{
  "schema_version": "1.0.0",
  "record_type": "reviewed-equipment-clause-ledger",
  "title": "Reviewed Equipment Clause Decisions",
  "reviewed_on": "2026-10-25",
  "description": "Terminal editorial decisions for every equipment clause in the source-review cache. This ledger is not a canonical compendium.",
  "input": {
    "path": "system/data/source_review_equipment_upgrades.json",
    "host_item_ledgers": [
      "system/data/reviewed_imports/dnd_items.json",
      "system/data/reviewed_imports/cyberpunk_items.json"
    ],
    "effect_mechanics_source": "system/data/effect_mechanics_compendium.json"
  },
  "decision_policy": {
    "merge": "Intrinsic source clauses terminate at the complete generic canonical host item and are never applied as an additional stacked bonus.",
    "redirect-effect": "Used only when a clause is a reusable mechanic rather than an item property.",
    "approve-item": "Used only for an independently installable generic item with complete playable rules.",
    "prune": "Used when the cited source row provides no usable rule or when retaining the clause would duplicate its host rule. Mechanics are never inferred from a branded name.",
    "provenance": "Source names are retained only in source provenance; canonical targets use the generic titles established by the reviewed host ledgers."
  },
  "counts_by_disposition": {
    "merge": 544,
    "redirect-effect": 0,
    "approve-item": 0,
    "prune": 1117,
    "total": 1661
  },
  "counts_by_source_status": {
    "source-extracted": 544,
    "source-text-required": 1117,
    "total": 1661
  },
  "counts_by_source_system": {
    "Cyberpunk 2077": 544,
    "Cyberpunk RED": 1117,
    "total": 1661
  },
  "counts_by_host_decision": {
    "approve": 481,
    "merge": 63,
    "prune": 1117,
    "total": 1661
  },
  "unique_host_items_by_disposition": {
    "merge": 148,
    "redirect-effect": 0,
    "approve-item": 0,
    "prune": 1117,
    "total": 1265
  },
  "host_ledger_coverage": {
    "cyberpunk_host_matches": 1661,
    "dnd_host_matches": 0,
    "note": "This source clause cache contains only Cyberpunk 2077 and Cyberpunk RED host IDs; the D&D host ledger was checked and has no matching source clause IDs."
  },
  "coverage": {
    "expected_source_ids": 1661,
    "decision_records": 1661,
    "unique_source_ids": 1661,
    "missing_source_ids": [],
    "extra_source_ids": [],
    "duplicate_source_ids": [],
    "sorted_source_ids_sha256": "39bb43835f7574df7ae06163f3c377275f45fdabd150ac793ee18161abef42bb",
    "complete": true
  },
  "decisions": [
    {
      "source_id": "equipment/2077-carmen/bonus-100-headshot-damage",
      "source_host_item": "2077-carmen",
      "source_title": "Carmen — +100% headshot damage",
      "source_clause": "+100% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "mobile-bleeder-assault-rifle",
        "title": "Mobile Bleeder Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the Assault Rifle baseline. After moving at least 5 feet this tick, gain +5% on its attack check; a critical limb hit also applies Bleeding.",
      "effect_mechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ],
      "reason": "+100% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Mobile Bleeder Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Carmen — +100% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3079/carmen"
    },
    {
      "source_id": "equipment/2077-carmen/bonus-50-armor-penetration",
      "source_host_item": "2077-carmen",
      "source_title": "Carmen — 50% armor penetration",
      "source_clause": "50% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "mobile-bleeder-assault-rifle",
        "title": "Mobile Bleeder Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the Assault Rifle baseline. After moving at least 5 feet this tick, gain +5% on its attack check; a critical limb hit also applies Bleeding.",
      "effect_mechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ],
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Mobile Bleeder Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Carmen — 50% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3079/carmen"
    },
    {
      "source_id": "equipment/2077-carmen/bonus-5-ricochet-chance",
      "source_host_item": "2077-carmen",
      "source_title": "Carmen — 5% ricochet chance",
      "source_clause": "5% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "mobile-bleeder-assault-rifle",
        "title": "Mobile Bleeder Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the Assault Rifle baseline. After moving at least 5 feet this tick, gain +5% on its attack check; a critical limb hit also applies Bleeding.",
      "effect_mechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ],
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Mobile Bleeder Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Carmen — 5% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3079/carmen"
    },
    {
      "source_id": "equipment/2077-carmen/ability-bleeding",
      "source_host_item": "2077-carmen",
      "source_title": "Carmen — Bleeding",
      "source_clause": "Bleeding",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "mobile-bleeder-assault-rifle",
        "title": "Mobile Bleeder Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the Assault Rifle baseline. After moving at least 5 feet this tick, gain +5% on its attack check; a critical limb hit also applies Bleeding.",
      "effect_mechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ],
      "reason": "Bleeding is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Mobile Bleeder Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Carmen — Bleeding",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3079/carmen"
    },
    {
      "source_id": "equipment/2077-carmen/ability-critical-effect",
      "source_host_item": "2077-carmen",
      "source_title": "Carmen — Critical effect",
      "source_clause": "Critical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "mobile-bleeder-assault-rifle",
        "title": "Mobile Bleeder Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the Assault Rifle baseline. After moving at least 5 feet this tick, gain +5% on its attack check; a critical limb hit also applies Bleeding.",
      "effect_mechanics": [
        "check-modifier",
        "condition-change",
        "critical-change"
      ],
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Mobile Bleeder Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Carmen — Critical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3079/carmen"
    },
    {
      "source_id": "equipment/2077-chinook/bonus-100-headshot-damage",
      "source_host_item": "2077-chinook",
      "source_title": "Chinook — +100% headshot damage",
      "source_clause": "+100% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "momentum-penetrator-assault-rifle",
        "title": "Momentum Penetrator Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the Assault Rifle baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "effect_mechanics": [
        "mobility-change",
        "defense-modifier"
      ],
      "reason": "+100% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Chinook — +100% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17036/chinook"
    },
    {
      "source_id": "equipment/2077-chinook/bonus-50-armor-penetration",
      "source_host_item": "2077-chinook",
      "source_title": "Chinook — 50% armor penetration",
      "source_clause": "50% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "momentum-penetrator-assault-rifle",
        "title": "Momentum Penetrator Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the Assault Rifle baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "effect_mechanics": [
        "mobility-change",
        "defense-modifier"
      ],
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Chinook — 50% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17036/chinook"
    },
    {
      "source_id": "equipment/2077-chinook/bonus-5-ricochet-chance",
      "source_host_item": "2077-chinook",
      "source_title": "Chinook — 5% ricochet chance",
      "source_clause": "5% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "momentum-penetrator-assault-rifle",
        "title": "Momentum Penetrator Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the Assault Rifle baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "effect_mechanics": [
        "mobility-change",
        "defense-modifier"
      ],
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Chinook — 5% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17036/chinook"
    },
    {
      "source_id": "equipment/2077-chinook/ability-armor-interaction",
      "source_host_item": "2077-chinook",
      "source_title": "Chinook — Armor interaction",
      "source_clause": "Armor interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "momentum-penetrator-assault-rifle",
        "title": "Momentum Penetrator Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the Assault Rifle baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "effect_mechanics": [
        "mobility-change",
        "defense-modifier"
      ],
      "reason": "Armor interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Chinook — Armor interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17036/chinook"
    },
    {
      "source_id": "equipment/2077-chinook/ability-dismemberment",
      "source_host_item": "2077-chinook",
      "source_title": "Chinook — Dismemberment",
      "source_clause": "Dismemberment",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "momentum-penetrator-assault-rifle",
        "title": "Momentum Penetrator Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the Assault Rifle baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "effect_mechanics": [
        "mobility-change",
        "defense-modifier"
      ],
      "reason": "Dismemberment is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Chinook — Dismemberment",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17036/chinook"
    },
    {
      "source_id": "equipment/2077-divided-we-stand/bonus-50-headshot-damage",
      "source_host_item": "2077-divided-we-stand",
      "source_title": "Divided We Stand — +50% headshot damage",
      "source_clause": "+50% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "toxin-multilock-assault-rifle",
        "title": "Toxin Multilock Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the Assault Rifle baseline. A held burst may attack up to three targets within 15 feet of one another at -5% per attack; a hit can apply Poison.",
      "effect_mechanics": [
        "target-scope-extension",
        "check-modifier",
        "condition-change"
      ],
      "reason": "+50% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Toxin Multilock Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Divided We Stand — +50% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1069/divided-we-stand"
    },
    {
      "source_id": "equipment/2077-divided-we-stand/bonus-20-poison-chance",
      "source_host_item": "2077-divided-we-stand",
      "source_title": "Divided We Stand — 20% poison chance",
      "source_clause": "20% poison chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "toxin-multilock-assault-rifle",
        "title": "Toxin Multilock Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the Assault Rifle baseline. A held burst may attack up to three targets within 15 feet of one another at -5% per attack; a hit can apply Poison.",
      "effect_mechanics": [
        "target-scope-extension",
        "check-modifier",
        "condition-change"
      ],
      "reason": "20% poison chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Toxin Multilock Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Divided We Stand — 20% poison chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1069/divided-we-stand"
    },
    {
      "source_id": "equipment/2077-divided-we-stand/ability-accuracy-interaction",
      "source_host_item": "2077-divided-we-stand",
      "source_title": "Divided We Stand — Accuracy interaction",
      "source_clause": "Accuracy interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "toxin-multilock-assault-rifle",
        "title": "Toxin Multilock Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the Assault Rifle baseline. A held burst may attack up to three targets within 15 feet of one another at -5% per attack; a hit can apply Poison.",
      "effect_mechanics": [
        "target-scope-extension",
        "check-modifier",
        "condition-change"
      ],
      "reason": "Accuracy interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Toxin Multilock Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Divided We Stand — Accuracy interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1069/divided-we-stand"
    },
    {
      "source_id": "equipment/2077-divided-we-stand/ability-poison",
      "source_host_item": "2077-divided-we-stand",
      "source_title": "Divided We Stand — Poison",
      "source_clause": "Poison",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "toxin-multilock-assault-rifle",
        "title": "Toxin Multilock Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the Assault Rifle baseline. A held burst may attack up to three targets within 15 feet of one another at -5% per attack; a hit can apply Poison.",
      "effect_mechanics": [
        "target-scope-extension",
        "check-modifier",
        "condition-change"
      ],
      "reason": "Poison is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Toxin Multilock Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Divided We Stand — Poison",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1069/divided-we-stand"
    },
    {
      "source_id": "equipment/2077-hawk/bonus-175-headshot-damage",
      "source_host_item": "2077-hawk",
      "source_title": "Hawk — +175% headshot damage",
      "source_clause": "+175% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "weakpoint-suppression-assault-rifle",
        "title": "Weakpoint Suppression Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the Assault Rifle baseline. A critical head hit marks the target for 3 ticks, reducing its movement by 1 ft/s and its action checks by 5%.",
      "effect_mechanics": [
        "mobility-change",
        "check-modifier",
        "critical-change"
      ],
      "reason": "+175% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Weakpoint Suppression Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Hawk — +175% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17055/hawk"
    },
    {
      "source_id": "equipment/2077-hawk/bonus-25-armor-penetration",
      "source_host_item": "2077-hawk",
      "source_title": "Hawk — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "weakpoint-suppression-assault-rifle",
        "title": "Weakpoint Suppression Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the Assault Rifle baseline. A critical head hit marks the target for 3 ticks, reducing its movement by 1 ft/s and its action checks by 5%.",
      "effect_mechanics": [
        "mobility-change",
        "check-modifier",
        "critical-change"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Weakpoint Suppression Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Hawk — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17055/hawk"
    },
    {
      "source_id": "equipment/2077-hawk/bonus-5-ricochet-chance",
      "source_host_item": "2077-hawk",
      "source_title": "Hawk — 5% ricochet chance",
      "source_clause": "5% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "weakpoint-suppression-assault-rifle",
        "title": "Weakpoint Suppression Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the Assault Rifle baseline. A critical head hit marks the target for 3 ticks, reducing its movement by 1 ft/s and its action checks by 5%.",
      "effect_mechanics": [
        "mobility-change",
        "check-modifier",
        "critical-change"
      ],
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Weakpoint Suppression Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Hawk — 5% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17055/hawk"
    },
    {
      "source_id": "equipment/2077-hawk/ability-precision-hit",
      "source_host_item": "2077-hawk",
      "source_title": "Hawk — Precision hit",
      "source_clause": "Precision hit",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "weakpoint-suppression-assault-rifle",
        "title": "Weakpoint Suppression Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the Assault Rifle baseline. A critical head hit marks the target for 3 ticks, reducing its movement by 1 ft/s and its action checks by 5%.",
      "effect_mechanics": [
        "mobility-change",
        "check-modifier",
        "critical-change"
      ],
      "reason": "Precision hit is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Weakpoint Suppression Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Hawk — Precision hit",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17055/hawk"
    },
    {
      "source_id": "equipment/2077-hercules-3ax-prototype/bonus-50-headshot-damage",
      "source_host_item": "2077-hercules-3ax-prototype",
      "source_title": "Hercules 3AX (Prototype) — +50% headshot damage",
      "source_clause": "+50% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "corrosive-chain-assault-rifle",
        "title": "Corrosive Chain Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the Assault Rifle baseline. A critical hit applies Poison; a poisoned target has a 5% wider incoming critical range, and its defeat leaves a 5-foot acid hazard for 3 ticks.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "environment-state"
      ],
      "reason": "+50% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Corrosive Chain Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Hercules 3AX (Prototype) — +50% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3098/hercules-3ax"
    },
    {
      "source_id": "equipment/2077-hercules-3ax-prototype/bonus-25-armor-penetration",
      "source_host_item": "2077-hercules-3ax-prototype",
      "source_title": "Hercules 3AX (Prototype) — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "corrosive-chain-assault-rifle",
        "title": "Corrosive Chain Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the Assault Rifle baseline. A critical hit applies Poison; a poisoned target has a 5% wider incoming critical range, and its defeat leaves a 5-foot acid hazard for 3 ticks.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "environment-state"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Corrosive Chain Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Hercules 3AX (Prototype) — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3098/hercules-3ax"
    },
    {
      "source_id": "equipment/2077-hercules-3ax-prototype/bonus-20-poison-chance",
      "source_host_item": "2077-hercules-3ax-prototype",
      "source_title": "Hercules 3AX (Prototype) — 20% poison chance",
      "source_clause": "20% poison chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "corrosive-chain-assault-rifle",
        "title": "Corrosive Chain Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the Assault Rifle baseline. A critical hit applies Poison; a poisoned target has a 5% wider incoming critical range, and its defeat leaves a 5-foot acid hazard for 3 ticks.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "environment-state"
      ],
      "reason": "20% poison chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Corrosive Chain Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Hercules 3AX (Prototype) — 20% poison chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3098/hercules-3ax"
    },
    {
      "source_id": "equipment/2077-hercules-3ax-prototype/ability-critical-effect",
      "source_host_item": "2077-hercules-3ax-prototype",
      "source_title": "Hercules 3AX (Prototype) — Critical effect",
      "source_clause": "Critical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "corrosive-chain-assault-rifle",
        "title": "Corrosive Chain Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the Assault Rifle baseline. A critical hit applies Poison; a poisoned target has a 5% wider incoming critical range, and its defeat leaves a 5-foot acid hazard for 3 ticks.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "environment-state"
      ],
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Corrosive Chain Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Hercules 3AX (Prototype) — Critical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3098/hercules-3ax"
    },
    {
      "source_id": "equipment/2077-hercules-3ax-prototype/ability-poison",
      "source_host_item": "2077-hercules-3ax-prototype",
      "source_title": "Hercules 3AX (Prototype) — Poison",
      "source_clause": "Poison",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "corrosive-chain-assault-rifle",
        "title": "Corrosive Chain Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the Assault Rifle baseline. A critical hit applies Poison; a poisoned target has a 5% wider incoming critical range, and its defeat leaves a 5-foot acid hazard for 3 ticks.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "environment-state"
      ],
      "reason": "Poison is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Corrosive Chain Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Hercules 3AX (Prototype) — Poison",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3098/hercules-3ax"
    },
    {
      "source_id": "equipment/2077-kyubi-x-mod2/bonus-150-headshot-damage",
      "source_host_item": "2077-kyubi-x-mod2",
      "source_title": "Kyubi x-MOD2 — +150% headshot damage",
      "source_clause": "+150% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-assault-rifle",
        "title": "Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the approved Assault Rifle baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Kyubi x-MOD2 — +150% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3078/kyubi-x-mod2"
    },
    {
      "source_id": "equipment/2077-kyubi-x-mod2/bonus-25-armor-penetration",
      "source_host_item": "2077-kyubi-x-mod2",
      "source_title": "Kyubi x-MOD2 — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-assault-rifle",
        "title": "Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the approved Assault Rifle baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Kyubi x-MOD2 — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3078/kyubi-x-mod2"
    },
    {
      "source_id": "equipment/2077-kyubi-x-mod2/bonus-5-ricochet-chance",
      "source_host_item": "2077-kyubi-x-mod2",
      "source_title": "Kyubi x-MOD2 — 5% ricochet chance",
      "source_clause": "5% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-assault-rifle",
        "title": "Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the approved Assault Rifle baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Kyubi x-MOD2 — 5% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3078/kyubi-x-mod2"
    },
    {
      "source_id": "equipment/2077-kyubi-x-mod2/ability-unique-ability",
      "source_host_item": "2077-kyubi-x-mod2",
      "source_title": "Kyubi x-MOD2 — Unique ability",
      "source_clause": "Unique ability",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-assault-rifle",
        "title": "Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the approved Assault Rifle baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Kyubi x-MOD2 — Unique ability",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3078/kyubi-x-mod2"
    },
    {
      "source_id": "equipment/2077-moron-labe/bonus-85-headshot-damage",
      "source_host_item": "2077-moron-labe",
      "source_title": "Moron Labe — +85% headshot damage",
      "source_clause": "+85% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "maiming-assault-rifle",
        "title": "Maiming Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the Assault Rifle baseline. After causing a critical injury, widen this weapon’s critical range by 5% until its next attack; that attack takes -5% to hit.",
      "effect_mechanics": [
        "critical-change",
        "check-modifier"
      ],
      "reason": "+85% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Maiming Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Moron Labe — +85% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1081/moron-labe"
    },
    {
      "source_id": "equipment/2077-moron-labe/bonus-25-armor-penetration",
      "source_host_item": "2077-moron-labe",
      "source_title": "Moron Labe — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "maiming-assault-rifle",
        "title": "Maiming Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the Assault Rifle baseline. After causing a critical injury, widen this weapon’s critical range by 5% until its next attack; that attack takes -5% to hit.",
      "effect_mechanics": [
        "critical-change",
        "check-modifier"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Maiming Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Moron Labe — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1081/moron-labe"
    },
    {
      "source_id": "equipment/2077-moron-labe/bonus-5-ricochet-chance",
      "source_host_item": "2077-moron-labe",
      "source_title": "Moron Labe — 5% ricochet chance",
      "source_clause": "5% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "maiming-assault-rifle",
        "title": "Maiming Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the Assault Rifle baseline. After causing a critical injury, widen this weapon’s critical range by 5% until its next attack; that attack takes -5% to hit.",
      "effect_mechanics": [
        "critical-change",
        "check-modifier"
      ],
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Maiming Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Moron Labe — 5% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1081/moron-labe"
    },
    {
      "source_id": "equipment/2077-moron-labe/ability-critical-effect",
      "source_host_item": "2077-moron-labe",
      "source_title": "Moron Labe — Critical effect",
      "source_clause": "Critical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "maiming-assault-rifle",
        "title": "Maiming Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the Assault Rifle baseline. After causing a critical injury, widen this weapon’s critical range by 5% until its next attack; that attack takes -5% to hit.",
      "effect_mechanics": [
        "critical-change",
        "check-modifier"
      ],
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Maiming Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Moron Labe — Critical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1081/moron-labe"
    },
    {
      "source_id": "equipment/2077-moron-labe/ability-dismemberment",
      "source_host_item": "2077-moron-labe",
      "source_title": "Moron Labe — Dismemberment",
      "source_clause": "Dismemberment",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "maiming-assault-rifle",
        "title": "Maiming Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the Assault Rifle baseline. After causing a critical injury, widen this weapon’s critical range by 5% until its next attack; that attack takes -5% to hit.",
      "effect_mechanics": [
        "critical-change",
        "check-modifier"
      ],
      "reason": "Dismemberment is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Maiming Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Moron Labe — Dismemberment",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1081/moron-labe"
    },
    {
      "source_id": "equipment/2077-pit-bull/bonus-100-headshot-damage",
      "source_host_item": "2077-pit-bull",
      "source_title": "Pit Bull — +100% headshot damage",
      "source_clause": "+100% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "momentum-penetrator-assault-rifle",
        "title": "Momentum Penetrator Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the Assault Rifle baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "effect_mechanics": [
        "mobility-change",
        "defense-modifier"
      ],
      "reason": "+100% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Pit Bull — +100% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3081/pit-bull"
    },
    {
      "source_id": "equipment/2077-pit-bull/bonus-50-armor-penetration",
      "source_host_item": "2077-pit-bull",
      "source_title": "Pit Bull — 50% armor penetration",
      "source_clause": "50% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "momentum-penetrator-assault-rifle",
        "title": "Momentum Penetrator Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the Assault Rifle baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "effect_mechanics": [
        "mobility-change",
        "defense-modifier"
      ],
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Pit Bull — 50% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3081/pit-bull"
    },
    {
      "source_id": "equipment/2077-pit-bull/bonus-3-projectiles-per-shot",
      "source_host_item": "2077-pit-bull",
      "source_title": "Pit Bull — 3 projectiles per shot",
      "source_clause": "3 projectiles per shot",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "momentum-penetrator-assault-rifle",
        "title": "Momentum Penetrator Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the Assault Rifle baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "effect_mechanics": [
        "mobility-change",
        "defense-modifier"
      ],
      "reason": "3 projectiles per shot is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Pit Bull — 3 projectiles per shot",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3081/pit-bull"
    },
    {
      "source_id": "equipment/2077-pit-bull/bonus-5-ricochet-chance",
      "source_host_item": "2077-pit-bull",
      "source_title": "Pit Bull — 5% ricochet chance",
      "source_clause": "5% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "momentum-penetrator-assault-rifle",
        "title": "Momentum Penetrator Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the Assault Rifle baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "effect_mechanics": [
        "mobility-change",
        "defense-modifier"
      ],
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Pit Bull — 5% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3081/pit-bull"
    },
    {
      "source_id": "equipment/2077-pit-bull/ability-armor-interaction",
      "source_host_item": "2077-pit-bull",
      "source_title": "Pit Bull — Armor interaction",
      "source_clause": "Armor interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "momentum-penetrator-assault-rifle",
        "title": "Momentum Penetrator Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the Assault Rifle baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "effect_mechanics": [
        "mobility-change",
        "defense-modifier"
      ],
      "reason": "Armor interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Pit Bull — Armor interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3081/pit-bull"
    },
    {
      "source_id": "equipment/2077-pit-bull/ability-dismemberment",
      "source_host_item": "2077-pit-bull",
      "source_title": "Pit Bull — Dismemberment",
      "source_clause": "Dismemberment",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "momentum-penetrator-assault-rifle",
        "title": "Momentum Penetrator Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the Assault Rifle baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "effect_mechanics": [
        "mobility-change",
        "defense-modifier"
      ],
      "reason": "Dismemberment is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Pit Bull — Dismemberment",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3081/pit-bull"
    },
    {
      "source_id": "equipment/2077-prejudice/bonus-100-headshot-damage",
      "source_host_item": "2077-prejudice",
      "source_title": "Prejudice — +100% headshot damage",
      "source_clause": "+100% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "execution-cycle-assault-rifle",
        "title": "Execution-Cycle Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the Assault Rifle baseline. After defeating a target, the next burst consumes no ammunition and its first successful hit is critical; at one-quarter Hit Points or less, that burst occupies 1 fewer tick.",
      "effect_mechanics": [
        "resource-change",
        "critical-change",
        "action-modifier"
      ],
      "reason": "+100% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Execution-Cycle Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Prejudice — +100% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3077/prejudice"
    },
    {
      "source_id": "equipment/2077-prejudice/bonus-25-armor-penetration",
      "source_host_item": "2077-prejudice",
      "source_title": "Prejudice — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "execution-cycle-assault-rifle",
        "title": "Execution-Cycle Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the Assault Rifle baseline. After defeating a target, the next burst consumes no ammunition and its first successful hit is critical; at one-quarter Hit Points or less, that burst occupies 1 fewer tick.",
      "effect_mechanics": [
        "resource-change",
        "critical-change",
        "action-modifier"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Execution-Cycle Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Prejudice — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3077/prejudice"
    },
    {
      "source_id": "equipment/2077-prejudice/bonus-5-ricochet-chance",
      "source_host_item": "2077-prejudice",
      "source_title": "Prejudice — 5% ricochet chance",
      "source_clause": "5% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "execution-cycle-assault-rifle",
        "title": "Execution-Cycle Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the Assault Rifle baseline. After defeating a target, the next burst consumes no ammunition and its first successful hit is critical; at one-quarter Hit Points or less, that burst occupies 1 fewer tick.",
      "effect_mechanics": [
        "resource-change",
        "critical-change",
        "action-modifier"
      ],
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Execution-Cycle Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Prejudice — 5% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3077/prejudice"
    },
    {
      "source_id": "equipment/2077-prejudice/ability-critical-effect",
      "source_host_item": "2077-prejudice",
      "source_title": "Prejudice — Critical effect",
      "source_clause": "Critical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "execution-cycle-assault-rifle",
        "title": "Execution-Cycle Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the Assault Rifle baseline. After defeating a target, the next burst consumes no ammunition and its first successful hit is critical; at one-quarter Hit Points or less, that burst occupies 1 fewer tick.",
      "effect_mechanics": [
        "resource-change",
        "critical-change",
        "action-modifier"
      ],
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Execution-Cycle Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Prejudice — Critical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3077/prejudice"
    },
    {
      "source_id": "equipment/2077-prejudice/ability-health-interaction",
      "source_host_item": "2077-prejudice",
      "source_title": "Prejudice — Health interaction",
      "source_clause": "Health interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "execution-cycle-assault-rifle",
        "title": "Execution-Cycle Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the Assault Rifle baseline. After defeating a target, the next burst consumes no ammunition and its first successful hit is critical; at one-quarter Hit Points or less, that burst occupies 1 fewer tick.",
      "effect_mechanics": [
        "resource-change",
        "critical-change",
        "action-modifier"
      ],
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Execution-Cycle Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Prejudice — Health interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3077/prejudice"
    },
    {
      "source_id": "equipment/2077-psalm-11-6/bonus-100-headshot-damage",
      "source_host_item": "2077-psalm-11-6",
      "source_title": "Psalm 11:6 — +100% headshot damage",
      "source_clause": "+100% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "incendiary-assault-rifle",
        "title": "Incendiary Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the Assault Rifle baseline. A critical hit applies Burning.",
      "effect_mechanics": [
        "condition-change",
        "critical-change"
      ],
      "reason": "+100% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Incendiary Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Psalm 11:6 — +100% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1082/psalm-116"
    },
    {
      "source_id": "equipment/2077-psalm-11-6/bonus-25-armor-penetration",
      "source_host_item": "2077-psalm-11-6",
      "source_title": "Psalm 11:6 — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "incendiary-assault-rifle",
        "title": "Incendiary Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the Assault Rifle baseline. A critical hit applies Burning.",
      "effect_mechanics": [
        "condition-change",
        "critical-change"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Incendiary Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Psalm 11:6 — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1082/psalm-116"
    },
    {
      "source_id": "equipment/2077-psalm-11-6/bonus-30-burn-chance",
      "source_host_item": "2077-psalm-11-6",
      "source_title": "Psalm 11:6 — 30% burn chance",
      "source_clause": "30% burn chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "incendiary-assault-rifle",
        "title": "Incendiary Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the Assault Rifle baseline. A critical hit applies Burning.",
      "effect_mechanics": [
        "condition-change",
        "critical-change"
      ],
      "reason": "30% burn chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Incendiary Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Psalm 11:6 — 30% burn chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1082/psalm-116"
    },
    {
      "source_id": "equipment/2077-psalm-11-6/ability-unique-ability",
      "source_host_item": "2077-psalm-11-6",
      "source_title": "Psalm 11:6 — Unique ability",
      "source_clause": "Unique ability",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "incendiary-assault-rifle",
        "title": "Incendiary Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the Assault Rifle baseline. A critical hit applies Burning.",
      "effect_mechanics": [
        "condition-change",
        "critical-change"
      ],
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Incendiary Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Psalm 11:6 — Unique ability",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1082/psalm-116"
    },
    {
      "source_id": "equipment/2077-umbra-x-mod2/bonus-100-headshot-damage",
      "source_host_item": "2077-umbra-x-mod2",
      "source_title": "Umbra x-MOD2 — +100% headshot damage",
      "source_clause": "+100% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-assault-rifle",
        "title": "Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the approved Assault Rifle baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "+100% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Umbra x-MOD2 — +100% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3080/umbra-x-mod2"
    },
    {
      "source_id": "equipment/2077-umbra-x-mod2/bonus-25-armor-penetration",
      "source_host_item": "2077-umbra-x-mod2",
      "source_title": "Umbra x-MOD2 — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-assault-rifle",
        "title": "Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the approved Assault Rifle baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Umbra x-MOD2 — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3080/umbra-x-mod2"
    },
    {
      "source_id": "equipment/2077-umbra-x-mod2/bonus-5-ricochet-chance",
      "source_host_item": "2077-umbra-x-mod2",
      "source_title": "Umbra x-MOD2 — 5% ricochet chance",
      "source_clause": "5% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-assault-rifle",
        "title": "Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the approved Assault Rifle baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Umbra x-MOD2 — 5% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3080/umbra-x-mod2"
    },
    {
      "source_id": "equipment/2077-umbra-x-mod2/ability-unique-ability",
      "source_host_item": "2077-umbra-x-mod2",
      "source_title": "Umbra x-MOD2 — Unique ability",
      "source_clause": "Unique ability",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-assault-rifle",
        "title": "Assault Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/assault-rifles"
      },
      "ninefold_rule": "Use the approved Assault Rifle baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Assault Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Umbra x-MOD2 — Unique ability",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3080/umbra-x-mod2"
    },
    {
      "source_id": "equipment/2077-agaou/bonus-125-headshot-damage",
      "source_host_item": "2077-agaou",
      "source_title": "Agaou — +125% headshot damage",
      "source_clause": "+125% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "shockwave-throwing-axe",
        "title": "Shockwave Throwing Axe",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/axes"
      },
      "ninefold_rule": "Use the Axe baseline. A critical thrown hit deals 1d6 physical damage to every other target within 5 feet of the struck target.",
      "effect_mechanics": [
        "critical-change",
        "damage",
        "target-scope-extension"
      ],
      "reason": "+125% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Shockwave Throwing Axe rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Agaou — +125% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3037/agaou"
    },
    {
      "source_id": "equipment/2077-agaou/bonus-25-armor-penetration",
      "source_host_item": "2077-agaou",
      "source_title": "Agaou — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "shockwave-throwing-axe",
        "title": "Shockwave Throwing Axe",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/axes"
      },
      "ninefold_rule": "Use the Axe baseline. A critical thrown hit deals 1d6 physical damage to every other target within 5 feet of the struck target.",
      "effect_mechanics": [
        "critical-change",
        "damage",
        "target-scope-extension"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Shockwave Throwing Axe rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Agaou — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3037/agaou"
    },
    {
      "source_id": "equipment/2077-agaou/bonus-20-shock-chance",
      "source_host_item": "2077-agaou",
      "source_title": "Agaou — 20% shock chance",
      "source_clause": "20% shock chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "shockwave-throwing-axe",
        "title": "Shockwave Throwing Axe",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/axes"
      },
      "ninefold_rule": "Use the Axe baseline. A critical thrown hit deals 1d6 physical damage to every other target within 5 feet of the struck target.",
      "effect_mechanics": [
        "critical-change",
        "damage",
        "target-scope-extension"
      ],
      "reason": "20% shock chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Shockwave Throwing Axe rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Agaou — 20% shock chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3037/agaou"
    },
    {
      "source_id": "equipment/2077-agaou/ability-critical-effect",
      "source_host_item": "2077-agaou",
      "source_title": "Agaou — Critical effect",
      "source_clause": "Critical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "shockwave-throwing-axe",
        "title": "Shockwave Throwing Axe",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/axes"
      },
      "ninefold_rule": "Use the Axe baseline. A critical thrown hit deals 1d6 physical damage to every other target within 5 feet of the struck target.",
      "effect_mechanics": [
        "critical-change",
        "damage",
        "target-scope-extension"
      ],
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Shockwave Throwing Axe rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Agaou — Critical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3037/agaou"
    },
    {
      "source_id": "equipment/2077-claw-x-mod2/bonus-125-headshot-damage",
      "source_host_item": "2077-claw-x-mod2",
      "source_title": "Claw x-MOD2 — +125% headshot damage",
      "source_clause": "+125% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-axe",
        "title": "Axe",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/axes"
      },
      "ninefold_rule": "Use the approved Axe baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "+125% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Axe rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Claw x-MOD2 — +125% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17038/claw-x-mod2"
    },
    {
      "source_id": "equipment/2077-claw-x-mod2/bonus-25-armor-penetration",
      "source_host_item": "2077-claw-x-mod2",
      "source_title": "Claw x-MOD2 — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-axe",
        "title": "Axe",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/axes"
      },
      "ninefold_rule": "Use the approved Axe baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Axe rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Claw x-MOD2 — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17038/claw-x-mod2"
    },
    {
      "source_id": "equipment/2077-claw-x-mod2/bonus-20-bleed-chance",
      "source_host_item": "2077-claw-x-mod2",
      "source_title": "Claw x-MOD2 — 20% bleed chance",
      "source_clause": "20% bleed chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-axe",
        "title": "Axe",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/axes"
      },
      "ninefold_rule": "Use the approved Axe baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "20% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Axe rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Claw x-MOD2 — 20% bleed chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17038/claw-x-mod2"
    },
    {
      "source_id": "equipment/2077-claw-x-mod2/ability-unique-ability",
      "source_host_item": "2077-claw-x-mod2",
      "source_title": "Claw x-MOD2 — Unique ability",
      "source_clause": "Unique ability",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-axe",
        "title": "Axe",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/axes"
      },
      "ninefold_rule": "Use the approved Axe baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Axe rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Claw x-MOD2 — Unique ability",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17038/claw-x-mod2"
    },
    {
      "source_id": "equipment/2077-cut-o-matic-x-mod2/bonus-50-armor-penetration",
      "source_host_item": "2077-cut-o-matic-x-mod2",
      "source_title": "Cut-o-Matic x-MOD2 — 50% armor penetration",
      "source_clause": "50% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-chainswords",
        "title": "Chainsword",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/heavy-blades"
      },
      "ninefold_rule": "Use the approved Chainsword baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Chainsword rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Cut-o-Matic x-MOD2 — 50% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3116/cut-o-matic-x-mod2"
    },
    {
      "source_id": "equipment/2077-cut-o-matic-x-mod2/bonus-20-bleed-chance",
      "source_host_item": "2077-cut-o-matic-x-mod2",
      "source_title": "Cut-o-Matic x-MOD2 — 20% bleed chance",
      "source_clause": "20% bleed chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-chainswords",
        "title": "Chainsword",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/heavy-blades"
      },
      "ninefold_rule": "Use the approved Chainsword baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "20% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Chainsword rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Cut-o-Matic x-MOD2 — 20% bleed chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3116/cut-o-matic-x-mod2"
    },
    {
      "source_id": "equipment/2077-cut-o-matic-x-mod2/bonus-30-burn-chance",
      "source_host_item": "2077-cut-o-matic-x-mod2",
      "source_title": "Cut-o-Matic x-MOD2 — 30% burn chance",
      "source_clause": "30% burn chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-chainswords",
        "title": "Chainsword",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/heavy-blades"
      },
      "ninefold_rule": "Use the approved Chainsword baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "30% burn chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Chainsword rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Cut-o-Matic x-MOD2 — 30% burn chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3116/cut-o-matic-x-mod2"
    },
    {
      "source_id": "equipment/2077-cut-o-matic-x-mod2/ability-unique-ability",
      "source_host_item": "2077-cut-o-matic-x-mod2",
      "source_title": "Cut-o-Matic x-MOD2 — Unique ability",
      "source_clause": "Unique ability",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-chainswords",
        "title": "Chainsword",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/heavy-blades"
      },
      "ninefold_rule": "Use the approved Chainsword baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Chainsword rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Cut-o-Matic x-MOD2 — Unique ability",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3116/cut-o-matic-x-mod2"
    },
    {
      "source_id": "equipment/2077-generic-consumables-alcohol/ability-accuracy-interaction",
      "source_host_item": "2077-generic-consumables-alcohol",
      "source_title": "Generic Alcohol — Accuracy interaction",
      "source_clause": "Accuracy interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "intoxicant",
        "title": "Intoxicant",
        "type": "consumable",
        "category": "Consumable",
        "group": "equipment/consumables/intoxicants"
      },
      "ninefold_rule": "Consuming this item occupies 2 ticks. For 10 minutes, the user is Intoxicated, takes -10% on precision checks, and loses 1 ft/s movement.",
      "effect_mechanics": [
        "condition-change",
        "check-modifier",
        "mobility-change"
      ],
      "reason": "Accuracy interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Intoxicant rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Generic Alcohol — Accuracy interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/consumables"
    },
    {
      "source_id": "equipment/2077-generic-consumables-alcohol/ability-intoxication",
      "source_host_item": "2077-generic-consumables-alcohol",
      "source_title": "Generic Alcohol — Intoxication",
      "source_clause": "Intoxication",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "intoxicant",
        "title": "Intoxicant",
        "type": "consumable",
        "category": "Consumable",
        "group": "equipment/consumables/intoxicants"
      },
      "ninefold_rule": "Consuming this item occupies 2 ticks. For 10 minutes, the user is Intoxicated, takes -10% on precision checks, and loses 1 ft/s movement.",
      "effect_mechanics": [
        "condition-change",
        "check-modifier",
        "mobility-change"
      ],
      "reason": "Intoxication is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Intoxicant rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Generic Alcohol — Intoxication",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/consumables"
    },
    {
      "source_id": "equipment/2077-generic-consumables-alcohol/ability-movement-interaction",
      "source_host_item": "2077-generic-consumables-alcohol",
      "source_title": "Generic Alcohol — Movement interaction",
      "source_clause": "Movement interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "intoxicant",
        "title": "Intoxicant",
        "type": "consumable",
        "category": "Consumable",
        "group": "equipment/consumables/intoxicants"
      },
      "ninefold_rule": "Consuming this item occupies 2 ticks. For 10 minutes, the user is Intoxicated, takes -10% on precision checks, and loses 1 ft/s movement.",
      "effect_mechanics": [
        "condition-change",
        "check-modifier",
        "mobility-change"
      ],
      "reason": "Movement interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Intoxicant rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Generic Alcohol — Movement interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/consumables"
    },
    {
      "source_id": "equipment/2077-asskick/ability-health-interaction",
      "source_host_item": "2077-asskick",
      "source_title": "AssKick — Health interaction",
      "source_clause": "Health interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "vitality-tradeoff-stimulant",
        "title": "Vitality Tradeoff Stimulant",
        "type": "consumable",
        "category": "Consumable",
        "group": "equipment/consumables/boosters"
      },
      "ninefold_rule": "Consuming this item occupies 2 ticks. For 10 minutes, maximum Hit Points increase by one Hit Die, but stamina recovery requires 2 additional idle ticks.",
      "effect_mechanics": [
        "resource-change",
        "recovery",
        "action-modifier"
      ],
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Vitality Tradeoff Stimulant rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "AssKick — Health interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17545/asskick"
    },
    {
      "source_id": "equipment/2077-asskick/ability-recovery-interaction",
      "source_host_item": "2077-asskick",
      "source_title": "AssKick — Recovery interaction",
      "source_clause": "Recovery interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "vitality-tradeoff-stimulant",
        "title": "Vitality Tradeoff Stimulant",
        "type": "consumable",
        "category": "Consumable",
        "group": "equipment/consumables/boosters"
      },
      "ninefold_rule": "Consuming this item occupies 2 ticks. For 10 minutes, maximum Hit Points increase by one Hit Die, but stamina recovery requires 2 additional idle ticks.",
      "effect_mechanics": [
        "resource-change",
        "recovery",
        "action-modifier"
      ],
      "reason": "Recovery interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Vitality Tradeoff Stimulant rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "AssKick — Recovery interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17545/asskick"
    },
    {
      "source_id": "equipment/2077-asskick/ability-stamina-interaction",
      "source_host_item": "2077-asskick",
      "source_title": "AssKick — Stamina interaction",
      "source_clause": "Stamina interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "vitality-tradeoff-stimulant",
        "title": "Vitality Tradeoff Stimulant",
        "type": "consumable",
        "category": "Consumable",
        "group": "equipment/consumables/boosters"
      },
      "ninefold_rule": "Consuming this item occupies 2 ticks. For 10 minutes, maximum Hit Points increase by one Hit Die, but stamina recovery requires 2 additional idle ticks.",
      "effect_mechanics": [
        "resource-change",
        "recovery",
        "action-modifier"
      ],
      "reason": "Stamina interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Vitality Tradeoff Stimulant rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "AssKick — Stamina interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17545/asskick"
    },
    {
      "source_id": "equipment/2077-black-lace/ability-armor-interaction",
      "source_host_item": "2077-black-lace",
      "source_title": "Black Lace — Armor interaction",
      "source_clause": "Armor interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "combat-overdrive-stimulant",
        "title": "Combat Overdrive Stimulant",
        "type": "consumable",
        "category": "Consumable",
        "group": "equipment/consumables/boosters"
      },
      "ninefold_rule": "Consuming this item occupies 2 ticks. For 5 minutes, gain +5% physical defense and a 5% wider critical range, but reduce maximum Hit Points by one Hit Die.",
      "effect_mechanics": [
        "defense-modifier",
        "critical-change",
        "resource-change"
      ],
      "reason": "Armor interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Combat Overdrive Stimulant rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Black Lace — Armor interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17548/black-lace-mk-1"
    },
    {
      "source_id": "equipment/2077-black-lace/ability-critical-effect",
      "source_host_item": "2077-black-lace",
      "source_title": "Black Lace — Critical effect",
      "source_clause": "Critical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "combat-overdrive-stimulant",
        "title": "Combat Overdrive Stimulant",
        "type": "consumable",
        "category": "Consumable",
        "group": "equipment/consumables/boosters"
      },
      "ninefold_rule": "Consuming this item occupies 2 ticks. For 5 minutes, gain +5% physical defense and a 5% wider critical range, but reduce maximum Hit Points by one Hit Die.",
      "effect_mechanics": [
        "defense-modifier",
        "critical-change",
        "resource-change"
      ],
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Combat Overdrive Stimulant rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Black Lace — Critical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17548/black-lace-mk-1"
    },
    {
      "source_id": "equipment/2077-black-lace/ability-health-interaction",
      "source_host_item": "2077-black-lace",
      "source_title": "Black Lace — Health interaction",
      "source_clause": "Health interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "combat-overdrive-stimulant",
        "title": "Combat Overdrive Stimulant",
        "type": "consumable",
        "category": "Consumable",
        "group": "equipment/consumables/boosters"
      },
      "ninefold_rule": "Consuming this item occupies 2 ticks. For 5 minutes, gain +5% physical defense and a 5% wider critical range, but reduce maximum Hit Points by one Hit Die.",
      "effect_mechanics": [
        "defense-modifier",
        "critical-change",
        "resource-change"
      ],
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Combat Overdrive Stimulant rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Black Lace — Health interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17548/black-lace-mk-1"
    },
    {
      "source_id": "equipment/2077-black-lace/ability-recovery-interaction",
      "source_host_item": "2077-black-lace",
      "source_title": "Black Lace — Recovery interaction",
      "source_clause": "Recovery interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "combat-overdrive-stimulant",
        "title": "Combat Overdrive Stimulant",
        "type": "consumable",
        "category": "Consumable",
        "group": "equipment/consumables/boosters"
      },
      "ninefold_rule": "Consuming this item occupies 2 ticks. For 5 minutes, gain +5% physical defense and a 5% wider critical range, but reduce maximum Hit Points by one Hit Die.",
      "effect_mechanics": [
        "defense-modifier",
        "critical-change",
        "resource-change"
      ],
      "reason": "Recovery interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Combat Overdrive Stimulant rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Black Lace — Recovery interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17548/black-lace-mk-1"
    },
    {
      "source_id": "equipment/2077-black-lace/ability-stamina-interaction",
      "source_host_item": "2077-black-lace",
      "source_title": "Black Lace — Stamina interaction",
      "source_clause": "Stamina interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "combat-overdrive-stimulant",
        "title": "Combat Overdrive Stimulant",
        "type": "consumable",
        "category": "Consumable",
        "group": "equipment/consumables/boosters"
      },
      "ninefold_rule": "Consuming this item occupies 2 ticks. For 5 minutes, gain +5% physical defense and a 5% wider critical range, but reduce maximum Hit Points by one Hit Die.",
      "effect_mechanics": [
        "defense-modifier",
        "critical-change",
        "resource-change"
      ],
      "reason": "Stamina interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Combat Overdrive Stimulant rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Black Lace — Stamina interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17548/black-lace-mk-1"
    },
    {
      "source_id": "equipment/2077-carrying-capacity-booster/ability-unique-ability",
      "source_host_item": "2077-carrying-capacity-booster",
      "source_title": "Carrying Capacity Booster — Unique ability",
      "source_clause": "Unique ability",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "load-bearing-stimulant",
        "title": "Load-Bearing Stimulant",
        "type": "consumable",
        "category": "Consumable",
        "group": "equipment/consumables/boosters"
      },
      "ninefold_rule": "Consuming this item occupies 2 ticks and increases carrying capacity by 50% for 1 hour.",
      "effect_mechanics": [
        "storage-capacity"
      ],
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Load-Bearing Stimulant rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Carrying Capacity Booster — Unique ability",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17561/carrying-capacity-booster"
    },
    {
      "source_id": "equipment/2077-health-boost/ability-health-interaction",
      "source_host_item": "2077-health-boost",
      "source_title": "Health Boost — Health interaction",
      "source_clause": "Health interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "vitality-stimulant",
        "title": "Vitality Stimulant",
        "type": "consumable",
        "category": "Consumable",
        "group": "equipment/consumables/boosters"
      },
      "ninefold_rule": "Consuming this item occupies 2 ticks and increases maximum Hit Points by one Hit Die for 1 hour.",
      "effect_mechanics": [
        "resource-change"
      ],
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Vitality Stimulant rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Health Boost — Health interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17597/health-boost"
    },
    {
      "source_id": "equipment/2077-jellytricity/ability-health-interaction",
      "source_host_item": "2077-jellytricity",
      "source_title": "Jellytricity — Health interaction",
      "source_clause": "Health interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "stamina-tradeoff-stimulant",
        "title": "Stamina Tradeoff Stimulant",
        "type": "consumable",
        "category": "Consumable",
        "group": "equipment/consumables/boosters"
      },
      "ninefold_rule": "Consuming this item occupies 2 ticks. For 10 minutes, stamina recovers after 1 fewer idle tick, but maximum Hit Points fall by one Hit Die.",
      "effect_mechanics": [
        "recovery",
        "resource-change",
        "action-modifier"
      ],
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Stamina Tradeoff Stimulant rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Jellytricity — Health interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17603/jellytricity"
    },
    {
      "source_id": "equipment/2077-jellytricity/ability-recovery-interaction",
      "source_host_item": "2077-jellytricity",
      "source_title": "Jellytricity — Recovery interaction",
      "source_clause": "Recovery interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "stamina-tradeoff-stimulant",
        "title": "Stamina Tradeoff Stimulant",
        "type": "consumable",
        "category": "Consumable",
        "group": "equipment/consumables/boosters"
      },
      "ninefold_rule": "Consuming this item occupies 2 ticks. For 10 minutes, stamina recovers after 1 fewer idle tick, but maximum Hit Points fall by one Hit Die.",
      "effect_mechanics": [
        "recovery",
        "resource-change",
        "action-modifier"
      ],
      "reason": "Recovery interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Stamina Tradeoff Stimulant rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Jellytricity — Recovery interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17603/jellytricity"
    },
    {
      "source_id": "equipment/2077-jellytricity/ability-stamina-interaction",
      "source_host_item": "2077-jellytricity",
      "source_title": "Jellytricity — Stamina interaction",
      "source_clause": "Stamina interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "stamina-tradeoff-stimulant",
        "title": "Stamina Tradeoff Stimulant",
        "type": "consumable",
        "category": "Consumable",
        "group": "equipment/consumables/boosters"
      },
      "ninefold_rule": "Consuming this item occupies 2 ticks. For 10 minutes, stamina recovers after 1 fewer idle tick, but maximum Hit Points fall by one Hit Die.",
      "effect_mechanics": [
        "recovery",
        "resource-change",
        "action-modifier"
      ],
      "reason": "Stamina interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Stamina Tradeoff Stimulant rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Jellytricity — Stamina interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17603/jellytricity"
    },
    {
      "source_id": "equipment/2077-ol-donkey/ability-recovery-interaction",
      "source_host_item": "2077-ol-donkey",
      "source_title": "Ol' Donkey — Recovery interaction",
      "source_clause": "Recovery interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "load-tradeoff-stimulant",
        "title": "Load Tradeoff Stimulant",
        "type": "consumable",
        "category": "Consumable",
        "group": "equipment/consumables/boosters"
      },
      "ninefold_rule": "Consuming this item occupies 2 ticks. For 1 hour, carrying capacity increases by 50%, but stamina recovery requires 1 additional idle tick.",
      "effect_mechanics": [
        "storage-capacity",
        "recovery",
        "action-modifier"
      ],
      "reason": "Recovery interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Load Tradeoff Stimulant rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Ol' Donkey — Recovery interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17636/ol-donkey"
    },
    {
      "source_id": "equipment/2077-ol-donkey/ability-stamina-interaction",
      "source_host_item": "2077-ol-donkey",
      "source_title": "Ol' Donkey — Stamina interaction",
      "source_clause": "Stamina interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "load-tradeoff-stimulant",
        "title": "Load Tradeoff Stimulant",
        "type": "consumable",
        "category": "Consumable",
        "group": "equipment/consumables/boosters"
      },
      "ninefold_rule": "Consuming this item occupies 2 ticks. For 1 hour, carrying capacity increases by 50%, but stamina recovery requires 1 additional idle tick.",
      "effect_mechanics": [
        "storage-capacity",
        "recovery",
        "action-modifier"
      ],
      "reason": "Stamina interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Load Tradeoff Stimulant rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Ol' Donkey — Stamina interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17636/ol-donkey"
    },
    {
      "source_id": "equipment/2077-oxygen-booster/ability-unique-ability",
      "source_host_item": "2077-oxygen-booster",
      "source_title": "Oxygen Booster — Unique ability",
      "source_clause": "Unique ability",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "aquatic-respiration-dose",
        "title": "Aquatic Respiration Dose",
        "type": "consumable",
        "category": "Consumable",
        "group": "equipment/consumables/boosters"
      },
      "ninefold_rule": "Consuming this item occupies 2 ticks and permits breathing underwater for 1 hour.",
      "effect_mechanics": [
      ],
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Aquatic Respiration Dose rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Oxygen Booster — Unique ability",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17640/oxygen-booster"
    },
    {
      "source_id": "equipment/2077-ram-booster/ability-network-resource-interaction",
      "source_host_item": "2077-ram-booster",
      "source_title": "RAM Booster — Network resource interaction",
      "source_clause": "Network resource interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "compute-capacity-stimulant",
        "title": "Compute Capacity Stimulant",
        "type": "consumable",
        "category": "Consumable",
        "group": "equipment/consumables/boosters"
      },
      "ninefold_rule": "Consuming this item occupies 2 ticks and increases maximum hacking compute by 2 until the next full recovery.",
      "effect_mechanics": [
        "resource-change"
      ],
      "reason": "Network resource interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Compute Capacity Stimulant rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "RAM Booster — Network resource interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17651/ram-booster"
    },
    {
      "source_id": "equipment/2077-ram-nugs/ability-health-interaction",
      "source_host_item": "2077-ram-nugs",
      "source_title": "RAM Nugs — Health interaction",
      "source_clause": "Health interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "compute-tradeoff-stimulant",
        "title": "Compute Tradeoff Stimulant",
        "type": "consumable",
        "category": "Consumable",
        "group": "equipment/consumables/boosters"
      },
      "ninefold_rule": "Consuming this item occupies 2 ticks and increases maximum hacking compute by 4 until full recovery, but reduces maximum Hit Points by one Hit Die.",
      "effect_mechanics": [
        "resource-change"
      ],
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Compute Tradeoff Stimulant rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "RAM Nugs — Health interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17653/ram-nugs"
    },
    {
      "source_id": "equipment/2077-ram-nugs/ability-network-resource-interaction",
      "source_host_item": "2077-ram-nugs",
      "source_title": "RAM Nugs — Network resource interaction",
      "source_clause": "Network resource interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "compute-tradeoff-stimulant",
        "title": "Compute Tradeoff Stimulant",
        "type": "consumable",
        "category": "Consumable",
        "group": "equipment/consumables/boosters"
      },
      "ninefold_rule": "Consuming this item occupies 2 ticks and increases maximum hacking compute by 4 until full recovery, but reduces maximum Hit Points by one Hit Die.",
      "effect_mechanics": [
        "resource-change"
      ],
      "reason": "Network resource interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Compute Tradeoff Stimulant rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "RAM Nugs — Network resource interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17653/ram-nugs"
    },
    {
      "source_id": "equipment/2077-stamina-booster/ability-recovery-interaction",
      "source_host_item": "2077-stamina-booster",
      "source_title": "Stamina Booster — Recovery interaction",
      "source_clause": "Recovery interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "stamina-recovery-stimulant",
        "title": "Stamina Recovery Stimulant",
        "type": "consumable",
        "category": "Consumable",
        "group": "equipment/consumables/boosters"
      },
      "ninefold_rule": "Consuming this item occupies 2 ticks; for 10 minutes, stamina recovery requires 1 fewer idle tick, to a minimum of 1 tick.",
      "effect_mechanics": [
        "recovery",
        "action-modifier"
      ],
      "reason": "Recovery interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Stamina Recovery Stimulant rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Stamina Booster — Recovery interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17680/stamina-booster"
    },
    {
      "source_id": "equipment/2077-stamina-booster/ability-stamina-interaction",
      "source_host_item": "2077-stamina-booster",
      "source_title": "Stamina Booster — Stamina interaction",
      "source_clause": "Stamina interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "stamina-recovery-stimulant",
        "title": "Stamina Recovery Stimulant",
        "type": "consumable",
        "category": "Consumable",
        "group": "equipment/consumables/boosters"
      },
      "ninefold_rule": "Consuming this item occupies 2 ticks; for 10 minutes, stamina recovery requires 1 fewer idle tick, to a minimum of 1 tick.",
      "effect_mechanics": [
        "recovery",
        "action-modifier"
      ],
      "reason": "Stamina interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Stamina Recovery Stimulant rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Stamina Booster — Stamina interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17680/stamina-booster"
    },
    {
      "source_id": "equipment/2077-generic-consumables-drinks/ability-recovery-interaction",
      "source_host_item": "2077-generic-consumables-drinks",
      "source_title": "Generic Drinks — Recovery interaction",
      "source_clause": "Recovery interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "hydrating-drink",
        "title": "Hydrating Drink",
        "type": "consumable",
        "category": "Consumable",
        "group": "equipment/consumables/drinks"
      },
      "ninefold_rule": "Consuming this item occupies 2 ticks; for 1 hour, the first stamina recovery after each combat requires 1 fewer idle tick.",
      "effect_mechanics": [
        "recovery",
        "action-modifier"
      ],
      "reason": "Recovery interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Hydrating Drink rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Generic Drinks — Recovery interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/consumables"
    },
    {
      "source_id": "equipment/2077-generic-consumables-drinks/ability-stamina-interaction",
      "source_host_item": "2077-generic-consumables-drinks",
      "source_title": "Generic Drinks — Stamina interaction",
      "source_clause": "Stamina interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "hydrating-drink",
        "title": "Hydrating Drink",
        "type": "consumable",
        "category": "Consumable",
        "group": "equipment/consumables/drinks"
      },
      "ninefold_rule": "Consuming this item occupies 2 ticks; for 1 hour, the first stamina recovery after each combat requires 1 fewer idle tick.",
      "effect_mechanics": [
        "recovery",
        "action-modifier"
      ],
      "reason": "Stamina interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Hydrating Drink rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Generic Drinks — Stamina interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/consumables"
    },
    {
      "source_id": "equipment/2077-bzzzzt-energy-drink-recalled/ability-network-resource-interaction",
      "source_host_item": "2077-bzzzzt-energy-drink-recalled",
      "source_title": "Bzzzzt! Energy Drink (recalled) — Network resource interaction",
      "source_clause": "Network resource interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "compute-surge-drink",
        "title": "Compute Surge Drink",
        "type": "consumable",
        "category": "Consumable",
        "group": "equipment/consumables/food"
      },
      "ninefold_rule": "Consuming this item occupies 2 ticks. For 10 minutes, maximum hacking compute increases by 4, but compute recovery requires twice as many idle ticks.",
      "effect_mechanics": [
        "resource-change",
        "action-modifier"
      ],
      "reason": "Network resource interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Compute Surge Drink rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Bzzzzt! Energy Drink (recalled) — Network resource interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17558/bzzzzt-energy-drink-recalled"
    },
    {
      "source_id": "equipment/2077-comrade-kolya-s-premium-black-caviar/ability-health-interaction",
      "source_host_item": "2077-comrade-kolya-s-premium-black-caviar",
      "source_title": "Comrade Kolya's Premium Black Caviar — Health interaction",
      "source_clause": "Health interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "healing-sensitizer-ration",
        "title": "Healing Sensitizer Ration",
        "type": "consumable",
        "category": "Consumable",
        "group": "equipment/consumables/food"
      },
      "ninefold_rule": "Consuming this ration occupies 2 ticks. For 1 hour, recovery dice gain +1 per die, but maximum Hit Points fall by one Hit Die.",
      "effect_mechanics": [
        "recovery",
        "resource-change"
      ],
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Healing Sensitizer Ration rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Comrade Kolya's Premium Black Caviar — Health interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17578/comrade-kolyas-premium-black-caviar"
    },
    {
      "source_id": "equipment/2077-creatine-loaded-protein-log/ability-critical-effect",
      "source_host_item": "2077-creatine-loaded-protein-log",
      "source_title": "Creatine-Loaded Protein Log — Critical effect",
      "source_clause": "Critical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "critical-force-ration",
        "title": "Critical Force Ration",
        "type": "consumable",
        "category": "Consumable",
        "group": "equipment/consumables/food"
      },
      "ninefold_rule": "Consuming this ration occupies 2 ticks. For 1 hour, critical attacks add one damage die, but the user’s critical range narrows by 5%.",
      "effect_mechanics": [
        "critical-change",
        "damage"
      ],
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Critical Force Ration rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Creatine-Loaded Protein Log — Critical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17580/creatine-loaded-protein-log"
    },
    {
      "source_id": "equipment/2077-devildick-pepper-chips/ability-unique-ability",
      "source_host_item": "2077-devildick-pepper-chips",
      "source_title": "Devildick Pepper Chips — Unique ability",
      "source_clause": "Unique ability",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "melee-overdrive-ration",
        "title": "Melee Overdrive Ration",
        "type": "consumable",
        "category": "Consumable",
        "group": "equipment/consumables/food"
      },
      "ninefold_rule": "Consuming this ration occupies 2 ticks. For 10 minutes, melee hits add 1d6 damage, while incoming physical hits also add 1d6 damage.",
      "effect_mechanics": [
        "damage",
        "defense-modifier"
      ],
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Melee Overdrive Ration rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Devildick Pepper Chips — Unique ability",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17583/devildick-pepper-chips"
    },
    {
      "source_id": "equipment/2077-dolphin-jerky/ability-critical-effect",
      "source_host_item": "2077-dolphin-jerky",
      "source_title": "Dolphin Jerky — Critical effect",
      "source_clause": "Critical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "fragile-critical-ration",
        "title": "Fragile Critical Ration",
        "type": "consumable",
        "category": "Consumable",
        "group": "equipment/consumables/food"
      },
      "ninefold_rule": "Consuming this ration occupies 2 ticks. For 10 minutes, widen the user’s critical range by 5% and add one die to critical damage, but reduce maximum Hit Points by two Hit Dice.",
      "effect_mechanics": [
        "critical-change",
        "resource-change"
      ],
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Fragile Critical Ration rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Dolphin Jerky — Critical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17584/dolphin-jerky"
    },
    {
      "source_id": "equipment/2077-dolphin-jerky/ability-health-interaction",
      "source_host_item": "2077-dolphin-jerky",
      "source_title": "Dolphin Jerky — Health interaction",
      "source_clause": "Health interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "fragile-critical-ration",
        "title": "Fragile Critical Ration",
        "type": "consumable",
        "category": "Consumable",
        "group": "equipment/consumables/food"
      },
      "ninefold_rule": "Consuming this ration occupies 2 ticks. For 10 minutes, widen the user’s critical range by 5% and add one die to critical damage, but reduce maximum Hit Points by two Hit Dice.",
      "effect_mechanics": [
        "critical-change",
        "resource-change"
      ],
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Fragile Critical Ration rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Dolphin Jerky — Health interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17584/dolphin-jerky"
    },
    {
      "source_id": "equipment/2077-exotic-flora-and-fungi-mystery-bag/ability-health-interaction",
      "source_host_item": "2077-exotic-flora-and-fungi-mystery-bag",
      "source_title": "Exotic flora and fungi mystery bag — Health interaction",
      "source_clause": "Health interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "concealment-ration",
        "title": "Concealment Ration",
        "type": "consumable",
        "category": "Consumable",
        "group": "equipment/consumables/food"
      },
      "ninefold_rule": "Consuming this ration occupies 2 ticks. For 10 minutes, gain +5% on visual Stealth checks, but reduce maximum Hit Points by one Hit Die.",
      "effect_mechanics": [
        "check-modifier",
        "resource-change"
      ],
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Concealment Ration rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Exotic flora and fungi mystery bag — Health interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17589/exotic-flora-and-fungi-mystery-bag"
    },
    {
      "source_id": "equipment/2077-generic-consumables-food/ability-health-interaction",
      "source_host_item": "2077-generic-consumables-food",
      "source_title": "Generic Food — Health interaction",
      "source_clause": "Health interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "nourishing-ration",
        "title": "Nourishing Ration",
        "type": "consumable",
        "category": "Consumable",
        "group": "equipment/consumables/food"
      },
      "ninefold_rule": "Consuming this ration occupies 2 ticks; after 10 minutes outside combat, the user may spend one Hit Die to recover.",
      "effect_mechanics": [
        "recovery"
      ],
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Nourishing Ration rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Generic Food — Health interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/consumables"
    },
    {
      "source_id": "equipment/2077-generic-consumables-food/ability-recovery-interaction",
      "source_host_item": "2077-generic-consumables-food",
      "source_title": "Generic Food — Recovery interaction",
      "source_clause": "Recovery interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "nourishing-ration",
        "title": "Nourishing Ration",
        "type": "consumable",
        "category": "Consumable",
        "group": "equipment/consumables/food"
      },
      "ninefold_rule": "Consuming this ration occupies 2 ticks; after 10 minutes outside combat, the user may spend one Hit Die to recover.",
      "effect_mechanics": [
        "recovery"
      ],
      "reason": "Recovery interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Nourishing Ration rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Generic Food — Recovery interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/consumables"
    },
    {
      "source_id": "equipment/2077-hefty-chef-fettuccine-alfredo-xxl-discontinued/ability-health-interaction",
      "source_host_item": "2077-hefty-chef-fettuccine-alfredo-xxl-discontinued",
      "source_title": "Hefty Chef Fettuccine Alfredo XXL (discontinued) — Health interaction",
      "source_clause": "Health interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "immobilizing-vitality-ration",
        "title": "Immobilizing Vitality Ration",
        "type": "consumable",
        "category": "Consumable",
        "group": "equipment/consumables/food"
      },
      "ninefold_rule": "Consuming this ration occupies 2 ticks. For 10 minutes, maximum Hit Points increase by two Hit Dice, but sprinting, dodging, and powered jumps are unavailable.",
      "effect_mechanics": [
        "resource-change",
        "mobility-change",
        "action-modifier"
      ],
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Immobilizing Vitality Ration rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Hefty Chef Fettuccine Alfredo XXL (discontinued) — Health interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17598/hefty-chef-fettuccine-alfredo-xxl-discontinued"
    },
    {
      "source_id": "equipment/2077-hot-roddy-s-road-ready-coffee-recalled/ability-unique-ability",
      "source_host_item": "2077-hot-roddy-s-road-ready-coffee-recalled",
      "source_title": "Hot Roddy's Road-Ready Coffee (recalled) — Unique ability",
      "source_clause": "Unique ability",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "vehicle-combat-stimulant",
        "title": "Vehicle Combat Stimulant",
        "type": "consumable",
        "category": "Consumable",
        "group": "equipment/consumables/food"
      },
      "ninefold_rule": "Consuming this drink occupies 2 ticks. For 10 minutes while operating a vehicle, attacks add 1d6 damage and incoming hits against the operator add 1d6 damage.",
      "effect_mechanics": [
        "damage",
        "defense-modifier"
      ],
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Vehicle Combat Stimulant rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Hot Roddy's Road-Ready Coffee (recalled) — Unique ability",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17602/hot-roddys-road-ready-coffee-recalled"
    },
    {
      "source_id": "equipment/2077-militech-mre-expired/ability-health-interaction",
      "source_host_item": "2077-militech-mre-expired",
      "source_title": "Militech MRE (expired) — Health interaction",
      "source_clause": "Health interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "impaired-recovery-ration",
        "title": "Impaired Recovery Ration",
        "type": "consumable",
        "category": "Consumable",
        "group": "equipment/consumables/food"
      },
      "ninefold_rule": "Consuming this ration occupies 2 ticks. For 1 hour, maximum Hit Points increase by one Hit Die, but all recovery dice are reduced by 1 per die.",
      "effect_mechanics": [
        "resource-change",
        "recovery"
      ],
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Impaired Recovery Ration rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Militech MRE (expired) — Health interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17616/militech-mre-expired"
    },
    {
      "source_id": "equipment/2077-phish-chips/ability-health-interaction",
      "source_host_item": "2077-phish-chips",
      "source_title": "Phish & Chips — Health interaction",
      "source_clause": "Health interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "compute-recovery-ration",
        "title": "Compute Recovery Ration",
        "type": "consumable",
        "category": "Consumable",
        "group": "equipment/consumables/food"
      },
      "ninefold_rule": "Consuming this ration occupies 2 ticks. For 10 minutes, compute recovery requires 1 fewer idle tick, but Hit Point recovery dice are reduced by 1 per die.",
      "effect_mechanics": [
        "recovery",
        "action-modifier"
      ],
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Compute Recovery Ration rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Phish & Chips — Health interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17644/phish-chips"
    },
    {
      "source_id": "equipment/2077-phish-chips/ability-network-resource-interaction",
      "source_host_item": "2077-phish-chips",
      "source_title": "Phish & Chips — Network resource interaction",
      "source_clause": "Network resource interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "compute-recovery-ration",
        "title": "Compute Recovery Ration",
        "type": "consumable",
        "category": "Consumable",
        "group": "equipment/consumables/food"
      },
      "ninefold_rule": "Consuming this ration occupies 2 ticks. For 10 minutes, compute recovery requires 1 fewer idle tick, but Hit Point recovery dice are reduced by 1 per die.",
      "effect_mechanics": [
        "recovery",
        "action-modifier"
      ],
      "reason": "Network resource interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Compute Recovery Ration rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Phish & Chips — Network resource interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17644/phish-chips"
    },
    {
      "source_id": "equipment/2077-prototype-pseudoembryonic-cell-builder/ability-health-interaction",
      "source_host_item": "2077-prototype-pseudoembryonic-cell-builder",
      "source_title": "Prototype Pseudoembryonic Cell Builder — Health interaction",
      "source_clause": "Health interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "tissue-growth-catalyst",
        "title": "Tissue Growth Catalyst",
        "type": "consumable",
