": "Two-Handed Club",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/two-handed-clubs",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-carmen/bonus-100-headshot-damage",
      "sourceId": "equipment/2077-carmen/bonus-100-headshot-damage",
      "title": "Carmen — +100% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Carmen — +100% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3079/carmen",
      "summary": "Use the Assault Rifle baseline. After moving at least 5 feet this tick, gain +5% on its attack check; a critical limb hit also applies Bleeding.",
      "reason": "+100% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Mobile Bleeder Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "mobile-bleeder-assault-rifle",
      "targetTitle": "Mobile Bleeder Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-carmen/bonus-5-ricochet-chance",
      "sourceId": "equipment/2077-carmen/bonus-5-ricochet-chance",
      "title": "Carmen — 5% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Carmen — 5% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3079/carmen",
      "summary": "Use the Assault Rifle baseline. After moving at least 5 feet this tick, gain +5% on its attack check; a critical limb hit also applies Bleeding.",
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Mobile Bleeder Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "mobile-bleeder-assault-rifle",
      "targetTitle": "Mobile Bleeder Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-carmen/bonus-50-armor-penetration",
      "sourceId": "equipment/2077-carmen/bonus-50-armor-penetration",
      "title": "Carmen — 50% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Carmen — 50% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3079/carmen",
      "summary": "Use the Assault Rifle baseline. After moving at least 5 feet this tick, gain +5% on its attack check; a critical limb hit also applies Bleeding.",
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Mobile Bleeder Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "mobile-bleeder-assault-rifle",
      "targetTitle": "Mobile Bleeder Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-carmen/ability-bleeding",
      "sourceId": "equipment/2077-carmen/ability-bleeding",
      "title": "Carmen — Bleeding",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Carmen — Bleeding",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3079/carmen",
      "summary": "Use the Assault Rifle baseline. After moving at least 5 feet this tick, gain +5% on its attack check; a critical limb hit also applies Bleeding.",
      "reason": "Bleeding is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Mobile Bleeder Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "mobile-bleeder-assault-rifle",
      "targetTitle": "Mobile Bleeder Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-carmen/ability-critical-effect",
      "sourceId": "equipment/2077-carmen/ability-critical-effect",
      "title": "Carmen — Critical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Carmen — Critical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3079/carmen",
      "summary": "Use the Assault Rifle baseline. After moving at least 5 feet this tick, gain +5% on its attack check; a critical limb hit also applies Bleeding.",
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Mobile Bleeder Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "mobile-bleeder-assault-rifle",
      "targetTitle": "Mobile Bleeder Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-carrying-capacity-booster/ability-unique-ability",
      "sourceId": "equipment/2077-carrying-capacity-booster/ability-unique-ability",
      "title": "Carrying Capacity Booster — Unique ability",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Carrying Capacity Booster — Unique ability",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17561/carrying-capacity-booster",
      "summary": "Consuming this item occupies 2 ticks and increases carrying capacity by 50% for 1 hour.",
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Load-Bearing Stimulant rule and is not applied as a second bonus.",
      "targetId": "load-bearing-stimulant",
      "targetTitle": "Load-Bearing Stimulant",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/boosters",
      "effectMechanics": [
        "storage-capacity"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-catahoula/bonus-125-headshot-damage",
      "sourceId": "equipment/2077-catahoula/bonus-125-headshot-damage",
      "title": "Catahoula — +125% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Catahoula — +125% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17032/catahoula",
      "summary": "Use the Pistol baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "reason": "+125% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Pistol rule and is not applied as a second bonus.",
      "targetId": "momentum-penetrator-pistol",
      "targetTitle": "Momentum Penetrator Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-catahoula/bonus-75-armor-penetration",
      "sourceId": "equipment/2077-catahoula/bonus-75-armor-penetration",
      "title": "Catahoula — 75% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Catahoula — 75% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17032/catahoula",
      "summary": "Use the Pistol baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "reason": "75% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Pistol rule and is not applied as a second bonus.",
      "targetId": "momentum-penetrator-pistol",
      "targetTitle": "Momentum Penetrator Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-catahoula/ability-armor-interaction",
      "sourceId": "equipment/2077-catahoula/ability-armor-interaction",
      "title": "Catahoula — Armor interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Catahoula — Armor interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17032/catahoula",
      "summary": "Use the Pistol baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "reason": "Armor interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Pistol rule and is not applied as a second bonus.",
      "targetId": "momentum-penetrator-pistol",
      "targetTitle": "Momentum Penetrator Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-catahoula/ability-dismemberment",
      "sourceId": "equipment/2077-catahoula/ability-dismemberment",
      "title": "Catahoula — Dismemberment",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Catahoula — Dismemberment",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17032/catahoula",
      "summary": "Use the Pistol baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "reason": "Dismemberment is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Pistol rule and is not applied as a second bonus.",
      "targetId": "momentum-penetrator-pistol",
      "targetTitle": "Momentum Penetrator Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-chaos/bonus-150-headshot-damage",
      "sourceId": "equipment/2077-chaos/bonus-150-headshot-damage",
      "title": "Chaos — +150% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Chaos — +150% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1088/chaos",
      "summary": "Use the Pistol baseline. After reloading, roll 1d6 for the next shot’s damage tag: 1–2 thermal, 3–4 electrical, 5–6 chemical; that shot’s critical range widens by 5%.",
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Entropy Pistol rule and is not applied as a second bonus.",
      "targetId": "entropy-pistol",
      "targetTitle": "Entropy Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-chaos/bonus-10-bleed-chance",
      "sourceId": "equipment/2077-chaos/bonus-10-bleed-chance",
      "title": "Chaos — 10% bleed chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Chaos — 10% bleed chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1088/chaos",
      "summary": "Use the Pistol baseline. After reloading, roll 1d6 for the next shot’s damage tag: 1–2 thermal, 3–4 electrical, 5–6 chemical; that shot’s critical range widens by 5%.",
      "reason": "10% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Entropy Pistol rule and is not applied as a second bonus.",
      "targetId": "entropy-pistol",
      "targetTitle": "Entropy Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-chaos/bonus-50-armor-penetration",
      "sourceId": "equipment/2077-chaos/bonus-50-armor-penetration",
      "title": "Chaos — 50% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Chaos — 50% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1088/chaos",
      "summary": "Use the Pistol baseline. After reloading, roll 1d6 for the next shot’s damage tag: 1–2 thermal, 3–4 electrical, 5–6 chemical; that shot’s critical range widens by 5%.",
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Entropy Pistol rule and is not applied as a second bonus.",
      "targetId": "entropy-pistol",
      "targetTitle": "Entropy Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-chaos/ability-critical-effect",
      "sourceId": "equipment/2077-chaos/ability-critical-effect",
      "title": "Chaos — Critical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Chaos — Critical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1088/chaos",
      "summary": "Use the Pistol baseline. After reloading, roll 1d6 for the next shot’s damage tag: 1–2 thermal, 3–4 electrical, 5–6 chemical; that shot’s critical range widens by 5%.",
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Entropy Pistol rule and is not applied as a second bonus.",
      "targetId": "entropy-pistol",
      "targetTitle": "Entropy Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-chaos/ability-reload-interaction",
      "sourceId": "equipment/2077-chaos/ability-reload-interaction",
      "title": "Chaos — Reload interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Chaos — Reload interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1088/chaos",
      "summary": "Use the Pistol baseline. After reloading, roll 1d6 for the next shot’s damage tag: 1–2 thermal, 3–4 electrical, 5–6 chemical; that shot’s critical range widens by 5%.",
      "reason": "Reload interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Entropy Pistol rule and is not applied as a second bonus.",
      "targetId": "entropy-pistol",
      "targetTitle": "Entropy Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-char-incendiary-grenade/ability-burning",
      "sourceId": "equipment/2077-char-incendiary-grenade/ability-burning",
      "title": "CHAR Incendiary Grenade — Burning",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "CHAR Incendiary Grenade — Burning",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17565/char-incendiary-grenade",
      "summary": "A 2-tick thrown attack deals 2d6 thermal damage in a 5-foot radius; targets hit are Burning for 3 ticks.",
      "reason": "Burning is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Incendiary Grenade rule and is not applied as a second bonus.",
      "targetId": "incendiary-grenade",
      "targetTitle": "Incendiary Grenade",
      "targetType": "weapon",
      "category": "Thrown Weapon",
      "group": "combat/demolitions/grenades",
      "effectMechanics": [
        "condition-change",
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-cheetah/bonus-150-headshot-damage",
      "sourceId": "equipment/2077-cheetah/bonus-150-headshot-damage",
      "title": "Cheetah — +150% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Cheetah — +150% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17033/cheetah",
      "summary": "Use the Pistol baseline. Within 10 feet, widen its critical range by 5%; a critical hit applies Bleeding, and a torso hit adds 1d6 damage.",
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Close-Range Bleeder Pistol rule and is not applied as a second bonus.",
      "targetId": "close-range-bleeder-pistol",
      "targetTitle": "Close-Range Bleeder Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-cheetah/bonus-20-bleed-chance",
      "sourceId": "equipment/2077-cheetah/bonus-20-bleed-chance",
      "title": "Cheetah — 20% bleed chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Cheetah — 20% bleed chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17033/cheetah",
      "summary": "Use the Pistol baseline. Within 10 feet, widen its critical range by 5%; a critical hit applies Bleeding, and a torso hit adds 1d6 damage.",
      "reason": "20% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Close-Range Bleeder Pistol rule and is not applied as a second bonus.",
      "targetId": "close-range-bleeder-pistol",
      "targetTitle": "Close-Range Bleeder Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-cheetah/bonus-5-ricochet-chance",
      "sourceId": "equipment/2077-cheetah/bonus-5-ricochet-chance",
      "title": "Cheetah — 5% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Cheetah — 5% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17033/cheetah",
      "summary": "Use the Pistol baseline. Within 10 feet, widen its critical range by 5%; a critical hit applies Bleeding, and a torso hit adds 1d6 damage.",
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Close-Range Bleeder Pistol rule and is not applied as a second bonus.",
      "targetId": "close-range-bleeder-pistol",
      "targetTitle": "Close-Range Bleeder Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-cheetah/ability-bleeding",
      "sourceId": "equipment/2077-cheetah/ability-bleeding",
      "title": "Cheetah — Bleeding",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Cheetah — Bleeding",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17033/cheetah",
      "summary": "Use the Pistol baseline. Within 10 feet, widen its critical range by 5%; a critical hit applies Bleeding, and a torso hit adds 1d6 damage.",
      "reason": "Bleeding is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Close-Range Bleeder Pistol rule and is not applied as a second bonus.",
      "targetId": "close-range-bleeder-pistol",
      "targetTitle": "Close-Range Bleeder Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-cheetah/ability-critical-effect",
      "sourceId": "equipment/2077-cheetah/ability-critical-effect",
      "title": "Cheetah — Critical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Cheetah — Critical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17033/cheetah",
      "summary": "Use the Pistol baseline. Within 10 feet, widen its critical range by 5%; a critical hit applies Bleeding, and a torso hit adds 1d6 damage.",
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Close-Range Bleeder Pistol rule and is not applied as a second bonus.",
      "targetId": "close-range-bleeder-pistol",
      "targetTitle": "Close-Range Bleeder Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-chesapeake/bonus-50-headshot-damage",
      "sourceId": "equipment/2077-chesapeake/bonus-50-headshot-damage",
      "title": "Chesapeake — +50% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Chesapeake — +50% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17035/chesapeake",
      "summary": "Use the Submachine Gun baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "reason": "+50% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator SMG rule and is not applied as a second bonus.",
      "targetId": "momentum-penetrator-smg",
      "targetTitle": "Momentum Penetrator SMG",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-chesapeake/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-chesapeake/bonus-25-armor-penetration",
      "title": "Chesapeake — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Chesapeake — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17035/chesapeake",
      "summary": "Use the Submachine Gun baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator SMG rule and is not applied as a second bonus.",
      "targetId": "momentum-penetrator-smg",
      "targetTitle": "Momentum Penetrator SMG",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-chesapeake/bonus-4-projectiles-per-shot",
      "sourceId": "equipment/2077-chesapeake/bonus-4-projectiles-per-shot",
      "title": "Chesapeake — 4 projectiles per shot",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Chesapeake — 4 projectiles per shot",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17035/chesapeake",
      "summary": "Use the Submachine Gun baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "reason": "4 projectiles per shot is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator SMG rule and is not applied as a second bonus.",
      "targetId": "momentum-penetrator-smg",
      "targetTitle": "Momentum Penetrator SMG",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-chesapeake/ability-armor-interaction",
      "sourceId": "equipment/2077-chesapeake/ability-armor-interaction",
      "title": "Chesapeake — Armor interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Chesapeake — Armor interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17035/chesapeake",
      "summary": "Use the Submachine Gun baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "reason": "Armor interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator SMG rule and is not applied as a second bonus.",
      "targetId": "momentum-penetrator-smg",
      "targetTitle": "Momentum Penetrator SMG",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-chesapeake/ability-dismemberment",
      "sourceId": "equipment/2077-chesapeake/ability-dismemberment",
      "title": "Chesapeake — Dismemberment",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Chesapeake — Dismemberment",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17035/chesapeake",
      "summary": "Use the Submachine Gun baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "reason": "Dismemberment is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator SMG rule and is not applied as a second bonus.",
      "targetId": "momentum-penetrator-smg",
      "targetTitle": "Momentum Penetrator SMG",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-chinook/bonus-100-headshot-damage",
      "sourceId": "equipment/2077-chinook/bonus-100-headshot-damage",
      "title": "Chinook — +100% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Chinook — +100% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17036/chinook",
      "summary": "Use the Assault Rifle baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "reason": "+100% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "momentum-penetrator-assault-rifle",
      "targetTitle": "Momentum Penetrator Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-chinook/bonus-5-ricochet-chance",
      "sourceId": "equipment/2077-chinook/bonus-5-ricochet-chance",
      "title": "Chinook — 5% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Chinook — 5% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17036/chinook",
      "summary": "Use the Assault Rifle baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "momentum-penetrator-assault-rifle",
      "targetTitle": "Momentum Penetrator Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-chinook/bonus-50-armor-penetration",
      "sourceId": "equipment/2077-chinook/bonus-50-armor-penetration",
      "title": "Chinook — 50% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Chinook — 50% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17036/chinook",
      "summary": "Use the Assault Rifle baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "momentum-penetrator-assault-rifle",
      "targetTitle": "Momentum Penetrator Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-chinook/ability-armor-interaction",
      "sourceId": "equipment/2077-chinook/ability-armor-interaction",
      "title": "Chinook — Armor interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Chinook — Armor interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17036/chinook",
      "summary": "Use the Assault Rifle baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "reason": "Armor interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "momentum-penetrator-assault-rifle",
      "targetTitle": "Momentum Penetrator Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-chinook/ability-dismemberment",
      "sourceId": "equipment/2077-chinook/ability-dismemberment",
      "title": "Chinook — Dismemberment",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Chinook — Dismemberment",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17036/chinook",
      "summary": "Use the Assault Rifle baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "reason": "Dismemberment is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "momentum-penetrator-assault-rifle",
      "targetTitle": "Momentum Penetrator Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-claw-x-mod2/bonus-125-headshot-damage",
      "sourceId": "equipment/2077-claw-x-mod2/bonus-125-headshot-damage",
      "title": "Claw x-MOD2 — +125% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Claw x-MOD2 — +125% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17038/claw-x-mod2",
      "summary": "Use the approved Axe baseline.",
      "reason": "+125% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Axe rule and is not applied as a second bonus.",
      "targetId": "2077-generic-axe",
      "targetTitle": "Axe",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/axes",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-claw-x-mod2/bonus-20-bleed-chance",
      "sourceId": "equipment/2077-claw-x-mod2/bonus-20-bleed-chance",
      "title": "Claw x-MOD2 — 20% bleed chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Claw x-MOD2 — 20% bleed chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17038/claw-x-mod2",
      "summary": "Use the approved Axe baseline.",
      "reason": "20% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Axe rule and is not applied as a second bonus.",
      "targetId": "2077-generic-axe",
      "targetTitle": "Axe",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/axes",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-claw-x-mod2/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-claw-x-mod2/bonus-25-armor-penetration",
      "title": "Claw x-MOD2 — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Claw x-MOD2 — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17038/claw-x-mod2",
      "summary": "Use the approved Axe baseline.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Axe rule and is not applied as a second bonus.",
      "targetId": "2077-generic-axe",
      "targetTitle": "Axe",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/axes",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-claw-x-mod2/ability-unique-ability",
      "sourceId": "equipment/2077-claw-x-mod2/ability-unique-ability",
      "title": "Claw x-MOD2 — Unique ability",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Claw x-MOD2 — Unique ability",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17038/claw-x-mod2",
      "summary": "Use the approved Axe baseline.",
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Axe rule and is not applied as a second bonus.",
      "targetId": "2077-generic-axe",
      "targetTitle": "Axe",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/axes",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-cocktail-stick/bonus-20-bleed-chance",
      "sourceId": "equipment/2077-cocktail-stick/bonus-20-bleed-chance",
      "title": "Cocktail Stick — 20% bleed chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Cocktail Stick — 20% bleed chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17039/cocktail-stick",
      "summary": "Use the Katana baseline. While active camouflage is running, a successful hit also applies Bleeding.",
      "reason": "20% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Camouflage Bleeder Blade rule and is not applied as a second bonus.",
      "targetId": "camouflage-bleeder-blade",
      "targetTitle": "Camouflage Bleeder Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/finesse-blades",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-cocktail-stick/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-cocktail-stick/bonus-25-armor-penetration",
      "title": "Cocktail Stick — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Cocktail Stick — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17039/cocktail-stick",
      "summary": "Use the Katana baseline. While active camouflage is running, a successful hit also applies Bleeding.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Camouflage Bleeder Blade rule and is not applied as a second bonus.",
      "targetId": "camouflage-bleeder-blade",
      "targetTitle": "Camouflage Bleeder Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/finesse-blades",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-cocktail-stick/ability-bleeding",
      "sourceId": "equipment/2077-cocktail-stick/ability-bleeding",
      "title": "Cocktail Stick — Bleeding",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Cocktail Stick — Bleeding",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17039/cocktail-stick",
      "summary": "Use the Katana baseline. While active camouflage is running, a successful hit also applies Bleeding.",
      "reason": "Bleeding is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Camouflage Bleeder Blade rule and is not applied as a second bonus.",
      "targetId": "camouflage-bleeder-blade",
      "targetTitle": "Camouflage Bleeder Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/finesse-blades",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-comrade-kolya-s-premium-black-caviar/ability-health-interaction",
      "sourceId": "equipment/2077-comrade-kolya-s-premium-black-caviar/ability-health-interaction",
      "title": "Comrade Kolya's Premium Black Caviar — Health interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Comrade Kolya's Premium Black Caviar — Health interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17578/comrade-kolyas-premium-black-caviar",
      "summary": "Consuming this ration occupies 2 ticks. For 1 hour, recovery dice gain +1 per die, but maximum Hit Points fall by one Hit Die.",
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Healing Sensitizer Ration rule and is not applied as a second bonus.",
      "targetId": "healing-sensitizer-ration",
      "targetTitle": "Healing Sensitizer Ration",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/food",
      "effectMechanics": [
        "recovery",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-comrade-s-hammer/bonus-40-burn-chance",
      "sourceId": "equipment/2077-comrade-s-hammer/bonus-40-burn-chance",
      "title": "Comrade's Hammer — 40% burn chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Comrade's Hammer — 40% burn chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1084/comrades-hammer",
      "summary": "Use the Revolver baseline but hold one round. Its shot deals 3d6 blast damage; a successful quick melee attack reloads it without adding ticks.",
      "reason": "40% burn chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Single-Shot Explosive Revolver rule and is not applied as a second bonus.",
      "targetId": "single-shot-explosive-revolver",
      "targetTitle": "Single-Shot Explosive Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "action-modifier",
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-comrade-s-hammer/bonus-75-armor-penetration",
      "sourceId": "equipment/2077-comrade-s-hammer/bonus-75-armor-penetration",
      "title": "Comrade's Hammer — 75% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Comrade's Hammer — 75% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1084/comrades-hammer",
      "summary": "Use the Revolver baseline but hold one round. Its shot deals 3d6 blast damage; a successful quick melee attack reloads it without adding ticks.",
      "reason": "75% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Single-Shot Explosive Revolver rule and is not applied as a second bonus.",
      "targetId": "single-shot-explosive-revolver",
      "targetTitle": "Single-Shot Explosive Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "action-modifier",
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-comrade-s-hammer/ability-reload-interaction",
      "sourceId": "equipment/2077-comrade-s-hammer/ability-reload-interaction",
      "title": "Comrade's Hammer — Reload interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Comrade's Hammer — Reload interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1084/comrades-hammer",
      "summary": "Use the Revolver baseline but hold one round. Its shot deals 3d6 blast damage; a successful quick melee attack reloads it without adding ticks.",
      "reason": "Reload interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Single-Shot Explosive Revolver rule and is not applied as a second bonus.",
      "targetId": "single-shot-explosive-revolver",
      "targetTitle": "Single-Shot Explosive Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "action-modifier",
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-coronation/bonus-200-headshot-damage",
      "sourceId": "equipment/2077-coronation/bonus-200-headshot-damage",
      "title": "Coronation — +200% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Coronation — +200% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/19010/coronation",
      "summary": "Use the approved Revolver baseline.",
      "reason": "+200% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Revolver rule and is not applied as a second bonus.",
      "targetId": "2077-generic-revolver",
      "targetTitle": "Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-coronation/bonus-75-armor-penetration",
      "sourceId": "equipment/2077-coronation/bonus-75-armor-penetration",
      "title": "Coronation — 75% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Coronation — 75% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/19010/coronation",
      "summary": "Use the approved Revolver baseline.",
      "reason": "75% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Revolver rule and is not applied as a second bonus.",
      "targetId": "2077-generic-revolver",
      "targetTitle": "Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-coronation/ability-unique-ability",
      "sourceId": "equipment/2077-coronation/ability-unique-ability",
      "title": "Coronation — Unique ability",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Coronation — Unique ability",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/19010/coronation",
      "summary": "Use the approved Revolver baseline.",
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Revolver rule and is not applied as a second bonus.",
      "targetId": "2077-generic-revolver",
      "targetTitle": "Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-cottonmouth/bonus-20-poison-chance",
      "sourceId": "equipment/2077-cottonmouth/bonus-20-poison-chance",
      "title": "Cottonmouth — 20% poison chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Cottonmouth — 20% poison chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1101/cottonmouth",
      "summary": "Use the One-Handed Club baseline. Add 1 tick to charge an attack; on a hit it adds 1d6 electrical damage and applies either Shock or Poison.",
      "reason": "20% poison chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Shock-Toxin Baton rule and is not applied as a second bonus.",
      "targetId": "shock-toxin-baton",
      "targetTitle": "Shock-Toxin Baton",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/one-handed-clubs",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-cottonmouth/bonus-20-shock-chance",
      "sourceId": "equipment/2077-cottonmouth/bonus-20-shock-chance",
      "title": "Cottonmouth — 20% shock chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Cottonmouth — 20% shock chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1101/cottonmouth",
      "summary": "Use the One-Handed Club baseline. Add 1 tick to charge an attack; on a hit it adds 1d6 electrical damage and applies either Shock or Poison.",
      "reason": "20% shock chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Shock-Toxin Baton rule and is not applied as a second bonus.",
      "targetId": "shock-toxin-baton",
      "targetTitle": "Shock-Toxin Baton",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/one-handed-clubs",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-cottonmouth/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-cottonmouth/bonus-25-armor-penetration",
      "title": "Cottonmouth — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Cottonmouth — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1101/cottonmouth",
      "summary": "Use the One-Handed Club baseline. Add 1 tick to charge an attack; on a hit it adds 1d6 electrical damage and applies either Shock or Poison.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Shock-Toxin Baton rule and is not applied as a second bonus.",
      "targetId": "shock-toxin-baton",
      "targetTitle": "Shock-Toxin Baton",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/one-handed-clubs",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-cottonmouth/ability-charged-action",
      "sourceId": "equipment/2077-cottonmouth/ability-charged-action",
      "title": "Cottonmouth — Charged action",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Cottonmouth — Charged action",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1101/cottonmouth",
      "summary": "Use the One-Handed Club baseline. Add 1 tick to charge an attack; on a hit it adds 1d6 electrical damage and applies either Shock or Poison.",
      "reason": "Charged action is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Shock-Toxin Baton rule and is not applied as a second bonus.",
      "targetId": "shock-toxin-baton",
      "targetTitle": "Shock-Toxin Baton",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/one-handed-clubs",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-cottonmouth/ability-electrical-effect",
      "sourceId": "equipment/2077-cottonmouth/ability-electrical-effect",
      "title": "Cottonmouth — Electrical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Cottonmouth — Electrical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1101/cottonmouth",
      "summary": "Use the One-Handed Club baseline. Add 1 tick to charge an attack; on a hit it adds 1d6 electrical damage and applies either Shock or Poison.",
      "reason": "Electrical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Shock-Toxin Baton rule and is not applied as a second bonus.",
      "targetId": "shock-toxin-baton",
      "targetTitle": "Shock-Toxin Baton",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/one-handed-clubs",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-cottonmouth/ability-poison",
      "sourceId": "equipment/2077-cottonmouth/ability-poison",
      "title": "Cottonmouth — Poison",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Cottonmouth — Poison",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1101/cottonmouth",
      "summary": "Use the One-Handed Club baseline. Add 1 tick to charge an attack; on a hit it adds 1d6 electrical damage and applies either Shock or Poison.",
      "reason": "Poison is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Shock-Toxin Baton rule and is not applied as a second bonus.",
      "targetId": "shock-toxin-baton",
      "targetTitle": "Shock-Toxin Baton",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/one-handed-clubs",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-crash/bonus-200-headshot-damage",
      "sourceId": "equipment/2077-crash/bonus-200-headshot-damage",
      "title": "Crash — +200% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Crash — +200% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1086/crash",
      "summary": "Use the Revolver baseline. Hold aim for 1 tick to fire three independent 1d6 hits at -5% each.",
      "reason": "+200% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Charged Automatic Revolver rule and is not applied as a second bonus.",
      "targetId": "charged-automatic-revolver",
      "targetTitle": "Charged Automatic Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "action-modifier",
        "check-modifier",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-crash/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-crash/bonus-25-armor-penetration",
      "title": "Crash — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Crash — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1086/crash",
      "summary": "Use the Revolver baseline. Hold aim for 1 tick to fire three independent 1d6 hits at -5% each.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Charged Automatic Revolver rule and is not applied as a second bonus.",
      "targetId": "charged-automatic-revolver",
      "targetTitle": "Charged Automatic Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "action-modifier",
        "check-modifier",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-crash/bonus-5-ricochet-chance",
      "sourceId": "equipment/2077-crash/bonus-5-ricochet-chance",
      "title": "Crash — 5% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Crash — 5% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1086/crash",
      "summary": "Use the Revolver baseline. Hold aim for 1 tick to fire three independent 1d6 hits at -5% each.",
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Charged Automatic Revolver rule and is not applied as a second bonus.",
      "targetId": "charged-automatic-revolver",
      "targetTitle": "Charged Automatic Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "action-modifier",
        "check-modifier",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-crash/ability-unique-ability",
      "sourceId": "equipment/2077-crash/ability-unique-ability",
      "title": "Crash — Unique ability",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Crash — Unique ability",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1086/crash",
      "summary": "Use the Revolver baseline. Hold aim for 1 tick to fire three independent 1d6 hits at -5% each.",
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Charged Automatic Revolver rule and is not applied as a second bonus.",
      "targetId": "charged-automatic-revolver",
      "targetTitle": "Charged Automatic Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "action-modifier",
        "check-modifier",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-creatine-loaded-protein-log/ability-critical-effect",
      "sourceId": "equipment/2077-creatine-loaded-protein-log/ability-critical-effect",
      "title": "Creatine-Loaded Protein Log — Critical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Creatine-Loaded Protein Log — Critical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17580/creatine-loaded-protein-log",
      "summary": "Consuming this ration occupies 2 ticks. For 1 hour, critical attacks add one damage die, but the user’s critical range narrows by 5%.",
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Critical Force Ration rule and is not applied as a second bonus.",
      "targetId": "critical-force-ration",
      "targetTitle": "Critical Force Ration",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/food",
      "effectMechanics": [
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-crimestopper/bonus-85-headshot-damage",
      "sourceId": "equipment/2077-crimestopper/bonus-85-headshot-damage",
      "title": "Crimestopper — +85% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Crimestopper — +85% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3094/crimestopper",
      "summary": "Use the Pistol baseline. A critical hit can disable one exposed cyberlimb for 3 ticks; attacks against that target have a 5% wider critical range.",
      "reason": "+85% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Cyberlimb Disruptor Pistol rule and is not applied as a second bonus.",
      "targetId": "cyberlimb-disruptor-pistol",
      "targetTitle": "Cyberlimb Disruptor Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-crimestopper/ability-critical-effect",
      "sourceId": "equipment/2077-crimestopper/ability-critical-effect",
      "title": "Crimestopper — Critical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Crimestopper — Critical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3094/crimestopper",
      "summary": "Use the Pistol baseline. A critical hit can disable one exposed cyberlimb for 3 ticks; attacks against that target have a 5% wider critical range.",
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Cyberlimb Disruptor Pistol rule and is not applied as a second bonus.",
      "targetId": "cyberlimb-disruptor-pistol",
      "targetTitle": "Cyberlimb Disruptor Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-crowbar-bunker/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-crowbar-bunker/bonus-25-armor-penetration",
      "title": "Crowbar (Bunker) — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Crowbar (Bunker) — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17041/crowbar-bunker",
      "summary": "Use the approved One-Handed Club baseline.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete One-Handed Club rule and is not applied as a second bonus.",
      "targetId": "2077-generic-one-handed-club",
      "targetTitle": "One-Handed Club",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/one-handed-clubs",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-crowbar-bunker/ability-unique-ability",
      "sourceId": "equipment/2077-crowbar-bunker/ability-unique-ability",
      "title": "Crowbar (Bunker) — Unique ability",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Crowbar (Bunker) — Unique ability",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17041/crowbar-bunker",
      "summary": "Use the approved One-Handed Club baseline.",
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete One-Handed Club rule and is not applied as a second bonus.",
      "targetId": "2077-generic-one-handed-club",
      "targetTitle": "One-Handed Club",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/one-handed-clubs",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-cut-o-matic-x-mod2/bonus-20-bleed-chance",
      "sourceId": "equipment/2077-cut-o-matic-x-mod2/bonus-20-bleed-chance",
      "title": "Cut-o-Matic x-MOD2 — 20% bleed chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Cut-o-Matic x-MOD2 — 20% bleed chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3116/cut-o-matic-x-mod2",
      "summary": "Use the approved Chainsword baseline.",
      "reason": "20% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Chainsword rule and is not applied as a second bonus.",
      "targetId": "2077-generic-chainswords",
      "targetTitle": "Chainsword",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/heavy-blades",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-cut-o-matic-x-mod2/bonus-30-burn-chance",
      "sourceId": "equipment/2077-cut-o-matic-x-mod2/bonus-30-burn-chance",
      "title": "Cut-o-Matic x-MOD2 — 30% burn chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Cut-o-Matic x-MOD2 — 30% burn chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3116/cut-o-matic-x-mod2",
      "summary": "Use the approved Chainsword baseline.",
      "reason": "30% burn chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Chainsword rule and is not applied as a second bonus.",
      "targetId": "2077-generic-chainswords",
      "targetTitle": "Chainsword",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/heavy-blades",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-cut-o-matic-x-mod2/bonus-50-armor-penetration",
      "sourceId": "equipment/2077-cut-o-matic-x-mod2/bonus-50-armor-penetration",
      "title": "Cut-o-Matic x-MOD2 — 50% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Cut-o-Matic x-MOD2 — 50% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3116/cut-o-matic-x-mod2",
      "summary": "Use the approved Chainsword baseline.",
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Chainsword rule and is not applied as a second bonus.",
      "targetId": "2077-generic-chainswords",
      "targetTitle": "Chainsword",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/heavy-blades",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-cut-o-matic-x-mod2/ability-unique-ability",
      "sourceId": "equipment/2077-cut-o-matic-x-mod2/ability-unique-ability",
      "title": "Cut-o-Matic x-MOD2 — Unique ability",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Cut-o-Matic x-MOD2 — Unique ability",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3116/cut-o-matic-x-mod2",
      "summary": "Use the approved Chainsword baseline.",
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Chainsword rule and is not applied as a second bonus.",
      "targetId": "2077-generic-chainswords",
      "targetTitle": "Chainsword",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/heavy-blades",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-death-and-taxes/bonus-125-headshot-damage",
      "sourceId": "equipment/2077-death-and-taxes/bonus-125-headshot-damage",
      "title": "Death and Taxes — +125% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Death and Taxes — +125% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1242/death-and-taxes",
      "summary": "Use the Pistol baseline. Spend 1 Hit Point before firing to add 1d6 damage; while at one-quarter Hit Points or less, a critical hit also applies Poison.",
      "reason": "+125% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Vital-Cost Toxin Pistol rule and is not applied as a second bonus.",
      "targetId": "vital-cost-toxin-pistol",
      "targetTitle": "Vital-Cost Toxin Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "condition-change",
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-death-and-taxes/bonus-5-ricochet-chance",
      "sourceId": "equipment/2077-death-and-taxes/bonus-5-ricochet-chance",
      "title": "Death and Taxes — 5% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Death and Taxes — 5% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1242/death-and-taxes",
      "summary": "Use the Pistol baseline. Spend 1 Hit Point before firing to add 1d6 damage; while at one-quarter Hit Points or less, a critical hit also applies Poison.",
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Vital-Cost Toxin Pistol rule and is not applied as a second bonus.",
      "targetId": "vital-cost-toxin-pistol",
      "targetTitle": "Vital-Cost Toxin Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "condition-change",
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-death-and-taxes/ability-health-interaction",
      "sourceId": "equipment/2077-death-and-taxes/ability-health-interaction",
      "title": "Death and Taxes — Health interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Death and Taxes — Health interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1242/death-and-taxes",
      "summary": "Use the Pistol baseline. Spend 1 Hit Point before firing to add 1d6 damage; while at one-quarter Hit Points or less, a critical hit also applies Poison.",
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Vital-Cost Toxin Pistol rule and is not applied as a second bonus.",
      "targetId": "vital-cost-toxin-pistol",
      "targetTitle": "Vital-Cost Toxin Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "condition-change",
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-death-and-taxes/ability-poison",
      "sourceId": "equipment/2077-death-and-taxes/ability-poison",
      "title": "Death and Taxes — Poison",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Death and Taxes — Poison",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1242/death-and-taxes",
      "summary": "Use the Pistol baseline. Spend 1 Hit Point before firing to add 1d6 damage; while at one-quarter Hit Points or less, a critical hit also applies Poison.",
      "reason": "Poison is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Vital-Cost Toxin Pistol rule and is not applied as a second bonus.",
      "targetId": "vital-cost-toxin-pistol",
      "targetTitle": "Vital-Cost Toxin Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "condition-change",
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-devildick-pepper-chips/ability-unique-ability",
      "sourceId": "equipment/2077-devildick-pepper-chips/ability-unique-ability",
      "title": "Devildick Pepper Chips — Unique ability",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Devildick Pepper Chips — Unique ability",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17583/devildick-pepper-chips",
      "summary": "Consuming this ration occupies 2 ticks. For 10 minutes, melee hits add 1d6 damage, while incoming physical hits also add 1d6 damage.",
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Melee Overdrive Ration rule and is not applied as a second bonus.",
      "targetId": "melee-overdrive-ration",
      "targetTitle": "Melee Overdrive Ration",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/food",
      "effectMechanics": [
        "damage",
        "defense-modifier"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-dezerter/bonus-85-headshot-damage",
      "sourceId": "equipment/2077-dezerter/bonus-85-headshot-damage",
      "title": "Dezerter — +85% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Dezerter — +85% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3145/dezerter",
      "summary": "Use the Shotgun baseline. Defeating a target applies Burning to the user; at one-quarter Hit Points or less, replace that effect with +1 ft/s movement and +5% physical defense for 3 ticks.",
      "reason": "+85% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Backblast Shotgun rule and is not applied as a second bonus.",
      "targetId": "backblast-shotgun",
      "targetTitle": "Backblast Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "condition-change",
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-dezerter/bonus-10-burn-chance",
      "sourceId": "equipment/2077-dezerter/bonus-10-burn-chance",
      "title": "Dezerter — 10% burn chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Dezerter — 10% burn chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3145/dezerter",
      "summary": "Use the Shotgun baseline. Defeating a target applies Burning to the user; at one-quarter Hit Points or less, replace that effect with +1 ft/s movement and +5% physical defense for 3 ticks.",
      "reason": "10% burn chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Backblast Shotgun rule and is not applied as a second bonus.",
      "targetId": "backblast-shotgun",
      "targetTitle": "Backblast Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "condition-change",
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-dezerter/bonus-15-projectiles-per-shot",
      "sourceId": "equipment/2077-dezerter/bonus-15-projectiles-per-shot",
      "title": "Dezerter — 15 projectiles per shot",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Dezerter — 15 projectiles per shot",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3145/dezerter",
      "summary": "Use the Shotgun baseline. Defeating a target applies Burning to the user; at one-quarter Hit Points or less, replace that effect with +1 ft/s movement and +5% physical defense for 3 ticks.",
      "reason": "15 projectiles per shot is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Backblast Shotgun rule and is not applied as a second bonus.",
      "targetId": "backblast-shotgun",
      "targetTitle": "Backblast Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "condition-change",
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-dezerter/bonus-5-ricochet-chance",
      "sourceId": "equipment/2077-dezerter/bonus-5-ricochet-chance",
      "title": "Dezerter — 5% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Dezerter — 5% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3145/dezerter",
      "summary": "Use the Shotgun baseline. Defeating a target applies Burning to the user; at one-quarter Hit Points or less, replace that effect with +1 ft/s movement and +5% physical defense for 3 ticks.",
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Backblast Shotgun rule and is not applied as a second bonus.",
      "targetId": "backblast-shotgun",
      "targetTitle": "Backblast Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "condition-change",
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-dezerter/bonus-50-armor-penetration",
      "sourceId": "equipment/2077-dezerter/bonus-50-armor-penetration",
      "title": "Dezerter — 50% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Dezerter — 50% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3145/dezerter",
      "summary": "Use the Shotgun baseline. Defeating a target applies Burning to the user; at one-quarter Hit Points or less, replace that effect with +1 ft/s movement and +5% physical defense for 3 ticks.",
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Backblast Shotgun rule and is not applied as a second bonus.",
      "targetId": "backblast-shotgun",
      "targetTitle": "Backblast Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "condition-change",
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-dezerter/ability-health-interaction",
      "sourceId": "equipment/2077-dezerter/ability-health-interaction",
      "title": "Dezerter — Health interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Dezerter — Health interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3145/dezerter",
      "summary": "Use the Shotgun baseline. Defeating a target applies Burning to the user; at one-quarter Hit Points or less, replace that effect with +1 ft/s movement and +5% physical defense for 3 ticks.",
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Backblast Shotgun rule and is not applied as a second bonus.",
      "targetId": "backblast-shotgun",
      "targetTitle": "Backblast Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "condition-change",
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-divided-we-stand/bonus-50-headshot-damage",
      "sourceId": "equipment/2077-divided-we-stand/bonus-50-headshot-damage",
      "title": "Divided We Stand — +50% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Divided We Stand — +50% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1069/divided-we-stand",
      "summary": "Use the Assault Rifle baseline. A held burst may attack up to three targets within 15 feet of one another at -5% per attack; a hit can apply Poison.",
      "reason": "+50% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Toxin Multilock Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "toxin-multilock-assault-rifle",
      "targetTitle": "Toxin Multilock Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-divided-we-stand/bonus-20-poison-chance",
      "sourceId": "equipment/2077-divided-we-stand/bonus-20-poison-chance",
      "title": "Divided We Stand — 20% poison chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Divided We Stand — 20% poison chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1069/divided-we-stand",
      "summary": "Use the Assault Rifle baseline. A held burst may attack up to three targets within 15 feet of one another at -5% per attack; a hit can apply Poison.",
      "reason": "20% poison chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Toxin Multilock Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "toxin-multilock-assault-rifle",
      "targetTitle": "Toxin Multilock Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-divided-we-stand/ability-accuracy-interaction",
      "sourceId": "equipment/2077-divided-we-stand/ability-accuracy-interaction",
      "title": "Divided We Stand — Accuracy interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Divided We Stand — Accuracy interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1069/divided-we-stand",
      "summary": "Use the Assault Rifle baseline. A held burst may attack up to three targets within 15 feet of one another at -5% per attack; a hit can apply Poison.",
      "reason": "Accuracy interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Toxin Multilock Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "toxin-multilock-assault-rifle",
      "targetTitle": "Toxin Multilock Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-divided-we-stand/ability-poison",
      "sourceId": "equipment/2077-divided-we-stand/ability-poison",
      "title": "Divided We Stand — Poison",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Divided We Stand — Poison",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1069/divided-we-stand",
      "summary": "Use the Assault Rifle baseline. A held burst may attack up to three targets within 15 feet of one another at -5% per attack; a hit can apply Poison.",
      "reason": "Poison is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Toxin Multilock Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "toxin-multilock-assault-rifle",
      "targetTitle": "Toxin Multilock Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-dolphin-jerky/ability-critical-effect",
      "sourceId": "equipment/2077-dolphin-jerky/ability-critical-effect",
      "title": "Dolphin Jerky — Critical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Dolphin Jerky — Critical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17584/dolphin-jerky",
      "summary": "Consuming this ration occupies 2 ticks. For 10 minutes, widen the user’s critical range by 5% and add one die to critical damage, but reduce maximum Hit Points by two Hit Dice.",
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Fragile Critical Ration rule and is not applied as a second bonus.",
      "targetId": "fragile-critical-ration",
      "targetTitle": "Fragile Critical Ration",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/food",
      "effectMechanics": [
        "critical-change",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-dolphin-jerky/ability-health-interaction",
      "sourceId": "equipment/2077-dolphin-jerky/ability-health-interaction",
      "title": "Dolphin Jerky — Health interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Dolphin Jerky — Health interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17584/dolphin-jerky",
      "summary": "Consuming this ration occupies 2 ticks. For 10 minutes, widen the user’s critical range by 5% and add one die to critical damage, but reduce maximum Hit Points by two Hit Dice.",
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Fragile Critical Ration rule and is not applied as a second bonus.",
      "targetId": "fragile-critical-ration",
      "targetTitle": "Fragile Critical Ration",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/food",
      "effectMechanics": [
        "critical-change",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-doom-doom/bonus-150-headshot-damage",
      "sourceId": "equipment/2077-doom-doom/bonus-150-headshot-damage",
      "title": "Doom Doom — +150% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Doom Doom — +150% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1241/doom-doom",
      "summary": "Use the Revolver baseline. A shot rolls three independent 1d6 blast hits at -10%; a critical hit improves the injury result once.",
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Triple Explosive Revolver rule and is not applied as a second bonus.",
      "targetId": "triple-explosive-revolver",
      "targetTitle": "Triple Explosive Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "check-modifier",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-doom-doom/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-doom-doom/bonus-25-armor-penetration",
      "title": "Doom Doom — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Doom Doom — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1241/doom-doom",
      "summary": "Use the Revolver baseline. A shot rolls three independent 1d6 blast hits at -10%; a critical hit improves the injury result once.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Triple Explosive Revolver rule and is not applied as a second bonus.",
      "targetId": "triple-explosive-revolver",
      "targetTitle": "Triple Explosive Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "check-modifier",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-doom-doom/bonus-3-projectiles-per-shot",
      "sourceId": "equipment/2077-doom-doom/bonus-3-projectiles-per-shot",
      "title": "Doom Doom — 3 projectiles per shot",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Doom Doom — 3 projectiles per shot",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1241/doom-doom",
      "summary": "Use the Revolver baseline. A shot rolls three independent 1d6 blast hits at -10%; a critical hit improves the injury result once.",
      "reason": "3 projectiles per shot is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Triple Explosive Revolver rule and is not applied as a second bonus.",
      "targetId": "triple-explosive-revolver",
      "targetTitle": "Triple Explosive Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "check-modifier",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-doom-doom/ability-dismemberment",
      "sourceId": "equipment/2077-doom-doom/ability-dismemberment",
      "title": "Doom Doom — Dismemberment",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Doom Doom — Dismemberment",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1241/doom-doom",
      "summary": "Use the Revolver baseline. A shot rolls three independent 1d6 blast hits at -10%; a critical hit improves the injury result once.",
      "reason": "Dismemberment is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Triple Explosive Revolver rule and is not applied as a second bonus.",
      "targetId": "triple-explosive-revolver",
      "targetTitle": "Triple Explosive Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "check-modifier",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-dying-night/bonus-125-headshot-damage",
      "sourceId": "equipment/2077-dying-night/bonus-125-headshot-damage",
      "title": "Dying Night — +125% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Dying Night — +125% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3127/dying-night",
      "summary": "Use the Pistol baseline. After moving at least 5 feet this tick, add 1d6 electrical damage; two consecutive hits apply Shock for 1 tick.",
      "reason": "+125% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Motion-Shock Pistol rule and is not applied as a second bonus.",
      "targetId": "motion-shock-pistol",
      "targetTitle": "Motion-Shock Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-dying-night/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-dying-night/bonus-25-armor-penetration",
      "title": "Dying Night — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Dying Night — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3127/dying-night",
      "summary": "Use the Pistol baseline. After moving at least 5 feet this tick, add 1d6 electrical damage; two consecutive hits apply Shock for 1 tick.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Motion-Shock Pistol rule and is not applied as a second bonus.",
      "targetId": "motion-shock-pistol",
      "targetTitle": "Motion-Shock Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-dying-night/bonus-5-ricochet-chance",
      "sourceId": "equipment/2077-dying-night/bonus-5-ricochet-chance",
      "title": "Dying Night — 5% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Dying Night — 5% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3127/dying-night",
      "summary": "Use the Pistol baseline. After moving at least 5 feet this tick, add 1d6 electrical damage; two consecutive hits apply Shock for 1 tick.",
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Motion-Shock Pistol rule and is not applied as a second bonus.",
      "targetId": "motion-shock-pistol",
      "targetTitle": "Motion-Shock Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-dying-night/ability-unique-ability",
      "sourceId": "equipment/2077-dying-night/ability-unique-ability",
      "title": "Dying Night — Unique ability",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Dying Night — Unique ability",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3127/dying-night",
      "summary": "Use the Pistol baseline. After moving at least 5 feet this tick, add 1d6 electrical damage; two consecutive hits apply Shock for 1 tick.",
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Motion-Shock Pistol rule and is not applied as a second bonus.",
      "targetId": "motion-shock-pistol",
      "targetTitle": "Motion-Shock Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-emp-grenade/ability-movement-interaction",
      "sourceId": "equipment/2077-emp-grenade/ability-movement-interaction",
      "title": "EMP Grenade — Movement interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "EMP Grenade — Movement interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17588/emp-grenade",
      "summary": "A 2-tick thrown attack deals 2d6 electrical damage to machines in a 5-foot radius; affected powered targets lose 1 ft/s movement for 3 ticks.",
      "reason": "Movement interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Electromagnetic Grenade rule and is not applied as a second bonus.",
      "targetId": "electromagnetic-grenade",
      "targetTitle": "Electromagnetic Grenade",
      "targetType": "weapon",
      "category": "Thrown Weapon",
      "group": "combat/demolitions/grenades",
      "effectMechanics": [
        "damage",
        "mobility-change",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-erebus/bonus-100-headshot-damage",
      "sourceId": "equipment/2077-erebus/bonus-100-headshot-damage",
      "title": "Erebus — +100% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Erebus — +100% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17048/erebus",
      "summary": "Use the Submachine Gun baseline. Hits against targets at one-quarter Hit Points or less add 1d6 damage.",
      "reason": "+100% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Execution SMG rule and is not applied as a second bonus.",
      "targetId": "execution-smg",
      "targetTitle": "Execution SMG",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-erebus/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-erebus/bonus-25-armor-penetration",
      "title": "Erebus — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Erebus — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17048/erebus",
      "summary": "Use the Submachine Gun baseline. Hits against targets at one-quarter Hit Points or less add 1d6 damage.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Execution SMG rule and is not applied as a second bonus.",
      "targetId": "execution-smg",
      "targetTitle": "Execution SMG",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-erebus/bonus-5-ricochet-chance",
      "sourceId": "equipment/2077-erebus/bonus-5-ricochet-chance",
      "title": "Erebus — 5% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Erebus — 5% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17048/erebus",
      "summary": "Use the Submachine Gun baseline. Hits against targets at one-quarter Hit Points or less add 1d6 damage.",
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Execution SMG rule and is not applied as a second bonus.",
      "targetId": "execution-smg",
      "targetTitle": "Execution SMG",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-erebus/bonus-6-projectiles-per-shot",
      "sourceId": "equipment/2077-erebus/bonus-6-projectiles-per-shot",
      "title": "Erebus — 6 projectiles per shot",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Erebus — 6 projectiles per shot",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17048/erebus",
      "summary": "Use the Submachine Gun baseline. Hits against targets at one-quarter Hit Points or less add 1d6 damage.",
      "reason": "6 projectiles per shot is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Execution SMG rule and is not applied as a second bonus.",
      "targetId": "execution-smg",
      "targetTitle": "Execution SMG",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-erebus/ability-health-interaction",
      "sourceId": "equipment/2077-erebus/ability-health-interaction",
      "title": "Erebus — Health interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Erebus — Health interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17048/erebus",
      "summary": "Use the Submachine Gun baseline. Hits against targets at one-quarter Hit Points or less add 1d6 damage.",
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Execution SMG rule and is not applied as a second bonus.",
      "targetId": "execution-smg",
      "targetTitle": "Execution SMG",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-errata/bonus-20-burn-chance",
      "sourceId": "equipment/2077-errata/bonus-20-burn-chance",
      "title": "Errata — 20% burn chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Errata — 20% burn chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3088/errata",
      "summary": "Use the Katana baseline. Add 1 tick and 1 Stamina to combine an attack with movement up to walking speed; attacks against Burning targets have a 5% wider critical range.",
      "reason": "20% burn chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Lunge Blade rule and is not applied as a second bonus.",
      "targetId": "thermal-lunge-blade",
      "targetTitle": "Thermal Lunge Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/finesse-blades",
      "effectMechanics": [
        "action-modifier",
        "critical-change",
        "mobility-change",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-errata/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-errata/bonus-25-armor-penetration",
      "title": "Errata — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Errata — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3088/errata",
      "summary": "Use the Katana baseline. Add 1 tick and 1 Stamina to combine an attack with movement up to walking speed; attacks against Burning targets have a 5% wider critical range.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Lunge Blade rule and is not applied as a second bonus.",
      "targetId": "thermal-lunge-blade",
      "targetTitle": "Thermal Lunge Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/finesse-blades",
      "effectMechanics": [
        "action-modifier",
        "critical-change",
        "mobility-change",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-errata/ability-burning",
      "sourceId": "equipment/2077-errata/ability-burning",
      "title": "Errata — Burning",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Errata — Burning",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3088/errata",
      "summary": "Use the Katana baseline. Add 1 tick and 1 Stamina to combine an attack with movement up to walking speed; attacks against Burning targets have a 5% wider critical range.",
      "reason": "Burning is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Lunge Blade rule and is not applied as a second bonus.",
      "targetId": "thermal-lunge-blade",
      "targetTitle": "Thermal Lunge Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/finesse-blades",
      "effectMechanics": [
        "action-modifier",
        "critical-change",
        "mobility-change",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-errata/ability-critical-effect",
      "sourceId": "equipment/2077-errata/ability-critical-effect",
      "title": "Errata — Critical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Errata — Critical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3088/errata",
      "summary": "Use the Katana baseline. Add 1 tick and 1 Stamina to combine an attack with movement up to walking speed; attacks against Burning targets have a 5% wider critical range.",
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Lunge Blade rule and is not applied as a second bonus.",
      "targetId": "thermal-lunge-blade",
      "targetTitle": "Thermal Lunge Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/finesse-blades",
      "effectMechanics": [
        "action-modifier",
        "critical-change",
        "mobility-change",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-exotic-flora-and-fungi-mystery-bag/ability-health-interaction",
      "sourceId": "equipment/2077-exotic-flora-and-fungi-mystery-bag/ability-health-interaction",
      "title": "Exotic flora and fungi mystery bag — Health interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Exotic flora and fungi mystery bag — Health interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17589/exotic-flora-and-fungi-mystery-bag",
      "summary": "Consuming this ration occupies 2 ticks. For 10 minutes, gain +5% on visual Stealth checks, but reduce maximum Hit Points by one Hit Die.",
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Concealment Ration rule and is not applied as a second bonus.",
      "targetId": "concealment-ration",
      "targetTitle": "Concealment Ration",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/food",
      "effectMechanics": [
        "check-modifier",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-f-gx-frag-grenade/ability-stun",
      "sourceId": "equipment/2077-f-gx-frag-grenade/ability-stun",
      "title": "F-GX Frag Grenade — Stun",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "F-GX Frag Grenade — Stun",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17590/f-gx-frag-grenade",
      "summary": "A 2-tick thrown attack deals 2d6 physical damage in a 5-foot radius; a critically affected target is Stunned for 1 tick.",
      "reason": "Stun is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Concussion Grenade rule and is not applied as a second bonus.",
      "targetId": "concussion-grenade",
      "targetTitle": "Concussion Grenade",
      "targetType": "weapon",
      "category": "Thrown Weapon",
      "group": "combat/demolitions/grenades",
      "effectMechanics": [
        "condition-change",
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-fang/bonus-150-headshot-damage",
      "sourceId": "equipment/2077-fang/bonus-150-headshot-damage",
      "title": "Fang — +150% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Fang — +150% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17049/fang",
      "summary": "Use the Knife baseline. A thrown hit reduces the target’s movement by 1 ft/s for 3 ticks; the next melee hit against that target adds 1d6 damage.",
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Crippling Throwing Knife rule and is not applied as a second bonus.",
      "targetId": "crippling-throwing-knife",
      "targetTitle": "Crippling Throwing Knife",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/knives",
      "effectMechanics": [
        "damage",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-fang/bonus-20-bleed-chance",
      "sourceId": "equipment/2077-fang/bonus-20-bleed-chance",
      "title": "Fang — 20% bleed chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Fang — 20% bleed chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17049/fang",
      "summary": "Use the Knife baseline. A thrown hit reduces the target’s movement by 1 ft/s for 3 ticks; the next melee hit against that target adds 1d6 damage.",
      "reason": "20% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Crippling Throwing Knife rule and is not applied as a second bonus.",
      "targetId": "crippling-throwing-knife",
      "targetTitle": "Crippling Throwing Knife",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/knives",
      "effectMechanics": [
        "damage",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-fang/ability-unique-ability",
      "sourceId": "equipment/2077-fang/ability-unique-ability",
      "title": "Fang — Unique ability",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Fang — Unique ability",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17049/fang",
      "summary": "Use the Knife baseline. A thrown hit reduces the target’s movement by 1 ft/s for 3 ticks; the next melee hit against that target adds 1d6 damage.",
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Crippling Throwing Knife rule and is not applied as a second bonus.",
      "targetId": "crippling-throwing-knife",
      "targetTitle": "Crippling Throwing Knife",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/knives",
      "effectMechanics": [
        "damage",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-fenrir/bonus-100-headshot-damage",
      "sourceId": "equipment/2077-fenrir/bonus-100-headshot-damage",
      "title": "Fenrir — +100% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Fenrir — +100% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17050/fenrir",
      "summary": "Use the Submachine Gun baseline. Hits add 1d6 electrical damage; a critical hit disables one exposed cyberware item for 2 ticks.",
      "reason": "+100% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Cyberware Disruptor SMG rule and is not applied as a second bonus.",
      "targetId": "cyberware-disruptor-smg",
      "targetTitle": "Cyberware Disruptor SMG",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-fenrir/bonus-20-shock-chance",
      "sourceId": "equipment/2077-fenrir/bonus-20-shock-chance",
      "title": "Fenrir — 20% shock chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Fenrir — 20% shock chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17050/fenrir",
      "summary": "Use the Submachine Gun baseline. Hits add 1d6 electrical damage; a critical hit disables one exposed cyberware item for 2 ticks.",
      "reason": "20% shock chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Cyberware Disruptor SMG rule and is not applied as a second bonus.",
      "targetId": "cyberware-disruptor-smg",
      "targetTitle": "Cyberware Disruptor SMG",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-fenrir/bonus-5-ricochet-chance",
      "sourceId": "equipment/2077-fenrir/bonus-5-ricochet-chance",
      "title": "Fenrir — 5% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Fenrir — 5% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17050/fenrir",
      "summary": "Use the Submachine Gun baseline. Hits add 1d6 electrical damage; a critical hit disables one exposed cyberware item for 2 ticks.",
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Cyberware Disruptor SMG rule and is not applied as a second bonus.",
      "targetId": "cyberware-disruptor-smg",
      "targetTitle": "Cyberware Disruptor SMG",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-fenrir/ability-cyberware-interaction",
      "sourceId": "equipment/2077-fenrir/ability-cyberware-interaction",
      "title": "Fenrir — Cyberware interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Fenrir — Cyberware interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17050/fenrir",
      "summary": "Use the Submachine Gun baseline. Hits add 1d6 electrical damage; a critical hit disables one exposed cyberware item for 2 ticks.",
      "reason": "Cyberware interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Cyberware Disruptor SMG rule and is not applied as a second bonus.",
      "targetId": "cyberware-disruptor-smg",
      "targetTitle": "Cyberware Disruptor SMG",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-fenrir/ability-electrical-effect",
      "sourceId": "equipment/2077-fenrir/ability-electrical-effect",
      "title": "Fenrir — Electrical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Fenrir — Electrical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17050/fenrir",
      "summary": "Use the Submachine Gun baseline. Hits add 1d6 electrical damage; a critical hit disables one exposed cyberware item for 2 ticks.",
      "reason": "Electrical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Cyberware Disruptor SMG rule and is not applied as a second bonus.",
      "targetId": "cyberware-disruptor-smg",
      "targetTitle": "Cyberware Disruptor SMG",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-foxhound/bonus-300-headshot-damage",
      "sourceId": "equipment/2077-foxhound/bonus-300-headshot-damage",
      "title": "Foxhound — +300% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Foxhound — +300% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17051/foxhound",
      "summary": "Use the Sniper Rifle baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "reason": "+300% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Sniper Rifle rule and is not applied as a second bonus.",
      "targetId": "momentum-penetrator-sniper-rifle",
      "targetTitle": "Momentum Penetrator Sniper Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-foxhound/bonus-75-armor-penetration",
      "sourceId": "equipment/2077-foxhound/bonus-75-armor-penetration",
      "title": "Foxhound — 75% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Foxhound — 75% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17051/foxhound",
      "summary": "Use the Sniper Rifle baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "reason": "75% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Sniper Rifle rule and is not applied as a second bonus.",
      "targetId": "momentum-penetrator-sniper-rifle",
      "targetTitle": "Momentum Penetrator Sniper Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-foxhound/ability-armor-interaction",
      "sourceId": "equipment/2077-foxhound/ability-armor-interaction",
      "title": "Foxhound — Armor interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Foxhound — Armor interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17051/foxhound",
      "summary": "Use the Sniper Rifle baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "reason": "Armor interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Sniper Rifle rule and is not applied as a second bonus.",
      "targetId": "momentum-penetrator-sniper-rifle",
      "targetTitle": "Momentum Penetrator Sniper Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-foxhound/ability-dismemberment",
      "sourceId": "equipment/2077-foxhound/ability-dismemberment",
      "title": "Foxhound — Dismemberment",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Foxhound — Dismemberment",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17051/foxhound",
      "summary": "Use the Sniper Rifle baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "reason": "Dismemberment is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Sniper Rifle rule and is not applied as a second bonus.",
      "targetId": "momentum-penetrator-sniper-rifle",
      "targetTitle": "Momentum Penetrator Sniper Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-generic-consumables-alcohol/ability-accuracy-interaction",
      "sourceId": "equipment/2077-generic-consumables-alcohol/ability-accuracy-interaction",
      "title": "Generic Alcohol — Accuracy interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Generic Alcohol — Accuracy interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/consumables",
      "summary": "Consuming this item occupies 2 ticks. For 10 minutes, the user is Intoxicated, takes -10% on precision checks, and loses 1 ft/s movement.",
      "reason": "Accuracy interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Intoxicant rule and is not applied as a second bonus.",
      "targetId": "intoxicant",
      "targetTitle": "Intoxicant",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/intoxicants",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-generic-consumables-alcohol/ability-intoxication",
      "sourceId": "equipment/2077-generic-consumables-alcohol/ability-intoxication",
      "title": "Generic Alcohol — Intoxication",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Generic Alcohol — Intoxication",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/consumables",
      "summary": "Consuming this item occupies 2 ticks. For 10 minutes, the user is Intoxicated, takes -10% on precision checks, and loses 1 ft/s movement.",
      "reason": "Intoxication is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Intoxicant rule and is not applied as a second bonus.",
      "targetId": "intoxicant",
      "targetTitle": "Intoxicant",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/intoxicants",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-generic-consumables-alcohol/ability-movement-interaction",
      "sourceId": "equipment/2077-generic-consumables-alcohol/ability-movement-interaction",
      "title": "Generic Alcohol — Movement interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Generic Alcohol — Movement interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/consumables",
      "summary": "Consuming this item occupies 2 ticks. For 10 minutes, the user is Intoxicated, takes -10% on precision checks, and loses 1 ft/s movement.",
      "reason": "Movement interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Intoxicant rule and is not applied as a second bonus.",
      "targetId": "intoxicant",
      "targetTitle": "Intoxicant",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/intoxicants",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-generic-consumables-drinks/ability-recovery-interaction",
      "sourceId": "equipment/2077-generic-consumables-drinks/ability-recovery-interaction",
      "title": "Generic Drinks — Recovery interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Generic Drinks — Recovery interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/consumables",
      "summary": "Consuming this item occupies 2 ticks; for 1 hour, the first stamina recovery after each combat requires 1 fewer idle tick.",
      "reason": "Recovery interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Hydrating Drink rule and is not applied as a second bonus.",
      "targetId": "hydrating-drink",
      "targetTitle": "Hydrating Drink",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/drinks",
      "effectMechanics": [
        "action-modifier",
        "recovery"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-generic-consumables-drinks/ability-stamina-interaction",
      "sourceId": "equipment/2077-generic-consumables-drinks/ability-stamina-interaction",
      "title": "Generic Drinks — Stamina interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Generic Drinks — Stamina interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/consumables",
      "summary": "Consuming this item occupies 2 ticks; for 1 hour, the first stamina recovery after each combat requires 1 fewer idle tick.",
      "reason": "Stamina interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Hydrating Drink rule and is not applied as a second bonus.",
      "targetId": "hydrating-drink",
      "targetTitle": "Hydrating Drink",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/drinks",
      "effectMechanics": [
        "action-modifier",
        "recovery"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-generic-consumables-food/ability-health-interaction",
      "sourceId": "equipment/2077-generic-consumables-food/ability-health-interaction",
      "title": "Generic Food — Health interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Generic Food — Health interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/consumables",
      "summary": "Consuming this ration occupies 2 ticks; after 10 minutes outside combat, the user may spend one Hit Die to recover.",
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Nourishing Ration rule and is not applied as a second bonus.",
      "targetId": "nourishing-ration",
      "targetTitle": "Nourishing Ration",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/food",
      "effectMechanics": [
        "recovery"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-generic-consumables-food/ability-recovery-interaction",
      "sourceId": "equipment/2077-generic-consumables-food/ability-recovery-interaction",
      "title": "Generic Food — Recovery interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Generic Food — Recovery interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/consumables",
      "summary": "Consuming this ration occupies 2 ticks; after 10 minutes outside combat, the user may spend one Hit Die to recover.",
      "reason": "Recovery interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Nourishing Ration rule and is not applied as a second bonus.",
      "targetId": "nourishing-ration",
      "targetTitle": "Nourishing Ration",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/food",
      "effectMechanics": [
        "recovery"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-genjiroh/bonus-85-headshot-damage",
      "sourceId": "equipment/2077-genjiroh/bonus-85-headshot-damage",
      "title": "Genjiroh — +85% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Genjiroh — +85% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1064/genjiroh",
      "summary": "Use the Pistol baseline. A 2-tick burst rolls four 1d6 electrical hits divided among up to four targets, each at -5%; a critical hit applies Shock.",
      "reason": "+85% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Multilock Shock Pistol rule and is not applied as a second bonus.",
      "targetId": "multilock-shock-pistol",
      "targetTitle": "Multilock Shock Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-genjiroh/bonus-20-shock-chance",
      "sourceId": "equipment/2077-genjiroh/bonus-20-shock-chance",
      "title": "Genjiroh — 20% shock chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Genjiroh — 20% shock chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1064/genjiroh",
      "summary": "Use the Pistol baseline. A 2-tick burst rolls four 1d6 electrical hits divided among up to four targets, each at -5%; a critical hit applies Shock.",
      "reason": "20% shock chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Multilock Shock Pistol rule and is not applied as a second bonus.",
      "targetId": "multilock-shock-pistol",
      "targetTitle": "Multilock Shock Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-genjiroh/ability-electrical-effect",
      "sourceId": "equipment/2077-genjiroh/ability-electrical-effect",
      "title": "Genjiroh — Electrical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Genjiroh — Electrical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1064/genjiroh",
      "summary": "Use the Pistol baseline. A 2-tick burst rolls four 1d6 electrical hits divided among up to four targets, each at -5%; a critical hit applies Shock.",
      "reason": "Electrical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Multilock Shock Pistol rule and is not applied as a second bonus.",
      "targetId": "multilock-shock-pistol",
      "targetTitle": "Multilock Shock Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-gold-plated-baseball-bat/bonus-20-bleed-chance",
      "sourceId": "equipment/2077-gold-plated-baseball-bat/bonus-20-bleed-chance",
      "title": "Gold-plated baseball bat — 20% bleed chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Gold-plated baseball bat — 20% bleed chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1100/gold-plated-baseball-bat",
      "summary": "Use the Two-Handed Club baseline. A critical hit applies Bleeding; a heavy attack adds 1 tick and can apply Stun for 1 tick.",
      "reason": "20% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Bleeding Stun Greatclub rule and is not applied as a second bonus.",
      "targetId": "bleeding-stun-greatclub",
      "targetTitle": "Bleeding Stun Greatclub",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/two-handed-clubs",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-gold-plated-baseball-bat/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-gold-plated-baseball-bat/bonus-25-armor-penetration",
      "title": "Gold-plated baseball bat — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Gold-plated baseball bat — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1100/gold-plated-baseball-bat",
      "summary": "Use the Two-Handed Club baseline. A critical hit applies Bleeding; a heavy attack adds 1 tick and can apply Stun for 1 tick.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Bleeding Stun Greatclub rule and is not applied as a second bonus.",
      "targetId": "bleeding-stun-greatclub",
      "targetTitle": "Bleeding Stun Greatclub",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/two-handed-clubs",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-gold-plated-baseball-bat/ability-bleeding",
      "sourceId": "equipment/2077-gold-plated-baseball-bat/ability-bleeding",
      "title": "Gold-plated baseball bat — Bleeding",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Gold-plated baseball bat — Bleeding",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1100/gold-plated-baseball-bat",
      "summary": "Use the Two-Handed Club baseline. A critical hit applies Bleeding; a heavy attack adds 1 tick and can apply Stun for 1 tick.",
      "reason": "Bleeding is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Bleeding Stun Greatclub rule and is not applied as a second bonus.",
      "targetId": "bleeding-stun-greatclub",
      "targetTitle": "Bleeding Stun Greatclub",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/two-handed-clubs",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-gold-plated-baseball-bat/ability-stun",
      "sourceId": "equipment/2077-gold-plated-baseball-bat/ability-stun",
      "title": "Gold-plated baseball bat — Stun",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Gold-plated baseball bat — Stun",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1100/gold-plated-baseball-bat",
      "summary": "Use the Two-Handed Club baseline. A critical hit applies Bleeding; a heavy attack adds 1 tick and can apply Stun for 1 tick.",
      "reason": "Stun is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Bleeding Stun Greatclub rule and is not applied as a second bonus.",
      "targetId": "bleeding-stun-greatclub",
      "targetTitle": "Bleeding Stun Greatclub",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/two-handed-clubs",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-gris-gris/bonus-175-headshot-damage",
      "sourceId": "equipment/2077-gris-gris/bonus-175-headshot-damage",
      "title": "Gris-Gris — +175% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Gris-Gris — +175% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17052/gris-gris",
      "summary": "Use the Revolver baseline. A critical hit may invoke one installed offensive program against the same networked target without adding ticks; pay the program’s normal resource cost.",
      "reason": "+175% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Program-Injector Revolver rule and is not applied as a second bonus.",
      "targetId": "program-injector-revolver",
      "targetTitle": "Program-Injector Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "critical-change",
        "effect-invocation"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-gris-gris/bonus-50-armor-penetration",
      "sourceId": "equipment/2077-gris-gris/bonus-50-armor-penetration",
      "title": "Gris-Gris — 50% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Gris-Gris — 50% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17052/gris-gris",
      "summary": "Use the Revolver baseline. A critical hit may invoke one installed offensive program against the same networked target without adding ticks; pay the program’s normal resource cost.",
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Program-Injector Revolver rule and is not applied as a second bonus.",
      "targetId": "program-injector-revolver",
      "targetTitle": "Program-Injector Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "critical-change",
        "effect-invocation"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-gris-gris/ability-network-effect",
      "sourceId": "equipment/2077-gris-gris/ability-network-effect",
      "title": "Gris-Gris — Network effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Gris-Gris — Network effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17052/gris-gris",
      "summary": "Use the Revolver baseline. A critical hit may invoke one installed offensive program against the same networked target without adding ticks; pay the program’s normal resource cost.",
      "reason": "Network effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Program-Injector Revolver rule and is not applied as a second bonus.",
      "targetId": "program-injector-revolver",
      "targetTitle": "Program-Injector Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "critical-change",
        "effect-invocation"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-guillotine-x-mod2/bonus-125-headshot-damage",
      "sourceId": "equipment/2077-guillotine-x-mod2/bonus-125-headshot-damage",
      "title": "Guillotine x-MOD2 — +125% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Guillotine x-MOD2 — +125% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3146/guillotine-x-mod2",
      "summary": "Use the approved Submachine Gun baseline.",
      "reason": "+125% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Submachine Gun rule and is not applied as a second bonus.",
      "targetId": "2077-generic-submachine-gun",
      "targetTitle": "Submachine Gun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-guillotine-x-mod2/bonus-5-ricochet-chance",
      "sourceId": "equipment/2077-guillotine-x-mod2/bonus-5-ricochet-chance",
      "title": "Guillotine x-MOD2 — 5% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Guillotine x-MOD2 — 5% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3146/guillotine-x-mod2",
      "summary": "Use the approved Submachine Gun baseline.",
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Submachine Gun rule and is not applied as a second bonus.",
      "targetId": "2077-generic-submachine-gun",
      "targetTitle": "Submachine Gun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-guillotine-x-mod2/ability-unique-ability",
      "sourceId": "equipment/2077-guillotine-x-mod2/ability-unique-ability",
      "title": "Guillotine x-MOD2 — Unique ability",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Guillotine x-MOD2 — Unique ability",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3146/guillotine-x-mod2",
      "summary": "Use the approved Submachine Gun baseline.",
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Submachine Gun rule and is not applied as a second bonus.",
      "targetId": "2077-generic-submachine-gun",
      "targetTitle": "Submachine Gun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-guts/bonus-85-headshot-damage",
      "sourceId": "equipment/2077-guts/bonus-85-headshot-damage",
      "title": "Guts — +85% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Guts — +85% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3155/guts",
      "summary": "Use the Shotgun baseline. Each attack adds one damage die and takes -10% to hit.",
      "reason": "+85% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Overpressure Shotgun rule and is not applied as a second bonus.",
      "targetId": "overpressure-shotgun",
      "targetTitle": "Overpressure Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "check-modifier",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-guts/bonus-20-projectiles-per-shot",
      "sourceId": "equipment/2077-guts/bonus-20-projectiles-per-shot",
      "title": "Guts — 20 projectiles per shot",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Guts — 20 projectiles per shot",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3155/guts",
      "summary": "Use the Shotgun baseline. Each attack adds one damage die and takes -10% to hit.",
      "reason": "20 projectiles per shot is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Overpressure Shotgun rule and is not applied as a second bonus.",
      "targetId": "overpressure-shotgun",
      "targetTitle": "Overpressure Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "check-modifier",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-guts/bonus-5-ricochet-chance",
      "sourceId": "equipment/2077-guts/bonus-5-ricochet-chance",
      "title": "Guts — 5% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Guts — 5% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3155/guts",
      "summary": "Use the Shotgun baseline. Each attack adds one damage die and takes -10% to hit.",
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Overpressure Shotgun rule and is not applied as a second bonus.",
      "targetId": "overpressure-shotgun",
      "targetTitle": "Overpressure Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "check-modifier",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-guts/bonus-75-armor-penetration",
      "sourceId": "equipment/2077-guts/bonus-75-armor-penetration",
      "title": "Guts — 75% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Guts — 75% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3155/guts",
      "summary": "Use the Shotgun baseline. Each attack adds one damage die and takes -10% to hit.",
      "reason": "75% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Overpressure Shotgun rule and is not applied as a second bonus.",
      "targetId": "overpressure-shotgun",
      "targetTitle": "Overpressure Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "check-modifier",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-guts/ability-accuracy-interaction",
      "sourceId": "equipment/2077-guts/ability-accuracy-interaction",
      "title": "Guts — Accuracy interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Guts — Accuracy interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3155/guts",
      "summary": "Use the Shotgun baseline. Each attack adds one damage die and takes -10% to hit.",
      "reason": "Accuracy interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Overpressure Shotgun rule and is not applied as a second bonus.",
      "targetId": "overpressure-shotgun",
      "targetTitle": "Overpressure Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "check-modifier",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-gwynbleidd/bonus-20-bleed-chance",
      "sourceId": "equipment/2077-gwynbleidd/bonus-20-bleed-chance",
      "title": "Gwynbleidd — 20% bleed chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Gwynbleidd — 20% bleed chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3118/gwynbleidd",
      "summary": "Use the Sword baseline. Defeating a target makes the next hit before the end of the next tick critical; at one-quarter Hit Points or less, widen all critical ranges with this blade by 5%.",
      "reason": "20% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Execution-Chain Heavy Blade rule and is not applied as a second bonus.",
      "targetId": "execution-chain-heavy-blade",
      "targetTitle": "Execution-Chain Heavy Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/heavy-blades",
      "effectMechanics": [
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-gwynbleidd/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-gwynbleidd/bonus-25-armor-penetration",
      "title": "Gwynbleidd — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Gwynbleidd — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3118/gwynbleidd",
      "summary": "Use the Sword baseline. Defeating a target makes the next hit before the end of the next tick critical; at one-quarter Hit Points or less, widen all critical ranges with this blade by 5%.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Execution-Chain Heavy Blade rule and is not applied as a second bonus.",
      "targetId": "execution-chain-heavy-blade",
      "targetTitle": "Execution-Chain Heavy Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/heavy-blades",
      "effectMechanics": [
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-gwynbleidd/ability-critical-effect",
      "sourceId": "equipment/2077-gwynbleidd/ability-critical-effect",
      "title": "Gwynbleidd — Critical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Gwynbleidd — Critical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3118/gwynbleidd",
      "summary": "Use the Sword baseline. Defeating a target makes the next hit before the end of the next tick critical; at one-quarter Hit Points or less, widen all critical ranges with this blade by 5%.",
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Execution-Chain Heavy Blade rule and is not applied as a second bonus.",
      "targetId": "execution-chain-heavy-blade",
      "targetTitle": "Execution-Chain Heavy Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/heavy-blades",
      "effectMechanics": [
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-gwynbleidd/ability-health-interaction",
      "sourceId": "equipment/2077-gwynbleidd/ability-health-interaction",
      "title": "Gwynbleidd — Health interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Gwynbleidd — Health interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3118/gwynbleidd",
      "summary": "Use the Sword baseline. Defeating a target makes the next hit before the end of the next tick critical; at one-quarter Hit Points or less, widen all critical ranges with this blade by 5%.",
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Execution-Chain Heavy Blade rule and is not applied as a second bonus.",
      "targetId": "execution-chain-heavy-blade",
      "targetTitle": "Execution-Chain Heavy Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/heavy-blades",
      "effectMechanics": [
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-hawk/bonus-175-headshot-damage",
      "sourceId": "equipment/2077-hawk/bonus-175-headshot-damage",
      "title": "Hawk — +175% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Hawk — +175% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17055/hawk",
      "summary": "Use the Assault Rifle baseline. A critical head hit marks the target for 3 ticks, reducing its movement by 1 ft/s and its action checks by 5%.",
      "reason": "+175% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Weakpoint Suppression Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "weakpoint-suppression-assault-rifle",
      "targetTitle": "Weakpoint Suppression Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "check-modifier",
        "critical-change",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-hawk/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-hawk/bonus-25-armor-penetration",
      "title": "Hawk — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Hawk — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17055/hawk",
      "summary": "Use the Assault Rifle baseline. A critical head hit marks the target for 3 ticks, reducing its movement by 1 ft/s and its action checks by 5%.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Weakpoint Suppression Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "weakpoint-suppression-assault-rifle",
      "targetTitle": "Weakpoint Suppression Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "check-modifier",
        "critical-change",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-hawk/bonus-5-ricochet-chance",
      "sourceId": "equipment/2077-hawk/bonus-5-ricochet-chance",
      "title": "Hawk — 5% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Hawk — 5% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17055/hawk",
      "summary": "Use the Assault Rifle baseline. A critical head hit marks the target for 3 ticks, reducing its movement by 1 ft/s and its action checks by 5%.",
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Weakpoint Suppression Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "weakpoint-suppression-assault-rifle",
      "targetTitle": "Weakpoint Suppression Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "check-modifier",
        "critical-change",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-hawk/ability-precision-hit",
      "sourceId": "equipment/2077-hawk/ability-precision-hit",
      "title": "Hawk — Precision hit",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Hawk — Precision hit",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17055/hawk",
      "summary": "Use the Assault Rifle baseline. A critical head hit marks the target for 3 ticks, reducing its movement by 1 ft/s and its action checks by 5%.",
      "reason": "Precision hit is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Weakpoint Suppression Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "weakpoint-suppression-assault-rifle",
      "targetTitle": "Weakpoint Suppression Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "check-modifier",
        "critical-change",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-headhunter/bonus-150-headshot-damage",
      "sourceId": "equipment/2077-headhunter/bonus-150-headshot-damage",
      "title": "Headhunter — +150% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Headhunter — +150% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1237/headhunter",
      "summary": "Use the Knife baseline. A thrown hit marks the target for 3 ticks; the next head hit against it adds 1d6 damage and returns the knife to its user.",
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Marked-Target Throwing Knife rule and is not applied as a second bonus.",
      "targetId": "marked-target-throwing-knife",
      "targetTitle": "Marked-Target Throwing Knife",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/knives",
      "effectMechanics": [
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-headhunter/bonus-20-bleed-chance",
      "sourceId": "equipment/2077-headhunter/bonus-20-bleed-chance",
      "title": "Headhunter — 20% bleed chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Headhunter — 20% bleed chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1237/headhunter",
      "summary": "Use the Knife baseline. A thrown hit marks the target for 3 ticks; the next head hit against it adds 1d6 damage and returns the knife to its user.",
      "reason": "20% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Marked-Target Throwing Knife rule and is not applied as a second bonus.",
      "targetId": "marked-target-throwing-knife",
      "targetTitle": "Marked-Target Throwing Knife",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/knives",
      "effectMechanics": [
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-headhunter/ability-unique-ability",
      "sourceId": "equipment/2077-headhunter/ability-unique-ability",
      "title": "Headhunter — Unique ability",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Headhunter — Unique ability",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1237/headhunter",
      "summary": "Use the Knife baseline. A thrown hit marks the target for 3 ticks; the next head hit against it adds 1d6 damage and returns the knife to its user.",
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Marked-Target Throwing Knife rule and is not applied as a second bonus.",
      "targetId": "marked-target-throwing-knife",
      "targetTitle": "Marked-Target Throwing Knife",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/knives",
      "effectMechanics": [
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-health-boost/ability-health-interaction",
      "sourceId": "equipment/2077-health-boost/ability-health-interaction",
      "title": "Health Boost — Health interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Health Boost — Health interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17597/health-boost",
      "summary": "Consuming this item occupies 2 ticks and increases maximum Hit Points by one Hit Die for 1 hour.",
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Vitality Stimulant rule and is not applied as a second bonus.",
      "targetId": "vitality-stimulant",
      "targetTitle": "Vitality Stimulant",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/boosters",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-hefty-chef-fettuccine-alfredo-xxl-discontinued/ability-health-interaction",
      "sourceId": "equipment/2077-hefty-chef-fettuccine-alfredo-xxl-discontinued/ability-health-interaction",
      "title": "Hefty Chef Fettuccine Alfredo XXL (discontinued) — Health interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Hefty Chef Fettuccine Alfredo XXL (discontinued) — Health interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17598/hefty-chef-fettuccine-alfredo-xxl-discontinued",
      "summary": "Consuming this ration occupies 2 ticks. For 10 minutes, maximum Hit Points increase by two Hit Dice, but sprinting, dodging, and powered jumps are unavailable.",
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Immobilizing Vitality Ration rule and is not applied as a second bonus.",
      "targetId": "immobilizing-vitality-ration",
      "targetTitle": "Immobilizing Vitality Ration",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/food",
      "effectMechanics": [
        "action-modifier",
        "mobility-change",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-her-majesty/bonus-150-headshot-damage",
      "sourceId": "equipment/2077-her-majesty/bonus-150-headshot-damage",
      "title": "Her Majesty — +150% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Her Majesty — +150% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3150/her-majesty",
      "summary": "Use the Pistol baseline. While camouflaged, gain +10% to attack checks and widen the critical range of head shots by 5%.",
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Cloaked Precision Pistol rule and is not applied as a second bonus.",
      "targetId": "cloaked-precision-pistol",
      "targetTitle": "Cloaked Precision Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "check-modifier",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-her-majesty/ability-accuracy-interaction",
      "sourceId": "equipment/2077-her-majesty/ability-accuracy-interaction",
      "title": "Her Majesty — Accuracy interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Her Majesty — Accuracy interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3150/her-majesty",
      "summary": "Use the Pistol baseline. While camouflaged, gain +10% to attack checks and widen the critical range of head shots by 5%.",
      "reason": "Accuracy interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Cloaked Precision Pistol rule and is not applied as a second bonus.",
      "targetId": "cloaked-precision-pistol",
      "targetTitle": "Cloaked Precision Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "check-modifier",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-her-majesty/ability-critical-effect",
      "sourceId": "equipment/2077-her-majesty/ability-critical-effect",
      "title": "Her Majesty — Critical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Her Majesty — Critical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3150/her-majesty",
      "summary": "Use the Pistol baseline. While camouflaged, gain +10% to attack checks and widen the critical range of head shots by 5%.",
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Cloaked Precision Pistol rule and is not applied as a second bonus.",
      "targetId": "cloaked-precision-pistol",
      "targetTitle": "Cloaked Precision Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "check-modifier",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-her-majesty/ability-precision-hit",
      "sourceId": "equipment/2077-her-majesty/ability-precision-hit",
      "title": "Her Majesty — Precision hit",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Her Majesty — Precision hit",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3150/her-majesty",
      "summary": "Use the Pistol baseline. While camouflaged, gain +10% to attack checks and widen the critical range of head shots by 5%.",
      "reason": "Precision hit is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Cloaked Precision Pistol rule and is not applied as a second bonus.",
      "targetId": "cloaked-precision-pistol",
      "targetTitle": "Cloaked Precision Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "check-modifier",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-hercules-3ax-prototype/bonus-50-headshot-damage",
      "sourceId": "equipment/2077-hercules-3ax-prototype/bonus-50-headshot-damage",
      "title": "Hercules 3AX (Prototype) — +50% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Hercules 3AX (Prototype) — +50% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3098/hercules-3ax",
      "summary": "Use the Assault Rifle baseline. A critical hit applies Poison; a poisoned target has a 5% wider incoming critical range, and its defeat leaves a 5-foot acid hazard for 3 ticks.",
      "reason": "+50% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Corrosive Chain Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "corrosive-chain-assault-rifle",
      "targetTitle": "Corrosive Chain Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "environment-state"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-hercules-3ax-prototype/bonus-20-poison-chance",
      "sourceId": "equipment/2077-hercules-3ax-prototype/bonus-20-poison-chance",
      "title": "Hercules 3AX (Prototype) — 20% poison chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Hercules 3AX (Prototype) — 20% poison chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3098/hercules-3ax",
      "summary": "Use the Assault Rifle baseline. A critical hit applies Poison; a poisoned target has a 5% wider incoming critical range, and its defeat leaves a 5-foot acid hazard for 3 ticks.",
      "reason": "20% poison chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Corrosive Chain Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "corrosive-chain-assault-rifle",
      "targetTitle": "Corrosive Chain Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "environment-state"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-hercules-3ax-prototype/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-hercules-3ax-prototype/bonus-25-armor-penetration",
      "title": "Hercules 3AX (Prototype) — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Hercules 3AX (Prototype) — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3098/hercules-3ax",
      "summary": "Use the Assault Rifle baseline. A critical hit applies Poison; a poisoned target has a 5% wider incoming critical range, and its defeat leaves a 5-foot acid hazard for 3 ticks.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Corrosive Chain Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "corrosive-chain-assault-rifle",
      "targetTitle": "Corrosive Chain Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "environment-state"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-hercules-3ax-prototype/ability-critical-effect",
      "sourceId": "equipment/2077-hercules-3ax-prototype/ability-critical-effect",
      "title": "Hercules 3AX (Prototype) — Critical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Hercules 3AX (Prototype) — Critical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3098/hercules-3ax",
      "summary": "Use the Assault Rifle baseline. A critical hit applies Poison; a poisoned target has a 5% wider incoming critical range, and its defeat leaves a 5-foot acid hazard for 3 ticks.",
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Corrosive Chain Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "corrosive-chain-assault-rifle",
      "targetTitle": "Corrosive Chain Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "environment-state"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-hercules-3ax-prototype/ability-poison",
      "sourceId": "equipment/2077-hercules-3ax-prototype/ability-poison",
      "title": "Hercules 3AX (Prototype) — Poison",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Hercules 3AX (Prototype) — Poison",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3098/hercules-3ax",
      "summary": "Use the Assault Rifle baseline. A critical hit applies Poison; a poisoned target has a 5% wider incoming critical range, and its defeat leaves a 5-foot acid hazard for 3 ticks.",
      "reason": "Poison is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Corrosive Chain Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "corrosive-chain-assault-rifle",
      "targetTitle": "Corrosive Chain Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "environment-state"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-hot-roddy-s-road-ready-coffee-recalled/ability-unique-ability",
      "sourceId": "equipment/2077-hot-roddy-s-road-ready-coffee-recalled/ability-unique-ability",
      "title": "Hot Roddy's Road-Ready Coffee (recalled) — Unique ability",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Hot Roddy's Road-Ready Coffee (recalled) — Unique ability",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17602/hot-roddys-road-ready-coffee-recalled",
      "summary": "Consuming this drink occupies 2 ticks. For 10 minutes while operating a vehicle, attacks add 1d6 damage and incoming hits against the operator add 1d6 damage.",
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Vehicle Combat Stimulant rule and is not applied as a second bonus.",
      "targetId": "vehicle-combat-stimulant",
      "targetTitle": "Vehicle Combat Stimulant",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/food",
      "effectMechanics": [
        "damage",
        "defense-modifier"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-hypercritical/bonus-200-headshot-damage",
      "sourceId": "equipment/2077-hypercritical/bonus-200-headshot-damage",
      "title": "Hypercritical — +200% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Hypercritical — +200% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17057/hypercritical",
      "summary": "Use the Precision Rifle baseline. A critical hit applies Prone; the final round in the magazine is automatically critical if it hits.",
      "reason": "+200% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Explosive Knockdown Rifle rule and is not applied as a second bonus.",
      "targetId": "explosive-knockdown-rifle",
      "targetTitle": "Explosive Knockdown Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/precision-rifles",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-hypercritical/bonus-50-armor-penetration",
      "sourceId": "equipment/2077-hypercritical/bonus-50-armor-penetration",
      "title": "Hypercritical — 50% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Hypercritical — 50% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17057/hypercritical",
      "summary": "Use the Precision Rifle baseline. A critical hit applies Prone; the final round in the magazine is automatically critical if it hits.",
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Explosive Knockdown Rifle rule and is not applied as a second bonus.",
      "targetId": "explosive-knockdown-rifle",
      "targetTitle": "Explosive Knockdown Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/precision-rifles",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-hypercritical/ability-critical-effect",
      "sourceId": "equipment/2077-hypercritical/ability-critical-effect",
      "title": "Hypercritical — Critical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Hypercritical — Critical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17057/hypercritical",
      "summary": "Use the Precision Rifle baseline. A critical hit applies Prone; the final round in the magazine is automatically critical if it hits.",
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Explosive Knockdown Rifle rule and is not applied as a second bonus.",
      "targetId": "explosive-knockdown-rifle",
      "targetTitle": "Explosive Knockdown Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/precision-rifles",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-hypercritical/ability-knockdown",
      "sourceId": "equipment/2077-hypercritical/ability-knockdown",
      "title": "Hypercritical — Knockdown",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Hypercritical — Knockdown",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17057/hypercritical",
      "summary": "Use the Precision Rifle baseline. A critical hit applies Prone; the final round in the magazine is automatically critical if it hits.",
      "reason": "Knockdown is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Explosive Knockdown Rifle rule and is not applied as a second bonus.",
      "targetId": "explosive-knockdown-rifle",
      "targetTitle": "Explosive Knockdown Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/precision-rifles",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-jellytricity/ability-health-interaction",
      "sourceId": "equipment/2077-jellytricity/ability-health-interaction",
      "title": "Jellytricity — Health interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Jellytricity — Health interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17603/jellytricity",
      "summary": "Consuming this item occupies 2 ticks. For 10 minutes, stamina recovers after 1 fewer idle tick, but maximum Hit Points fall by one Hit Die.",
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Stamina Tradeoff Stimulant rule and is not applied as a second bonus.",
      "targetId": "stamina-tradeoff-stimulant",
      "targetTitle": "Stamina Tradeoff Stimulant",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/boosters",
      "effectMechanics": [
        "action-modifier",
        "recovery",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-jellytricity/ability-recovery-interaction",
      "sourceId": "equipment/2077-jellytricity/ability-recovery-interaction",
      "title": "Jellytricity — Recovery interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Jellytricity — Recovery interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17603/jellytricity",
      "summary": "Consuming this item occupies 2 ticks. For 10 minutes, stamina recovers after 1 fewer idle tick, but maximum Hit Points fall by one Hit Die.",
      "reason": "Recovery interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Stamina Tradeoff Stimulant rule and is not applied as a second bonus.",
      "targetId": "stamina-tradeoff-stimulant",
      "targetTitle": "Stamina Tradeoff Stimulant",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/boosters",
      "effectMechanics": [
        "action-modifier",
        "recovery",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-jellytricity/ability-stamina-interaction",
      "sourceId": "equipment/2077-jellytricity/ability-stamina-interaction",
      "title": "Jellytricity — Stamina interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Jellytricity — Stamina interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17603/jellytricity",
      "summary": "Consuming this item occupies 2 ticks. For 10 minutes, stamina recovers after 1 fewer idle tick, but maximum Hit Points fall by one Hit Die.",
      "reason": "Stamina interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Stamina Tradeoff Stimulant rule and is not applied as a second bonus.",
      "targetId": "stamina-tradeoff-stimulant",
      "targetTitle": "Stamina Tradeoff Stimulant",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/boosters",
      "effectMechanics": [
        "action-modifier",
        "recovery",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-jinchu-maru/bonus-20-bleed-chance",
      "sourceId": "equipment/2077-jinchu-maru/bonus-20-bleed-chance",
      "title": "Jinchu-maru — 20% bleed chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Jinchu-maru — 20% bleed chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/992/jinchu-maru",
      "summary": "Use the Katana baseline. The final hit of a declared melee combo has a 5% wider critical range; while camouflaged, that hit may include movement up to walking speed.",
      "reason": "20% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Cloaked Finisher Blade rule and is not applied as a second bonus.",
      "targetId": "cloaked-finisher-blade",
      "targetTitle": "Cloaked Finisher Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/finesse-blades",
      "effectMechanics": [
        "action-modifier",
        "critical-change",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-jinchu-maru/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-jinchu-maru/bonus-25-armor-penetration",
      "title": "Jinchu-maru — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Jinchu-maru — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/992/jinchu-maru",
      "summary": "Use the Katana baseline. The final hit of a declared melee combo has a 5% wider critical range; while camouflaged, that hit may include movement up to walking speed.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Cloaked Finisher Blade rule and is not applied as a second bonus.",
      "targetId": "cloaked-finisher-blade",
      "targetTitle": "Cloaked Finisher Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/finesse-blades",
      "effectMechanics": [
        "action-modifier",
        "critical-change",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-jinchu-maru/ability-critical-effect",
      "sourceId": "equipment/2077-jinchu-maru/ability-critical-effect",
      "title": "Jinchu-maru — Critical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Jinchu-maru — Critical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/992/jinchu-maru",
      "summary": "Use the Katana baseline. The final hit of a declared melee combo has a 5% wider critical range; while camouflaged, that hit may include movement up to walking speed.",
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Cloaked Finisher Blade rule and is not applied as a second bonus.",
      "targetId": "cloaked-finisher-blade",
      "targetTitle": "Cloaked Finisher Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/finesse-blades",
      "effectMechanics": [
        "action-modifier",
        "critical-change",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-kappa-x-mod2/bonus-85-headshot-damage",
      "sourceId": "equipment/2077-kappa-x-mod2/bonus-85-headshot-damage",
      "title": "Kappa x-MOD2 — +85% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Kappa x-MOD2 — +85% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17061/kappa-x-mod2",
      "summary": "Use the approved Pistol baseline.",
      "reason": "+85% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Pistol rule and is not applied as a second bonus.",
      "targetId": "2077-generic-pistols",
      "targetTitle": "Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-kappa-x-mod2/ability-unique-ability",
      "sourceId": "equipment/2077-kappa-x-mod2/ability-unique-ability",
      "title": "Kappa x-MOD2 — Unique ability",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Kappa x-MOD2 — Unique ability",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17061/kappa-x-mod2",
      "summary": "Use the approved Pistol baseline.",
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Pistol rule and is not applied as a second bonus.",
      "targetId": "2077-generic-pistols",
      "targetTitle": "Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-kongou/bonus-150-headshot-damage",
      "sourceId": "equipment/2077-kongou/bonus-150-headshot-damage",
      "title": "Kongou — +150% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Kongou — +150% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1055/kongou",
      "summary": "Use the Pistol baseline. It permits calculated ricochet attacks without a separate ballistic interface and grants +5% to that attack check.",
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Ricochet-Assist Pistol rule and is not applied as a second bonus.",
      "targetId": "ricochet-assist-pistol",
      "targetTitle": "Ricochet-Assist Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "check-modifier",
        "task-enablement"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-kongou/bonus-100-ricochet-chance",
      "sourceId": "equipment/2077-kongou/bonus-100-ricochet-chance",
      "title": "Kongou — 100% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Kongou — 100% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1055/kongou",
      "summary": "Use the Pistol baseline. It permits calculated ricochet attacks without a separate ballistic interface and grants +5% to that attack check.",
      "reason": "100% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Ricochet-Assist Pistol rule and is not applied as a second bonus.",
      "targetId": "ricochet-assist-pistol",
      "targetTitle": "Ricochet-Assist Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "check-modifier",
        "task-enablement"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-kongou/ability-cyberware-interaction",
      "sourceId": "equipment/2077-kongou/ability-cyberware-interaction",
      "title": "Kongou — Cyberware interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Kongou — Cyberware interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1055/kongou",
      "summary": "Use the Pistol baseline. It permits calculated ricochet attacks without a separate ballistic interface and grants +5% to that attack check.",
      "reason": "Cyberware interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Ricochet-Assist Pistol rule and is not applied as a second bonus.",
      "targetId": "ricochet-assist-pistol",
      "targetTitle": "Ricochet-Assist Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "check-modifier",
        "task-enablement"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-kyubi-x-mod2/bonus-150-headshot-damage",
      "sourceId": "equipment/2077-kyubi-x-mod2/bonus-150-headshot-damage",
      "title": "Kyubi x-MOD2 — +150% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Kyubi x-MOD2 — +150% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3078/kyubi-x-mod2",
      "summary": "Use the approved Assault Rifle baseline.",
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "2077-generic-assault-rifle",
      "targetTitle": "Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-kyubi-x-mod2/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-kyubi-x-mod2/bonus-25-armor-penetration",
      "title": "Kyubi x-MOD2 — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Kyubi x-MOD2 — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3078/kyubi-x-mod2",
      "summary": "Use the approved Assault Rifle baseline.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "2077-generic-assault-rifle",
      "targetTitle": "Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-kyubi-x-mod2/bonus-5-ricochet-chance",
      "sourceId": "equipment/2077-kyubi-x-mod2/bonus-5-ricochet-chance",
      "title": "Kyubi x-MOD2 — 5% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Kyubi x-MOD2 — 5% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3078/kyubi-x-mod2",
      "summary": "Use the approved Assault Rifle baseline.",
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "2077-generic-assault-rifle",
      "targetTitle": "Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-kyubi-x-mod2/ability-unique-ability",
      "sourceId": "equipment/2077-kyubi-x-mod2/ability-unique-ability",
      "title": "Kyubi x-MOD2 — Unique ability",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Kyubi x-MOD2 — Unique ability",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3078/kyubi-x-mod2",
      "summary": "Use the approved Assault Rifle baseline.",
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "2077-generic-assault-rifle",
      "targetTitle": "Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-la-chingona-dorada/bonus-100-headshot-damage",
      "sourceId": "equipment/2077-la-chingona-dorada/bonus-100-headshot-damage",
      "title": "La Chingona Dorada — +100% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "La Chingona Dorada — +100% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3156/la-chingona-dorada",
      "summary": "Use the Pistol baseline. A critical head hit applies Burning; when dual-wielded, that hit restores one shot to the paired pistol.",
      "reason": "+100% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Headshot Heat Pistol Pair rule and is not applied as a second bonus.",
      "targetId": "headshot-heat-pistol-pair",
      "targetTitle": "Headshot Heat Pistol Pair",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-la-chingona-dorada/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-la-chingona-dorada/bonus-25-armor-penetration",
      "title": "La Chingona Dorada — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "La Chingona Dorada — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3156/la-chingona-dorada",
      "summary": "Use the Pistol baseline. A critical head hit applies Burning; when dual-wielded, that hit restores one shot to the paired pistol.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Headshot Heat Pistol Pair rule and is not applied as a second bonus.",
      "targetId": "headshot-heat-pistol-pair",
      "targetTitle": "Headshot Heat Pistol Pair",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-la-chingona-dorada/bonus-5-ricochet-chance",
      "sourceId": "equipment/2077-la-chingona-dorada/bonus-5-ricochet-chance",
      "title": "La Chingona Dorada — 5% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "La Chingona Dorada — 5% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3156/la-chingona-dorada",
      "summary": "Use the Pistol baseline. A critical head hit applies Burning; when dual-wielded, that hit restores one shot to the paired pistol.",
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Headshot Heat Pistol Pair rule and is not applied as a second bonus.",
      "targetId": "headshot-heat-pistol-pair",
      "targetTitle": "Headshot Heat Pistol Pair",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-la-chingona-dorada/ability-burning",
      "sourceId": "equipment/2077-la-chingona-dorada/ability-burning",
      "title": "La Chingona Dorada — Burning",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "La Chingona Dorada — Burning",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3156/la-chingona-dorada",
      "summary": "Use the Pistol baseline. A critical head hit applies Burning; when dual-wielded, that hit restores one shot to the paired pistol.",
      "reason": "Burning is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Headshot Heat Pistol Pair rule and is not applied as a second bonus.",
      "targetId": "headshot-heat-pistol-pair",
      "targetTitle": "Headshot Heat Pistol Pair",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-la-chingona-dorada/ability-critical-effect",
      "sourceId": "equipment/2077-la-chingona-dorada/ability-critical-effect",
      "title": "La Chingona Dorada — Critical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "La Chingona Dorada — Critical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3156/la-chingona-dorada",
      "summary": "Use the Pistol baseline. A critical head hit applies Burning; when dual-wielded, that hit restores one shot to the paired pistol.",
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Headshot Heat Pistol Pair rule and is not applied as a second bonus.",
      "targetId": "headshot-heat-pistol-pair",
      "targetTitle": "Headshot Heat Pistol Pair",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-la-chingona-dorada/ability-precision-hit",
      "sourceId": "equipment/2077-la-chingona-dorada/ability-precision-hit",
      "title": "La Chingona Dorada — Precision hit",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "La Chingona Dorada — Precision hit",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3156/la-chingona-dorada",
      "summary": "Use the Pistol baseline. A critical head hit applies Burning; when dual-wielded, that hit restores one shot to the paired pistol.",
      "reason": "Precision hit is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Headshot Heat Pistol Pair rule and is not applied as a second bonus.",
      "targetId": "headshot-heat-pistol-pair",
      "targetTitle": "Headshot Heat Pistol Pair",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-laika/bonus-150-headshot-damage",
      "sourceId": "equipment/2077-laika/bonus-150-headshot-damage",
      "title": "Laika — +150% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Laika — +150% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17066/laika",
      "summary": "Use the Revolver baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Revolver rule and is not applied as a second bonus.",
      "targetId": "thermal-feedback-revolver",
      "targetTitle": "Thermal Feedback Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-laika/bonus-50-armor-penetration",
      "sourceId": "equipment/2077-laika/bonus-50-armor-penetration",
      "title": "Laika — 50% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Laika — 50% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17066/laika",
      "summary": "Use the Revolver baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Revolver rule and is not applied as a second bonus.",
      "targetId": "thermal-feedback-revolver",
      "targetTitle": "Thermal Feedback Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-laika/bonus-66-burn-chance",
      "sourceId": "equipment/2077-laika/bonus-66-burn-chance",
      "title": "Laika — 66% burn chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Laika — 66% burn chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17066/laika",
      "summary": "Use the Revolver baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "reason": "66% burn chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Revolver rule and is not applied as a second bonus.",
      "targetId": "thermal-feedback-revolver",
      "targetTitle": "Thermal Feedback Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-laika/ability-accuracy-interaction",
      "sourceId": "equipment/2077-laika/ability-accuracy-interaction",
      "title": "Laika — Accuracy interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Laika — Accuracy interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17066/laika",
      "summary": "Use the Revolver baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "reason": "Accuracy interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Revolver rule and is not applied as a second bonus.",
      "targetId": "thermal-feedback-revolver",
      "targetTitle": "Thermal Feedback Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-laika/ability-burning",
      "sourceId": "equipment/2077-laika/ability-burning",
      "title": "Laika — Burning",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Laika — Burning",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17066/laika",
      "summary": "Use the Revolver baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "reason": "Burning is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Revolver rule and is not applied as a second bonus.",
      "targetId": "thermal-feedback-revolver",
      "targetTitle": "Thermal Feedback Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-laika/ability-critical-effect",
      "sourceId": "equipment/2077-laika/ability-critical-effect",
      "title": "Laika — Critical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Laika — Critical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17066/laika",
      "summary": "Use the Revolver baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Revolver rule and is not applied as a second bonus.",
      "targetId": "thermal-feedback-revolver",
      "targetTitle": "Thermal Feedback Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-lexington-x-mod2/bonus-175-headshot-damage",
      "sourceId": "equipment/2077-lexington-x-mod2/bonus-175-headshot-damage",
      "title": "Lexington x-MOD2 — +175% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Lexington x-MOD2 — +175% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3140/lexington-x-mod2",
      "summary": "Use the approved Pistol baseline.",
      "reason": "+175% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Pistol rule and is not applied as a second bonus.",
      "targetId": "2077-generic-pistols",
      "targetTitle": "Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-lexington-x-mod2/bonus-5-ricochet-chance",
      "sourceId": "equipment/2077-lexington-x-mod2/bonus-5-ricochet-chance",
      "title": "Lexington x-MOD2 — 5% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Lexington x-MOD2 — 5% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3140/lexington-x-mod2",
      "summary": "Use the approved Pistol baseline.",
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Pistol rule and is not applied as a second bonus.",
      "targetId": "2077-generic-pistols",
      "targetTitle": "Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-lexington-x-mod2/ability-unique-ability",
      "sourceId": "equipment/2077-lexington-x-mod2/ability-unique-ability",
      "title": "Lexington x-MOD2 — Unique ability",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Lexington x-MOD2 — Unique ability",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3140/lexington-x-mod2",
      "summary": "Use the approved Pistol baseline.",
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Pistol rule and is not applied as a second bonus.",
      "targetId": "2077-generic-pistols",
      "targetTitle": "Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-lizzie/bonus-150-headshot-damage",
      "sourceId": "equipment/2077-lizzie/bonus-150-headshot-damage",
      "title": "Lizzie — +150% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Lizzie — +150% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1050/lizzie",
      "summary": "Use the Pistol baseline. A shot rolls two independent 1d6 hits; adding 1 tick to charge it raises the pool to three hits.",
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Charged Volley Pistol rule and is not applied as a second bonus.",
      "targetId": "charged-volley-pistol",
      "targetTitle": "Charged Volley Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "action-modifier",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-lizzie/bonus-4-projectiles-per-shot",
      "sourceId": "equipment/2077-lizzie/bonus-4-projectiles-per-shot",
      "title": "Lizzie — 4 projectiles per shot",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Lizzie — 4 projectiles per shot",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1050/lizzie",
      "summary": "Use the Pistol baseline. A shot rolls two independent 1d6 hits; adding 1 tick to charge it raises the pool to three hits.",
      "reason": "4 projectiles per shot is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Charged Volley Pistol rule and is not applied as a second bonus.",
      "targetId": "charged-volley-pistol",
      "targetTitle": "Charged Volley Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "action-modifier",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-lizzie/bonus-50-armor-penetration",
      "sourceId": "equipment/2077-lizzie/bonus-50-armor-penetration",
      "title": "Lizzie — 50% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Lizzie — 50% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1050/lizzie",
      "summary": "Use the Pistol baseline. A shot rolls two independent 1d6 hits; adding 1 tick to charge it raises the pool to three hits.",
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Charged Volley Pistol rule and is not applied as a second bonus.",
      "targetId": "charged-volley-pistol",
      "targetTitle": "Charged Volley Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "action-modifier",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-lizzie/ability-charged-action",
      "sourceId": "equipment/2077-lizzie/ability-charged-action",
      "title": "Lizzie — Charged action",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Lizzie — Charged action",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1050/lizzie",
      "summary": "Use the Pistol baseline. A shot rolls two independent 1d6 hits; adding 1 tick to charge it raises the pool to three hits.",
      "reason": "Charged action is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Charged Volley Pistol rule and is not applied as a second bonus.",
      "targetId": "charged-volley-pistol",
      "targetTitle": "Charged Volley Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "action-modifier",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-ma70-hb-x-mod2/bonus-100-headshot-damage",
      "sourceId": "equipment/2077-ma70-hb-x-mod2/bonus-100-headshot-damage",
      "title": "MA70 HB x-MOD2 — +100% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "MA70 HB x-MOD2 — +100% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3135/ma70-hb-x-mod2",
      "summary": "Use the approved Light Machine Gun baseline.",
      "reason": "+100% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Light Machine Gun rule and is not applied as a second bonus.",
      "targetId": "2077-generic-light-machine-gun",
      "targetTitle": "Light Machine Gun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/light-machine-guns",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-ma70-hb-x-mod2/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-ma70-hb-x-mod2/bonus-25-armor-penetration",
      "title": "MA70 HB x-MOD2 — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "MA70 HB x-MOD2 — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3135/ma70-hb-x-mod2",
      "summary": "Use the approved Light Machine Gun baseline.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Light Machine Gun rule and is not applied as a second bonus.",
      "targetId": "2077-generic-light-machine-gun",
      "targetTitle": "Light Machine Gun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/light-machine-guns",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-ma70-hb-x-mod2/bonus-5-ricochet-chance",
      "sourceId": "equipment/2077-ma70-hb-x-mod2/bonus-5-ricochet-chance",
      "title": "MA70 HB x-MOD2 — 5% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "MA70 HB x-MOD2 — 5% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3135/ma70-hb-x-mod2",
      "summary": "Use the approved Light Machine Gun baseline.",
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Light Machine Gun rule and is not applied as a second bonus.",
      "targetId": "2077-generic-light-machine-gun",
      "targetTitle": "Light Machine Gun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/light-machine-guns",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-ma70-hb-x-mod2/ability-unique-ability",
      "sourceId": "equipment/2077-ma70-hb-x-mod2/ability-unique-ability",
      "title": "MA70 HB x-MOD2 — Unique ability",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "MA70 HB x-MOD2 — Unique ability",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3135/ma70-hb-x-mod2",
      "summary": "Use the approved Light Machine Gun baseline.",
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Light Machine Gun rule and is not applied as a second bonus.",
      "targetId": "2077-generic-light-machine-gun",
      "targetTitle": "Light Machine Gun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/light-machine-guns",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-malorian-arms-3516/bonus-150-headshot-damage",
      "sourceId": "equipment/2077-malorian-arms-3516/bonus-150-headshot-damage",
      "title": "Malorian Arms 3516 — +150% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Malorian Arms 3516 — +150% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1087/malorian-arms-3516",
      "summary": "Use the Pistol baseline. A 1-tick close attack consumes all remaining ammunition, deals 2d6 thermal damage, and applies Burning on a hit.",
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Magazine-Burn Pistol rule and is not applied as a second bonus.",
      "targetId": "magazine-burn-pistol",
      "targetTitle": "Magazine-Burn Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-malorian-arms-3516/bonus-100-ricochet-chance",
      "sourceId": "equipment/2077-malorian-arms-3516/bonus-100-ricochet-chance",
      "title": "Malorian Arms 3516 — 100% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Malorian Arms 3516 — 100% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1087/malorian-arms-3516",
      "summary": "Use the Pistol baseline. A 1-tick close attack consumes all remaining ammunition, deals 2d6 thermal damage, and applies Burning on a hit.",
      "reason": "100% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Magazine-Burn Pistol rule and is not applied as a second bonus.",
      "targetId": "magazine-burn-pistol",
      "targetTitle": "Magazine-Burn Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-malorian-arms-3516/bonus-50-armor-penetration",
      "sourceId": "equipment/2077-malorian-arms-3516/bonus-50-armor-penetration",
      "title": "Malorian Arms 3516 — 50% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Malorian Arms 3516 — 50% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1087/malorian-arms-3516",
      "summary": "Use the Pistol baseline. A 1-tick close attack consumes all remaining ammunition, deals 2d6 thermal damage, and applies Burning on a hit.",
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Magazine-Burn Pistol rule and is not applied as a second bonus.",
      "targetId": "magazine-burn-pistol",
      "targetTitle": "Magazine-Burn Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-malorian-arms-3516/ability-unique-ability",
      "sourceId": "equipment/2077-malorian-arms-3516/ability-unique-ability",
      "title": "Malorian Arms 3516 — Unique ability",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Malorian Arms 3516 — Unique ability",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1087/malorian-arms-3516",
      "summary": "Use the Pistol baseline. A 1-tick close attack consumes all remaining ammunition, deals 2d6 thermal damage, and applies Burning on a hit.",
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Magazine-Burn Pistol rule and is not applied as a second bonus.",
      "targetId": "magazine-burn-pistol",
      "targetTitle": "Magazine-Burn Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-mancinella/bonus-200-headshot-damage",
      "sourceId": "equipment/2077-mancinella/bonus-200-headshot-damage",
      "title": "Mancinella — +200% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Mancinella — +200% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3144/mancinella",
      "summary": "Use the Revolver baseline and treat it as suppressed. A critical head hit applies Poison; the user retains the pre-combat Stealth modifier through the first combat tick.",
      "reason": "+200% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Suppressed Toxin Revolver rule and is not applied as a second bonus.",
      "targetId": "suppressed-toxin-revolver",
      "targetTitle": "Suppressed Toxin Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-mancinella/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-mancinella/bonus-25-armor-penetration",
      "title": "Mancinella — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Mancinella — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3144/mancinella",
      "summary": "Use the Revolver baseline and treat it as suppressed. A critical head hit applies Poison; the user retains the pre-combat Stealth modifier through the first combat tick.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Suppressed Toxin Revolver rule and is not applied as a second bonus.",
      "targetId": "suppressed-toxin-revolver",
      "targetTitle": "Suppressed Toxin Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-mancinella/ability-poison",
      "sourceId": "equipment/2077-mancinella/ability-poison",
      "title": "Mancinella — Poison",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Mancinella — Poison",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3144/mancinella",
      "summary": "Use the Revolver baseline and treat it as suppressed. A critical head hit applies Poison; the user retains the pre-combat Stealth modifier through the first combat tick.",
      "reason": "Poison is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Suppressed Toxin Revolver rule and is not applied as a second bonus.",
      "targetId": "suppressed-toxin-revolver",
      "targetTitle": "Suppressed Toxin Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-mancinella/ability-precision-hit",
      "sourceId": "equipment/2077-mancinella/ability-precision-hit",
      "title": "Mancinella — Precision hit",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Mancinella — Precision hit",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3144/mancinella",
      "summary": "Use the Revolver baseline and treat it as suppressed. A critical head hit applies Poison; the user retains the pre-combat Stealth modifier through the first combat tick.",
      "reason": "Precision hit is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Suppressed Toxin Revolver rule and is not applied as a second bonus.",
      "targetId": "suppressed-toxin-revolver",
      "targetTitle": "Suppressed Toxin Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-mancinella/ability-stealth-interaction",
      "sourceId": "equipment/2077-mancinella/ability-stealth-interaction",
      "title": "Mancinella — Stealth interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Mancinella — Stealth interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3144/mancinella",
      "summary": "Use the Revolver baseline and treat it as suppressed. A critical head hit applies Poison; the user retains the pre-combat Stealth modifier through the first combat tick.",
      "reason": "Stealth interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Suppressed Toxin Revolver rule and is not applied as a second bonus.",
      "targetId": "suppressed-toxin-revolver",
      "targetTitle": "Suppressed Toxin Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-militech-mre-expired/ability-health-interaction",
      "sourceId": "equipment/2077-militech-mre-expired/ability-health-interaction",
      "title": "Militech MRE (expired) — Health interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Militech MRE (expired) — Health interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17616/militech-mre-expired",
      "summary": "Consuming this ration occupies 2 ticks. For 1 hour, maximum Hit Points increase by one Hit Die, but all recovery dice are reduced by 1 per die.",
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Impaired Recovery Ration rule and is not applied as a second bonus.",
      "targetId": "impaired-recovery-ration",
      "targetTitle": "Impaired Recovery Ration",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/food",
      "effectMechanics": [
        "recovery",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-molodets-biohaz-grenade/ability-movement-interaction",
      "sourceId": "equipment/2077-molodets-biohaz-grenade/ability-movement-interaction",
      "title": "MOLODETS BioHaz Grenade — Movement interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "MOLODETS BioHaz Grenade — Movement interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17618/molodets-biohaz-grenade",
      "summary": "A 2-tick thrown attack creates a 5-foot toxic cloud for 3 ticks; an exposed target takes 1d6 chemical damage, is Poisoned, and loses 1 ft/s movement.",
      "reason": "Movement interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Toxin Grenade rule and is not applied as a second bonus.",
      "targetId": "toxin-grenade",
      "targetTitle": "Toxin Grenade",
      "targetType": "weapon",
      "category": "Thrown Weapon",
      "group": "combat/demolitions/grenades",
      "effectMechanics": [
        "condition-change",
        "damage",
        "environment-state",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-molodets-biohaz-grenade/ability-poison",
      "sourceId": "equipment/2077-molodets-biohaz-grenade/ability-poison",
      "title": "MOLODETS BioHaz Grenade — Poison",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "MOLODETS BioHaz Grenade — Poison",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17618/molodets-biohaz-grenade",
      "summary": "A 2-tick thrown attack creates a 5-foot toxic cloud for 3 ticks; an exposed target takes 1d6 chemical damage, is Poisoned, and loses 1 ft/s movement.",
      "reason": "Poison is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Toxin Grenade rule and is not applied as a second bonus.",
      "targetId": "toxin-grenade",
      "targetTitle": "Toxin Grenade",
      "targetType": "weapon",
      "category": "Thrown Weapon",
      "group": "combat/demolitions/grenades",
      "effectMechanics": [
        "condition-change",
        "damage",
        "environment-state",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-moron-labe/bonus-85-headshot-damage",
      "sourceId": "equipment/2077-moron-labe/bonus-85-headshot-damage",
      "title": "Moron Labe — +85% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Moron Labe — +85% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1081/moron-labe",
      "summary": "Use the Assault Rifle baseline. After causing a critical injury, widen this weapon’s critical range by 5% until its next attack; that attack takes -5% to hit.",
      "reason": "+85% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Maiming Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "maiming-assault-rifle",
      "targetTitle": "Maiming Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "check-modifier",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-moron-labe/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-moron-labe/bonus-25-armor-penetration",
      "title": "Moron Labe — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Moron Labe — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1081/moron-labe",
      "summary": "Use the Assault Rifle baseline. After causing a critical injury, widen this weapon’s critical range by 5% until its next attack; that attack takes -5% to hit.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Maiming Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "maiming-assault-rifle",
      "targetTitle": "Maiming Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "check-modifier",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-moron-labe/bonus-5-ricochet-chance",
      "sourceId": "equipment/2077-moron-labe/bonus-5-ricochet-chance",
      "title": "Moron Labe — 5% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Moron Labe — 5% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1081/moron-labe",
      "summary": "Use the Assault Rifle baseline. After causing a critical injury, widen this weapon’s critical range by 5% until its next attack; that attack takes -5% to hit.",
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Maiming Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "maiming-assault-rifle",
      "targetTitle": "Maiming Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "check-modifier",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-moron-labe/ability-critical-effect",
      "sourceId": "equipment/2077-moron-labe/ability-critical-effect",
      "title": "Moron Labe — Critical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Moron Labe — Critical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1081/moron-labe",
      "summary": "Use the Assault Rifle baseline. After causing a critical injury, widen this weapon’s critical range by 5% until its next attack; that attack takes -5% to hit.",
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Maiming Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "maiming-assault-rifle",
      "targetTitle": "Maiming Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "check-modifier",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-moron-labe/ability-dismemberment",
      "sourceId": "equipment/2077-moron-labe/ability-dismemberment",
      "title": "Moron Labe — Dismemberment",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Moron Labe — Dismemberment",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1081/moron-labe",
      "summary": "Use the Assault Rifle baseline. After causing a critical injury, widen this weapon’s critical range by 5% until its next attack; that attack takes -5% to hit.",
      "reason": "Dismemberment is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Maiming Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "maiming-assault-rifle",
      "targetTitle": "Maiming Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "check-modifier",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-mox/bonus-85-headshot-damage",
      "sourceId": "equipment/2077-mox/bonus-85-headshot-damage",
      "title": "Mox — +85% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Mox — +85% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17074/mox",
      "summary": "Use the Shotgun baseline. Within 10 feet, a critical hit applies both Shock and Prone for 1 tick.",
      "reason": "+85% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Close Shock Shotgun rule and is not applied as a second bonus.",
      "targetId": "close-shock-shotgun",
      "targetTitle": "Close Shock Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-mox/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-mox/bonus-25-armor-penetration",
      "title": "Mox — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Mox — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17074/mox",
      "summary": "Use the Shotgun baseline. Within 10 feet, a critical hit applies both Shock and Prone for 1 tick.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Close Shock Shotgun rule and is not applied as a second bonus.",
      "targetId": "close-shock-shotgun",
      "targetTitle": "Close Shock Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-mox/bonus-5-ricochet-chance",
      "sourceId": "equipment/2077-mox/bonus-5-ricochet-chance",
      "title": "Mox — 5% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Mox — 5% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17074/mox",
      "summary": "Use the Shotgun baseline. Within 10 feet, a critical hit applies both Shock and Prone for 1 tick.",
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Close Shock Shotgun rule and is not applied as a second bonus.",
      "targetId": "close-shock-shotgun",
      "targetTitle": "Close Shock Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-mox/bonus-6-projectiles-per-shot",
      "sourceId": "equipment/2077-mox/bonus-6-projectiles-per-shot",
      "title": "Mox — 6 projectiles per shot",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Mox — 6 projectiles per shot",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17074/mox",
      "summary": "Use the Shotgun baseline. Within 10 feet, a critical hit applies both Shock and Prone for 1 tick.",
      "reason": "6 projectiles per shot is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Close Shock Shotgun rule and is not applied as a second bonus.",
      "targetId": "close-shock-shotgun",
      "targetTitle": "Close Shock Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-mox/ability-knockdown",
      "sourceId": "equipment/2077-mox/ability-knockdown",
      "title": "Mox — Knockdown",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Mox — Knockdown",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17074/mox",
      "summary": "Use the Shotgun baseline. Within 10 feet, a critical hit applies both Shock and Prone for 1 tick.",
      "reason": "Knockdown is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Close Shock Shotgun rule and is not applied as a second bonus.",
      "targetId": "close-shock-shotgun",
      "targetTitle": "Close Shock Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-murphy-s-law/bonus-20-bleed-chance",
      "sourceId": "equipment/2077-murphy-s-law/bonus-20-bleed-chance",
      "title": "Murphy's Law — 20% bleed chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Murphy's Law — 20% bleed chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17075/murphys-law",
      "summary": "Use the One-Handed Club baseline. Against a Prone target, gain +5% to hit and add one damage die; a heavy hit can apply Prone.",
      "reason": "20% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Grounded-Target Club rule and is not applied as a second bonus.",
      "targetId": "grounded-target-club",
      "targetTitle": "Grounded-Target Club",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/one-handed-clubs",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-murphy-s-law/bonus-25-shock-chance",
      "sourceId": "equipment/2077-murphy-s-law/bonus-25-shock-chance",
      "title": "Murphy's Law — 25% shock chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Murphy's Law — 25% shock chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17075/murphys-law",
      "summary": "Use the One-Handed Club baseline. Against a Prone target, gain +5% to hit and add one damage die; a heavy hit can apply Prone.",
      "reason": "25% shock chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Grounded-Target Club rule and is not applied as a second bonus.",
      "targetId": "grounded-target-club",
      "targetTitle": "Grounded-Target Club",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/one-handed-clubs",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-murphy-s-law/bonus-50-armor-penetration",
      "sourceId": "equipment/2077-murphy-s-law/bonus-50-armor-penetration",
      "title": "Murphy's Law — 50% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Murphy's Law — 50% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17075/murphys-law",
      "summary": "Use the One-Handed Club baseline. Against a Prone target, gain +5% to hit and add one damage die; a heavy hit can apply Prone.",
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Grounded-Target Club rule and is not applied as a second bonus.",
      "targetId": "grounded-target-club",
      "targetTitle": "Grounded-Target Club",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/one-handed-clubs",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-murphy-s-law/ability-knockdown",
      "sourceId": "equipment/2077-murphy-s-law/ability-knockdown",
      "title": "Murphy's Law — Knockdown",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Murphy's Law — Knockdown",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17075/murphys-law",
      "summary": "Use the One-Handed Club baseline. Against a Prone target, gain +5% to hit and add one damage die; a heavy hit can apply Prone.",
      "reason": "Knockdown is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Grounded-Target Club rule and is not applied as a second bonus.",
      "targetId": "grounded-target-club",
      "targetTitle": "Grounded-Target Club",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/one-handed-clubs",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-ndi-osprey-prototype/bonus-200-headshot-damage",
      "sourceId": "equipment/2077-ndi-osprey-prototype/bonus-200-headshot-damage",
      "title": "NDI Osprey (Prototype) — +200% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "NDI Osprey (Prototype) — +200% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17076/ndi-osprey",
      "summary": "Use the Sniper Rifle baseline. A 2-tick burst rolls three 1d6 blast hits; a head hit gives +5% to the next unaimed shot, and defeating two targets in one burst makes its next critical hit apply Burning.",
      "reason": "+200% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Explosive Burst Sniper Rifle rule and is not applied as a second bonus.",
      "targetId": "explosive-burst-sniper-rifle",
      "targetTitle": "Explosive Burst Sniper Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-ndi-osprey-prototype/bonus-50-armor-penetration",
      "sourceId": "equipment/2077-ndi-osprey-prototype/bonus-50-armor-penetration",
      "title": "NDI Osprey (Prototype) — 50% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "NDI Osprey (Prototype) — 50% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17076/ndi-osprey",
      "summary": "Use the Sniper Rifle baseline. A 2-tick burst rolls three 1d6 blast hits; a head hit gives +5% to the next unaimed shot, and defeating two targets in one burst makes its next critical hit apply Burning.",
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Explosive Burst Sniper Rifle rule and is not applied as a second bonus.",
      "targetId": "explosive-burst-sniper-rifle",
      "targetTitle": "Explosive Burst Sniper Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-ndi-osprey-prototype/ability-burning",
      "sourceId": "equipment/2077-ndi-osprey-prototype/ability-burning",
      "title": "NDI Osprey (Prototype) — Burning",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "NDI Osprey (Prototype) — Burning",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17076/ndi-osprey",
      "summary": "Use the Sniper Rifle baseline. A 2-tick burst rolls three 1d6 blast hits; a head hit gives +5% to the next unaimed shot, and defeating two targets in one burst makes its next critical hit apply Burning.",
      "reason": "Burning is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Explosive Burst Sniper Rifle rule and is not applied as a second bonus.",
      "targetId": "explosive-burst-sniper-rifle",
      "targetTitle": "Explosive Burst Sniper Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-ndi-osprey-prototype/ability-precision-hit",
      "sourceId": "equipment/2077-ndi-osprey-prototype/ability-precision-hit",
      "title": "NDI Osprey (Prototype) — Precision hit",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "NDI Osprey (Prototype) — Precision hit",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17076/ndi-osprey",
      "summary": "Use the Sniper Rifle baseline. A 2-tick burst rolls three 1d6 blast hits; a head hit gives +5% to the next unaimed shot, and defeating two targets in one burst makes its next critical hit apply Burning.",
      "reason": "Precision hit is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Explosive Burst Sniper Rifle rule and is not applied as a second bonus.",
      "targetId": "explosive-burst-sniper-rifle",
      "targetTitle": "Explosive Burst Sniper Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-ndi-osprey-prototype/ability-reload-interaction",
      "sourceId": "equipment/2077-ndi-osprey-prototype/ability-reload-interaction",
      "title": "NDI Osprey (Prototype) — Reload interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "NDI Osprey (Prototype) — Reload interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17076/ndi-osprey",
      "summary": "Use the Sniper Rifle baseline. A 2-tick burst rolls three 1d6 blast hits; a head hit gives +5% to the next unaimed shot, and defeating two targets in one burst makes its next critical hit apply Burning.",
      "reason": "Reload interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Explosive Burst Sniper Rifle rule and is not applied as a second bonus.",
      "targetId": "explosive-burst-sniper-rifle",
      "targetTitle": "Explosive Burst Sniper Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-nehan/bonus-150-headshot-damage",
      "sourceId": "equipment/2077-nehan/bonus-150-headshot-damage",
      "title": "Nehan — +150% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Nehan — +150% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17078/nehan",
      "summary": "Use the Knife baseline. A critical thrown hit applies Bleeding; hitting an already Bleeding target permits recovery of 1d6 Hit Points once per target.",
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Hemorrhage Throwing Knife rule and is not applied as a second bonus.",
      "targetId": "hemorrhage-throwing-knife",
      "targetTitle": "Hemorrhage Throwing Knife",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/knives",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "recovery"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-nehan/bonus-20-bleed-chance",
      "sourceId": "equipment/2077-nehan/bonus-20-bleed-chance",
      "title": "Nehan — 20% bleed chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Nehan — 20% bleed chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17078/nehan",
      "summary": "Use the Knife baseline. A critical thrown hit applies Bleeding; hitting an already Bleeding target permits recovery of 1d6 Hit Points once per target.",
      "reason": "20% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Hemorrhage Throwing Knife rule and is not applied as a second bonus.",
      "targetId": "hemorrhage-throwing-knife",
      "targetTitle": "Hemorrhage Throwing Knife",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/knives",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "recovery"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-nehan/ability-bleeding",
      "sourceId": "equipment/2077-nehan/ability-bleeding",
      "title": "Nehan — Bleeding",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Nehan — Bleeding",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17078/nehan",
      "summary": "Use the Knife baseline. A critical thrown hit applies Bleeding; hitting an already Bleeding target permits recovery of 1d6 Hit Points once per target.",
      "reason": "Bleeding is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Hemorrhage Throwing Knife rule and is not applied as a second bonus.",
      "targetId": "hemorrhage-throwing-knife",
      "targetTitle": "Hemorrhage Throwing Knife",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/knives",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "recovery"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-nehan/ability-health-interaction",
      "sourceId": "equipment/2077-nehan/ability-health-interaction",
      "title": "Nehan — Health interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Nehan — Health interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17078/nehan",
      "summary": "Use the Knife baseline. A critical thrown hit applies Bleeding; hitting an already Bleeding target permits recovery of 1d6 Hit Points once per target.",
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Hemorrhage Throwing Knife rule and is not applied as a second bonus.",
      "targetId": "hemorrhage-throwing-knife",
      "targetTitle": "Hemorrhage Throwing Knife",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/knives",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "recovery"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-nehan/ability-recovery-interaction",
      "sourceId": "equipment/2077-nehan/ability-recovery-interaction",
      "title": "Nehan — Recovery interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Nehan — Recovery interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17078/nehan",
      "summary": "Use the Knife baseline. A critical thrown hit applies Bleeding; hitting an already Bleeding target permits recovery of 1d6 Hit Points once per target.",
      "reason": "Recovery interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Hemorrhage Throwing Knife rule and is not applied as a second bonus.",
      "targetId": "hemorrhage-throwing-knife",
      "targetTitle": "Hemorrhage Throwing Knife",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/knives",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "recovery"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-o-five/bonus-40-burn-chance",
      "sourceId": "equipment/2077-o-five/bonus-40-burn-chance",
      "title": "O'Five — 40% burn chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "O'Five — 40% burn chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17081/ofive",
      "summary": "Use the Sniper Rifle baseline. A critical hit applies Burning; for each Burning enemy, up to three, reduce reload time by 1 tick and widen critical range by 5%.",
      "reason": "40% burn chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Incendiary Sniper Rifle rule and is not applied as a second bonus.",
      "targetId": "incendiary-sniper-rifle",
      "targetTitle": "Incendiary Sniper Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-o-five/bonus-50-armor-penetration",
      "sourceId": "equipment/2077-o-five/bonus-50-armor-penetration",
      "title": "O'Five — 50% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "O'Five — 50% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17081/ofive",
      "summary": "Use the Sniper Rifle baseline. A critical hit applies Burning; for each Burning enemy, up to three, reduce reload time by 1 tick and widen critical range by 5%.",
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Incendiary Sniper Rifle rule and is not applied as a second bonus.",
      "targetId": "incendiary-sniper-rifle",
      "targetTitle": "Incendiary Sniper Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-o-five/ability-burning",
      "sourceId": "equipment/2077-o-five/ability-burning",
      "title": "O'Five — Burning",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "O'Five — Burning",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17081/ofive",
      "summary": "Use the Sniper Rifle baseline. A critical hit applies Burning; for each Burning enemy, up to three, reduce reload time by 1 tick and widen critical range by 5%.",
      "reason": "Burning is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Incendiary Sniper Rifle rule and is not applied as a second bonus.",
      "targetId": "incendiary-sniper-rifle",
      "targetTitle": "Incendiary Sniper Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-o-five/ability-critical-effect",
      "sourceId": "equipment/2077-o-five/ability-critical-effect",
      "title": "O'Five — Critical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "O'Five — Critical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17081/ofive",
      "summary": "Use the Sniper Rifle baseline. A critical hit applies Burning; for each Burning enemy, up to three, reduce reload time by 1 tick and widen critical range by 5%.",
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Incendiary Sniper Rifle rule and is not applied as a second bonus.",
      "targetId": "incendiary-sniper-rifle",
      "targetTitle": "Incendiary Sniper Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-o-five/ability-reload-interaction",
      "sourceId": "equipment/2077-o-five/ability-reload-interaction",
      "title": "O'Five — Reload interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "O'Five — Reload interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17081/ofive",
      "summary": "Use the Sniper Rifle baseline. A critical hit applies Burning; for each Burning enemy, up to three, reduce reload time by 1 tick and widen critical range by 5%.",
      "reason": "Reload interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Incendiary Sniper Rifle rule and is not applied as a second bonus.",
      "targetId": "incendiary-sniper-rifle",
      "targetTitle": "Incendiary Sniper Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-ogou/bonus-50-headshot-damage",
      "sourceId": "equipment/2077-ogou/bonus-50-headshot-damage",
      "title": "Ogou — +50% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Ogou — +50% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3095/ogou",
      "summary": "Use the Pistol baseline. A shot rolls two independent 1d6 blast hits; a critical injury applies Bleeding and widens the next attack’s critical range by 5%.",
      "reason": "+50% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Explosive Twin-Burst Pistol rule and is not applied as a second bonus.",
      "targetId": "explosive-twin-burst-pistol",
      "targetTitle": "Explosive Twin-Burst Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-ogou/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-ogou/bonus-25-armor-penetration",
      "title": "Ogou — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Ogou — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3095/ogou",
      "summary": "Use the Pistol baseline. A shot rolls two independent 1d6 blast hits; a critical injury applies Bleeding and widens the next attack’s critical range by 5%.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Explosive Twin-Burst Pistol rule and is not applied as a second bonus.",
      "targetId": "explosive-twin-burst-pistol",
      "targetTitle": "Explosive Twin-Burst Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-ogou/ability-bleeding",
      "sourceId": "equipment/2077-ogou/ability-bleeding",
      "title": "Ogou — Bleeding",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Ogou — Bleeding",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3095/ogou",
      "summary": "Use the Pistol baseline. A shot rolls two independent 1d6 blast hits; a critical injury applies Bleeding and widens the next attack’s critical range by 5%.",
      "reason": "Bleeding is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Explosive Twin-Burst Pistol rule and is not applied as a second bonus.",
      "targetId": "explosive-twin-burst-pistol",
      "targetTitle": "Explosive Twin-Burst Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-ogou/ability-critical-effect",
      "sourceId": "equipment/2077-ogou/ability-critical-effect",
      "title": "Ogou — Critical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Ogou — Critical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3095/ogou",
      "summary": "Use the Pistol baseline. A shot rolls two independent 1d6 blast hits; a critical injury applies Bleeding and widens the next attack’s critical range by 5%.",
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Explosive Twin-Burst Pistol rule and is not applied as a second bonus.",
      "targetId": "explosive-twin-burst-pistol",
      "targetTitle": "Explosive Twin-Burst Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-ogou/ability-dismemberment",
      "sourceId": "equipment/2077-ogou/ability-dismemberment",
      "title": "Ogou — Dismemberment",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Ogou — Dismemberment",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3095/ogou",
      "summary": "Use the Pistol baseline. A shot rolls two independent 1d6 blast hits; a critical injury applies Bleeding and widens the next attack’s critical range by 5%.",
      "reason": "Dismemberment is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Explosive Twin-Burst Pistol rule and is not applied as a second bonus.",
      "targetId": "explosive-twin-burst-pistol",
      "targetTitle": "Explosive Twin-Burst Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-ol-donkey/ability-recovery-interaction",
      "sourceId": "equipment/2077-ol-donkey/ability-recovery-interaction",
      "title": "Ol' Donkey — Recovery interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Ol' Donkey — Recovery interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17636/ol-donkey",
      "summary": "Consuming this item occupies 2 ticks. For 1 hour, carrying capacity increases by 50%, but stamina recovery requires 1 additional idle tick.",
      "reason": "Recovery interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Load Tradeoff Stimulant rule and is not applied as a second bonus.",
      "targetId": "load-tradeoff-stimulant",
      "targetTitle": "Load Tradeoff Stimulant",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/boosters",
      "effectMechanics": [
        "action-modifier",
        "recovery",
        "storage-capacity"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-ol-donkey/ability-stamina-interaction",
      "sourceId": "equipment/2077-ol-donkey/ability-stamina-interaction",
      "title": "Ol' Donkey — Stamina interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Ol' Donkey — Stamina interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17636/ol-donkey",
      "summary": "Consuming this item occupies 2 ticks. For 1 hour, carrying capacity increases by 50%, but stamina recovery requires 1 additional idle tick.",
      "reason": "Stamina interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Load Tradeoff Stimulant rule and is not applied as a second bonus.",
      "targetId": "load-tradeoff-stimulant",
      "targetTitle": "Load Tradeoff Stimulant",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/boosters",
      "effectMechanics": [
        "action-modifier",
        "recovery",
        "storage-capacity"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-ol-reliable/bonus-200-headshot-damage",
      "sourceId": "equipment/2077-ol-reliable/bonus-200-headshot-damage",
      "title": "Ol' Reliable — +200% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Ol' Reliable — +200% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3143/ol-reliable",
      "summary": "Use the Revolver baseline. During the tick it is drawn, head shots gain +5%; beyond 30 feet, their critical range also widens by 5%.",
      "reason": "+200% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Long-Range Quickdraw Revolver rule and is not applied as a second bonus.",
      "targetId": "long-range-quickdraw-revolver",
      "targetTitle": "Long-Range Quickdraw Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "check-modifier",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-ol-reliable/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-ol-reliable/bonus-25-armor-penetration",
      "title": "Ol' Reliable — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Ol' Reliable — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3143/ol-reliable",
      "summary": "Use the Revolver baseline. During the tick it is drawn, head shots gain +5%; beyond 30 feet, their critical range also widens by 5%.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Long-Range Quickdraw Revolver rule and is not applied as a second bonus.",
      "targetId": "long-range-quickdraw-revolver",
      "targetTitle": "Long-Range Quickdraw Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "check-modifier",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-ol-reliable/bonus-5-ricochet-chance",
      "sourceId": "equipment/2077-ol-reliable/bonus-5-ricochet-chance",
      "title": "Ol' Reliable — 5% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Ol' Reliable — 5% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3143/ol-reliable",
      "summary": "Use the Revolver baseline. During the tick it is drawn, head shots gain +5%; beyond 30 feet, their critical range also widens by 5%.",
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Long-Range Quickdraw Revolver rule and is not applied as a second bonus.",
      "targetId": "long-range-quickdraw-revolver",
      "targetTitle": "Long-Range Quickdraw Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "check-modifier",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-ol-reliable/ability-critical-effect",
      "sourceId": "equipment/2077-ol-reliable/ability-critical-effect",
      "title": "Ol' Reliable — Critical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Ol' Reliable — Critical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3143/ol-reliable",
      "summary": "Use the Revolver baseline. During the tick it is drawn, head shots gain +5%; beyond 30 feet, their critical range also widens by 5%.",
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Long-Range Quickdraw Revolver rule and is not applied as a second bonus.",
      "targetId": "long-range-quickdraw-revolver",
      "targetTitle": "Long-Range Quickdraw Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "check-modifier",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-ol-reliable/ability-precision-hit",
      "sourceId": "equipment/2077-ol-reliable/ability-precision-hit",
      "title": "Ol' Reliable — Precision hit",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Ol' Reliable — Precision hit",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3143/ol-reliable",
      "summary": "Use the Revolver baseline. During the tick it is drawn, head shots gain +5%; beyond 30 feet, their critical range also widens by 5%.",
      "reason": "Precision hit is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Long-Range Quickdraw Revolver rule and is not applied as a second bonus.",
      "targetId": "long-range-quickdraw-revolver",
      "targetTitle": "Long-Range Quickdraw Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "check-modifier",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-order/bonus-50-headshot-damage",
      "sourceId": "equipment/2077-order/bonus-50-headshot-damage",
      "title": "Order — +50% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Order — +50% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3108/order",
      "summary": "Use the Shotgun baseline. Adding 1 tick creates a 15-foot line attack and leaves an electromagnetic hazard in that line for 2 ticks; powered targets hit take 2d6 electrical damage and are Shocked.",
      "reason": "+50% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Charged EMP Shotgun rule and is not applied as a second bonus.",
      "targetId": "charged-emp-shotgun",
      "targetTitle": "Charged EMP Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "damage",
        "environment-state",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-order/bonus-10-shock-chance",
      "sourceId": "equipment/2077-order/bonus-10-shock-chance",
      "title": "Order — 10% shock chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Order — 10% shock chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3108/order",
      "summary": "Use the Shotgun baseline. Adding 1 tick creates a 15-foot line attack and leaves an electromagnetic hazard in that line for 2 ticks; powered targets hit take 2d6 electrical damage and are Shocked.",
      "reason": "10% shock chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Charged EMP Shotgun rule and is not applied as a second bonus.",
      "targetId": "charged-emp-shotgun",
      "targetTitle": "Charged EMP Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "damage",
        "environment-state",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-order/bonus-125-armor-penetration",
      "sourceId": "equipment/2077-order/bonus-125-armor-penetration",
      "title": "Order — 125% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Order — 125% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3108/order",
      "summary": "Use the Shotgun baseline. Adding 1 tick creates a 15-foot line attack and leaves an electromagnetic hazard in that line for 2 ticks; powered targets hit take 2d6 electrical damage and are Shocked.",
      "reason": "125% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Charged EMP Shotgun rule and is not applied as a second bonus.",
      "targetId": "charged-emp-shotgun",
      "targetTitle": "Charged EMP Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "damage",
        "environment-state",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-order/bonus-14-projectiles-per-shot",
      "sourceId": "equipment/2077-order/bonus-14-projectiles-per-shot",
      "title": "Order — 14 projectiles per shot",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Order — 14 projectiles per shot",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3108/order",
      "summary": "Use the Shotgun baseline. Adding 1 tick creates a 15-foot line attack and leaves an electromagnetic hazard in that line for 2 ticks; powered targets hit take 2d6 electrical damage and are Shocked.",
      "reason": "14 projectiles per shot is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Charged EMP Shotgun rule and is not applied as a second bonus.",
      "targetId": "charged-emp-shotgun",
      "targetTitle": "Charged EMP Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "damage",
        "environment-state",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-order/ability-unique-ability",
      "sourceId": "equipment/2077-order/ability-unique-ability",
      "title": "Order — Unique ability",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Order — Unique ability",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3108/order",
      "summary": "Use the Shotgun baseline. Adding 1 tick creates a 15-foot line attack and leaves an electromagnetic hazard in that line for 2 ticks; powered targets hit take 2d6 electrical damage and are Shocked.",
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Charged EMP Shotgun rule and is not applied as a second bonus.",
      "targetId": "charged-emp-shotgun",
      "targetTitle": "Charged EMP Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "damage",
        "environment-state",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-overwatch/bonus-300-headshot-damage",
      "sourceId": "equipment/2077-overwatch/bonus-300-headshot-damage",
      "title": "Overwatch — +300% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Overwatch — +300% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1053/overwatch",
      "summary": "Use the Sniper Rifle baseline, treat it as suppressed, and reduce its reload action by 1 tick.",
      "reason": "+300% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Suppressed Quick-Reload Rifle rule and is not applied as a second bonus.",
      "targetId": "suppressed-quick-reload-rifle",
      "targetTitle": "Suppressed Quick-Reload Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "action-modifier",
        "check-modifier"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-overwatch/bonus-5-ricochet-chance",
      "sourceId": "equipment/2077-overwatch/bonus-5-ricochet-chance",
      "title": "Overwatch — 5% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Overwatch — 5% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1053/overwatch",
      "summary": "Use the Sniper Rifle baseline, treat it as suppressed, and reduce its reload action by 1 tick.",
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Suppressed Quick-Reload Rifle rule and is not applied as a second bonus.",
      "targetId": "suppressed-quick-reload-rifle",
      "targetTitle": "Suppressed Quick-Reload Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "action-modifier",
        "check-modifier"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-overwatch/bonus-50-armor-penetration",
      "sourceId": "equipment/2077-overwatch/bonus-50-armor-penetration",
      "title": "Overwatch — 50% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Overwatch — 50% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1053/overwatch",
      "summary": "Use the Sniper Rifle baseline, treat it as suppressed, and reduce its reload action by 1 tick.",
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Suppressed Quick-Reload Rifle rule and is not applied as a second bonus.",
      "targetId": "suppressed-quick-reload-rifle",
      "targetTitle": "Suppressed Quick-Reload Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "action-modifier",
        "check-modifier"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-overwatch/ability-reload-interaction",
      "sourceId": "equipment/2077-overwatch/ability-reload-interaction",
      "title": "Overwatch — Reload interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Overwatch — Reload interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1053/overwatch",
      "summary": "Use the Sniper Rifle baseline, treat it as suppressed, and reduce its reload action by 1 tick.",
      "reason": "Reload interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Suppressed Quick-Reload Rifle rule and is not applied as a second bonus.",
      "targetId": "suppressed-quick-reload-rifle",
      "targetTitle": "Suppressed Quick-Reload Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "action-modifier",
        "check-modifier"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-oxygen-booster/ability-unique-ability",
      "sourceId": "equipment/2077-oxygen-booster/ability-unique-ability",
      "title": "Oxygen Booster — Unique ability",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Oxygen Booster — Unique ability",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17640/oxygen-booster",
      "summary": "Consuming this item occupies 2 ticks and permits breathing underwater for 1 hour.",
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Aquatic Respiration Dose rule and is not applied as a second bonus.",
      "targetId": "aquatic-respiration-dose",
      "targetTitle": "Aquatic Respiration Dose",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/boosters",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/2077-ozob-s-nose/ability-stun",
      "sourceId": "equipment/2077-ozob-s-nose/ability-stun",
      "title": "Ozob's Nose — Stun",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Ozob's Nose — Stun",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17641/ozobs-nose",
      "summary": "A 2-tick thrown attack deals 2d6 physical damage in a 5-foot radius; a critically affected target is Stunned for 1 tick.",
      "reason": "Stun is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Concussion Grenade rule and is not applied as a second bonus.",
      "targetId": "concussion-grenade",
      "targetTitle": "Concussion Grenade",
      "targetType": "weapon",
      "category": "Thrown Weapon",
      "group": "combat/demolitions/grenades",
      "effectMechanics": [
        "condition-change",
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-pariah/bonus-175-headshot-damage",
      "sourceId": "equipment/2077-pariah/bonus-175-headshot-damage",
      "title": "Pariah — +175% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Pariah — +175% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3105/pariah",
      "summary": "Use the Pistol baseline and treat it as suppressed. A critical head hit reduces the next charge or reload action by 1 tick, minimum 1.",
      "reason": "+175% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Silent Charge Pistol rule and is not applied as a second bonus.",
      "targetId": "silent-charge-pistol",
      "targetTitle": "Silent Charge Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "action-modifier",
        "check-modifier"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-pariah/bonus-50-armor-penetration",
      "sourceId": "equipment/2077-pariah/bonus-50-armor-penetration",
      "title": "Pariah — 50% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Pariah — 50% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3105/pariah",
      "summary": "Use the Pistol baseline and treat it as suppressed. A critical head hit reduces the next charge or reload action by 1 tick, minimum 1.",
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Silent Charge Pistol rule and is not applied as a second bonus.",
      "targetId": "silent-charge-pistol",
      "targetTitle": "Silent Charge Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "action-modifier",
        "check-modifier"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-pariah/ability-charged-action",
      "sourceId": "equipment/2077-pariah/ability-charged-action",
      "title": "Pariah — Charged action",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Pariah — Charged action",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3105/pariah",
      "summary": "Use the Pistol baseline and treat it as suppressed. A critical head hit reduces the next charge or reload action by 1 tick, minimum 1.",
      "reason": "Charged action is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Silent Charge Pistol rule and is not applied as a second bonus.",
      "targetId": "silent-charge-pistol",
      "targetTitle": "Silent Charge Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "action-modifier",
        "check-modifier"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-pariah/ability-precision-hit",
      "sourceId": "equipment/2077-pariah/ability-precision-hit",
      "title": "Pariah — Precision hit",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Pariah — Precision hit",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3105/pariah",
      "summary": "Use the Pistol baseline and treat it as suppressed. A critical head hit reduces the next charge or reload action by 1 tick, minimum 1.",
      "reason": "Precision hit is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Silent Charge Pistol rule and is not applied as a second bonus.",
      "targetId": "silent-charge-pistol",
      "targetTitle": "Silent Charge Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "action-modifier",
        "check-modifier"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-pariah/ability-reload-interaction",
      "sourceId": "equipment/2077-pariah/ability-reload-interaction",
      "title": "Pariah — Reload interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Pariah — Reload interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3105/pariah",
      "summary": "Use the Pistol baseline and treat it as suppressed. A critical head hit reduces the next charge or reload action by 1 tick, minimum 1.",
      "reason": "Reload interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Silent Charge Pistol rule and is not applied as a second bonus.",
      "targetId": "silent-charge-pistol",
      "targetTitle": "Silent Charge Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "action-modifier",
        "check-modifier"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-phish-chips/ability-health-interaction",
      "sourceId": "equipment/2077-phish-chips/ability-health-interaction",
      "title": "Phish & Chips — Health interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Phish & Chips — Health interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17644/phish-chips",
      "summary": "Consuming this ration occupies 2 ticks. For 10 minutes, compute recovery requires 1 fewer idle tick, but Hit Point recovery dice are reduced by 1 per die.",
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Compute Recovery Ration rule and is not applied as a second bonus.",
      "targetId": "compute-recovery-ration",
      "targetTitle": "Compute Recovery Ration",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/food",
      "effectMechanics": [
        "action-modifier",
        "recovery"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-phish-chips/ability-network-resource-interaction",
      "sourceId": "equipment/2077-phish-chips/ability-network-resource-interaction",
      "title": "Phish & Chips — Network resource interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Phish & Chips — Network resource interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17644/phish-chips",
      "summary": "Consuming this ration occupies 2 ticks. For 10 minutes, compute recovery requires 1 fewer idle tick, but Hit Point recovery dice are reduced by 1 per die.",
      "reason": "Network resource interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Compute Recovery Ration rule and is not applied as a second bonus.",
      "targetId": "compute-recovery-ration",
      "targetTitle": "Compute Recovery Ration",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/food",
      "effectMechanics": [
        "action-modifier",
        "recovery"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-pit-bull/bonus-100-headshot-damage",
      "sourceId": "equipment/2077-pit-bull/bonus-100-headshot-damage",
      "title": "Pit Bull — +100% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Pit Bull — +100% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3081/pit-bull",
      "summary": "Use the Assault Rifle baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "reason": "+100% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "momentum-penetrator-assault-rifle",
      "targetTitle": "Momentum Penetrator Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-pit-bull/bonus-3-projectiles-per-shot",
      "sourceId": "equipment/2077-pit-bull/bonus-3-projectiles-per-shot",
      "title": "Pit Bull — 3 projectiles per shot",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Pit Bull — 3 projectiles per shot",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3081/pit-bull",
      "summary": "Use the Assault Rifle baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "reason": "3 projectiles per shot is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "momentum-penetrator-assault-rifle",
      "targetTitle": "Momentum Penetrator Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-pit-bull/bonus-5-ricochet-chance",
      "sourceId": "equipment/2077-pit-bull/bonus-5-ricochet-chance",
      "title": "Pit Bull — 5% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Pit Bull — 5% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3081/pit-bull",
      "summary": "Use the Assault Rifle baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "momentum-penetrator-assault-rifle",
      "targetTitle": "Momentum Penetrator Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-pit-bull/bonus-50-armor-penetration",
      "sourceId": "equipment/2077-pit-bull/bonus-50-armor-penetration",
      "title": "Pit Bull — 50% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Pit Bull — 50% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3081/pit-bull",
      "summary": "Use the Assault Rifle baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "momentum-penetrator-assault-rifle",
      "targetTitle": "Momentum Penetrator Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-pit-bull/ability-armor-interaction",
      "sourceId": "equipment/2077-pit-bull/ability-armor-interaction",
      "title": "Pit Bull — Armor interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Pit Bull — Armor interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3081/pit-bull",
      "summary": "Use the Assault Rifle baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "reason": "Armor interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "momentum-penetrator-assault-rifle",
      "targetTitle": "Momentum Penetrator Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-pit-bull/ability-dismemberment",
      "sourceId": "equipment/2077-pit-bull/ability-dismemberment",
      "title": "Pit Bull — Dismemberment",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Pit Bull — Dismemberment",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3081/pit-bull",
      "summary": "Use the Assault Rifle baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "reason": "Dismemberment is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "momentum-penetrator-assault-rifle",
      "targetTitle": "Momentum Penetrator Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "defense-modifier",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-pizdets/bonus-85-headshot-damage",
      "sourceId": "equipment/2077-pizdets/bonus-85-headshot-damage",
      "title": "Pizdets — +85% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Pizdets — +85% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3096/pizdets",
      "summary": "Use the Submachine Gun baseline and treat it as suppressed. Each consecutive burst that hits widens the next burst’s critical range by 5%, to a maximum of 10%; a miss resets it.",
      "reason": "+85% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Sustained-Critical Suppressed SMG rule and is not applied as a second bonus.",
      "targetId": "sustained-critical-suppressed-smg",
      "targetTitle": "Sustained-Critical Suppressed SMG",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "check-modifier",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-pizdets/ability-critical-effect",
      "sourceId": "equipment/2077-pizdets/ability-critical-effect",
      "title": "Pizdets — Critical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Pizdets — Critical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3096/pizdets",
      "summary": "Use the Submachine Gun baseline and treat it as suppressed. Each consecutive burst that hits widens the next burst’s critical range by 5%, to a maximum of 10%; a miss resets it.",
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Sustained-Critical Suppressed SMG rule and is not applied as a second bonus.",
      "targetId": "sustained-critical-suppressed-smg",
      "targetTitle": "Sustained-Critical Suppressed SMG",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "check-modifier",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-plan-b/bonus-200-headshot-damage",
      "sourceId": "equipment/2077-plan-b/bonus-200-headshot-damage",
      "title": "Plan B — +200% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Plan B — +200% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17082/plan-b",
      "summary": "Use the Pistol baseline. Each shot consumes one currency-ammunition unit instead of a cartridge; a critical hit applies Bleeding.",
      "reason": "+200% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Credit-Fed Bleeder Pistol rule and is not applied as a second bonus.",
      "targetId": "credit-fed-bleeder-pistol",
      "targetTitle": "Credit-Fed Bleeder Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-plan-b/bonus-20-bleed-chance",
      "sourceId": "equipment/2077-plan-b/bonus-20-bleed-chance",
      "title": "Plan B — 20% bleed chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Plan B — 20% bleed chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17082/plan-b",
      "summary": "Use the Pistol baseline. Each shot consumes one currency-ammunition unit instead of a cartridge; a critical hit applies Bleeding.",
      "reason": "20% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Credit-Fed Bleeder Pistol rule and is not applied as a second bonus.",
      "targetId": "credit-fed-bleeder-pistol",
      "targetTitle": "Credit-Fed Bleeder Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-plan-b/bonus-5-ricochet-chance",
      "sourceId": "equipment/2077-plan-b/bonus-5-ricochet-chance",
      "title": "Plan B — 5% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Plan B — 5% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17082/plan-b",
      "summary": "Use the Pistol baseline. Each shot consumes one currency-ammunition unit instead of a cartridge; a critical hit applies Bleeding.",
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Credit-Fed Bleeder Pistol rule and is not applied as a second bonus.",
      "targetId": "credit-fed-bleeder-pistol",
      "targetTitle": "Credit-Fed Bleeder Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-plan-b/ability-bleeding",
      "sourceId": "equipment/2077-plan-b/ability-bleeding",
      "title": "Plan B — Bleeding",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Plan B — Bleeding",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17082/plan-b",
      "summary": "Use the Pistol baseline. Each shot consumes one currency-ammunition unit instead of a cartridge; a critical hit applies Bleeding.",
      "reason": "Bleeding is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Credit-Fed Bleeder Pistol rule and is not applied as a second bonus.",
      "targetId": "credit-fed-bleeder-pistol",
      "targetTitle": "Credit-Fed Bleeder Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-pozhar-x-mod2/bonus-85-headshot-damage",
      "sourceId": "equipment/2077-pozhar-x-mod2/bonus-85-headshot-damage",
      "title": "Pozhar x-MOD2 — +85% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Pozhar x-MOD2 — +85% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3137/pozhar-x-mod2",
      "summary": "Use the approved Shotgun baseline.",
      "reason": "+85% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Shotgun rule and is not applied as a second bonus.",
      "targetId": "2077-generic-shotgun",
      "targetTitle": "Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-pozhar-x-mod2/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-pozhar-x-mod2/bonus-25-armor-penetration",
      "title": "Pozhar x-MOD2 — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Pozhar x-MOD2 — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3137/pozhar-x-mod2",
      "summary": "Use the approved Shotgun baseline.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Shotgun rule and is not applied as a second bonus.",
      "targetId": "2077-generic-shotgun",
      "targetTitle": "Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-pozhar-x-mod2/bonus-5-ricochet-chance",
      "sourceId": "equipment/2077-pozhar-x-mod2/bonus-5-ricochet-chance",
      "title": "Pozhar x-MOD2 — 5% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Pozhar x-MOD2 — 5% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3137/pozhar-x-mod2",
      "summary": "Use the approved Shotgun baseline.",
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Shotgun rule and is not applied as a second bonus.",
      "targetId": "2077-generic-shotgun",
      "targetTitle": "Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-pozhar-x-mod2/bonus-6-projectiles-per-shot",
      "sourceId": "equipment/2077-pozhar-x-mod2/bonus-6-projectiles-per-shot",
      "title": "Pozhar x-MOD2 — 6 projectiles per shot",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Pozhar x-MOD2 — 6 projectiles per shot",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3137/pozhar-x-mod2",
      "summary": "Use the approved Shotgun baseline.",
      "reason": "6 projectiles per shot is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Shotgun rule and is not applied as a second bonus.",
      "targetId": "2077-generic-shotgun",
      "targetTitle": "Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-pozhar-x-mod2/ability-unique-ability",
      "sourceId": "equipment/2077-pozhar-x-mod2/ability-unique-ability",
      "title": "Pozhar x-MOD2 — Unique ability",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Pozhar x-MOD2 — Unique ability",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3137/pozhar-x-mod2",
      "summary": "Use the approved Shotgun baseline.",
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Shotgun rule and is not applied as a second bonus.",
      "targetId": "2077-generic-shotgun",
      "targetTitle": "Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-prejudice/bonus-100-headshot-damage",
      "sourceId": "equipment/2077-prejudice/bonus-100-headshot-damage",
      "title": "Prejudice — +100% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Prejudice — +100% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3077/prejudice",
      "summary": "Use the Assault Rifle baseline. After defeating a target, the next burst consumes no ammunition and its first successful hit is critical; at one-quarter Hit Points or less, that burst occupies 1 fewer tick.",
      "reason": "+100% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Execution-Cycle Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "execution-cycle-assault-rifle",
      "targetTitle": "Execution-Cycle Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "action-modifier",
        "critical-change",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-prejudice/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-prejudice/bonus-25-armor-penetration",
      "title": "Prejudice — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Prejudice — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3077/prejudice",
      "summary": "Use the Assault Rifle baseline. After defeating a target, the next burst consumes no ammunition and its first successful hit is critical; at one-quarter Hit Points or less, that burst occupies 1 fewer tick.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Execution-Cycle Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "execution-cycle-assault-rifle",
      "targetTitle": "Execution-Cycle Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "action-modifier",
        "critical-change",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-prejudice/bonus-5-ricochet-chance",
      "sourceId": "equipment/2077-prejudice/bonus-5-ricochet-chance",
      "title": "Prejudice — 5% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Prejudice — 5% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3077/prejudice",
      "summary": "Use the Assault Rifle baseline. After defeating a target, the next burst consumes no ammunition and its first successful hit is critical; at one-quarter Hit Points or less, that burst occupies 1 fewer tick.",
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Execution-Cycle Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "execution-cycle-assault-rifle",
      "targetTitle": "Execution-Cycle Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "action-modifier",
        "critical-change",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-prejudice/ability-critical-effect",
      "sourceId": "equipment/2077-prejudice/ability-critical-effect",
      "title": "Prejudice — Critical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Prejudice — Critical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3077/prejudice",
      "summary": "Use the Assault Rifle baseline. After defeating a target, the next burst consumes no ammunition and its first successful hit is critical; at one-quarter Hit Points or less, that burst occupies 1 fewer tick.",
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Execution-Cycle Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "execution-cycle-assault-rifle",
      "targetTitle": "Execution-Cycle Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "action-modifier",
        "critical-change",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-prejudice/ability-health-interaction",
      "sourceId": "equipment/2077-prejudice/ability-health-interaction",
      "title": "Prejudice — Health interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Prejudice — Health interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3077/prejudice",
      "summary": "Use the Assault Rifle baseline. After defeating a target, the next burst consumes no ammunition and its first successful hit is critical; at one-quarter Hit Points or less, that burst occupies 1 fewer tick.",
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Execution-Cycle Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "execution-cycle-assault-rifle",
      "targetTitle": "Execution-Cycle Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "action-modifier",
        "critical-change",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-pride/bonus-150-headshot-damage",
      "sourceId": "equipment/2077-pride/bonus-150-headshot-damage",
      "title": "Pride — +150% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Pride — +150% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3139/pride",
      "summary": "Use the Pistol baseline. The first shot after drawing has a 5% wider critical range; at full Hit Points, a head hit adds 1d6 damage.",
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Healthy Precision Pistol rule and is not applied as a second bonus.",
      "targetId": "healthy-precision-pistol",
      "targetTitle": "Healthy Precision Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-pride/bonus-5-ricochet-chance",
      "sourceId": "equipment/2077-pride/bonus-5-ricochet-chance",
      "title": "Pride — 5% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Pride — 5% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3139/pride",
      "summary": "Use the Pistol baseline. The first shot after drawing has a 5% wider critical range; at full Hit Points, a head hit adds 1d6 damage.",
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Healthy Precision Pistol rule and is not applied as a second bonus.",
      "targetId": "healthy-precision-pistol",
      "targetTitle": "Healthy Precision Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-pride/ability-critical-effect",
      "sourceId": "equipment/2077-pride/ability-critical-effect",
      "title": "Pride — Critical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Pride — Critical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3139/pride",
      "summary": "Use the Pistol baseline. The first shot after drawing has a 5% wider critical range; at full Hit Points, a head hit adds 1d6 damage.",
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Healthy Precision Pistol rule and is not applied as a second bonus.",
      "targetId": "healthy-precision-pistol",
      "targetTitle": "Healthy Precision Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-pride/ability-health-interaction",
      "sourceId": "equipment/2077-pride/ability-health-interaction",
      "title": "Pride — Health interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Pride — Health interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3139/pride",
      "summary": "Use the Pistol baseline. The first shot after drawing has a 5% wider critical range; at full Hit Points, a head hit adds 1d6 damage.",
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Healthy Precision Pistol rule and is not applied as a second bonus.",
      "targetId": "healthy-precision-pistol",
      "targetTitle": "Healthy Precision Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-pride/ability-precision-hit",
      "sourceId": "equipment/2077-pride/ability-precision-hit",
      "title": "Pride — Precision hit",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Pride — Precision hit",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3139/pride",
      "summary": "Use the Pistol baseline. The first shot after drawing has a 5% wider critical range; at full Hit Points, a head hit adds 1d6 damage.",
      "reason": "Precision hit is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Healthy Precision Pistol rule and is not applied as a second bonus.",
      "targetId": "healthy-precision-pistol",
      "targetTitle": "Healthy Precision Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-problem-solver/bonus-100-headshot-damage",
      "sourceId": "equipment/2077-problem-solver/bonus-100-headshot-damage",
      "title": "Problem Solver — +100% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Problem Solver — +100% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1243/problem-solver",
      "summary": "Use the Submachine Gun baseline. A 2-tick burst rolls four independent 1d6 hits, each at -10%.",
      "reason": "+100% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete High-Cyclic SMG rule and is not applied as a second bonus.",
      "targetId": "high-cyclic-smg",
      "targetTitle": "High-Cyclic SMG",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "action-modifier",
        "check-modifier",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-problem-solver/bonus-100-ricochet-chance",
      "sourceId": "equipment/2077-problem-solver/bonus-100-ricochet-chance",
      "title": "Problem Solver — 100% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Problem Solver — 100% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1243/problem-solver",
      "summary": "Use the Submachine Gun baseline. A 2-tick burst rolls four independent 1d6 hits, each at -10%.",
      "reason": "100% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete High-Cyclic SMG rule and is not applied as a second bonus.",
      "targetId": "high-cyclic-smg",
      "targetTitle": "High-Cyclic SMG",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "action-modifier",
        "check-modifier",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-problem-solver/ability-unique-ability",
      "sourceId": "equipment/2077-problem-solver/ability-unique-ability",
      "title": "Problem Solver — Unique ability",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Problem Solver — Unique ability",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1243/problem-solver",
      "summary": "Use the Submachine Gun baseline. A 2-tick burst rolls four independent 1d6 hits, each at -10%.",
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete High-Cyclic SMG rule and is not applied as a second bonus.",
      "targetId": "high-cyclic-smg",
      "targetTitle": "High-Cyclic SMG",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "action-modifier",
        "check-modifier",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-prototype-pseudoembryonic-cell-builder/ability-health-interaction",
      "sourceId": "equipment/2077-prototype-pseudoembryonic-cell-builder/ability-health-interaction",
      "title": "Prototype Pseudoembryonic Cell Builder — Health interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Prototype Pseudoembryonic Cell Builder — Health interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17650/prototype-pseudoembryonic-cell-builder",
      "summary": "A downtime treatment permanently increases the current biological embodiment’s maximum Hit Points by 1; an embodiment can benefit from this item only once.",
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Tissue Growth Catalyst rule and is not applied as a second bonus.",
      "targetId": "tissue-growth-catalyst",
      "targetTitle": "Tissue Growth Catalyst",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/food",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-prototype-shingen-mark-v/bonus-50-headshot-damage",
      "sourceId": "equipment/2077-prototype-shingen-mark-v/bonus-50-headshot-damage",
      "title": "Prototype: Shingen Mark V — +50% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Prototype: Shingen Mark V — +50% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1071/prototype-shingen-mark-v",
      "summary": "Use the Submachine Gun baseline. A burst divides three 1d6 blast hits among up to three locked targets.",
      "reason": "+50% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Multilock Explosive SMG rule and is not applied as a second bonus.",
      "targetId": "multilock-explosive-smg",
      "targetTitle": "Multilock Explosive SMG",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-prototype-shingen-mark-v/bonus-30-burn-chance",
      "sourceId": "equipment/2077-prototype-shingen-mark-v/bonus-30-burn-chance",
      "title": "Prototype: Shingen Mark V — 30% burn chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Prototype: Shingen Mark V — 30% burn chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1071/prototype-shingen-mark-v",
      "summary": "Use the Submachine Gun baseline. A burst divides three 1d6 blast hits among up to three locked targets.",
      "reason": "30% burn chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Multilock Explosive SMG rule and is not applied as a second bonus.",
      "targetId": "multilock-explosive-smg",
      "targetTitle": "Multilock Explosive SMG",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-prototype-shingen-mark-v/ability-unique-ability",
      "sourceId": "equipment/2077-prototype-shingen-mark-v/ability-unique-ability",
      "title": "Prototype: Shingen Mark V — Unique ability",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Prototype: Shingen Mark V — Unique ability",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1071/prototype-shingen-mark-v",
      "summary": "Use the Submachine Gun baseline. A burst divides three 1d6 blast hits among up to three locked targets.",
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Multilock Explosive SMG rule and is not applied as a second bonus.",
      "targetId": "multilock-explosive-smg",
      "targetTitle": "Multilock Explosive SMG",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-psalm-11-6/bonus-100-headshot-damage",
      "sourceId": "equipment/2077-psalm-11-6/bonus-100-headshot-damage",
      "title": "Psalm 11:6 — +100% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Psalm 11:6 — +100% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1082/psalm-116",
      "summary": "Use the Assault Rifle baseline. A critical hit applies Burning.",
      "reason": "+100% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Incendiary Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "incendiary-assault-rifle",
      "targetTitle": "Incendiary Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-psalm-11-6/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-psalm-11-6/bonus-25-armor-penetration",
      "title": "Psalm 11:6 — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Psalm 11:6 — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1082/psalm-116",
      "summary": "Use the Assault Rifle baseline. A critical hit applies Burning.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Incendiary Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "incendiary-assault-rifle",
      "targetTitle": "Incendiary Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-psalm-11-6/bonus-30-burn-chance",
      "sourceId": "equipment/2077-psalm-11-6/bonus-30-burn-chance",
      "title": "Psalm 11:6 — 30% burn chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Psalm 11:6 — 30% burn chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1082/psalm-116",
      "summary": "Use the Assault Rifle baseline. A critical hit applies Burning.",
      "reason": "30% burn chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Incendiary Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "incendiary-assault-rifle",
      "targetTitle": "Incendiary Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-psalm-11-6/ability-unique-ability",
      "sourceId": "equipment/2077-psalm-11-6/ability-unique-ability",
      "title": "Psalm 11:6 — Unique ability",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Psalm 11:6 — Unique ability",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1082/psalm-116",
      "summary": "Use the Assault Rifle baseline. A critical hit applies Burning.",
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Incendiary Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "incendiary-assault-rifle",
      "targetTitle": "Incendiary Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-raiju/bonus-100-headshot-damage",
      "sourceId": "equipment/2077-raiju/bonus-100-headshot-damage",
      "title": "Raiju — +100% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Raiju — +100% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3106/raiju",
      "summary": "Use the Submachine Gun baseline. Shots ignore one ordinary cover layer; head hits have a 5% wider critical range.",
      "reason": "+100% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Cover-Piercing Precision SMG rule and is not applied as a second bonus.",
      "targetId": "cover-piercing-precision-smg",
      "targetTitle": "Cover-Piercing Precision SMG",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "critical-change",
        "defense-modifier"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-raiju/ability-critical-effect",
      "sourceId": "equipment/2077-raiju/ability-critical-effect",
      "title": "Raiju — Critical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Raiju — Critical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3106/raiju",
      "summary": "Use the Submachine Gun baseline. Shots ignore one ordinary cover layer; head hits have a 5% wider critical range.",
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Cover-Piercing Precision SMG rule and is not applied as a second bonus.",
      "targetId": "cover-piercing-precision-smg",
      "targetTitle": "Cover-Piercing Precision SMG",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "critical-change",
        "defense-modifier"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-raiju/ability-precision-hit",
      "sourceId": "equipment/2077-raiju/ability-precision-hit",
      "title": "Raiju — Precision hit",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Raiju — Precision hit",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3106/raiju",
      "summary": "Use the Submachine Gun baseline. Shots ignore one ordinary cover layer; head hits have a 5% wider critical range.",
      "reason": "Precision hit is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Cover-Piercing Precision SMG rule and is not applied as a second bonus.",
      "targetId": "cover-piercing-precision-smg",
      "targetTitle": "Cover-Piercing Precision SMG",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "critical-change",
        "defense-modifier"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-ram-booster/ability-network-resource-interaction",
      "sourceId": "equipment/2077-ram-booster/ability-network-resource-interaction",
      "title": "RAM Booster — Network resource interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "RAM Booster — Network resource interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17651/ram-booster",
      "summary": "Consuming this item occupies 2 ticks and increases maximum hacking compute by 2 until the next full recovery.",
      "reason": "Network resource interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Compute Capacity Stimulant rule and is not applied as a second bonus.",
      "targetId": "compute-capacity-stimulant",
      "targetTitle": "Compute Capacity Stimulant",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/boosters",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-ram-nugs/ability-health-interaction",
      "sourceId": "equipment/2077-ram-nugs/ability-health-interaction",
      "title": "RAM Nugs — Health interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "RAM Nugs — Health interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17653/ram-nugs",
      "summary": "Consuming this item occupies 2 ticks and increases maximum hacking compute by 4 until full recovery, but reduces maximum Hit Points by one Hit Die.",
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Compute Tradeoff Stimulant rule and is not applied as a second bonus.",
      "targetId": "compute-tradeoff-stimulant",
      "targetTitle": "Compute Tradeoff Stimulant",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/boosters",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-ram-nugs/ability-network-resource-interaction",
      "sourceId": "equipment/2077-ram-nugs/ability-network-resource-interaction",
      "title": "RAM Nugs — Network resource interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "RAM Nugs — Network resource interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17653/ram-nugs",
      "summary": "Consuming this item occupies 2 ticks and increases maximum hacking compute by 4 until full recovery, but reduces maximum Hit Points by one Hit Die.",
      "reason": "Network resource interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Compute Tradeoff Stimulant rule and is not applied as a second bonus.",
      "targetId": "compute-tradeoff-stimulant",
      "targetTitle": "Compute Tradeoff Stimulant",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/boosters",
      "effectMechanics": [
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-rasetsu-prototype/bonus-300-headshot-damage",
      "sourceId": "equipment/2077-rasetsu-prototype/bonus-300-headshot-damage",
      "title": "Rasetsu (Prototype) — +300% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Rasetsu (Prototype) — +300% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3110/rasetsu",
      "summary": "Use the Sniper Rifle baseline. Add 1 tick to charge a shot that passes through and attacks up to three targets in a 15-foot line.",
      "reason": "+300% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Penetrating Arc Rifle rule and is not applied as a second bonus.",
      "targetId": "penetrating-arc-rifle",
      "targetTitle": "Penetrating Arc Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "action-modifier",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-rasetsu-prototype/bonus-100-ricochet-chance",
      "sourceId": "equipment/2077-rasetsu-prototype/bonus-100-ricochet-chance",
      "title": "Rasetsu (Prototype) — 100% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Rasetsu (Prototype) — 100% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3110/rasetsu",
      "summary": "Use the Sniper Rifle baseline. Add 1 tick to charge a shot that passes through and attacks up to three targets in a 15-foot line.",
      "reason": "100% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Penetrating Arc Rifle rule and is not applied as a second bonus.",
      "targetId": "penetrating-arc-rifle",
      "targetTitle": "Penetrating Arc Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "action-modifier",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-rasetsu-prototype/bonus-50-armor-penetration",
      "sourceId": "equipment/2077-rasetsu-prototype/bonus-50-armor-penetration",
      "title": "Rasetsu (Prototype) — 50% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Rasetsu (Prototype) — 50% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3110/rasetsu",
      "summary": "Use the Sniper Rifle baseline. Add 1 tick to charge a shot that passes through and attacks up to three targets in a 15-foot line.",
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Penetrating Arc Rifle rule and is not applied as a second bonus.",
      "targetId": "penetrating-arc-rifle",
      "targetTitle": "Penetrating Arc Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "action-modifier",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-rasetsu-prototype/ability-charged-action",
      "sourceId": "equipment/2077-rasetsu-prototype/ability-charged-action",
      "title": "Rasetsu (Prototype) — Charged action",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Rasetsu (Prototype) — Charged action",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3110/rasetsu",
      "summary": "Use the Sniper Rifle baseline. Add 1 tick to charge a shot that passes through and attacks up to three targets in a 15-foot line.",
      "reason": "Charged action is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Penetrating Arc Rifle rule and is not applied as a second bonus.",
      "targetId": "penetrating-arc-rifle",
      "targetTitle": "Penetrating Arc Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "action-modifier",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-recon-grenade/ability-unique-ability",
      "sourceId": "equipment/2077-recon-grenade/ability-unique-ability",
      "title": "Recon Grenade — Unique ability",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Recon Grenade — Unique ability",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17658/recon-grenade",
      "summary": "A 2-tick throw creates an audible beacon for 5 ticks. Unaware creatures investigate it unless they win a WILL defense contest; guided-weapon locks against creatures within 10 feet of it gain +5%.",
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Recon Beacon Grenade rule and is not applied as a second bonus.",
      "targetId": "recon-beacon-grenade",
      "targetTitle": "Recon Beacon Grenade",
      "targetType": "weapon",
      "category": "Thrown Weapon",
      "group": "combat/demolitions/grenades",
      "effectMechanics": [
        "check-modifier",
        "environment-state",
        "mental-influence"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-riskit/bonus-150-headshot-damage",
      "sourceId": "equipment/2077-riskit/bonus-150-headshot-damage",
      "title": "Riskit — +150% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Riskit — +150% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17087/riskit",
      "summary": "Use the Pistol baseline. At one-quarter Hit Points or less, gain +5% to its attack checks and widen its critical range by 5%.",
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Last-Stand Pistol rule and is not applied as a second bonus.",
      "targetId": "last-stand-pistol",
      "targetTitle": "Last-Stand Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "check-modifier",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-riskit/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-riskit/bonus-25-armor-penetration",
      "title": "Riskit — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Riskit — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17087/riskit",
      "summary": "Use the Pistol baseline. At one-quarter Hit Points or less, gain +5% to its attack checks and widen its critical range by 5%.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Last-Stand Pistol rule and is not applied as a second bonus.",
      "targetId": "last-stand-pistol",
      "targetTitle": "Last-Stand Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "check-modifier",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-riskit/bonus-5-ricochet-chance",
      "sourceId": "equipment/2077-riskit/bonus-5-ricochet-chance",
      "title": "Riskit — 5% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Riskit — 5% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17087/riskit",
      "summary": "Use the Pistol baseline. At one-quarter Hit Points or less, gain +5% to its attack checks and widen its critical range by 5%.",
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Last-Stand Pistol rule and is not applied as a second bonus.",
      "targetId": "last-stand-pistol",
      "targetTitle": "Last-Stand Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "check-modifier",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-riskit/ability-critical-effect",
      "sourceId": "equipment/2077-riskit/ability-critical-effect",
      "title": "Riskit — Critical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Riskit — Critical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17087/riskit",
      "summary": "Use the Pistol baseline. At one-quarter Hit Points or less, gain +5% to its attack checks and widen its critical range by 5%.",
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Last-Stand Pistol rule and is not applied as a second bonus.",
      "targetId": "last-stand-pistol",
      "targetTitle": "Last-Stand Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "check-modifier",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-riskit/ability-health-interaction",
      "sourceId": "equipment/2077-riskit/ability-health-interaction",
      "title": "Riskit — Health interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Riskit — Health interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17087/riskit",
      "summary": "Use the Pistol baseline. At one-quarter Hit Points or less, gain +5% to its attack checks and widen its critical range by 5%.",
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Last-Stand Pistol rule and is not applied as a second bonus.",
      "targetId": "last-stand-pistol",
      "targetTitle": "Last-Stand Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "check-modifier",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-rook/bonus-125-headshot-damage",
      "sourceId": "equipment/2077-rook/bonus-125-headshot-damage",
      "title": "Rook — +125% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Rook — +125% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17088/rook",
      "summary": "Use the Pistol baseline. Each consecutive hit widens the next shot’s critical range by 5% and gives that shot -5% to hit; a miss resets both.",
      "reason": "+125% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Escalating Precision Pistol rule and is not applied as a second bonus.",
      "targetId": "escalating-precision-pistol",
      "targetTitle": "Escalating Precision Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "check-modifier",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-rook/bonus-5-ricochet-chance",
      "sourceId": "equipment/2077-rook/bonus-5-ricochet-chance",
      "title": "Rook — 5% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Rook — 5% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17088/rook",
      "summary": "Use the Pistol baseline. Each consecutive hit widens the next shot’s critical range by 5% and gives that shot -5% to hit; a miss resets both.",
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Escalating Precision Pistol rule and is not applied as a second bonus.",
      "targetId": "escalating-precision-pistol",
      "targetTitle": "Escalating Precision Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "check-modifier",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-rook/ability-accuracy-interaction",
      "sourceId": "equipment/2077-rook/ability-accuracy-interaction",
      "title": "Rook — Accuracy interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Rook — Accuracy interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17088/rook",
      "summary": "Use the Pistol baseline. Each consecutive hit widens the next shot’s critical range by 5% and gives that shot -5% to hit; a miss resets both.",
      "reason": "Accuracy interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Escalating Precision Pistol rule and is not applied as a second bonus.",
      "targetId": "escalating-precision-pistol",
      "targetTitle": "Escalating Precision Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "check-modifier",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-rook/ability-critical-effect",
      "sourceId": "equipment/2077-rook/ability-critical-effect",
      "title": "Rook — Critical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Rook — Critical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17088/rook",
      "summary": "Use the Pistol baseline. Each consecutive hit widens the next shot’s critical range by 5% and gives that shot -5% to hit; a miss resets both.",
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Escalating Precision Pistol rule and is not applied as a second bonus.",
      "targetId": "escalating-precision-pistol",
      "targetTitle": "Escalating Precision Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "check-modifier",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-rosco/bonus-150-headshot-damage",
      "sourceId": "equipment/2077-rosco/bonus-150-headshot-damage",
      "title": "Rosco — +150% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Rosco — +150% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17089/rosco",
      "summary": "Use the Revolver baseline. A critical leg hit applies Prone; a head hit against a Prone target is critical.",
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Leg-Sweep Revolver rule and is not applied as a second bonus.",
      "targetId": "leg-sweep-revolver",
      "targetTitle": "Leg-Sweep Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-rosco/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-rosco/bonus-25-armor-penetration",
      "title": "Rosco — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Rosco — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17089/rosco",
      "summary": "Use the Revolver baseline. A critical leg hit applies Prone; a head hit against a Prone target is critical.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Leg-Sweep Revolver rule and is not applied as a second bonus.",
      "targetId": "leg-sweep-revolver",
      "targetTitle": "Leg-Sweep Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-rosco/bonus-5-ricochet-chance",
      "sourceId": "equipment/2077-rosco/bonus-5-ricochet-chance",
      "title": "Rosco — 5% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Rosco — 5% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17089/rosco",
      "summary": "Use the Revolver baseline. A critical leg hit applies Prone; a head hit against a Prone target is critical.",
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Leg-Sweep Revolver rule and is not applied as a second bonus.",
      "targetId": "leg-sweep-revolver",
      "targetTitle": "Leg-Sweep Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-rosco/ability-critical-effect",
      "sourceId": "equipment/2077-rosco/ability-critical-effect",
      "title": "Rosco — Critical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Rosco — Critical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17089/rosco",
      "summary": "Use the Revolver baseline. A critical leg hit applies Prone; a head hit against a Prone target is critical.",
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Leg-Sweep Revolver rule and is not applied as a second bonus.",
      "targetId": "leg-sweep-revolver",
      "targetTitle": "Leg-Sweep Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-rosco/ability-knockdown",
      "sourceId": "equipment/2077-rosco/ability-knockdown",
      "title": "Rosco — Knockdown",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Rosco — Knockdown",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17089/rosco",
      "summary": "Use the Revolver baseline. A critical leg hit applies Prone; a head hit against a Prone target is critical.",
      "reason": "Knockdown is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Leg-Sweep Revolver rule and is not applied as a second bonus.",
      "targetId": "leg-sweep-revolver",
      "targetTitle": "Leg-Sweep Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-rosco/ability-precision-hit",
      "sourceId": "equipment/2077-rosco/ability-precision-hit",
      "title": "Rosco — Precision hit",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Rosco — Precision hit",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17089/rosco",
      "summary": "Use the Revolver baseline. A critical leg hit applies Prone; a head hit against a Prone target is critical.",
      "reason": "Precision hit is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Leg-Sweep Revolver rule and is not applied as a second bonus.",
      "targetId": "leg-sweep-revolver",
      "targetTitle": "Leg-Sweep Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-sasquatch-s-hammer/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-sasquatch-s-hammer/bonus-25-armor-penetration",
      "title": "Sasquatch's Hammer — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Sasquatch's Hammer — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17090/sasquatchs-hammer",
      "summary": "Use the Hammer baseline. Each attack costs 2 additional Stamina and adds one damage die.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Overmass Hammer rule and is not applied as a second bonus.",
      "targetId": "overmass-hammer",
      "targetTitle": "Overmass Hammer",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/two-handed-clubs",
      "effectMechanics": [
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-sasquatch-s-hammer/ability-stamina-interaction",
      "sourceId": "equipment/2077-sasquatch-s-hammer/ability-stamina-interaction",
      "title": "Sasquatch's Hammer — Stamina interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Sasquatch's Hammer — Stamina interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17090/sasquatchs-hammer",
      "summary": "Use the Hammer baseline. Each attack costs 2 additional Stamina and adds one damage die.",
      "reason": "Stamina interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Overmass Hammer rule and is not applied as a second bonus.",
      "targetId": "overmass-hammer",
      "targetTitle": "Overmass Hammer",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/two-handed-clubs",
      "effectMechanics": [
        "damage",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-satori/bonus-20-bleed-chance",
      "sourceId": "equipment/2077-satori/bonus-20-bleed-chance",
      "title": "Satori — 20% bleed chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Satori — 20% bleed chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/991/satori",
      "summary": "Use the Katana baseline. A held quickdraw attack applies Bleeding on a hit; hitting an already Bleeding target permits the user to recover 1d6 Hit Points once per target.",
      "reason": "20% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Hemorrhage Quickdraw Blade rule and is not applied as a second bonus.",
      "targetId": "hemorrhage-quickdraw-blade",
      "targetTitle": "Hemorrhage Quickdraw Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/finesse-blades",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "recovery"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-satori/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-satori/bonus-25-armor-penetration",
      "title": "Satori — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Satori — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/991/satori",
      "summary": "Use the Katana baseline. A held quickdraw attack applies Bleeding on a hit; hitting an already Bleeding target permits the user to recover 1d6 Hit Points once per target.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Hemorrhage Quickdraw Blade rule and is not applied as a second bonus.",
      "targetId": "hemorrhage-quickdraw-blade",
      "targetTitle": "Hemorrhage Quickdraw Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/finesse-blades",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "recovery"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-satori/ability-bleeding",
      "sourceId": "equipment/2077-satori/ability-bleeding",
      "title": "Satori — Bleeding",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Satori — Bleeding",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/991/satori",
      "summary": "Use the Katana baseline. A held quickdraw attack applies Bleeding on a hit; hitting an already Bleeding target permits the user to recover 1d6 Hit Points once per target.",
      "reason": "Bleeding is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Hemorrhage Quickdraw Blade rule and is not applied as a second bonus.",
      "targetId": "hemorrhage-quickdraw-blade",
      "targetTitle": "Hemorrhage Quickdraw Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/finesse-blades",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "recovery"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-satori/ability-health-interaction",
      "sourceId": "equipment/2077-satori/ability-health-interaction",
      "title": "Satori — Health interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Satori — Health interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/991/satori",
      "summary": "Use the Katana baseline. A held quickdraw attack applies Bleeding on a hit; hitting an already Bleeding target permits the user to recover 1d6 Hit Points once per target.",
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Hemorrhage Quickdraw Blade rule and is not applied as a second bonus.",
      "targetId": "hemorrhage-quickdraw-blade",
      "targetTitle": "Hemorrhage Quickdraw Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/finesse-blades",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "recovery"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-satori/ability-recovery-interaction",
      "sourceId": "equipment/2077-satori/ability-recovery-interaction",
      "title": "Satori — Recovery interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Satori — Recovery interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/991/satori",
      "summary": "Use the Katana baseline. A held quickdraw attack applies Bleeding on a hit; hitting an already Bleeding target permits the user to recover 1d6 Hit Points once per target.",
      "reason": "Recovery interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Hemorrhage Quickdraw Blade rule and is not applied as a second bonus.",
      "targetId": "hemorrhage-quickdraw-blade",
      "targetTitle": "Hemorrhage Quickdraw Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/finesse-blades",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "recovery"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-scalpel/bonus-20-shock-chance",
      "sourceId": "equipment/2077-scalpel/bonus-20-shock-chance",
      "title": "Scalpel — 20% shock chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Scalpel — 20% shock chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1380/scalpel",
      "summary": "Use the Katana baseline. While a reflex-acceleration state is active, widen this weapon’s critical range by 5% and apply Bleeding on a critical hit.",
      "reason": "20% shock chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Accelerated Bleeding Blade rule and is not applied as a second bonus.",
      "targetId": "accelerated-bleeding-blade",
      "targetTitle": "Accelerated Bleeding Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/finesse-blades",
      "effectMechanics": [
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-scalpel/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-scalpel/bonus-25-armor-penetration",
      "title": "Scalpel — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Scalpel — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1380/scalpel",
      "summary": "Use the Katana baseline. While a reflex-acceleration state is active, widen this weapon’s critical range by 5% and apply Bleeding on a critical hit.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Accelerated Bleeding Blade rule and is not applied as a second bonus.",
      "targetId": "accelerated-bleeding-blade",
      "targetTitle": "Accelerated Bleeding Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/finesse-blades",
      "effectMechanics": [
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-scalpel/ability-bleeding",
      "sourceId": "equipment/2077-scalpel/ability-bleeding",
      "title": "Scalpel — Bleeding",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Scalpel — Bleeding",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1380/scalpel",
      "summary": "Use the Katana baseline. While a reflex-acceleration state is active, widen this weapon’s critical range by 5% and apply Bleeding on a critical hit.",
      "reason": "Bleeding is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Accelerated Bleeding Blade rule and is not applied as a second bonus.",
      "targetId": "accelerated-bleeding-blade",
      "targetTitle": "Accelerated Bleeding Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/finesse-blades",
      "effectMechanics": [
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-scalpel/ability-critical-effect",
      "sourceId": "equipment/2077-scalpel/ability-critical-effect",
      "title": "Scalpel — Critical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Scalpel — Critical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1380/scalpel",
      "summary": "Use the Katana baseline. While a reflex-acceleration state is active, widen this weapon’s critical range by 5% and apply Bleeding on a critical hit.",
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Accelerated Bleeding Blade rule and is not applied as a second bonus.",
      "targetId": "accelerated-bleeding-blade",
      "targetTitle": "Accelerated Bleeding Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/finesse-blades",
      "effectMechanics": [
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-scorch/bonus-150-headshot-damage",
      "sourceId": "equipment/2077-scorch/bonus-150-headshot-damage",
      "title": "Scorch — +150% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Scorch — +150% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17091/scorch",
      "summary": "Use the Pistol baseline. A charged shot adds 1 tick; when it hits a Burning target, restore the spent round.",
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Reclaimer Pistol rule and is not applied as a second bonus.",
      "targetId": "thermal-reclaimer-pistol",
      "targetTitle": "Thermal Reclaimer Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "action-modifier",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-scorch/bonus-20-burn-chance",
      "sourceId": "equipment/2077-scorch/bonus-20-burn-chance",
      "title": "Scorch — 20% burn chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Scorch — 20% burn chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17091/scorch",
      "summary": "Use the Pistol baseline. A charged shot adds 1 tick; when it hits a Burning target, restore the spent round.",
      "reason": "20% burn chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Reclaimer Pistol rule and is not applied as a second bonus.",
      "targetId": "thermal-reclaimer-pistol",
      "targetTitle": "Thermal Reclaimer Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "action-modifier",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-scorch/bonus-50-armor-penetration",
      "sourceId": "equipment/2077-scorch/bonus-50-armor-penetration",
      "title": "Scorch — 50% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Scorch — 50% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17091/scorch",
      "summary": "Use the Pistol baseline. A charged shot adds 1 tick; when it hits a Burning target, restore the spent round.",
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Reclaimer Pistol rule and is not applied as a second bonus.",
      "targetId": "thermal-reclaimer-pistol",
      "targetTitle": "Thermal Reclaimer Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "action-modifier",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-scorch/ability-burning",
      "sourceId": "equipment/2077-scorch/ability-burning",
      "title": "Scorch — Burning",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Scorch — Burning",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17091/scorch",
      "summary": "Use the Pistol baseline. A charged shot adds 1 tick; when it hits a Burning target, restore the spent round.",
      "reason": "Burning is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Reclaimer Pistol rule and is not applied as a second bonus.",
      "targetId": "thermal-reclaimer-pistol",
      "targetTitle": "Thermal Reclaimer Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "action-modifier",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-scorch/ability-charged-action",
      "sourceId": "equipment/2077-scorch/ability-charged-action",
      "title": "Scorch — Charged action",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Scorch — Charged action",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17091/scorch",
      "summary": "Use the Pistol baseline. A charged shot adds 1 tick; when it hits a Burning target, restore the spent round.",
      "reason": "Charged action is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Reclaimer Pistol rule and is not applied as a second bonus.",
      "targetId": "thermal-reclaimer-pistol",
      "targetTitle": "Thermal Reclaimer Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "action-modifier",
        "resource-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-seraph/bonus-150-headshot-damage",
      "sourceId": "equipment/2077-seraph/bonus-150-headshot-damage",
      "title": "Seraph — +150% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Seraph — +150% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3141/seraph",
      "summary": "Use the Pistol baseline. The second consecutive hit applies Burning; subsequent hits against that Burning target add 1d6 thermal damage.",
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Escalating Incendiary Pistol rule and is not applied as a second bonus.",
      "targetId": "escalating-incendiary-pistol",
      "targetTitle": "Escalating Incendiary Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-seraph/ability-burning",
      "sourceId": "equipment/2077-seraph/ability-burning",
      "title": "Seraph — Burning",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Seraph — Burning",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3141/seraph",
      "summary": "Use the Pistol baseline. The second consecutive hit applies Burning; subsequent hits against that Burning target add 1d6 thermal damage.",
      "reason": "Burning is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Escalating Incendiary Pistol rule and is not applied as a second bonus.",
      "targetId": "escalating-incendiary-pistol",
      "targetTitle": "Escalating Incendiary Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-sihil/bonus-20-bleed-chance",
      "sourceId": "equipment/2077-sihil/bonus-20-bleed-chance",
      "title": "Sihil — 20% bleed chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Sihil — 20% bleed chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/19014/sihil",
      "summary": "Use the Sword baseline. Hits against machines or targets under a network effect add 1d6 damage; after moving at least 5 feet, the next combo attack occupies 1 fewer tick.",
      "reason": "20% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Network-Exploiter Heavy Blade rule and is not applied as a second bonus.",
      "targetId": "network-exploiter-heavy-blade",
      "targetTitle": "Network-Exploiter Heavy Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/heavy-blades",
      "effectMechanics": [
        "action-modifier",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-sihil/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-sihil/bonus-25-armor-penetration",
      "title": "Sihil — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Sihil — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/19014/sihil",
      "summary": "Use the Sword baseline. Hits against machines or targets under a network effect add 1d6 damage; after moving at least 5 feet, the next combo attack occupies 1 fewer tick.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Network-Exploiter Heavy Blade rule and is not applied as a second bonus.",
      "targetId": "network-exploiter-heavy-blade",
      "targetTitle": "Network-Exploiter Heavy Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/heavy-blades",
      "effectMechanics": [
        "action-modifier",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-sihil/ability-network-effect",
      "sourceId": "equipment/2077-sihil/ability-network-effect",
      "title": "Sihil — Network effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Sihil — Network effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/19014/sihil",
      "summary": "Use the Sword baseline. Hits against machines or targets under a network effect add 1d6 damage; after moving at least 5 feet, the next combo attack occupies 1 fewer tick.",
      "reason": "Network effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Network-Exploiter Heavy Blade rule and is not applied as a second bonus.",
      "targetId": "network-exploiter-heavy-blade",
      "targetTitle": "Network-Exploiter Heavy Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/heavy-blades",
      "effectMechanics": [
        "action-modifier",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-sir-john-phallustiff/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-sir-john-phallustiff/bonus-25-armor-penetration",
      "title": "Sir John Phallustiff — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Sir John Phallustiff — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17092/sir-john-phallustiff",
      "summary": "Use the One-Handed Club baseline. After a head hit, widen its critical range by 5% until the next attack; a heavy attack adds 1 tick and can apply Stun.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Stunning Impact Baton rule and is not applied as a second bonus.",
      "targetId": "stunning-impact-baton",
      "targetTitle": "Stunning Impact Baton",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/one-handed-clubs",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-sir-john-phallustiff/ability-critical-effect",
      "sourceId": "equipment/2077-sir-john-phallustiff/ability-critical-effect",
      "title": "Sir John Phallustiff — Critical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Sir John Phallustiff — Critical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17092/sir-john-phallustiff",
      "summary": "Use the One-Handed Club baseline. After a head hit, widen its critical range by 5% until the next attack; a heavy attack adds 1 tick and can apply Stun.",
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Stunning Impact Baton rule and is not applied as a second bonus.",
      "targetId": "stunning-impact-baton",
      "targetTitle": "Stunning Impact Baton",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/one-handed-clubs",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-sir-john-phallustiff/ability-stun",
      "sourceId": "equipment/2077-sir-john-phallustiff/ability-stun",
      "title": "Sir John Phallustiff — Stun",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Sir John Phallustiff — Stun",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17092/sir-john-phallustiff",
      "summary": "Use the One-Handed Club baseline. After a head hit, widen its critical range by 5% until the next attack; a heavy attack adds 1 tick and can apply Stun.",
      "reason": "Stun is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Stunning Impact Baton rule and is not applied as a second bonus.",
      "targetId": "stunning-impact-baton",
      "targetTitle": "Stunning Impact Baton",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/one-handed-clubs",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-skippy/bonus-85-headshot-damage",
      "sourceId": "equipment/2077-skippy/bonus-85-headshot-damage",
      "title": "Skippy — +85% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Skippy — +85% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1066/skippy",
      "summary": "Use the approved Pistol baseline.",
      "reason": "+85% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Pistol rule and is not applied as a second bonus.",
      "targetId": "2077-generic-pistols",
      "targetTitle": "Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-skippy/ability-unique-ability",
      "sourceId": "equipment/2077-skippy/ability-unique-ability",
      "title": "Skippy — Unique ability",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Skippy — Unique ability",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1066/skippy",
      "summary": "Use the approved Pistol baseline.",
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Pistol rule and is not applied as a second bonus.",
      "targetId": "2077-generic-pistols",
      "targetTitle": "Pistol",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/pistols",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-smoke-grenade/ability-knockdown",
      "sourceId": "equipment/2077-smoke-grenade/ability-knockdown",
      "title": "Smoke Grenade — Knockdown",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Smoke Grenade — Knockdown",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17668/smoke-grenade",
      "summary": "A 2-tick throw creates a 10-foot obscured zone for 5 ticks; vision through the zone is blocked and attacks through it take -10%.",
      "reason": "Knockdown is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Smoke-Screen Grenade rule and is not applied as a second bonus.",
      "targetId": "smoke-screen-grenade",
      "targetTitle": "Smoke-Screen Grenade",
      "targetType": "weapon",
      "category": "Thrown Weapon",
      "group": "combat/demolitions/grenades",
      "effectMechanics": [
        "check-modifier",
        "environment-state",
        "sensory-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-smoke-grenade/ability-movement-interaction",
      "sourceId": "equipment/2077-smoke-grenade/ability-movement-interaction",
      "title": "Smoke Grenade — Movement interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Smoke Grenade — Movement interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17668/smoke-grenade",
      "summary": "A 2-tick throw creates a 10-foot obscured zone for 5 ticks; vision through the zone is blocked and attacks through it take -10%.",
      "reason": "Movement interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Smoke-Screen Grenade rule and is not applied as a second bonus.",
      "targetId": "smoke-screen-grenade",
      "targetTitle": "Smoke-Screen Grenade",
      "targetType": "weapon",
      "category": "Thrown Weapon",
      "group": "combat/demolitions/grenades",
      "effectMechanics": [
        "check-modifier",
        "environment-state",
        "sensory-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-sovereign/bonus-85-headshot-damage",
      "sourceId": "equipment/2077-sovereign/bonus-85-headshot-damage",
      "title": "Sovereign — +85% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Sovereign — +85% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1079/sovereign",
      "summary": "Use the Shotgun baseline. A hit within 5 feet is critical; after a torso hit, gain +1 ft/s movement and reduce the next reload by 1 tick.",
      "reason": "+85% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Point-Blank Critical Shotgun rule and is not applied as a second bonus.",
      "targetId": "point-blank-critical-shotgun",
      "targetTitle": "Point-Blank Critical Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "action-modifier",
        "critical-change",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-sovereign/bonus-5-ricochet-chance",
      "sourceId": "equipment/2077-sovereign/bonus-5-ricochet-chance",
      "title": "Sovereign — 5% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Sovereign — 5% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1079/sovereign",
      "summary": "Use the Shotgun baseline. A hit within 5 feet is critical; after a torso hit, gain +1 ft/s movement and reduce the next reload by 1 tick.",
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Point-Blank Critical Shotgun rule and is not applied as a second bonus.",
      "targetId": "point-blank-critical-shotgun",
      "targetTitle": "Point-Blank Critical Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "action-modifier",
        "critical-change",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-sovereign/bonus-6-projectiles-per-shot",
      "sourceId": "equipment/2077-sovereign/bonus-6-projectiles-per-shot",
      "title": "Sovereign — 6 projectiles per shot",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Sovereign — 6 projectiles per shot",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1079/sovereign",
      "summary": "Use the Shotgun baseline. A hit within 5 feet is critical; after a torso hit, gain +1 ft/s movement and reduce the next reload by 1 tick.",
      "reason": "6 projectiles per shot is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Point-Blank Critical Shotgun rule and is not applied as a second bonus.",
      "targetId": "point-blank-critical-shotgun",
      "targetTitle": "Point-Blank Critical Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "action-modifier",
        "critical-change",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-sovereign/bonus-6-burn-chance",
      "sourceId": "equipment/2077-sovereign/bonus-6-burn-chance",
      "title": "Sovereign — 6% burn chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Sovereign — 6% burn chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1079/sovereign",
      "summary": "Use the Shotgun baseline. A hit within 5 feet is critical; after a torso hit, gain +1 ft/s movement and reduce the next reload by 1 tick.",
      "reason": "6% burn chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Point-Blank Critical Shotgun rule and is not applied as a second bonus.",
      "targetId": "point-blank-critical-shotgun",
      "targetTitle": "Point-Blank Critical Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "action-modifier",
        "critical-change",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-sovereign/bonus-75-armor-penetration",
      "sourceId": "equipment/2077-sovereign/bonus-75-armor-penetration",
      "title": "Sovereign — 75% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Sovereign — 75% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1079/sovereign",
      "summary": "Use the Shotgun baseline. A hit within 5 feet is critical; after a torso hit, gain +1 ft/s movement and reduce the next reload by 1 tick.",
      "reason": "75% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Point-Blank Critical Shotgun rule and is not applied as a second bonus.",
      "targetId": "point-blank-critical-shotgun",
      "targetTitle": "Point-Blank Critical Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "action-modifier",
        "critical-change",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-sovereign/ability-critical-effect",
      "sourceId": "equipment/2077-sovereign/ability-critical-effect",
      "title": "Sovereign — Critical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Sovereign — Critical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1079/sovereign",
      "summary": "Use the Shotgun baseline. A hit within 5 feet is critical; after a torso hit, gain +1 ft/s movement and reduce the next reload by 1 tick.",
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Point-Blank Critical Shotgun rule and is not applied as a second bonus.",
      "targetId": "point-blank-critical-shotgun",
      "targetTitle": "Point-Blank Critical Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "action-modifier",
        "critical-change",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-sovereign/ability-reload-interaction",
      "sourceId": "equipment/2077-sovereign/ability-reload-interaction",
      "title": "Sovereign — Reload interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Sovereign — Reload interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1079/sovereign",
      "summary": "Use the Shotgun baseline. A hit within 5 feet is critical; after a torso hit, gain +1 ft/s movement and reduce the next reload by 1 tick.",
      "reason": "Reload interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Point-Blank Critical Shotgun rule and is not applied as a second bonus.",
      "targetId": "point-blank-critical-shotgun",
      "targetTitle": "Point-Blank Critical Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "action-modifier",
        "critical-change",
        "mobility-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-sparky/bonus-250-headshot-damage",
      "sourceId": "equipment/2077-sparky/bonus-250-headshot-damage",
      "title": "Sparky — +250% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Sparky — +250% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17093/sparky",
      "summary": "Use the Sniper Rifle baseline. A critical head hit arcs 1d6 electrical damage to one other target within 10 feet.",
      "reason": "+250% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Arc-Headshot Sniper Rifle rule and is not applied as a second bonus.",
      "targetId": "arc-headshot-sniper-rifle",
      "targetTitle": "Arc-Headshot Sniper Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "critical-change",
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-sparky/bonus-30-shock-chance",
      "sourceId": "equipment/2077-sparky/bonus-30-shock-chance",
      "title": "Sparky — 30% shock chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Sparky — 30% shock chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17093/sparky",
      "summary": "Use the Sniper Rifle baseline. A critical head hit arcs 1d6 electrical damage to one other target within 10 feet.",
      "reason": "30% shock chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Arc-Headshot Sniper Rifle rule and is not applied as a second bonus.",
      "targetId": "arc-headshot-sniper-rifle",
      "targetTitle": "Arc-Headshot Sniper Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "critical-change",
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-sparky/bonus-5-ricochet-chance",
      "sourceId": "equipment/2077-sparky/bonus-5-ricochet-chance",
      "title": "Sparky — 5% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Sparky — 5% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17093/sparky",
      "summary": "Use the Sniper Rifle baseline. A critical head hit arcs 1d6 electrical damage to one other target within 10 feet.",
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Arc-Headshot Sniper Rifle rule and is not applied as a second bonus.",
      "targetId": "arc-headshot-sniper-rifle",
      "targetTitle": "Arc-Headshot Sniper Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "critical-change",
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-sparky/bonus-50-armor-penetration",
      "sourceId": "equipment/2077-sparky/bonus-50-armor-penetration",
      "title": "Sparky — 50% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Sparky — 50% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17093/sparky",
      "summary": "Use the Sniper Rifle baseline. A critical head hit arcs 1d6 electrical damage to one other target within 10 feet.",
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Arc-Headshot Sniper Rifle rule and is not applied as a second bonus.",
      "targetId": "arc-headshot-sniper-rifle",
      "targetTitle": "Arc-Headshot Sniper Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "critical-change",
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-sparky/ability-precision-hit",
      "sourceId": "equipment/2077-sparky/ability-precision-hit",
      "title": "Sparky — Precision hit",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Sparky — Precision hit",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17093/sparky",
      "summary": "Use the Sniper Rifle baseline. A critical head hit arcs 1d6 electrical damage to one other target within 10 feet.",
      "reason": "Precision hit is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Arc-Headshot Sniper Rifle rule and is not applied as a second bonus.",
      "targetId": "arc-headshot-sniper-rifle",
      "targetTitle": "Arc-Headshot Sniper Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "critical-change",
        "damage",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-stamina-booster/ability-recovery-interaction",
      "sourceId": "equipment/2077-stamina-booster/ability-recovery-interaction",
      "title": "Stamina Booster — Recovery interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Stamina Booster — Recovery interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17680/stamina-booster",
      "summary": "Consuming this item occupies 2 ticks; for 10 minutes, stamina recovery requires 1 fewer idle tick, to a minimum of 1 tick.",
      "reason": "Recovery interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Stamina Recovery Stimulant rule and is not applied as a second bonus.",
      "targetId": "stamina-recovery-stimulant",
      "targetTitle": "Stamina Recovery Stimulant",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/boosters",
      "effectMechanics": [
        "action-modifier",
        "recovery"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-stamina-booster/ability-stamina-interaction",
      "sourceId": "equipment/2077-stamina-booster/ability-stamina-interaction",
      "title": "Stamina Booster — Stamina interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Stamina Booster — Stamina interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17680/stamina-booster",
      "summary": "Consuming this item occupies 2 ticks; for 10 minutes, stamina recovery requires 1 fewer idle tick, to a minimum of 1 tick.",
      "reason": "Stamina interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Stamina Recovery Stimulant rule and is not applied as a second bonus.",
      "targetId": "stamina-recovery-stimulant",
      "targetTitle": "Stamina Recovery Stimulant",
      "targetType": "consumable",
      "category": "Consumable",
      "group": "equipment/consumables/boosters",
      "effectMechanics": [
        "action-modifier",
        "recovery"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-stinger/bonus-150-headshot-damage",
      "sourceId": "equipment/2077-stinger/bonus-150-headshot-damage",
      "title": "Stinger — +150% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Stinger — +150% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/984/stinger",
      "summary": "Use the Knife baseline. A hit against a Poisoned target applies Bleeding, and a hit against a Bleeding target applies Poison.",
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Toxin-Cycle Knife rule and is not applied as a second bonus.",
      "targetId": "toxin-cycle-knife",
      "targetTitle": "Toxin-Cycle Knife",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/knives",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-stinger/bonus-20-bleed-chance",
      "sourceId": "equipment/2077-stinger/bonus-20-bleed-chance",
      "title": "Stinger — 20% bleed chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Stinger — 20% bleed chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/984/stinger",
      "summary": "Use the Knife baseline. A hit against a Poisoned target applies Bleeding, and a hit against a Bleeding target applies Poison.",
      "reason": "20% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Toxin-Cycle Knife rule and is not applied as a second bonus.",
      "targetId": "toxin-cycle-knife",
      "targetTitle": "Toxin-Cycle Knife",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/knives",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-stinger/bonus-20-poison-chance",
      "sourceId": "equipment/2077-stinger/bonus-20-poison-chance",
      "title": "Stinger — 20% poison chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Stinger — 20% poison chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/984/stinger",
      "summary": "Use the Knife baseline. A hit against a Poisoned target applies Bleeding, and a hit against a Bleeding target applies Poison.",
      "reason": "20% poison chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Toxin-Cycle Knife rule and is not applied as a second bonus.",
      "targetId": "toxin-cycle-knife",
      "targetTitle": "Toxin-Cycle Knife",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/knives",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-stinger/ability-bleeding",
      "sourceId": "equipment/2077-stinger/ability-bleeding",
      "title": "Stinger — Bleeding",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Stinger — Bleeding",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/984/stinger",
      "summary": "Use the Knife baseline. A hit against a Poisoned target applies Bleeding, and a hit against a Bleeding target applies Poison.",
      "reason": "Bleeding is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Toxin-Cycle Knife rule and is not applied as a second bonus.",
      "targetId": "toxin-cycle-knife",
      "targetTitle": "Toxin-Cycle Knife",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/knives",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-stinger/ability-poison",
      "sourceId": "equipment/2077-stinger/ability-poison",
      "title": "Stinger — Poison",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Stinger — Poison",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/984/stinger",
      "summary": "Use the Knife baseline. A hit against a Poisoned target applies Bleeding, and a hit against a Bleeding target applies Poison.",
      "reason": "Poison is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Toxin-Cycle Knife rule and is not applied as a second bonus.",
      "targetId": "toxin-cycle-knife",
      "targetTitle": "Toxin-Cycle Knife",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/knives",
      "effectMechanics": [
        "condition-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-taigan/bonus-175-headshot-damage",
      "sourceId": "equipment/2077-taigan/bonus-175-headshot-damage",
      "title": "Taigan — +175% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Taigan — +175% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17095/taigan",
      "summary": "Use the Revolver baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "reason": "+175% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Revolver rule and is not applied as a second bonus.",
      "targetId": "thermal-feedback-revolver",
      "targetTitle": "Thermal Feedback Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-taigan/bonus-40-burn-chance",
      "sourceId": "equipment/2077-taigan/bonus-40-burn-chance",
      "title": "Taigan — 40% burn chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Taigan — 40% burn chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17095/taigan",
      "summary": "Use the Revolver baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "reason": "40% burn chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Revolver rule and is not applied as a second bonus.",
      "targetId": "thermal-feedback-revolver",
      "targetTitle": "Thermal Feedback Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-taigan/bonus-5-ricochet-chance",
      "sourceId": "equipment/2077-taigan/bonus-5-ricochet-chance",
      "title": "Taigan — 5% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Taigan — 5% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17095/taigan",
      "summary": "Use the Revolver baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Revolver rule and is not applied as a second bonus.",
      "targetId": "thermal-feedback-revolver",
      "targetTitle": "Thermal Feedback Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-taigan/bonus-50-armor-penetration",
      "sourceId": "equipment/2077-taigan/bonus-50-armor-penetration",
      "title": "Taigan — 50% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Taigan — 50% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17095/taigan",
      "summary": "Use the Revolver baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Revolver rule and is not applied as a second bonus.",
      "targetId": "thermal-feedback-revolver",
      "targetTitle": "Thermal Feedback Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-taigan/ability-accuracy-interaction",
      "sourceId": "equipment/2077-taigan/ability-accuracy-interaction",
      "title": "Taigan — Accuracy interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Taigan — Accuracy interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17095/taigan",
      "summary": "Use the Revolver baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "reason": "Accuracy interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Revolver rule and is not applied as a second bonus.",
      "targetId": "thermal-feedback-revolver",
      "targetTitle": "Thermal Feedback Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-taigan/ability-burning",
      "sourceId": "equipment/2077-taigan/ability-burning",
      "title": "Taigan — Burning",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Taigan — Burning",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17095/taigan",
      "summary": "Use the Revolver baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "reason": "Burning is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Revolver rule and is not applied as a second bonus.",
      "targetId": "thermal-feedback-revolver",
      "targetTitle": "Thermal Feedback Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-taigan/ability-critical-effect",
      "sourceId": "equipment/2077-taigan/ability-critical-effect",
      "title": "Taigan — Critical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Taigan — Critical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17095/taigan",
      "summary": "Use the Revolver baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Revolver rule and is not applied as a second bonus.",
      "targetId": "thermal-feedback-revolver",
      "targetTitle": "Thermal Feedback Revolver",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/revolvers",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-the-headsman/bonus-200-headshot-damage",
      "sourceId": "equipment/2077-the-headsman/bonus-200-headshot-damage",
      "title": "The Headsman — +200% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "The Headsman — +200% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1078/the-headsman",
      "summary": "Use the Shotgun baseline as one slug rather than pellets. Gain +10% to aimed attacks; a critical head hit gives the next head shot +5% and a 5% wider critical range.",
      "reason": "+200% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Slug Precision Shotgun rule and is not applied as a second bonus.",
      "targetId": "slug-precision-shotgun",
      "targetTitle": "Slug Precision Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "check-modifier",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-the-headsman/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-the-headsman/bonus-25-armor-penetration",
      "title": "The Headsman — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "The Headsman — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1078/the-headsman",
      "summary": "Use the Shotgun baseline as one slug rather than pellets. Gain +10% to aimed attacks; a critical head hit gives the next head shot +5% and a 5% wider critical range.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Slug Precision Shotgun rule and is not applied as a second bonus.",
      "targetId": "slug-precision-shotgun",
      "targetTitle": "Slug Precision Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "check-modifier",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-the-headsman/bonus-5-ricochet-chance",
      "sourceId": "equipment/2077-the-headsman/bonus-5-ricochet-chance",
      "title": "The Headsman — 5% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "The Headsman — 5% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1078/the-headsman",
      "summary": "Use the Shotgun baseline as one slug rather than pellets. Gain +10% to aimed attacks; a critical head hit gives the next head shot +5% and a 5% wider critical range.",
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Slug Precision Shotgun rule and is not applied as a second bonus.",
      "targetId": "slug-precision-shotgun",
      "targetTitle": "Slug Precision Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "check-modifier",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-the-headsman/ability-accuracy-interaction",
      "sourceId": "equipment/2077-the-headsman/ability-accuracy-interaction",
      "title": "The Headsman — Accuracy interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "The Headsman — Accuracy interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1078/the-headsman",
      "summary": "Use the Shotgun baseline as one slug rather than pellets. Gain +10% to aimed attacks; a critical head hit gives the next head shot +5% and a 5% wider critical range.",
      "reason": "Accuracy interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Slug Precision Shotgun rule and is not applied as a second bonus.",
      "targetId": "slug-precision-shotgun",
      "targetTitle": "Slug Precision Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "check-modifier",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-the-headsman/ability-critical-effect",
      "sourceId": "equipment/2077-the-headsman/ability-critical-effect",
      "title": "The Headsman — Critical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "The Headsman — Critical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1078/the-headsman",
      "summary": "Use the Shotgun baseline as one slug rather than pellets. Gain +10% to aimed attacks; a critical head hit gives the next head shot +5% and a 5% wider critical range.",
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Slug Precision Shotgun rule and is not applied as a second bonus.",
      "targetId": "slug-precision-shotgun",
      "targetTitle": "Slug Precision Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "check-modifier",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-the-headsman/ability-precision-hit",
      "sourceId": "equipment/2077-the-headsman/ability-precision-hit",
      "title": "The Headsman — Precision hit",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "The Headsman — Precision hit",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1078/the-headsman",
      "summary": "Use the Shotgun baseline as one slug rather than pellets. Gain +10% to aimed attacks; a critical head hit gives the next head shot +5% and a 5% wider critical range.",
      "reason": "Precision hit is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Slug Precision Shotgun rule and is not applied as a second bonus.",
      "targetId": "slug-precision-shotgun",
      "targetTitle": "Slug Precision Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "check-modifier",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-the-headsman/ability-reload-interaction",
      "sourceId": "equipment/2077-the-headsman/ability-reload-interaction",
      "title": "The Headsman — Reload interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "The Headsman — Reload interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1078/the-headsman",
      "summary": "Use the Shotgun baseline as one slug rather than pellets. Gain +10% to aimed attacks; a critical head hit gives the next head shot +5% and a 5% wider critical range.",
      "reason": "Reload interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Slug Precision Shotgun rule and is not applied as a second bonus.",
      "targetId": "slug-precision-shotgun",
      "targetTitle": "Slug Precision Shotgun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/shotguns",
      "effectMechanics": [
        "check-modifier",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-tinker-bell/bonus-20-shock-chance",
      "sourceId": "equipment/2077-tinker-bell/bonus-20-shock-chance",
      "title": "Tinker Bell — 20% shock chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Tinker Bell — 20% shock chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1102/tinker-bell",
      "summary": "Use the One-Handed Club baseline but reduce damage by one die. A heavy attack adds 1 tick and renders a defeated living target Unconscious rather than dying.",
      "reason": "20% shock chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Knockout Baton rule and is not applied as a second bonus.",
      "targetId": "knockout-baton",
      "targetTitle": "Knockout Baton",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/one-handed-clubs",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-tinker-bell/bonus-50-armor-penetration",
      "sourceId": "equipment/2077-tinker-bell/bonus-50-armor-penetration",
      "title": "Tinker Bell — 50% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Tinker Bell — 50% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1102/tinker-bell",
      "summary": "Use the One-Handed Club baseline but reduce damage by one die. A heavy attack adds 1 tick and renders a defeated living target Unconscious rather than dying.",
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Knockout Baton rule and is not applied as a second bonus.",
      "targetId": "knockout-baton",
      "targetTitle": "Knockout Baton",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/one-handed-clubs",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-tinker-bell/ability-knockdown",
      "sourceId": "equipment/2077-tinker-bell/ability-knockdown",
      "title": "Tinker Bell — Knockdown",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Tinker Bell — Knockdown",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1102/tinker-bell",
      "summary": "Use the One-Handed Club baseline but reduce damage by one die. A heavy attack adds 1 tick and renders a defeated living target Unconscious rather than dying.",
      "reason": "Knockdown is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Knockout Baton rule and is not applied as a second bonus.",
      "targetId": "knockout-baton",
      "targetTitle": "Knockout Baton",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/one-handed-clubs",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-tsumetogi/bonus-20-shock-chance",
      "sourceId": "equipment/2077-tsumetogi/bonus-20-shock-chance",
      "title": "Tsumetogi — 20% shock chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Tsumetogi — 20% shock chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17098/tsumetogi",
      "summary": "Use the Katana baseline. A critical hit adds 1d6 electrical damage and applies Shock for 1 tick.",
      "reason": "20% shock chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Shock Finesse Blade rule and is not applied as a second bonus.",
      "targetId": "shock-finesse-blade",
      "targetTitle": "Shock Finesse Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/finesse-blades",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-tsumetogi/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-tsumetogi/bonus-25-armor-penetration",
      "title": "Tsumetogi — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Tsumetogi — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17098/tsumetogi",
      "summary": "Use the Katana baseline. A critical hit adds 1d6 electrical damage and applies Shock for 1 tick.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Shock Finesse Blade rule and is not applied as a second bonus.",
      "targetId": "shock-finesse-blade",
      "targetTitle": "Shock Finesse Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/finesse-blades",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-tsumetogi/ability-electrical-effect",
      "sourceId": "equipment/2077-tsumetogi/ability-electrical-effect",
      "title": "Tsumetogi — Electrical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Tsumetogi — Electrical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17098/tsumetogi",
      "summary": "Use the Katana baseline. A critical hit adds 1d6 electrical damage and applies Shock for 1 tick.",
      "reason": "Electrical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Shock Finesse Blade rule and is not applied as a second bonus.",
      "targetId": "shock-finesse-blade",
      "targetTitle": "Shock Finesse Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/finesse-blades",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-umbra-x-mod2/bonus-100-headshot-damage",
      "sourceId": "equipment/2077-umbra-x-mod2/bonus-100-headshot-damage",
      "title": "Umbra x-MOD2 — +100% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Umbra x-MOD2 — +100% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3080/umbra-x-mod2",
      "summary": "Use the approved Assault Rifle baseline.",
      "reason": "+100% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "2077-generic-assault-rifle",
      "targetTitle": "Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-umbra-x-mod2/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-umbra-x-mod2/bonus-25-armor-penetration",
      "title": "Umbra x-MOD2 — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Umbra x-MOD2 — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3080/umbra-x-mod2",
      "summary": "Use the approved Assault Rifle baseline.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "2077-generic-assault-rifle",
      "targetTitle": "Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-umbra-x-mod2/bonus-5-ricochet-chance",
      "sourceId": "equipment/2077-umbra-x-mod2/bonus-5-ricochet-chance",
      "title": "Umbra x-MOD2 — 5% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Umbra x-MOD2 — 5% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3080/umbra-x-mod2",
      "summary": "Use the approved Assault Rifle baseline.",
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "2077-generic-assault-rifle",
      "targetTitle": "Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-umbra-x-mod2/ability-unique-ability",
      "sourceId": "equipment/2077-umbra-x-mod2/ability-unique-ability",
      "title": "Umbra x-MOD2 — Unique ability",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Umbra x-MOD2 — Unique ability",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3080/umbra-x-mod2",
      "summary": "Use the approved Assault Rifle baseline.",
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Assault Rifle rule and is not applied as a second bonus.",
      "targetId": "2077-generic-assault-rifle",
      "targetTitle": "Assault Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/assault-rifles",
      "effectMechanics": [
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-volkodav/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-volkodav/bonus-25-armor-penetration",
      "title": "Volkodav — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Volkodav — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17099/volkodav",
      "summary": "Use the Long Blade baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Heavy Blade rule and is not applied as a second bonus.",
      "targetId": "thermal-feedback-heavy-blade",
      "targetTitle": "Thermal Feedback Heavy Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/heavy-blades",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-volkodav/ability-accuracy-interaction",
      "sourceId": "equipment/2077-volkodav/ability-accuracy-interaction",
      "title": "Volkodav — Accuracy interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Volkodav — Accuracy interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17099/volkodav",
      "summary": "Use the Long Blade baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "reason": "Accuracy interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Heavy Blade rule and is not applied as a second bonus.",
      "targetId": "thermal-feedback-heavy-blade",
      "targetTitle": "Thermal Feedback Heavy Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/heavy-blades",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-volkodav/ability-burning",
      "sourceId": "equipment/2077-volkodav/ability-burning",
      "title": "Volkodav — Burning",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Volkodav — Burning",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17099/volkodav",
      "summary": "Use the Long Blade baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "reason": "Burning is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Heavy Blade rule and is not applied as a second bonus.",
      "targetId": "thermal-feedback-heavy-blade",
      "targetTitle": "Thermal Feedback Heavy Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/heavy-blades",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-volkodav/ability-critical-effect",
      "sourceId": "equipment/2077-volkodav/ability-critical-effect",
      "title": "Volkodav — Critical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Volkodav — Critical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17099/volkodav",
      "summary": "Use the Long Blade baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Heavy Blade rule and is not applied as a second bonus.",
      "targetId": "thermal-feedback-heavy-blade",
      "targetTitle": "Thermal Feedback Heavy Blade",
      "targetType": "weapon",
      "category": "Melee Weapon",
      "group": "combat/melee/heavy-blades",
      "effectMechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-widow-maker/bonus-150-headshot-damage",
      "sourceId": "equipment/2077-widow-maker/bonus-150-headshot-damage",
      "title": "Widow Maker — +150% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Widow Maker — +150% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1037/widow-maker",
      "summary": "Use the Precision Rifle baseline. A shot rolls two independent chemical hits and a critical hit applies Poison; adding 1 tick to charge adds one damage die to each hit.",
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Twin Chemical Rifle rule and is not applied as a second bonus.",
      "targetId": "twin-chemical-rifle",
      "targetTitle": "Twin Chemical Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/precision-rifles",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-widow-maker/bonus-20-poison-chance",
      "sourceId": "equipment/2077-widow-maker/bonus-20-poison-chance",
      "title": "Widow Maker — 20% poison chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Widow Maker — 20% poison chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1037/widow-maker",
      "summary": "Use the Precision Rifle baseline. A shot rolls two independent chemical hits and a critical hit applies Poison; adding 1 tick to charge adds one damage die to each hit.",
      "reason": "20% poison chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Twin Chemical Rifle rule and is not applied as a second bonus.",
      "targetId": "twin-chemical-rifle",
      "targetTitle": "Twin Chemical Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/precision-rifles",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-widow-maker/bonus-5-projectiles-per-shot",
      "sourceId": "equipment/2077-widow-maker/bonus-5-projectiles-per-shot",
      "title": "Widow Maker — 5 projectiles per shot",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Widow Maker — 5 projectiles per shot",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1037/widow-maker",
      "summary": "Use the Precision Rifle baseline. A shot rolls two independent chemical hits and a critical hit applies Poison; adding 1 tick to charge adds one damage die to each hit.",
      "reason": "5 projectiles per shot is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Twin Chemical Rifle rule and is not applied as a second bonus.",
      "targetId": "twin-chemical-rifle",
      "targetTitle": "Twin Chemical Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/precision-rifles",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-widow-maker/bonus-50-armor-penetration",
      "sourceId": "equipment/2077-widow-maker/bonus-50-armor-penetration",
      "title": "Widow Maker — 50% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Widow Maker — 50% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1037/widow-maker",
      "summary": "Use the Precision Rifle baseline. A shot rolls two independent chemical hits and a critical hit applies Poison; adding 1 tick to charge adds one damage die to each hit.",
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Twin Chemical Rifle rule and is not applied as a second bonus.",
      "targetId": "twin-chemical-rifle",
      "targetTitle": "Twin Chemical Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/precision-rifles",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-widow-maker/ability-charged-action",
      "sourceId": "equipment/2077-widow-maker/ability-charged-action",
      "title": "Widow Maker — Charged action",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Widow Maker — Charged action",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1037/widow-maker",
      "summary": "Use the Precision Rifle baseline. A shot rolls two independent chemical hits and a critical hit applies Poison; adding 1 tick to charge adds one damage die to each hit.",
      "reason": "Charged action is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Twin Chemical Rifle rule and is not applied as a second bonus.",
      "targetId": "twin-chemical-rifle",
      "targetTitle": "Twin Chemical Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/precision-rifles",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-widow-maker/ability-poison",
      "sourceId": "equipment/2077-widow-maker/ability-poison",
      "title": "Widow Maker — Poison",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Widow Maker — Poison",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1037/widow-maker",
      "summary": "Use the Precision Rifle baseline. A shot rolls two independent chemical hits and a critical hit applies Poison; adding 1 tick to charge adds one damage die to each hit.",
      "reason": "Poison is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Twin Chemical Rifle rule and is not applied as a second bonus.",
      "targetId": "twin-chemical-rifle",
      "targetTitle": "Twin Chemical Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/precision-rifles",
      "effectMechanics": [
        "action-modifier",
        "condition-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-wild-dog/bonus-85-headshot-damage",
      "sourceId": "equipment/2077-wild-dog/bonus-85-headshot-damage",
      "title": "Wild Dog — +85% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Wild Dog — +85% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3136/wild-dog",
      "summary": "Use the Light Machine Gun baseline. Each consecutive burst that hits widens the next burst’s critical range by 5%, to a maximum of 10%; an empty-magazine quick melee attack adds 1d6 damage.",
      "reason": "+85% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Sustained-Fire Machine Gun rule and is not applied as a second bonus.",
      "targetId": "sustained-fire-machine-gun",
      "targetTitle": "Sustained-Fire Machine Gun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/light-machine-guns",
      "effectMechanics": [
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-wild-dog/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-wild-dog/bonus-25-armor-penetration",
      "title": "Wild Dog — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Wild Dog — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3136/wild-dog",
      "summary": "Use the Light Machine Gun baseline. Each consecutive burst that hits widens the next burst’s critical range by 5%, to a maximum of 10%; an empty-magazine quick melee attack adds 1d6 damage.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Sustained-Fire Machine Gun rule and is not applied as a second bonus.",
      "targetId": "sustained-fire-machine-gun",
      "targetTitle": "Sustained-Fire Machine Gun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/light-machine-guns",
      "effectMechanics": [
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-wild-dog/bonus-5-ricochet-chance",
      "sourceId": "equipment/2077-wild-dog/bonus-5-ricochet-chance",
      "title": "Wild Dog — 5% ricochet chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Wild Dog — 5% ricochet chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3136/wild-dog",
      "summary": "Use the Light Machine Gun baseline. Each consecutive burst that hits widens the next burst’s critical range by 5%, to a maximum of 10%; an empty-magazine quick melee attack adds 1d6 damage.",
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Sustained-Fire Machine Gun rule and is not applied as a second bonus.",
      "targetId": "sustained-fire-machine-gun",
      "targetTitle": "Sustained-Fire Machine Gun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/light-machine-guns",
      "effectMechanics": [
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-wild-dog/ability-critical-effect",
      "sourceId": "equipment/2077-wild-dog/ability-critical-effect",
      "title": "Wild Dog — Critical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Wild Dog — Critical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3136/wild-dog",
      "summary": "Use the Light Machine Gun baseline. Each consecutive burst that hits widens the next burst’s critical range by 5%, to a maximum of 10%; an empty-magazine quick melee attack adds 1d6 damage.",
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Sustained-Fire Machine Gun rule and is not applied as a second bonus.",
      "targetId": "sustained-fire-machine-gun",
      "targetTitle": "Sustained-Fire Machine Gun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/light-machine-guns",
      "effectMechanics": [
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-x-22-flashbang-grenade/ability-blinding",
      "sourceId": "equipment/2077-x-22-flashbang-grenade/ability-blinding",
      "title": "X-22 Flashbang Grenade — Blinding",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "X-22 Flashbang Grenade — Blinding",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/17702/x-22-flashbang-grenade",
      "summary": "A 2-tick thrown attack contests targets in a 5-foot radius; affected targets are Blinded and Deafened for 2 ticks.",
      "reason": "Blinding is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Flashbang Grenade rule and is not applied as a second bonus.",
      "targetId": "flashbang-grenade",
      "targetTitle": "Flashbang Grenade",
      "targetType": "weapon",
      "category": "Thrown Weapon",
      "group": "combat/demolitions/grenades",
      "effectMechanics": [
        "condition-change",
        "target-scope-extension"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-yasha/bonus-150-headshot-damage",
      "sourceId": "equipment/2077-yasha/bonus-150-headshot-damage",
      "title": "Yasha — +150% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Yasha — +150% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3099/yasha",
      "summary": "Use the Sniper Rifle baseline. Defeating a target with a head or weak-point hit grants +10% to the next weak-point attack made before the end of the next tick.",
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Weakpoint-Lock Sniper Rifle rule and is not applied as a second bonus.",
      "targetId": "weakpoint-lock-sniper-rifle",
      "targetTitle": "Weakpoint-Lock Sniper Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-yasha/bonus-25-armor-penetration",
      "sourceId": "equipment/2077-yasha/bonus-25-armor-penetration",
      "title": "Yasha — 25% armor penetration",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Yasha — 25% armor penetration",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3099/yasha",
      "summary": "Use the Sniper Rifle baseline. Defeating a target with a head or weak-point hit grants +10% to the next weak-point attack made before the end of the next tick.",
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Weakpoint-Lock Sniper Rifle rule and is not applied as a second bonus.",
      "targetId": "weakpoint-lock-sniper-rifle",
      "targetTitle": "Weakpoint-Lock Sniper Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-yasha/ability-precision-hit",
      "sourceId": "equipment/2077-yasha/ability-precision-hit",
      "title": "Yasha — Precision hit",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Yasha — Precision hit",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3099/yasha",
      "summary": "Use the Sniper Rifle baseline. Defeating a target with a head or weak-point hit grants +10% to the next weak-point attack made before the end of the next tick.",
      "reason": "Precision hit is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Weakpoint-Lock Sniper Rifle rule and is not applied as a second bonus.",
      "targetId": "weakpoint-lock-sniper-rifle",
      "targetTitle": "Weakpoint-Lock Sniper Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-yasha/ability-weak-point-interaction",
      "sourceId": "equipment/2077-yasha/ability-weak-point-interaction",
      "title": "Yasha — Weak-point interaction",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Yasha — Weak-point interaction",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/3099/yasha",
      "summary": "Use the Sniper Rifle baseline. Defeating a target with a head or weak-point hit grants +10% to the next weak-point attack made before the end of the next tick.",
      "reason": "Weak-point interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Weakpoint-Lock Sniper Rifle rule and is not applied as a second bonus.",
      "targetId": "weakpoint-lock-sniper-rifle",
      "targetTitle": "Weakpoint-Lock Sniper Rifle",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/sniper-rifles",
      "effectMechanics": [
        "check-modifier"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-yinglong/bonus-50-headshot-damage",
      "sourceId": "equipment/2077-yinglong/bonus-50-headshot-damage",
      "title": "Yinglong — +50% headshot damage",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Yinglong — +50% headshot damage",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1074/yinglong",
      "summary": "Use the Submachine Gun baseline. Hits add 1d6 electrical damage; a critical hit applies Shock to powered targets for 2 ticks.",