        "category": "Consumable",
        "group": "equipment/consumables/food"
      },
      "ninefold_rule": "A downtime treatment permanently increases the current biological embodiment’s maximum Hit Points by 1; an embodiment can benefit from this item only once.",
      "effect_mechanics": [
        "resource-change"
      ],
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Tissue Growth Catalyst rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Prototype Pseudoembryonic Cell Builder — Health interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17650/prototype-pseudoembryonic-cell-builder"
    },
    {
      "source_id": "equipment/2077-char-incendiary-grenade/ability-burning",
      "source_host_item": "2077-char-incendiary-grenade",
      "source_title": "CHAR Incendiary Grenade — Burning",
      "source_clause": "Burning",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "incendiary-grenade",
        "title": "Incendiary Grenade",
        "type": "weapon",
        "category": "Thrown Weapon",
        "group": "combat/demolitions/grenades"
      },
      "ninefold_rule": "A 2-tick thrown attack deals 2d6 thermal damage in a 5-foot radius; targets hit are Burning for 3 ticks.",
      "effect_mechanics": [
        "damage",
        "condition-change",
        "target-scope-extension"
      ],
      "reason": "Burning is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Incendiary Grenade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "CHAR Incendiary Grenade — Burning",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17565/char-incendiary-grenade"
    },
    {
      "source_id": "equipment/2077-emp-grenade/ability-movement-interaction",
      "source_host_item": "2077-emp-grenade",
      "source_title": "EMP Grenade — Movement interaction",
      "source_clause": "Movement interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "electromagnetic-grenade",
        "title": "Electromagnetic Grenade",
        "type": "weapon",
        "category": "Thrown Weapon",
        "group": "combat/demolitions/grenades"
      },
      "ninefold_rule": "A 2-tick thrown attack deals 2d6 electrical damage to machines in a 5-foot radius; affected powered targets lose 1 ft/s movement for 3 ticks.",
      "effect_mechanics": [
        "damage",
        "mobility-change",
        "target-scope-extension"
      ],
      "reason": "Movement interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Electromagnetic Grenade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "EMP Grenade — Movement interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17588/emp-grenade"
    },
    {
      "source_id": "equipment/2077-f-gx-frag-grenade/ability-stun",
      "source_host_item": "2077-f-gx-frag-grenade",
      "source_title": "F-GX Frag Grenade — Stun",
      "source_clause": "Stun",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "concussion-grenade",
        "title": "Concussion Grenade",
        "type": "weapon",
        "category": "Thrown Weapon",
        "group": "combat/demolitions/grenades"
      },
      "ninefold_rule": "A 2-tick thrown attack deals 2d6 physical damage in a 5-foot radius; a critically affected target is Stunned for 1 tick.",
      "effect_mechanics": [
        "damage",
        "condition-change",
        "target-scope-extension"
      ],
      "reason": "Stun is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Concussion Grenade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "F-GX Frag Grenade — Stun",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17590/f-gx-frag-grenade"
    },
    {
      "source_id": "equipment/2077-molodets-biohaz-grenade/ability-movement-interaction",
      "source_host_item": "2077-molodets-biohaz-grenade",
      "source_title": "MOLODETS BioHaz Grenade — Movement interaction",
      "source_clause": "Movement interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "toxin-grenade",
        "title": "Toxin Grenade",
        "type": "weapon",
        "category": "Thrown Weapon",
        "group": "combat/demolitions/grenades"
      },
      "ninefold_rule": "A 2-tick thrown attack creates a 5-foot toxic cloud for 3 ticks; an exposed target takes 1d6 chemical damage, is Poisoned, and loses 1 ft/s movement.",
      "effect_mechanics": [
        "environment-state",
        "damage",
        "condition-change",
        "mobility-change"
      ],
      "reason": "Movement interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Toxin Grenade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "MOLODETS BioHaz Grenade — Movement interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17618/molodets-biohaz-grenade"
    },
    {
      "source_id": "equipment/2077-molodets-biohaz-grenade/ability-poison",
      "source_host_item": "2077-molodets-biohaz-grenade",
      "source_title": "MOLODETS BioHaz Grenade — Poison",
      "source_clause": "Poison",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "toxin-grenade",
        "title": "Toxin Grenade",
        "type": "weapon",
        "category": "Thrown Weapon",
        "group": "combat/demolitions/grenades"
      },
      "ninefold_rule": "A 2-tick thrown attack creates a 5-foot toxic cloud for 3 ticks; an exposed target takes 1d6 chemical damage, is Poisoned, and loses 1 ft/s movement.",
      "effect_mechanics": [
        "environment-state",
        "damage",
        "condition-change",
        "mobility-change"
      ],
      "reason": "Poison is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Toxin Grenade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "MOLODETS BioHaz Grenade — Poison",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17618/molodets-biohaz-grenade"
    },
    {
      "source_id": "equipment/2077-ozob-s-nose/ability-stun",
      "source_host_item": "2077-ozob-s-nose",
      "source_title": "Ozob's Nose — Stun",
      "source_clause": "Stun",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "concussion-grenade",
        "title": "Concussion Grenade",
        "type": "weapon",
        "category": "Thrown Weapon",
        "group": "combat/demolitions/grenades"
      },
      "ninefold_rule": "A 2-tick thrown attack deals 2d6 physical damage in a 5-foot radius; a critically affected target is Stunned for 1 tick.",
      "effect_mechanics": [
        "damage",
        "condition-change",
        "target-scope-extension"
      ],
      "reason": "Stun is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Concussion Grenade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Ozob's Nose — Stun",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17641/ozobs-nose"
    },
    {
      "source_id": "equipment/2077-recon-grenade/ability-unique-ability",
      "source_host_item": "2077-recon-grenade",
      "source_title": "Recon Grenade — Unique ability",
      "source_clause": "Unique ability",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "recon-beacon-grenade",
        "title": "Recon Beacon Grenade",
        "type": "weapon",
        "category": "Thrown Weapon",
        "group": "combat/demolitions/grenades"
      },
      "ninefold_rule": "A 2-tick throw creates an audible beacon for 5 ticks. Unaware creatures investigate it unless they win a WILL defense contest; guided-weapon locks against creatures within 10 feet of it gain +5%.",
      "effect_mechanics": [
        "mental-influence",
        "check-modifier",
        "environment-state"
      ],
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Recon Beacon Grenade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Recon Grenade — Unique ability",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17658/recon-grenade"
    },
    {
      "source_id": "equipment/2077-smoke-grenade/ability-knockdown",
      "source_host_item": "2077-smoke-grenade",
      "source_title": "Smoke Grenade — Knockdown",
      "source_clause": "Knockdown",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "smoke-screen-grenade",
        "title": "Smoke-Screen Grenade",
        "type": "weapon",
        "category": "Thrown Weapon",
        "group": "combat/demolitions/grenades"
      },
      "ninefold_rule": "A 2-tick throw creates a 10-foot obscured zone for 5 ticks; vision through the zone is blocked and attacks through it take -10%.",
      "effect_mechanics": [
        "environment-state",
        "sensory-change",
        "check-modifier"
      ],
      "reason": "Knockdown is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Smoke-Screen Grenade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Smoke Grenade — Knockdown",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17668/smoke-grenade"
    },
    {
      "source_id": "equipment/2077-smoke-grenade/ability-movement-interaction",
      "source_host_item": "2077-smoke-grenade",
      "source_title": "Smoke Grenade — Movement interaction",
      "source_clause": "Movement interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "smoke-screen-grenade",
        "title": "Smoke-Screen Grenade",
        "type": "weapon",
        "category": "Thrown Weapon",
        "group": "combat/demolitions/grenades"
      },
      "ninefold_rule": "A 2-tick throw creates a 10-foot obscured zone for 5 ticks; vision through the zone is blocked and attacks through it take -10%.",
      "effect_mechanics": [
        "environment-state",
        "sensory-change",
        "check-modifier"
      ],
      "reason": "Movement interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Smoke-Screen Grenade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Smoke Grenade — Movement interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17668/smoke-grenade"
    },
    {
      "source_id": "equipment/2077-x-22-flashbang-grenade/ability-blinding",
      "source_host_item": "2077-x-22-flashbang-grenade",
      "source_title": "X-22 Flashbang Grenade — Blinding",
      "source_clause": "Blinding",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "flashbang-grenade",
        "title": "Flashbang Grenade",
        "type": "weapon",
        "category": "Thrown Weapon",
        "group": "combat/demolitions/grenades"
      },
      "ninefold_rule": "A 2-tick thrown attack contests targets in a 5-foot radius; affected targets are Blinded and Deafened for 2 ticks.",
      "effect_mechanics": [
        "condition-change",
        "target-scope-extension"
      ],
      "reason": "Blinding is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Flashbang Grenade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "X-22 Flashbang Grenade — Blinding",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17702/x-22-flashbang-grenade"
    },
    {
      "source_id": "equipment/2077-bounce-back/ability-health-interaction",
      "source_host_item": "2077-bounce-back",
      "source_title": "Bounce Back — Health interaction",
      "source_clause": "Health interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "regeneration-injector",
        "title": "Regeneration Injector",
        "type": "consumable",
        "category": "Medical Item",
        "group": "equipment/medical/recovery"
      },
      "ninefold_rule": "Using this injector occupies 2 ticks; recover 1d6 Hit Points immediately and 1d6 at the end of the next tick.",
      "effect_mechanics": [
        "recovery"
      ],
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Regeneration Injector rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Bounce Back — Health interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17551/bounce-back"
    },
    {
      "source_id": "equipment/2077-bounce-back/ability-recovery-interaction",
      "source_host_item": "2077-bounce-back",
      "source_title": "Bounce Back — Recovery interaction",
      "source_clause": "Recovery interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "regeneration-injector",
        "title": "Regeneration Injector",
        "type": "consumable",
        "category": "Medical Item",
        "group": "equipment/medical/recovery"
      },
      "ninefold_rule": "Using this injector occupies 2 ticks; recover 1d6 Hit Points immediately and 1d6 at the end of the next tick.",
      "effect_mechanics": [
        "recovery"
      ],
      "reason": "Recovery interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Regeneration Injector rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Bounce Back — Recovery interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17551/bounce-back"
    },
    {
      "source_id": "equipment/2077-caretaker-s-spade/bonus-25-armor-penetration",
      "source_host_item": "2077-caretaker-s-spade",
      "source_title": "Caretaker's Spade — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-two-handed-club",
        "title": "Two-Handed Club",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/two-handed-clubs"
      },
      "ninefold_rule": "Use the approved Two-Handed Club baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Two-Handed Club rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Caretaker's Spade — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17030/caretakers-spade"
    },
    {
      "source_id": "equipment/2077-caretaker-s-spade/ability-unique-ability",
      "source_host_item": "2077-caretaker-s-spade",
      "source_title": "Caretaker's Spade — Unique ability",
      "source_clause": "Unique ability",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-two-handed-club",
        "title": "Two-Handed Club",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/two-handed-clubs"
      },
      "ninefold_rule": "Use the approved Two-Handed Club baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Two-Handed Club rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Caretaker's Spade — Unique ability",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17030/caretakers-spade"
    },
    {
      "source_id": "equipment/2077-sasquatch-s-hammer/bonus-25-armor-penetration",
      "source_host_item": "2077-sasquatch-s-hammer",
      "source_title": "Sasquatch's Hammer — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "overmass-hammer",
        "title": "Overmass Hammer",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/two-handed-clubs"
      },
      "ninefold_rule": "Use the Hammer baseline. Each attack costs 2 additional Stamina and adds one damage die.",
      "effect_mechanics": [
        "resource-change",
        "damage"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Overmass Hammer rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Sasquatch's Hammer — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17090/sasquatchs-hammer"
    },
    {
      "source_id": "equipment/2077-sasquatch-s-hammer/ability-stamina-interaction",
      "source_host_item": "2077-sasquatch-s-hammer",
      "source_title": "Sasquatch's Hammer — Stamina interaction",
      "source_clause": "Stamina interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "overmass-hammer",
        "title": "Overmass Hammer",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/two-handed-clubs"
      },
      "ninefold_rule": "Use the Hammer baseline. Each attack costs 2 additional Stamina and adds one damage die.",
      "effect_mechanics": [
        "resource-change",
        "damage"
      ],
      "reason": "Stamina interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Overmass Hammer rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Sasquatch's Hammer — Stamina interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17090/sasquatchs-hammer"
    },
    {
      "source_id": "equipment/2077-black-unicorn/bonus-25-armor-penetration",
      "source_host_item": "2077-black-unicorn",
      "source_title": "Black Unicorn — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "balanced-finesse-blade",
        "title": "Balanced Finesse Blade",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/finesse-blades"
      },
      "ninefold_rule": "Use the Katana baseline. Once per combo, ignore the first Stamina surcharge caused by repeating its melee action.",
      "effect_mechanics": [
        "resource-change",
        "action-modifier"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Balanced Finesse Blade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Black Unicorn — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17027/black-unicorn"
    },
    {
      "source_id": "equipment/2077-black-unicorn/bonus-20-bleed-chance",
      "source_host_item": "2077-black-unicorn",
      "source_title": "Black Unicorn — 20% bleed chance",
      "source_clause": "20% bleed chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "balanced-finesse-blade",
        "title": "Balanced Finesse Blade",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/finesse-blades"
      },
      "ninefold_rule": "Use the Katana baseline. Once per combo, ignore the first Stamina surcharge caused by repeating its melee action.",
      "effect_mechanics": [
        "resource-change",
        "action-modifier"
      ],
      "reason": "20% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Balanced Finesse Blade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Black Unicorn — 20% bleed chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17027/black-unicorn"
    },
    {
      "source_id": "equipment/2077-black-unicorn/ability-stamina-interaction",
      "source_host_item": "2077-black-unicorn",
      "source_title": "Black Unicorn — Stamina interaction",
      "source_clause": "Stamina interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "balanced-finesse-blade",
        "title": "Balanced Finesse Blade",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/finesse-blades"
      },
      "ninefold_rule": "Use the Katana baseline. Once per combo, ignore the first Stamina surcharge caused by repeating its melee action.",
      "effect_mechanics": [
        "resource-change",
        "action-modifier"
      ],
      "reason": "Stamina interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Balanced Finesse Blade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Black Unicorn — Stamina interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17027/black-unicorn"
    },
    {
      "source_id": "equipment/2077-byakko/bonus-25-armor-penetration",
      "source_host_item": "2077-byakko",
      "source_title": "Byakko — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "lunge-combo-blade",
        "title": "Lunge-Combo Blade",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/finesse-blades"
      },
      "ninefold_rule": "Use the Katana baseline. Spend 1 Stamina to combine an attack with movement up to walking speed; defeating the target permits one 1-tick follow-up attack.",
      "effect_mechanics": [
        "mobility-change",
        "action-modifier",
        "resource-change"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Lunge-Combo Blade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Byakko — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/988/byakko"
    },
    {
      "source_id": "equipment/2077-byakko/bonus-20-bleed-chance",
      "source_host_item": "2077-byakko",
      "source_title": "Byakko — 20% bleed chance",
      "source_clause": "20% bleed chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "lunge-combo-blade",
        "title": "Lunge-Combo Blade",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/finesse-blades"
      },
      "ninefold_rule": "Use the Katana baseline. Spend 1 Stamina to combine an attack with movement up to walking speed; defeating the target permits one 1-tick follow-up attack.",
      "effect_mechanics": [
        "mobility-change",
        "action-modifier",
        "resource-change"
      ],
      "reason": "20% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Lunge-Combo Blade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Byakko — 20% bleed chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/988/byakko"
    },
    {
      "source_id": "equipment/2077-byakko/ability-unique-ability",
      "source_host_item": "2077-byakko",
      "source_title": "Byakko — Unique ability",
      "source_clause": "Unique ability",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "lunge-combo-blade",
        "title": "Lunge-Combo Blade",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/finesse-blades"
      },
      "ninefold_rule": "Use the Katana baseline. Spend 1 Stamina to combine an attack with movement up to walking speed; defeating the target permits one 1-tick follow-up attack.",
      "effect_mechanics": [
        "mobility-change",
        "action-modifier",
        "resource-change"
      ],
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Lunge-Combo Blade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Byakko — Unique ability",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/988/byakko"
    },
    {
      "source_id": "equipment/2077-cocktail-stick/bonus-25-armor-penetration",
      "source_host_item": "2077-cocktail-stick",
      "source_title": "Cocktail Stick — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "camouflage-bleeder-blade",
        "title": "Camouflage Bleeder Blade",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/finesse-blades"
      },
      "ninefold_rule": "Use the Katana baseline. While active camouflage is running, a successful hit also applies Bleeding.",
      "effect_mechanics": [
        "condition-change"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Camouflage Bleeder Blade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Cocktail Stick — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17039/cocktail-stick"
    },
    {
      "source_id": "equipment/2077-cocktail-stick/bonus-20-bleed-chance",
      "source_host_item": "2077-cocktail-stick",
      "source_title": "Cocktail Stick — 20% bleed chance",
      "source_clause": "20% bleed chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "camouflage-bleeder-blade",
        "title": "Camouflage Bleeder Blade",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/finesse-blades"
      },
      "ninefold_rule": "Use the Katana baseline. While active camouflage is running, a successful hit also applies Bleeding.",
      "effect_mechanics": [
        "condition-change"
      ],
      "reason": "20% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Camouflage Bleeder Blade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Cocktail Stick — 20% bleed chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17039/cocktail-stick"
    },
    {
      "source_id": "equipment/2077-cocktail-stick/ability-bleeding",
      "source_host_item": "2077-cocktail-stick",
      "source_title": "Cocktail Stick — Bleeding",
      "source_clause": "Bleeding",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "camouflage-bleeder-blade",
        "title": "Camouflage Bleeder Blade",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/finesse-blades"
      },
      "ninefold_rule": "Use the Katana baseline. While active camouflage is running, a successful hit also applies Bleeding.",
      "effect_mechanics": [
        "condition-change"
      ],
      "reason": "Bleeding is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Camouflage Bleeder Blade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Cocktail Stick — Bleeding",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17039/cocktail-stick"
    },
    {
      "source_id": "equipment/2077-errata/bonus-25-armor-penetration",
      "source_host_item": "2077-errata",
      "source_title": "Errata — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "thermal-lunge-blade",
        "title": "Thermal Lunge Blade",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/finesse-blades"
      },
      "ninefold_rule": "Use the Katana baseline. Add 1 tick and 1 Stamina to combine an attack with movement up to walking speed; attacks against Burning targets have a 5% wider critical range.",
      "effect_mechanics": [
        "mobility-change",
        "action-modifier",
        "resource-change",
        "critical-change"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Lunge Blade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Errata — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3088/errata"
    },
    {
      "source_id": "equipment/2077-errata/bonus-20-burn-chance",
      "source_host_item": "2077-errata",
      "source_title": "Errata — 20% burn chance",
      "source_clause": "20% burn chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "thermal-lunge-blade",
        "title": "Thermal Lunge Blade",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/finesse-blades"
      },
      "ninefold_rule": "Use the Katana baseline. Add 1 tick and 1 Stamina to combine an attack with movement up to walking speed; attacks against Burning targets have a 5% wider critical range.",
      "effect_mechanics": [
        "mobility-change",
        "action-modifier",
        "resource-change",
        "critical-change"
      ],
      "reason": "20% burn chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Lunge Blade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Errata — 20% burn chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3088/errata"
    },
    {
      "source_id": "equipment/2077-errata/ability-burning",
      "source_host_item": "2077-errata",
      "source_title": "Errata — Burning",
      "source_clause": "Burning",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "thermal-lunge-blade",
        "title": "Thermal Lunge Blade",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/finesse-blades"
      },
      "ninefold_rule": "Use the Katana baseline. Add 1 tick and 1 Stamina to combine an attack with movement up to walking speed; attacks against Burning targets have a 5% wider critical range.",
      "effect_mechanics": [
        "mobility-change",
        "action-modifier",
        "resource-change",
        "critical-change"
      ],
      "reason": "Burning is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Lunge Blade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Errata — Burning",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3088/errata"
    },
    {
      "source_id": "equipment/2077-errata/ability-critical-effect",
      "source_host_item": "2077-errata",
      "source_title": "Errata — Critical effect",
      "source_clause": "Critical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "thermal-lunge-blade",
        "title": "Thermal Lunge Blade",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/finesse-blades"
      },
      "ninefold_rule": "Use the Katana baseline. Add 1 tick and 1 Stamina to combine an attack with movement up to walking speed; attacks against Burning targets have a 5% wider critical range.",
      "effect_mechanics": [
        "mobility-change",
        "action-modifier",
        "resource-change",
        "critical-change"
      ],
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Lunge Blade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Errata — Critical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3088/errata"
    },
    {
      "source_id": "equipment/2077-jinchu-maru/bonus-25-armor-penetration",
      "source_host_item": "2077-jinchu-maru",
      "source_title": "Jinchu-maru — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "cloaked-finisher-blade",
        "title": "Cloaked Finisher Blade",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/finesse-blades"
      },
      "ninefold_rule": "Use the Katana baseline. The final hit of a declared melee combo has a 5% wider critical range; while camouflaged, that hit may include movement up to walking speed.",
      "effect_mechanics": [
        "critical-change",
        "mobility-change",
        "action-modifier"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Cloaked Finisher Blade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Jinchu-maru — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/992/jinchu-maru"
    },
    {
      "source_id": "equipment/2077-jinchu-maru/bonus-20-bleed-chance",
      "source_host_item": "2077-jinchu-maru",
      "source_title": "Jinchu-maru — 20% bleed chance",
      "source_clause": "20% bleed chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "cloaked-finisher-blade",
        "title": "Cloaked Finisher Blade",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/finesse-blades"
      },
      "ninefold_rule": "Use the Katana baseline. The final hit of a declared melee combo has a 5% wider critical range; while camouflaged, that hit may include movement up to walking speed.",
      "effect_mechanics": [
        "critical-change",
        "mobility-change",
        "action-modifier"
      ],
      "reason": "20% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Cloaked Finisher Blade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Jinchu-maru — 20% bleed chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/992/jinchu-maru"
    },
    {
      "source_id": "equipment/2077-jinchu-maru/ability-critical-effect",
      "source_host_item": "2077-jinchu-maru",
      "source_title": "Jinchu-maru — Critical effect",
      "source_clause": "Critical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "cloaked-finisher-blade",
        "title": "Cloaked Finisher Blade",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/finesse-blades"
      },
      "ninefold_rule": "Use the Katana baseline. The final hit of a declared melee combo has a 5% wider critical range; while camouflaged, that hit may include movement up to walking speed.",
      "effect_mechanics": [
        "critical-change",
        "mobility-change",
        "action-modifier"
      ],
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Cloaked Finisher Blade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Jinchu-maru — Critical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/992/jinchu-maru"
    },
    {
      "source_id": "equipment/2077-satori/bonus-25-armor-penetration",
      "source_host_item": "2077-satori",
      "source_title": "Satori — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "hemorrhage-quickdraw-blade",
        "title": "Hemorrhage Quickdraw Blade",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/finesse-blades"
      },
      "ninefold_rule": "Use the Katana baseline. A held quickdraw attack applies Bleeding on a hit; hitting an already Bleeding target permits the user to recover 1d6 Hit Points once per target.",
      "effect_mechanics": [
        "action-modifier",
        "condition-change",
        "recovery"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Hemorrhage Quickdraw Blade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Satori — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/991/satori"
    },
    {
      "source_id": "equipment/2077-satori/bonus-20-bleed-chance",
      "source_host_item": "2077-satori",
      "source_title": "Satori — 20% bleed chance",
      "source_clause": "20% bleed chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "hemorrhage-quickdraw-blade",
        "title": "Hemorrhage Quickdraw Blade",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/finesse-blades"
      },
      "ninefold_rule": "Use the Katana baseline. A held quickdraw attack applies Bleeding on a hit; hitting an already Bleeding target permits the user to recover 1d6 Hit Points once per target.",
      "effect_mechanics": [
        "action-modifier",
        "condition-change",
        "recovery"
      ],
      "reason": "20% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Hemorrhage Quickdraw Blade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Satori — 20% bleed chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/991/satori"
    },
    {
      "source_id": "equipment/2077-satori/ability-bleeding",
      "source_host_item": "2077-satori",
      "source_title": "Satori — Bleeding",
      "source_clause": "Bleeding",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "hemorrhage-quickdraw-blade",
        "title": "Hemorrhage Quickdraw Blade",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/finesse-blades"
      },
      "ninefold_rule": "Use the Katana baseline. A held quickdraw attack applies Bleeding on a hit; hitting an already Bleeding target permits the user to recover 1d6 Hit Points once per target.",
      "effect_mechanics": [
        "action-modifier",
        "condition-change",
        "recovery"
      ],
      "reason": "Bleeding is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Hemorrhage Quickdraw Blade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Satori — Bleeding",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/991/satori"
    },
    {
      "source_id": "equipment/2077-satori/ability-health-interaction",
      "source_host_item": "2077-satori",
      "source_title": "Satori — Health interaction",
      "source_clause": "Health interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "hemorrhage-quickdraw-blade",
        "title": "Hemorrhage Quickdraw Blade",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/finesse-blades"
      },
      "ninefold_rule": "Use the Katana baseline. A held quickdraw attack applies Bleeding on a hit; hitting an already Bleeding target permits the user to recover 1d6 Hit Points once per target.",
      "effect_mechanics": [
        "action-modifier",
        "condition-change",
        "recovery"
      ],
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Hemorrhage Quickdraw Blade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Satori — Health interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/991/satori"
    },
    {
      "source_id": "equipment/2077-satori/ability-recovery-interaction",
      "source_host_item": "2077-satori",
      "source_title": "Satori — Recovery interaction",
      "source_clause": "Recovery interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "hemorrhage-quickdraw-blade",
        "title": "Hemorrhage Quickdraw Blade",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/finesse-blades"
      },
      "ninefold_rule": "Use the Katana baseline. A held quickdraw attack applies Bleeding on a hit; hitting an already Bleeding target permits the user to recover 1d6 Hit Points once per target.",
      "effect_mechanics": [
        "action-modifier",
        "condition-change",
        "recovery"
      ],
      "reason": "Recovery interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Hemorrhage Quickdraw Blade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Satori — Recovery interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/991/satori"
    },
    {
      "source_id": "equipment/2077-scalpel/bonus-25-armor-penetration",
      "source_host_item": "2077-scalpel",
      "source_title": "Scalpel — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "accelerated-bleeding-blade",
        "title": "Accelerated Bleeding Blade",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/finesse-blades"
      },
      "ninefold_rule": "Use the Katana baseline. While a reflex-acceleration state is active, widen this weapon’s critical range by 5% and apply Bleeding on a critical hit.",
      "effect_mechanics": [
        "critical-change",
        "condition-change"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Accelerated Bleeding Blade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Scalpel — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1380/scalpel"
    },
    {
      "source_id": "equipment/2077-scalpel/bonus-20-shock-chance",
      "source_host_item": "2077-scalpel",
      "source_title": "Scalpel — 20% shock chance",
      "source_clause": "20% shock chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "accelerated-bleeding-blade",
        "title": "Accelerated Bleeding Blade",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/finesse-blades"
      },
      "ninefold_rule": "Use the Katana baseline. While a reflex-acceleration state is active, widen this weapon’s critical range by 5% and apply Bleeding on a critical hit.",
      "effect_mechanics": [
        "critical-change",
        "condition-change"
      ],
      "reason": "20% shock chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Accelerated Bleeding Blade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Scalpel — 20% shock chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1380/scalpel"
    },
    {
      "source_id": "equipment/2077-scalpel/ability-bleeding",
      "source_host_item": "2077-scalpel",
      "source_title": "Scalpel — Bleeding",
      "source_clause": "Bleeding",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "accelerated-bleeding-blade",
        "title": "Accelerated Bleeding Blade",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/finesse-blades"
      },
      "ninefold_rule": "Use the Katana baseline. While a reflex-acceleration state is active, widen this weapon’s critical range by 5% and apply Bleeding on a critical hit.",
      "effect_mechanics": [
        "critical-change",
        "condition-change"
      ],
      "reason": "Bleeding is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Accelerated Bleeding Blade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Scalpel — Bleeding",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1380/scalpel"
    },
    {
      "source_id": "equipment/2077-scalpel/ability-critical-effect",
      "source_host_item": "2077-scalpel",
      "source_title": "Scalpel — Critical effect",
      "source_clause": "Critical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "accelerated-bleeding-blade",
        "title": "Accelerated Bleeding Blade",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/finesse-blades"
      },
      "ninefold_rule": "Use the Katana baseline. While a reflex-acceleration state is active, widen this weapon’s critical range by 5% and apply Bleeding on a critical hit.",
      "effect_mechanics": [
        "critical-change",
        "condition-change"
      ],
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Accelerated Bleeding Blade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Scalpel — Critical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1380/scalpel"
    },
    {
      "source_id": "equipment/2077-tsumetogi/bonus-25-armor-penetration",
      "source_host_item": "2077-tsumetogi",
      "source_title": "Tsumetogi — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "shock-finesse-blade",
        "title": "Shock Finesse Blade",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/finesse-blades"
      },
      "ninefold_rule": "Use the Katana baseline. A critical hit adds 1d6 electrical damage and applies Shock for 1 tick.",
      "effect_mechanics": [
        "damage",
        "condition-change",
        "critical-change"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Shock Finesse Blade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Tsumetogi — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17098/tsumetogi"
    },
    {
      "source_id": "equipment/2077-tsumetogi/bonus-20-shock-chance",
      "source_host_item": "2077-tsumetogi",
      "source_title": "Tsumetogi — 20% shock chance",
      "source_clause": "20% shock chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "shock-finesse-blade",
        "title": "Shock Finesse Blade",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/finesse-blades"
      },
      "ninefold_rule": "Use the Katana baseline. A critical hit adds 1d6 electrical damage and applies Shock for 1 tick.",
      "effect_mechanics": [
        "damage",
        "condition-change",
        "critical-change"
      ],
      "reason": "20% shock chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Shock Finesse Blade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Tsumetogi — 20% shock chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17098/tsumetogi"
    },
    {
      "source_id": "equipment/2077-tsumetogi/ability-electrical-effect",
      "source_host_item": "2077-tsumetogi",
      "source_title": "Tsumetogi — Electrical effect",
      "source_clause": "Electrical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "shock-finesse-blade",
        "title": "Shock Finesse Blade",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/finesse-blades"
      },
      "ninefold_rule": "Use the Katana baseline. A critical hit adds 1d6 electrical damage and applies Shock for 1 tick.",
      "effect_mechanics": [
        "damage",
        "condition-change",
        "critical-change"
      ],
      "reason": "Electrical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Shock Finesse Blade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Tsumetogi — Electrical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17098/tsumetogi"
    },
    {
      "source_id": "equipment/2077-blue-fang/bonus-150-headshot-damage",
      "source_host_item": "2077-blue-fang",
      "source_title": "Blue Fang — +150% headshot damage",
      "source_clause": "+150% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "delayed-stun-throwing-knife",
        "title": "Delayed-Stun Throwing Knife",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/knives"
      },
      "ninefold_rule": "Use the Knife baseline. A thrown hit applies Stun after 1 tick on a critical head hit or after 3 ticks otherwise; an unaware target is Stunned immediately.",
      "effect_mechanics": [
        "condition-change"
      ],
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Delayed-Stun Throwing Knife rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Blue Fang — +150% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1236/blue-fang"
    },
    {
      "source_id": "equipment/2077-blue-fang/bonus-20-bleed-chance",
      "source_host_item": "2077-blue-fang",
      "source_title": "Blue Fang — 20% bleed chance",
      "source_clause": "20% bleed chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "delayed-stun-throwing-knife",
        "title": "Delayed-Stun Throwing Knife",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/knives"
      },
      "ninefold_rule": "Use the Knife baseline. A thrown hit applies Stun after 1 tick on a critical head hit or after 3 ticks otherwise; an unaware target is Stunned immediately.",
      "effect_mechanics": [
        "condition-change"
      ],
      "reason": "20% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Delayed-Stun Throwing Knife rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Blue Fang — 20% bleed chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1236/blue-fang"
    },
    {
      "source_id": "equipment/2077-blue-fang/bonus-50-poison-chance",
      "source_host_item": "2077-blue-fang",
      "source_title": "Blue Fang — 50% poison chance",
      "source_clause": "50% poison chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "delayed-stun-throwing-knife",
        "title": "Delayed-Stun Throwing Knife",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/knives"
      },
      "ninefold_rule": "Use the Knife baseline. A thrown hit applies Stun after 1 tick on a critical head hit or after 3 ticks otherwise; an unaware target is Stunned immediately.",
      "effect_mechanics": [
        "condition-change"
      ],
      "reason": "50% poison chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Delayed-Stun Throwing Knife rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Blue Fang — 50% poison chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1236/blue-fang"
    },
    {
      "source_id": "equipment/2077-blue-fang/ability-precision-hit",
      "source_host_item": "2077-blue-fang",
      "source_title": "Blue Fang — Precision hit",
      "source_clause": "Precision hit",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "delayed-stun-throwing-knife",
        "title": "Delayed-Stun Throwing Knife",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/knives"
      },
      "ninefold_rule": "Use the Knife baseline. A thrown hit applies Stun after 1 tick on a critical head hit or after 3 ticks otherwise; an unaware target is Stunned immediately.",
      "effect_mechanics": [
        "condition-change"
      ],
      "reason": "Precision hit is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Delayed-Stun Throwing Knife rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Blue Fang — Precision hit",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1236/blue-fang"
    },
    {
      "source_id": "equipment/2077-blue-fang/ability-stun",
      "source_host_item": "2077-blue-fang",
      "source_title": "Blue Fang — Stun",
      "source_clause": "Stun",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "delayed-stun-throwing-knife",
        "title": "Delayed-Stun Throwing Knife",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/knives"
      },
      "ninefold_rule": "Use the Knife baseline. A thrown hit applies Stun after 1 tick on a critical head hit or after 3 ticks otherwise; an unaware target is Stunned immediately.",
      "effect_mechanics": [
        "condition-change"
      ],
      "reason": "Stun is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Delayed-Stun Throwing Knife rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Blue Fang — Stun",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1236/blue-fang"
    },
    {
      "source_id": "equipment/2077-fang/bonus-150-headshot-damage",
      "source_host_item": "2077-fang",
      "source_title": "Fang — +150% headshot damage",
      "source_clause": "+150% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "crippling-throwing-knife",
        "title": "Crippling Throwing Knife",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/knives"
      },
      "ninefold_rule": "Use the Knife baseline. A thrown hit reduces the target’s movement by 1 ft/s for 3 ticks; the next melee hit against that target adds 1d6 damage.",
      "effect_mechanics": [
        "mobility-change",
        "damage"
      ],
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Crippling Throwing Knife rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Fang — +150% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17049/fang"
    },
    {
      "source_id": "equipment/2077-fang/bonus-20-bleed-chance",
      "source_host_item": "2077-fang",
      "source_title": "Fang — 20% bleed chance",
      "source_clause": "20% bleed chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "crippling-throwing-knife",
        "title": "Crippling Throwing Knife",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/knives"
      },
      "ninefold_rule": "Use the Knife baseline. A thrown hit reduces the target’s movement by 1 ft/s for 3 ticks; the next melee hit against that target adds 1d6 damage.",
      "effect_mechanics": [
        "mobility-change",
        "damage"
      ],
      "reason": "20% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Crippling Throwing Knife rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Fang — 20% bleed chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17049/fang"
    },
    {
      "source_id": "equipment/2077-fang/ability-unique-ability",
      "source_host_item": "2077-fang",
      "source_title": "Fang — Unique ability",
      "source_clause": "Unique ability",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "crippling-throwing-knife",
        "title": "Crippling Throwing Knife",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/knives"
      },
      "ninefold_rule": "Use the Knife baseline. A thrown hit reduces the target’s movement by 1 ft/s for 3 ticks; the next melee hit against that target adds 1d6 damage.",
      "effect_mechanics": [
        "mobility-change",
        "damage"
      ],
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Crippling Throwing Knife rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Fang — Unique ability",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17049/fang"
    },
    {
      "source_id": "equipment/2077-headhunter/bonus-150-headshot-damage",
      "source_host_item": "2077-headhunter",
      "source_title": "Headhunter — +150% headshot damage",
      "source_clause": "+150% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "marked-target-throwing-knife",
        "title": "Marked-Target Throwing Knife",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/knives"
      },
      "ninefold_rule": "Use the Knife baseline. A thrown hit marks the target for 3 ticks; the next head hit against it adds 1d6 damage and returns the knife to its user.",
      "effect_mechanics": [
        "damage",
        "resource-change"
      ],
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Marked-Target Throwing Knife rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Headhunter — +150% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1237/headhunter"
    },
    {
      "source_id": "equipment/2077-headhunter/bonus-20-bleed-chance",
      "source_host_item": "2077-headhunter",
      "source_title": "Headhunter — 20% bleed chance",
      "source_clause": "20% bleed chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "marked-target-throwing-knife",
        "title": "Marked-Target Throwing Knife",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/knives"
      },
      "ninefold_rule": "Use the Knife baseline. A thrown hit marks the target for 3 ticks; the next head hit against it adds 1d6 damage and returns the knife to its user.",
      "effect_mechanics": [
        "damage",
        "resource-change"
      ],
      "reason": "20% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Marked-Target Throwing Knife rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Headhunter — 20% bleed chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1237/headhunter"
    },
    {
      "source_id": "equipment/2077-headhunter/ability-unique-ability",
      "source_host_item": "2077-headhunter",
      "source_title": "Headhunter — Unique ability",
      "source_clause": "Unique ability",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "marked-target-throwing-knife",
        "title": "Marked-Target Throwing Knife",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/knives"
      },
      "ninefold_rule": "Use the Knife baseline. A thrown hit marks the target for 3 ticks; the next head hit against it adds 1d6 damage and returns the knife to its user.",
      "effect_mechanics": [
        "damage",
        "resource-change"
      ],
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Marked-Target Throwing Knife rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Headhunter — Unique ability",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1237/headhunter"
    },
    {
      "source_id": "equipment/2077-nehan/bonus-150-headshot-damage",
      "source_host_item": "2077-nehan",
      "source_title": "Nehan — +150% headshot damage",
      "source_clause": "+150% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "hemorrhage-throwing-knife",
        "title": "Hemorrhage Throwing Knife",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/knives"
      },
      "ninefold_rule": "Use the Knife baseline. A critical thrown hit applies Bleeding; hitting an already Bleeding target permits recovery of 1d6 Hit Points once per target.",
      "effect_mechanics": [
        "condition-change",
        "recovery",
        "critical-change"
      ],
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Hemorrhage Throwing Knife rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Nehan — +150% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17078/nehan"
    },
    {
      "source_id": "equipment/2077-nehan/bonus-20-bleed-chance",
      "source_host_item": "2077-nehan",
      "source_title": "Nehan — 20% bleed chance",
      "source_clause": "20% bleed chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "hemorrhage-throwing-knife",
        "title": "Hemorrhage Throwing Knife",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/knives"
      },
      "ninefold_rule": "Use the Knife baseline. A critical thrown hit applies Bleeding; hitting an already Bleeding target permits recovery of 1d6 Hit Points once per target.",
      "effect_mechanics": [
        "condition-change",
        "recovery",
        "critical-change"
      ],
      "reason": "20% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Hemorrhage Throwing Knife rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Nehan — 20% bleed chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17078/nehan"
    },
    {
      "source_id": "equipment/2077-nehan/ability-bleeding",
      "source_host_item": "2077-nehan",
      "source_title": "Nehan — Bleeding",
      "source_clause": "Bleeding",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "hemorrhage-throwing-knife",
        "title": "Hemorrhage Throwing Knife",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/knives"
      },
      "ninefold_rule": "Use the Knife baseline. A critical thrown hit applies Bleeding; hitting an already Bleeding target permits recovery of 1d6 Hit Points once per target.",
      "effect_mechanics": [
        "condition-change",
        "recovery",
        "critical-change"
      ],
      "reason": "Bleeding is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Hemorrhage Throwing Knife rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Nehan — Bleeding",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17078/nehan"
    },
    {
      "source_id": "equipment/2077-nehan/ability-health-interaction",
      "source_host_item": "2077-nehan",
      "source_title": "Nehan — Health interaction",
      "source_clause": "Health interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "hemorrhage-throwing-knife",
        "title": "Hemorrhage Throwing Knife",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/knives"
      },
      "ninefold_rule": "Use the Knife baseline. A critical thrown hit applies Bleeding; hitting an already Bleeding target permits recovery of 1d6 Hit Points once per target.",
      "effect_mechanics": [
        "condition-change",
        "recovery",
        "critical-change"
      ],
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Hemorrhage Throwing Knife rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Nehan — Health interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17078/nehan"
    },
    {
      "source_id": "equipment/2077-nehan/ability-recovery-interaction",
      "source_host_item": "2077-nehan",
      "source_title": "Nehan — Recovery interaction",
      "source_clause": "Recovery interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "hemorrhage-throwing-knife",
        "title": "Hemorrhage Throwing Knife",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/knives"
      },
      "ninefold_rule": "Use the Knife baseline. A critical thrown hit applies Bleeding; hitting an already Bleeding target permits recovery of 1d6 Hit Points once per target.",
      "effect_mechanics": [
        "condition-change",
        "recovery",
        "critical-change"
      ],
      "reason": "Recovery interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Hemorrhage Throwing Knife rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Nehan — Recovery interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17078/nehan"
    },
    {
      "source_id": "equipment/2077-stinger/bonus-150-headshot-damage",
      "source_host_item": "2077-stinger",
      "source_title": "Stinger — +150% headshot damage",
      "source_clause": "+150% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "toxin-cycle-knife",
        "title": "Toxin-Cycle Knife",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/knives"
      },
      "ninefold_rule": "Use the Knife baseline. A hit against a Poisoned target applies Bleeding, and a hit against a Bleeding target applies Poison.",
      "effect_mechanics": [
        "condition-change"
      ],
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Toxin-Cycle Knife rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Stinger — +150% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/984/stinger"
    },
    {
      "source_id": "equipment/2077-stinger/bonus-20-bleed-chance",
      "source_host_item": "2077-stinger",
      "source_title": "Stinger — 20% bleed chance",
      "source_clause": "20% bleed chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "toxin-cycle-knife",
        "title": "Toxin-Cycle Knife",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/knives"
      },
      "ninefold_rule": "Use the Knife baseline. A hit against a Poisoned target applies Bleeding, and a hit against a Bleeding target applies Poison.",
      "effect_mechanics": [
        "condition-change"
      ],
      "reason": "20% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Toxin-Cycle Knife rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Stinger — 20% bleed chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/984/stinger"
    },
    {
      "source_id": "equipment/2077-stinger/bonus-20-poison-chance",
      "source_host_item": "2077-stinger",
      "source_title": "Stinger — 20% poison chance",
      "source_clause": "20% poison chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "toxin-cycle-knife",
        "title": "Toxin-Cycle Knife",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/knives"
      },
      "ninefold_rule": "Use the Knife baseline. A hit against a Poisoned target applies Bleeding, and a hit against a Bleeding target applies Poison.",
      "effect_mechanics": [
        "condition-change"
      ],
      "reason": "20% poison chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Toxin-Cycle Knife rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Stinger — 20% poison chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/984/stinger"
    },
    {
      "source_id": "equipment/2077-stinger/ability-bleeding",
      "source_host_item": "2077-stinger",
      "source_title": "Stinger — Bleeding",
      "source_clause": "Bleeding",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "toxin-cycle-knife",
        "title": "Toxin-Cycle Knife",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/knives"
      },
      "ninefold_rule": "Use the Knife baseline. A hit against a Poisoned target applies Bleeding, and a hit against a Bleeding target applies Poison.",
      "effect_mechanics": [
        "condition-change"
      ],
      "reason": "Bleeding is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Toxin-Cycle Knife rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Stinger — Bleeding",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/984/stinger"
    },
    {
      "source_id": "equipment/2077-stinger/ability-poison",
      "source_host_item": "2077-stinger",
      "source_title": "Stinger — Poison",
      "source_clause": "Poison",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "toxin-cycle-knife",
        "title": "Toxin-Cycle Knife",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/knives"
      },
      "ninefold_rule": "Use the Knife baseline. A hit against a Poisoned target applies Bleeding, and a hit against a Bleeding target applies Poison.",
      "effect_mechanics": [
        "condition-change"
      ],
      "reason": "Poison is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Toxin-Cycle Knife rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Stinger — Poison",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/984/stinger"
    },
    {
      "source_id": "equipment/2077-ma70-hb-x-mod2/bonus-100-headshot-damage",
      "source_host_item": "2077-ma70-hb-x-mod2",
      "source_title": "MA70 HB x-MOD2 — +100% headshot damage",
      "source_clause": "+100% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-light-machine-gun",
        "title": "Light Machine Gun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/light-machine-guns"
      },
      "ninefold_rule": "Use the approved Light Machine Gun baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "+100% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Light Machine Gun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "MA70 HB x-MOD2 — +100% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3135/ma70-hb-x-mod2"
    },
    {
      "source_id": "equipment/2077-ma70-hb-x-mod2/bonus-25-armor-penetration",
      "source_host_item": "2077-ma70-hb-x-mod2",
      "source_title": "MA70 HB x-MOD2 — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-light-machine-gun",
        "title": "Light Machine Gun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/light-machine-guns"
      },
      "ninefold_rule": "Use the approved Light Machine Gun baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Light Machine Gun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "MA70 HB x-MOD2 — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3135/ma70-hb-x-mod2"
    },
    {
      "source_id": "equipment/2077-ma70-hb-x-mod2/bonus-5-ricochet-chance",
      "source_host_item": "2077-ma70-hb-x-mod2",
      "source_title": "MA70 HB x-MOD2 — 5% ricochet chance",
      "source_clause": "5% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-light-machine-gun",
        "title": "Light Machine Gun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/light-machine-guns"
      },
      "ninefold_rule": "Use the approved Light Machine Gun baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Light Machine Gun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "MA70 HB x-MOD2 — 5% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3135/ma70-hb-x-mod2"
    },
    {
      "source_id": "equipment/2077-ma70-hb-x-mod2/ability-unique-ability",
      "source_host_item": "2077-ma70-hb-x-mod2",
      "source_title": "MA70 HB x-MOD2 — Unique ability",
      "source_clause": "Unique ability",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-light-machine-gun",
        "title": "Light Machine Gun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/light-machine-guns"
      },
      "ninefold_rule": "Use the approved Light Machine Gun baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Light Machine Gun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "MA70 HB x-MOD2 — Unique ability",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3135/ma70-hb-x-mod2"
    },
    {
      "source_id": "equipment/2077-wild-dog/bonus-85-headshot-damage",
      "source_host_item": "2077-wild-dog",
      "source_title": "Wild Dog — +85% headshot damage",
      "source_clause": "+85% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "sustained-fire-machine-gun",
        "title": "Sustained-Fire Machine Gun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/light-machine-guns"
      },
      "ninefold_rule": "Use the Light Machine Gun baseline. Each consecutive burst that hits widens the next burst’s critical range by 5%, to a maximum of 10%; an empty-magazine quick melee attack adds 1d6 damage.",
      "effect_mechanics": [
        "critical-change",
        "damage"
      ],
      "reason": "+85% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Sustained-Fire Machine Gun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Wild Dog — +85% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3136/wild-dog"
    },
    {
      "source_id": "equipment/2077-wild-dog/bonus-25-armor-penetration",
      "source_host_item": "2077-wild-dog",
      "source_title": "Wild Dog — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "sustained-fire-machine-gun",
        "title": "Sustained-Fire Machine Gun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/light-machine-guns"
      },
      "ninefold_rule": "Use the Light Machine Gun baseline. Each consecutive burst that hits widens the next burst’s critical range by 5%, to a maximum of 10%; an empty-magazine quick melee attack adds 1d6 damage.",
      "effect_mechanics": [
        "critical-change",
        "damage"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Sustained-Fire Machine Gun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Wild Dog — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3136/wild-dog"
    },
    {
      "source_id": "equipment/2077-wild-dog/bonus-5-ricochet-chance",
      "source_host_item": "2077-wild-dog",
      "source_title": "Wild Dog — 5% ricochet chance",
      "source_clause": "5% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "sustained-fire-machine-gun",
        "title": "Sustained-Fire Machine Gun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/light-machine-guns"
      },
      "ninefold_rule": "Use the Light Machine Gun baseline. Each consecutive burst that hits widens the next burst’s critical range by 5%, to a maximum of 10%; an empty-magazine quick melee attack adds 1d6 damage.",
      "effect_mechanics": [
        "critical-change",
        "damage"
      ],
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Sustained-Fire Machine Gun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Wild Dog — 5% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3136/wild-dog"
    },
    {
      "source_id": "equipment/2077-wild-dog/ability-critical-effect",
      "source_host_item": "2077-wild-dog",
      "source_title": "Wild Dog — Critical effect",
      "source_clause": "Critical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "sustained-fire-machine-gun",
        "title": "Sustained-Fire Machine Gun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/light-machine-guns"
      },
      "ninefold_rule": "Use the Light Machine Gun baseline. Each consecutive burst that hits widens the next burst’s critical range by 5%, to a maximum of 10%; an empty-magazine quick melee attack adds 1d6 damage.",
      "effect_mechanics": [
        "critical-change",
        "damage"
      ],
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Sustained-Fire Machine Gun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Wild Dog — Critical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3136/wild-dog"
    },
    {
      "source_id": "equipment/2077-butcher-s-cleaver-iconic/bonus-25-armor-penetration",
      "source_host_item": "2077-butcher-s-cleaver-iconic",
      "source_title": "Butcher's Cleaver (Iconic) — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "bloodrush-cleaver",
        "title": "Bloodrush Cleaver",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/heavy-blades"
      },
      "ninefold_rule": "Use the Long Blade baseline. Against a Bleeding target, its attack occupies 1 fewer tick and costs 1 less Stamina, to minimums of 1.",
      "effect_mechanics": [
        "action-modifier",
        "resource-change"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Bloodrush Cleaver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Butcher's Cleaver (Iconic) — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3117/butchers-cleaver"
    },
    {
      "source_id": "equipment/2077-butcher-s-cleaver-iconic/bonus-40-bleed-chance",
      "source_host_item": "2077-butcher-s-cleaver-iconic",
      "source_title": "Butcher's Cleaver (Iconic) — 40% bleed chance",
      "source_clause": "40% bleed chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "bloodrush-cleaver",
        "title": "Bloodrush Cleaver",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/heavy-blades"
      },
      "ninefold_rule": "Use the Long Blade baseline. Against a Bleeding target, its attack occupies 1 fewer tick and costs 1 less Stamina, to minimums of 1.",
      "effect_mechanics": [
        "action-modifier",
        "resource-change"
      ],
      "reason": "40% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Bloodrush Cleaver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Butcher's Cleaver (Iconic) — 40% bleed chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3117/butchers-cleaver"
    },
    {
      "source_id": "equipment/2077-butcher-s-cleaver-iconic/ability-bleeding",
      "source_host_item": "2077-butcher-s-cleaver-iconic",
      "source_title": "Butcher's Cleaver (Iconic) — Bleeding",
      "source_clause": "Bleeding",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "bloodrush-cleaver",
        "title": "Bloodrush Cleaver",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/heavy-blades"
      },
      "ninefold_rule": "Use the Long Blade baseline. Against a Bleeding target, its attack occupies 1 fewer tick and costs 1 less Stamina, to minimums of 1.",
      "effect_mechanics": [
        "action-modifier",
        "resource-change"
      ],
      "reason": "Bleeding is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Bloodrush Cleaver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Butcher's Cleaver (Iconic) — Bleeding",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3117/butchers-cleaver"
    },
    {
      "source_id": "equipment/2077-butcher-s-cleaver-iconic/ability-stamina-interaction",
      "source_host_item": "2077-butcher-s-cleaver-iconic",
      "source_title": "Butcher's Cleaver (Iconic) — Stamina interaction",
      "source_clause": "Stamina interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "bloodrush-cleaver",
        "title": "Bloodrush Cleaver",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/heavy-blades"
      },
      "ninefold_rule": "Use the Long Blade baseline. Against a Bleeding target, its attack occupies 1 fewer tick and costs 1 less Stamina, to minimums of 1.",
      "effect_mechanics": [
        "action-modifier",
        "resource-change"
      ],
      "reason": "Stamina interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Bloodrush Cleaver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Butcher's Cleaver (Iconic) — Stamina interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3117/butchers-cleaver"
    },
    {
      "source_id": "equipment/2077-volkodav/bonus-25-armor-penetration",
      "source_host_item": "2077-volkodav",
      "source_title": "Volkodav — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "thermal-feedback-heavy-blade",
        "title": "Thermal Feedback Heavy Blade",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/heavy-blades"
      },
      "ninefold_rule": "Use the Long Blade baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "check-modifier"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Heavy Blade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Volkodav — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17099/volkodav"
    },
    {
      "source_id": "equipment/2077-volkodav/ability-accuracy-interaction",
      "source_host_item": "2077-volkodav",
      "source_title": "Volkodav — Accuracy interaction",
      "source_clause": "Accuracy interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "thermal-feedback-heavy-blade",
        "title": "Thermal Feedback Heavy Blade",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/heavy-blades"
      },
      "ninefold_rule": "Use the Long Blade baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "check-modifier"
      ],
      "reason": "Accuracy interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Heavy Blade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Volkodav — Accuracy interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17099/volkodav"
    },
    {
      "source_id": "equipment/2077-volkodav/ability-burning",
      "source_host_item": "2077-volkodav",
      "source_title": "Volkodav — Burning",
      "source_clause": "Burning",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "thermal-feedback-heavy-blade",
        "title": "Thermal Feedback Heavy Blade",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/heavy-blades"
      },
      "ninefold_rule": "Use the Long Blade baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "check-modifier"
      ],
      "reason": "Burning is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Heavy Blade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Volkodav — Burning",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17099/volkodav"
    },
    {
      "source_id": "equipment/2077-volkodav/ability-critical-effect",
      "source_host_item": "2077-volkodav",
      "source_title": "Volkodav — Critical effect",
      "source_clause": "Critical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "thermal-feedback-heavy-blade",
        "title": "Thermal Feedback Heavy Blade",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/heavy-blades"
      },
      "ninefold_rule": "Use the Long Blade baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "check-modifier"
      ],
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Heavy Blade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Volkodav — Critical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17099/volkodav"
    },
    {
      "source_id": "equipment/2077-bfc-9000/bonus-25-armor-penetration",
      "source_host_item": "2077-bfc-9000",
      "source_title": "BFC 9000 — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "high-stamina-reach-club",
        "title": "High-Stamina Reach Club",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/one-handed-clubs"
      },
      "ninefold_rule": "Use the One-Handed Club baseline. At full Stamina its critical range widens by 5%; a heavy attack adds 1 tick, extends reach by 5 feet, and adds one damage die.",
      "effect_mechanics": [
        "critical-change",
        "action-modifier",
        "target-scope-extension",
        "damage"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete High-Stamina Reach Club rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "BFC 9000 — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3121/bfc-9000"
    },
    {
      "source_id": "equipment/2077-bfc-9000/ability-critical-effect",
      "source_host_item": "2077-bfc-9000",
      "source_title": "BFC 9000 — Critical effect",
      "source_clause": "Critical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "high-stamina-reach-club",
        "title": "High-Stamina Reach Club",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/one-handed-clubs"
      },
      "ninefold_rule": "Use the One-Handed Club baseline. At full Stamina its critical range widens by 5%; a heavy attack adds 1 tick, extends reach by 5 feet, and adds one damage die.",
      "effect_mechanics": [
        "critical-change",
        "action-modifier",
        "target-scope-extension",
        "damage"
      ],
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete High-Stamina Reach Club rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "BFC 9000 — Critical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3121/bfc-9000"
    },
    {
      "source_id": "equipment/2077-bfc-9000/ability-stamina-interaction",
      "source_host_item": "2077-bfc-9000",
      "source_title": "BFC 9000 — Stamina interaction",
      "source_clause": "Stamina interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "high-stamina-reach-club",
        "title": "High-Stamina Reach Club",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/one-handed-clubs"
      },
      "ninefold_rule": "Use the One-Handed Club baseline. At full Stamina its critical range widens by 5%; a heavy attack adds 1 tick, extends reach by 5 feet, and adds one damage die.",
      "effect_mechanics": [
        "critical-change",
        "action-modifier",
        "target-scope-extension",
        "damage"
      ],
      "reason": "Stamina interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete High-Stamina Reach Club rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "BFC 9000 — Stamina interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3121/bfc-9000"
    },
    {
      "source_id": "equipment/2077-cottonmouth/bonus-25-armor-penetration",
      "source_host_item": "2077-cottonmouth",
      "source_title": "Cottonmouth — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "shock-toxin-baton",
        "title": "Shock-Toxin Baton",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/one-handed-clubs"
      },
      "ninefold_rule": "Use the One-Handed Club baseline. Add 1 tick to charge an attack; on a hit it adds 1d6 electrical damage and applies either Shock or Poison.",
      "effect_mechanics": [
        "action-modifier",
        "damage",
        "condition-change"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Shock-Toxin Baton rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Cottonmouth — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1101/cottonmouth"
    },
    {
      "source_id": "equipment/2077-cottonmouth/bonus-20-shock-chance",
      "source_host_item": "2077-cottonmouth",
      "source_title": "Cottonmouth — 20% shock chance",
      "source_clause": "20% shock chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "shock-toxin-baton",
        "title": "Shock-Toxin Baton",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/one-handed-clubs"
      },
      "ninefold_rule": "Use the One-Handed Club baseline. Add 1 tick to charge an attack; on a hit it adds 1d6 electrical damage and applies either Shock or Poison.",
      "effect_mechanics": [
        "action-modifier",
        "damage",
        "condition-change"
      ],
      "reason": "20% shock chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Shock-Toxin Baton rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Cottonmouth — 20% shock chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1101/cottonmouth"
    },
    {
      "source_id": "equipment/2077-cottonmouth/bonus-20-poison-chance",
      "source_host_item": "2077-cottonmouth",
      "source_title": "Cottonmouth — 20% poison chance",
      "source_clause": "20% poison chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "shock-toxin-baton",
        "title": "Shock-Toxin Baton",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/one-handed-clubs"
      },
      "ninefold_rule": "Use the One-Handed Club baseline. Add 1 tick to charge an attack; on a hit it adds 1d6 electrical damage and applies either Shock or Poison.",
      "effect_mechanics": [
        "action-modifier",
        "damage",
        "condition-change"
      ],
      "reason": "20% poison chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Shock-Toxin Baton rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Cottonmouth — 20% poison chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1101/cottonmouth"
    },
    {
      "source_id": "equipment/2077-cottonmouth/ability-charged-action",
      "source_host_item": "2077-cottonmouth",
      "source_title": "Cottonmouth — Charged action",
      "source_clause": "Charged action",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "shock-toxin-baton",
        "title": "Shock-Toxin Baton",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/one-handed-clubs"
      },
      "ninefold_rule": "Use the One-Handed Club baseline. Add 1 tick to charge an attack; on a hit it adds 1d6 electrical damage and applies either Shock or Poison.",
      "effect_mechanics": [
        "action-modifier",
        "damage",
        "condition-change"
      ],
      "reason": "Charged action is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Shock-Toxin Baton rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Cottonmouth — Charged action",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1101/cottonmouth"
    },
    {
      "source_id": "equipment/2077-cottonmouth/ability-electrical-effect",
      "source_host_item": "2077-cottonmouth",
      "source_title": "Cottonmouth — Electrical effect",
      "source_clause": "Electrical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "shock-toxin-baton",
        "title": "Shock-Toxin Baton",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/one-handed-clubs"
      },
      "ninefold_rule": "Use the One-Handed Club baseline. Add 1 tick to charge an attack; on a hit it adds 1d6 electrical damage and applies either Shock or Poison.",
      "effect_mechanics": [
        "action-modifier",
        "damage",
        "condition-change"
      ],
      "reason": "Electrical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Shock-Toxin Baton rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Cottonmouth — Electrical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1101/cottonmouth"
    },
    {
      "source_id": "equipment/2077-cottonmouth/ability-poison",
      "source_host_item": "2077-cottonmouth",
      "source_title": "Cottonmouth — Poison",
      "source_clause": "Poison",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "shock-toxin-baton",
        "title": "Shock-Toxin Baton",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/one-handed-clubs"
      },
      "ninefold_rule": "Use the One-Handed Club baseline. Add 1 tick to charge an attack; on a hit it adds 1d6 electrical damage and applies either Shock or Poison.",
      "effect_mechanics": [
        "action-modifier",
        "damage",
        "condition-change"
      ],
      "reason": "Poison is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Shock-Toxin Baton rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Cottonmouth — Poison",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1101/cottonmouth"
    },
    {
      "source_id": "equipment/2077-crowbar-bunker/bonus-25-armor-penetration",
      "source_host_item": "2077-crowbar-bunker",
      "source_title": "Crowbar (Bunker) — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-one-handed-club",
        "title": "One-Handed Club",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/one-handed-clubs"
      },
      "ninefold_rule": "Use the approved One-Handed Club baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete One-Handed Club rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Crowbar (Bunker) — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17041/crowbar-bunker"
    },
    {
      "source_id": "equipment/2077-crowbar-bunker/ability-unique-ability",
      "source_host_item": "2077-crowbar-bunker",
      "source_title": "Crowbar (Bunker) — Unique ability",
      "source_clause": "Unique ability",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-one-handed-club",
        "title": "One-Handed Club",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/one-handed-clubs"
      },
      "ninefold_rule": "Use the approved One-Handed Club baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete One-Handed Club rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Crowbar (Bunker) — Unique ability",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17041/crowbar-bunker"
    },
    {
      "source_id": "equipment/2077-murphy-s-law/bonus-50-armor-penetration",
      "source_host_item": "2077-murphy-s-law",
      "source_title": "Murphy's Law — 50% armor penetration",
      "source_clause": "50% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "grounded-target-club",
        "title": "Grounded-Target Club",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/one-handed-clubs"
      },
      "ninefold_rule": "Use the One-Handed Club baseline. Against a Prone target, gain +5% to hit and add one damage die; a heavy hit can apply Prone.",
      "effect_mechanics": [
        "check-modifier",
        "damage",
        "condition-change"
      ],
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Grounded-Target Club rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Murphy's Law — 50% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17075/murphys-law"
    },
    {
      "source_id": "equipment/2077-murphy-s-law/bonus-20-bleed-chance",
      "source_host_item": "2077-murphy-s-law",
      "source_title": "Murphy's Law — 20% bleed chance",
      "source_clause": "20% bleed chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "grounded-target-club",
        "title": "Grounded-Target Club",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/one-handed-clubs"
      },
      "ninefold_rule": "Use the One-Handed Club baseline. Against a Prone target, gain +5% to hit and add one damage die; a heavy hit can apply Prone.",
      "effect_mechanics": [
        "check-modifier",
        "damage",
        "condition-change"
      ],
      "reason": "20% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Grounded-Target Club rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Murphy's Law — 20% bleed chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17075/murphys-law"
    },
    {
      "source_id": "equipment/2077-murphy-s-law/bonus-25-shock-chance",
      "source_host_item": "2077-murphy-s-law",
      "source_title": "Murphy's Law — 25% shock chance",
      "source_clause": "25% shock chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "grounded-target-club",
        "title": "Grounded-Target Club",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/one-handed-clubs"
      },
      "ninefold_rule": "Use the One-Handed Club baseline. Against a Prone target, gain +5% to hit and add one damage die; a heavy hit can apply Prone.",
      "effect_mechanics": [
        "check-modifier",
        "damage",
        "condition-change"
      ],
      "reason": "25% shock chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Grounded-Target Club rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Murphy's Law — 25% shock chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17075/murphys-law"
    },
    {
      "source_id": "equipment/2077-murphy-s-law/ability-knockdown",
      "source_host_item": "2077-murphy-s-law",
      "source_title": "Murphy's Law — Knockdown",
      "source_clause": "Knockdown",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "grounded-target-club",
        "title": "Grounded-Target Club",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/one-handed-clubs"
      },
      "ninefold_rule": "Use the One-Handed Club baseline. Against a Prone target, gain +5% to hit and add one damage die; a heavy hit can apply Prone.",
      "effect_mechanics": [
        "check-modifier",
        "damage",
        "condition-change"
      ],
      "reason": "Knockdown is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Grounded-Target Club rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Murphy's Law — Knockdown",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17075/murphys-law"
    },
    {
      "source_id": "equipment/2077-sir-john-phallustiff/bonus-25-armor-penetration",
      "source_host_item": "2077-sir-john-phallustiff",
      "source_title": "Sir John Phallustiff — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "stunning-impact-baton",
        "title": "Stunning Impact Baton",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/one-handed-clubs"
      },
      "ninefold_rule": "Use the One-Handed Club baseline. After a head hit, widen its critical range by 5% until the next attack; a heavy attack adds 1 tick and can apply Stun.",
      "effect_mechanics": [
        "critical-change",
        "action-modifier",
        "condition-change"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Stunning Impact Baton rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Sir John Phallustiff — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17092/sir-john-phallustiff"
    },
    {
      "source_id": "equipment/2077-sir-john-phallustiff/ability-critical-effect",
      "source_host_item": "2077-sir-john-phallustiff",
      "source_title": "Sir John Phallustiff — Critical effect",
      "source_clause": "Critical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "stunning-impact-baton",
        "title": "Stunning Impact Baton",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/one-handed-clubs"
      },
      "ninefold_rule": "Use the One-Handed Club baseline. After a head hit, widen its critical range by 5% until the next attack; a heavy attack adds 1 tick and can apply Stun.",
      "effect_mechanics": [
        "critical-change",
        "action-modifier",
        "condition-change"
      ],
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Stunning Impact Baton rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Sir John Phallustiff — Critical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17092/sir-john-phallustiff"
    },
    {
      "source_id": "equipment/2077-sir-john-phallustiff/ability-stun",
      "source_host_item": "2077-sir-john-phallustiff",
      "source_title": "Sir John Phallustiff — Stun",
      "source_clause": "Stun",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "stunning-impact-baton",
        "title": "Stunning Impact Baton",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/one-handed-clubs"
      },
      "ninefold_rule": "Use the One-Handed Club baseline. After a head hit, widen its critical range by 5% until the next attack; a heavy attack adds 1 tick and can apply Stun.",
      "effect_mechanics": [
        "critical-change",
        "action-modifier",
        "condition-change"
      ],
      "reason": "Stun is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Stunning Impact Baton rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Sir John Phallustiff — Stun",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17092/sir-john-phallustiff"
    },
    {
      "source_id": "equipment/2077-tinker-bell/bonus-50-armor-penetration",
      "source_host_item": "2077-tinker-bell",
      "source_title": "Tinker Bell — 50% armor penetration",
      "source_clause": "50% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "knockout-baton",
        "title": "Knockout Baton",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/one-handed-clubs"
      },
      "ninefold_rule": "Use the One-Handed Club baseline but reduce damage by one die. A heavy attack adds 1 tick and renders a defeated living target Unconscious rather than dying.",
      "effect_mechanics": [
        "damage",
        "action-modifier",
        "condition-change"
      ],
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Knockout Baton rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Tinker Bell — 50% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1102/tinker-bell"
    },
    {
      "source_id": "equipment/2077-tinker-bell/bonus-20-shock-chance",
      "source_host_item": "2077-tinker-bell",
      "source_title": "Tinker Bell — 20% shock chance",
      "source_clause": "20% shock chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "knockout-baton",
        "title": "Knockout Baton",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/one-handed-clubs"
      },
      "ninefold_rule": "Use the One-Handed Club baseline but reduce damage by one die. A heavy attack adds 1 tick and renders a defeated living target Unconscious rather than dying.",
      "effect_mechanics": [
        "damage",
        "action-modifier",
        "condition-change"
      ],
      "reason": "20% shock chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Knockout Baton rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Tinker Bell — 20% shock chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1102/tinker-bell"
    },
    {
      "source_id": "equipment/2077-tinker-bell/ability-knockdown",
      "source_host_item": "2077-tinker-bell",
      "source_title": "Tinker Bell — Knockdown",
      "source_clause": "Knockdown",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "knockout-baton",
        "title": "Knockout Baton",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/one-handed-clubs"
      },
      "ninefold_rule": "Use the One-Handed Club baseline but reduce damage by one die. A heavy attack adds 1 tick and renders a defeated living target Unconscious rather than dying.",
      "effect_mechanics": [
        "damage",
        "action-modifier",
        "condition-change"
      ],
      "reason": "Knockdown is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Knockout Baton rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Tinker Bell — Knockdown",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1102/tinker-bell"