      "reason": "+50% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete EMP Submachine Gun rule and is not applied as a second bonus.",
      "targetId": "emp-smg",
      "targetTitle": "EMP Submachine Gun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-yinglong/bonus-20-shock-chance",
      "sourceId": "equipment/2077-yinglong/bonus-20-shock-chance",
      "title": "Yinglong — 20% shock chance",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Yinglong — 20% shock chance",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1074/yinglong",
      "summary": "Use the Submachine Gun baseline. Hits add 1d6 electrical damage; a critical hit applies Shock to powered targets for 2 ticks.",
      "reason": "20% shock chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete EMP Submachine Gun rule and is not applied as a second bonus.",
      "targetId": "emp-smg",
      "targetTitle": "EMP Submachine Gun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Equipment clauses:equipment/2077-yinglong/ability-electrical-effect",
      "sourceId": "equipment/2077-yinglong/ability-electrical-effect",
      "title": "Yinglong — Electrical effect",
      "reviewState": "import-review",
      "disposition": "merge",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Yinglong — Electrical effect",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/1074/yinglong",
      "summary": "Use the Submachine Gun baseline. Hits add 1d6 electrical damage; a critical hit applies Shock to powered targets for 2 ticks.",
      "reason": "Electrical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete EMP Submachine Gun rule and is not applied as a second bonus.",
      "targetId": "emp-smg",
      "targetTitle": "EMP Submachine Gun",
      "targetType": "weapon",
      "category": "Ranged Weapon",
      "group": "combat/ranged/submachine-guns",
      "effectMechanics": [
        "condition-change",
        "critical-change",
        "damage"
      ]
    },
    {
      "id": "Cyberpunk items:red-4tify",
      "sourceId": "red-4tify",
      "title": "4Tify",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "4Tify",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “BC 13”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-a-touch-of-luxury",
      "sourceId": "red-a-touch-of-luxury",
      "title": "A Touch of Luxury",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "A Touch of Luxury",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “500eb (Expensive)”, and page pointer “DL:Cargo 5, IR2 37”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Lifestyle Asset",
      "group": "equipment/lifestyle",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-aerie",
      "sourceId": "red-aerie",
      "title": "Aerie",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Aerie",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 5, IR3 40”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-aerozep",
      "sourceId": "red-aerozep",
      "title": "Aerozep",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Aerozep",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “30,000eb (S Luxury)”, and page pointer “per room below deck CP:R 191”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-aerozep-selfsealing-gasbag",
      "sourceId": "red-aerozep-selfsealing-gasbag",
      "title": "Aerozep Selfsealing Gasbag",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Aerozep Selfsealing Gasbag",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “5,000eb (Luxury)”, and page pointer “DL:12V 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-agent-standard",
      "sourceId": "red-agent-standard",
      "title": "Agent (Standard)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Agent (Standard)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “CP:R 352”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-air-pistol",
      "sourceId": "red-air-pistol",
      "title": "Air Pistol",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Air Pistol",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 347”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-air-pistol-ammo",
      "sourceId": "red-air-pistol-ammo",
      "title": "Air Pistol Ammo",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Air Pistol Ammo",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “10eb (Cheap)”, and page pointer “CP:R 347”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-air-swarm-drone-cloud",
      "sourceId": "red-air-swarm-drone-cloud",
      "title": "Air Swarm Drone Cloud",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Air Swarm Drone Cloud",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “5,000eb (Luxury)”, and page pointer “CP:R 373”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-airhypo",
      "sourceId": "red-airhypo",
      "title": "Airhypo",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Airhypo",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “CP:R 352”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-airhypo-bayonet",
      "sourceId": "red-airhypo-bayonet",
      "title": "Airhypo Bayonet",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Airhypo Bayonet",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “DL:TT 14”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-airhypo-cyberfinger",
      "sourceId": "red-airhypo-cyberfinger",
      "title": "Airhypo Cyberfinger",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Airhypo Cyberfinger",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 24”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-alpine-blend-oxygen",
      "sourceId": "red-alpine-blend-oxygen",
      "title": "Alpine Blend Oxygen",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Alpine Blend Oxygen",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “10eb (Cheap)”, and page pointer “per minute CP:DP 24”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Lifestyle Asset",
      "group": "equipment/lifestyle",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-americar-armadillo",
      "sourceId": "red-americar-armadillo",
      "title": "AmeriCar Armadillo",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "AmeriCar Armadillo",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “41,000eb (S Luxury)”, and page pointer “DL:12V 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-americar-econocompact",
      "sourceId": "red-americar-econocompact",
      "title": "AmeriCar EconoCompact",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "AmeriCar EconoCompact",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “20,000eb (S Luxury)”, and page pointer “BC 64”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-americar-family-star-van",
      "sourceId": "red-americar-family-star-van",
      "title": "AmeriCar Family Star Van",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "AmeriCar Family Star Van",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “31,000eb (S Luxury)”, and page pointer “BC 65”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-amplified-hearing",
      "sourceId": "red-amplified-hearing",
      "title": "Amplified Hearing",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Amplified Hearing",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “CP:R 361”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-animal-behavior-chip",
      "sourceId": "red-animal-behavior-chip",
      "title": "Animal Behavior Chip",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Animal Behavior Chip",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:Mix 15”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-anti-dazzle",
      "sourceId": "red-anti-dazzle",
      "title": "Anti-Dazzle",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Anti-Dazzle",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 360”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-anti-smog-breathing-mask",
      "sourceId": "red-anti-smog-breathing-mask",
      "title": "Anti-Smog Breathing Mask",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Anti-Smog Breathing Mask",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “CP:R 352”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-apartment-affability",
      "sourceId": "red-apartment-affability",
      "title": "Apartment Affability",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Apartment Affability",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “500eb (Expensive)”, and page pointer “per room DL:Conapts 7 , IR4 51”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Lifestyle Asset",
      "group": "equipment/lifestyle",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-appetite-controller",
      "sourceId": "red-appetite-controller",
      "title": "Appetite Controller",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Appetite Controller",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:MHC 2, IR2 72, IR3 46”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-aquaform",
      "sourceId": "red-aquaform",
      "title": "AquaForm®",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "AquaForm®",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “4,500eb (V Expensive)”, and page pointer “IR2 69”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-arachnid-grenade",
      "sourceId": "red-arachnid-grenade",
      "title": "Arachnid Grenade",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Arachnid Grenade",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “BC 86”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-arasaka-acid-fire-wound-salt",
      "sourceId": "red-arasaka-acid-fire-wound-salt",
      "title": "Arasaka Acid/Fire/Wound Salt",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Arasaka Acid/Fire/Wound Salt",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “BC 91”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-arasaka-hjke-1-1-yukimura",
      "sourceId": "red-arasaka-hjke-1-1-yukimura",
      "title": "Arasaka HJKE-1 1 Yukimura",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Arasaka HJKE-1 1 Yukimura",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CEMK 31”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-arasaka-hjsh-18-masamune",
      "sourceId": "red-arasaka-hjsh-18-masamune",
      "title": "Arasaka HJSH-18 Masamune",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Arasaka HJSH-18 Masamune",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CEMK 32”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-arasaka-minami-10",
      "sourceId": "red-arasaka-minami-10",
      "title": "Arasaka Minami 10",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Arasaka Minami 10",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 342, DL:TT 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-arasaka-minami-10-p-m-s",
      "sourceId": "red-arasaka-minami-10-p-m-s",
      "title": "Arasaka Minami 10 P/M/S",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Arasaka Minami 10 P/M/S",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “600eb (Expensive)”, and page pointer “DL:TT 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-arasaka-origami",
      "sourceId": "red-arasaka-origami",
      "title": "Arasaka Origami",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Arasaka Origami",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “200eb (Premium)”, and page pointer “DL:TT 10”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-arasaka-tki-20-shingen",
      "sourceId": "red-arasaka-tki-20-shingen",
      "title": "Arasaka TKI-20 Shingen",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Arasaka TKI-20 Shingen",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “CEMK 32”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-arasaka-waa-bullpup",
      "sourceId": "red-arasaka-waa-bullpup",
      "title": "Arasaka WAA Bullpup",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Arasaka WAA Bullpup",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Gun 3, DGD 144”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-arasaka-weeping-reaver",
      "sourceId": "red-arasaka-weeping-reaver",
      "title": "Arasaka Weeping Reaver",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Arasaka Weeping Reaver",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “5,000eb (Luxury)”, and page pointer “BC 91”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-arasaka-wssa-sniper-system",
      "sourceId": "red-arasaka-wssa-sniper-system",
      "title": "Arasaka WSSA Sniper System",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Arasaka WSSA Sniper System",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 342, DL:TT 10”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-araska-rapid-assault",
      "sourceId": "red-araska-rapid-assault",
      "title": "Araska Rapid Assault",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Araska Rapid Assault",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 342, DL:TT 8”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-armor",
      "sourceId": "red-armor",
      "title": "Armor",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Armor",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “50eb (Costly)”, and page pointer “CP:R 369”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-armor-piercing-grenade",
      "sourceId": "red-armor-piercing-grenade",
      "title": "Armor Piercing Grenade",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Armor Piercing Grenade",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 345”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-armor-piercing",
      "sourceId": "red-armor-piercing",
      "title": "Armor-Piercing",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Armor-Piercing",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 345”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-armored-chassis",
      "sourceId": "red-armored-chassis",
      "title": "Armored Chassis",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Armored Chassis",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “5,000eb (Luxury)”, and page pointer “CP:R 163”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-artificial-shoulder-mount",
      "sourceId": "red-artificial-shoulder-mount",
      "title": "Artificial Shoulder Mount",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Artificial Shoulder Mount",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 367”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-asia-pop-bottoms",
      "sourceId": "red-asia-pop-bottoms",
      "title": "Asia Pop Bottoms",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Asia Pop Bottoms",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-asia-pop-contact-lenses",
      "sourceId": "red-asia-pop-contact-lenses",
      "title": "Asia Pop Contact Lenses",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Asia Pop Contact Lenses",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-asia-pop-footwear",
      "sourceId": "red-asia-pop-footwear",
      "title": "Asia Pop Footwear",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Asia Pop Footwear",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-asia-pop-glasses",
      "sourceId": "red-asia-pop-glasses",
      "title": "Asia Pop Glasses",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Asia Pop Glasses",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-asia-pop-hats",
      "sourceId": "red-asia-pop-hats",
      "title": "Asia Pop Hats",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Asia Pop Hats",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-asia-pop-jacket",
      "sourceId": "red-asia-pop-jacket",
      "title": "Asia Pop Jacket",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Asia Pop Jacket",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-asia-pop-jewelry",
      "sourceId": "red-asia-pop-jewelry",
      "title": "Asia Pop Jewelry",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Asia Pop Jewelry",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-asia-pop-mirrorshades",
      "sourceId": "red-asia-pop-mirrorshades",
      "title": "Asia Pop Mirrorshades",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Asia Pop Mirrorshades",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-asia-pop-top",
      "sourceId": "red-asia-pop-top",
      "title": "Asia Pop Top",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Asia Pop Top",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “20eb (Everyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-ask-alex-anything",
      "sourceId": "red-ask-alex-anything",
      "title": "Ask Alex Anything",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Ask Alex Anything",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “0eb (Free)”, and page pointer “DL:AAA 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-asp",
      "sourceId": "red-asp",
      "title": "Asp",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Asp",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 370”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-assault-rifle",
      "sourceId": "red-assault-rifle",
      "title": "Assault Rifle",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Assault Rifle",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 341”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-audio-recorder",
      "sourceId": "red-audio-recorder",
      "title": "Audio Recorder",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Audio Recorder",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “CP:R 352”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-audiovox",
      "sourceId": "red-audiovox",
      "title": "AudioVox",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "AudioVox",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 362”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-auto-ear-protectors",
      "sourceId": "red-auto-ear-protectors",
      "title": "Auto Ear Protectors",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Auto Ear Protectors",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 352”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-automated-blood-swarm",
      "sourceId": "red-automated-blood-swarm",
      "title": "Automated Blood Swarm",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Automated Blood Swarm",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “10,000eb (S Luxury)”, and page pointer “CP:R 374”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-automated-melee-weapon",
      "sourceId": "red-automated-melee-weapon",
      "title": "Automated Melee Weapon",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Automated Melee Weapon",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “5,000eb (Luxury)”, and page pointer “CP:R 374”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-automated-turret",
      "sourceId": "red-automated-turret",
      "title": "Automated Turret",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Automated Turret",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “5,000eb (Luxury)”, and page pointer “CP:R 374”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-av-4-engine-upgrade",
      "sourceId": "red-av-4-engine-upgrade",
      "title": "AV-4 Engine Upgrade",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "AV-4 Engine Upgrade",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “5,000eb (Luxury)”, and page pointer “CP:R 164”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-av-4-multipurpose-aerodyne",
      "sourceId": "red-av-4-multipurpose-aerodyne",
      "title": "AV-4 Multipurpose Aerodyne",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "AV-4 Multipurpose Aerodyne",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “50,000 (S Luxury)”, and page pointer “CP:R 191”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-av-9-super-aerodyne",
      "sourceId": "red-av-9-super-aerodyne",
      "title": "AV-9 Super Aerodyne",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "AV-9 Super Aerodyne",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “100,000eb (S Luxury)”, and page pointer “CP:R 191”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-avar-prototype",
      "sourceId": "red-avar-prototype",
      "title": "AVAR Prototype",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "AVAR Prototype",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “15,000eb (S Luxury)”, and page pointer “BC 102”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-avar-prototype-parts",
      "sourceId": "red-avar-prototype-parts",
      "title": "AVAR Prototype Parts",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "AVAR Prototype Parts",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “5,000eb (Luxury)”, and page pointer “BC 102”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-babelchat",
      "sourceId": "red-babelchat",
      "title": "BabelChat",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "BabelChat",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “0eb (Free)”, and page pointer “DL:AAA 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-backup-drive",
      "sourceId": "red-backup-drive",
      "title": "Backup Drive",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Backup Drive",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 368”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-bad-touch",
      "sourceId": "red-bad-touch",
      "title": "Bad Touch",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bad Touch",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “20eb (Everyday)”, and page pointer “DL:Mix 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Lifestyle Asset",
      "group": "equipment/lifestyle",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-bag-lady-chic-bottoms",
      "sourceId": "red-bag-lady-chic-bottoms",
      "title": "Bag Lady Chic Bottoms",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bag Lady Chic Bottoms",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “20eb (Everyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-bag-lady-chic-contact-lenses",
      "sourceId": "red-bag-lady-chic-contact-lenses",
      "title": "Bag Lady Chic Contact Lenses",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bag Lady Chic Contact Lenses",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “10eb (Cheap)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-bag-lady-chic-footwear",
      "sourceId": "red-bag-lady-chic-footwear",
      "title": "Bag Lady Chic Footwear",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bag Lady Chic Footwear",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “20eb (Everyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-bag-lady-chic-glasses",
      "sourceId": "red-bag-lady-chic-glasses",
      "title": "Bag Lady Chic Glasses",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bag Lady Chic Glasses",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “10eb (Cheap)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-bag-lady-chic-hats",
      "sourceId": "red-bag-lady-chic-hats",
      "title": "Bag Lady Chic Hats",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bag Lady Chic Hats",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “10eb (Cheap)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-bag-lady-chic-jacket",
      "sourceId": "red-bag-lady-chic-jacket",
      "title": "Bag Lady Chic Jacket",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bag Lady Chic Jacket",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “20eb (Everyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-bag-lady-chic-jewelry",
      "sourceId": "red-bag-lady-chic-jewelry",
      "title": "Bag Lady Chic Jewelry",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bag Lady Chic Jewelry",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “20eb (Everyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-bag-lady-chic-mirrorshades",
      "sourceId": "red-bag-lady-chic-mirrorshades",
      "title": "Bag Lady Chic Mirrorshades",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bag Lady Chic Mirrorshades",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “20eb (Everyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-bag-lady-chic-top",
      "sourceId": "red-bag-lady-chic-top",
      "title": "Bag Lady Chic Top",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bag Lady Chic Top",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “10eb (Cheap)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-ballpoint-cyberfinger",
      "sourceId": "red-ballpoint-cyberfinger",
      "title": "Ballpoint Cyberfinger",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Ballpoint Cyberfinger",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 24”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-balron",
      "sourceId": "red-balron",
      "title": "Balron",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Balron",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “10,000eb (S Luxury)”, and page pointer “CP:R 372”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-bangme",
      "sourceId": "red-bangme",
      "title": "BangMe!",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "BangMe!",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “10eb (Cheap)”, and page pointer “DL:AAA 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-banhammer",
      "sourceId": "red-banhammer",
      "title": "Banhammer",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Banhammer",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “50eb (Costly)”, and page pointer “CP:R 369”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-basic",
      "sourceId": "red-basic",
      "title": "Basic",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Basic",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “10eb (Cheap)”, and page pointer “CP:R 345”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-battery-pack",
      "sourceId": "red-battery-pack",
      "title": "Battery Pack",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Battery Pack",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “CP:R 349”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-battleglove",
      "sourceId": "red-battleglove",
      "title": "Battleglove",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Battleglove",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 347”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-bayonet",
      "sourceId": "red-bayonet",
      "title": "Bayonet",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bayonet",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 343”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-bear-s-berry-beer",
      "sourceId": "red-bear-s-berry-beer",
      "title": "Bear’s Berry Beer",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bear’s Berry Beer",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “10eb (Cheap)”, and page pointer “CP:DP 22”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Lifestyle Asset",
      "group": "equipment/lifestyle",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-beer",
      "sourceId": "red-beer",
      "title": "Beer",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Beer",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “10eb (Cheap)”, and page pointer “DL:Mix 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-berserk-implant",
      "sourceId": "red-berserk-implant",
      "title": "Berserk Implant",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Berserk Implant",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CEMK 34”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-berserker",
      "sourceId": "red-berserker",
      "title": "Berserker",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Berserker",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “DL:HP 2, IR4 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-bicycle",
      "sourceId": "red-bicycle",
      "title": "Bicycle",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bicycle",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “100eb (Premium)”, and page pointer “DL:Wheels 3, DGD 146, IR3 77”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-big-dreem",
      "sourceId": "red-big-dreem",
      "title": "Big Dreem",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Big Dreem",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “10eb (Cheap)”, and page pointer “DL:BC+ 3, IR4 1 1”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-big-dreem-ammo-brick",
      "sourceId": "red-big-dreem-ammo-brick",
      "title": "Big Dreem Ammo Brick",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Big Dreem Ammo Brick",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “20eb (Everyday)”, and page pointer “DL:BC+ 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-big-knucks",
      "sourceId": "red-big-knucks",
      "title": "Big Knucks",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Big Knucks",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 364”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-big-saai",
      "sourceId": "red-big-saai",
      "title": "Big SAAI",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Big SAAI",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “DL:AAA 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-binary-compound",
      "sourceId": "red-binary-compound",
      "title": "Binary Compound",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Binary Compound",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “DL:GQ 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-binoculars",
      "sourceId": "red-binoculars",
      "title": "Binoculars",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Binoculars",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “CP:R 352”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-biomonitor",
      "sourceId": "red-biomonitor",
      "title": "Biomonitor",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Biomonitor",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 358”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-biosculpting-exotic",
      "sourceId": "red-biosculpting-exotic",
      "title": "Biosculpting (Exotic)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Biosculpting (Exotic)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 227”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-biosculpting-extreme",
      "sourceId": "red-biosculpting-extreme",
      "title": "Biosculpting (Extreme)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Biosculpting (Extreme)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “5,000eb (Luxury)”, and page pointer “DL:Mix 15”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-biosculpting-standard",
      "sourceId": "red-biosculpting-standard",
      "title": "Biosculpting (Standard)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Biosculpting (Standard)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “500eb (Expensive)”, and page pointer “CP:R 227”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-biosystem",
      "sourceId": "red-biosystem",
      "title": "Biosystem",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Biosystem",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “10,000eb (S Luxury)”, and page pointer “IR3 104”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-biotechnica-enviro-launcher",
      "sourceId": "red-biotechnica-enviro-launcher",
      "title": "Biotechnica Enviro-Launcher",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Biotechnica Enviro-Launcher",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “DL:WG 3, IR3 27”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-biotoxin",
      "sourceId": "red-biotoxin",
      "title": "Biotoxin",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Biotoxin",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 345”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-biotoxin-grenade",
      "sourceId": "red-biotoxin-grenade",
      "title": "Biotoxin Grenade",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Biotoxin Grenade",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 345”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-black-lace",
      "sourceId": "red-black-lace",
      "title": "Black Lace",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Black Lace",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “CP:R 357”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-blackbeard",
      "sourceId": "red-blackbeard",
      "title": "Blackbeard",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Blackbeard",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “20eb (Everyday)”, and page pointer “CP:DP 23”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-bleeding-jane",
      "sourceId": "red-bleeding-jane",
      "title": "Bleeding Jane",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bleeding Jane",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “10eb (Cheap)”, and page pointer “DL:Mix 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-blitzkrieg-arc-thrower",
      "sourceId": "red-blitzkrieg-arc-thrower",
      "title": "Blitzkrieg Arc-Thrower",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Blitzkrieg Arc-Thrower",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Cy 4, IR3 86”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-bloom-light",
      "sourceId": "red-bloom-light",
      "title": "Bloom Light",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bloom Light",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “10eb (Cheap)”, and page pointer “DL:Mix 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-blue-fairy",
      "sourceId": "red-blue-fairy",
      "title": "Blue Fairy",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Blue Fairy",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “10eb (Cheap)”, and page pointer “DL:Mix 17”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-blue-glass",
      "sourceId": "red-blue-glass",
      "title": "Blue Glass",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Blue Glass",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “CP:R 357”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-bodyweight-autoinjector",
      "sourceId": "red-bodyweight-autoinjector",
      "title": "Bodyweight AutoInjector",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bodyweight AutoInjector",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:HP 5, IR4 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-bodyweight-suit",
      "sourceId": "red-bodyweight-suit",
      "title": "Bodyweight Suit",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bodyweight Suit",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Armor”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 350”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Armor",
      "group": "equipment/armor",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-bohemian-bottoms",
      "sourceId": "red-bohemian-bottoms",
      "title": "Bohemian Bottoms",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bohemian Bottoms",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “50eb (Costly)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-bohemian-contact-lenses",
      "sourceId": "red-bohemian-contact-lenses",
      "title": "Bohemian Contact Lenses",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bohemian Contact Lenses",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “10eb (Cheap)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-bohemian-footwear",
      "sourceId": "red-bohemian-footwear",
      "title": "Bohemian Footwear",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bohemian Footwear",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “50eb (Costly)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-bohemian-glasses",
      "sourceId": "red-bohemian-glasses",
      "title": "Bohemian Glasses",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bohemian Glasses",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “50eb (Costly)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-bohemian-hats",
      "sourceId": "red-bohemian-hats",
      "title": "Bohemian Hats",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bohemian Hats",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “10eb (Cheap)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-bohemian-jacket",
      "sourceId": "red-bohemian-jacket",
      "title": "Bohemian Jacket",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bohemian Jacket",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “50eb (Costly)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-bohemian-jewelry",
      "sourceId": "red-bohemian-jewelry",
      "title": "Bohemian Jewelry",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bohemian Jewelry",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-bohemian-mirrorshades",
      "sourceId": "red-bohemian-mirrorshades",
      "title": "Bohemian Mirrorshades",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bohemian Mirrorshades",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “50eb (Costly)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-bohemian-top",
      "sourceId": "red-bohemian-top",
      "title": "Bohemian Top",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bohemian Top",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “20eb (Everyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-boost",
      "sourceId": "red-boost",
      "title": "Boost",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Boost",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “CP:R 357”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-borgware-hardened-shielding",
      "sourceId": "red-borgware-hardened-shielding",
      "title": "Borgware Hardened Shielding",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Borgware Hardened Shielding",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “BC 17”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-bottle-dynamo",
      "sourceId": "red-bottle-dynamo",
      "title": "Bottle Dynamo",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bottle Dynamo",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “20eb (Everyday)”, and page pointer “DLC:Wheels 4, IR3 78”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-bow",
      "sourceId": "red-bow",
      "title": "Bow",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bow",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 341”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-braindance",
      "sourceId": "red-braindance",
      "title": "Braindance",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Braindance",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “20eb (Everyday)”, and page pointer “CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Lifestyle Asset",
      "group": "equipment/lifestyle",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-braindance-recorder",
      "sourceId": "red-braindance-recorder",
      "title": "Braindance Recorder",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Braindance Recorder",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 359”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-braindance-viewer",
      "sourceId": "red-braindance-viewer",
      "title": "Braindance Viewer",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Braindance Viewer",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 352”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-brainwasher",
      "sourceId": "red-brainwasher",
      "title": "Brainwasher",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Brainwasher",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “per month DL:AAA 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-brandtini",
      "sourceId": "red-brandtini",
      "title": "Brandtini",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Brandtini",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “20eb (Everyday)”, and page pointer “DL:Mix 17”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-breacher",
      "sourceId": "red-breacher",
      "title": "Breacher",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Breacher",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “DL:AAA 7 , T:Hope 179”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-budget-arms-carnage",
      "sourceId": "red-budget-arms-carnage",
      "title": "Budget Arms Carnage",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Budget Arms Carnage",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CEMK 32”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-budget-chipware-socket",
      "sourceId": "red-budget-chipware-socket",
      "title": "Budget Chipware Socket",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Budget Chipware Socket",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 17”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-budgetarms-triple-threat",
      "sourceId": "red-budgetarms-triple-threat",
      "title": "BudgetArms Triple Threat",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "BudgetArms Triple Threat",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “DL:WG 3, IR3 27”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-buffalo-nose",
      "sourceId": "red-buffalo-nose",
      "title": "Buffalo Nose",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Buffalo Nose",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “20eb (Everyday)”, and page pointer “CP:DP 24”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-bug-detector",
      "sourceId": "red-bug-detector",
      "title": "Bug Detector",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bug Detector",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “CP:R 352”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-buhgouse",
      "sourceId": "red-buhgouse",
      "title": "Buhgouse®",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Buhgouse®",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “6,000eb (Luxury)”, and page pointer “IR2 69”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-bullet-storage-cyberfinger",
      "sourceId": "red-bullet-storage-cyberfinger",
      "title": "Bullet Storage Cyberfinger",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bullet Storage Cyberfinger",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 24”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-bullet-to-slug-adapter-casings",
      "sourceId": "red-bullet-to-slug-adapter-casings",
      "title": "Bullet to Slug Adapter Casings",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bullet to Slug Adapter Casings",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “DL:BC+ 3, IR4 1 1”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-bulletproof-glass",
      "sourceId": "red-bulletproof-glass",
      "title": "Bulletproof Glass",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bulletproof Glass",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 163”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-bulletproof-shield",
      "sourceId": "red-bulletproof-shield",
      "title": "Bulletproof Shield",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bulletproof Shield",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Armor”, cost “100eb (Premium)”, and page pointer “CP:R 350”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Armor",
      "group": "equipment/armor",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-bushido-accelerator",
      "sourceId": "red-bushido-accelerator",
      "title": "Bushido Accelerator",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bushido Accelerator",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 5, IR3 41”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-businesswear-bottoms",
      "sourceId": "red-businesswear-bottoms",
      "title": "Businesswear Bottoms",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Businesswear Bottoms",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “500eb (Expensive)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-businesswear-contact-lenses",
      "sourceId": "red-businesswear-contact-lenses",
      "title": "Businesswear Contact Lenses",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Businesswear Contact Lenses",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-businesswear-footwear",
      "sourceId": "red-businesswear-footwear",
      "title": "Businesswear Footwear",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Businesswear Footwear",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “500eb (Expensive)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-businesswear-glasses",
      "sourceId": "red-businesswear-glasses",
      "title": "Businesswear Glasses",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Businesswear Glasses",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “500eb (Expensive)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-businesswear-hats",
      "sourceId": "red-businesswear-hats",
      "title": "Businesswear Hats",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Businesswear Hats",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “500eb (Expensive)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-businesswear-jacket",
      "sourceId": "red-businesswear-jacket",
      "title": "Businesswear Jacket",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Businesswear Jacket",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “500eb (Expensive)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-businesswear-jewelry",
      "sourceId": "red-businesswear-jewelry",
      "title": "Businesswear Jewelry",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Businesswear Jewelry",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “5,000eb (Luxury)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-businesswear-mirrorshades",
      "sourceId": "red-businesswear-mirrorshades",
      "title": "Businesswear Mirrorshades",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Businesswear Mirrorshades",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “500eb (Expensive)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-businesswear-top",
      "sourceId": "red-businesswear-top",
      "title": "Businesswear Top",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Businesswear Top",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “50eb (Costly)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-c-brands-real-instant-coffee",
      "sourceId": "red-c-brands-real-instant-coffee",
      "title": "C Brands Real Instant Coffee",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "C Brands Real Instant Coffee",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “DL:Conapts 7 , IR4 51”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-cabin-cruiser",
      "sourceId": "red-cabin-cruiser",
      "title": "Cabin Cruiser",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cabin Cruiser",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “30,000eb (S Luxury)”, and page pointer “per room below deck CP:R 190”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-captain-cuddlefish-outfit",
      "sourceId": "red-captain-cuddlefish-outfit",
      "title": "Captain Cuddlefish Outfit",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Captain Cuddlefish Outfit",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “20eb (Everyday)”, and page pointer “to 50eb (Costly) DL:12Cute 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-captain-cuddlefish-ultra-snag-em",
      "sourceId": "red-captain-cuddlefish-ultra-snag-em",
      "title": "Captain Cuddlefish Ultra Snag-Em",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Captain Cuddlefish Ultra Snag-Em",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “200eb (Premium)”, and page pointer “DL:12Cute 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-cargo-container-chic",
      "sourceId": "red-cargo-container-chic",
      "title": "Cargo Container Chic",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cargo Container Chic",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “100eb (Premium)”, and page pointer “DL:Cargo 5, IR2 37”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Lifestyle Asset",
      "group": "equipment/lifestyle",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-carryall",
      "sourceId": "red-carryall",
      "title": "Carryall",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Carryall",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “CP:R 352”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-ce-thermal-dagger",
      "sourceId": "red-ce-thermal-dagger",
      "title": "CE Thermal Dagger",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "CE Thermal Dagger",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL:12RED 2”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-ceiling-wall-punchers",
      "sourceId": "red-ceiling-wall-punchers",
      "title": "Ceiling/Wall Punchers",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Ceiling/Wall Punchers",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 375”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-chadran-arms-city-reaper",
      "sourceId": "red-chadran-arms-city-reaper",
      "title": "Chadran Arms City Reaper",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Chadran Arms City Reaper",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “CP:R 342, DL:TT 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-chadran-arms-jungle-reaper",
      "sourceId": "red-chadran-arms-jungle-reaper",
      "title": "Chadran Arms Jungle Reaper",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Chadran Arms Jungle Reaper",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 342, DL:TT 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-chainripp",
      "sourceId": "red-chainripp",
      "title": "ChainRipp",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "ChainRipp",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:12Cy 3, IR3 85”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-chemical-analyzer",
      "sourceId": "red-chemical-analyzer",
      "title": "Chemical Analyzer",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Chemical Analyzer",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 352”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-chemskin",
      "sourceId": "red-chemskin",
      "title": "Chemskin",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Chemskin",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 358”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-chicken-coop",
      "sourceId": "red-chicken-coop",
      "title": "Chicken Coop",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Chicken Coop",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “T:Street 79”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-chipvault-by-secsystems",
      "sourceId": "red-chipvault-by-secsystems",
      "title": "ChipVault by SecSystems",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "ChipVault by SecSystems",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “BC 44”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-chipware-compartment",
      "sourceId": "red-chipware-compartment",
      "title": "Chipware Compartment",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Chipware Compartment",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “MC 1, DL:YNBF 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-chipware-socket",
      "sourceId": "red-chipware-socket",
      "title": "Chipware Socket",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Chipware Socket",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 359”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-chyron",
      "sourceId": "red-chyron",
      "title": "Chyron",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Chyron",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 360”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-co2-grenade",
      "sourceId": "red-co2-grenade",
      "title": "CO2 Grenade",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "CO2 Grenade",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “IR3 105”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-cobalt-velvet",
      "sourceId": "red-cobalt-velvet",
      "title": "Cobalt Velvet",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cobalt Velvet",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “50eb (Costly)”, and page pointer “DL:Mix 17”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-cocktease",
      "sourceId": "red-cocktease",
      "title": "Cocktease",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cocktease",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “20eb (Everyday)”, and page pointer “CP:DP 23”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-cold-weather-jacket-lining",
      "sourceId": "red-cold-weather-jacket-lining",
      "title": "Cold-Weather Jacket Lining",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cold-Weather Jacket Lining",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “500eb (Expensive)”, and page pointer “DL:We 6, IR2 20”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-color-shift",
      "sourceId": "red-color-shift",
      "title": "Color Shift",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Color Shift",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 360”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-combat-jaw",
      "sourceId": "red-combat-jaw",
      "title": "Combat Jaw",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Combat Jaw",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “IR2 72, DGD 145, DL:YNBF 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-combat-plow",
      "sourceId": "red-combat-plow",
      "title": "Combat Plow",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Combat Plow",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 164”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-combat-recorder",
      "sourceId": "red-combat-recorder",
      "title": "Combat Recorder",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Combat Recorder",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 5, IR3 41”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-combat-tail",
      "sourceId": "red-combat-tail",
      "title": "Combat Tail",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Combat Tail",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “IR2 72”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-communications-center",
      "sourceId": "red-communications-center",
      "title": "Communications Center",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Communications Center",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 163”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-compact-groundcar",
      "sourceId": "red-compact-groundcar",
      "title": "Compact Groundcar",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Compact Groundcar",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “30,000eb (S Luxury)”, and page pointer “CP:R 190”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-complex-vehicle-room",
      "sourceId": "red-complex-vehicle-room",
      "title": "Complex Vehicle Room",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Complex Vehicle Room",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “5,000eb (Luxury)”, and page pointer “DL:12V 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-computer",
      "sourceId": "red-computer",
      "title": "Computer",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Computer",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “CP:R 352”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-con-arms-hurricane-assault",
      "sourceId": "red-con-arms-hurricane-assault",
      "title": "Con Arms Hurricane Assault",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Con Arms Hurricane Assault",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “5,000eb (Luxury)”, and page pointer “CP:R 348”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-con-arms-multi-ammo-pistol",
      "sourceId": "red-con-arms-multi-ammo-pistol",
      "title": "Con Arms Multi Ammo Pistol",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Con Arms Multi Ammo Pistol",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “DL:12Gun 3, DGD 144”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-con-arms-unity",
      "sourceId": "red-con-arms-unity",
      "title": "Con Arms Unity",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Con Arms Unity",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CEMK 32”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-con-brands-koff-popper",
      "sourceId": "red-con-brands-koff-popper",
      "title": "Con Brands Koff Popper",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Con Brands Koff Popper",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “50eb (Costly)”, and page pointer “DL:Cargo 5, IR2 37”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Lifestyle Asset",
      "group": "equipment/lifestyle",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-con-brands-smartoven",
      "sourceId": "red-con-brands-smartoven",
      "title": "Con Brands SmartOven",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Con Brands SmartOven",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “1,000eb (V Expensive)”, and page pointer “DL:Conapts 8, IR4 51”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Lifestyle Asset",
      "group": "equipment/lifestyle",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-concealment-sleeve",
      "sourceId": "red-concealment-sleeve",
      "title": "Concealment Sleeve",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Concealment Sleeve",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (V Expensive)”, and page pointer “DL:GQ 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-continental-brands-koff-pops",
      "sourceId": "red-continental-brands-koff-pops",
      "title": "Continental Brands Koff Pops",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Continental Brands Koff Pops",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “10eb (Cheap)”, and page pointer “DL:Cargo 5, IR2 37”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-contraceptive-implant",
      "sourceId": "red-contraceptive-implant",
      "title": "Contraceptive Implant",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Contraceptive Implant",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “10eb (Cheap)”, and page pointer “CP:R 362”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-coolant-flush",
      "sourceId": "red-coolant-flush",
      "title": "Coolant Flush",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Coolant Flush",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “20eb (Everyday)”, and page pointer “CP:DP 25”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-corporate-island",
      "sourceId": "red-corporate-island",
      "title": "Corporate Island",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Corporate Island",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Armor”, cost “500eb (Expensive)”, and page pointer “BC 35”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Armor",
      "group": "equipment/armor",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-cowboy-u-56",
      "sourceId": "red-cowboy-u-56",
      "title": "Cowboy U-56",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cowboy U-56",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “5,000eb (Luxury)”, and page pointer “CP:R 349”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-crab-drone",
      "sourceId": "red-crab-drone",
      "title": "CrAB Drone",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "CrAB Drone",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “10,000eb (S Luxury)”, and page pointer “DGD 42”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-creative-couture",
      "sourceId": "red-creative-couture",
      "title": "Creative Couture",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Creative Couture",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “100eb (Premium)”, and page pointer “per room DL:Conapts 7 , IR4 51”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Lifestyle Asset",
      "group": "equipment/lifestyle",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-crevice-spike",
      "sourceId": "red-crevice-spike",
      "title": "Crevice Spike",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Crevice Spike",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “5eb (Dirt Cheap)”, and page pointer “DL:Mix 17”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-crossbow",
      "sourceId": "red-crossbow",
      "title": "Crossbow",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Crossbow",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 341”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-crunch-whistle",
      "sourceId": "red-crunch-whistle",
      "title": "Crunch Whistle",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Crunch Whistle",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “DL:AAA 7 , T:Hope 179”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-cryopump",
      "sourceId": "red-cryopump",
      "title": "Cryopump",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cryopump",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-cryotank",
      "sourceId": "red-cryotank",
      "title": "Cryotank",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cryotank",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-cyberarm",
      "sourceId": "red-cyberarm",
      "title": "Cyberarm",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cyberarm",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 364”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-cyberaudio-suite",
      "sourceId": "red-cyberaudio-suite",
      "title": "Cyberaudio Suite",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cyberaudio Suite",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “CP:R 361”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-cyberbear",
      "sourceId": "red-cyberbear",
      "title": "Cyberbear™",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cyberbear™",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “20,000eb (S Luxury)”, and page pointer “DL:YNBF 8”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-cyberboa",
      "sourceId": "red-cyberboa",
      "title": "Cyberboa™",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cyberboa™",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “4,000eb (Luxury)”, and page pointer “DL:YNBF 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-cybercam-ex-1",
      "sourceId": "red-cybercam-ex-1",
      "title": "Cybercam EX-1",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cybercam EX-1",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Gear 2, IR4 66”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-cyberdeck-excellent-quality",
      "sourceId": "red-cyberdeck-excellent-quality",
      "title": "Cyberdeck (Excellent Quality)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cyberdeck (Excellent Quality)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-cyberdeck-poor-quality",
      "sourceId": "red-cyberdeck-poor-quality",
      "title": "Cyberdeck (Poor Quality)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cyberdeck (Poor Quality)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-cyberdeck-standard-quality",
      "sourceId": "red-cyberdeck-standard-quality",
      "title": "Cyberdeck (Standard Quality)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cyberdeck (Standard Quality)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-cyberdeck-integrated",
      "sourceId": "red-cyberdeck-integrated",
      "title": "Cyberdeck, Integrated",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cyberdeck, Integrated",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 364”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-cyberdude-smart-glove",
      "sourceId": "red-cyberdude-smart-glove",
      "title": "CyberDude Smart Glove",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "CyberDude Smart Glove",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “750eb (Expensive)”, and page pointer “DL:12RED 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-cybereye",
      "sourceId": "red-cybereye",
      "title": "Cybereye",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cybereye",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 360”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-cyberleg",
      "sourceId": "red-cyberleg",
      "title": "Cyberleg",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cyberleg",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 364”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-cybermatrix-gang-jazzler",
      "sourceId": "red-cybermatrix-gang-jazzler",
      "title": "Cybermatrix Gang Jazzler",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cybermatrix Gang Jazzler",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:12Cy 3, IR3 85”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-cyberpillow",
      "sourceId": "red-cyberpillow",
      "title": "Cyberpillow",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cyberpillow",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:MHC 2, IR3 46”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-cyberrat",
      "sourceId": "red-cyberrat",
      "title": "Cyberrat™",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cyberrat™",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “DL:YNBF 10”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-cyberscanner",
      "sourceId": "red-cyberscanner",
      "title": "Cyberscanner",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cyberscanner",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Gear 2, IR4 66”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-cyberscanner-integrated",
      "sourceId": "red-cyberscanner-integrated",
      "title": "Cyberscanner, Integrated",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cyberscanner, Integrated",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:12Gear 3, IR4 66”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-cyberskull",
      "sourceId": "red-cyberskull",
      "title": "Cyberskull",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cyberskull",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “5,000eb (Luxury)”, and page pointer “IR3 105”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-cybersnake",
      "sourceId": "red-cybersnake",
      "title": "Cybersnake",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cybersnake",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 363”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-cyberwolf",
      "sourceId": "red-cyberwolf",
      "title": "Cyberwolf™",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cyberwolf™",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “4,000eb (Luxury)”, and page pointer “DL:YNBF 1 1”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-cycle-armor",
      "sourceId": "red-cycle-armor",
      "title": "Cycle Armor",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cycle Armor",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “100eb (Premium)”, and page pointer “DLC:Wheels 4, IR3 78”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-cyclops-int-bug-eye",
      "sourceId": "red-cyclops-int-bug-eye",
      "title": "Cyclops Int Bug Eye",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cyclops Int Bug Eye",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “DL:12Cy 3, IR3 85”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-dai-lung-cybermag-20",
      "sourceId": "red-dai-lung-cybermag-20",
      "title": "Dai Lung Cybermag 20",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Dai Lung Cybermag 20",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “550eb (Expensive)”, and page pointer “DL:TT 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-dai-lung-magnum",
      "sourceId": "red-dai-lung-magnum",
      "title": "Dai Lung Magnum",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Dai Lung Magnum",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “CP:R 342, DL:TT 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-dai-lung-streetmaster",
      "sourceId": "red-dai-lung-streetmaster",
      "title": "Dai Lung Streetmaster",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Dai Lung Streetmaster",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “20eb (Everyday)”, and page pointer “CP:R 342, DL:TT 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-darra-polytechnic-binary",
      "sourceId": "red-darra-polytechnic-binary",
      "title": "Darra Polytechnic Binary",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Darra Polytechnic Binary",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL:TT 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-dartgun",
      "sourceId": "red-dartgun",
      "title": "Dartgun",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Dartgun",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “DGD 348”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-dartgun-cyberfinger",
      "sourceId": "red-dartgun-cyberfinger",
      "title": "Dartgun Cyberfinger",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Dartgun Cyberfinger",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 24”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-datarabbit",
      "sourceId": "red-datarabbit",
      "title": "Datarabbit™",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Datarabbit™",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “DL:YNBF 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-david-s-experimental-sandevistan",
      "sourceId": "red-david-s-experimental-sandevistan",
      "title": "David’s Experimental Sandevistan",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "David’s Experimental Sandevistan",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “250,000eb (S Luxury)”, and page pointer “CEMK 34”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-dayton-m405-adzep",
      "sourceId": "red-dayton-m405-adzep",
      "title": "Dayton M405 AdZep",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Dayton M405 AdZep",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “26,000eb (S Luxury)”, and page pointer “DL:12V 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-dayton-sky-queen",
      "sourceId": "red-dayton-sky-queen",
      "title": "Dayton Sky Queen",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Dayton Sky Queen",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “4,961,000eb (S Luxury)”, and page pointer “DL:12V 8”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-dayton-tdt-004",
      "sourceId": "red-dayton-tdt-004",
      "title": "Dayton TDT 004",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Dayton TDT 004",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “43,000eb (S Luxury)”, and page pointer “BC 59”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-deathtrance",
      "sourceId": "red-deathtrance",
      "title": "DeathTrance",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "DeathTrance",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:12Cy 3, IR3 85”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-deckkrash",
      "sourceId": "red-deckkrash",
      "title": "DeckKRASH",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "DeckKRASH",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 369”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-defense-sequencer",
      "sourceId": "red-defense-sequencer",
      "title": "Defense Sequencer",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Defense Sequencer",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 5, IR3 41”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-delaying-compound",
      "sourceId": "red-delaying-compound",
      "title": "Delaying Compound",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Delaying Compound",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “DL:HP 4, IR4 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-demonique",
      "sourceId": "red-demonique",
      "title": "Demonique™",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Demonique™",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “2,100eb (V Expensive)”, and page pointer “IR2 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-deployable-spike-strip",
      "sourceId": "red-deployable-spike-strip",
      "title": "Deployable Spike Strip",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Deployable Spike Strip",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 165”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-desirous-decoration",
      "sourceId": "red-desirous-decoration",
      "title": "Desirous Decoration",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Desirous Decoration",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “1,000eb (V Expensive)”, and page pointer “per room DL:Conapts 7 , IR4 51”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Lifestyle Asset",
      "group": "equipment/lifestyle",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-diego-motors-range-trike",
      "sourceId": "red-diego-motors-range-trike",
      "title": "Diego Motors Range Trike",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Diego Motors Range Trike",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “31,000eb (S Luxury)”, and page pointer “BC 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-digital-gladiator",
      "sourceId": "red-digital-gladiator",
      "title": "Digital Gladiator",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Digital Gladiator",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “BC 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-discount-cyberaudio-suite",
      "sourceId": "red-discount-cyberaudio-suite",
      "title": "Discount Cyberaudio Suite",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Discount Cyberaudio Suite",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “BC 17”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-disposable-cellphone",
      "sourceId": "red-disposable-cellphone",
      "title": "Disposable Cellphone",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Disposable Cellphone",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-distilling-compound",
      "sourceId": "red-distilling-compound",
      "title": "Distilling Compound",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Distilling Compound",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “DL:HP 4, IR4 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-dna-lock",
      "sourceId": "red-dna-lock",
      "title": "DNA Lock",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "DNA Lock",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 368”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-doberman-500-marking-scent",
      "sourceId": "red-doberman-500-marking-scent",
      "title": "Doberman 500 Marking Scent",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Doberman 500 Marking Scent",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “BC 44”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-dpi-smartsticks",
      "sourceId": "red-dpi-smartsticks",
      "title": "DPI Smartsticks",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "DPI Smartsticks",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “DL:12Gear 2, IR4 66”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-draconic-fantaform-1",
      "sourceId": "red-draconic-fantaform-1",
      "title": "Draconic FantaForm™ 1",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Draconic FantaForm™ 1",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (S Luxury)”, and page pointer “IR2 71”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-dragon",
      "sourceId": "red-dragon",
      "title": "Dragon",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Dragon",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 371”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-dragoon-plating",
      "sourceId": "red-dragoon-plating",
      "title": "Dragoon Plating",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Dragoon Plating",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “IR3 105”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-dragoon-plating-metalgear",
      "sourceId": "red-dragoon-plating-metalgear",
      "title": "Dragoon Plating, Metalgear",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Dragoon Plating, Metalgear",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “15,000eb (S Luxury)”, and page pointer “IR3 105”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-drink-dive-bar",
      "sourceId": "red-drink-dive-bar",
      "title": "Drink (Dive Bar)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Drink (Dive Bar)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “10eb (Cheap)”, and page pointer “CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-drink-excellent-bar",
      "sourceId": "red-drink-excellent-bar",
      "title": "Drink (Excellent Bar)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Drink (Excellent Bar)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “20eb (Everyday)”, and page pointer “CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-drink-executive-bar",
      "sourceId": "red-drink-executive-bar",
      "title": "Drink (Executive Bar)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Drink (Executive Bar)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “50eb (Costly)”, and page pointer “CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-drink-good-bar",
      "sourceId": "red-drink-good-bar",
      "title": "Drink (Good Bar)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Drink (Good Bar)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “10eb (Cheap)”, and page pointer “CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-drone-remote",
      "sourceId": "red-drone-remote",
      "title": "Drone Remote",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Drone Remote",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:HR+ 22”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-drum-magazine",
      "sourceId": "red-drum-magazine",
      "title": "Drum Magazine",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Drum Magazine",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 343”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-drum-synthesizer",
      "sourceId": "red-drum-synthesizer",
      "title": "Drum Synthesizer",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Drum Synthesizer",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-duct-tape",
      "sourceId": "red-duct-tape",
      "title": "Duct Tape",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Duct Tape",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-duel-caster",
      "sourceId": "red-duel-caster",
      "title": "Duel Caster",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Duel Caster",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “DL:ElfTCG 9, IR3 73”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-dwarvish-fantaform",
      "sourceId": "red-dwarvish-fantaform",
      "title": "Dwarvish FantaForm™",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Dwarvish FantaForm™",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “2,100eb (V Expensive)”, and page pointer “IR2 71”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-dynalar-aquarius",
      "sourceId": "red-dynalar-aquarius",
      "title": "Dynalar Aquarius",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Dynalar Aquarius",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “13,000eb (V Expensive)”, and page pointer “IR3 96”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-dynalar-pro-cyberhand",
      "sourceId": "red-dynalar-pro-cyberhand",
      "title": "Dynalar Pro Cyberhand",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Dynalar Pro Cyberhand",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:Mix 15”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-dynalar-xtra-dex-smart-glove",
      "sourceId": "red-dynalar-xtra-dex-smart-glove",
      "title": "Dynalar Xtra-Dex Smart Glove",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Dynalar Xtra-Dex Smart Glove",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Gear 3, IR4 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-e-ventureware-1-touch-habitat",
      "sourceId": "red-e-ventureware-1-touch-habitat",
      "title": "E VentureWare 1 Touch Habitat",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "E VentureWare 1 Touch Habitat",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “BC 48”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-e-ventureware-airwell-50",
      "sourceId": "red-e-ventureware-airwell-50",
      "title": "E VentureWare AirWell 50",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "E VentureWare AirWell 50",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “BC 48”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-e-ventureware-kodiak-hunter",
      "sourceId": "red-e-ventureware-kodiak-hunter",
      "title": "E VentureWare Kodiak Hunter",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "E VentureWare Kodiak Hunter",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “DL:TT 10”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-e-ventureware-mountaineer",
      "sourceId": "red-e-ventureware-mountaineer",
      "title": "E VentureWare Mountaineer",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "E VentureWare Mountaineer",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “200eb (Premium)”, and page pointer “DL:TT 1 1”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-e-ventureware-sportmaster",
      "sourceId": "red-e-ventureware-sportmaster",
      "title": "E VentureWare SportMaster",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "E VentureWare SportMaster",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “DL:BC+ 3, IR4 1 1”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-e-ventureware-survivalmaster",
      "sourceId": "red-e-ventureware-survivalmaster",
      "title": "E VentureWare SurvivalMaster",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "E VentureWare SurvivalMaster",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “DL:BC+ 3, IR4 1 1”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-e-tack-public-defender",
      "sourceId": "red-e-tack-public-defender",
      "title": "E-TACK Public Defender",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "E-TACK Public Defender",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “BC 1 15”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-eagletech-arbelest",
      "sourceId": "red-eagletech-arbelest",
      "title": "Eagletech Arbelest",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Eagletech Arbelest",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL:TT 1 1”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-eagletech-bearcat",
      "sourceId": "red-eagletech-bearcat",
      "title": "Eagletech Bearcat",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Eagletech Bearcat",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 342, DL:TT 1 1”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-eagletech-scorpion",
      "sourceId": "red-eagletech-scorpion",
      "title": "Eagletech Scorpion",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Eagletech Scorpion",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 342, DL:TT 1 1”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-eagletech-stryker",
      "sourceId": "red-eagletech-stryker",
      "title": "Eagletech Stryker",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Eagletech Stryker",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 342, DL:TT 1 1”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-eagletech-survivalist",
      "sourceId": "red-eagletech-survivalist",
      "title": "Eagletech Survivalist",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Eagletech Survivalist",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “BC 103”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-eagletech-tigercat",
      "sourceId": "red-eagletech-tigercat",
      "title": "Eagletech Tigercat",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Eagletech Tigercat",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL:TT 1 1”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-eagletech-tomcat",
      "sourceId": "red-eagletech-tomcat",
      "title": "Eagletech Tomcat",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Eagletech Tomcat",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 342, DL:TT 1 1”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-ebm-pir2-internal-agent",
      "sourceId": "red-ebm-pir2-internal-agent",
      "title": "EBM PiR2 Internal Agent",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "EBM PiR2 Internal Agent",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:AAA 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-efreet",
      "sourceId": "red-efreet",
      "title": "Efreet",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Efreet",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “5,000eb (Luxury)”, and page pointer “CP:R 372”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-el-f4-nt-linear-frame",
      "sourceId": "red-el-f4-nt-linear-frame",
      "title": "EL-F4-NT Linear Frame",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "EL-F4-NT Linear Frame",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “BC 55”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-electric-guitar-instrument",
      "sourceId": "red-electric-guitar-instrument",
      "title": "Electric Guitar/Instrument",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Electric Guitar/Instrument",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-electric-pedal-assist",
      "sourceId": "red-electric-pedal-assist",
      "title": "Electric Pedal Assist",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Electric Pedal Assist",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “100eb (Premium)”, and page pointer “DLC:Wheels 4, IR3 78”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-electrical-flooring",
      "sourceId": "red-electrical-flooring",
      "title": "Electrical Flooring",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Electrical Flooring",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 375”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-elflines-online",
      "sourceId": "red-elflines-online",
      "title": "Elflines Online",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Elflines Online",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “DL:Elf1 5, IR1 44”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-elflines-online-elftracker",
      "sourceId": "red-elflines-online-elftracker",
      "title": "Elflines Online Elftracker",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Elflines Online Elftracker",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “DL:AAA 8”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-elo-the-tcg-booster-box",
      "sourceId": "red-elo-the-tcg-booster-box",
      "title": "ELO the TCG Booster Box",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "ELO the TCG Booster Box",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “100eb (Premium)”, and page pointer “DL:ElfTCG 2, IR3 66”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-elvish-fantaform",
      "sourceId": "red-elvish-fantaform",
      "title": "Elvish FantaForm™",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Elvish FantaForm™",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “2,100eb (V Expensive)”, and page pointer “IR2 71”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-embrace-rodentia",
      "sourceId": "red-embrace-rodentia",
      "title": "Embrace Rodentia®",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Embrace Rodentia®",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “2,100eb (V Expensive)”, and page pointer “IR2 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-emerald-city",
      "sourceId": "red-emerald-city",
      "title": "Emerald City",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Emerald City",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “DL:JSK 4, IR2 24”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-emp",
      "sourceId": "red-emp",
      "title": "EMP",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "EMP",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 345”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-emp-grenade",
      "sourceId": "red-emp-grenade",
      "title": "EMP Grenade",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "EMP Grenade",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 345”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-emp-threading",
      "sourceId": "red-emp-threading",
      "title": "EMP Threading",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "EMP Threading",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “10eb (Cheap)”, and page pointer “CP:R 358”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-enclosure",
      "sourceId": "red-enclosure",
      "title": "Enclosure",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Enclosure",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “100eb (Premium)”, and page pointer “DLC:Wheels 4, IR3 78”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-energy-drinks",
      "sourceId": "red-energy-drinks",
      "title": "Energy Drinks",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Energy Drinks",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “10eb (Cheap)”, and page pointer “CP:DP 20”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-enhanced-antibodies",
      "sourceId": "red-enhanced-antibodies",
      "title": "Enhanced Antibodies",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Enhanced Antibodies",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 362”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-eraser",
      "sourceId": "red-eraser",
      "title": "Eraser",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Eraser",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “20eb (Everyday)”, and page pointer “CP:R 368”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-esporma-environment-suit",
      "sourceId": "red-esporma-environment-suit",
      "title": "Esporma Environment Suit",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Esporma Environment Suit",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “DL:12Gear 3, IR4 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-ex-disk",
      "sourceId": "red-ex-disk",
      "title": "Ex-Disk",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Ex-Disk",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CEMK 35”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-executive-armor",
      "sourceId": "red-executive-armor",
      "title": "Executive Armor",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Executive Armor",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Armor”, cost “1,000eb (V Expensive)”, and page pointer “BC 34”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Armor",
      "group": "equipment/armor",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-expansive",
      "sourceId": "red-expansive",
      "title": "Expansive",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Expansive",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 345”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-explicit-memory-stimulator",
      "sourceId": "red-explicit-memory-stimulator",
      "title": "Explicit Memory Stimulator",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Explicit Memory Stimulator",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 18”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-extended-magazine",
      "sourceId": "red-extended-magazine",
      "title": "Extended Magazine",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Extended Magazine",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 343”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-extended-seat",
      "sourceId": "red-extended-seat",
      "title": "Extended Seat",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Extended Seat",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “20eb (Everyday)”, and page pointer “DLC:Wheels 4, IR3 78”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-external-vidscreen",
      "sourceId": "red-external-vidscreen",
      "title": "External Vidscreen",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "External Vidscreen",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:MHC 2, IR3 46”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-extra-jointed-cyberlimb-upgrade",
      "sourceId": "red-extra-jointed-cyberlimb-upgrade",
      "title": "Extra-Jointed Cyberlimb Upgrade",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Extra-Jointed Cyberlimb Upgrade",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 18, IR2 73”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-faisal-s-dead-or-alive",
      "sourceId": "red-faisal-s-dead-or-alive",
      "title": "Faisal’s Dead or Alive",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Faisal’s Dead or Alive",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “BC 104”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-faisal-s-escape-plan",
      "sourceId": "red-faisal-s-escape-plan",
      "title": "Faisal’s Escape Plan",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Faisal’s Escape Plan",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “60eb (Costly)”, and page pointer “DL:TT 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-faisal-s-magna-knuckles",
      "sourceId": "red-faisal-s-magna-knuckles",
      "title": "Faisal’s Magna Knuckles",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Faisal’s Magna Knuckles",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “BC 96”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-faisal-s-onlychance",
      "sourceId": "red-faisal-s-onlychance",
      "title": "Faisal’s OnlyChance",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Faisal’s OnlyChance",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “20eb (Everyday)”, and page pointer “or 50eb (Costly) DL:TT 8”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-fbc-brimstone-coating",
      "sourceId": "red-fbc-brimstone-coating",
      "title": "FBC Brimstone Coating",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "FBC Brimstone Coating",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “IR3 106”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-fbc-chameleon-coating",
      "sourceId": "red-fbc-chameleon-coating",
      "title": "FBC Chameleon Coating",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "FBC Chameleon Coating",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “IR3 106, DL:YNBF 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-fbc-emp-coating",
      "sourceId": "red-fbc-emp-coating",
      "title": "FBC EMP Coating",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "FBC EMP Coating",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “IR3 106”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-fbc-gemini-sculpt",
      "sourceId": "red-fbc-gemini-sculpt",
      "title": "FBC Gemini Sculpt",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "FBC Gemini Sculpt",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “IR3 106”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-fbc-integrated-bodyweight",
      "sourceId": "red-fbc-integrated-bodyweight",
      "title": "FBC Integrated Bodyweight",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "FBC Integrated Bodyweight",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “IR3 106”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-fed-arms-pepper-shaker",
      "sourceId": "red-fed-arms-pepper-shaker",
      "title": "Fed Arms Pepper Shaker",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Fed Arms Pepper Shaker",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “BC 105”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-fed-arms-super-chief-plus",
      "sourceId": "red-fed-arms-super-chief-plus",
      "title": "Fed Arms Super Chief Plus",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Fed Arms Super Chief Plus",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “CP:R 342, DL:TT 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-fed-arms-tech-assault-iii",
      "sourceId": "red-fed-arms-tech-assault-iii",
      "title": "Fed Arms Tech-Assault III",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Fed Arms Tech-Assault III",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “CP:R 342, DL:TT 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-federated-arms-x-9mm",
      "sourceId": "red-federated-arms-x-9mm",
      "title": "Federated Arms X-9mm",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Federated Arms X-9mm",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “CP:R 342, DL:TT 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-feline-instinct",
      "sourceId": "red-feline-instinct",
      "title": "Feline Instinct",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Feline Instinct",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 5, IR3 41”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-fire-brand-bunker-gear",
      "sourceId": "red-fire-brand-bunker-gear",
      "title": "Fire Brand Bunker Gear",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Fire Brand Bunker Gear",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Armor”, cost “1,000eb (V Expensive)”, and page pointer “BC 29”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Armor",
      "group": "equipment/armor",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-fire-extinguisher",
      "sourceId": "red-fire-extinguisher",
      "title": "Fire Extinguisher",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Fire Extinguisher",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “T:Hope 34”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-fire-safe",
      "sourceId": "red-fire-safe",
      "title": "Fire Safe",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Fire Safe",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “100eb (Premium)”, and page pointer “DL:Cargo 5, IR2 37”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Lifestyle Asset",
      "group": "equipment/lifestyle",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-firebreather",
      "sourceId": "red-firebreather",
      "title": "Firebreather",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Firebreather",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “IR2 73”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-flak",
      "sourceId": "red-flak",
      "title": "Flak",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Flak",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Armor”, cost “500eb (Expensive)”, and page pointer “CP:R 350”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Armor",
      "group": "equipment/armor",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-flamethrower",
      "sourceId": "red-flamethrower",
      "title": "Flamethrower",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Flamethrower",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 348”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-flaming-moai",
      "sourceId": "red-flaming-moai",
      "title": "Flaming Moai",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Flaming Moai",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “5eb (Dirt Cheap)”, and page pointer “DL:Mix 17”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-flare-gun",
      "sourceId": "red-flare-gun",
      "title": "Flare Gun",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Flare Gun",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “DL:WG 3, IR3 27”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-flashbang",
      "sourceId": "red-flashbang",
      "title": "Flashbang",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Flashbang",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 346”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-flashbang-grenade",
      "sourceId": "red-flashbang-grenade",
      "title": "Flashbang Grenade",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Flashbang Grenade",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 346”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-flashbulb",
      "sourceId": "red-flashbulb",
      "title": "Flashbulb",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Flashbulb",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 18, DL:YNBF 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-flashlight",
      "sourceId": "red-flashlight",
      "title": "Flashlight",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Flashlight",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-flashlight-cyberfinger",
      "sourceId": "red-flashlight-cyberfinger",
      "title": "Flashlight Cyberfinger",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Flashlight Cyberfinger",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 24”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-fluffy-dream",
      "sourceId": "red-fluffy-dream",
      "title": "Fluffy Dream",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Fluffy Dream",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “10eb (Cheap)”, and page pointer “DL:Mix 17”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-folding-frame",
      "sourceId": "red-folding-frame",
      "title": "Folding Frame",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Folding Frame",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “100eb (Premium)”, and page pointer “DLC:Wheels 4, IR3 78”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-foodstick",
      "sourceId": "red-foodstick",
      "title": "Foodstick",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Foodstick",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “10eb (Cheap)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-forever-turtle",
      "sourceId": "red-forever-turtle",
      "title": "Forever Turtle™",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Forever Turtle™",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “2,000eb (V Expensive)”, and page pointer “DL:YNBF 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-found-cyberpware-install-hospital",
      "sourceId": "red-found-cyberpware-install-hospital",
      "title": "Found Cyberpware Install (Hospital)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Found Cyberpware Install (Hospital)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 226”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-found-cyberware-install-clinic",
      "sourceId": "red-found-cyberware-install-clinic",
      "title": "Found Cyberware Install (Clinic)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Found Cyberware Install (Clinic)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “500eb (Expensive)”, and page pointer “CP:R 226”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-found-cyberware-install-mall",
      "sourceId": "red-found-cyberware-install-mall",
      "title": "Found Cyberware Install (Mall)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Found Cyberware Install (Mall)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “100eb (Premium)”, and page pointer “CP:R 226”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-fringe-weaver",
      "sourceId": "red-fringe-weaver",
      "title": "Fringe Weaver",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Fringe Weaver",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “20eb (Everyday)”, and page pointer “DL:Mix 17”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-frothy-water",
      "sourceId": "red-frothy-water",
      "title": "Frothy Water",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Frothy Water",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “5eb (Dirt Cheap)”, and page pointer “DL:Mix 17”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-f-ma-kotar-linear-frame",
      "sourceId": "red-f-ma-kotar-linear-frame",
      "title": "Fūma Kotarō Linear Frame",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Fūma Kotarō Linear Frame",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “BC 52”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-gang-colors-bottoms",
      "sourceId": "red-gang-colors-bottoms",
      "title": "Gang Colors Bottoms",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Gang Colors Bottoms",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “50eb (Costly)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-gang-colors-contact-lenses",
      "sourceId": "red-gang-colors-contact-lenses",
      "title": "Gang Colors Contact Lenses",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Gang Colors Contact Lenses",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “10eb (Cheap)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-gang-colors-footwear",
      "sourceId": "red-gang-colors-footwear",
      "title": "Gang Colors Footwear",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Gang Colors Footwear",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “20eb (Everyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-gang-colors-glasses",
      "sourceId": "red-gang-colors-glasses",
      "title": "Gang Colors Glasses",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Gang Colors Glasses",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “20eb (Everyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-gang-colors-hats",
      "sourceId": "red-gang-colors-hats",
      "title": "Gang Colors Hats",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Gang Colors Hats",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “10eb (Cheap)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-gang-colors-jacket",
      "sourceId": "red-gang-colors-jacket",
      "title": "Gang Colors Jacket",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Gang Colors Jacket",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “50eb (Costly)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-gang-colors-jewelry",
      "sourceId": "red-gang-colors-jewelry",
      "title": "Gang Colors Jewelry",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Gang Colors Jewelry",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “50eb (Costly)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-gang-colors-mirrorshades",
      "sourceId": "red-gang-colors-mirrorshades",
      "title": "Gang Colors Mirrorshades",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Gang Colors Mirrorshades",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “20eb (Everyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-gang-colors-top",
      "sourceId": "red-gang-colors-top",
      "title": "Gang Colors Top",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Gang Colors Top",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “20eb (Everyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-generic-chic-bottoms",
      "sourceId": "red-generic-chic-bottoms",
      "title": "Generic Chic Bottoms",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Generic Chic Bottoms",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “50eb (Costly)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-generic-chic-contact-lenses",
      "sourceId": "red-generic-chic-contact-lenses",
      "title": "Generic Chic Contact Lenses",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Generic Chic Contact Lenses",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “10eb (Cheap)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-generic-chic-footwear",
      "sourceId": "red-generic-chic-footwear",
      "title": "Generic Chic Footwear",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Generic Chic Footwear",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “20eb (Everyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-generic-chic-glasses",
      "sourceId": "red-generic-chic-glasses",
      "title": "Generic Chic Glasses",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Generic Chic Glasses",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “20eb (Everyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-generic-chic-hats",
      "sourceId": "red-generic-chic-hats",
      "title": "Generic Chic Hats",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Generic Chic Hats",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “10eb (Cheap)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-generic-chic-jacket",
      "sourceId": "red-generic-chic-jacket",
      "title": "Generic Chic Jacket",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Generic Chic Jacket",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “50eb (Costly)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-generic-chic-jewelry",
      "sourceId": "red-generic-chic-jewelry",
      "title": "Generic Chic Jewelry",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Generic Chic Jewelry",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “50eb (Costly)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-generic-chic-mirrorshades",
      "sourceId": "red-generic-chic-mirrorshades",
      "title": "Generic Chic Mirrorshades",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Generic Chic Mirrorshades",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “20eb (Everyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-generic-chic-top",
      "sourceId": "red-generic-chic-top",
      "title": "Generic Chic Top",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Generic Chic Top",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “20eb (Everyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:2077-generic-consumables-grenades",
      "sourceId": "2077-generic-consumables-grenades",
      "title": "Generic Grenades",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Generic Grenades",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/consumables",
      "summary": "",
      "reason": "The generic source row contains no damage, radius, condition, or timing rule; specific grenade records cover the usable mechanics, so inventing a baseline here would duplicate them.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Thrown Weapon",
      "group": "combat/demolitions/grenades",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:2077-generic-consumables-health-items",
      "sourceId": "2077-generic-consumables-health-items",
      "title": "Generic Health Items",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk 2077",
      "sourceRule": "Generic Health Items",
      "sourceReferenceUrl": "https://gamestegy.com/cyberpunk-2077/wiki/consumables",
      "summary": "",
      "reason": "The generic source row has no recovery amount, timing, charge, or trigger; the normalized Regeneration Injector covers the sourced medical effect without guessing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Medical Item",
      "group": "equipment/medical/recovery",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-georgia-arms-matchmaker",
      "sourceId": "red-georgia-arms-matchmaker",
      "title": "Georgia Arms Matchmaker",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Georgia Arms Matchmaker",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “20eb (Everyday)”, and page pointer “BC 105”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-giant",
      "sourceId": "red-giant",
      "title": "Giant",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Giant",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 370”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-gills",
      "sourceId": "red-gills",
      "title": "Gills",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Gills",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 363”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-glow-paint",
      "sourceId": "red-glow-paint",
      "title": "Glow Paint",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Glow Paint",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-glow-stick",
      "sourceId": "red-glow-stick",
      "title": "Glow Stick",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Glow Stick",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-goop",
      "sourceId": "red-goop",
      "title": "Goop",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Goop",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 375”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-gor-arms-hydaulic-ram",
      "sourceId": "red-gor-arms-hydaulic-ram",
      "title": "Gor Arms: Hydaulic Ram",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Gor Arms: Hydaulic Ram",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:MK2 2”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-gor-arms-pneumatic-actuation",
      "sourceId": "red-gor-arms-pneumatic-actuation",
      "title": "Gor Arms: Pneumatic Actuation",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Gor Arms: Pneumatic Actuation",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:MK2 2”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-gor-arms-tungsten-reinforcement",
      "sourceId": "red-gor-arms-tungsten-reinforcement",
      "title": "Gor Arms: Tungsten Reinforcement",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Gor Arms: Tungsten Reinforcement",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:MK2 2”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-gorilla-arm",
      "sourceId": "red-gorilla-arm",
      "title": "Gorilla Arm",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Gorilla Arm",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CEMK 35”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-graf3",
      "sourceId": "red-graf3",
      "title": "GRAF3",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "GRAF3",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “5,000eb (Luxury)”, and page pointer “IR1 59”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-grafted-muscle-bone-lace",
      "sourceId": "red-grafted-muscle-bone-lace",
      "title": "Grafted Muscle & Bone Lace",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Grafted Muscle & Bone Lace",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 363”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-grapple-gun",
      "sourceId": "red-grapple-gun",
      "title": "Grapple Gun",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Grapple Gun",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-grapple-gun-underbarrel",
      "sourceId": "red-grapple-gun-underbarrel",
      "title": "Grapple Gun Underbarrel",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Grapple Gun Underbarrel",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “DL:TT 14”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-grapple-hand",
      "sourceId": "red-grapple-hand",
      "title": "Grapple Hand",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Grapple Hand",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 365”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-grenade-launcher",
      "sourceId": "red-grenade-launcher",
      "title": "Grenade Launcher",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Grenade Launcher",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 341”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-grenade-launcher-underbarrel",
      "sourceId": "red-grenade-launcher-underbarrel",
      "title": "Grenade Launcher Underbarrel",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Grenade Launcher Underbarrel",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 343”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-grip-foot",
      "sourceId": "red-grip-foot",
      "title": "Grip Foot",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Grip Foot",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-grizzly-temple",
      "sourceId": "red-grizzly-temple",
      "title": "Grizzly Temple",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Grizzly Temple",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “10eb (Cheap)”, and page pointer “DL:Mix 17”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-ground-drone",
      "sourceId": "red-ground-drone",
      "title": "Ground Drone",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Ground Drone",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “10,000eb (S Luxury)”, and page pointer “CP:R 373”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-gun-mount",
      "sourceId": "red-gun-mount",
      "title": "Gun Mount",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Gun Mount",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “100eb (Premium)”, and page pointer “DLC:Wheels 4, IR3 78”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-gunmart-bubba-buster",
      "sourceId": "red-gunmart-bubba-buster",
      "title": "GunMart Bubba Buster",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "GunMart Bubba Buster",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “BC 106”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-gunmart-door-cracker",
      "sourceId": "red-gunmart-door-cracker",
      "title": "GunMart Door Cracker",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "GunMart Door Cracker",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “BC 87”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-gunmart-engage",
      "sourceId": "red-gunmart-engage",
      "title": "GunMart Engage",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "GunMart Engage",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “BC 107”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-gunmart-hawk-s-eye",
      "sourceId": "red-gunmart-hawk-s-eye",
      "title": "GunMart Hawk’s Eye",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "GunMart Hawk’s Eye",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “DL:TT 1 1”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-gunmart-home-defender",
      "sourceId": "red-gunmart-home-defender",
      "title": "GunMart Home Defender",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "GunMart Home Defender",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 342, DL:TT 8”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-gunmart-hunter",
      "sourceId": "red-gunmart-hunter",
      "title": "GunMart Hunter",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "GunMart Hunter",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “CP:R 342, DL:TT 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-gunmart-midnight-defender",
      "sourceId": "red-gunmart-midnight-defender",
      "title": "GunMart Midnight Defender",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "GunMart Midnight Defender",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “550eb (Expensive)”, and page pointer “DL:TT 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-gunmart-midnight-hunter",
      "sourceId": "red-gunmart-midnight-hunter",
      "title": "GunMart Midnight Hunter",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "GunMart Midnight Hunter",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “550eb (Expensive)”, and page pointer “DL:TT 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-gunmart-porta-morta",
      "sourceId": "red-gunmart-porta-morta",
      "title": "GunMart Porta-Morta",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "GunMart Porta-Morta",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “600eb (Expensive)”, and page pointer “DL:TT 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-gunmart-sherwood",
      "sourceId": "red-gunmart-sherwood",
      "title": "GunMart Sherwood",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "GunMart Sherwood",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “CP:R 342, DL:TT 1 1”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-gunmart-smart-special",
      "sourceId": "red-gunmart-smart-special",
      "title": "GunMart Smart Special",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "GunMart Smart Special",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “BC 108”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-gunmart-snipe-star",
      "sourceId": "red-gunmart-snipe-star",
      "title": "GunMart Snipe-Star",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "GunMart Snipe-Star",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 342, DL:TT 10”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-gunmart-special",
      "sourceId": "red-gunmart-special",
      "title": "GunMart Special",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "GunMart Special",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “20eb (Everyday)”, and page pointer “BC 108”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-gut-punch",
      "sourceId": "red-gut-punch",
      "title": "Gut Punch",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Gut Punch",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “5eb (Dirt Cheap)”, and page pointer “DL:Mix 17”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-gyrocopter",
      "sourceId": "red-gyrocopter",
      "title": "Gyrocopter",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Gyrocopter",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “20,000eb (S Luxury)”, and page pointer “CP:R 191”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-hades-multipurpose-assault",
      "sourceId": "red-hades-multipurpose-assault",
      "title": "Hades Multipurpose Assault",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hades Multipurpose Assault",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “5,000eb (Luxury)”, and page pointer “BC 109”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-hammered-ind-cyberliver",
      "sourceId": "red-hammered-ind-cyberliver",
      "title": "Hammered Ind Cyberliver",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hammered Ind Cyberliver",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:Mix 15”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-handcuffs",
      "sourceId": "red-handcuffs",
      "title": "Handcuffs",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Handcuffs",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-handprint-glove",
      "sourceId": "red-handprint-glove",
      "title": "Handprint Glove",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Handprint Glove",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (V Expensive)”, and page pointer “DL:GQ 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-handprint-scanner",
      "sourceId": "red-handprint-scanner",
      "title": "Handprint Scanner",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Handprint Scanner",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “DL:GQ 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-hangar",
      "sourceId": "red-hangar",
      "title": "Hangar",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hangar",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “5,000eb (Luxury)”, and page pointer “DL:12V 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-hangry-hangry-dragon",
      "sourceId": "red-hangry-hangry-dragon",
      "title": "Hangry Hangry Dragon",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hangry Hangry Dragon",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 5, IR3 41”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-hardened-circuitery",
      "sourceId": "red-hardened-circuitery",
      "title": "Hardened Circuitery",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hardened Circuitery",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 368”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-hardened-cybereye-casing",
      "sourceId": "red-hardened-cybereye-casing",
      "title": "Hardened Cybereye Casing",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hardened Cybereye Casing",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 19, DL:YNBF 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-hardened-shielding",
      "sourceId": "red-hardened-shielding",
      "title": "Hardened Shielding",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hardened Shielding",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 367”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-hd-ullapool-raider",
      "sourceId": "red-hd-ullapool-raider",
      "title": "HD Ullapool Raider",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "HD Ullapool Raider",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “32,000eb (S Luxury)”, and page pointer “DL:12V 13”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-heavy-armorjack",
      "sourceId": "red-heavy-armorjack",
      "title": "Heavy Armorjack",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Heavy Armorjack",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Armor”, cost “500eb (Expensive)”, and page pointer “CP:R 350”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Armor",
      "group": "equipment/armor",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-heavy-chassis",
      "sourceId": "red-heavy-chassis",
      "title": "Heavy Chassis",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Heavy Chassis",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 164”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-heavy-melee-weapon",
      "sourceId": "red-heavy-melee-weapon",
      "title": "Heavy Melee Weapon",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Heavy Melee Weapon",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 340”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-heavy-pistol",
      "sourceId": "red-heavy-pistol",
      "title": "Heavy Pistol",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Heavy Pistol",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 341”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-heavy-smg",
      "sourceId": "red-heavy-smg",
      "title": "Heavy SMG",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Heavy SMG",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 341”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-heavy-subdermal-plating",
      "sourceId": "red-heavy-subdermal-plating",
      "title": "Heavy Subdermal Plating",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Heavy Subdermal Plating",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “IR3 107”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-helicopter",
      "sourceId": "red-helicopter",
      "title": "Helicopter",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Helicopter",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “40,000eb (S Luxury)”, and page pointer “CP:R 191”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-hellbolt",
      "sourceId": "red-hellbolt",
      "title": "Hellbolt",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hellbolt",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 369”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-hellhound",
      "sourceId": "red-hellhound",
      "title": "Hellhound",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hellhound",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “CP:R 370”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-hello-cutie-chromatic-rave-grenade",
      "sourceId": "red-hello-cutie-chromatic-rave-grenade",
      "title": "Hello Cutie Chromatic Rave Grenade",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hello Cutie Chromatic Rave Grenade",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “DL:12Cute 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-hello-cutie-gun-gun-friend-friend",
      "sourceId": "red-hello-cutie-gun-gun-friend-friend",
      "title": "Hello Cutie Gun-Gun Friend-Friend",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hello Cutie Gun-Gun Friend-Friend",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Cute 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-hello-cutie-hypurr-hammer",
      "sourceId": "red-hello-cutie-hypurr-hammer",
      "title": "Hello Cutie Hypurr-Hammer",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hello Cutie Hypurr-Hammer",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Cute 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-hello-cutie-janus-hex",
      "sourceId": "red-hello-cutie-janus-hex",
      "title": "Hello Cutie Janus Hex",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hello Cutie Janus Hex",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “DL:12Cute 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-hello-cutie-modball-gun",
      "sourceId": "red-hello-cutie-modball-gun",
      "title": "Hello Cutie ModBall Gun",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hello Cutie ModBall Gun",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “DL:12Cute 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-hello-cutie-mono-paw",
      "sourceId": "red-hello-cutie-mono-paw",
      "title": "Hello Cutie Mono-Paw",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hello Cutie Mono-Paw",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:12Cute 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-hello-cutie-my-friend-the-ocelot",
      "sourceId": "red-hello-cutie-my-friend-the-ocelot",
      "title": "Hello Cutie My Friend the Ocelot",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hello Cutie My Friend the Ocelot",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,500eb (V Expensive)”, and page pointer “DL:12Cute 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-hello-cutie-sparkle-ize",
      "sourceId": "red-hello-cutie-sparkle-ize",
      "title": "Hello Cutie Sparkle-ize",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hello Cutie Sparkle-ize",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “250eb (Premium)”, and page pointer “DL:12Cute 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-hello-cutie-thundercat-bat",
      "sourceId": "red-hello-cutie-thundercat-bat",
      "title": "Hello Cutie Thundercat Bat",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hello Cutie Thundercat Bat",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “750eb (Expensive)”, and page pointer “DL:12Cute 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-heuristic-health-monitor",
      "sourceId": "red-heuristic-health-monitor",
      "title": "Heuristic Health Monitor",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Heuristic Health Monitor",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 19, IR2 73”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-hi-drink-master-3000",
      "sourceId": "red-hi-drink-master-3000",
      "title": "HI Drink Master 3000",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "HI Drink Master 3000",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “BC 42”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-hi-drink-master-5000",
      "sourceId": "red-hi-drink-master-5000",
      "title": "HI Drink Master 5000",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "HI Drink Master 5000",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “DL:Mix 15”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-hi-green-light-go-sniffer",
      "sourceId": "red-hi-green-light-go-sniffer",
      "title": "HI Green Light Go Sniffer",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "HI Green Light Go Sniffer",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “DL:12Gear 3, IR4 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-hidden-compartment",
      "sourceId": "red-hidden-compartment",
      "title": "Hidden Compartment",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hidden Compartment",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “100eb (Premium)”, and page pointer “DL:Cargo 5, IR2 37”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Lifestyle Asset",
      "group": "equipment/lifestyle",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-hidden-holster",
      "sourceId": "red-hidden-holster",
      "title": "Hidden Holster",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hidden Holster",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 364”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-high-fashion-bottoms",
      "sourceId": "red-high-fashion-bottoms",
      "title": "High Fashion Bottoms",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "High Fashion Bottoms",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-high-fashion-contact-lenses",
      "sourceId": "red-high-fashion-contact-lenses",
      "title": "High Fashion Contact Lenses",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "High Fashion Contact Lenses",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-high-fashion-footwear",
      "sourceId": "red-high-fashion-footwear",
      "title": "High Fashion Footwear",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "High Fashion Footwear",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “5,000eb (Luxury)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-high-fashion-glasses",
      "sourceId": "red-high-fashion-glasses",
      "title": "High Fashion Glasses",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "High Fashion Glasses",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-high-fashion-hats",
      "sourceId": "red-high-fashion-hats",
      "title": "High Fashion Hats",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "High Fashion Hats",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “5,000eb (Luxury)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-high-fashion-jacket",
      "sourceId": "red-high-fashion-jacket",
      "title": "High Fashion Jacket",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "High Fashion Jacket",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-high-fashion-jewelry",
      "sourceId": "red-high-fashion-jewelry",
      "title": "High Fashion Jewelry",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "High Fashion Jewelry",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “5,000eb (Luxury)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-high-fashion-mirrorshades",
      "sourceId": "red-high-fashion-mirrorshades",
      "title": "High Fashion Mirrorshades",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "High Fashion Mirrorshades",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-high-fashion-top",
      "sourceId": "red-high-fashion-top",
      "title": "High Fashion Top",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "High Fashion Top",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “500eb (Expensive)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-high-performance-groundcar",
      "sourceId": "red-high-performance-groundcar",
      "title": "High Performance Groundcar",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "High Performance Groundcar",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “50,000eb (S Luxury)”, and page pointer “CP:R 190”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-high-density-bulletproof-shield",
      "sourceId": "red-high-density-bulletproof-shield",
      "title": "High-Density Bulletproof Shield",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "High-Density Bulletproof Shield",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Armor”, cost “200eb (Expensive)”, and page pointer “DL:12RED 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Armor",
      "group": "equipment/armor",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-highway-master-artemis",
      "sourceId": "red-highway-master-artemis",
      "title": "Highway Master Artemis",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Highway Master Artemis",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “60,000eb (S Luxury)”, and page pointer “BC 70”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-holo-projector-palm",
      "sourceId": "red-holo-projector-palm",
      "title": "Holo Projector Palm",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Holo Projector Palm",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:MHC 3, IR3 47”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-homing-tracer",
      "sourceId": "red-homing-tracer",
      "title": "Homing Tracer",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Homing Tracer",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-homing-tracer-cyberfinger",
      "sourceId": "red-homing-tracer-cyberfinger",
      "title": "Homing Tracer Cyberfinger",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Homing Tracer Cyberfinger",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 25, DL:YNBF 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-hospital-treatment-dv10",
      "sourceId": "red-hospital-treatment-dv10",
      "title": "Hospital Treatment (DV10)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hospital Treatment (DV10)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “50eb (Costly)”, and page pointer “CP:R 225”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-hospital-treatment-dv13",
      "sourceId": "red-hospital-treatment-dv13",
      "title": "Hospital Treatment (DV13)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hospital Treatment (DV13)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “100eb (Premium)”, and page pointer “CP:R 225”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-hospital-treatment-dv15",
      "sourceId": "red-hospital-treatment-dv15",
      "title": "Hospital Treatment (DV15)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hospital Treatment (DV15)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “500eb (Expensive)”, and page pointer “CP:R 225”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-hospital-treatment-dv17",
      "sourceId": "red-hospital-treatment-dv17",
      "title": "Hospital Treatment (DV17+)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hospital Treatment (DV17+)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 225”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-hot-weather-jacket-lining",
      "sourceId": "red-hot-weather-jacket-lining",
      "title": "Hot-Weather Jacket Lining",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hot-Weather Jacket Lining",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “500eb (Expensive)”, and page pointer “DL:We 6, IR2 20”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-hotel",
      "sourceId": "red-hotel",
      "title": "Hotel",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hotel",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “100eb (Premium)”, and page pointer “per night CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Lifestyle Asset",
      "group": "equipment/lifestyle",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-hotel-luxury",
      "sourceId": "red-hotel-luxury",
      "title": "Hotel (Luxury)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hotel (Luxury)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “500eb (Expensive)”, and page pointer “per night CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Lifestyle Asset",
      "group": "equipment/lifestyle",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-housing-capacity",
      "sourceId": "red-housing-capacity",
      "title": "Housing Capacity",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Housing Capacity",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 165”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-hover-upgrade",
      "sourceId": "red-hover-upgrade",
      "title": "Hover Upgrade",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hover Upgrade",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “5,000eb (Luxury)”, and page pointer “CP:R 164”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-hustool",
      "sourceId": "red-hustool",
      "title": "HusTool",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "HusTool",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “DL:AAA 8”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-hydro-universal-aqualung",
      "sourceId": "red-hydro-universal-aqualung",
      "title": "Hydro Universal Aqualung",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hydro Universal Aqualung",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “BC 42”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-hydrosubsidium-bimac",
      "sourceId": "red-hydrosubsidium-bimac",
      "title": "Hydrosubsidium Bimac",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hydrosubsidium Bimac",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “32,000eb (S Luxury)”, and page pointer “DL:12V 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-h-safell-hydraulic-underjack",
      "sourceId": "red-h-safell-hydraulic-underjack",
      "title": "Húsafell Hydraulic Underjack",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Húsafell Hydraulic Underjack",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Cute 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-image-enhance",
      "sourceId": "red-image-enhance",
      "title": "Image Enhance",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Image Enhance",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 360”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-imi-chainknife",
      "sourceId": "red-imi-chainknife",
      "title": "IMI Chainknife",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "IMI Chainknife",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “DL:12Gun 3, DGD 144”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-imi-uz-2045-pro",
      "sourceId": "red-imi-uz-2045-pro",
      "title": "IMI UZ 2045 Pro",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "IMI UZ 2045 Pro",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “600eb (Expensive)”, and page pointer “DL:TT 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-immunoblockers",
      "sourceId": "red-immunoblockers",
      "title": "Immunoblockers",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Immunoblockers",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “CEMK 30”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-imp",
      "sourceId": "red-imp",
      "title": "Imp",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Imp",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 372”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-improved-smart",
      "sourceId": "red-improved-smart",
      "title": "Improved Smart",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Improved Smart",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “or 500eb (Expensive) CEMK 31”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-incendiary",
      "sourceId": "red-incendiary",
      "title": "Incendiary",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Incendiary",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 346”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-incendiary-grenade",
      "sourceId": "red-incendiary-grenade",
      "title": "Incendiary Grenade",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Incendiary Grenade",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 346”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-independent-air-supply",
      "sourceId": "red-independent-air-supply",
      "title": "Independent Air Supply",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Independent Air Supply",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 363”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-inflatable-bed-and-sleeping-bag",
      "sourceId": "red-inflatable-bed-and-sleeping-bag",
      "title": "Inflatable Bed and Sleeping Bag",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Inflatable Bed and Sleeping Bag",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-infrared-nightvision-scope",
      "sourceId": "red-infrared-nightvision-scope",
      "title": "Infrared Nightvision Scope",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Infrared Nightvision Scope",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 343”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-inline-skates",
      "sourceId": "red-inline-skates",
      "title": "Inline Skates",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Inline Skates",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “50eb (Costly)”, and page pointer “DL:Wheels 5, DGD 147 , IR3 79”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-insulated-wiring",
      "sourceId": "red-insulated-wiring",
      "title": "Insulated Wiring",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Insulated Wiring",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 368”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-int-cyberware-hardened-shielding",
      "sourceId": "red-int-cyberware-hardened-shielding",
      "title": "Int Cyberware Hardened Shielding",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Int Cyberware Hardened Shielding",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “BC 20”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-int-hydraulics-upgrade",
      "sourceId": "red-int-hydraulics-upgrade",
      "title": "Int Hydraulics Upgrade",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Int Hydraulics Upgrade",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “IR3 107”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-int-hydraulics-upgrade-perfected",
      "sourceId": "red-int-hydraulics-upgrade-perfected",
      "title": "Int Hydraulics Upgrade, Perfected",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Int Hydraulics Upgrade, Perfected",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “20,000eb (S Luxury)”, and page pointer “IR3 108”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-int-hydraulics-upgrade-tuned",
      "sourceId": "red-int-hydraulics-upgrade-tuned",
      "title": "Int Hydraulics Upgrade, Tuned",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Int Hydraulics Upgrade, Tuned",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “5,000eb (V Expensive)”, and page pointer “IR3 107”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-integrated-cyberdeck-upgrade",
      "sourceId": "red-integrated-cyberdeck-upgrade",
      "title": "Integrated Cyberdeck Upgrade",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Integrated Cyberdeck Upgrade",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 19, IR3 108”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-interactive-braindance",
      "sourceId": "red-interactive-braindance",
      "title": "Interactive Braindance",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Interactive Braindance",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “50eb (Costly)”, and page pointer “CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Lifestyle Asset",
      "group": "equipment/lifestyle",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-interface-plugs",
      "sourceId": "red-interface-plugs",
      "title": "Interface Plugs",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Interface Plugs",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 359”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-internal-agent",
      "sourceId": "red-internal-agent",
      "title": "Internal Agent",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Internal Agent",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 362”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-internal-f-ma-kotar-l-frame",
      "sourceId": "red-internal-f-ma-kotar-l-frame",
      "title": "Internal Fūma Kotarō L Frame",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Internal Fūma Kotarō L Frame",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “BC 52”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-internal-l-frame-beta",
      "sourceId": "red-internal-l-frame-beta",
      "title": "Internal L Frame ß (Beta)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Internal L Frame ß (Beta)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “CP:R 367”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-internal-l-frame-omega",
      "sourceId": "red-internal-l-frame-omega",
      "title": "Internal L Frame Ω (Omega)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Internal L Frame Ω (Omega)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “10,000eb (S Luxury)”, and page pointer “IR3 108”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-internal-l-frame-sigma",
      "sourceId": "red-internal-l-frame-sigma",
      "title": "Internal L Frame ∑ (Sigma)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Internal L Frame ∑ (Sigma)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 367”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-internal-lf-001-swat-l-frame",
      "sourceId": "red-internal-lf-001-swat-l-frame",
      "title": "Internal LF-001 SWAT L Frame",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Internal LF-001 SWAT L Frame",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “BC 53”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-internal-vermilion-l-frame",
      "sourceId": "red-internal-vermilion-l-frame",
      "title": "Internal Vermilion L Frame",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Internal Vermilion L Frame",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “BC 54”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-ion-cuffs",
      "sourceId": "red-ion-cuffs",
      "title": "Ion Cuffs",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Ion Cuffs",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “DL:12 Gear 3, IR4 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-jack-of-clubs",
      "sourceId": "red-jack-of-clubs",
      "title": "Jack of Clubs",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Jack of Clubs",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Elflines Online”, cost “5eb (Dirt Cheap)”, and page pointer “DL:ElfTCG 3, IR3 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Virtual Item",
      "group": "virtual/items",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-jack-of-diamonds",
      "sourceId": "red-jack-of-diamonds",
      "title": "Jack of Diamonds",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Jack of Diamonds",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Elflines Online”, cost “5eb (Dirt Cheap)”, and page pointer “DL:ElfTCG 3, IR3 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Virtual Item",
      "group": "virtual/items",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-jack-of-hearts",
      "sourceId": "red-jack-of-hearts",
      "title": "Jack of Hearts",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Jack of Hearts",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Elflines Online”, cost “10eb (Cheap)”, and page pointer “DL:ElfTCG 3, IR3 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Virtual Item",
      "group": "virtual/items",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-jack-of-spades",
      "sourceId": "red-jack-of-spades",
      "title": "Jack of Spades",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Jack of Spades",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Elflines Online”, cost “10eb (Cheap)”, and page pointer “DL:ElfTCG 3, IR3 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Virtual Item",
      "group": "virtual/items",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-janus-hex-heavy-scent-ball",
      "sourceId": "red-janus-hex-heavy-scent-ball",
      "title": "Janus Hex Heavy Scent Ball",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Janus Hex Heavy Scent Ball",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “20eb (Costly)”, and page pointer “DL:Cute 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-jeeves-executive-garment-bag",
      "sourceId": "red-jeeves-executive-garment-bag",
      "title": "Jeeves Executive Garment Bag",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Jeeves Executive Garment Bag",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “BC 43”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-jetski",
      "sourceId": "red-jetski",
      "title": "Jetski",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Jetski",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “20,000eb (S Luxury)”, and page pointer “CP:R 190”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-joker",
      "sourceId": "red-joker",
      "title": "Joker*",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Joker*",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Elflines Online”, cost “5eb (Dirt Cheap)”, and page pointer “DL:ElfTCG 3, IR3 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Virtual Item",
      "group": "virtual/items",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-jump-booster",
      "sourceId": "red-jump-booster",
      "title": "Jump Booster",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Jump Booster",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-junk-ammo",
      "sourceId": "red-junk-ammo",
      "title": "Junk Ammo",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Junk Ammo",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “10eb (Cheap)”, and page pointer “DL:BC+ 3, DGD 147 , IR4 1 1”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-k-all-purpose-soundproofing",
      "sourceId": "red-k-all-purpose-soundproofing",
      "title": "K All-Purpose Soundproofing",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "K All-Purpose Soundproofing",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “1,000eb (V Expensive)”, and page pointer “per room DL:Conapts 8, IR4 52”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Lifestyle Asset",
      "group": "equipment/lifestyle",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-kang-tao-l-69-zhuo",
      "sourceId": "red-kang-tao-l-69-zhuo",
      "title": "Kang Tao L-69 Zhuo",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Kang Tao L-69 Zhuo",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “CEMK 32”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-katnip",
      "sourceId": "red-katnip",
      "title": "KatNip®",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "KatNip®",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “2,200eb (V Expensive)”, and page pointer “IR2 68”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-kaukaz-volkhov",
      "sourceId": "red-kaukaz-volkhov",
      "title": "Kaukaz Volkhov",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Kaukaz Volkhov",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “41,000eb (S Luxury)”, and page pointer “BC 71”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-kendachi-dragon",
      "sourceId": "red-kendachi-dragon",
      "title": "Kendachi Dragon",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Kendachi Dragon",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Gun 3, DGD 144, IR2 59”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-kendachi-mono-guard",
      "sourceId": "red-kendachi-mono-guard",
      "title": "Kendachi Mono-Guard",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Kendachi Mono-Guard",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “BC 96”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-kendachi-mono-katana",
      "sourceId": "red-kendachi-mono-katana",
      "title": "Kendachi Mono-Katana",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Kendachi Mono-Katana",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “BC 92”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-kendachi-mono-star",
      "sourceId": "red-kendachi-mono-star",
      "title": "Kendachi Mono-Star",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Kendachi Mono-Star",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “BC 101”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-kendachi-mono-three",
      "sourceId": "red-kendachi-mono-three",
      "title": "Kendachi Mono-Three",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Kendachi Mono-Three",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “5,000eb (Luxury)”, and page pointer “CP:R 348”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-kendachi-mono-wakizashi",
      "sourceId": "red-kendachi-mono-wakizashi",
      "title": "Kendachi Mono-Wakizashi",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Kendachi Mono-Wakizashi",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “BC 93”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-kendachi-shower-head",
      "sourceId": "red-kendachi-shower-head",
      "title": "Kendachi Shower Head",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Kendachi Shower Head",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “500eb (Expensive)”, and page pointer “DL:Conapts 8, IR4 52”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Lifestyle Asset",
      "group": "equipment/lifestyle",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-kerenzikov",
      "sourceId": "red-kerenzikov",
      "title": "Kerenzikov",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Kerenzikov",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 359”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-kevlar",
      "sourceId": "red-kevlar",
      "title": "Kevlar®",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Kevlar®",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Armor”, cost “50eb (Costly)”, and page pointer “CP:R 350”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Armor",
      "group": "equipment/armor",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-kibble-pack",
      "sourceId": "red-kibble-pack",
      "title": "Kibble Pack",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Kibble Pack",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “10eb (Cheap)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-kill-display",
      "sourceId": "red-kill-display",
      "title": "Kill Display",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Kill Display",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:MHC 3, IR3 47”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-killchip-100-micro-bomb",
      "sourceId": "red-killchip-100-micro-bomb",
      "title": "KillChip 100 Micro-Bomb",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "KillChip 100 Micro-Bomb",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “BC 88”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-killer",
      "sourceId": "red-killer",
      "title": "Killer",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Killer",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “CP:R 371”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-killstrom-banshee-microphone",
      "sourceId": "red-killstrom-banshee-microphone",
      "title": "KillStrom Banshee Microphone",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "KillStrom Banshee Microphone",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “BC 40”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-killstrom-power-chord",
      "sourceId": "red-killstrom-power-chord",
      "title": "KillStrom Power Chord",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "KillStrom Power Chord",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “2,500eb (Luxury)”, and page pointer “DL:HR+ 23”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-killstrom-sonic-boom-amp",
      "sourceId": "red-killstrom-sonic-boom-amp",
      "title": "KillStrom Sonic Boom Amp",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "KillStrom Sonic Boom Amp",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000 (V Expensive)”, and page pointer “BC 40”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-killstrom-typhoid-speaker",
      "sourceId": "red-killstrom-typhoid-speaker",
      "title": "KillStrom Typhoid Speaker",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "KillStrom Typhoid Speaker",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “BC 41”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-king-of-clubs",
      "sourceId": "red-king-of-clubs",
      "title": "King of Clubs",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "King of Clubs",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Elflines Online”, cost “5eb (Dirt Cheap)”, and page pointer “DL:ElfTCG 3, IR3 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Virtual Item",
      "group": "virtual/items",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-king-of-diamonds",
      "sourceId": "red-king-of-diamonds",
      "title": "King of Diamonds",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "King of Diamonds",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Elflines Online”, cost “5eb (Dirt Cheap)”, and page pointer “DL:ElfTCG 3, IR3 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Virtual Item",
      "group": "virtual/items",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-king-of-hearts",
      "sourceId": "red-king-of-hearts",
      "title": "King of Hearts",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "King of Hearts",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Elflines Online”, cost “5eb (Dirt Cheap)”, and page pointer “DL:ElfTCG 3, IR3 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Virtual Item",
      "group": "virtual/items",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-king-of-spades",
      "sourceId": "red-king-of-spades",
      "title": "King of Spades",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "King of Spades",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Elflines Online”, cost “5eb (Dirt Cheap)”, and page pointer “DL:ElfTCG 3, IR3 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Virtual Item",
      "group": "virtual/items",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-kirama-advanced-deck",
      "sourceId": "red-kirama-advanced-deck",
      "title": "Kirama Advanced Deck",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Kirama Advanced Deck",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 3, IR3 39”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-kirama-entry-deck",
      "sourceId": "red-kirama-entry-deck",
      "title": "Kirama Entry Deck",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Kirama Entry Deck",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “DL:Up 3, IR3 39”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-kirama-training-deck",
      "sourceId": "red-kirama-training-deck",