    },
    {
      "source_id": "equipment/2077-ambition/bonus-150-headshot-damage",
      "source_host_item": "2077-ambition",
      "source_title": "Ambition — +150% headshot damage",
      "source_clause": "+150% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "blinding-scope-pistol",
        "title": "Blinding Scope Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. A critical hit applies Blinded for 1 tick; a head hit against a Blinded target adds 1d6 damage.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "damage"
      ],
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Blinding Scope Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Ambition — +150% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17021/ambition"
    },
    {
      "source_id": "equipment/2077-ambition/bonus-25-armor-penetration",
      "source_host_item": "2077-ambition",
      "source_title": "Ambition — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "blinding-scope-pistol",
        "title": "Blinding Scope Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. A critical hit applies Blinded for 1 tick; a head hit against a Blinded target adds 1d6 damage.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "damage"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Blinding Scope Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Ambition — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17021/ambition"
    },
    {
      "source_id": "equipment/2077-ambition/ability-blinding",
      "source_host_item": "2077-ambition",
      "source_title": "Ambition — Blinding",
      "source_clause": "Blinding",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "blinding-scope-pistol",
        "title": "Blinding Scope Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. A critical hit applies Blinded for 1 tick; a head hit against a Blinded target adds 1d6 damage.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "damage"
      ],
      "reason": "Blinding is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Blinding Scope Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Ambition — Blinding",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17021/ambition"
    },
    {
      "source_id": "equipment/2077-ambition/ability-precision-hit",
      "source_host_item": "2077-ambition",
      "source_title": "Ambition — Precision hit",
      "source_clause": "Precision hit",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "blinding-scope-pistol",
        "title": "Blinding Scope Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. A critical hit applies Blinded for 1 tick; a head hit against a Blinded target adds 1d6 damage.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "damage"
      ],
      "reason": "Precision hit is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Blinding Scope Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Ambition — Precision hit",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17021/ambition"
    },
    {
      "source_id": "equipment/2077-apparition/bonus-150-headshot-damage",
      "source_host_item": "2077-apparition",
      "source_title": "Apparition — +150% headshot damage",
      "source_clause": "+150% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "trauma-response-charged-pistol",
        "title": "Trauma-Response Charged Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. At one-quarter Hit Points or less, attacks occupy 1 fewer tick; a charged shot adds 1 tick and one damage die.",
      "effect_mechanics": [
        "action-modifier",
        "damage"
      ],
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Trauma-Response Charged Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Apparition — +150% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1094/apparition"
    },
    {
      "source_id": "equipment/2077-apparition/bonus-50-armor-penetration",
      "source_host_item": "2077-apparition",
      "source_title": "Apparition — 50% armor penetration",
      "source_clause": "50% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "trauma-response-charged-pistol",
        "title": "Trauma-Response Charged Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. At one-quarter Hit Points or less, attacks occupy 1 fewer tick; a charged shot adds 1 tick and one damage die.",
      "effect_mechanics": [
        "action-modifier",
        "damage"
      ],
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Trauma-Response Charged Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Apparition — 50% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1094/apparition"
    },
    {
      "source_id": "equipment/2077-apparition/ability-charged-action",
      "source_host_item": "2077-apparition",
      "source_title": "Apparition — Charged action",
      "source_clause": "Charged action",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "trauma-response-charged-pistol",
        "title": "Trauma-Response Charged Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. At one-quarter Hit Points or less, attacks occupy 1 fewer tick; a charged shot adds 1 tick and one damage die.",
      "effect_mechanics": [
        "action-modifier",
        "damage"
      ],
      "reason": "Charged action is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Trauma-Response Charged Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Apparition — Charged action",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1094/apparition"
    },
    {
      "source_id": "equipment/2077-apparition/ability-critical-effect",
      "source_host_item": "2077-apparition",
      "source_title": "Apparition — Critical effect",
      "source_clause": "Critical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "trauma-response-charged-pistol",
        "title": "Trauma-Response Charged Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. At one-quarter Hit Points or less, attacks occupy 1 fewer tick; a charged shot adds 1 tick and one damage die.",
      "effect_mechanics": [
        "action-modifier",
        "damage"
      ],
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Trauma-Response Charged Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Apparition — Critical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1094/apparition"
    },
    {
      "source_id": "equipment/2077-apparition/ability-health-interaction",
      "source_host_item": "2077-apparition",
      "source_title": "Apparition — Health interaction",
      "source_clause": "Health interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "trauma-response-charged-pistol",
        "title": "Trauma-Response Charged Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. At one-quarter Hit Points or less, attacks occupy 1 fewer tick; a charged shot adds 1 tick and one damage die.",
      "effect_mechanics": [
        "action-modifier",
        "damage"
      ],
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Trauma-Response Charged Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Apparition — Health interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1094/apparition"
    },
    {
      "source_id": "equipment/2077-apparition/ability-reload-interaction",
      "source_host_item": "2077-apparition",
      "source_title": "Apparition — Reload interaction",
      "source_clause": "Reload interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "trauma-response-charged-pistol",
        "title": "Trauma-Response Charged Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. At one-quarter Hit Points or less, attacks occupy 1 fewer tick; a charged shot adds 1 tick and one damage die.",
      "effect_mechanics": [
        "action-modifier",
        "damage"
      ],
      "reason": "Reload interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Trauma-Response Charged Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Apparition — Reload interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1094/apparition"
    },
    {
      "source_id": "equipment/2077-catahoula/bonus-125-headshot-damage",
      "source_host_item": "2077-catahoula",
      "source_title": "Catahoula — +125% headshot damage",
      "source_clause": "+125% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "momentum-penetrator-pistol",
        "title": "Momentum Penetrator Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "effect_mechanics": [
        "mobility-change",
        "defense-modifier"
      ],
      "reason": "+125% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Catahoula — +125% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17032/catahoula"
    },
    {
      "source_id": "equipment/2077-catahoula/bonus-75-armor-penetration",
      "source_host_item": "2077-catahoula",
      "source_title": "Catahoula — 75% armor penetration",
      "source_clause": "75% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "momentum-penetrator-pistol",
        "title": "Momentum Penetrator Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "effect_mechanics": [
        "mobility-change",
        "defense-modifier"
      ],
      "reason": "75% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Catahoula — 75% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17032/catahoula"
    },
    {
      "source_id": "equipment/2077-catahoula/ability-armor-interaction",
      "source_host_item": "2077-catahoula",
      "source_title": "Catahoula — Armor interaction",
      "source_clause": "Armor interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "momentum-penetrator-pistol",
        "title": "Momentum Penetrator Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "effect_mechanics": [
        "mobility-change",
        "defense-modifier"
      ],
      "reason": "Armor interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Catahoula — Armor interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17032/catahoula"
    },
    {
      "source_id": "equipment/2077-catahoula/ability-dismemberment",
      "source_host_item": "2077-catahoula",
      "source_title": "Catahoula — Dismemberment",
      "source_clause": "Dismemberment",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "momentum-penetrator-pistol",
        "title": "Momentum Penetrator Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "effect_mechanics": [
        "mobility-change",
        "defense-modifier"
      ],
      "reason": "Dismemberment is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Catahoula — Dismemberment",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17032/catahoula"
    },
    {
      "source_id": "equipment/2077-chaos/bonus-150-headshot-damage",
      "source_host_item": "2077-chaos",
      "source_title": "Chaos — +150% headshot damage",
      "source_clause": "+150% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "entropy-pistol",
        "title": "Entropy Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. After reloading, roll 1d6 for the next shot’s damage tag: 1–2 thermal, 3–4 electrical, 5–6 chemical; that shot’s critical range widens by 5%.",
      "effect_mechanics": [
        "damage",
        "critical-change"
      ],
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Entropy Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Chaos — +150% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1088/chaos"
    },
    {
      "source_id": "equipment/2077-chaos/bonus-50-armor-penetration",
      "source_host_item": "2077-chaos",
      "source_title": "Chaos — 50% armor penetration",
      "source_clause": "50% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "entropy-pistol",
        "title": "Entropy Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. After reloading, roll 1d6 for the next shot’s damage tag: 1–2 thermal, 3–4 electrical, 5–6 chemical; that shot’s critical range widens by 5%.",
      "effect_mechanics": [
        "damage",
        "critical-change"
      ],
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Entropy Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Chaos — 50% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1088/chaos"
    },
    {
      "source_id": "equipment/2077-chaos/bonus-10-bleed-chance",
      "source_host_item": "2077-chaos",
      "source_title": "Chaos — 10% bleed chance",
      "source_clause": "10% bleed chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "entropy-pistol",
        "title": "Entropy Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. After reloading, roll 1d6 for the next shot’s damage tag: 1–2 thermal, 3–4 electrical, 5–6 chemical; that shot’s critical range widens by 5%.",
      "effect_mechanics": [
        "damage",
        "critical-change"
      ],
      "reason": "10% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Entropy Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Chaos — 10% bleed chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1088/chaos"
    },
    {
      "source_id": "equipment/2077-chaos/ability-critical-effect",
      "source_host_item": "2077-chaos",
      "source_title": "Chaos — Critical effect",
      "source_clause": "Critical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "entropy-pistol",
        "title": "Entropy Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. After reloading, roll 1d6 for the next shot’s damage tag: 1–2 thermal, 3–4 electrical, 5–6 chemical; that shot’s critical range widens by 5%.",
      "effect_mechanics": [
        "damage",
        "critical-change"
      ],
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Entropy Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Chaos — Critical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1088/chaos"
    },
    {
      "source_id": "equipment/2077-chaos/ability-reload-interaction",
      "source_host_item": "2077-chaos",
      "source_title": "Chaos — Reload interaction",
      "source_clause": "Reload interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "entropy-pistol",
        "title": "Entropy Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. After reloading, roll 1d6 for the next shot’s damage tag: 1–2 thermal, 3–4 electrical, 5–6 chemical; that shot’s critical range widens by 5%.",
      "effect_mechanics": [
        "damage",
        "critical-change"
      ],
      "reason": "Reload interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Entropy Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Chaos — Reload interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1088/chaos"
    },
    {
      "source_id": "equipment/2077-cheetah/bonus-150-headshot-damage",
      "source_host_item": "2077-cheetah",
      "source_title": "Cheetah — +150% headshot damage",
      "source_clause": "+150% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "close-range-bleeder-pistol",
        "title": "Close-Range Bleeder Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. Within 10 feet, widen its critical range by 5%; a critical hit applies Bleeding, and a torso hit adds 1d6 damage.",
      "effect_mechanics": [
        "critical-change",
        "condition-change",
        "damage"
      ],
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Close-Range Bleeder Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Cheetah — +150% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17033/cheetah"
    },
    {
      "source_id": "equipment/2077-cheetah/bonus-20-bleed-chance",
      "source_host_item": "2077-cheetah",
      "source_title": "Cheetah — 20% bleed chance",
      "source_clause": "20% bleed chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "close-range-bleeder-pistol",
        "title": "Close-Range Bleeder Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. Within 10 feet, widen its critical range by 5%; a critical hit applies Bleeding, and a torso hit adds 1d6 damage.",
      "effect_mechanics": [
        "critical-change",
        "condition-change",
        "damage"
      ],
      "reason": "20% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Close-Range Bleeder Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Cheetah — 20% bleed chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17033/cheetah"
    },
    {
      "source_id": "equipment/2077-cheetah/bonus-5-ricochet-chance",
      "source_host_item": "2077-cheetah",
      "source_title": "Cheetah — 5% ricochet chance",
      "source_clause": "5% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "close-range-bleeder-pistol",
        "title": "Close-Range Bleeder Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. Within 10 feet, widen its critical range by 5%; a critical hit applies Bleeding, and a torso hit adds 1d6 damage.",
      "effect_mechanics": [
        "critical-change",
        "condition-change",
        "damage"
      ],
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Close-Range Bleeder Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Cheetah — 5% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17033/cheetah"
    },
    {
      "source_id": "equipment/2077-cheetah/ability-bleeding",
      "source_host_item": "2077-cheetah",
      "source_title": "Cheetah — Bleeding",
      "source_clause": "Bleeding",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "close-range-bleeder-pistol",
        "title": "Close-Range Bleeder Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. Within 10 feet, widen its critical range by 5%; a critical hit applies Bleeding, and a torso hit adds 1d6 damage.",
      "effect_mechanics": [
        "critical-change",
        "condition-change",
        "damage"
      ],
      "reason": "Bleeding is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Close-Range Bleeder Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Cheetah — Bleeding",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17033/cheetah"
    },
    {
      "source_id": "equipment/2077-cheetah/ability-critical-effect",
      "source_host_item": "2077-cheetah",
      "source_title": "Cheetah — Critical effect",
      "source_clause": "Critical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "close-range-bleeder-pistol",
        "title": "Close-Range Bleeder Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. Within 10 feet, widen its critical range by 5%; a critical hit applies Bleeding, and a torso hit adds 1d6 damage.",
      "effect_mechanics": [
        "critical-change",
        "condition-change",
        "damage"
      ],
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Close-Range Bleeder Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Cheetah — Critical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17033/cheetah"
    },
    {
      "source_id": "equipment/2077-crimestopper/bonus-85-headshot-damage",
      "source_host_item": "2077-crimestopper",
      "source_title": "Crimestopper — +85% headshot damage",
      "source_clause": "+85% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "cyberlimb-disruptor-pistol",
        "title": "Cyberlimb Disruptor Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. A critical hit can disable one exposed cyberlimb for 3 ticks; attacks against that target have a 5% wider critical range.",
      "effect_mechanics": [
        "critical-change"
      ],
      "reason": "+85% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Cyberlimb Disruptor Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Crimestopper — +85% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3094/crimestopper"
    },
    {
      "source_id": "equipment/2077-crimestopper/ability-critical-effect",
      "source_host_item": "2077-crimestopper",
      "source_title": "Crimestopper — Critical effect",
      "source_clause": "Critical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "cyberlimb-disruptor-pistol",
        "title": "Cyberlimb Disruptor Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. A critical hit can disable one exposed cyberlimb for 3 ticks; attacks against that target have a 5% wider critical range.",
      "effect_mechanics": [
        "critical-change"
      ],
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Cyberlimb Disruptor Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Crimestopper — Critical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3094/crimestopper"
    },
    {
      "source_id": "equipment/2077-death-and-taxes/bonus-125-headshot-damage",
      "source_host_item": "2077-death-and-taxes",
      "source_title": "Death and Taxes — +125% headshot damage",
      "source_clause": "+125% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "vital-cost-toxin-pistol",
        "title": "Vital-Cost Toxin Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. Spend 1 Hit Point before firing to add 1d6 damage; while at one-quarter Hit Points or less, a critical hit also applies Poison.",
      "effect_mechanics": [
        "resource-change",
        "damage",
        "condition-change"
      ],
      "reason": "+125% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Vital-Cost Toxin Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Death and Taxes — +125% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1242/death-and-taxes"
    },
    {
      "source_id": "equipment/2077-death-and-taxes/bonus-5-ricochet-chance",
      "source_host_item": "2077-death-and-taxes",
      "source_title": "Death and Taxes — 5% ricochet chance",
      "source_clause": "5% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "vital-cost-toxin-pistol",
        "title": "Vital-Cost Toxin Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. Spend 1 Hit Point before firing to add 1d6 damage; while at one-quarter Hit Points or less, a critical hit also applies Poison.",
      "effect_mechanics": [
        "resource-change",
        "damage",
        "condition-change"
      ],
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Vital-Cost Toxin Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Death and Taxes — 5% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1242/death-and-taxes"
    },
    {
      "source_id": "equipment/2077-death-and-taxes/ability-health-interaction",
      "source_host_item": "2077-death-and-taxes",
      "source_title": "Death and Taxes — Health interaction",
      "source_clause": "Health interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "vital-cost-toxin-pistol",
        "title": "Vital-Cost Toxin Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. Spend 1 Hit Point before firing to add 1d6 damage; while at one-quarter Hit Points or less, a critical hit also applies Poison.",
      "effect_mechanics": [
        "resource-change",
        "damage",
        "condition-change"
      ],
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Vital-Cost Toxin Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Death and Taxes — Health interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1242/death-and-taxes"
    },
    {
      "source_id": "equipment/2077-death-and-taxes/ability-poison",
      "source_host_item": "2077-death-and-taxes",
      "source_title": "Death and Taxes — Poison",
      "source_clause": "Poison",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "vital-cost-toxin-pistol",
        "title": "Vital-Cost Toxin Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. Spend 1 Hit Point before firing to add 1d6 damage; while at one-quarter Hit Points or less, a critical hit also applies Poison.",
      "effect_mechanics": [
        "resource-change",
        "damage",
        "condition-change"
      ],
      "reason": "Poison is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Vital-Cost Toxin Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Death and Taxes — Poison",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1242/death-and-taxes"
    },
    {
      "source_id": "equipment/2077-dying-night/bonus-125-headshot-damage",
      "source_host_item": "2077-dying-night",
      "source_title": "Dying Night — +125% headshot damage",
      "source_clause": "+125% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "motion-shock-pistol",
        "title": "Motion-Shock Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. After moving at least 5 feet this tick, add 1d6 electrical damage; two consecutive hits apply Shock for 1 tick.",
      "effect_mechanics": [
        "damage",
        "condition-change"
      ],
      "reason": "+125% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Motion-Shock Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Dying Night — +125% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3127/dying-night"
    },
    {
      "source_id": "equipment/2077-dying-night/bonus-25-armor-penetration",
      "source_host_item": "2077-dying-night",
      "source_title": "Dying Night — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "motion-shock-pistol",
        "title": "Motion-Shock Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. After moving at least 5 feet this tick, add 1d6 electrical damage; two consecutive hits apply Shock for 1 tick.",
      "effect_mechanics": [
        "damage",
        "condition-change"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Motion-Shock Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Dying Night — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3127/dying-night"
    },
    {
      "source_id": "equipment/2077-dying-night/bonus-5-ricochet-chance",
      "source_host_item": "2077-dying-night",
      "source_title": "Dying Night — 5% ricochet chance",
      "source_clause": "5% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "motion-shock-pistol",
        "title": "Motion-Shock Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. After moving at least 5 feet this tick, add 1d6 electrical damage; two consecutive hits apply Shock for 1 tick.",
      "effect_mechanics": [
        "damage",
        "condition-change"
      ],
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Motion-Shock Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Dying Night — 5% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3127/dying-night"
    },
    {
      "source_id": "equipment/2077-dying-night/ability-unique-ability",
      "source_host_item": "2077-dying-night",
      "source_title": "Dying Night — Unique ability",
      "source_clause": "Unique ability",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "motion-shock-pistol",
        "title": "Motion-Shock Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. After moving at least 5 feet this tick, add 1d6 electrical damage; two consecutive hits apply Shock for 1 tick.",
      "effect_mechanics": [
        "damage",
        "condition-change"
      ],
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Motion-Shock Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Dying Night — Unique ability",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3127/dying-night"
    },
    {
      "source_id": "equipment/2077-genjiroh/bonus-85-headshot-damage",
      "source_host_item": "2077-genjiroh",
      "source_title": "Genjiroh — +85% headshot damage",
      "source_clause": "+85% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "multilock-shock-pistol",
        "title": "Multilock Shock Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. A 2-tick burst rolls four 1d6 electrical hits divided among up to four targets, each at -5%; a critical hit applies Shock.",
      "effect_mechanics": [
        "target-scope-extension",
        "check-modifier",
        "damage",
        "condition-change"
      ],
      "reason": "+85% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Multilock Shock Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Genjiroh — +85% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1064/genjiroh"
    },
    {
      "source_id": "equipment/2077-genjiroh/bonus-20-shock-chance",
      "source_host_item": "2077-genjiroh",
      "source_title": "Genjiroh — 20% shock chance",
      "source_clause": "20% shock chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "multilock-shock-pistol",
        "title": "Multilock Shock Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. A 2-tick burst rolls four 1d6 electrical hits divided among up to four targets, each at -5%; a critical hit applies Shock.",
      "effect_mechanics": [
        "target-scope-extension",
        "check-modifier",
        "damage",
        "condition-change"
      ],
      "reason": "20% shock chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Multilock Shock Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Genjiroh — 20% shock chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1064/genjiroh"
    },
    {
      "source_id": "equipment/2077-genjiroh/ability-electrical-effect",
      "source_host_item": "2077-genjiroh",
      "source_title": "Genjiroh — Electrical effect",
      "source_clause": "Electrical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "multilock-shock-pistol",
        "title": "Multilock Shock Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. A 2-tick burst rolls four 1d6 electrical hits divided among up to four targets, each at -5%; a critical hit applies Shock.",
      "effect_mechanics": [
        "target-scope-extension",
        "check-modifier",
        "damage",
        "condition-change"
      ],
      "reason": "Electrical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Multilock Shock Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Genjiroh — Electrical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1064/genjiroh"
    },
    {
      "source_id": "equipment/2077-her-majesty/bonus-150-headshot-damage",
      "source_host_item": "2077-her-majesty",
      "source_title": "Her Majesty — +150% headshot damage",
      "source_clause": "+150% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "cloaked-precision-pistol",
        "title": "Cloaked Precision Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. While camouflaged, gain +10% to attack checks and widen the critical range of head shots by 5%.",
      "effect_mechanics": [
        "check-modifier",
        "critical-change"
      ],
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Cloaked Precision Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Her Majesty — +150% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3150/her-majesty"
    },
    {
      "source_id": "equipment/2077-her-majesty/ability-accuracy-interaction",
      "source_host_item": "2077-her-majesty",
      "source_title": "Her Majesty — Accuracy interaction",
      "source_clause": "Accuracy interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "cloaked-precision-pistol",
        "title": "Cloaked Precision Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. While camouflaged, gain +10% to attack checks and widen the critical range of head shots by 5%.",
      "effect_mechanics": [
        "check-modifier",
        "critical-change"
      ],
      "reason": "Accuracy interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Cloaked Precision Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Her Majesty — Accuracy interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3150/her-majesty"
    },
    {
      "source_id": "equipment/2077-her-majesty/ability-critical-effect",
      "source_host_item": "2077-her-majesty",
      "source_title": "Her Majesty — Critical effect",
      "source_clause": "Critical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "cloaked-precision-pistol",
        "title": "Cloaked Precision Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. While camouflaged, gain +10% to attack checks and widen the critical range of head shots by 5%.",
      "effect_mechanics": [
        "check-modifier",
        "critical-change"
      ],
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Cloaked Precision Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Her Majesty — Critical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3150/her-majesty"
    },
    {
      "source_id": "equipment/2077-her-majesty/ability-precision-hit",
      "source_host_item": "2077-her-majesty",
      "source_title": "Her Majesty — Precision hit",
      "source_clause": "Precision hit",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "cloaked-precision-pistol",
        "title": "Cloaked Precision Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. While camouflaged, gain +10% to attack checks and widen the critical range of head shots by 5%.",
      "effect_mechanics": [
        "check-modifier",
        "critical-change"
      ],
      "reason": "Precision hit is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Cloaked Precision Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Her Majesty — Precision hit",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3150/her-majesty"
    },
    {
      "source_id": "equipment/2077-kappa-x-mod2/bonus-85-headshot-damage",
      "source_host_item": "2077-kappa-x-mod2",
      "source_title": "Kappa x-MOD2 — +85% headshot damage",
      "source_clause": "+85% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-pistols",
        "title": "Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the approved Pistol baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "+85% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Kappa x-MOD2 — +85% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17061/kappa-x-mod2"
    },
    {
      "source_id": "equipment/2077-kappa-x-mod2/ability-unique-ability",
      "source_host_item": "2077-kappa-x-mod2",
      "source_title": "Kappa x-MOD2 — Unique ability",
      "source_clause": "Unique ability",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-pistols",
        "title": "Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the approved Pistol baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Kappa x-MOD2 — Unique ability",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17061/kappa-x-mod2"
    },
    {
      "source_id": "equipment/2077-kongou/bonus-150-headshot-damage",
      "source_host_item": "2077-kongou",
      "source_title": "Kongou — +150% headshot damage",
      "source_clause": "+150% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "ricochet-assist-pistol",
        "title": "Ricochet-Assist Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. It permits calculated ricochet attacks without a separate ballistic interface and grants +5% to that attack check.",
      "effect_mechanics": [
        "task-enablement",
        "check-modifier"
      ],
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Ricochet-Assist Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Kongou — +150% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1055/kongou"
    },
    {
      "source_id": "equipment/2077-kongou/bonus-100-ricochet-chance",
      "source_host_item": "2077-kongou",
      "source_title": "Kongou — 100% ricochet chance",
      "source_clause": "100% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "ricochet-assist-pistol",
        "title": "Ricochet-Assist Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. It permits calculated ricochet attacks without a separate ballistic interface and grants +5% to that attack check.",
      "effect_mechanics": [
        "task-enablement",
        "check-modifier"
      ],
      "reason": "100% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Ricochet-Assist Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Kongou — 100% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1055/kongou"
    },
    {
      "source_id": "equipment/2077-kongou/ability-cyberware-interaction",
      "source_host_item": "2077-kongou",
      "source_title": "Kongou — Cyberware interaction",
      "source_clause": "Cyberware interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "ricochet-assist-pistol",
        "title": "Ricochet-Assist Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. It permits calculated ricochet attacks without a separate ballistic interface and grants +5% to that attack check.",
      "effect_mechanics": [
        "task-enablement",
        "check-modifier"
      ],
      "reason": "Cyberware interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Ricochet-Assist Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Kongou — Cyberware interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1055/kongou"
    },
    {
      "source_id": "equipment/2077-la-chingona-dorada/bonus-100-headshot-damage",
      "source_host_item": "2077-la-chingona-dorada",
      "source_title": "La Chingona Dorada — +100% headshot damage",
      "source_clause": "+100% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "headshot-heat-pistol-pair",
        "title": "Headshot Heat Pistol Pair",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. A critical head hit applies Burning; when dual-wielded, that hit restores one shot to the paired pistol.",
      "effect_mechanics": [
        "critical-change",
        "condition-change",
        "resource-change"
      ],
      "reason": "+100% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Headshot Heat Pistol Pair rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "La Chingona Dorada — +100% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3156/la-chingona-dorada"
    },
    {
      "source_id": "equipment/2077-la-chingona-dorada/bonus-25-armor-penetration",
      "source_host_item": "2077-la-chingona-dorada",
      "source_title": "La Chingona Dorada — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "headshot-heat-pistol-pair",
        "title": "Headshot Heat Pistol Pair",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. A critical head hit applies Burning; when dual-wielded, that hit restores one shot to the paired pistol.",
      "effect_mechanics": [
        "critical-change",
        "condition-change",
        "resource-change"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Headshot Heat Pistol Pair rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "La Chingona Dorada — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3156/la-chingona-dorada"
    },
    {
      "source_id": "equipment/2077-la-chingona-dorada/bonus-5-ricochet-chance",
      "source_host_item": "2077-la-chingona-dorada",
      "source_title": "La Chingona Dorada — 5% ricochet chance",
      "source_clause": "5% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "headshot-heat-pistol-pair",
        "title": "Headshot Heat Pistol Pair",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. A critical head hit applies Burning; when dual-wielded, that hit restores one shot to the paired pistol.",
      "effect_mechanics": [
        "critical-change",
        "condition-change",
        "resource-change"
      ],
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Headshot Heat Pistol Pair rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "La Chingona Dorada — 5% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3156/la-chingona-dorada"
    },
    {
      "source_id": "equipment/2077-la-chingona-dorada/ability-burning",
      "source_host_item": "2077-la-chingona-dorada",
      "source_title": "La Chingona Dorada — Burning",
      "source_clause": "Burning",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "headshot-heat-pistol-pair",
        "title": "Headshot Heat Pistol Pair",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. A critical head hit applies Burning; when dual-wielded, that hit restores one shot to the paired pistol.",
      "effect_mechanics": [
        "critical-change",
        "condition-change",
        "resource-change"
      ],
      "reason": "Burning is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Headshot Heat Pistol Pair rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "La Chingona Dorada — Burning",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3156/la-chingona-dorada"
    },
    {
      "source_id": "equipment/2077-la-chingona-dorada/ability-critical-effect",
      "source_host_item": "2077-la-chingona-dorada",
      "source_title": "La Chingona Dorada — Critical effect",
      "source_clause": "Critical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "headshot-heat-pistol-pair",
        "title": "Headshot Heat Pistol Pair",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. A critical head hit applies Burning; when dual-wielded, that hit restores one shot to the paired pistol.",
      "effect_mechanics": [
        "critical-change",
        "condition-change",
        "resource-change"
      ],
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Headshot Heat Pistol Pair rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "La Chingona Dorada — Critical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3156/la-chingona-dorada"
    },
    {
      "source_id": "equipment/2077-la-chingona-dorada/ability-precision-hit",
      "source_host_item": "2077-la-chingona-dorada",
      "source_title": "La Chingona Dorada — Precision hit",
      "source_clause": "Precision hit",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "headshot-heat-pistol-pair",
        "title": "Headshot Heat Pistol Pair",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. A critical head hit applies Burning; when dual-wielded, that hit restores one shot to the paired pistol.",
      "effect_mechanics": [
        "critical-change",
        "condition-change",
        "resource-change"
      ],
      "reason": "Precision hit is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Headshot Heat Pistol Pair rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "La Chingona Dorada — Precision hit",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3156/la-chingona-dorada"
    },
    {
      "source_id": "equipment/2077-lexington-x-mod2/bonus-175-headshot-damage",
      "source_host_item": "2077-lexington-x-mod2",
      "source_title": "Lexington x-MOD2 — +175% headshot damage",
      "source_clause": "+175% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-pistols",
        "title": "Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the approved Pistol baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "+175% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Lexington x-MOD2 — +175% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3140/lexington-x-mod2"
    },
    {
      "source_id": "equipment/2077-lexington-x-mod2/bonus-5-ricochet-chance",
      "source_host_item": "2077-lexington-x-mod2",
      "source_title": "Lexington x-MOD2 — 5% ricochet chance",
      "source_clause": "5% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-pistols",
        "title": "Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the approved Pistol baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Lexington x-MOD2 — 5% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3140/lexington-x-mod2"
    },
    {
      "source_id": "equipment/2077-lexington-x-mod2/ability-unique-ability",
      "source_host_item": "2077-lexington-x-mod2",
      "source_title": "Lexington x-MOD2 — Unique ability",
      "source_clause": "Unique ability",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-pistols",
        "title": "Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the approved Pistol baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Lexington x-MOD2 — Unique ability",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3140/lexington-x-mod2"
    },
    {
      "source_id": "equipment/2077-lizzie/bonus-150-headshot-damage",
      "source_host_item": "2077-lizzie",
      "source_title": "Lizzie — +150% headshot damage",
      "source_clause": "+150% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "charged-volley-pistol",
        "title": "Charged Volley Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. A shot rolls two independent 1d6 hits; adding 1 tick to charge it raises the pool to three hits.",
      "effect_mechanics": [
        "damage",
        "action-modifier"
      ],
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Charged Volley Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Lizzie — +150% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1050/lizzie"
    },
    {
      "source_id": "equipment/2077-lizzie/bonus-50-armor-penetration",
      "source_host_item": "2077-lizzie",
      "source_title": "Lizzie — 50% armor penetration",
      "source_clause": "50% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "charged-volley-pistol",
        "title": "Charged Volley Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. A shot rolls two independent 1d6 hits; adding 1 tick to charge it raises the pool to three hits.",
      "effect_mechanics": [
        "damage",
        "action-modifier"
      ],
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Charged Volley Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Lizzie — 50% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1050/lizzie"
    },
    {
      "source_id": "equipment/2077-lizzie/bonus-4-projectiles-per-shot",
      "source_host_item": "2077-lizzie",
      "source_title": "Lizzie — 4 projectiles per shot",
      "source_clause": "4 projectiles per shot",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "charged-volley-pistol",
        "title": "Charged Volley Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. A shot rolls two independent 1d6 hits; adding 1 tick to charge it raises the pool to three hits.",
      "effect_mechanics": [
        "damage",
        "action-modifier"
      ],
      "reason": "4 projectiles per shot is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Charged Volley Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Lizzie — 4 projectiles per shot",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1050/lizzie"
    },
    {
      "source_id": "equipment/2077-lizzie/ability-charged-action",
      "source_host_item": "2077-lizzie",
      "source_title": "Lizzie — Charged action",
      "source_clause": "Charged action",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "charged-volley-pistol",
        "title": "Charged Volley Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. A shot rolls two independent 1d6 hits; adding 1 tick to charge it raises the pool to three hits.",
      "effect_mechanics": [
        "damage",
        "action-modifier"
      ],
      "reason": "Charged action is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Charged Volley Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Lizzie — Charged action",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1050/lizzie"
    },
    {
      "source_id": "equipment/2077-malorian-arms-3516/bonus-150-headshot-damage",
      "source_host_item": "2077-malorian-arms-3516",
      "source_title": "Malorian Arms 3516 — +150% headshot damage",
      "source_clause": "+150% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "magazine-burn-pistol",
        "title": "Magazine-Burn Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. A 1-tick close attack consumes all remaining ammunition, deals 2d6 thermal damage, and applies Burning on a hit.",
      "effect_mechanics": [
        "action-modifier",
        "resource-change",
        "damage",
        "condition-change"
      ],
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Magazine-Burn Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Malorian Arms 3516 — +150% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1087/malorian-arms-3516"
    },
    {
      "source_id": "equipment/2077-malorian-arms-3516/bonus-50-armor-penetration",
      "source_host_item": "2077-malorian-arms-3516",
      "source_title": "Malorian Arms 3516 — 50% armor penetration",
      "source_clause": "50% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "magazine-burn-pistol",
        "title": "Magazine-Burn Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. A 1-tick close attack consumes all remaining ammunition, deals 2d6 thermal damage, and applies Burning on a hit.",
      "effect_mechanics": [
        "action-modifier",
        "resource-change",
        "damage",
        "condition-change"
      ],
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Magazine-Burn Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Malorian Arms 3516 — 50% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1087/malorian-arms-3516"
    },
    {
      "source_id": "equipment/2077-malorian-arms-3516/bonus-100-ricochet-chance",
      "source_host_item": "2077-malorian-arms-3516",
      "source_title": "Malorian Arms 3516 — 100% ricochet chance",
      "source_clause": "100% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "magazine-burn-pistol",
        "title": "Magazine-Burn Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. A 1-tick close attack consumes all remaining ammunition, deals 2d6 thermal damage, and applies Burning on a hit.",
      "effect_mechanics": [
        "action-modifier",
        "resource-change",
        "damage",
        "condition-change"
      ],
      "reason": "100% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Magazine-Burn Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Malorian Arms 3516 — 100% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1087/malorian-arms-3516"
    },
    {
      "source_id": "equipment/2077-malorian-arms-3516/ability-unique-ability",
      "source_host_item": "2077-malorian-arms-3516",
      "source_title": "Malorian Arms 3516 — Unique ability",
      "source_clause": "Unique ability",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "magazine-burn-pistol",
        "title": "Magazine-Burn Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. A 1-tick close attack consumes all remaining ammunition, deals 2d6 thermal damage, and applies Burning on a hit.",
      "effect_mechanics": [
        "action-modifier",
        "resource-change",
        "damage",
        "condition-change"
      ],
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Magazine-Burn Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Malorian Arms 3516 — Unique ability",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1087/malorian-arms-3516"
    },
    {
      "source_id": "equipment/2077-ogou/bonus-50-headshot-damage",
      "source_host_item": "2077-ogou",
      "source_title": "Ogou — +50% headshot damage",
      "source_clause": "+50% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "explosive-twin-burst-pistol",
        "title": "Explosive Twin-Burst Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. A shot rolls two independent 1d6 blast hits; a critical injury applies Bleeding and widens the next attack’s critical range by 5%.",
      "effect_mechanics": [
        "damage",
        "condition-change",
        "critical-change"
      ],
      "reason": "+50% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Explosive Twin-Burst Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Ogou — +50% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3095/ogou"
    },
    {
      "source_id": "equipment/2077-ogou/bonus-25-armor-penetration",
      "source_host_item": "2077-ogou",
      "source_title": "Ogou — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "explosive-twin-burst-pistol",
        "title": "Explosive Twin-Burst Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. A shot rolls two independent 1d6 blast hits; a critical injury applies Bleeding and widens the next attack’s critical range by 5%.",
      "effect_mechanics": [
        "damage",
        "condition-change",
        "critical-change"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Explosive Twin-Burst Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Ogou — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3095/ogou"
    },
    {
      "source_id": "equipment/2077-ogou/ability-bleeding",
      "source_host_item": "2077-ogou",
      "source_title": "Ogou — Bleeding",
      "source_clause": "Bleeding",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "explosive-twin-burst-pistol",
        "title": "Explosive Twin-Burst Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. A shot rolls two independent 1d6 blast hits; a critical injury applies Bleeding and widens the next attack’s critical range by 5%.",
      "effect_mechanics": [
        "damage",
        "condition-change",
        "critical-change"
      ],
      "reason": "Bleeding is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Explosive Twin-Burst Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Ogou — Bleeding",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3095/ogou"
    },
    {
      "source_id": "equipment/2077-ogou/ability-critical-effect",
      "source_host_item": "2077-ogou",
      "source_title": "Ogou — Critical effect",
      "source_clause": "Critical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "explosive-twin-burst-pistol",
        "title": "Explosive Twin-Burst Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. A shot rolls two independent 1d6 blast hits; a critical injury applies Bleeding and widens the next attack’s critical range by 5%.",
      "effect_mechanics": [
        "damage",
        "condition-change",
        "critical-change"
      ],
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Explosive Twin-Burst Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Ogou — Critical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3095/ogou"
    },
    {
      "source_id": "equipment/2077-ogou/ability-dismemberment",
      "source_host_item": "2077-ogou",
      "source_title": "Ogou — Dismemberment",
      "source_clause": "Dismemberment",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "explosive-twin-burst-pistol",
        "title": "Explosive Twin-Burst Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. A shot rolls two independent 1d6 blast hits; a critical injury applies Bleeding and widens the next attack’s critical range by 5%.",
      "effect_mechanics": [
        "damage",
        "condition-change",
        "critical-change"
      ],
      "reason": "Dismemberment is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Explosive Twin-Burst Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Ogou — Dismemberment",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3095/ogou"
    },
    {
      "source_id": "equipment/2077-pariah/bonus-175-headshot-damage",
      "source_host_item": "2077-pariah",
      "source_title": "Pariah — +175% headshot damage",
      "source_clause": "+175% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "silent-charge-pistol",
        "title": "Silent Charge Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline and treat it as suppressed. A critical head hit reduces the next charge or reload action by 1 tick, minimum 1.",
      "effect_mechanics": [
        "check-modifier",
        "action-modifier"
      ],
      "reason": "+175% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Silent Charge Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Pariah — +175% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3105/pariah"
    },
    {
      "source_id": "equipment/2077-pariah/bonus-50-armor-penetration",
      "source_host_item": "2077-pariah",
      "source_title": "Pariah — 50% armor penetration",
      "source_clause": "50% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "silent-charge-pistol",
        "title": "Silent Charge Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline and treat it as suppressed. A critical head hit reduces the next charge or reload action by 1 tick, minimum 1.",
      "effect_mechanics": [
        "check-modifier",
        "action-modifier"
      ],
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Silent Charge Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Pariah — 50% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3105/pariah"
    },
    {
      "source_id": "equipment/2077-pariah/ability-charged-action",
      "source_host_item": "2077-pariah",
      "source_title": "Pariah — Charged action",
      "source_clause": "Charged action",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "silent-charge-pistol",
        "title": "Silent Charge Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline and treat it as suppressed. A critical head hit reduces the next charge or reload action by 1 tick, minimum 1.",
      "effect_mechanics": [
        "check-modifier",
        "action-modifier"
      ],
      "reason": "Charged action is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Silent Charge Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Pariah — Charged action",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3105/pariah"
    },
    {
      "source_id": "equipment/2077-pariah/ability-precision-hit",
      "source_host_item": "2077-pariah",
      "source_title": "Pariah — Precision hit",
      "source_clause": "Precision hit",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "silent-charge-pistol",
        "title": "Silent Charge Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline and treat it as suppressed. A critical head hit reduces the next charge or reload action by 1 tick, minimum 1.",
      "effect_mechanics": [
        "check-modifier",
        "action-modifier"
      ],
      "reason": "Precision hit is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Silent Charge Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Pariah — Precision hit",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3105/pariah"
    },
    {
      "source_id": "equipment/2077-pariah/ability-reload-interaction",
      "source_host_item": "2077-pariah",
      "source_title": "Pariah — Reload interaction",
      "source_clause": "Reload interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "silent-charge-pistol",
        "title": "Silent Charge Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline and treat it as suppressed. A critical head hit reduces the next charge or reload action by 1 tick, minimum 1.",
      "effect_mechanics": [
        "check-modifier",
        "action-modifier"
      ],
      "reason": "Reload interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Silent Charge Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Pariah — Reload interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3105/pariah"
    },
    {
      "source_id": "equipment/2077-plan-b/bonus-200-headshot-damage",
      "source_host_item": "2077-plan-b",
      "source_title": "Plan B — +200% headshot damage",
      "source_clause": "+200% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "credit-fed-bleeder-pistol",
        "title": "Credit-Fed Bleeder Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. Each shot consumes one currency-ammunition unit instead of a cartridge; a critical hit applies Bleeding.",
      "effect_mechanics": [
        "resource-change",
        "condition-change",
        "critical-change"
      ],
      "reason": "+200% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Credit-Fed Bleeder Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Plan B — +200% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17082/plan-b"
    },
    {
      "source_id": "equipment/2077-plan-b/bonus-20-bleed-chance",
      "source_host_item": "2077-plan-b",
      "source_title": "Plan B — 20% bleed chance",
      "source_clause": "20% bleed chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "credit-fed-bleeder-pistol",
        "title": "Credit-Fed Bleeder Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. Each shot consumes one currency-ammunition unit instead of a cartridge; a critical hit applies Bleeding.",
      "effect_mechanics": [
        "resource-change",
        "condition-change",
        "critical-change"
      ],
      "reason": "20% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Credit-Fed Bleeder Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Plan B — 20% bleed chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17082/plan-b"
    },
    {
      "source_id": "equipment/2077-plan-b/bonus-5-ricochet-chance",
      "source_host_item": "2077-plan-b",
      "source_title": "Plan B — 5% ricochet chance",
      "source_clause": "5% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "credit-fed-bleeder-pistol",
        "title": "Credit-Fed Bleeder Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. Each shot consumes one currency-ammunition unit instead of a cartridge; a critical hit applies Bleeding.",
      "effect_mechanics": [
        "resource-change",
        "condition-change",
        "critical-change"
      ],
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Credit-Fed Bleeder Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Plan B — 5% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17082/plan-b"
    },
    {
      "source_id": "equipment/2077-plan-b/ability-bleeding",
      "source_host_item": "2077-plan-b",
      "source_title": "Plan B — Bleeding",
      "source_clause": "Bleeding",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "credit-fed-bleeder-pistol",
        "title": "Credit-Fed Bleeder Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. Each shot consumes one currency-ammunition unit instead of a cartridge; a critical hit applies Bleeding.",
      "effect_mechanics": [
        "resource-change",
        "condition-change",
        "critical-change"
      ],
      "reason": "Bleeding is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Credit-Fed Bleeder Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Plan B — Bleeding",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17082/plan-b"
    },
    {
      "source_id": "equipment/2077-pride/bonus-150-headshot-damage",
      "source_host_item": "2077-pride",
      "source_title": "Pride — +150% headshot damage",
      "source_clause": "+150% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "healthy-precision-pistol",
        "title": "Healthy Precision Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. The first shot after drawing has a 5% wider critical range; at full Hit Points, a head hit adds 1d6 damage.",
      "effect_mechanics": [
        "critical-change",
        "damage"
      ],
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Healthy Precision Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Pride — +150% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3139/pride"
    },
    {
      "source_id": "equipment/2077-pride/bonus-5-ricochet-chance",
      "source_host_item": "2077-pride",
      "source_title": "Pride — 5% ricochet chance",
      "source_clause": "5% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "healthy-precision-pistol",
        "title": "Healthy Precision Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. The first shot after drawing has a 5% wider critical range; at full Hit Points, a head hit adds 1d6 damage.",
      "effect_mechanics": [
        "critical-change",
        "damage"
      ],
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Healthy Precision Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Pride — 5% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3139/pride"
    },
    {
      "source_id": "equipment/2077-pride/ability-critical-effect",
      "source_host_item": "2077-pride",
      "source_title": "Pride — Critical effect",
      "source_clause": "Critical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "healthy-precision-pistol",
        "title": "Healthy Precision Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. The first shot after drawing has a 5% wider critical range; at full Hit Points, a head hit adds 1d6 damage.",
      "effect_mechanics": [
        "critical-change",
        "damage"
      ],
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Healthy Precision Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Pride — Critical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3139/pride"
    },
    {
      "source_id": "equipment/2077-pride/ability-health-interaction",
      "source_host_item": "2077-pride",
      "source_title": "Pride — Health interaction",
      "source_clause": "Health interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "healthy-precision-pistol",
        "title": "Healthy Precision Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. The first shot after drawing has a 5% wider critical range; at full Hit Points, a head hit adds 1d6 damage.",
      "effect_mechanics": [
        "critical-change",
        "damage"
      ],
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Healthy Precision Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Pride — Health interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3139/pride"
    },
    {
      "source_id": "equipment/2077-pride/ability-precision-hit",
      "source_host_item": "2077-pride",
      "source_title": "Pride — Precision hit",
      "source_clause": "Precision hit",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "healthy-precision-pistol",
        "title": "Healthy Precision Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. The first shot after drawing has a 5% wider critical range; at full Hit Points, a head hit adds 1d6 damage.",
      "effect_mechanics": [
        "critical-change",
        "damage"
      ],
      "reason": "Precision hit is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Healthy Precision Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Pride — Precision hit",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3139/pride"
    },
    {
      "source_id": "equipment/2077-riskit/bonus-150-headshot-damage",
      "source_host_item": "2077-riskit",
      "source_title": "Riskit — +150% headshot damage",
      "source_clause": "+150% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "last-stand-pistol",
        "title": "Last-Stand Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. At one-quarter Hit Points or less, gain +5% to its attack checks and widen its critical range by 5%.",
      "effect_mechanics": [
        "check-modifier",
        "critical-change"
      ],
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Last-Stand Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Riskit — +150% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17087/riskit"
    },
    {
      "source_id": "equipment/2077-riskit/bonus-25-armor-penetration",
      "source_host_item": "2077-riskit",
      "source_title": "Riskit — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "last-stand-pistol",
        "title": "Last-Stand Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. At one-quarter Hit Points or less, gain +5% to its attack checks and widen its critical range by 5%.",
      "effect_mechanics": [
        "check-modifier",
        "critical-change"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Last-Stand Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Riskit — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17087/riskit"
    },
    {
      "source_id": "equipment/2077-riskit/bonus-5-ricochet-chance",
      "source_host_item": "2077-riskit",
      "source_title": "Riskit — 5% ricochet chance",
      "source_clause": "5% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "last-stand-pistol",
        "title": "Last-Stand Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. At one-quarter Hit Points or less, gain +5% to its attack checks and widen its critical range by 5%.",
      "effect_mechanics": [
        "check-modifier",
        "critical-change"
      ],
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Last-Stand Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Riskit — 5% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17087/riskit"
    },
    {
      "source_id": "equipment/2077-riskit/ability-critical-effect",
      "source_host_item": "2077-riskit",
      "source_title": "Riskit — Critical effect",
      "source_clause": "Critical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "last-stand-pistol",
        "title": "Last-Stand Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. At one-quarter Hit Points or less, gain +5% to its attack checks and widen its critical range by 5%.",
      "effect_mechanics": [
        "check-modifier",
        "critical-change"
      ],
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Last-Stand Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Riskit — Critical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17087/riskit"
    },
    {
      "source_id": "equipment/2077-riskit/ability-health-interaction",
      "source_host_item": "2077-riskit",
      "source_title": "Riskit — Health interaction",
      "source_clause": "Health interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "last-stand-pistol",
        "title": "Last-Stand Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. At one-quarter Hit Points or less, gain +5% to its attack checks and widen its critical range by 5%.",
      "effect_mechanics": [
        "check-modifier",
        "critical-change"
      ],
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Last-Stand Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Riskit — Health interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17087/riskit"
    },
    {
      "source_id": "equipment/2077-rook/bonus-125-headshot-damage",
      "source_host_item": "2077-rook",
      "source_title": "Rook — +125% headshot damage",
      "source_clause": "+125% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "escalating-precision-pistol",
        "title": "Escalating Precision Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. Each consecutive hit widens the next shot’s critical range by 5% and gives that shot -5% to hit; a miss resets both.",
      "effect_mechanics": [
        "critical-change",
        "check-modifier"
      ],
      "reason": "+125% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Escalating Precision Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Rook — +125% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17088/rook"
    },
    {
      "source_id": "equipment/2077-rook/bonus-5-ricochet-chance",
      "source_host_item": "2077-rook",
      "source_title": "Rook — 5% ricochet chance",
      "source_clause": "5% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "escalating-precision-pistol",
        "title": "Escalating Precision Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. Each consecutive hit widens the next shot’s critical range by 5% and gives that shot -5% to hit; a miss resets both.",
      "effect_mechanics": [
        "critical-change",
        "check-modifier"
      ],
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Escalating Precision Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Rook — 5% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17088/rook"
    },
    {
      "source_id": "equipment/2077-rook/ability-accuracy-interaction",
      "source_host_item": "2077-rook",
      "source_title": "Rook — Accuracy interaction",
      "source_clause": "Accuracy interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "escalating-precision-pistol",
        "title": "Escalating Precision Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. Each consecutive hit widens the next shot’s critical range by 5% and gives that shot -5% to hit; a miss resets both.",
      "effect_mechanics": [
        "critical-change",
        "check-modifier"
      ],
      "reason": "Accuracy interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Escalating Precision Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Rook — Accuracy interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17088/rook"
    },
    {
      "source_id": "equipment/2077-rook/ability-critical-effect",
      "source_host_item": "2077-rook",
      "source_title": "Rook — Critical effect",
      "source_clause": "Critical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "escalating-precision-pistol",
        "title": "Escalating Precision Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. Each consecutive hit widens the next shot’s critical range by 5% and gives that shot -5% to hit; a miss resets both.",
      "effect_mechanics": [
        "critical-change",
        "check-modifier"
      ],
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Escalating Precision Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Rook — Critical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17088/rook"
    },
    {
      "source_id": "equipment/2077-scorch/bonus-150-headshot-damage",
      "source_host_item": "2077-scorch",
      "source_title": "Scorch — +150% headshot damage",
      "source_clause": "+150% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "thermal-reclaimer-pistol",
        "title": "Thermal Reclaimer Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. A charged shot adds 1 tick; when it hits a Burning target, restore the spent round.",
      "effect_mechanics": [
        "action-modifier",
        "resource-change"
      ],
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Reclaimer Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Scorch — +150% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17091/scorch"
    },
    {
      "source_id": "equipment/2077-scorch/bonus-50-armor-penetration",
      "source_host_item": "2077-scorch",
      "source_title": "Scorch — 50% armor penetration",
      "source_clause": "50% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "thermal-reclaimer-pistol",
        "title": "Thermal Reclaimer Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. A charged shot adds 1 tick; when it hits a Burning target, restore the spent round.",
      "effect_mechanics": [
        "action-modifier",
        "resource-change"
      ],
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Reclaimer Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Scorch — 50% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17091/scorch"
    },
    {
      "source_id": "equipment/2077-scorch/bonus-20-burn-chance",
      "source_host_item": "2077-scorch",
      "source_title": "Scorch — 20% burn chance",
      "source_clause": "20% burn chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "thermal-reclaimer-pistol",
        "title": "Thermal Reclaimer Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. A charged shot adds 1 tick; when it hits a Burning target, restore the spent round.",
      "effect_mechanics": [
        "action-modifier",
        "resource-change"
      ],
      "reason": "20% burn chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Reclaimer Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Scorch — 20% burn chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17091/scorch"
    },
    {
      "source_id": "equipment/2077-scorch/ability-burning",
      "source_host_item": "2077-scorch",
      "source_title": "Scorch — Burning",
      "source_clause": "Burning",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "thermal-reclaimer-pistol",
        "title": "Thermal Reclaimer Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. A charged shot adds 1 tick; when it hits a Burning target, restore the spent round.",
      "effect_mechanics": [
        "action-modifier",
        "resource-change"
      ],
      "reason": "Burning is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Reclaimer Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Scorch — Burning",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17091/scorch"
    },
    {
      "source_id": "equipment/2077-scorch/ability-charged-action",
      "source_host_item": "2077-scorch",
      "source_title": "Scorch — Charged action",
      "source_clause": "Charged action",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "thermal-reclaimer-pistol",
        "title": "Thermal Reclaimer Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. A charged shot adds 1 tick; when it hits a Burning target, restore the spent round.",
      "effect_mechanics": [
        "action-modifier",
        "resource-change"
      ],
      "reason": "Charged action is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Reclaimer Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Scorch — Charged action",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17091/scorch"
    },
    {
      "source_id": "equipment/2077-seraph/bonus-150-headshot-damage",
      "source_host_item": "2077-seraph",
      "source_title": "Seraph — +150% headshot damage",
      "source_clause": "+150% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "escalating-incendiary-pistol",
        "title": "Escalating Incendiary Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. The second consecutive hit applies Burning; subsequent hits against that Burning target add 1d6 thermal damage.",
      "effect_mechanics": [
        "condition-change",
        "damage"
      ],
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Escalating Incendiary Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Seraph — +150% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3141/seraph"
    },
    {
      "source_id": "equipment/2077-seraph/ability-burning",
      "source_host_item": "2077-seraph",
      "source_title": "Seraph — Burning",
      "source_clause": "Burning",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "escalating-incendiary-pistol",
        "title": "Escalating Incendiary Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the Pistol baseline. The second consecutive hit applies Burning; subsequent hits against that Burning target add 1d6 thermal damage.",
      "effect_mechanics": [
        "condition-change",
        "damage"
      ],
      "reason": "Burning is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Escalating Incendiary Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Seraph — Burning",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3141/seraph"
    },
    {
      "source_id": "equipment/2077-skippy/bonus-85-headshot-damage",
      "source_host_item": "2077-skippy",
      "source_title": "Skippy — +85% headshot damage",
      "source_clause": "+85% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-pistols",
        "title": "Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the approved Pistol baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "+85% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Skippy — +85% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1066/skippy"
    },
    {
      "source_id": "equipment/2077-skippy/ability-unique-ability",
      "source_host_item": "2077-skippy",
      "source_title": "Skippy — Unique ability",
      "source_clause": "Unique ability",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-pistols",
        "title": "Pistol",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/pistols"
      },
      "ninefold_rule": "Use the approved Pistol baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Pistol rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Skippy — Unique ability",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1066/skippy"
    },
    {
      "source_id": "equipment/2077-achilles-x-mod2/bonus-175-headshot-damage",
      "source_host_item": "2077-achilles-x-mod2",
      "source_title": "Achilles x-MOD2 — +175% headshot damage",
      "source_clause": "+175% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-precision-rifles",
        "title": "Precision Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/precision-rifles"
      },
      "ninefold_rule": "Use the approved Precision Rifle baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "+175% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Precision Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Achilles x-MOD2 — +175% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3109/achilles-x-mod2"
    },
    {
      "source_id": "equipment/2077-achilles-x-mod2/bonus-50-armor-penetration",
      "source_host_item": "2077-achilles-x-mod2",
      "source_title": "Achilles x-MOD2 — 50% armor penetration",
      "source_clause": "50% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-precision-rifles",
        "title": "Precision Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/precision-rifles"
      },
      "ninefold_rule": "Use the approved Precision Rifle baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Precision Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Achilles x-MOD2 — 50% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3109/achilles-x-mod2"
    },
    {
      "source_id": "equipment/2077-achilles-x-mod2/bonus-3-projectiles-per-shot",
      "source_host_item": "2077-achilles-x-mod2",
      "source_title": "Achilles x-MOD2 — 3 projectiles per shot",
      "source_clause": "3 projectiles per shot",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-precision-rifles",
        "title": "Precision Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/precision-rifles"
      },
      "ninefold_rule": "Use the approved Precision Rifle baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "3 projectiles per shot is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Precision Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Achilles x-MOD2 — 3 projectiles per shot",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3109/achilles-x-mod2"
    },
    {
      "source_id": "equipment/2077-achilles-x-mod2/ability-unique-ability",
      "source_host_item": "2077-achilles-x-mod2",
      "source_title": "Achilles x-MOD2 — Unique ability",
      "source_clause": "Unique ability",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-precision-rifles",
        "title": "Precision Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/precision-rifles"
      },
      "ninefold_rule": "Use the approved Precision Rifle baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Precision Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Achilles x-MOD2 — Unique ability",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3109/achilles-x-mod2"
    },
    {
      "source_id": "equipment/2077-hypercritical/bonus-200-headshot-damage",
      "source_host_item": "2077-hypercritical",
      "source_title": "Hypercritical — +200% headshot damage",
      "source_clause": "+200% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "explosive-knockdown-rifle",
        "title": "Explosive Knockdown Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/precision-rifles"
      },
      "ninefold_rule": "Use the Precision Rifle baseline. A critical hit applies Prone; the final round in the magazine is automatically critical if it hits.",
      "effect_mechanics": [
        "damage",
        "condition-change",
        "critical-change"
      ],
      "reason": "+200% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Explosive Knockdown Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Hypercritical — +200% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17057/hypercritical"
    },
    {
      "source_id": "equipment/2077-hypercritical/bonus-50-armor-penetration",
      "source_host_item": "2077-hypercritical",
      "source_title": "Hypercritical — 50% armor penetration",
      "source_clause": "50% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "explosive-knockdown-rifle",
        "title": "Explosive Knockdown Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/precision-rifles"
      },
      "ninefold_rule": "Use the Precision Rifle baseline. A critical hit applies Prone; the final round in the magazine is automatically critical if it hits.",
      "effect_mechanics": [
        "damage",
        "condition-change",
        "critical-change"
      ],
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Explosive Knockdown Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Hypercritical — 50% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17057/hypercritical"
    },
    {
      "source_id": "equipment/2077-hypercritical/ability-critical-effect",
      "source_host_item": "2077-hypercritical",
      "source_title": "Hypercritical — Critical effect",
      "source_clause": "Critical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "explosive-knockdown-rifle",
        "title": "Explosive Knockdown Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/precision-rifles"
      },
      "ninefold_rule": "Use the Precision Rifle baseline. A critical hit applies Prone; the final round in the magazine is automatically critical if it hits.",
      "effect_mechanics": [
        "damage",
        "condition-change",
        "critical-change"
      ],
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Explosive Knockdown Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Hypercritical — Critical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17057/hypercritical"
    },
    {
      "source_id": "equipment/2077-hypercritical/ability-knockdown",
      "source_host_item": "2077-hypercritical",
      "source_title": "Hypercritical — Knockdown",
      "source_clause": "Knockdown",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "explosive-knockdown-rifle",
        "title": "Explosive Knockdown Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/precision-rifles"
      },
      "ninefold_rule": "Use the Precision Rifle baseline. A critical hit applies Prone; the final round in the magazine is automatically critical if it hits.",
      "effect_mechanics": [
        "damage",
        "condition-change",
        "critical-change"
      ],
      "reason": "Knockdown is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Explosive Knockdown Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Hypercritical — Knockdown",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17057/hypercritical"
    },
    {
      "source_id": "equipment/2077-widow-maker/bonus-150-headshot-damage",
      "source_host_item": "2077-widow-maker",
      "source_title": "Widow Maker — +150% headshot damage",
      "source_clause": "+150% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "twin-chemical-rifle",
        "title": "Twin Chemical Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/precision-rifles"
      },
      "ninefold_rule": "Use the Precision Rifle baseline. A shot rolls two independent chemical hits and a critical hit applies Poison; adding 1 tick to charge adds one damage die to each hit.",
      "effect_mechanics": [
        "damage",
        "condition-change",
        "action-modifier"
      ],
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Twin Chemical Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Widow Maker — +150% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1037/widow-maker"
    },
    {
      "source_id": "equipment/2077-widow-maker/bonus-50-armor-penetration",
      "source_host_item": "2077-widow-maker",
      "source_title": "Widow Maker — 50% armor penetration",
      "source_clause": "50% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "twin-chemical-rifle",
        "title": "Twin Chemical Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/precision-rifles"
      },
      "ninefold_rule": "Use the Precision Rifle baseline. A shot rolls two independent chemical hits and a critical hit applies Poison; adding 1 tick to charge adds one damage die to each hit.",
      "effect_mechanics": [
        "damage",
        "condition-change",
        "action-modifier"
      ],
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Twin Chemical Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Widow Maker — 50% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1037/widow-maker"
    },
    {
      "source_id": "equipment/2077-widow-maker/bonus-5-projectiles-per-shot",
      "source_host_item": "2077-widow-maker",
      "source_title": "Widow Maker — 5 projectiles per shot",
      "source_clause": "5 projectiles per shot",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "twin-chemical-rifle",
        "title": "Twin Chemical Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/precision-rifles"
      },
      "ninefold_rule": "Use the Precision Rifle baseline. A shot rolls two independent chemical hits and a critical hit applies Poison; adding 1 tick to charge adds one damage die to each hit.",
      "effect_mechanics": [
        "damage",
        "condition-change",
        "action-modifier"
      ],
      "reason": "5 projectiles per shot is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Twin Chemical Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Widow Maker — 5 projectiles per shot",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1037/widow-maker"
    },
    {
      "source_id": "equipment/2077-widow-maker/bonus-20-poison-chance",
      "source_host_item": "2077-widow-maker",
      "source_title": "Widow Maker — 20% poison chance",
      "source_clause": "20% poison chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "twin-chemical-rifle",
        "title": "Twin Chemical Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/precision-rifles"
      },
      "ninefold_rule": "Use the Precision Rifle baseline. A shot rolls two independent chemical hits and a critical hit applies Poison; adding 1 tick to charge adds one damage die to each hit.",
      "effect_mechanics": [
        "damage",
        "condition-change",
        "action-modifier"
      ],
      "reason": "20% poison chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Twin Chemical Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Widow Maker — 20% poison chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1037/widow-maker"
    },
    {
      "source_id": "equipment/2077-widow-maker/ability-charged-action",
      "source_host_item": "2077-widow-maker",
      "source_title": "Widow Maker — Charged action",
      "source_clause": "Charged action",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "twin-chemical-rifle",
        "title": "Twin Chemical Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/precision-rifles"
      },
      "ninefold_rule": "Use the Precision Rifle baseline. A shot rolls two independent chemical hits and a critical hit applies Poison; adding 1 tick to charge adds one damage die to each hit.",
      "effect_mechanics": [
        "damage",
        "condition-change",
        "action-modifier"
      ],
      "reason": "Charged action is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Twin Chemical Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Widow Maker — Charged action",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1037/widow-maker"
    },
    {
      "source_id": "equipment/2077-widow-maker/ability-poison",
      "source_host_item": "2077-widow-maker",
      "source_title": "Widow Maker — Poison",
      "source_clause": "Poison",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "twin-chemical-rifle",
        "title": "Twin Chemical Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/precision-rifles"
      },
      "ninefold_rule": "Use the Precision Rifle baseline. A shot rolls two independent chemical hits and a critical hit applies Poison; adding 1 tick to charge adds one damage die to each hit.",
      "effect_mechanics": [
        "damage",
        "condition-change",
        "action-modifier"
      ],
      "reason": "Poison is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Twin Chemical Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Widow Maker — Poison",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1037/widow-maker"
    },
    {
      "source_id": "equipment/2077-amnesty/bonus-200-headshot-damage",
      "source_host_item": "2077-amnesty",
      "source_title": "Amnesty — +200% headshot damage",
      "source_clause": "+200% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "quickdraw-headshot-revolver",
        "title": "Quickdraw Headshot Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. A head hit made in the same tick the weapon is drawn is critical.",
      "effect_mechanics": [
        "critical-change"
      ],
      "reason": "+200% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Quickdraw Headshot Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Amnesty — +200% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17022/amnesty"
    },
    {
      "source_id": "equipment/2077-amnesty/bonus-25-armor-penetration",
      "source_host_item": "2077-amnesty",
      "source_title": "Amnesty — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "quickdraw-headshot-revolver",
        "title": "Quickdraw Headshot Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. A head hit made in the same tick the weapon is drawn is critical.",
      "effect_mechanics": [
        "critical-change"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Quickdraw Headshot Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Amnesty — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17022/amnesty"
    },
    {
      "source_id": "equipment/2077-amnesty/bonus-5-ricochet-chance",
      "source_host_item": "2077-amnesty",
      "source_title": "Amnesty — 5% ricochet chance",
      "source_clause": "5% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "quickdraw-headshot-revolver",
        "title": "Quickdraw Headshot Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. A head hit made in the same tick the weapon is drawn is critical.",
      "effect_mechanics": [
        "critical-change"
      ],
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Quickdraw Headshot Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Amnesty — 5% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17022/amnesty"
    },
    {
      "source_id": "equipment/2077-amnesty/ability-critical-effect",
      "source_host_item": "2077-amnesty",
      "source_title": "Amnesty — Critical effect",
      "source_clause": "Critical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "quickdraw-headshot-revolver",
        "title": "Quickdraw Headshot Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. A head hit made in the same tick the weapon is drawn is critical.",
      "effect_mechanics": [
        "critical-change"
      ],
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Quickdraw Headshot Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Amnesty — Critical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17022/amnesty"
    },
    {
      "source_id": "equipment/2077-amnesty/ability-precision-hit",
      "source_host_item": "2077-amnesty",
      "source_title": "Amnesty — Precision hit",
      "source_clause": "Precision hit",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "quickdraw-headshot-revolver",
        "title": "Quickdraw Headshot Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. A head hit made in the same tick the weapon is drawn is critical.",
      "effect_mechanics": [
        "critical-change"
      ],
      "reason": "Precision hit is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Quickdraw Headshot Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Amnesty — Precision hit",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17022/amnesty"
    },
    {
      "source_id": "equipment/2077-archangel/bonus-200-headshot-damage",
      "source_host_item": "2077-archangel",
      "source_title": "Archangel — +200% headshot damage",
      "source_clause": "+200% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "rhythmic-knockdown-revolver",
        "title": "Rhythmic Knockdown Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. The third consecutive hit against one target applies Prone; a miss resets the count.",
      "effect_mechanics": [
        "condition-change"
      ],
      "reason": "+200% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Rhythmic Knockdown Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Archangel — +200% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1085/archangel"
    },
    {
      "source_id": "equipment/2077-archangel/bonus-25-armor-penetration",
      "source_host_item": "2077-archangel",
      "source_title": "Archangel — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "rhythmic-knockdown-revolver",
        "title": "Rhythmic Knockdown Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. The third consecutive hit against one target applies Prone; a miss resets the count.",
      "effect_mechanics": [
        "condition-change"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Rhythmic Knockdown Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Archangel — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1085/archangel"
    },
    {
      "source_id": "equipment/2077-archangel/bonus-20-shock-chance",
      "source_host_item": "2077-archangel",
      "source_title": "Archangel — 20% shock chance",
      "source_clause": "20% shock chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "rhythmic-knockdown-revolver",
        "title": "Rhythmic Knockdown Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. The third consecutive hit against one target applies Prone; a miss resets the count.",
      "effect_mechanics": [
        "condition-change"
      ],
      "reason": "20% shock chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Rhythmic Knockdown Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Archangel — 20% shock chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1085/archangel"
    },
    {
      "source_id": "equipment/2077-archangel/bonus-5-ricochet-chance",
      "source_host_item": "2077-archangel",
      "source_title": "Archangel — 5% ricochet chance",
      "source_clause": "5% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "rhythmic-knockdown-revolver",
        "title": "Rhythmic Knockdown Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. The third consecutive hit against one target applies Prone; a miss resets the count.",
      "effect_mechanics": [
        "condition-change"
      ],
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Rhythmic Knockdown Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Archangel — 5% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1085/archangel"
    },
    {
      "source_id": "equipment/2077-archangel/ability-knockdown",
      "source_host_item": "2077-archangel",
      "source_title": "Archangel — Knockdown",
      "source_clause": "Knockdown",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "rhythmic-knockdown-revolver",
        "title": "Rhythmic Knockdown Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. The third consecutive hit against one target applies Prone; a miss resets the count.",
      "effect_mechanics": [
        "condition-change"
      ],
      "reason": "Knockdown is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Rhythmic Knockdown Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Archangel — Knockdown",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1085/archangel"
    },
    {
      "source_id": "equipment/2077-bald-eagle/bonus-250-headshot-damage",
      "source_host_item": "2077-bald-eagle",
      "source_title": "Bald Eagle — +250% headshot damage",
      "source_clause": "+250% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "crippling-retrieval-revolver",
        "title": "Crippling Retrieval Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. A hit against a movement-impaired limb adds 1d6 damage and returns one bonded thrown knife from that target to the user.",
      "effect_mechanics": [
        "damage",
        "resource-change"
      ],
      "reason": "+250% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Crippling Retrieval Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Bald Eagle — +250% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3142/bald-eagle"
    },
    {
      "source_id": "equipment/2077-bald-eagle/bonus-75-armor-penetration",
      "source_host_item": "2077-bald-eagle",
      "source_title": "Bald Eagle — 75% armor penetration",
      "source_clause": "75% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "crippling-retrieval-revolver",
        "title": "Crippling Retrieval Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. A hit against a movement-impaired limb adds 1d6 damage and returns one bonded thrown knife from that target to the user.",
      "effect_mechanics": [
        "damage",
        "resource-change"
      ],
      "reason": "75% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Crippling Retrieval Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Bald Eagle — 75% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3142/bald-eagle"
    },
    {
      "source_id": "equipment/2077-bald-eagle/bonus-5-ricochet-chance",
      "source_host_item": "2077-bald-eagle",
      "source_title": "Bald Eagle — 5% ricochet chance",
      "source_clause": "5% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "crippling-retrieval-revolver",
        "title": "Crippling Retrieval Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. A hit against a movement-impaired limb adds 1d6 damage and returns one bonded thrown knife from that target to the user.",
      "effect_mechanics": [
        "damage",
        "resource-change"
      ],
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Crippling Retrieval Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Bald Eagle — 5% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3142/bald-eagle"
    },
    {
      "source_id": "equipment/2077-bald-eagle/ability-unique-ability",
      "source_host_item": "2077-bald-eagle",
      "source_title": "Bald Eagle — Unique ability",
      "source_clause": "Unique ability",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "crippling-retrieval-revolver",
        "title": "Crippling Retrieval Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. A hit against a movement-impaired limb adds 1d6 damage and returns one bonded thrown knife from that target to the user.",
      "effect_mechanics": [
        "damage",
        "resource-change"
      ],
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Crippling Retrieval Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Bald Eagle — Unique ability",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3142/bald-eagle"
    },
    {
      "source_id": "equipment/2077-comrade-s-hammer/bonus-75-armor-penetration",
      "source_host_item": "2077-comrade-s-hammer",
      "source_title": "Comrade's Hammer — 75% armor penetration",
      "source_clause": "75% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "single-shot-explosive-revolver",
        "title": "Single-Shot Explosive Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline but hold one round. Its shot deals 3d6 blast damage; a successful quick melee attack reloads it without adding ticks.",
      "effect_mechanics": [
        "damage",
        "resource-change",
        "action-modifier"
      ],
      "reason": "75% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Single-Shot Explosive Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Comrade's Hammer — 75% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1084/comrades-hammer"
    },
    {
      "source_id": "equipment/2077-comrade-s-hammer/bonus-40-burn-chance",
      "source_host_item": "2077-comrade-s-hammer",
      "source_title": "Comrade's Hammer — 40% burn chance",
      "source_clause": "40% burn chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "single-shot-explosive-revolver",
        "title": "Single-Shot Explosive Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline but hold one round. Its shot deals 3d6 blast damage; a successful quick melee attack reloads it without adding ticks.",
      "effect_mechanics": [
        "damage",
        "resource-change",
        "action-modifier"
      ],
      "reason": "40% burn chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Single-Shot Explosive Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Comrade's Hammer — 40% burn chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1084/comrades-hammer"
    },
    {
      "source_id": "equipment/2077-comrade-s-hammer/ability-reload-interaction",
      "source_host_item": "2077-comrade-s-hammer",
      "source_title": "Comrade's Hammer — Reload interaction",
      "source_clause": "Reload interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "single-shot-explosive-revolver",
        "title": "Single-Shot Explosive Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline but hold one round. Its shot deals 3d6 blast damage; a successful quick melee attack reloads it without adding ticks.",
      "effect_mechanics": [
        "damage",
        "resource-change",
        "action-modifier"
      ],
      "reason": "Reload interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Single-Shot Explosive Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Comrade's Hammer — Reload interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1084/comrades-hammer"
    },
    {
      "source_id": "equipment/2077-coronation/bonus-200-headshot-damage",
      "source_host_item": "2077-coronation",
      "source_title": "Coronation — +200% headshot damage",
      "source_clause": "+200% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-revolver",
        "title": "Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the approved Revolver baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "+200% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Coronation — +200% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/19010/coronation"
    },
    {
      "source_id": "equipment/2077-coronation/bonus-75-armor-penetration",
      "source_host_item": "2077-coronation",
      "source_title": "Coronation — 75% armor penetration",
      "source_clause": "75% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-revolver",
        "title": "Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the approved Revolver baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "75% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Coronation — 75% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/19010/coronation"
    },
    {
      "source_id": "equipment/2077-coronation/ability-unique-ability",
      "source_host_item": "2077-coronation",
      "source_title": "Coronation — Unique ability",
      "source_clause": "Unique ability",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-revolver",
        "title": "Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the approved Revolver baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Coronation — Unique ability",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/19010/coronation"
    },
    {
      "source_id": "equipment/2077-crash/bonus-200-headshot-damage",
      "source_host_item": "2077-crash",
      "source_title": "Crash — +200% headshot damage",
      "source_clause": "+200% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "charged-automatic-revolver",
        "title": "Charged Automatic Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. Hold aim for 1 tick to fire three independent 1d6 hits at -5% each.",
      "effect_mechanics": [
        "action-modifier",
        "damage",
        "check-modifier"
      ],
      "reason": "+200% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Charged Automatic Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Crash — +200% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1086/crash"
    },
    {
      "source_id": "equipment/2077-crash/bonus-25-armor-penetration",
      "source_host_item": "2077-crash",
      "source_title": "Crash — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "charged-automatic-revolver",
        "title": "Charged Automatic Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. Hold aim for 1 tick to fire three independent 1d6 hits at -5% each.",
      "effect_mechanics": [
        "action-modifier",
        "damage",
        "check-modifier"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Charged Automatic Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Crash — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1086/crash"
    },
    {
      "source_id": "equipment/2077-crash/bonus-5-ricochet-chance",
      "source_host_item": "2077-crash",
      "source_title": "Crash — 5% ricochet chance",
      "source_clause": "5% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "charged-automatic-revolver",
        "title": "Charged Automatic Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. Hold aim for 1 tick to fire three independent 1d6 hits at -5% each.",
      "effect_mechanics": [
        "action-modifier",
        "damage",
        "check-modifier"
      ],
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Charged Automatic Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Crash — 5% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1086/crash"
    },
    {
      "source_id": "equipment/2077-crash/ability-unique-ability",
      "source_host_item": "2077-crash",
      "source_title": "Crash — Unique ability",
      "source_clause": "Unique ability",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "charged-automatic-revolver",
        "title": "Charged Automatic Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. Hold aim for 1 tick to fire three independent 1d6 hits at -5% each.",
      "effect_mechanics": [
        "action-modifier",
        "damage",
        "check-modifier"
      ],
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Charged Automatic Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Crash — Unique ability",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1086/crash"
    },
    {
      "source_id": "equipment/2077-doom-doom/bonus-150-headshot-damage",
      "source_host_item": "2077-doom-doom",
      "source_title": "Doom Doom — +150% headshot damage",
      "source_clause": "+150% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "triple-explosive-revolver",
        "title": "Triple Explosive Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. A shot rolls three independent 1d6 blast hits at -10%; a critical hit improves the injury result once.",
      "effect_mechanics": [
        "damage",
        "check-modifier",
        "critical-change"
      ],
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Triple Explosive Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Doom Doom — +150% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1241/doom-doom"
    },
    {
      "source_id": "equipment/2077-doom-doom/bonus-25-armor-penetration",
      "source_host_item": "2077-doom-doom",
      "source_title": "Doom Doom — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "triple-explosive-revolver",
        "title": "Triple Explosive Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. A shot rolls three independent 1d6 blast hits at -10%; a critical hit improves the injury result once.",
      "effect_mechanics": [
        "damage",
        "check-modifier",
        "critical-change"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Triple Explosive Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Doom Doom — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1241/doom-doom"
    },
    {
      "source_id": "equipment/2077-doom-doom/bonus-3-projectiles-per-shot",
      "source_host_item": "2077-doom-doom",
      "source_title": "Doom Doom — 3 projectiles per shot",
      "source_clause": "3 projectiles per shot",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "triple-explosive-revolver",
        "title": "Triple Explosive Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. A shot rolls three independent 1d6 blast hits at -10%; a critical hit improves the injury result once.",
      "effect_mechanics": [
        "damage",
        "check-modifier",
        "critical-change"
      ],
      "reason": "3 projectiles per shot is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Triple Explosive Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Doom Doom — 3 projectiles per shot",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1241/doom-doom"
    },
    {
      "source_id": "equipment/2077-doom-doom/ability-dismemberment",
      "source_host_item": "2077-doom-doom",
      "source_title": "Doom Doom — Dismemberment",
      "source_clause": "Dismemberment",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "triple-explosive-revolver",
        "title": "Triple Explosive Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. A shot rolls three independent 1d6 blast hits at -10%; a critical hit improves the injury result once.",
      "effect_mechanics": [
        "damage",
        "check-modifier",
        "critical-change"
      ],
      "reason": "Dismemberment is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Triple Explosive Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Doom Doom — Dismemberment",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1241/doom-doom"
    },
    {
      "source_id": "equipment/2077-gris-gris/bonus-175-headshot-damage",
      "source_host_item": "2077-gris-gris",
      "source_title": "Gris-Gris — +175% headshot damage",
      "source_clause": "+175% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "program-injector-revolver",
        "title": "Program-Injector Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. A critical hit may invoke one installed offensive program against the same networked target without adding ticks; pay the program’s normal resource cost.",
      "effect_mechanics": [
        "effect-invocation",
        "critical-change"
      ],
      "reason": "+175% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Program-Injector Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Gris-Gris — +175% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17052/gris-gris"
    },
    {
      "source_id": "equipment/2077-gris-gris/bonus-50-armor-penetration",
      "source_host_item": "2077-gris-gris",
      "source_title": "Gris-Gris — 50% armor penetration",
      "source_clause": "50% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "program-injector-revolver",
        "title": "Program-Injector Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. A critical hit may invoke one installed offensive program against the same networked target without adding ticks; pay the program’s normal resource cost.",
      "effect_mechanics": [
        "effect-invocation",
        "critical-change"
      ],
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Program-Injector Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Gris-Gris — 50% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17052/gris-gris"
    },
    {
      "source_id": "equipment/2077-gris-gris/ability-network-effect",
      "source_host_item": "2077-gris-gris",
      "source_title": "Gris-Gris — Network effect",
      "source_clause": "Network effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "program-injector-revolver",
        "title": "Program-Injector Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. A critical hit may invoke one installed offensive program against the same networked target without adding ticks; pay the program’s normal resource cost.",
      "effect_mechanics": [
        "effect-invocation",
        "critical-change"
      ],
      "reason": "Network effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Program-Injector Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Gris-Gris — Network effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17052/gris-gris"
    },
    {
      "source_id": "equipment/2077-laika/bonus-150-headshot-damage",
      "source_host_item": "2077-laika",
      "source_title": "Laika — +150% headshot damage",
      "source_clause": "+150% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "thermal-feedback-revolver",
        "title": "Thermal Feedback Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "check-modifier"
      ],
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Laika — +150% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17066/laika"
    },
    {
      "source_id": "equipment/2077-laika/bonus-50-armor-penetration",
      "source_host_item": "2077-laika",
      "source_title": "Laika — 50% armor penetration",
      "source_clause": "50% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "thermal-feedback-revolver",
        "title": "Thermal Feedback Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "check-modifier"
      ],
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Laika — 50% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17066/laika"
    },
    {
      "source_id": "equipment/2077-laika/bonus-66-burn-chance",
      "source_host_item": "2077-laika",
      "source_title": "Laika — 66% burn chance",
      "source_clause": "66% burn chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "thermal-feedback-revolver",
        "title": "Thermal Feedback Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "check-modifier"
      ],
      "reason": "66% burn chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Laika — 66% burn chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17066/laika"
    },
    {
      "source_id": "equipment/2077-laika/ability-accuracy-interaction",
      "source_host_item": "2077-laika",
      "source_title": "Laika — Accuracy interaction",
      "source_clause": "Accuracy interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "thermal-feedback-revolver",
        "title": "Thermal Feedback Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "check-modifier"
      ],
      "reason": "Accuracy interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Laika — Accuracy interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17066/laika"
    },
    {
      "source_id": "equipment/2077-laika/ability-burning",
      "source_host_item": "2077-laika",
      "source_title": "Laika — Burning",
      "source_clause": "Burning",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "thermal-feedback-revolver",
        "title": "Thermal Feedback Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "check-modifier"
      ],
      "reason": "Burning is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Laika — Burning",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17066/laika"
    },
    {
      "source_id": "equipment/2077-laika/ability-critical-effect",
      "source_host_item": "2077-laika",
      "source_title": "Laika — Critical effect",
      "source_clause": "Critical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "thermal-feedback-revolver",
        "title": "Thermal Feedback Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "check-modifier"
      ],
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Laika — Critical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17066/laika"
    },
    {
      "source_id": "equipment/2077-mancinella/bonus-200-headshot-damage",
      "source_host_item": "2077-mancinella",
      "source_title": "Mancinella — +200% headshot damage",
      "source_clause": "+200% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "suppressed-toxin-revolver",
        "title": "Suppressed Toxin Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline and treat it as suppressed. A critical head hit applies Poison; the user retains the pre-combat Stealth modifier through the first combat tick.",
      "effect_mechanics": [
        "condition-change",
        "check-modifier",
        "critical-change"
      ],
      "reason": "+200% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Suppressed Toxin Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Mancinella — +200% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3144/mancinella"
    },
    {
      "source_id": "equipment/2077-mancinella/bonus-25-armor-penetration",
      "source_host_item": "2077-mancinella",
      "source_title": "Mancinella — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "suppressed-toxin-revolver",
        "title": "Suppressed Toxin Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline and treat it as suppressed. A critical head hit applies Poison; the user retains the pre-combat Stealth modifier through the first combat tick.",
      "effect_mechanics": [
        "condition-change",
        "check-modifier",
        "critical-change"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Suppressed Toxin Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Mancinella — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3144/mancinella"
    },
    {
      "source_id": "equipment/2077-mancinella/ability-poison",
      "source_host_item": "2077-mancinella",
      "source_title": "Mancinella — Poison",
      "source_clause": "Poison",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "suppressed-toxin-revolver",
        "title": "Suppressed Toxin Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline and treat it as suppressed. A critical head hit applies Poison; the user retains the pre-combat Stealth modifier through the first combat tick.",
      "effect_mechanics": [
        "condition-change",
        "check-modifier",
        "critical-change"
      ],
      "reason": "Poison is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Suppressed Toxin Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Mancinella — Poison",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3144/mancinella"
    },
    {
      "source_id": "equipment/2077-mancinella/ability-precision-hit",
      "source_host_item": "2077-mancinella",
      "source_title": "Mancinella — Precision hit",
      "source_clause": "Precision hit",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "suppressed-toxin-revolver",
        "title": "Suppressed Toxin Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline and treat it as suppressed. A critical head hit applies Poison; the user retains the pre-combat Stealth modifier through the first combat tick.",
      "effect_mechanics": [
        "condition-change",
        "check-modifier",
        "critical-change"
      ],
      "reason": "Precision hit is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Suppressed Toxin Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Mancinella — Precision hit",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3144/mancinella"
    },
    {
      "source_id": "equipment/2077-mancinella/ability-stealth-interaction",
      "source_host_item": "2077-mancinella",
      "source_title": "Mancinella — Stealth interaction",
      "source_clause": "Stealth interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "suppressed-toxin-revolver",
        "title": "Suppressed Toxin Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline and treat it as suppressed. A critical head hit applies Poison; the user retains the pre-combat Stealth modifier through the first combat tick.",
      "effect_mechanics": [
        "condition-change",
        "check-modifier",
        "critical-change"
      ],
      "reason": "Stealth interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Suppressed Toxin Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Mancinella — Stealth interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3144/mancinella"
    },
    {
      "source_id": "equipment/2077-ol-reliable/bonus-200-headshot-damage",
      "source_host_item": "2077-ol-reliable",
      "source_title": "Ol' Reliable — +200% headshot damage",
      "source_clause": "+200% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "long-range-quickdraw-revolver",
        "title": "Long-Range Quickdraw Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. During the tick it is drawn, head shots gain +5%; beyond 30 feet, their critical range also widens by 5%.",
      "effect_mechanics": [
        "check-modifier",
        "critical-change"
      ],
      "reason": "+200% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Long-Range Quickdraw Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Ol' Reliable — +200% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3143/ol-reliable"
    },
    {
      "source_id": "equipment/2077-ol-reliable/bonus-25-armor-penetration",
      "source_host_item": "2077-ol-reliable",
      "source_title": "Ol' Reliable — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "long-range-quickdraw-revolver",
        "title": "Long-Range Quickdraw Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. During the tick it is drawn, head shots gain +5%; beyond 30 feet, their critical range also widens by 5%.",
      "effect_mechanics": [
        "check-modifier",
        "critical-change"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Long-Range Quickdraw Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Ol' Reliable — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3143/ol-reliable"
    },
    {
      "source_id": "equipment/2077-ol-reliable/bonus-5-ricochet-chance",
      "source_host_item": "2077-ol-reliable",
      "source_title": "Ol' Reliable — 5% ricochet chance",
      "source_clause": "5% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "long-range-quickdraw-revolver",
        "title": "Long-Range Quickdraw Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. During the tick it is drawn, head shots gain +5%; beyond 30 feet, their critical range also widens by 5%.",
      "effect_mechanics": [
        "check-modifier",
        "critical-change"
      ],
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Long-Range Quickdraw Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Ol' Reliable — 5% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3143/ol-reliable"
    },
    {
      "source_id": "equipment/2077-ol-reliable/ability-critical-effect",
      "source_host_item": "2077-ol-reliable",
      "source_title": "Ol' Reliable — Critical effect",
      "source_clause": "Critical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "long-range-quickdraw-revolver",
        "title": "Long-Range Quickdraw Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. During the tick it is drawn, head shots gain +5%; beyond 30 feet, their critical range also widens by 5%.",
      "effect_mechanics": [
        "check-modifier",
        "critical-change"
      ],
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Long-Range Quickdraw Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Ol' Reliable — Critical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3143/ol-reliable"
    },
    {
      "source_id": "equipment/2077-ol-reliable/ability-precision-hit",
      "source_host_item": "2077-ol-reliable",
      "source_title": "Ol' Reliable — Precision hit",
      "source_clause": "Precision hit",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "long-range-quickdraw-revolver",
        "title": "Long-Range Quickdraw Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. During the tick it is drawn, head shots gain +5%; beyond 30 feet, their critical range also widens by 5%.",
      "effect_mechanics": [
        "check-modifier",
        "critical-change"
      ],
      "reason": "Precision hit is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Long-Range Quickdraw Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Ol' Reliable — Precision hit",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3143/ol-reliable"
    },
    {
      "source_id": "equipment/2077-rosco/bonus-150-headshot-damage",
      "source_host_item": "2077-rosco",
      "source_title": "Rosco — +150% headshot damage",
      "source_clause": "+150% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "leg-sweep-revolver",
        "title": "Leg-Sweep Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. A critical leg hit applies Prone; a head hit against a Prone target is critical.",
      "effect_mechanics": [
        "condition-change",
        "critical-change"
      ],
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Leg-Sweep Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Rosco — +150% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17089/rosco"
    },
    {
      "source_id": "equipment/2077-rosco/bonus-25-armor-penetration",
      "source_host_item": "2077-rosco",
      "source_title": "Rosco — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "leg-sweep-revolver",
        "title": "Leg-Sweep Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. A critical leg hit applies Prone; a head hit against a Prone target is critical.",
      "effect_mechanics": [
        "condition-change",
        "critical-change"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Leg-Sweep Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Rosco — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17089/rosco"
    },
    {
      "source_id": "equipment/2077-rosco/bonus-5-ricochet-chance",
      "source_host_item": "2077-rosco",
      "source_title": "Rosco — 5% ricochet chance",
      "source_clause": "5% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "leg-sweep-revolver",
        "title": "Leg-Sweep Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. A critical leg hit applies Prone; a head hit against a Prone target is critical.",
      "effect_mechanics": [
        "condition-change",
        "critical-change"
      ],
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Leg-Sweep Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Rosco — 5% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17089/rosco"
    },
    {
      "source_id": "equipment/2077-rosco/ability-critical-effect",
      "source_host_item": "2077-rosco",
      "source_title": "Rosco — Critical effect",
      "source_clause": "Critical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "leg-sweep-revolver",
        "title": "Leg-Sweep Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. A critical leg hit applies Prone; a head hit against a Prone target is critical.",
      "effect_mechanics": [
        "condition-change",
        "critical-change"
      ],
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Leg-Sweep Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Rosco — Critical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17089/rosco"
    },
    {
      "source_id": "equipment/2077-rosco/ability-knockdown",
      "source_host_item": "2077-rosco",
      "source_title": "Rosco — Knockdown",
      "source_clause": "Knockdown",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "leg-sweep-revolver",
        "title": "Leg-Sweep Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. A critical leg hit applies Prone; a head hit against a Prone target is critical.",
      "effect_mechanics": [
        "condition-change",
        "critical-change"
      ],
      "reason": "Knockdown is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Leg-Sweep Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Rosco — Knockdown",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17089/rosco"
    },
    {
      "source_id": "equipment/2077-rosco/ability-precision-hit",
      "source_host_item": "2077-rosco",
      "source_title": "Rosco — Precision hit",
      "source_clause": "Precision hit",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "leg-sweep-revolver",
        "title": "Leg-Sweep Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. A critical leg hit applies Prone; a head hit against a Prone target is critical.",
      "effect_mechanics": [
        "condition-change",
        "critical-change"
      ],
      "reason": "Precision hit is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Leg-Sweep Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Rosco — Precision hit",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17089/rosco"
    },
    {
      "source_id": "equipment/2077-taigan/bonus-175-headshot-damage",
      "source_host_item": "2077-taigan",
      "source_title": "Taigan — +175% headshot damage",
      "source_clause": "+175% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "thermal-feedback-revolver",
        "title": "Thermal Feedback Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "check-modifier"
      ],
      "reason": "+175% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Taigan — +175% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17095/taigan"
    },
    {
      "source_id": "equipment/2077-taigan/bonus-50-armor-penetration",
      "source_host_item": "2077-taigan",
      "source_title": "Taigan — 50% armor penetration",
      "source_clause": "50% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "thermal-feedback-revolver",
        "title": "Thermal Feedback Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "check-modifier"
      ],
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Taigan — 50% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17095/taigan"
    },
    {
      "source_id": "equipment/2077-taigan/bonus-40-burn-chance",
      "source_host_item": "2077-taigan",
      "source_title": "Taigan — 40% burn chance",
      "source_clause": "40% burn chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "thermal-feedback-revolver",
        "title": "Thermal Feedback Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "check-modifier"
      ],
      "reason": "40% burn chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Taigan — 40% burn chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17095/taigan"
    },
    {
      "source_id": "equipment/2077-taigan/bonus-5-ricochet-chance",
      "source_host_item": "2077-taigan",
      "source_title": "Taigan — 5% ricochet chance",
      "source_clause": "5% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "thermal-feedback-revolver",
        "title": "Thermal Feedback Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "check-modifier"
      ],
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Taigan — 5% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17095/taigan"
    },
    {
      "source_id": "equipment/2077-taigan/ability-accuracy-interaction",
      "source_host_item": "2077-taigan",
      "source_title": "Taigan — Accuracy interaction",
      "source_clause": "Accuracy interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "thermal-feedback-revolver",
        "title": "Thermal Feedback Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "check-modifier"
      ],
      "reason": "Accuracy interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Taigan — Accuracy interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17095/taigan"
    },
    {
      "source_id": "equipment/2077-taigan/ability-burning",
      "source_host_item": "2077-taigan",
      "source_title": "Taigan — Burning",
      "source_clause": "Burning",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "thermal-feedback-revolver",
        "title": "Thermal Feedback Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "check-modifier"
      ],
      "reason": "Burning is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Taigan — Burning",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17095/taigan"
    },
    {
      "source_id": "equipment/2077-taigan/ability-critical-effect",
      "source_host_item": "2077-taigan",
      "source_title": "Taigan — Critical effect",
      "source_clause": "Critical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "thermal-feedback-revolver",
        "title": "Thermal Feedback Revolver",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/revolvers"
      },
      "ninefold_rule": "Use the Revolver baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "check-modifier"
      ],
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Revolver rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Taigan — Critical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17095/taigan"
    },
    {
      "source_id": "equipment/2077-alabai/bonus-85-headshot-damage",
      "source_host_item": "2077-alabai",
      "source_title": "Alabai — +85% headshot damage",
      "source_clause": "+85% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "thermal-feedback-shotgun",
        "title": "Thermal Feedback Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "check-modifier"
      ],
      "reason": "+85% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Alabai — +85% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17020/alabai"
    },
    {
      "source_id": "equipment/2077-alabai/bonus-25-armor-penetration",
      "source_host_item": "2077-alabai",
      "source_title": "Alabai — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "thermal-feedback-shotgun",
        "title": "Thermal Feedback Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "check-modifier"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Alabai — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17020/alabai"
    },
    {
      "source_id": "equipment/2077-alabai/bonus-10-projectiles-per-shot",
      "source_host_item": "2077-alabai",
      "source_title": "Alabai — 10 projectiles per shot",
      "source_clause": "10 projectiles per shot",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "thermal-feedback-shotgun",
        "title": "Thermal Feedback Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "check-modifier"
      ],
      "reason": "10 projectiles per shot is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Alabai — 10 projectiles per shot",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17020/alabai"
    },
    {
      "source_id": "equipment/2077-alabai/bonus-10-burn-chance",
      "source_host_item": "2077-alabai",
      "source_title": "Alabai — 10% burn chance",
      "source_clause": "10% burn chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "thermal-feedback-shotgun",
        "title": "Thermal Feedback Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "check-modifier"
      ],
      "reason": "10% burn chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Alabai — 10% burn chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17020/alabai"
    },
    {
      "source_id": "equipment/2077-alabai/bonus-5-ricochet-chance",
      "source_host_item": "2077-alabai",
      "source_title": "Alabai — 5% ricochet chance",
      "source_clause": "5% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "thermal-feedback-shotgun",
        "title": "Thermal Feedback Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "check-modifier"
      ],
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Alabai — 5% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17020/alabai"
    },
    {
      "source_id": "equipment/2077-alabai/ability-accuracy-interaction",
      "source_host_item": "2077-alabai",
      "source_title": "Alabai — Accuracy interaction",
      "source_clause": "Accuracy interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "thermal-feedback-shotgun",
        "title": "Thermal Feedback Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "check-modifier"
      ],
      "reason": "Accuracy interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Alabai — Accuracy interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17020/alabai"
    },
    {
      "source_id": "equipment/2077-alabai/ability-burning",
      "source_host_item": "2077-alabai",
      "source_title": "Alabai — Burning",
      "source_clause": "Burning",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "thermal-feedback-shotgun",
        "title": "Thermal Feedback Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "check-modifier"
      ],
      "reason": "Burning is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Alabai — Burning",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17020/alabai"
    },
    {
      "source_id": "equipment/2077-alabai/ability-critical-effect",
      "source_host_item": "2077-alabai",
      "source_title": "Alabai — Critical effect",
      "source_clause": "Critical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "thermal-feedback-shotgun",
        "title": "Thermal Feedback Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "check-modifier"
      ],
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Alabai — Critical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17020/alabai"
    },
    {
      "source_id": "equipment/2077-amstaff/bonus-150-headshot-damage",
      "source_host_item": "2077-amstaff",
      "source_title": "Amstaff — +150% headshot damage",
      "source_clause": "+150% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "momentum-penetrator-shotgun",
        "title": "Momentum Penetrator Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "effect_mechanics": [
        "mobility-change",
        "defense-modifier"
      ],
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Amstaff — +150% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17023/amstaff"
    },
    {
      "source_id": "equipment/2077-amstaff/bonus-25-armor-penetration",
      "source_host_item": "2077-amstaff",
      "source_title": "Amstaff — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "momentum-penetrator-shotgun",
        "title": "Momentum Penetrator Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "effect_mechanics": [
        "mobility-change",
        "defense-modifier"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Amstaff — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17023/amstaff"
    },
    {
      "source_id": "equipment/2077-amstaff/bonus-3-projectiles-per-shot",
      "source_host_item": "2077-amstaff",
      "source_title": "Amstaff — 3 projectiles per shot",
      "source_clause": "3 projectiles per shot",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "momentum-penetrator-shotgun",
        "title": "Momentum Penetrator Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "effect_mechanics": [
        "mobility-change",
        "defense-modifier"
      ],
      "reason": "3 projectiles per shot is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Amstaff — 3 projectiles per shot",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17023/amstaff"
    },
    {
      "source_id": "equipment/2077-amstaff/bonus-5-ricochet-chance",
      "source_host_item": "2077-amstaff",
      "source_title": "Amstaff — 5% ricochet chance",
      "source_clause": "5% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "momentum-penetrator-shotgun",
        "title": "Momentum Penetrator Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "effect_mechanics": [
        "mobility-change",
        "defense-modifier"
      ],
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Amstaff — 5% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17023/amstaff"
    },
    {
      "source_id": "equipment/2077-amstaff/ability-armor-interaction",
      "source_host_item": "2077-amstaff",
      "source_title": "Amstaff — Armor interaction",
      "source_clause": "Armor interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "momentum-penetrator-shotgun",
        "title": "Momentum Penetrator Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "effect_mechanics": [
        "mobility-change",
        "defense-modifier"
      ],
      "reason": "Armor interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Amstaff — Armor interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17023/amstaff"
    },
    {
      "source_id": "equipment/2077-amstaff/ability-dismemberment",
      "source_host_item": "2077-amstaff",
      "source_title": "Amstaff — Dismemberment",
      "source_clause": "Dismemberment",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "momentum-penetrator-shotgun",
        "title": "Momentum Penetrator Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "effect_mechanics": [
        "mobility-change",
        "defense-modifier"
      ],
      "reason": "Dismemberment is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Amstaff — Dismemberment",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17023/amstaff"
    },
    {
      "source_id": "equipment/2077-ba-xing-chong/bonus-50-armor-penetration",
      "source_host_item": "2077-ba-xing-chong",
      "source_title": "Ba Xing Chong — 50% armor penetration",
      "source_clause": "50% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "multilock-rocket-shotgun",
        "title": "Multilock Rocket Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. A 2-tick attack deals 2d6 blast damage to up to three targets in a 10-foot zone; the user is also affected if inside it, and a low-Hit-Point critical applies Burning.",
      "effect_mechanics": [
        "target-scope-extension",
        "damage",
        "condition-change"
      ],
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Multilock Rocket Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Ba Xing Chong — 50% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1077/ba-xing-chong"
    },
    {
      "source_id": "equipment/2077-ba-xing-chong/bonus-4-projectiles-per-shot",
      "source_host_item": "2077-ba-xing-chong",
      "source_title": "Ba Xing Chong — 4 projectiles per shot",
      "source_clause": "4 projectiles per shot",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "multilock-rocket-shotgun",
        "title": "Multilock Rocket Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. A 2-tick attack deals 2d6 blast damage to up to three targets in a 10-foot zone; the user is also affected if inside it, and a low-Hit-Point critical applies Burning.",
      "effect_mechanics": [
        "target-scope-extension",
        "damage",
        "condition-change"
      ],
      "reason": "4 projectiles per shot is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Multilock Rocket Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Ba Xing Chong — 4 projectiles per shot",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1077/ba-xing-chong"
    },
    {
      "source_id": "equipment/2077-ba-xing-chong/ability-burning",
      "source_host_item": "2077-ba-xing-chong",
      "source_title": "Ba Xing Chong — Burning",
      "source_clause": "Burning",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "multilock-rocket-shotgun",
        "title": "Multilock Rocket Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. A 2-tick attack deals 2d6 blast damage to up to three targets in a 10-foot zone; the user is also affected if inside it, and a low-Hit-Point critical applies Burning.",
      "effect_mechanics": [
        "target-scope-extension",
        "damage",
        "condition-change"
      ],
      "reason": "Burning is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Multilock Rocket Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Ba Xing Chong — Burning",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1077/ba-xing-chong"
    },
    {
      "source_id": "equipment/2077-ba-xing-chong/ability-health-interaction",
      "source_host_item": "2077-ba-xing-chong",
      "source_title": "Ba Xing Chong — Health interaction",
      "source_clause": "Health interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "multilock-rocket-shotgun",
        "title": "Multilock Rocket Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. A 2-tick attack deals 2d6 blast damage to up to three targets in a 10-foot zone; the user is also affected if inside it, and a low-Hit-Point critical applies Burning.",
      "effect_mechanics": [
        "target-scope-extension",
        "damage",
        "condition-change"
      ],
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Multilock Rocket Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Ba Xing Chong — Health interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1077/ba-xing-chong"
    },
    {
      "source_id": "equipment/2077-ba-xing-chong/ability-reload-interaction",
      "source_host_item": "2077-ba-xing-chong",
      "source_title": "Ba Xing Chong — Reload interaction",
      "source_clause": "Reload interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "multilock-rocket-shotgun",
        "title": "Multilock Rocket Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. A 2-tick attack deals 2d6 blast damage to up to three targets in a 10-foot zone; the user is also affected if inside it, and a low-Hit-Point critical applies Burning.",
      "effect_mechanics": [
        "target-scope-extension",
        "damage",
        "condition-change"
      ],
      "reason": "Reload interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Multilock Rocket Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Ba Xing Chong — Reload interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1077/ba-xing-chong"
    },
    {
      "source_id": "equipment/2077-bloody-maria/bonus-85-headshot-damage",
      "source_host_item": "2077-bloody-maria",
      "source_title": "Bloody Maria — +85% headshot damage",
      "source_clause": "+85% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "maiming-shotgun",
        "title": "Maiming Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. A critical hit applies either Bleeding or Prone; causing a critical injury widens the next attack’s critical range by 5% and reduces the next reload by 1 tick.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "action-modifier"
      ],
      "reason": "+85% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Maiming Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Bloody Maria — +85% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17028/bloody-maria"
    },
    {
      "source_id": "equipment/2077-bloody-maria/bonus-25-armor-penetration",
      "source_host_item": "2077-bloody-maria",
      "source_title": "Bloody Maria — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "maiming-shotgun",
        "title": "Maiming Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. A critical hit applies either Bleeding or Prone; causing a critical injury widens the next attack’s critical range by 5% and reduces the next reload by 1 tick.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "action-modifier"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Maiming Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Bloody Maria — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17028/bloody-maria"
    },
    {
      "source_id": "equipment/2077-bloody-maria/bonus-6-projectiles-per-shot",
      "source_host_item": "2077-bloody-maria",
      "source_title": "Bloody Maria — 6 projectiles per shot",
      "source_clause": "6 projectiles per shot",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "maiming-shotgun",
        "title": "Maiming Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. A critical hit applies either Bleeding or Prone; causing a critical injury widens the next attack’s critical range by 5% and reduces the next reload by 1 tick.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "action-modifier"
      ],
      "reason": "6 projectiles per shot is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Maiming Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Bloody Maria — 6 projectiles per shot",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17028/bloody-maria"
    },
    {
      "source_id": "equipment/2077-bloody-maria/bonus-30-bleed-chance",
      "source_host_item": "2077-bloody-maria",
      "source_title": "Bloody Maria — 30% bleed chance",
      "source_clause": "30% bleed chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "maiming-shotgun",
        "title": "Maiming Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. A critical hit applies either Bleeding or Prone; causing a critical injury widens the next attack’s critical range by 5% and reduces the next reload by 1 tick.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "action-modifier"
      ],
      "reason": "30% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Maiming Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Bloody Maria — 30% bleed chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17028/bloody-maria"
    },
    {
      "source_id": "equipment/2077-bloody-maria/bonus-5-ricochet-chance",
      "source_host_item": "2077-bloody-maria",
      "source_title": "Bloody Maria — 5% ricochet chance",
      "source_clause": "5% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "maiming-shotgun",
        "title": "Maiming Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. A critical hit applies either Bleeding or Prone; causing a critical injury widens the next attack’s critical range by 5% and reduces the next reload by 1 tick.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "action-modifier"
      ],
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Maiming Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Bloody Maria — 5% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17028/bloody-maria"
    },
    {
      "source_id": "equipment/2077-bloody-maria/ability-bleeding",
      "source_host_item": "2077-bloody-maria",
      "source_title": "Bloody Maria — Bleeding",
      "source_clause": "Bleeding",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "maiming-shotgun",
        "title": "Maiming Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. A critical hit applies either Bleeding or Prone; causing a critical injury widens the next attack’s critical range by 5% and reduces the next reload by 1 tick.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "action-modifier"
      ],
      "reason": "Bleeding is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Maiming Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Bloody Maria — Bleeding",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17028/bloody-maria"
    },
    {
      "source_id": "equipment/2077-bloody-maria/ability-critical-effect",
      "source_host_item": "2077-bloody-maria",
      "source_title": "Bloody Maria — Critical effect",
      "source_clause": "Critical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "maiming-shotgun",
        "title": "Maiming Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. A critical hit applies either Bleeding or Prone; causing a critical injury widens the next attack’s critical range by 5% and reduces the next reload by 1 tick.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "action-modifier"
      ],
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Maiming Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Bloody Maria — Critical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17028/bloody-maria"
    },
    {
      "source_id": "equipment/2077-bloody-maria/ability-dismemberment",
      "source_host_item": "2077-bloody-maria",
      "source_title": "Bloody Maria — Dismemberment",
      "source_clause": "Dismemberment",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "maiming-shotgun",
        "title": "Maiming Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. A critical hit applies either Bleeding or Prone; causing a critical injury widens the next attack’s critical range by 5% and reduces the next reload by 1 tick.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "action-modifier"
      ],
      "reason": "Dismemberment is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Maiming Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Bloody Maria — Dismemberment",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17028/bloody-maria"
    },
    {
      "source_id": "equipment/2077-bloody-maria/ability-knockdown",
      "source_host_item": "2077-bloody-maria",
      "source_title": "Bloody Maria — Knockdown",
      "source_clause": "Knockdown",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "maiming-shotgun",
        "title": "Maiming Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. A critical hit applies either Bleeding or Prone; causing a critical injury widens the next attack’s critical range by 5% and reduces the next reload by 1 tick.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "action-modifier"
      ],
      "reason": "Knockdown is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Maiming Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Bloody Maria — Knockdown",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17028/bloody-maria"
    },
    {
      "source_id": "equipment/2077-bloody-maria/ability-reload-interaction",
      "source_host_item": "2077-bloody-maria",
      "source_title": "Bloody Maria — Reload interaction",
      "source_clause": "Reload interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "maiming-shotgun",
        "title": "Maiming Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. A critical hit applies either Bleeding or Prone; causing a critical injury widens the next attack’s critical range by 5% and reduces the next reload by 1 tick.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "action-modifier"
      ],
      "reason": "Reload interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Maiming Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Bloody Maria — Reload interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17028/bloody-maria"
    },
    {
      "source_id": "equipment/2077-dezerter/bonus-85-headshot-damage",
      "source_host_item": "2077-dezerter",
      "source_title": "Dezerter — +85% headshot damage",
      "source_clause": "+85% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "backblast-shotgun",
        "title": "Backblast Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. Defeating a target applies Burning to the user; at one-quarter Hit Points or less, replace that effect with +1 ft/s movement and +5% physical defense for 3 ticks.",
      "effect_mechanics": [
        "condition-change",
        "mobility-change",
        "defense-modifier"
      ],
      "reason": "+85% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Backblast Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Dezerter — +85% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3145/dezerter"
    },
    {
      "source_id": "equipment/2077-dezerter/bonus-50-armor-penetration",
      "source_host_item": "2077-dezerter",
      "source_title": "Dezerter — 50% armor penetration",
      "source_clause": "50% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "backblast-shotgun",
        "title": "Backblast Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. Defeating a target applies Burning to the user; at one-quarter Hit Points or less, replace that effect with +1 ft/s movement and +5% physical defense for 3 ticks.",
      "effect_mechanics": [
        "condition-change",
        "mobility-change",
        "defense-modifier"
      ],
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Backblast Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Dezerter — 50% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3145/dezerter"
    },
    {
      "source_id": "equipment/2077-dezerter/bonus-15-projectiles-per-shot",
      "source_host_item": "2077-dezerter",
      "source_title": "Dezerter — 15 projectiles per shot",
      "source_clause": "15 projectiles per shot",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "backblast-shotgun",
        "title": "Backblast Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. Defeating a target applies Burning to the user; at one-quarter Hit Points or less, replace that effect with +1 ft/s movement and +5% physical defense for 3 ticks.",
      "effect_mechanics": [
        "condition-change",
        "mobility-change",
        "defense-modifier"
      ],
      "reason": "15 projectiles per shot is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Backblast Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Dezerter — 15 projectiles per shot",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3145/dezerter"
    },
    {
      "source_id": "equipment/2077-dezerter/bonus-10-burn-chance",
      "source_host_item": "2077-dezerter",
      "source_title": "Dezerter — 10% burn chance",
      "source_clause": "10% burn chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "backblast-shotgun",
        "title": "Backblast Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. Defeating a target applies Burning to the user; at one-quarter Hit Points or less, replace that effect with +1 ft/s movement and +5% physical defense for 3 ticks.",
      "effect_mechanics": [
        "condition-change",
        "mobility-change",
        "defense-modifier"
      ],
      "reason": "10% burn chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Backblast Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Dezerter — 10% burn chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3145/dezerter"
    },
    {
      "source_id": "equipment/2077-dezerter/bonus-5-ricochet-chance",
      "source_host_item": "2077-dezerter",
      "source_title": "Dezerter — 5% ricochet chance",
      "source_clause": "5% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "backblast-shotgun",
        "title": "Backblast Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. Defeating a target applies Burning to the user; at one-quarter Hit Points or less, replace that effect with +1 ft/s movement and +5% physical defense for 3 ticks.",
      "effect_mechanics": [
        "condition-change",
        "mobility-change",
        "defense-modifier"
      ],
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Backblast Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Dezerter — 5% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3145/dezerter"
    },
    {
      "source_id": "equipment/2077-dezerter/ability-health-interaction",
      "source_host_item": "2077-dezerter",
      "source_title": "Dezerter — Health interaction",
      "source_clause": "Health interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "backblast-shotgun",
        "title": "Backblast Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. Defeating a target applies Burning to the user; at one-quarter Hit Points or less, replace that effect with +1 ft/s movement and +5% physical defense for 3 ticks.",
      "effect_mechanics": [
        "condition-change",
        "mobility-change",
        "defense-modifier"
      ],
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Backblast Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Dezerter — Health interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3145/dezerter"
    },
    {
      "source_id": "equipment/2077-guts/bonus-85-headshot-damage",
      "source_host_item": "2077-guts",
      "source_title": "Guts — +85% headshot damage",
      "source_clause": "+85% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "overpressure-shotgun",
        "title": "Overpressure Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. Each attack adds one damage die and takes -10% to hit.",
      "effect_mechanics": [
        "damage",
        "check-modifier"
      ],
      "reason": "+85% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Overpressure Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Guts — +85% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3155/guts"
    },
    {
      "source_id": "equipment/2077-guts/bonus-75-armor-penetration",
      "source_host_item": "2077-guts",
      "source_title": "Guts — 75% armor penetration",
      "source_clause": "75% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "overpressure-shotgun",
        "title": "Overpressure Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. Each attack adds one damage die and takes -10% to hit.",
      "effect_mechanics": [
        "damage",
        "check-modifier"
      ],
      "reason": "75% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Overpressure Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Guts — 75% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3155/guts"
    },
    {
      "source_id": "equipment/2077-guts/bonus-20-projectiles-per-shot",
      "source_host_item": "2077-guts",
      "source_title": "Guts — 20 projectiles per shot",
      "source_clause": "20 projectiles per shot",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "overpressure-shotgun",
        "title": "Overpressure Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. Each attack adds one damage die and takes -10% to hit.",
      "effect_mechanics": [
        "damage",
        "check-modifier"
      ],
      "reason": "20 projectiles per shot is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Overpressure Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Guts — 20 projectiles per shot",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3155/guts"
    },
    {
      "source_id": "equipment/2077-guts/bonus-5-ricochet-chance",
      "source_host_item": "2077-guts",
      "source_title": "Guts — 5% ricochet chance",
      "source_clause": "5% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "overpressure-shotgun",
        "title": "Overpressure Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. Each attack adds one damage die and takes -10% to hit.",
      "effect_mechanics": [
        "damage",
        "check-modifier"
      ],
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Overpressure Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Guts — 5% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3155/guts"
    },
    {
      "source_id": "equipment/2077-guts/ability-accuracy-interaction",
      "source_host_item": "2077-guts",
      "source_title": "Guts — Accuracy interaction",
      "source_clause": "Accuracy interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "overpressure-shotgun",
        "title": "Overpressure Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. Each attack adds one damage die and takes -10% to hit.",
      "effect_mechanics": [
        "damage",
        "check-modifier"
      ],
      "reason": "Accuracy interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Overpressure Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Guts — Accuracy interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3155/guts"
    },
    {
      "source_id": "equipment/2077-mox/bonus-85-headshot-damage",
      "source_host_item": "2077-mox",
      "source_title": "Mox — +85% headshot damage",
      "source_clause": "+85% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "close-shock-shotgun",
        "title": "Close Shock Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. Within 10 feet, a critical hit applies both Shock and Prone for 1 tick.",
      "effect_mechanics": [
        "condition-change",
        "critical-change"
      ],
      "reason": "+85% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Close Shock Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Mox — +85% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17074/mox"
    },
    {
      "source_id": "equipment/2077-mox/bonus-25-armor-penetration",
      "source_host_item": "2077-mox",
      "source_title": "Mox — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "close-shock-shotgun",
        "title": "Close Shock Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. Within 10 feet, a critical hit applies both Shock and Prone for 1 tick.",
      "effect_mechanics": [
        "condition-change",
        "critical-change"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Close Shock Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Mox — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17074/mox"
    },
    {
      "source_id": "equipment/2077-mox/bonus-6-projectiles-per-shot",
      "source_host_item": "2077-mox",
      "source_title": "Mox — 6 projectiles per shot",
      "source_clause": "6 projectiles per shot",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "close-shock-shotgun",
        "title": "Close Shock Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. Within 10 feet, a critical hit applies both Shock and Prone for 1 tick.",
      "effect_mechanics": [
        "condition-change",
        "critical-change"
      ],
      "reason": "6 projectiles per shot is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Close Shock Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Mox — 6 projectiles per shot",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17074/mox"
    },
    {
      "source_id": "equipment/2077-mox/bonus-5-ricochet-chance",
      "source_host_item": "2077-mox",
      "source_title": "Mox — 5% ricochet chance",
      "source_clause": "5% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "close-shock-shotgun",
        "title": "Close Shock Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. Within 10 feet, a critical hit applies both Shock and Prone for 1 tick.",
      "effect_mechanics": [
        "condition-change",
        "critical-change"
      ],
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Close Shock Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Mox — 5% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17074/mox"
    },
    {
      "source_id": "equipment/2077-mox/ability-knockdown",
      "source_host_item": "2077-mox",
      "source_title": "Mox — Knockdown",
      "source_clause": "Knockdown",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "close-shock-shotgun",
        "title": "Close Shock Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. Within 10 feet, a critical hit applies both Shock and Prone for 1 tick.",
      "effect_mechanics": [
        "condition-change",
        "critical-change"
      ],
      "reason": "Knockdown is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Close Shock Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Mox — Knockdown",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17074/mox"
    },
    {
      "source_id": "equipment/2077-order/bonus-50-headshot-damage",
      "source_host_item": "2077-order",
      "source_title": "Order — +50% headshot damage",
      "source_clause": "+50% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "charged-emp-shotgun",
        "title": "Charged EMP Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. Adding 1 tick creates a 15-foot line attack and leaves an electromagnetic hazard in that line for 2 ticks; powered targets hit take 2d6 electrical damage and are Shocked.",
      "effect_mechanics": [
        "action-modifier",
        "target-scope-extension",
        "environment-state",
        "damage",
        "condition-change"
      ],
      "reason": "+50% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Charged EMP Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Order — +50% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3108/order"
    },
    {
      "source_id": "equipment/2077-order/bonus-125-armor-penetration",
      "source_host_item": "2077-order",
      "source_title": "Order — 125% armor penetration",
      "source_clause": "125% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "charged-emp-shotgun",
        "title": "Charged EMP Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. Adding 1 tick creates a 15-foot line attack and leaves an electromagnetic hazard in that line for 2 ticks; powered targets hit take 2d6 electrical damage and are Shocked.",
      "effect_mechanics": [
        "action-modifier",
        "target-scope-extension",
        "environment-state",
        "damage",
        "condition-change"
      ],
      "reason": "125% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Charged EMP Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Order — 125% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3108/order"
    },
    {
      "source_id": "equipment/2077-order/bonus-14-projectiles-per-shot",
      "source_host_item": "2077-order",
      "source_title": "Order — 14 projectiles per shot",
      "source_clause": "14 projectiles per shot",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "charged-emp-shotgun",
        "title": "Charged EMP Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. Adding 1 tick creates a 15-foot line attack and leaves an electromagnetic hazard in that line for 2 ticks; powered targets hit take 2d6 electrical damage and are Shocked.",
      "effect_mechanics": [
        "action-modifier",
        "target-scope-extension",
        "environment-state",
        "damage",
        "condition-change"
      ],
      "reason": "14 projectiles per shot is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Charged EMP Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Order — 14 projectiles per shot",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3108/order"
    },
    {
      "source_id": "equipment/2077-order/bonus-10-shock-chance",
      "source_host_item": "2077-order",
      "source_title": "Order — 10% shock chance",
      "source_clause": "10% shock chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "charged-emp-shotgun",
        "title": "Charged EMP Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. Adding 1 tick creates a 15-foot line attack and leaves an electromagnetic hazard in that line for 2 ticks; powered targets hit take 2d6 electrical damage and are Shocked.",
      "effect_mechanics": [
        "action-modifier",
        "target-scope-extension",
        "environment-state",
        "damage",
        "condition-change"
      ],
      "reason": "10% shock chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Charged EMP Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Order — 10% shock chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3108/order"
    },
    {
      "source_id": "equipment/2077-order/ability-unique-ability",
      "source_host_item": "2077-order",
      "source_title": "Order — Unique ability",
      "source_clause": "Unique ability",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "charged-emp-shotgun",
        "title": "Charged EMP Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. Adding 1 tick creates a 15-foot line attack and leaves an electromagnetic hazard in that line for 2 ticks; powered targets hit take 2d6 electrical damage and are Shocked.",
      "effect_mechanics": [
        "action-modifier",
        "target-scope-extension",
        "environment-state",
        "damage",
        "condition-change"
      ],
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Charged EMP Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Order — Unique ability",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3108/order"
    },
    {
      "source_id": "equipment/2077-pozhar-x-mod2/bonus-85-headshot-damage",
      "source_host_item": "2077-pozhar-x-mod2",
      "source_title": "Pozhar x-MOD2 — +85% headshot damage",
      "source_clause": "+85% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-shotgun",
        "title": "Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the approved Shotgun baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "+85% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Pozhar x-MOD2 — +85% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3137/pozhar-x-mod2"
    },
    {
      "source_id": "equipment/2077-pozhar-x-mod2/bonus-25-armor-penetration",
      "source_host_item": "2077-pozhar-x-mod2",
      "source_title": "Pozhar x-MOD2 — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-shotgun",
        "title": "Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the approved Shotgun baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Pozhar x-MOD2 — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3137/pozhar-x-mod2"
    },
    {
      "source_id": "equipment/2077-pozhar-x-mod2/bonus-6-projectiles-per-shot",
      "source_host_item": "2077-pozhar-x-mod2",
      "source_title": "Pozhar x-MOD2 — 6 projectiles per shot",
      "source_clause": "6 projectiles per shot",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-shotgun",
        "title": "Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the approved Shotgun baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "6 projectiles per shot is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Pozhar x-MOD2 — 6 projectiles per shot",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3137/pozhar-x-mod2"
    },
    {
      "source_id": "equipment/2077-pozhar-x-mod2/bonus-5-ricochet-chance",
      "source_host_item": "2077-pozhar-x-mod2",
      "source_title": "Pozhar x-MOD2 — 5% ricochet chance",
      "source_clause": "5% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-shotgun",
        "title": "Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the approved Shotgun baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Pozhar x-MOD2 — 5% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3137/pozhar-x-mod2"
    },
    {
      "source_id": "equipment/2077-pozhar-x-mod2/ability-unique-ability",
      "source_host_item": "2077-pozhar-x-mod2",
      "source_title": "Pozhar x-MOD2 — Unique ability",
      "source_clause": "Unique ability",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-shotgun",
        "title": "Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the approved Shotgun baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Pozhar x-MOD2 — Unique ability",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3137/pozhar-x-mod2"
    },
    {
      "source_id": "equipment/2077-sovereign/bonus-85-headshot-damage",
      "source_host_item": "2077-sovereign",
      "source_title": "Sovereign — +85% headshot damage",
      "source_clause": "+85% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "point-blank-critical-shotgun",
        "title": "Point-Blank Critical Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. A hit within 5 feet is critical; after a torso hit, gain +1 ft/s movement and reduce the next reload by 1 tick.",
      "effect_mechanics": [
        "critical-change",
        "mobility-change",
        "action-modifier"
      ],
      "reason": "+85% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Point-Blank Critical Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Sovereign — +85% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1079/sovereign"
    },
    {
      "source_id": "equipment/2077-sovereign/bonus-75-armor-penetration",
      "source_host_item": "2077-sovereign",
      "source_title": "Sovereign — 75% armor penetration",
      "source_clause": "75% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "point-blank-critical-shotgun",
        "title": "Point-Blank Critical Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. A hit within 5 feet is critical; after a torso hit, gain +1 ft/s movement and reduce the next reload by 1 tick.",
      "effect_mechanics": [
        "critical-change",
        "mobility-change",
        "action-modifier"
      ],
      "reason": "75% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Point-Blank Critical Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Sovereign — 75% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1079/sovereign"
    },
    {
      "source_id": "equipment/2077-sovereign/bonus-6-projectiles-per-shot",
      "source_host_item": "2077-sovereign",
      "source_title": "Sovereign — 6 projectiles per shot",
      "source_clause": "6 projectiles per shot",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "point-blank-critical-shotgun",
        "title": "Point-Blank Critical Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. A hit within 5 feet is critical; after a torso hit, gain +1 ft/s movement and reduce the next reload by 1 tick.",
      "effect_mechanics": [
        "critical-change",
        "mobility-change",
        "action-modifier"
      ],
      "reason": "6 projectiles per shot is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Point-Blank Critical Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Sovereign — 6 projectiles per shot",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1079/sovereign"
    },
    {
      "source_id": "equipment/2077-sovereign/bonus-6-burn-chance",
      "source_host_item": "2077-sovereign",
      "source_title": "Sovereign — 6% burn chance",
      "source_clause": "6% burn chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "point-blank-critical-shotgun",
        "title": "Point-Blank Critical Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. A hit within 5 feet is critical; after a torso hit, gain +1 ft/s movement and reduce the next reload by 1 tick.",
      "effect_mechanics": [
        "critical-change",
        "mobility-change",
        "action-modifier"
      ],
      "reason": "6% burn chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Point-Blank Critical Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Sovereign — 6% burn chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1079/sovereign"
    },
    {
      "source_id": "equipment/2077-sovereign/bonus-5-ricochet-chance",
      "source_host_item": "2077-sovereign",
      "source_title": "Sovereign — 5% ricochet chance",
      "source_clause": "5% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "point-blank-critical-shotgun",
        "title": "Point-Blank Critical Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. A hit within 5 feet is critical; after a torso hit, gain +1 ft/s movement and reduce the next reload by 1 tick.",
      "effect_mechanics": [
        "critical-change",
        "mobility-change",
        "action-modifier"
      ],
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Point-Blank Critical Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Sovereign — 5% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1079/sovereign"
    },
    {
      "source_id": "equipment/2077-sovereign/ability-critical-effect",
      "source_host_item": "2077-sovereign",
      "source_title": "Sovereign — Critical effect",
      "source_clause": "Critical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "point-blank-critical-shotgun",
        "title": "Point-Blank Critical Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. A hit within 5 feet is critical; after a torso hit, gain +1 ft/s movement and reduce the next reload by 1 tick.",
      "effect_mechanics": [
        "critical-change",
        "mobility-change",
        "action-modifier"
      ],
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Point-Blank Critical Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Sovereign — Critical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1079/sovereign"
    },
    {
      "source_id": "equipment/2077-sovereign/ability-reload-interaction",
      "source_host_item": "2077-sovereign",
      "source_title": "Sovereign — Reload interaction",
      "source_clause": "Reload interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "point-blank-critical-shotgun",
        "title": "Point-Blank Critical Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline. A hit within 5 feet is critical; after a torso hit, gain +1 ft/s movement and reduce the next reload by 1 tick.",
      "effect_mechanics": [
        "critical-change",
        "mobility-change",
        "action-modifier"
      ],
      "reason": "Reload interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Point-Blank Critical Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Sovereign — Reload interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1079/sovereign"
    },
    {
      "source_id": "equipment/2077-the-headsman/bonus-200-headshot-damage",
      "source_host_item": "2077-the-headsman",
      "source_title": "The Headsman — +200% headshot damage",
      "source_clause": "+200% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "slug-precision-shotgun",
        "title": "Slug Precision Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline as one slug rather than pellets. Gain +10% to aimed attacks; a critical head hit gives the next head shot +5% and a 5% wider critical range.",
      "effect_mechanics": [
        "check-modifier",
        "critical-change"
      ],
      "reason": "+200% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Slug Precision Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "The Headsman — +200% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1078/the-headsman"
    },