      "title": "Kirama Training Deck",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Kirama Training Deck",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “20eb (Everyday)”, and page pointer “DL:Up 3, IR3 39”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-kiroshi-monovision",
      "sourceId": "red-kiroshi-monovision",
      "title": "Kiroshi MonoVision",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Kiroshi MonoVision",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “DL:12Cy 3, IR3 85 & 108”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-kiroshi-optishield",
      "sourceId": "red-kiroshi-optishield",
      "title": "Kiroshi Optishield",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Kiroshi Optishield",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:12Cy 4, DGD 145, IR3 86”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-kraken",
      "sourceId": "red-kraken",
      "title": "Kraken",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Kraken",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 370”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-krash-barrier",
      "sourceId": "red-krash-barrier",
      "title": "KRASH Barrier",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "KRASH Barrier",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 368”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-ktech-doberman-500",
      "sourceId": "red-ktech-doberman-500",
      "title": "KTech Doberman 500",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "KTech Doberman 500",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “BC 45”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-ktech-marking-scent",
      "sourceId": "red-ktech-marking-scent",
      "title": "KTech Marking Scent",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "KTech Marking Scent",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “BC 44”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-ktech-security-grenade",
      "sourceId": "red-ktech-security-grenade",
      "title": "KTech Security Grenade",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "KTech Security Grenade",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “BC 89”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-ktech-techhammer",
      "sourceId": "red-ktech-techhammer",
      "title": "KTech TechHammer",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "KTech TechHammer",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “BC 1 10”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-lagoform",
      "sourceId": "red-lagoform",
      "title": "LagoForm®",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "LagoForm®",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “2,100eb (V Expensive)”, and page pointer “IR2 68”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-large-air-drone",
      "sourceId": "red-large-air-drone",
      "title": "Large Air Drone",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Large Air Drone",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “10,000eb (S Luxury)”, and page pointer “CP:R 373”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-laser-grid",
      "sourceId": "red-laser-grid",
      "title": "Laser Grid",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Laser Grid",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “5,000eb (Luxury)”, and page pointer “CP:R 375”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-laser-light-electric-guitar",
      "sourceId": "red-laser-light-electric-guitar",
      "title": "Laser Light Electric Guitar",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Laser Light Electric Guitar",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “BC 41”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-laser-light-street-jacket",
      "sourceId": "red-laser-light-street-jacket",
      "title": "Laser Light Street Jacket",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Laser Light Street Jacket",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Armor”, cost “500eb (Expensive)”, and page pointer “BC 31”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Armor",
      "group": "equipment/armor",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-laser-pointer-cyberfinger",
      "sourceId": "red-laser-pointer-cyberfinger",
      "title": "Laser Pointer Cyberfinger",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Laser Pointer Cyberfinger",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 25”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-lean-mean-machine",
      "sourceId": "red-lean-mean-machine",
      "title": "Lean Mean Machine",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Lean Mean Machine",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “20eb (Everyday)”, and page pointer “CP:DP 23”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-leathers",
      "sourceId": "red-leathers",
      "title": "Leathers",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Leathers",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Armor”, cost “20eb (Everyday)”, and page pointer “CP:R 350”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Armor",
      "group": "equipment/armor",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-leisurewear-bottoms",
      "sourceId": "red-leisurewear-bottoms",
      "title": "Leisurewear Bottoms",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Leisurewear Bottoms",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-leisurewear-contact-lenses",
      "sourceId": "red-leisurewear-contact-lenses",
      "title": "Leisurewear Contact Lenses",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Leisurewear Contact Lenses",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “20eb (Evereyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-leisurewear-footwear",
      "sourceId": "red-leisurewear-footwear",
      "title": "Leisurewear Footwear",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Leisurewear Footwear",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “50eb (Costly)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-leisurewear-glasses",
      "sourceId": "red-leisurewear-glasses",
      "title": "Leisurewear Glasses",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Leisurewear Glasses",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “50eb (Costly)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-leisurewear-hats",
      "sourceId": "red-leisurewear-hats",
      "title": "Leisurewear Hats",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Leisurewear Hats",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “50eb (Costly)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-leisurewear-jacket",
      "sourceId": "red-leisurewear-jacket",
      "title": "Leisurewear Jacket",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Leisurewear Jacket",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-leisurewear-jewelry",
      "sourceId": "red-leisurewear-jewelry",
      "title": "Leisurewear Jewelry",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Leisurewear Jewelry",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-leisurewear-mirrorshades",
      "sourceId": "red-leisurewear-mirrorshades",
      "title": "Leisurewear Mirrorshades",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Leisurewear Mirrorshades",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “50eb (Costly)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-leisurewear-top",
      "sourceId": "red-leisurewear-top",
      "title": "Leisurewear Top",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Leisurewear Top",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “20eb (Everyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-level-damper",
      "sourceId": "red-level-damper",
      "title": "Level Damper",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Level Damper",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 362”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-lf-001-swat-linear-frame",
      "sourceId": "red-lf-001-swat-linear-frame",
      "title": "LF-001 SWAT Linear Frame",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "LF-001 SWAT Linear Frame",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “BC 53”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-liche",
      "sourceId": "red-liche",
      "title": "Liche",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Liche",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “CP:R 371”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-light-armorjack",
      "sourceId": "red-light-armorjack",
      "title": "Light Armorjack",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Light Armorjack",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Armor”, cost “100eb (Premium)”, and page pointer “CP:R 350”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Armor",
      "group": "equipment/armor",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-light-melee-weapon",
      "sourceId": "red-light-melee-weapon",
      "title": "Light Melee Weapon",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Light Melee Weapon",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “CP:R 340”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-light-metalgear",
      "sourceId": "red-light-metalgear",
      "title": "Light Metalgear®",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Light Metalgear®",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Armor”, cost “1,000eb (V Expensive)”, and page pointer “DL:12RED 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Armor",
      "group": "equipment/armor",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-light-tattoo",
      "sourceId": "red-light-tattoo",
      "title": "Light Tattoo",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Light Tattoo",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 358”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-lighter-cyberfinger",
      "sourceId": "red-lighter-cyberfinger",
      "title": "Lighter Cyberfinger",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Lighter Cyberfinger",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 25”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-linear-frame-beta",
      "sourceId": "red-linear-frame-beta",
      "title": "Linear Frame ß (Beta)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Linear Frame ß (Beta)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-linear-frame-omega",
      "sourceId": "red-linear-frame-omega",
      "title": "Linear Frame Ω (Omega)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Linear Frame Ω (Omega)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “10,000eb (S Luxury)”, and page pointer “IR3 108”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-linear-frame-sigma",
      "sourceId": "red-linear-frame-sigma",
      "title": "Linear Frame ∑ (Sigma)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Linear Frame ∑ (Sigma)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-live-chicken",
      "sourceId": "red-live-chicken",
      "title": "Live Chicken",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Live Chicken",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Cheap)”, and page pointer “T:Street 79”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-live-concert-sporting-event",
      "sourceId": "red-live-concert-sporting-event",
      "title": "Live Concert/Sporting Event",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Live Concert/Sporting Event",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “100eb (Premium)”, and page pointer “CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Lifestyle Asset",
      "group": "equipment/lifestyle",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-lock-picking-set",
      "sourceId": "red-lock-picking-set",
      "title": "Lock Picking Set",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Lock Picking Set",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-lockpick-cyberfinger",
      "sourceId": "red-lockpick-cyberfinger",
      "title": "Lockpick Cyberfinger",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Lockpick Cyberfinger",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 25”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-lotos-netsuit",
      "sourceId": "red-lotos-netsuit",
      "title": "Lotos Netsuit",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Lotos Netsuit",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Armor”, cost “5,000eb (Luxury)”, and page pointer “BC 31”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Armor",
      "group": "equipment/armor",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-low-light-infrared-uv",
      "sourceId": "red-low-light-infrared-uv",
      "title": "Low Light/Infrared/UV",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Low Light/Infrared/UV",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 360”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-lupaform",
      "sourceId": "red-lupaform",
      "title": "LupaForm®",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "LupaForm®",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “2,200eb (V Expensive)”, and page pointer “IR2 68”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-luxury-vehicle-room",
      "sourceId": "red-luxury-vehicle-room",
      "title": "Luxury Vehicle Room",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Luxury Vehicle Room",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “5,000eb (Luxury)”, and page pointer “DL:12V 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-magnum-opus-hellbringer",
      "sourceId": "red-magnum-opus-hellbringer",
      "title": "Magnum Opus Hellbringer",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Magnum Opus Hellbringer",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Gun 4, DGD 144”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-makigai-ebi",
      "sourceId": "red-makigai-ebi",
      "title": "Makigai Ebi",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Makigai Ebi",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “23,000eb (S Luxury)”, and page pointer “BC 72”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-malorian-arms-3516",
      "sourceId": "red-malorian-arms-3516",
      "title": "Malorian Arms 3516",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Malorian Arms 3516",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “10,000eb (S Luxury)”, and page pointer “CP:R 348”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-malorian-sub-flechette-ammo",
      "sourceId": "red-malorian-sub-flechette-ammo",
      "title": "Malorian Sub-Flechette Ammo",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Malorian Sub-Flechette Ammo",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “DL:12Gun 4, IR2 60”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-malorian-sub-flechette-gun",
      "sourceId": "red-malorian-sub-flechette-gun",
      "title": "Malorian Sub-Flechette Gun",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Malorian Sub-Flechette Gun",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “5,000eb (Luxury)”, and page pointer “DL:12Gun 4, IR2 60”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-mantis-blade",
      "sourceId": "red-mantis-blade",
      "title": "Mantis Blade",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mantis Blade",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CEMK 35”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-mantis-blade-double-edged",
      "sourceId": "red-mantis-blade-double-edged",
      "title": "Mantis Blade: Double-Edged",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mantis Blade: Double-Edged",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:MK2 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-mantis-blade-monomolecular-edge",
      "sourceId": "red-mantis-blade-monomolecular-edge",
      "title": "Mantis Blade: Monomolecular Edge",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mantis Blade: Monomolecular Edge",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:MK2 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-mantis-blade-streamlined",
      "sourceId": "red-mantis-blade-streamlined",
      "title": "Mantis Blade: Streamlined",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mantis Blade: Streamlined",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:MK2 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-marsblast",
      "sourceId": "red-marsblast",
      "title": "Marsblast",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Marsblast",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “10eb (Cheap)”, and page pointer “DL:Mix 17”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-masetto-airrider",
      "sourceId": "red-masetto-airrider",
      "title": "Masetto AirRider",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Masetto AirRider",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Armor”, cost “100eb (Premium)”, and page pointer “BC 33”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Armor",
      "group": "equipment/armor",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-masetto-holo-wear",
      "sourceId": "red-masetto-holo-wear",
      "title": "Masetto Holo-Wear",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Masetto Holo-Wear",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “1,000eb (V Expensive)”, and page pointer “BC 35”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-master-mechanic-s-tool-kit",
      "sourceId": "red-master-mechanic-s-tool-kit",
      "title": "Master Mechanic’s Tool Kit",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Master Mechanic’s Tool Kit",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “20,000eb (S Luxury)”, and page pointer “DL:12 Gear 3, IR4 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-mechaman-helmet",
      "sourceId": "red-mechaman-helmet",
      "title": "MechaMan Helmet",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "MechaMan Helmet",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Armor”, cost “5,000eb (Luxury)”, and page pointer “BC 37”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Armor",
      "group": "equipment/armor",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-mechaman-smart-glove",
      "sourceId": "red-mechaman-smart-glove",
      "title": "MechaMan Smart Glove",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "MechaMan Smart Glove",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 37”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-mediaware-braingen-agent",
      "sourceId": "red-mediaware-braingen-agent",
      "title": "Mediaware BrainGen Agent",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mediaware BrainGen Agent",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “50eb (Costly)”, and page pointer “DL:AAA 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-medium-armorjack",
      "sourceId": "red-medium-armorjack",
      "title": "Medium Armorjack",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Medium Armorjack",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Armor”, cost “100eb (Premium)”, and page pointer “CP:R 350”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Armor",
      "group": "equipment/armor",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-medium-melee-weapon",
      "sourceId": "red-medium-melee-weapon",
      "title": "Medium Melee Weapon",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Medium Melee Weapon",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “CP:R 340”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-medium-pistol",
      "sourceId": "red-medium-pistol",
      "title": "Medium Pistol",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Medium Pistol",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “CP:R 341”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-medscanner",
      "sourceId": "red-medscanner",
      "title": "Medscanner",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Medscanner",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-medscanner-integrated",
      "sourceId": "red-medscanner-integrated",
      "title": "Medscanner, Integrated",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Medscanner, Integrated",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 365”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-medtech-bag",
      "sourceId": "red-medtech-bag",
      "title": "Medtech Bag",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Medtech Bag",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-memory-chip",
      "sourceId": "red-memory-chip",
      "title": "Memory Chip",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Memory Chip",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “10eb (Cheap)”, and page pointer “CP:R 359”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-memory-chips",
      "sourceId": "red-memory-chips",
      "title": "Memory Chips",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Memory Chips",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “10eb (Cheap)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-mercurius-cyberchair",
      "sourceId": "red-mercurius-cyberchair",
      "title": "Mercurius Cyberchair",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mercurius Cyberchair",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:CC 2, DGD 147 , IR1 38”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-mercuryblast",
      "sourceId": "red-mercuryblast",
      "title": "Mercuryblast",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mercuryblast",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “20eb (Everyday)”, and page pointer “DL:Mix 17”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-merish-fantaform",
      "sourceId": "red-merish-fantaform",
      "title": "Merish FantaForm™",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Merish FantaForm™",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “3,600eb (V Expensive)”, and page pointer “IR2 71”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-metacorp-hela-smart",
      "sourceId": "red-metacorp-hela-smart",
      "title": "MetaCorp Hela Smart",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "MetaCorp Hela Smart",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL:TT 13”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-metalgear",
      "sourceId": "red-metalgear",
      "title": "Metalgear®",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Metalgear®",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Armor”, cost “5,000eb (Luxury)”, and page pointer “CP:R 350”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Armor",
      "group": "equipment/armor",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-micro-cutie-by-hello-cutie",
      "sourceId": "red-micro-cutie-by-hello-cutie",
      "title": "Micro Cutie by Hello Cutie",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Micro Cutie by Hello Cutie",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “MC 1, DGD 145”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-micro-hydrogen-combuster",
      "sourceId": "red-micro-hydrogen-combuster",
      "title": "Micro Hydrogen Combuster",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Micro Hydrogen Combuster",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “BC 88”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-microoptics",
      "sourceId": "red-microoptics",
      "title": "MicroOptics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "MicroOptics",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 361”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-microphone-cyberfinger",
      "sourceId": "red-microphone-cyberfinger",
      "title": "Microphone Cyberfinger",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Microphone Cyberfinger",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 25”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-microtech-assault",
      "sourceId": "red-microtech-assault",
      "title": "Microtech Assault",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Microtech Assault",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 3, IR3 39”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-microtech-scout",
      "sourceId": "red-microtech-scout",
      "title": "Microtech Scout",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Microtech Scout",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 3, IR3 39”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-microtech-warrior",
      "sourceId": "red-microtech-warrior",
      "title": "Microtech Warrior",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Microtech Warrior",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “DL:Up 3, IR3 39 & 109”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-microvideo",
      "sourceId": "red-microvideo",
      "title": "MicroVideo",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "MicroVideo",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 361”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-microwaver",
      "sourceId": "red-microwaver",
      "title": "Microwaver",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Microwaver",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 348”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-midnight-arms-beast",
      "sourceId": "red-midnight-arms-beast",
      "title": "Midnight Arms Beast",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Midnight Arms Beast",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “BC 1 1 1”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-midnight-arms-sdf-45",
      "sourceId": "red-midnight-arms-sdf-45",
      "title": "Midnight Arms SDF-45",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Midnight Arms SDF-45",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL:WG 3, DGD 144, IR3 27”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-midnight-lady-sexual-implant",
      "sourceId": "red-midnight-lady-sexual-implant",
      "title": "Midnight Lady™ Sexual Implant",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Midnight Lady™ Sexual Implant",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 363”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-militech-aegis",
      "sourceId": "red-militech-aegis",
      "title": "Militech Aegis",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Aegis",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL:WG 4, IR3 28”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-militech-archimedes",
      "sourceId": "red-militech-archimedes",
      "title": "Militech Archimedes",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Archimedes",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL:WG 4, IR3 28”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-militech-avenger",
      "sourceId": "red-militech-avenger",
      "title": "Militech Avenger",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Avenger",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 342, DL:TT 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-militech-boomer-buster",
      "sourceId": "red-militech-boomer-buster",
      "title": "Militech Boomer Buster",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Boomer Buster",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 342, DL:TT 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-militech-bulldog",
      "sourceId": "red-militech-bulldog",
      "title": "Militech Bulldog",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Bulldog",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 342, DL:TT 8”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-militech-crusher",
      "sourceId": "red-militech-crusher",
      "title": "Militech Crusher",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Crusher",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “DL:12Gun 4, DGD 144”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-militech-crusher-207x",
      "sourceId": "red-militech-crusher-207x",
      "title": "Militech Crusher (207X)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Crusher (207X)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “CEMK 32”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-militech-dragon",
      "sourceId": "red-militech-dragon",
      "title": "Militech Dragon",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Dragon",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 342, DL:TT 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-militech-dragoon",
      "sourceId": "red-militech-dragoon",
      "title": "Militech Dragoon",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Dragoon",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “35,000eb (S Luxury)”, and page pointer “IR3 98”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-militech-eclipse",
      "sourceId": "red-militech-eclipse",
      "title": "Militech Eclipse",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Eclipse",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “29,200eb (Luxury)”, and page pointer “IR3 98”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-militech-enforcer",
      "sourceId": "red-militech-enforcer",
      "title": "MIlitech Enforcer",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "MIlitech Enforcer",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “16,800eb (V Expensive)”, and page pointer “IR3 100”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-militech-f-152-autocopter",
      "sourceId": "red-militech-f-152-autocopter",
      "title": "Militech F-152 Autocopter",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech F-152 Autocopter",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “31,000eb (S Luxury)”, and page pointer “DL:12V 10”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-militech-fox-dual-ammo",
      "sourceId": "red-militech-fox-dual-ammo",
      "title": "Militech Fox Dual Ammo",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Fox Dual Ammo",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “BC 1 13”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-militech-growler",
      "sourceId": "red-militech-growler",
      "title": "Militech Growler",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Growler",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “10,000eb (S Luxury)”, and page pointer “T:Street 71”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-militech-hotshot-l-atgm",
      "sourceId": "red-militech-hotshot-l-atgm",
      "title": "Militech Hotshot L-ATGM",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Hotshot L-ATGM",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 342, DL:TT 13”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-militech-m-10af-lexington",
      "sourceId": "red-militech-m-10af-lexington",
      "title": "Militech M-10AF Lexington",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech M-10AF Lexington",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “CEMK 32”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-militech-m-76e-omaha",
      "sourceId": "red-militech-m-76e-omaha",
      "title": "Militech M-76e Omaha",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech M-76e Omaha",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CEMK 33”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-militech-m97-ghostsuit",
      "sourceId": "red-militech-m97-ghostsuit",
      "title": "Militech M97 Ghostsuit",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech M97 Ghostsuit",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “DL:GQ 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-militech-mastiff",
      "sourceId": "red-militech-mastiff",
      "title": "Militech Mastiff",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Mastiff",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “BC 1 13”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-militech-mastiff-smg",
      "sourceId": "red-militech-mastiff-smg",
      "title": "Militech Mastiff SMG",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Mastiff SMG",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “BC 1 13”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-militech-mini-gat",
      "sourceId": "red-militech-mini-gat",
      "title": "Militech Mini-Gat",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Mini-Gat",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 342, DL:TT 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-militech-mini-grenade",
      "sourceId": "red-militech-mini-grenade",
      "title": "Militech Mini-Grenade",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Mini-Grenade",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 342, DL:TT 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-militech-ninja-sniper",
      "sourceId": "red-militech-ninja-sniper",
      "title": "Militech Ninja Sniper",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Ninja Sniper",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “600eb (Expensive)”, and page pointer “DL:TT 10”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-militech-perseus",
      "sourceId": "red-militech-perseus",
      "title": "Militech Perseus",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Perseus",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “5,000eb (Luxury)”, and page pointer “BC 1 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-militech-ronin",
      "sourceId": "red-militech-ronin",
      "title": "Militech Ronin",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Ronin",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 342, DL:TT 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-militech-ronin-hyperlight",
      "sourceId": "red-militech-ronin-hyperlight",
      "title": "Militech Ronin Hyperlight",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Ronin Hyperlight",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “600eb (Expensive)”, and page pointer “DL:TT 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-militech-sheriff",
      "sourceId": "red-militech-sheriff",
      "title": "Militech Sheriff",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Sheriff",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “200eb (Premium)”, and page pointer “DL:TT 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-militech-spyder-2-0",
      "sourceId": "red-militech-spyder-2-0",
      "title": "Militech Spyder 2.0",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Spyder 2.0",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “24,900eb (Luxury)”, and page pointer “IR3 100”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-militech-starshot-l-atgm-n",
      "sourceId": "red-militech-starshot-l-atgm-n",
      "title": "Militech Starshot L-ATGM-N",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Starshot L-ATGM-N",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,500eb (V Expensive)”, and page pointer “DL:TT 13”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-militech-tactical-umbrella",
      "sourceId": "red-militech-tactical-umbrella",
      "title": "Militech Tactical Umbrella",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Tactical Umbrella",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL:We 6, IR2 20”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-militech-urban",
      "sourceId": "red-militech-urban",
      "title": "Militech Urban",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Urban",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 342, DL:TT 13”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-militech-viper",
      "sourceId": "red-militech-viper",
      "title": "Militech Viper",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Viper",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 342, DL:TT 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-mimic-clothing-kit",
      "sourceId": "red-mimic-clothing-kit",
      "title": "Mimic Clothing Kit",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mimic Clothing Kit",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Armor”, cost “100eb (Premium)”, and page pointer “BC 33”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Armor",
      "group": "equipment/armor",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-mini-air-drone",
      "sourceId": "red-mini-air-drone",
      "title": "Mini Air Drone",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mini Air Drone",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “5,000eb (Luxury)”, and page pointer “CP:R 373”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-mini-air-supply-cyberfinger",
      "sourceId": "red-mini-air-supply-cyberfinger",
      "title": "Mini Air Supply Cyberfinger",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mini Air Supply Cyberfinger",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 26”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-minimag-speakers",
      "sourceId": "red-minimag-speakers",
      "title": "MiniMag Speakers",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "MiniMag Speakers",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “DL:12Gear 4, IR4 68”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-modball-dazzle-dazzle",
      "sourceId": "red-modball-dazzle-dazzle",
      "title": "ModBall (Dazzle Dazzle)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "ModBall (Dazzle Dazzle)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “10eb (Cheap)”, and page pointer “DL:12Cute 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-modball-mega-ouchie",
      "sourceId": "red-modball-mega-ouchie",
      "title": "ModBall (Mega Ouchie)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "ModBall (Mega Ouchie)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “20eb (Everyday)”, and page pointer “DL:12 Cute 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-modball-ouchie",
      "sourceId": "red-modball-ouchie",
      "title": "ModBall (Ouchie)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "ModBall (Ouchie)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “10eb (Cheap)”, and page pointer “DL:12 Cute 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-modball-slippy",
      "sourceId": "red-modball-slippy",
      "title": "ModBall (Slippy)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "ModBall (Slippy)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “5eb (Dirt Cheap)”, and page pointer “DL:12 Cute 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-modball-splashie",
      "sourceId": "red-modball-splashie",
      "title": "ModBall (Splashie)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "ModBall (Splashie)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “5eb (Dirt Cheap)”, and page pointer “DL:12 Cute 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-modball-construction-kit",
      "sourceId": "red-modball-construction-kit",
      "title": "ModBall Construction Kit",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "ModBall Construction Kit",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “DL:12Cute 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-modfire-10x",
      "sourceId": "red-modfire-10x",
      "title": "ModFire 10X",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "ModFire 10X",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “BC 1 14”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-modular-finger-cyberhand",
      "sourceId": "red-modular-finger-cyberhand",
      "title": "Modular Finger Cyberhand",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Modular Finger Cyberhand",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 20”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-modular-finger-enthusiast-hand",
      "sourceId": "red-modular-finger-enthusiast-hand",
      "title": "Modular Finger Enthusiast Hand",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Modular Finger Enthusiast Hand",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “BC 18”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-molotov-cocktail",
      "sourceId": "red-molotov-cocktail",
      "title": "Molotov Cocktail",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Molotov Cocktail",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “20eb (Everyday)”, and page pointer “DL:BC+ 4, DGD 145, IR4 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-monowire",
      "sourceId": "red-monowire",
      "title": "Monowire",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Monowire",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CEMK 35”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-monowire-barbed-line",
      "sourceId": "red-monowire-barbed-line",
      "title": "Monowire: Barbed Line",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Monowire: Barbed Line",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:MK2 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-monowire-electroshock",
      "sourceId": "red-monowire-electroshock",
      "title": "Monowire: Electroshock",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Monowire: Electroshock",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:MK2 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-monowire-thermal-bladed",
      "sourceId": "red-monowire-thermal-bladed",
      "title": "Monowire: Thermal-Bladed",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Monowire: Thermal-Bladed",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:MK2 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-montage-variable-clothing",
      "sourceId": "red-montage-variable-clothing",
      "title": "Montage Variable Clothing",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Montage Variable Clothing",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Armor”, cost “500eb (Expensive)”, and page pointer “BC 32”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Armor",
      "group": "equipment/armor",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-montage-variable-clothing-line",
      "sourceId": "red-montage-variable-clothing-line",
      "title": "Montage Variable Clothing Line",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Montage Variable Clothing Line",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “500eb (Expensive)”, and page pointer “BC 32”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-mood-eye",
      "sourceId": "red-mood-eye",
      "title": "Mood Eye",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mood Eye",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:MHC 3, IR3 47”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-moonblast",
      "sourceId": "red-moonblast",
      "title": "Moonblast",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Moonblast",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “10eb (Cheap)”, and page pointer “DL:Mix 18”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-moore-technologies-sheol",
      "sourceId": "red-moore-technologies-sheol",
      "title": "Moore Technologies Sheol",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Moore Technologies Sheol",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “19,600eb (V Expensive)”, and page pointer “IR3 100”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-movie",
      "sourceId": "red-movie",
      "title": "Movie",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Movie",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “20eb (Everyday)”, and page pointer “CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Lifestyle Asset",
      "group": "equipment/lifestyle",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-mr-biscuit-multifood-processor",
      "sourceId": "red-mr-biscuit-multifood-processor",
      "title": "Mr. Biscuit Multifood Processor",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mr. Biscuit Multifood Processor",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “BC 49”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-mr-studd-sexual-implant",
      "sourceId": "red-mr-studd-sexual-implant",
      "title": "Mr. Studd™ Sexual Implant",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mr. Studd™ Sexual Implant",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 363”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-mre",
      "sourceId": "red-mre",
      "title": "MRE",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "MRE",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “10eb (Cheap)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-mt-tactical-umbrella",
      "sourceId": "red-mt-tactical-umbrella",
      "title": "MT Tactical Umbrella",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "MT Tactical Umbrella",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL: We 6, DGD 144, IR2 20”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-multioptic-mount",
      "sourceId": "red-multioptic-mount",
      "title": "MultiOptic Mount",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "MultiOptic Mount",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 367”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-mustang-arms-ars-5-smg",
      "sourceId": "red-mustang-arms-ars-5-smg",
      "title": "Mustang Arms ARS-5 SMG",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mustang Arms ARS-5 SMG",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Gun 5, IR2 61”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-mustang-arms-deathstalker",
      "sourceId": "red-mustang-arms-deathstalker",
      "title": "Mustang Arms Deathstalker",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mustang Arms Deathstalker",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “600eb (Expensive)”, and page pointer “DL:TT 8”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-mustang-arms-mark-ii",
      "sourceId": "red-mustang-arms-mark-ii",
      "title": "Mustang Arms Mark II",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mustang Arms Mark II",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “600eb (Expensive)”, and page pointer “DL:TT 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-mustang-arms-mark-iii",
      "sourceId": "red-mustang-arms-mark-iii",
      "title": "Mustang Arms Mark III",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mustang Arms Mark III",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 342, DL:TT 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-mustang-arms-rodeo",
      "sourceId": "red-mustang-arms-rodeo",
      "title": "Mustang Arms Rodeo",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mustang Arms Rodeo",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “DL:TT 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-my-first-graf3",
      "sourceId": "red-my-first-graf3",
      "title": "My First GRAF3",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "My First GRAF3",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “IR1 61”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-nam-ambanaught-m2",
      "sourceId": "red-nam-ambanaught-m2",
      "title": "NAM Ambanaught m2",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "NAM Ambanaught m2",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “56,000eb (X Luxury)”, and page pointer “DL:12V 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-nasal-filters",
      "sourceId": "red-nasal-filters",
      "title": "Nasal Filters",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nasal Filters",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 363”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-nass-54-underwater-drones",
      "sourceId": "red-nass-54-underwater-drones",
      "title": "NASS-54 Underwater Drones",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "NASS-54 Underwater Drones",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “10,000eb (S Luxury)”, and page pointer “T:Street 70”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-nat-s-long-barreled-pistol",
      "sourceId": "red-nat-s-long-barreled-pistol",
      "title": "Nat’s Long-Barreled Pistol",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nat’s Long-Barreled Pistol",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “DL:12RED 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-ncpd-crime-database",
      "sourceId": "red-ncpd-crime-database",
      "title": "NCPD Crime Database",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "NCPD Crime Database",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “BC 13”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-neo-soviet-cyberarm",
      "sourceId": "red-neo-soviet-cyberarm",
      "title": "Neo-Soviet Cyberarm",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Neo-Soviet Cyberarm",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 20”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-neon-lighting",
      "sourceId": "red-neon-lighting",
      "title": "Neon Lighting",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Neon Lighting",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “20eb (Everyday)”, and page pointer “DLC:Wheels 5, IR3 79”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-neon-newt",
      "sourceId": "red-neon-newt",
      "title": "Neon Newt™",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Neon Newt™",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “2,000eb (V Expensive)”, and page pointer “DL:YNBF 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-nervescrub",
      "sourceId": "red-nervescrub",
      "title": "Nervescrub",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nervescrub",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 369”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-net-launcher-net",
      "sourceId": "red-net-launcher-net",
      "title": "Net Launcher Net",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Net Launcher Net",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “BC 21, 104”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-neuhuman",
      "sourceId": "red-neuhuman",
      "title": "NeuHuman™",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "NeuHuman™",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “4,000eb (V Expensive)”, and page pointer “IR2 70”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-neural-link",
      "sourceId": "red-neural-link",
      "title": "Neural Link",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Neural Link",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 359”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-neuroport",
      "sourceId": "red-neuroport",
      "title": "Neuroport",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Neuroport",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CEMK 35”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-neuroport-cyberdeck-port",
      "sourceId": "red-neuroport-cyberdeck-port",
      "title": "Neuroport Cyberdeck Port",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Neuroport Cyberdeck Port",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CEMK 36”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-neutongue",
      "sourceId": "red-neutongue",
      "title": "NeuTongue",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "NeuTongue",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:MHC 3, IR2 73, IR3 47”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-nomad-357-magnum",
      "sourceId": "red-nomad-357-magnum",
      "title": "Nomad .357 Magnum",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nomad .357 Magnum",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “150eb (Premium)”, and page pointer “DL:TT 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-nomad-air-cannon",
      "sourceId": "red-nomad-air-cannon",
      "title": "Nomad Air Cannon",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nomad Air Cannon",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL:WG 4, DGD 145, IR3 28”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-nomad-big-gulp",
      "sourceId": "red-nomad-big-gulp",
      "title": "Nomad Big Gulp",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nomad Big Gulp",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “DL:TT 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-nomad-leathers-bottoms",
      "sourceId": "red-nomad-leathers-bottoms",
      "title": "Nomad Leathers Bottoms",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nomad Leathers Bottoms",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-nomad-leathers-contact-lenses",
      "sourceId": "red-nomad-leathers-contact-lenses",
      "title": "Nomad Leathers Contact Lenses",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nomad Leathers Contact Lenses",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “20eb (Evereyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-nomad-leathers-footwear",
      "sourceId": "red-nomad-leathers-footwear",
      "title": "Nomad Leathers Footwear",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nomad Leathers Footwear",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-nomad-leathers-glasses",
      "sourceId": "red-nomad-leathers-glasses",
      "title": "Nomad Leathers Glasses",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nomad Leathers Glasses",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “50eb (Costly)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-nomad-leathers-hats",
      "sourceId": "red-nomad-leathers-hats",
      "title": "Nomad Leathers Hats",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nomad Leathers Hats",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-nomad-leathers-jacket",
      "sourceId": "red-nomad-leathers-jacket",
      "title": "Nomad Leathers Jacket",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nomad Leathers Jacket",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-nomad-leathers-jewelry",
      "sourceId": "red-nomad-leathers-jewelry",
      "title": "Nomad Leathers Jewelry",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nomad Leathers Jewelry",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-nomad-leathers-mirrorshades",
      "sourceId": "red-nomad-leathers-mirrorshades",
      "title": "Nomad Leathers Mirrorshades",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nomad Leathers Mirrorshades",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “50eb (Costly)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-nomad-leathers-top",
      "sourceId": "red-nomad-leathers-top",
      "title": "Nomad Leathers Top",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nomad Leathers Top",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “20eb (Everyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-nomad-long-rifle",
      "sourceId": "red-nomad-long-rifle",
      "title": "Nomad Long Rifle",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nomad Long Rifle",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 342, DL:TT 10”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-nomad-pneumatic-bolt-gun",
      "sourceId": "red-nomad-pneumatic-bolt-gun",
      "title": "Nomad Pneumatic Bolt Gun",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nomad Pneumatic Bolt Gun",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “DL:12Gun 5, DGD 145”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-nomad-rocker",
      "sourceId": "red-nomad-rocker",
      "title": "Nomad Rocker",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nomad Rocker",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “BC 1 15”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-nos",
      "sourceId": "red-nos",
      "title": "NOS",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "NOS",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 163”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-nova-757-ammo",
      "sourceId": "red-nova-757-ammo",
      "title": "Nova 757 Ammo",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nova 757 Ammo",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “10eb (Cheap)”, and page pointer “or 500eb (Expensive) DL:12Gun 5, DGD 145”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-nova-757-cityhunter",
      "sourceId": "red-nova-757-cityhunter",
      "title": "Nova 757 CityHunter",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nova 757 CityHunter",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000 (V Expensive)”, and page pointer “DL:12Gun 5, DGD 145”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-nova-cityhunter-x",
      "sourceId": "red-nova-cityhunter-x",
      "title": "Nova Cityhunter X",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nova Cityhunter X",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 342, DL:TT 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-noveltech-samson",
      "sourceId": "red-noveltech-samson",
      "title": "NovelTech Samson",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "NovelTech Samson",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “20,500eb (Luxury)”, and page pointer “IR3 102”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-number-cards-set-of-10",
      "sourceId": "red-number-cards-set-of-10",
      "title": "Number Cards (Set of 10)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Number Cards (Set of 10)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Elflines Online”, cost “5eb (Dirt Cheap)”, and page pointer “DL:ElfTCG 2, IR3 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Virtual Item",
      "group": "virtual/items",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-nymph-perfume",
      "sourceId": "red-nymph-perfume",
      "title": "Nymph Perfume",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nymph Perfume",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “DL:GQ 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-observation-cameras",
      "sourceId": "red-observation-cameras",
      "title": "Observation Cameras",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Observation Cameras",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “CP:R 375”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-obsidian-ocelot",
      "sourceId": "red-obsidian-ocelot",
      "title": "Obsidian Ocelot™",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Obsidian Ocelot™",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “4,000eb (Luxury)”, and page pointer “DL:YNBF 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-ogrish-fantaform",
      "sourceId": "red-ogrish-fantaform",
      "title": "Ogrish FantaForm™",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Ogrish FantaForm™",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “4,000eb (V Expensive)”, and page pointer “IR2 71”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-olfactory-boost",
      "sourceId": "red-olfactory-boost",
      "title": "Olfactory Boost",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Olfactory Boost",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 359”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-onboard-flamethrower",
      "sourceId": "red-onboard-flamethrower",
      "title": "Onboard Flamethrower",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Onboard Flamethrower",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 163”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-onboard-machinegun",
      "sourceId": "red-onboard-machinegun",
      "title": "Onboard Machinegun",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Onboard Machinegun",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 163”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-onboard-melee-weapon",
      "sourceId": "red-onboard-melee-weapon",
      "title": "Onboard Melee Weapon",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Onboard Melee Weapon",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 164”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-onboard-rocket-pod",
      "sourceId": "red-onboard-rocket-pod",
      "title": "Onboard Rocket Pod",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Onboard Rocket Pod",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “5,000eb (Luxury)”, and page pointer “CP:R 164”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-one-shot-special-cyberfinger",
      "sourceId": "red-one-shot-special-cyberfinger",
      "title": "One Shot Special Cyberfinger",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "One Shot Special Cyberfinger",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 26”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-optitech-magview",
      "sourceId": "red-optitech-magview",
      "title": "Optitech MagView",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Optitech MagView",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “DL:12Gear 4, IR4 68”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-orcish-fantaform",
      "sourceId": "red-orcish-fantaform",
      "title": "Orcish FantaForm™",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Orcish FantaForm™",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “2,500eb (V Expensive)”, and page pointer “IR2 71”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-osmosis-compound",
      "sourceId": "red-osmosis-compound",
      "title": "Osmosis Compound",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Osmosis Compound",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “DL:HP 4, IR4 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-outlet-explosive",
      "sourceId": "red-outlet-explosive",
      "title": "OUTLet Explosive",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "OUTLet Explosive",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “BC 89”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-overlord-handcannon",
      "sourceId": "red-overlord-handcannon",
      "title": "Overlord Handcannon",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Overlord Handcannon",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “BC 106”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-pack-of-elo-the-tcg-cards",
      "sourceId": "red-pack-of-elo-the-tcg-cards",
      "title": "Pack of ELO the TCG cards",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Pack of ELO the TCG cards",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “10eb (Cheap)”, and page pointer “DL:ElfTCG 2, IR3 66”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-pain-editor",
      "sourceId": "red-pain-editor",
      "title": "Pain Editor",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Pain Editor",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 360”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-parabolic-microphone",
      "sourceId": "red-parabolic-microphone",
      "title": "Parabolic Microphone",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Parabolic Microphone",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “DL:GQ 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-perfectfit-cyberfoot",
      "sourceId": "red-perfectfit-cyberfoot",
      "title": "PerfectFit Cyberfoot",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "PerfectFit Cyberfoot",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:MHC 4, DGD 146, IR3 48”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-perfume-shoppe",
      "sourceId": "red-perfume-shoppe",
      "title": "Perfume Shoppe",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Perfume Shoppe",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 5, IR3 41”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-personal-carepack",
      "sourceId": "red-personal-carepack",
      "title": "Personal CarePack",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Personal CarePack",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-personalpak-kibblewarmer",
      "sourceId": "red-personalpak-kibblewarmer",
      "title": "PersonalPak KibbleWarmer",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "PersonalPak KibbleWarmer",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:MHC 4, IR3 48”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-petrochem-nitro-ultra9",
      "sourceId": "red-petrochem-nitro-ultra9",
      "title": "Petrochem Nitro Ultra9",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Petrochem Nitro Ultra9",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “BC 49”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-piano-man",
      "sourceId": "red-piano-man",
      "title": "Piano Man",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Piano Man",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “50eb (Costly)”, and page pointer “DL:Mix 18”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-piano-woman",
      "sourceId": "red-piano-woman",
      "title": "Piano Woman",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Piano Woman",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “50eb (Costly)”, and page pointer “DL:Mix 18”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-pile-driver",
      "sourceId": "red-pile-driver",
      "title": "Pile Driver",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Pile Driver",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “5eb (Dirt Cheap)”, and page pointer “DL:Mix 18”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-pint-o-plain",
      "sourceId": "red-pint-o-plain",
      "title": "Pint O’ Plain",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Pint O’ Plain",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “10eb (Cheap)”, and page pointer “CP:DP 20”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-piranha-smash",
      "sourceId": "red-piranha-smash",
      "title": "Piranha Smash",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Piranha Smash",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “10eb (Cheap)”, and page pointer “DL:BC+ 4, DGD 148, IR4 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-plastic-covering",
      "sourceId": "red-plastic-covering",
      "title": "Plastic Covering",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Plastic Covering",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 367”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-playing-cards",
      "sourceId": "red-playing-cards",
      "title": "Playing Cards",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Playing Cards",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “5eb (Dirt Cheap)”, and page pointer “DL:ElfTCG 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-pocket-amplifier",
      "sourceId": "red-pocket-amplifier",
      "title": "Pocket Amplifier",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Pocket Amplifier",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-poison",
      "sourceId": "red-poison",
      "title": "Poison",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Poison",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 346”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-poison-flatline",
      "sourceId": "red-poison-flatline",
      "title": "Poison Flatline",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Poison Flatline",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 370”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-poison-grenade",
      "sourceId": "red-poison-grenade",
      "title": "Poison Grenade",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Poison Grenade",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 346”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-popup-grenade-launcher",
      "sourceId": "red-popup-grenade-launcher",
      "title": "Popup Grenade Launcher",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Popup Grenade Launcher",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 365”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-popup-melee-weapon",
      "sourceId": "red-popup-melee-weapon",
      "title": "Popup Melee Weapon",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Popup Melee Weapon",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 365”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-popup-net-launcher",
      "sourceId": "red-popup-net-launcher",
      "title": "Popup Net Launcher",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Popup Net Launcher",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 20”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-popup-ranged-weapon",
      "sourceId": "red-popup-ranged-weapon",
      "title": "Popup Ranged Weapon",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Popup Ranged Weapon",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 365”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-popup-shield",
      "sourceId": "red-popup-shield",
      "title": "Popup Shield",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Popup Shield",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 365”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-popup-shotgun",
      "sourceId": "red-popup-shotgun",
      "title": "Popup Shotgun",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Popup Shotgun",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “BC 21”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-poser-chip",
      "sourceId": "red-poser-chip",
      "title": "Poser Chip",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Poser Chip",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “or 1,000eb (V Expensive) DL:12Cy 4, IR3 86”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-power-rebuild",
      "sourceId": "red-power-rebuild",
      "title": "Power Rebuild",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Power Rebuild",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “CEMK 30”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-prehensile-cyberfoot",
      "sourceId": "red-prehensile-cyberfoot",
      "title": "Prehensile Cyberfoot",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Prehensile Cyberfoot",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “IR3 108”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-prime-time",
      "sourceId": "red-prime-time",
      "title": "Prime Time",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Prime Time",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “DL:HP 3, IR4 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-pro-services-excellent",
      "sourceId": "red-pro-services-excellent",
      "title": "Pro Services (Excellent)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Pro Services (Excellent)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “500eb (Expensive)”, and page pointer “per hour CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Lifestyle Asset",
      "group": "equipment/lifestyle",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-pro-services-good",
      "sourceId": "red-pro-services-good",
      "title": "Pro Services (Good)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Pro Services (Good)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “100eb (Premium)”, and page pointer “per hour CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Lifestyle Asset",
      "group": "equipment/lifestyle",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-pro-services-world-class",
      "sourceId": "red-pro-services-world-class",
      "title": "Pro Services (World Class)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Pro Services (World Class)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “5,000eb (Luxury)”, and page pointer “per job CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Lifestyle Asset",
      "group": "equipment/lifestyle",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-professional-disguise-kit",
      "sourceId": "red-professional-disguise-kit",
      "title": "Professional Disguise Kit",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Professional Disguise Kit",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “DL:GQ 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-projectile-launch-system",
      "sourceId": "red-projectile-launch-system",
      "title": "Projectile Launch System",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Projectile Launch System",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “CEMK 36”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-ps-e-tack-rapid-responder",
      "sourceId": "red-ps-e-tack-rapid-responder",
      "title": "PS E-TACK Rapid Responder",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "PS E-TACK Rapid Responder",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “DL:12RED 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-psiberstuff-watch-man",
      "sourceId": "red-psiberstuff-watch-man",
      "title": "Psiberstuff Watch-Man",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Psiberstuff Watch-Man",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:12Cy 4, DGD 146, IR3 86”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-pursuit-security-bouncer",
      "sourceId": "red-pursuit-security-bouncer",
      "title": "Pursuit Security Bouncer",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Pursuit Security Bouncer",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “BC 97”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-pursuit-security-crowd-buster",
      "sourceId": "red-pursuit-security-crowd-buster",
      "title": "Pursuit Security Crowd Buster",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Pursuit Security Crowd Buster",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “5,000eb (Luxury)”, and page pointer “BC 1 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-pursuit-security-gas-jet",
      "sourceId": "red-pursuit-security-gas-jet",
      "title": "Pursuit Security Gas Jet",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Pursuit Security Gas Jet",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:HP 5, IR4 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-pursuit-security-personal-shredder",
      "sourceId": "red-pursuit-security-personal-shredder",
      "title": "Pursuit Security Personal Shredder",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Pursuit Security Personal Shredder",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:MHC 4, IR3 48”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-pursuit-security-tearjerker",
      "sourceId": "red-pursuit-security-tearjerker",
      "title": "Pursuit Security Tearjerker",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Pursuit Security Tearjerker",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “DL:WG 4, DGD 145, IR3 28”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-queen-of-clubs",
      "sourceId": "red-queen-of-clubs",
      "title": "Queen of Clubs",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Queen of Clubs",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Elflines Online”, cost “5eb (Dirt Cheap)”, and page pointer “DL:ElfTCG 3, IR3 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Virtual Item",
      "group": "virtual/items",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-queen-of-diamonds",
      "sourceId": "red-queen-of-diamonds",
      "title": "Queen of Diamonds",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Queen of Diamonds",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Elflines Online”, cost “5eb (Dirt Cheap)”, and page pointer “DL:ElfTCG 3, IR3 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Virtual Item",
      "group": "virtual/items",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-queen-of-hearts",
      "sourceId": "red-queen-of-hearts",
      "title": "Queen of Hearts",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Queen of Hearts",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Elflines Online”, cost “5eb (Dirt Cheap)”, and page pointer “DL:ElfTCG 3, IR3 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Virtual Item",
      "group": "virtual/items",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-queen-of-spades",
      "sourceId": "red-queen-of-spades",
      "title": "Queen of Spades",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Queen of Spades",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Elflines Online”, cost “5eb (Dirt Cheap)”, and page pointer “DL:ElfTCG 3, IR3 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Virtual Item",
      "group": "virtual/items",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-quick-change-faceplate-mount",
      "sourceId": "red-quick-change-faceplate-mount",
      "title": "Quick Change Faceplate Mount",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Quick Change Faceplate Mount",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:12RED 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-quick-change-mount",
      "sourceId": "red-quick-change-mount",
      "title": "Quick Change Mount",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Quick Change Mount",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 365”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-racer-bracer",
      "sourceId": "red-racer-bracer",
      "title": "Racer Bracer",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Racer Bracer",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 22”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-radar-detector",
      "sourceId": "red-radar-detector",
      "title": "Radar Detector",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Radar Detector",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-radar-sonar-implant",
      "sourceId": "red-radar-sonar-implant",
      "title": "Radar/Sonar Implant",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Radar/Sonar Implant",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 363”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-radiation-detector",
      "sourceId": "red-radiation-detector",
      "title": "Radiation Detector",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Radiation Detector",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 361”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-radiation-suit",
      "sourceId": "red-radiation-suit",
      "title": "Radiation Suit",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Radiation Suit",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 101”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-radio-communicator",
      "sourceId": "red-radio-communicator",
      "title": "Radio Communicator",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Radio Communicator",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-radio-scanner-music-player",
      "sourceId": "red-radio-scanner-music-player",
      "title": "Radio Scanner/Music Player",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Radio Scanner/Music Player",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-range-upgrade",
      "sourceId": "red-range-upgrade",
      "title": "Range Upgrade",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Range Upgrade",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 368”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-ranger-combat-boomerang",
      "sourceId": "red-ranger-combat-boomerang",
      "title": "Ranger Combat Boomerang",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Ranger Combat Boomerang",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “BC 100”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-rank-10-elo-character",
      "sourceId": "red-rank-10-elo-character",
      "title": "Rank 10 ELO Character",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Rank 10 ELO Character",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “500eb (Expensive)”, and page pointer “DL:Elf1, IR1 44”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-rapideploy-sheath",
      "sourceId": "red-rapideploy-sheath",
      "title": "RapiDeploy Sheath",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "RapiDeploy Sheath",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “BC 47”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-raven",
      "sourceId": "red-raven",
      "title": "Raven",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Raven",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “50eb (Costly)”, and page pointer “CP:R 371”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-raven-microcyb-drake-agent",
      "sourceId": "red-raven-microcyb-drake-agent",
      "title": "Raven MicroCyb Drake Agent",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Raven MicroCyb Drake Agent",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:AAA 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-raven-microcyb-gemini",
      "sourceId": "red-raven-microcyb-gemini",
      "title": "Raven Microcyb Gemini",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Raven Microcyb Gemini",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “10,200eb (Expensive)”, and page pointer “IR3 102”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-raven-microcyb-hummingbird",
      "sourceId": "red-raven-microcyb-hummingbird",
      "title": "Raven Microcyb Hummingbird",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Raven Microcyb Hummingbird",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “DL:Up 3, IR3 39”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-raven-microcyb-kestrel-2",
      "sourceId": "red-raven-microcyb-kestrel-2",
      "title": "Raven Microcyb Kestrel 2",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Raven Microcyb Kestrel 2",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “DL:Up 3, IR3 39 & 109”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-raven-microcyb-phoenix",
      "sourceId": "red-raven-microcyb-phoenix",
      "title": "Raven Microcyb Phoenix",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Raven Microcyb Phoenix",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “DL:Up 4, IR3 40”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-rc-microwaldo",
      "sourceId": "red-rc-microwaldo",
      "title": "RC MicroWaldo",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "RC MicroWaldo",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Cy 5, DGD 146, IR3 87”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-realskinn-covering",
      "sourceId": "red-realskinn-covering",
      "title": "Realskinn™ Covering",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Realskinn™ Covering",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 367”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-reflex-co-processor",
      "sourceId": "red-reflex-co-processor",
      "title": "Reflex Co-Processor",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Reflex Co-Processor",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 21, IR2 73, DGD 146”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-reinforced-cyberlimb-upgrade",
      "sourceId": "red-reinforced-cyberlimb-upgrade",
      "title": "Reinforced Cyberlimb Upgrade",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Reinforced Cyberlimb Upgrade",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “BC 21, IR3 109”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-reinforced-frame",
      "sourceId": "red-reinforced-frame",
      "title": "Reinforced Frame",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Reinforced Frame",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “100eb (Premium)”, and page pointer “DLC:Wheels 5, IR3 79”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-reinforced-hull-tires",
      "sourceId": "red-reinforced-hull-tires",
      "title": "Reinforced Hull/Tires",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Reinforced Hull/Tires",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “1,000eb (V Expensive)”, and page pointer “DL:12V 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-restaurant-meal-excellent",
      "sourceId": "red-restaurant-meal-excellent",
      "title": "Restaurant Meal (Excellent)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Restaurant Meal (Excellent)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “50eb (Costly)”, and page pointer “CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Lifestyle Asset",
      "group": "equipment/lifestyle",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-restaurant-meal-fast-food",
      "sourceId": "red-restaurant-meal-fast-food",
      "title": "Restaurant Meal (Fast Food)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Restaurant Meal (Fast Food)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “10eb (Cheap)”, and page pointer “CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Lifestyle Asset",
      "group": "equipment/lifestyle",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-restaurant-meal-good",
      "sourceId": "red-restaurant-meal-good",
      "title": "Restaurant Meal (Good)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Restaurant Meal (Good)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “20eb (Everyday)”, and page pointer “CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Lifestyle Asset",
      "group": "equipment/lifestyle",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-restaurant-meal-world-class",
      "sourceId": "red-restaurant-meal-world-class",
      "title": "Restaurant Meal (World Class)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Restaurant Meal (World Class)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “500eb (Expensive)”, and page pointer “CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Lifestyle Asset",
      "group": "equipment/lifestyle",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-retina-lens",
      "sourceId": "red-retina-lens",
      "title": "Retina Lens",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Retina Lens",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “DL:GQ 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-retina-scanner",
      "sourceId": "red-retina-scanner",
      "title": "Retina Scanner",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Retina Scanner",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “DL:GQ 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-rhinemetall-emg-86-railgun",
      "sourceId": "red-rhinemetall-emg-86-railgun",
      "title": "Rhinemetall EMG-86 Railgun",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Rhinemetall EMG-86 Railgun",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “5,000eb (Luxury)”, and page pointer “CP:R 349”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-rippers",
      "sourceId": "red-rippers",
      "title": "Rippers",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Rippers",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 365”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-roach-race",
      "sourceId": "red-roach-race",
      "title": "Roach Race",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Roach Race",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “DL:AAA 8”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-road-flare",
      "sourceId": "red-road-flare",
      "title": "Road Flare",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Road Flare",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “10eb (Cheap)”, and page pointer “CP:R 351”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-roadbike",
      "sourceId": "red-roadbike",
      "title": "Roadbike",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Roadbike",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “20,000eb (S Luxury)”, and page pointer “CP:R 190”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-rocket-launcher",
      "sourceId": "red-rocket-launcher",
      "title": "Rocket Launcher",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Rocket Launcher",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 341”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-rocklin-aug-alpha-class",
      "sourceId": "red-rocklin-aug-alpha-class",
      "title": "Rocklin Aug Alpha Class",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Rocklin Aug Alpha Class",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “9,900eb (Expensive)”, and page pointer “IR3 103”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-rocklin-aug-neuron-agent",
      "sourceId": "red-rocklin-aug-neuron-agent",
      "title": "Rocklin Aug Neuron Agent",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Rocklin Aug Neuron Agent",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:AAA 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-rocklin-aug-quick-digits",
      "sourceId": "red-rocklin-aug-quick-digits",
      "title": "Rocklin Aug Quick Digits",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Rocklin Aug Quick Digits",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “250eb (Premium)”, and page pointer “DL:12RED 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-rocklin-augmentics-skydrivers",
      "sourceId": "red-rocklin-augmentics-skydrivers",
      "title": "Rocklin Augmentics Skydrivers",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Rocklin Augmentics Skydrivers",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:12RED 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-rocklin-mird1-13-gun-hand",
      "sourceId": "red-rocklin-mird1-13-gun-hand",
      "title": "Rocklin MIRD1 13 Gun Hand",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Rocklin MIRD1 13 Gun Hand",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:Mix 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-rocks",
      "sourceId": "red-rocks",
      "title": "Rocks",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Rocks",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “0eb (Free)”, and page pointer “BC 1 15”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-roller-derby-padding",
      "sourceId": "red-roller-derby-padding",
      "title": "Roller Derby Padding",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Roller Derby Padding",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Armor”, cost “50eb (Costly)”, and page pointer “DL:CtR 9, T:Hope 185”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Armor",
      "group": "equipment/armor",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-roller-derby-skates",
      "sourceId": "red-roller-derby-skates",
      "title": "Roller Derby Skates",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Roller Derby Skates",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “50eb (Costly)”, and page pointer “DL:CtR 9, T:Hope 186”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-romanova-cyberlegs",
      "sourceId": "red-romanova-cyberlegs",
      "title": "Romanova Cyberlegs",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Romanova Cyberlegs",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Cy 5, IR3 87”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-rope-60m-yards",
      "sourceId": "red-rope-60m-yards",
      "title": "Rope (60m/yards)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Rope (60m/yards)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-rostovi-db-2-satara",
      "sourceId": "red-rostovi-db-2-satara",
      "title": "Rostović DB-2 Satara",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Rostović DB-2 Satara",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CEMK 33”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-rostovi-kleaver",
      "sourceId": "red-rostovi-kleaver",
      "title": "Rostović Kleaver",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Rostović Kleaver",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “BC 94”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-rostovi-uli-ni-uni-titelj",
      "sourceId": "red-rostovi-uli-ni-uni-titelj",
      "title": "Rostović Ulični Uništitelj",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Rostović Ulični Uništitelj",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “BC 1 17”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-rotgut",
      "sourceId": "red-rotgut",
      "title": "Rotgut",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Rotgut",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “10eb (Cheap)”, and page pointer “CP:DP 21”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-rov-drones",
      "sourceId": "red-rov-drones",
      "title": "ROV Drones",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "ROV Drones",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “10,000eb (S Luxury)”, and page pointer “T:Street 70”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-rubber",
      "sourceId": "red-rubber",
      "title": "Rubber",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Rubber",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “10eb (Cheap)”, and page pointer “CP:R 346”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-s-hello-cutie-happy-dancer",
      "sourceId": "red-s-hello-cutie-happy-dancer",
      "title": "S Hello Cutie Happy Dancer",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "S Hello Cutie Happy Dancer",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “DL:TT 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-s-hello-cutie-hidden-cougar",
      "sourceId": "red-s-hello-cutie-hidden-cougar",
      "title": "S Hello Cutie Hidden Cougar",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "S Hello Cutie Hidden Cougar",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “DL:TT 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-s-hello-cutie-ultra-k8",
      "sourceId": "red-s-hello-cutie-ultra-k8",
      "title": "S Hello Cutie Ultra-K8",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "S Hello Cutie Ultra-K8",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “5,000eb (Luxury)”, and page pointer “BC 1 18”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-s-rush-revolution-game",
      "sourceId": "red-s-rush-revolution-game",
      "title": "S RUSH Revolution Game",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "S RUSH Revolution Game",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “DL:Sego 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-sabertooth",
      "sourceId": "red-sabertooth",
      "title": "Sabertooth",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sabertooth",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 371”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-sandevistan",
      "sourceId": "red-sandevistan",
      "title": "Sandevistan",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sandevistan",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 359”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-sanroo-hello-cutie-1truluv",
      "sourceId": "red-sanroo-hello-cutie-1truluv",
      "title": "Sanroo Hello Cutie 1TruLuv",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sanroo Hello Cutie 1TruLuv",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL:BC+ 4, IR4 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-sanroo-hello-cutie-ultra-k8",
      "sourceId": "red-sanroo-hello-cutie-ultra-k8",
      "title": "Sanroo Hello Cutie Ultra-K8",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sanroo Hello Cutie Ultra-K8",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “5,000eb (Luxury)”, and page pointer “BC 1 18”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-savannah-eagle",
      "sourceId": "red-savannah-eagle",
      "title": "Savannah Eagle",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Savannah Eagle",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “15,000eb (S Luxury)”, and page pointer “IR1 60”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-savannah-panther",
      "sourceId": "red-savannah-panther",
      "title": "Savannah Panther",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Savannah Panther",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “15,000eb (S Luxury)”, and page pointer “IR1 61”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-sawtooth-1",
      "sourceId": "red-sawtooth-1",
      "title": "Sawtooth 1",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sawtooth 1",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “13,000eb (S Luxury)”, and page pointer “CPCW 1”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-scarlet-blackbow",
      "sourceId": "red-scarlet-blackbow",
      "title": "Scarlet Blackbow",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Scarlet Blackbow",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “DL:ElfTCG 9, IR3 73”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-scavenged-armor",
      "sourceId": "red-scavenged-armor",
      "title": "Scavenged Armor",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Scavenged Armor",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Armor”, cost “50eb (Costly)”, and page pointer “DL:BC+ 4, DGD 148, IR4 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Armor",
      "group": "equipment/armor",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-scorpion",
      "sourceId": "red-scorpion",
      "title": "Scorpion",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Scorpion",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 371”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-scrambler",
      "sourceId": "red-scrambler",
      "title": "Scrambler",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Scrambler",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “T:Street 1 10”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-scrambler-descrambler",
      "sourceId": "red-scrambler-descrambler",
      "title": "Scrambler/Descrambler",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Scrambler/Descrambler",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-scratchers",
      "sourceId": "red-scratchers",
      "title": "Scratchers",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Scratchers",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-sealed-environment",
      "sourceId": "red-sealed-environment",
      "title": "Sealed Environment",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sealed Environment",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “1,000eb (V Expensive)”, and page pointer “DL:12V 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-seating-upgrade",
      "sourceId": "red-seating-upgrade",
      "title": "Seating Upgrade",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Seating Upgrade",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 163”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-second-hand-special",
      "sourceId": "red-second-hand-special",
      "title": "Second-Hand Special",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Second-Hand Special",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “50eb (Costly)”, and page pointer “DL:Cargo 5, IR2 37”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Lifestyle Asset",
      "group": "equipment/lifestyle",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-security-system",
      "sourceId": "red-security-system",
      "title": "Security System",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Security System",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “500eb (Expensive)”, and page pointer “DLC:Wheels 5, IR3 79”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-security-upgrade",
      "sourceId": "red-security-upgrade",
      "title": "Security Upgrade",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Security Upgrade",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “5,000eb (Luxury)”, and page pointer “CP:R 163”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-see-ya",
      "sourceId": "red-see-ya",
      "title": "See Ya",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "See Ya",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “20eb (Everyday)”, and page pointer “CP:R 368”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-segotari-agent-game",
      "sourceId": "red-segotari-agent-game",
      "title": "Segotari Agent Game",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Segotari Agent Game",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “DL:Sego 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-segotari-double-agent",
      "sourceId": "red-segotari-double-agent",
      "title": "Segotari Double Agent",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Segotari Double Agent",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “DL:AAA 9, DL:Sego 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-segotari-mindgames-chip",
      "sourceId": "red-segotari-mindgames-chip",
      "title": "Segotari Mindgames Chip",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Segotari Mindgames Chip",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “DL:Sego 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-segotari-rush-used",
      "sourceId": "red-segotari-rush-used",
      "title": "Segotari RUSH (used)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Segotari RUSH (used)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “DL:Sego 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-segotari-rush-game-used",
      "sourceId": "red-segotari-rush-game-used",
      "title": "Segotari RUSH Game (Used)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Segotari RUSH Game (Used)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “DL:Sego 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-segotari-rush-revolution",
      "sourceId": "red-segotari-rush-revolution",
      "title": "Segotari RUSH Revolution",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Segotari RUSH Revolution",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “DL:Elf1 5, IR1 44, DL:Sego 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-segotari-vricade-cabinet",
      "sourceId": "red-segotari-vricade-cabinet",
      "title": "Segotari VRIcade Cabinet",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Segotari VRIcade Cabinet",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (Expensive)”, and page pointer “DL:Sego 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-self-ice",
      "sourceId": "red-self-ice",
      "title": "Self-ICE",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Self-ICE",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CEMK 36”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-sensor-array",
      "sourceId": "red-sensor-array",
      "title": "Sensor Array",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sensor Array",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 367”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-serpentize-yourself",
      "sourceId": "red-serpentize-yourself",
      "title": "Serpentize Yourself®",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Serpentize Yourself®",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “2,100eb (V Expensive)”, and page pointer “IR2 68”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-sgi-technologies-kerberos",
      "sourceId": "red-sgi-technologies-kerberos",
      "title": "SGI Technologies Kerberos",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "SGI Technologies Kerberos",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “DL:Up 4, IR3 40”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-sgi-technologies-verdant-knight",
      "sourceId": "red-sgi-technologies-verdant-knight",
      "title": "SGI Technologies Verdant Knight",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "SGI Technologies Verdant Knight",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 4, IR3 40”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-sgi-technologies-warlock-s-book",
      "sourceId": "red-sgi-technologies-warlock-s-book",
      "title": "SGI Technologies Warlock’s Book",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "SGI Technologies Warlock’s Book",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 4, IR3 40”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-sh-45-patroller",
      "sourceId": "red-sh-45-patroller",
      "title": "SH-45 Patroller",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "SH-45 Patroller",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “16,000eb (S Luxury)”, and page pointer “BC 58”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-sh-45-patroller-law",
      "sourceId": "red-sh-45-patroller-law",
      "title": "SH-45 Patroller Law",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "SH-45 Patroller Law",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “21,000eb (S Luxury)”, and page pointer “BC 58”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-shark-liver-oil",
      "sourceId": "red-shark-liver-oil",
      "title": "Shark Liver Oil",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Shark Liver Oil",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “10eb (Cheap)”, and page pointer “CP:DP 24”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-shield",
      "sourceId": "red-shield",
      "title": "Shield",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Shield",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “20eb (Everyday)”, and page pointer “CP:R 369”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-shift-tacts",
      "sourceId": "red-shift-tacts",
      "title": "Shift Tacts",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Shift Tacts",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 358”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-shining-finger",
      "sourceId": "red-shining-finger",
      "title": "Shining Finger",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Shining Finger",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “per month DL:Mix 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-shock-armor",
      "sourceId": "red-shock-armor",
      "title": "Shock Armor",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Shock Armor",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Armor”, cost “500eb (Expensive)”, and page pointer “BC 29”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Armor",
      "group": "equipment/armor",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-shotgun",
      "sourceId": "red-shotgun",
      "title": "Shotgun",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Shotgun",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 341”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-shotgun-underbarrel",
      "sourceId": "red-shotgun-underbarrel",
      "title": "Shotgun Underbarrel",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Shotgun Underbarrel",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 343”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-shoulder-cam",
      "sourceId": "red-shoulder-cam",
      "title": "Shoulder Cam",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Shoulder Cam",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-shower-in-a-can",
      "sourceId": "red-shower-in-a-can",
      "title": "Shower in a Can",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Shower in a Can",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “10eb (Cheap)”, and page pointer “BC 38”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-shrieker",
      "sourceId": "red-shrieker",
      "title": "Shrieker",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Shrieker",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 349”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-shuriken-tornado-grenade",
      "sourceId": "red-shuriken-tornado-grenade",
      "title": "Shuriken Tornado Grenade",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Shuriken Tornado Grenade",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “BC 87”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-signal-jammer",
      "sourceId": "red-signal-jammer",
      "title": "Signal Jammer",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Signal Jammer",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Premium)”, and page pointer “DL:Mix 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-silencer",
      "sourceId": "red-silencer",
      "title": "Silencer",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Silencer",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “DL:TT 14”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-six-gun",
      "sourceId": "red-six-gun",
      "title": "Six Gun",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Six Gun",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “DL:HP 3, IR4 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-skate-foot",
      "sourceId": "red-skate-foot",
      "title": "Skate Foot",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Skate Foot",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-skateboard",
      "sourceId": "red-skateboard",
      "title": "Skateboard",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Skateboard",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “50eb (Costly)”, and page pointer “DLC:Wheels 5, IR3 79”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-skidrow-packshield",
      "sourceId": "red-skidrow-packshield",
      "title": "SkidRow PackShield",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "SkidRow PackShield",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Armor”, cost “100eb (Premium)”, and page pointer “DL:12Gear 4, IR4 68”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Armor",
      "group": "equipment/armor",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-skidrow-trench",
      "sourceId": "red-skidrow-trench",
      "title": "SkidRow Trench",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "SkidRow Trench",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Armor”, cost “100eb (Premium)”, and page pointer “BC 33”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Armor",
      "group": "equipment/armor",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-skill-chip",
      "sourceId": "red-skill-chip",
      "title": "Skill Chip",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Skill Chip",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “or 1,000eb (V Expensive) CP:R 360”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-skin-weave",
      "sourceId": "red-skin-weave",
      "title": "Skin Weave",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Skin Weave",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 364”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-skinwatch",
      "sourceId": "red-skinwatch",
      "title": "Skinwatch",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Skinwatch",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 358”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-skunk",
      "sourceId": "red-skunk",
      "title": "Skunk",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Skunk",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “CP:R 371”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-slamdance-ballistic-harpoon",
      "sourceId": "red-slamdance-ballistic-harpoon",
      "title": "SlamDance Ballistic Harpoon",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "SlamDance Ballistic Harpoon",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL:WG 5, IR3 29”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-slamdance-electromag",
      "sourceId": "red-slamdance-electromag",
      "title": "SlamDance ElectroMag",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "SlamDance ElectroMag",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “DL:TT 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-slamdance-electromag-basic",
      "sourceId": "red-slamdance-electromag-basic",
      "title": "SlamDance ElectroMag Basic",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "SlamDance ElectroMag Basic",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “10eb (Cheap)”, and page pointer “DL:TT 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-slamdance-electromag-incendiary",
      "sourceId": "red-slamdance-electromag-incendiary",
      "title": "SlamDance ElectroMag Incendiary",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "SlamDance ElectroMag Incendiary",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “DL:TT 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-slamdance-fangfist",
      "sourceId": "red-slamdance-fangfist",
      "title": "SlamDance FangFist",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "SlamDance FangFist",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “BC 98”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-slamdance-tasmanskiy-kl",
      "sourceId": "red-slamdance-tasmanskiy-kl",
      "title": "SlamDance Tasmanskiy Klô",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "SlamDance Tasmanskiy Klô",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “5,000eb(Luxury)”, and page pointer “BC 99”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-sleep",
      "sourceId": "red-sleep",
      "title": "Sleep",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sleep",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 346”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-sleep-gas-elevator",
      "sourceId": "red-sleep-gas-elevator",
      "title": "Sleep Gas Elevator",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sleep Gas Elevator",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “5,000eb (Luxury)”, and page pointer “CP:R 375”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-sleep-grenade",
      "sourceId": "red-sleep-grenade",
      "title": "Sleep Grenade",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sleep Grenade",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 346”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-slice-n-dice",
      "sourceId": "red-slice-n-dice",
      "title": "Slice ‘N Dice",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Slice ‘N Dice",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-slip-floor",
      "sourceId": "red-slip-floor",
      "title": "Slip-Floor",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Slip-Floor",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 375”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-small-game-ammo",
      "sourceId": "red-small-game-ammo",
      "title": "Small Game Ammo",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Small Game Ammo",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “10eb (Cheap)”, and page pointer “DL:BC+ 3, IR4 1 1”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-smart",
      "sourceId": "red-smart",
      "title": "Smart",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Smart",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 346”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-smart-ears",
      "sourceId": "red-smart-ears",
      "title": "Smart Ears",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Smart Ears",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:12RED 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-smart-glasses",
      "sourceId": "red-smart-glasses",
      "title": "Smart Glasses",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Smart Glasses",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-smart-lens",
      "sourceId": "red-smart-lens",
      "title": "Smart Lens",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Smart Lens",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “MC 1, DGD 148”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-smart-rebuild",
      "sourceId": "red-smart-rebuild",
      "title": "Smart Rebuild",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Smart Rebuild",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “CEMK 31”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-smart-vanity",
      "sourceId": "red-smart-vanity",
      "title": "Smart Vanity",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Smart Vanity",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “500eb (Expensive)”, and page pointer “DL:Cargo 5, IR2 37”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Lifestyle Asset",
      "group": "equipment/lifestyle",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-smartgun-link",
      "sourceId": "red-smartgun-link",
      "title": "Smartgun Link",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Smartgun Link",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 343”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-smash",
      "sourceId": "red-smash",
      "title": "Smash",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Smash",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “10eb (Cheap)”, and page pointer “CP:R 357 , DL:Mix 18”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-smg",
      "sourceId": "red-smg",
      "title": "SMG",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "SMG",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 341”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-smithy",
      "sourceId": "red-smithy",
      "title": "Smithy",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Smithy",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 5, IR3 41”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-smoke",
      "sourceId": "red-smoke",
      "title": "Smoke",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Smoke",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “CP:R 347”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-smoke-grenade",
      "sourceId": "red-smoke-grenade",
      "title": "Smoke Grenade",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Smoke Grenade",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “CP:R 347”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-smuggling-compartment",
      "sourceId": "red-smuggling-compartment",
      "title": "Smuggling Compartment",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Smuggling Compartment",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “50eb (Costly)”, and page pointer “DLC:Wheels 5, IR3 79”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-smuggling-upgrade",
      "sourceId": "red-smuggling-upgrade",
      "title": "Smuggling Upgrade",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Smuggling Upgrade",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 163”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-snaketrap",
      "sourceId": "red-snaketrap",
      "title": "Snaketrap",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Snaketrap",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 6, IR3 41 & 109”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-sniper-rifle",
      "sourceId": "red-sniper-rifle",
      "title": "Sniper Rifle",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sniper Rifle",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 341”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-sniping-scope",
      "sourceId": "red-sniping-scope",
      "title": "Sniping Scope",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sniping Scope",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 343”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-solo-of-fortune-bodypillows",
      "sourceId": "red-solo-of-fortune-bodypillows",
      "title": "Solo Of Fortune Bodypillows",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Solo Of Fortune Bodypillows",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “100eb (Premium)”, and page pointer “DL:BC+ 5, IR4 13”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Lifestyle Asset",
      "group": "equipment/lifestyle",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-solo-wolf-bot-mono-katana",
      "sourceId": "red-solo-wolf-bot-mono-katana",
      "title": "Solo Wolf & Bot “Mono-Katana”",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Solo Wolf & Bot “Mono-Katana”",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “BC 92”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-sovoil-lubricants",
      "sourceId": "red-sovoil-lubricants",
      "title": "SovOil Lubricants",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "SovOil Lubricants",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “10eb (Cheap)”, and page pointer “BC 56”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-sovoil-mi-60",
      "sourceId": "red-sovoil-mi-60",
      "title": "SovOil Mi-60",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "SovOil Mi-60",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “65,000eb (S Luxury)”, and page pointer “DGD 120”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-sparkle-star",
      "sourceId": "red-sparkle-star",
      "title": "Sparkle Star",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sparkle Star",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “5eb (Dirt Cheap)”, and page pointer “DL:Mix 18”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-speedboat",
      "sourceId": "red-speedboat",
      "title": "Speedboat",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Speedboat",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “30,000eb (S Luxury)”, and page pointer “CP:R 190”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-speedy-gonzalvez",
      "sourceId": "red-speedy-gonzalvez",
      "title": "Speedy Gonzalvez",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Speedy Gonzalvez",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 368”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-spellstone",
      "sourceId": "red-spellstone",
      "title": "Spellstone",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Spellstone",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “10eb (Cheap)”, and page pointer “DL:ELM 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-spellstone-set-of-10",
      "sourceId": "red-spellstone-set-of-10",
      "title": "Spellstone (set of 10)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Spellstone (set of 10)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “80eb (Cheap)”, and page pointer “DL:ELM5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-spider-cyberchair",
      "sourceId": "red-spider-cyberchair",
      "title": "Spider Cyberchair",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Spider Cyberchair",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:CC 2, IR1 38”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-spider-walking-drone",
      "sourceId": "red-spider-walking-drone",
      "title": "Spider Walking Drone",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Spider Walking Drone",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “10,000eb (S Luxury)”, and page pointer “CP:R 373”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-sponsored-covering",
      "sourceId": "red-sponsored-covering",
      "title": "Sponsored Covering",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sponsored Covering",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “50eb (Costly)”, and page pointer “DL:MHC 4, IR3 48”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-sponsored-cybereye",
      "sourceId": "red-sponsored-cybereye",
      "title": "Sponsored Cybereye",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sponsored Cybereye",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “50eb (Costly)”, and page pointer “BC 22”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-spray-paint-cyberfinger",
      "sourceId": "red-spray-paint-cyberfinger",
      "title": "Spray Paint Cyberfinger",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Spray Paint Cyberfinger",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 26”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-squirt-cyberfinger",
      "sourceId": "red-squirt-cyberfinger",
      "title": "Squirt Cyberfinger",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Squirt Cyberfinger",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 26”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-standard-cyberfinger",
      "sourceId": "red-standard-cyberfinger",
      "title": "Standard Cyberfinger",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Standard Cyberfinger",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “20eb (Everyday)”, and page pointer “BC 26”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-standard-foot",
      "sourceId": "red-standard-foot",
      "title": "Standard Foot",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Standard Foot",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-standard-hand",
      "sourceId": "red-standard-hand",
      "title": "Standard Hand",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Standard Hand",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 364”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-sternmeyer-m-02",
      "sourceId": "red-sternmeyer-m-02",
      "title": "Sternmeyer M-02",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sternmeyer M-02",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL:WG 5, IR3 29”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-sternmeyer-m-02-ammo",
      "sourceId": "red-sternmeyer-m-02-ammo",
      "title": "Sternmeyer M-02 Ammo",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sternmeyer M-02 Ammo",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “DL:WG 5, IR3 29”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-sternmeyer-m-04",
      "sourceId": "red-sternmeyer-m-04",
      "title": "Sternmeyer M-04",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sternmeyer M-04",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “BC 1 19”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-sternmeyer-m-95a4",
      "sourceId": "red-sternmeyer-m-95a4",
      "title": "Sternmeyer M-95A4",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sternmeyer M-95A4",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,600eb (V Expensive)”, and page pointer “DL:TT 10”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-sternmeyer-p-35",
      "sourceId": "red-sternmeyer-p-35",
      "title": "Sternmeyer P-35",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sternmeyer P-35",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 342, DL:TT 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-sternmeyer-p-35-covert",
      "sourceId": "red-sternmeyer-p-35-covert",
      "title": "Sternmeyer P-35 Covert",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sternmeyer P-35 Covert",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “200eb (Premium)”, and page pointer “DL:TT 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-sternmeyer-smg-21",
      "sourceId": "red-sternmeyer-smg-21",
      "title": "Sternmeyer SMG-21",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sternmeyer SMG-21",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 342, DL:TT 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-stickball-sanctioned-rubber",
      "sourceId": "red-stickball-sanctioned-rubber",
      "title": "Stickball Sanctioned Rubber",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Stickball Sanctioned Rubber",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “10eb (Cheap)”, and page pointer “DL:Stick 4, IR4 34”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-stickball-stick",
      "sourceId": "red-stickball-stick",
      "title": "Stickball Stick",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Stickball Stick",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “DL:Stick 4, IR4 34”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-stolbovoy-st-5-assault-rifle",
      "sourceId": "red-stolbovoy-st-5-assault-rifle",
      "title": "Stolbovoy ST-5 Assault Rifle",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Stolbovoy ST-5 Assault Rifle",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “DL:12Gun 6, IR2 62”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-street-king-combat-vehicle",
      "sourceId": "red-street-king-combat-vehicle",
      "title": "Street King Combat Vehicle",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Street King Combat Vehicle",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “63,000eb (S Luxury)”, and page pointer “BC 77”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-street-viper-riding-suit",
      "sourceId": "red-street-viper-riding-suit",
      "title": "Street Viper Riding Suit",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Street Viper Riding Suit",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Armor”, cost “100eb (Premium)”, and page pointer “BC 36”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Armor",
      "group": "equipment/armor",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-streetcase-by-secsystems",
      "sourceId": "red-streetcase-by-secsystems",
      "title": "Streetcase by SecSystems",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Streetcase by SecSystems",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “BC 47”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-stun-baton",
      "sourceId": "red-stun-baton",
      "title": "Stun Baton",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Stun Baton",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 349”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-stun-bayonet",
      "sourceId": "red-stun-bayonet",
      "title": "Stun Bayonet",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Stun Bayonet",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “DL:12RED 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-stun-gun",
      "sourceId": "red-stun-gun",
      "title": "Stun Gun",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Stun Gun",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 349”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-stun-panels",
      "sourceId": "red-stun-panels",
      "title": "Stun Panels",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Stun Panels",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 375”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-stunt-frame",
      "sourceId": "red-stunt-frame",
      "title": "Stunt Frame",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Stunt Frame",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “100eb (Premium)”, and page pointer “DLC:Wheels 5, IR3 79”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-subdermal-armor",
      "sourceId": "red-subdermal-armor",
      "title": "Subdermal Armor",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Subdermal Armor",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 364”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-subdermal-grip",
      "sourceId": "red-subdermal-grip",
      "title": "Subdermal Grip",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Subdermal Grip",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-subdermal-pocket",
      "sourceId": "red-subdermal-pocket",
      "title": "Subdermal Pocket",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Subdermal Pocket",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 364”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-submersible-upgrade",
      "sourceId": "red-submersible-upgrade",
      "title": "Submersible Upgrade",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Submersible Upgrade",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “5,000eb (Luxury)”, and page pointer “DL:12V 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-sugar-rush",
      "sourceId": "red-sugar-rush",
      "title": "Sugar Rush",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sugar Rush",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “5eb (Dirt Cheap)”, and page pointer “DL:Mix 18”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-sunk-pocket",
      "sourceId": "red-sunk-pocket",
      "title": "Sunk Pocket",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sunk Pocket",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “20eb (Everyday)”, and page pointer “CP:DP 21”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-sunshine-cloud",
      "sourceId": "red-sunshine-cloud",
      "title": "Sunshine Cloud",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sunshine Cloud",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “5eb (Dirt Cheap)”, and page pointer “DL:Mix 18”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-super-groundcar",
      "sourceId": "red-super-groundcar",
      "title": "Super Groundcar",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Super Groundcar",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “100,00eb (S Luxury)”, and page pointer “CP:R 190”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-superbike",
      "sourceId": "red-superbike",
      "title": "Superbike",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Superbike",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “100,000eb (S Luxury)”, and page pointer “CP:R 190”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-superchrome-glam-rifle",
      "sourceId": "red-superchrome-glam-rifle",
      "title": "Superchrome© Glam Rifle",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Superchrome© Glam Rifle",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “BC 120”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-superchrome-javelin",
      "sourceId": "red-superchrome-javelin",
      "title": "Superchrome© Javelin",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Superchrome© Javelin",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “BC 120”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-superchrome-sidearm",
      "sourceId": "red-superchrome-sidearm",
      "title": "Superchrome© Sidearm",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Superchrome© Sidearm",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “BC 121”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-superchrome-covering",
      "sourceId": "red-superchrome-covering",
      "title": "Superchrome® Covering",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Superchrome® Covering",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 367”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-superflash-jacket",
      "sourceId": "red-superflash-jacket",
      "title": "Superflash Jacket",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Superflash Jacket",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “500eb (Expensive)”, and page pointer “MC 1, DL:DGD+ 1 1”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-superglue",
      "sourceId": "red-superglue",
      "title": "Superglue",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Superglue",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 370”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-suplex",
      "sourceId": "red-suplex",
      "title": "Suplex",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Suplex",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “5eb (Dirt Cheap)”, and page pointer “DL:Mix 18”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-suzumebachi-assassin-drone",
      "sourceId": "red-suzumebachi-assassin-drone",
      "title": "Suzumebachi Assassin Drone",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Suzumebachi Assassin Drone",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “5,000eb (Luxury)”, and page pointer “DL:HP 5, IR4 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-swamp-mist",
      "sourceId": "red-swamp-mist",
      "title": "Swamp Mist",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Swamp Mist",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 6IR3 41, IR3 42”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-swifty-clean",
      "sourceId": "red-swifty-clean",
      "title": "Swifty Clean",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Swifty Clean",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 6, IR3 42 & 109”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-sword",
      "sourceId": "red-sword",
      "title": "Sword",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sword",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “50eb (Costly)”, and page pointer “CP:R 369”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-sword-of-arvish",
      "sourceId": "red-sword-of-arvish",
      "title": "Sword of Arvish",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sword of Arvish",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “DL:ElfTCG 9, IR3 73”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-sycust-cyberspine",
      "sourceId": "red-sycust-cyberspine",
      "title": "Sycust Cyberspine",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sycust Cyberspine",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:12RED 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-sycust-fleshweave",
      "sourceId": "red-sycust-fleshweave",
      "title": "Sycust FleshWeave",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sycust FleshWeave",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Cy 5, DGD 146, IR3 87”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-synthcoke",
      "sourceId": "red-synthcoke",
      "title": "Synthcoke",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Synthcoke",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “CP:R 358”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-tactical-smart-armor",
      "sourceId": "red-tactical-smart-armor",
      "title": "Tactical Smart Armor",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Tactical Smart Armor",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Armor”, cost “1,000eb (V Expensive)”, and page pointer “BC 30”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Armor",
      "group": "equipment/armor",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-tactile-boost",
      "sourceId": "red-tactile-boost",
      "title": "Tactile Boost",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Tactile Boost",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 360”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-talon-foot",
      "sourceId": "red-talon-foot",
      "title": "Talon Foot",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Talon Foot",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 367”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-tanglefoot-flooring",
      "sourceId": "red-tanglefoot-flooring",
      "title": "Tanglefoot Flooring",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Tanglefoot Flooring",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 375”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-tanson-bellhop",
      "sourceId": "red-tanson-bellhop",
      "title": "Tanson Bellhop",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Tanson Bellhop",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “16,000eb (S Luxury)”, and page pointer “BC 60”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-tanson-jetboy-hoverboard",
      "sourceId": "red-tanson-jetboy-hoverboard",
      "title": "Tanson JetBoy Hoverboard",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Tanson JetBoy Hoverboard",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “1,000eb (V Expensive)”, and page pointer “BC 78”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-targeting-scope",
      "sourceId": "red-targeting-scope",
      "title": "Targeting Scope",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Targeting Scope",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 361”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-taxi",
      "sourceId": "red-taxi",
      "title": "Taxi",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Taxi",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “20eb (Expensive)”, and page pointer “CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Lifestyle Asset",
      "group": "equipment/lifestyle",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-teargas",
      "sourceId": "red-teargas",
      "title": "Teargas",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Teargas",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “CP:R 347”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-teargas-grenade",
      "sourceId": "red-teargas-grenade",
      "title": "Teargas Grenade",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Teargas Grenade",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “CP:R 347”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-tech-bag",
      "sourceId": "red-tech-bag",
      "title": "Tech Bag",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Tech Bag",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-tech-rebuild",
      "sourceId": "red-tech-rebuild",
      "title": "Tech Rebuild",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Tech Rebuild",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “CEMK 31”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-tech-russia-bmg-500",
      "sourceId": "red-tech-russia-bmg-500",
      "title": "Tech Russia BMG-500",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Tech Russia BMG-500",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “BC 122”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-techhair",
      "sourceId": "red-techhair",
      "title": "TechHair",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "TechHair",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 358”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-techscanner",
      "sourceId": "red-techscanner",
      "title": "Techscanner",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Techscanner",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-techscanner-integrated",
      "sourceId": "red-techscanner-integrated",
      "title": "Techscanner, Integrated",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Techscanner, Integrated",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-techtool",
      "sourceId": "red-techtool",
      "title": "Techtool",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Techtool",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “CP:R 355”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-techtronika-rt-46-burya",
      "sourceId": "red-techtronika-rt-46-burya",
      "title": "Techtronika RT-46 Burya",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Techtronika RT-46 Burya",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “CEMK 33”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-techtronika-spt32-grad",
      "sourceId": "red-techtronika-spt32-grad",
      "title": "Techtronika SPT32 Grad",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Techtronika SPT32 Grad",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CEMK 33”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-teen-dreem",
      "sourceId": "red-teen-dreem",
      "title": "Teen Dreem",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Teen Dreem",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “20eb (Everyday)”, and page pointer “DL:12Gun 6, DGD 145”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-teleoptics",
      "sourceId": "red-teleoptics",
      "title": "TeleOptics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "TeleOptics",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 361”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-tent-and-camping-equipment",
      "sourceId": "red-tent-and-camping-equipment",
      "title": "Tent and Camping Equipment",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Tent and Camping Equipment",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “CP:R 355”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-tequila",
      "sourceId": "red-tequila",
      "title": "Tequila",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Tequila",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “20eb (Everyday)”, and page pointer “CP:DP 24”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-tetracorp-america-corporate-bus",
      "sourceId": "red-tetracorp-america-corporate-bus",
      "title": "TetraCorp America Corporate Bus",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "TetraCorp America Corporate Bus",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “50,000eb (S Luxury)”, and page pointer “BC 80”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-tetracorp-america-luxus-15",
      "sourceId": "red-tetracorp-america-luxus-15",
      "title": "TetraCorp America Luxus 15",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "TetraCorp America Luxus 15",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “45,000eb (S Luxury)”, and page pointer “DL:12V 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-tetracorp-america-megahauler",
      "sourceId": "red-tetracorp-america-megahauler",
      "title": "TetraCorp America MegaHauler",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "TetraCorp America MegaHauler",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “143,000eb (S Luxury)”, and page pointer “BC 79”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-the-dirk-combat-jacket",
      "sourceId": "red-the-dirk-combat-jacket",
      "title": "The Dirk Combat Jacket",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "The Dirk Combat Jacket",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Armor”, cost “500eb (Expensive)”, and page pointer “BC 28”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Armor",
      "group": "equipment/armor",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-the-garden",
      "sourceId": "red-the-garden",
      "title": "The Garden",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "The Garden",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “0eb (Free)”, and page pointer “DL:AAA 8”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-the-grundy",
      "sourceId": "red-the-grundy",
      "title": "The Grundy",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "The Grundy",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “41,000eb (S Luxury)”, and page pointer “BC 68”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-the-harriet-100",
      "sourceId": "red-the-harriet-100",
      "title": "The Harriet 100",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "The Harriet 100",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “21,000 (S Luxury)”, and page pointer “BC 69”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-the-harvey-100",
      "sourceId": "red-the-harvey-100",
      "title": "The Harvey 100",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "The Harvey 100",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “20,000eb (S Luxury)”, and page pointer “BC 69”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-the-harvey-merc",
      "sourceId": "red-the-harvey-merc",
      "title": "The Harvey Merc",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "The Harvey Merc",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “30,000eb (S Luxury)”, and page pointer “BC 69”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-the-observer",
      "sourceId": "red-the-observer",
      "title": "The Observer",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "The Observer",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “IR1 62, DGD 148”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-the-paladin-500",
      "sourceId": "red-the-paladin-500",
      "title": "The Paladin 500",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "The Paladin 500",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “59,000eb (S Luxury)”, and page pointer “BC 75”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-the-transporter",
      "sourceId": "red-the-transporter",
      "title": "The Transporter",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "The Transporter",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “IR1 63”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-thelas-tr-aina-patrol-boat",
      "sourceId": "red-thelas-tr-aina-patrol-boat",
      "title": "Thelas Tríaina Patrol Boat",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Thelas Tríaina Patrol Boat",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “42,000eb (S Luxury)”, and page pointer “DL:12V 14”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-therapy-addiction",
      "sourceId": "red-therapy-addiction",
      "title": "Therapy (Addiction)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Therapy (Addiction)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 230”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-therapy-extreme-hl",
      "sourceId": "red-therapy-extreme-hl",
      "title": "Therapy (Extreme HL)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Therapy (Extreme HL)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 230”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-therapy-standard-hl",
      "sourceId": "red-therapy-standard-hl",
      "title": "Therapy (Standard HL)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Therapy (Standard HL)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “500eb (Expensive)”, and page pointer “CP:R 230”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-timewarp",
      "sourceId": "red-timewarp",
      "title": "Timewarp",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Timewarp",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “DL:HP 3, IR4 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-tip-floor",
      "sourceId": "red-tip-floor",
      "title": "Tip-Floor",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Tip-Floor",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 375”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-titanic-hull",
      "sourceId": "red-titanic-hull",
      "title": "Titanic Hull",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Titanic Hull",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “5,000eb (Luxry)”, and page pointer “DL:12V 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-tommyknocker",
      "sourceId": "red-tommyknocker",
      "title": "Tommyknocker",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Tommyknocker",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “BC 123”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-tool-hand",
      "sourceId": "red-tool-hand",
      "title": "Tool Hand",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Tool Hand",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-towa-pocket-launcher",
      "sourceId": "red-towa-pocket-launcher",
      "title": "Towa Pocket Launcher",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Towa Pocket Launcher",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “DL:WG 5, IR3 29”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-towa-type-00-kai",
      "sourceId": "red-towa-type-00-kai",
      "title": "Towa Type-00-Kai",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Towa Type-00-Kai",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,500eb (V Expensive)”, and page pointer “DL:TT 10”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-towa-type-12-police-pistol",
      "sourceId": "red-towa-type-12-police-pistol",
      "title": "Towa Type-12 Police Pistol",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Towa Type-12 Police Pistol",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “550eb (Expensive)”, and page pointer “DL:TT 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-towa-type-g",
      "sourceId": "red-towa-type-g",
      "title": "Towa Type-G",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Towa Type-G",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 342, DL:TT 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-towa-type-g-2",
      "sourceId": "red-towa-type-g-2",
      "title": "Towa Type-G*2",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Towa Type-G*2",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “DL:TT 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-towa-type-r",
      "sourceId": "red-towa-type-r",
      "title": "Towa Type-R",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Towa Type-R",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 342, DL:TT 13”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-towa-type-r-2",
      "sourceId": "red-towa-type-r-2",
      "title": "Towa Type-R*2",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Towa Type-R*2",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “DL:TT 14”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-toxin-binders",
      "sourceId": "red-toxin-binders",
      "title": "Toxin Binders",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Toxin Binders",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 363”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-tr-4-detonator-fluid",
      "sourceId": "red-tr-4-detonator-fluid",
      "title": "TR-4 Detonator Fluid",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "TR-4 Detonator Fluid",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “BC 90”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-trailer",
      "sourceId": "red-trailer",
      "title": "Trailer",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Trailer",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “50eb (Costly)”, and page pointer “DLC:Wheels 5, IR3 79”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-translation-chip",
      "sourceId": "red-translation-chip",
      "title": "Translation Chip",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Translation Chip",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:GQ 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-trauma-response-nanomatrix",
      "sourceId": "red-trauma-response-nanomatrix",
      "title": "Trauma Response Nanomatrix",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Trauma Response Nanomatrix",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “BC 22, DL:YNBF 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-trauma-team-executive",
      "sourceId": "red-trauma-team-executive",
      "title": "Trauma Team (Executive)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Trauma Team (Executive)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “1,000eb (V Expensive)”, and page pointer “per month CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-trauma-team-silver",
      "sourceId": "red-trauma-team-silver",
      "title": "Trauma Team (Silver)",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Trauma Team (Silver)",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “500eb (Expensive)”, and page pointer “per month CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-trauma-team-kildare",
      "sourceId": "red-trauma-team-kildare",
      "title": "Trauma Team Kildare",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Trauma Team Kildare",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “12,200eb (V Expensive)”, and page pointer “IR3 103”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-trauma-team-medscan",
      "sourceId": "red-trauma-team-medscan",
      "title": "Trauma Team MedScan",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Trauma Team MedScan",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “BC 14”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-triti-fizz",
      "sourceId": "red-triti-fizz",
      "title": "Triti-Fizz",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Triti-Fizz",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “10eb (Cheap)”, and page pointer “BC 124”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-tsunami-arms-helix",
      "sourceId": "red-tsunami-arms-helix",
      "title": "Tsunami Arms Helix",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Tsunami Arms Helix",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “5,000eb (Luxury)”, and page pointer “CP:R 349”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-tsunami-arms-nekomata",
      "sourceId": "red-tsunami-arms-nekomata",
      "title": "Tsunami Arms Nekomata",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Tsunami Arms Nekomata",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “CEMK 34”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-tsunami-arms-type-18",
      "sourceId": "red-tsunami-arms-type-18",
      "title": "Tsunami Arms Type-18",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Tsunami Arms Type-18",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 342, DL:TT 13”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-tsunami-arms-type-18-s",
      "sourceId": "red-tsunami-arms-type-18-s",
      "title": "Tsunami Arms Type-18-S",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Tsunami Arms Type-18-S",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,500eb (V Expensive)”, and page pointer “DL:TT 13”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-turkish-coffee",
      "sourceId": "red-turkish-coffee",
      "title": "Turkish Coffee",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Turkish Coffee",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “10eb (Cheap)”, and page pointer “CP:DP 21”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-turkish-tobacco",
      "sourceId": "red-turkish-tobacco",
      "title": "Turkish Tobacco",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Turkish Tobacco",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “20eb (Everyday)”, and page pointer “CP:DP 20”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-turn-on-show-off-nails",
      "sourceId": "red-turn-on-show-off-nails",
      "title": "Turn-On Show-Off Nails",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Turn-On Show-Off Nails",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:MHC 3, DGD 146, IR3 47”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-umbrella",
      "sourceId": "red-umbrella",
      "title": "Umbrella",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Umbrella",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “10eb (Cheap)”, and page pointer “DL:We 6, IR2 20”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-urban-flash-bottoms",
      "sourceId": "red-urban-flash-bottoms",
      "title": "Urban Flash Bottoms",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Urban Flash Bottoms",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-urban-flash-contact-lenses",
      "sourceId": "red-urban-flash-contact-lenses",
      "title": "Urban Flash Contact Lenses",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Urban Flash Contact Lenses",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-urban-flash-footwear",
      "sourceId": "red-urban-flash-footwear",
      "title": "Urban Flash Footwear",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Urban Flash Footwear",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-urban-flash-glasses",
      "sourceId": "red-urban-flash-glasses",
      "title": "Urban Flash Glasses",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Urban Flash Glasses",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-urban-flash-hats",
      "sourceId": "red-urban-flash-hats",
      "title": "Urban Flash Hats",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Urban Flash Hats",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-urban-flash-jacket",
      "sourceId": "red-urban-flash-jacket",
      "title": "Urban Flash Jacket",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Urban Flash Jacket",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-urban-flash-jewelry",
      "sourceId": "red-urban-flash-jewelry",
      "title": "Urban Flash Jewelry",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Urban Flash Jewelry",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-urban-flash-mirrorshades",
      "sourceId": "red-urban-flash-mirrorshades",
      "title": "Urban Flash Mirrorshades",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Urban Flash Mirrorshades",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-urban-flash-top",
      "sourceId": "red-urban-flash-top",
      "title": "Urban Flash Top",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Urban Flash Top",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “20eb (Everyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-ursaform",
      "sourceId": "red-ursaform",
      "title": "UrsaForm®",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "UrsaForm®",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “8,200eb (Luxury)”, and page pointer “IR2 70”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-ut-burst-flamethrower",
      "sourceId": "red-ut-burst-flamethrower",
      "title": "UT Burst Flamethrower",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "UT Burst Flamethrower",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL:WG 5, IR3 29”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-utility-tomahawk",
      "sourceId": "red-utility-tomahawk",
      "title": "Utility Tomahawk",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Utility Tomahawk",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “BC 101”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-vampyres",
      "sourceId": "red-vampyres",
      "title": "Vampyres",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Vampyres",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 363”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-vehicle-heavy-weapon-mount",
      "sourceId": "red-vehicle-heavy-weapon-mount",
      "title": "Vehicle Heavy Weapon Mount",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Vehicle Heavy Weapon Mount",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “5,000eb (Luxury)”, and page pointer “CP:R 164”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-velvet-lush",
      "sourceId": "red-velvet-lush",
      "title": "Velvet Lush",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Velvet Lush",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “20eb (Everyday)”, and page pointer “CP:DP 21”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-vermilion-linear-frame",
      "sourceId": "red-vermilion-linear-frame",
      "title": "Vermilion Linear Frame",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Vermilion Linear Frame",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “BC 54”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-very-heavy-melee-weapon",
      "sourceId": "red-very-heavy-melee-weapon",
      "title": "Very Heavy Melee Weapon",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Very Heavy Melee Weapon",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 340”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-very-heavy-pistol",
      "sourceId": "red-very-heavy-pistol",
      "title": "Very Heavy Pistol",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Very Heavy Pistol",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 341”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-vial-of-biotoxin",
      "sourceId": "red-vial-of-biotoxin",
      "title": "Vial of Biotoxin",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Vial of Biotoxin",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 355”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-vial-of-poison",
      "sourceId": "red-vial-of-poison",
      "title": "Vial of Poison",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Vial of Poison",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 355”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-vic-jammer",
      "sourceId": "red-vic-jammer",
      "title": "VIC Jammer",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "VIC Jammer",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:Mix 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-video-camera",
      "sourceId": "red-video-camera",
      "title": "Video Camera",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Video Camera",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “CP:R 355”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-video-game",
      "sourceId": "red-video-game",
      "title": "Video Game",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Video Game",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “50eb (Costly)”, and page pointer “CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Lifestyle Asset",
      "group": "equipment/lifestyle",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-virtual-barbeque-by-segotari",
      "sourceId": "red-virtual-barbeque-by-segotari",
      "title": "Virtual Barbeque by Segotari",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Virtual Barbeque by Segotari",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “500eb (Expensive)”, and page pointer “DL:Conapts 8, IR4 52”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Lifestyle Asset",
      "group": "equipment/lifestyle",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-virtuality",
      "sourceId": "red-virtuality",
      "title": "Virtuality",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Virtuality",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 361”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-virtuality-goggles",
      "sourceId": "red-virtuality-goggles",
      "title": "Virtuality Goggles",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Virtuality Goggles",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “CP:R 355”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-vmw-aerojeep",
      "sourceId": "red-vmw-aerojeep",
      "title": "VMW Aerojeep",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "VMW Aerojeep",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “44,000eb (S Luxury)”, and page pointer “DL:12V 1 1”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-vodka",
      "sourceId": "red-vodka",
      "title": "Vodka",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Vodka",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “20eb (Everyday)”, and page pointer “CP:DP 22”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-voice-stress-analyzer",
      "sourceId": "red-voice-stress-analyzer",
      "title": "Voice Stress Analyzer",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Voice Stress Analyzer",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 362”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-vrizzbolt",
      "sourceId": "red-vrizzbolt",
      "title": "Vrizzbolt",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Vrizzbolt",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “50eb (Costly)”, and page pointer “CP:R 370”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-wall-art",
      "sourceId": "red-wall-art",
      "title": "Wall Art",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Wall Art",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “20eb (Everyday)”, and page pointer “DL:Cargo 5, IR2 37”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Lifestyle Asset",
      "group": "equipment/lifestyle",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-warmed-sake",
      "sourceId": "red-warmed-sake",
      "title": "Warmed Sake",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Warmed Sake",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “20eb (Everyday)”, and page pointer “CP:DP 21”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-watchbox",
      "sourceId": "red-watchbox",
      "title": "WatchBox",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "WatchBox",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “DL:AAA 8”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-waterproof-jacket-lining",
      "sourceId": "red-waterproof-jacket-lining",
      "title": "Waterproof Jacket Lining",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Waterproof Jacket Lining",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Fashion”, cost “500eb (Expensive)”, and page pointer “DL:We 6, IR2 20”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Fashion",
      "group": "equipment/fashion",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-web-foot",
      "sourceId": "red-web-foot",
      "title": "Web Foot",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Web Foot",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 367”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-westwood",
      "sourceId": "red-westwood",
      "title": "Westwood",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Westwood",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “BC 121”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-white-hornet-tanto",
      "sourceId": "red-white-hornet-tanto",
      "title": "White Hornet Tanto",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "White Hornet Tanto",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “BC 93”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-winner-s-cup",
      "sourceId": "red-winner-s-cup",
      "title": "Winner’s Cup",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Winner’s Cup",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “20eb (Everyday)”, and page pointer “CP:DP 22”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-wirecutter-scissor-cyberfinger",
      "sourceId": "red-wirecutter-scissor-cyberfinger",
      "title": "Wirecutter/Scissor Cyberfinger",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Wirecutter/Scissor Cyberfinger",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 26”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-wisp",
      "sourceId": "red-wisp",
      "title": "Wisp",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Wisp",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “50eb (Costly)”, and page pointer “CP:R 371”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-wolvers",
      "sourceId": "red-wolvers",
      "title": "Wolvers",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Wolvers",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-worldsat-aerial-sphere",
      "sourceId": "red-worldsat-aerial-sphere",
      "title": "WorldSat Aerial Sphere",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "WorldSat Aerial Sphere",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “BC 50”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-worm",
      "sourceId": "red-worm",
      "title": "Worm",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Worm",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “50eb (Costly)”, and page pointer “CP:R 368”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-ww1-rifle-pistol-conversion",
      "sourceId": "red-ww1-rifle-pistol-conversion",
      "title": "WW1 Rifle/Pistol Conversion",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "WW1 Rifle/Pistol Conversion",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “20eb (Everyday)”, and page pointer “DL:BC+ 4, IR4 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-wyzard-tech-merlyn",
      "sourceId": "red-wyzard-tech-merlyn",
      "title": "Wyzard Tech Merlyn",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Wyzard Tech Merlyn",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “DL:AAA 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-yacht",
      "sourceId": "red-yacht",
      "title": "Yacht",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Yacht",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “50,000eb (S Luxury)”, and page pointer “per room CP:R 190”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-yang-s-wheels-rickshaw",
      "sourceId": "red-yang-s-wheels-rickshaw",
      "title": "Yang’s Wheels Rickshaw",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Yang’s Wheels Rickshaw",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “21,000eb (S Luxury)”, and page pointer “BC 81”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-zen-star",
      "sourceId": "red-zen-star",
      "title": "Zen Star",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zen Star",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “10eb (Cheap)”, and page pointer “DL:Mix 18”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Service",
      "group": "equipment/services",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-zero-gravity-thrusters",
      "sourceId": "red-zero-gravity-thrusters",
      "title": "Zero Gravity Thrusters",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zero Gravity Thrusters",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “IR3 108”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-zeta-cyberconductor-integrated",
      "sourceId": "red-zeta-cyberconductor-integrated",
      "title": "Zeta CyberConductor, Integrated",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zeta CyberConductor, Integrated",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “DL:12RED 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-zetatech-aerocop",
      "sourceId": "red-zetatech-aerocop",
      "title": "Zetatech AeroCop",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zetatech AeroCop",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “58,000eb (S Luxury)”, and page pointer “BC 61”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-zetatech-aerovox",
      "sourceId": "red-zetatech-aerovox",
      "title": "Zetatech AeroVox",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zetatech AeroVox",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “51,000eb (S Luxury)”, and page pointer “BC 61”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-zetatech-cyberconductor",
      "sourceId": "red-zetatech-cyberconductor",
      "title": "Zetatech CyberConductor",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zetatech CyberConductor",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “DL:12RED 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-zetatech-cyberconductor-int",
      "sourceId": "red-zetatech-cyberconductor-int",
      "title": "Zetatech CyberConductor, Int",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zetatech CyberConductor, Int",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:12RED 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Embodiment Item",
      "group": "embodiment/cyberware",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-zetatech-destination",
      "sourceId": "red-zetatech-destination",
      "title": "Zetatech Destination",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zetatech Destination",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “40,000eb (S Luxury)”, and page pointer “BC 62”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-zetatech-grade-a",
      "sourceId": "red-zetatech-grade-a",
      "title": "Zetatech Grade A",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zetatech Grade A",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “DL:AAA 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-zetatech-grade-a-plus",
      "sourceId": "red-zetatech-grade-a-plus",
      "title": "Zetatech Grade A-Plus",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zetatech Grade A-Plus",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “DL:AAA 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-zetatech-herakles",
      "sourceId": "red-zetatech-herakles",
      "title": "Zetatech Herakles",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zetatech Herakles",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “63,000eb (S Luxury)”, and page pointer “BC 63, DGD 1 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-zetatech-kaliya",
      "sourceId": "red-zetatech-kaliya",
      "title": "Zetatech Kaliya",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zetatech Kaliya",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 4, IR3 40”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-zetatech-micromate",
      "sourceId": "red-zetatech-micromate",
      "title": "Zetatech MicroMate",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zetatech MicroMate",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 4, IR3 40”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-zetatech-moray",
      "sourceId": "red-zetatech-moray",
      "title": "Zetatech Moray",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zetatech Moray",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “42,000eb (S Luxury)”, and page pointer “DL:12V 15”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-zetatech-parraline-6000",
      "sourceId": "red-zetatech-parraline-6000",
      "title": "Zetatech Parraline 6000",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zetatech Parraline 6000",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 4, IR3 40”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-zetatech-porta-printer",
      "sourceId": "red-zetatech-porta-printer",
      "title": "Zetatech Porta-Printer",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zetatech Porta-Printer",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “BC 43”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-zetatech-tank-commander",
      "sourceId": "red-zetatech-tank-commander",
      "title": "Zetatech Tank Commander",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zetatech Tank Commander",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “DL:GQ 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-zhirafa-an7-3tr",
      "sourceId": "red-zhirafa-an7-3tr",
      "title": "Zhirafa AN7-3TR",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zhirafa AN7-3TR",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “5,000eb (Luxury)”, and page pointer “IR4 52”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Network Equipment",
      "group": "equipment/network",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-zhirafa-rhinocefist",
      "sourceId": "red-zhirafa-rhinocefist",
      "title": "Zhirafa Rhinocefist",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zhirafa Rhinocefist",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “BC 95”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Weapon or Attachment",
      "group": "combat/equipment",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-ziggurat-city-database",
      "sourceId": "red-ziggurat-city-database",
      "title": "Ziggurat City Database",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Ziggurat City Database",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “BC 14”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-zonda-metrocar",
      "sourceId": "red-zonda-metrocar",
      "title": "Zonda Metrocar",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zonda Metrocar",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Gear 4, IR4 68”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-zonda-molly-1k",
      "sourceId": "red-zonda-molly-1k",
      "title": "Zonda Molly 1K",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zonda Molly 1K",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “15,000eb (S Luxury)”, and page pointer “BC 82”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-zonda-parallax-cybercycle-1",
      "sourceId": "red-zonda-parallax-cybercycle-1",
      "title": "Zonda Parallax Cybercycle™ 1",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zonda Parallax Cybercycle™ 1",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “10,000eb (S Luxury)”, and page pointer “BC 83”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-zonda-r400-trail",
      "sourceId": "red-zonda-r400-trail",
      "title": "Zonda R400 Trail",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zonda R400 Trail",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Vehicles”, cost “850eb (Expensive)”, and page pointer “DL:12V 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Vehicle",
      "group": "equipment/vehicles",
      "effectMechanics": []
    },
    {
      "id": "Cyberpunk items:red-zpost",
      "sourceId": "red-zpost",
      "title": "ZPost",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Cyberpunk items",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "ZPost",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Gear”, cost “0eb (Free)”, and page pointer “DL:AAA 8”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "Gear",
      "group": "equipment/gear",
      "effectMechanics": []
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-burglar-s-pack",
      "sourceId": "dnd-srd-equipment-adventuring-gear-burglar-s-pack",
      "title": "Burglar's Pack",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Burglar's Pack",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "",
      "reason": "Bundle duplicates separately indexed items and has no independent rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-clothes-traveler-s",
      "sourceId": "dnd-srd-equipment-adventuring-gear-clothes-traveler-s",
      "title": "Clothes, Traveler's",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Clothes, Traveler's",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "",
      "reason": "Source provides only flavor and no distinct playable utility beyond ordinary clothing.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-diplomat-s-pack",
      "sourceId": "dnd-srd-equipment-adventuring-gear-diplomat-s-pack",
      "title": "Diplomat's Pack",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Diplomat's Pack",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "",
      "reason": "Bundle duplicates separately indexed items and has no independent rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-dungeoneer-s-pack",
      "sourceId": "dnd-srd-equipment-adventuring-gear-dungeoneer-s-pack",
      "title": "Dungeoneer's Pack",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Dungeoneer's Pack",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "",
      "reason": "Bundle duplicates separately indexed items and has no independent rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-entertainer-s-pack",
      "sourceId": "dnd-srd-equipment-adventuring-gear-entertainer-s-pack",
      "title": "Entertainer's Pack",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Entertainer's Pack",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "",
      "reason": "Bundle duplicates separately indexed items and has no independent rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-explorer-s-pack",
      "sourceId": "dnd-srd-equipment-adventuring-gear-explorer-s-pack",
      "title": "Explorer's Pack",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Explorer's Pack",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "",
      "reason": "Bundle duplicates separately indexed items and has no independent rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-priest-s-pack",
      "sourceId": "dnd-srd-equipment-adventuring-gear-priest-s-pack",
      "title": "Priest's Pack",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Priest's Pack",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "",
      "reason": "Bundle duplicates separately indexed items and has no independent rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "D&D items:dnd-srd-equipment-adventuring-gear-scholar-s-pack",
      "sourceId": "dnd-srd-equipment-adventuring-gear-scholar-s-pack",
      "title": "Scholar's Pack",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "D&D items",
      "sourceSystem": "D&D 2024 SRD 5.2.1",
      "sourceRule": "Scholar's Pack",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment",
      "summary": "",
      "reason": "Bundle duplicates separately indexed items and has no independent rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-airhypo-cyberfinger/source-mechanics",
      "sourceId": "equipment/red-airhypo-cyberfinger/source-mechanics",
      "title": "Airhypo Cyberfinger",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Airhypo Cyberfinger",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 24”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (BC 24) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-animal-behavior-chip/source-mechanics",
      "sourceId": "equipment/red-animal-behavior-chip/source-mechanics",
      "title": "Animal Behavior Chip",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Animal Behavior Chip",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:Mix 15”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:Mix 15) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-anti-dazzle/source-mechanics",
      "sourceId": "equipment/red-anti-dazzle/source-mechanics",
      "title": "Anti-Dazzle",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Anti-Dazzle",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 360”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 360) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-appetite-controller/source-mechanics",
      "sourceId": "equipment/red-appetite-controller/source-mechanics",
      "title": "Appetite Controller",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Appetite Controller",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:MHC 2, IR2 72, IR3 46”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:MHC 2, IR2 72, IR3 46) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-aquaform/source-mechanics",
      "sourceId": "equipment/red-aquaform/source-mechanics",
      "title": "AquaForm®",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "AquaForm®",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “4,500eb (V Expensive)”, and page pointer “IR2 69”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (IR2 69) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-asia-pop-bottoms/source-mechanics",
      "sourceId": "equipment/red-asia-pop-bottoms/source-mechanics",
      "title": "Asia Pop Bottoms",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Asia Pop Bottoms",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 356) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-asia-pop-contact-lenses/source-mechanics",
      "sourceId": "equipment/red-asia-pop-contact-lenses/source-mechanics",
      "title": "Asia Pop Contact Lenses",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Asia Pop Contact Lenses",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 356) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-asia-pop-footwear/source-mechanics",
      "sourceId": "equipment/red-asia-pop-footwear/source-mechanics",
      "title": "Asia Pop Footwear",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Asia Pop Footwear",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 356) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-asia-pop-glasses/source-mechanics",
      "sourceId": "equipment/red-asia-pop-glasses/source-mechanics",
      "title": "Asia Pop Glasses",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Asia Pop Glasses",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 356) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-asia-pop-hats/source-mechanics",
      "sourceId": "equipment/red-asia-pop-hats/source-mechanics",
      "title": "Asia Pop Hats",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Asia Pop Hats",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 356) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-asia-pop-jacket/source-mechanics",
      "sourceId": "equipment/red-asia-pop-jacket/source-mechanics",
      "title": "Asia Pop Jacket",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Asia Pop Jacket",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 356) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-asia-pop-jewelry/source-mechanics",
      "sourceId": "equipment/red-asia-pop-jewelry/source-mechanics",
      "title": "Asia Pop Jewelry",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Asia Pop Jewelry",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 356) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-asia-pop-mirrorshades/source-mechanics",
      "sourceId": "equipment/red-asia-pop-mirrorshades/source-mechanics",
      "title": "Asia Pop Mirrorshades",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Asia Pop Mirrorshades",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 356) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-asia-pop-top/source-mechanics",
      "sourceId": "equipment/red-asia-pop-top/source-mechanics",
      "title": "Asia Pop Top",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Asia Pop Top",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “20eb (Everyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 356) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-audiovox/source-mechanics",
      "sourceId": "equipment/red-audiovox/source-mechanics",
      "title": "AudioVox",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "AudioVox",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 362”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 362) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-bag-lady-chic-bottoms/source-mechanics",
      "sourceId": "equipment/red-bag-lady-chic-bottoms/source-mechanics",
      "title": "Bag Lady Chic Bottoms",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bag Lady Chic Bottoms",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “20eb (Everyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 356) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-bag-lady-chic-footwear/source-mechanics",
      "sourceId": "equipment/red-bag-lady-chic-footwear/source-mechanics",
      "title": "Bag Lady Chic Footwear",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bag Lady Chic Footwear",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “20eb (Everyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 356) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-bag-lady-chic-glasses/source-mechanics",
      "sourceId": "equipment/red-bag-lady-chic-glasses/source-mechanics",
      "title": "Bag Lady Chic Glasses",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bag Lady Chic Glasses",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “10eb (Cheap)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 356) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-bag-lady-chic-jacket/source-mechanics",
      "sourceId": "equipment/red-bag-lady-chic-jacket/source-mechanics",
      "title": "Bag Lady Chic Jacket",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bag Lady Chic Jacket",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “20eb (Everyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 356) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-bag-lady-chic-jewelry/source-mechanics",
      "sourceId": "equipment/red-bag-lady-chic-jewelry/source-mechanics",
      "title": "Bag Lady Chic Jewelry",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bag Lady Chic Jewelry",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “20eb (Everyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 356) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-bag-lady-chic-mirrorshades/source-mechanics",
      "sourceId": "equipment/red-bag-lady-chic-mirrorshades/source-mechanics",
      "title": "Bag Lady Chic Mirrorshades",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bag Lady Chic Mirrorshades",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “20eb (Everyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 356) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-bag-lady-chic-top/source-mechanics",
      "sourceId": "equipment/red-bag-lady-chic-top/source-mechanics",
      "title": "Bag Lady Chic Top",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bag Lady Chic Top",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “10eb (Cheap)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 356) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-ballpoint-cyberfinger/source-mechanics",
      "sourceId": "equipment/red-ballpoint-cyberfinger/source-mechanics",
      "title": "Ballpoint Cyberfinger",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Ballpoint Cyberfinger",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 24”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (BC 24) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-battleglove/source-mechanics",
      "sourceId": "equipment/red-battleglove/source-mechanics",
      "title": "Battleglove",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Battleglove",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 347”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 347) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-berserk-implant/source-mechanics",
      "sourceId": "equipment/red-berserk-implant/source-mechanics",
      "title": "Berserk Implant",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Berserk Implant",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CEMK 34”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CEMK 34) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-big-knucks/source-mechanics",
      "sourceId": "equipment/red-big-knucks/source-mechanics",
      "title": "Big Knucks",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Big Knucks",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 364”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 364) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-biomonitor/source-mechanics",
      "sourceId": "equipment/red-biomonitor/source-mechanics",
      "title": "Biomonitor",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Biomonitor",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 358”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 358) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-blitzkrieg-arc-thrower/source-mechanics",
      "sourceId": "equipment/red-blitzkrieg-arc-thrower/source-mechanics",
      "title": "Blitzkrieg Arc-Thrower",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Blitzkrieg Arc-Thrower",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Cy 4, IR3 86”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:12Cy 4, IR3 86) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:attributes/embodiment/body-and-mind-apotheosis",
      "sourceId": "attributes/embodiment/body-and-mind-apotheosis",
      "title": "Body And Mind Apotheosis",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Body And Mind Apotheosis",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source combines permanent Mind and body advancement with a D&D score-cap increase. Ninefold cannot express that inseparable mixed clause as one EP Item, and no separable physical rule is supplied.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-bodyweight-autoinjector/source-mechanics",
      "sourceId": "equipment/red-bodyweight-autoinjector/source-mechanics",
      "title": "Bodyweight AutoInjector",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bodyweight AutoInjector",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:HP 5, IR4 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:HP 5, IR4 7) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-braindance-recorder/source-mechanics",
      "sourceId": "equipment/red-braindance-recorder/source-mechanics",
      "title": "Braindance Recorder",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Braindance Recorder",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 359”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 359) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/breathless",
      "sourceId": "embodiment/defense-and-resilience/breathless",
      "title": "Breathless",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Breathless",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:aberrant-anatomy",
      "summary": "",
      "reason": "The cache contains only the label and an instruction to recover the source clause; it does not say whether breathing is removed, delayed, or conditionally replaced.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-budget-chipware-socket/source-mechanics",
      "sourceId": "equipment/red-budget-chipware-socket/source-mechanics",
      "title": "Budget Chipware Socket",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Budget Chipware Socket",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 17”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (BC 17) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-buhgouse/source-mechanics",
      "sourceId": "equipment/red-buhgouse/source-mechanics",
      "title": "Buhgouse®",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Buhgouse®",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “6,000eb (Luxury)”, and page pointer “IR2 69”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (IR2 69) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-bullet-storage-cyberfinger/source-mechanics",
      "sourceId": "equipment/red-bullet-storage-cyberfinger/source-mechanics",
      "title": "Bullet Storage Cyberfinger",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bullet Storage Cyberfinger",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 24”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (BC 24) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-chainripp/source-mechanics",
      "sourceId": "equipment/red-chainripp/source-mechanics",
      "title": "ChainRipp",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "ChainRipp",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:12Cy 3, IR3 85”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:12Cy 3, IR3 85) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-chemskin/source-mechanics",
      "sourceId": "equipment/red-chemskin/source-mechanics",
      "title": "Chemskin",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Chemskin",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 358”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 358) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-chipware-compartment/source-mechanics",
      "sourceId": "equipment/red-chipware-compartment/source-mechanics",
      "title": "Chipware Compartment",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Chipware Compartment",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “MC 1, DL:YNBF 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (MC 1, DL:YNBF 12) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-chipware-socket/source-mechanics",
      "sourceId": "equipment/red-chipware-socket/source-mechanics",
      "title": "Chipware Socket",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Chipware Socket",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 359”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 359) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-chyron/source-mechanics",
      "sourceId": "equipment/red-chyron/source-mechanics",
      "title": "Chyron",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Chyron",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 360”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 360) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-color-shift/source-mechanics",
      "sourceId": "equipment/red-color-shift/source-mechanics",
      "title": "Color Shift",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Color Shift",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 360”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 360) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-combat-jaw/source-mechanics",
      "sourceId": "equipment/red-combat-jaw/source-mechanics",
      "title": "Combat Jaw",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Combat Jaw",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “IR2 72, DGD 145, DL:YNBF 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (IR2 72, DGD 145, DL:YNBF 12) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-combat-tail/source-mechanics",
      "sourceId": "equipment/red-combat-tail/source-mechanics",
      "title": "Combat Tail",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Combat Tail",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “IR2 72”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (IR2 72) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:attributes/embodiment/constitution-or-charisma-increase",
      "sourceId": "attributes/embodiment/constitution-or-charisma-increase",
      "title": "Constitution or Charisma Increase",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Constitution or Charisma Increase",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:infernal-bulwark",
      "summary": "",
      "reason": "The source combines CON with a social Mind attribute and supplies no rule for separating the physical and mental choices. EP cannot modify the Mind.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-contraceptive-implant/source-mechanics",
      "sourceId": "equipment/red-contraceptive-implant/source-mechanics",
      "title": "Contraceptive Implant",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Contraceptive Implant",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “10eb (Cheap)”, and page pointer “CP:R 362”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 362) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-cyberarm/source-mechanics",
      "sourceId": "equipment/red-cyberarm/source-mechanics",
      "title": "Cyberarm",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cyberarm",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 364”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 364) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-cyberdeck-integrated/source-mechanics",
      "sourceId": "equipment/red-cyberdeck-integrated/source-mechanics",
      "title": "Cyberdeck, Integrated",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cyberdeck, Integrated",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 364”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 364) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-cyberdude-smart-glove/source-mechanics",
      "sourceId": "equipment/red-cyberdude-smart-glove/source-mechanics",
      "title": "CyberDude Smart Glove",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "CyberDude Smart Glove",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “750eb (Expensive)”, and page pointer “DL:12RED 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:12RED 3) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-cybereye/source-mechanics",
      "sourceId": "equipment/red-cybereye/source-mechanics",
      "title": "Cybereye",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cybereye",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 360”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 360) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-cyberleg/source-mechanics",
      "sourceId": "equipment/red-cyberleg/source-mechanics",
      "title": "Cyberleg",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cyberleg",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 364”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 364) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-cybermatrix-gang-jazzler/source-mechanics",
      "sourceId": "equipment/red-cybermatrix-gang-jazzler/source-mechanics",
      "title": "Cybermatrix Gang Jazzler",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cybermatrix Gang Jazzler",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:12Cy 3, IR3 85”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:12Cy 3, IR3 85) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-cyberpillow/source-mechanics",
      "sourceId": "equipment/red-cyberpillow/source-mechanics",
      "title": "Cyberpillow",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cyberpillow",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:MHC 2, IR3 46”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:MHC 2, IR3 46) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-cyberscanner-integrated/source-mechanics",
      "sourceId": "equipment/red-cyberscanner-integrated/source-mechanics",
      "title": "Cyberscanner, Integrated",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cyberscanner, Integrated",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:12Gear 3, IR4 66”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:12Gear 3, IR4 66) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-cyberskull/source-mechanics",
      "sourceId": "equipment/red-cyberskull/source-mechanics",
      "title": "Cyberskull",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cyberskull",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “5,000eb (Luxury)”, and page pointer “IR3 105”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (IR3 105) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-cybersnake/source-mechanics",
      "sourceId": "equipment/red-cybersnake/source-mechanics",
      "title": "Cybersnake",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cybersnake",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 363”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 363) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/dangerous-shroud",
      "sourceId": "embodiment/combat/dangerous-shroud",
      "title": "Dangerous Shroud",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Dangerous Shroud",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:shadow-trapper",
      "summary": "",
      "reason": "The cache names the clause but supplies no trigger, duration, cost, target, or effect text; normalizing it would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:embodiment/senses/infernal-darkvision",
      "sourceId": "embodiment/senses/infernal-darkvision",
      "title": "Darkvision Through Magical Darkness",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Darkvision Through Magical Darkness",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:infernal-pact",
      "summary": "",
      "reason": "The cache contains only the label and an instruction to recover the source clause; it supplies no range or definition of which obscurants the sight method penetrates.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-dartgun-cyberfinger/source-mechanics",
      "sourceId": "equipment/red-dartgun-cyberfinger/source-mechanics",
      "title": "Dartgun Cyberfinger",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Dartgun Cyberfinger",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 24”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (BC 24) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-deathtrance/source-mechanics",
      "sourceId": "equipment/red-deathtrance/source-mechanics",
      "title": "DeathTrance",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "DeathTrance",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:12Cy 3, IR3 85”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:12Cy 3, IR3 85) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-demonique/source-mechanics",
      "sourceId": "equipment/red-demonique/source-mechanics",
      "title": "Demonique™",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Demonique™",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “2,100eb (V Expensive)”, and page pointer “IR2 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (IR2 67) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/devils-flesh-defense",
      "sourceId": "embodiment/defense-and-resilience/devils-flesh-defense",
      "title": "Devil's Flesh Defense",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Devil's Flesh Defense",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:infernal-bulwark",
      "summary": "",
      "reason": "The cache contains only the label and an instruction to recover the source clause; it supplies no defense value, trigger, duration, or host limitation.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-draconic-fantaform-1/source-mechanics",
      "sourceId": "equipment/red-draconic-fantaform-1/source-mechanics",
      "title": "Draconic FantaForm™ 1",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Draconic FantaForm™ 1",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (S Luxury)”, and page pointer “IR2 71”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (IR2 71) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-drone-remote/source-mechanics",
      "sourceId": "equipment/red-drone-remote/source-mechanics",
      "title": "Drone Remote",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Drone Remote",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:HR+ 22”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:HR+ 22) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-dwarvish-fantaform/source-mechanics",
      "sourceId": "equipment/red-dwarvish-fantaform/source-mechanics",
      "title": "Dwarvish FantaForm™",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Dwarvish FantaForm™",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “2,100eb (V Expensive)”, and page pointer “IR2 71”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (IR2 71) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-dynalar-aquarius/source-mechanics",
      "sourceId": "equipment/red-dynalar-aquarius/source-mechanics",
      "title": "Dynalar Aquarius",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Dynalar Aquarius",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “13,000eb (V Expensive)”, and page pointer “IR3 96”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (IR3 96) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-dynalar-pro-cyberhand/source-mechanics",
      "sourceId": "equipment/red-dynalar-pro-cyberhand/source-mechanics",
      "title": "Dynalar Pro Cyberhand",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Dynalar Pro Cyberhand",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:Mix 15”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:Mix 15) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-dynalar-xtra-dex-smart-glove/source-mechanics",
      "sourceId": "equipment/red-dynalar-xtra-dex-smart-glove/source-mechanics",
      "title": "Dynalar Xtra-Dex Smart Glove",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Dynalar Xtra-Dex Smart Glove",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Gear 3, IR4 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:12Gear 3, IR4 67) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-ebm-pir2-internal-agent/source-mechanics",
      "sourceId": "equipment/red-ebm-pir2-internal-agent/source-mechanics",
      "title": "EBM PiR2 Internal Agent",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "EBM PiR2 Internal Agent",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:AAA 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:AAA 9) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-elvish-fantaform/source-mechanics",
      "sourceId": "equipment/red-elvish-fantaform/source-mechanics",
      "title": "Elvish FantaForm™",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Elvish FantaForm™",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “2,100eb (V Expensive)”, and page pointer “IR2 71”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (IR2 71) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:embodiment/embodiment-skills/embodiment-aptitude",
      "sourceId": "embodiment/embodiment-skills/embodiment-aptitude",
      "title": "Embodiment Aptitude",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Embodiment Aptitude",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "This obsolete root treats general embodiment control as a body Skill. Ninefold uses the relevant mental Skill plus the active body's physical stat and properties; there is no universal embodiment proficiency.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-embrace-rodentia/source-mechanics",
      "sourceId": "equipment/red-embrace-rodentia/source-mechanics",
      "title": "Embrace Rodentia®",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Embrace Rodentia®",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “2,100eb (V Expensive)”, and page pointer “IR2 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (IR2 67) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-emp-threading/source-mechanics",
      "sourceId": "equipment/red-emp-threading/source-mechanics",
      "title": "EMP Threading",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "EMP Threading",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “10eb (Cheap)”, and page pointer “CP:R 358”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 358) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-enhanced-antibodies/source-mechanics",
      "sourceId": "equipment/red-enhanced-antibodies/source-mechanics",
      "title": "Enhanced Antibodies",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Enhanced Antibodies",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 362”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 362) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-ex-disk/source-mechanics",
      "sourceId": "equipment/red-ex-disk/source-mechanics",
      "title": "Ex-Disk",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Ex-Disk",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CEMK 35”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CEMK 35) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-explicit-memory-stimulator/source-mechanics",
      "sourceId": "equipment/red-explicit-memory-stimulator/source-mechanics",
      "title": "Explicit Memory Stimulator",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Explicit Memory Stimulator",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 18”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (BC 18) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-external-vidscreen/source-mechanics",
      "sourceId": "equipment/red-external-vidscreen/source-mechanics",
      "title": "External Vidscreen",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "External Vidscreen",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:MHC 2, IR3 46”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:MHC 2, IR3 46) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-extra-jointed-cyberlimb-upgrade/source-mechanics",
      "sourceId": "equipment/red-extra-jointed-cyberlimb-upgrade/source-mechanics",
      "title": "Extra-Jointed Cyberlimb Upgrade",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Extra-Jointed Cyberlimb Upgrade",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 18, IR2 73”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (BC 18, IR2 73) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-fbc-brimstone-coating/source-mechanics",
      "sourceId": "equipment/red-fbc-brimstone-coating/source-mechanics",
      "title": "FBC Brimstone Coating",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "FBC Brimstone Coating",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “IR3 106”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (IR3 106) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-fbc-chameleon-coating/source-mechanics",
      "sourceId": "equipment/red-fbc-chameleon-coating/source-mechanics",
      "title": "FBC Chameleon Coating",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "FBC Chameleon Coating",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “IR3 106, DL:YNBF 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (IR3 106, DL:YNBF 12) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-fbc-emp-coating/source-mechanics",
      "sourceId": "equipment/red-fbc-emp-coating/source-mechanics",
      "title": "FBC EMP Coating",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "FBC EMP Coating",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “IR3 106”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (IR3 106) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-fbc-gemini-sculpt/source-mechanics",
      "sourceId": "equipment/red-fbc-gemini-sculpt/source-mechanics",
      "title": "FBC Gemini Sculpt",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "FBC Gemini Sculpt",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “IR3 106”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (IR3 106) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-fbc-integrated-bodyweight/source-mechanics",
      "sourceId": "equipment/red-fbc-integrated-bodyweight/source-mechanics",
      "title": "FBC Integrated Bodyweight",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "FBC Integrated Bodyweight",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “IR3 106”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (IR3 106) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/fighting-style-reconfiguration",
      "sourceId": "embodiment/combat/fighting-style-reconfiguration",
      "title": "Fighting Style Reconfiguration",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Fighting Style Reconfiguration",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source only permits a D&D fighting-style swap on gaining a level. Ninefold has no levels, and the row supplies no independent action or physical effect.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-firebreather/source-mechanics",
      "sourceId": "equipment/red-firebreather/source-mechanics",
      "title": "Firebreather",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Firebreather",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “IR2 73”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (IR2 73) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-flashbulb/source-mechanics",
      "sourceId": "equipment/red-flashbulb/source-mechanics",
      "title": "Flashbulb",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Flashbulb",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 18, DL:YNBF 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (BC 18, DL:YNBF 12) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-flashlight-cyberfinger/source-mechanics",
      "sourceId": "equipment/red-flashlight-cyberfinger/source-mechanics",
      "title": "Flashlight Cyberfinger",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Flashlight Cyberfinger",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 24”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (BC 24) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-gills/source-mechanics",
      "sourceId": "equipment/red-gills/source-mechanics",
      "title": "Gills",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Gills",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 363”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 363) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-gor-arms-hydaulic-ram/source-mechanics",
      "sourceId": "equipment/red-gor-arms-hydaulic-ram/source-mechanics",
      "title": "Gor Arms: Hydaulic Ram",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Gor Arms: Hydaulic Ram",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:MK2 2”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:MK2 2) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-gor-arms-pneumatic-actuation/source-mechanics",
      "sourceId": "equipment/red-gor-arms-pneumatic-actuation/source-mechanics",
      "title": "Gor Arms: Pneumatic Actuation",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Gor Arms: Pneumatic Actuation",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:MK2 2”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:MK2 2) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-gor-arms-tungsten-reinforcement/source-mechanics",
      "sourceId": "equipment/red-gor-arms-tungsten-reinforcement/source-mechanics",
      "title": "Gor Arms: Tungsten Reinforcement",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Gor Arms: Tungsten Reinforcement",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:MK2 2”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:MK2 2) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-gorilla-arm/source-mechanics",
      "sourceId": "equipment/red-gorilla-arm/source-mechanics",
      "title": "Gorilla Arm",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Gorilla Arm",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CEMK 35”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CEMK 35) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-grafted-muscle-bone-lace/source-mechanics",
      "sourceId": "equipment/red-grafted-muscle-bone-lace/source-mechanics",
      "title": "Grafted Muscle & Bone Lace",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Grafted Muscle & Bone Lace",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 363”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 363) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-grapple-hand/source-mechanics",
      "sourceId": "equipment/red-grapple-hand/source-mechanics",
      "title": "Grapple Hand",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Grapple Hand",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 365”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 365) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/graves-pull",
      "sourceId": "embodiment/defense-and-resilience/graves-pull",
      "title": "Grave's Pull",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Grave's Pull",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:touch-of-death",
      "summary": "",
      "reason": "The cache contains only the label and an instruction to recover the source clause; it supplies no movement distance, target, contest, timing, or cost.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-grip-foot/source-mechanics",
      "sourceId": "equipment/red-grip-foot/source-mechanics",
      "title": "Grip Foot",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Grip Foot",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 366) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-hammered-ind-cyberliver/source-mechanics",
      "sourceId": "equipment/red-hammered-ind-cyberliver/source-mechanics",
      "title": "Hammered Ind Cyberliver",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hammered Ind Cyberliver",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:Mix 15”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:Mix 15) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-hardened-cybereye-casing/source-mechanics",
      "sourceId": "equipment/red-hardened-cybereye-casing/source-mechanics",
      "title": "Hardened Cybereye Casing",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hardened Cybereye Casing",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 19, DL:YNBF 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (BC 19, DL:YNBF 12) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-hardened-shielding/source-mechanics",
      "sourceId": "equipment/red-hardened-shielding/source-mechanics",
      "title": "Hardened Shielding",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hardened Shielding",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 367”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 367) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-hello-cutie-mono-paw/source-mechanics",
      "sourceId": "equipment/red-hello-cutie-mono-paw/source-mechanics",
      "title": "Hello Cutie Mono-Paw",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hello Cutie Mono-Paw",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:12Cute 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:12Cute 6) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-hello-cutie-sparkle-ize/source-mechanics",
      "sourceId": "equipment/red-hello-cutie-sparkle-ize/source-mechanics",
      "title": "Hello Cutie Sparkle-ize",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hello Cutie Sparkle-ize",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “250eb (Premium)”, and page pointer “DL:12Cute 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:12Cute 6) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-heuristic-health-monitor/source-mechanics",
      "sourceId": "equipment/red-heuristic-health-monitor/source-mechanics",
      "title": "Heuristic Health Monitor",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Heuristic Health Monitor",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 19, IR2 73”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (BC 19, IR2 73) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-hidden-holster/source-mechanics",
      "sourceId": "equipment/red-hidden-holster/source-mechanics",
      "title": "Hidden Holster",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hidden Holster",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 364”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 364) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-holo-projector-palm/source-mechanics",
      "sourceId": "equipment/red-holo-projector-palm/source-mechanics",
      "title": "Holo Projector Palm",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Holo Projector Palm",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:MHC 3, IR3 47”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:MHC 3, IR3 47) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-homing-tracer-cyberfinger/source-mechanics",
      "sourceId": "equipment/red-homing-tracer-cyberfinger/source-mechanics",
      "title": "Homing Tracer Cyberfinger",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Homing Tracer Cyberfinger",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 25, DL:YNBF 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (BC 25, DL:YNBF 12) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-h-safell-hydraulic-underjack/source-mechanics",
      "sourceId": "equipment/red-h-safell-hydraulic-underjack/source-mechanics",
      "title": "Húsafell Hydraulic Underjack",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Húsafell Hydraulic Underjack",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Cute 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:12Cute 7) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-image-enhance/source-mechanics",
      "sourceId": "equipment/red-image-enhance/source-mechanics",
      "title": "Image Enhance",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Image Enhance",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 360”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 360) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-independent-air-supply/source-mechanics",
      "sourceId": "equipment/red-independent-air-supply/source-mechanics",
      "title": "Independent Air Supply",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Independent Air Supply",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 363”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 363) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/infernal-resistance-choice",
      "sourceId": "embodiment/defense-and-resilience/infernal-resistance-choice",
      "title": "Infernal Resistance Choice",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Infernal Resistance Choice",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:infernal-pact",
      "summary": "",
      "reason": "The cache contains only the label and an instruction to recover the source clause; it does not identify the resistance choices, value, duration, or reconfiguration rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-int-cyberware-hardened-shielding/source-mechanics",
      "sourceId": "equipment/red-int-cyberware-hardened-shielding/source-mechanics",
      "title": "Int Cyberware Hardened Shielding",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Int Cyberware Hardened Shielding",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “BC 20”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (BC 20) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-int-hydraulics-upgrade/source-mechanics",
      "sourceId": "equipment/red-int-hydraulics-upgrade/source-mechanics",
      "title": "Int Hydraulics Upgrade",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Int Hydraulics Upgrade",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “IR3 107”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (IR3 107) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-int-hydraulics-upgrade-perfected/source-mechanics",
      "sourceId": "equipment/red-int-hydraulics-upgrade-perfected/source-mechanics",
      "title": "Int Hydraulics Upgrade, Perfected",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Int Hydraulics Upgrade, Perfected",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “20,000eb (S Luxury)”, and page pointer “IR3 108”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (IR3 108) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-int-hydraulics-upgrade-tuned/source-mechanics",
      "sourceId": "equipment/red-int-hydraulics-upgrade-tuned/source-mechanics",
      "title": "Int Hydraulics Upgrade, Tuned",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Int Hydraulics Upgrade, Tuned",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “5,000eb (V Expensive)”, and page pointer “IR3 107”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (IR3 107) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-integrated-cyberdeck-upgrade/source-mechanics",
      "sourceId": "equipment/red-integrated-cyberdeck-upgrade/source-mechanics",
      "title": "Integrated Cyberdeck Upgrade",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Integrated Cyberdeck Upgrade",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 19, IR3 108”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (BC 19, IR3 108) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-interface-plugs/source-mechanics",
      "sourceId": "equipment/red-interface-plugs/source-mechanics",
      "title": "Interface Plugs",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Interface Plugs",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 359”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 359) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-internal-agent/source-mechanics",
      "sourceId": "equipment/red-internal-agent/source-mechanics",
      "title": "Internal Agent",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Internal Agent",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 362”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 362) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-jump-booster/source-mechanics",
      "sourceId": "equipment/red-jump-booster/source-mechanics",
      "title": "Jump Booster",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Jump Booster",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 366) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-katnip/source-mechanics",
      "sourceId": "equipment/red-katnip/source-mechanics",
      "title": "KatNip®",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "KatNip®",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “2,200eb (V Expensive)”, and page pointer “IR2 68”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (IR2 68) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-kerenzikov/source-mechanics",
      "sourceId": "equipment/red-kerenzikov/source-mechanics",
      "title": "Kerenzikov",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Kerenzikov",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 359”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 359) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-kill-display/source-mechanics",
      "sourceId": "equipment/red-kill-display/source-mechanics",
      "title": "Kill Display",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Kill Display",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:MHC 3, IR3 47”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:MHC 3, IR3 47) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-kiroshi-optishield/source-mechanics",
      "sourceId": "equipment/red-kiroshi-optishield/source-mechanics",
      "title": "Kiroshi Optishield",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Kiroshi Optishield",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:12Cy 4, DGD 145, IR3 86”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:12Cy 4, DGD 145, IR3 86) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-lagoform/source-mechanics",
      "sourceId": "equipment/red-lagoform/source-mechanics",
      "title": "LagoForm®",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "LagoForm®",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “2,100eb (V Expensive)”, and page pointer “IR2 68”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (IR2 68) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-laser-pointer-cyberfinger/source-mechanics",
      "sourceId": "equipment/red-laser-pointer-cyberfinger/source-mechanics",
      "title": "Laser Pointer Cyberfinger",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Laser Pointer Cyberfinger",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 25”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (BC 25) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/lengthened-strike",
      "sourceId": "embodiment/combat/lengthened-strike",
      "title": "Lengthened Strike",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Lengthened Strike",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:living-shadow",
      "summary": "",
      "reason": "The cache names the clause but supplies no reach value, duration, trigger, cost, or source effect; normalizing it would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-level-damper/source-mechanics",
      "sourceId": "equipment/red-level-damper/source-mechanics",
      "title": "Level Damper",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Level Damper",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 362”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 362) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-light-tattoo/source-mechanics",
      "sourceId": "equipment/red-light-tattoo/source-mechanics",
      "title": "Light Tattoo",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Light Tattoo",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 358”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 358) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-lighter-cyberfinger/source-mechanics",
      "sourceId": "equipment/red-lighter-cyberfinger/source-mechanics",
      "title": "Lighter Cyberfinger",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Lighter Cyberfinger",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 25”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (BC 25) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-lockpick-cyberfinger/source-mechanics",
      "sourceId": "equipment/red-lockpick-cyberfinger/source-mechanics",
      "title": "Lockpick Cyberfinger",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Lockpick Cyberfinger",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 25”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (BC 25) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-low-light-infrared-uv/source-mechanics",
      "sourceId": "equipment/red-low-light-infrared-uv/source-mechanics",
      "title": "Low Light/Infrared/UV",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Low Light/Infrared/UV",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 360”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 360) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-lupaform/source-mechanics",
      "sourceId": "equipment/red-lupaform/source-mechanics",
      "title": "LupaForm®",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "LupaForm®",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “2,200eb (V Expensive)”, and page pointer “IR2 68”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (IR2 68) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-mantis-blade/source-mechanics",
      "sourceId": "equipment/red-mantis-blade/source-mechanics",
      "title": "Mantis Blade",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mantis Blade",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CEMK 35”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CEMK 35) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-mantis-blade-double-edged/source-mechanics",
      "sourceId": "equipment/red-mantis-blade-double-edged/source-mechanics",
      "title": "Mantis Blade: Double-Edged",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mantis Blade: Double-Edged",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:MK2 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:MK2 3) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-mantis-blade-monomolecular-edge/source-mechanics",
      "sourceId": "equipment/red-mantis-blade-monomolecular-edge/source-mechanics",
      "title": "Mantis Blade: Monomolecular Edge",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mantis Blade: Monomolecular Edge",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:MK2 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:MK2 3) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-mantis-blade-streamlined/source-mechanics",
      "sourceId": "equipment/red-mantis-blade-streamlined/source-mechanics",
      "title": "Mantis Blade: Streamlined",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mantis Blade: Streamlined",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:MK2 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:MK2 3) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/mastery-reconfiguration",
      "sourceId": "embodiment/combat/mastery-reconfiguration",
      "title": "Mastery Reconfiguration",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Mastery Reconfiguration",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:weapon-master",
      "summary": "",
      "reason": "The source is a D&D long-rest mastery swap tied to a capacity subsystem. Ninefold weapon proficiency is trained on the Mind and does not reconfigure through rest.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-mechaman-smart-glove/source-mechanics",
      "sourceId": "equipment/red-mechaman-smart-glove/source-mechanics",
      "title": "MechaMan Smart Glove",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "MechaMan Smart Glove",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 37”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (BC 37) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-mediaware-braingen-agent/source-mechanics",
      "sourceId": "equipment/red-mediaware-braingen-agent/source-mechanics",
      "title": "Mediaware BrainGen Agent",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mediaware BrainGen Agent",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “50eb (Costly)”, and page pointer “DL:AAA 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:AAA 9) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-medscanner-integrated/source-mechanics",
      "sourceId": "equipment/red-medscanner-integrated/source-mechanics",
      "title": "Medscanner, Integrated",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Medscanner, Integrated",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 365”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 365) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-memory-chip/source-mechanics",
      "sourceId": "equipment/red-memory-chip/source-mechanics",
      "title": "Memory Chip",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Memory Chip",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “10eb (Cheap)”, and page pointer “CP:R 359”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 359) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-mercurius-cyberchair/source-mechanics",
      "sourceId": "equipment/red-mercurius-cyberchair/source-mechanics",
      "title": "Mercurius Cyberchair",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mercurius Cyberchair",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:CC 2, DGD 147 , IR1 38”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:CC 2, DGD 147 , IR1 38) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-merish-fantaform/source-mechanics",
      "sourceId": "equipment/red-merish-fantaform/source-mechanics",
      "title": "Merish FantaForm™",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Merish FantaForm™",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “3,600eb (V Expensive)”, and page pointer “IR2 71”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (IR2 71) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-microoptics/source-mechanics",
      "sourceId": "equipment/red-microoptics/source-mechanics",
      "title": "MicroOptics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "MicroOptics",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 361”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 361) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-microphone-cyberfinger/source-mechanics",
      "sourceId": "equipment/red-microphone-cyberfinger/source-mechanics",
      "title": "Microphone Cyberfinger",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Microphone Cyberfinger",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 25”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (BC 25) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-microvideo/source-mechanics",
      "sourceId": "equipment/red-microvideo/source-mechanics",
      "title": "MicroVideo",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "MicroVideo",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 361”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 361) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-midnight-lady-sexual-implant/source-mechanics",
      "sourceId": "equipment/red-midnight-lady-sexual-implant/source-mechanics",
      "title": "Midnight Lady™ Sexual Implant",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Midnight Lady™ Sexual Implant",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 363”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 363) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-militech-dragoon/source-mechanics",
      "sourceId": "equipment/red-militech-dragoon/source-mechanics",
      "title": "Militech Dragoon",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Dragoon",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “35,000eb (S Luxury)”, and page pointer “IR3 98”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (IR3 98) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-militech-eclipse/source-mechanics",
      "sourceId": "equipment/red-militech-eclipse/source-mechanics",
      "title": "Militech Eclipse",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Eclipse",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “29,200eb (Luxury)”, and page pointer “IR3 98”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (IR3 98) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-militech-enforcer/source-mechanics",
      "sourceId": "equipment/red-militech-enforcer/source-mechanics",
      "title": "MIlitech Enforcer",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "MIlitech Enforcer",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “16,800eb (V Expensive)”, and page pointer “IR3 100”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (IR3 100) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-militech-spyder-2-0/source-mechanics",
      "sourceId": "equipment/red-militech-spyder-2-0/source-mechanics",
      "title": "Militech Spyder 2.0",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Spyder 2.0",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “24,900eb (Luxury)”, and page pointer “IR3 100”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (IR3 100) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-mini-air-supply-cyberfinger/source-mechanics",
      "sourceId": "equipment/red-mini-air-supply-cyberfinger/source-mechanics",
      "title": "Mini Air Supply Cyberfinger",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mini Air Supply Cyberfinger",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 26”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (BC 26) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-modular-finger-cyberhand/source-mechanics",
      "sourceId": "equipment/red-modular-finger-cyberhand/source-mechanics",
      "title": "Modular Finger Cyberhand",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Modular Finger Cyberhand",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 20”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (BC 20) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-monowire/source-mechanics",
      "sourceId": "equipment/red-monowire/source-mechanics",
      "title": "Monowire",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Monowire",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CEMK 35”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CEMK 35) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-monowire-barbed-line/source-mechanics",
      "sourceId": "equipment/red-monowire-barbed-line/source-mechanics",
      "title": "Monowire: Barbed Line",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Monowire: Barbed Line",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:MK2 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:MK2 3) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-monowire-electroshock/source-mechanics",
      "sourceId": "equipment/red-monowire-electroshock/source-mechanics",
      "title": "Monowire: Electroshock",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Monowire: Electroshock",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:MK2 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:MK2 3) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-monowire-thermal-bladed/source-mechanics",
      "sourceId": "equipment/red-monowire-thermal-bladed/source-mechanics",
      "title": "Monowire: Thermal-Bladed",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Monowire: Thermal-Bladed",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:MK2 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:MK2 3) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-mood-eye/source-mechanics",
      "sourceId": "equipment/red-mood-eye/source-mechanics",
      "title": "Mood Eye",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mood Eye",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:MHC 3, IR3 47”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:MHC 3, IR3 47) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-moore-technologies-sheol/source-mechanics",
      "sourceId": "equipment/red-moore-technologies-sheol/source-mechanics",
      "title": "Moore Technologies Sheol",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Moore Technologies Sheol",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “19,600eb (V Expensive)”, and page pointer “IR3 100”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (IR3 100) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-mr-studd-sexual-implant/source-mechanics",
      "sourceId": "equipment/red-mr-studd-sexual-implant/source-mechanics",
      "title": "Mr. Studd™ Sexual Implant",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mr. Studd™ Sexual Implant",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 363”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 363) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-nasal-filters/source-mechanics",
      "sourceId": "equipment/red-nasal-filters/source-mechanics",
      "title": "Nasal Filters",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nasal Filters",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 363”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 363) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-neo-soviet-cyberarm/source-mechanics",
      "sourceId": "equipment/red-neo-soviet-cyberarm/source-mechanics",
      "title": "Neo-Soviet Cyberarm",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Neo-Soviet Cyberarm",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 20”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (BC 20) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-neuhuman/source-mechanics",
      "sourceId": "equipment/red-neuhuman/source-mechanics",
      "title": "NeuHuman™",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "NeuHuman™",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “4,000eb (V Expensive)”, and page pointer “IR2 70”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (IR2 70) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-neural-link/source-mechanics",
      "sourceId": "equipment/red-neural-link/source-mechanics",
      "title": "Neural Link",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Neural Link",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 359”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 359) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-neuroport/source-mechanics",
      "sourceId": "equipment/red-neuroport/source-mechanics",
      "title": "Neuroport",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Neuroport",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CEMK 35”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CEMK 35) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-neuroport-cyberdeck-port/source-mechanics",
      "sourceId": "equipment/red-neuroport-cyberdeck-port/source-mechanics",
      "title": "Neuroport Cyberdeck Port",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Neuroport Cyberdeck Port",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CEMK 36”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CEMK 36) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-neutongue/source-mechanics",
      "sourceId": "equipment/red-neutongue/source-mechanics",
      "title": "NeuTongue",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "NeuTongue",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:MHC 3, IR2 73, IR3 47”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:MHC 3, IR2 73, IR3 47) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-noveltech-samson/source-mechanics",
      "sourceId": "equipment/red-noveltech-samson/source-mechanics",
      "title": "NovelTech Samson",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "NovelTech Samson",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “20,500eb (Luxury)”, and page pointer “IR3 102”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (IR3 102) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-ogrish-fantaform/source-mechanics",
      "sourceId": "equipment/red-ogrish-fantaform/source-mechanics",
      "title": "Ogrish FantaForm™",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Ogrish FantaForm™",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “4,000eb (V Expensive)”, and page pointer “IR2 71”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (IR2 71) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-olfactory-boost/source-mechanics",
      "sourceId": "equipment/red-olfactory-boost/source-mechanics",
      "title": "Olfactory Boost",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Olfactory Boost",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 359”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 359) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-one-shot-special-cyberfinger/source-mechanics",
      "sourceId": "equipment/red-one-shot-special-cyberfinger/source-mechanics",
      "title": "One Shot Special Cyberfinger",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "One Shot Special Cyberfinger",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 26”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (BC 26) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-orcish-fantaform/source-mechanics",
      "sourceId": "equipment/red-orcish-fantaform/source-mechanics",
      "title": "Orcish FantaForm™",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Orcish FantaForm™",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “2,500eb (V Expensive)”, and page pointer “IR2 71”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (IR2 71) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-pain-editor/source-mechanics",
      "sourceId": "equipment/red-pain-editor/source-mechanics",
      "title": "Pain Editor",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Pain Editor",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 360”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 360) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-perfectfit-cyberfoot/source-mechanics",
      "sourceId": "equipment/red-perfectfit-cyberfoot/source-mechanics",
      "title": "PerfectFit Cyberfoot",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "PerfectFit Cyberfoot",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:MHC 4, DGD 146, IR3 48”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:MHC 4, DGD 146, IR3 48) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-personalpak-kibblewarmer/source-mechanics",
      "sourceId": "equipment/red-personalpak-kibblewarmer/source-mechanics",
      "title": "PersonalPak KibbleWarmer",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "PersonalPak KibbleWarmer",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:MHC 4, IR3 48”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:MHC 4, IR3 48) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:attributes/embodiment/physical-attribute-development",
      "sourceId": "attributes/embodiment/physical-attribute-development",
      "title": "Physical Attribute Development",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Physical Attribute Development",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "This is an obsolete physical-advancement root, not a playable effect. Ninefold develops bodies through named EP Items rather than a general physical Skill.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/physical-save-training",
      "sourceId": "embodiment/defense-and-resilience/physical-save-training",
      "title": "Physical Save Training",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Physical Save Training",
      "sourceReferenceUrl": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "summary": "",
      "reason": "The source grants D&D saving-throw proficiency. Ninefold has no saves, and physical stats have no trainable skills; defenses are contested rolls using actual armor and effect modifiers.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-plastic-covering/source-mechanics",
      "sourceId": "equipment/red-plastic-covering/source-mechanics",
      "title": "Plastic Covering",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Plastic Covering",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 367”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 367) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-popup-grenade-launcher/source-mechanics",
      "sourceId": "equipment/red-popup-grenade-launcher/source-mechanics",
      "title": "Popup Grenade Launcher",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Popup Grenade Launcher",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 365”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 365) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-popup-melee-weapon/source-mechanics",
      "sourceId": "equipment/red-popup-melee-weapon/source-mechanics",
      "title": "Popup Melee Weapon",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Popup Melee Weapon",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 365”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 365) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-popup-net-launcher/source-mechanics",
      "sourceId": "equipment/red-popup-net-launcher/source-mechanics",
      "title": "Popup Net Launcher",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Popup Net Launcher",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 20”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (BC 20) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-popup-ranged-weapon/source-mechanics",
      "sourceId": "equipment/red-popup-ranged-weapon/source-mechanics",
      "title": "Popup Ranged Weapon",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Popup Ranged Weapon",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 365”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 365) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-popup-shield/source-mechanics",
      "sourceId": "equipment/red-popup-shield/source-mechanics",
      "title": "Popup Shield",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Popup Shield",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 365”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 365) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-popup-shotgun/source-mechanics",
      "sourceId": "equipment/red-popup-shotgun/source-mechanics",
      "title": "Popup Shotgun",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Popup Shotgun",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “BC 21”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (BC 21) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-poser-chip/source-mechanics",
      "sourceId": "equipment/red-poser-chip/source-mechanics",
      "title": "Poser Chip",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Poser Chip",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “or 1,000eb (V Expensive) DL:12Cy 4, IR3 86”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (or 1,000eb (V Expensive) DL:12Cy 4, IR3 86) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-prehensile-cyberfoot/source-mechanics",
      "sourceId": "equipment/red-prehensile-cyberfoot/source-mechanics",
      "title": "Prehensile Cyberfoot",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Prehensile Cyberfoot",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “IR3 108”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (IR3 108) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-psiberstuff-watch-man/source-mechanics",
      "sourceId": "equipment/red-psiberstuff-watch-man/source-mechanics",
      "title": "Psiberstuff Watch-Man",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Psiberstuff Watch-Man",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:12Cy 4, DGD 146, IR3 86”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:12Cy 4, DGD 146, IR3 86) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-pursuit-security-gas-jet/source-mechanics",
      "sourceId": "equipment/red-pursuit-security-gas-jet/source-mechanics",
      "title": "Pursuit Security Gas Jet",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Pursuit Security Gas Jet",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:HP 5, IR4 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:HP 5, IR4 7) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-pursuit-security-personal-shredder/source-mechanics",
      "sourceId": "equipment/red-pursuit-security-personal-shredder/source-mechanics",
      "title": "Pursuit Security Personal Shredder",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Pursuit Security Personal Shredder",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:MHC 4, IR3 48”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:MHC 4, IR3 48) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-quick-change-faceplate-mount/source-mechanics",
      "sourceId": "equipment/red-quick-change-faceplate-mount/source-mechanics",
      "title": "Quick Change Faceplate Mount",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Quick Change Faceplate Mount",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:12RED 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:12RED 4) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-quick-change-mount/source-mechanics",
      "sourceId": "equipment/red-quick-change-mount/source-mechanics",
      "title": "Quick Change Mount",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Quick Change Mount",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 365”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 365) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-racer-bracer/source-mechanics",
      "sourceId": "equipment/red-racer-bracer/source-mechanics",
      "title": "Racer Bracer",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Racer Bracer",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 22”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (BC 22) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-radar-sonar-implant/source-mechanics",
      "sourceId": "equipment/red-radar-sonar-implant/source-mechanics",
      "title": "Radar/Sonar Implant",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Radar/Sonar Implant",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 363”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 363) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-radiation-detector/source-mechanics",
      "sourceId": "equipment/red-radiation-detector/source-mechanics",
      "title": "Radiation Detector",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Radiation Detector",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 361”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 361) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-raven-microcyb-drake-agent/source-mechanics",
      "sourceId": "equipment/red-raven-microcyb-drake-agent/source-mechanics",
      "title": "Raven MicroCyb Drake Agent",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Raven MicroCyb Drake Agent",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:AAA 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:AAA 9) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-raven-microcyb-gemini/source-mechanics",
      "sourceId": "equipment/red-raven-microcyb-gemini/source-mechanics",
      "title": "Raven Microcyb Gemini",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Raven Microcyb Gemini",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “10,200eb (Expensive)”, and page pointer “IR3 102”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (IR3 102) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-rc-microwaldo/source-mechanics",
      "sourceId": "equipment/red-rc-microwaldo/source-mechanics",
      "title": "RC MicroWaldo",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "RC MicroWaldo",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Cy 5, DGD 146, IR3 87”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:12Cy 5, DGD 146, IR3 87) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-realskinn-covering/source-mechanics",
      "sourceId": "equipment/red-realskinn-covering/source-mechanics",
      "title": "Realskinn™ Covering",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Realskinn™ Covering",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 367”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 367) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-reflex-co-processor/source-mechanics",
      "sourceId": "equipment/red-reflex-co-processor/source-mechanics",
      "title": "Reflex Co-Processor",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Reflex Co-Processor",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 21, IR2 73, DGD 146”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (BC 21, IR2 73, DGD 146) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-reinforced-cyberlimb-upgrade/source-mechanics",
      "sourceId": "equipment/red-reinforced-cyberlimb-upgrade/source-mechanics",
      "title": "Reinforced Cyberlimb Upgrade",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Reinforced Cyberlimb Upgrade",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “BC 21, IR3 109”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (BC 21, IR3 109) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-rippers/source-mechanics",
      "sourceId": "equipment/red-rippers/source-mechanics",
      "title": "Rippers",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Rippers",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 365”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 365) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-rocklin-aug-alpha-class/source-mechanics",
      "sourceId": "equipment/red-rocklin-aug-alpha-class/source-mechanics",
      "title": "Rocklin Aug Alpha Class",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Rocklin Aug Alpha Class",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “9,900eb (Expensive)”, and page pointer “IR3 103”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (IR3 103) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-rocklin-aug-neuron-agent/source-mechanics",
      "sourceId": "equipment/red-rocklin-aug-neuron-agent/source-mechanics",
      "title": "Rocklin Aug Neuron Agent",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Rocklin Aug Neuron Agent",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:AAA 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:AAA 9) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-rocklin-aug-quick-digits/source-mechanics",
      "sourceId": "equipment/red-rocklin-aug-quick-digits/source-mechanics",
      "title": "Rocklin Aug Quick Digits",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Rocklin Aug Quick Digits",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “250eb (Premium)”, and page pointer “DL:12RED 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:12RED 4) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-rocklin-augmentics-skydrivers/source-mechanics",
      "sourceId": "equipment/red-rocklin-augmentics-skydrivers/source-mechanics",
      "title": "Rocklin Augmentics Skydrivers",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Rocklin Augmentics Skydrivers",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:12RED 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:12RED 4) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-rocklin-mird1-13-gun-hand/source-mechanics",
      "sourceId": "equipment/red-rocklin-mird1-13-gun-hand/source-mechanics",
      "title": "Rocklin MIRD1 13 Gun Hand",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Rocklin MIRD1 13 Gun Hand",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:Mix 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:Mix 16) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-romanova-cyberlegs/source-mechanics",
      "sourceId": "equipment/red-romanova-cyberlegs/source-mechanics",
      "title": "Romanova Cyberlegs",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Romanova Cyberlegs",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Cy 5, IR3 87”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:12Cy 5, IR3 87) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-sandevistan/source-mechanics",
      "sourceId": "equipment/red-sandevistan/source-mechanics",
      "title": "Sandevistan",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sandevistan",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 359”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 359) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-scratchers/source-mechanics",
      "sourceId": "equipment/red-scratchers/source-mechanics",
      "title": "Scratchers",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Scratchers",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 366) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-self-ice/source-mechanics",
      "sourceId": "equipment/red-self-ice/source-mechanics",
      "title": "Self-ICE",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Self-ICE",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CEMK 36”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CEMK 36) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-serpentize-yourself/source-mechanics",
      "sourceId": "equipment/red-serpentize-yourself/source-mechanics",
      "title": "Serpentize Yourself®",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Serpentize Yourself®",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “2,100eb (V Expensive)”, and page pointer “IR2 68”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (IR2 68) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/shadow-blood-healing-reroll",
      "sourceId": "embodiment/defense-and-resilience/shadow-blood-healing-reroll",
      "title": "Shadow Blood Healing Reroll",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Shadow Blood Healing Reroll",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:shadow-pact",
      "summary": "",
      "reason": "The cache contains only the label and an instruction to recover the source clause; it supplies no healing roll, reroll limit, trigger, or duration.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:embodiment/senses/shadow-pact-darkvision",
      "sourceId": "embodiment/senses/shadow-pact-darkvision",
      "title": "Shadow Darkvision",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Shadow Darkvision",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:shadow-pact",
      "summary": "",
      "reason": "The cache contains only the label and an instruction to recover the source clause; it supplies no range, environmental limit, duration, or activation rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-shift-tacts/source-mechanics",
      "sourceId": "equipment/red-shift-tacts/source-mechanics",
      "title": "Shift Tacts",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Shift Tacts",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 358”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 358) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:embodiment/senses/aberrant-blindsight",
      "sourceId": "embodiment/senses/aberrant-blindsight",
      "title": "Short-Range Blindsight",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Short-Range Blindsight",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:aberrant-anatomy",
      "summary": "",
      "reason": "The cache contains only the label and an instruction to recover the source clause; it supplies no range, occlusion rule, supported medium, duration, or cost.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-shoulder-cam/source-mechanics",
      "sourceId": "equipment/red-shoulder-cam/source-mechanics",
      "title": "Shoulder Cam",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Shoulder Cam",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 366) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-signal-jammer/source-mechanics",
      "sourceId": "equipment/red-signal-jammer/source-mechanics",
      "title": "Signal Jammer",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Signal Jammer",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Premium)”, and page pointer “DL:Mix 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:Mix 16) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-skate-foot/source-mechanics",
      "sourceId": "equipment/red-skate-foot/source-mechanics",
      "title": "Skate Foot",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Skate Foot",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 366) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-skill-chip/source-mechanics",
      "sourceId": "equipment/red-skill-chip/source-mechanics",
      "title": "Skill Chip",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Skill Chip",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “or 1,000eb (V Expensive) CP:R 360”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (or 1,000eb (V Expensive) CP:R 360) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-skin-weave/source-mechanics",
      "sourceId": "equipment/red-skin-weave/source-mechanics",
      "title": "Skin Weave",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Skin Weave",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 364”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 364) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-skinwatch/source-mechanics",
      "sourceId": "equipment/red-skinwatch/source-mechanics",
      "title": "Skinwatch",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Skinwatch",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 358”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 358) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-slice-n-dice/source-mechanics",
      "sourceId": "equipment/red-slice-n-dice/source-mechanics",
      "title": "Slice ‘N Dice",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Slice ‘N Dice",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 366) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-smart-ears/source-mechanics",
      "sourceId": "equipment/red-smart-ears/source-mechanics",
      "title": "Smart Ears",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Smart Ears",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:12RED 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:12RED 4) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-smart-glasses/source-mechanics",
      "sourceId": "equipment/red-smart-glasses/source-mechanics",
      "title": "Smart Glasses",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Smart Glasses",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 354) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-smart-lens/source-mechanics",
      "sourceId": "equipment/red-smart-lens/source-mechanics",
      "title": "Smart Lens",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Smart Lens",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “MC 1, DGD 148”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (MC 1, DGD 148) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:embodiment/combat/sorrowful-embrace",
      "sourceId": "embodiment/combat/sorrowful-embrace",
      "title": "Sorrowful Embrace",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Sorrowful Embrace",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:shadow-trapper",
      "summary": "",
      "reason": "The cache names the clause but supplies no trigger, target, duration, cost, or outcome; normalizing it would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-spider-cyberchair/source-mechanics",
      "sourceId": "equipment/red-spider-cyberchair/source-mechanics",
      "title": "Spider Cyberchair",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Spider Cyberchair",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:CC 2, IR1 38”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:CC 2, IR1 38) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-sponsored-covering/source-mechanics",
      "sourceId": "equipment/red-sponsored-covering/source-mechanics",
      "title": "Sponsored Covering",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sponsored Covering",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “50eb (Costly)”, and page pointer “DL:MHC 4, IR3 48”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:MHC 4, IR3 48) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-sponsored-cybereye/source-mechanics",
      "sourceId": "equipment/red-sponsored-cybereye/source-mechanics",
      "title": "Sponsored Cybereye",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sponsored Cybereye",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “50eb (Costly)”, and page pointer “BC 22”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (BC 22) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-spray-paint-cyberfinger/source-mechanics",
      "sourceId": "equipment/red-spray-paint-cyberfinger/source-mechanics",
      "title": "Spray Paint Cyberfinger",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Spray Paint Cyberfinger",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 26”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (BC 26) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-squirt-cyberfinger/source-mechanics",
      "sourceId": "equipment/red-squirt-cyberfinger/source-mechanics",
      "title": "Squirt Cyberfinger",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Squirt Cyberfinger",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 26”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (BC 26) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-standard-cyberfinger/source-mechanics",
      "sourceId": "equipment/red-standard-cyberfinger/source-mechanics",
      "title": "Standard Cyberfinger",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Standard Cyberfinger",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “20eb (Everyday)”, and page pointer “BC 26”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (BC 26) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-standard-foot/source-mechanics",
      "sourceId": "equipment/red-standard-foot/source-mechanics",
      "title": "Standard Foot",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Standard Foot",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 366) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-standard-hand/source-mechanics",
      "sourceId": "equipment/red-standard-hand/source-mechanics",
      "title": "Standard Hand",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Standard Hand",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 364”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 364) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-subdermal-armor/source-mechanics",
      "sourceId": "equipment/red-subdermal-armor/source-mechanics",
      "title": "Subdermal Armor",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Subdermal Armor",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 364”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 364) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-subdermal-grip/source-mechanics",
      "sourceId": "equipment/red-subdermal-grip/source-mechanics",
      "title": "Subdermal Grip",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Subdermal Grip",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 366) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-subdermal-pocket/source-mechanics",
      "sourceId": "equipment/red-subdermal-pocket/source-mechanics",
      "title": "Subdermal Pocket",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Subdermal Pocket",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 364”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 364) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-superchrome-covering/source-mechanics",
      "sourceId": "equipment/red-superchrome-covering/source-mechanics",
      "title": "Superchrome® Covering",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Superchrome® Covering",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 367”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 367) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/sustained-symbiosis",
      "sourceId": "embodiment/defense-and-resilience/sustained-symbiosis",
      "title": "Sustained Symbiosis",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Sustained Symbiosis",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:symbiotic-being",
      "summary": "",
      "reason": "The cache contains only the label and an instruction to recover the source clause; it supplies no symbiosis host, upkeep, duration, benefit, or failure state.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-sycust-cyberspine/source-mechanics",
      "sourceId": "equipment/red-sycust-cyberspine/source-mechanics",
      "title": "Sycust Cyberspine",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sycust Cyberspine",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:12RED 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:12RED 5) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-sycust-fleshweave/source-mechanics",
      "sourceId": "equipment/red-sycust-fleshweave/source-mechanics",
      "title": "Sycust FleshWeave",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sycust FleshWeave",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Cy 5, DGD 146, IR3 87”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:12Cy 5, DGD 146, IR3 87) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-tactile-boost/source-mechanics",
      "sourceId": "equipment/red-tactile-boost/source-mechanics",
      "title": "Tactile Boost",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Tactile Boost",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 360”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 360) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-talon-foot/source-mechanics",
      "sourceId": "equipment/red-talon-foot/source-mechanics",
      "title": "Talon Foot",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Talon Foot",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 367”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 367) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-targeting-scope/source-mechanics",
      "sourceId": "equipment/red-targeting-scope/source-mechanics",
      "title": "Targeting Scope",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Targeting Scope",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 361”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 361) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-techhair/source-mechanics",
      "sourceId": "equipment/red-techhair/source-mechanics",
      "title": "TechHair",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "TechHair",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 358”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 358) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-techscanner-integrated/source-mechanics",
      "sourceId": "equipment/red-techscanner-integrated/source-mechanics",
      "title": "Techscanner, Integrated",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Techscanner, Integrated",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 366) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-teleoptics/source-mechanics",
      "sourceId": "equipment/red-teleoptics/source-mechanics",
      "title": "TeleOptics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "TeleOptics",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 361”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 361) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-tool-hand/source-mechanics",
      "sourceId": "equipment/red-tool-hand/source-mechanics",
      "title": "Tool Hand",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Tool Hand",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 366) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-toxin-binders/source-mechanics",
      "sourceId": "equipment/red-toxin-binders/source-mechanics",
      "title": "Toxin Binders",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Toxin Binders",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 363”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 363) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-translation-chip/source-mechanics",
      "sourceId": "equipment/red-translation-chip/source-mechanics",
      "title": "Translation Chip",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Translation Chip",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:GQ 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:GQ 7) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-trauma-response-nanomatrix/source-mechanics",
      "sourceId": "equipment/red-trauma-response-nanomatrix/source-mechanics",
      "title": "Trauma Response Nanomatrix",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Trauma Response Nanomatrix",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “BC 22, DL:YNBF 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (BC 22, DL:YNBF 12) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-trauma-team-kildare/source-mechanics",
      "sourceId": "equipment/red-trauma-team-kildare/source-mechanics",
      "title": "Trauma Team Kildare",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Trauma Team Kildare",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “12,200eb (V Expensive)”, and page pointer “IR3 103”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (IR3 103) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-turn-on-show-off-nails/source-mechanics",
      "sourceId": "equipment/red-turn-on-show-off-nails/source-mechanics",
      "title": "Turn-On Show-Off Nails",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Turn-On Show-Off Nails",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:MHC 3, DGD 146, IR3 47”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:MHC 3, DGD 146, IR3 47) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-ursaform/source-mechanics",
      "sourceId": "equipment/red-ursaform/source-mechanics",
      "title": "UrsaForm®",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "UrsaForm®",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “8,200eb (Luxury)”, and page pointer “IR2 70”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (IR2 70) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-vampyres/source-mechanics",
      "sourceId": "equipment/red-vampyres/source-mechanics",
      "title": "Vampyres",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Vampyres",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 363”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 363) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/vengeful-surge",
      "sourceId": "embodiment/defense-and-resilience/vengeful-surge",
      "title": "Vengeful Surge",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Vengeful Surge",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:infernal-bulwark",
      "summary": "",
      "reason": "The cache contains only the label and an instruction to recover the source clause; it supplies no trigger, action, target, duration, or effect.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-vic-jammer/source-mechanics",
      "sourceId": "equipment/red-vic-jammer/source-mechanics",
      "title": "VIC Jammer",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "VIC Jammer",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:Mix 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:Mix 16) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-virtuality/source-mechanics",
      "sourceId": "equipment/red-virtuality/source-mechanics",
      "title": "Virtuality",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Virtuality",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 361”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 361) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-voice-stress-analyzer/source-mechanics",
      "sourceId": "equipment/red-voice-stress-analyzer/source-mechanics",
      "title": "Voice Stress Analyzer",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Voice Stress Analyzer",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 362”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 362) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:embodiment/defense-and-resilience/warping-flesh",
      "sourceId": "embodiment/defense-and-resilience/warping-flesh",
      "title": "Warping Flesh",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "D&D 2024",
      "sourceRule": "Warping Flesh",
      "sourceReferenceUrl": "https://dnd2024.wikidot.com/feat:aberrant-anatomy",
      "summary": "",
      "reason": "The cache contains only the label and an instruction to recover the source clause; it supplies no transformation, defense, duration, or adverse consequence.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-web-foot/source-mechanics",
      "sourceId": "equipment/red-web-foot/source-mechanics",
      "title": "Web Foot",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Web Foot",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 367”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 367) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-wirecutter-scissor-cyberfinger/source-mechanics",
      "sourceId": "equipment/red-wirecutter-scissor-cyberfinger/source-mechanics",
      "title": "Wirecutter/Scissor Cyberfinger",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Wirecutter/Scissor Cyberfinger",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 26”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (BC 26) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-wolvers/source-mechanics",
      "sourceId": "equipment/red-wolvers/source-mechanics",
      "title": "Wolvers",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Wolvers",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (CP:R 366) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-zero-gravity-thrusters/source-mechanics",
      "sourceId": "equipment/red-zero-gravity-thrusters/source-mechanics",
      "title": "Zero Gravity Thrusters",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zero Gravity Thrusters",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “IR3 108”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (IR3 108) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Embodiment upgrades:equipment/red-zetatech-cyberconductor-int/source-mechanics",
      "sourceId": "equipment/red-zetatech-cyberconductor-int/source-mechanics",
      "title": "Zetatech CyberConductor, Int",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Embodiment upgrades",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zetatech CyberConductor, Int",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:12RED 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. This embodiment row repeats only that same pointer (DL:12RED 5) and therefore contains no additional usable rule.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "source-record",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-4tify/source-mechanics",
      "sourceId": "equipment/red-4tify/source-mechanics",
      "title": "4Tify — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "4Tify — BC 13",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 13",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “BC 13”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 13; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-a-touch-of-luxury/source-mechanics",
      "sourceId": "equipment/red-a-touch-of-luxury/source-mechanics",
      "title": "A Touch of Luxury — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "A Touch of Luxury — DL:Cargo 5, IR2 37",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Cargo 5, IR2 37",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “500eb (Expensive)”, and page pointer “DL:Cargo 5, IR2 37”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Cargo 5, IR2 37; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-aerie/source-mechanics",
      "sourceId": "equipment/red-aerie/source-mechanics",
      "title": "Aerie — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Aerie — DL:Up 5, IR3 40",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Up 5, IR3 40",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 5, IR3 40”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 5, IR3 40; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-aerozep-selfsealing-gasbag/source-mechanics",
      "sourceId": "equipment/red-aerozep-selfsealing-gasbag/source-mechanics",
      "title": "Aerozep Selfsealing Gasbag — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Aerozep Selfsealing Gasbag — DL:12V 16",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12V 16",
      "reason": "The RED index row supplies only category “Vehicles”, cost “5,000eb (Luxury)”, and page pointer “DL:12V 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12V 16; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-aerozep/source-mechanics",
      "sourceId": "equipment/red-aerozep/source-mechanics",
      "title": "Aerozep — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Aerozep — per room below deck CP:R 191",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "per room below deck CP:R 191",
      "reason": "The RED index row supplies only category “Fashion”, cost “30,000eb (S Luxury)”, and page pointer “per room below deck CP:R 191”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation per room below deck CP:R 191; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-agent-standard/source-mechanics",
      "sourceId": "equipment/red-agent-standard/source-mechanics",
      "title": "Agent (Standard) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Agent (Standard) — CP:R 352",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 352",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “CP:R 352”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 352; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-air-pistol-ammo/source-mechanics",
      "sourceId": "equipment/red-air-pistol-ammo/source-mechanics",
      "title": "Air Pistol Ammo — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Air Pistol Ammo — CP:R 347",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 347",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “10eb (Cheap)”, and page pointer “CP:R 347”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 347; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-air-pistol/source-mechanics",
      "sourceId": "equipment/red-air-pistol/source-mechanics",
      "title": "Air Pistol — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Air Pistol — CP:R 347",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 347",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 347”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 347; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-air-swarm-drone-cloud/source-mechanics",
      "sourceId": "equipment/red-air-swarm-drone-cloud/source-mechanics",
      "title": "Air Swarm Drone Cloud — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Air Swarm Drone Cloud — CP:R 373",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 373",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “5,000eb (Luxury)”, and page pointer “CP:R 373”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 373; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-airhypo-bayonet/source-mechanics",
      "sourceId": "equipment/red-airhypo-bayonet/source-mechanics",
      "title": "Airhypo Bayonet — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Airhypo Bayonet — DL:TT 14",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:TT 14",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “DL:TT 14”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 14; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-airhypo-cyberfinger/source-mechanics",
      "sourceId": "equipment/red-airhypo-cyberfinger/source-mechanics",
      "title": "Airhypo Cyberfinger — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Airhypo Cyberfinger — BC 24",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 24",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 24”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 24; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-airhypo/source-mechanics",
      "sourceId": "equipment/red-airhypo/source-mechanics",
      "title": "Airhypo — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Airhypo — CP:R 352",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 352",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “CP:R 352”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 352; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-alpine-blend-oxygen/source-mechanics",
      "sourceId": "equipment/red-alpine-blend-oxygen/source-mechanics",
      "title": "Alpine Blend Oxygen — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Alpine Blend Oxygen — per minute CP:DP 24",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "per minute CP:DP 24",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “10eb (Cheap)”, and page pointer “per minute CP:DP 24”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation per minute CP:DP 24; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-americar-armadillo/source-mechanics",
      "sourceId": "equipment/red-americar-armadillo/source-mechanics",
      "title": "AmeriCar Armadillo — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "AmeriCar Armadillo — DL:12V 3",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12V 3",
      "reason": "The RED index row supplies only category “Vehicles”, cost “41,000eb (S Luxury)”, and page pointer “DL:12V 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12V 3; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-americar-econocompact/source-mechanics",
      "sourceId": "equipment/red-americar-econocompact/source-mechanics",
      "title": "AmeriCar EconoCompact — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "AmeriCar EconoCompact — BC 64",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 64",
      "reason": "The RED index row supplies only category “Vehicles”, cost “20,000eb (S Luxury)”, and page pointer “BC 64”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 64; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-americar-family-star-van/source-mechanics",
      "sourceId": "equipment/red-americar-family-star-van/source-mechanics",
      "title": "AmeriCar Family Star Van — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "AmeriCar Family Star Van — BC 65",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 65",
      "reason": "The RED index row supplies only category “Vehicles”, cost “31,000eb (S Luxury)”, and page pointer “BC 65”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 65; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-amplified-hearing/source-mechanics",
      "sourceId": "equipment/red-amplified-hearing/source-mechanics",
      "title": "Amplified Hearing — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Amplified Hearing — CP:R 361",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 361",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “CP:R 361”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 361; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-animal-behavior-chip/source-mechanics",
      "sourceId": "equipment/red-animal-behavior-chip/source-mechanics",
      "title": "Animal Behavior Chip — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Animal Behavior Chip — DL:Mix 15",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Mix 15",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:Mix 15”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Mix 15; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-anti-dazzle/source-mechanics",
      "sourceId": "equipment/red-anti-dazzle/source-mechanics",
      "title": "Anti-Dazzle — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Anti-Dazzle — CP:R 360",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 360",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 360”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 360; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-anti-smog-breathing-mask/source-mechanics",
      "sourceId": "equipment/red-anti-smog-breathing-mask/source-mechanics",
      "title": "Anti-Smog Breathing Mask — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Anti-Smog Breathing Mask — CP:R 352",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 352",
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “CP:R 352”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 352; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-apartment-affability/source-mechanics",
      "sourceId": "equipment/red-apartment-affability/source-mechanics",
      "title": "Apartment Affability — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Apartment Affability — per room DL:Conapts 7 , IR4 51",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "per room DL:Conapts 7 , IR4 51",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “500eb (Expensive)”, and page pointer “per room DL:Conapts 7 , IR4 51”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation per room DL:Conapts 7 , IR4 51; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-appetite-controller/source-mechanics",
      "sourceId": "equipment/red-appetite-controller/source-mechanics",
      "title": "Appetite Controller — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Appetite Controller — DL:MHC 2, IR2 72, IR3 46",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:MHC 2, IR2 72, IR3 46",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:MHC 2, IR2 72, IR3 46”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:MHC 2, IR2 72, IR3 46; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-aquaform/source-mechanics",
      "sourceId": "equipment/red-aquaform/source-mechanics",
      "title": "AquaForm® — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "AquaForm® — IR2 69",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR2 69",
      "reason": "The RED index row supplies only category “Cyberware”, cost “4,500eb (V Expensive)”, and page pointer “IR2 69”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR2 69; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-arachnid-grenade/source-mechanics",
      "sourceId": "equipment/red-arachnid-grenade/source-mechanics",
      "title": "Arachnid Grenade — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Arachnid Grenade — BC 86",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 86",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “BC 86”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 86; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-arasaka-acid-fire-wound-salt/source-mechanics",
      "sourceId": "equipment/red-arasaka-acid-fire-wound-salt/source-mechanics",
      "title": "Arasaka Acid/Fire/Wound Salt — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Arasaka Acid/Fire/Wound Salt — BC 91",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 91",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “BC 91”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 91; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-arasaka-hjke-1-1-yukimura/source-mechanics",
      "sourceId": "equipment/red-arasaka-hjke-1-1-yukimura/source-mechanics",
      "title": "Arasaka HJKE-1 1 Yukimura — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Arasaka HJKE-1 1 Yukimura — CEMK 31",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CEMK 31",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CEMK 31”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CEMK 31; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-arasaka-hjsh-18-masamune/source-mechanics",
      "sourceId": "equipment/red-arasaka-hjsh-18-masamune/source-mechanics",
      "title": "Arasaka HJSH-18 Masamune — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Arasaka HJSH-18 Masamune — CEMK 32",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CEMK 32",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CEMK 32”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CEMK 32; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-arasaka-minami-10-p-m-s/source-mechanics",
      "sourceId": "equipment/red-arasaka-minami-10-p-m-s/source-mechanics",
      "title": "Arasaka Minami 10 P/M/S — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Arasaka Minami 10 P/M/S — DL:TT 6",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:TT 6",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “600eb (Expensive)”, and page pointer “DL:TT 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 6; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-arasaka-minami-10/source-mechanics",
      "sourceId": "equipment/red-arasaka-minami-10/source-mechanics",
      "title": "Arasaka Minami 10 — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Arasaka Minami 10 — CP:R 342, DL:TT 6",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 342, DL:TT 6",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 342, DL:TT 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 342, DL:TT 6; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-arasaka-origami/source-mechanics",
      "sourceId": "equipment/red-arasaka-origami/source-mechanics",
      "title": "Arasaka Origami — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Arasaka Origami — DL:TT 10",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:TT 10",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “200eb (Premium)”, and page pointer “DL:TT 10”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 10; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-arasaka-tki-20-shingen/source-mechanics",
      "sourceId": "equipment/red-arasaka-tki-20-shingen/source-mechanics",
      "title": "Arasaka TKI-20 Shingen — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Arasaka TKI-20 Shingen — CEMK 32",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CEMK 32",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “CEMK 32”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CEMK 32; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-arasaka-waa-bullpup/source-mechanics",
      "sourceId": "equipment/red-arasaka-waa-bullpup/source-mechanics",
      "title": "Arasaka WAA Bullpup — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Arasaka WAA Bullpup — DL:12Gun 3, DGD 144",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Gun 3, DGD 144",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Gun 3, DGD 144”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Gun 3, DGD 144; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-arasaka-weeping-reaver/source-mechanics",
      "sourceId": "equipment/red-arasaka-weeping-reaver/source-mechanics",
      "title": "Arasaka Weeping Reaver — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Arasaka Weeping Reaver — BC 91",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 91",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “5,000eb (Luxury)”, and page pointer “BC 91”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 91; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-arasaka-wssa-sniper-system/source-mechanics",
      "sourceId": "equipment/red-arasaka-wssa-sniper-system/source-mechanics",
      "title": "Arasaka WSSA Sniper System — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Arasaka WSSA Sniper System — CP:R 342, DL:TT 10",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 342, DL:TT 10",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 342, DL:TT 10”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 342, DL:TT 10; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-araska-rapid-assault/source-mechanics",
      "sourceId": "equipment/red-araska-rapid-assault/source-mechanics",
      "title": "Araska Rapid Assault — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Araska Rapid Assault — CP:R 342, DL:TT 8",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 342, DL:TT 8",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 342, DL:TT 8”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 342, DL:TT 8; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-armor-piercing-grenade/source-mechanics",
      "sourceId": "equipment/red-armor-piercing-grenade/source-mechanics",
      "title": "Armor Piercing Grenade — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Armor Piercing Grenade — CP:R 345",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 345",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 345”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 345; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-armor/source-mechanics",
      "sourceId": "equipment/red-armor/source-mechanics",
      "title": "Armor — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Armor — CP:R 369",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 369",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “50eb (Costly)”, and page pointer “CP:R 369”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 369; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-armor-piercing/source-mechanics",
      "sourceId": "equipment/red-armor-piercing/source-mechanics",
      "title": "Armor-Piercing — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Armor-Piercing — CP:R 345",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 345",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 345”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 345; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-armored-chassis/source-mechanics",
      "sourceId": "equipment/red-armored-chassis/source-mechanics",
      "title": "Armored Chassis — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Armored Chassis — CP:R 163",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 163",
      "reason": "The RED index row supplies only category “Vehicles”, cost “5,000eb (Luxury)”, and page pointer “CP:R 163”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 163; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-artificial-shoulder-mount/source-mechanics",
      "sourceId": "equipment/red-artificial-shoulder-mount/source-mechanics",
      "title": "Artificial Shoulder Mount — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Artificial Shoulder Mount — CP:R 367",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 367",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 367”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 367; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-asia-pop-bottoms/source-mechanics",
      "sourceId": "equipment/red-asia-pop-bottoms/source-mechanics",
      "title": "Asia Pop Bottoms — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Asia Pop Bottoms — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-asia-pop-contact-lenses/source-mechanics",
      "sourceId": "equipment/red-asia-pop-contact-lenses/source-mechanics",
      "title": "Asia Pop Contact Lenses — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Asia Pop Contact Lenses — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-asia-pop-footwear/source-mechanics",
      "sourceId": "equipment/red-asia-pop-footwear/source-mechanics",
      "title": "Asia Pop Footwear — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Asia Pop Footwear — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-asia-pop-glasses/source-mechanics",
      "sourceId": "equipment/red-asia-pop-glasses/source-mechanics",
      "title": "Asia Pop Glasses — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Asia Pop Glasses — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-asia-pop-hats/source-mechanics",
      "sourceId": "equipment/red-asia-pop-hats/source-mechanics",
      "title": "Asia Pop Hats — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Asia Pop Hats — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-asia-pop-jacket/source-mechanics",
      "sourceId": "equipment/red-asia-pop-jacket/source-mechanics",
      "title": "Asia Pop Jacket — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Asia Pop Jacket — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-asia-pop-jewelry/source-mechanics",
      "sourceId": "equipment/red-asia-pop-jewelry/source-mechanics",
      "title": "Asia Pop Jewelry — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Asia Pop Jewelry — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-asia-pop-mirrorshades/source-mechanics",
      "sourceId": "equipment/red-asia-pop-mirrorshades/source-mechanics",
      "title": "Asia Pop Mirrorshades — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Asia Pop Mirrorshades — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-asia-pop-top/source-mechanics",
      "sourceId": "equipment/red-asia-pop-top/source-mechanics",
      "title": "Asia Pop Top — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Asia Pop Top — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Cyberware”, cost “20eb (Everyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-ask-alex-anything/source-mechanics",
      "sourceId": "equipment/red-ask-alex-anything/source-mechanics",
      "title": "Ask Alex Anything — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Ask Alex Anything — DL:AAA 7",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:AAA 7",
      "reason": "The RED index row supplies only category “Gear”, cost “0eb (Free)”, and page pointer “DL:AAA 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:AAA 7; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-asp/source-mechanics",
      "sourceId": "equipment/red-asp/source-mechanics",
      "title": "Asp — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Asp — CP:R 370",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 370",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 370”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 370; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-assault-rifle/source-mechanics",
      "sourceId": "equipment/red-assault-rifle/source-mechanics",
      "title": "Assault Rifle — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Assault Rifle — CP:R 341",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 341",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 341”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 341; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-audio-recorder/source-mechanics",
      "sourceId": "equipment/red-audio-recorder/source-mechanics",
      "title": "Audio Recorder — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Audio Recorder — CP:R 352",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 352",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “CP:R 352”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 352; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-audiovox/source-mechanics",
      "sourceId": "equipment/red-audiovox/source-mechanics",
      "title": "AudioVox — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "AudioVox — CP:R 362",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 362",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 362”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 362; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-auto-ear-protectors/source-mechanics",
      "sourceId": "equipment/red-auto-ear-protectors/source-mechanics",
      "title": "Auto Ear Protectors — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Auto Ear Protectors — CP:R 352",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 352",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 352”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 352; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-automated-blood-swarm/source-mechanics",
      "sourceId": "equipment/red-automated-blood-swarm/source-mechanics",
      "title": "Automated Blood Swarm — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Automated Blood Swarm — CP:R 374",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 374",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “10,000eb (S Luxury)”, and page pointer “CP:R 374”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 374; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-automated-melee-weapon/source-mechanics",
      "sourceId": "equipment/red-automated-melee-weapon/source-mechanics",
      "title": "Automated Melee Weapon — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Automated Melee Weapon — CP:R 374",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 374",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “5,000eb (Luxury)”, and page pointer “CP:R 374”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 374; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-automated-turret/source-mechanics",
      "sourceId": "equipment/red-automated-turret/source-mechanics",
      "title": "Automated Turret — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Automated Turret — CP:R 374",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 374",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “5,000eb (Luxury)”, and page pointer “CP:R 374”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 374; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-av-4-engine-upgrade/source-mechanics",
      "sourceId": "equipment/red-av-4-engine-upgrade/source-mechanics",
      "title": "AV-4 Engine Upgrade — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "AV-4 Engine Upgrade — CP:R 164",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 164",
      "reason": "The RED index row supplies only category “Vehicles”, cost “5,000eb (Luxury)”, and page pointer “CP:R 164”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 164; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-av-4-multipurpose-aerodyne/source-mechanics",
      "sourceId": "equipment/red-av-4-multipurpose-aerodyne/source-mechanics",
      "title": "AV-4 Multipurpose Aerodyne — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "AV-4 Multipurpose Aerodyne — CP:R 191",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 191",
      "reason": "The RED index row supplies only category “Fashion”, cost “50,000 (S Luxury)”, and page pointer “CP:R 191”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 191; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-av-9-super-aerodyne/source-mechanics",
      "sourceId": "equipment/red-av-9-super-aerodyne/source-mechanics",
      "title": "AV-9 Super Aerodyne — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "AV-9 Super Aerodyne — CP:R 191",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 191",
      "reason": "The RED index row supplies only category “Fashion”, cost “100,000eb (S Luxury)”, and page pointer “CP:R 191”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 191; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-avar-prototype-parts/source-mechanics",
      "sourceId": "equipment/red-avar-prototype-parts/source-mechanics",
      "title": "AVAR Prototype Parts — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "AVAR Prototype Parts — BC 102",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 102",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “5,000eb (Luxury)”, and page pointer “BC 102”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 102; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-avar-prototype/source-mechanics",
      "sourceId": "equipment/red-avar-prototype/source-mechanics",
      "title": "AVAR Prototype — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "AVAR Prototype — BC 102",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 102",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “15,000eb (S Luxury)”, and page pointer “BC 102”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 102; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-babelchat/source-mechanics",
      "sourceId": "equipment/red-babelchat/source-mechanics",
      "title": "BabelChat — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "BabelChat — DL:AAA 7",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:AAA 7",
      "reason": "The RED index row supplies only category “Gear”, cost “0eb (Free)”, and page pointer “DL:AAA 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:AAA 7; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-backup-drive/source-mechanics",
      "sourceId": "equipment/red-backup-drive/source-mechanics",
      "title": "Backup Drive — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Backup Drive — CP:R 368",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 368",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 368”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 368; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-bad-touch/source-mechanics",
      "sourceId": "equipment/red-bad-touch/source-mechanics",
      "title": "Bad Touch — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bad Touch — DL:Mix 16",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Mix 16",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “20eb (Everyday)”, and page pointer “DL:Mix 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Mix 16; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-bag-lady-chic-bottoms/source-mechanics",
      "sourceId": "equipment/red-bag-lady-chic-bottoms/source-mechanics",
      "title": "Bag Lady Chic Bottoms — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bag Lady Chic Bottoms — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Cyberware”, cost “20eb (Everyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-bag-lady-chic-contact-lenses/source-mechanics",
      "sourceId": "equipment/red-bag-lady-chic-contact-lenses/source-mechanics",
      "title": "Bag Lady Chic Contact Lenses — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bag Lady Chic Contact Lenses — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “10eb (Cheap)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-bag-lady-chic-footwear/source-mechanics",
      "sourceId": "equipment/red-bag-lady-chic-footwear/source-mechanics",
      "title": "Bag Lady Chic Footwear — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bag Lady Chic Footwear — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Cyberware”, cost “20eb (Everyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-bag-lady-chic-glasses/source-mechanics",
      "sourceId": "equipment/red-bag-lady-chic-glasses/source-mechanics",
      "title": "Bag Lady Chic Glasses — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bag Lady Chic Glasses — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Cyberware”, cost “10eb (Cheap)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-bag-lady-chic-hats/source-mechanics",
      "sourceId": "equipment/red-bag-lady-chic-hats/source-mechanics",
      "title": "Bag Lady Chic Hats — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bag Lady Chic Hats — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “10eb (Cheap)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-bag-lady-chic-jacket/source-mechanics",
      "sourceId": "equipment/red-bag-lady-chic-jacket/source-mechanics",
      "title": "Bag Lady Chic Jacket — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bag Lady Chic Jacket — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Cyberware”, cost “20eb (Everyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-bag-lady-chic-jewelry/source-mechanics",
      "sourceId": "equipment/red-bag-lady-chic-jewelry/source-mechanics",
      "title": "Bag Lady Chic Jewelry — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bag Lady Chic Jewelry — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Cyberware”, cost “20eb (Everyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-bag-lady-chic-mirrorshades/source-mechanics",
      "sourceId": "equipment/red-bag-lady-chic-mirrorshades/source-mechanics",
      "title": "Bag Lady Chic Mirrorshades — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bag Lady Chic Mirrorshades — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Cyberware”, cost “20eb (Everyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-bag-lady-chic-top/source-mechanics",
      "sourceId": "equipment/red-bag-lady-chic-top/source-mechanics",
      "title": "Bag Lady Chic Top — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bag Lady Chic Top — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Cyberware”, cost “10eb (Cheap)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-ballpoint-cyberfinger/source-mechanics",
      "sourceId": "equipment/red-ballpoint-cyberfinger/source-mechanics",
      "title": "Ballpoint Cyberfinger — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Ballpoint Cyberfinger — BC 24",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 24",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 24”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 24; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-balron/source-mechanics",
      "sourceId": "equipment/red-balron/source-mechanics",
      "title": "Balron — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Balron — CP:R 372",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 372",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “10,000eb (S Luxury)”, and page pointer “CP:R 372”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 372; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-bangme/source-mechanics",
      "sourceId": "equipment/red-bangme/source-mechanics",
      "title": "BangMe! — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "BangMe! — DL:AAA 7",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:AAA 7",
      "reason": "The RED index row supplies only category “Gear”, cost “10eb (Cheap)”, and page pointer “DL:AAA 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:AAA 7; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-banhammer/source-mechanics",
      "sourceId": "equipment/red-banhammer/source-mechanics",
      "title": "Banhammer — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Banhammer — CP:R 369",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 369",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “50eb (Costly)”, and page pointer “CP:R 369”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 369; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-basic/source-mechanics",
      "sourceId": "equipment/red-basic/source-mechanics",
      "title": "Basic — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Basic — CP:R 345",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 345",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “10eb (Cheap)”, and page pointer “CP:R 345”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 345; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-battery-pack/source-mechanics",
      "sourceId": "equipment/red-battery-pack/source-mechanics",
      "title": "Battery Pack — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Battery Pack — CP:R 349",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 349",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “CP:R 349”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 349; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-battleglove/source-mechanics",
      "sourceId": "equipment/red-battleglove/source-mechanics",
      "title": "Battleglove — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Battleglove — CP:R 347",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 347",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 347”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 347; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-bayonet/source-mechanics",
      "sourceId": "equipment/red-bayonet/source-mechanics",