    {
      "source_id": "equipment/2077-the-headsman/bonus-25-armor-penetration",
      "source_host_item": "2077-the-headsman",
      "source_title": "The Headsman — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "slug-precision-shotgun",
        "title": "Slug Precision Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline as one slug rather than pellets. Gain +10% to aimed attacks; a critical head hit gives the next head shot +5% and a 5% wider critical range.",
      "effect_mechanics": [
        "check-modifier",
        "critical-change"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Slug Precision Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "The Headsman — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1078/the-headsman"
    },
    {
      "source_id": "equipment/2077-the-headsman/bonus-5-ricochet-chance",
      "source_host_item": "2077-the-headsman",
      "source_title": "The Headsman — 5% ricochet chance",
      "source_clause": "5% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "slug-precision-shotgun",
        "title": "Slug Precision Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline as one slug rather than pellets. Gain +10% to aimed attacks; a critical head hit gives the next head shot +5% and a 5% wider critical range.",
      "effect_mechanics": [
        "check-modifier",
        "critical-change"
      ],
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Slug Precision Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "The Headsman — 5% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1078/the-headsman"
    },
    {
      "source_id": "equipment/2077-the-headsman/ability-accuracy-interaction",
      "source_host_item": "2077-the-headsman",
      "source_title": "The Headsman — Accuracy interaction",
      "source_clause": "Accuracy interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "slug-precision-shotgun",
        "title": "Slug Precision Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline as one slug rather than pellets. Gain +10% to aimed attacks; a critical head hit gives the next head shot +5% and a 5% wider critical range.",
      "effect_mechanics": [
        "check-modifier",
        "critical-change"
      ],
      "reason": "Accuracy interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Slug Precision Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "The Headsman — Accuracy interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1078/the-headsman"
    },
    {
      "source_id": "equipment/2077-the-headsman/ability-critical-effect",
      "source_host_item": "2077-the-headsman",
      "source_title": "The Headsman — Critical effect",
      "source_clause": "Critical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "slug-precision-shotgun",
        "title": "Slug Precision Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline as one slug rather than pellets. Gain +10% to aimed attacks; a critical head hit gives the next head shot +5% and a 5% wider critical range.",
      "effect_mechanics": [
        "check-modifier",
        "critical-change"
      ],
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Slug Precision Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "The Headsman — Critical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1078/the-headsman"
    },
    {
      "source_id": "equipment/2077-the-headsman/ability-precision-hit",
      "source_host_item": "2077-the-headsman",
      "source_title": "The Headsman — Precision hit",
      "source_clause": "Precision hit",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "slug-precision-shotgun",
        "title": "Slug Precision Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline as one slug rather than pellets. Gain +10% to aimed attacks; a critical head hit gives the next head shot +5% and a 5% wider critical range.",
      "effect_mechanics": [
        "check-modifier",
        "critical-change"
      ],
      "reason": "Precision hit is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Slug Precision Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "The Headsman — Precision hit",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1078/the-headsman"
    },
    {
      "source_id": "equipment/2077-the-headsman/ability-reload-interaction",
      "source_host_item": "2077-the-headsman",
      "source_title": "The Headsman — Reload interaction",
      "source_clause": "Reload interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "slug-precision-shotgun",
        "title": "Slug Precision Shotgun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/shotguns"
      },
      "ninefold_rule": "Use the Shotgun baseline as one slug rather than pellets. Gain +10% to aimed attacks; a critical head hit gives the next head shot +5% and a 5% wider critical range.",
      "effect_mechanics": [
        "check-modifier",
        "critical-change"
      ],
      "reason": "Reload interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Slug Precision Shotgun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "The Headsman — Reload interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1078/the-headsman"
    },
    {
      "source_id": "equipment/2077-borzaya/bonus-200-headshot-damage",
      "source_host_item": "2077-borzaya",
      "source_title": "Borzaya — +200% headshot damage",
      "source_clause": "+200% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "thermal-feedback-sniper-rifle",
        "title": "Thermal Feedback Sniper Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/sniper-rifles"
      },
      "ninefold_rule": "Use the Sniper Rifle baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "check-modifier"
      ],
      "reason": "+200% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Sniper Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Borzaya — +200% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17029/borzaya"
    },
    {
      "source_id": "equipment/2077-borzaya/bonus-50-armor-penetration",
      "source_host_item": "2077-borzaya",
      "source_title": "Borzaya — 50% armor penetration",
      "source_clause": "50% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "thermal-feedback-sniper-rifle",
        "title": "Thermal Feedback Sniper Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/sniper-rifles"
      },
      "ninefold_rule": "Use the Sniper Rifle baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "check-modifier"
      ],
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Sniper Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Borzaya — 50% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17029/borzaya"
    },
    {
      "source_id": "equipment/2077-borzaya/bonus-50-burn-chance",
      "source_host_item": "2077-borzaya",
      "source_title": "Borzaya — 50% burn chance",
      "source_clause": "50% burn chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "thermal-feedback-sniper-rifle",
        "title": "Thermal Feedback Sniper Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/sniper-rifles"
      },
      "ninefold_rule": "Use the Sniper Rifle baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "check-modifier"
      ],
      "reason": "50% burn chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Sniper Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Borzaya — 50% burn chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17029/borzaya"
    },
    {
      "source_id": "equipment/2077-borzaya/bonus-5-ricochet-chance",
      "source_host_item": "2077-borzaya",
      "source_title": "Borzaya — 5% ricochet chance",
      "source_clause": "5% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "thermal-feedback-sniper-rifle",
        "title": "Thermal Feedback Sniper Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/sniper-rifles"
      },
      "ninefold_rule": "Use the Sniper Rifle baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "check-modifier"
      ],
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Sniper Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Borzaya — 5% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17029/borzaya"
    },
    {
      "source_id": "equipment/2077-borzaya/ability-accuracy-interaction",
      "source_host_item": "2077-borzaya",
      "source_title": "Borzaya — Accuracy interaction",
      "source_clause": "Accuracy interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "thermal-feedback-sniper-rifle",
        "title": "Thermal Feedback Sniper Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/sniper-rifles"
      },
      "ninefold_rule": "Use the Sniper Rifle baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "check-modifier"
      ],
      "reason": "Accuracy interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Sniper Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Borzaya — Accuracy interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17029/borzaya"
    },
    {
      "source_id": "equipment/2077-borzaya/ability-burning",
      "source_host_item": "2077-borzaya",
      "source_title": "Borzaya — Burning",
      "source_clause": "Burning",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "thermal-feedback-sniper-rifle",
        "title": "Thermal Feedback Sniper Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/sniper-rifles"
      },
      "ninefold_rule": "Use the Sniper Rifle baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "check-modifier"
      ],
      "reason": "Burning is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Sniper Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Borzaya — Burning",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17029/borzaya"
    },
    {
      "source_id": "equipment/2077-borzaya/ability-critical-effect",
      "source_host_item": "2077-borzaya",
      "source_title": "Borzaya — Critical effect",
      "source_clause": "Critical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "thermal-feedback-sniper-rifle",
        "title": "Thermal Feedback Sniper Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/sniper-rifles"
      },
      "ninefold_rule": "Use the Sniper Rifle baseline. A critical hit applies Burning; attacks against Burning targets have a 5% wider critical range, but take -5% if more than one enemy is currently Burning.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "check-modifier"
      ],
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Thermal Feedback Sniper Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Borzaya — Critical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17029/borzaya"
    },
    {
      "source_id": "equipment/2077-breakthrough/bonus-300-headshot-damage",
      "source_host_item": "2077-breakthrough",
      "source_title": "Breakthrough — +300% headshot damage",
      "source_clause": "+300% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "wall-penetrating-ricochet-rifle",
        "title": "Wall-Penetrating Ricochet Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/sniper-rifles"
      },
      "ninefold_rule": "Use the Sniper Rifle baseline. Shots ignore one ordinary cover layer and may ricochet once to a second target at -10%.",
      "effect_mechanics": [
        "defense-modifier",
        "target-scope-extension",
        "check-modifier"
      ],
      "reason": "+300% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Wall-Penetrating Ricochet Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Breakthrough — +300% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1039/breakthrough"
    },
    {
      "source_id": "equipment/2077-breakthrough/bonus-100-armor-penetration",
      "source_host_item": "2077-breakthrough",
      "source_title": "Breakthrough — 100% armor penetration",
      "source_clause": "100% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "wall-penetrating-ricochet-rifle",
        "title": "Wall-Penetrating Ricochet Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/sniper-rifles"
      },
      "ninefold_rule": "Use the Sniper Rifle baseline. Shots ignore one ordinary cover layer and may ricochet once to a second target at -10%.",
      "effect_mechanics": [
        "defense-modifier",
        "target-scope-extension",
        "check-modifier"
      ],
      "reason": "100% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Wall-Penetrating Ricochet Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Breakthrough — 100% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1039/breakthrough"
    },
    {
      "source_id": "equipment/2077-breakthrough/bonus-100-ricochet-chance",
      "source_host_item": "2077-breakthrough",
      "source_title": "Breakthrough — 100% ricochet chance",
      "source_clause": "100% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "wall-penetrating-ricochet-rifle",
        "title": "Wall-Penetrating Ricochet Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/sniper-rifles"
      },
      "ninefold_rule": "Use the Sniper Rifle baseline. Shots ignore one ordinary cover layer and may ricochet once to a second target at -10%.",
      "effect_mechanics": [
        "defense-modifier",
        "target-scope-extension",
        "check-modifier"
      ],
      "reason": "100% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Wall-Penetrating Ricochet Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Breakthrough — 100% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1039/breakthrough"
    },
    {
      "source_id": "equipment/2077-breakthrough/ability-charged-action",
      "source_host_item": "2077-breakthrough",
      "source_title": "Breakthrough — Charged action",
      "source_clause": "Charged action",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "wall-penetrating-ricochet-rifle",
        "title": "Wall-Penetrating Ricochet Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/sniper-rifles"
      },
      "ninefold_rule": "Use the Sniper Rifle baseline. Shots ignore one ordinary cover layer and may ricochet once to a second target at -10%.",
      "effect_mechanics": [
        "defense-modifier",
        "target-scope-extension",
        "check-modifier"
      ],
      "reason": "Charged action is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Wall-Penetrating Ricochet Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Breakthrough — Charged action",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1039/breakthrough"
    },
    {
      "source_id": "equipment/2077-foxhound/bonus-300-headshot-damage",
      "source_host_item": "2077-foxhound",
      "source_title": "Foxhound — +300% headshot damage",
      "source_clause": "+300% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "momentum-penetrator-sniper-rifle",
        "title": "Momentum Penetrator Sniper Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/sniper-rifles"
      },
      "ninefold_rule": "Use the Sniper Rifle baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "effect_mechanics": [
        "mobility-change",
        "defense-modifier"
      ],
      "reason": "+300% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Sniper Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Foxhound — +300% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17051/foxhound"
    },
    {
      "source_id": "equipment/2077-foxhound/bonus-75-armor-penetration",
      "source_host_item": "2077-foxhound",
      "source_title": "Foxhound — 75% armor penetration",
      "source_clause": "75% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "momentum-penetrator-sniper-rifle",
        "title": "Momentum Penetrator Sniper Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/sniper-rifles"
      },
      "ninefold_rule": "Use the Sniper Rifle baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "effect_mechanics": [
        "mobility-change",
        "defense-modifier"
      ],
      "reason": "75% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Sniper Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Foxhound — 75% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17051/foxhound"
    },
    {
      "source_id": "equipment/2077-foxhound/ability-armor-interaction",
      "source_host_item": "2077-foxhound",
      "source_title": "Foxhound — Armor interaction",
      "source_clause": "Armor interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "momentum-penetrator-sniper-rifle",
        "title": "Momentum Penetrator Sniper Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/sniper-rifles"
      },
      "ninefold_rule": "Use the Sniper Rifle baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "effect_mechanics": [
        "mobility-change",
        "defense-modifier"
      ],
      "reason": "Armor interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Sniper Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Foxhound — Armor interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17051/foxhound"
    },
    {
      "source_id": "equipment/2077-foxhound/ability-dismemberment",
      "source_host_item": "2077-foxhound",
      "source_title": "Foxhound — Dismemberment",
      "source_clause": "Dismemberment",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "momentum-penetrator-sniper-rifle",
        "title": "Momentum Penetrator Sniper Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/sniper-rifles"
      },
      "ninefold_rule": "Use the Sniper Rifle baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "effect_mechanics": [
        "mobility-change",
        "defense-modifier"
      ],
      "reason": "Dismemberment is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator Sniper Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Foxhound — Dismemberment",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17051/foxhound"
    },
    {
      "source_id": "equipment/2077-ndi-osprey-prototype/bonus-200-headshot-damage",
      "source_host_item": "2077-ndi-osprey-prototype",
      "source_title": "NDI Osprey (Prototype) — +200% headshot damage",
      "source_clause": "+200% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "explosive-burst-sniper-rifle",
        "title": "Explosive Burst Sniper Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/sniper-rifles"
      },
      "ninefold_rule": "Use the Sniper Rifle baseline. A 2-tick burst rolls three 1d6 blast hits; a head hit gives +5% to the next unaimed shot, and defeating two targets in one burst makes its next critical hit apply Burning.",
      "effect_mechanics": [
        "damage",
        "check-modifier",
        "condition-change"
      ],
      "reason": "+200% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Explosive Burst Sniper Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "NDI Osprey (Prototype) — +200% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17076/ndi-osprey"
    },
    {
      "source_id": "equipment/2077-ndi-osprey-prototype/bonus-50-armor-penetration",
      "source_host_item": "2077-ndi-osprey-prototype",
      "source_title": "NDI Osprey (Prototype) — 50% armor penetration",
      "source_clause": "50% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "explosive-burst-sniper-rifle",
        "title": "Explosive Burst Sniper Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/sniper-rifles"
      },
      "ninefold_rule": "Use the Sniper Rifle baseline. A 2-tick burst rolls three 1d6 blast hits; a head hit gives +5% to the next unaimed shot, and defeating two targets in one burst makes its next critical hit apply Burning.",
      "effect_mechanics": [
        "damage",
        "check-modifier",
        "condition-change"
      ],
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Explosive Burst Sniper Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "NDI Osprey (Prototype) — 50% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17076/ndi-osprey"
    },
    {
      "source_id": "equipment/2077-ndi-osprey-prototype/ability-burning",
      "source_host_item": "2077-ndi-osprey-prototype",
      "source_title": "NDI Osprey (Prototype) — Burning",
      "source_clause": "Burning",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "explosive-burst-sniper-rifle",
        "title": "Explosive Burst Sniper Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/sniper-rifles"
      },
      "ninefold_rule": "Use the Sniper Rifle baseline. A 2-tick burst rolls three 1d6 blast hits; a head hit gives +5% to the next unaimed shot, and defeating two targets in one burst makes its next critical hit apply Burning.",
      "effect_mechanics": [
        "damage",
        "check-modifier",
        "condition-change"
      ],
      "reason": "Burning is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Explosive Burst Sniper Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "NDI Osprey (Prototype) — Burning",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17076/ndi-osprey"
    },
    {
      "source_id": "equipment/2077-ndi-osprey-prototype/ability-precision-hit",
      "source_host_item": "2077-ndi-osprey-prototype",
      "source_title": "NDI Osprey (Prototype) — Precision hit",
      "source_clause": "Precision hit",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "explosive-burst-sniper-rifle",
        "title": "Explosive Burst Sniper Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/sniper-rifles"
      },
      "ninefold_rule": "Use the Sniper Rifle baseline. A 2-tick burst rolls three 1d6 blast hits; a head hit gives +5% to the next unaimed shot, and defeating two targets in one burst makes its next critical hit apply Burning.",
      "effect_mechanics": [
        "damage",
        "check-modifier",
        "condition-change"
      ],
      "reason": "Precision hit is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Explosive Burst Sniper Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "NDI Osprey (Prototype) — Precision hit",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17076/ndi-osprey"
    },
    {
      "source_id": "equipment/2077-ndi-osprey-prototype/ability-reload-interaction",
      "source_host_item": "2077-ndi-osprey-prototype",
      "source_title": "NDI Osprey (Prototype) — Reload interaction",
      "source_clause": "Reload interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "explosive-burst-sniper-rifle",
        "title": "Explosive Burst Sniper Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/sniper-rifles"
      },
      "ninefold_rule": "Use the Sniper Rifle baseline. A 2-tick burst rolls three 1d6 blast hits; a head hit gives +5% to the next unaimed shot, and defeating two targets in one burst makes its next critical hit apply Burning.",
      "effect_mechanics": [
        "damage",
        "check-modifier",
        "condition-change"
      ],
      "reason": "Reload interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Explosive Burst Sniper Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "NDI Osprey (Prototype) — Reload interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17076/ndi-osprey"
    },
    {
      "source_id": "equipment/2077-o-five/bonus-50-armor-penetration",
      "source_host_item": "2077-o-five",
      "source_title": "O'Five — 50% armor penetration",
      "source_clause": "50% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "incendiary-sniper-rifle",
        "title": "Incendiary Sniper Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/sniper-rifles"
      },
      "ninefold_rule": "Use the Sniper Rifle baseline. A critical hit applies Burning; for each Burning enemy, up to three, reduce reload time by 1 tick and widen critical range by 5%.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "action-modifier"
      ],
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Incendiary Sniper Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "O'Five — 50% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17081/ofive"
    },
    {
      "source_id": "equipment/2077-o-five/bonus-40-burn-chance",
      "source_host_item": "2077-o-five",
      "source_title": "O'Five — 40% burn chance",
      "source_clause": "40% burn chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "incendiary-sniper-rifle",
        "title": "Incendiary Sniper Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/sniper-rifles"
      },
      "ninefold_rule": "Use the Sniper Rifle baseline. A critical hit applies Burning; for each Burning enemy, up to three, reduce reload time by 1 tick and widen critical range by 5%.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "action-modifier"
      ],
      "reason": "40% burn chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Incendiary Sniper Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "O'Five — 40% burn chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17081/ofive"
    },
    {
      "source_id": "equipment/2077-o-five/ability-burning",
      "source_host_item": "2077-o-five",
      "source_title": "O'Five — Burning",
      "source_clause": "Burning",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "incendiary-sniper-rifle",
        "title": "Incendiary Sniper Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/sniper-rifles"
      },
      "ninefold_rule": "Use the Sniper Rifle baseline. A critical hit applies Burning; for each Burning enemy, up to three, reduce reload time by 1 tick and widen critical range by 5%.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "action-modifier"
      ],
      "reason": "Burning is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Incendiary Sniper Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "O'Five — Burning",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17081/ofive"
    },
    {
      "source_id": "equipment/2077-o-five/ability-critical-effect",
      "source_host_item": "2077-o-five",
      "source_title": "O'Five — Critical effect",
      "source_clause": "Critical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "incendiary-sniper-rifle",
        "title": "Incendiary Sniper Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/sniper-rifles"
      },
      "ninefold_rule": "Use the Sniper Rifle baseline. A critical hit applies Burning; for each Burning enemy, up to three, reduce reload time by 1 tick and widen critical range by 5%.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "action-modifier"
      ],
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Incendiary Sniper Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "O'Five — Critical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17081/ofive"
    },
    {
      "source_id": "equipment/2077-o-five/ability-reload-interaction",
      "source_host_item": "2077-o-five",
      "source_title": "O'Five — Reload interaction",
      "source_clause": "Reload interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "incendiary-sniper-rifle",
        "title": "Incendiary Sniper Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/sniper-rifles"
      },
      "ninefold_rule": "Use the Sniper Rifle baseline. A critical hit applies Burning; for each Burning enemy, up to three, reduce reload time by 1 tick and widen critical range by 5%.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "action-modifier"
      ],
      "reason": "Reload interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Incendiary Sniper Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "O'Five — Reload interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17081/ofive"
    },
    {
      "source_id": "equipment/2077-overwatch/bonus-300-headshot-damage",
      "source_host_item": "2077-overwatch",
      "source_title": "Overwatch — +300% headshot damage",
      "source_clause": "+300% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "suppressed-quick-reload-rifle",
        "title": "Suppressed Quick-Reload Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/sniper-rifles"
      },
      "ninefold_rule": "Use the Sniper Rifle baseline, treat it as suppressed, and reduce its reload action by 1 tick.",
      "effect_mechanics": [
        "check-modifier",
        "action-modifier"
      ],
      "reason": "+300% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Suppressed Quick-Reload Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Overwatch — +300% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1053/overwatch"
    },
    {
      "source_id": "equipment/2077-overwatch/bonus-50-armor-penetration",
      "source_host_item": "2077-overwatch",
      "source_title": "Overwatch — 50% armor penetration",
      "source_clause": "50% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "suppressed-quick-reload-rifle",
        "title": "Suppressed Quick-Reload Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/sniper-rifles"
      },
      "ninefold_rule": "Use the Sniper Rifle baseline, treat it as suppressed, and reduce its reload action by 1 tick.",
      "effect_mechanics": [
        "check-modifier",
        "action-modifier"
      ],
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Suppressed Quick-Reload Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Overwatch — 50% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1053/overwatch"
    },
    {
      "source_id": "equipment/2077-overwatch/bonus-5-ricochet-chance",
      "source_host_item": "2077-overwatch",
      "source_title": "Overwatch — 5% ricochet chance",
      "source_clause": "5% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "suppressed-quick-reload-rifle",
        "title": "Suppressed Quick-Reload Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/sniper-rifles"
      },
      "ninefold_rule": "Use the Sniper Rifle baseline, treat it as suppressed, and reduce its reload action by 1 tick.",
      "effect_mechanics": [
        "check-modifier",
        "action-modifier"
      ],
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Suppressed Quick-Reload Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Overwatch — 5% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1053/overwatch"
    },
    {
      "source_id": "equipment/2077-overwatch/ability-reload-interaction",
      "source_host_item": "2077-overwatch",
      "source_title": "Overwatch — Reload interaction",
      "source_clause": "Reload interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "suppressed-quick-reload-rifle",
        "title": "Suppressed Quick-Reload Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/sniper-rifles"
      },
      "ninefold_rule": "Use the Sniper Rifle baseline, treat it as suppressed, and reduce its reload action by 1 tick.",
      "effect_mechanics": [
        "check-modifier",
        "action-modifier"
      ],
      "reason": "Reload interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Suppressed Quick-Reload Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Overwatch — Reload interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1053/overwatch"
    },
    {
      "source_id": "equipment/2077-rasetsu-prototype/bonus-300-headshot-damage",
      "source_host_item": "2077-rasetsu-prototype",
      "source_title": "Rasetsu (Prototype) — +300% headshot damage",
      "source_clause": "+300% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "penetrating-arc-rifle",
        "title": "Penetrating Arc Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/sniper-rifles"
      },
      "ninefold_rule": "Use the Sniper Rifle baseline. Add 1 tick to charge a shot that passes through and attacks up to three targets in a 15-foot line.",
      "effect_mechanics": [
        "action-modifier",
        "target-scope-extension"
      ],
      "reason": "+300% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Penetrating Arc Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Rasetsu (Prototype) — +300% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3110/rasetsu"
    },
    {
      "source_id": "equipment/2077-rasetsu-prototype/bonus-50-armor-penetration",
      "source_host_item": "2077-rasetsu-prototype",
      "source_title": "Rasetsu (Prototype) — 50% armor penetration",
      "source_clause": "50% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "penetrating-arc-rifle",
        "title": "Penetrating Arc Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/sniper-rifles"
      },
      "ninefold_rule": "Use the Sniper Rifle baseline. Add 1 tick to charge a shot that passes through and attacks up to three targets in a 15-foot line.",
      "effect_mechanics": [
        "action-modifier",
        "target-scope-extension"
      ],
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Penetrating Arc Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Rasetsu (Prototype) — 50% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3110/rasetsu"
    },
    {
      "source_id": "equipment/2077-rasetsu-prototype/bonus-100-ricochet-chance",
      "source_host_item": "2077-rasetsu-prototype",
      "source_title": "Rasetsu (Prototype) — 100% ricochet chance",
      "source_clause": "100% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "penetrating-arc-rifle",
        "title": "Penetrating Arc Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/sniper-rifles"
      },
      "ninefold_rule": "Use the Sniper Rifle baseline. Add 1 tick to charge a shot that passes through and attacks up to three targets in a 15-foot line.",
      "effect_mechanics": [
        "action-modifier",
        "target-scope-extension"
      ],
      "reason": "100% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Penetrating Arc Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Rasetsu (Prototype) — 100% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3110/rasetsu"
    },
    {
      "source_id": "equipment/2077-rasetsu-prototype/ability-charged-action",
      "source_host_item": "2077-rasetsu-prototype",
      "source_title": "Rasetsu (Prototype) — Charged action",
      "source_clause": "Charged action",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "penetrating-arc-rifle",
        "title": "Penetrating Arc Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/sniper-rifles"
      },
      "ninefold_rule": "Use the Sniper Rifle baseline. Add 1 tick to charge a shot that passes through and attacks up to three targets in a 15-foot line.",
      "effect_mechanics": [
        "action-modifier",
        "target-scope-extension"
      ],
      "reason": "Charged action is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Penetrating Arc Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Rasetsu (Prototype) — Charged action",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3110/rasetsu"
    },
    {
      "source_id": "equipment/2077-sparky/bonus-250-headshot-damage",
      "source_host_item": "2077-sparky",
      "source_title": "Sparky — +250% headshot damage",
      "source_clause": "+250% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "arc-headshot-sniper-rifle",
        "title": "Arc-Headshot Sniper Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/sniper-rifles"
      },
      "ninefold_rule": "Use the Sniper Rifle baseline. A critical head hit arcs 1d6 electrical damage to one other target within 10 feet.",
      "effect_mechanics": [
        "critical-change",
        "damage",
        "target-scope-extension"
      ],
      "reason": "+250% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Arc-Headshot Sniper Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Sparky — +250% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17093/sparky"
    },
    {
      "source_id": "equipment/2077-sparky/bonus-50-armor-penetration",
      "source_host_item": "2077-sparky",
      "source_title": "Sparky — 50% armor penetration",
      "source_clause": "50% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "arc-headshot-sniper-rifle",
        "title": "Arc-Headshot Sniper Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/sniper-rifles"
      },
      "ninefold_rule": "Use the Sniper Rifle baseline. A critical head hit arcs 1d6 electrical damage to one other target within 10 feet.",
      "effect_mechanics": [
        "critical-change",
        "damage",
        "target-scope-extension"
      ],
      "reason": "50% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Arc-Headshot Sniper Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Sparky — 50% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17093/sparky"
    },
    {
      "source_id": "equipment/2077-sparky/bonus-30-shock-chance",
      "source_host_item": "2077-sparky",
      "source_title": "Sparky — 30% shock chance",
      "source_clause": "30% shock chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "arc-headshot-sniper-rifle",
        "title": "Arc-Headshot Sniper Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/sniper-rifles"
      },
      "ninefold_rule": "Use the Sniper Rifle baseline. A critical head hit arcs 1d6 electrical damage to one other target within 10 feet.",
      "effect_mechanics": [
        "critical-change",
        "damage",
        "target-scope-extension"
      ],
      "reason": "30% shock chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Arc-Headshot Sniper Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Sparky — 30% shock chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17093/sparky"
    },
    {
      "source_id": "equipment/2077-sparky/bonus-5-ricochet-chance",
      "source_host_item": "2077-sparky",
      "source_title": "Sparky — 5% ricochet chance",
      "source_clause": "5% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "arc-headshot-sniper-rifle",
        "title": "Arc-Headshot Sniper Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/sniper-rifles"
      },
      "ninefold_rule": "Use the Sniper Rifle baseline. A critical head hit arcs 1d6 electrical damage to one other target within 10 feet.",
      "effect_mechanics": [
        "critical-change",
        "damage",
        "target-scope-extension"
      ],
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Arc-Headshot Sniper Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Sparky — 5% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17093/sparky"
    },
    {
      "source_id": "equipment/2077-sparky/ability-precision-hit",
      "source_host_item": "2077-sparky",
      "source_title": "Sparky — Precision hit",
      "source_clause": "Precision hit",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "arc-headshot-sniper-rifle",
        "title": "Arc-Headshot Sniper Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/sniper-rifles"
      },
      "ninefold_rule": "Use the Sniper Rifle baseline. A critical head hit arcs 1d6 electrical damage to one other target within 10 feet.",
      "effect_mechanics": [
        "critical-change",
        "damage",
        "target-scope-extension"
      ],
      "reason": "Precision hit is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Arc-Headshot Sniper Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Sparky — Precision hit",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17093/sparky"
    },
    {
      "source_id": "equipment/2077-yasha/bonus-150-headshot-damage",
      "source_host_item": "2077-yasha",
      "source_title": "Yasha — +150% headshot damage",
      "source_clause": "+150% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "weakpoint-lock-sniper-rifle",
        "title": "Weakpoint-Lock Sniper Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/sniper-rifles"
      },
      "ninefold_rule": "Use the Sniper Rifle baseline. Defeating a target with a head or weak-point hit grants +10% to the next weak-point attack made before the end of the next tick.",
      "effect_mechanics": [
        "check-modifier"
      ],
      "reason": "+150% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Weakpoint-Lock Sniper Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Yasha — +150% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3099/yasha"
    },
    {
      "source_id": "equipment/2077-yasha/bonus-25-armor-penetration",
      "source_host_item": "2077-yasha",
      "source_title": "Yasha — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "weakpoint-lock-sniper-rifle",
        "title": "Weakpoint-Lock Sniper Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/sniper-rifles"
      },
      "ninefold_rule": "Use the Sniper Rifle baseline. Defeating a target with a head or weak-point hit grants +10% to the next weak-point attack made before the end of the next tick.",
      "effect_mechanics": [
        "check-modifier"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Weakpoint-Lock Sniper Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Yasha — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3099/yasha"
    },
    {
      "source_id": "equipment/2077-yasha/ability-precision-hit",
      "source_host_item": "2077-yasha",
      "source_title": "Yasha — Precision hit",
      "source_clause": "Precision hit",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "weakpoint-lock-sniper-rifle",
        "title": "Weakpoint-Lock Sniper Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/sniper-rifles"
      },
      "ninefold_rule": "Use the Sniper Rifle baseline. Defeating a target with a head or weak-point hit grants +10% to the next weak-point attack made before the end of the next tick.",
      "effect_mechanics": [
        "check-modifier"
      ],
      "reason": "Precision hit is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Weakpoint-Lock Sniper Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Yasha — Precision hit",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3099/yasha"
    },
    {
      "source_id": "equipment/2077-yasha/ability-weak-point-interaction",
      "source_host_item": "2077-yasha",
      "source_title": "Yasha — Weak-point interaction",
      "source_clause": "Weak-point interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "weakpoint-lock-sniper-rifle",
        "title": "Weakpoint-Lock Sniper Rifle",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/sniper-rifles"
      },
      "ninefold_rule": "Use the Sniper Rifle baseline. Defeating a target with a head or weak-point hit grants +10% to the next weak-point attack made before the end of the next tick.",
      "effect_mechanics": [
        "check-modifier"
      ],
      "reason": "Weak-point interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Weakpoint-Lock Sniper Rifle rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Yasha — Weak-point interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3099/yasha"
    },
    {
      "source_id": "equipment/2077-buzzsaw/bonus-100-headshot-damage",
      "source_host_item": "2077-buzzsaw",
      "source_title": "Buzzsaw — +100% headshot damage",
      "source_clause": "+100% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "armor-piercing-limb-smg",
        "title": "Armor-Piercing Limb SMG",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/submachine-guns"
      },
      "ninefold_rule": "Use the Submachine Gun baseline. Ignore 5% physical defense; hits against limbs add 1d6 damage.",
      "effect_mechanics": [
        "defense-modifier",
        "damage"
      ],
      "reason": "+100% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Armor-Piercing Limb SMG rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Buzzsaw — +100% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3147/buzzsaw"
    },
    {
      "source_id": "equipment/2077-buzzsaw/bonus-25-armor-penetration",
      "source_host_item": "2077-buzzsaw",
      "source_title": "Buzzsaw — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "armor-piercing-limb-smg",
        "title": "Armor-Piercing Limb SMG",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/submachine-guns"
      },
      "ninefold_rule": "Use the Submachine Gun baseline. Ignore 5% physical defense; hits against limbs add 1d6 damage.",
      "effect_mechanics": [
        "defense-modifier",
        "damage"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Armor-Piercing Limb SMG rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Buzzsaw — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3147/buzzsaw"
    },
    {
      "source_id": "equipment/2077-buzzsaw/bonus-5-ricochet-chance",
      "source_host_item": "2077-buzzsaw",
      "source_title": "Buzzsaw — 5% ricochet chance",
      "source_clause": "5% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "armor-piercing-limb-smg",
        "title": "Armor-Piercing Limb SMG",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/submachine-guns"
      },
      "ninefold_rule": "Use the Submachine Gun baseline. Ignore 5% physical defense; hits against limbs add 1d6 damage.",
      "effect_mechanics": [
        "defense-modifier",
        "damage"
      ],
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Armor-Piercing Limb SMG rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Buzzsaw — 5% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3147/buzzsaw"
    },
    {
      "source_id": "equipment/2077-buzzsaw/ability-unique-ability",
      "source_host_item": "2077-buzzsaw",
      "source_title": "Buzzsaw — Unique ability",
      "source_clause": "Unique ability",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "armor-piercing-limb-smg",
        "title": "Armor-Piercing Limb SMG",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/submachine-guns"
      },
      "ninefold_rule": "Use the Submachine Gun baseline. Ignore 5% physical defense; hits against limbs add 1d6 damage.",
      "effect_mechanics": [
        "defense-modifier",
        "damage"
      ],
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Armor-Piercing Limb SMG rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Buzzsaw — Unique ability",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3147/buzzsaw"
    },
    {
      "source_id": "equipment/2077-chesapeake/bonus-50-headshot-damage",
      "source_host_item": "2077-chesapeake",
      "source_title": "Chesapeake — +50% headshot damage",
      "source_clause": "+50% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "momentum-penetrator-smg",
        "title": "Momentum Penetrator SMG",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/submachine-guns"
      },
      "ninefold_rule": "Use the Submachine Gun baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "effect_mechanics": [
        "mobility-change",
        "defense-modifier"
      ],
      "reason": "+50% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator SMG rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Chesapeake — +50% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17035/chesapeake"
    },
    {
      "source_id": "equipment/2077-chesapeake/bonus-25-armor-penetration",
      "source_host_item": "2077-chesapeake",
      "source_title": "Chesapeake — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "momentum-penetrator-smg",
        "title": "Momentum Penetrator SMG",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/submachine-guns"
      },
      "ninefold_rule": "Use the Submachine Gun baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "effect_mechanics": [
        "mobility-change",
        "defense-modifier"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator SMG rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Chesapeake — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17035/chesapeake"
    },
    {
      "source_id": "equipment/2077-chesapeake/bonus-4-projectiles-per-shot",
      "source_host_item": "2077-chesapeake",
      "source_title": "Chesapeake — 4 projectiles per shot",
      "source_clause": "4 projectiles per shot",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "momentum-penetrator-smg",
        "title": "Momentum Penetrator SMG",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/submachine-guns"
      },
      "ninefold_rule": "Use the Submachine Gun baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "effect_mechanics": [
        "mobility-change",
        "defense-modifier"
      ],
      "reason": "4 projectiles per shot is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator SMG rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Chesapeake — 4 projectiles per shot",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17035/chesapeake"
    },
    {
      "source_id": "equipment/2077-chesapeake/ability-armor-interaction",
      "source_host_item": "2077-chesapeake",
      "source_title": "Chesapeake — Armor interaction",
      "source_clause": "Armor interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "momentum-penetrator-smg",
        "title": "Momentum Penetrator SMG",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/submachine-guns"
      },
      "ninefold_rule": "Use the Submachine Gun baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "effect_mechanics": [
        "mobility-change",
        "defense-modifier"
      ],
      "reason": "Armor interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator SMG rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Chesapeake — Armor interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17035/chesapeake"
    },
    {
      "source_id": "equipment/2077-chesapeake/ability-dismemberment",
      "source_host_item": "2077-chesapeake",
      "source_title": "Chesapeake — Dismemberment",
      "source_clause": "Dismemberment",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "momentum-penetrator-smg",
        "title": "Momentum Penetrator SMG",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/submachine-guns"
      },
      "ninefold_rule": "Use the Submachine Gun baseline. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
      "effect_mechanics": [
        "mobility-change",
        "defense-modifier"
      ],
      "reason": "Dismemberment is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Momentum Penetrator SMG rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Chesapeake — Dismemberment",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17035/chesapeake"
    },
    {
      "source_id": "equipment/2077-erebus/bonus-100-headshot-damage",
      "source_host_item": "2077-erebus",
      "source_title": "Erebus — +100% headshot damage",
      "source_clause": "+100% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "execution-smg",
        "title": "Execution SMG",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/submachine-guns"
      },
      "ninefold_rule": "Use the Submachine Gun baseline. Hits against targets at one-quarter Hit Points or less add 1d6 damage.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "+100% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Execution SMG rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Erebus — +100% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17048/erebus"
    },
    {
      "source_id": "equipment/2077-erebus/bonus-25-armor-penetration",
      "source_host_item": "2077-erebus",
      "source_title": "Erebus — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "execution-smg",
        "title": "Execution SMG",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/submachine-guns"
      },
      "ninefold_rule": "Use the Submachine Gun baseline. Hits against targets at one-quarter Hit Points or less add 1d6 damage.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Execution SMG rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Erebus — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17048/erebus"
    },
    {
      "source_id": "equipment/2077-erebus/bonus-6-projectiles-per-shot",
      "source_host_item": "2077-erebus",
      "source_title": "Erebus — 6 projectiles per shot",
      "source_clause": "6 projectiles per shot",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "execution-smg",
        "title": "Execution SMG",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/submachine-guns"
      },
      "ninefold_rule": "Use the Submachine Gun baseline. Hits against targets at one-quarter Hit Points or less add 1d6 damage.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "6 projectiles per shot is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Execution SMG rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Erebus — 6 projectiles per shot",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17048/erebus"
    },
    {
      "source_id": "equipment/2077-erebus/bonus-5-ricochet-chance",
      "source_host_item": "2077-erebus",
      "source_title": "Erebus — 5% ricochet chance",
      "source_clause": "5% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "execution-smg",
        "title": "Execution SMG",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/submachine-guns"
      },
      "ninefold_rule": "Use the Submachine Gun baseline. Hits against targets at one-quarter Hit Points or less add 1d6 damage.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Execution SMG rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Erebus — 5% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17048/erebus"
    },
    {
      "source_id": "equipment/2077-erebus/ability-health-interaction",
      "source_host_item": "2077-erebus",
      "source_title": "Erebus — Health interaction",
      "source_clause": "Health interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "execution-smg",
        "title": "Execution SMG",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/submachine-guns"
      },
      "ninefold_rule": "Use the Submachine Gun baseline. Hits against targets at one-quarter Hit Points or less add 1d6 damage.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Execution SMG rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Erebus — Health interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17048/erebus"
    },
    {
      "source_id": "equipment/2077-fenrir/bonus-100-headshot-damage",
      "source_host_item": "2077-fenrir",
      "source_title": "Fenrir — +100% headshot damage",
      "source_clause": "+100% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "cyberware-disruptor-smg",
        "title": "Cyberware Disruptor SMG",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/submachine-guns"
      },
      "ninefold_rule": "Use the Submachine Gun baseline. Hits add 1d6 electrical damage; a critical hit disables one exposed cyberware item for 2 ticks.",
      "effect_mechanics": [
        "damage",
        "critical-change"
      ],
      "reason": "+100% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Cyberware Disruptor SMG rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Fenrir — +100% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17050/fenrir"
    },
    {
      "source_id": "equipment/2077-fenrir/bonus-20-shock-chance",
      "source_host_item": "2077-fenrir",
      "source_title": "Fenrir — 20% shock chance",
      "source_clause": "20% shock chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "cyberware-disruptor-smg",
        "title": "Cyberware Disruptor SMG",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/submachine-guns"
      },
      "ninefold_rule": "Use the Submachine Gun baseline. Hits add 1d6 electrical damage; a critical hit disables one exposed cyberware item for 2 ticks.",
      "effect_mechanics": [
        "damage",
        "critical-change"
      ],
      "reason": "20% shock chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Cyberware Disruptor SMG rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Fenrir — 20% shock chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17050/fenrir"
    },
    {
      "source_id": "equipment/2077-fenrir/bonus-5-ricochet-chance",
      "source_host_item": "2077-fenrir",
      "source_title": "Fenrir — 5% ricochet chance",
      "source_clause": "5% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "cyberware-disruptor-smg",
        "title": "Cyberware Disruptor SMG",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/submachine-guns"
      },
      "ninefold_rule": "Use the Submachine Gun baseline. Hits add 1d6 electrical damage; a critical hit disables one exposed cyberware item for 2 ticks.",
      "effect_mechanics": [
        "damage",
        "critical-change"
      ],
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Cyberware Disruptor SMG rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Fenrir — 5% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17050/fenrir"
    },
    {
      "source_id": "equipment/2077-fenrir/ability-cyberware-interaction",
      "source_host_item": "2077-fenrir",
      "source_title": "Fenrir — Cyberware interaction",
      "source_clause": "Cyberware interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "cyberware-disruptor-smg",
        "title": "Cyberware Disruptor SMG",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/submachine-guns"
      },
      "ninefold_rule": "Use the Submachine Gun baseline. Hits add 1d6 electrical damage; a critical hit disables one exposed cyberware item for 2 ticks.",
      "effect_mechanics": [
        "damage",
        "critical-change"
      ],
      "reason": "Cyberware interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Cyberware Disruptor SMG rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Fenrir — Cyberware interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17050/fenrir"
    },
    {
      "source_id": "equipment/2077-fenrir/ability-electrical-effect",
      "source_host_item": "2077-fenrir",
      "source_title": "Fenrir — Electrical effect",
      "source_clause": "Electrical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "cyberware-disruptor-smg",
        "title": "Cyberware Disruptor SMG",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/submachine-guns"
      },
      "ninefold_rule": "Use the Submachine Gun baseline. Hits add 1d6 electrical damage; a critical hit disables one exposed cyberware item for 2 ticks.",
      "effect_mechanics": [
        "damage",
        "critical-change"
      ],
      "reason": "Electrical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Cyberware Disruptor SMG rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Fenrir — Electrical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17050/fenrir"
    },
    {
      "source_id": "equipment/2077-guillotine-x-mod2/bonus-125-headshot-damage",
      "source_host_item": "2077-guillotine-x-mod2",
      "source_title": "Guillotine x-MOD2 — +125% headshot damage",
      "source_clause": "+125% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-submachine-gun",
        "title": "Submachine Gun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/submachine-guns"
      },
      "ninefold_rule": "Use the approved Submachine Gun baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "+125% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Submachine Gun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Guillotine x-MOD2 — +125% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3146/guillotine-x-mod2"
    },
    {
      "source_id": "equipment/2077-guillotine-x-mod2/bonus-5-ricochet-chance",
      "source_host_item": "2077-guillotine-x-mod2",
      "source_title": "Guillotine x-MOD2 — 5% ricochet chance",
      "source_clause": "5% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-submachine-gun",
        "title": "Submachine Gun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/submachine-guns"
      },
      "ninefold_rule": "Use the approved Submachine Gun baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "5% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Submachine Gun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Guillotine x-MOD2 — 5% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3146/guillotine-x-mod2"
    },
    {
      "source_id": "equipment/2077-guillotine-x-mod2/ability-unique-ability",
      "source_host_item": "2077-guillotine-x-mod2",
      "source_title": "Guillotine x-MOD2 — Unique ability",
      "source_clause": "Unique ability",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-submachine-gun",
        "title": "Submachine Gun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/submachine-guns"
      },
      "ninefold_rule": "Use the approved Submachine Gun baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Submachine Gun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Guillotine x-MOD2 — Unique ability",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3146/guillotine-x-mod2"
    },
    {
      "source_id": "equipment/2077-pizdets/bonus-85-headshot-damage",
      "source_host_item": "2077-pizdets",
      "source_title": "Pizdets — +85% headshot damage",
      "source_clause": "+85% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "sustained-critical-suppressed-smg",
        "title": "Sustained-Critical Suppressed SMG",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/submachine-guns"
      },
      "ninefold_rule": "Use the Submachine Gun baseline and treat it as suppressed. Each consecutive burst that hits widens the next burst’s critical range by 5%, to a maximum of 10%; a miss resets it.",
      "effect_mechanics": [
        "critical-change",
        "check-modifier"
      ],
      "reason": "+85% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Sustained-Critical Suppressed SMG rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Pizdets — +85% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3096/pizdets"
    },
    {
      "source_id": "equipment/2077-pizdets/ability-critical-effect",
      "source_host_item": "2077-pizdets",
      "source_title": "Pizdets — Critical effect",
      "source_clause": "Critical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "sustained-critical-suppressed-smg",
        "title": "Sustained-Critical Suppressed SMG",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/submachine-guns"
      },
      "ninefold_rule": "Use the Submachine Gun baseline and treat it as suppressed. Each consecutive burst that hits widens the next burst’s critical range by 5%, to a maximum of 10%; a miss resets it.",
      "effect_mechanics": [
        "critical-change",
        "check-modifier"
      ],
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Sustained-Critical Suppressed SMG rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Pizdets — Critical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3096/pizdets"
    },
    {
      "source_id": "equipment/2077-problem-solver/bonus-100-headshot-damage",
      "source_host_item": "2077-problem-solver",
      "source_title": "Problem Solver — +100% headshot damage",
      "source_clause": "+100% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "high-cyclic-smg",
        "title": "High-Cyclic SMG",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/submachine-guns"
      },
      "ninefold_rule": "Use the Submachine Gun baseline. A 2-tick burst rolls four independent 1d6 hits, each at -10%.",
      "effect_mechanics": [
        "damage",
        "check-modifier",
        "action-modifier"
      ],
      "reason": "+100% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete High-Cyclic SMG rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Problem Solver — +100% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1243/problem-solver"
    },
    {
      "source_id": "equipment/2077-problem-solver/bonus-100-ricochet-chance",
      "source_host_item": "2077-problem-solver",
      "source_title": "Problem Solver — 100% ricochet chance",
      "source_clause": "100% ricochet chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "high-cyclic-smg",
        "title": "High-Cyclic SMG",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/submachine-guns"
      },
      "ninefold_rule": "Use the Submachine Gun baseline. A 2-tick burst rolls four independent 1d6 hits, each at -10%.",
      "effect_mechanics": [
        "damage",
        "check-modifier",
        "action-modifier"
      ],
      "reason": "100% ricochet chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete High-Cyclic SMG rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Problem Solver — 100% ricochet chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1243/problem-solver"
    },
    {
      "source_id": "equipment/2077-problem-solver/ability-unique-ability",
      "source_host_item": "2077-problem-solver",
      "source_title": "Problem Solver — Unique ability",
      "source_clause": "Unique ability",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "high-cyclic-smg",
        "title": "High-Cyclic SMG",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/submachine-guns"
      },
      "ninefold_rule": "Use the Submachine Gun baseline. A 2-tick burst rolls four independent 1d6 hits, each at -10%.",
      "effect_mechanics": [
        "damage",
        "check-modifier",
        "action-modifier"
      ],
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete High-Cyclic SMG rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Problem Solver — Unique ability",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1243/problem-solver"
    },
    {
      "source_id": "equipment/2077-prototype-shingen-mark-v/bonus-50-headshot-damage",
      "source_host_item": "2077-prototype-shingen-mark-v",
      "source_title": "Prototype: Shingen Mark V — +50% headshot damage",
      "source_clause": "+50% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "multilock-explosive-smg",
        "title": "Multilock Explosive SMG",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/submachine-guns"
      },
      "ninefold_rule": "Use the Submachine Gun baseline. A burst divides three 1d6 blast hits among up to three locked targets.",
      "effect_mechanics": [
        "damage",
        "target-scope-extension"
      ],
      "reason": "+50% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Multilock Explosive SMG rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Prototype: Shingen Mark V — +50% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1071/prototype-shingen-mark-v"
    },
    {
      "source_id": "equipment/2077-prototype-shingen-mark-v/bonus-30-burn-chance",
      "source_host_item": "2077-prototype-shingen-mark-v",
      "source_title": "Prototype: Shingen Mark V — 30% burn chance",
      "source_clause": "30% burn chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "multilock-explosive-smg",
        "title": "Multilock Explosive SMG",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/submachine-guns"
      },
      "ninefold_rule": "Use the Submachine Gun baseline. A burst divides three 1d6 blast hits among up to three locked targets.",
      "effect_mechanics": [
        "damage",
        "target-scope-extension"
      ],
      "reason": "30% burn chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Multilock Explosive SMG rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Prototype: Shingen Mark V — 30% burn chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1071/prototype-shingen-mark-v"
    },
    {
      "source_id": "equipment/2077-prototype-shingen-mark-v/ability-unique-ability",
      "source_host_item": "2077-prototype-shingen-mark-v",
      "source_title": "Prototype: Shingen Mark V — Unique ability",
      "source_clause": "Unique ability",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "multilock-explosive-smg",
        "title": "Multilock Explosive SMG",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/submachine-guns"
      },
      "ninefold_rule": "Use the Submachine Gun baseline. A burst divides three 1d6 blast hits among up to three locked targets.",
      "effect_mechanics": [
        "damage",
        "target-scope-extension"
      ],
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Multilock Explosive SMG rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Prototype: Shingen Mark V — Unique ability",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1071/prototype-shingen-mark-v"
    },
    {
      "source_id": "equipment/2077-raiju/bonus-100-headshot-damage",
      "source_host_item": "2077-raiju",
      "source_title": "Raiju — +100% headshot damage",
      "source_clause": "+100% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "cover-piercing-precision-smg",
        "title": "Cover-Piercing Precision SMG",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/submachine-guns"
      },
      "ninefold_rule": "Use the Submachine Gun baseline. Shots ignore one ordinary cover layer; head hits have a 5% wider critical range.",
      "effect_mechanics": [
        "defense-modifier",
        "critical-change"
      ],
      "reason": "+100% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Cover-Piercing Precision SMG rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Raiju — +100% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3106/raiju"
    },
    {
      "source_id": "equipment/2077-raiju/ability-critical-effect",
      "source_host_item": "2077-raiju",
      "source_title": "Raiju — Critical effect",
      "source_clause": "Critical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "cover-piercing-precision-smg",
        "title": "Cover-Piercing Precision SMG",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/submachine-guns"
      },
      "ninefold_rule": "Use the Submachine Gun baseline. Shots ignore one ordinary cover layer; head hits have a 5% wider critical range.",
      "effect_mechanics": [
        "defense-modifier",
        "critical-change"
      ],
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Cover-Piercing Precision SMG rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Raiju — Critical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3106/raiju"
    },
    {
      "source_id": "equipment/2077-raiju/ability-precision-hit",
      "source_host_item": "2077-raiju",
      "source_title": "Raiju — Precision hit",
      "source_clause": "Precision hit",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "cover-piercing-precision-smg",
        "title": "Cover-Piercing Precision SMG",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/submachine-guns"
      },
      "ninefold_rule": "Use the Submachine Gun baseline. Shots ignore one ordinary cover layer; head hits have a 5% wider critical range.",
      "effect_mechanics": [
        "defense-modifier",
        "critical-change"
      ],
      "reason": "Precision hit is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Cover-Piercing Precision SMG rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Raiju — Precision hit",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3106/raiju"
    },
    {
      "source_id": "equipment/2077-yinglong/bonus-50-headshot-damage",
      "source_host_item": "2077-yinglong",
      "source_title": "Yinglong — +50% headshot damage",
      "source_clause": "+50% headshot damage",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "emp-smg",
        "title": "EMP Submachine Gun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/submachine-guns"
      },
      "ninefold_rule": "Use the Submachine Gun baseline. Hits add 1d6 electrical damage; a critical hit applies Shock to powered targets for 2 ticks.",
      "effect_mechanics": [
        "damage",
        "condition-change",
        "critical-change"
      ],
      "reason": "+50% headshot damage is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete EMP Submachine Gun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Yinglong — +50% headshot damage",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1074/yinglong"
    },
    {
      "source_id": "equipment/2077-yinglong/bonus-20-shock-chance",
      "source_host_item": "2077-yinglong",
      "source_title": "Yinglong — 20% shock chance",
      "source_clause": "20% shock chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "emp-smg",
        "title": "EMP Submachine Gun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/submachine-guns"
      },
      "ninefold_rule": "Use the Submachine Gun baseline. Hits add 1d6 electrical damage; a critical hit applies Shock to powered targets for 2 ticks.",
      "effect_mechanics": [
        "damage",
        "condition-change",
        "critical-change"
      ],
      "reason": "20% shock chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete EMP Submachine Gun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Yinglong — 20% shock chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1074/yinglong"
    },
    {
      "source_id": "equipment/2077-yinglong/ability-electrical-effect",
      "source_host_item": "2077-yinglong",
      "source_title": "Yinglong — Electrical effect",
      "source_clause": "Electrical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "emp-smg",
        "title": "EMP Submachine Gun",
        "type": "weapon",
        "category": "Ranged Weapon",
        "group": "combat/ranged/submachine-guns"
      },
      "ninefold_rule": "Use the Submachine Gun baseline. Hits add 1d6 electrical damage; a critical hit applies Shock to powered targets for 2 ticks.",
      "effect_mechanics": [
        "damage",
        "condition-change",
        "critical-change"
      ],
      "reason": "Electrical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete EMP Submachine Gun rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Yinglong — Electrical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1074/yinglong"
    },
    {
      "source_id": "equipment/2077-gwynbleidd/bonus-25-armor-penetration",
      "source_host_item": "2077-gwynbleidd",
      "source_title": "Gwynbleidd — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "execution-chain-heavy-blade",
        "title": "Execution-Chain Heavy Blade",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/heavy-blades"
      },
      "ninefold_rule": "Use the Sword baseline. Defeating a target makes the next hit before the end of the next tick critical; at one-quarter Hit Points or less, widen all critical ranges with this blade by 5%.",
      "effect_mechanics": [
        "critical-change"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Execution-Chain Heavy Blade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Gwynbleidd — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3118/gwynbleidd"
    },
    {
      "source_id": "equipment/2077-gwynbleidd/bonus-20-bleed-chance",
      "source_host_item": "2077-gwynbleidd",
      "source_title": "Gwynbleidd — 20% bleed chance",
      "source_clause": "20% bleed chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "execution-chain-heavy-blade",
        "title": "Execution-Chain Heavy Blade",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/heavy-blades"
      },
      "ninefold_rule": "Use the Sword baseline. Defeating a target makes the next hit before the end of the next tick critical; at one-quarter Hit Points or less, widen all critical ranges with this blade by 5%.",
      "effect_mechanics": [
        "critical-change"
      ],
      "reason": "20% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Execution-Chain Heavy Blade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Gwynbleidd — 20% bleed chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3118/gwynbleidd"
    },
    {
      "source_id": "equipment/2077-gwynbleidd/ability-critical-effect",
      "source_host_item": "2077-gwynbleidd",
      "source_title": "Gwynbleidd — Critical effect",
      "source_clause": "Critical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "execution-chain-heavy-blade",
        "title": "Execution-Chain Heavy Blade",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/heavy-blades"
      },
      "ninefold_rule": "Use the Sword baseline. Defeating a target makes the next hit before the end of the next tick critical; at one-quarter Hit Points or less, widen all critical ranges with this blade by 5%.",
      "effect_mechanics": [
        "critical-change"
      ],
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Execution-Chain Heavy Blade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Gwynbleidd — Critical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3118/gwynbleidd"
    },
    {
      "source_id": "equipment/2077-gwynbleidd/ability-health-interaction",
      "source_host_item": "2077-gwynbleidd",
      "source_title": "Gwynbleidd — Health interaction",
      "source_clause": "Health interaction",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "execution-chain-heavy-blade",
        "title": "Execution-Chain Heavy Blade",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/heavy-blades"
      },
      "ninefold_rule": "Use the Sword baseline. Defeating a target makes the next hit before the end of the next tick critical; at one-quarter Hit Points or less, widen all critical ranges with this blade by 5%.",
      "effect_mechanics": [
        "critical-change"
      ],
      "reason": "Health interaction is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Execution-Chain Heavy Blade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Gwynbleidd — Health interaction",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3118/gwynbleidd"
    },
    {
      "source_id": "equipment/2077-sihil/bonus-25-armor-penetration",
      "source_host_item": "2077-sihil",
      "source_title": "Sihil — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "network-exploiter-heavy-blade",
        "title": "Network-Exploiter Heavy Blade",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/heavy-blades"
      },
      "ninefold_rule": "Use the Sword baseline. Hits against machines or targets under a network effect add 1d6 damage; after moving at least 5 feet, the next combo attack occupies 1 fewer tick.",
      "effect_mechanics": [
        "damage",
        "action-modifier"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Network-Exploiter Heavy Blade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Sihil — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/19014/sihil"
    },
    {
      "source_id": "equipment/2077-sihil/bonus-20-bleed-chance",
      "source_host_item": "2077-sihil",
      "source_title": "Sihil — 20% bleed chance",
      "source_clause": "20% bleed chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "network-exploiter-heavy-blade",
        "title": "Network-Exploiter Heavy Blade",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/heavy-blades"
      },
      "ninefold_rule": "Use the Sword baseline. Hits against machines or targets under a network effect add 1d6 damage; after moving at least 5 feet, the next combo attack occupies 1 fewer tick.",
      "effect_mechanics": [
        "damage",
        "action-modifier"
      ],
      "reason": "20% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Network-Exploiter Heavy Blade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Sihil — 20% bleed chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/19014/sihil"
    },
    {
      "source_id": "equipment/2077-sihil/ability-network-effect",
      "source_host_item": "2077-sihil",
      "source_title": "Sihil — Network effect",
      "source_clause": "Network effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "network-exploiter-heavy-blade",
        "title": "Network-Exploiter Heavy Blade",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/heavy-blades"
      },
      "ninefold_rule": "Use the Sword baseline. Hits against machines or targets under a network effect add 1d6 damage; after moving at least 5 feet, the next combo attack occupies 1 fewer tick.",
      "effect_mechanics": [
        "damage",
        "action-modifier"
      ],
      "reason": "Network effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Network-Exploiter Heavy Blade rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Sihil — Network effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/19014/sihil"
    },
    {
      "source_id": "equipment/2077-baby-boomer/bonus-25-armor-penetration",
      "source_host_item": "2077-baby-boomer",
      "source_title": "Baby Boomer — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "combo-critical-greatclub",
        "title": "Combo-Critical Greatclub",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/two-handed-clubs"
      },
      "ninefold_rule": "Use the Two-Handed Club baseline. Each consecutive attack in one declared combo widens the next attack’s critical range by 5%, to a maximum of 10%.",
      "effect_mechanics": [
        "critical-change",
        "action-modifier"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Combo-Critical Greatclub rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Baby Boomer — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17025/baby-boomer"
    },
    {
      "source_id": "equipment/2077-baby-boomer/bonus-20-bleed-chance",
      "source_host_item": "2077-baby-boomer",
      "source_title": "Baby Boomer — 20% bleed chance",
      "source_clause": "20% bleed chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "combo-critical-greatclub",
        "title": "Combo-Critical Greatclub",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/two-handed-clubs"
      },
      "ninefold_rule": "Use the Two-Handed Club baseline. Each consecutive attack in one declared combo widens the next attack’s critical range by 5%, to a maximum of 10%.",
      "effect_mechanics": [
        "critical-change",
        "action-modifier"
      ],
      "reason": "20% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Combo-Critical Greatclub rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Baby Boomer — 20% bleed chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17025/baby-boomer"
    },
    {
      "source_id": "equipment/2077-baby-boomer/ability-critical-effect",
      "source_host_item": "2077-baby-boomer",
      "source_title": "Baby Boomer — Critical effect",
      "source_clause": "Critical effect",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "combo-critical-greatclub",
        "title": "Combo-Critical Greatclub",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/two-handed-clubs"
      },
      "ninefold_rule": "Use the Two-Handed Club baseline. Each consecutive attack in one declared combo widens the next attack’s critical range by 5%, to a maximum of 10%.",
      "effect_mechanics": [
        "critical-change",
        "action-modifier"
      ],
      "reason": "Critical effect is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Combo-Critical Greatclub rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Baby Boomer — Critical effect",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17025/baby-boomer"
    },
    {
      "source_id": "equipment/2077-baseball-bat-x-mod2/bonus-25-armor-penetration",
      "source_host_item": "2077-baseball-bat-x-mod2",
      "source_title": "Baseball Bat x-MOD2 — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-two-handed-club",
        "title": "Two-Handed Club",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/two-handed-clubs"
      },
      "ninefold_rule": "Use the approved Two-Handed Club baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Two-Handed Club rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Baseball Bat x-MOD2 — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3119/baseball-bat-x-mod2"
    },
    {
      "source_id": "equipment/2077-baseball-bat-x-mod2/bonus-30-bleed-chance",
      "source_host_item": "2077-baseball-bat-x-mod2",
      "source_title": "Baseball Bat x-MOD2 — 30% bleed chance",
      "source_clause": "30% bleed chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-two-handed-club",
        "title": "Two-Handed Club",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/two-handed-clubs"
      },
      "ninefold_rule": "Use the approved Two-Handed Club baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "30% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Two-Handed Club rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Baseball Bat x-MOD2 — 30% bleed chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3119/baseball-bat-x-mod2"
    },
    {
      "source_id": "equipment/2077-baseball-bat-x-mod2/ability-unique-ability",
      "source_host_item": "2077-baseball-bat-x-mod2",
      "source_title": "Baseball Bat x-MOD2 — Unique ability",
      "source_clause": "Unique ability",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "2077-generic-two-handed-club",
        "title": "Two-Handed Club",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/two-handed-clubs"
      },
      "ninefold_rule": "Use the approved Two-Handed Club baseline.",
      "effect_mechanics": [
        "damage"
      ],
      "reason": "Unique ability is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Two-Handed Club rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Baseball Bat x-MOD2 — Unique ability",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3119/baseball-bat-x-mod2"
    },
    {
      "source_id": "equipment/2077-gold-plated-baseball-bat/bonus-25-armor-penetration",
      "source_host_item": "2077-gold-plated-baseball-bat",
      "source_title": "Gold-plated baseball bat — 25% armor penetration",
      "source_clause": "25% armor penetration",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "bleeding-stun-greatclub",
        "title": "Bleeding Stun Greatclub",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/two-handed-clubs"
      },
      "ninefold_rule": "Use the Two-Handed Club baseline. A critical hit applies Bleeding; a heavy attack adds 1 tick and can apply Stun for 1 tick.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "action-modifier"
      ],
      "reason": "25% armor penetration is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Bleeding Stun Greatclub rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Gold-plated baseball bat — 25% armor penetration",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1100/gold-plated-baseball-bat"
    },
    {
      "source_id": "equipment/2077-gold-plated-baseball-bat/bonus-20-bleed-chance",
      "source_host_item": "2077-gold-plated-baseball-bat",
      "source_title": "Gold-plated baseball bat — 20% bleed chance",
      "source_clause": "20% bleed chance",
      "source_clause_type": "equipment-bonus",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "bleeding-stun-greatclub",
        "title": "Bleeding Stun Greatclub",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/two-handed-clubs"
      },
      "ninefold_rule": "Use the Two-Handed Club baseline. A critical hit applies Bleeding; a heavy attack adds 1 tick and can apply Stun for 1 tick.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "action-modifier"
      ],
      "reason": "20% bleed chance is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Bleeding Stun Greatclub rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Gold-plated baseball bat — 20% bleed chance",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1100/gold-plated-baseball-bat"
    },
    {
      "source_id": "equipment/2077-gold-plated-baseball-bat/ability-bleeding",
      "source_host_item": "2077-gold-plated-baseball-bat",
      "source_title": "Gold-plated baseball bat — Bleeding",
      "source_clause": "Bleeding",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "bleeding-stun-greatclub",
        "title": "Bleeding Stun Greatclub",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/two-handed-clubs"
      },
      "ninefold_rule": "Use the Two-Handed Club baseline. A critical hit applies Bleeding; a heavy attack adds 1 tick and can apply Stun for 1 tick.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "action-modifier"
      ],
      "reason": "Bleeding is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Bleeding Stun Greatclub rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Gold-plated baseball bat — Bleeding",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1100/gold-plated-baseball-bat"
    },
    {
      "source_id": "equipment/2077-gold-plated-baseball-bat/ability-stun",
      "source_host_item": "2077-gold-plated-baseball-bat",
      "source_title": "Gold-plated baseball bat — Stun",
      "source_clause": "Stun",
      "source_clause_type": "equipment-ability",
      "source_status": "source-extracted",
      "type": "equipment-clause",
      "disposition": "merge",
      "canonical_target": {
        "id": "bleeding-stun-greatclub",
        "title": "Bleeding Stun Greatclub",
        "type": "weapon",
        "category": "Melee Weapon",
        "group": "combat/melee/two-handed-clubs"
      },
      "ninefold_rule": "Use the Two-Handed Club baseline. A critical hit applies Bleeding; a heavy attack adds 1 tick and can apply Stun for 1 tick.",
      "effect_mechanics": [
        "condition-change",
        "critical-change",
        "action-modifier"
      ],
      "reason": "Stun is an intrinsic property of the reviewed host, not an independently installable item. It is merged into the complete Bleeding Stun Greatclub rule and is not applied as a second bonus.",
      "src_system": "Cyberpunk 2077",
      "src_rule": "Gold-plated baseball bat — Stun",
      "src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1100/gold-plated-baseball-bat"
    },
    {
      "source_id": "equipment/red-bodyweight-suit/source-mechanics",
      "source_host_item": "red-bodyweight-suit",
      "source_title": "Bodyweight Suit — Source Mechanics",
      "source_clause": "CP:R 350",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Armor”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 350”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 350; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Bodyweight Suit — CP:R 350",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-bulletproof-shield/source-mechanics",
      "source_host_item": "red-bulletproof-shield",
      "source_title": "Bulletproof Shield — Source Mechanics",
      "source_clause": "CP:R 350",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Armor”, cost “100eb (Premium)”, and page pointer “CP:R 350”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 350; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Bulletproof Shield — CP:R 350",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-corporate-island/source-mechanics",
      "source_host_item": "red-corporate-island",
      "source_title": "Corporate Island — Source Mechanics",
      "source_clause": "BC 35",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Armor”, cost “500eb (Expensive)”, and page pointer “BC 35”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 35; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Corporate Island — BC 35",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-executive-armor/source-mechanics",
      "source_host_item": "red-executive-armor",
      "source_title": "Executive Armor — Source Mechanics",
      "source_clause": "BC 34",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Armor”, cost “1,000eb (V Expensive)”, and page pointer “BC 34”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 34; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Executive Armor — BC 34",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-fire-brand-bunker-gear/source-mechanics",
      "source_host_item": "red-fire-brand-bunker-gear",
      "source_title": "Fire Brand Bunker Gear — Source Mechanics",
      "source_clause": "BC 29",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Armor”, cost “1,000eb (V Expensive)”, and page pointer “BC 29”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 29; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Fire Brand Bunker Gear — BC 29",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-flak/source-mechanics",
      "source_host_item": "red-flak",
      "source_title": "Flak — Source Mechanics",