      "title": "Bayonet — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bayonet — CP:R 343",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 343",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 343”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 343; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-bear-s-berry-beer/source-mechanics",
      "sourceId": "equipment/red-bear-s-berry-beer/source-mechanics",
      "title": "Bear’s Berry Beer — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bear’s Berry Beer — CP:DP 22",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:DP 22",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “10eb (Cheap)”, and page pointer “CP:DP 22”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:DP 22; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-beer/source-mechanics",
      "sourceId": "equipment/red-beer/source-mechanics",
      "title": "Beer — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Beer — DL:Mix 16",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Mix 16",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “10eb (Cheap)”, and page pointer “DL:Mix 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Mix 16; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-berserk-implant/source-mechanics",
      "sourceId": "equipment/red-berserk-implant/source-mechanics",
      "title": "Berserk Implant — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Berserk Implant — CEMK 34",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CEMK 34",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CEMK 34”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CEMK 34; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-berserker/source-mechanics",
      "sourceId": "equipment/red-berserker/source-mechanics",
      "title": "Berserker — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Berserker — DL:HP 2, IR4 4",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:HP 2, IR4 4",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “DL:HP 2, IR4 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:HP 2, IR4 4; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-bicycle/source-mechanics",
      "sourceId": "equipment/red-bicycle/source-mechanics",
      "title": "Bicycle — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bicycle — DL:Wheels 3, DGD 146, IR3 77",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Wheels 3, DGD 146, IR3 77",
      "reason": "The RED index row supplies only category “Vehicles”, cost “100eb (Premium)”, and page pointer “DL:Wheels 3, DGD 146, IR3 77”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Wheels 3, DGD 146, IR3 77; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-big-dreem-ammo-brick/source-mechanics",
      "sourceId": "equipment/red-big-dreem-ammo-brick/source-mechanics",
      "title": "Big Dreem Ammo Brick — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Big Dreem Ammo Brick — DL:BC+ 3",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:BC+ 3",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “20eb (Everyday)”, and page pointer “DL:BC+ 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:BC+ 3; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-big-dreem/source-mechanics",
      "sourceId": "equipment/red-big-dreem/source-mechanics",
      "title": "Big Dreem — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Big Dreem — DL:BC+ 3, IR4 1 1",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:BC+ 3, IR4 1 1",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “10eb (Cheap)”, and page pointer “DL:BC+ 3, IR4 1 1”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:BC+ 3, IR4 1 1; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-big-knucks/source-mechanics",
      "sourceId": "equipment/red-big-knucks/source-mechanics",
      "title": "Big Knucks — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Big Knucks — CP:R 364",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 364",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 364”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 364; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-big-saai/source-mechanics",
      "sourceId": "equipment/red-big-saai/source-mechanics",
      "title": "Big SAAI — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Big SAAI — DL:AAA 7",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:AAA 7",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “DL:AAA 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:AAA 7; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-binary-compound/source-mechanics",
      "sourceId": "equipment/red-binary-compound/source-mechanics",
      "title": "Binary Compound — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Binary Compound — DL:GQ 5",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:GQ 5",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “DL:GQ 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:GQ 5; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-binoculars/source-mechanics",
      "sourceId": "equipment/red-binoculars/source-mechanics",
      "title": "Binoculars — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Binoculars — CP:R 352",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 352",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “CP:R 352”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 352; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-biomonitor/source-mechanics",
      "sourceId": "equipment/red-biomonitor/source-mechanics",
      "title": "Biomonitor — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Biomonitor — CP:R 358",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 358",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 358”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 358; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-biosculpting-exotic/source-mechanics",
      "sourceId": "equipment/red-biosculpting-exotic/source-mechanics",
      "title": "Biosculpting (Exotic) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Biosculpting (Exotic) — CP:R 227",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 227",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 227”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 227; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-biosculpting-extreme/source-mechanics",
      "sourceId": "equipment/red-biosculpting-extreme/source-mechanics",
      "title": "Biosculpting (Extreme) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Biosculpting (Extreme) — DL:Mix 15",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Mix 15",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “5,000eb (Luxury)”, and page pointer “DL:Mix 15”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Mix 15; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-biosculpting-standard/source-mechanics",
      "sourceId": "equipment/red-biosculpting-standard/source-mechanics",
      "title": "Biosculpting (Standard) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Biosculpting (Standard) — CP:R 227",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 227",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “500eb (Expensive)”, and page pointer “CP:R 227”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 227; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-biosystem/source-mechanics",
      "sourceId": "equipment/red-biosystem/source-mechanics",
      "title": "Biosystem — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Biosystem — IR3 104",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR3 104",
      "reason": "The RED index row supplies only category “Gear”, cost “10,000eb (S Luxury)”, and page pointer “IR3 104”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 104; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-biotechnica-enviro-launcher/source-mechanics",
      "sourceId": "equipment/red-biotechnica-enviro-launcher/source-mechanics",
      "title": "Biotechnica Enviro-Launcher — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Biotechnica Enviro-Launcher — DL:WG 3, IR3 27",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:WG 3, IR3 27",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “DL:WG 3, IR3 27”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:WG 3, IR3 27; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-biotoxin-grenade/source-mechanics",
      "sourceId": "equipment/red-biotoxin-grenade/source-mechanics",
      "title": "Biotoxin Grenade — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Biotoxin Grenade — CP:R 345",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 345",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 345”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 345; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-biotoxin/source-mechanics",
      "sourceId": "equipment/red-biotoxin/source-mechanics",
      "title": "Biotoxin — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Biotoxin — CP:R 345",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 345",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 345”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 345; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-black-lace/source-mechanics",
      "sourceId": "equipment/red-black-lace/source-mechanics",
      "title": "Black Lace — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Black Lace — CP:R 357",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 357",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “CP:R 357”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 357; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-blackbeard/source-mechanics",
      "sourceId": "equipment/red-blackbeard/source-mechanics",
      "title": "Blackbeard — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Blackbeard — CP:DP 23",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:DP 23",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “20eb (Everyday)”, and page pointer “CP:DP 23”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:DP 23; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-bleeding-jane/source-mechanics",
      "sourceId": "equipment/red-bleeding-jane/source-mechanics",
      "title": "Bleeding Jane — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bleeding Jane — DL:Mix 16",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Mix 16",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “10eb (Cheap)”, and page pointer “DL:Mix 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Mix 16; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-blitzkrieg-arc-thrower/source-mechanics",
      "sourceId": "equipment/red-blitzkrieg-arc-thrower/source-mechanics",
      "title": "Blitzkrieg Arc-Thrower — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Blitzkrieg Arc-Thrower — DL:12Cy 4, IR3 86",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Cy 4, IR3 86",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Cy 4, IR3 86”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Cy 4, IR3 86; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-bloom-light/source-mechanics",
      "sourceId": "equipment/red-bloom-light/source-mechanics",
      "title": "Bloom Light — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bloom Light — DL:Mix 16",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Mix 16",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “10eb (Cheap)”, and page pointer “DL:Mix 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Mix 16; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-blue-fairy/source-mechanics",
      "sourceId": "equipment/red-blue-fairy/source-mechanics",
      "title": "Blue Fairy — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Blue Fairy — DL:Mix 17",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Mix 17",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “10eb (Cheap)”, and page pointer “DL:Mix 17”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Mix 17; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-blue-glass/source-mechanics",
      "sourceId": "equipment/red-blue-glass/source-mechanics",
      "title": "Blue Glass — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Blue Glass — CP:R 357",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 357",
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “CP:R 357”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 357; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-bodyweight-autoinjector/source-mechanics",
      "sourceId": "equipment/red-bodyweight-autoinjector/source-mechanics",
      "title": "Bodyweight AutoInjector — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bodyweight AutoInjector — DL:HP 5, IR4 7",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:HP 5, IR4 7",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:HP 5, IR4 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:HP 5, IR4 7; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-bodyweight-suit/source-mechanics",
      "sourceId": "equipment/red-bodyweight-suit/source-mechanics",
      "title": "Bodyweight Suit — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bodyweight Suit — CP:R 350",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 350",
      "reason": "The RED index row supplies only category “Armor”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 350”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 350; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-bohemian-bottoms/source-mechanics",
      "sourceId": "equipment/red-bohemian-bottoms/source-mechanics",
      "title": "Bohemian Bottoms — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bohemian Bottoms — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “50eb (Costly)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-bohemian-contact-lenses/source-mechanics",
      "sourceId": "equipment/red-bohemian-contact-lenses/source-mechanics",
      "title": "Bohemian Contact Lenses — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bohemian Contact Lenses — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “10eb (Cheap)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-bohemian-footwear/source-mechanics",
      "sourceId": "equipment/red-bohemian-footwear/source-mechanics",
      "title": "Bohemian Footwear — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bohemian Footwear — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “50eb (Costly)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-bohemian-glasses/source-mechanics",
      "sourceId": "equipment/red-bohemian-glasses/source-mechanics",
      "title": "Bohemian Glasses — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bohemian Glasses — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “50eb (Costly)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-bohemian-hats/source-mechanics",
      "sourceId": "equipment/red-bohemian-hats/source-mechanics",
      "title": "Bohemian Hats — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bohemian Hats — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “10eb (Cheap)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-bohemian-jacket/source-mechanics",
      "sourceId": "equipment/red-bohemian-jacket/source-mechanics",
      "title": "Bohemian Jacket — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bohemian Jacket — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “50eb (Costly)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-bohemian-jewelry/source-mechanics",
      "sourceId": "equipment/red-bohemian-jewelry/source-mechanics",
      "title": "Bohemian Jewelry — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bohemian Jewelry — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-bohemian-mirrorshades/source-mechanics",
      "sourceId": "equipment/red-bohemian-mirrorshades/source-mechanics",
      "title": "Bohemian Mirrorshades — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bohemian Mirrorshades — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “50eb (Costly)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-bohemian-top/source-mechanics",
      "sourceId": "equipment/red-bohemian-top/source-mechanics",
      "title": "Bohemian Top — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bohemian Top — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “20eb (Everyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-boost/source-mechanics",
      "sourceId": "equipment/red-boost/source-mechanics",
      "title": "Boost — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Boost — CP:R 357",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 357",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “CP:R 357”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 357; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-borgware-hardened-shielding/source-mechanics",
      "sourceId": "equipment/red-borgware-hardened-shielding/source-mechanics",
      "title": "Borgware Hardened Shielding — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Borgware Hardened Shielding — BC 17",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 17",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “BC 17”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 17; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-bottle-dynamo/source-mechanics",
      "sourceId": "equipment/red-bottle-dynamo/source-mechanics",
      "title": "Bottle Dynamo — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bottle Dynamo — DLC:Wheels 4, IR3 78",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DLC:Wheels 4, IR3 78",
      "reason": "The RED index row supplies only category “Vehicles”, cost “20eb (Everyday)”, and page pointer “DLC:Wheels 4, IR3 78”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DLC:Wheels 4, IR3 78; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-bow/source-mechanics",
      "sourceId": "equipment/red-bow/source-mechanics",
      "title": "Bow — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bow — CP:R 341",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 341",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 341”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 341; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-braindance-recorder/source-mechanics",
      "sourceId": "equipment/red-braindance-recorder/source-mechanics",
      "title": "Braindance Recorder — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Braindance Recorder — CP:R 359",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 359",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 359”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 359; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-braindance-viewer/source-mechanics",
      "sourceId": "equipment/red-braindance-viewer/source-mechanics",
      "title": "Braindance Viewer — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Braindance Viewer — CP:R 352",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 352",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 352”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 352; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-braindance/source-mechanics",
      "sourceId": "equipment/red-braindance/source-mechanics",
      "title": "Braindance — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Braindance — CP:R 376",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 376",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “20eb (Everyday)”, and page pointer “CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 376; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-brainwasher/source-mechanics",
      "sourceId": "equipment/red-brainwasher/source-mechanics",
      "title": "Brainwasher — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Brainwasher — per month DL:AAA 7",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "per month DL:AAA 7",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “per month DL:AAA 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation per month DL:AAA 7; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-brandtini/source-mechanics",
      "sourceId": "equipment/red-brandtini/source-mechanics",
      "title": "Brandtini — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Brandtini — DL:Mix 17",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Mix 17",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “20eb (Everyday)”, and page pointer “DL:Mix 17”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Mix 17; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-breacher/source-mechanics",
      "sourceId": "equipment/red-breacher/source-mechanics",
      "title": "Breacher — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Breacher — DL:AAA 7 , T:Hope 179",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:AAA 7 , T:Hope 179",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “DL:AAA 7 , T:Hope 179”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:AAA 7 , T:Hope 179; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-budget-arms-carnage/source-mechanics",
      "sourceId": "equipment/red-budget-arms-carnage/source-mechanics",
      "title": "Budget Arms Carnage — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Budget Arms Carnage — CEMK 32",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CEMK 32",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CEMK 32”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CEMK 32; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-budget-chipware-socket/source-mechanics",
      "sourceId": "equipment/red-budget-chipware-socket/source-mechanics",
      "title": "Budget Chipware Socket — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Budget Chipware Socket — BC 17",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 17",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 17”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 17; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-budgetarms-triple-threat/source-mechanics",
      "sourceId": "equipment/red-budgetarms-triple-threat/source-mechanics",
      "title": "BudgetArms Triple Threat — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "BudgetArms Triple Threat — DL:WG 3, IR3 27",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:WG 3, IR3 27",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “DL:WG 3, IR3 27”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:WG 3, IR3 27; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-buffalo-nose/source-mechanics",
      "sourceId": "equipment/red-buffalo-nose/source-mechanics",
      "title": "Buffalo Nose — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Buffalo Nose — CP:DP 24",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:DP 24",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “20eb (Everyday)”, and page pointer “CP:DP 24”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:DP 24; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-bug-detector/source-mechanics",
      "sourceId": "equipment/red-bug-detector/source-mechanics",
      "title": "Bug Detector — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bug Detector — CP:R 352",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 352",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “CP:R 352”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 352; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-buhgouse/source-mechanics",
      "sourceId": "equipment/red-buhgouse/source-mechanics",
      "title": "Buhgouse® — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Buhgouse® — IR2 69",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR2 69",
      "reason": "The RED index row supplies only category “Cyberware”, cost “6,000eb (Luxury)”, and page pointer “IR2 69”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR2 69; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-bullet-storage-cyberfinger/source-mechanics",
      "sourceId": "equipment/red-bullet-storage-cyberfinger/source-mechanics",
      "title": "Bullet Storage Cyberfinger — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bullet Storage Cyberfinger — BC 24",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 24",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 24”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 24; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-bullet-to-slug-adapter-casings/source-mechanics",
      "sourceId": "equipment/red-bullet-to-slug-adapter-casings/source-mechanics",
      "title": "Bullet to Slug Adapter Casings — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bullet to Slug Adapter Casings — DL:BC+ 3, IR4 1 1",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:BC+ 3, IR4 1 1",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “DL:BC+ 3, IR4 1 1”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:BC+ 3, IR4 1 1; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-bulletproof-glass/source-mechanics",
      "sourceId": "equipment/red-bulletproof-glass/source-mechanics",
      "title": "Bulletproof Glass — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bulletproof Glass — CP:R 163",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 163",
      "reason": "The RED index row supplies only category “Vehicles”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 163”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 163; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-bulletproof-shield/source-mechanics",
      "sourceId": "equipment/red-bulletproof-shield/source-mechanics",
      "title": "Bulletproof Shield — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bulletproof Shield — CP:R 350",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 350",
      "reason": "The RED index row supplies only category “Armor”, cost “100eb (Premium)”, and page pointer “CP:R 350”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 350; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-bushido-accelerator/source-mechanics",
      "sourceId": "equipment/red-bushido-accelerator/source-mechanics",
      "title": "Bushido Accelerator — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Bushido Accelerator — DL:Up 5, IR3 41",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Up 5, IR3 41",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 5, IR3 41”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 5, IR3 41; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-businesswear-bottoms/source-mechanics",
      "sourceId": "equipment/red-businesswear-bottoms/source-mechanics",
      "title": "Businesswear Bottoms — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Businesswear Bottoms — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “500eb (Expensive)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-businesswear-contact-lenses/source-mechanics",
      "sourceId": "equipment/red-businesswear-contact-lenses/source-mechanics",
      "title": "Businesswear Contact Lenses — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Businesswear Contact Lenses — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-businesswear-footwear/source-mechanics",
      "sourceId": "equipment/red-businesswear-footwear/source-mechanics",
      "title": "Businesswear Footwear — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Businesswear Footwear — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “500eb (Expensive)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-businesswear-glasses/source-mechanics",
      "sourceId": "equipment/red-businesswear-glasses/source-mechanics",
      "title": "Businesswear Glasses — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Businesswear Glasses — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “500eb (Expensive)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-businesswear-hats/source-mechanics",
      "sourceId": "equipment/red-businesswear-hats/source-mechanics",
      "title": "Businesswear Hats — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Businesswear Hats — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “500eb (Expensive)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-businesswear-jacket/source-mechanics",
      "sourceId": "equipment/red-businesswear-jacket/source-mechanics",
      "title": "Businesswear Jacket — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Businesswear Jacket — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “500eb (Expensive)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-businesswear-jewelry/source-mechanics",
      "sourceId": "equipment/red-businesswear-jewelry/source-mechanics",
      "title": "Businesswear Jewelry — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Businesswear Jewelry — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “5,000eb (Luxury)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-businesswear-mirrorshades/source-mechanics",
      "sourceId": "equipment/red-businesswear-mirrorshades/source-mechanics",
      "title": "Businesswear Mirrorshades — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Businesswear Mirrorshades — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “500eb (Expensive)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-businesswear-top/source-mechanics",
      "sourceId": "equipment/red-businesswear-top/source-mechanics",
      "title": "Businesswear Top — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Businesswear Top — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “50eb (Costly)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-c-brands-real-instant-coffee/source-mechanics",
      "sourceId": "equipment/red-c-brands-real-instant-coffee/source-mechanics",
      "title": "C Brands Real Instant Coffee — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "C Brands Real Instant Coffee — DL:Conapts 7 , IR4 51",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Conapts 7 , IR4 51",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “DL:Conapts 7 , IR4 51”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Conapts 7 , IR4 51; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-cabin-cruiser/source-mechanics",
      "sourceId": "equipment/red-cabin-cruiser/source-mechanics",
      "title": "Cabin Cruiser — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cabin Cruiser — per room below deck CP:R 190",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "per room below deck CP:R 190",
      "reason": "The RED index row supplies only category “Vehicles”, cost “30,000eb (S Luxury)”, and page pointer “per room below deck CP:R 190”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation per room below deck CP:R 190; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-captain-cuddlefish-outfit/source-mechanics",
      "sourceId": "equipment/red-captain-cuddlefish-outfit/source-mechanics",
      "title": "Captain Cuddlefish Outfit — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Captain Cuddlefish Outfit — to 50eb (Costly) DL:12Cute 3",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "to 50eb (Costly) DL:12Cute 3",
      "reason": "The RED index row supplies only category “Fashion”, cost “20eb (Everyday)”, and page pointer “to 50eb (Costly) DL:12Cute 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation to 50eb (Costly) DL:12Cute 3; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-captain-cuddlefish-ultra-snag-em/source-mechanics",
      "sourceId": "equipment/red-captain-cuddlefish-ultra-snag-em/source-mechanics",
      "title": "Captain Cuddlefish Ultra Snag-Em — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Captain Cuddlefish Ultra Snag-Em — DL:12Cute 3",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Cute 3",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “200eb (Premium)”, and page pointer “DL:12Cute 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Cute 3; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-cargo-container-chic/source-mechanics",
      "sourceId": "equipment/red-cargo-container-chic/source-mechanics",
      "title": "Cargo Container Chic — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cargo Container Chic — DL:Cargo 5, IR2 37",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Cargo 5, IR2 37",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “100eb (Premium)”, and page pointer “DL:Cargo 5, IR2 37”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Cargo 5, IR2 37; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-carryall/source-mechanics",
      "sourceId": "equipment/red-carryall/source-mechanics",
      "title": "Carryall — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Carryall — CP:R 352",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 352",
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “CP:R 352”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 352; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-ce-thermal-dagger/source-mechanics",
      "sourceId": "equipment/red-ce-thermal-dagger/source-mechanics",
      "title": "CE Thermal Dagger — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "CE Thermal Dagger — DL:12RED 2",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12RED 2",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL:12RED 2”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12RED 2; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-ceiling-wall-punchers/source-mechanics",
      "sourceId": "equipment/red-ceiling-wall-punchers/source-mechanics",
      "title": "Ceiling/Wall Punchers — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Ceiling/Wall Punchers — CP:R 375",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 375",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 375”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 375; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-chadran-arms-city-reaper/source-mechanics",
      "sourceId": "equipment/red-chadran-arms-city-reaper/source-mechanics",
      "title": "Chadran Arms City Reaper — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Chadran Arms City Reaper — CP:R 342, DL:TT 7",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 342, DL:TT 7",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “CP:R 342, DL:TT 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 342, DL:TT 7; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-chadran-arms-jungle-reaper/source-mechanics",
      "sourceId": "equipment/red-chadran-arms-jungle-reaper/source-mechanics",
      "title": "Chadran Arms Jungle Reaper — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Chadran Arms Jungle Reaper — CP:R 342, DL:TT 9",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 342, DL:TT 9",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 342, DL:TT 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 342, DL:TT 9; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-chainripp/source-mechanics",
      "sourceId": "equipment/red-chainripp/source-mechanics",
      "title": "ChainRipp — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "ChainRipp — DL:12Cy 3, IR3 85",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Cy 3, IR3 85",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:12Cy 3, IR3 85”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Cy 3, IR3 85; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-chemical-analyzer/source-mechanics",
      "sourceId": "equipment/red-chemical-analyzer/source-mechanics",
      "title": "Chemical Analyzer — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Chemical Analyzer — CP:R 352",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 352",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 352”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 352; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-chemskin/source-mechanics",
      "sourceId": "equipment/red-chemskin/source-mechanics",
      "title": "Chemskin — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Chemskin — CP:R 358",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 358",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 358”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 358; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-chicken-coop/source-mechanics",
      "sourceId": "equipment/red-chicken-coop/source-mechanics",
      "title": "Chicken Coop — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Chicken Coop — T:Street 79",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "T:Street 79",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “T:Street 79”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation T:Street 79; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-chipvault-by-secsystems/source-mechanics",
      "sourceId": "equipment/red-chipvault-by-secsystems/source-mechanics",
      "title": "ChipVault by SecSystems — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "ChipVault by SecSystems — BC 44",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 44",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “BC 44”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 44; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-chipware-compartment/source-mechanics",
      "sourceId": "equipment/red-chipware-compartment/source-mechanics",
      "title": "Chipware Compartment — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Chipware Compartment — MC 1, DL:YNBF 12",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "MC 1, DL:YNBF 12",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “MC 1, DL:YNBF 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation MC 1, DL:YNBF 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-chipware-socket/source-mechanics",
      "sourceId": "equipment/red-chipware-socket/source-mechanics",
      "title": "Chipware Socket — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Chipware Socket — CP:R 359",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 359",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 359”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 359; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-chyron/source-mechanics",
      "sourceId": "equipment/red-chyron/source-mechanics",
      "title": "Chyron — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Chyron — CP:R 360",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 360",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 360”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 360; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-co2-grenade/source-mechanics",
      "sourceId": "equipment/red-co2-grenade/source-mechanics",
      "title": "CO2 Grenade — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "CO2 Grenade — IR3 105",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR3 105",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “IR3 105”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 105; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-cobalt-velvet/source-mechanics",
      "sourceId": "equipment/red-cobalt-velvet/source-mechanics",
      "title": "Cobalt Velvet — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cobalt Velvet — DL:Mix 17",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Mix 17",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “50eb (Costly)”, and page pointer “DL:Mix 17”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Mix 17; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-cocktease/source-mechanics",
      "sourceId": "equipment/red-cocktease/source-mechanics",
      "title": "Cocktease — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cocktease — CP:DP 23",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:DP 23",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “20eb (Everyday)”, and page pointer “CP:DP 23”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:DP 23; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-cold-weather-jacket-lining/source-mechanics",
      "sourceId": "equipment/red-cold-weather-jacket-lining/source-mechanics",
      "title": "Cold-Weather Jacket Lining — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cold-Weather Jacket Lining — DL:We 6, IR2 20",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:We 6, IR2 20",
      "reason": "The RED index row supplies only category “Fashion”, cost “500eb (Expensive)”, and page pointer “DL:We 6, IR2 20”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:We 6, IR2 20; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-color-shift/source-mechanics",
      "sourceId": "equipment/red-color-shift/source-mechanics",
      "title": "Color Shift — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Color Shift — CP:R 360",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 360",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 360”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 360; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-combat-jaw/source-mechanics",
      "sourceId": "equipment/red-combat-jaw/source-mechanics",
      "title": "Combat Jaw — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Combat Jaw — IR2 72, DGD 145, DL:YNBF 12",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR2 72, DGD 145, DL:YNBF 12",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “IR2 72, DGD 145, DL:YNBF 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR2 72, DGD 145, DL:YNBF 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-combat-plow/source-mechanics",
      "sourceId": "equipment/red-combat-plow/source-mechanics",
      "title": "Combat Plow — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Combat Plow — CP:R 164",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 164",
      "reason": "The RED index row supplies only category “Vehicles”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 164”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 164; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-combat-recorder/source-mechanics",
      "sourceId": "equipment/red-combat-recorder/source-mechanics",
      "title": "Combat Recorder — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Combat Recorder — DL:Up 5, IR3 41",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Up 5, IR3 41",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 5, IR3 41”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 5, IR3 41; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-combat-tail/source-mechanics",
      "sourceId": "equipment/red-combat-tail/source-mechanics",
      "title": "Combat Tail — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Combat Tail — IR2 72",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR2 72",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “IR2 72”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR2 72; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-communications-center/source-mechanics",
      "sourceId": "equipment/red-communications-center/source-mechanics",
      "title": "Communications Center — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Communications Center — CP:R 163",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 163",
      "reason": "The RED index row supplies only category “Vehicles”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 163”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 163; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-compact-groundcar/source-mechanics",
      "sourceId": "equipment/red-compact-groundcar/source-mechanics",
      "title": "Compact Groundcar — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Compact Groundcar — CP:R 190",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 190",
      "reason": "The RED index row supplies only category “Vehicles”, cost “30,000eb (S Luxury)”, and page pointer “CP:R 190”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 190; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-complex-vehicle-room/source-mechanics",
      "sourceId": "equipment/red-complex-vehicle-room/source-mechanics",
      "title": "Complex Vehicle Room — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Complex Vehicle Room — DL:12V 16",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12V 16",
      "reason": "The RED index row supplies only category “Vehicles”, cost “5,000eb (Luxury)”, and page pointer “DL:12V 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12V 16; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-computer/source-mechanics",
      "sourceId": "equipment/red-computer/source-mechanics",
      "title": "Computer — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Computer — CP:R 352",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 352",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “CP:R 352”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 352; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-con-arms-hurricane-assault/source-mechanics",
      "sourceId": "equipment/red-con-arms-hurricane-assault/source-mechanics",
      "title": "Con Arms Hurricane Assault — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Con Arms Hurricane Assault — CP:R 348",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 348",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “5,000eb (Luxury)”, and page pointer “CP:R 348”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 348; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-con-arms-multi-ammo-pistol/source-mechanics",
      "sourceId": "equipment/red-con-arms-multi-ammo-pistol/source-mechanics",
      "title": "Con Arms Multi Ammo Pistol — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Con Arms Multi Ammo Pistol — DL:12Gun 3, DGD 144",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Gun 3, DGD 144",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “DL:12Gun 3, DGD 144”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Gun 3, DGD 144; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-con-arms-unity/source-mechanics",
      "sourceId": "equipment/red-con-arms-unity/source-mechanics",
      "title": "Con Arms Unity — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Con Arms Unity — CEMK 32",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CEMK 32",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CEMK 32”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CEMK 32; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-con-brands-koff-popper/source-mechanics",
      "sourceId": "equipment/red-con-brands-koff-popper/source-mechanics",
      "title": "Con Brands Koff Popper — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Con Brands Koff Popper — DL:Cargo 5, IR2 37",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Cargo 5, IR2 37",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “50eb (Costly)”, and page pointer “DL:Cargo 5, IR2 37”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Cargo 5, IR2 37; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-con-brands-smartoven/source-mechanics",
      "sourceId": "equipment/red-con-brands-smartoven/source-mechanics",
      "title": "Con Brands SmartOven — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Con Brands SmartOven — DL:Conapts 8, IR4 51",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Conapts 8, IR4 51",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “1,000eb (V Expensive)”, and page pointer “DL:Conapts 8, IR4 51”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Conapts 8, IR4 51; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-concealment-sleeve/source-mechanics",
      "sourceId": "equipment/red-concealment-sleeve/source-mechanics",
      "title": "Concealment Sleeve — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Concealment Sleeve — DL:GQ 5",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:GQ 5",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (V Expensive)”, and page pointer “DL:GQ 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:GQ 5; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-continental-brands-koff-pops/source-mechanics",
      "sourceId": "equipment/red-continental-brands-koff-pops/source-mechanics",
      "title": "Continental Brands Koff Pops — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Continental Brands Koff Pops — DL:Cargo 5, IR2 37",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Cargo 5, IR2 37",
      "reason": "The RED index row supplies only category “Gear”, cost “10eb (Cheap)”, and page pointer “DL:Cargo 5, IR2 37”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Cargo 5, IR2 37; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-contraceptive-implant/source-mechanics",
      "sourceId": "equipment/red-contraceptive-implant/source-mechanics",
      "title": "Contraceptive Implant — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Contraceptive Implant — CP:R 362",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 362",
      "reason": "The RED index row supplies only category “Cyberware”, cost “10eb (Cheap)”, and page pointer “CP:R 362”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 362; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-coolant-flush/source-mechanics",
      "sourceId": "equipment/red-coolant-flush/source-mechanics",
      "title": "Coolant Flush — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Coolant Flush — CP:DP 25",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:DP 25",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “20eb (Everyday)”, and page pointer “CP:DP 25”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:DP 25; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-corporate-island/source-mechanics",
      "sourceId": "equipment/red-corporate-island/source-mechanics",
      "title": "Corporate Island — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Corporate Island — BC 35",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 35",
      "reason": "The RED index row supplies only category “Armor”, cost “500eb (Expensive)”, and page pointer “BC 35”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 35; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-cowboy-u-56/source-mechanics",
      "sourceId": "equipment/red-cowboy-u-56/source-mechanics",
      "title": "Cowboy U-56 — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cowboy U-56 — CP:R 349",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 349",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “5,000eb (Luxury)”, and page pointer “CP:R 349”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 349; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-crab-drone/source-mechanics",
      "sourceId": "equipment/red-crab-drone/source-mechanics",
      "title": "CrAB Drone — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "CrAB Drone — DGD 42",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DGD 42",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “10,000eb (S Luxury)”, and page pointer “DGD 42”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DGD 42; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-creative-couture/source-mechanics",
      "sourceId": "equipment/red-creative-couture/source-mechanics",
      "title": "Creative Couture — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Creative Couture — per room DL:Conapts 7 , IR4 51",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "per room DL:Conapts 7 , IR4 51",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “100eb (Premium)”, and page pointer “per room DL:Conapts 7 , IR4 51”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation per room DL:Conapts 7 , IR4 51; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-crevice-spike/source-mechanics",
      "sourceId": "equipment/red-crevice-spike/source-mechanics",
      "title": "Crevice Spike — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Crevice Spike — DL:Mix 17",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Mix 17",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “5eb (Dirt Cheap)”, and page pointer “DL:Mix 17”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Mix 17; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-crossbow/source-mechanics",
      "sourceId": "equipment/red-crossbow/source-mechanics",
      "title": "Crossbow — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Crossbow — CP:R 341",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 341",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 341”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 341; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-crunch-whistle/source-mechanics",
      "sourceId": "equipment/red-crunch-whistle/source-mechanics",
      "title": "Crunch Whistle — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Crunch Whistle — DL:AAA 7 , T:Hope 179",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:AAA 7 , T:Hope 179",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “DL:AAA 7 , T:Hope 179”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:AAA 7 , T:Hope 179; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-cryopump/source-mechanics",
      "sourceId": "equipment/red-cryopump/source-mechanics",
      "title": "Cryopump — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cryopump — CP:R 353",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 353",
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 353; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-cryotank/source-mechanics",
      "sourceId": "equipment/red-cryotank/source-mechanics",
      "title": "Cryotank — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cryotank — CP:R 353",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 353",
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 353; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-cyberarm/source-mechanics",
      "sourceId": "equipment/red-cyberarm/source-mechanics",
      "title": "Cyberarm — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cyberarm — CP:R 364",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 364",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 364”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 364; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-cyberaudio-suite/source-mechanics",
      "sourceId": "equipment/red-cyberaudio-suite/source-mechanics",
      "title": "Cyberaudio Suite — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cyberaudio Suite — CP:R 361",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 361",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “CP:R 361”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 361; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-cyberbear/source-mechanics",
      "sourceId": "equipment/red-cyberbear/source-mechanics",
      "title": "Cyberbear™ — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cyberbear™ — DL:YNBF 8",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:YNBF 8",
      "reason": "The RED index row supplies only category “Gear”, cost “20,000eb (S Luxury)”, and page pointer “DL:YNBF 8”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:YNBF 8; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-cyberboa/source-mechanics",
      "sourceId": "equipment/red-cyberboa/source-mechanics",
      "title": "Cyberboa™ — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cyberboa™ — DL:YNBF 9",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:YNBF 9",
      "reason": "The RED index row supplies only category “Gear”, cost “4,000eb (Luxury)”, and page pointer “DL:YNBF 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:YNBF 9; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-cybercam-ex-1/source-mechanics",
      "sourceId": "equipment/red-cybercam-ex-1/source-mechanics",
      "title": "Cybercam EX-1 — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cybercam EX-1 — DL:12Gear 2, IR4 66",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Gear 2, IR4 66",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Gear 2, IR4 66”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Gear 2, IR4 66; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-cyberdeck-excellent-quality/source-mechanics",
      "sourceId": "equipment/red-cyberdeck-excellent-quality/source-mechanics",
      "title": "Cyberdeck (Excellent Quality) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cyberdeck (Excellent Quality) — CP:R 353",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 353",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 353; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-cyberdeck-poor-quality/source-mechanics",
      "sourceId": "equipment/red-cyberdeck-poor-quality/source-mechanics",
      "title": "Cyberdeck (Poor Quality) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cyberdeck (Poor Quality) — CP:R 353",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 353",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 353; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-cyberdeck-standard-quality/source-mechanics",
      "sourceId": "equipment/red-cyberdeck-standard-quality/source-mechanics",
      "title": "Cyberdeck (Standard Quality) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cyberdeck (Standard Quality) — CP:R 353",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 353",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 353; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-cyberdeck-integrated/source-mechanics",
      "sourceId": "equipment/red-cyberdeck-integrated/source-mechanics",
      "title": "Cyberdeck, Integrated — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cyberdeck, Integrated — CP:R 364",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 364",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 364”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 364; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-cyberdude-smart-glove/source-mechanics",
      "sourceId": "equipment/red-cyberdude-smart-glove/source-mechanics",
      "title": "CyberDude Smart Glove — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "CyberDude Smart Glove — DL:12RED 3",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12RED 3",
      "reason": "The RED index row supplies only category “Cyberware”, cost “750eb (Expensive)”, and page pointer “DL:12RED 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12RED 3; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-cybereye/source-mechanics",
      "sourceId": "equipment/red-cybereye/source-mechanics",
      "title": "Cybereye — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cybereye — CP:R 360",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 360",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 360”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 360; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-cyberleg/source-mechanics",
      "sourceId": "equipment/red-cyberleg/source-mechanics",
      "title": "Cyberleg — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cyberleg — CP:R 364",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 364",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 364”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 364; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-cybermatrix-gang-jazzler/source-mechanics",
      "sourceId": "equipment/red-cybermatrix-gang-jazzler/source-mechanics",
      "title": "Cybermatrix Gang Jazzler — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cybermatrix Gang Jazzler — DL:12Cy 3, IR3 85",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Cy 3, IR3 85",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:12Cy 3, IR3 85”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Cy 3, IR3 85; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-cyberpillow/source-mechanics",
      "sourceId": "equipment/red-cyberpillow/source-mechanics",
      "title": "Cyberpillow — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cyberpillow — DL:MHC 2, IR3 46",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:MHC 2, IR3 46",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:MHC 2, IR3 46”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:MHC 2, IR3 46; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-cyberrat/source-mechanics",
      "sourceId": "equipment/red-cyberrat/source-mechanics",
      "title": "Cyberrat™ — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cyberrat™ — DL:YNBF 10",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:YNBF 10",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “DL:YNBF 10”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:YNBF 10; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-cyberscanner/source-mechanics",
      "sourceId": "equipment/red-cyberscanner/source-mechanics",
      "title": "Cyberscanner — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cyberscanner — DL:12Gear 2, IR4 66",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Gear 2, IR4 66",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Gear 2, IR4 66”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Gear 2, IR4 66; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-cyberscanner-integrated/source-mechanics",
      "sourceId": "equipment/red-cyberscanner-integrated/source-mechanics",
      "title": "Cyberscanner, Integrated — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cyberscanner, Integrated — DL:12Gear 3, IR4 66",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Gear 3, IR4 66",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:12Gear 3, IR4 66”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Gear 3, IR4 66; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-cyberskull/source-mechanics",
      "sourceId": "equipment/red-cyberskull/source-mechanics",
      "title": "Cyberskull — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cyberskull — IR3 105",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR3 105",
      "reason": "The RED index row supplies only category “Cyberware”, cost “5,000eb (Luxury)”, and page pointer “IR3 105”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 105; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-cybersnake/source-mechanics",
      "sourceId": "equipment/red-cybersnake/source-mechanics",
      "title": "Cybersnake — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cybersnake — CP:R 363",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 363",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 363”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 363; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-cyberwolf/source-mechanics",
      "sourceId": "equipment/red-cyberwolf/source-mechanics",
      "title": "Cyberwolf™ — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cyberwolf™ — DL:YNBF 1 1",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:YNBF 1 1",
      "reason": "The RED index row supplies only category “Gear”, cost “4,000eb (Luxury)”, and page pointer “DL:YNBF 1 1”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:YNBF 1 1; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-cycle-armor/source-mechanics",
      "sourceId": "equipment/red-cycle-armor/source-mechanics",
      "title": "Cycle Armor — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cycle Armor — DLC:Wheels 4, IR3 78",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DLC:Wheels 4, IR3 78",
      "reason": "The RED index row supplies only category “Vehicles”, cost “100eb (Premium)”, and page pointer “DLC:Wheels 4, IR3 78”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DLC:Wheels 4, IR3 78; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-cyclops-int-bug-eye/source-mechanics",
      "sourceId": "equipment/red-cyclops-int-bug-eye/source-mechanics",
      "title": "Cyclops Int Bug Eye — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Cyclops Int Bug Eye — DL:12Cy 3, IR3 85",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Cy 3, IR3 85",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “DL:12Cy 3, IR3 85”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Cy 3, IR3 85; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-dai-lung-cybermag-20/source-mechanics",
      "sourceId": "equipment/red-dai-lung-cybermag-20/source-mechanics",
      "title": "Dai Lung Cybermag 20 — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Dai Lung Cybermag 20 — DL:TT 6",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:TT 6",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “550eb (Expensive)”, and page pointer “DL:TT 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 6; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-dai-lung-magnum/source-mechanics",
      "sourceId": "equipment/red-dai-lung-magnum/source-mechanics",
      "title": "Dai Lung Magnum — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Dai Lung Magnum — CP:R 342, DL:TT 4",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 342, DL:TT 4",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “CP:R 342, DL:TT 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 342, DL:TT 4; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-dai-lung-streetmaster/source-mechanics",
      "sourceId": "equipment/red-dai-lung-streetmaster/source-mechanics",
      "title": "Dai Lung Streetmaster — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Dai Lung Streetmaster — CP:R 342, DL:TT 3",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 342, DL:TT 3",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “20eb (Everyday)”, and page pointer “CP:R 342, DL:TT 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 342, DL:TT 3; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-darra-polytechnic-binary/source-mechanics",
      "sourceId": "equipment/red-darra-polytechnic-binary/source-mechanics",
      "title": "Darra Polytechnic Binary — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Darra Polytechnic Binary — DL:TT 9",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:TT 9",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL:TT 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 9; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-dartgun-cyberfinger/source-mechanics",
      "sourceId": "equipment/red-dartgun-cyberfinger/source-mechanics",
      "title": "Dartgun Cyberfinger — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Dartgun Cyberfinger — BC 24",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 24",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 24”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 24; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-dartgun/source-mechanics",
      "sourceId": "equipment/red-dartgun/source-mechanics",
      "title": "Dartgun — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Dartgun — DGD 348",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DGD 348",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “DGD 348”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DGD 348; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-datarabbit/source-mechanics",
      "sourceId": "equipment/red-datarabbit/source-mechanics",
      "title": "Datarabbit™ — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Datarabbit™ — DL:YNBF 4",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:YNBF 4",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “DL:YNBF 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:YNBF 4; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-david-s-experimental-sandevistan/source-mechanics",
      "sourceId": "equipment/red-david-s-experimental-sandevistan/source-mechanics",
      "title": "David’s Experimental Sandevistan — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "David’s Experimental Sandevistan — CEMK 34",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CEMK 34",
      "reason": "The RED index row supplies only category “Gear”, cost “250,000eb (S Luxury)”, and page pointer “CEMK 34”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CEMK 34; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-dayton-m405-adzep/source-mechanics",
      "sourceId": "equipment/red-dayton-m405-adzep/source-mechanics",
      "title": "Dayton M405 AdZep — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Dayton M405 AdZep — DL:12V 7",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12V 7",
      "reason": "The RED index row supplies only category “Vehicles”, cost “26,000eb (S Luxury)”, and page pointer “DL:12V 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12V 7; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-dayton-sky-queen/source-mechanics",
      "sourceId": "equipment/red-dayton-sky-queen/source-mechanics",
      "title": "Dayton Sky Queen — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Dayton Sky Queen — DL:12V 8",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12V 8",
      "reason": "The RED index row supplies only category “Vehicles”, cost “4,961,000eb (S Luxury)”, and page pointer “DL:12V 8”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12V 8; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-dayton-tdt-004/source-mechanics",
      "sourceId": "equipment/red-dayton-tdt-004/source-mechanics",
      "title": "Dayton TDT 004 — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Dayton TDT 004 — BC 59",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 59",
      "reason": "The RED index row supplies only category “Vehicles”, cost “43,000eb (S Luxury)”, and page pointer “BC 59”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 59; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-deathtrance/source-mechanics",
      "sourceId": "equipment/red-deathtrance/source-mechanics",
      "title": "DeathTrance — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "DeathTrance — DL:12Cy 3, IR3 85",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Cy 3, IR3 85",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:12Cy 3, IR3 85”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Cy 3, IR3 85; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-deckkrash/source-mechanics",
      "sourceId": "equipment/red-deckkrash/source-mechanics",
      "title": "DeckKRASH — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "DeckKRASH — CP:R 369",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 369",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 369”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 369; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-defense-sequencer/source-mechanics",
      "sourceId": "equipment/red-defense-sequencer/source-mechanics",
      "title": "Defense Sequencer — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Defense Sequencer — DL:Up 5, IR3 41",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Up 5, IR3 41",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 5, IR3 41”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 5, IR3 41; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-delaying-compound/source-mechanics",
      "sourceId": "equipment/red-delaying-compound/source-mechanics",
      "title": "Delaying Compound — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Delaying Compound — DL:HP 4, IR4 6",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:HP 4, IR4 6",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “DL:HP 4, IR4 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:HP 4, IR4 6; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-demonique/source-mechanics",
      "sourceId": "equipment/red-demonique/source-mechanics",
      "title": "Demonique™ — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Demonique™ — IR2 67",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR2 67",
      "reason": "The RED index row supplies only category “Cyberware”, cost “2,100eb (V Expensive)”, and page pointer “IR2 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR2 67; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-deployable-spike-strip/source-mechanics",
      "sourceId": "equipment/red-deployable-spike-strip/source-mechanics",
      "title": "Deployable Spike Strip — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Deployable Spike Strip — CP:R 165",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 165",
      "reason": "The RED index row supplies only category “Vehicles”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 165”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 165; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-desirous-decoration/source-mechanics",
      "sourceId": "equipment/red-desirous-decoration/source-mechanics",
      "title": "Desirous Decoration — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Desirous Decoration — per room DL:Conapts 7 , IR4 51",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "per room DL:Conapts 7 , IR4 51",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “1,000eb (V Expensive)”, and page pointer “per room DL:Conapts 7 , IR4 51”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation per room DL:Conapts 7 , IR4 51; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-diego-motors-range-trike/source-mechanics",
      "sourceId": "equipment/red-diego-motors-range-trike/source-mechanics",
      "title": "Diego Motors Range Trike — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Diego Motors Range Trike — BC 67",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 67",
      "reason": "The RED index row supplies only category “Vehicles”, cost “31,000eb (S Luxury)”, and page pointer “BC 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 67; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-digital-gladiator/source-mechanics",
      "sourceId": "equipment/red-digital-gladiator/source-mechanics",
      "title": "Digital Gladiator — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Digital Gladiator — BC 12",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 12",
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “BC 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-discount-cyberaudio-suite/source-mechanics",
      "sourceId": "equipment/red-discount-cyberaudio-suite/source-mechanics",
      "title": "Discount Cyberaudio Suite — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Discount Cyberaudio Suite — BC 17",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 17",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “BC 17”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 17; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-disposable-cellphone/source-mechanics",
      "sourceId": "equipment/red-disposable-cellphone/source-mechanics",
      "title": "Disposable Cellphone — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Disposable Cellphone — CP:R 353",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 353",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 353; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-distilling-compound/source-mechanics",
      "sourceId": "equipment/red-distilling-compound/source-mechanics",
      "title": "Distilling Compound — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Distilling Compound — DL:HP 4, IR4 6",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:HP 4, IR4 6",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “DL:HP 4, IR4 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:HP 4, IR4 6; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-dna-lock/source-mechanics",
      "sourceId": "equipment/red-dna-lock/source-mechanics",
      "title": "DNA Lock — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "DNA Lock — CP:R 368",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 368",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 368”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 368; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-doberman-500-marking-scent/source-mechanics",
      "sourceId": "equipment/red-doberman-500-marking-scent/source-mechanics",
      "title": "Doberman 500 Marking Scent — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Doberman 500 Marking Scent — BC 44",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 44",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “BC 44”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 44; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-dpi-smartsticks/source-mechanics",
      "sourceId": "equipment/red-dpi-smartsticks/source-mechanics",
      "title": "DPI Smartsticks — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "DPI Smartsticks — DL:12Gear 2, IR4 66",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Gear 2, IR4 66",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “DL:12Gear 2, IR4 66”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Gear 2, IR4 66; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-draconic-fantaform-1/source-mechanics",
      "sourceId": "equipment/red-draconic-fantaform-1/source-mechanics",
      "title": "Draconic FantaForm™ 1 — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Draconic FantaForm™ 1 — IR2 71",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR2 71",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (S Luxury)”, and page pointer “IR2 71”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR2 71; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-dragon/source-mechanics",
      "sourceId": "equipment/red-dragon/source-mechanics",
      "title": "Dragon — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Dragon — CP:R 371",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 371",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 371”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 371; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-dragoon-plating/source-mechanics",
      "sourceId": "equipment/red-dragoon-plating/source-mechanics",
      "title": "Dragoon Plating — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Dragoon Plating — IR3 105",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR3 105",
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “IR3 105”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 105; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-dragoon-plating-metalgear/source-mechanics",
      "sourceId": "equipment/red-dragoon-plating-metalgear/source-mechanics",
      "title": "Dragoon Plating, Metalgear — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Dragoon Plating, Metalgear — IR3 105",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR3 105",
      "reason": "The RED index row supplies only category “Gear”, cost “15,000eb (S Luxury)”, and page pointer “IR3 105”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 105; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-drink-dive-bar/source-mechanics",
      "sourceId": "equipment/red-drink-dive-bar/source-mechanics",
      "title": "Drink (Dive Bar) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Drink (Dive Bar) — CP:R 376",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 376",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “10eb (Cheap)”, and page pointer “CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 376; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-drink-excellent-bar/source-mechanics",
      "sourceId": "equipment/red-drink-excellent-bar/source-mechanics",
      "title": "Drink (Excellent Bar) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Drink (Excellent Bar) — CP:R 376",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 376",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “20eb (Everyday)”, and page pointer “CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 376; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-drink-executive-bar/source-mechanics",
      "sourceId": "equipment/red-drink-executive-bar/source-mechanics",
      "title": "Drink (Executive Bar) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Drink (Executive Bar) — CP:R 376",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 376",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “50eb (Costly)”, and page pointer “CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 376; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-drink-good-bar/source-mechanics",
      "sourceId": "equipment/red-drink-good-bar/source-mechanics",
      "title": "Drink (Good Bar) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Drink (Good Bar) — CP:R 376",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 376",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “10eb (Cheap)”, and page pointer “CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 376; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-drone-remote/source-mechanics",
      "sourceId": "equipment/red-drone-remote/source-mechanics",
      "title": "Drone Remote — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Drone Remote — DL:HR+ 22",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:HR+ 22",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:HR+ 22”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:HR+ 22; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-drum-magazine/source-mechanics",
      "sourceId": "equipment/red-drum-magazine/source-mechanics",
      "title": "Drum Magazine — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Drum Magazine — CP:R 343",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 343",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 343”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 343; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-drum-synthesizer/source-mechanics",
      "sourceId": "equipment/red-drum-synthesizer/source-mechanics",
      "title": "Drum Synthesizer — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Drum Synthesizer — CP:R 353",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 353",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 353; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-duct-tape/source-mechanics",
      "sourceId": "equipment/red-duct-tape/source-mechanics",
      "title": "Duct Tape — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Duct Tape — CP:R 353",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 353",
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 353; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-duel-caster/source-mechanics",
      "sourceId": "equipment/red-duel-caster/source-mechanics",
      "title": "Duel Caster — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Duel Caster — DL:ElfTCG 9, IR3 73",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:ElfTCG 9, IR3 73",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “DL:ElfTCG 9, IR3 73”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:ElfTCG 9, IR3 73; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-dwarvish-fantaform/source-mechanics",
      "sourceId": "equipment/red-dwarvish-fantaform/source-mechanics",
      "title": "Dwarvish FantaForm™ — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Dwarvish FantaForm™ — IR2 71",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR2 71",
      "reason": "The RED index row supplies only category “Cyberware”, cost “2,100eb (V Expensive)”, and page pointer “IR2 71”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR2 71; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-dynalar-aquarius/source-mechanics",
      "sourceId": "equipment/red-dynalar-aquarius/source-mechanics",
      "title": "Dynalar Aquarius — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Dynalar Aquarius — IR3 96",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR3 96",
      "reason": "The RED index row supplies only category “Cyberware”, cost “13,000eb (V Expensive)”, and page pointer “IR3 96”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 96; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-dynalar-pro-cyberhand/source-mechanics",
      "sourceId": "equipment/red-dynalar-pro-cyberhand/source-mechanics",
      "title": "Dynalar Pro Cyberhand — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Dynalar Pro Cyberhand — DL:Mix 15",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Mix 15",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:Mix 15”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Mix 15; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-dynalar-xtra-dex-smart-glove/source-mechanics",
      "sourceId": "equipment/red-dynalar-xtra-dex-smart-glove/source-mechanics",
      "title": "Dynalar Xtra-Dex Smart Glove — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Dynalar Xtra-Dex Smart Glove — DL:12Gear 3, IR4 67",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Gear 3, IR4 67",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Gear 3, IR4 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Gear 3, IR4 67; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-e-ventureware-1-touch-habitat/source-mechanics",
      "sourceId": "equipment/red-e-ventureware-1-touch-habitat/source-mechanics",
      "title": "E VentureWare 1 Touch Habitat — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "E VentureWare 1 Touch Habitat — BC 48",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 48",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “BC 48”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 48; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-e-ventureware-airwell-50/source-mechanics",
      "sourceId": "equipment/red-e-ventureware-airwell-50/source-mechanics",
      "title": "E VentureWare AirWell 50 — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "E VentureWare AirWell 50 — BC 48",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 48",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “BC 48”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 48; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-e-ventureware-kodiak-hunter/source-mechanics",
      "sourceId": "equipment/red-e-ventureware-kodiak-hunter/source-mechanics",
      "title": "E VentureWare Kodiak Hunter — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "E VentureWare Kodiak Hunter — DL:TT 10",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:TT 10",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “DL:TT 10”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 10; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-e-ventureware-mountaineer/source-mechanics",
      "sourceId": "equipment/red-e-ventureware-mountaineer/source-mechanics",
      "title": "E VentureWare Mountaineer — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "E VentureWare Mountaineer — DL:TT 1 1",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:TT 1 1",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “200eb (Premium)”, and page pointer “DL:TT 1 1”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 1 1; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-e-ventureware-sportmaster/source-mechanics",
      "sourceId": "equipment/red-e-ventureware-sportmaster/source-mechanics",
      "title": "E VentureWare SportMaster — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "E VentureWare SportMaster — DL:BC+ 3, IR4 1 1",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:BC+ 3, IR4 1 1",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “DL:BC+ 3, IR4 1 1”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:BC+ 3, IR4 1 1; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-e-ventureware-survivalmaster/source-mechanics",
      "sourceId": "equipment/red-e-ventureware-survivalmaster/source-mechanics",
      "title": "E VentureWare SurvivalMaster — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "E VentureWare SurvivalMaster — DL:BC+ 3, IR4 1 1",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:BC+ 3, IR4 1 1",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “DL:BC+ 3, IR4 1 1”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:BC+ 3, IR4 1 1; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-e-tack-public-defender/source-mechanics",
      "sourceId": "equipment/red-e-tack-public-defender/source-mechanics",
      "title": "E-TACK Public Defender — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "E-TACK Public Defender — BC 1 15",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 1 15",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “BC 1 15”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 1 15; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-eagletech-arbelest/source-mechanics",
      "sourceId": "equipment/red-eagletech-arbelest/source-mechanics",
      "title": "Eagletech Arbelest — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Eagletech Arbelest — DL:TT 1 1",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:TT 1 1",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL:TT 1 1”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 1 1; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-eagletech-bearcat/source-mechanics",
      "sourceId": "equipment/red-eagletech-bearcat/source-mechanics",
      "title": "Eagletech Bearcat — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Eagletech Bearcat — CP:R 342, DL:TT 1 1",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 342, DL:TT 1 1",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 342, DL:TT 1 1”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 342, DL:TT 1 1; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-eagletech-scorpion/source-mechanics",
      "sourceId": "equipment/red-eagletech-scorpion/source-mechanics",
      "title": "Eagletech Scorpion — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Eagletech Scorpion — CP:R 342, DL:TT 1 1",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 342, DL:TT 1 1",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 342, DL:TT 1 1”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 342, DL:TT 1 1; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-eagletech-stryker/source-mechanics",
      "sourceId": "equipment/red-eagletech-stryker/source-mechanics",
      "title": "Eagletech Stryker — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Eagletech Stryker — CP:R 342, DL:TT 1 1",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 342, DL:TT 1 1",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 342, DL:TT 1 1”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 342, DL:TT 1 1; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-eagletech-survivalist/source-mechanics",
      "sourceId": "equipment/red-eagletech-survivalist/source-mechanics",
      "title": "Eagletech Survivalist — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Eagletech Survivalist — BC 103",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 103",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “BC 103”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 103; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-eagletech-tigercat/source-mechanics",
      "sourceId": "equipment/red-eagletech-tigercat/source-mechanics",
      "title": "Eagletech Tigercat — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Eagletech Tigercat — DL:TT 1 1",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:TT 1 1",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL:TT 1 1”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 1 1; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-eagletech-tomcat/source-mechanics",
      "sourceId": "equipment/red-eagletech-tomcat/source-mechanics",
      "title": "Eagletech Tomcat — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Eagletech Tomcat — CP:R 342, DL:TT 1 1",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 342, DL:TT 1 1",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 342, DL:TT 1 1”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 342, DL:TT 1 1; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-ebm-pir2-internal-agent/source-mechanics",
      "sourceId": "equipment/red-ebm-pir2-internal-agent/source-mechanics",
      "title": "EBM PiR2 Internal Agent — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "EBM PiR2 Internal Agent — DL:AAA 9",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:AAA 9",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:AAA 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:AAA 9; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-efreet/source-mechanics",
      "sourceId": "equipment/red-efreet/source-mechanics",
      "title": "Efreet — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Efreet — CP:R 372",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 372",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “5,000eb (Luxury)”, and page pointer “CP:R 372”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 372; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-el-f4-nt-linear-frame/source-mechanics",
      "sourceId": "equipment/red-el-f4-nt-linear-frame/source-mechanics",
      "title": "EL-F4-NT Linear Frame — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "EL-F4-NT Linear Frame — BC 55",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 55",
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “BC 55”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 55; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-electric-guitar-instrument/source-mechanics",
      "sourceId": "equipment/red-electric-guitar-instrument/source-mechanics",
      "title": "Electric Guitar/Instrument — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Electric Guitar/Instrument — CP:R 353",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 353",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 353; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-electric-pedal-assist/source-mechanics",
      "sourceId": "equipment/red-electric-pedal-assist/source-mechanics",
      "title": "Electric Pedal Assist — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Electric Pedal Assist — DLC:Wheels 4, IR3 78",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DLC:Wheels 4, IR3 78",
      "reason": "The RED index row supplies only category “Vehicles”, cost “100eb (Premium)”, and page pointer “DLC:Wheels 4, IR3 78”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DLC:Wheels 4, IR3 78; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-electrical-flooring/source-mechanics",
      "sourceId": "equipment/red-electrical-flooring/source-mechanics",
      "title": "Electrical Flooring — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Electrical Flooring — CP:R 375",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 375",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 375”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 375; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-elflines-online-elftracker/source-mechanics",
      "sourceId": "equipment/red-elflines-online-elftracker/source-mechanics",
      "title": "Elflines Online Elftracker — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Elflines Online Elftracker — DL:AAA 8",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:AAA 8",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “DL:AAA 8”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:AAA 8; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-elflines-online/source-mechanics",
      "sourceId": "equipment/red-elflines-online/source-mechanics",
      "title": "Elflines Online — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Elflines Online — DL:Elf1 5, IR1 44",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Elf1 5, IR1 44",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “DL:Elf1 5, IR1 44”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Elf1 5, IR1 44; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-elo-the-tcg-booster-box/source-mechanics",
      "sourceId": "equipment/red-elo-the-tcg-booster-box/source-mechanics",
      "title": "ELO the TCG Booster Box — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "ELO the TCG Booster Box — DL:ElfTCG 2, IR3 66",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:ElfTCG 2, IR3 66",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “100eb (Premium)”, and page pointer “DL:ElfTCG 2, IR3 66”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:ElfTCG 2, IR3 66; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-elvish-fantaform/source-mechanics",
      "sourceId": "equipment/red-elvish-fantaform/source-mechanics",
      "title": "Elvish FantaForm™ — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Elvish FantaForm™ — IR2 71",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR2 71",
      "reason": "The RED index row supplies only category “Cyberware”, cost “2,100eb (V Expensive)”, and page pointer “IR2 71”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR2 71; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-embrace-rodentia/source-mechanics",
      "sourceId": "equipment/red-embrace-rodentia/source-mechanics",
      "title": "Embrace Rodentia® — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Embrace Rodentia® — IR2 67",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR2 67",
      "reason": "The RED index row supplies only category “Cyberware”, cost “2,100eb (V Expensive)”, and page pointer “IR2 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR2 67; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-emerald-city/source-mechanics",
      "sourceId": "equipment/red-emerald-city/source-mechanics",
      "title": "Emerald City — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Emerald City — DL:JSK 4, IR2 24",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:JSK 4, IR2 24",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “DL:JSK 4, IR2 24”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:JSK 4, IR2 24; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-emp-grenade/source-mechanics",
      "sourceId": "equipment/red-emp-grenade/source-mechanics",
      "title": "EMP Grenade — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "EMP Grenade — CP:R 345",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 345",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 345”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 345; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-emp-threading/source-mechanics",
      "sourceId": "equipment/red-emp-threading/source-mechanics",
      "title": "EMP Threading — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "EMP Threading — CP:R 358",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 358",
      "reason": "The RED index row supplies only category “Cyberware”, cost “10eb (Cheap)”, and page pointer “CP:R 358”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 358; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-emp/source-mechanics",
      "sourceId": "equipment/red-emp/source-mechanics",
      "title": "EMP — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "EMP — CP:R 345",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 345",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 345”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 345; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-enclosure/source-mechanics",
      "sourceId": "equipment/red-enclosure/source-mechanics",
      "title": "Enclosure — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Enclosure — DLC:Wheels 4, IR3 78",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DLC:Wheels 4, IR3 78",
      "reason": "The RED index row supplies only category “Vehicles”, cost “100eb (Premium)”, and page pointer “DLC:Wheels 4, IR3 78”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DLC:Wheels 4, IR3 78; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-energy-drinks/source-mechanics",
      "sourceId": "equipment/red-energy-drinks/source-mechanics",
      "title": "Energy Drinks — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Energy Drinks — CP:DP 20",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:DP 20",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “10eb (Cheap)”, and page pointer “CP:DP 20”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:DP 20; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-enhanced-antibodies/source-mechanics",
      "sourceId": "equipment/red-enhanced-antibodies/source-mechanics",
      "title": "Enhanced Antibodies — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Enhanced Antibodies — CP:R 362",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 362",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 362”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 362; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-eraser/source-mechanics",
      "sourceId": "equipment/red-eraser/source-mechanics",
      "title": "Eraser — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Eraser — CP:R 368",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 368",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “20eb (Everyday)”, and page pointer “CP:R 368”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 368; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-esporma-environment-suit/source-mechanics",
      "sourceId": "equipment/red-esporma-environment-suit/source-mechanics",
      "title": "Esporma Environment Suit — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Esporma Environment Suit — DL:12Gear 3, IR4 67",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Gear 3, IR4 67",
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “DL:12Gear 3, IR4 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Gear 3, IR4 67; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-ex-disk/source-mechanics",
      "sourceId": "equipment/red-ex-disk/source-mechanics",
      "title": "Ex-Disk — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Ex-Disk — CEMK 35",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CEMK 35",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CEMK 35”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CEMK 35; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-executive-armor/source-mechanics",
      "sourceId": "equipment/red-executive-armor/source-mechanics",
      "title": "Executive Armor — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Executive Armor — BC 34",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 34",
      "reason": "The RED index row supplies only category “Armor”, cost “1,000eb (V Expensive)”, and page pointer “BC 34”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 34; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-expansive/source-mechanics",
      "sourceId": "equipment/red-expansive/source-mechanics",
      "title": "Expansive — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Expansive — CP:R 345",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 345",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 345”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 345; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-explicit-memory-stimulator/source-mechanics",
      "sourceId": "equipment/red-explicit-memory-stimulator/source-mechanics",
      "title": "Explicit Memory Stimulator — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Explicit Memory Stimulator — BC 18",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 18",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 18”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 18; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-extended-magazine/source-mechanics",
      "sourceId": "equipment/red-extended-magazine/source-mechanics",
      "title": "Extended Magazine — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Extended Magazine — CP:R 343",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 343",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 343”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 343; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-extended-seat/source-mechanics",
      "sourceId": "equipment/red-extended-seat/source-mechanics",
      "title": "Extended Seat — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Extended Seat — DLC:Wheels 4, IR3 78",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DLC:Wheels 4, IR3 78",
      "reason": "The RED index row supplies only category “Vehicles”, cost “20eb (Everyday)”, and page pointer “DLC:Wheels 4, IR3 78”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DLC:Wheels 4, IR3 78; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-external-vidscreen/source-mechanics",
      "sourceId": "equipment/red-external-vidscreen/source-mechanics",
      "title": "External Vidscreen — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "External Vidscreen — DL:MHC 2, IR3 46",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:MHC 2, IR3 46",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:MHC 2, IR3 46”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:MHC 2, IR3 46; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-extra-jointed-cyberlimb-upgrade/source-mechanics",
      "sourceId": "equipment/red-extra-jointed-cyberlimb-upgrade/source-mechanics",
      "title": "Extra-Jointed Cyberlimb Upgrade — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Extra-Jointed Cyberlimb Upgrade — BC 18, IR2 73",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 18, IR2 73",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 18, IR2 73”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 18, IR2 73; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-faisal-s-dead-or-alive/source-mechanics",
      "sourceId": "equipment/red-faisal-s-dead-or-alive/source-mechanics",
      "title": "Faisal’s Dead or Alive — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Faisal’s Dead or Alive — BC 104",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 104",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “BC 104”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 104; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-faisal-s-escape-plan/source-mechanics",
      "sourceId": "equipment/red-faisal-s-escape-plan/source-mechanics",
      "title": "Faisal’s Escape Plan — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Faisal’s Escape Plan — DL:TT 3",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:TT 3",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “60eb (Costly)”, and page pointer “DL:TT 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 3; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-faisal-s-magna-knuckles/source-mechanics",
      "sourceId": "equipment/red-faisal-s-magna-knuckles/source-mechanics",
      "title": "Faisal’s Magna Knuckles — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Faisal’s Magna Knuckles — BC 96",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 96",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “BC 96”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 96; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-faisal-s-onlychance/source-mechanics",
      "sourceId": "equipment/red-faisal-s-onlychance/source-mechanics",
      "title": "Faisal’s OnlyChance — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Faisal’s OnlyChance — or 50eb (Costly) DL:TT 8",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "or 50eb (Costly) DL:TT 8",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “20eb (Everyday)”, and page pointer “or 50eb (Costly) DL:TT 8”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation or 50eb (Costly) DL:TT 8; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-fbc-brimstone-coating/source-mechanics",
      "sourceId": "equipment/red-fbc-brimstone-coating/source-mechanics",
      "title": "FBC Brimstone Coating — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "FBC Brimstone Coating — IR3 106",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR3 106",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “IR3 106”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 106; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-fbc-chameleon-coating/source-mechanics",
      "sourceId": "equipment/red-fbc-chameleon-coating/source-mechanics",
      "title": "FBC Chameleon Coating — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "FBC Chameleon Coating — IR3 106, DL:YNBF 12",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR3 106, DL:YNBF 12",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “IR3 106, DL:YNBF 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 106, DL:YNBF 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-fbc-emp-coating/source-mechanics",
      "sourceId": "equipment/red-fbc-emp-coating/source-mechanics",
      "title": "FBC EMP Coating — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "FBC EMP Coating — IR3 106",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR3 106",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “IR3 106”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 106; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-fbc-gemini-sculpt/source-mechanics",
      "sourceId": "equipment/red-fbc-gemini-sculpt/source-mechanics",
      "title": "FBC Gemini Sculpt — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "FBC Gemini Sculpt — IR3 106",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR3 106",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “IR3 106”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 106; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-fbc-integrated-bodyweight/source-mechanics",
      "sourceId": "equipment/red-fbc-integrated-bodyweight/source-mechanics",
      "title": "FBC Integrated Bodyweight — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "FBC Integrated Bodyweight — IR3 106",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR3 106",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “IR3 106”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 106; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-fed-arms-pepper-shaker/source-mechanics",
      "sourceId": "equipment/red-fed-arms-pepper-shaker/source-mechanics",
      "title": "Fed Arms Pepper Shaker — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Fed Arms Pepper Shaker — BC 105",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 105",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “BC 105”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 105; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-fed-arms-super-chief-plus/source-mechanics",
      "sourceId": "equipment/red-fed-arms-super-chief-plus/source-mechanics",
      "title": "Fed Arms Super Chief Plus — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Fed Arms Super Chief Plus — CP:R 342, DL:TT 5",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 342, DL:TT 5",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “CP:R 342, DL:TT 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 342, DL:TT 5; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-fed-arms-tech-assault-iii/source-mechanics",
      "sourceId": "equipment/red-fed-arms-tech-assault-iii/source-mechanics",
      "title": "Fed Arms Tech-Assault III — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Fed Arms Tech-Assault III — CP:R 342, DL:TT 6",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 342, DL:TT 6",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “CP:R 342, DL:TT 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 342, DL:TT 6; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-federated-arms-x-9mm/source-mechanics",
      "sourceId": "equipment/red-federated-arms-x-9mm/source-mechanics",
      "title": "Federated Arms X-9mm — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Federated Arms X-9mm — CP:R 342, DL:TT 3",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 342, DL:TT 3",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “CP:R 342, DL:TT 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 342, DL:TT 3; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-feline-instinct/source-mechanics",
      "sourceId": "equipment/red-feline-instinct/source-mechanics",
      "title": "Feline Instinct — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Feline Instinct — DL:Up 5, IR3 41",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Up 5, IR3 41",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 5, IR3 41”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 5, IR3 41; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-fire-brand-bunker-gear/source-mechanics",
      "sourceId": "equipment/red-fire-brand-bunker-gear/source-mechanics",
      "title": "Fire Brand Bunker Gear — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Fire Brand Bunker Gear — BC 29",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 29",
      "reason": "The RED index row supplies only category “Armor”, cost “1,000eb (V Expensive)”, and page pointer “BC 29”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 29; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-fire-extinguisher/source-mechanics",
      "sourceId": "equipment/red-fire-extinguisher/source-mechanics",
      "title": "Fire Extinguisher — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Fire Extinguisher — T:Hope 34",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "T:Hope 34",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “T:Hope 34”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation T:Hope 34; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-fire-safe/source-mechanics",
      "sourceId": "equipment/red-fire-safe/source-mechanics",
      "title": "Fire Safe — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Fire Safe — DL:Cargo 5, IR2 37",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Cargo 5, IR2 37",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “100eb (Premium)”, and page pointer “DL:Cargo 5, IR2 37”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Cargo 5, IR2 37; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-firebreather/source-mechanics",
      "sourceId": "equipment/red-firebreather/source-mechanics",
      "title": "Firebreather — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Firebreather — IR2 73",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR2 73",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “IR2 73”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR2 73; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-flak/source-mechanics",
      "sourceId": "equipment/red-flak/source-mechanics",
      "title": "Flak — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Flak — CP:R 350",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 350",
      "reason": "The RED index row supplies only category “Armor”, cost “500eb (Expensive)”, and page pointer “CP:R 350”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 350; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-flamethrower/source-mechanics",
      "sourceId": "equipment/red-flamethrower/source-mechanics",
      "title": "Flamethrower — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Flamethrower — CP:R 348",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 348",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 348”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 348; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-flaming-moai/source-mechanics",
      "sourceId": "equipment/red-flaming-moai/source-mechanics",
      "title": "Flaming Moai — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Flaming Moai — DL:Mix 17",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Mix 17",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “5eb (Dirt Cheap)”, and page pointer “DL:Mix 17”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Mix 17; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-flare-gun/source-mechanics",
      "sourceId": "equipment/red-flare-gun/source-mechanics",
      "title": "Flare Gun — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Flare Gun — DL:WG 3, IR3 27",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:WG 3, IR3 27",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “DL:WG 3, IR3 27”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:WG 3, IR3 27; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-flashbang-grenade/source-mechanics",
      "sourceId": "equipment/red-flashbang-grenade/source-mechanics",
      "title": "Flashbang Grenade — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Flashbang Grenade — CP:R 346",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 346",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 346”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 346; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-flashbang/source-mechanics",
      "sourceId": "equipment/red-flashbang/source-mechanics",
      "title": "Flashbang — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Flashbang — CP:R 346",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 346",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 346”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 346; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-flashbulb/source-mechanics",
      "sourceId": "equipment/red-flashbulb/source-mechanics",
      "title": "Flashbulb — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Flashbulb — BC 18, DL:YNBF 12",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 18, DL:YNBF 12",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 18, DL:YNBF 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 18, DL:YNBF 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-flashlight-cyberfinger/source-mechanics",
      "sourceId": "equipment/red-flashlight-cyberfinger/source-mechanics",
      "title": "Flashlight Cyberfinger — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Flashlight Cyberfinger — BC 24",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 24",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 24”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 24; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-flashlight/source-mechanics",
      "sourceId": "equipment/red-flashlight/source-mechanics",
      "title": "Flashlight — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Flashlight — CP:R 353",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 353",
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 353; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-fluffy-dream/source-mechanics",
      "sourceId": "equipment/red-fluffy-dream/source-mechanics",
      "title": "Fluffy Dream — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Fluffy Dream — DL:Mix 17",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Mix 17",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “10eb (Cheap)”, and page pointer “DL:Mix 17”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Mix 17; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-folding-frame/source-mechanics",
      "sourceId": "equipment/red-folding-frame/source-mechanics",
      "title": "Folding Frame — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Folding Frame — DLC:Wheels 4, IR3 78",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DLC:Wheels 4, IR3 78",
      "reason": "The RED index row supplies only category “Vehicles”, cost “100eb (Premium)”, and page pointer “DLC:Wheels 4, IR3 78”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DLC:Wheels 4, IR3 78; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-foodstick/source-mechanics",
      "sourceId": "equipment/red-foodstick/source-mechanics",
      "title": "Foodstick — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Foodstick — CP:R 353",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 353",
      "reason": "The RED index row supplies only category “Gear”, cost “10eb (Cheap)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 353; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-forever-turtle/source-mechanics",
      "sourceId": "equipment/red-forever-turtle/source-mechanics",
      "title": "Forever Turtle™ — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Forever Turtle™ — DL:YNBF 5",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:YNBF 5",
      "reason": "The RED index row supplies only category “Gear”, cost “2,000eb (V Expensive)”, and page pointer “DL:YNBF 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:YNBF 5; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-found-cyberpware-install-hospital/source-mechanics",
      "sourceId": "equipment/red-found-cyberpware-install-hospital/source-mechanics",
      "title": "Found Cyberpware Install (Hospital) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Found Cyberpware Install (Hospital) — CP:R 226",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 226",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 226”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 226; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-found-cyberware-install-clinic/source-mechanics",
      "sourceId": "equipment/red-found-cyberware-install-clinic/source-mechanics",
      "title": "Found Cyberware Install (Clinic) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Found Cyberware Install (Clinic) — CP:R 226",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 226",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “500eb (Expensive)”, and page pointer “CP:R 226”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 226; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-found-cyberware-install-mall/source-mechanics",
      "sourceId": "equipment/red-found-cyberware-install-mall/source-mechanics",
      "title": "Found Cyberware Install (Mall) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Found Cyberware Install (Mall) — CP:R 226",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 226",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “100eb (Premium)”, and page pointer “CP:R 226”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 226; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-fringe-weaver/source-mechanics",
      "sourceId": "equipment/red-fringe-weaver/source-mechanics",
      "title": "Fringe Weaver — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Fringe Weaver — DL:Mix 17",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Mix 17",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “20eb (Everyday)”, and page pointer “DL:Mix 17”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Mix 17; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-frothy-water/source-mechanics",
      "sourceId": "equipment/red-frothy-water/source-mechanics",
      "title": "Frothy Water — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Frothy Water — DL:Mix 17",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Mix 17",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “5eb (Dirt Cheap)”, and page pointer “DL:Mix 17”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Mix 17; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-f-ma-kotar-linear-frame/source-mechanics",
      "sourceId": "equipment/red-f-ma-kotar-linear-frame/source-mechanics",
      "title": "Fūma Kotarō Linear Frame — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Fūma Kotarō Linear Frame — BC 52",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 52",
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “BC 52”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 52; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-gang-colors-bottoms/source-mechanics",
      "sourceId": "equipment/red-gang-colors-bottoms/source-mechanics",
      "title": "Gang Colors Bottoms — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Gang Colors Bottoms — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “50eb (Costly)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-gang-colors-contact-lenses/source-mechanics",
      "sourceId": "equipment/red-gang-colors-contact-lenses/source-mechanics",
      "title": "Gang Colors Contact Lenses — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Gang Colors Contact Lenses — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “10eb (Cheap)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-gang-colors-footwear/source-mechanics",
      "sourceId": "equipment/red-gang-colors-footwear/source-mechanics",
      "title": "Gang Colors Footwear — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Gang Colors Footwear — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “20eb (Everyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-gang-colors-glasses/source-mechanics",
      "sourceId": "equipment/red-gang-colors-glasses/source-mechanics",
      "title": "Gang Colors Glasses — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Gang Colors Glasses — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “20eb (Everyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-gang-colors-hats/source-mechanics",
      "sourceId": "equipment/red-gang-colors-hats/source-mechanics",
      "title": "Gang Colors Hats — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Gang Colors Hats — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “10eb (Cheap)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-gang-colors-jacket/source-mechanics",
      "sourceId": "equipment/red-gang-colors-jacket/source-mechanics",
      "title": "Gang Colors Jacket — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Gang Colors Jacket — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “50eb (Costly)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-gang-colors-jewelry/source-mechanics",
      "sourceId": "equipment/red-gang-colors-jewelry/source-mechanics",
      "title": "Gang Colors Jewelry — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Gang Colors Jewelry — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “50eb (Costly)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-gang-colors-mirrorshades/source-mechanics",
      "sourceId": "equipment/red-gang-colors-mirrorshades/source-mechanics",
      "title": "Gang Colors Mirrorshades — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Gang Colors Mirrorshades — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “20eb (Everyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-gang-colors-top/source-mechanics",
      "sourceId": "equipment/red-gang-colors-top/source-mechanics",
      "title": "Gang Colors Top — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Gang Colors Top — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “20eb (Everyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-generic-chic-bottoms/source-mechanics",
      "sourceId": "equipment/red-generic-chic-bottoms/source-mechanics",
      "title": "Generic Chic Bottoms — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Generic Chic Bottoms — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “50eb (Costly)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-generic-chic-contact-lenses/source-mechanics",
      "sourceId": "equipment/red-generic-chic-contact-lenses/source-mechanics",
      "title": "Generic Chic Contact Lenses — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Generic Chic Contact Lenses — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “10eb (Cheap)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-generic-chic-footwear/source-mechanics",
      "sourceId": "equipment/red-generic-chic-footwear/source-mechanics",
      "title": "Generic Chic Footwear — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Generic Chic Footwear — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “20eb (Everyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-generic-chic-glasses/source-mechanics",
      "sourceId": "equipment/red-generic-chic-glasses/source-mechanics",
      "title": "Generic Chic Glasses — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Generic Chic Glasses — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “20eb (Everyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-generic-chic-hats/source-mechanics",
      "sourceId": "equipment/red-generic-chic-hats/source-mechanics",
      "title": "Generic Chic Hats — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Generic Chic Hats — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “10eb (Cheap)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-generic-chic-jacket/source-mechanics",
      "sourceId": "equipment/red-generic-chic-jacket/source-mechanics",
      "title": "Generic Chic Jacket — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Generic Chic Jacket — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “50eb (Costly)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-generic-chic-jewelry/source-mechanics",
      "sourceId": "equipment/red-generic-chic-jewelry/source-mechanics",
      "title": "Generic Chic Jewelry — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Generic Chic Jewelry — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “50eb (Costly)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-generic-chic-mirrorshades/source-mechanics",
      "sourceId": "equipment/red-generic-chic-mirrorshades/source-mechanics",
      "title": "Generic Chic Mirrorshades — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Generic Chic Mirrorshades — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “20eb (Everyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-generic-chic-top/source-mechanics",
      "sourceId": "equipment/red-generic-chic-top/source-mechanics",
      "title": "Generic Chic Top — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Generic Chic Top — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “20eb (Everyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-georgia-arms-matchmaker/source-mechanics",
      "sourceId": "equipment/red-georgia-arms-matchmaker/source-mechanics",
      "title": "Georgia Arms Matchmaker — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Georgia Arms Matchmaker — BC 105",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 105",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “20eb (Everyday)”, and page pointer “BC 105”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 105; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-giant/source-mechanics",
      "sourceId": "equipment/red-giant/source-mechanics",
      "title": "Giant — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Giant — CP:R 370",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 370",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 370”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 370; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-gills/source-mechanics",
      "sourceId": "equipment/red-gills/source-mechanics",
      "title": "Gills — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Gills — CP:R 363",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 363",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 363”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 363; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-glow-paint/source-mechanics",
      "sourceId": "equipment/red-glow-paint/source-mechanics",
      "title": "Glow Paint — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Glow Paint — CP:R 353",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 353",
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 353; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-glow-stick/source-mechanics",
      "sourceId": "equipment/red-glow-stick/source-mechanics",
      "title": "Glow Stick — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Glow Stick — CP:R 353",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 353",
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 353; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-goop/source-mechanics",
      "sourceId": "equipment/red-goop/source-mechanics",
      "title": "Goop — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Goop — CP:R 375",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 375",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 375”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 375; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-gor-arms-hydaulic-ram/source-mechanics",
      "sourceId": "equipment/red-gor-arms-hydaulic-ram/source-mechanics",
      "title": "Gor Arms: Hydaulic Ram — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Gor Arms: Hydaulic Ram — DL:MK2 2",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:MK2 2",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:MK2 2”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:MK2 2; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-gor-arms-pneumatic-actuation/source-mechanics",
      "sourceId": "equipment/red-gor-arms-pneumatic-actuation/source-mechanics",
      "title": "Gor Arms: Pneumatic Actuation — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Gor Arms: Pneumatic Actuation — DL:MK2 2",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:MK2 2",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:MK2 2”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:MK2 2; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-gor-arms-tungsten-reinforcement/source-mechanics",
      "sourceId": "equipment/red-gor-arms-tungsten-reinforcement/source-mechanics",
      "title": "Gor Arms: Tungsten Reinforcement — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Gor Arms: Tungsten Reinforcement — DL:MK2 2",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:MK2 2",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:MK2 2”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:MK2 2; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-gorilla-arm/source-mechanics",
      "sourceId": "equipment/red-gorilla-arm/source-mechanics",
      "title": "Gorilla Arm — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Gorilla Arm — CEMK 35",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CEMK 35",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CEMK 35”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CEMK 35; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-graf3/source-mechanics",
      "sourceId": "equipment/red-graf3/source-mechanics",
      "title": "GRAF3 — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "GRAF3 — IR1 59",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR1 59",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “5,000eb (Luxury)”, and page pointer “IR1 59”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR1 59; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-grafted-muscle-bone-lace/source-mechanics",
      "sourceId": "equipment/red-grafted-muscle-bone-lace/source-mechanics",
      "title": "Grafted Muscle & Bone Lace — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Grafted Muscle & Bone Lace — CP:R 363",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 363",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 363”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 363; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-grapple-gun-underbarrel/source-mechanics",
      "sourceId": "equipment/red-grapple-gun-underbarrel/source-mechanics",
      "title": "Grapple Gun Underbarrel — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Grapple Gun Underbarrel — DL:TT 14",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:TT 14",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “DL:TT 14”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 14; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-grapple-gun/source-mechanics",
      "sourceId": "equipment/red-grapple-gun/source-mechanics",
      "title": "Grapple Gun — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Grapple Gun — CP:R 353",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 353",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 353; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-grapple-hand/source-mechanics",
      "sourceId": "equipment/red-grapple-hand/source-mechanics",
      "title": "Grapple Hand — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Grapple Hand — CP:R 365",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 365",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 365”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 365; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-grenade-launcher-underbarrel/source-mechanics",
      "sourceId": "equipment/red-grenade-launcher-underbarrel/source-mechanics",
      "title": "Grenade Launcher Underbarrel — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Grenade Launcher Underbarrel — CP:R 343",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 343",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 343”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 343; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-grenade-launcher/source-mechanics",
      "sourceId": "equipment/red-grenade-launcher/source-mechanics",
      "title": "Grenade Launcher — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Grenade Launcher — CP:R 341",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 341",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 341”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 341; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-grip-foot/source-mechanics",
      "sourceId": "equipment/red-grip-foot/source-mechanics",
      "title": "Grip Foot — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Grip Foot — CP:R 366",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 366",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 366; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-grizzly-temple/source-mechanics",
      "sourceId": "equipment/red-grizzly-temple/source-mechanics",
      "title": "Grizzly Temple — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Grizzly Temple — DL:Mix 17",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Mix 17",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “10eb (Cheap)”, and page pointer “DL:Mix 17”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Mix 17; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-ground-drone/source-mechanics",
      "sourceId": "equipment/red-ground-drone/source-mechanics",
      "title": "Ground Drone — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Ground Drone — CP:R 373",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 373",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “10,000eb (S Luxury)”, and page pointer “CP:R 373”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 373; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-gun-mount/source-mechanics",
      "sourceId": "equipment/red-gun-mount/source-mechanics",
      "title": "Gun Mount — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Gun Mount — DLC:Wheels 4, IR3 78",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DLC:Wheels 4, IR3 78",
      "reason": "The RED index row supplies only category “Vehicles”, cost “100eb (Premium)”, and page pointer “DLC:Wheels 4, IR3 78”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DLC:Wheels 4, IR3 78; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-gunmart-bubba-buster/source-mechanics",
      "sourceId": "equipment/red-gunmart-bubba-buster/source-mechanics",
      "title": "GunMart Bubba Buster — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "GunMart Bubba Buster — BC 106",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 106",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “BC 106”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 106; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-gunmart-door-cracker/source-mechanics",
      "sourceId": "equipment/red-gunmart-door-cracker/source-mechanics",
      "title": "GunMart Door Cracker — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "GunMart Door Cracker — BC 87",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 87",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “BC 87”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 87; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-gunmart-engage/source-mechanics",
      "sourceId": "equipment/red-gunmart-engage/source-mechanics",
      "title": "GunMart Engage — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "GunMart Engage — BC 107",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 107",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “BC 107”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 107; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-gunmart-hawk-s-eye/source-mechanics",
      "sourceId": "equipment/red-gunmart-hawk-s-eye/source-mechanics",
      "title": "GunMart Hawk’s Eye — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "GunMart Hawk’s Eye — DL:TT 1 1",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:TT 1 1",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “DL:TT 1 1”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 1 1; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-gunmart-home-defender/source-mechanics",
      "sourceId": "equipment/red-gunmart-home-defender/source-mechanics",
      "title": "GunMart Home Defender — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "GunMart Home Defender — CP:R 342, DL:TT 8",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 342, DL:TT 8",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 342, DL:TT 8”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 342, DL:TT 8; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-gunmart-hunter/source-mechanics",
      "sourceId": "equipment/red-gunmart-hunter/source-mechanics",
      "title": "GunMart Hunter — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "GunMart Hunter — CP:R 342, DL:TT 12",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 342, DL:TT 12",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “CP:R 342, DL:TT 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 342, DL:TT 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-gunmart-midnight-defender/source-mechanics",
      "sourceId": "equipment/red-gunmart-midnight-defender/source-mechanics",
      "title": "GunMart Midnight Defender — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "GunMart Midnight Defender — DL:TT 4",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:TT 4",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “550eb (Expensive)”, and page pointer “DL:TT 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 4; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-gunmart-midnight-hunter/source-mechanics",
      "sourceId": "equipment/red-gunmart-midnight-hunter/source-mechanics",
      "title": "GunMart Midnight Hunter — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "GunMart Midnight Hunter — DL:TT 12",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:TT 12",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “550eb (Expensive)”, and page pointer “DL:TT 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-gunmart-porta-morta/source-mechanics",
      "sourceId": "equipment/red-gunmart-porta-morta/source-mechanics",
      "title": "GunMart Porta-Morta — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "GunMart Porta-Morta — DL:TT 12",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:TT 12",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “600eb (Expensive)”, and page pointer “DL:TT 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-gunmart-sherwood/source-mechanics",
      "sourceId": "equipment/red-gunmart-sherwood/source-mechanics",
      "title": "GunMart Sherwood — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "GunMart Sherwood — CP:R 342, DL:TT 1 1",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 342, DL:TT 1 1",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “CP:R 342, DL:TT 1 1”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 342, DL:TT 1 1; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-gunmart-smart-special/source-mechanics",
      "sourceId": "equipment/red-gunmart-smart-special/source-mechanics",
      "title": "GunMart Smart Special — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "GunMart Smart Special — BC 108",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 108",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “BC 108”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 108; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-gunmart-snipe-star/source-mechanics",
      "sourceId": "equipment/red-gunmart-snipe-star/source-mechanics",
      "title": "GunMart Snipe-Star — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "GunMart Snipe-Star — CP:R 342, DL:TT 10",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 342, DL:TT 10",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 342, DL:TT 10”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 342, DL:TT 10; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-gunmart-special/source-mechanics",
      "sourceId": "equipment/red-gunmart-special/source-mechanics",
      "title": "GunMart Special — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "GunMart Special — BC 108",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 108",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “20eb (Everyday)”, and page pointer “BC 108”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 108; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-gut-punch/source-mechanics",
      "sourceId": "equipment/red-gut-punch/source-mechanics",
      "title": "Gut Punch — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Gut Punch — DL:Mix 17",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Mix 17",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “5eb (Dirt Cheap)”, and page pointer “DL:Mix 17”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Mix 17; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-gyrocopter/source-mechanics",
      "sourceId": "equipment/red-gyrocopter/source-mechanics",
      "title": "Gyrocopter — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Gyrocopter — CP:R 191",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 191",
      "reason": "The RED index row supplies only category “Fashion”, cost “20,000eb (S Luxury)”, and page pointer “CP:R 191”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 191; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-hades-multipurpose-assault/source-mechanics",
      "sourceId": "equipment/red-hades-multipurpose-assault/source-mechanics",
      "title": "Hades Multipurpose Assault — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hades Multipurpose Assault — BC 109",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 109",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “5,000eb (Luxury)”, and page pointer “BC 109”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 109; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-hammered-ind-cyberliver/source-mechanics",
      "sourceId": "equipment/red-hammered-ind-cyberliver/source-mechanics",
      "title": "Hammered Ind Cyberliver — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hammered Ind Cyberliver — DL:Mix 15",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Mix 15",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:Mix 15”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Mix 15; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-handcuffs/source-mechanics",
      "sourceId": "equipment/red-handcuffs/source-mechanics",
      "title": "Handcuffs — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Handcuffs — CP:R 353",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 353",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 353; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-handprint-glove/source-mechanics",
      "sourceId": "equipment/red-handprint-glove/source-mechanics",
      "title": "Handprint Glove — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Handprint Glove — DL:GQ 6",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:GQ 6",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (V Expensive)”, and page pointer “DL:GQ 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:GQ 6; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-handprint-scanner/source-mechanics",
      "sourceId": "equipment/red-handprint-scanner/source-mechanics",
      "title": "Handprint Scanner — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Handprint Scanner — DL:GQ 6",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:GQ 6",
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “DL:GQ 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:GQ 6; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-hangar/source-mechanics",
      "sourceId": "equipment/red-hangar/source-mechanics",
      "title": "Hangar — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hangar — DL:12V 16",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12V 16",
      "reason": "The RED index row supplies only category “Vehicles”, cost “5,000eb (Luxury)”, and page pointer “DL:12V 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12V 16; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-hangry-hangry-dragon/source-mechanics",
      "sourceId": "equipment/red-hangry-hangry-dragon/source-mechanics",
      "title": "Hangry Hangry Dragon — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hangry Hangry Dragon — DL:Up 5, IR3 41",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Up 5, IR3 41",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 5, IR3 41”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 5, IR3 41; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-hardened-circuitery/source-mechanics",
      "sourceId": "equipment/red-hardened-circuitery/source-mechanics",
      "title": "Hardened Circuitery — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hardened Circuitery — CP:R 368",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 368",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 368”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 368; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-hardened-cybereye-casing/source-mechanics",
      "sourceId": "equipment/red-hardened-cybereye-casing/source-mechanics",
      "title": "Hardened Cybereye Casing — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hardened Cybereye Casing — BC 19, DL:YNBF 12",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 19, DL:YNBF 12",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 19, DL:YNBF 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 19, DL:YNBF 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-hardened-shielding/source-mechanics",
      "sourceId": "equipment/red-hardened-shielding/source-mechanics",
      "title": "Hardened Shielding — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hardened Shielding — CP:R 367",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 367",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 367”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 367; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-hd-ullapool-raider/source-mechanics",
      "sourceId": "equipment/red-hd-ullapool-raider/source-mechanics",
      "title": "HD Ullapool Raider — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "HD Ullapool Raider — DL:12V 13",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12V 13",
      "reason": "The RED index row supplies only category “Vehicles”, cost “32,000eb (S Luxury)”, and page pointer “DL:12V 13”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12V 13; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-heavy-armorjack/source-mechanics",
      "sourceId": "equipment/red-heavy-armorjack/source-mechanics",
      "title": "Heavy Armorjack — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Heavy Armorjack — CP:R 350",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 350",
      "reason": "The RED index row supplies only category “Armor”, cost “500eb (Expensive)”, and page pointer “CP:R 350”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 350; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-heavy-chassis/source-mechanics",
      "sourceId": "equipment/red-heavy-chassis/source-mechanics",
      "title": "Heavy Chassis — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Heavy Chassis — CP:R 164",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 164",
      "reason": "The RED index row supplies only category “Vehicles”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 164”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 164; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-heavy-melee-weapon/source-mechanics",
      "sourceId": "equipment/red-heavy-melee-weapon/source-mechanics",
      "title": "Heavy Melee Weapon — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Heavy Melee Weapon — CP:R 340",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 340",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 340”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 340; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-heavy-pistol/source-mechanics",
      "sourceId": "equipment/red-heavy-pistol/source-mechanics",
      "title": "Heavy Pistol — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Heavy Pistol — CP:R 341",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 341",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 341”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 341; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-heavy-smg/source-mechanics",
      "sourceId": "equipment/red-heavy-smg/source-mechanics",
      "title": "Heavy SMG — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Heavy SMG — CP:R 341",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 341",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 341”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 341; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-heavy-subdermal-plating/source-mechanics",
      "sourceId": "equipment/red-heavy-subdermal-plating/source-mechanics",
      "title": "Heavy Subdermal Plating — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Heavy Subdermal Plating — IR3 107",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR3 107",
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “IR3 107”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 107; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-helicopter/source-mechanics",
      "sourceId": "equipment/red-helicopter/source-mechanics",
      "title": "Helicopter — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Helicopter — CP:R 191",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 191",
      "reason": "The RED index row supplies only category “Fashion”, cost “40,000eb (S Luxury)”, and page pointer “CP:R 191”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 191; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-hellbolt/source-mechanics",
      "sourceId": "equipment/red-hellbolt/source-mechanics",
      "title": "Hellbolt — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hellbolt — CP:R 369",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 369",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 369”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 369; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-hellhound/source-mechanics",
      "sourceId": "equipment/red-hellhound/source-mechanics",
      "title": "Hellhound — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hellhound — CP:R 370",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 370",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “CP:R 370”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 370; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-hello-cutie-chromatic-rave-grenade/source-mechanics",
      "sourceId": "equipment/red-hello-cutie-chromatic-rave-grenade/source-mechanics",
      "title": "Hello Cutie Chromatic Rave Grenade — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hello Cutie Chromatic Rave Grenade — DL:12Cute 3",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Cute 3",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “DL:12Cute 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Cute 3; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-hello-cutie-gun-gun-friend-friend/source-mechanics",
      "sourceId": "equipment/red-hello-cutie-gun-gun-friend-friend/source-mechanics",
      "title": "Hello Cutie Gun-Gun Friend-Friend — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hello Cutie Gun-Gun Friend-Friend — DL:12Cute 4",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Cute 4",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Cute 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Cute 4; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-hello-cutie-hypurr-hammer/source-mechanics",
      "sourceId": "equipment/red-hello-cutie-hypurr-hammer/source-mechanics",
      "title": "Hello Cutie Hypurr-Hammer — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hello Cutie Hypurr-Hammer — DL:12Cute 4",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Cute 4",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Cute 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Cute 4; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-hello-cutie-janus-hex/source-mechanics",
      "sourceId": "equipment/red-hello-cutie-janus-hex/source-mechanics",
      "title": "Hello Cutie Janus Hex — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hello Cutie Janus Hex — DL:12Cute 4",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Cute 4",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “DL:12Cute 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Cute 4; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-hello-cutie-modball-gun/source-mechanics",
      "sourceId": "equipment/red-hello-cutie-modball-gun/source-mechanics",
      "title": "Hello Cutie ModBall Gun — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hello Cutie ModBall Gun — DL:12Cute 5",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Cute 5",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “DL:12Cute 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Cute 5; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-hello-cutie-mono-paw/source-mechanics",
      "sourceId": "equipment/red-hello-cutie-mono-paw/source-mechanics",
      "title": "Hello Cutie Mono-Paw — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hello Cutie Mono-Paw — DL:12Cute 6",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Cute 6",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:12Cute 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Cute 6; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-hello-cutie-my-friend-the-ocelot/source-mechanics",
      "sourceId": "equipment/red-hello-cutie-my-friend-the-ocelot/source-mechanics",
      "title": "Hello Cutie My Friend the Ocelot — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hello Cutie My Friend the Ocelot — DL:12Cute 6",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Cute 6",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,500eb (V Expensive)”, and page pointer “DL:12Cute 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Cute 6; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-hello-cutie-sparkle-ize/source-mechanics",
      "sourceId": "equipment/red-hello-cutie-sparkle-ize/source-mechanics",
      "title": "Hello Cutie Sparkle-ize — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hello Cutie Sparkle-ize — DL:12Cute 6",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Cute 6",
      "reason": "The RED index row supplies only category “Cyberware”, cost “250eb (Premium)”, and page pointer “DL:12Cute 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Cute 6; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-hello-cutie-thundercat-bat/source-mechanics",
      "sourceId": "equipment/red-hello-cutie-thundercat-bat/source-mechanics",
      "title": "Hello Cutie Thundercat Bat — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hello Cutie Thundercat Bat — DL:12Cute 6",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Cute 6",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “750eb (Expensive)”, and page pointer “DL:12Cute 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Cute 6; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-heuristic-health-monitor/source-mechanics",
      "sourceId": "equipment/red-heuristic-health-monitor/source-mechanics",
      "title": "Heuristic Health Monitor — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Heuristic Health Monitor — BC 19, IR2 73",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 19, IR2 73",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 19, IR2 73”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 19, IR2 73; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-hi-drink-master-3000/source-mechanics",
      "sourceId": "equipment/red-hi-drink-master-3000/source-mechanics",
      "title": "HI Drink Master 3000 — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "HI Drink Master 3000 — BC 42",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 42",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “BC 42”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 42; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-hi-drink-master-5000/source-mechanics",
      "sourceId": "equipment/red-hi-drink-master-5000/source-mechanics",
      "title": "HI Drink Master 5000 — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "HI Drink Master 5000 — DL:Mix 15",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Mix 15",
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “DL:Mix 15”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Mix 15; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-hi-green-light-go-sniffer/source-mechanics",
      "sourceId": "equipment/red-hi-green-light-go-sniffer/source-mechanics",
      "title": "HI Green Light Go Sniffer — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "HI Green Light Go Sniffer — DL:12Gear 3, IR4 67",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Gear 3, IR4 67",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “DL:12Gear 3, IR4 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Gear 3, IR4 67; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-hidden-compartment/source-mechanics",
      "sourceId": "equipment/red-hidden-compartment/source-mechanics",
      "title": "Hidden Compartment — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hidden Compartment — DL:Cargo 5, IR2 37",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Cargo 5, IR2 37",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “100eb (Premium)”, and page pointer “DL:Cargo 5, IR2 37”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Cargo 5, IR2 37; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-hidden-holster/source-mechanics",
      "sourceId": "equipment/red-hidden-holster/source-mechanics",
      "title": "Hidden Holster — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hidden Holster — CP:R 364",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 364",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 364”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 364; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-high-fashion-bottoms/source-mechanics",
      "sourceId": "equipment/red-high-fashion-bottoms/source-mechanics",
      "title": "High Fashion Bottoms — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "High Fashion Bottoms — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-high-fashion-contact-lenses/source-mechanics",