      "source_clause": "CP:R 350",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Armor”, cost “500eb (Expensive)”, and page pointer “CP:R 350”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 350; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Flak — CP:R 350",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-heavy-armorjack/source-mechanics",
      "source_host_item": "red-heavy-armorjack",
      "source_title": "Heavy Armorjack — Source Mechanics",
      "source_clause": "CP:R 350",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Armor”, cost “500eb (Expensive)”, and page pointer “CP:R 350”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 350; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Heavy Armorjack — CP:R 350",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-high-density-bulletproof-shield/source-mechanics",
      "source_host_item": "red-high-density-bulletproof-shield",
      "source_title": "High-Density Bulletproof Shield — Source Mechanics",
      "source_clause": "DL:12RED 3",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Armor”, cost “200eb (Expensive)”, and page pointer “DL:12RED 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12RED 3; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "High-Density Bulletproof Shield — DL:12RED 3",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-kevlar/source-mechanics",
      "source_host_item": "red-kevlar",
      "source_title": "Kevlar® — Source Mechanics",
      "source_clause": "CP:R 350",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Armor”, cost “50eb (Costly)”, and page pointer “CP:R 350”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 350; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Kevlar® — CP:R 350",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-laser-light-street-jacket/source-mechanics",
      "source_host_item": "red-laser-light-street-jacket",
      "source_title": "Laser Light Street Jacket — Source Mechanics",
      "source_clause": "BC 31",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Armor”, cost “500eb (Expensive)”, and page pointer “BC 31”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 31; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Laser Light Street Jacket — BC 31",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-leathers/source-mechanics",
      "source_host_item": "red-leathers",
      "source_title": "Leathers — Source Mechanics",
      "source_clause": "CP:R 350",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Armor”, cost “20eb (Everyday)”, and page pointer “CP:R 350”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 350; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Leathers — CP:R 350",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-light-armorjack/source-mechanics",
      "source_host_item": "red-light-armorjack",
      "source_title": "Light Armorjack — Source Mechanics",
      "source_clause": "CP:R 350",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Armor”, cost “100eb (Premium)”, and page pointer “CP:R 350”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 350; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Light Armorjack — CP:R 350",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-light-metalgear/source-mechanics",
      "source_host_item": "red-light-metalgear",
      "source_title": "Light Metalgear® — Source Mechanics",
      "source_clause": "DL:12RED 3",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-masetto-airrider/source-mechanics",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-mechaman-helmet/source-mechanics",
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      "src_system": "Cyberpunk RED",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Medium Armorjack — CP:R 350",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-metalgear/source-mechanics",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-mimic-clothing-kit/source-mechanics",
      "source_host_item": "red-mimic-clothing-kit",
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      "source_clause": "BC 33",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-montage-variable-clothing/source-mechanics",
      "source_host_item": "red-montage-variable-clothing",
      "source_title": "Montage Variable Clothing — Source Mechanics",
      "source_clause": "BC 32",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Montage Variable Clothing — BC 32",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-roller-derby-padding/source-mechanics",
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      "source_title": "Roller Derby Padding — Source Mechanics",
      "source_clause": "DL:CtR 9, T:Hope 185",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-scavenged-armor/source-mechanics",
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      "source_title": "Scavenged Armor — Source Mechanics",
      "source_clause": "DL:BC+ 4, DGD 148, IR4 12",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-shock-armor/source-mechanics",
      "source_host_item": "red-shock-armor",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-skidrow-packshield/source-mechanics",
      "source_host_item": "red-skidrow-packshield",
      "source_title": "SkidRow PackShield — Source Mechanics",
      "source_clause": "DL:12Gear 4, IR4 68",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-skidrow-trench/source-mechanics",
      "source_host_item": "red-skidrow-trench",
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      "source_clause": "BC 33",
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      "src_system": "Cyberpunk RED",
      "src_rule": "SkidRow Trench — BC 33",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-street-viper-riding-suit/source-mechanics",
      "source_host_item": "red-street-viper-riding-suit",
      "source_title": "Street Viper Riding Suit — Source Mechanics",
      "source_clause": "BC 36",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-tactical-smart-armor/source-mechanics",
      "source_host_item": "red-tactical-smart-armor",
      "source_title": "Tactical Smart Armor — Source Mechanics",
      "source_clause": "BC 30",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-the-dirk-combat-jacket/source-mechanics",
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      "source_title": "The Dirk Combat Jacket — Source Mechanics",
      "source_clause": "BC 28",
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      "src_system": "Cyberpunk RED",
      "src_rule": "The Dirk Combat Jacket — BC 28",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-airhypo-cyberfinger/source-mechanics",
      "source_host_item": "red-airhypo-cyberfinger",
      "source_title": "Airhypo Cyberfinger — Source Mechanics",
      "source_clause": "BC 24",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Airhypo Cyberfinger — BC 24",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-animal-behavior-chip/source-mechanics",
      "source_host_item": "red-animal-behavior-chip",
      "source_title": "Animal Behavior Chip — Source Mechanics",
      "source_clause": "DL:Mix 15",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Animal Behavior Chip — DL:Mix 15",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-anti-dazzle/source-mechanics",
      "source_host_item": "red-anti-dazzle",
      "source_title": "Anti-Dazzle — Source Mechanics",
      "source_clause": "CP:R 360",
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      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 360”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 360; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Anti-Dazzle — CP:R 360",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-appetite-controller/source-mechanics",
      "source_host_item": "red-appetite-controller",
      "source_title": "Appetite Controller — Source Mechanics",
      "source_clause": "DL:MHC 2, IR2 72, IR3 46",
      "source_clause_type": "embodiment-source-review",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Appetite Controller — DL:MHC 2, IR2 72, IR3 46",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-aquaform/source-mechanics",
      "source_host_item": "red-aquaform",
      "source_title": "AquaForm® — Source Mechanics",
      "source_clause": "IR2 69",
      "source_clause_type": "embodiment-source-review",
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      "src_system": "Cyberpunk RED",
      "src_rule": "AquaForm® — IR2 69",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-asia-pop-bottoms/source-mechanics",
      "source_host_item": "red-asia-pop-bottoms",
      "source_title": "Asia Pop Bottoms — Source Mechanics",
      "source_clause": "CP:R 356",
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      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Asia Pop Bottoms — CP:R 356",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-asia-pop-contact-lenses/source-mechanics",
      "source_host_item": "red-asia-pop-contact-lenses",
      "source_title": "Asia Pop Contact Lenses — Source Mechanics",
      "source_clause": "CP:R 356",
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      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Asia Pop Contact Lenses — CP:R 356",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-asia-pop-footwear/source-mechanics",
      "source_host_item": "red-asia-pop-footwear",
      "source_title": "Asia Pop Footwear — Source Mechanics",
      "source_clause": "CP:R 356",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
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      "src_system": "Cyberpunk RED",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Asia Pop Jacket — CP:R 356",
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      "source_host_item": "red-asia-pop-jewelry",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Asia Pop Jewelry — CP:R 356",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_system": "Cyberpunk RED",
      "src_rule": "Asia Pop Mirrorshades — CP:R 356",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
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      "src_system": "Cyberpunk RED",
      "src_rule": "Asia Pop Top — CP:R 356",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-audiovox/source-mechanics",
      "source_host_item": "red-audiovox",
      "source_title": "AudioVox — Source Mechanics",
      "source_clause": "CP:R 362",
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      "src_system": "Cyberpunk RED",
      "src_rule": "AudioVox — CP:R 362",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-bag-lady-chic-bottoms/source-mechanics",
      "source_host_item": "red-bag-lady-chic-bottoms",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Bag Lady Chic Bottoms — CP:R 356",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-bag-lady-chic-footwear/source-mechanics",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Bag Lady Chic Footwear — CP:R 356",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-bag-lady-chic-glasses/source-mechanics",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Bag Lady Chic Glasses — CP:R 356",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-bag-lady-chic-jacket/source-mechanics",
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      "source_title": "Bag Lady Chic Jacket — Source Mechanics",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Bag Lady Chic Jacket — CP:R 356",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-bag-lady-chic-jewelry/source-mechanics",
      "source_host_item": "red-bag-lady-chic-jewelry",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Bag Lady Chic Jewelry — CP:R 356",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-bag-lady-chic-mirrorshades/source-mechanics",
      "source_host_item": "red-bag-lady-chic-mirrorshades",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-bag-lady-chic-top/source-mechanics",
      "source_host_item": "red-bag-lady-chic-top",
      "source_title": "Bag Lady Chic Top — Source Mechanics",
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      "source_clause_type": "embodiment-source-review",
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      "reason": "The RED index row supplies only category “Cyberware”, cost “10eb (Cheap)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Bag Lady Chic Top — CP:R 356",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-ballpoint-cyberfinger/source-mechanics",
      "source_host_item": "red-ballpoint-cyberfinger",
      "source_title": "Ballpoint Cyberfinger — Source Mechanics",
      "source_clause": "BC 24",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Ballpoint Cyberfinger — BC 24",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-battleglove/source-mechanics",
      "source_host_item": "red-battleglove",
      "source_title": "Battleglove — Source Mechanics",
      "source_clause": "CP:R 347",
      "source_clause_type": "embodiment-source-review",
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      "type": "equipment-clause",
      "disposition": "prune",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Battleglove — CP:R 347",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-berserk-implant/source-mechanics",
      "source_host_item": "red-berserk-implant",
      "source_title": "Berserk Implant — Source Mechanics",
      "source_clause": "CEMK 34",
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      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CEMK 34”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CEMK 34; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Berserk Implant — CEMK 34",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-big-knucks/source-mechanics",
      "source_host_item": "red-big-knucks",
      "source_title": "Big Knucks — Source Mechanics",
      "source_clause": "CP:R 364",
      "source_clause_type": "embodiment-source-review",
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      "type": "equipment-clause",
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      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 364”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 364; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Big Knucks — CP:R 364",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-biomonitor/source-mechanics",
      "source_host_item": "red-biomonitor",
      "source_title": "Biomonitor — Source Mechanics",
      "source_clause": "CP:R 358",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 358”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 358; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Biomonitor — CP:R 358",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-blitzkrieg-arc-thrower/source-mechanics",
      "source_host_item": "red-blitzkrieg-arc-thrower",
      "source_title": "Blitzkrieg Arc-Thrower — Source Mechanics",
      "source_clause": "DL:12Cy 4, IR3 86",
      "source_clause_type": "embodiment-source-review",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Blitzkrieg Arc-Thrower — DL:12Cy 4, IR3 86",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-bodyweight-autoinjector/source-mechanics",
      "source_host_item": "red-bodyweight-autoinjector",
      "source_title": "Bodyweight AutoInjector — Source Mechanics",
      "source_clause": "DL:HP 5, IR4 7",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Bodyweight AutoInjector — DL:HP 5, IR4 7",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-braindance-recorder/source-mechanics",
      "source_host_item": "red-braindance-recorder",
      "source_title": "Braindance Recorder — Source Mechanics",
      "source_clause": "CP:R 359",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 359”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 359; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Braindance Recorder — CP:R 359",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-budget-chipware-socket/source-mechanics",
      "source_host_item": "red-budget-chipware-socket",
      "source_title": "Budget Chipware Socket — Source Mechanics",
      "source_clause": "BC 17",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 17”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 17; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Budget Chipware Socket — BC 17",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-buhgouse/source-mechanics",
      "source_host_item": "red-buhgouse",
      "source_title": "Buhgouse® — Source Mechanics",
      "source_clause": "IR2 69",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “6,000eb (Luxury)”, and page pointer “IR2 69”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR2 69; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Buhgouse® — IR2 69",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-bullet-storage-cyberfinger/source-mechanics",
      "source_host_item": "red-bullet-storage-cyberfinger",
      "source_title": "Bullet Storage Cyberfinger — Source Mechanics",
      "source_clause": "BC 24",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 24”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 24; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Bullet Storage Cyberfinger — BC 24",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-chainripp/source-mechanics",
      "source_host_item": "red-chainripp",
      "source_title": "ChainRipp — Source Mechanics",
      "source_clause": "DL:12Cy 3, IR3 85",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:12Cy 3, IR3 85”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Cy 3, IR3 85; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "ChainRipp — DL:12Cy 3, IR3 85",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-chemskin/source-mechanics",
      "source_host_item": "red-chemskin",
      "source_title": "Chemskin — Source Mechanics",
      "source_clause": "CP:R 358",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 358”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 358; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Chemskin — CP:R 358",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-chipware-compartment/source-mechanics",
      "source_host_item": "red-chipware-compartment",
      "source_title": "Chipware Compartment — Source Mechanics",
      "source_clause": "MC 1, DL:YNBF 12",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “MC 1, DL:YNBF 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation MC 1, DL:YNBF 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Chipware Compartment — MC 1, DL:YNBF 12",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-chipware-socket/source-mechanics",
      "source_host_item": "red-chipware-socket",
      "source_title": "Chipware Socket — Source Mechanics",
      "source_clause": "CP:R 359",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 359”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 359; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Chipware Socket — CP:R 359",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-chyron/source-mechanics",
      "source_host_item": "red-chyron",
      "source_title": "Chyron — Source Mechanics",
      "source_clause": "CP:R 360",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 360”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 360; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Chyron — CP:R 360",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-color-shift/source-mechanics",
      "source_host_item": "red-color-shift",
      "source_title": "Color Shift — Source Mechanics",
      "source_clause": "CP:R 360",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 360”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 360; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Color Shift — CP:R 360",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-combat-jaw/source-mechanics",
      "source_host_item": "red-combat-jaw",
      "source_title": "Combat Jaw — Source Mechanics",
      "source_clause": "IR2 72, DGD 145, DL:YNBF 12",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “IR2 72, DGD 145, DL:YNBF 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR2 72, DGD 145, DL:YNBF 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Combat Jaw — IR2 72, DGD 145, DL:YNBF 12",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-combat-tail/source-mechanics",
      "source_host_item": "red-combat-tail",
      "source_title": "Combat Tail — Source Mechanics",
      "source_clause": "IR2 72",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “IR2 72”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR2 72; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Combat Tail — IR2 72",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-contraceptive-implant/source-mechanics",
      "source_host_item": "red-contraceptive-implant",
      "source_title": "Contraceptive Implant — Source Mechanics",
      "source_clause": "CP:R 362",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “10eb (Cheap)”, and page pointer “CP:R 362”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 362; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Contraceptive Implant — CP:R 362",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-cyberarm/source-mechanics",
      "source_host_item": "red-cyberarm",
      "source_title": "Cyberarm — Source Mechanics",
      "source_clause": "CP:R 364",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 364”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 364; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Cyberarm — CP:R 364",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-cyberdeck-integrated/source-mechanics",
      "source_host_item": "red-cyberdeck-integrated",
      "source_title": "Cyberdeck, Integrated — Source Mechanics",
      "source_clause": "CP:R 364",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 364”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 364; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Cyberdeck, Integrated — CP:R 364",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-cyberdude-smart-glove/source-mechanics",
      "source_host_item": "red-cyberdude-smart-glove",
      "source_title": "CyberDude Smart Glove — Source Mechanics",
      "source_clause": "DL:12RED 3",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “750eb (Expensive)”, and page pointer “DL:12RED 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12RED 3; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "CyberDude Smart Glove — DL:12RED 3",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-cybereye/source-mechanics",
      "source_host_item": "red-cybereye",
      "source_title": "Cybereye — Source Mechanics",
      "source_clause": "CP:R 360",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 360”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 360; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Cybereye — CP:R 360",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-cyberleg/source-mechanics",
      "source_host_item": "red-cyberleg",
      "source_title": "Cyberleg — Source Mechanics",
      "source_clause": "CP:R 364",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 364”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 364; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Cyberleg — CP:R 364",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-cybermatrix-gang-jazzler/source-mechanics",
      "source_host_item": "red-cybermatrix-gang-jazzler",
      "source_title": "Cybermatrix Gang Jazzler — Source Mechanics",
      "source_clause": "DL:12Cy 3, IR3 85",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:12Cy 3, IR3 85”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Cy 3, IR3 85; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Cybermatrix Gang Jazzler — DL:12Cy 3, IR3 85",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-cyberpillow/source-mechanics",
      "source_host_item": "red-cyberpillow",
      "source_title": "Cyberpillow — Source Mechanics",
      "source_clause": "DL:MHC 2, IR3 46",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:MHC 2, IR3 46”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:MHC 2, IR3 46; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Cyberpillow — DL:MHC 2, IR3 46",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-cyberscanner-integrated/source-mechanics",
      "source_host_item": "red-cyberscanner-integrated",
      "source_title": "Cyberscanner, Integrated — Source Mechanics",
      "source_clause": "DL:12Gear 3, IR4 66",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:12Gear 3, IR4 66”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Gear 3, IR4 66; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Cyberscanner, Integrated — DL:12Gear 3, IR4 66",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-cyberskull/source-mechanics",
      "source_host_item": "red-cyberskull",
      "source_title": "Cyberskull — Source Mechanics",
      "source_clause": "IR3 105",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “5,000eb (Luxury)”, and page pointer “IR3 105”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 105; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Cyberskull — IR3 105",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-cybersnake/source-mechanics",
      "source_host_item": "red-cybersnake",
      "source_title": "Cybersnake — Source Mechanics",
      "source_clause": "CP:R 363",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 363”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 363; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Cybersnake — CP:R 363",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-dartgun-cyberfinger/source-mechanics",
      "source_host_item": "red-dartgun-cyberfinger",
      "source_title": "Dartgun Cyberfinger — Source Mechanics",
      "source_clause": "BC 24",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 24”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 24; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Dartgun Cyberfinger — BC 24",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-deathtrance/source-mechanics",
      "source_host_item": "red-deathtrance",
      "source_title": "DeathTrance — Source Mechanics",
      "source_clause": "DL:12Cy 3, IR3 85",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:12Cy 3, IR3 85”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Cy 3, IR3 85; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "DeathTrance — DL:12Cy 3, IR3 85",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-demonique/source-mechanics",
      "source_host_item": "red-demonique",
      "source_title": "Demonique™ — Source Mechanics",
      "source_clause": "IR2 67",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “2,100eb (V Expensive)”, and page pointer “IR2 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR2 67; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Demonique™ — IR2 67",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-draconic-fantaform-1/source-mechanics",
      "source_host_item": "red-draconic-fantaform-1",
      "source_title": "Draconic FantaForm™ 1 — Source Mechanics",
      "source_clause": "IR2 71",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (S Luxury)”, and page pointer “IR2 71”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR2 71; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Draconic FantaForm™ 1 — IR2 71",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-drone-remote/source-mechanics",
      "source_host_item": "red-drone-remote",
      "source_title": "Drone Remote — Source Mechanics",
      "source_clause": "DL:HR+ 22",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:HR+ 22”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:HR+ 22; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Drone Remote — DL:HR+ 22",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-dwarvish-fantaform/source-mechanics",
      "source_host_item": "red-dwarvish-fantaform",
      "source_title": "Dwarvish FantaForm™ — Source Mechanics",
      "source_clause": "IR2 71",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “2,100eb (V Expensive)”, and page pointer “IR2 71”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR2 71; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Dwarvish FantaForm™ — IR2 71",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-dynalar-aquarius/source-mechanics",
      "source_host_item": "red-dynalar-aquarius",
      "source_title": "Dynalar Aquarius — Source Mechanics",
      "source_clause": "IR3 96",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “13,000eb (V Expensive)”, and page pointer “IR3 96”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 96; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Dynalar Aquarius — IR3 96",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-dynalar-pro-cyberhand/source-mechanics",
      "source_host_item": "red-dynalar-pro-cyberhand",
      "source_title": "Dynalar Pro Cyberhand — Source Mechanics",
      "source_clause": "DL:Mix 15",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:Mix 15”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Mix 15; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Dynalar Pro Cyberhand — DL:Mix 15",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-dynalar-xtra-dex-smart-glove/source-mechanics",
      "source_host_item": "red-dynalar-xtra-dex-smart-glove",
      "source_title": "Dynalar Xtra-Dex Smart Glove — Source Mechanics",
      "source_clause": "DL:12Gear 3, IR4 67",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Gear 3, IR4 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Gear 3, IR4 67; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Dynalar Xtra-Dex Smart Glove — DL:12Gear 3, IR4 67",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-ebm-pir2-internal-agent/source-mechanics",
      "source_host_item": "red-ebm-pir2-internal-agent",
      "source_title": "EBM PiR2 Internal Agent — Source Mechanics",
      "source_clause": "DL:AAA 9",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:AAA 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:AAA 9; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "EBM PiR2 Internal Agent — DL:AAA 9",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-elvish-fantaform/source-mechanics",
      "source_host_item": "red-elvish-fantaform",
      "source_title": "Elvish FantaForm™ — Source Mechanics",
      "source_clause": "IR2 71",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “2,100eb (V Expensive)”, and page pointer “IR2 71”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR2 71; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Elvish FantaForm™ — IR2 71",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-embrace-rodentia/source-mechanics",
      "source_host_item": "red-embrace-rodentia",
      "source_title": "Embrace Rodentia® — Source Mechanics",
      "source_clause": "IR2 67",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “2,100eb (V Expensive)”, and page pointer “IR2 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR2 67; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Embrace Rodentia® — IR2 67",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-emp-threading/source-mechanics",
      "source_host_item": "red-emp-threading",
      "source_title": "EMP Threading — Source Mechanics",
      "source_clause": "CP:R 358",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “10eb (Cheap)”, and page pointer “CP:R 358”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 358; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "EMP Threading — CP:R 358",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-enhanced-antibodies/source-mechanics",
      "source_host_item": "red-enhanced-antibodies",
      "source_title": "Enhanced Antibodies — Source Mechanics",
      "source_clause": "CP:R 362",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 362”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 362; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Enhanced Antibodies — CP:R 362",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-ex-disk/source-mechanics",
      "source_host_item": "red-ex-disk",
      "source_title": "Ex-Disk — Source Mechanics",
      "source_clause": "CEMK 35",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CEMK 35”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CEMK 35; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Ex-Disk — CEMK 35",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-explicit-memory-stimulator/source-mechanics",
      "source_host_item": "red-explicit-memory-stimulator",
      "source_title": "Explicit Memory Stimulator — Source Mechanics",
      "source_clause": "BC 18",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 18”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 18; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Explicit Memory Stimulator — BC 18",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-external-vidscreen/source-mechanics",
      "source_host_item": "red-external-vidscreen",
      "source_title": "External Vidscreen — Source Mechanics",
      "source_clause": "DL:MHC 2, IR3 46",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:MHC 2, IR3 46”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:MHC 2, IR3 46; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "External Vidscreen — DL:MHC 2, IR3 46",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-extra-jointed-cyberlimb-upgrade/source-mechanics",
      "source_host_item": "red-extra-jointed-cyberlimb-upgrade",
      "source_title": "Extra-Jointed Cyberlimb Upgrade — Source Mechanics",
      "source_clause": "BC 18, IR2 73",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 18, IR2 73”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 18, IR2 73; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Extra-Jointed Cyberlimb Upgrade — BC 18, IR2 73",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-fbc-brimstone-coating/source-mechanics",
      "source_host_item": "red-fbc-brimstone-coating",
      "source_title": "FBC Brimstone Coating — Source Mechanics",
      "source_clause": "IR3 106",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “IR3 106”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 106; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "FBC Brimstone Coating — IR3 106",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-fbc-chameleon-coating/source-mechanics",
      "source_host_item": "red-fbc-chameleon-coating",
      "source_title": "FBC Chameleon Coating — Source Mechanics",
      "source_clause": "IR3 106, DL:YNBF 12",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “IR3 106, DL:YNBF 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 106, DL:YNBF 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "FBC Chameleon Coating — IR3 106, DL:YNBF 12",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-fbc-emp-coating/source-mechanics",
      "source_host_item": "red-fbc-emp-coating",
      "source_title": "FBC EMP Coating — Source Mechanics",
      "source_clause": "IR3 106",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “IR3 106”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 106; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "FBC EMP Coating — IR3 106",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-fbc-gemini-sculpt/source-mechanics",
      "source_host_item": "red-fbc-gemini-sculpt",
      "source_title": "FBC Gemini Sculpt — Source Mechanics",
      "source_clause": "IR3 106",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “IR3 106”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 106; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "FBC Gemini Sculpt — IR3 106",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-fbc-integrated-bodyweight/source-mechanics",
      "source_host_item": "red-fbc-integrated-bodyweight",
      "source_title": "FBC Integrated Bodyweight — Source Mechanics",
      "source_clause": "IR3 106",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “IR3 106”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 106; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "FBC Integrated Bodyweight — IR3 106",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-firebreather/source-mechanics",
      "source_host_item": "red-firebreather",
      "source_title": "Firebreather — Source Mechanics",
      "source_clause": "IR2 73",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “IR2 73”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR2 73; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Firebreather — IR2 73",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-flashbulb/source-mechanics",
      "source_host_item": "red-flashbulb",
      "source_title": "Flashbulb — Source Mechanics",
      "source_clause": "BC 18, DL:YNBF 12",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
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      "src_system": "Cyberpunk RED",
      "src_rule": "Flashbulb — BC 18, DL:YNBF 12",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-flashlight-cyberfinger/source-mechanics",
      "source_host_item": "red-flashlight-cyberfinger",
      "source_title": "Flashlight Cyberfinger — Source Mechanics",
      "source_clause": "BC 24",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 24”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 24; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Flashlight Cyberfinger — BC 24",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-gills/source-mechanics",
      "source_host_item": "red-gills",
      "source_title": "Gills — Source Mechanics",
      "source_clause": "CP:R 363",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 363”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 363; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Gills — CP:R 363",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-gor-arms-hydaulic-ram/source-mechanics",
      "source_host_item": "red-gor-arms-hydaulic-ram",
      "source_title": "Gor Arms: Hydaulic Ram — Source Mechanics",
      "source_clause": "DL:MK2 2",
      "source_clause_type": "embodiment-source-review",
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      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:MK2 2”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:MK2 2; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Gor Arms: Hydaulic Ram — DL:MK2 2",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-gor-arms-pneumatic-actuation/source-mechanics",
      "source_host_item": "red-gor-arms-pneumatic-actuation",
      "source_title": "Gor Arms: Pneumatic Actuation — Source Mechanics",
      "source_clause": "DL:MK2 2",
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      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:MK2 2”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:MK2 2; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Gor Arms: Pneumatic Actuation — DL:MK2 2",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-gor-arms-tungsten-reinforcement/source-mechanics",
      "source_host_item": "red-gor-arms-tungsten-reinforcement",
      "source_title": "Gor Arms: Tungsten Reinforcement — Source Mechanics",
      "source_clause": "DL:MK2 2",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:MK2 2”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:MK2 2; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Gor Arms: Tungsten Reinforcement — DL:MK2 2",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-gorilla-arm/source-mechanics",
      "source_host_item": "red-gorilla-arm",
      "source_title": "Gorilla Arm — Source Mechanics",
      "source_clause": "CEMK 35",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CEMK 35”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CEMK 35; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Gorilla Arm — CEMK 35",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-grafted-muscle-bone-lace/source-mechanics",
      "source_host_item": "red-grafted-muscle-bone-lace",
      "source_title": "Grafted Muscle & Bone Lace — Source Mechanics",
      "source_clause": "CP:R 363",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 363”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 363; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Grafted Muscle & Bone Lace — CP:R 363",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-grapple-hand/source-mechanics",
      "source_host_item": "red-grapple-hand",
      "source_title": "Grapple Hand — Source Mechanics",
      "source_clause": "CP:R 365",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 365”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 365; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Grapple Hand — CP:R 365",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-grip-foot/source-mechanics",
      "source_host_item": "red-grip-foot",
      "source_title": "Grip Foot — Source Mechanics",
      "source_clause": "CP:R 366",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 366; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Grip Foot — CP:R 366",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-hammered-ind-cyberliver/source-mechanics",
      "source_host_item": "red-hammered-ind-cyberliver",
      "source_title": "Hammered Ind Cyberliver — Source Mechanics",
      "source_clause": "DL:Mix 15",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:Mix 15”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Mix 15; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Hammered Ind Cyberliver — DL:Mix 15",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-hardened-cybereye-casing/source-mechanics",
      "source_host_item": "red-hardened-cybereye-casing",
      "source_title": "Hardened Cybereye Casing — Source Mechanics",
      "source_clause": "BC 19, DL:YNBF 12",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 19, DL:YNBF 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 19, DL:YNBF 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Hardened Cybereye Casing — BC 19, DL:YNBF 12",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-hardened-shielding/source-mechanics",
      "source_host_item": "red-hardened-shielding",
      "source_title": "Hardened Shielding — Source Mechanics",
      "source_clause": "CP:R 367",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 367”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 367; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Hardened Shielding — CP:R 367",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-hello-cutie-mono-paw/source-mechanics",
      "source_host_item": "red-hello-cutie-mono-paw",
      "source_title": "Hello Cutie Mono-Paw — Source Mechanics",
      "source_clause": "DL:12Cute 6",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:12Cute 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Cute 6; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Hello Cutie Mono-Paw — DL:12Cute 6",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-hello-cutie-sparkle-ize/source-mechanics",
      "source_host_item": "red-hello-cutie-sparkle-ize",
      "source_title": "Hello Cutie Sparkle-ize — Source Mechanics",
      "source_clause": "DL:12Cute 6",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “250eb (Premium)”, and page pointer “DL:12Cute 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Cute 6; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Hello Cutie Sparkle-ize — DL:12Cute 6",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-heuristic-health-monitor/source-mechanics",
      "source_host_item": "red-heuristic-health-monitor",
      "source_title": "Heuristic Health Monitor — Source Mechanics",
      "source_clause": "BC 19, IR2 73",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 19, IR2 73”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 19, IR2 73; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Heuristic Health Monitor — BC 19, IR2 73",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-hidden-holster/source-mechanics",
      "source_host_item": "red-hidden-holster",
      "source_title": "Hidden Holster — Source Mechanics",
      "source_clause": "CP:R 364",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 364”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 364; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Hidden Holster — CP:R 364",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-holo-projector-palm/source-mechanics",
      "source_host_item": "red-holo-projector-palm",
      "source_title": "Holo Projector Palm — Source Mechanics",
      "source_clause": "DL:MHC 3, IR3 47",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:MHC 3, IR3 47”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:MHC 3, IR3 47; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Holo Projector Palm — DL:MHC 3, IR3 47",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-homing-tracer-cyberfinger/source-mechanics",
      "source_host_item": "red-homing-tracer-cyberfinger",
      "source_title": "Homing Tracer Cyberfinger — Source Mechanics",
      "source_clause": "BC 25, DL:YNBF 12",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 25, DL:YNBF 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 25, DL:YNBF 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Homing Tracer Cyberfinger — BC 25, DL:YNBF 12",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-h-safell-hydraulic-underjack/source-mechanics",
      "source_host_item": "red-h-safell-hydraulic-underjack",
      "source_title": "Húsafell Hydraulic Underjack — Source Mechanics",
      "source_clause": "DL:12Cute 7",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Cute 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Cute 7; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Húsafell Hydraulic Underjack — DL:12Cute 7",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-image-enhance/source-mechanics",
      "source_host_item": "red-image-enhance",
      "source_title": "Image Enhance — Source Mechanics",
      "source_clause": "CP:R 360",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 360”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 360; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Image Enhance — CP:R 360",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-independent-air-supply/source-mechanics",
      "source_host_item": "red-independent-air-supply",
      "source_title": "Independent Air Supply — Source Mechanics",
      "source_clause": "CP:R 363",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 363”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 363; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Independent Air Supply — CP:R 363",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-int-cyberware-hardened-shielding/source-mechanics",
      "source_host_item": "red-int-cyberware-hardened-shielding",
      "source_title": "Int Cyberware Hardened Shielding — Source Mechanics",
      "source_clause": "BC 20",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “BC 20”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 20; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Int Cyberware Hardened Shielding — BC 20",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-int-hydraulics-upgrade/source-mechanics",
      "source_host_item": "red-int-hydraulics-upgrade",
      "source_title": "Int Hydraulics Upgrade — Source Mechanics",
      "source_clause": "IR3 107",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “IR3 107”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 107; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Int Hydraulics Upgrade — IR3 107",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-int-hydraulics-upgrade-perfected/source-mechanics",
      "source_host_item": "red-int-hydraulics-upgrade-perfected",
      "source_title": "Int Hydraulics Upgrade, Perfected — Source Mechanics",
      "source_clause": "IR3 108",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “20,000eb (S Luxury)”, and page pointer “IR3 108”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 108; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Int Hydraulics Upgrade, Perfected — IR3 108",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-int-hydraulics-upgrade-tuned/source-mechanics",
      "source_host_item": "red-int-hydraulics-upgrade-tuned",
      "source_title": "Int Hydraulics Upgrade, Tuned — Source Mechanics",
      "source_clause": "IR3 107",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “5,000eb (V Expensive)”, and page pointer “IR3 107”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 107; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Int Hydraulics Upgrade, Tuned — IR3 107",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-integrated-cyberdeck-upgrade/source-mechanics",
      "source_host_item": "red-integrated-cyberdeck-upgrade",
      "source_title": "Integrated Cyberdeck Upgrade — Source Mechanics",
      "source_clause": "BC 19, IR3 108",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 19, IR3 108”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 19, IR3 108; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Integrated Cyberdeck Upgrade — BC 19, IR3 108",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-interface-plugs/source-mechanics",
      "source_host_item": "red-interface-plugs",
      "source_title": "Interface Plugs — Source Mechanics",
      "source_clause": "CP:R 359",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 359”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 359; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Interface Plugs — CP:R 359",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-internal-agent/source-mechanics",
      "source_host_item": "red-internal-agent",
      "source_title": "Internal Agent — Source Mechanics",
      "source_clause": "CP:R 362",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 362”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 362; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Internal Agent — CP:R 362",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-jump-booster/source-mechanics",
      "source_host_item": "red-jump-booster",
      "source_title": "Jump Booster — Source Mechanics",
      "source_clause": "CP:R 366",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 366; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Jump Booster — CP:R 366",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-katnip/source-mechanics",
      "source_host_item": "red-katnip",
      "source_title": "KatNip® — Source Mechanics",
      "source_clause": "IR2 68",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “2,200eb (V Expensive)”, and page pointer “IR2 68”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR2 68; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "KatNip® — IR2 68",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-kerenzikov/source-mechanics",
      "source_host_item": "red-kerenzikov",
      "source_title": "Kerenzikov — Source Mechanics",
      "source_clause": "CP:R 359",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 359”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 359; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Kerenzikov — CP:R 359",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-kill-display/source-mechanics",
      "source_host_item": "red-kill-display",
      "source_title": "Kill Display — Source Mechanics",
      "source_clause": "DL:MHC 3, IR3 47",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:MHC 3, IR3 47”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:MHC 3, IR3 47; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Kill Display — DL:MHC 3, IR3 47",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-kiroshi-optishield/source-mechanics",
      "source_host_item": "red-kiroshi-optishield",
      "source_title": "Kiroshi Optishield — Source Mechanics",
      "source_clause": "DL:12Cy 4, DGD 145, IR3 86",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:12Cy 4, DGD 145, IR3 86”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Cy 4, DGD 145, IR3 86; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Kiroshi Optishield — DL:12Cy 4, DGD 145, IR3 86",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-lagoform/source-mechanics",
      "source_host_item": "red-lagoform",
      "source_title": "LagoForm® — Source Mechanics",
      "source_clause": "IR2 68",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “2,100eb (V Expensive)”, and page pointer “IR2 68”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR2 68; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "LagoForm® — IR2 68",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-laser-pointer-cyberfinger/source-mechanics",
      "source_host_item": "red-laser-pointer-cyberfinger",
      "source_title": "Laser Pointer Cyberfinger — Source Mechanics",
      "source_clause": "BC 25",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 25”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 25; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Laser Pointer Cyberfinger — BC 25",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-level-damper/source-mechanics",
      "source_host_item": "red-level-damper",
      "source_title": "Level Damper — Source Mechanics",
      "source_clause": "CP:R 362",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 362”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 362; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Level Damper — CP:R 362",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-light-tattoo/source-mechanics",
      "source_host_item": "red-light-tattoo",
      "source_title": "Light Tattoo — Source Mechanics",
      "source_clause": "CP:R 358",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 358”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 358; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Light Tattoo — CP:R 358",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-lighter-cyberfinger/source-mechanics",
      "source_host_item": "red-lighter-cyberfinger",
      "source_title": "Lighter Cyberfinger — Source Mechanics",
      "source_clause": "BC 25",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 25”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 25; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Lighter Cyberfinger — BC 25",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-lockpick-cyberfinger/source-mechanics",
      "source_host_item": "red-lockpick-cyberfinger",
      "source_title": "Lockpick Cyberfinger — Source Mechanics",
      "source_clause": "BC 25",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 25”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 25; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Lockpick Cyberfinger — BC 25",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-low-light-infrared-uv/source-mechanics",
      "source_host_item": "red-low-light-infrared-uv",
      "source_title": "Low Light/Infrared/UV — Source Mechanics",
      "source_clause": "CP:R 360",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 360”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 360; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Low Light/Infrared/UV — CP:R 360",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-lupaform/source-mechanics",
      "source_host_item": "red-lupaform",
      "source_title": "LupaForm® — Source Mechanics",
      "source_clause": "IR2 68",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “2,200eb (V Expensive)”, and page pointer “IR2 68”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR2 68; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "LupaForm® — IR2 68",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-mantis-blade/source-mechanics",
      "source_host_item": "red-mantis-blade",
      "source_title": "Mantis Blade — Source Mechanics",
      "source_clause": "CEMK 35",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CEMK 35”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CEMK 35; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Mantis Blade — CEMK 35",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-mantis-blade-double-edged/source-mechanics",
      "source_host_item": "red-mantis-blade-double-edged",
      "source_title": "Mantis Blade: Double-Edged — Source Mechanics",
      "source_clause": "DL:MK2 3",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:MK2 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:MK2 3; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Mantis Blade: Double-Edged — DL:MK2 3",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-mantis-blade-monomolecular-edge/source-mechanics",
      "source_host_item": "red-mantis-blade-monomolecular-edge",
      "source_title": "Mantis Blade: Monomolecular Edge — Source Mechanics",
      "source_clause": "DL:MK2 3",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:MK2 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:MK2 3; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Mantis Blade: Monomolecular Edge — DL:MK2 3",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-mantis-blade-streamlined/source-mechanics",
      "source_host_item": "red-mantis-blade-streamlined",
      "source_title": "Mantis Blade: Streamlined — Source Mechanics",
      "source_clause": "DL:MK2 3",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:MK2 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:MK2 3; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Mantis Blade: Streamlined — DL:MK2 3",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-mechaman-smart-glove/source-mechanics",
      "source_host_item": "red-mechaman-smart-glove",
      "source_title": "MechaMan Smart Glove — Source Mechanics",
      "source_clause": "BC 37",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 37”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 37; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "MechaMan Smart Glove — BC 37",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-mediaware-braingen-agent/source-mechanics",
      "source_host_item": "red-mediaware-braingen-agent",
      "source_title": "Mediaware BrainGen Agent — Source Mechanics",
      "source_clause": "DL:AAA 9",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “50eb (Costly)”, and page pointer “DL:AAA 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:AAA 9; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Mediaware BrainGen Agent — DL:AAA 9",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-medscanner-integrated/source-mechanics",
      "source_host_item": "red-medscanner-integrated",
      "source_title": "Medscanner, Integrated — Source Mechanics",
      "source_clause": "CP:R 365",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 365”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 365; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Medscanner, Integrated — CP:R 365",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-memory-chip/source-mechanics",
      "source_host_item": "red-memory-chip",
      "source_title": "Memory Chip — Source Mechanics",
      "source_clause": "CP:R 359",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “10eb (Cheap)”, and page pointer “CP:R 359”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 359; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Memory Chip — CP:R 359",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-mercurius-cyberchair/source-mechanics",
      "source_host_item": "red-mercurius-cyberchair",
      "source_title": "Mercurius Cyberchair — Source Mechanics",
      "source_clause": "DL:CC 2, DGD 147 , IR1 38",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:CC 2, DGD 147 , IR1 38”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:CC 2, DGD 147 , IR1 38; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Mercurius Cyberchair — DL:CC 2, DGD 147 , IR1 38",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-merish-fantaform/source-mechanics",
      "source_host_item": "red-merish-fantaform",
      "source_title": "Merish FantaForm™ — Source Mechanics",
      "source_clause": "IR2 71",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “3,600eb (V Expensive)”, and page pointer “IR2 71”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR2 71; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Merish FantaForm™ — IR2 71",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-microoptics/source-mechanics",
      "source_host_item": "red-microoptics",
      "source_title": "MicroOptics — Source Mechanics",
      "source_clause": "CP:R 361",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 361”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 361; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "MicroOptics — CP:R 361",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-microphone-cyberfinger/source-mechanics",
      "source_host_item": "red-microphone-cyberfinger",
      "source_title": "Microphone Cyberfinger — Source Mechanics",
      "source_clause": "BC 25",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 25”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 25; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Microphone Cyberfinger — BC 25",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-microvideo/source-mechanics",
      "source_host_item": "red-microvideo",
      "source_title": "MicroVideo — Source Mechanics",
      "source_clause": "CP:R 361",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 361”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 361; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "MicroVideo — CP:R 361",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-midnight-lady-sexual-implant/source-mechanics",
      "source_host_item": "red-midnight-lady-sexual-implant",
      "source_title": "Midnight Lady™ Sexual Implant — Source Mechanics",
      "source_clause": "CP:R 363",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 363”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 363; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Midnight Lady™ Sexual Implant — CP:R 363",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-militech-dragoon/source-mechanics",
      "source_host_item": "red-militech-dragoon",
      "source_title": "Militech Dragoon — Source Mechanics",
      "source_clause": "IR3 98",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “35,000eb (S Luxury)”, and page pointer “IR3 98”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 98; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Militech Dragoon — IR3 98",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-militech-eclipse/source-mechanics",
      "source_host_item": "red-militech-eclipse",
      "source_title": "Militech Eclipse — Source Mechanics",
      "source_clause": "IR3 98",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “29,200eb (Luxury)”, and page pointer “IR3 98”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 98; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Militech Eclipse — IR3 98",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-militech-enforcer/source-mechanics",
      "source_host_item": "red-militech-enforcer",
      "source_title": "MIlitech Enforcer — Source Mechanics",
      "source_clause": "IR3 100",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “16,800eb (V Expensive)”, and page pointer “IR3 100”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 100; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "MIlitech Enforcer — IR3 100",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-militech-spyder-2-0/source-mechanics",
      "source_host_item": "red-militech-spyder-2-0",
      "source_title": "Militech Spyder 2.0 — Source Mechanics",
      "source_clause": "IR3 100",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “24,900eb (Luxury)”, and page pointer “IR3 100”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 100; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Militech Spyder 2.0 — IR3 100",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-mini-air-supply-cyberfinger/source-mechanics",
      "source_host_item": "red-mini-air-supply-cyberfinger",
      "source_title": "Mini Air Supply Cyberfinger — Source Mechanics",
      "source_clause": "BC 26",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 26”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 26; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Mini Air Supply Cyberfinger — BC 26",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-modular-finger-cyberhand/source-mechanics",
      "source_host_item": "red-modular-finger-cyberhand",
      "source_title": "Modular Finger Cyberhand — Source Mechanics",
      "source_clause": "BC 20",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 20”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 20; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Modular Finger Cyberhand — BC 20",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-monowire/source-mechanics",
      "source_host_item": "red-monowire",
      "source_title": "Monowire — Source Mechanics",
      "source_clause": "CEMK 35",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CEMK 35”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CEMK 35; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Monowire — CEMK 35",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-monowire-barbed-line/source-mechanics",
      "source_host_item": "red-monowire-barbed-line",
      "source_title": "Monowire: Barbed Line — Source Mechanics",
      "source_clause": "DL:MK2 3",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:MK2 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:MK2 3; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Monowire: Barbed Line — DL:MK2 3",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-monowire-electroshock/source-mechanics",
      "source_host_item": "red-monowire-electroshock",
      "source_title": "Monowire: Electroshock — Source Mechanics",
      "source_clause": "DL:MK2 3",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:MK2 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:MK2 3; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Monowire: Electroshock — DL:MK2 3",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-monowire-thermal-bladed/source-mechanics",
      "source_host_item": "red-monowire-thermal-bladed",
      "source_title": "Monowire: Thermal-Bladed — Source Mechanics",
      "source_clause": "DL:MK2 3",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:MK2 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:MK2 3; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Monowire: Thermal-Bladed — DL:MK2 3",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-mood-eye/source-mechanics",
      "source_host_item": "red-mood-eye",
      "source_title": "Mood Eye — Source Mechanics",
      "source_clause": "DL:MHC 3, IR3 47",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:MHC 3, IR3 47”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:MHC 3, IR3 47; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Mood Eye — DL:MHC 3, IR3 47",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-moore-technologies-sheol/source-mechanics",
      "source_host_item": "red-moore-technologies-sheol",
      "source_title": "Moore Technologies Sheol — Source Mechanics",
      "source_clause": "IR3 100",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “19,600eb (V Expensive)”, and page pointer “IR3 100”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 100; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Moore Technologies Sheol — IR3 100",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-mr-studd-sexual-implant/source-mechanics",
      "source_host_item": "red-mr-studd-sexual-implant",
      "source_title": "Mr. Studd™ Sexual Implant — Source Mechanics",
      "source_clause": "CP:R 363",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 363”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 363; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Mr. Studd™ Sexual Implant — CP:R 363",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-nasal-filters/source-mechanics",
      "source_host_item": "red-nasal-filters",
      "source_title": "Nasal Filters — Source Mechanics",
      "source_clause": "CP:R 363",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 363”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 363; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Nasal Filters — CP:R 363",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-neo-soviet-cyberarm/source-mechanics",
      "source_host_item": "red-neo-soviet-cyberarm",
      "source_title": "Neo-Soviet Cyberarm — Source Mechanics",
      "source_clause": "BC 20",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 20”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 20; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Neo-Soviet Cyberarm — BC 20",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-neuhuman/source-mechanics",
      "source_host_item": "red-neuhuman",
      "source_title": "NeuHuman™ — Source Mechanics",
      "source_clause": "IR2 70",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “4,000eb (V Expensive)”, and page pointer “IR2 70”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR2 70; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "NeuHuman™ — IR2 70",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-neural-link/source-mechanics",
      "source_host_item": "red-neural-link",
      "source_title": "Neural Link — Source Mechanics",
      "source_clause": "CP:R 359",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 359”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 359; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Neural Link — CP:R 359",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-neuroport/source-mechanics",
      "source_host_item": "red-neuroport",
      "source_title": "Neuroport — Source Mechanics",
      "source_clause": "CEMK 35",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CEMK 35”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CEMK 35; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Neuroport — CEMK 35",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-neuroport-cyberdeck-port/source-mechanics",
      "source_host_item": "red-neuroport-cyberdeck-port",
      "source_title": "Neuroport Cyberdeck Port — Source Mechanics",
      "source_clause": "CEMK 36",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CEMK 36”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CEMK 36; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Neuroport Cyberdeck Port — CEMK 36",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-neutongue/source-mechanics",
      "source_host_item": "red-neutongue",
      "source_title": "NeuTongue — Source Mechanics",
      "source_clause": "DL:MHC 3, IR2 73, IR3 47",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:MHC 3, IR2 73, IR3 47”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:MHC 3, IR2 73, IR3 47; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "NeuTongue — DL:MHC 3, IR2 73, IR3 47",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-noveltech-samson/source-mechanics",
      "source_host_item": "red-noveltech-samson",
      "source_title": "NovelTech Samson — Source Mechanics",
      "source_clause": "IR3 102",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “20,500eb (Luxury)”, and page pointer “IR3 102”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 102; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "NovelTech Samson — IR3 102",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-ogrish-fantaform/source-mechanics",
      "source_host_item": "red-ogrish-fantaform",
      "source_title": "Ogrish FantaForm™ — Source Mechanics",
      "source_clause": "IR2 71",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “4,000eb (V Expensive)”, and page pointer “IR2 71”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR2 71; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Ogrish FantaForm™ — IR2 71",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-olfactory-boost/source-mechanics",
      "source_host_item": "red-olfactory-boost",
      "source_title": "Olfactory Boost — Source Mechanics",
      "source_clause": "CP:R 359",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 359”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 359; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Olfactory Boost — CP:R 359",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-one-shot-special-cyberfinger/source-mechanics",
      "source_host_item": "red-one-shot-special-cyberfinger",
      "source_title": "One Shot Special Cyberfinger — Source Mechanics",
      "source_clause": "BC 26",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 26”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 26; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "One Shot Special Cyberfinger — BC 26",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-orcish-fantaform/source-mechanics",
      "source_host_item": "red-orcish-fantaform",
      "source_title": "Orcish FantaForm™ — Source Mechanics",
      "source_clause": "IR2 71",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “2,500eb (V Expensive)”, and page pointer “IR2 71”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR2 71; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Orcish FantaForm™ — IR2 71",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-pain-editor/source-mechanics",
      "source_host_item": "red-pain-editor",
      "source_title": "Pain Editor — Source Mechanics",
      "source_clause": "CP:R 360",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 360”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 360; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Pain Editor — CP:R 360",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-perfectfit-cyberfoot/source-mechanics",
      "source_host_item": "red-perfectfit-cyberfoot",
      "source_title": "PerfectFit Cyberfoot — Source Mechanics",
      "source_clause": "DL:MHC 4, DGD 146, IR3 48",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:MHC 4, DGD 146, IR3 48”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:MHC 4, DGD 146, IR3 48; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "PerfectFit Cyberfoot — DL:MHC 4, DGD 146, IR3 48",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-personalpak-kibblewarmer/source-mechanics",
      "source_host_item": "red-personalpak-kibblewarmer",
      "source_title": "PersonalPak KibbleWarmer — Source Mechanics",
      "source_clause": "DL:MHC 4, IR3 48",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:MHC 4, IR3 48”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:MHC 4, IR3 48; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "PersonalPak KibbleWarmer — DL:MHC 4, IR3 48",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-plastic-covering/source-mechanics",
      "source_host_item": "red-plastic-covering",
      "source_title": "Plastic Covering — Source Mechanics",
      "source_clause": "CP:R 367",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 367”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 367; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Plastic Covering — CP:R 367",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-popup-grenade-launcher/source-mechanics",
      "source_host_item": "red-popup-grenade-launcher",
      "source_title": "Popup Grenade Launcher — Source Mechanics",
      "source_clause": "CP:R 365",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 365”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 365; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Popup Grenade Launcher — CP:R 365",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-popup-melee-weapon/source-mechanics",
      "source_host_item": "red-popup-melee-weapon",
      "source_title": "Popup Melee Weapon — Source Mechanics",
      "source_clause": "CP:R 365",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 365”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 365; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Popup Melee Weapon — CP:R 365",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-popup-net-launcher/source-mechanics",
      "source_host_item": "red-popup-net-launcher",
      "source_title": "Popup Net Launcher — Source Mechanics",
      "source_clause": "BC 20",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 20”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 20; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Popup Net Launcher — BC 20",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-popup-ranged-weapon/source-mechanics",
      "source_host_item": "red-popup-ranged-weapon",
      "source_title": "Popup Ranged Weapon — Source Mechanics",
      "source_clause": "CP:R 365",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 365”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 365; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Popup Ranged Weapon — CP:R 365",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-popup-shield/source-mechanics",
      "source_host_item": "red-popup-shield",
      "source_title": "Popup Shield — Source Mechanics",
      "source_clause": "CP:R 365",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 365”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 365; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Popup Shield — CP:R 365",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-popup-shotgun/source-mechanics",
      "source_host_item": "red-popup-shotgun",
      "source_title": "Popup Shotgun — Source Mechanics",
      "source_clause": "BC 21",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “BC 21”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 21; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Popup Shotgun — BC 21",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-poser-chip/source-mechanics",
      "source_host_item": "red-poser-chip",
      "source_title": "Poser Chip — Source Mechanics",
      "source_clause": "or 1,000eb (V Expensive) DL:12Cy 4, IR3 86",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “or 1,000eb (V Expensive) DL:12Cy 4, IR3 86”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation or 1,000eb (V Expensive) DL:12Cy 4, IR3 86; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Poser Chip — or 1,000eb (V Expensive) DL:12Cy 4, IR3 86",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-prehensile-cyberfoot/source-mechanics",
      "source_host_item": "red-prehensile-cyberfoot",
      "source_title": "Prehensile Cyberfoot — Source Mechanics",
      "source_clause": "IR3 108",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “IR3 108”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 108; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Prehensile Cyberfoot — IR3 108",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-psiberstuff-watch-man/source-mechanics",
      "source_host_item": "red-psiberstuff-watch-man",
      "source_title": "Psiberstuff Watch-Man — Source Mechanics",
      "source_clause": "DL:12Cy 4, DGD 146, IR3 86",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:12Cy 4, DGD 146, IR3 86”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Cy 4, DGD 146, IR3 86; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Psiberstuff Watch-Man — DL:12Cy 4, DGD 146, IR3 86",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-pursuit-security-gas-jet/source-mechanics",
      "source_host_item": "red-pursuit-security-gas-jet",
      "source_title": "Pursuit Security Gas Jet — Source Mechanics",
      "source_clause": "DL:HP 5, IR4 7",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:HP 5, IR4 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:HP 5, IR4 7; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Pursuit Security Gas Jet — DL:HP 5, IR4 7",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-pursuit-security-personal-shredder/source-mechanics",
      "source_host_item": "red-pursuit-security-personal-shredder",
      "source_title": "Pursuit Security Personal Shredder — Source Mechanics",
      "source_clause": "DL:MHC 4, IR3 48",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:MHC 4, IR3 48”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:MHC 4, IR3 48; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Pursuit Security Personal Shredder — DL:MHC 4, IR3 48",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-quick-change-faceplate-mount/source-mechanics",
      "source_host_item": "red-quick-change-faceplate-mount",
      "source_title": "Quick Change Faceplate Mount — Source Mechanics",
      "source_clause": "DL:12RED 4",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:12RED 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12RED 4; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Quick Change Faceplate Mount — DL:12RED 4",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-quick-change-mount/source-mechanics",
      "source_host_item": "red-quick-change-mount",
      "source_title": "Quick Change Mount — Source Mechanics",
      "source_clause": "CP:R 365",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 365”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 365; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Quick Change Mount — CP:R 365",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-racer-bracer/source-mechanics",
      "source_host_item": "red-racer-bracer",
      "source_title": "Racer Bracer — Source Mechanics",
      "source_clause": "BC 22",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 22”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 22; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Racer Bracer — BC 22",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-radar-sonar-implant/source-mechanics",
      "source_host_item": "red-radar-sonar-implant",
      "source_title": "Radar/Sonar Implant — Source Mechanics",
      "source_clause": "CP:R 363",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 363”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 363; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Radar/Sonar Implant — CP:R 363",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-radiation-detector/source-mechanics",
      "source_host_item": "red-radiation-detector",
      "source_title": "Radiation Detector — Source Mechanics",
      "source_clause": "CP:R 361",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 361”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 361; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Radiation Detector — CP:R 361",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-raven-microcyb-drake-agent/source-mechanics",
      "source_host_item": "red-raven-microcyb-drake-agent",
      "source_title": "Raven MicroCyb Drake Agent — Source Mechanics",
      "source_clause": "DL:AAA 9",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:AAA 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:AAA 9; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Raven MicroCyb Drake Agent — DL:AAA 9",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-raven-microcyb-gemini/source-mechanics",
      "source_host_item": "red-raven-microcyb-gemini",
      "source_title": "Raven Microcyb Gemini — Source Mechanics",
      "source_clause": "IR3 102",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “10,200eb (Expensive)”, and page pointer “IR3 102”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 102; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Raven Microcyb Gemini — IR3 102",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-rc-microwaldo/source-mechanics",
      "source_host_item": "red-rc-microwaldo",
      "source_title": "RC MicroWaldo — Source Mechanics",
      "source_clause": "DL:12Cy 5, DGD 146, IR3 87",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Cy 5, DGD 146, IR3 87”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Cy 5, DGD 146, IR3 87; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "RC MicroWaldo — DL:12Cy 5, DGD 146, IR3 87",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-realskinn-covering/source-mechanics",
      "source_host_item": "red-realskinn-covering",
      "source_title": "Realskinn™ Covering — Source Mechanics",
      "source_clause": "CP:R 367",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 367”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 367; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Realskinn™ Covering — CP:R 367",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-reflex-co-processor/source-mechanics",
      "source_host_item": "red-reflex-co-processor",
      "source_title": "Reflex Co-Processor — Source Mechanics",
      "source_clause": "BC 21, IR2 73, DGD 146",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “BC 21, IR2 73, DGD 146”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 21, IR2 73, DGD 146; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Reflex Co-Processor — BC 21, IR2 73, DGD 146",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-reinforced-cyberlimb-upgrade/source-mechanics",
      "source_host_item": "red-reinforced-cyberlimb-upgrade",
      "source_title": "Reinforced Cyberlimb Upgrade — Source Mechanics",
      "source_clause": "BC 21, IR3 109",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “BC 21, IR3 109”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 21, IR3 109; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Reinforced Cyberlimb Upgrade — BC 21, IR3 109",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-rippers/source-mechanics",
      "source_host_item": "red-rippers",
      "source_title": "Rippers — Source Mechanics",
      "source_clause": "CP:R 365",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 365”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 365; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Rippers — CP:R 365",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-rocklin-aug-alpha-class/source-mechanics",
      "source_host_item": "red-rocklin-aug-alpha-class",
      "source_title": "Rocklin Aug Alpha Class — Source Mechanics",
      "source_clause": "IR3 103",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “9,900eb (Expensive)”, and page pointer “IR3 103”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 103; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Rocklin Aug Alpha Class — IR3 103",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-rocklin-aug-neuron-agent/source-mechanics",
      "source_host_item": "red-rocklin-aug-neuron-agent",
      "source_title": "Rocklin Aug Neuron Agent — Source Mechanics",
      "source_clause": "DL:AAA 9",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:AAA 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:AAA 9; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Rocklin Aug Neuron Agent — DL:AAA 9",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-rocklin-aug-quick-digits/source-mechanics",
      "source_host_item": "red-rocklin-aug-quick-digits",
      "source_title": "Rocklin Aug Quick Digits — Source Mechanics",
      "source_clause": "DL:12RED 4",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “250eb (Premium)”, and page pointer “DL:12RED 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12RED 4; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Rocklin Aug Quick Digits — DL:12RED 4",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-rocklin-augmentics-skydrivers/source-mechanics",
      "source_host_item": "red-rocklin-augmentics-skydrivers",
      "source_title": "Rocklin Augmentics Skydrivers — Source Mechanics",
      "source_clause": "DL:12RED 4",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:12RED 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12RED 4; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Rocklin Augmentics Skydrivers — DL:12RED 4",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-rocklin-mird1-13-gun-hand/source-mechanics",
      "source_host_item": "red-rocklin-mird1-13-gun-hand",
      "source_title": "Rocklin MIRD1 13 Gun Hand — Source Mechanics",
      "source_clause": "DL:Mix 16",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “DL:Mix 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Mix 16; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Rocklin MIRD1 13 Gun Hand — DL:Mix 16",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-romanova-cyberlegs/source-mechanics",
      "source_host_item": "red-romanova-cyberlegs",
      "source_title": "Romanova Cyberlegs — Source Mechanics",
      "source_clause": "DL:12Cy 5, IR3 87",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Cy 5, IR3 87”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Cy 5, IR3 87; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Romanova Cyberlegs — DL:12Cy 5, IR3 87",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-sandevistan/source-mechanics",
      "source_host_item": "red-sandevistan",
      "source_title": "Sandevistan — Source Mechanics",
      "source_clause": "CP:R 359",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 359”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 359; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Sandevistan — CP:R 359",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-scratchers/source-mechanics",
      "source_host_item": "red-scratchers",
      "source_title": "Scratchers — Source Mechanics",
      "source_clause": "CP:R 366",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 366; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Scratchers — CP:R 366",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-self-ice/source-mechanics",
      "source_host_item": "red-self-ice",
      "source_title": "Self-ICE — Source Mechanics",
      "source_clause": "CEMK 36",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CEMK 36”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CEMK 36; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Self-ICE — CEMK 36",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-serpentize-yourself/source-mechanics",
      "source_host_item": "red-serpentize-yourself",
      "source_title": "Serpentize Yourself® — Source Mechanics",
      "source_clause": "IR2 68",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “2,100eb (V Expensive)”, and page pointer “IR2 68”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR2 68; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Serpentize Yourself® — IR2 68",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-shift-tacts/source-mechanics",
      "source_host_item": "red-shift-tacts",
      "source_title": "Shift Tacts — Source Mechanics",
      "source_clause": "CP:R 358",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 358”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 358; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Shift Tacts — CP:R 358",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-shoulder-cam/source-mechanics",
      "source_host_item": "red-shoulder-cam",
      "source_title": "Shoulder Cam — Source Mechanics",
      "source_clause": "CP:R 366",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 366; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Shoulder Cam — CP:R 366",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-signal-jammer/source-mechanics",