      "sourceId": "equipment/red-high-fashion-contact-lenses/source-mechanics",
      "title": "High Fashion Contact Lenses — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "High Fashion Contact Lenses — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-high-fashion-footwear/source-mechanics",
      "sourceId": "equipment/red-high-fashion-footwear/source-mechanics",
      "title": "High Fashion Footwear — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "High Fashion Footwear — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “5,000eb (Luxury)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-high-fashion-glasses/source-mechanics",
      "sourceId": "equipment/red-high-fashion-glasses/source-mechanics",
      "title": "High Fashion Glasses — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "High Fashion Glasses — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-high-fashion-hats/source-mechanics",
      "sourceId": "equipment/red-high-fashion-hats/source-mechanics",
      "title": "High Fashion Hats — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "High Fashion Hats — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “5,000eb (Luxury)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-high-fashion-jacket/source-mechanics",
      "sourceId": "equipment/red-high-fashion-jacket/source-mechanics",
      "title": "High Fashion Jacket — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "High Fashion Jacket — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-high-fashion-jewelry/source-mechanics",
      "sourceId": "equipment/red-high-fashion-jewelry/source-mechanics",
      "title": "High Fashion Jewelry — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "High Fashion Jewelry — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “5,000eb (Luxury)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-high-fashion-mirrorshades/source-mechanics",
      "sourceId": "equipment/red-high-fashion-mirrorshades/source-mechanics",
      "title": "High Fashion Mirrorshades — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "High Fashion Mirrorshades — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-high-fashion-top/source-mechanics",
      "sourceId": "equipment/red-high-fashion-top/source-mechanics",
      "title": "High Fashion Top — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "High Fashion Top — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “500eb (Expensive)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-high-performance-groundcar/source-mechanics",
      "sourceId": "equipment/red-high-performance-groundcar/source-mechanics",
      "title": "High Performance Groundcar — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "High Performance Groundcar — CP:R 190",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 190",
      "reason": "The RED index row supplies only category “Vehicles”, cost “50,000eb (S Luxury)”, and page pointer “CP:R 190”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 190; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-high-density-bulletproof-shield/source-mechanics",
      "sourceId": "equipment/red-high-density-bulletproof-shield/source-mechanics",
      "title": "High-Density Bulletproof Shield — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "High-Density Bulletproof Shield — DL:12RED 3",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12RED 3",
      "reason": "The RED index row supplies only category “Armor”, cost “200eb (Expensive)”, and page pointer “DL:12RED 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12RED 3; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-highway-master-artemis/source-mechanics",
      "sourceId": "equipment/red-highway-master-artemis/source-mechanics",
      "title": "Highway Master Artemis — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Highway Master Artemis — BC 70",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 70",
      "reason": "The RED index row supplies only category “Vehicles”, cost “60,000eb (S Luxury)”, and page pointer “BC 70”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 70; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-holo-projector-palm/source-mechanics",
      "sourceId": "equipment/red-holo-projector-palm/source-mechanics",
      "title": "Holo Projector Palm — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Holo Projector Palm — DL:MHC 3, IR3 47",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:MHC 3, IR3 47",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:MHC 3, IR3 47”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:MHC 3, IR3 47; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-homing-tracer-cyberfinger/source-mechanics",
      "sourceId": "equipment/red-homing-tracer-cyberfinger/source-mechanics",
      "title": "Homing Tracer Cyberfinger — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Homing Tracer Cyberfinger — BC 25, DL:YNBF 12",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 25, DL:YNBF 12",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 25, DL:YNBF 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 25, DL:YNBF 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-homing-tracer/source-mechanics",
      "sourceId": "equipment/red-homing-tracer/source-mechanics",
      "title": "Homing Tracer — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Homing Tracer — CP:R 354",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 354",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 354; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-hospital-treatment-dv10/source-mechanics",
      "sourceId": "equipment/red-hospital-treatment-dv10/source-mechanics",
      "title": "Hospital Treatment (DV10) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hospital Treatment (DV10) — CP:R 225",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 225",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “50eb (Costly)”, and page pointer “CP:R 225”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 225; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-hospital-treatment-dv13/source-mechanics",
      "sourceId": "equipment/red-hospital-treatment-dv13/source-mechanics",
      "title": "Hospital Treatment (DV13) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hospital Treatment (DV13) — CP:R 225",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 225",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “100eb (Premium)”, and page pointer “CP:R 225”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 225; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-hospital-treatment-dv15/source-mechanics",
      "sourceId": "equipment/red-hospital-treatment-dv15/source-mechanics",
      "title": "Hospital Treatment (DV15) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hospital Treatment (DV15) — CP:R 225",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 225",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “500eb (Expensive)”, and page pointer “CP:R 225”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 225; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-hospital-treatment-dv17/source-mechanics",
      "sourceId": "equipment/red-hospital-treatment-dv17/source-mechanics",
      "title": "Hospital Treatment (DV17+) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hospital Treatment (DV17+) — CP:R 225",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 225",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 225”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 225; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-hot-weather-jacket-lining/source-mechanics",
      "sourceId": "equipment/red-hot-weather-jacket-lining/source-mechanics",
      "title": "Hot-Weather Jacket Lining — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hot-Weather Jacket Lining — DL:We 6, IR2 20",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:We 6, IR2 20",
      "reason": "The RED index row supplies only category “Fashion”, cost “500eb (Expensive)”, and page pointer “DL:We 6, IR2 20”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:We 6, IR2 20; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-hotel-luxury/source-mechanics",
      "sourceId": "equipment/red-hotel-luxury/source-mechanics",
      "title": "Hotel (Luxury) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hotel (Luxury) — per night CP:R 376",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "per night CP:R 376",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “500eb (Expensive)”, and page pointer “per night CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation per night CP:R 376; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-hotel/source-mechanics",
      "sourceId": "equipment/red-hotel/source-mechanics",
      "title": "Hotel — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hotel — per night CP:R 376",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "per night CP:R 376",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “100eb (Premium)”, and page pointer “per night CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation per night CP:R 376; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-housing-capacity/source-mechanics",
      "sourceId": "equipment/red-housing-capacity/source-mechanics",
      "title": "Housing Capacity — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Housing Capacity — CP:R 165",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 165",
      "reason": "The RED index row supplies only category “Vehicles”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 165”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 165; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-hover-upgrade/source-mechanics",
      "sourceId": "equipment/red-hover-upgrade/source-mechanics",
      "title": "Hover Upgrade — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hover Upgrade — CP:R 164",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 164",
      "reason": "The RED index row supplies only category “Vehicles”, cost “5,000eb (Luxury)”, and page pointer “CP:R 164”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 164; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-hustool/source-mechanics",
      "sourceId": "equipment/red-hustool/source-mechanics",
      "title": "HusTool — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "HusTool — DL:AAA 8",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:AAA 8",
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “DL:AAA 8”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:AAA 8; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-hydro-universal-aqualung/source-mechanics",
      "sourceId": "equipment/red-hydro-universal-aqualung/source-mechanics",
      "title": "Hydro Universal Aqualung — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hydro Universal Aqualung — BC 42",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 42",
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “BC 42”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 42; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-hydrosubsidium-bimac/source-mechanics",
      "sourceId": "equipment/red-hydrosubsidium-bimac/source-mechanics",
      "title": "Hydrosubsidium Bimac — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Hydrosubsidium Bimac — DL:12V 12",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12V 12",
      "reason": "The RED index row supplies only category “Vehicles”, cost “32,000eb (S Luxury)”, and page pointer “DL:12V 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12V 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-h-safell-hydraulic-underjack/source-mechanics",
      "sourceId": "equipment/red-h-safell-hydraulic-underjack/source-mechanics",
      "title": "Húsafell Hydraulic Underjack — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Húsafell Hydraulic Underjack — DL:12Cute 7",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Cute 7",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Cute 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Cute 7; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-image-enhance/source-mechanics",
      "sourceId": "equipment/red-image-enhance/source-mechanics",
      "title": "Image Enhance — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Image Enhance — CP:R 360",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 360",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 360”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 360; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-imi-chainknife/source-mechanics",
      "sourceId": "equipment/red-imi-chainknife/source-mechanics",
      "title": "IMI Chainknife — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "IMI Chainknife — DL:12Gun 3, DGD 144",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Gun 3, DGD 144",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “DL:12Gun 3, DGD 144”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Gun 3, DGD 144; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-imi-uz-2045-pro/source-mechanics",
      "sourceId": "equipment/red-imi-uz-2045-pro/source-mechanics",
      "title": "IMI UZ 2045 Pro — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "IMI UZ 2045 Pro — DL:TT 7",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:TT 7",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “600eb (Expensive)”, and page pointer “DL:TT 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 7; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-immunoblockers/source-mechanics",
      "sourceId": "equipment/red-immunoblockers/source-mechanics",
      "title": "Immunoblockers — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Immunoblockers — CEMK 30",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CEMK 30",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “CEMK 30”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CEMK 30; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-imp/source-mechanics",
      "sourceId": "equipment/red-imp/source-mechanics",
      "title": "Imp — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Imp — CP:R 372",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 372",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 372”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 372; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-improved-smart/source-mechanics",
      "sourceId": "equipment/red-improved-smart/source-mechanics",
      "title": "Improved Smart — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Improved Smart — or 500eb (Expensive) CEMK 31",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "or 500eb (Expensive) CEMK 31",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “or 500eb (Expensive) CEMK 31”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation or 500eb (Expensive) CEMK 31; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-incendiary-grenade/source-mechanics",
      "sourceId": "equipment/red-incendiary-grenade/source-mechanics",
      "title": "Incendiary Grenade — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Incendiary Grenade — CP:R 346",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 346",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 346”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 346; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-incendiary/source-mechanics",
      "sourceId": "equipment/red-incendiary/source-mechanics",
      "title": "Incendiary — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Incendiary — CP:R 346",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 346",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 346”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 346; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-independent-air-supply/source-mechanics",
      "sourceId": "equipment/red-independent-air-supply/source-mechanics",
      "title": "Independent Air Supply — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Independent Air Supply — CP:R 363",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 363",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 363”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 363; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-inflatable-bed-and-sleeping-bag/source-mechanics",
      "sourceId": "equipment/red-inflatable-bed-and-sleeping-bag/source-mechanics",
      "title": "Inflatable Bed and Sleeping Bag — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Inflatable Bed and Sleeping Bag — CP:R 354",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 354",
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 354; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-infrared-nightvision-scope/source-mechanics",
      "sourceId": "equipment/red-infrared-nightvision-scope/source-mechanics",
      "title": "Infrared Nightvision Scope — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Infrared Nightvision Scope — CP:R 343",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 343",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 343”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 343; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-inline-skates/source-mechanics",
      "sourceId": "equipment/red-inline-skates/source-mechanics",
      "title": "Inline Skates — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Inline Skates — DL:Wheels 5, DGD 147 , IR3 79",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Wheels 5, DGD 147 , IR3 79",
      "reason": "The RED index row supplies only category “Vehicles”, cost “50eb (Costly)”, and page pointer “DL:Wheels 5, DGD 147 , IR3 79”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Wheels 5, DGD 147 , IR3 79; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-insulated-wiring/source-mechanics",
      "sourceId": "equipment/red-insulated-wiring/source-mechanics",
      "title": "Insulated Wiring — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Insulated Wiring — CP:R 368",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 368",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 368”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 368; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-int-cyberware-hardened-shielding/source-mechanics",
      "sourceId": "equipment/red-int-cyberware-hardened-shielding/source-mechanics",
      "title": "Int Cyberware Hardened Shielding — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Int Cyberware Hardened Shielding — BC 20",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 20",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “BC 20”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 20; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-int-hydraulics-upgrade/source-mechanics",
      "sourceId": "equipment/red-int-hydraulics-upgrade/source-mechanics",
      "title": "Int Hydraulics Upgrade — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Int Hydraulics Upgrade — IR3 107",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR3 107",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “IR3 107”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 107; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-int-hydraulics-upgrade-perfected/source-mechanics",
      "sourceId": "equipment/red-int-hydraulics-upgrade-perfected/source-mechanics",
      "title": "Int Hydraulics Upgrade, Perfected — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Int Hydraulics Upgrade, Perfected — IR3 108",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR3 108",
      "reason": "The RED index row supplies only category “Cyberware”, cost “20,000eb (S Luxury)”, and page pointer “IR3 108”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 108; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-int-hydraulics-upgrade-tuned/source-mechanics",
      "sourceId": "equipment/red-int-hydraulics-upgrade-tuned/source-mechanics",
      "title": "Int Hydraulics Upgrade, Tuned — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Int Hydraulics Upgrade, Tuned — IR3 107",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR3 107",
      "reason": "The RED index row supplies only category “Cyberware”, cost “5,000eb (V Expensive)”, and page pointer “IR3 107”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 107; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-integrated-cyberdeck-upgrade/source-mechanics",
      "sourceId": "equipment/red-integrated-cyberdeck-upgrade/source-mechanics",
      "title": "Integrated Cyberdeck Upgrade — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Integrated Cyberdeck Upgrade — BC 19, IR3 108",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 19, IR3 108",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 19, IR3 108”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 19, IR3 108; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-interactive-braindance/source-mechanics",
      "sourceId": "equipment/red-interactive-braindance/source-mechanics",
      "title": "Interactive Braindance — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Interactive Braindance — CP:R 376",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 376",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “50eb (Costly)”, and page pointer “CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 376; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-interface-plugs/source-mechanics",
      "sourceId": "equipment/red-interface-plugs/source-mechanics",
      "title": "Interface Plugs — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Interface Plugs — CP:R 359",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 359",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 359”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 359; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-internal-agent/source-mechanics",
      "sourceId": "equipment/red-internal-agent/source-mechanics",
      "title": "Internal Agent — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Internal Agent — CP:R 362",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 362",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 362”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 362; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-internal-f-ma-kotar-l-frame/source-mechanics",
      "sourceId": "equipment/red-internal-f-ma-kotar-l-frame/source-mechanics",
      "title": "Internal Fūma Kotarō L Frame — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Internal Fūma Kotarō L Frame — BC 52",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 52",
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “BC 52”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 52; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-internal-l-frame-beta/source-mechanics",
      "sourceId": "equipment/red-internal-l-frame-beta/source-mechanics",
      "title": "Internal L Frame ß (Beta) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Internal L Frame ß (Beta) — CP:R 367",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 367",
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “CP:R 367”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 367; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-internal-l-frame-omega/source-mechanics",
      "sourceId": "equipment/red-internal-l-frame-omega/source-mechanics",
      "title": "Internal L Frame Ω (Omega) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Internal L Frame Ω (Omega) — IR3 108",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR3 108",
      "reason": "The RED index row supplies only category “Gear”, cost “10,000eb (S Luxury)”, and page pointer “IR3 108”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 108; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-internal-l-frame-sigma/source-mechanics",
      "sourceId": "equipment/red-internal-l-frame-sigma/source-mechanics",
      "title": "Internal L Frame ∑ (Sigma) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Internal L Frame ∑ (Sigma) — CP:R 367",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 367",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 367”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 367; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-internal-lf-001-swat-l-frame/source-mechanics",
      "sourceId": "equipment/red-internal-lf-001-swat-l-frame/source-mechanics",
      "title": "Internal LF-001 SWAT L Frame — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Internal LF-001 SWAT L Frame — BC 53",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 53",
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “BC 53”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 53; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-internal-vermilion-l-frame/source-mechanics",
      "sourceId": "equipment/red-internal-vermilion-l-frame/source-mechanics",
      "title": "Internal Vermilion L Frame — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Internal Vermilion L Frame — BC 54",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 54",
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “BC 54”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 54; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-ion-cuffs/source-mechanics",
      "sourceId": "equipment/red-ion-cuffs/source-mechanics",
      "title": "Ion Cuffs — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Ion Cuffs — DL:12 Gear 3, IR4 67",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12 Gear 3, IR4 67",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “DL:12 Gear 3, IR4 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12 Gear 3, IR4 67; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-jack-of-clubs/source-mechanics",
      "sourceId": "equipment/red-jack-of-clubs/source-mechanics",
      "title": "Jack of Clubs — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Jack of Clubs — DL:ElfTCG 3, IR3 67",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:ElfTCG 3, IR3 67",
      "reason": "The RED index row supplies only category “Elflines Online”, cost “5eb (Dirt Cheap)”, and page pointer “DL:ElfTCG 3, IR3 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:ElfTCG 3, IR3 67; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-jack-of-diamonds/source-mechanics",
      "sourceId": "equipment/red-jack-of-diamonds/source-mechanics",
      "title": "Jack of Diamonds — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Jack of Diamonds — DL:ElfTCG 3, IR3 67",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:ElfTCG 3, IR3 67",
      "reason": "The RED index row supplies only category “Elflines Online”, cost “5eb (Dirt Cheap)”, and page pointer “DL:ElfTCG 3, IR3 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:ElfTCG 3, IR3 67; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-jack-of-hearts/source-mechanics",
      "sourceId": "equipment/red-jack-of-hearts/source-mechanics",
      "title": "Jack of Hearts — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Jack of Hearts — DL:ElfTCG 3, IR3 67",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:ElfTCG 3, IR3 67",
      "reason": "The RED index row supplies only category “Elflines Online”, cost “10eb (Cheap)”, and page pointer “DL:ElfTCG 3, IR3 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:ElfTCG 3, IR3 67; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-jack-of-spades/source-mechanics",
      "sourceId": "equipment/red-jack-of-spades/source-mechanics",
      "title": "Jack of Spades — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Jack of Spades — DL:ElfTCG 3, IR3 67",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:ElfTCG 3, IR3 67",
      "reason": "The RED index row supplies only category “Elflines Online”, cost “10eb (Cheap)”, and page pointer “DL:ElfTCG 3, IR3 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:ElfTCG 3, IR3 67; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-janus-hex-heavy-scent-ball/source-mechanics",
      "sourceId": "equipment/red-janus-hex-heavy-scent-ball/source-mechanics",
      "title": "Janus Hex Heavy Scent Ball — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Janus Hex Heavy Scent Ball — DL:Cute 5",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Cute 5",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “20eb (Costly)”, and page pointer “DL:Cute 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Cute 5; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-jeeves-executive-garment-bag/source-mechanics",
      "sourceId": "equipment/red-jeeves-executive-garment-bag/source-mechanics",
      "title": "Jeeves Executive Garment Bag — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Jeeves Executive Garment Bag — BC 43",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 43",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “BC 43”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 43; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-jetski/source-mechanics",
      "sourceId": "equipment/red-jetski/source-mechanics",
      "title": "Jetski — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Jetski — CP:R 190",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 190",
      "reason": "The RED index row supplies only category “Vehicles”, cost “20,000eb (S Luxury)”, and page pointer “CP:R 190”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 190; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-joker/source-mechanics",
      "sourceId": "equipment/red-joker/source-mechanics",
      "title": "Joker* — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Joker* — DL:ElfTCG 3, IR3 67",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:ElfTCG 3, IR3 67",
      "reason": "The RED index row supplies only category “Elflines Online”, cost “5eb (Dirt Cheap)”, and page pointer “DL:ElfTCG 3, IR3 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:ElfTCG 3, IR3 67; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-jump-booster/source-mechanics",
      "sourceId": "equipment/red-jump-booster/source-mechanics",
      "title": "Jump Booster — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Jump Booster — CP:R 366",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 366",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 366; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-junk-ammo/source-mechanics",
      "sourceId": "equipment/red-junk-ammo/source-mechanics",
      "title": "Junk Ammo — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Junk Ammo — DL:BC+ 3, DGD 147 , IR4 1 1",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:BC+ 3, DGD 147 , IR4 1 1",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “10eb (Cheap)”, and page pointer “DL:BC+ 3, DGD 147 , IR4 1 1”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:BC+ 3, DGD 147 , IR4 1 1; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-k-all-purpose-soundproofing/source-mechanics",
      "sourceId": "equipment/red-k-all-purpose-soundproofing/source-mechanics",
      "title": "K All-Purpose Soundproofing — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "K All-Purpose Soundproofing — per room DL:Conapts 8, IR4 52",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "per room DL:Conapts 8, IR4 52",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “1,000eb (V Expensive)”, and page pointer “per room DL:Conapts 8, IR4 52”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation per room DL:Conapts 8, IR4 52; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-kang-tao-l-69-zhuo/source-mechanics",
      "sourceId": "equipment/red-kang-tao-l-69-zhuo/source-mechanics",
      "title": "Kang Tao L-69 Zhuo — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Kang Tao L-69 Zhuo — CEMK 32",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CEMK 32",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “CEMK 32”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CEMK 32; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-katnip/source-mechanics",
      "sourceId": "equipment/red-katnip/source-mechanics",
      "title": "KatNip® — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "KatNip® — IR2 68",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR2 68",
      "reason": "The RED index row supplies only category “Cyberware”, cost “2,200eb (V Expensive)”, and page pointer “IR2 68”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR2 68; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-kaukaz-volkhov/source-mechanics",
      "sourceId": "equipment/red-kaukaz-volkhov/source-mechanics",
      "title": "Kaukaz Volkhov — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Kaukaz Volkhov — BC 71",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 71",
      "reason": "The RED index row supplies only category “Vehicles”, cost “41,000eb (S Luxury)”, and page pointer “BC 71”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 71; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-kendachi-dragon/source-mechanics",
      "sourceId": "equipment/red-kendachi-dragon/source-mechanics",
      "title": "Kendachi Dragon — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Kendachi Dragon — DL:12Gun 3, DGD 144, IR2 59",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Gun 3, DGD 144, IR2 59",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Gun 3, DGD 144, IR2 59”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Gun 3, DGD 144, IR2 59; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-kendachi-mono-guard/source-mechanics",
      "sourceId": "equipment/red-kendachi-mono-guard/source-mechanics",
      "title": "Kendachi Mono-Guard — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Kendachi Mono-Guard — BC 96",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 96",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “BC 96”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 96; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-kendachi-mono-katana/source-mechanics",
      "sourceId": "equipment/red-kendachi-mono-katana/source-mechanics",
      "title": "Kendachi Mono-Katana — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Kendachi Mono-Katana — BC 92",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 92",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “BC 92”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 92; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-kendachi-mono-star/source-mechanics",
      "sourceId": "equipment/red-kendachi-mono-star/source-mechanics",
      "title": "Kendachi Mono-Star — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Kendachi Mono-Star — BC 101",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 101",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “BC 101”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 101; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-kendachi-mono-three/source-mechanics",
      "sourceId": "equipment/red-kendachi-mono-three/source-mechanics",
      "title": "Kendachi Mono-Three — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Kendachi Mono-Three — CP:R 348",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 348",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “5,000eb (Luxury)”, and page pointer “CP:R 348”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 348; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-kendachi-mono-wakizashi/source-mechanics",
      "sourceId": "equipment/red-kendachi-mono-wakizashi/source-mechanics",
      "title": "Kendachi Mono-Wakizashi — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Kendachi Mono-Wakizashi — BC 93",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 93",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “BC 93”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 93; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-kendachi-shower-head/source-mechanics",
      "sourceId": "equipment/red-kendachi-shower-head/source-mechanics",
      "title": "Kendachi Shower Head — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Kendachi Shower Head — DL:Conapts 8, IR4 52",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Conapts 8, IR4 52",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “500eb (Expensive)”, and page pointer “DL:Conapts 8, IR4 52”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Conapts 8, IR4 52; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-kerenzikov/source-mechanics",
      "sourceId": "equipment/red-kerenzikov/source-mechanics",
      "title": "Kerenzikov — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Kerenzikov — CP:R 359",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 359",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 359”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 359; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-kevlar/source-mechanics",
      "sourceId": "equipment/red-kevlar/source-mechanics",
      "title": "Kevlar® — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Kevlar® — CP:R 350",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 350",
      "reason": "The RED index row supplies only category “Armor”, cost “50eb (Costly)”, and page pointer “CP:R 350”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 350; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-kibble-pack/source-mechanics",
      "sourceId": "equipment/red-kibble-pack/source-mechanics",
      "title": "Kibble Pack — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Kibble Pack — CP:R 354",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 354",
      "reason": "The RED index row supplies only category “Gear”, cost “10eb (Cheap)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 354; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-kill-display/source-mechanics",
      "sourceId": "equipment/red-kill-display/source-mechanics",
      "title": "Kill Display — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Kill Display — DL:MHC 3, IR3 47",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:MHC 3, IR3 47",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:MHC 3, IR3 47”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:MHC 3, IR3 47; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-killchip-100-micro-bomb/source-mechanics",
      "sourceId": "equipment/red-killchip-100-micro-bomb/source-mechanics",
      "title": "KillChip 100 Micro-Bomb — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "KillChip 100 Micro-Bomb — BC 88",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 88",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “BC 88”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 88; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-killer/source-mechanics",
      "sourceId": "equipment/red-killer/source-mechanics",
      "title": "Killer — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Killer — CP:R 371",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 371",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “CP:R 371”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 371; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-killstrom-banshee-microphone/source-mechanics",
      "sourceId": "equipment/red-killstrom-banshee-microphone/source-mechanics",
      "title": "KillStrom Banshee Microphone — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "KillStrom Banshee Microphone — BC 40",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 40",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “BC 40”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 40; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-killstrom-power-chord/source-mechanics",
      "sourceId": "equipment/red-killstrom-power-chord/source-mechanics",
      "title": "KillStrom Power Chord — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "KillStrom Power Chord — DL:HR+ 23",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:HR+ 23",
      "reason": "The RED index row supplies only category “Gear”, cost “2,500eb (Luxury)”, and page pointer “DL:HR+ 23”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:HR+ 23; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-killstrom-sonic-boom-amp/source-mechanics",
      "sourceId": "equipment/red-killstrom-sonic-boom-amp/source-mechanics",
      "title": "KillStrom Sonic Boom Amp — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "KillStrom Sonic Boom Amp — BC 40",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 40",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000 (V Expensive)”, and page pointer “BC 40”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 40; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-killstrom-typhoid-speaker/source-mechanics",
      "sourceId": "equipment/red-killstrom-typhoid-speaker/source-mechanics",
      "title": "KillStrom Typhoid Speaker — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "KillStrom Typhoid Speaker — BC 41",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 41",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “BC 41”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 41; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-king-of-clubs/source-mechanics",
      "sourceId": "equipment/red-king-of-clubs/source-mechanics",
      "title": "King of Clubs — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "King of Clubs — DL:ElfTCG 3, IR3 67",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:ElfTCG 3, IR3 67",
      "reason": "The RED index row supplies only category “Elflines Online”, cost “5eb (Dirt Cheap)”, and page pointer “DL:ElfTCG 3, IR3 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:ElfTCG 3, IR3 67; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-king-of-diamonds/source-mechanics",
      "sourceId": "equipment/red-king-of-diamonds/source-mechanics",
      "title": "King of Diamonds — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "King of Diamonds — DL:ElfTCG 3, IR3 67",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:ElfTCG 3, IR3 67",
      "reason": "The RED index row supplies only category “Elflines Online”, cost “5eb (Dirt Cheap)”, and page pointer “DL:ElfTCG 3, IR3 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:ElfTCG 3, IR3 67; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-king-of-hearts/source-mechanics",
      "sourceId": "equipment/red-king-of-hearts/source-mechanics",
      "title": "King of Hearts — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "King of Hearts — DL:ElfTCG 3, IR3 67",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:ElfTCG 3, IR3 67",
      "reason": "The RED index row supplies only category “Elflines Online”, cost “5eb (Dirt Cheap)”, and page pointer “DL:ElfTCG 3, IR3 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:ElfTCG 3, IR3 67; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-king-of-spades/source-mechanics",
      "sourceId": "equipment/red-king-of-spades/source-mechanics",
      "title": "King of Spades — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "King of Spades — DL:ElfTCG 3, IR3 67",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:ElfTCG 3, IR3 67",
      "reason": "The RED index row supplies only category “Elflines Online”, cost “5eb (Dirt Cheap)”, and page pointer “DL:ElfTCG 3, IR3 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:ElfTCG 3, IR3 67; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-kirama-advanced-deck/source-mechanics",
      "sourceId": "equipment/red-kirama-advanced-deck/source-mechanics",
      "title": "Kirama Advanced Deck — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Kirama Advanced Deck — DL:Up 3, IR3 39",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Up 3, IR3 39",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 3, IR3 39”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 3, IR3 39; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-kirama-entry-deck/source-mechanics",
      "sourceId": "equipment/red-kirama-entry-deck/source-mechanics",
      "title": "Kirama Entry Deck — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Kirama Entry Deck — DL:Up 3, IR3 39",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Up 3, IR3 39",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “DL:Up 3, IR3 39”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 3, IR3 39; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-kirama-training-deck/source-mechanics",
      "sourceId": "equipment/red-kirama-training-deck/source-mechanics",
      "title": "Kirama Training Deck — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Kirama Training Deck — DL:Up 3, IR3 39",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Up 3, IR3 39",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “20eb (Everyday)”, and page pointer “DL:Up 3, IR3 39”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 3, IR3 39; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-kiroshi-monovision/source-mechanics",
      "sourceId": "equipment/red-kiroshi-monovision/source-mechanics",
      "title": "Kiroshi MonoVision — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Kiroshi MonoVision — DL:12Cy 3, IR3 85 & 108",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Cy 3, IR3 85 & 108",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “DL:12Cy 3, IR3 85 & 108”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Cy 3, IR3 85 & 108; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-kiroshi-optishield/source-mechanics",
      "sourceId": "equipment/red-kiroshi-optishield/source-mechanics",
      "title": "Kiroshi Optishield — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Kiroshi Optishield — DL:12Cy 4, DGD 145, IR3 86",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Cy 4, DGD 145, IR3 86",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:12Cy 4, DGD 145, IR3 86”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Cy 4, DGD 145, IR3 86; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-kraken/source-mechanics",
      "sourceId": "equipment/red-kraken/source-mechanics",
      "title": "Kraken — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Kraken — CP:R 370",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 370",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 370”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 370; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-krash-barrier/source-mechanics",
      "sourceId": "equipment/red-krash-barrier/source-mechanics",
      "title": "KRASH Barrier — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "KRASH Barrier — CP:R 368",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 368",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 368”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 368; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-ktech-doberman-500/source-mechanics",
      "sourceId": "equipment/red-ktech-doberman-500/source-mechanics",
      "title": "KTech Doberman 500 — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "KTech Doberman 500 — BC 45",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 45",
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “BC 45”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 45; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-ktech-marking-scent/source-mechanics",
      "sourceId": "equipment/red-ktech-marking-scent/source-mechanics",
      "title": "KTech Marking Scent — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "KTech Marking Scent — BC 44",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 44",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “BC 44”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 44; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-ktech-security-grenade/source-mechanics",
      "sourceId": "equipment/red-ktech-security-grenade/source-mechanics",
      "title": "KTech Security Grenade — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "KTech Security Grenade — BC 89",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 89",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “BC 89”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 89; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-ktech-techhammer/source-mechanics",
      "sourceId": "equipment/red-ktech-techhammer/source-mechanics",
      "title": "KTech TechHammer — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "KTech TechHammer — BC 1 10",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 1 10",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “BC 1 10”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 1 10; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-lagoform/source-mechanics",
      "sourceId": "equipment/red-lagoform/source-mechanics",
      "title": "LagoForm® — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "LagoForm® — IR2 68",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR2 68",
      "reason": "The RED index row supplies only category “Cyberware”, cost “2,100eb (V Expensive)”, and page pointer “IR2 68”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR2 68; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-large-air-drone/source-mechanics",
      "sourceId": "equipment/red-large-air-drone/source-mechanics",
      "title": "Large Air Drone — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Large Air Drone — CP:R 373",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 373",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “10,000eb (S Luxury)”, and page pointer “CP:R 373”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 373; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-laser-grid/source-mechanics",
      "sourceId": "equipment/red-laser-grid/source-mechanics",
      "title": "Laser Grid — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Laser Grid — CP:R 375",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 375",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “5,000eb (Luxury)”, and page pointer “CP:R 375”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 375; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-laser-light-electric-guitar/source-mechanics",
      "sourceId": "equipment/red-laser-light-electric-guitar/source-mechanics",
      "title": "Laser Light Electric Guitar — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Laser Light Electric Guitar — BC 41",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 41",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “BC 41”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 41; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-laser-light-street-jacket/source-mechanics",
      "sourceId": "equipment/red-laser-light-street-jacket/source-mechanics",
      "title": "Laser Light Street Jacket — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Laser Light Street Jacket — BC 31",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 31",
      "reason": "The RED index row supplies only category “Armor”, cost “500eb (Expensive)”, and page pointer “BC 31”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 31; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-laser-pointer-cyberfinger/source-mechanics",
      "sourceId": "equipment/red-laser-pointer-cyberfinger/source-mechanics",
      "title": "Laser Pointer Cyberfinger — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Laser Pointer Cyberfinger — BC 25",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 25",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 25”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 25; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-lean-mean-machine/source-mechanics",
      "sourceId": "equipment/red-lean-mean-machine/source-mechanics",
      "title": "Lean Mean Machine — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Lean Mean Machine — CP:DP 23",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:DP 23",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “20eb (Everyday)”, and page pointer “CP:DP 23”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:DP 23; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-leathers/source-mechanics",
      "sourceId": "equipment/red-leathers/source-mechanics",
      "title": "Leathers — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Leathers — CP:R 350",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 350",
      "reason": "The RED index row supplies only category “Armor”, cost “20eb (Everyday)”, and page pointer “CP:R 350”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 350; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-leisurewear-bottoms/source-mechanics",
      "sourceId": "equipment/red-leisurewear-bottoms/source-mechanics",
      "title": "Leisurewear Bottoms — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Leisurewear Bottoms — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-leisurewear-contact-lenses/source-mechanics",
      "sourceId": "equipment/red-leisurewear-contact-lenses/source-mechanics",
      "title": "Leisurewear Contact Lenses — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Leisurewear Contact Lenses — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “20eb (Evereyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-leisurewear-footwear/source-mechanics",
      "sourceId": "equipment/red-leisurewear-footwear/source-mechanics",
      "title": "Leisurewear Footwear — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Leisurewear Footwear — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “50eb (Costly)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-leisurewear-glasses/source-mechanics",
      "sourceId": "equipment/red-leisurewear-glasses/source-mechanics",
      "title": "Leisurewear Glasses — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Leisurewear Glasses — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “50eb (Costly)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-leisurewear-hats/source-mechanics",
      "sourceId": "equipment/red-leisurewear-hats/source-mechanics",
      "title": "Leisurewear Hats — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Leisurewear Hats — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “50eb (Costly)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-leisurewear-jacket/source-mechanics",
      "sourceId": "equipment/red-leisurewear-jacket/source-mechanics",
      "title": "Leisurewear Jacket — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Leisurewear Jacket — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-leisurewear-jewelry/source-mechanics",
      "sourceId": "equipment/red-leisurewear-jewelry/source-mechanics",
      "title": "Leisurewear Jewelry — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Leisurewear Jewelry — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-leisurewear-mirrorshades/source-mechanics",
      "sourceId": "equipment/red-leisurewear-mirrorshades/source-mechanics",
      "title": "Leisurewear Mirrorshades — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Leisurewear Mirrorshades — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “50eb (Costly)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-leisurewear-top/source-mechanics",
      "sourceId": "equipment/red-leisurewear-top/source-mechanics",
      "title": "Leisurewear Top — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Leisurewear Top — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “20eb (Everyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-level-damper/source-mechanics",
      "sourceId": "equipment/red-level-damper/source-mechanics",
      "title": "Level Damper — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Level Damper — CP:R 362",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 362",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 362”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 362; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-lf-001-swat-linear-frame/source-mechanics",
      "sourceId": "equipment/red-lf-001-swat-linear-frame/source-mechanics",
      "title": "LF-001 SWAT Linear Frame — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "LF-001 SWAT Linear Frame — BC 53",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 53",
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “BC 53”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 53; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-liche/source-mechanics",
      "sourceId": "equipment/red-liche/source-mechanics",
      "title": "Liche — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Liche — CP:R 371",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 371",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “CP:R 371”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 371; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-light-armorjack/source-mechanics",
      "sourceId": "equipment/red-light-armorjack/source-mechanics",
      "title": "Light Armorjack — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Light Armorjack — CP:R 350",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 350",
      "reason": "The RED index row supplies only category “Armor”, cost “100eb (Premium)”, and page pointer “CP:R 350”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 350; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-light-melee-weapon/source-mechanics",
      "sourceId": "equipment/red-light-melee-weapon/source-mechanics",
      "title": "Light Melee Weapon — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Light Melee Weapon — CP:R 340",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 340",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “CP:R 340”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 340; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-light-metalgear/source-mechanics",
      "sourceId": "equipment/red-light-metalgear/source-mechanics",
      "title": "Light Metalgear® — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Light Metalgear® — DL:12RED 3",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12RED 3",
      "reason": "The RED index row supplies only category “Armor”, cost “1,000eb (V Expensive)”, and page pointer “DL:12RED 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12RED 3; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-light-tattoo/source-mechanics",
      "sourceId": "equipment/red-light-tattoo/source-mechanics",
      "title": "Light Tattoo — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Light Tattoo — CP:R 358",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 358",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 358”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 358; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-lighter-cyberfinger/source-mechanics",
      "sourceId": "equipment/red-lighter-cyberfinger/source-mechanics",
      "title": "Lighter Cyberfinger — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Lighter Cyberfinger — BC 25",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 25",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 25”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 25; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-linear-frame-beta/source-mechanics",
      "sourceId": "equipment/red-linear-frame-beta/source-mechanics",
      "title": "Linear Frame ß (Beta) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Linear Frame ß (Beta) — CP:R 354",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 354",
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 354; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-linear-frame-omega/source-mechanics",
      "sourceId": "equipment/red-linear-frame-omega/source-mechanics",
      "title": "Linear Frame Ω (Omega) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Linear Frame Ω (Omega) — IR3 108",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR3 108",
      "reason": "The RED index row supplies only category “Gear”, cost “10,000eb (S Luxury)”, and page pointer “IR3 108”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 108; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-linear-frame-sigma/source-mechanics",
      "sourceId": "equipment/red-linear-frame-sigma/source-mechanics",
      "title": "Linear Frame ∑ (Sigma) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Linear Frame ∑ (Sigma) — CP:R 354",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 354",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 354; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-live-chicken/source-mechanics",
      "sourceId": "equipment/red-live-chicken/source-mechanics",
      "title": "Live Chicken — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Live Chicken — T:Street 79",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "T:Street 79",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Cheap)”, and page pointer “T:Street 79”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation T:Street 79; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-live-concert-sporting-event/source-mechanics",
      "sourceId": "equipment/red-live-concert-sporting-event/source-mechanics",
      "title": "Live Concert/Sporting Event — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Live Concert/Sporting Event — CP:R 376",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 376",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “100eb (Premium)”, and page pointer “CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 376; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-lock-picking-set/source-mechanics",
      "sourceId": "equipment/red-lock-picking-set/source-mechanics",
      "title": "Lock Picking Set — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Lock Picking Set — CP:R 354",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 354",
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 354; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-lockpick-cyberfinger/source-mechanics",
      "sourceId": "equipment/red-lockpick-cyberfinger/source-mechanics",
      "title": "Lockpick Cyberfinger — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Lockpick Cyberfinger — BC 25",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 25",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 25”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 25; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-lotos-netsuit/source-mechanics",
      "sourceId": "equipment/red-lotos-netsuit/source-mechanics",
      "title": "Lotos Netsuit — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Lotos Netsuit — BC 31",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 31",
      "reason": "The RED index row supplies only category “Armor”, cost “5,000eb (Luxury)”, and page pointer “BC 31”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 31; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-low-light-infrared-uv/source-mechanics",
      "sourceId": "equipment/red-low-light-infrared-uv/source-mechanics",
      "title": "Low Light/Infrared/UV — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Low Light/Infrared/UV — CP:R 360",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 360",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 360”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 360; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-lupaform/source-mechanics",
      "sourceId": "equipment/red-lupaform/source-mechanics",
      "title": "LupaForm® — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "LupaForm® — IR2 68",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR2 68",
      "reason": "The RED index row supplies only category “Cyberware”, cost “2,200eb (V Expensive)”, and page pointer “IR2 68”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR2 68; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-luxury-vehicle-room/source-mechanics",
      "sourceId": "equipment/red-luxury-vehicle-room/source-mechanics",
      "title": "Luxury Vehicle Room — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Luxury Vehicle Room — DL:12V 16",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12V 16",
      "reason": "The RED index row supplies only category “Vehicles”, cost “5,000eb (Luxury)”, and page pointer “DL:12V 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12V 16; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-magnum-opus-hellbringer/source-mechanics",
      "sourceId": "equipment/red-magnum-opus-hellbringer/source-mechanics",
      "title": "Magnum Opus Hellbringer — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Magnum Opus Hellbringer — DL:12Gun 4, DGD 144",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Gun 4, DGD 144",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Gun 4, DGD 144”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Gun 4, DGD 144; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-makigai-ebi/source-mechanics",
      "sourceId": "equipment/red-makigai-ebi/source-mechanics",
      "title": "Makigai Ebi — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Makigai Ebi — BC 72",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 72",
      "reason": "The RED index row supplies only category “Vehicles”, cost “23,000eb (S Luxury)”, and page pointer “BC 72”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 72; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-malorian-arms-3516/source-mechanics",
      "sourceId": "equipment/red-malorian-arms-3516/source-mechanics",
      "title": "Malorian Arms 3516 — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Malorian Arms 3516 — CP:R 348",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 348",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “10,000eb (S Luxury)”, and page pointer “CP:R 348”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 348; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-malorian-sub-flechette-ammo/source-mechanics",
      "sourceId": "equipment/red-malorian-sub-flechette-ammo/source-mechanics",
      "title": "Malorian Sub-Flechette Ammo — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Malorian Sub-Flechette Ammo — DL:12Gun 4, IR2 60",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Gun 4, IR2 60",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “DL:12Gun 4, IR2 60”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Gun 4, IR2 60; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-malorian-sub-flechette-gun/source-mechanics",
      "sourceId": "equipment/red-malorian-sub-flechette-gun/source-mechanics",
      "title": "Malorian Sub-Flechette Gun — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Malorian Sub-Flechette Gun — DL:12Gun 4, IR2 60",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Gun 4, IR2 60",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “5,000eb (Luxury)”, and page pointer “DL:12Gun 4, IR2 60”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Gun 4, IR2 60; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-mantis-blade/source-mechanics",
      "sourceId": "equipment/red-mantis-blade/source-mechanics",
      "title": "Mantis Blade — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mantis Blade — CEMK 35",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CEMK 35",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CEMK 35”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CEMK 35; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-mantis-blade-double-edged/source-mechanics",
      "sourceId": "equipment/red-mantis-blade-double-edged/source-mechanics",
      "title": "Mantis Blade: Double-Edged — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mantis Blade: Double-Edged — DL:MK2 3",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:MK2 3",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:MK2 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:MK2 3; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-mantis-blade-monomolecular-edge/source-mechanics",
      "sourceId": "equipment/red-mantis-blade-monomolecular-edge/source-mechanics",
      "title": "Mantis Blade: Monomolecular Edge — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mantis Blade: Monomolecular Edge — DL:MK2 3",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:MK2 3",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:MK2 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:MK2 3; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-mantis-blade-streamlined/source-mechanics",
      "sourceId": "equipment/red-mantis-blade-streamlined/source-mechanics",
      "title": "Mantis Blade: Streamlined — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mantis Blade: Streamlined — DL:MK2 3",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:MK2 3",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:MK2 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:MK2 3; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-marsblast/source-mechanics",
      "sourceId": "equipment/red-marsblast/source-mechanics",
      "title": "Marsblast — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Marsblast — DL:Mix 17",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Mix 17",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “10eb (Cheap)”, and page pointer “DL:Mix 17”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Mix 17; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-masetto-airrider/source-mechanics",
      "sourceId": "equipment/red-masetto-airrider/source-mechanics",
      "title": "Masetto AirRider — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Masetto AirRider — BC 33",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 33",
      "reason": "The RED index row supplies only category “Armor”, cost “100eb (Premium)”, and page pointer “BC 33”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 33; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-masetto-holo-wear/source-mechanics",
      "sourceId": "equipment/red-masetto-holo-wear/source-mechanics",
      "title": "Masetto Holo-Wear — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Masetto Holo-Wear — BC 35",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 35",
      "reason": "The RED index row supplies only category “Fashion”, cost “1,000eb (V Expensive)”, and page pointer “BC 35”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 35; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-master-mechanic-s-tool-kit/source-mechanics",
      "sourceId": "equipment/red-master-mechanic-s-tool-kit/source-mechanics",
      "title": "Master Mechanic’s Tool Kit — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Master Mechanic’s Tool Kit — DL:12 Gear 3, IR4 67",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12 Gear 3, IR4 67",
      "reason": "The RED index row supplies only category “Gear”, cost “20,000eb (S Luxury)”, and page pointer “DL:12 Gear 3, IR4 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12 Gear 3, IR4 67; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-mechaman-helmet/source-mechanics",
      "sourceId": "equipment/red-mechaman-helmet/source-mechanics",
      "title": "MechaMan Helmet — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "MechaMan Helmet — BC 37",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 37",
      "reason": "The RED index row supplies only category “Armor”, cost “5,000eb (Luxury)”, and page pointer “BC 37”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 37; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-mechaman-smart-glove/source-mechanics",
      "sourceId": "equipment/red-mechaman-smart-glove/source-mechanics",
      "title": "MechaMan Smart Glove — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "MechaMan Smart Glove — BC 37",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 37",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 37”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 37; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-mediaware-braingen-agent/source-mechanics",
      "sourceId": "equipment/red-mediaware-braingen-agent/source-mechanics",
      "title": "Mediaware BrainGen Agent — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mediaware BrainGen Agent — DL:AAA 9",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:AAA 9",
      "reason": "The RED index row supplies only category “Cyberware”, cost “50eb (Costly)”, and page pointer “DL:AAA 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:AAA 9; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-medium-armorjack/source-mechanics",
      "sourceId": "equipment/red-medium-armorjack/source-mechanics",
      "title": "Medium Armorjack — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Medium Armorjack — CP:R 350",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 350",
      "reason": "The RED index row supplies only category “Armor”, cost “100eb (Premium)”, and page pointer “CP:R 350”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 350; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-medium-melee-weapon/source-mechanics",
      "sourceId": "equipment/red-medium-melee-weapon/source-mechanics",
      "title": "Medium Melee Weapon — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Medium Melee Weapon — CP:R 340",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 340",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “CP:R 340”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 340; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-medium-pistol/source-mechanics",
      "sourceId": "equipment/red-medium-pistol/source-mechanics",
      "title": "Medium Pistol — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Medium Pistol — CP:R 341",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 341",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “CP:R 341”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 341; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-medscanner/source-mechanics",
      "sourceId": "equipment/red-medscanner/source-mechanics",
      "title": "Medscanner — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Medscanner — CP:R 354",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 354",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 354; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-medscanner-integrated/source-mechanics",
      "sourceId": "equipment/red-medscanner-integrated/source-mechanics",
      "title": "Medscanner, Integrated — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Medscanner, Integrated — CP:R 365",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 365",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 365”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 365; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-medtech-bag/source-mechanics",
      "sourceId": "equipment/red-medtech-bag/source-mechanics",
      "title": "Medtech Bag — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Medtech Bag — CP:R 354",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 354",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 354; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-memory-chip/source-mechanics",
      "sourceId": "equipment/red-memory-chip/source-mechanics",
      "title": "Memory Chip — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Memory Chip — CP:R 359",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 359",
      "reason": "The RED index row supplies only category “Cyberware”, cost “10eb (Cheap)”, and page pointer “CP:R 359”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 359; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-memory-chips/source-mechanics",
      "sourceId": "equipment/red-memory-chips/source-mechanics",
      "title": "Memory Chips — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Memory Chips — CP:R 354",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 354",
      "reason": "The RED index row supplies only category “Gear”, cost “10eb (Cheap)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 354; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-mercurius-cyberchair/source-mechanics",
      "sourceId": "equipment/red-mercurius-cyberchair/source-mechanics",
      "title": "Mercurius Cyberchair — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mercurius Cyberchair — DL:CC 2, DGD 147 , IR1 38",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:CC 2, DGD 147 , IR1 38",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:CC 2, DGD 147 , IR1 38”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:CC 2, DGD 147 , IR1 38; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-mercuryblast/source-mechanics",
      "sourceId": "equipment/red-mercuryblast/source-mechanics",
      "title": "Mercuryblast — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mercuryblast — DL:Mix 17",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Mix 17",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “20eb (Everyday)”, and page pointer “DL:Mix 17”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Mix 17; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-merish-fantaform/source-mechanics",
      "sourceId": "equipment/red-merish-fantaform/source-mechanics",
      "title": "Merish FantaForm™ — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Merish FantaForm™ — IR2 71",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR2 71",
      "reason": "The RED index row supplies only category “Cyberware”, cost “3,600eb (V Expensive)”, and page pointer “IR2 71”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR2 71; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-metacorp-hela-smart/source-mechanics",
      "sourceId": "equipment/red-metacorp-hela-smart/source-mechanics",
      "title": "MetaCorp Hela Smart — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "MetaCorp Hela Smart — DL:TT 13",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:TT 13",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL:TT 13”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 13; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-metalgear/source-mechanics",
      "sourceId": "equipment/red-metalgear/source-mechanics",
      "title": "Metalgear® — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Metalgear® — CP:R 350",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 350",
      "reason": "The RED index row supplies only category “Armor”, cost “5,000eb (Luxury)”, and page pointer “CP:R 350”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 350; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-micro-cutie-by-hello-cutie/source-mechanics",
      "sourceId": "equipment/red-micro-cutie-by-hello-cutie/source-mechanics",
      "title": "Micro Cutie by Hello Cutie — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Micro Cutie by Hello Cutie — MC 1, DGD 145",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "MC 1, DGD 145",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “MC 1, DGD 145”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation MC 1, DGD 145; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-micro-hydrogen-combuster/source-mechanics",
      "sourceId": "equipment/red-micro-hydrogen-combuster/source-mechanics",
      "title": "Micro Hydrogen Combuster — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Micro Hydrogen Combuster — BC 88",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 88",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “BC 88”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 88; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-microoptics/source-mechanics",
      "sourceId": "equipment/red-microoptics/source-mechanics",
      "title": "MicroOptics — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "MicroOptics — CP:R 361",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 361",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 361”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 361; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-microphone-cyberfinger/source-mechanics",
      "sourceId": "equipment/red-microphone-cyberfinger/source-mechanics",
      "title": "Microphone Cyberfinger — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Microphone Cyberfinger — BC 25",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 25",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 25”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 25; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-microtech-assault/source-mechanics",
      "sourceId": "equipment/red-microtech-assault/source-mechanics",
      "title": "Microtech Assault — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Microtech Assault — DL:Up 3, IR3 39",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Up 3, IR3 39",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 3, IR3 39”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 3, IR3 39; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-microtech-scout/source-mechanics",
      "sourceId": "equipment/red-microtech-scout/source-mechanics",
      "title": "Microtech Scout — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Microtech Scout — DL:Up 3, IR3 39",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Up 3, IR3 39",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 3, IR3 39”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 3, IR3 39; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-microtech-warrior/source-mechanics",
      "sourceId": "equipment/red-microtech-warrior/source-mechanics",
      "title": "Microtech Warrior — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Microtech Warrior — DL:Up 3, IR3 39 & 109",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Up 3, IR3 39 & 109",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “DL:Up 3, IR3 39 & 109”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 3, IR3 39 & 109; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-microvideo/source-mechanics",
      "sourceId": "equipment/red-microvideo/source-mechanics",
      "title": "MicroVideo — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "MicroVideo — CP:R 361",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 361",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 361”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 361; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-microwaver/source-mechanics",
      "sourceId": "equipment/red-microwaver/source-mechanics",
      "title": "Microwaver — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Microwaver — CP:R 348",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 348",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 348”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 348; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-midnight-arms-beast/source-mechanics",
      "sourceId": "equipment/red-midnight-arms-beast/source-mechanics",
      "title": "Midnight Arms Beast — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Midnight Arms Beast — BC 1 1 1",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 1 1 1",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “BC 1 1 1”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 1 1 1; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-midnight-arms-sdf-45/source-mechanics",
      "sourceId": "equipment/red-midnight-arms-sdf-45/source-mechanics",
      "title": "Midnight Arms SDF-45 — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Midnight Arms SDF-45 — DL:WG 3, DGD 144, IR3 27",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:WG 3, DGD 144, IR3 27",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL:WG 3, DGD 144, IR3 27”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:WG 3, DGD 144, IR3 27; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-midnight-lady-sexual-implant/source-mechanics",
      "sourceId": "equipment/red-midnight-lady-sexual-implant/source-mechanics",
      "title": "Midnight Lady™ Sexual Implant — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Midnight Lady™ Sexual Implant — CP:R 363",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 363",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 363”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 363; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-militech-aegis/source-mechanics",
      "sourceId": "equipment/red-militech-aegis/source-mechanics",
      "title": "Militech Aegis — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Aegis — DL:WG 4, IR3 28",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:WG 4, IR3 28",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL:WG 4, IR3 28”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:WG 4, IR3 28; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-militech-archimedes/source-mechanics",
      "sourceId": "equipment/red-militech-archimedes/source-mechanics",
      "title": "Militech Archimedes — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Archimedes — DL:WG 4, IR3 28",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:WG 4, IR3 28",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL:WG 4, IR3 28”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:WG 4, IR3 28; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-militech-avenger/source-mechanics",
      "sourceId": "equipment/red-militech-avenger/source-mechanics",
      "title": "Militech Avenger — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Avenger — CP:R 342, DL:TT 4",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 342, DL:TT 4",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 342, DL:TT 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 342, DL:TT 4; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-militech-boomer-buster/source-mechanics",
      "sourceId": "equipment/red-militech-boomer-buster/source-mechanics",
      "title": "Militech Boomer Buster — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Boomer Buster — CP:R 342, DL:TT 5",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 342, DL:TT 5",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 342, DL:TT 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 342, DL:TT 5; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-militech-bulldog/source-mechanics",
      "sourceId": "equipment/red-militech-bulldog/source-mechanics",
      "title": "Militech Bulldog — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Bulldog — CP:R 342, DL:TT 8",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 342, DL:TT 8",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 342, DL:TT 8”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 342, DL:TT 8; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-militech-crusher-207x/source-mechanics",
      "sourceId": "equipment/red-militech-crusher-207x/source-mechanics",
      "title": "Militech Crusher (207X) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Crusher (207X) — CEMK 32",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CEMK 32",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “CEMK 32”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CEMK 32; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-militech-crusher/source-mechanics",
      "sourceId": "equipment/red-militech-crusher/source-mechanics",
      "title": "Militech Crusher — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Crusher — DL:12Gun 4, DGD 144",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Gun 4, DGD 144",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “DL:12Gun 4, DGD 144”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Gun 4, DGD 144; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-militech-dragon/source-mechanics",
      "sourceId": "equipment/red-militech-dragon/source-mechanics",
      "title": "Militech Dragon — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Dragon — CP:R 342, DL:TT 9",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 342, DL:TT 9",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 342, DL:TT 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 342, DL:TT 9; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-militech-dragoon/source-mechanics",
      "sourceId": "equipment/red-militech-dragoon/source-mechanics",
      "title": "Militech Dragoon — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Dragoon — IR3 98",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR3 98",
      "reason": "The RED index row supplies only category “Cyberware”, cost “35,000eb (S Luxury)”, and page pointer “IR3 98”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 98; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-militech-eclipse/source-mechanics",
      "sourceId": "equipment/red-militech-eclipse/source-mechanics",
      "title": "Militech Eclipse — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Eclipse — IR3 98",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR3 98",
      "reason": "The RED index row supplies only category “Cyberware”, cost “29,200eb (Luxury)”, and page pointer “IR3 98”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 98; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-militech-enforcer/source-mechanics",
      "sourceId": "equipment/red-militech-enforcer/source-mechanics",
      "title": "MIlitech Enforcer — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "MIlitech Enforcer — IR3 100",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR3 100",
      "reason": "The RED index row supplies only category “Cyberware”, cost “16,800eb (V Expensive)”, and page pointer “IR3 100”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 100; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-militech-f-152-autocopter/source-mechanics",
      "sourceId": "equipment/red-militech-f-152-autocopter/source-mechanics",
      "title": "Militech F-152 Autocopter — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech F-152 Autocopter — DL:12V 10",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12V 10",
      "reason": "The RED index row supplies only category “Vehicles”, cost “31,000eb (S Luxury)”, and page pointer “DL:12V 10”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12V 10; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-militech-fox-dual-ammo/source-mechanics",
      "sourceId": "equipment/red-militech-fox-dual-ammo/source-mechanics",
      "title": "Militech Fox Dual Ammo — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Fox Dual Ammo — BC 1 13",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 1 13",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “BC 1 13”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 1 13; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-militech-growler/source-mechanics",
      "sourceId": "equipment/red-militech-growler/source-mechanics",
      "title": "Militech Growler — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Growler — T:Street 71",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "T:Street 71",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “10,000eb (S Luxury)”, and page pointer “T:Street 71”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation T:Street 71; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-militech-hotshot-l-atgm/source-mechanics",
      "sourceId": "equipment/red-militech-hotshot-l-atgm/source-mechanics",
      "title": "Militech Hotshot L-ATGM — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Hotshot L-ATGM — CP:R 342, DL:TT 13",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 342, DL:TT 13",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 342, DL:TT 13”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 342, DL:TT 13; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-militech-m-10af-lexington/source-mechanics",
      "sourceId": "equipment/red-militech-m-10af-lexington/source-mechanics",
      "title": "Militech M-10AF Lexington — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech M-10AF Lexington — CEMK 32",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CEMK 32",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “CEMK 32”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CEMK 32; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-militech-m-76e-omaha/source-mechanics",
      "sourceId": "equipment/red-militech-m-76e-omaha/source-mechanics",
      "title": "Militech M-76e Omaha — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech M-76e Omaha — CEMK 33",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CEMK 33",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CEMK 33”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CEMK 33; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-militech-m97-ghostsuit/source-mechanics",
      "sourceId": "equipment/red-militech-m97-ghostsuit/source-mechanics",
      "title": "Militech M97 Ghostsuit — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech M97 Ghostsuit — DL:GQ 6",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:GQ 6",
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “DL:GQ 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:GQ 6; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-militech-mastiff-smg/source-mechanics",
      "sourceId": "equipment/red-militech-mastiff-smg/source-mechanics",
      "title": "Militech Mastiff SMG — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Mastiff SMG — BC 1 13",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 1 13",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “BC 1 13”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 1 13; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-militech-mastiff/source-mechanics",
      "sourceId": "equipment/red-militech-mastiff/source-mechanics",
      "title": "Militech Mastiff — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Mastiff — BC 1 13",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 1 13",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “BC 1 13”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 1 13; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-militech-mini-gat/source-mechanics",
      "sourceId": "equipment/red-militech-mini-gat/source-mechanics",
      "title": "Militech Mini-Gat — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Mini-Gat — CP:R 342, DL:TT 7",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 342, DL:TT 7",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 342, DL:TT 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 342, DL:TT 7; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-militech-mini-grenade/source-mechanics",
      "sourceId": "equipment/red-militech-mini-grenade/source-mechanics",
      "title": "Militech Mini-Grenade — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Mini-Grenade — CP:R 342, DL:TT 12",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 342, DL:TT 12",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 342, DL:TT 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 342, DL:TT 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-militech-ninja-sniper/source-mechanics",
      "sourceId": "equipment/red-militech-ninja-sniper/source-mechanics",
      "title": "Militech Ninja Sniper — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Ninja Sniper — DL:TT 10",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:TT 10",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “600eb (Expensive)”, and page pointer “DL:TT 10”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 10; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-militech-perseus/source-mechanics",
      "sourceId": "equipment/red-militech-perseus/source-mechanics",
      "title": "Militech Perseus — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Perseus — BC 1 12",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 1 12",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “5,000eb (Luxury)”, and page pointer “BC 1 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 1 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-militech-ronin-hyperlight/source-mechanics",
      "sourceId": "equipment/red-militech-ronin-hyperlight/source-mechanics",
      "title": "Militech Ronin Hyperlight — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Ronin Hyperlight — DL:TT 9",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:TT 9",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “600eb (Expensive)”, and page pointer “DL:TT 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 9; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-militech-ronin/source-mechanics",
      "sourceId": "equipment/red-militech-ronin/source-mechanics",
      "title": "Militech Ronin — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Ronin — CP:R 342, DL:TT 9",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 342, DL:TT 9",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 342, DL:TT 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 342, DL:TT 9; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-militech-sheriff/source-mechanics",
      "sourceId": "equipment/red-militech-sheriff/source-mechanics",
      "title": "Militech Sheriff — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Sheriff — DL:TT 4",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:TT 4",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “200eb (Premium)”, and page pointer “DL:TT 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 4; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-militech-spyder-2-0/source-mechanics",
      "sourceId": "equipment/red-militech-spyder-2-0/source-mechanics",
      "title": "Militech Spyder 2.0 — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Spyder 2.0 — IR3 100",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR3 100",
      "reason": "The RED index row supplies only category “Cyberware”, cost “24,900eb (Luxury)”, and page pointer “IR3 100”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 100; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-militech-starshot-l-atgm-n/source-mechanics",
      "sourceId": "equipment/red-militech-starshot-l-atgm-n/source-mechanics",
      "title": "Militech Starshot L-ATGM-N — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Starshot L-ATGM-N — DL:TT 13",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:TT 13",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,500eb (V Expensive)”, and page pointer “DL:TT 13”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 13; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-militech-tactical-umbrella/source-mechanics",
      "sourceId": "equipment/red-militech-tactical-umbrella/source-mechanics",
      "title": "Militech Tactical Umbrella — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Tactical Umbrella — DL:We 6, IR2 20",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:We 6, IR2 20",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL:We 6, IR2 20”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:We 6, IR2 20; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-militech-urban/source-mechanics",
      "sourceId": "equipment/red-militech-urban/source-mechanics",
      "title": "Militech Urban — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Urban — CP:R 342, DL:TT 13",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 342, DL:TT 13",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 342, DL:TT 13”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 342, DL:TT 13; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-militech-viper/source-mechanics",
      "sourceId": "equipment/red-militech-viper/source-mechanics",
      "title": "Militech Viper — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Militech Viper — CP:R 342, DL:TT 7",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 342, DL:TT 7",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 342, DL:TT 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 342, DL:TT 7; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-mimic-clothing-kit/source-mechanics",
      "sourceId": "equipment/red-mimic-clothing-kit/source-mechanics",
      "title": "Mimic Clothing Kit — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mimic Clothing Kit — BC 33",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 33",
      "reason": "The RED index row supplies only category “Armor”, cost “100eb (Premium)”, and page pointer “BC 33”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 33; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-mini-air-drone/source-mechanics",
      "sourceId": "equipment/red-mini-air-drone/source-mechanics",
      "title": "Mini Air Drone — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mini Air Drone — CP:R 373",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 373",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “5,000eb (Luxury)”, and page pointer “CP:R 373”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 373; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-mini-air-supply-cyberfinger/source-mechanics",
      "sourceId": "equipment/red-mini-air-supply-cyberfinger/source-mechanics",
      "title": "Mini Air Supply Cyberfinger — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mini Air Supply Cyberfinger — BC 26",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 26",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 26”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 26; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-minimag-speakers/source-mechanics",
      "sourceId": "equipment/red-minimag-speakers/source-mechanics",
      "title": "MiniMag Speakers — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "MiniMag Speakers — DL:12Gear 4, IR4 68",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Gear 4, IR4 68",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “DL:12Gear 4, IR4 68”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Gear 4, IR4 68; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-modball-dazzle-dazzle/source-mechanics",
      "sourceId": "equipment/red-modball-dazzle-dazzle/source-mechanics",
      "title": "ModBall (Dazzle Dazzle) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "ModBall (Dazzle Dazzle) — DL:12Cute 5",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Cute 5",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “10eb (Cheap)”, and page pointer “DL:12Cute 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Cute 5; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-modball-mega-ouchie/source-mechanics",
      "sourceId": "equipment/red-modball-mega-ouchie/source-mechanics",
      "title": "ModBall (Mega Ouchie) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "ModBall (Mega Ouchie) — DL:12 Cute 5",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12 Cute 5",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “20eb (Everyday)”, and page pointer “DL:12 Cute 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12 Cute 5; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-modball-ouchie/source-mechanics",
      "sourceId": "equipment/red-modball-ouchie/source-mechanics",
      "title": "ModBall (Ouchie) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "ModBall (Ouchie) — DL:12 Cute 5",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12 Cute 5",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “10eb (Cheap)”, and page pointer “DL:12 Cute 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12 Cute 5; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-modball-slippy/source-mechanics",
      "sourceId": "equipment/red-modball-slippy/source-mechanics",
      "title": "ModBall (Slippy) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "ModBall (Slippy) — DL:12 Cute 5",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12 Cute 5",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “5eb (Dirt Cheap)”, and page pointer “DL:12 Cute 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12 Cute 5; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-modball-splashie/source-mechanics",
      "sourceId": "equipment/red-modball-splashie/source-mechanics",
      "title": "ModBall (Splashie) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "ModBall (Splashie) — DL:12 Cute 5",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12 Cute 5",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “5eb (Dirt Cheap)”, and page pointer “DL:12 Cute 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12 Cute 5; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-modball-construction-kit/source-mechanics",
      "sourceId": "equipment/red-modball-construction-kit/source-mechanics",
      "title": "ModBall Construction Kit — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "ModBall Construction Kit — DL:12Cute 5",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Cute 5",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “DL:12Cute 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Cute 5; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-modfire-10x/source-mechanics",
      "sourceId": "equipment/red-modfire-10x/source-mechanics",
      "title": "ModFire 10X — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "ModFire 10X — BC 1 14",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 1 14",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “BC 1 14”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 1 14; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-modular-finger-cyberhand/source-mechanics",
      "sourceId": "equipment/red-modular-finger-cyberhand/source-mechanics",
      "title": "Modular Finger Cyberhand — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Modular Finger Cyberhand — BC 20",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 20",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 20”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 20; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-modular-finger-enthusiast-hand/source-mechanics",
      "sourceId": "equipment/red-modular-finger-enthusiast-hand/source-mechanics",
      "title": "Modular Finger Enthusiast Hand — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Modular Finger Enthusiast Hand — BC 18",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 18",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “BC 18”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 18; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-molotov-cocktail/source-mechanics",
      "sourceId": "equipment/red-molotov-cocktail/source-mechanics",
      "title": "Molotov Cocktail — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Molotov Cocktail — DL:BC+ 4, DGD 145, IR4 12",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:BC+ 4, DGD 145, IR4 12",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “20eb (Everyday)”, and page pointer “DL:BC+ 4, DGD 145, IR4 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:BC+ 4, DGD 145, IR4 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-monowire/source-mechanics",
      "sourceId": "equipment/red-monowire/source-mechanics",
      "title": "Monowire — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Monowire — CEMK 35",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CEMK 35",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CEMK 35”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CEMK 35; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-monowire-barbed-line/source-mechanics",
      "sourceId": "equipment/red-monowire-barbed-line/source-mechanics",
      "title": "Monowire: Barbed Line — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Monowire: Barbed Line — DL:MK2 3",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:MK2 3",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:MK2 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:MK2 3; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-monowire-electroshock/source-mechanics",
      "sourceId": "equipment/red-monowire-electroshock/source-mechanics",
      "title": "Monowire: Electroshock — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Monowire: Electroshock — DL:MK2 3",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:MK2 3",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:MK2 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:MK2 3; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-monowire-thermal-bladed/source-mechanics",
      "sourceId": "equipment/red-monowire-thermal-bladed/source-mechanics",
      "title": "Monowire: Thermal-Bladed — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Monowire: Thermal-Bladed — DL:MK2 3",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:MK2 3",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:MK2 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:MK2 3; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-montage-variable-clothing-line/source-mechanics",
      "sourceId": "equipment/red-montage-variable-clothing-line/source-mechanics",
      "title": "Montage Variable Clothing Line — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Montage Variable Clothing Line — BC 32",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 32",
      "reason": "The RED index row supplies only category “Fashion”, cost “500eb (Expensive)”, and page pointer “BC 32”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 32; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-montage-variable-clothing/source-mechanics",
      "sourceId": "equipment/red-montage-variable-clothing/source-mechanics",
      "title": "Montage Variable Clothing — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Montage Variable Clothing — BC 32",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 32",
      "reason": "The RED index row supplies only category “Armor”, cost “500eb (Expensive)”, and page pointer “BC 32”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 32; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-mood-eye/source-mechanics",
      "sourceId": "equipment/red-mood-eye/source-mechanics",
      "title": "Mood Eye — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mood Eye — DL:MHC 3, IR3 47",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:MHC 3, IR3 47",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:MHC 3, IR3 47”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:MHC 3, IR3 47; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-moonblast/source-mechanics",
      "sourceId": "equipment/red-moonblast/source-mechanics",
      "title": "Moonblast — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Moonblast — DL:Mix 18",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Mix 18",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “10eb (Cheap)”, and page pointer “DL:Mix 18”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Mix 18; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-moore-technologies-sheol/source-mechanics",
      "sourceId": "equipment/red-moore-technologies-sheol/source-mechanics",
      "title": "Moore Technologies Sheol — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Moore Technologies Sheol — IR3 100",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR3 100",
      "reason": "The RED index row supplies only category “Cyberware”, cost “19,600eb (V Expensive)”, and page pointer “IR3 100”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 100; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-movie/source-mechanics",
      "sourceId": "equipment/red-movie/source-mechanics",
      "title": "Movie — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Movie — CP:R 376",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 376",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “20eb (Everyday)”, and page pointer “CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 376; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-mr-biscuit-multifood-processor/source-mechanics",
      "sourceId": "equipment/red-mr-biscuit-multifood-processor/source-mechanics",
      "title": "Mr. Biscuit Multifood Processor — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mr. Biscuit Multifood Processor — BC 49",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 49",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “BC 49”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 49; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-mr-studd-sexual-implant/source-mechanics",
      "sourceId": "equipment/red-mr-studd-sexual-implant/source-mechanics",
      "title": "Mr. Studd™ Sexual Implant — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mr. Studd™ Sexual Implant — CP:R 363",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 363",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 363”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 363; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-mre/source-mechanics",
      "sourceId": "equipment/red-mre/source-mechanics",
      "title": "MRE — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "MRE — CP:R 354",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 354",
      "reason": "The RED index row supplies only category “Gear”, cost “10eb (Cheap)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 354; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-mt-tactical-umbrella/source-mechanics",
      "sourceId": "equipment/red-mt-tactical-umbrella/source-mechanics",
      "title": "MT Tactical Umbrella — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "MT Tactical Umbrella — DL: We 6, DGD 144, IR2 20",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL: We 6, DGD 144, IR2 20",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL: We 6, DGD 144, IR2 20”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL: We 6, DGD 144, IR2 20; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-multioptic-mount/source-mechanics",
      "sourceId": "equipment/red-multioptic-mount/source-mechanics",
      "title": "MultiOptic Mount — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "MultiOptic Mount — CP:R 367",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 367",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 367”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 367; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-mustang-arms-ars-5-smg/source-mechanics",
      "sourceId": "equipment/red-mustang-arms-ars-5-smg/source-mechanics",
      "title": "Mustang Arms ARS-5 SMG — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mustang Arms ARS-5 SMG — DL:12Gun 5, IR2 61",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Gun 5, IR2 61",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Gun 5, IR2 61”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Gun 5, IR2 61; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-mustang-arms-deathstalker/source-mechanics",
      "sourceId": "equipment/red-mustang-arms-deathstalker/source-mechanics",
      "title": "Mustang Arms Deathstalker — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mustang Arms Deathstalker — DL:TT 8",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:TT 8",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “600eb (Expensive)”, and page pointer “DL:TT 8”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 8; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-mustang-arms-mark-ii/source-mechanics",
      "sourceId": "equipment/red-mustang-arms-mark-ii/source-mechanics",
      "title": "Mustang Arms Mark II — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mustang Arms Mark II — DL:TT 4",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:TT 4",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “600eb (Expensive)”, and page pointer “DL:TT 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 4; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-mustang-arms-mark-iii/source-mechanics",
      "sourceId": "equipment/red-mustang-arms-mark-iii/source-mechanics",
      "title": "Mustang Arms Mark III — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mustang Arms Mark III — CP:R 342, DL:TT 4",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 342, DL:TT 4",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 342, DL:TT 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 342, DL:TT 4; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-mustang-arms-rodeo/source-mechanics",
      "sourceId": "equipment/red-mustang-arms-rodeo/source-mechanics",
      "title": "Mustang Arms Rodeo — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Mustang Arms Rodeo — DL:TT 7",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:TT 7",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “DL:TT 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 7; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-my-first-graf3/source-mechanics",
      "sourceId": "equipment/red-my-first-graf3/source-mechanics",
      "title": "My First GRAF3 — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "My First GRAF3 — IR1 61",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR1 61",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “IR1 61”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR1 61; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-nam-ambanaught-m2/source-mechanics",
      "sourceId": "equipment/red-nam-ambanaught-m2/source-mechanics",
      "title": "NAM Ambanaught m2 — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "NAM Ambanaught m2 — DL:12V 4",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12V 4",
      "reason": "The RED index row supplies only category “Vehicles”, cost “56,000eb (X Luxury)”, and page pointer “DL:12V 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12V 4; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-nasal-filters/source-mechanics",
      "sourceId": "equipment/red-nasal-filters/source-mechanics",
      "title": "Nasal Filters — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nasal Filters — CP:R 363",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 363",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 363”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 363; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-nass-54-underwater-drones/source-mechanics",
      "sourceId": "equipment/red-nass-54-underwater-drones/source-mechanics",
      "title": "NASS-54 Underwater Drones — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "NASS-54 Underwater Drones — T:Street 70",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "T:Street 70",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “10,000eb (S Luxury)”, and page pointer “T:Street 70”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation T:Street 70; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-nat-s-long-barreled-pistol/source-mechanics",
      "sourceId": "equipment/red-nat-s-long-barreled-pistol/source-mechanics",
      "title": "Nat’s Long-Barreled Pistol — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nat’s Long-Barreled Pistol — DL:12RED 3",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12RED 3",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “DL:12RED 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12RED 3; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-ncpd-crime-database/source-mechanics",
      "sourceId": "equipment/red-ncpd-crime-database/source-mechanics",
      "title": "NCPD Crime Database — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "NCPD Crime Database — BC 13",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 13",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “BC 13”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 13; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-neo-soviet-cyberarm/source-mechanics",
      "sourceId": "equipment/red-neo-soviet-cyberarm/source-mechanics",
      "title": "Neo-Soviet Cyberarm — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Neo-Soviet Cyberarm — BC 20",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 20",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 20”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 20; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-neon-lighting/source-mechanics",
      "sourceId": "equipment/red-neon-lighting/source-mechanics",
      "title": "Neon Lighting — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Neon Lighting — DLC:Wheels 5, IR3 79",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DLC:Wheels 5, IR3 79",
      "reason": "The RED index row supplies only category “Vehicles”, cost “20eb (Everyday)”, and page pointer “DLC:Wheels 5, IR3 79”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DLC:Wheels 5, IR3 79; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-neon-newt/source-mechanics",
      "sourceId": "equipment/red-neon-newt/source-mechanics",
      "title": "Neon Newt™ — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Neon Newt™ — DL:YNBF 6",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:YNBF 6",
      "reason": "The RED index row supplies only category “Gear”, cost “2,000eb (V Expensive)”, and page pointer “DL:YNBF 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:YNBF 6; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-nervescrub/source-mechanics",
      "sourceId": "equipment/red-nervescrub/source-mechanics",
      "title": "Nervescrub — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nervescrub — CP:R 369",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 369",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 369”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 369; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-net-launcher-net/source-mechanics",
      "sourceId": "equipment/red-net-launcher-net/source-mechanics",
      "title": "Net Launcher Net — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Net Launcher Net — BC 21, 104",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 21, 104",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “BC 21, 104”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 21, 104; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-neuhuman/source-mechanics",
      "sourceId": "equipment/red-neuhuman/source-mechanics",
      "title": "NeuHuman™ — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "NeuHuman™ — IR2 70",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR2 70",
      "reason": "The RED index row supplies only category “Cyberware”, cost “4,000eb (V Expensive)”, and page pointer “IR2 70”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR2 70; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-neural-link/source-mechanics",
      "sourceId": "equipment/red-neural-link/source-mechanics",
      "title": "Neural Link — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Neural Link — CP:R 359",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 359",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 359”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 359; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-neuroport-cyberdeck-port/source-mechanics",
      "sourceId": "equipment/red-neuroport-cyberdeck-port/source-mechanics",
      "title": "Neuroport Cyberdeck Port — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Neuroport Cyberdeck Port — CEMK 36",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CEMK 36",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CEMK 36”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CEMK 36; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-neuroport/source-mechanics",
      "sourceId": "equipment/red-neuroport/source-mechanics",
      "title": "Neuroport — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Neuroport — CEMK 35",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CEMK 35",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CEMK 35”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CEMK 35; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-neutongue/source-mechanics",
      "sourceId": "equipment/red-neutongue/source-mechanics",
      "title": "NeuTongue — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "NeuTongue — DL:MHC 3, IR2 73, IR3 47",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:MHC 3, IR2 73, IR3 47",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:MHC 3, IR2 73, IR3 47”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:MHC 3, IR2 73, IR3 47; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-nomad-357-magnum/source-mechanics",
      "sourceId": "equipment/red-nomad-357-magnum/source-mechanics",
      "title": "Nomad .357 Magnum — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nomad .357 Magnum — DL:TT 4",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:TT 4",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “150eb (Premium)”, and page pointer “DL:TT 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 4; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-nomad-air-cannon/source-mechanics",
      "sourceId": "equipment/red-nomad-air-cannon/source-mechanics",
      "title": "Nomad Air Cannon — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nomad Air Cannon — DL:WG 4, DGD 145, IR3 28",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:WG 4, DGD 145, IR3 28",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL:WG 4, DGD 145, IR3 28”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:WG 4, DGD 145, IR3 28; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-nomad-big-gulp/source-mechanics",
      "sourceId": "equipment/red-nomad-big-gulp/source-mechanics",
      "title": "Nomad Big Gulp — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nomad Big Gulp — DL:TT 5",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:TT 5",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “DL:TT 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 5; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-nomad-leathers-bottoms/source-mechanics",
      "sourceId": "equipment/red-nomad-leathers-bottoms/source-mechanics",
      "title": "Nomad Leathers Bottoms — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nomad Leathers Bottoms — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-nomad-leathers-contact-lenses/source-mechanics",
      "sourceId": "equipment/red-nomad-leathers-contact-lenses/source-mechanics",
      "title": "Nomad Leathers Contact Lenses — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nomad Leathers Contact Lenses — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “20eb (Evereyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-nomad-leathers-footwear/source-mechanics",
      "sourceId": "equipment/red-nomad-leathers-footwear/source-mechanics",
      "title": "Nomad Leathers Footwear — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nomad Leathers Footwear — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-nomad-leathers-glasses/source-mechanics",
      "sourceId": "equipment/red-nomad-leathers-glasses/source-mechanics",
      "title": "Nomad Leathers Glasses — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nomad Leathers Glasses — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “50eb (Costly)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-nomad-leathers-hats/source-mechanics",
      "sourceId": "equipment/red-nomad-leathers-hats/source-mechanics",
      "title": "Nomad Leathers Hats — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nomad Leathers Hats — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-nomad-leathers-jacket/source-mechanics",
      "sourceId": "equipment/red-nomad-leathers-jacket/source-mechanics",
      "title": "Nomad Leathers Jacket — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nomad Leathers Jacket — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-nomad-leathers-jewelry/source-mechanics",
      "sourceId": "equipment/red-nomad-leathers-jewelry/source-mechanics",
      "title": "Nomad Leathers Jewelry — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nomad Leathers Jewelry — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-nomad-leathers-mirrorshades/source-mechanics",
      "sourceId": "equipment/red-nomad-leathers-mirrorshades/source-mechanics",
      "title": "Nomad Leathers Mirrorshades — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nomad Leathers Mirrorshades — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “50eb (Costly)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-nomad-leathers-top/source-mechanics",
      "sourceId": "equipment/red-nomad-leathers-top/source-mechanics",
      "title": "Nomad Leathers Top — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nomad Leathers Top — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “20eb (Everyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-nomad-long-rifle/source-mechanics",
      "sourceId": "equipment/red-nomad-long-rifle/source-mechanics",
      "title": "Nomad Long Rifle — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nomad Long Rifle — CP:R 342, DL:TT 10",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 342, DL:TT 10",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 342, DL:TT 10”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 342, DL:TT 10; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-nomad-pneumatic-bolt-gun/source-mechanics",
      "sourceId": "equipment/red-nomad-pneumatic-bolt-gun/source-mechanics",
      "title": "Nomad Pneumatic Bolt Gun — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nomad Pneumatic Bolt Gun — DL:12Gun 5, DGD 145",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Gun 5, DGD 145",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “DL:12Gun 5, DGD 145”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Gun 5, DGD 145; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-nomad-rocker/source-mechanics",
      "sourceId": "equipment/red-nomad-rocker/source-mechanics",
      "title": "Nomad Rocker — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nomad Rocker — BC 1 15",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 1 15",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “BC 1 15”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 1 15; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-nos/source-mechanics",
      "sourceId": "equipment/red-nos/source-mechanics",
      "title": "NOS — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "NOS — CP:R 163",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 163",
      "reason": "The RED index row supplies only category “Vehicles”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 163”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 163; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-nova-757-ammo/source-mechanics",
      "sourceId": "equipment/red-nova-757-ammo/source-mechanics",
      "title": "Nova 757 Ammo — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nova 757 Ammo — or 500eb (Expensive) DL:12Gun 5, DGD 145",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "or 500eb (Expensive) DL:12Gun 5, DGD 145",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “10eb (Cheap)”, and page pointer “or 500eb (Expensive) DL:12Gun 5, DGD 145”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation or 500eb (Expensive) DL:12Gun 5, DGD 145; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-nova-757-cityhunter/source-mechanics",
      "sourceId": "equipment/red-nova-757-cityhunter/source-mechanics",
      "title": "Nova 757 CityHunter — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nova 757 CityHunter — DL:12Gun 5, DGD 145",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Gun 5, DGD 145",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000 (V Expensive)”, and page pointer “DL:12Gun 5, DGD 145”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Gun 5, DGD 145; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-nova-cityhunter-x/source-mechanics",
      "sourceId": "equipment/red-nova-cityhunter-x/source-mechanics",
      "title": "Nova Cityhunter X — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nova Cityhunter X — CP:R 342, DL:TT 5",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 342, DL:TT 5",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 342, DL:TT 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 342, DL:TT 5; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-noveltech-samson/source-mechanics",
      "sourceId": "equipment/red-noveltech-samson/source-mechanics",
      "title": "NovelTech Samson — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "NovelTech Samson — IR3 102",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR3 102",
      "reason": "The RED index row supplies only category “Cyberware”, cost “20,500eb (Luxury)”, and page pointer “IR3 102”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 102; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-number-cards-set-of-10/source-mechanics",
      "sourceId": "equipment/red-number-cards-set-of-10/source-mechanics",
      "title": "Number Cards (Set of 10) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Number Cards (Set of 10) — DL:ElfTCG 2, IR3 67",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:ElfTCG 2, IR3 67",
      "reason": "The RED index row supplies only category “Elflines Online”, cost “5eb (Dirt Cheap)”, and page pointer “DL:ElfTCG 2, IR3 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:ElfTCG 2, IR3 67; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-nymph-perfume/source-mechanics",
      "sourceId": "equipment/red-nymph-perfume/source-mechanics",
      "title": "Nymph Perfume — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Nymph Perfume — DL:GQ 6",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:GQ 6",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “DL:GQ 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:GQ 6; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-observation-cameras/source-mechanics",
      "sourceId": "equipment/red-observation-cameras/source-mechanics",
      "title": "Observation Cameras — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Observation Cameras — CP:R 375",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 375",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “CP:R 375”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 375; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-obsidian-ocelot/source-mechanics",
      "sourceId": "equipment/red-obsidian-ocelot/source-mechanics",
      "title": "Obsidian Ocelot™ — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Obsidian Ocelot™ — DL:YNBF 7",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:YNBF 7",
      "reason": "The RED index row supplies only category “Gear”, cost “4,000eb (Luxury)”, and page pointer “DL:YNBF 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:YNBF 7; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-ogrish-fantaform/source-mechanics",
      "sourceId": "equipment/red-ogrish-fantaform/source-mechanics",
      "title": "Ogrish FantaForm™ — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Ogrish FantaForm™ — IR2 71",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR2 71",
      "reason": "The RED index row supplies only category “Cyberware”, cost “4,000eb (V Expensive)”, and page pointer “IR2 71”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR2 71; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-olfactory-boost/source-mechanics",
      "sourceId": "equipment/red-olfactory-boost/source-mechanics",
      "title": "Olfactory Boost — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Olfactory Boost — CP:R 359",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 359",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 359”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 359; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-onboard-flamethrower/source-mechanics",
      "sourceId": "equipment/red-onboard-flamethrower/source-mechanics",
      "title": "Onboard Flamethrower — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Onboard Flamethrower — CP:R 163",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 163",
      "reason": "The RED index row supplies only category “Vehicles”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 163”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 163; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-onboard-machinegun/source-mechanics",
      "sourceId": "equipment/red-onboard-machinegun/source-mechanics",
      "title": "Onboard Machinegun — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Onboard Machinegun — CP:R 163",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 163",
      "reason": "The RED index row supplies only category “Vehicles”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 163”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 163; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-onboard-melee-weapon/source-mechanics",
      "sourceId": "equipment/red-onboard-melee-weapon/source-mechanics",
      "title": "Onboard Melee Weapon — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Onboard Melee Weapon — CP:R 164",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 164",
      "reason": "The RED index row supplies only category “Vehicles”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 164”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 164; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-onboard-rocket-pod/source-mechanics",
      "sourceId": "equipment/red-onboard-rocket-pod/source-mechanics",
      "title": "Onboard Rocket Pod — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Onboard Rocket Pod — CP:R 164",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 164",
      "reason": "The RED index row supplies only category “Vehicles”, cost “5,000eb (Luxury)”, and page pointer “CP:R 164”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 164; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-one-shot-special-cyberfinger/source-mechanics",
      "sourceId": "equipment/red-one-shot-special-cyberfinger/source-mechanics",
      "title": "One Shot Special Cyberfinger — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "One Shot Special Cyberfinger — BC 26",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 26",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 26”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 26; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-optitech-magview/source-mechanics",
      "sourceId": "equipment/red-optitech-magview/source-mechanics",
      "title": "Optitech MagView — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Optitech MagView — DL:12Gear 4, IR4 68",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Gear 4, IR4 68",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “DL:12Gear 4, IR4 68”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Gear 4, IR4 68; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-orcish-fantaform/source-mechanics",
      "sourceId": "equipment/red-orcish-fantaform/source-mechanics",
      "title": "Orcish FantaForm™ — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Orcish FantaForm™ — IR2 71",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR2 71",
      "reason": "The RED index row supplies only category “Cyberware”, cost “2,500eb (V Expensive)”, and page pointer “IR2 71”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR2 71; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-osmosis-compound/source-mechanics",
      "sourceId": "equipment/red-osmosis-compound/source-mechanics",
      "title": "Osmosis Compound — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Osmosis Compound — DL:HP 4, IR4 6",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:HP 4, IR4 6",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “DL:HP 4, IR4 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:HP 4, IR4 6; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-outlet-explosive/source-mechanics",
      "sourceId": "equipment/red-outlet-explosive/source-mechanics",
      "title": "OUTLet Explosive — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "OUTLet Explosive — BC 89",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 89",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “BC 89”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 89; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-overlord-handcannon/source-mechanics",
      "sourceId": "equipment/red-overlord-handcannon/source-mechanics",
      "title": "Overlord Handcannon — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Overlord Handcannon — BC 106",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 106",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “BC 106”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 106; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-pack-of-elo-the-tcg-cards/source-mechanics",
      "sourceId": "equipment/red-pack-of-elo-the-tcg-cards/source-mechanics",
      "title": "Pack of ELO the TCG cards — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Pack of ELO the TCG cards — DL:ElfTCG 2, IR3 66",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:ElfTCG 2, IR3 66",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “10eb (Cheap)”, and page pointer “DL:ElfTCG 2, IR3 66”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:ElfTCG 2, IR3 66; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-pain-editor/source-mechanics",
      "sourceId": "equipment/red-pain-editor/source-mechanics",
      "title": "Pain Editor — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Pain Editor — CP:R 360",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 360",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 360”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 360; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-parabolic-microphone/source-mechanics",
      "sourceId": "equipment/red-parabolic-microphone/source-mechanics",
      "title": "Parabolic Microphone — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Parabolic Microphone — DL:GQ 7",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:GQ 7",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “DL:GQ 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:GQ 7; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-perfectfit-cyberfoot/source-mechanics",
      "sourceId": "equipment/red-perfectfit-cyberfoot/source-mechanics",
      "title": "PerfectFit Cyberfoot — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "PerfectFit Cyberfoot — DL:MHC 4, DGD 146, IR3 48",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:MHC 4, DGD 146, IR3 48",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:MHC 4, DGD 146, IR3 48”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:MHC 4, DGD 146, IR3 48; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-perfume-shoppe/source-mechanics",
      "sourceId": "equipment/red-perfume-shoppe/source-mechanics",
      "title": "Perfume Shoppe — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Perfume Shoppe — DL:Up 5, IR3 41",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Up 5, IR3 41",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 5, IR3 41”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 5, IR3 41; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-personal-carepack/source-mechanics",
      "sourceId": "equipment/red-personal-carepack/source-mechanics",
      "title": "Personal CarePack — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Personal CarePack — CP:R 354",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 354",
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 354; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-personalpak-kibblewarmer/source-mechanics",
      "sourceId": "equipment/red-personalpak-kibblewarmer/source-mechanics",
      "title": "PersonalPak KibbleWarmer — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "PersonalPak KibbleWarmer — DL:MHC 4, IR3 48",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:MHC 4, IR3 48",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:MHC 4, IR3 48”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:MHC 4, IR3 48; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-petrochem-nitro-ultra9/source-mechanics",
      "sourceId": "equipment/red-petrochem-nitro-ultra9/source-mechanics",
      "title": "Petrochem Nitro Ultra9 — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Petrochem Nitro Ultra9 — BC 49",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 49",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “BC 49”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 49; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-piano-man/source-mechanics",
      "sourceId": "equipment/red-piano-man/source-mechanics",
      "title": "Piano Man — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Piano Man — DL:Mix 18",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Mix 18",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “50eb (Costly)”, and page pointer “DL:Mix 18”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Mix 18; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-piano-woman/source-mechanics",
      "sourceId": "equipment/red-piano-woman/source-mechanics",
      "title": "Piano Woman — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Piano Woman — DL:Mix 18",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Mix 18",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “50eb (Costly)”, and page pointer “DL:Mix 18”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Mix 18; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-pile-driver/source-mechanics",
      "sourceId": "equipment/red-pile-driver/source-mechanics",
      "title": "Pile Driver — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Pile Driver — DL:Mix 18",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Mix 18",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “5eb (Dirt Cheap)”, and page pointer “DL:Mix 18”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Mix 18; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-pint-o-plain/source-mechanics",
      "sourceId": "equipment/red-pint-o-plain/source-mechanics",
      "title": "Pint O’ Plain — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Pint O’ Plain — CP:DP 20",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:DP 20",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “10eb (Cheap)”, and page pointer “CP:DP 20”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:DP 20; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-piranha-smash/source-mechanics",
      "sourceId": "equipment/red-piranha-smash/source-mechanics",
      "title": "Piranha Smash — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Piranha Smash — DL:BC+ 4, DGD 148, IR4 12",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:BC+ 4, DGD 148, IR4 12",
      "reason": "The RED index row supplies only category “Gear”, cost “10eb (Cheap)”, and page pointer “DL:BC+ 4, DGD 148, IR4 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:BC+ 4, DGD 148, IR4 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-plastic-covering/source-mechanics",
      "sourceId": "equipment/red-plastic-covering/source-mechanics",
      "title": "Plastic Covering — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Plastic Covering — CP:R 367",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 367",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 367”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 367; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-playing-cards/source-mechanics",
      "sourceId": "equipment/red-playing-cards/source-mechanics",
      "title": "Playing Cards — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Playing Cards — DL:ElfTCG 9",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:ElfTCG 9",
      "reason": "The RED index row supplies only category “Gear”, cost “5eb (Dirt Cheap)”, and page pointer “DL:ElfTCG 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:ElfTCG 9; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-pocket-amplifier/source-mechanics",
      "sourceId": "equipment/red-pocket-amplifier/source-mechanics",
      "title": "Pocket Amplifier — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Pocket Amplifier — CP:R 354",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 354",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 354; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-poison-flatline/source-mechanics",
      "sourceId": "equipment/red-poison-flatline/source-mechanics",
      "title": "Poison Flatline — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Poison Flatline — CP:R 370",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 370",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 370”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 370; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-poison-grenade/source-mechanics",
      "sourceId": "equipment/red-poison-grenade/source-mechanics",
      "title": "Poison Grenade — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Poison Grenade — CP:R 346",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 346",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 346”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 346; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-poison/source-mechanics",
      "sourceId": "equipment/red-poison/source-mechanics",
      "title": "Poison — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Poison — CP:R 346",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 346",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 346”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 346; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-popup-grenade-launcher/source-mechanics",
      "sourceId": "equipment/red-popup-grenade-launcher/source-mechanics",
      "title": "Popup Grenade Launcher — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Popup Grenade Launcher — CP:R 365",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 365",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 365”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 365; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-popup-melee-weapon/source-mechanics",
      "sourceId": "equipment/red-popup-melee-weapon/source-mechanics",
      "title": "Popup Melee Weapon — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Popup Melee Weapon — CP:R 365",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 365",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 365”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 365; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-popup-net-launcher/source-mechanics",
      "sourceId": "equipment/red-popup-net-launcher/source-mechanics",
      "title": "Popup Net Launcher — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Popup Net Launcher — BC 20",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 20",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 20”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 20; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-popup-ranged-weapon/source-mechanics",
      "sourceId": "equipment/red-popup-ranged-weapon/source-mechanics",
      "title": "Popup Ranged Weapon — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Popup Ranged Weapon — CP:R 365",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 365",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 365”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 365; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-popup-shield/source-mechanics",
      "sourceId": "equipment/red-popup-shield/source-mechanics",
      "title": "Popup Shield — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Popup Shield — CP:R 365",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 365",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 365”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 365; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-popup-shotgun/source-mechanics",
      "sourceId": "equipment/red-popup-shotgun/source-mechanics",
      "title": "Popup Shotgun — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Popup Shotgun — BC 21",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 21",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “BC 21”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 21; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-poser-chip/source-mechanics",
      "sourceId": "equipment/red-poser-chip/source-mechanics",
      "title": "Poser Chip — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Poser Chip — or 1,000eb (V Expensive) DL:12Cy 4, IR3 86",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "or 1,000eb (V Expensive) DL:12Cy 4, IR3 86",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “or 1,000eb (V Expensive) DL:12Cy 4, IR3 86”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation or 1,000eb (V Expensive) DL:12Cy 4, IR3 86; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-power-rebuild/source-mechanics",
      "sourceId": "equipment/red-power-rebuild/source-mechanics",
      "title": "Power Rebuild — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Power Rebuild — CEMK 30",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CEMK 30",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “CEMK 30”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CEMK 30; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-prehensile-cyberfoot/source-mechanics",
      "sourceId": "equipment/red-prehensile-cyberfoot/source-mechanics",
      "title": "Prehensile Cyberfoot — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Prehensile Cyberfoot — IR3 108",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR3 108",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “IR3 108”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 108; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-prime-time/source-mechanics",
      "sourceId": "equipment/red-prime-time/source-mechanics",
      "title": "Prime Time — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Prime Time — DL:HP 3, IR4 5",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:HP 3, IR4 5",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “DL:HP 3, IR4 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:HP 3, IR4 5; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-pro-services-excellent/source-mechanics",
      "sourceId": "equipment/red-pro-services-excellent/source-mechanics",
      "title": "Pro Services (Excellent) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Pro Services (Excellent) — per hour CP:R 376",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "per hour CP:R 376",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “500eb (Expensive)”, and page pointer “per hour CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation per hour CP:R 376; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-pro-services-good/source-mechanics",
      "sourceId": "equipment/red-pro-services-good/source-mechanics",
      "title": "Pro Services (Good) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Pro Services (Good) — per hour CP:R 376",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "per hour CP:R 376",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “100eb (Premium)”, and page pointer “per hour CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation per hour CP:R 376; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-pro-services-world-class/source-mechanics",
      "sourceId": "equipment/red-pro-services-world-class/source-mechanics",
      "title": "Pro Services (World Class) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Pro Services (World Class) — per job CP:R 376",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "per job CP:R 376",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “5,000eb (Luxury)”, and page pointer “per job CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation per job CP:R 376; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-professional-disguise-kit/source-mechanics",
      "sourceId": "equipment/red-professional-disguise-kit/source-mechanics",
      "title": "Professional Disguise Kit — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Professional Disguise Kit — DL:GQ 7",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:GQ 7",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “DL:GQ 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:GQ 7; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-projectile-launch-system/source-mechanics",
      "sourceId": "equipment/red-projectile-launch-system/source-mechanics",
      "title": "Projectile Launch System — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Projectile Launch System — CEMK 36",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CEMK 36",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “CEMK 36”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CEMK 36; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-ps-e-tack-rapid-responder/source-mechanics",
      "sourceId": "equipment/red-ps-e-tack-rapid-responder/source-mechanics",
      "title": "PS E-TACK Rapid Responder — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "PS E-TACK Rapid Responder — DL:12RED 3",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12RED 3",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “DL:12RED 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12RED 3; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-psiberstuff-watch-man/source-mechanics",
      "sourceId": "equipment/red-psiberstuff-watch-man/source-mechanics",
      "title": "Psiberstuff Watch-Man — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Psiberstuff Watch-Man — DL:12Cy 4, DGD 146, IR3 86",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Cy 4, DGD 146, IR3 86",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:12Cy 4, DGD 146, IR3 86”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Cy 4, DGD 146, IR3 86; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-pursuit-security-bouncer/source-mechanics",
      "sourceId": "equipment/red-pursuit-security-bouncer/source-mechanics",
      "title": "Pursuit Security Bouncer — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Pursuit Security Bouncer — BC 97",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 97",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “BC 97”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 97; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-pursuit-security-crowd-buster/source-mechanics",
      "sourceId": "equipment/red-pursuit-security-crowd-buster/source-mechanics",
      "title": "Pursuit Security Crowd Buster — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Pursuit Security Crowd Buster — BC 1 16",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 1 16",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “5,000eb (Luxury)”, and page pointer “BC 1 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 1 16; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-pursuit-security-gas-jet/source-mechanics",
      "sourceId": "equipment/red-pursuit-security-gas-jet/source-mechanics",
      "title": "Pursuit Security Gas Jet — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Pursuit Security Gas Jet — DL:HP 5, IR4 7",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:HP 5, IR4 7",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:HP 5, IR4 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:HP 5, IR4 7; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-pursuit-security-personal-shredder/source-mechanics",
      "sourceId": "equipment/red-pursuit-security-personal-shredder/source-mechanics",
      "title": "Pursuit Security Personal Shredder — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Pursuit Security Personal Shredder — DL:MHC 4, IR3 48",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:MHC 4, IR3 48",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:MHC 4, IR3 48”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:MHC 4, IR3 48; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-pursuit-security-tearjerker/source-mechanics",
      "sourceId": "equipment/red-pursuit-security-tearjerker/source-mechanics",
      "title": "Pursuit Security Tearjerker — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Pursuit Security Tearjerker — DL:WG 4, DGD 145, IR3 28",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:WG 4, DGD 145, IR3 28",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “DL:WG 4, DGD 145, IR3 28”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:WG 4, DGD 145, IR3 28; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-queen-of-clubs/source-mechanics",
      "sourceId": "equipment/red-queen-of-clubs/source-mechanics",
      "title": "Queen of Clubs — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Queen of Clubs — DL:ElfTCG 3, IR3 67",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:ElfTCG 3, IR3 67",
      "reason": "The RED index row supplies only category “Elflines Online”, cost “5eb (Dirt Cheap)”, and page pointer “DL:ElfTCG 3, IR3 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:ElfTCG 3, IR3 67; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-queen-of-diamonds/source-mechanics",
      "sourceId": "equipment/red-queen-of-diamonds/source-mechanics",
      "title": "Queen of Diamonds — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Queen of Diamonds — DL:ElfTCG 3, IR3 67",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:ElfTCG 3, IR3 67",
      "reason": "The RED index row supplies only category “Elflines Online”, cost “5eb (Dirt Cheap)”, and page pointer “DL:ElfTCG 3, IR3 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:ElfTCG 3, IR3 67; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-queen-of-hearts/source-mechanics",
      "sourceId": "equipment/red-queen-of-hearts/source-mechanics",
      "title": "Queen of Hearts — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Queen of Hearts — DL:ElfTCG 3, IR3 67",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:ElfTCG 3, IR3 67",
      "reason": "The RED index row supplies only category “Elflines Online”, cost “5eb (Dirt Cheap)”, and page pointer “DL:ElfTCG 3, IR3 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:ElfTCG 3, IR3 67; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-queen-of-spades/source-mechanics",
      "sourceId": "equipment/red-queen-of-spades/source-mechanics",
      "title": "Queen of Spades — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Queen of Spades — DL:ElfTCG 3, IR3 67",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:ElfTCG 3, IR3 67",
      "reason": "The RED index row supplies only category “Elflines Online”, cost “5eb (Dirt Cheap)”, and page pointer “DL:ElfTCG 3, IR3 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:ElfTCG 3, IR3 67; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-quick-change-faceplate-mount/source-mechanics",
      "sourceId": "equipment/red-quick-change-faceplate-mount/source-mechanics",