      "source_host_item": "red-signal-jammer",
      "source_title": "Signal Jammer — Source Mechanics",
      "source_clause": "DL:Mix 16",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Premium)”, and page pointer “DL:Mix 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Mix 16; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Signal Jammer — DL:Mix 16",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-skate-foot/source-mechanics",
      "source_host_item": "red-skate-foot",
      "source_title": "Skate Foot — Source Mechanics",
      "source_clause": "CP:R 366",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 366; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Skate Foot — CP:R 366",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-skill-chip/source-mechanics",
      "source_host_item": "red-skill-chip",
      "source_title": "Skill Chip — Source Mechanics",
      "source_clause": "or 1,000eb (V Expensive) CP:R 360",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “or 1,000eb (V Expensive) CP:R 360”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation or 1,000eb (V Expensive) CP:R 360; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Skill Chip — or 1,000eb (V Expensive) CP:R 360",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-skin-weave/source-mechanics",
      "source_host_item": "red-skin-weave",
      "source_title": "Skin Weave — Source Mechanics",
      "source_clause": "CP:R 364",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 364”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 364; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Skin Weave — CP:R 364",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-skinwatch/source-mechanics",
      "source_host_item": "red-skinwatch",
      "source_title": "Skinwatch — Source Mechanics",
      "source_clause": "CP:R 358",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 358”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 358; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Skinwatch — CP:R 358",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-slice-n-dice/source-mechanics",
      "source_host_item": "red-slice-n-dice",
      "source_title": "Slice ‘N Dice — Source Mechanics",
      "source_clause": "CP:R 366",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 366; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Slice ‘N Dice — CP:R 366",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-smart-ears/source-mechanics",
      "source_host_item": "red-smart-ears",
      "source_title": "Smart Ears — Source Mechanics",
      "source_clause": "DL:12RED 4",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:12RED 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12RED 4; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Smart Ears — DL:12RED 4",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-smart-glasses/source-mechanics",
      "source_host_item": "red-smart-glasses",
      "source_title": "Smart Glasses — Source Mechanics",
      "source_clause": "CP:R 354",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 354; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Smart Glasses — CP:R 354",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-smart-lens/source-mechanics",
      "source_host_item": "red-smart-lens",
      "source_title": "Smart Lens — Source Mechanics",
      "source_clause": "MC 1, DGD 148",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “MC 1, DGD 148”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation MC 1, DGD 148; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Smart Lens — MC 1, DGD 148",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-spider-cyberchair/source-mechanics",
      "source_host_item": "red-spider-cyberchair",
      "source_title": "Spider Cyberchair — Source Mechanics",
      "source_clause": "DL:CC 2, IR1 38",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:CC 2, IR1 38”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:CC 2, IR1 38; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Spider Cyberchair — DL:CC 2, IR1 38",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-sponsored-covering/source-mechanics",
      "source_host_item": "red-sponsored-covering",
      "source_title": "Sponsored Covering — Source Mechanics",
      "source_clause": "DL:MHC 4, IR3 48",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “50eb (Costly)”, and page pointer “DL:MHC 4, IR3 48”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:MHC 4, IR3 48; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Sponsored Covering — DL:MHC 4, IR3 48",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-sponsored-cybereye/source-mechanics",
      "source_host_item": "red-sponsored-cybereye",
      "source_title": "Sponsored Cybereye — Source Mechanics",
      "source_clause": "BC 22",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “50eb (Costly)”, and page pointer “BC 22”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 22; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Sponsored Cybereye — BC 22",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-spray-paint-cyberfinger/source-mechanics",
      "source_host_item": "red-spray-paint-cyberfinger",
      "source_title": "Spray Paint Cyberfinger — Source Mechanics",
      "source_clause": "BC 26",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 26”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 26; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Spray Paint Cyberfinger — BC 26",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-squirt-cyberfinger/source-mechanics",
      "source_host_item": "red-squirt-cyberfinger",
      "source_title": "Squirt Cyberfinger — Source Mechanics",
      "source_clause": "BC 26",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 26”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 26; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Squirt Cyberfinger — BC 26",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-standard-cyberfinger/source-mechanics",
      "source_host_item": "red-standard-cyberfinger",
      "source_title": "Standard Cyberfinger — Source Mechanics",
      "source_clause": "BC 26",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “20eb (Everyday)”, and page pointer “BC 26”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 26; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Standard Cyberfinger — BC 26",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-standard-foot/source-mechanics",
      "source_host_item": "red-standard-foot",
      "source_title": "Standard Foot — Source Mechanics",
      "source_clause": "CP:R 366",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 366; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Standard Foot — CP:R 366",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-standard-hand/source-mechanics",
      "source_host_item": "red-standard-hand",
      "source_title": "Standard Hand — Source Mechanics",
      "source_clause": "CP:R 364",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 364”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 364; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Standard Hand — CP:R 364",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-subdermal-armor/source-mechanics",
      "source_host_item": "red-subdermal-armor",
      "source_title": "Subdermal Armor — Source Mechanics",
      "source_clause": "CP:R 364",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 364”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 364; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Subdermal Armor — CP:R 364",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-subdermal-grip/source-mechanics",
      "source_host_item": "red-subdermal-grip",
      "source_title": "Subdermal Grip — Source Mechanics",
      "source_clause": "CP:R 366",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 366; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Subdermal Grip — CP:R 366",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-subdermal-pocket/source-mechanics",
      "source_host_item": "red-subdermal-pocket",
      "source_title": "Subdermal Pocket — Source Mechanics",
      "source_clause": "CP:R 364",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 364”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 364; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Subdermal Pocket — CP:R 364",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-superchrome-covering/source-mechanics",
      "source_host_item": "red-superchrome-covering",
      "source_title": "Superchrome® Covering — Source Mechanics",
      "source_clause": "CP:R 367",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 367”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 367; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Superchrome® Covering — CP:R 367",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-sycust-cyberspine/source-mechanics",
      "source_host_item": "red-sycust-cyberspine",
      "source_title": "Sycust Cyberspine — Source Mechanics",
      "source_clause": "DL:12RED 5",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:12RED 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12RED 5; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Sycust Cyberspine — DL:12RED 5",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-sycust-fleshweave/source-mechanics",
      "source_host_item": "red-sycust-fleshweave",
      "source_title": "Sycust FleshWeave — Source Mechanics",
      "source_clause": "DL:12Cy 5, DGD 146, IR3 87",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Cy 5, DGD 146, IR3 87”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Cy 5, DGD 146, IR3 87; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Sycust FleshWeave — DL:12Cy 5, DGD 146, IR3 87",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-tactile-boost/source-mechanics",
      "source_host_item": "red-tactile-boost",
      "source_title": "Tactile Boost — Source Mechanics",
      "source_clause": "CP:R 360",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 360”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 360; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Tactile Boost — CP:R 360",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-talon-foot/source-mechanics",
      "source_host_item": "red-talon-foot",
      "source_title": "Talon Foot — Source Mechanics",
      "source_clause": "CP:R 367",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 367”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 367; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Talon Foot — CP:R 367",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-targeting-scope/source-mechanics",
      "source_host_item": "red-targeting-scope",
      "source_title": "Targeting Scope — Source Mechanics",
      "source_clause": "CP:R 361",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 361”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 361; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Targeting Scope — CP:R 361",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-techhair/source-mechanics",
      "source_host_item": "red-techhair",
      "source_title": "TechHair — Source Mechanics",
      "source_clause": "CP:R 358",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 358”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 358; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "TechHair — CP:R 358",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-techscanner-integrated/source-mechanics",
      "source_host_item": "red-techscanner-integrated",
      "source_title": "Techscanner, Integrated — Source Mechanics",
      "source_clause": "CP:R 366",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 366; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Techscanner, Integrated — CP:R 366",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-teleoptics/source-mechanics",
      "source_host_item": "red-teleoptics",
      "source_title": "TeleOptics — Source Mechanics",
      "source_clause": "CP:R 361",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 361”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 361; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "TeleOptics — CP:R 361",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-tool-hand/source-mechanics",
      "source_host_item": "red-tool-hand",
      "source_title": "Tool Hand — Source Mechanics",
      "source_clause": "CP:R 366",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 366; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Tool Hand — CP:R 366",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-toxin-binders/source-mechanics",
      "source_host_item": "red-toxin-binders",
      "source_title": "Toxin Binders — Source Mechanics",
      "source_clause": "CP:R 363",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 363”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 363; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Toxin Binders — CP:R 363",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-translation-chip/source-mechanics",
      "source_host_item": "red-translation-chip",
      "source_title": "Translation Chip — Source Mechanics",
      "source_clause": "DL:GQ 7",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:GQ 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:GQ 7; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Translation Chip — DL:GQ 7",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-trauma-response-nanomatrix/source-mechanics",
      "source_host_item": "red-trauma-response-nanomatrix",
      "source_title": "Trauma Response Nanomatrix — Source Mechanics",
      "source_clause": "BC 22, DL:YNBF 12",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “BC 22, DL:YNBF 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 22, DL:YNBF 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Trauma Response Nanomatrix — BC 22, DL:YNBF 12",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-trauma-team-kildare/source-mechanics",
      "source_host_item": "red-trauma-team-kildare",
      "source_title": "Trauma Team Kildare — Source Mechanics",
      "source_clause": "IR3 103",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “12,200eb (V Expensive)”, and page pointer “IR3 103”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 103; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Trauma Team Kildare — IR3 103",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-turn-on-show-off-nails/source-mechanics",
      "source_host_item": "red-turn-on-show-off-nails",
      "source_title": "Turn-On Show-Off Nails — Source Mechanics",
      "source_clause": "DL:MHC 3, DGD 146, IR3 47",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:MHC 3, DGD 146, IR3 47”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:MHC 3, DGD 146, IR3 47; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Turn-On Show-Off Nails — DL:MHC 3, DGD 146, IR3 47",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-ursaform/source-mechanics",
      "source_host_item": "red-ursaform",
      "source_title": "UrsaForm® — Source Mechanics",
      "source_clause": "IR2 70",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “8,200eb (Luxury)”, and page pointer “IR2 70”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR2 70; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "UrsaForm® — IR2 70",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-vampyres/source-mechanics",
      "source_host_item": "red-vampyres",
      "source_title": "Vampyres — Source Mechanics",
      "source_clause": "CP:R 363",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 363”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 363; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Vampyres — CP:R 363",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-vic-jammer/source-mechanics",
      "source_host_item": "red-vic-jammer",
      "source_title": "VIC Jammer — Source Mechanics",
      "source_clause": "DL:Mix 16",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “DL:Mix 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Mix 16; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "VIC Jammer — DL:Mix 16",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-virtuality/source-mechanics",
      "source_host_item": "red-virtuality",
      "source_title": "Virtuality — Source Mechanics",
      "source_clause": "CP:R 361",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 361”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 361; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Virtuality — CP:R 361",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-voice-stress-analyzer/source-mechanics",
      "source_host_item": "red-voice-stress-analyzer",
      "source_title": "Voice Stress Analyzer — Source Mechanics",
      "source_clause": "CP:R 362",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “CP:R 362”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 362; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Voice Stress Analyzer — CP:R 362",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-web-foot/source-mechanics",
      "source_host_item": "red-web-foot",
      "source_title": "Web Foot — Source Mechanics",
      "source_clause": "CP:R 367",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 367”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 367; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Web Foot — CP:R 367",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-wirecutter-scissor-cyberfinger/source-mechanics",
      "source_host_item": "red-wirecutter-scissor-cyberfinger",
      "source_title": "Wirecutter/Scissor Cyberfinger — Source Mechanics",
      "source_clause": "BC 26",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “100eb (Premium)”, and page pointer “BC 26”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 26; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Wirecutter/Scissor Cyberfinger — BC 26",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-wolvers/source-mechanics",
      "source_host_item": "red-wolvers",
      "source_title": "Wolvers — Source Mechanics",
      "source_clause": "CP:R 366",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “500eb (Expensive)”, and page pointer “CP:R 366”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 366; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Wolvers — CP:R 366",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-zero-gravity-thrusters/source-mechanics",
      "source_host_item": "red-zero-gravity-thrusters",
      "source_title": "Zero Gravity Thrusters — Source Mechanics",
      "source_clause": "IR3 108",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “IR3 108”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 108; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Zero Gravity Thrusters — IR3 108",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-zetatech-cyberconductor-int/source-mechanics",
      "source_host_item": "red-zetatech-cyberconductor-int",
      "source_title": "Zetatech CyberConductor, Int — Source Mechanics",
      "source_clause": "DL:12RED 5",
      "source_clause_type": "embodiment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Cyberware”, cost “1,000eb (V Expensive)”, and page pointer “DL:12RED 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12RED 5; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Zetatech CyberConductor, Int — DL:12RED 5",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-jack-of-clubs/source-mechanics",
      "source_host_item": "red-jack-of-clubs",
      "source_title": "Jack of Clubs — Source Mechanics",
      "source_clause": "DL:ElfTCG 3, IR3 67",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Elflines Online”, cost “5eb (Dirt Cheap)”, and page pointer “DL:ElfTCG 3, IR3 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:ElfTCG 3, IR3 67; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Jack of Clubs — DL:ElfTCG 3, IR3 67",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-jack-of-diamonds/source-mechanics",
      "source_host_item": "red-jack-of-diamonds",
      "source_title": "Jack of Diamonds — Source Mechanics",
      "source_clause": "DL:ElfTCG 3, IR3 67",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Elflines Online”, cost “5eb (Dirt Cheap)”, and page pointer “DL:ElfTCG 3, IR3 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:ElfTCG 3, IR3 67; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Jack of Diamonds — DL:ElfTCG 3, IR3 67",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-jack-of-hearts/source-mechanics",
      "source_host_item": "red-jack-of-hearts",
      "source_title": "Jack of Hearts — Source Mechanics",
      "source_clause": "DL:ElfTCG 3, IR3 67",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Elflines Online”, cost “10eb (Cheap)”, and page pointer “DL:ElfTCG 3, IR3 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:ElfTCG 3, IR3 67; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Jack of Hearts — DL:ElfTCG 3, IR3 67",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-jack-of-spades/source-mechanics",
      "source_host_item": "red-jack-of-spades",
      "source_title": "Jack of Spades — Source Mechanics",
      "source_clause": "DL:ElfTCG 3, IR3 67",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Elflines Online”, cost “10eb (Cheap)”, and page pointer “DL:ElfTCG 3, IR3 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:ElfTCG 3, IR3 67; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Jack of Spades — DL:ElfTCG 3, IR3 67",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-joker/source-mechanics",
      "source_host_item": "red-joker",
      "source_title": "Joker* — Source Mechanics",
      "source_clause": "DL:ElfTCG 3, IR3 67",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Elflines Online”, cost “5eb (Dirt Cheap)”, and page pointer “DL:ElfTCG 3, IR3 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:ElfTCG 3, IR3 67; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Joker* — DL:ElfTCG 3, IR3 67",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-king-of-clubs/source-mechanics",
      "source_host_item": "red-king-of-clubs",
      "source_title": "King of Clubs — Source Mechanics",
      "source_clause": "DL:ElfTCG 3, IR3 67",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Elflines Online”, cost “5eb (Dirt Cheap)”, and page pointer “DL:ElfTCG 3, IR3 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:ElfTCG 3, IR3 67; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "King of Clubs — DL:ElfTCG 3, IR3 67",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-king-of-diamonds/source-mechanics",
      "source_host_item": "red-king-of-diamonds",
      "source_title": "King of Diamonds — Source Mechanics",
      "source_clause": "DL:ElfTCG 3, IR3 67",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Elflines Online”, cost “5eb (Dirt Cheap)”, and page pointer “DL:ElfTCG 3, IR3 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:ElfTCG 3, IR3 67; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "King of Diamonds — DL:ElfTCG 3, IR3 67",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-king-of-hearts/source-mechanics",
      "source_host_item": "red-king-of-hearts",
      "source_title": "King of Hearts — Source Mechanics",
      "source_clause": "DL:ElfTCG 3, IR3 67",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Elflines Online”, cost “5eb (Dirt Cheap)”, and page pointer “DL:ElfTCG 3, IR3 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:ElfTCG 3, IR3 67; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "King of Hearts — DL:ElfTCG 3, IR3 67",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-king-of-spades/source-mechanics",
      "source_host_item": "red-king-of-spades",
      "source_title": "King of Spades — Source Mechanics",
      "source_clause": "DL:ElfTCG 3, IR3 67",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Elflines Online”, cost “5eb (Dirt Cheap)”, and page pointer “DL:ElfTCG 3, IR3 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:ElfTCG 3, IR3 67; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "King of Spades — DL:ElfTCG 3, IR3 67",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-number-cards-set-of-10/source-mechanics",
      "source_host_item": "red-number-cards-set-of-10",
      "source_title": "Number Cards (Set of 10) — Source Mechanics",
      "source_clause": "DL:ElfTCG 2, IR3 67",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Elflines Online”, cost “5eb (Dirt Cheap)”, and page pointer “DL:ElfTCG 2, IR3 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:ElfTCG 2, IR3 67; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Number Cards (Set of 10) — DL:ElfTCG 2, IR3 67",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-queen-of-clubs/source-mechanics",
      "source_host_item": "red-queen-of-clubs",
      "source_title": "Queen of Clubs — Source Mechanics",
      "source_clause": "DL:ElfTCG 3, IR3 67",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Elflines Online”, cost “5eb (Dirt Cheap)”, and page pointer “DL:ElfTCG 3, IR3 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:ElfTCG 3, IR3 67; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Queen of Clubs — DL:ElfTCG 3, IR3 67",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-queen-of-diamonds/source-mechanics",
      "source_host_item": "red-queen-of-diamonds",
      "source_title": "Queen of Diamonds — Source Mechanics",
      "source_clause": "DL:ElfTCG 3, IR3 67",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Elflines Online”, cost “5eb (Dirt Cheap)”, and page pointer “DL:ElfTCG 3, IR3 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:ElfTCG 3, IR3 67; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Queen of Diamonds — DL:ElfTCG 3, IR3 67",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-queen-of-hearts/source-mechanics",
      "source_host_item": "red-queen-of-hearts",
      "source_title": "Queen of Hearts — Source Mechanics",
      "source_clause": "DL:ElfTCG 3, IR3 67",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Elflines Online”, cost “5eb (Dirt Cheap)”, and page pointer “DL:ElfTCG 3, IR3 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:ElfTCG 3, IR3 67; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Queen of Hearts — DL:ElfTCG 3, IR3 67",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-queen-of-spades/source-mechanics",
      "source_host_item": "red-queen-of-spades",
      "source_title": "Queen of Spades — Source Mechanics",
      "source_clause": "DL:ElfTCG 3, IR3 67",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Elflines Online”, cost “5eb (Dirt Cheap)”, and page pointer “DL:ElfTCG 3, IR3 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:ElfTCG 3, IR3 67; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Queen of Spades — DL:ElfTCG 3, IR3 67",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-beer/source-mechanics",
      "source_host_item": "red-beer",
      "source_title": "Beer — Source Mechanics",
      "source_clause": "DL:Mix 16",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “10eb (Cheap)”, and page pointer “DL:Mix 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Mix 16; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Beer — DL:Mix 16",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-biosculpting-exotic/source-mechanics",
      "source_host_item": "red-biosculpting-exotic",
      "source_title": "Biosculpting (Exotic) — Source Mechanics",
      "source_clause": "CP:R 227",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Entertainment and Services”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 227”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 227; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Biosculpting (Exotic) — CP:R 227",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-biosculpting-extreme/source-mechanics",
      "source_host_item": "red-biosculpting-extreme",
      "source_title": "Biosculpting (Extreme) — Source Mechanics",
      "source_clause": "DL:Mix 15",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
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      "src_system": "Cyberpunk RED",
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    {
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
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      "source_host_item": "red-suplex",
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      "src_system": "Cyberpunk RED",
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    {
      "source_id": "equipment/red-tequila/source-mechanics",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Tequila — CP:DP 24",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-therapy-addiction/source-mechanics",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
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      "source_clause": "per month CP:R 376",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_clause": "per month CP:R 376",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-turkish-coffee/source-mechanics",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-turkish-tobacco/source-mechanics",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Turkish Tobacco — CP:DP 20",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-velvet-lush/source-mechanics",
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      "source_title": "Velvet Lush — Source Mechanics",
      "source_clause": "CP:DP 21",
      "source_clause_type": "equipment-source-review",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Velvet Lush — CP:DP 21",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-vodka/source-mechanics",
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      "source_clause": "CP:DP 22",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Vodka — CP:DP 22",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-warmed-sake/source-mechanics",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-winner-s-cup/source-mechanics",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-zen-star/source-mechanics",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-aerozep/source-mechanics",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-av-4-multipurpose-aerodyne/source-mechanics",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-bag-lady-chic-contact-lenses/source-mechanics",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-bohemian-bottoms/source-mechanics",
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      "reason": "The RED index row supplies only category “Fashion”, cost “50eb (Costly)”, and page pointer “CP:R 356”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 356; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-bohemian-contact-lenses/source-mechanics",
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      "src_system": "Cyberpunk RED",
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      "source_id": "equipment/red-auto-ear-protectors/source-mechanics",
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      "source_id": "equipment/red-bangme/source-mechanics",
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      "source_id": "equipment/red-berserker/source-mechanics",
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      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “DL:AAA 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:AAA 7; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Big SAAI — DL:AAA 7",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-binary-compound/source-mechanics",
      "source_host_item": "red-binary-compound",
      "source_title": "Binary Compound — Source Mechanics",
      "source_clause": "DL:GQ 5",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “DL:GQ 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:GQ 5; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Binary Compound — DL:GQ 5",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-binoculars/source-mechanics",
      "source_host_item": "red-binoculars",
      "source_title": "Binoculars — Source Mechanics",
      "source_clause": "CP:R 352",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “CP:R 352”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 352; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Binoculars — CP:R 352",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-biosystem/source-mechanics",
      "source_host_item": "red-biosystem",
      "source_title": "Biosystem — Source Mechanics",
      "source_clause": "IR3 104",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “10,000eb (S Luxury)”, and page pointer “IR3 104”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 104; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Biosystem — IR3 104",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-black-lace/source-mechanics",
      "source_host_item": "red-black-lace",
      "source_title": "Black Lace — Source Mechanics",
      "source_clause": "CP:R 357",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “CP:R 357”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 357; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Black Lace — CP:R 357",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-blue-glass/source-mechanics",
      "source_host_item": "red-blue-glass",
      "source_title": "Blue Glass — Source Mechanics",
      "source_clause": "CP:R 357",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “CP:R 357”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 357; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Blue Glass — CP:R 357",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-boost/source-mechanics",
      "source_host_item": "red-boost",
      "source_title": "Boost — Source Mechanics",
      "source_clause": "CP:R 357",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “CP:R 357”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 357; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Boost — CP:R 357",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-borgware-hardened-shielding/source-mechanics",
      "source_host_item": "red-borgware-hardened-shielding",
      "source_title": "Borgware Hardened Shielding — Source Mechanics",
      "source_clause": "BC 17",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “BC 17”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 17; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Borgware Hardened Shielding — BC 17",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-braindance-viewer/source-mechanics",
      "source_host_item": "red-braindance-viewer",
      "source_title": "Braindance Viewer — Source Mechanics",
      "source_clause": "CP:R 352",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 352”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 352; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Braindance Viewer — CP:R 352",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-brainwasher/source-mechanics",
      "source_host_item": "red-brainwasher",
      "source_title": "Brainwasher — Source Mechanics",
      "source_clause": "per month DL:AAA 7",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “per month DL:AAA 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation per month DL:AAA 7; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Brainwasher — per month DL:AAA 7",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-breacher/source-mechanics",
      "source_host_item": "red-breacher",
      "source_title": "Breacher — Source Mechanics",
      "source_clause": "DL:AAA 7 , T:Hope 179",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “DL:AAA 7 , T:Hope 179”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:AAA 7 , T:Hope 179; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Breacher — DL:AAA 7 , T:Hope 179",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-bug-detector/source-mechanics",
      "source_host_item": "red-bug-detector",
      "source_title": "Bug Detector — Source Mechanics",
      "source_clause": "CP:R 352",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “CP:R 352”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 352; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Bug Detector — CP:R 352",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-c-brands-real-instant-coffee/source-mechanics",
      "source_host_item": "red-c-brands-real-instant-coffee",
      "source_title": "C Brands Real Instant Coffee — Source Mechanics",
      "source_clause": "DL:Conapts 7 , IR4 51",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “DL:Conapts 7 , IR4 51”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Conapts 7 , IR4 51; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "C Brands Real Instant Coffee — DL:Conapts 7 , IR4 51",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-carryall/source-mechanics",
      "source_host_item": "red-carryall",
      "source_title": "Carryall — Source Mechanics",
      "source_clause": "CP:R 352",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “CP:R 352”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 352; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Carryall — CP:R 352",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-chemical-analyzer/source-mechanics",
      "source_host_item": "red-chemical-analyzer",
      "source_title": "Chemical Analyzer — Source Mechanics",
      "source_clause": "CP:R 352",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 352”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 352; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Chemical Analyzer — CP:R 352",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-chicken-coop/source-mechanics",
      "source_host_item": "red-chicken-coop",
      "source_title": "Chicken Coop — Source Mechanics",
      "source_clause": "T:Street 79",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “T:Street 79”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation T:Street 79; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Chicken Coop — T:Street 79",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-chipvault-by-secsystems/source-mechanics",
      "source_host_item": "red-chipvault-by-secsystems",
      "source_title": "ChipVault by SecSystems — Source Mechanics",
      "source_clause": "BC 44",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “BC 44”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 44; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "ChipVault by SecSystems — BC 44",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-computer/source-mechanics",
      "source_host_item": "red-computer",
      "source_title": "Computer — Source Mechanics",
      "source_clause": "CP:R 352",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “CP:R 352”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 352; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Computer — CP:R 352",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-concealment-sleeve/source-mechanics",
      "source_host_item": "red-concealment-sleeve",
      "source_title": "Concealment Sleeve — Source Mechanics",
      "source_clause": "DL:GQ 5",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (V Expensive)”, and page pointer “DL:GQ 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:GQ 5; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Concealment Sleeve — DL:GQ 5",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-continental-brands-koff-pops/source-mechanics",
      "source_host_item": "red-continental-brands-koff-pops",
      "source_title": "Continental Brands Koff Pops — Source Mechanics",
      "source_clause": "DL:Cargo 5, IR2 37",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “10eb (Cheap)”, and page pointer “DL:Cargo 5, IR2 37”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Cargo 5, IR2 37; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Continental Brands Koff Pops — DL:Cargo 5, IR2 37",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-cryopump/source-mechanics",
      "source_host_item": "red-cryopump",
      "source_title": "Cryopump — Source Mechanics",
      "source_clause": "CP:R 353",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 353; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Cryopump — CP:R 353",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-cryotank/source-mechanics",
      "source_host_item": "red-cryotank",
      "source_title": "Cryotank — Source Mechanics",
      "source_clause": "CP:R 353",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 353; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Cryotank — CP:R 353",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-cyberaudio-suite/source-mechanics",
      "source_host_item": "red-cyberaudio-suite",
      "source_title": "Cyberaudio Suite — Source Mechanics",
      "source_clause": "CP:R 361",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “CP:R 361”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 361; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Cyberaudio Suite — CP:R 361",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-cyberbear/source-mechanics",
      "source_host_item": "red-cyberbear",
      "source_title": "Cyberbear™ — Source Mechanics",
      "source_clause": "DL:YNBF 8",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “20,000eb (S Luxury)”, and page pointer “DL:YNBF 8”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:YNBF 8; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Cyberbear™ — DL:YNBF 8",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-cyberboa/source-mechanics",
      "source_host_item": "red-cyberboa",
      "source_title": "Cyberboa™ — Source Mechanics",
      "source_clause": "DL:YNBF 9",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “4,000eb (Luxury)”, and page pointer “DL:YNBF 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:YNBF 9; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Cyberboa™ — DL:YNBF 9",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-cybercam-ex-1/source-mechanics",
      "source_host_item": "red-cybercam-ex-1",
      "source_title": "Cybercam EX-1 — Source Mechanics",
      "source_clause": "DL:12Gear 2, IR4 66",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Gear 2, IR4 66”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Gear 2, IR4 66; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Cybercam EX-1 — DL:12Gear 2, IR4 66",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-cyberrat/source-mechanics",
      "source_host_item": "red-cyberrat",
      "source_title": "Cyberrat™ — Source Mechanics",
      "source_clause": "DL:YNBF 10",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “DL:YNBF 10”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:YNBF 10; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Cyberrat™ — DL:YNBF 10",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-cyberscanner/source-mechanics",
      "source_host_item": "red-cyberscanner",
      "source_title": "Cyberscanner — Source Mechanics",
      "source_clause": "DL:12Gear 2, IR4 66",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Gear 2, IR4 66”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Gear 2, IR4 66; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Cyberscanner — DL:12Gear 2, IR4 66",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-cyberwolf/source-mechanics",
      "source_host_item": "red-cyberwolf",
      "source_title": "Cyberwolf™ — Source Mechanics",
      "source_clause": "DL:YNBF 1 1",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “4,000eb (Luxury)”, and page pointer “DL:YNBF 1 1”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:YNBF 1 1; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Cyberwolf™ — DL:YNBF 1 1",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-cyclops-int-bug-eye/source-mechanics",
      "source_host_item": "red-cyclops-int-bug-eye",
      "source_title": "Cyclops Int Bug Eye — Source Mechanics",
      "source_clause": "DL:12Cy 3, IR3 85",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “DL:12Cy 3, IR3 85”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Cy 3, IR3 85; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Cyclops Int Bug Eye — DL:12Cy 3, IR3 85",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-datarabbit/source-mechanics",
      "source_host_item": "red-datarabbit",
      "source_title": "Datarabbit™ — Source Mechanics",
      "source_clause": "DL:YNBF 4",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “DL:YNBF 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:YNBF 4; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Datarabbit™ — DL:YNBF 4",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-david-s-experimental-sandevistan/source-mechanics",
      "source_host_item": "red-david-s-experimental-sandevistan",
      "source_title": "David’s Experimental Sandevistan — Source Mechanics",
      "source_clause": "CEMK 34",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “250,000eb (S Luxury)”, and page pointer “CEMK 34”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CEMK 34; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "David’s Experimental Sandevistan — CEMK 34",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-delaying-compound/source-mechanics",
      "source_host_item": "red-delaying-compound",
      "source_title": "Delaying Compound — Source Mechanics",
      "source_clause": "DL:HP 4, IR4 6",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “DL:HP 4, IR4 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:HP 4, IR4 6; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Delaying Compound — DL:HP 4, IR4 6",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-digital-gladiator/source-mechanics",
      "source_host_item": "red-digital-gladiator",
      "source_title": "Digital Gladiator — Source Mechanics",
      "source_clause": "BC 12",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “BC 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Digital Gladiator — BC 12",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-discount-cyberaudio-suite/source-mechanics",
      "source_host_item": "red-discount-cyberaudio-suite",
      "source_title": "Discount Cyberaudio Suite — Source Mechanics",
      "source_clause": "BC 17",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “BC 17”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 17; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Discount Cyberaudio Suite — BC 17",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-disposable-cellphone/source-mechanics",
      "source_host_item": "red-disposable-cellphone",
      "source_title": "Disposable Cellphone — Source Mechanics",
      "source_clause": "CP:R 353",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 353; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Disposable Cellphone — CP:R 353",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-distilling-compound/source-mechanics",
      "source_host_item": "red-distilling-compound",
      "source_title": "Distilling Compound — Source Mechanics",
      "source_clause": "DL:HP 4, IR4 6",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “DL:HP 4, IR4 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:HP 4, IR4 6; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Distilling Compound — DL:HP 4, IR4 6",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-dpi-smartsticks/source-mechanics",
      "source_host_item": "red-dpi-smartsticks",
      "source_title": "DPI Smartsticks — Source Mechanics",
      "source_clause": "DL:12Gear 2, IR4 66",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “DL:12Gear 2, IR4 66”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Gear 2, IR4 66; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "DPI Smartsticks — DL:12Gear 2, IR4 66",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-dragoon-plating/source-mechanics",
      "source_host_item": "red-dragoon-plating",
      "source_title": "Dragoon Plating — Source Mechanics",
      "source_clause": "IR3 105",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “IR3 105”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 105; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Dragoon Plating — IR3 105",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-dragoon-plating-metalgear/source-mechanics",
      "source_host_item": "red-dragoon-plating-metalgear",
      "source_title": "Dragoon Plating, Metalgear — Source Mechanics",
      "source_clause": "IR3 105",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “15,000eb (S Luxury)”, and page pointer “IR3 105”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 105; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Dragoon Plating, Metalgear — IR3 105",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-drum-synthesizer/source-mechanics",
      "source_host_item": "red-drum-synthesizer",
      "source_title": "Drum Synthesizer — Source Mechanics",
      "source_clause": "CP:R 353",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 353; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Drum Synthesizer — CP:R 353",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-duct-tape/source-mechanics",
      "source_host_item": "red-duct-tape",
      "source_title": "Duct Tape — Source Mechanics",
      "source_clause": "CP:R 353",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 353; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Duct Tape — CP:R 353",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-e-ventureware-1-touch-habitat/source-mechanics",
      "source_host_item": "red-e-ventureware-1-touch-habitat",
      "source_title": "E VentureWare 1 Touch Habitat — Source Mechanics",
      "source_clause": "BC 48",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “BC 48”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 48; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "E VentureWare 1 Touch Habitat — BC 48",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-e-ventureware-airwell-50/source-mechanics",
      "source_host_item": "red-e-ventureware-airwell-50",
      "source_title": "E VentureWare AirWell 50 — Source Mechanics",
      "source_clause": "BC 48",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “BC 48”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 48; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "E VentureWare AirWell 50 — BC 48",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-el-f4-nt-linear-frame/source-mechanics",
      "source_host_item": "red-el-f4-nt-linear-frame",
      "source_title": "EL-F4-NT Linear Frame — Source Mechanics",
      "source_clause": "BC 55",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “BC 55”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 55; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "EL-F4-NT Linear Frame — BC 55",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-electric-guitar-instrument/source-mechanics",
      "source_host_item": "red-electric-guitar-instrument",
      "source_title": "Electric Guitar/Instrument — Source Mechanics",
      "source_clause": "CP:R 353",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 353; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Electric Guitar/Instrument — CP:R 353",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-elflines-online/source-mechanics",
      "source_host_item": "red-elflines-online",
      "source_title": "Elflines Online — Source Mechanics",
      "source_clause": "DL:Elf1 5, IR1 44",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “DL:Elf1 5, IR1 44”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Elf1 5, IR1 44; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Elflines Online — DL:Elf1 5, IR1 44",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-elflines-online-elftracker/source-mechanics",
      "source_host_item": "red-elflines-online-elftracker",
      "source_title": "Elflines Online Elftracker — Source Mechanics",
      "source_clause": "DL:AAA 8",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Elflines Online Elftracker — DL:AAA 8",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-emerald-city/source-mechanics",
      "source_host_item": "red-emerald-city",
      "source_title": "Emerald City — Source Mechanics",
      "source_clause": "DL:JSK 4, IR2 24",
      "source_clause_type": "equipment-source-review",
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      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “DL:JSK 4, IR2 24”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:JSK 4, IR2 24; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Emerald City — DL:JSK 4, IR2 24",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-esporma-environment-suit/source-mechanics",
      "source_host_item": "red-esporma-environment-suit",
      "source_title": "Esporma Environment Suit — Source Mechanics",
      "source_clause": "DL:12Gear 3, IR4 67",
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      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “DL:12Gear 3, IR4 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Gear 3, IR4 67; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Esporma Environment Suit — DL:12Gear 3, IR4 67",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-flashlight/source-mechanics",
      "source_host_item": "red-flashlight",
      "source_title": "Flashlight — Source Mechanics",
      "source_clause": "CP:R 353",
      "source_clause_type": "equipment-source-review",
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      "type": "equipment-clause",
      "disposition": "prune",
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 353; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Flashlight — CP:R 353",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-foodstick/source-mechanics",
      "source_host_item": "red-foodstick",
      "source_title": "Foodstick — Source Mechanics",
      "source_clause": "CP:R 353",
      "source_clause_type": "equipment-source-review",
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      "disposition": "prune",
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “10eb (Cheap)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 353; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Foodstick — CP:R 353",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-forever-turtle/source-mechanics",
      "source_host_item": "red-forever-turtle",
      "source_title": "Forever Turtle™ — Source Mechanics",
      "source_clause": "DL:YNBF 5",
      "source_clause_type": "equipment-source-review",
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      "reason": "The RED index row supplies only category “Gear”, cost “2,000eb (V Expensive)”, and page pointer “DL:YNBF 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:YNBF 5; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Forever Turtle™ — DL:YNBF 5",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-f-ma-kotar-linear-frame/source-mechanics",
      "source_host_item": "red-f-ma-kotar-linear-frame",
      "source_title": "Fūma Kotarō Linear Frame — Source Mechanics",
      "source_clause": "BC 52",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “BC 52”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 52; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Fūma Kotarō Linear Frame — BC 52",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-glow-paint/source-mechanics",
      "source_host_item": "red-glow-paint",
      "source_title": "Glow Paint — Source Mechanics",
      "source_clause": "CP:R 353",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
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      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 353; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Glow Paint — CP:R 353",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-glow-stick/source-mechanics",
      "source_host_item": "red-glow-stick",
      "source_title": "Glow Stick — Source Mechanics",
      "source_clause": "CP:R 353",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 353; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Glow Stick — CP:R 353",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-grapple-gun/source-mechanics",
      "source_host_item": "red-grapple-gun",
      "source_title": "Grapple Gun — Source Mechanics",
      "source_clause": "CP:R 353",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 353; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Grapple Gun — CP:R 353",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-handcuffs/source-mechanics",
      "source_host_item": "red-handcuffs",
      "source_title": "Handcuffs — Source Mechanics",
      "source_clause": "CP:R 353",
      "source_clause_type": "equipment-source-review",
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      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 353; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Handcuffs — CP:R 353",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-handprint-glove/source-mechanics",
      "source_host_item": "red-handprint-glove",
      "source_title": "Handprint Glove — Source Mechanics",
      "source_clause": "DL:GQ 6",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (V Expensive)”, and page pointer “DL:GQ 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:GQ 6; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Handprint Glove — DL:GQ 6",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-handprint-scanner/source-mechanics",
      "source_host_item": "red-handprint-scanner",
      "source_title": "Handprint Scanner — Source Mechanics",
      "source_clause": "DL:GQ 6",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “DL:GQ 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:GQ 6; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Handprint Scanner — DL:GQ 6",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-heavy-subdermal-plating/source-mechanics",
      "source_host_item": "red-heavy-subdermal-plating",
      "source_title": "Heavy Subdermal Plating — Source Mechanics",
      "source_clause": "IR3 107",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “IR3 107”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 107; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Heavy Subdermal Plating — IR3 107",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-hi-drink-master-3000/source-mechanics",
      "source_host_item": "red-hi-drink-master-3000",
      "source_title": "HI Drink Master 3000 — Source Mechanics",
      "source_clause": "BC 42",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “BC 42”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 42; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "HI Drink Master 3000 — BC 42",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-hi-drink-master-5000/source-mechanics",
      "source_host_item": "red-hi-drink-master-5000",
      "source_title": "HI Drink Master 5000 — Source Mechanics",
      "source_clause": "DL:Mix 15",
      "source_clause_type": "equipment-source-review",
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      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “DL:Mix 15”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Mix 15; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "HI Drink Master 5000 — DL:Mix 15",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-hi-green-light-go-sniffer/source-mechanics",
      "source_host_item": "red-hi-green-light-go-sniffer",
      "source_title": "HI Green Light Go Sniffer — Source Mechanics",
      "source_clause": "DL:12Gear 3, IR4 67",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
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      "canonical_target": null,
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      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “DL:12Gear 3, IR4 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Gear 3, IR4 67; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "HI Green Light Go Sniffer — DL:12Gear 3, IR4 67",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-homing-tracer/source-mechanics",
      "source_host_item": "red-homing-tracer",
      "source_title": "Homing Tracer — Source Mechanics",
      "source_clause": "CP:R 354",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
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      "canonical_target": null,
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      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 354; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Homing Tracer — CP:R 354",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-hustool/source-mechanics",
      "source_host_item": "red-hustool",
      "source_title": "HusTool — Source Mechanics",
      "source_clause": "DL:AAA 8",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
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      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “DL:AAA 8”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:AAA 8; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "HusTool — DL:AAA 8",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-hydro-universal-aqualung/source-mechanics",
      "source_host_item": "red-hydro-universal-aqualung",
      "source_title": "Hydro Universal Aqualung — Source Mechanics",
      "source_clause": "BC 42",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “BC 42”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 42; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Hydro Universal Aqualung — BC 42",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-immunoblockers/source-mechanics",
      "source_host_item": "red-immunoblockers",
      "source_title": "Immunoblockers — Source Mechanics",
      "source_clause": "CEMK 30",
      "source_clause_type": "equipment-source-review",
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      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “CEMK 30”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CEMK 30; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Immunoblockers — CEMK 30",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-inflatable-bed-and-sleeping-bag/source-mechanics",
      "source_host_item": "red-inflatable-bed-and-sleeping-bag",
      "source_title": "Inflatable Bed and Sleeping Bag — Source Mechanics",
      "source_clause": "CP:R 354",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 354; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Inflatable Bed and Sleeping Bag — CP:R 354",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-internal-f-ma-kotar-l-frame/source-mechanics",
      "source_host_item": "red-internal-f-ma-kotar-l-frame",
      "source_title": "Internal Fūma Kotarō L Frame — Source Mechanics",
      "source_clause": "BC 52",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
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      "effect_mechanics": [],
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      "src_system": "Cyberpunk RED",
      "src_rule": "Internal Fūma Kotarō L Frame — BC 52",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-internal-l-frame-beta/source-mechanics",
      "source_host_item": "red-internal-l-frame-beta",
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      "source_clause": "CP:R 367",
      "source_clause_type": "equipment-source-review",
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      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “CP:R 367”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 367; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Internal L Frame ß (Beta) — CP:R 367",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-internal-l-frame-omega/source-mechanics",
      "source_host_item": "red-internal-l-frame-omega",
      "source_title": "Internal L Frame Ω (Omega) — Source Mechanics",
      "source_clause": "IR3 108",
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      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “10,000eb (S Luxury)”, and page pointer “IR3 108”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 108; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Internal L Frame Ω (Omega) — IR3 108",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-internal-l-frame-sigma/source-mechanics",
      "source_host_item": "red-internal-l-frame-sigma",
      "source_title": "Internal L Frame ∑ (Sigma) — Source Mechanics",
      "source_clause": "CP:R 367",
      "source_clause_type": "equipment-source-review",
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      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 367”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 367; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Internal L Frame ∑ (Sigma) — CP:R 367",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-internal-lf-001-swat-l-frame/source-mechanics",
      "source_host_item": "red-internal-lf-001-swat-l-frame",
      "source_title": "Internal LF-001 SWAT L Frame — Source Mechanics",
      "source_clause": "BC 53",
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      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “BC 53”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 53; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Internal LF-001 SWAT L Frame — BC 53",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-internal-vermilion-l-frame/source-mechanics",
      "source_host_item": "red-internal-vermilion-l-frame",
      "source_title": "Internal Vermilion L Frame — Source Mechanics",
      "source_clause": "BC 54",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “BC 54”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 54; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Internal Vermilion L Frame — BC 54",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-ion-cuffs/source-mechanics",
      "source_host_item": "red-ion-cuffs",
      "source_title": "Ion Cuffs — Source Mechanics",
      "source_clause": "DL:12 Gear 3, IR4 67",
      "source_clause_type": "equipment-source-review",
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      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “DL:12 Gear 3, IR4 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12 Gear 3, IR4 67; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Ion Cuffs — DL:12 Gear 3, IR4 67",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-jeeves-executive-garment-bag/source-mechanics",
      "source_host_item": "red-jeeves-executive-garment-bag",
      "source_title": "Jeeves Executive Garment Bag — Source Mechanics",
      "source_clause": "BC 43",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “BC 43”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 43; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Jeeves Executive Garment Bag — BC 43",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-kibble-pack/source-mechanics",
      "source_host_item": "red-kibble-pack",
      "source_title": "Kibble Pack — Source Mechanics",
      "source_clause": "CP:R 354",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “10eb (Cheap)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 354; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Kibble Pack — CP:R 354",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-killstrom-banshee-microphone/source-mechanics",
      "source_host_item": "red-killstrom-banshee-microphone",
      "source_title": "KillStrom Banshee Microphone — Source Mechanics",
      "source_clause": "BC 40",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “BC 40”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 40; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "KillStrom Banshee Microphone — BC 40",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-killstrom-power-chord/source-mechanics",
      "source_host_item": "red-killstrom-power-chord",
      "source_title": "KillStrom Power Chord — Source Mechanics",
      "source_clause": "DL:HR+ 23",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “2,500eb (Luxury)”, and page pointer “DL:HR+ 23”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:HR+ 23; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "KillStrom Power Chord — DL:HR+ 23",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-killstrom-sonic-boom-amp/source-mechanics",
      "source_host_item": "red-killstrom-sonic-boom-amp",
      "source_title": "KillStrom Sonic Boom Amp — Source Mechanics",
      "source_clause": "BC 40",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “1,000 (V Expensive)”, and page pointer “BC 40”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 40; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "KillStrom Sonic Boom Amp — BC 40",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-killstrom-typhoid-speaker/source-mechanics",
      "source_host_item": "red-killstrom-typhoid-speaker",
      "source_title": "KillStrom Typhoid Speaker — Source Mechanics",
      "source_clause": "BC 41",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “BC 41”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 41; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "KillStrom Typhoid Speaker — BC 41",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-kiroshi-monovision/source-mechanics",
      "source_host_item": "red-kiroshi-monovision",
      "source_title": "Kiroshi MonoVision — Source Mechanics",
      "source_clause": "DL:12Cy 3, IR3 85 & 108",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “DL:12Cy 3, IR3 85 & 108”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Cy 3, IR3 85 & 108; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Kiroshi MonoVision — DL:12Cy 3, IR3 85 & 108",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-ktech-doberman-500/source-mechanics",
      "source_host_item": "red-ktech-doberman-500",
      "source_title": "KTech Doberman 500 — Source Mechanics",
      "source_clause": "BC 45",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
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      "disposition": "prune",
      "canonical_target": null,
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      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “BC 45”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 45; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "KTech Doberman 500 — BC 45",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-ktech-marking-scent/source-mechanics",
      "source_host_item": "red-ktech-marking-scent",
      "source_title": "KTech Marking Scent — Source Mechanics",
      "source_clause": "BC 44",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “BC 44”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 44; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "KTech Marking Scent — BC 44",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-laser-light-electric-guitar/source-mechanics",
      "source_host_item": "red-laser-light-electric-guitar",
      "source_title": "Laser Light Electric Guitar — Source Mechanics",
      "source_clause": "BC 41",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “BC 41”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 41; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Laser Light Electric Guitar — BC 41",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-lf-001-swat-linear-frame/source-mechanics",
      "source_host_item": "red-lf-001-swat-linear-frame",
      "source_title": "LF-001 SWAT Linear Frame — Source Mechanics",
      "source_clause": "BC 53",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “BC 53”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 53; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "LF-001 SWAT Linear Frame — BC 53",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-linear-frame-beta/source-mechanics",
      "source_host_item": "red-linear-frame-beta",
      "source_title": "Linear Frame ß (Beta) — Source Mechanics",
      "source_clause": "CP:R 354",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 354; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Linear Frame ß (Beta) — CP:R 354",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-linear-frame-omega/source-mechanics",
      "source_host_item": "red-linear-frame-omega",
      "source_title": "Linear Frame Ω (Omega) — Source Mechanics",
      "source_clause": "IR3 108",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “10,000eb (S Luxury)”, and page pointer “IR3 108”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR3 108; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Linear Frame Ω (Omega) — IR3 108",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-linear-frame-sigma/source-mechanics",
      "source_host_item": "red-linear-frame-sigma",
      "source_title": "Linear Frame ∑ (Sigma) — Source Mechanics",
      "source_clause": "CP:R 354",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
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      "disposition": "prune",
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      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 354; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Linear Frame ∑ (Sigma) — CP:R 354",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-live-chicken/source-mechanics",
      "source_host_item": "red-live-chicken",
      "source_title": "Live Chicken — Source Mechanics",
      "source_clause": "T:Street 79",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
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      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Cheap)”, and page pointer “T:Street 79”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation T:Street 79; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Live Chicken — T:Street 79",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-lock-picking-set/source-mechanics",
      "source_host_item": "red-lock-picking-set",
      "source_title": "Lock Picking Set — Source Mechanics",
      "source_clause": "CP:R 354",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 354; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Lock Picking Set — CP:R 354",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-master-mechanic-s-tool-kit/source-mechanics",
      "source_host_item": "red-master-mechanic-s-tool-kit",
      "source_title": "Master Mechanic’s Tool Kit — Source Mechanics",
      "source_clause": "DL:12 Gear 3, IR4 67",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “20,000eb (S Luxury)”, and page pointer “DL:12 Gear 3, IR4 67”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12 Gear 3, IR4 67; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Master Mechanic’s Tool Kit — DL:12 Gear 3, IR4 67",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-medscanner/source-mechanics",
      "source_host_item": "red-medscanner",
      "source_title": "Medscanner — Source Mechanics",
      "source_clause": "CP:R 354",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 354; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Medscanner — CP:R 354",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-medtech-bag/source-mechanics",
      "source_host_item": "red-medtech-bag",
      "source_title": "Medtech Bag — Source Mechanics",
      "source_clause": "CP:R 354",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 354; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Medtech Bag — CP:R 354",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-memory-chips/source-mechanics",
      "source_host_item": "red-memory-chips",
      "source_title": "Memory Chips — Source Mechanics",
      "source_clause": "CP:R 354",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “10eb (Cheap)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 354; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Memory Chips — CP:R 354",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-militech-m97-ghostsuit/source-mechanics",
      "source_host_item": "red-militech-m97-ghostsuit",
      "source_title": "Militech M97 Ghostsuit — Source Mechanics",
      "source_clause": "DL:GQ 6",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “DL:GQ 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:GQ 6; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Militech M97 Ghostsuit — DL:GQ 6",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-minimag-speakers/source-mechanics",
      "source_host_item": "red-minimag-speakers",
      "source_title": "MiniMag Speakers — Source Mechanics",
      "source_clause": "DL:12Gear 4, IR4 68",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “DL:12Gear 4, IR4 68”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Gear 4, IR4 68; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "MiniMag Speakers — DL:12Gear 4, IR4 68",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-modball-construction-kit/source-mechanics",
      "source_host_item": "red-modball-construction-kit",
      "source_title": "ModBall Construction Kit — Source Mechanics",
      "source_clause": "DL:12Cute 5",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “DL:12Cute 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Cute 5; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "ModBall Construction Kit — DL:12Cute 5",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-modular-finger-enthusiast-hand/source-mechanics",
      "source_host_item": "red-modular-finger-enthusiast-hand",
      "source_title": "Modular Finger Enthusiast Hand — Source Mechanics",
      "source_clause": "BC 18",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “BC 18”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 18; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Modular Finger Enthusiast Hand — BC 18",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-mr-biscuit-multifood-processor/source-mechanics",
      "source_host_item": "red-mr-biscuit-multifood-processor",
      "source_title": "Mr. Biscuit Multifood Processor — Source Mechanics",
      "source_clause": "BC 49",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “BC 49”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 49; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Mr. Biscuit Multifood Processor — BC 49",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-mre/source-mechanics",
      "source_host_item": "red-mre",
      "source_title": "MRE — Source Mechanics",
      "source_clause": "CP:R 354",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “10eb (Cheap)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 354; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "MRE — CP:R 354",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-multioptic-mount/source-mechanics",
      "source_host_item": "red-multioptic-mount",
      "source_title": "MultiOptic Mount — Source Mechanics",
      "source_clause": "CP:R 367",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 367”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 367; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "MultiOptic Mount — CP:R 367",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-my-first-graf3/source-mechanics",
      "source_host_item": "red-my-first-graf3",
      "source_title": "My First GRAF3 — Source Mechanics",
      "source_clause": "IR1 61",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “IR1 61”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR1 61; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "My First GRAF3 — IR1 61",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-ncpd-crime-database/source-mechanics",
      "source_host_item": "red-ncpd-crime-database",
      "source_title": "NCPD Crime Database — Source Mechanics",
      "source_clause": "BC 13",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “BC 13”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 13; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "NCPD Crime Database — BC 13",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-neon-newt/source-mechanics",
      "source_host_item": "red-neon-newt",
      "source_title": "Neon Newt™ — Source Mechanics",
      "source_clause": "DL:YNBF 6",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “2,000eb (V Expensive)”, and page pointer “DL:YNBF 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:YNBF 6; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Neon Newt™ — DL:YNBF 6",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-nymph-perfume/source-mechanics",
      "source_host_item": "red-nymph-perfume",
      "source_title": "Nymph Perfume — Source Mechanics",
      "source_clause": "DL:GQ 6",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “DL:GQ 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:GQ 6; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Nymph Perfume — DL:GQ 6",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-obsidian-ocelot/source-mechanics",
      "source_host_item": "red-obsidian-ocelot",
      "source_title": "Obsidian Ocelot™ — Source Mechanics",
      "source_clause": "DL:YNBF 7",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “4,000eb (Luxury)”, and page pointer “DL:YNBF 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:YNBF 7; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Obsidian Ocelot™ — DL:YNBF 7",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-optitech-magview/source-mechanics",
      "source_host_item": "red-optitech-magview",
      "source_title": "Optitech MagView — Source Mechanics",
      "source_clause": "DL:12Gear 4, IR4 68",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “DL:12Gear 4, IR4 68”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Gear 4, IR4 68; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Optitech MagView — DL:12Gear 4, IR4 68",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-osmosis-compound/source-mechanics",
      "source_host_item": "red-osmosis-compound",
      "source_title": "Osmosis Compound — Source Mechanics",
      "source_clause": "DL:HP 4, IR4 6",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
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      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “DL:HP 4, IR4 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:HP 4, IR4 6; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Osmosis Compound — DL:HP 4, IR4 6",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-parabolic-microphone/source-mechanics",
      "source_host_item": "red-parabolic-microphone",
      "source_title": "Parabolic Microphone — Source Mechanics",
      "source_clause": "DL:GQ 7",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “DL:GQ 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:GQ 7; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Parabolic Microphone — DL:GQ 7",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-personal-carepack/source-mechanics",
      "source_host_item": "red-personal-carepack",
      "source_title": "Personal CarePack — Source Mechanics",
      "source_clause": "CP:R 354",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 354; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Personal CarePack — CP:R 354",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-petrochem-nitro-ultra9/source-mechanics",
      "source_host_item": "red-petrochem-nitro-ultra9",
      "source_title": "Petrochem Nitro Ultra9 — Source Mechanics",
      "source_clause": "BC 49",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “BC 49”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 49; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Petrochem Nitro Ultra9 — BC 49",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-piranha-smash/source-mechanics",
      "source_host_item": "red-piranha-smash",
      "source_title": "Piranha Smash — Source Mechanics",
      "source_clause": "DL:BC+ 4, DGD 148, IR4 12",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “10eb (Cheap)”, and page pointer “DL:BC+ 4, DGD 148, IR4 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:BC+ 4, DGD 148, IR4 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Piranha Smash — DL:BC+ 4, DGD 148, IR4 12",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-playing-cards/source-mechanics",
      "source_host_item": "red-playing-cards",
      "source_title": "Playing Cards — Source Mechanics",
      "source_clause": "DL:ElfTCG 9",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “5eb (Dirt Cheap)”, and page pointer “DL:ElfTCG 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:ElfTCG 9; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Playing Cards — DL:ElfTCG 9",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-pocket-amplifier/source-mechanics",
      "source_host_item": "red-pocket-amplifier",
      "source_title": "Pocket Amplifier — Source Mechanics",
      "source_clause": "CP:R 354",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 354; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Pocket Amplifier — CP:R 354",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-prime-time/source-mechanics",
      "source_host_item": "red-prime-time",
      "source_title": "Prime Time — Source Mechanics",
      "source_clause": "DL:HP 3, IR4 5",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “DL:HP 3, IR4 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:HP 3, IR4 5; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Prime Time — DL:HP 3, IR4 5",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-professional-disguise-kit/source-mechanics",
      "source_host_item": "red-professional-disguise-kit",
      "source_title": "Professional Disguise Kit — Source Mechanics",
      "source_clause": "DL:GQ 7",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “DL:GQ 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:GQ 7; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Professional Disguise Kit — DL:GQ 7",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-projectile-launch-system/source-mechanics",
      "source_host_item": "red-projectile-launch-system",
      "source_title": "Projectile Launch System — Source Mechanics",
      "source_clause": "CEMK 36",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “CEMK 36”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CEMK 36; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Projectile Launch System — CEMK 36",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-radar-detector/source-mechanics",
      "source_host_item": "red-radar-detector",
      "source_title": "Radar Detector — Source Mechanics",
      "source_clause": "CP:R 354",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 354; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Radar Detector — CP:R 354",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-radiation-suit/source-mechanics",
      "source_host_item": "red-radiation-suit",
      "source_title": "Radiation Suit — Source Mechanics",
      "source_clause": "CP:R 101",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 101”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 101; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Radiation Suit — CP:R 101",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-radio-communicator/source-mechanics",
      "source_host_item": "red-radio-communicator",
      "source_title": "Radio Communicator — Source Mechanics",
      "source_clause": "CP:R 354",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 354; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Radio Communicator — CP:R 354",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-radio-scanner-music-player/source-mechanics",
      "source_host_item": "red-radio-scanner-music-player",
      "source_title": "Radio Scanner/Music Player — Source Mechanics",
      "source_clause": "CP:R 354",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 354; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Radio Scanner/Music Player — CP:R 354",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-rapideploy-sheath/source-mechanics",
      "source_host_item": "red-rapideploy-sheath",
      "source_title": "RapiDeploy Sheath — Source Mechanics",
      "source_clause": "BC 47",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “BC 47”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 47; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "RapiDeploy Sheath — BC 47",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-retina-lens/source-mechanics",
      "source_host_item": "red-retina-lens",
      "source_title": "Retina Lens — Source Mechanics",
      "source_clause": "DL:GQ 7",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “DL:GQ 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:GQ 7; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Retina Lens — DL:GQ 7",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-retina-scanner/source-mechanics",
      "source_host_item": "red-retina-scanner",
      "source_title": "Retina Scanner — Source Mechanics",
      "source_clause": "DL:GQ 7",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “DL:GQ 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:GQ 7; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Retina Scanner — DL:GQ 7",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-roach-race/source-mechanics",
      "source_host_item": "red-roach-race",
      "source_title": "Roach Race — Source Mechanics",
      "source_clause": "DL:AAA 8",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “DL:AAA 8”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:AAA 8; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Roach Race — DL:AAA 8",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-rope-60m-yards/source-mechanics",
      "source_host_item": "red-rope-60m-yards",
      "source_title": "Rope (60m/yards) — Source Mechanics",
      "source_clause": "CP:R 354",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 354; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Rope (60m/yards) — CP:R 354",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-s-rush-revolution-game/source-mechanics",
      "source_host_item": "red-s-rush-revolution-game",
      "source_title": "S RUSH Revolution Game — Source Mechanics",
      "source_clause": "DL:Sego 12",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “DL:Sego 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Sego 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "S RUSH Revolution Game — DL:Sego 12",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-scrambler-descrambler/source-mechanics",
      "source_host_item": "red-scrambler-descrambler",
      "source_title": "Scrambler/Descrambler — Source Mechanics",
      "source_clause": "CP:R 354",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 354; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Scrambler/Descrambler — CP:R 354",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-segotari-agent-game/source-mechanics",
      "source_host_item": "red-segotari-agent-game",
      "source_title": "Segotari Agent Game — Source Mechanics",