      "title": "Quick Change Faceplate Mount — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Quick Change Faceplate Mount — DL:12RED 4",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12RED 4",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:12RED 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12RED 4; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-quick-change-mount/source-mechanics",
      "sourceId": "equipment/red-quick-change-mount/source-mechanics",
      "title": "Quick Change Mount — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Quick Change Mount — CP:R 365",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 365",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 365”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 365; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-racer-bracer/source-mechanics",
      "sourceId": "equipment/red-racer-bracer/source-mechanics",
      "title": "Racer Bracer — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Racer Bracer — BC 22",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 22",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 22”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 22; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-radar-detector/source-mechanics",
      "sourceId": "equipment/red-radar-detector/source-mechanics",
      "title": "Radar Detector — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Radar Detector — CP:R 354",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 354",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 354; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-radar-sonar-implant/source-mechanics",
      "sourceId": "equipment/red-radar-sonar-implant/source-mechanics",
      "title": "Radar/Sonar Implant — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Radar/Sonar Implant — CP:R 363",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 363",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 363”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 363; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-radiation-detector/source-mechanics",
      "sourceId": "equipment/red-radiation-detector/source-mechanics",
      "title": "Radiation Detector — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Radiation Detector — CP:R 361",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 361",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 361”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 361; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-radiation-suit/source-mechanics",
      "sourceId": "equipment/red-radiation-suit/source-mechanics",
      "title": "Radiation Suit — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Radiation Suit — CP:R 101",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 101",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 101”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 101; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-radio-communicator/source-mechanics",
      "sourceId": "equipment/red-radio-communicator/source-mechanics",
      "title": "Radio Communicator — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Radio Communicator — CP:R 354",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 354",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 354; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-radio-scanner-music-player/source-mechanics",
      "sourceId": "equipment/red-radio-scanner-music-player/source-mechanics",
      "title": "Radio Scanner/Music Player — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Radio Scanner/Music Player — CP:R 354",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 354",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 354; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-range-upgrade/source-mechanics",
      "sourceId": "equipment/red-range-upgrade/source-mechanics",
      "title": "Range Upgrade — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Range Upgrade — CP:R 368",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 368",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 368”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 368; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-ranger-combat-boomerang/source-mechanics",
      "sourceId": "equipment/red-ranger-combat-boomerang/source-mechanics",
      "title": "Ranger Combat Boomerang — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Ranger Combat Boomerang — BC 100",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 100",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “BC 100”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 100; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-rank-10-elo-character/source-mechanics",
      "sourceId": "equipment/red-rank-10-elo-character/source-mechanics",
      "title": "Rank 10 ELO Character — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Rank 10 ELO Character — DL:Elf1, IR1 44",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Elf1, IR1 44",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “500eb (Expensive)”, and page pointer “DL:Elf1, IR1 44”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Elf1, IR1 44; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-rapideploy-sheath/source-mechanics",
      "sourceId": "equipment/red-rapideploy-sheath/source-mechanics",
      "title": "RapiDeploy Sheath — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "RapiDeploy Sheath — BC 47",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 47",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “BC 47”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 47; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-raven-microcyb-drake-agent/source-mechanics",
      "sourceId": "equipment/red-raven-microcyb-drake-agent/source-mechanics",
      "title": "Raven MicroCyb Drake Agent — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Raven MicroCyb Drake Agent — DL:AAA 9",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:AAA 9",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:AAA 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:AAA 9; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-raven-microcyb-gemini/source-mechanics",
      "sourceId": "equipment/red-raven-microcyb-gemini/source-mechanics",
      "title": "Raven Microcyb Gemini — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Raven Microcyb Gemini — IR3 102",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR3 102",
      "reason": "The RED index row supplies only category “Cyberware”, cost “10,200eb (Expensive)”, and page pointer “IR3 102”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 102; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-raven-microcyb-hummingbird/source-mechanics",
      "sourceId": "equipment/red-raven-microcyb-hummingbird/source-mechanics",
      "title": "Raven Microcyb Hummingbird — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Raven Microcyb Hummingbird — DL:Up 3, IR3 39",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Up 3, IR3 39",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “DL:Up 3, IR3 39”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 3, IR3 39; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-raven-microcyb-kestrel-2/source-mechanics",
      "sourceId": "equipment/red-raven-microcyb-kestrel-2/source-mechanics",
      "title": "Raven Microcyb Kestrel 2 — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Raven Microcyb Kestrel 2 — DL:Up 3, IR3 39 & 109",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Up 3, IR3 39 & 109",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “DL:Up 3, IR3 39 & 109”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 3, IR3 39 & 109; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-raven-microcyb-phoenix/source-mechanics",
      "sourceId": "equipment/red-raven-microcyb-phoenix/source-mechanics",
      "title": "Raven Microcyb Phoenix — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Raven Microcyb Phoenix — DL:Up 4, IR3 40",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Up 4, IR3 40",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “DL:Up 4, IR3 40”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 4, IR3 40; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-raven/source-mechanics",
      "sourceId": "equipment/red-raven/source-mechanics",
      "title": "Raven — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Raven — CP:R 371",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 371",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “50eb (Costly)”, and page pointer “CP:R 371”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 371; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-rc-microwaldo/source-mechanics",
      "sourceId": "equipment/red-rc-microwaldo/source-mechanics",
      "title": "RC MicroWaldo — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "RC MicroWaldo — DL:12Cy 5, DGD 146, IR3 87",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Cy 5, DGD 146, IR3 87",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Cy 5, DGD 146, IR3 87”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Cy 5, DGD 146, IR3 87; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-realskinn-covering/source-mechanics",
      "sourceId": "equipment/red-realskinn-covering/source-mechanics",
      "title": "Realskinn™ Covering — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Realskinn™ Covering — CP:R 367",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 367",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 367”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 367; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-reflex-co-processor/source-mechanics",
      "sourceId": "equipment/red-reflex-co-processor/source-mechanics",
      "title": "Reflex Co-Processor — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Reflex Co-Processor — BC 21, IR2 73, DGD 146",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 21, IR2 73, DGD 146",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 21, IR2 73, DGD 146”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 21, IR2 73, DGD 146; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-reinforced-cyberlimb-upgrade/source-mechanics",
      "sourceId": "equipment/red-reinforced-cyberlimb-upgrade/source-mechanics",
      "title": "Reinforced Cyberlimb Upgrade — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Reinforced Cyberlimb Upgrade — BC 21, IR3 109",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 21, IR3 109",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “BC 21, IR3 109”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 21, IR3 109; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-reinforced-frame/source-mechanics",
      "sourceId": "equipment/red-reinforced-frame/source-mechanics",
      "title": "Reinforced Frame — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Reinforced Frame — DLC:Wheels 5, IR3 79",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DLC:Wheels 5, IR3 79",
      "reason": "The RED index row supplies only category “Vehicles”, cost “100eb (Premium)”, and page pointer “DLC:Wheels 5, IR3 79”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DLC:Wheels 5, IR3 79; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-reinforced-hull-tires/source-mechanics",
      "sourceId": "equipment/red-reinforced-hull-tires/source-mechanics",
      "title": "Reinforced Hull/Tires — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Reinforced Hull/Tires — DL:12V 16",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12V 16",
      "reason": "The RED index row supplies only category “Vehicles”, cost “1,000eb (V Expensive)”, and page pointer “DL:12V 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12V 16; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-restaurant-meal-excellent/source-mechanics",
      "sourceId": "equipment/red-restaurant-meal-excellent/source-mechanics",
      "title": "Restaurant Meal (Excellent) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Restaurant Meal (Excellent) — CP:R 376",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 376",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “50eb (Costly)”, and page pointer “CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 376; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-restaurant-meal-fast-food/source-mechanics",
      "sourceId": "equipment/red-restaurant-meal-fast-food/source-mechanics",
      "title": "Restaurant Meal (Fast Food) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Restaurant Meal (Fast Food) — CP:R 376",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 376",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “10eb (Cheap)”, and page pointer “CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 376; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-restaurant-meal-good/source-mechanics",
      "sourceId": "equipment/red-restaurant-meal-good/source-mechanics",
      "title": "Restaurant Meal (Good) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Restaurant Meal (Good) — CP:R 376",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 376",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “20eb (Everyday)”, and page pointer “CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 376; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-restaurant-meal-world-class/source-mechanics",
      "sourceId": "equipment/red-restaurant-meal-world-class/source-mechanics",
      "title": "Restaurant Meal (World Class) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Restaurant Meal (World Class) — CP:R 376",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 376",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “500eb (Expensive)”, and page pointer “CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 376; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-retina-lens/source-mechanics",
      "sourceId": "equipment/red-retina-lens/source-mechanics",
      "title": "Retina Lens — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Retina Lens — DL:GQ 7",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:GQ 7",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “DL:GQ 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:GQ 7; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-retina-scanner/source-mechanics",
      "sourceId": "equipment/red-retina-scanner/source-mechanics",
      "title": "Retina Scanner — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Retina Scanner — DL:GQ 7",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:GQ 7",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “DL:GQ 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:GQ 7; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-rhinemetall-emg-86-railgun/source-mechanics",
      "sourceId": "equipment/red-rhinemetall-emg-86-railgun/source-mechanics",
      "title": "Rhinemetall EMG-86 Railgun — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Rhinemetall EMG-86 Railgun — CP:R 349",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 349",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “5,000eb (Luxury)”, and page pointer “CP:R 349”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 349; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-rippers/source-mechanics",
      "sourceId": "equipment/red-rippers/source-mechanics",
      "title": "Rippers — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Rippers — CP:R 365",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 365",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 365”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 365; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-roach-race/source-mechanics",
      "sourceId": "equipment/red-roach-race/source-mechanics",
      "title": "Roach Race — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Roach Race — DL:AAA 8",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:AAA 8",
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “DL:AAA 8”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:AAA 8; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-road-flare/source-mechanics",
      "sourceId": "equipment/red-road-flare/source-mechanics",
      "title": "Road Flare — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Road Flare — CP:R 351",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 351",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “10eb (Cheap)”, and page pointer “CP:R 351”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 351; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-roadbike/source-mechanics",
      "sourceId": "equipment/red-roadbike/source-mechanics",
      "title": "Roadbike — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Roadbike — CP:R 190",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 190",
      "reason": "The RED index row supplies only category “Vehicles”, cost “20,000eb (S Luxury)”, and page pointer “CP:R 190”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 190; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-rocket-launcher/source-mechanics",
      "sourceId": "equipment/red-rocket-launcher/source-mechanics",
      "title": "Rocket Launcher — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Rocket Launcher — CP:R 341",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 341",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 341”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 341; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-rocklin-aug-alpha-class/source-mechanics",
      "sourceId": "equipment/red-rocklin-aug-alpha-class/source-mechanics",
      "title": "Rocklin Aug Alpha Class — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Rocklin Aug Alpha Class — IR3 103",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR3 103",
      "reason": "The RED index row supplies only category “Cyberware”, cost “9,900eb (Expensive)”, and page pointer “IR3 103”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 103; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-rocklin-aug-neuron-agent/source-mechanics",
      "sourceId": "equipment/red-rocklin-aug-neuron-agent/source-mechanics",
      "title": "Rocklin Aug Neuron Agent — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Rocklin Aug Neuron Agent — DL:AAA 9",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:AAA 9",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:AAA 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:AAA 9; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-rocklin-aug-quick-digits/source-mechanics",
      "sourceId": "equipment/red-rocklin-aug-quick-digits/source-mechanics",
      "title": "Rocklin Aug Quick Digits — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Rocklin Aug Quick Digits — DL:12RED 4",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12RED 4",
      "reason": "The RED index row supplies only category “Cyberware”, cost “250eb (Premium)”, and page pointer “DL:12RED 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12RED 4; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-rocklin-augmentics-skydrivers/source-mechanics",
      "sourceId": "equipment/red-rocklin-augmentics-skydrivers/source-mechanics",
      "title": "Rocklin Augmentics Skydrivers — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Rocklin Augmentics Skydrivers — DL:12RED 4",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12RED 4",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:12RED 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12RED 4; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-rocklin-mird1-13-gun-hand/source-mechanics",
      "sourceId": "equipment/red-rocklin-mird1-13-gun-hand/source-mechanics",
      "title": "Rocklin MIRD1 13 Gun Hand — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Rocklin MIRD1 13 Gun Hand — DL:Mix 16",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Mix 16",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:Mix 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Mix 16; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-rocks/source-mechanics",
      "sourceId": "equipment/red-rocks/source-mechanics",
      "title": "Rocks — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Rocks — BC 1 15",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 1 15",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “0eb (Free)”, and page pointer “BC 1 15”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 1 15; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-roller-derby-padding/source-mechanics",
      "sourceId": "equipment/red-roller-derby-padding/source-mechanics",
      "title": "Roller Derby Padding — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Roller Derby Padding — DL:CtR 9, T:Hope 185",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:CtR 9, T:Hope 185",
      "reason": "The RED index row supplies only category “Armor”, cost “50eb (Costly)”, and page pointer “DL:CtR 9, T:Hope 185”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:CtR 9, T:Hope 185; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-roller-derby-skates/source-mechanics",
      "sourceId": "equipment/red-roller-derby-skates/source-mechanics",
      "title": "Roller Derby Skates — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Roller Derby Skates — DL:CtR 9, T:Hope 186",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:CtR 9, T:Hope 186",
      "reason": "The RED index row supplies only category “Vehicles”, cost “50eb (Costly)”, and page pointer “DL:CtR 9, T:Hope 186”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:CtR 9, T:Hope 186; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-romanova-cyberlegs/source-mechanics",
      "sourceId": "equipment/red-romanova-cyberlegs/source-mechanics",
      "title": "Romanova Cyberlegs — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Romanova Cyberlegs — DL:12Cy 5, IR3 87",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Cy 5, IR3 87",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Cy 5, IR3 87”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Cy 5, IR3 87; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-rope-60m-yards/source-mechanics",
      "sourceId": "equipment/red-rope-60m-yards/source-mechanics",
      "title": "Rope (60m/yards) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Rope (60m/yards) — CP:R 354",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 354",
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 354; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-rostovi-db-2-satara/source-mechanics",
      "sourceId": "equipment/red-rostovi-db-2-satara/source-mechanics",
      "title": "Rostović DB-2 Satara — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Rostović DB-2 Satara — CEMK 33",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CEMK 33",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CEMK 33”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CEMK 33; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-rostovi-kleaver/source-mechanics",
      "sourceId": "equipment/red-rostovi-kleaver/source-mechanics",
      "title": "Rostović Kleaver — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Rostović Kleaver — BC 94",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 94",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “BC 94”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 94; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-rostovi-uli-ni-uni-titelj/source-mechanics",
      "sourceId": "equipment/red-rostovi-uli-ni-uni-titelj/source-mechanics",
      "title": "Rostović Ulični Uništitelj — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Rostović Ulični Uništitelj — BC 1 17",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 1 17",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “BC 1 17”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 1 17; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-rotgut/source-mechanics",
      "sourceId": "equipment/red-rotgut/source-mechanics",
      "title": "Rotgut — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Rotgut — CP:DP 21",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:DP 21",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “10eb (Cheap)”, and page pointer “CP:DP 21”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:DP 21; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-rov-drones/source-mechanics",
      "sourceId": "equipment/red-rov-drones/source-mechanics",
      "title": "ROV Drones — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "ROV Drones — T:Street 70",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "T:Street 70",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “10,000eb (S Luxury)”, and page pointer “T:Street 70”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation T:Street 70; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-rubber/source-mechanics",
      "sourceId": "equipment/red-rubber/source-mechanics",
      "title": "Rubber — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Rubber — CP:R 346",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 346",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “10eb (Cheap)”, and page pointer “CP:R 346”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 346; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-s-hello-cutie-happy-dancer/source-mechanics",
      "sourceId": "equipment/red-s-hello-cutie-happy-dancer/source-mechanics",
      "title": "S Hello Cutie Happy Dancer — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "S Hello Cutie Happy Dancer — DL:TT 7",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:TT 7",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “DL:TT 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 7; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-s-hello-cutie-hidden-cougar/source-mechanics",
      "sourceId": "equipment/red-s-hello-cutie-hidden-cougar/source-mechanics",
      "title": "S Hello Cutie Hidden Cougar — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "S Hello Cutie Hidden Cougar — DL:TT 7",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:TT 7",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “DL:TT 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 7; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-s-hello-cutie-ultra-k8/source-mechanics",
      "sourceId": "equipment/red-s-hello-cutie-ultra-k8/source-mechanics",
      "title": "S Hello Cutie Ultra-K8 — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "S Hello Cutie Ultra-K8 — BC 1 18",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 1 18",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “5,000eb (Luxury)”, and page pointer “BC 1 18”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 1 18; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-s-rush-revolution-game/source-mechanics",
      "sourceId": "equipment/red-s-rush-revolution-game/source-mechanics",
      "title": "S RUSH Revolution Game — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "S RUSH Revolution Game — DL:Sego 12",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Sego 12",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “DL:Sego 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Sego 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-sabertooth/source-mechanics",
      "sourceId": "equipment/red-sabertooth/source-mechanics",
      "title": "Sabertooth — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sabertooth — CP:R 371",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 371",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 371”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 371; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-sandevistan/source-mechanics",
      "sourceId": "equipment/red-sandevistan/source-mechanics",
      "title": "Sandevistan — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sandevistan — CP:R 359",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 359",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 359”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 359; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-sanroo-hello-cutie-1truluv/source-mechanics",
      "sourceId": "equipment/red-sanroo-hello-cutie-1truluv/source-mechanics",
      "title": "Sanroo Hello Cutie 1TruLuv — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sanroo Hello Cutie 1TruLuv — DL:BC+ 4, IR4 12",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:BC+ 4, IR4 12",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL:BC+ 4, IR4 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:BC+ 4, IR4 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-sanroo-hello-cutie-ultra-k8/source-mechanics",
      "sourceId": "equipment/red-sanroo-hello-cutie-ultra-k8/source-mechanics",
      "title": "Sanroo Hello Cutie Ultra-K8 — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sanroo Hello Cutie Ultra-K8 — BC 1 18",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 1 18",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “5,000eb (Luxury)”, and page pointer “BC 1 18”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 1 18; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-savannah-eagle/source-mechanics",
      "sourceId": "equipment/red-savannah-eagle/source-mechanics",
      "title": "Savannah Eagle — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Savannah Eagle — IR1 60",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR1 60",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “15,000eb (S Luxury)”, and page pointer “IR1 60”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR1 60; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-savannah-panther/source-mechanics",
      "sourceId": "equipment/red-savannah-panther/source-mechanics",
      "title": "Savannah Panther — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Savannah Panther — IR1 61",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR1 61",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “15,000eb (S Luxury)”, and page pointer “IR1 61”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR1 61; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-sawtooth-1/source-mechanics",
      "sourceId": "equipment/red-sawtooth-1/source-mechanics",
      "title": "Sawtooth 1 — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sawtooth 1 — CPCW 1",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CPCW 1",
      "reason": "The RED index row supplies only category “Vehicles”, cost “13,000eb (S Luxury)”, and page pointer “CPCW 1”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CPCW 1; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-scarlet-blackbow/source-mechanics",
      "sourceId": "equipment/red-scarlet-blackbow/source-mechanics",
      "title": "Scarlet Blackbow — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Scarlet Blackbow — DL:ElfTCG 9, IR3 73",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:ElfTCG 9, IR3 73",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “DL:ElfTCG 9, IR3 73”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:ElfTCG 9, IR3 73; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-scavenged-armor/source-mechanics",
      "sourceId": "equipment/red-scavenged-armor/source-mechanics",
      "title": "Scavenged Armor — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Scavenged Armor — DL:BC+ 4, DGD 148, IR4 12",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:BC+ 4, DGD 148, IR4 12",
      "reason": "The RED index row supplies only category “Armor”, cost “50eb (Costly)”, and page pointer “DL:BC+ 4, DGD 148, IR4 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:BC+ 4, DGD 148, IR4 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-scorpion/source-mechanics",
      "sourceId": "equipment/red-scorpion/source-mechanics",
      "title": "Scorpion — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Scorpion — CP:R 371",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 371",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 371”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 371; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-scrambler/source-mechanics",
      "sourceId": "equipment/red-scrambler/source-mechanics",
      "title": "Scrambler — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Scrambler — T:Street 1 10",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "T:Street 1 10",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “T:Street 1 10”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation T:Street 1 10; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-scrambler-descrambler/source-mechanics",
      "sourceId": "equipment/red-scrambler-descrambler/source-mechanics",
      "title": "Scrambler/Descrambler — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Scrambler/Descrambler — CP:R 354",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 354",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 354; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-scratchers/source-mechanics",
      "sourceId": "equipment/red-scratchers/source-mechanics",
      "title": "Scratchers — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Scratchers — CP:R 366",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 366",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 366; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-sealed-environment/source-mechanics",
      "sourceId": "equipment/red-sealed-environment/source-mechanics",
      "title": "Sealed Environment — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sealed Environment — DL:12V 16",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12V 16",
      "reason": "The RED index row supplies only category “Vehicles”, cost “1,000eb (V Expensive)”, and page pointer “DL:12V 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12V 16; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-seating-upgrade/source-mechanics",
      "sourceId": "equipment/red-seating-upgrade/source-mechanics",
      "title": "Seating Upgrade — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Seating Upgrade — CP:R 163",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 163",
      "reason": "The RED index row supplies only category “Vehicles”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 163”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 163; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-second-hand-special/source-mechanics",
      "sourceId": "equipment/red-second-hand-special/source-mechanics",
      "title": "Second-Hand Special — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Second-Hand Special — DL:Cargo 5, IR2 37",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Cargo 5, IR2 37",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “50eb (Costly)”, and page pointer “DL:Cargo 5, IR2 37”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Cargo 5, IR2 37; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-security-system/source-mechanics",
      "sourceId": "equipment/red-security-system/source-mechanics",
      "title": "Security System — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Security System — DLC:Wheels 5, IR3 79",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DLC:Wheels 5, IR3 79",
      "reason": "The RED index row supplies only category “Vehicles”, cost “500eb (Expensive)”, and page pointer “DLC:Wheels 5, IR3 79”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DLC:Wheels 5, IR3 79; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-security-upgrade/source-mechanics",
      "sourceId": "equipment/red-security-upgrade/source-mechanics",
      "title": "Security Upgrade — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Security Upgrade — CP:R 163",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 163",
      "reason": "The RED index row supplies only category “Vehicles”, cost “5,000eb (Luxury)”, and page pointer “CP:R 163”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 163; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-see-ya/source-mechanics",
      "sourceId": "equipment/red-see-ya/source-mechanics",
      "title": "See Ya — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "See Ya — CP:R 368",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 368",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “20eb (Everyday)”, and page pointer “CP:R 368”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 368; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-segotari-agent-game/source-mechanics",
      "sourceId": "equipment/red-segotari-agent-game/source-mechanics",
      "title": "Segotari Agent Game — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Segotari Agent Game — DL:Sego 12",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Sego 12",
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “DL:Sego 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Sego 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-segotari-double-agent/source-mechanics",
      "sourceId": "equipment/red-segotari-double-agent/source-mechanics",
      "title": "Segotari Double Agent — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Segotari Double Agent — DL:AAA 9, DL:Sego 12",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:AAA 9, DL:Sego 12",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “DL:AAA 9, DL:Sego 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:AAA 9, DL:Sego 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-segotari-mindgames-chip/source-mechanics",
      "sourceId": "equipment/red-segotari-mindgames-chip/source-mechanics",
      "title": "Segotari Mindgames Chip — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Segotari Mindgames Chip — DL:Sego 12",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Sego 12",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “DL:Sego 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Sego 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-segotari-rush-used/source-mechanics",
      "sourceId": "equipment/red-segotari-rush-used/source-mechanics",
      "title": "Segotari RUSH (used) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Segotari RUSH (used) — DL:Sego 12",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Sego 12",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “DL:Sego 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Sego 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-segotari-rush-game-used/source-mechanics",
      "sourceId": "equipment/red-segotari-rush-game-used/source-mechanics",
      "title": "Segotari RUSH Game (Used) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Segotari RUSH Game (Used) — DL:Sego 12",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Sego 12",
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “DL:Sego 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Sego 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-segotari-rush-revolution/source-mechanics",
      "sourceId": "equipment/red-segotari-rush-revolution/source-mechanics",
      "title": "Segotari RUSH Revolution — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Segotari RUSH Revolution — DL:Elf1 5, IR1 44, DL:Sego 12",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Elf1 5, IR1 44, DL:Sego 12",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “DL:Elf1 5, IR1 44, DL:Sego 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Elf1 5, IR1 44, DL:Sego 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-segotari-vricade-cabinet/source-mechanics",
      "sourceId": "equipment/red-segotari-vricade-cabinet/source-mechanics",
      "title": "Segotari VRIcade Cabinet — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Segotari VRIcade Cabinet — DL:Sego 12",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Sego 12",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (Expensive)”, and page pointer “DL:Sego 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Sego 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-self-ice/source-mechanics",
      "sourceId": "equipment/red-self-ice/source-mechanics",
      "title": "Self-ICE — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Self-ICE — CEMK 36",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CEMK 36",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CEMK 36”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CEMK 36; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-sensor-array/source-mechanics",
      "sourceId": "equipment/red-sensor-array/source-mechanics",
      "title": "Sensor Array — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sensor Array — CP:R 367",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 367",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 367”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 367; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-serpentize-yourself/source-mechanics",
      "sourceId": "equipment/red-serpentize-yourself/source-mechanics",
      "title": "Serpentize Yourself® — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Serpentize Yourself® — IR2 68",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR2 68",
      "reason": "The RED index row supplies only category “Cyberware”, cost “2,100eb (V Expensive)”, and page pointer “IR2 68”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR2 68; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-sgi-technologies-kerberos/source-mechanics",
      "sourceId": "equipment/red-sgi-technologies-kerberos/source-mechanics",
      "title": "SGI Technologies Kerberos — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "SGI Technologies Kerberos — DL:Up 4, IR3 40",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Up 4, IR3 40",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “DL:Up 4, IR3 40”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 4, IR3 40; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-sgi-technologies-verdant-knight/source-mechanics",
      "sourceId": "equipment/red-sgi-technologies-verdant-knight/source-mechanics",
      "title": "SGI Technologies Verdant Knight — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "SGI Technologies Verdant Knight — DL:Up 4, IR3 40",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Up 4, IR3 40",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 4, IR3 40”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 4, IR3 40; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-sgi-technologies-warlock-s-book/source-mechanics",
      "sourceId": "equipment/red-sgi-technologies-warlock-s-book/source-mechanics",
      "title": "SGI Technologies Warlock’s Book — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "SGI Technologies Warlock’s Book — DL:Up 4, IR3 40",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Up 4, IR3 40",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 4, IR3 40”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 4, IR3 40; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-sh-45-patroller-law/source-mechanics",
      "sourceId": "equipment/red-sh-45-patroller-law/source-mechanics",
      "title": "SH-45 Patroller Law — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "SH-45 Patroller Law — BC 58",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 58",
      "reason": "The RED index row supplies only category “Vehicles”, cost “21,000eb (S Luxury)”, and page pointer “BC 58”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 58; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-sh-45-patroller/source-mechanics",
      "sourceId": "equipment/red-sh-45-patroller/source-mechanics",
      "title": "SH-45 Patroller — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "SH-45 Patroller — BC 58",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 58",
      "reason": "The RED index row supplies only category “Vehicles”, cost “16,000eb (S Luxury)”, and page pointer “BC 58”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 58; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-shark-liver-oil/source-mechanics",
      "sourceId": "equipment/red-shark-liver-oil/source-mechanics",
      "title": "Shark Liver Oil — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Shark Liver Oil — CP:DP 24",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:DP 24",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “10eb (Cheap)”, and page pointer “CP:DP 24”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:DP 24; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-shield/source-mechanics",
      "sourceId": "equipment/red-shield/source-mechanics",
      "title": "Shield — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Shield — CP:R 369",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 369",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “20eb (Everyday)”, and page pointer “CP:R 369”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 369; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-shift-tacts/source-mechanics",
      "sourceId": "equipment/red-shift-tacts/source-mechanics",
      "title": "Shift Tacts — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Shift Tacts — CP:R 358",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 358",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 358”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 358; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-shining-finger/source-mechanics",
      "sourceId": "equipment/red-shining-finger/source-mechanics",
      "title": "Shining Finger — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Shining Finger — per month DL:Mix 16",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "per month DL:Mix 16",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “per month DL:Mix 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation per month DL:Mix 16; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-shock-armor/source-mechanics",
      "sourceId": "equipment/red-shock-armor/source-mechanics",
      "title": "Shock Armor — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Shock Armor — BC 29",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 29",
      "reason": "The RED index row supplies only category “Armor”, cost “500eb (Expensive)”, and page pointer “BC 29”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 29; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-shotgun-underbarrel/source-mechanics",
      "sourceId": "equipment/red-shotgun-underbarrel/source-mechanics",
      "title": "Shotgun Underbarrel — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Shotgun Underbarrel — CP:R 343",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 343",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 343”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 343; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-shotgun/source-mechanics",
      "sourceId": "equipment/red-shotgun/source-mechanics",
      "title": "Shotgun — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Shotgun — CP:R 341",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 341",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 341”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 341; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-shoulder-cam/source-mechanics",
      "sourceId": "equipment/red-shoulder-cam/source-mechanics",
      "title": "Shoulder Cam — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Shoulder Cam — CP:R 366",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 366",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 366; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-shower-in-a-can/source-mechanics",
      "sourceId": "equipment/red-shower-in-a-can/source-mechanics",
      "title": "Shower in a Can — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Shower in a Can — BC 38",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 38",
      "reason": "The RED index row supplies only category “Gear”, cost “10eb (Cheap)”, and page pointer “BC 38”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 38; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-shrieker/source-mechanics",
      "sourceId": "equipment/red-shrieker/source-mechanics",
      "title": "Shrieker — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Shrieker — CP:R 349",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 349",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 349”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 349; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-shuriken-tornado-grenade/source-mechanics",
      "sourceId": "equipment/red-shuriken-tornado-grenade/source-mechanics",
      "title": "Shuriken Tornado Grenade — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Shuriken Tornado Grenade — BC 87",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 87",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “BC 87”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 87; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-signal-jammer/source-mechanics",
      "sourceId": "equipment/red-signal-jammer/source-mechanics",
      "title": "Signal Jammer — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Signal Jammer — DL:Mix 16",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Mix 16",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Premium)”, and page pointer “DL:Mix 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Mix 16; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-silencer/source-mechanics",
      "sourceId": "equipment/red-silencer/source-mechanics",
      "title": "Silencer — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Silencer — DL:TT 14",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:TT 14",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “DL:TT 14”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 14; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-six-gun/source-mechanics",
      "sourceId": "equipment/red-six-gun/source-mechanics",
      "title": "Six Gun — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Six Gun — DL:HP 3, IR4 5",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:HP 3, IR4 5",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “DL:HP 3, IR4 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:HP 3, IR4 5; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-skate-foot/source-mechanics",
      "sourceId": "equipment/red-skate-foot/source-mechanics",
      "title": "Skate Foot — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Skate Foot — CP:R 366",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 366",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 366; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-skateboard/source-mechanics",
      "sourceId": "equipment/red-skateboard/source-mechanics",
      "title": "Skateboard — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Skateboard — DLC:Wheels 5, IR3 79",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DLC:Wheels 5, IR3 79",
      "reason": "The RED index row supplies only category “Vehicles”, cost “50eb (Costly)”, and page pointer “DLC:Wheels 5, IR3 79”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DLC:Wheels 5, IR3 79; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-skidrow-packshield/source-mechanics",
      "sourceId": "equipment/red-skidrow-packshield/source-mechanics",
      "title": "SkidRow PackShield — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "SkidRow PackShield — DL:12Gear 4, IR4 68",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Gear 4, IR4 68",
      "reason": "The RED index row supplies only category “Armor”, cost “100eb (Premium)”, and page pointer “DL:12Gear 4, IR4 68”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Gear 4, IR4 68; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-skidrow-trench/source-mechanics",
      "sourceId": "equipment/red-skidrow-trench/source-mechanics",
      "title": "SkidRow Trench — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "SkidRow Trench — BC 33",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 33",
      "reason": "The RED index row supplies only category “Armor”, cost “100eb (Premium)”, and page pointer “BC 33”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 33; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-skill-chip/source-mechanics",
      "sourceId": "equipment/red-skill-chip/source-mechanics",
      "title": "Skill Chip — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Skill Chip — or 1,000eb (V Expensive) CP:R 360",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "or 1,000eb (V Expensive) CP:R 360",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “or 1,000eb (V Expensive) CP:R 360”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation or 1,000eb (V Expensive) CP:R 360; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-skin-weave/source-mechanics",
      "sourceId": "equipment/red-skin-weave/source-mechanics",
      "title": "Skin Weave — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Skin Weave — CP:R 364",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 364",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 364”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 364; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-skinwatch/source-mechanics",
      "sourceId": "equipment/red-skinwatch/source-mechanics",
      "title": "Skinwatch — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Skinwatch — CP:R 358",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 358",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 358”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 358; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-skunk/source-mechanics",
      "sourceId": "equipment/red-skunk/source-mechanics",
      "title": "Skunk — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Skunk — CP:R 371",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 371",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “CP:R 371”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 371; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-slamdance-ballistic-harpoon/source-mechanics",
      "sourceId": "equipment/red-slamdance-ballistic-harpoon/source-mechanics",
      "title": "SlamDance Ballistic Harpoon — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "SlamDance Ballistic Harpoon — DL:WG 5, IR3 29",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:WG 5, IR3 29",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL:WG 5, IR3 29”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:WG 5, IR3 29; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-slamdance-electromag-basic/source-mechanics",
      "sourceId": "equipment/red-slamdance-electromag-basic/source-mechanics",
      "title": "SlamDance ElectroMag Basic — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "SlamDance ElectroMag Basic — DL:TT 9",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:TT 9",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “10eb (Cheap)”, and page pointer “DL:TT 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 9; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-slamdance-electromag-incendiary/source-mechanics",
      "sourceId": "equipment/red-slamdance-electromag-incendiary/source-mechanics",
      "title": "SlamDance ElectroMag Incendiary — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "SlamDance ElectroMag Incendiary — DL:TT 9",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:TT 9",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “DL:TT 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 9; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-slamdance-electromag/source-mechanics",
      "sourceId": "equipment/red-slamdance-electromag/source-mechanics",
      "title": "SlamDance ElectroMag — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "SlamDance ElectroMag — DL:TT 9",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:TT 9",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “DL:TT 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 9; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-slamdance-fangfist/source-mechanics",
      "sourceId": "equipment/red-slamdance-fangfist/source-mechanics",
      "title": "SlamDance FangFist — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "SlamDance FangFist — BC 98",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 98",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “BC 98”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 98; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-slamdance-tasmanskiy-kl/source-mechanics",
      "sourceId": "equipment/red-slamdance-tasmanskiy-kl/source-mechanics",
      "title": "SlamDance Tasmanskiy Klô — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "SlamDance Tasmanskiy Klô — BC 99",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 99",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “5,000eb(Luxury)”, and page pointer “BC 99”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 99; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-sleep-gas-elevator/source-mechanics",
      "sourceId": "equipment/red-sleep-gas-elevator/source-mechanics",
      "title": "Sleep Gas Elevator — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sleep Gas Elevator — CP:R 375",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 375",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “5,000eb (Luxury)”, and page pointer “CP:R 375”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 375; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-sleep-grenade/source-mechanics",
      "sourceId": "equipment/red-sleep-grenade/source-mechanics",
      "title": "Sleep Grenade — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sleep Grenade — CP:R 346",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 346",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 346”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 346; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-sleep/source-mechanics",
      "sourceId": "equipment/red-sleep/source-mechanics",
      "title": "Sleep — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sleep — CP:R 346",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 346",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 346”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 346; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-slice-n-dice/source-mechanics",
      "sourceId": "equipment/red-slice-n-dice/source-mechanics",
      "title": "Slice ‘N Dice — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Slice ‘N Dice — CP:R 366",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 366",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 366; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-slip-floor/source-mechanics",
      "sourceId": "equipment/red-slip-floor/source-mechanics",
      "title": "Slip-Floor — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Slip-Floor — CP:R 375",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 375",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 375”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 375; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-small-game-ammo/source-mechanics",
      "sourceId": "equipment/red-small-game-ammo/source-mechanics",
      "title": "Small Game Ammo — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Small Game Ammo — DL:BC+ 3, IR4 1 1",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:BC+ 3, IR4 1 1",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “10eb (Cheap)”, and page pointer “DL:BC+ 3, IR4 1 1”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:BC+ 3, IR4 1 1; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-smart-ears/source-mechanics",
      "sourceId": "equipment/red-smart-ears/source-mechanics",
      "title": "Smart Ears — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Smart Ears — DL:12RED 4",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12RED 4",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:12RED 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12RED 4; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-smart-glasses/source-mechanics",
      "sourceId": "equipment/red-smart-glasses/source-mechanics",
      "title": "Smart Glasses — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Smart Glasses — CP:R 354",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 354",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 354; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-smart-lens/source-mechanics",
      "sourceId": "equipment/red-smart-lens/source-mechanics",
      "title": "Smart Lens — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Smart Lens — MC 1, DGD 148",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "MC 1, DGD 148",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “MC 1, DGD 148”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation MC 1, DGD 148; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-smart-rebuild/source-mechanics",
      "sourceId": "equipment/red-smart-rebuild/source-mechanics",
      "title": "Smart Rebuild — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Smart Rebuild — CEMK 31",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CEMK 31",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “CEMK 31”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CEMK 31; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-smart-vanity/source-mechanics",
      "sourceId": "equipment/red-smart-vanity/source-mechanics",
      "title": "Smart Vanity — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Smart Vanity — DL:Cargo 5, IR2 37",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Cargo 5, IR2 37",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “500eb (Expensive)”, and page pointer “DL:Cargo 5, IR2 37”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Cargo 5, IR2 37; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-smart/source-mechanics",
      "sourceId": "equipment/red-smart/source-mechanics",
      "title": "Smart — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Smart — CP:R 346",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 346",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 346”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 346; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-smartgun-link/source-mechanics",
      "sourceId": "equipment/red-smartgun-link/source-mechanics",
      "title": "Smartgun Link — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Smartgun Link — CP:R 343",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 343",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 343”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 343; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-smash/source-mechanics",
      "sourceId": "equipment/red-smash/source-mechanics",
      "title": "Smash — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Smash — CP:R 357 , DL:Mix 18",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 357 , DL:Mix 18",
      "reason": "The RED index row supplies only category “Gear”, cost “10eb (Cheap)”, and page pointer “CP:R 357 , DL:Mix 18”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 357 , DL:Mix 18; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-smg/source-mechanics",
      "sourceId": "equipment/red-smg/source-mechanics",
      "title": "SMG — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "SMG — CP:R 341",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 341",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 341”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 341; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-smithy/source-mechanics",
      "sourceId": "equipment/red-smithy/source-mechanics",
      "title": "Smithy — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Smithy — DL:Up 5, IR3 41",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Up 5, IR3 41",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 5, IR3 41”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 5, IR3 41; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-smoke-grenade/source-mechanics",
      "sourceId": "equipment/red-smoke-grenade/source-mechanics",
      "title": "Smoke Grenade — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Smoke Grenade — CP:R 347",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 347",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “CP:R 347”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 347; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-smoke/source-mechanics",
      "sourceId": "equipment/red-smoke/source-mechanics",
      "title": "Smoke — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Smoke — CP:R 347",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 347",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “CP:R 347”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 347; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-smuggling-compartment/source-mechanics",
      "sourceId": "equipment/red-smuggling-compartment/source-mechanics",
      "title": "Smuggling Compartment — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Smuggling Compartment — DLC:Wheels 5, IR3 79",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DLC:Wheels 5, IR3 79",
      "reason": "The RED index row supplies only category “Vehicles”, cost “50eb (Costly)”, and page pointer “DLC:Wheels 5, IR3 79”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DLC:Wheels 5, IR3 79; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-smuggling-upgrade/source-mechanics",
      "sourceId": "equipment/red-smuggling-upgrade/source-mechanics",
      "title": "Smuggling Upgrade — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Smuggling Upgrade — CP:R 163",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 163",
      "reason": "The RED index row supplies only category “Vehicles”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 163”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 163; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-snaketrap/source-mechanics",
      "sourceId": "equipment/red-snaketrap/source-mechanics",
      "title": "Snaketrap — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Snaketrap — DL:Up 6, IR3 41 & 109",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Up 6, IR3 41 & 109",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 6, IR3 41 & 109”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 6, IR3 41 & 109; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-sniper-rifle/source-mechanics",
      "sourceId": "equipment/red-sniper-rifle/source-mechanics",
      "title": "Sniper Rifle — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sniper Rifle — CP:R 341",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 341",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 341”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 341; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-sniping-scope/source-mechanics",
      "sourceId": "equipment/red-sniping-scope/source-mechanics",
      "title": "Sniping Scope — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sniping Scope — CP:R 343",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 343",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 343”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 343; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-solo-of-fortune-bodypillows/source-mechanics",
      "sourceId": "equipment/red-solo-of-fortune-bodypillows/source-mechanics",
      "title": "Solo Of Fortune Bodypillows — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Solo Of Fortune Bodypillows — DL:BC+ 5, IR4 13",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:BC+ 5, IR4 13",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “100eb (Premium)”, and page pointer “DL:BC+ 5, IR4 13”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:BC+ 5, IR4 13; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-solo-wolf-bot-mono-katana/source-mechanics",
      "sourceId": "equipment/red-solo-wolf-bot-mono-katana/source-mechanics",
      "title": "Solo Wolf & Bot “Mono-Katana” — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Solo Wolf & Bot “Mono-Katana” — BC 92",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 92",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “BC 92”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 92; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-sovoil-lubricants/source-mechanics",
      "sourceId": "equipment/red-sovoil-lubricants/source-mechanics",
      "title": "SovOil Lubricants — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "SovOil Lubricants — BC 56",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 56",
      "reason": "The RED index row supplies only category “Gear”, cost “10eb (Cheap)”, and page pointer “BC 56”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 56; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-sovoil-mi-60/source-mechanics",
      "sourceId": "equipment/red-sovoil-mi-60/source-mechanics",
      "title": "SovOil Mi-60 — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "SovOil Mi-60 — DGD 120",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DGD 120",
      "reason": "The RED index row supplies only category “Vehicles”, cost “65,000eb (S Luxury)”, and page pointer “DGD 120”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DGD 120; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-sparkle-star/source-mechanics",
      "sourceId": "equipment/red-sparkle-star/source-mechanics",
      "title": "Sparkle Star — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sparkle Star — DL:Mix 18",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Mix 18",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “5eb (Dirt Cheap)”, and page pointer “DL:Mix 18”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Mix 18; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-speedboat/source-mechanics",
      "sourceId": "equipment/red-speedboat/source-mechanics",
      "title": "Speedboat — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Speedboat — CP:R 190",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 190",
      "reason": "The RED index row supplies only category “Vehicles”, cost “30,000eb (S Luxury)”, and page pointer “CP:R 190”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 190; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-speedy-gonzalvez/source-mechanics",
      "sourceId": "equipment/red-speedy-gonzalvez/source-mechanics",
      "title": "Speedy Gonzalvez — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Speedy Gonzalvez — CP:R 368",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 368",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 368”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 368; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-spellstone-set-of-10/source-mechanics",
      "sourceId": "equipment/red-spellstone-set-of-10/source-mechanics",
      "title": "Spellstone (set of 10) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Spellstone (set of 10) — DL:ELM5",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:ELM5",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “80eb (Cheap)”, and page pointer “DL:ELM5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:ELM5; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-spellstone/source-mechanics",
      "sourceId": "equipment/red-spellstone/source-mechanics",
      "title": "Spellstone — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Spellstone — DL:ELM 5",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:ELM 5",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “10eb (Cheap)”, and page pointer “DL:ELM 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:ELM 5; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-spider-cyberchair/source-mechanics",
      "sourceId": "equipment/red-spider-cyberchair/source-mechanics",
      "title": "Spider Cyberchair — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Spider Cyberchair — DL:CC 2, IR1 38",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:CC 2, IR1 38",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:CC 2, IR1 38”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:CC 2, IR1 38; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-spider-walking-drone/source-mechanics",
      "sourceId": "equipment/red-spider-walking-drone/source-mechanics",
      "title": "Spider Walking Drone — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Spider Walking Drone — CP:R 373",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 373",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “10,000eb (S Luxury)”, and page pointer “CP:R 373”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 373; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-sponsored-covering/source-mechanics",
      "sourceId": "equipment/red-sponsored-covering/source-mechanics",
      "title": "Sponsored Covering — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sponsored Covering — DL:MHC 4, IR3 48",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:MHC 4, IR3 48",
      "reason": "The RED index row supplies only category “Cyberware”, cost “50eb (Costly)”, and page pointer “DL:MHC 4, IR3 48”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:MHC 4, IR3 48; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-sponsored-cybereye/source-mechanics",
      "sourceId": "equipment/red-sponsored-cybereye/source-mechanics",
      "title": "Sponsored Cybereye — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sponsored Cybereye — BC 22",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 22",
      "reason": "The RED index row supplies only category “Cyberware”, cost “50eb (Costly)”, and page pointer “BC 22”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 22; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-spray-paint-cyberfinger/source-mechanics",
      "sourceId": "equipment/red-spray-paint-cyberfinger/source-mechanics",
      "title": "Spray Paint Cyberfinger — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Spray Paint Cyberfinger — BC 26",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 26",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 26”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 26; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-squirt-cyberfinger/source-mechanics",
      "sourceId": "equipment/red-squirt-cyberfinger/source-mechanics",
      "title": "Squirt Cyberfinger — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Squirt Cyberfinger — BC 26",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 26",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 26”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 26; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-standard-cyberfinger/source-mechanics",
      "sourceId": "equipment/red-standard-cyberfinger/source-mechanics",
      "title": "Standard Cyberfinger — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Standard Cyberfinger — BC 26",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 26",
      "reason": "The RED index row supplies only category “Cyberware”, cost “20eb (Everyday)”, and page pointer “BC 26”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 26; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-standard-foot/source-mechanics",
      "sourceId": "equipment/red-standard-foot/source-mechanics",
      "title": "Standard Foot — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Standard Foot — CP:R 366",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 366",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 366; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-standard-hand/source-mechanics",
      "sourceId": "equipment/red-standard-hand/source-mechanics",
      "title": "Standard Hand — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Standard Hand — CP:R 364",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 364",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 364”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 364; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-sternmeyer-m-02-ammo/source-mechanics",
      "sourceId": "equipment/red-sternmeyer-m-02-ammo/source-mechanics",
      "title": "Sternmeyer M-02 Ammo — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sternmeyer M-02 Ammo — DL:WG 5, IR3 29",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:WG 5, IR3 29",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “DL:WG 5, IR3 29”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:WG 5, IR3 29; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-sternmeyer-m-02/source-mechanics",
      "sourceId": "equipment/red-sternmeyer-m-02/source-mechanics",
      "title": "Sternmeyer M-02 — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sternmeyer M-02 — DL:WG 5, IR3 29",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:WG 5, IR3 29",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL:WG 5, IR3 29”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:WG 5, IR3 29; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-sternmeyer-m-04/source-mechanics",
      "sourceId": "equipment/red-sternmeyer-m-04/source-mechanics",
      "title": "Sternmeyer M-04 — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sternmeyer M-04 — BC 1 19",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 1 19",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “BC 1 19”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 1 19; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-sternmeyer-m-95a4/source-mechanics",
      "sourceId": "equipment/red-sternmeyer-m-95a4/source-mechanics",
      "title": "Sternmeyer M-95A4 — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sternmeyer M-95A4 — DL:TT 10",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:TT 10",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,600eb (V Expensive)”, and page pointer “DL:TT 10”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 10; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-sternmeyer-p-35-covert/source-mechanics",
      "sourceId": "equipment/red-sternmeyer-p-35-covert/source-mechanics",
      "title": "Sternmeyer P-35 Covert — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sternmeyer P-35 Covert — DL:TT 6",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:TT 6",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “200eb (Premium)”, and page pointer “DL:TT 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 6; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-sternmeyer-p-35/source-mechanics",
      "sourceId": "equipment/red-sternmeyer-p-35/source-mechanics",
      "title": "Sternmeyer P-35 — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sternmeyer P-35 — CP:R 342, DL:TT 6",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 342, DL:TT 6",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 342, DL:TT 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 342, DL:TT 6; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-sternmeyer-smg-21/source-mechanics",
      "sourceId": "equipment/red-sternmeyer-smg-21/source-mechanics",
      "title": "Sternmeyer SMG-21 — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sternmeyer SMG-21 — CP:R 342, DL:TT 7",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 342, DL:TT 7",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 342, DL:TT 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 342, DL:TT 7; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-stickball-sanctioned-rubber/source-mechanics",
      "sourceId": "equipment/red-stickball-sanctioned-rubber/source-mechanics",
      "title": "Stickball Sanctioned Rubber — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Stickball Sanctioned Rubber — DL:Stick 4, IR4 34",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Stick 4, IR4 34",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “10eb (Cheap)”, and page pointer “DL:Stick 4, IR4 34”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Stick 4, IR4 34; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-stickball-stick/source-mechanics",
      "sourceId": "equipment/red-stickball-stick/source-mechanics",
      "title": "Stickball Stick — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Stickball Stick — DL:Stick 4, IR4 34",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Stick 4, IR4 34",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “DL:Stick 4, IR4 34”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Stick 4, IR4 34; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-stolbovoy-st-5-assault-rifle/source-mechanics",
      "sourceId": "equipment/red-stolbovoy-st-5-assault-rifle/source-mechanics",
      "title": "Stolbovoy ST-5 Assault Rifle — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Stolbovoy ST-5 Assault Rifle — DL:12Gun 6, IR2 62",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Gun 6, IR2 62",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “DL:12Gun 6, IR2 62”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Gun 6, IR2 62; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-street-king-combat-vehicle/source-mechanics",
      "sourceId": "equipment/red-street-king-combat-vehicle/source-mechanics",
      "title": "Street King Combat Vehicle — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Street King Combat Vehicle — BC 77",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 77",
      "reason": "The RED index row supplies only category “Vehicles”, cost “63,000eb (S Luxury)”, and page pointer “BC 77”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 77; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-street-viper-riding-suit/source-mechanics",
      "sourceId": "equipment/red-street-viper-riding-suit/source-mechanics",
      "title": "Street Viper Riding Suit — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Street Viper Riding Suit — BC 36",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 36",
      "reason": "The RED index row supplies only category “Armor”, cost “100eb (Premium)”, and page pointer “BC 36”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 36; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-streetcase-by-secsystems/source-mechanics",
      "sourceId": "equipment/red-streetcase-by-secsystems/source-mechanics",
      "title": "Streetcase by SecSystems — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Streetcase by SecSystems — BC 47",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 47",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “BC 47”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 47; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-stun-baton/source-mechanics",
      "sourceId": "equipment/red-stun-baton/source-mechanics",
      "title": "Stun Baton — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Stun Baton — CP:R 349",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 349",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 349”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 349; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-stun-bayonet/source-mechanics",
      "sourceId": "equipment/red-stun-bayonet/source-mechanics",
      "title": "Stun Bayonet — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Stun Bayonet — DL:12RED 4",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12RED 4",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “DL:12RED 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12RED 4; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-stun-gun/source-mechanics",
      "sourceId": "equipment/red-stun-gun/source-mechanics",
      "title": "Stun Gun — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Stun Gun — CP:R 349",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 349",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 349”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 349; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-stun-panels/source-mechanics",
      "sourceId": "equipment/red-stun-panels/source-mechanics",
      "title": "Stun Panels — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Stun Panels — CP:R 375",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 375",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 375”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 375; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-stunt-frame/source-mechanics",
      "sourceId": "equipment/red-stunt-frame/source-mechanics",
      "title": "Stunt Frame — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Stunt Frame — DLC:Wheels 5, IR3 79",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DLC:Wheels 5, IR3 79",
      "reason": "The RED index row supplies only category “Vehicles”, cost “100eb (Premium)”, and page pointer “DLC:Wheels 5, IR3 79”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DLC:Wheels 5, IR3 79; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-subdermal-armor/source-mechanics",
      "sourceId": "equipment/red-subdermal-armor/source-mechanics",
      "title": "Subdermal Armor — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Subdermal Armor — CP:R 364",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 364",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 364”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 364; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-subdermal-grip/source-mechanics",
      "sourceId": "equipment/red-subdermal-grip/source-mechanics",
      "title": "Subdermal Grip — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Subdermal Grip — CP:R 366",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 366",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 366; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-subdermal-pocket/source-mechanics",
      "sourceId": "equipment/red-subdermal-pocket/source-mechanics",
      "title": "Subdermal Pocket — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Subdermal Pocket — CP:R 364",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 364",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 364”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 364; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-submersible-upgrade/source-mechanics",
      "sourceId": "equipment/red-submersible-upgrade/source-mechanics",
      "title": "Submersible Upgrade — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Submersible Upgrade — DL:12V 16",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12V 16",
      "reason": "The RED index row supplies only category “Vehicles”, cost “5,000eb (Luxury)”, and page pointer “DL:12V 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12V 16; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-sugar-rush/source-mechanics",
      "sourceId": "equipment/red-sugar-rush/source-mechanics",
      "title": "Sugar Rush — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sugar Rush — DL:Mix 18",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Mix 18",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “5eb (Dirt Cheap)”, and page pointer “DL:Mix 18”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Mix 18; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-sunk-pocket/source-mechanics",
      "sourceId": "equipment/red-sunk-pocket/source-mechanics",
      "title": "Sunk Pocket — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sunk Pocket — CP:DP 21",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:DP 21",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “20eb (Everyday)”, and page pointer “CP:DP 21”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:DP 21; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-sunshine-cloud/source-mechanics",
      "sourceId": "equipment/red-sunshine-cloud/source-mechanics",
      "title": "Sunshine Cloud — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sunshine Cloud — DL:Mix 18",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Mix 18",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “5eb (Dirt Cheap)”, and page pointer “DL:Mix 18”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Mix 18; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-super-groundcar/source-mechanics",
      "sourceId": "equipment/red-super-groundcar/source-mechanics",
      "title": "Super Groundcar — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Super Groundcar — CP:R 190",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 190",
      "reason": "The RED index row supplies only category “Vehicles”, cost “100,00eb (S Luxury)”, and page pointer “CP:R 190”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 190; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-superbike/source-mechanics",
      "sourceId": "equipment/red-superbike/source-mechanics",
      "title": "Superbike — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Superbike — CP:R 190",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 190",
      "reason": "The RED index row supplies only category “Vehicles”, cost “100,000eb (S Luxury)”, and page pointer “CP:R 190”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 190; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-superchrome-glam-rifle/source-mechanics",
      "sourceId": "equipment/red-superchrome-glam-rifle/source-mechanics",
      "title": "Superchrome© Glam Rifle — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Superchrome© Glam Rifle — BC 120",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 120",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “BC 120”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 120; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-superchrome-javelin/source-mechanics",
      "sourceId": "equipment/red-superchrome-javelin/source-mechanics",
      "title": "Superchrome© Javelin — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Superchrome© Javelin — BC 120",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 120",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “BC 120”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 120; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-superchrome-sidearm/source-mechanics",
      "sourceId": "equipment/red-superchrome-sidearm/source-mechanics",
      "title": "Superchrome© Sidearm — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Superchrome© Sidearm — BC 121",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 121",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “BC 121”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 121; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-superchrome-covering/source-mechanics",
      "sourceId": "equipment/red-superchrome-covering/source-mechanics",
      "title": "Superchrome® Covering — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Superchrome® Covering — CP:R 367",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 367",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 367”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 367; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-superflash-jacket/source-mechanics",
      "sourceId": "equipment/red-superflash-jacket/source-mechanics",
      "title": "Superflash Jacket — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Superflash Jacket — MC 1, DL:DGD+ 1 1",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "MC 1, DL:DGD+ 1 1",
      "reason": "The RED index row supplies only category “Fashion”, cost “500eb (Expensive)”, and page pointer “MC 1, DL:DGD+ 1 1”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation MC 1, DL:DGD+ 1 1; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-superglue/source-mechanics",
      "sourceId": "equipment/red-superglue/source-mechanics",
      "title": "Superglue — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Superglue — CP:R 370",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 370",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 370”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 370; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-suplex/source-mechanics",
      "sourceId": "equipment/red-suplex/source-mechanics",
      "title": "Suplex — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Suplex — DL:Mix 18",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Mix 18",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “5eb (Dirt Cheap)”, and page pointer “DL:Mix 18”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Mix 18; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-suzumebachi-assassin-drone/source-mechanics",
      "sourceId": "equipment/red-suzumebachi-assassin-drone/source-mechanics",
      "title": "Suzumebachi Assassin Drone — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Suzumebachi Assassin Drone — DL:HP 5, IR4 7",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:HP 5, IR4 7",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “5,000eb (Luxury)”, and page pointer “DL:HP 5, IR4 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:HP 5, IR4 7; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-swamp-mist/source-mechanics",
      "sourceId": "equipment/red-swamp-mist/source-mechanics",
      "title": "Swamp Mist — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Swamp Mist — DL:Up 6IR3 41, IR3 42",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Up 6IR3 41, IR3 42",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 6IR3 41, IR3 42”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 6IR3 41, IR3 42; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-swifty-clean/source-mechanics",
      "sourceId": "equipment/red-swifty-clean/source-mechanics",
      "title": "Swifty Clean — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Swifty Clean — DL:Up 6, IR3 42 & 109",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Up 6, IR3 42 & 109",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 6, IR3 42 & 109”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 6, IR3 42 & 109; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-sword-of-arvish/source-mechanics",
      "sourceId": "equipment/red-sword-of-arvish/source-mechanics",
      "title": "Sword of Arvish — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sword of Arvish — DL:ElfTCG 9, IR3 73",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:ElfTCG 9, IR3 73",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “DL:ElfTCG 9, IR3 73”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:ElfTCG 9, IR3 73; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-sword/source-mechanics",
      "sourceId": "equipment/red-sword/source-mechanics",
      "title": "Sword — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sword — CP:R 369",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 369",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “50eb (Costly)”, and page pointer “CP:R 369”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 369; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-sycust-cyberspine/source-mechanics",
      "sourceId": "equipment/red-sycust-cyberspine/source-mechanics",
      "title": "Sycust Cyberspine — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sycust Cyberspine — DL:12RED 5",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12RED 5",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:12RED 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12RED 5; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-sycust-fleshweave/source-mechanics",
      "sourceId": "equipment/red-sycust-fleshweave/source-mechanics",
      "title": "Sycust FleshWeave — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Sycust FleshWeave — DL:12Cy 5, DGD 146, IR3 87",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Cy 5, DGD 146, IR3 87",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Cy 5, DGD 146, IR3 87”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Cy 5, DGD 146, IR3 87; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-synthcoke/source-mechanics",
      "sourceId": "equipment/red-synthcoke/source-mechanics",
      "title": "Synthcoke — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Synthcoke — CP:R 358",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 358",
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “CP:R 358”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 358; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-tactical-smart-armor/source-mechanics",
      "sourceId": "equipment/red-tactical-smart-armor/source-mechanics",
      "title": "Tactical Smart Armor — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Tactical Smart Armor — BC 30",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 30",
      "reason": "The RED index row supplies only category “Armor”, cost “1,000eb (V Expensive)”, and page pointer “BC 30”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 30; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-tactile-boost/source-mechanics",
      "sourceId": "equipment/red-tactile-boost/source-mechanics",
      "title": "Tactile Boost — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Tactile Boost — CP:R 360",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 360",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 360”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 360; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-talon-foot/source-mechanics",
      "sourceId": "equipment/red-talon-foot/source-mechanics",
      "title": "Talon Foot — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Talon Foot — CP:R 367",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 367",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 367”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 367; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-tanglefoot-flooring/source-mechanics",
      "sourceId": "equipment/red-tanglefoot-flooring/source-mechanics",
      "title": "Tanglefoot Flooring — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Tanglefoot Flooring — CP:R 375",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 375",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 375”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 375; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-tanson-bellhop/source-mechanics",
      "sourceId": "equipment/red-tanson-bellhop/source-mechanics",
      "title": "Tanson Bellhop — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Tanson Bellhop — BC 60",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 60",
      "reason": "The RED index row supplies only category “Vehicles”, cost “16,000eb (S Luxury)”, and page pointer “BC 60”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 60; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-tanson-jetboy-hoverboard/source-mechanics",
      "sourceId": "equipment/red-tanson-jetboy-hoverboard/source-mechanics",
      "title": "Tanson JetBoy Hoverboard — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Tanson JetBoy Hoverboard — BC 78",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 78",
      "reason": "The RED index row supplies only category “Vehicles”, cost “1,000eb (V Expensive)”, and page pointer “BC 78”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 78; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-targeting-scope/source-mechanics",
      "sourceId": "equipment/red-targeting-scope/source-mechanics",
      "title": "Targeting Scope — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Targeting Scope — CP:R 361",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 361",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 361”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 361; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-taxi/source-mechanics",
      "sourceId": "equipment/red-taxi/source-mechanics",
      "title": "Taxi — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Taxi — CP:R 376",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 376",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “20eb (Expensive)”, and page pointer “CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 376; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-teargas-grenade/source-mechanics",
      "sourceId": "equipment/red-teargas-grenade/source-mechanics",
      "title": "Teargas Grenade — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Teargas Grenade — CP:R 347",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 347",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “CP:R 347”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 347; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-teargas/source-mechanics",
      "sourceId": "equipment/red-teargas/source-mechanics",
      "title": "Teargas — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Teargas — CP:R 347",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 347",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “50eb (Costly)”, and page pointer “CP:R 347”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 347; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-tech-bag/source-mechanics",
      "sourceId": "equipment/red-tech-bag/source-mechanics",
      "title": "Tech Bag — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Tech Bag — CP:R 354",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 354",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 354; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-tech-rebuild/source-mechanics",
      "sourceId": "equipment/red-tech-rebuild/source-mechanics",
      "title": "Tech Rebuild — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Tech Rebuild — CEMK 31",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CEMK 31",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “CEMK 31”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CEMK 31; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-tech-russia-bmg-500/source-mechanics",
      "sourceId": "equipment/red-tech-russia-bmg-500/source-mechanics",
      "title": "Tech Russia BMG-500 — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Tech Russia BMG-500 — BC 122",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 122",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “BC 122”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 122; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-techhair/source-mechanics",
      "sourceId": "equipment/red-techhair/source-mechanics",
      "title": "TechHair — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "TechHair — CP:R 358",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 358",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 358”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 358; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-techscanner/source-mechanics",
      "sourceId": "equipment/red-techscanner/source-mechanics",
      "title": "Techscanner — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Techscanner — CP:R 354",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 354",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 354; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-techscanner-integrated/source-mechanics",
      "sourceId": "equipment/red-techscanner-integrated/source-mechanics",
      "title": "Techscanner, Integrated — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Techscanner, Integrated — CP:R 366",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 366",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 366; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-techtool/source-mechanics",
      "sourceId": "equipment/red-techtool/source-mechanics",
      "title": "Techtool — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Techtool — CP:R 355",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 355",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “CP:R 355”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 355; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-techtronika-rt-46-burya/source-mechanics",
      "sourceId": "equipment/red-techtronika-rt-46-burya/source-mechanics",
      "title": "Techtronika RT-46 Burya — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Techtronika RT-46 Burya — CEMK 33",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CEMK 33",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “CEMK 33”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CEMK 33; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-techtronika-spt32-grad/source-mechanics",
      "sourceId": "equipment/red-techtronika-spt32-grad/source-mechanics",
      "title": "Techtronika SPT32 Grad — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Techtronika SPT32 Grad — CEMK 33",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CEMK 33",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CEMK 33”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CEMK 33; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-teen-dreem/source-mechanics",
      "sourceId": "equipment/red-teen-dreem/source-mechanics",
      "title": "Teen Dreem — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Teen Dreem — DL:12Gun 6, DGD 145",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Gun 6, DGD 145",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “20eb (Everyday)”, and page pointer “DL:12Gun 6, DGD 145”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Gun 6, DGD 145; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-teleoptics/source-mechanics",
      "sourceId": "equipment/red-teleoptics/source-mechanics",
      "title": "TeleOptics — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "TeleOptics — CP:R 361",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 361",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 361”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 361; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-tent-and-camping-equipment/source-mechanics",
      "sourceId": "equipment/red-tent-and-camping-equipment/source-mechanics",
      "title": "Tent and Camping Equipment — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Tent and Camping Equipment — CP:R 355",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 355",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “CP:R 355”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 355; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-tequila/source-mechanics",
      "sourceId": "equipment/red-tequila/source-mechanics",
      "title": "Tequila — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Tequila — CP:DP 24",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:DP 24",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “20eb (Everyday)”, and page pointer “CP:DP 24”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:DP 24; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-tetracorp-america-corporate-bus/source-mechanics",
      "sourceId": "equipment/red-tetracorp-america-corporate-bus/source-mechanics",
      "title": "TetraCorp America Corporate Bus — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "TetraCorp America Corporate Bus — BC 80",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 80",
      "reason": "The RED index row supplies only category “Vehicles”, cost “50,000eb (S Luxury)”, and page pointer “BC 80”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 80; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-tetracorp-america-luxus-15/source-mechanics",
      "sourceId": "equipment/red-tetracorp-america-luxus-15/source-mechanics",
      "title": "TetraCorp America Luxus 15 — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "TetraCorp America Luxus 15 — DL:12V 5",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12V 5",
      "reason": "The RED index row supplies only category “Vehicles”, cost “45,000eb (S Luxury)”, and page pointer “DL:12V 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12V 5; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-tetracorp-america-megahauler/source-mechanics",
      "sourceId": "equipment/red-tetracorp-america-megahauler/source-mechanics",
      "title": "TetraCorp America MegaHauler — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "TetraCorp America MegaHauler — BC 79",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 79",
      "reason": "The RED index row supplies only category “Vehicles”, cost “143,000eb (S Luxury)”, and page pointer “BC 79”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 79; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-the-dirk-combat-jacket/source-mechanics",
      "sourceId": "equipment/red-the-dirk-combat-jacket/source-mechanics",
      "title": "The Dirk Combat Jacket — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "The Dirk Combat Jacket — BC 28",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 28",
      "reason": "The RED index row supplies only category “Armor”, cost “500eb (Expensive)”, and page pointer “BC 28”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 28; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-the-garden/source-mechanics",
      "sourceId": "equipment/red-the-garden/source-mechanics",
      "title": "The Garden — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "The Garden — DL:AAA 8",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:AAA 8",
      "reason": "The RED index row supplies only category “Gear”, cost “0eb (Free)”, and page pointer “DL:AAA 8”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:AAA 8; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-the-grundy/source-mechanics",
      "sourceId": "equipment/red-the-grundy/source-mechanics",
      "title": "The Grundy — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "The Grundy — BC 68",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 68",
      "reason": "The RED index row supplies only category “Vehicles”, cost “41,000eb (S Luxury)”, and page pointer “BC 68”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 68; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-the-harriet-100/source-mechanics",
      "sourceId": "equipment/red-the-harriet-100/source-mechanics",
      "title": "The Harriet 100 — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "The Harriet 100 — BC 69",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 69",
      "reason": "The RED index row supplies only category “Vehicles”, cost “21,000 (S Luxury)”, and page pointer “BC 69”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 69; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-the-harvey-100/source-mechanics",
      "sourceId": "equipment/red-the-harvey-100/source-mechanics",
      "title": "The Harvey 100 — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "The Harvey 100 — BC 69",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 69",
      "reason": "The RED index row supplies only category “Vehicles”, cost “20,000eb (S Luxury)”, and page pointer “BC 69”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 69; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-the-harvey-merc/source-mechanics",
      "sourceId": "equipment/red-the-harvey-merc/source-mechanics",
      "title": "The Harvey Merc — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "The Harvey Merc — BC 69",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 69",
      "reason": "The RED index row supplies only category “Vehicles”, cost “30,000eb (S Luxury)”, and page pointer “BC 69”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 69; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-the-observer/source-mechanics",
      "sourceId": "equipment/red-the-observer/source-mechanics",
      "title": "The Observer — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "The Observer — IR1 62, DGD 148",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR1 62, DGD 148",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “IR1 62, DGD 148”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR1 62, DGD 148; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-the-paladin-500/source-mechanics",
      "sourceId": "equipment/red-the-paladin-500/source-mechanics",
      "title": "The Paladin 500 — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "The Paladin 500 — BC 75",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 75",
      "reason": "The RED index row supplies only category “Vehicles”, cost “59,000eb (S Luxury)”, and page pointer “BC 75”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 75; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-the-transporter/source-mechanics",
      "sourceId": "equipment/red-the-transporter/source-mechanics",
      "title": "The Transporter — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "The Transporter — IR1 63",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR1 63",
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “IR1 63”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR1 63; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-thelas-tr-aina-patrol-boat/source-mechanics",
      "sourceId": "equipment/red-thelas-tr-aina-patrol-boat/source-mechanics",
      "title": "Thelas Tríaina Patrol Boat — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Thelas Tríaina Patrol Boat — DL:12V 14",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12V 14",
      "reason": "The RED index row supplies only category “Vehicles”, cost “42,000eb (S Luxury)”, and page pointer “DL:12V 14”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12V 14; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-therapy-addiction/source-mechanics",
      "sourceId": "equipment/red-therapy-addiction/source-mechanics",
      "title": "Therapy (Addiction) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Therapy (Addiction) — CP:R 230",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 230",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 230”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 230; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-therapy-extreme-hl/source-mechanics",
      "sourceId": "equipment/red-therapy-extreme-hl/source-mechanics",
      "title": "Therapy (Extreme HL) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Therapy (Extreme HL) — CP:R 230",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 230",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 230”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 230; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-therapy-standard-hl/source-mechanics",
      "sourceId": "equipment/red-therapy-standard-hl/source-mechanics",
      "title": "Therapy (Standard HL) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Therapy (Standard HL) — CP:R 230",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 230",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “500eb (Expensive)”, and page pointer “CP:R 230”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 230; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-timewarp/source-mechanics",
      "sourceId": "equipment/red-timewarp/source-mechanics",
      "title": "Timewarp — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Timewarp — DL:HP 3, IR4 5",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:HP 3, IR4 5",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “DL:HP 3, IR4 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:HP 3, IR4 5; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-tip-floor/source-mechanics",
      "sourceId": "equipment/red-tip-floor/source-mechanics",
      "title": "Tip-Floor — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Tip-Floor — CP:R 375",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 375",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 375”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 375; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-titanic-hull/source-mechanics",
      "sourceId": "equipment/red-titanic-hull/source-mechanics",
      "title": "Titanic Hull — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Titanic Hull — DL:12V 16",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12V 16",
      "reason": "The RED index row supplies only category “Vehicles”, cost “5,000eb (Luxry)”, and page pointer “DL:12V 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12V 16; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-tommyknocker/source-mechanics",
      "sourceId": "equipment/red-tommyknocker/source-mechanics",
      "title": "Tommyknocker — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Tommyknocker — BC 123",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 123",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “BC 123”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 123; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-tool-hand/source-mechanics",
      "sourceId": "equipment/red-tool-hand/source-mechanics",
      "title": "Tool Hand — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Tool Hand — CP:R 366",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 366",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 366; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-towa-pocket-launcher/source-mechanics",
      "sourceId": "equipment/red-towa-pocket-launcher/source-mechanics",
      "title": "Towa Pocket Launcher — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Towa Pocket Launcher — DL:WG 5, IR3 29",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:WG 5, IR3 29",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “DL:WG 5, IR3 29”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:WG 5, IR3 29; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-towa-type-00-kai/source-mechanics",
      "sourceId": "equipment/red-towa-type-00-kai/source-mechanics",
      "title": "Towa Type-00-Kai — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Towa Type-00-Kai — DL:TT 10",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:TT 10",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,500eb (V Expensive)”, and page pointer “DL:TT 10”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 10; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-towa-type-12-police-pistol/source-mechanics",
      "sourceId": "equipment/red-towa-type-12-police-pistol/source-mechanics",
      "title": "Towa Type-12 Police Pistol — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Towa Type-12 Police Pistol — DL:TT 4",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:TT 4",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “550eb (Expensive)”, and page pointer “DL:TT 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 4; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-towa-type-g/source-mechanics",
      "sourceId": "equipment/red-towa-type-g/source-mechanics",
      "title": "Towa Type-G — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Towa Type-G — CP:R 342, DL:TT 12",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 342, DL:TT 12",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 342, DL:TT 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 342, DL:TT 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-towa-type-g-2/source-mechanics",
      "sourceId": "equipment/red-towa-type-g-2/source-mechanics",
      "title": "Towa Type-G*2 — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Towa Type-G*2 — DL:TT 12",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:TT 12",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “DL:TT 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-towa-type-r/source-mechanics",
      "sourceId": "equipment/red-towa-type-r/source-mechanics",
      "title": "Towa Type-R — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Towa Type-R — CP:R 342, DL:TT 13",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 342, DL:TT 13",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 342, DL:TT 13”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 342, DL:TT 13; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-towa-type-r-2/source-mechanics",
      "sourceId": "equipment/red-towa-type-r-2/source-mechanics",
      "title": "Towa Type-R*2 — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Towa Type-R*2 — DL:TT 14",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:TT 14",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “DL:TT 14”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 14; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-toxin-binders/source-mechanics",
      "sourceId": "equipment/red-toxin-binders/source-mechanics",
      "title": "Toxin Binders — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Toxin Binders — CP:R 363",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 363",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 363”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 363; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-tr-4-detonator-fluid/source-mechanics",
      "sourceId": "equipment/red-tr-4-detonator-fluid/source-mechanics",
      "title": "TR-4 Detonator Fluid — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "TR-4 Detonator Fluid — BC 90",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 90",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “BC 90”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 90; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-trailer/source-mechanics",
      "sourceId": "equipment/red-trailer/source-mechanics",
      "title": "Trailer — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Trailer — DLC:Wheels 5, IR3 79",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DLC:Wheels 5, IR3 79",
      "reason": "The RED index row supplies only category “Vehicles”, cost “50eb (Costly)”, and page pointer “DLC:Wheels 5, IR3 79”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DLC:Wheels 5, IR3 79; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-translation-chip/source-mechanics",
      "sourceId": "equipment/red-translation-chip/source-mechanics",
      "title": "Translation Chip — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Translation Chip — DL:GQ 7",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:GQ 7",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:GQ 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:GQ 7; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-trauma-response-nanomatrix/source-mechanics",
      "sourceId": "equipment/red-trauma-response-nanomatrix/source-mechanics",
      "title": "Trauma Response Nanomatrix — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Trauma Response Nanomatrix — BC 22, DL:YNBF 12",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 22, DL:YNBF 12",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “BC 22, DL:YNBF 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 22, DL:YNBF 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-trauma-team-executive/source-mechanics",
      "sourceId": "equipment/red-trauma-team-executive/source-mechanics",
      "title": "Trauma Team (Executive) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Trauma Team (Executive) — per month CP:R 376",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "per month CP:R 376",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “1,000eb (V Expensive)”, and page pointer “per month CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation per month CP:R 376; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-trauma-team-silver/source-mechanics",
      "sourceId": "equipment/red-trauma-team-silver/source-mechanics",
      "title": "Trauma Team (Silver) — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Trauma Team (Silver) — per month CP:R 376",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "per month CP:R 376",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “500eb (Expensive)”, and page pointer “per month CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation per month CP:R 376; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-trauma-team-kildare/source-mechanics",
      "sourceId": "equipment/red-trauma-team-kildare/source-mechanics",
      "title": "Trauma Team Kildare — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Trauma Team Kildare — IR3 103",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR3 103",
      "reason": "The RED index row supplies only category “Cyberware”, cost “12,200eb (V Expensive)”, and page pointer “IR3 103”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 103; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-trauma-team-medscan/source-mechanics",
      "sourceId": "equipment/red-trauma-team-medscan/source-mechanics",
      "title": "Trauma Team MedScan — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Trauma Team MedScan — BC 14",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 14",
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “BC 14”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 14; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-triti-fizz/source-mechanics",
      "sourceId": "equipment/red-triti-fizz/source-mechanics",
      "title": "Triti-Fizz — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Triti-Fizz — BC 124",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 124",
      "reason": "The RED index row supplies only category “Gear”, cost “10eb (Cheap)”, and page pointer “BC 124”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 124; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-tsunami-arms-helix/source-mechanics",
      "sourceId": "equipment/red-tsunami-arms-helix/source-mechanics",
      "title": "Tsunami Arms Helix — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Tsunami Arms Helix — CP:R 349",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 349",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “5,000eb (Luxury)”, and page pointer “CP:R 349”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 349; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-tsunami-arms-nekomata/source-mechanics",
      "sourceId": "equipment/red-tsunami-arms-nekomata/source-mechanics",
      "title": "Tsunami Arms Nekomata — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Tsunami Arms Nekomata — CEMK 34",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CEMK 34",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “CEMK 34”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CEMK 34; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-tsunami-arms-type-18/source-mechanics",
      "sourceId": "equipment/red-tsunami-arms-type-18/source-mechanics",
      "title": "Tsunami Arms Type-18 — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Tsunami Arms Type-18 — CP:R 342, DL:TT 13",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 342, DL:TT 13",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 342, DL:TT 13”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 342, DL:TT 13; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-tsunami-arms-type-18-s/source-mechanics",
      "sourceId": "equipment/red-tsunami-arms-type-18-s/source-mechanics",
      "title": "Tsunami Arms Type-18-S — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Tsunami Arms Type-18-S — DL:TT 13",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:TT 13",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,500eb (V Expensive)”, and page pointer “DL:TT 13”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 13; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-turkish-coffee/source-mechanics",
      "sourceId": "equipment/red-turkish-coffee/source-mechanics",
      "title": "Turkish Coffee — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Turkish Coffee — CP:DP 21",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:DP 21",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “10eb (Cheap)”, and page pointer “CP:DP 21”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:DP 21; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-turkish-tobacco/source-mechanics",
      "sourceId": "equipment/red-turkish-tobacco/source-mechanics",
      "title": "Turkish Tobacco — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Turkish Tobacco — CP:DP 20",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:DP 20",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “20eb (Everyday)”, and page pointer “CP:DP 20”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:DP 20; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-turn-on-show-off-nails/source-mechanics",
      "sourceId": "equipment/red-turn-on-show-off-nails/source-mechanics",
      "title": "Turn-On Show-Off Nails — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Turn-On Show-Off Nails — DL:MHC 3, DGD 146, IR3 47",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:MHC 3, DGD 146, IR3 47",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:MHC 3, DGD 146, IR3 47”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:MHC 3, DGD 146, IR3 47; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-umbrella/source-mechanics",
      "sourceId": "equipment/red-umbrella/source-mechanics",
      "title": "Umbrella — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Umbrella — DL:We 6, IR2 20",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:We 6, IR2 20",
      "reason": "The RED index row supplies only category “Gear”, cost “10eb (Cheap)”, and page pointer “DL:We 6, IR2 20”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:We 6, IR2 20; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-urban-flash-bottoms/source-mechanics",
      "sourceId": "equipment/red-urban-flash-bottoms/source-mechanics",
      "title": "Urban Flash Bottoms — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Urban Flash Bottoms — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-urban-flash-contact-lenses/source-mechanics",
      "sourceId": "equipment/red-urban-flash-contact-lenses/source-mechanics",
      "title": "Urban Flash Contact Lenses — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Urban Flash Contact Lenses — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-urban-flash-footwear/source-mechanics",
      "sourceId": "equipment/red-urban-flash-footwear/source-mechanics",
      "title": "Urban Flash Footwear — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Urban Flash Footwear — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-urban-flash-glasses/source-mechanics",
      "sourceId": "equipment/red-urban-flash-glasses/source-mechanics",
      "title": "Urban Flash Glasses — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Urban Flash Glasses — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-urban-flash-hats/source-mechanics",
      "sourceId": "equipment/red-urban-flash-hats/source-mechanics",
      "title": "Urban Flash Hats — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Urban Flash Hats — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-urban-flash-jacket/source-mechanics",
      "sourceId": "equipment/red-urban-flash-jacket/source-mechanics",
      "title": "Urban Flash Jacket — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Urban Flash Jacket — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-urban-flash-jewelry/source-mechanics",
      "sourceId": "equipment/red-urban-flash-jewelry/source-mechanics",
      "title": "Urban Flash Jewelry — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Urban Flash Jewelry — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-urban-flash-mirrorshades/source-mechanics",
      "sourceId": "equipment/red-urban-flash-mirrorshades/source-mechanics",
      "title": "Urban Flash Mirrorshades — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Urban Flash Mirrorshades — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-urban-flash-top/source-mechanics",
      "sourceId": "equipment/red-urban-flash-top/source-mechanics",
      "title": "Urban Flash Top — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Urban Flash Top — CP:R 356",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 356",
      "reason": "The RED index row supplies only category “Fashion”, cost “20eb (Everyday)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-ursaform/source-mechanics",
      "sourceId": "equipment/red-ursaform/source-mechanics",
      "title": "UrsaForm® — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "UrsaForm® — IR2 70",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR2 70",
      "reason": "The RED index row supplies only category “Cyberware”, cost “8,200eb (Luxury)”, and page pointer “IR2 70”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR2 70; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-ut-burst-flamethrower/source-mechanics",
      "sourceId": "equipment/red-ut-burst-flamethrower/source-mechanics",
      "title": "UT Burst Flamethrower — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "UT Burst Flamethrower — DL:WG 5, IR3 29",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:WG 5, IR3 29",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL:WG 5, IR3 29”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:WG 5, IR3 29; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-utility-tomahawk/source-mechanics",
      "sourceId": "equipment/red-utility-tomahawk/source-mechanics",
      "title": "Utility Tomahawk — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Utility Tomahawk — BC 101",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 101",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “BC 101”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 101; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-vampyres/source-mechanics",
      "sourceId": "equipment/red-vampyres/source-mechanics",
      "title": "Vampyres — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Vampyres — CP:R 363",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 363",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 363”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 363; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-vehicle-heavy-weapon-mount/source-mechanics",
      "sourceId": "equipment/red-vehicle-heavy-weapon-mount/source-mechanics",
      "title": "Vehicle Heavy Weapon Mount — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Vehicle Heavy Weapon Mount — CP:R 164",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 164",
      "reason": "The RED index row supplies only category “Vehicles”, cost “5,000eb (Luxury)”, and page pointer “CP:R 164”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 164; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-velvet-lush/source-mechanics",
      "sourceId": "equipment/red-velvet-lush/source-mechanics",
      "title": "Velvet Lush — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Velvet Lush — CP:DP 21",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:DP 21",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “20eb (Everyday)”, and page pointer “CP:DP 21”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:DP 21; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-vermilion-linear-frame/source-mechanics",
      "sourceId": "equipment/red-vermilion-linear-frame/source-mechanics",
      "title": "Vermilion Linear Frame — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Vermilion Linear Frame — BC 54",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 54",
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “BC 54”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 54; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-very-heavy-melee-weapon/source-mechanics",
      "sourceId": "equipment/red-very-heavy-melee-weapon/source-mechanics",
      "title": "Very Heavy Melee Weapon — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Very Heavy Melee Weapon — CP:R 340",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 340",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 340”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 340; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-very-heavy-pistol/source-mechanics",
      "sourceId": "equipment/red-very-heavy-pistol/source-mechanics",
      "title": "Very Heavy Pistol — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Very Heavy Pistol — CP:R 341",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 341",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 341”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 341; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-vial-of-biotoxin/source-mechanics",
      "sourceId": "equipment/red-vial-of-biotoxin/source-mechanics",
      "title": "Vial of Biotoxin — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Vial of Biotoxin — CP:R 355",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 355",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 355”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 355; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-vial-of-poison/source-mechanics",
      "sourceId": "equipment/red-vial-of-poison/source-mechanics",
      "title": "Vial of Poison — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Vial of Poison — CP:R 355",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 355",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 355”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 355; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-vic-jammer/source-mechanics",
      "sourceId": "equipment/red-vic-jammer/source-mechanics",
      "title": "VIC Jammer — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "VIC Jammer — DL:Mix 16",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Mix 16",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:Mix 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Mix 16; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-video-camera/source-mechanics",
      "sourceId": "equipment/red-video-camera/source-mechanics",
      "title": "Video Camera — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Video Camera — CP:R 355",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 355",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “CP:R 355”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 355; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-video-game/source-mechanics",
      "sourceId": "equipment/red-video-game/source-mechanics",
      "title": "Video Game — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Video Game — CP:R 376",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 376",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “50eb (Costly)”, and page pointer “CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 376; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-virtual-barbeque-by-segotari/source-mechanics",
      "sourceId": "equipment/red-virtual-barbeque-by-segotari/source-mechanics",
      "title": "Virtual Barbeque by Segotari — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Virtual Barbeque by Segotari — DL:Conapts 8, IR4 52",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Conapts 8, IR4 52",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “500eb (Expensive)”, and page pointer “DL:Conapts 8, IR4 52”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Conapts 8, IR4 52; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-virtuality-goggles/source-mechanics",
      "sourceId": "equipment/red-virtuality-goggles/source-mechanics",
      "title": "Virtuality Goggles — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Virtuality Goggles — CP:R 355",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 355",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “CP:R 355”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 355; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-virtuality/source-mechanics",
      "sourceId": "equipment/red-virtuality/source-mechanics",
      "title": "Virtuality — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Virtuality — CP:R 361",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 361",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 361”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 361; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-vmw-aerojeep/source-mechanics",
      "sourceId": "equipment/red-vmw-aerojeep/source-mechanics",
      "title": "VMW Aerojeep — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "VMW Aerojeep — DL:12V 1 1",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12V 1 1",
      "reason": "The RED index row supplies only category “Vehicles”, cost “44,000eb (S Luxury)”, and page pointer “DL:12V 1 1”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12V 1 1; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-vodka/source-mechanics",
      "sourceId": "equipment/red-vodka/source-mechanics",
      "title": "Vodka — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Vodka — CP:DP 22",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:DP 22",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “20eb (Everyday)”, and page pointer “CP:DP 22”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:DP 22; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-voice-stress-analyzer/source-mechanics",
      "sourceId": "equipment/red-voice-stress-analyzer/source-mechanics",
      "title": "Voice Stress Analyzer — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Voice Stress Analyzer — CP:R 362",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 362",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 362”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 362; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-vrizzbolt/source-mechanics",
      "sourceId": "equipment/red-vrizzbolt/source-mechanics",
      "title": "Vrizzbolt — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Vrizzbolt — CP:R 370",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 370",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “50eb (Costly)”, and page pointer “CP:R 370”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 370; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-wall-art/source-mechanics",
      "sourceId": "equipment/red-wall-art/source-mechanics",
      "title": "Wall Art — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Wall Art — DL:Cargo 5, IR2 37",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Cargo 5, IR2 37",
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “20eb (Everyday)”, and page pointer “DL:Cargo 5, IR2 37”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Cargo 5, IR2 37; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-warmed-sake/source-mechanics",
      "sourceId": "equipment/red-warmed-sake/source-mechanics",
      "title": "Warmed Sake — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Warmed Sake — CP:DP 21",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:DP 21",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “20eb (Everyday)”, and page pointer “CP:DP 21”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:DP 21; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-watchbox/source-mechanics",
      "sourceId": "equipment/red-watchbox/source-mechanics",
      "title": "WatchBox — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "WatchBox — DL:AAA 8",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:AAA 8",
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “DL:AAA 8”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:AAA 8; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-waterproof-jacket-lining/source-mechanics",
      "sourceId": "equipment/red-waterproof-jacket-lining/source-mechanics",
      "title": "Waterproof Jacket Lining — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Waterproof Jacket Lining — DL:We 6, IR2 20",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:We 6, IR2 20",
      "reason": "The RED index row supplies only category “Fashion”, cost “500eb (Expensive)”, and page pointer “DL:We 6, IR2 20”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:We 6, IR2 20; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-web-foot/source-mechanics",
      "sourceId": "equipment/red-web-foot/source-mechanics",
      "title": "Web Foot — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Web Foot — CP:R 367",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 367",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 367”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 367; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-westwood/source-mechanics",
      "sourceId": "equipment/red-westwood/source-mechanics",
      "title": "Westwood — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Westwood — BC 121",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 121",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “BC 121”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 121; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-white-hornet-tanto/source-mechanics",
      "sourceId": "equipment/red-white-hornet-tanto/source-mechanics",
      "title": "White Hornet Tanto — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "White Hornet Tanto — BC 93",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 93",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “BC 93”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 93; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-winner-s-cup/source-mechanics",
      "sourceId": "equipment/red-winner-s-cup/source-mechanics",
      "title": "Winner’s Cup — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Winner’s Cup — CP:DP 22",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:DP 22",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “20eb (Everyday)”, and page pointer “CP:DP 22”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:DP 22; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-wirecutter-scissor-cyberfinger/source-mechanics",
      "sourceId": "equipment/red-wirecutter-scissor-cyberfinger/source-mechanics",
      "title": "Wirecutter/Scissor Cyberfinger — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Wirecutter/Scissor Cyberfinger — BC 26",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 26",
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 26”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 26; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-wisp/source-mechanics",
      "sourceId": "equipment/red-wisp/source-mechanics",
      "title": "Wisp — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Wisp — CP:R 371",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 371",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “50eb (Costly)”, and page pointer “CP:R 371”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 371; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-wolvers/source-mechanics",
      "sourceId": "equipment/red-wolvers/source-mechanics",
      "title": "Wolvers — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Wolvers — CP:R 366",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 366",
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 366; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-worldsat-aerial-sphere/source-mechanics",
      "sourceId": "equipment/red-worldsat-aerial-sphere/source-mechanics",
      "title": "WorldSat Aerial Sphere — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "WorldSat Aerial Sphere — BC 50",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 50",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “BC 50”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 50; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-worm/source-mechanics",
      "sourceId": "equipment/red-worm/source-mechanics",
      "title": "Worm — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Worm — CP:R 368",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "CP:R 368",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “50eb (Costly)”, and page pointer “CP:R 368”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 368; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-ww1-rifle-pistol-conversion/source-mechanics",
      "sourceId": "equipment/red-ww1-rifle-pistol-conversion/source-mechanics",
      "title": "WW1 Rifle/Pistol Conversion — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "WW1 Rifle/Pistol Conversion — DL:BC+ 4, IR4 12",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:BC+ 4, IR4 12",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “20eb (Everyday)”, and page pointer “DL:BC+ 4, IR4 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:BC+ 4, IR4 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-wyzard-tech-merlyn/source-mechanics",
      "sourceId": "equipment/red-wyzard-tech-merlyn/source-mechanics",
      "title": "Wyzard Tech Merlyn — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Wyzard Tech Merlyn — DL:AAA 9",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:AAA 9",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “DL:AAA 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:AAA 9; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-yacht/source-mechanics",
      "sourceId": "equipment/red-yacht/source-mechanics",
      "title": "Yacht — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Yacht — per room CP:R 190",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "per room CP:R 190",
      "reason": "The RED index row supplies only category “Vehicles”, cost “50,000eb (S Luxury)”, and page pointer “per room CP:R 190”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation per room CP:R 190; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-yang-s-wheels-rickshaw/source-mechanics",
      "sourceId": "equipment/red-yang-s-wheels-rickshaw/source-mechanics",
      "title": "Yang’s Wheels Rickshaw — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Yang’s Wheels Rickshaw — BC 81",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 81",
      "reason": "The RED index row supplies only category “Vehicles”, cost “21,000eb (S Luxury)”, and page pointer “BC 81”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 81; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-zen-star/source-mechanics",
      "sourceId": "equipment/red-zen-star/source-mechanics",
      "title": "Zen Star — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zen Star — DL:Mix 18",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Mix 18",
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “10eb (Cheap)”, and page pointer “DL:Mix 18”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Mix 18; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-zero-gravity-thrusters/source-mechanics",
      "sourceId": "equipment/red-zero-gravity-thrusters/source-mechanics",
      "title": "Zero Gravity Thrusters — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zero Gravity Thrusters — IR3 108",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR3 108",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “IR3 108”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 108; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-zeta-cyberconductor-integrated/source-mechanics",
      "sourceId": "equipment/red-zeta-cyberconductor-integrated/source-mechanics",
      "title": "Zeta CyberConductor, Integrated — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zeta CyberConductor, Integrated — DL:12RED 5",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12RED 5",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “DL:12RED 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12RED 5; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-zetatech-aerocop/source-mechanics",
      "sourceId": "equipment/red-zetatech-aerocop/source-mechanics",
      "title": "Zetatech AeroCop — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zetatech AeroCop — BC 61",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 61",
      "reason": "The RED index row supplies only category “Vehicles”, cost “58,000eb (S Luxury)”, and page pointer “BC 61”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 61; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-zetatech-aerovox/source-mechanics",
      "sourceId": "equipment/red-zetatech-aerovox/source-mechanics",
      "title": "Zetatech AeroVox — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zetatech AeroVox — BC 61",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 61",
      "reason": "The RED index row supplies only category “Vehicles”, cost “51,000eb (S Luxury)”, and page pointer “BC 61”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 61; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-zetatech-cyberconductor/source-mechanics",
      "sourceId": "equipment/red-zetatech-cyberconductor/source-mechanics",
      "title": "Zetatech CyberConductor — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zetatech CyberConductor — DL:12RED 5",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12RED 5",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “DL:12RED 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12RED 5; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-zetatech-cyberconductor-int/source-mechanics",
      "sourceId": "equipment/red-zetatech-cyberconductor-int/source-mechanics",
      "title": "Zetatech CyberConductor, Int — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zetatech CyberConductor, Int — DL:12RED 5",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12RED 5",
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:12RED 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12RED 5; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-zetatech-destination/source-mechanics",
      "sourceId": "equipment/red-zetatech-destination/source-mechanics",
      "title": "Zetatech Destination — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zetatech Destination — BC 62",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 62",
      "reason": "The RED index row supplies only category “Vehicles”, cost “40,000eb (S Luxury)”, and page pointer “BC 62”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 62; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-zetatech-grade-a/source-mechanics",
      "sourceId": "equipment/red-zetatech-grade-a/source-mechanics",
      "title": "Zetatech Grade A — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zetatech Grade A — DL:AAA 9",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:AAA 9",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “DL:AAA 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:AAA 9; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-zetatech-grade-a-plus/source-mechanics",
      "sourceId": "equipment/red-zetatech-grade-a-plus/source-mechanics",
      "title": "Zetatech Grade A-Plus — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zetatech Grade A-Plus — DL:AAA 9",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:AAA 9",
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “DL:AAA 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:AAA 9; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-zetatech-herakles/source-mechanics",
      "sourceId": "equipment/red-zetatech-herakles/source-mechanics",
      "title": "Zetatech Herakles — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zetatech Herakles — BC 63, DGD 1 12",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 63, DGD 1 12",
      "reason": "The RED index row supplies only category “Vehicles”, cost “63,000eb (S Luxury)”, and page pointer “BC 63, DGD 1 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 63, DGD 1 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-zetatech-kaliya/source-mechanics",
      "sourceId": "equipment/red-zetatech-kaliya/source-mechanics",
      "title": "Zetatech Kaliya — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zetatech Kaliya — DL:Up 4, IR3 40",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Up 4, IR3 40",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 4, IR3 40”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 4, IR3 40; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-zetatech-micromate/source-mechanics",
      "sourceId": "equipment/red-zetatech-micromate/source-mechanics",
      "title": "Zetatech MicroMate — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zetatech MicroMate — DL:Up 4, IR3 40",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Up 4, IR3 40",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 4, IR3 40”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 4, IR3 40; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-zetatech-moray/source-mechanics",
      "sourceId": "equipment/red-zetatech-moray/source-mechanics",
      "title": "Zetatech Moray — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zetatech Moray — DL:12V 15",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12V 15",
      "reason": "The RED index row supplies only category “Vehicles”, cost “42,000eb (S Luxury)”, and page pointer “DL:12V 15”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12V 15; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-zetatech-parraline-6000/source-mechanics",
      "sourceId": "equipment/red-zetatech-parraline-6000/source-mechanics",
      "title": "Zetatech Parraline 6000 — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zetatech Parraline 6000 — DL:Up 4, IR3 40",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:Up 4, IR3 40",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 4, IR3 40”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 4, IR3 40; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-zetatech-porta-printer/source-mechanics",
      "sourceId": "equipment/red-zetatech-porta-printer/source-mechanics",
      "title": "Zetatech Porta-Printer — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zetatech Porta-Printer — BC 43",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 43",
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “BC 43”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 43; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-zetatech-tank-commander/source-mechanics",
      "sourceId": "equipment/red-zetatech-tank-commander/source-mechanics",
      "title": "Zetatech Tank Commander — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zetatech Tank Commander — DL:GQ 7",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:GQ 7",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “DL:GQ 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:GQ 7; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-zhirafa-an7-3tr/source-mechanics",
      "sourceId": "equipment/red-zhirafa-an7-3tr/source-mechanics",
      "title": "Zhirafa AN7-3TR — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zhirafa AN7-3TR — IR4 52",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "IR4 52",
      "reason": "The RED index row supplies only category “NET Stuff”, cost “5,000eb (Luxury)”, and page pointer “IR4 52”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR4 52; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-zhirafa-rhinocefist/source-mechanics",
      "sourceId": "equipment/red-zhirafa-rhinocefist/source-mechanics",
      "title": "Zhirafa Rhinocefist — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zhirafa Rhinocefist — BC 95",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 95",
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “BC 95”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 95; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-ziggurat-city-database/source-mechanics",
      "sourceId": "equipment/red-ziggurat-city-database/source-mechanics",
      "title": "Ziggurat City Database — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Ziggurat City Database — BC 14",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 14",
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “BC 14”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 14; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-zonda-metrocar/source-mechanics",
      "sourceId": "equipment/red-zonda-metrocar/source-mechanics",
      "title": "Zonda Metrocar — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zonda Metrocar — DL:12Gear 4, IR4 68",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12Gear 4, IR4 68",
      "reason": "The RED index row supplies only category “Vehicles”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Gear 4, IR4 68”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Gear 4, IR4 68; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-zonda-molly-1k/source-mechanics",
      "sourceId": "equipment/red-zonda-molly-1k/source-mechanics",
      "title": "Zonda Molly 1K — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zonda Molly 1K — BC 82",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 82",
      "reason": "The RED index row supplies only category “Vehicles”, cost “15,000eb (S Luxury)”, and page pointer “BC 82”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 82; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-zonda-parallax-cybercycle-1/source-mechanics",
      "sourceId": "equipment/red-zonda-parallax-cybercycle-1/source-mechanics",
      "title": "Zonda Parallax Cybercycle™ 1 — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zonda Parallax Cybercycle™ 1 — BC 83",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "BC 83",
      "reason": "The RED index row supplies only category “Vehicles”, cost “10,000eb (S Luxury)”, and page pointer “BC 83”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 83; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-zonda-r400-trail/source-mechanics",
      "sourceId": "equipment/red-zonda-r400-trail/source-mechanics",
      "title": "Zonda R400 Trail — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "Zonda R400 Trail — DL:12V 6",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:12V 6",
      "reason": "The RED index row supplies only category “Vehicles”, cost “850eb (Expensive)”, and page pointer “DL:12V 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12V 6; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    },
    {
      "id": "Equipment clauses:equipment/red-zpost/source-mechanics",
      "sourceId": "equipment/red-zpost/source-mechanics",
      "title": "ZPost — Source Mechanics",
      "reviewState": "pruned",
      "disposition": "prune",
      "ledger": "Equipment clauses",
      "sourceSystem": "Cyberpunk RED",
      "sourceRule": "ZPost — DL:AAA 8",
      "sourceReferenceUrl": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf",
      "summary": "DL:AAA 8",
      "reason": "The RED index row supplies only category “Gear”, cost “0eb (Free)”, and page pointer “DL:AAA 8”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:AAA 8; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "targetId": "",
      "targetTitle": "",
      "targetType": "",
      "category": "",
      "group": "",
      "effectMechanics": []
    }
  ]
}