      "source_clause": "DL:Sego 12",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “DL:Sego 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Sego 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Segotari Agent Game — DL:Sego 12",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-segotari-double-agent/source-mechanics",
      "source_host_item": "red-segotari-double-agent",
      "source_title": "Segotari Double Agent — Source Mechanics",
      "source_clause": "DL:AAA 9, DL:Sego 12",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “DL:AAA 9, DL:Sego 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:AAA 9, DL:Sego 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Segotari Double Agent — DL:AAA 9, DL:Sego 12",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-segotari-mindgames-chip/source-mechanics",
      "source_host_item": "red-segotari-mindgames-chip",
      "source_title": "Segotari Mindgames Chip — Source Mechanics",
      "source_clause": "DL:Sego 12",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “DL:Sego 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Sego 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Segotari Mindgames Chip — DL:Sego 12",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-segotari-rush-used/source-mechanics",
      "source_host_item": "red-segotari-rush-used",
      "source_title": "Segotari RUSH (used) — Source Mechanics",
      "source_clause": "DL:Sego 12",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “DL:Sego 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Sego 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Segotari RUSH (used) — DL:Sego 12",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-segotari-rush-game-used/source-mechanics",
      "source_host_item": "red-segotari-rush-game-used",
      "source_title": "Segotari RUSH Game (Used) — Source Mechanics",
      "source_clause": "DL:Sego 12",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “DL:Sego 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Sego 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Segotari RUSH Game (Used) — DL:Sego 12",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-segotari-rush-revolution/source-mechanics",
      "source_host_item": "red-segotari-rush-revolution",
      "source_title": "Segotari RUSH Revolution — Source Mechanics",
      "source_clause": "DL:Elf1 5, IR1 44, DL:Sego 12",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “DL:Elf1 5, IR1 44, DL:Sego 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Elf1 5, IR1 44, DL:Sego 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Segotari RUSH Revolution — DL:Elf1 5, IR1 44, DL:Sego 12",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-segotari-vricade-cabinet/source-mechanics",
      "source_host_item": "red-segotari-vricade-cabinet",
      "source_title": "Segotari VRIcade Cabinet — Source Mechanics",
      "source_clause": "DL:Sego 12",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (Expensive)”, and page pointer “DL:Sego 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Sego 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Segotari VRIcade Cabinet — DL:Sego 12",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-sensor-array/source-mechanics",
      "source_host_item": "red-sensor-array",
      "source_title": "Sensor Array — Source Mechanics",
      "source_clause": "CP:R 367",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 367”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 367; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Sensor Array — CP:R 367",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-shining-finger/source-mechanics",
      "source_host_item": "red-shining-finger",
      "source_title": "Shining Finger — Source Mechanics",
      "source_clause": "per month DL:Mix 16",
      "source_clause_type": "equipment-source-review",
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      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
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      "src_system": "Cyberpunk RED",
      "src_rule": "Shining Finger — per month DL:Mix 16",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-shower-in-a-can/source-mechanics",
      "source_host_item": "red-shower-in-a-can",
      "source_title": "Shower in a Can — Source Mechanics",
      "source_clause": "BC 38",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “10eb (Cheap)”, and page pointer “BC 38”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 38; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Shower in a Can — BC 38",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-six-gun/source-mechanics",
      "source_host_item": "red-six-gun",
      "source_title": "Six Gun — Source Mechanics",
      "source_clause": "DL:HP 3, IR4 5",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “DL:HP 3, IR4 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:HP 3, IR4 5; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Six Gun — DL:HP 3, IR4 5",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-smash/source-mechanics",
      "source_host_item": "red-smash",
      "source_title": "Smash — Source Mechanics",
      "source_clause": "CP:R 357 , DL:Mix 18",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “10eb (Cheap)”, and page pointer “CP:R 357 , DL:Mix 18”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 357 , DL:Mix 18; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Smash — CP:R 357 , DL:Mix 18",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-sovoil-lubricants/source-mechanics",
      "source_host_item": "red-sovoil-lubricants",
      "source_title": "SovOil Lubricants — Source Mechanics",
      "source_clause": "BC 56",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “10eb (Cheap)”, and page pointer “BC 56”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 56; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "SovOil Lubricants — BC 56",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-streetcase-by-secsystems/source-mechanics",
      "source_host_item": "red-streetcase-by-secsystems",
      "source_title": "Streetcase by SecSystems — Source Mechanics",
      "source_clause": "BC 47",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “BC 47”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 47; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Streetcase by SecSystems — BC 47",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-synthcoke/source-mechanics",
      "source_host_item": "red-synthcoke",
      "source_title": "Synthcoke — Source Mechanics",
      "source_clause": "CP:R 358",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “CP:R 358”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 358; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Synthcoke — CP:R 358",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-tech-bag/source-mechanics",
      "source_host_item": "red-tech-bag",
      "source_title": "Tech Bag — Source Mechanics",
      "source_clause": "CP:R 354",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 354; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Tech Bag — CP:R 354",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-techscanner/source-mechanics",
      "source_host_item": "red-techscanner",
      "source_title": "Techscanner — Source Mechanics",
      "source_clause": "CP:R 354",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 354”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 354; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Techscanner — CP:R 354",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-techtool/source-mechanics",
      "source_host_item": "red-techtool",
      "source_title": "Techtool — Source Mechanics",
      "source_clause": "CP:R 355",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “CP:R 355”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 355; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Techtool — CP:R 355",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-tent-and-camping-equipment/source-mechanics",
      "source_host_item": "red-tent-and-camping-equipment",
      "source_title": "Tent and Camping Equipment — Source Mechanics",
      "source_clause": "CP:R 355",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “CP:R 355”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 355; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Tent and Camping Equipment — CP:R 355",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-the-garden/source-mechanics",
      "source_host_item": "red-the-garden",
      "source_title": "The Garden — Source Mechanics",
      "source_clause": "DL:AAA 8",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “0eb (Free)”, and page pointer “DL:AAA 8”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:AAA 8; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "The Garden — DL:AAA 8",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-the-observer/source-mechanics",
      "source_host_item": "red-the-observer",
      "source_title": "The Observer — Source Mechanics",
      "source_clause": "IR1 62, DGD 148",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “IR1 62, DGD 148”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR1 62, DGD 148; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "The Observer — IR1 62, DGD 148",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-the-transporter/source-mechanics",
      "source_host_item": "red-the-transporter",
      "source_title": "The Transporter — Source Mechanics",
      "source_clause": "IR1 63",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “IR1 63”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR1 63; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "The Transporter — IR1 63",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-timewarp/source-mechanics",
      "source_host_item": "red-timewarp",
      "source_title": "Timewarp — Source Mechanics",
      "source_clause": "DL:HP 3, IR4 5",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “DL:HP 3, IR4 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:HP 3, IR4 5; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Timewarp — DL:HP 3, IR4 5",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-trauma-team-medscan/source-mechanics",
      "source_host_item": "red-trauma-team-medscan",
      "source_title": "Trauma Team MedScan — Source Mechanics",
      "source_clause": "BC 14",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “20eb (Everyday)”, and page pointer “BC 14”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 14; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Trauma Team MedScan — BC 14",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-triti-fizz/source-mechanics",
      "source_host_item": "red-triti-fizz",
      "source_title": "Triti-Fizz — Source Mechanics",
      "source_clause": "BC 124",
      "source_clause_type": "equipment-source-review",
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      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “10eb (Cheap)”, and page pointer “BC 124”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 124; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Triti-Fizz — BC 124",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-umbrella/source-mechanics",
      "source_host_item": "red-umbrella",
      "source_title": "Umbrella — Source Mechanics",
      "source_clause": "DL:We 6, IR2 20",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “10eb (Cheap)”, and page pointer “DL:We 6, IR2 20”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:We 6, IR2 20; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Umbrella — DL:We 6, IR2 20",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-vermilion-linear-frame/source-mechanics",
      "source_host_item": "red-vermilion-linear-frame",
      "source_title": "Vermilion Linear Frame — Source Mechanics",
      "source_clause": "BC 54",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “5,000eb (Luxury)”, and page pointer “BC 54”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 54; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Vermilion Linear Frame — BC 54",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-video-camera/source-mechanics",
      "source_host_item": "red-video-camera",
      "source_title": "Video Camera — Source Mechanics",
      "source_clause": "CP:R 355",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “CP:R 355”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 355; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Video Camera — CP:R 355",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-virtuality-goggles/source-mechanics",
      "source_host_item": "red-virtuality-goggles",
      "source_title": "Virtuality Goggles — Source Mechanics",
      "source_clause": "CP:R 355",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “CP:R 355”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 355; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Virtuality Goggles — CP:R 355",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-watchbox/source-mechanics",
      "source_host_item": "red-watchbox",
      "source_title": "WatchBox — Source Mechanics",
      "source_clause": "DL:AAA 8",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “50eb (Costly)”, and page pointer “DL:AAA 8”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:AAA 8; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "WatchBox — DL:AAA 8",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-worldsat-aerial-sphere/source-mechanics",
      "source_host_item": "red-worldsat-aerial-sphere",
      "source_title": "WorldSat Aerial Sphere — Source Mechanics",
      "source_clause": "BC 50",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “BC 50”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 50; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "WorldSat Aerial Sphere — BC 50",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-wyzard-tech-merlyn/source-mechanics",
      "source_host_item": "red-wyzard-tech-merlyn",
      "source_title": "Wyzard Tech Merlyn — Source Mechanics",
      "source_clause": "DL:AAA 9",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
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      "src_system": "Cyberpunk RED",
      "src_rule": "Wyzard Tech Merlyn — DL:AAA 9",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-zeta-cyberconductor-integrated/source-mechanics",
      "source_host_item": "red-zeta-cyberconductor-integrated",
      "source_title": "Zeta CyberConductor, Integrated — Source Mechanics",
      "source_clause": "DL:12RED 5",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “DL:12RED 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12RED 5; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Zeta CyberConductor, Integrated — DL:12RED 5",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-zetatech-grade-a/source-mechanics",
      "source_host_item": "red-zetatech-grade-a",
      "source_title": "Zetatech Grade A — Source Mechanics",
      "source_clause": "DL:AAA 9",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “DL:AAA 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:AAA 9; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Zetatech Grade A — DL:AAA 9",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-zetatech-grade-a-plus/source-mechanics",
      "source_host_item": "red-zetatech-grade-a-plus",
      "source_title": "Zetatech Grade A-Plus — Source Mechanics",
      "source_clause": "DL:AAA 9",
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      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “500eb (Expensive)”, and page pointer “DL:AAA 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:AAA 9; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Zetatech Grade A-Plus — DL:AAA 9",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-zetatech-porta-printer/source-mechanics",
      "source_host_item": "red-zetatech-porta-printer",
      "source_title": "Zetatech Porta-Printer — Source Mechanics",
      "source_clause": "BC 43",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “1,000eb (V Expensive)”, and page pointer “BC 43”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 43; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Zetatech Porta-Printer — BC 43",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-zetatech-tank-commander/source-mechanics",
      "source_host_item": "red-zetatech-tank-commander",
      "source_title": "Zetatech Tank Commander — Source Mechanics",
      "source_clause": "DL:GQ 7",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “DL:GQ 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:GQ 7; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Zetatech Tank Commander — DL:GQ 7",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-ziggurat-city-database/source-mechanics",
      "source_host_item": "red-ziggurat-city-database",
      "source_title": "Ziggurat City Database — Source Mechanics",
      "source_clause": "BC 14",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “100eb (Premium)”, and page pointer “BC 14”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 14; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Ziggurat City Database — BC 14",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-zpost/source-mechanics",
      "source_host_item": "red-zpost",
      "source_title": "ZPost — Source Mechanics",
      "source_clause": "DL:AAA 8",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Gear”, cost “0eb (Free)”, and page pointer “DL:AAA 8”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:AAA 8; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "ZPost — DL:AAA 8",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-a-touch-of-luxury/source-mechanics",
      "source_host_item": "red-a-touch-of-luxury",
      "source_title": "A Touch of Luxury — Source Mechanics",
      "source_clause": "DL:Cargo 5, IR2 37",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “500eb (Expensive)”, and page pointer “DL:Cargo 5, IR2 37”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Cargo 5, IR2 37; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "A Touch of Luxury — DL:Cargo 5, IR2 37",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-alpine-blend-oxygen/source-mechanics",
      "source_host_item": "red-alpine-blend-oxygen",
      "source_title": "Alpine Blend Oxygen — Source Mechanics",
      "source_clause": "per minute CP:DP 24",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “10eb (Cheap)”, and page pointer “per minute CP:DP 24”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation per minute CP:DP 24; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Alpine Blend Oxygen — per minute CP:DP 24",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-apartment-affability/source-mechanics",
      "source_host_item": "red-apartment-affability",
      "source_title": "Apartment Affability — Source Mechanics",
      "source_clause": "per room DL:Conapts 7 , IR4 51",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “500eb (Expensive)”, and page pointer “per room DL:Conapts 7 , IR4 51”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation per room DL:Conapts 7 , IR4 51; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Apartment Affability — per room DL:Conapts 7 , IR4 51",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-bad-touch/source-mechanics",
      "source_host_item": "red-bad-touch",
      "source_title": "Bad Touch — Source Mechanics",
      "source_clause": "DL:Mix 16",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “20eb (Everyday)”, and page pointer “DL:Mix 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Mix 16; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Bad Touch — DL:Mix 16",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-bear-s-berry-beer/source-mechanics",
      "source_host_item": "red-bear-s-berry-beer",
      "source_title": "Bear’s Berry Beer — Source Mechanics",
      "source_clause": "CP:DP 22",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
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      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “10eb (Cheap)”, and page pointer “CP:DP 22”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:DP 22; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Bear’s Berry Beer — CP:DP 22",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-braindance/source-mechanics",
      "source_host_item": "red-braindance",
      "source_title": "Braindance — Source Mechanics",
      "source_clause": "CP:R 376",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
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      "disposition": "prune",
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “20eb (Everyday)”, and page pointer “CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 376; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Braindance — CP:R 376",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-cargo-container-chic/source-mechanics",
      "source_host_item": "red-cargo-container-chic",
      "source_title": "Cargo Container Chic — Source Mechanics",
      "source_clause": "DL:Cargo 5, IR2 37",
      "source_clause_type": "equipment-source-review",
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “100eb (Premium)”, and page pointer “DL:Cargo 5, IR2 37”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Cargo 5, IR2 37; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Cargo Container Chic — DL:Cargo 5, IR2 37",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-con-brands-koff-popper/source-mechanics",
      "source_host_item": "red-con-brands-koff-popper",
      "source_title": "Con Brands Koff Popper — Source Mechanics",
      "source_clause": "DL:Cargo 5, IR2 37",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “50eb (Costly)”, and page pointer “DL:Cargo 5, IR2 37”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Cargo 5, IR2 37; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Con Brands Koff Popper — DL:Cargo 5, IR2 37",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-con-brands-smartoven/source-mechanics",
      "source_host_item": "red-con-brands-smartoven",
      "source_title": "Con Brands SmartOven — Source Mechanics",
      "source_clause": "DL:Conapts 8, IR4 51",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
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      "disposition": "prune",
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “1,000eb (V Expensive)”, and page pointer “DL:Conapts 8, IR4 51”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Conapts 8, IR4 51; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Con Brands SmartOven — DL:Conapts 8, IR4 51",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-creative-couture/source-mechanics",
      "source_host_item": "red-creative-couture",
      "source_title": "Creative Couture — Source Mechanics",
      "source_clause": "per room DL:Conapts 7 , IR4 51",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
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      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “100eb (Premium)”, and page pointer “per room DL:Conapts 7 , IR4 51”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation per room DL:Conapts 7 , IR4 51; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Creative Couture — per room DL:Conapts 7 , IR4 51",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-desirous-decoration/source-mechanics",
      "source_host_item": "red-desirous-decoration",
      "source_title": "Desirous Decoration — Source Mechanics",
      "source_clause": "per room DL:Conapts 7 , IR4 51",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “1,000eb (V Expensive)”, and page pointer “per room DL:Conapts 7 , IR4 51”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation per room DL:Conapts 7 , IR4 51; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Desirous Decoration — per room DL:Conapts 7 , IR4 51",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-fire-safe/source-mechanics",
      "source_host_item": "red-fire-safe",
      "source_title": "Fire Safe — Source Mechanics",
      "source_clause": "DL:Cargo 5, IR2 37",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “100eb (Premium)”, and page pointer “DL:Cargo 5, IR2 37”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Cargo 5, IR2 37; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Fire Safe — DL:Cargo 5, IR2 37",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-hidden-compartment/source-mechanics",
      "source_host_item": "red-hidden-compartment",
      "source_title": "Hidden Compartment — Source Mechanics",
      "source_clause": "DL:Cargo 5, IR2 37",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “100eb (Premium)”, and page pointer “DL:Cargo 5, IR2 37”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Cargo 5, IR2 37; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Hidden Compartment — DL:Cargo 5, IR2 37",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-hotel/source-mechanics",
      "source_host_item": "red-hotel",
      "source_title": "Hotel — Source Mechanics",
      "source_clause": "per night CP:R 376",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “100eb (Premium)”, and page pointer “per night CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation per night CP:R 376; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Hotel — per night CP:R 376",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-hotel-luxury/source-mechanics",
      "source_host_item": "red-hotel-luxury",
      "source_title": "Hotel (Luxury) — Source Mechanics",
      "source_clause": "per night CP:R 376",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “500eb (Expensive)”, and page pointer “per night CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation per night CP:R 376; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Hotel (Luxury) — per night CP:R 376",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-interactive-braindance/source-mechanics",
      "source_host_item": "red-interactive-braindance",
      "source_title": "Interactive Braindance — Source Mechanics",
      "source_clause": "CP:R 376",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “50eb (Costly)”, and page pointer “CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 376; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Interactive Braindance — CP:R 376",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-k-all-purpose-soundproofing/source-mechanics",
      "source_host_item": "red-k-all-purpose-soundproofing",
      "source_title": "K All-Purpose Soundproofing — Source Mechanics",
      "source_clause": "per room DL:Conapts 8, IR4 52",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “1,000eb (V Expensive)”, and page pointer “per room DL:Conapts 8, IR4 52”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation per room DL:Conapts 8, IR4 52; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "K All-Purpose Soundproofing — per room DL:Conapts 8, IR4 52",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-kendachi-shower-head/source-mechanics",
      "source_host_item": "red-kendachi-shower-head",
      "source_title": "Kendachi Shower Head — Source Mechanics",
      "source_clause": "DL:Conapts 8, IR4 52",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “500eb (Expensive)”, and page pointer “DL:Conapts 8, IR4 52”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Conapts 8, IR4 52; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Kendachi Shower Head — DL:Conapts 8, IR4 52",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-live-concert-sporting-event/source-mechanics",
      "source_host_item": "red-live-concert-sporting-event",
      "source_title": "Live Concert/Sporting Event — Source Mechanics",
      "source_clause": "CP:R 376",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “100eb (Premium)”, and page pointer “CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 376; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Live Concert/Sporting Event — CP:R 376",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-movie/source-mechanics",
      "source_host_item": "red-movie",
      "source_title": "Movie — Source Mechanics",
      "source_clause": "CP:R 376",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “20eb (Everyday)”, and page pointer “CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 376; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Movie — CP:R 376",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-pro-services-excellent/source-mechanics",
      "source_host_item": "red-pro-services-excellent",
      "source_title": "Pro Services (Excellent) — Source Mechanics",
      "source_clause": "per hour CP:R 376",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “500eb (Expensive)”, and page pointer “per hour CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation per hour CP:R 376; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Pro Services (Excellent) — per hour CP:R 376",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-pro-services-good/source-mechanics",
      "source_host_item": "red-pro-services-good",
      "source_title": "Pro Services (Good) — Source Mechanics",
      "source_clause": "per hour CP:R 376",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “100eb (Premium)”, and page pointer “per hour CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation per hour CP:R 376; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Pro Services (Good) — per hour CP:R 376",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-pro-services-world-class/source-mechanics",
      "source_host_item": "red-pro-services-world-class",
      "source_title": "Pro Services (World Class) — Source Mechanics",
      "source_clause": "per job CP:R 376",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “5,000eb (Luxury)”, and page pointer “per job CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation per job CP:R 376; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Pro Services (World Class) — per job CP:R 376",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-restaurant-meal-excellent/source-mechanics",
      "source_host_item": "red-restaurant-meal-excellent",
      "source_title": "Restaurant Meal (Excellent) — Source Mechanics",
      "source_clause": "CP:R 376",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “50eb (Costly)”, and page pointer “CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 376; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Restaurant Meal (Excellent) — CP:R 376",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-restaurant-meal-fast-food/source-mechanics",
      "source_host_item": "red-restaurant-meal-fast-food",
      "source_title": "Restaurant Meal (Fast Food) — Source Mechanics",
      "source_clause": "CP:R 376",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “10eb (Cheap)”, and page pointer “CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 376; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Restaurant Meal (Fast Food) — CP:R 376",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-restaurant-meal-good/source-mechanics",
      "source_host_item": "red-restaurant-meal-good",
      "source_title": "Restaurant Meal (Good) — Source Mechanics",
      "source_clause": "CP:R 376",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “20eb (Everyday)”, and page pointer “CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 376; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Restaurant Meal (Good) — CP:R 376",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-restaurant-meal-world-class/source-mechanics",
      "source_host_item": "red-restaurant-meal-world-class",
      "source_title": "Restaurant Meal (World Class) — Source Mechanics",
      "source_clause": "CP:R 376",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “500eb (Expensive)”, and page pointer “CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 376; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Restaurant Meal (World Class) — CP:R 376",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-second-hand-special/source-mechanics",
      "source_host_item": "red-second-hand-special",
      "source_title": "Second-Hand Special — Source Mechanics",
      "source_clause": "DL:Cargo 5, IR2 37",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “50eb (Costly)”, and page pointer “DL:Cargo 5, IR2 37”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Cargo 5, IR2 37; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Second-Hand Special — DL:Cargo 5, IR2 37",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-smart-vanity/source-mechanics",
      "source_host_item": "red-smart-vanity",
      "source_title": "Smart Vanity — Source Mechanics",
      "source_clause": "DL:Cargo 5, IR2 37",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “500eb (Expensive)”, and page pointer “DL:Cargo 5, IR2 37”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Cargo 5, IR2 37; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Smart Vanity — DL:Cargo 5, IR2 37",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-solo-of-fortune-bodypillows/source-mechanics",
      "source_host_item": "red-solo-of-fortune-bodypillows",
      "source_title": "Solo Of Fortune Bodypillows — Source Mechanics",
      "source_clause": "DL:BC+ 5, IR4 13",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “100eb (Premium)”, and page pointer “DL:BC+ 5, IR4 13”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:BC+ 5, IR4 13; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Solo Of Fortune Bodypillows — DL:BC+ 5, IR4 13",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-taxi/source-mechanics",
      "source_host_item": "red-taxi",
      "source_title": "Taxi — Source Mechanics",
      "source_clause": "CP:R 376",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “20eb (Expensive)”, and page pointer “CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 376; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Taxi — CP:R 376",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-video-game/source-mechanics",
      "source_host_item": "red-video-game",
      "source_title": "Video Game — Source Mechanics",
      "source_clause": "CP:R 376",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “50eb (Costly)”, and page pointer “CP:R 376”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 376; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Video Game — CP:R 376",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-virtual-barbeque-by-segotari/source-mechanics",
      "source_host_item": "red-virtual-barbeque-by-segotari",
      "source_title": "Virtual Barbeque by Segotari — Source Mechanics",
      "source_clause": "DL:Conapts 8, IR4 52",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “500eb (Expensive)”, and page pointer “DL:Conapts 8, IR4 52”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Conapts 8, IR4 52; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Virtual Barbeque by Segotari — DL:Conapts 8, IR4 52",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-wall-art/source-mechanics",
      "source_host_item": "red-wall-art",
      "source_title": "Wall Art — Source Mechanics",
      "source_clause": "DL:Cargo 5, IR2 37",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Lifestyle and Housing”, cost “20eb (Everyday)”, and page pointer “DL:Cargo 5, IR2 37”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Cargo 5, IR2 37; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Wall Art — DL:Cargo 5, IR2 37",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-aerie/source-mechanics",
      "source_host_item": "red-aerie",
      "source_title": "Aerie — Source Mechanics",
      "source_clause": "DL:Up 5, IR3 40",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 5, IR3 40”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 5, IR3 40; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Aerie — DL:Up 5, IR3 40",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-air-swarm-drone-cloud/source-mechanics",
      "source_host_item": "red-air-swarm-drone-cloud",
      "source_title": "Air Swarm Drone Cloud — Source Mechanics",
      "source_clause": "CP:R 373",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “5,000eb (Luxury)”, and page pointer “CP:R 373”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 373; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Air Swarm Drone Cloud — CP:R 373",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-armor/source-mechanics",
      "source_host_item": "red-armor",
      "source_title": "Armor — Source Mechanics",
      "source_clause": "CP:R 369",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “50eb (Costly)”, and page pointer “CP:R 369”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 369; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Armor — CP:R 369",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-asp/source-mechanics",
      "source_host_item": "red-asp",
      "source_title": "Asp — Source Mechanics",
      "source_clause": "CP:R 370",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Asp — CP:R 370",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-automated-blood-swarm/source-mechanics",
      "source_host_item": "red-automated-blood-swarm",
      "source_title": "Automated Blood Swarm — Source Mechanics",
      "source_clause": "CP:R 374",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Automated Blood Swarm — CP:R 374",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-automated-melee-weapon/source-mechanics",
      "source_host_item": "red-automated-melee-weapon",
      "source_title": "Automated Melee Weapon — Source Mechanics",
      "source_clause": "CP:R 374",
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      "reason": "The RED index row supplies only category “NET Stuff”, cost “5,000eb (Luxury)”, and page pointer “CP:R 374”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 374; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Automated Melee Weapon — CP:R 374",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-automated-turret/source-mechanics",
      "source_host_item": "red-automated-turret",
      "source_title": "Automated Turret — Source Mechanics",
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      "source_clause_type": "equipment-source-review",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Automated Turret — CP:R 374",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-backup-drive/source-mechanics",
      "source_host_item": "red-backup-drive",
      "source_title": "Backup Drive — Source Mechanics",
      "source_clause": "CP:R 368",
      "source_clause_type": "equipment-source-review",
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      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 368”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 368; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Backup Drive — CP:R 368",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-balron/source-mechanics",
      "source_host_item": "red-balron",
      "source_title": "Balron — Source Mechanics",
      "source_clause": "CP:R 372",
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      "disposition": "prune",
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      "reason": "The RED index row supplies only category “NET Stuff”, cost “10,000eb (S Luxury)”, and page pointer “CP:R 372”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 372; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Balron — CP:R 372",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-banhammer/source-mechanics",
      "source_host_item": "red-banhammer",
      "source_title": "Banhammer — Source Mechanics",
      "source_clause": "CP:R 369",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
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      "disposition": "prune",
      "canonical_target": null,
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      "reason": "The RED index row supplies only category “NET Stuff”, cost “50eb (Costly)”, and page pointer “CP:R 369”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 369; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Banhammer — CP:R 369",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-bushido-accelerator/source-mechanics",
      "source_host_item": "red-bushido-accelerator",
      "source_title": "Bushido Accelerator — Source Mechanics",
      "source_clause": "DL:Up 5, IR3 41",
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      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 5, IR3 41”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 5, IR3 41; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Bushido Accelerator — DL:Up 5, IR3 41",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-ceiling-wall-punchers/source-mechanics",
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      "source_clause": "CP:R 375",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 375”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 375; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Ceiling/Wall Punchers — CP:R 375",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-combat-recorder/source-mechanics",
      "source_host_item": "red-combat-recorder",
      "source_title": "Combat Recorder — Source Mechanics",
      "source_clause": "DL:Up 5, IR3 41",
      "source_clause_type": "equipment-source-review",
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      "disposition": "prune",
      "canonical_target": null,
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      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 5, IR3 41”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 5, IR3 41; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Combat Recorder — DL:Up 5, IR3 41",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-crab-drone/source-mechanics",
      "source_host_item": "red-crab-drone",
      "source_title": "CrAB Drone — Source Mechanics",
      "source_clause": "DGD 42",
      "source_clause_type": "equipment-source-review",
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      "disposition": "prune",
      "canonical_target": null,
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      "src_system": "Cyberpunk RED",
      "src_rule": "CrAB Drone — DGD 42",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-crunch-whistle/source-mechanics",
      "source_host_item": "red-crunch-whistle",
      "source_title": "Crunch Whistle — Source Mechanics",
      "source_clause": "DL:AAA 7 , T:Hope 179",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Crunch Whistle — DL:AAA 7 , T:Hope 179",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-cyberdeck-excellent-quality/source-mechanics",
      "source_host_item": "red-cyberdeck-excellent-quality",
      "source_title": "Cyberdeck (Excellent Quality) — Source Mechanics",
      "source_clause": "CP:R 353",
      "source_clause_type": "equipment-source-review",
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      "canonical_target": null,
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      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 353; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Cyberdeck (Excellent Quality) — CP:R 353",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-cyberdeck-poor-quality/source-mechanics",
      "source_host_item": "red-cyberdeck-poor-quality",
      "source_title": "Cyberdeck (Poor Quality) — Source Mechanics",
      "source_clause": "CP:R 353",
      "source_clause_type": "equipment-source-review",
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      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 353; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Cyberdeck (Poor Quality) — CP:R 353",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-cyberdeck-standard-quality/source-mechanics",
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      "source_title": "Cyberdeck (Standard Quality) — Source Mechanics",
      "source_clause": "CP:R 353",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “CP:R 353”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 353; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Cyberdeck (Standard Quality) — CP:R 353",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-deckkrash/source-mechanics",
      "source_host_item": "red-deckkrash",
      "source_title": "DeckKRASH — Source Mechanics",
      "source_clause": "CP:R 369",
      "source_clause_type": "equipment-source-review",
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      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 369”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 369; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "DeckKRASH — CP:R 369",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-defense-sequencer/source-mechanics",
      "source_host_item": "red-defense-sequencer",
      "source_title": "Defense Sequencer — Source Mechanics",
      "source_clause": "DL:Up 5, IR3 41",
      "source_clause_type": "equipment-source-review",
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      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 5, IR3 41”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 5, IR3 41; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Defense Sequencer — DL:Up 5, IR3 41",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-dna-lock/source-mechanics",
      "source_host_item": "red-dna-lock",
      "source_title": "DNA Lock — Source Mechanics",
      "source_clause": "CP:R 368",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
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      "disposition": "prune",
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      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 368”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 368; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "DNA Lock — CP:R 368",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-dragon/source-mechanics",
      "source_host_item": "red-dragon",
      "source_title": "Dragon — Source Mechanics",
      "source_clause": "CP:R 371",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 371”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 371; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Dragon — CP:R 371",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-efreet/source-mechanics",
      "source_host_item": "red-efreet",
      "source_title": "Efreet — Source Mechanics",
      "source_clause": "CP:R 372",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
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      "disposition": "prune",
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “5,000eb (Luxury)”, and page pointer “CP:R 372”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 372; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Efreet — CP:R 372",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-electrical-flooring/source-mechanics",
      "source_host_item": "red-electrical-flooring",
      "source_title": "Electrical Flooring — Source Mechanics",
      "source_clause": "CP:R 375",
      "source_clause_type": "equipment-source-review",
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      "type": "equipment-clause",
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      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 375”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 375; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Electrical Flooring — CP:R 375",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-eraser/source-mechanics",
      "source_host_item": "red-eraser",
      "source_title": "Eraser — Source Mechanics",
      "source_clause": "CP:R 368",
      "source_clause_type": "equipment-source-review",
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      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “20eb (Everyday)”, and page pointer “CP:R 368”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 368; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Eraser — CP:R 368",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-feline-instinct/source-mechanics",
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      "source_title": "Feline Instinct — Source Mechanics",
      "source_clause": "DL:Up 5, IR3 41",
      "source_clause_type": "equipment-source-review",
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 5, IR3 41”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 5, IR3 41; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Feline Instinct — DL:Up 5, IR3 41",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-giant/source-mechanics",
      "source_host_item": "red-giant",
      "source_title": "Giant — Source Mechanics",
      "source_clause": "CP:R 370",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 370”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 370; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Giant — CP:R 370",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-goop/source-mechanics",
      "source_host_item": "red-goop",
      "source_title": "Goop — Source Mechanics",
      "source_clause": "CP:R 375",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 375”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 375; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Goop — CP:R 375",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-graf3/source-mechanics",
      "source_host_item": "red-graf3",
      "source_title": "GRAF3 — Source Mechanics",
      "source_clause": "IR1 59",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “5,000eb (Luxury)”, and page pointer “IR1 59”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR1 59; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "GRAF3 — IR1 59",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-ground-drone/source-mechanics",
      "source_host_item": "red-ground-drone",
      "source_title": "Ground Drone — Source Mechanics",
      "source_clause": "CP:R 373",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “10,000eb (S Luxury)”, and page pointer “CP:R 373”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 373; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Ground Drone — CP:R 373",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-hangry-hangry-dragon/source-mechanics",
      "source_host_item": "red-hangry-hangry-dragon",
      "source_title": "Hangry Hangry Dragon — Source Mechanics",
      "source_clause": "DL:Up 5, IR3 41",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
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      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 5, IR3 41”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 5, IR3 41; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Hangry Hangry Dragon — DL:Up 5, IR3 41",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-hardened-circuitery/source-mechanics",
      "source_host_item": "red-hardened-circuitery",
      "source_title": "Hardened Circuitery — Source Mechanics",
      "source_clause": "CP:R 368",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 368”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 368; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Hardened Circuitery — CP:R 368",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-hellbolt/source-mechanics",
      "source_host_item": "red-hellbolt",
      "source_title": "Hellbolt — Source Mechanics",
      "source_clause": "CP:R 369",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 369”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 369; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Hellbolt — CP:R 369",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-hellhound/source-mechanics",
      "source_host_item": "red-hellhound",
      "source_title": "Hellhound — Source Mechanics",
      "source_clause": "CP:R 370",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “CP:R 370”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 370; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Hellhound — CP:R 370",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-imp/source-mechanics",
      "source_host_item": "red-imp",
      "source_title": "Imp — Source Mechanics",
      "source_clause": "CP:R 372",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 372”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 372; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Imp — CP:R 372",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-insulated-wiring/source-mechanics",
      "source_host_item": "red-insulated-wiring",
      "source_title": "Insulated Wiring — Source Mechanics",
      "source_clause": "CP:R 368",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 368”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 368; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Insulated Wiring — CP:R 368",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-killer/source-mechanics",
      "source_host_item": "red-killer",
      "source_title": "Killer — Source Mechanics",
      "source_clause": "CP:R 371",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “CP:R 371”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 371; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Killer — CP:R 371",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-kirama-advanced-deck/source-mechanics",
      "source_host_item": "red-kirama-advanced-deck",
      "source_title": "Kirama Advanced Deck — Source Mechanics",
      "source_clause": "DL:Up 3, IR3 39",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 3, IR3 39”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 3, IR3 39; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Kirama Advanced Deck — DL:Up 3, IR3 39",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-kirama-entry-deck/source-mechanics",
      "source_host_item": "red-kirama-entry-deck",
      "source_title": "Kirama Entry Deck — Source Mechanics",
      "source_clause": "DL:Up 3, IR3 39",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “DL:Up 3, IR3 39”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 3, IR3 39; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Kirama Entry Deck — DL:Up 3, IR3 39",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-kirama-training-deck/source-mechanics",
      "source_host_item": "red-kirama-training-deck",
      "source_title": "Kirama Training Deck — Source Mechanics",
      "source_clause": "DL:Up 3, IR3 39",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “20eb (Everyday)”, and page pointer “DL:Up 3, IR3 39”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 3, IR3 39; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Kirama Training Deck — DL:Up 3, IR3 39",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-kraken/source-mechanics",
      "source_host_item": "red-kraken",
      "source_title": "Kraken — Source Mechanics",
      "source_clause": "CP:R 370",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 370”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 370; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Kraken — CP:R 370",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-krash-barrier/source-mechanics",
      "source_host_item": "red-krash-barrier",
      "source_title": "KRASH Barrier — Source Mechanics",
      "source_clause": "CP:R 368",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 368”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 368; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "KRASH Barrier — CP:R 368",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-large-air-drone/source-mechanics",
      "source_host_item": "red-large-air-drone",
      "source_title": "Large Air Drone — Source Mechanics",
      "source_clause": "CP:R 373",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “10,000eb (S Luxury)”, and page pointer “CP:R 373”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 373; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Large Air Drone — CP:R 373",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-laser-grid/source-mechanics",
      "source_host_item": "red-laser-grid",
      "source_title": "Laser Grid — Source Mechanics",
      "source_clause": "CP:R 375",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “5,000eb (Luxury)”, and page pointer “CP:R 375”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 375; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Laser Grid — CP:R 375",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-liche/source-mechanics",
      "source_host_item": "red-liche",
      "source_title": "Liche — Source Mechanics",
      "source_clause": "CP:R 371",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “CP:R 371”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 371; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Liche — CP:R 371",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-microtech-assault/source-mechanics",
      "source_host_item": "red-microtech-assault",
      "source_title": "Microtech Assault — Source Mechanics",
      "source_clause": "DL:Up 3, IR3 39",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 3, IR3 39”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 3, IR3 39; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Microtech Assault — DL:Up 3, IR3 39",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-microtech-scout/source-mechanics",
      "source_host_item": "red-microtech-scout",
      "source_title": "Microtech Scout — Source Mechanics",
      "source_clause": "DL:Up 3, IR3 39",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 3, IR3 39”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 3, IR3 39; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Microtech Scout — DL:Up 3, IR3 39",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-microtech-warrior/source-mechanics",
      "source_host_item": "red-microtech-warrior",
      "source_title": "Microtech Warrior — Source Mechanics",
      "source_clause": "DL:Up 3, IR3 39 & 109",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “DL:Up 3, IR3 39 & 109”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 3, IR3 39 & 109; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Microtech Warrior — DL:Up 3, IR3 39 & 109",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-mini-air-drone/source-mechanics",
      "source_host_item": "red-mini-air-drone",
      "source_title": "Mini Air Drone — Source Mechanics",
      "source_clause": "CP:R 373",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “5,000eb (Luxury)”, and page pointer “CP:R 373”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 373; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Mini Air Drone — CP:R 373",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-nass-54-underwater-drones/source-mechanics",
      "source_host_item": "red-nass-54-underwater-drones",
      "source_title": "NASS-54 Underwater Drones — Source Mechanics",
      "source_clause": "T:Street 70",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
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      "canonical_target": null,
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      "effect_mechanics": [],
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      "src_system": "Cyberpunk RED",
      "src_rule": "NASS-54 Underwater Drones — T:Street 70",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-nervescrub/source-mechanics",
      "source_host_item": "red-nervescrub",
      "source_title": "Nervescrub — Source Mechanics",
      "source_clause": "CP:R 369",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 369”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 369; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Nervescrub — CP:R 369",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-observation-cameras/source-mechanics",
      "source_host_item": "red-observation-cameras",
      "source_title": "Observation Cameras — Source Mechanics",
      "source_clause": "CP:R 375",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “CP:R 375”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 375; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Observation Cameras — CP:R 375",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-perfume-shoppe/source-mechanics",
      "source_host_item": "red-perfume-shoppe",
      "source_title": "Perfume Shoppe — Source Mechanics",
      "source_clause": "DL:Up 5, IR3 41",
      "source_clause_type": "equipment-source-review",
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      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 5, IR3 41”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 5, IR3 41; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Perfume Shoppe — DL:Up 5, IR3 41",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-poison-flatline/source-mechanics",
      "source_host_item": "red-poison-flatline",
      "source_title": "Poison Flatline — Source Mechanics",
      "source_clause": "CP:R 370",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 370”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 370; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Poison Flatline — CP:R 370",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-range-upgrade/source-mechanics",
      "source_host_item": "red-range-upgrade",
      "source_title": "Range Upgrade — Source Mechanics",
      "source_clause": "CP:R 368",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 368”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 368; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Range Upgrade — CP:R 368",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-raven/source-mechanics",
      "source_host_item": "red-raven",
      "source_title": "Raven — Source Mechanics",
      "source_clause": "CP:R 371",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “50eb (Costly)”, and page pointer “CP:R 371”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 371; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Raven — CP:R 371",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-raven-microcyb-hummingbird/source-mechanics",
      "source_host_item": "red-raven-microcyb-hummingbird",
      "source_title": "Raven Microcyb Hummingbird — Source Mechanics",
      "source_clause": "DL:Up 3, IR3 39",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
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      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “DL:Up 3, IR3 39”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 3, IR3 39; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Raven Microcyb Hummingbird — DL:Up 3, IR3 39",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-raven-microcyb-kestrel-2/source-mechanics",
      "source_host_item": "red-raven-microcyb-kestrel-2",
      "source_title": "Raven Microcyb Kestrel 2 — Source Mechanics",
      "source_clause": "DL:Up 3, IR3 39 & 109",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “DL:Up 3, IR3 39 & 109”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 3, IR3 39 & 109; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Raven Microcyb Kestrel 2 — DL:Up 3, IR3 39 & 109",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-raven-microcyb-phoenix/source-mechanics",
      "source_host_item": "red-raven-microcyb-phoenix",
      "source_title": "Raven Microcyb Phoenix — Source Mechanics",
      "source_clause": "DL:Up 4, IR3 40",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “DL:Up 4, IR3 40”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 4, IR3 40; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Raven Microcyb Phoenix — DL:Up 4, IR3 40",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-rov-drones/source-mechanics",
      "source_host_item": "red-rov-drones",
      "source_title": "ROV Drones — Source Mechanics",
      "source_clause": "T:Street 70",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
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      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “10,000eb (S Luxury)”, and page pointer “T:Street 70”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation T:Street 70; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "ROV Drones — T:Street 70",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-sabertooth/source-mechanics",
      "source_host_item": "red-sabertooth",
      "source_title": "Sabertooth — Source Mechanics",
      "source_clause": "CP:R 371",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 371”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 371; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Sabertooth — CP:R 371",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-savannah-eagle/source-mechanics",
      "source_host_item": "red-savannah-eagle",
      "source_title": "Savannah Eagle — Source Mechanics",
      "source_clause": "IR1 60",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “15,000eb (S Luxury)”, and page pointer “IR1 60”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR1 60; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Savannah Eagle — IR1 60",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-savannah-panther/source-mechanics",
      "source_host_item": "red-savannah-panther",
      "source_title": "Savannah Panther — Source Mechanics",
      "source_clause": "IR1 61",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
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      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “15,000eb (S Luxury)”, and page pointer “IR1 61”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR1 61; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Savannah Panther — IR1 61",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-scorpion/source-mechanics",
      "source_host_item": "red-scorpion",
      "source_title": "Scorpion — Source Mechanics",
      "source_clause": "CP:R 371",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 371”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 371; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Scorpion — CP:R 371",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-see-ya/source-mechanics",
      "source_host_item": "red-see-ya",
      "source_title": "See Ya — Source Mechanics",
      "source_clause": "CP:R 368",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “20eb (Everyday)”, and page pointer “CP:R 368”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 368; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "See Ya — CP:R 368",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-sgi-technologies-kerberos/source-mechanics",
      "source_host_item": "red-sgi-technologies-kerberos",
      "source_title": "SGI Technologies Kerberos — Source Mechanics",
      "source_clause": "DL:Up 4, IR3 40",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
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      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “DL:Up 4, IR3 40”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 4, IR3 40; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "SGI Technologies Kerberos — DL:Up 4, IR3 40",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-sgi-technologies-verdant-knight/source-mechanics",
      "source_host_item": "red-sgi-technologies-verdant-knight",
      "source_title": "SGI Technologies Verdant Knight — Source Mechanics",
      "source_clause": "DL:Up 4, IR3 40",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
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      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 4, IR3 40”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 4, IR3 40; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "SGI Technologies Verdant Knight — DL:Up 4, IR3 40",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-sgi-technologies-warlock-s-book/source-mechanics",
      "source_host_item": "red-sgi-technologies-warlock-s-book",
      "source_title": "SGI Technologies Warlock’s Book — Source Mechanics",
      "source_clause": "DL:Up 4, IR3 40",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 4, IR3 40”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 4, IR3 40; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "SGI Technologies Warlock’s Book — DL:Up 4, IR3 40",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-shield/source-mechanics",
      "source_host_item": "red-shield",
      "source_title": "Shield — Source Mechanics",
      "source_clause": "CP:R 369",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “20eb (Everyday)”, and page pointer “CP:R 369”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 369; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Shield — CP:R 369",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-skunk/source-mechanics",
      "source_host_item": "red-skunk",
      "source_title": "Skunk — Source Mechanics",
      "source_clause": "CP:R 371",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “CP:R 371”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 371; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Skunk — CP:R 371",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-sleep-gas-elevator/source-mechanics",
      "source_host_item": "red-sleep-gas-elevator",
      "source_title": "Sleep Gas Elevator — Source Mechanics",
      "source_clause": "CP:R 375",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “5,000eb (Luxury)”, and page pointer “CP:R 375”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 375; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Sleep Gas Elevator — CP:R 375",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-slip-floor/source-mechanics",
      "source_host_item": "red-slip-floor",
      "source_title": "Slip-Floor — Source Mechanics",
      "source_clause": "CP:R 375",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 375”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 375; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Slip-Floor — CP:R 375",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-smithy/source-mechanics",
      "source_host_item": "red-smithy",
      "source_title": "Smithy — Source Mechanics",
      "source_clause": "DL:Up 5, IR3 41",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 5, IR3 41”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 5, IR3 41; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Smithy — DL:Up 5, IR3 41",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-snaketrap/source-mechanics",
      "source_host_item": "red-snaketrap",
      "source_title": "Snaketrap — Source Mechanics",
      "source_clause": "DL:Up 6, IR3 41 & 109",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 6, IR3 41 & 109”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 6, IR3 41 & 109; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Snaketrap — DL:Up 6, IR3 41 & 109",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-speedy-gonzalvez/source-mechanics",
      "source_host_item": "red-speedy-gonzalvez",
      "source_title": "Speedy Gonzalvez — Source Mechanics",
      "source_clause": "CP:R 368",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 368”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 368; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Speedy Gonzalvez — CP:R 368",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-spider-walking-drone/source-mechanics",
      "source_host_item": "red-spider-walking-drone",
      "source_title": "Spider Walking Drone — Source Mechanics",
      "source_clause": "CP:R 373",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “10,000eb (S Luxury)”, and page pointer “CP:R 373”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 373; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Spider Walking Drone — CP:R 373",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-stun-panels/source-mechanics",
      "source_host_item": "red-stun-panels",
      "source_title": "Stun Panels — Source Mechanics",
      "source_clause": "CP:R 375",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 375”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 375; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Stun Panels — CP:R 375",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-superglue/source-mechanics",
      "source_host_item": "red-superglue",
      "source_title": "Superglue — Source Mechanics",
      "source_clause": "CP:R 370",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “100eb (Premium)”, and page pointer “CP:R 370”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 370; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Superglue — CP:R 370",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-suzumebachi-assassin-drone/source-mechanics",
      "source_host_item": "red-suzumebachi-assassin-drone",
      "source_title": "Suzumebachi Assassin Drone — Source Mechanics",
      "source_clause": "DL:HP 5, IR4 7",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “5,000eb (Luxury)”, and page pointer “DL:HP 5, IR4 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:HP 5, IR4 7; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Suzumebachi Assassin Drone — DL:HP 5, IR4 7",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-swamp-mist/source-mechanics",
      "source_host_item": "red-swamp-mist",
      "source_title": "Swamp Mist — Source Mechanics",
      "source_clause": "DL:Up 6IR3 41, IR3 42",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 6IR3 41, IR3 42”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 6IR3 41, IR3 42; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Swamp Mist — DL:Up 6IR3 41, IR3 42",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-swifty-clean/source-mechanics",
      "source_host_item": "red-swifty-clean",
      "source_title": "Swifty Clean — Source Mechanics",
      "source_clause": "DL:Up 6, IR3 42 & 109",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 6, IR3 42 & 109”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 6, IR3 42 & 109; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Swifty Clean — DL:Up 6, IR3 42 & 109",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-sword/source-mechanics",
      "source_host_item": "red-sword",
      "source_title": "Sword — Source Mechanics",
      "source_clause": "CP:R 369",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “50eb (Costly)”, and page pointer “CP:R 369”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 369; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Sword — CP:R 369",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-tanglefoot-flooring/source-mechanics",
      "source_host_item": "red-tanglefoot-flooring",
      "source_title": "Tanglefoot Flooring — Source Mechanics",
      "source_clause": "CP:R 375",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 375”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 375; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Tanglefoot Flooring — CP:R 375",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-tip-floor/source-mechanics",
      "source_host_item": "red-tip-floor",
      "source_title": "Tip-Floor — Source Mechanics",
      "source_clause": "CP:R 375",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 375”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 375; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Tip-Floor — CP:R 375",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-vrizzbolt/source-mechanics",
      "source_host_item": "red-vrizzbolt",
      "source_title": "Vrizzbolt — Source Mechanics",
      "source_clause": "CP:R 370",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “50eb (Costly)”, and page pointer “CP:R 370”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 370; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Vrizzbolt — CP:R 370",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-wisp/source-mechanics",
      "source_host_item": "red-wisp",
      "source_title": "Wisp — Source Mechanics",
      "source_clause": "CP:R 371",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “50eb (Costly)”, and page pointer “CP:R 371”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 371; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Wisp — CP:R 371",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-worm/source-mechanics",
      "source_host_item": "red-worm",
      "source_title": "Worm — Source Mechanics",
      "source_clause": "CP:R 368",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “50eb (Costly)”, and page pointer “CP:R 368”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 368; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Worm — CP:R 368",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-zetatech-cyberconductor/source-mechanics",
      "source_host_item": "red-zetatech-cyberconductor",
      "source_title": "Zetatech CyberConductor — Source Mechanics",
      "source_clause": "DL:12RED 5",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “1,000eb (V Expensive)”, and page pointer “DL:12RED 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12RED 5; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Zetatech CyberConductor — DL:12RED 5",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-zetatech-kaliya/source-mechanics",
      "source_host_item": "red-zetatech-kaliya",
      "source_title": "Zetatech Kaliya — Source Mechanics",
      "source_clause": "DL:Up 4, IR3 40",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 4, IR3 40”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 4, IR3 40; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Zetatech Kaliya — DL:Up 4, IR3 40",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-zetatech-micromate/source-mechanics",
      "source_host_item": "red-zetatech-micromate",
      "source_title": "Zetatech MicroMate — Source Mechanics",
      "source_clause": "DL:Up 4, IR3 40",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 4, IR3 40”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 4, IR3 40; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Zetatech MicroMate — DL:Up 4, IR3 40",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-zetatech-parraline-6000/source-mechanics",
      "source_host_item": "red-zetatech-parraline-6000",
      "source_title": "Zetatech Parraline 6000 — Source Mechanics",
      "source_clause": "DL:Up 4, IR3 40",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “500eb (Expensive)”, and page pointer “DL:Up 4, IR3 40”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Up 4, IR3 40; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Zetatech Parraline 6000 — DL:Up 4, IR3 40",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-zhirafa-an7-3tr/source-mechanics",
      "source_host_item": "red-zhirafa-an7-3tr",
      "source_title": "Zhirafa AN7-3TR — Source Mechanics",
      "source_clause": "IR4 52",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “NET Stuff”, cost “5,000eb (Luxury)”, and page pointer “IR4 52”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation IR4 52; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Zhirafa AN7-3TR — IR4 52",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-aerozep-selfsealing-gasbag/source-mechanics",
      "source_host_item": "red-aerozep-selfsealing-gasbag",
      "source_title": "Aerozep Selfsealing Gasbag — Source Mechanics",
      "source_clause": "DL:12V 16",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Vehicles”, cost “5,000eb (Luxury)”, and page pointer “DL:12V 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12V 16; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Aerozep Selfsealing Gasbag — DL:12V 16",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-americar-armadillo/source-mechanics",
      "source_host_item": "red-americar-armadillo",
      "source_title": "AmeriCar Armadillo — Source Mechanics",
      "source_clause": "DL:12V 3",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Vehicles”, cost “41,000eb (S Luxury)”, and page pointer “DL:12V 3”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12V 3; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "AmeriCar Armadillo — DL:12V 3",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-americar-econocompact/source-mechanics",
      "source_host_item": "red-americar-econocompact",
      "source_title": "AmeriCar EconoCompact — Source Mechanics",
      "source_clause": "BC 64",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Vehicles”, cost “20,000eb (S Luxury)”, and page pointer “BC 64”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 64; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
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      "src_system": "Cyberpunk RED",
      "src_rule": "AmeriCar Family Star Van — BC 65",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-armored-chassis/source-mechanics",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_host_item": "red-av-4-engine-upgrade",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-bicycle/source-mechanics",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_system": "Cyberpunk RED",
      "src_rule": "Bulletproof Glass — CP:R 163",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_clause_type": "equipment-source-review",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-combat-plow/source-mechanics",
      "source_host_item": "red-combat-plow",
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      "source_clause_type": "equipment-source-review",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Combat Plow — CP:R 164",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-communications-center/source-mechanics",
      "source_host_item": "red-communications-center",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Communications Center — CP:R 163",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-compact-groundcar/source-mechanics",
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      "reason": "The RED index row supplies only category “Vehicles”, cost “30,000eb (S Luxury)”, and page pointer “CP:R 190”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 190; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Compact Groundcar — CP:R 190",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-complex-vehicle-room/source-mechanics",
      "source_host_item": "red-complex-vehicle-room",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Complex Vehicle Room — DL:12V 16",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-cycle-armor/source-mechanics",
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      "source_title": "Cycle Armor — Source Mechanics",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-dayton-m405-adzep/source-mechanics",
      "source_host_item": "red-dayton-m405-adzep",
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      "source_clause": "DL:12V 7",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Dayton M405 AdZep — DL:12V 7",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-dayton-sky-queen/source-mechanics",
      "source_host_item": "red-dayton-sky-queen",
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      "source_clause": "DL:12V 8",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Dayton Sky Queen — DL:12V 8",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-dayton-tdt-004/source-mechanics",
      "source_host_item": "red-dayton-tdt-004",
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      "source_clause": "BC 59",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-deployable-spike-strip/source-mechanics",
      "source_host_item": "red-deployable-spike-strip",
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      "source_clause": "CP:R 165",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-diego-motors-range-trike/source-mechanics",
      "source_host_item": "red-diego-motors-range-trike",
      "source_title": "Diego Motors Range Trike — Source Mechanics",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Diego Motors Range Trike — BC 67",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-electric-pedal-assist/source-mechanics",
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      "source_clause": "DLC:Wheels 4, IR3 78",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Electric Pedal Assist — DLC:Wheels 4, IR3 78",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-enclosure/source-mechanics",
      "source_host_item": "red-enclosure",
      "source_title": "Enclosure — Source Mechanics",
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      "reason": "The RED index row supplies only category “Vehicles”, cost “100eb (Premium)”, and page pointer “DLC:Wheels 4, IR3 78”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DLC:Wheels 4, IR3 78; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Enclosure — DLC:Wheels 4, IR3 78",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-extended-seat/source-mechanics",
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      "reason": "The RED index row supplies only category “Vehicles”, cost “20eb (Everyday)”, and page pointer “DLC:Wheels 4, IR3 78”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DLC:Wheels 4, IR3 78; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Extended Seat — DLC:Wheels 4, IR3 78",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-folding-frame/source-mechanics",
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      "reason": "The RED index row supplies only category “Vehicles”, cost “100eb (Premium)”, and page pointer “DLC:Wheels 4, IR3 78”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DLC:Wheels 4, IR3 78; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Folding Frame — DLC:Wheels 4, IR3 78",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-gun-mount/source-mechanics",
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      "source_title": "Gun Mount — Source Mechanics",
      "source_clause": "DLC:Wheels 4, IR3 78",
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      "reason": "The RED index row supplies only category “Vehicles”, cost “100eb (Premium)”, and page pointer “DLC:Wheels 4, IR3 78”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DLC:Wheels 4, IR3 78; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Gun Mount — DLC:Wheels 4, IR3 78",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-hangar/source-mechanics",
      "source_host_item": "red-hangar",
      "source_title": "Hangar — Source Mechanics",
      "source_clause": "DL:12V 16",
      "source_clause_type": "equipment-source-review",
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      "disposition": "prune",
      "canonical_target": null,
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      "src_system": "Cyberpunk RED",
      "src_rule": "Hangar — DL:12V 16",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-hd-ullapool-raider/source-mechanics",
      "source_host_item": "red-hd-ullapool-raider",
      "source_title": "HD Ullapool Raider — Source Mechanics",
      "source_clause": "DL:12V 13",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
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      "reason": "The RED index row supplies only category “Vehicles”, cost “32,000eb (S Luxury)”, and page pointer “DL:12V 13”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12V 13; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "HD Ullapool Raider — DL:12V 13",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-heavy-chassis/source-mechanics",
      "source_host_item": "red-heavy-chassis",
      "source_title": "Heavy Chassis — Source Mechanics",
      "source_clause": "CP:R 164",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
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      "reason": "The RED index row supplies only category “Vehicles”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 164”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 164; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Heavy Chassis — CP:R 164",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-high-performance-groundcar/source-mechanics",
      "source_host_item": "red-high-performance-groundcar",
      "source_title": "High Performance Groundcar — Source Mechanics",
      "source_clause": "CP:R 190",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "reason": "The RED index row supplies only category “Vehicles”, cost “50,000eb (S Luxury)”, and page pointer “CP:R 190”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 190; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "High Performance Groundcar — CP:R 190",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-highway-master-artemis/source-mechanics",
      "source_host_item": "red-highway-master-artemis",
      "source_title": "Highway Master Artemis — Source Mechanics",
      "source_clause": "BC 70",
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      "disposition": "prune",
      "canonical_target": null,
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      "src_system": "Cyberpunk RED",
      "src_rule": "Highway Master Artemis — BC 70",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-housing-capacity/source-mechanics",
      "source_host_item": "red-housing-capacity",
      "source_title": "Housing Capacity — Source Mechanics",
      "source_clause": "CP:R 165",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Vehicles”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 165”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 165; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Housing Capacity — CP:R 165",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-hover-upgrade/source-mechanics",
      "source_host_item": "red-hover-upgrade",
      "source_title": "Hover Upgrade — Source Mechanics",
      "source_clause": "CP:R 164",
      "source_clause_type": "equipment-source-review",
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      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Vehicles”, cost “5,000eb (Luxury)”, and page pointer “CP:R 164”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 164; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Hover Upgrade — CP:R 164",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-hydrosubsidium-bimac/source-mechanics",
      "source_host_item": "red-hydrosubsidium-bimac",
      "source_title": "Hydrosubsidium Bimac — Source Mechanics",
      "source_clause": "DL:12V 12",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
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      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Vehicles”, cost “32,000eb (S Luxury)”, and page pointer “DL:12V 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12V 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Hydrosubsidium Bimac — DL:12V 12",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-inline-skates/source-mechanics",
      "source_host_item": "red-inline-skates",
      "source_title": "Inline Skates — Source Mechanics",
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      "source_clause_type": "equipment-source-review",
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      "reason": "The RED index row supplies only category “Vehicles”, cost “50eb (Costly)”, and page pointer “DL:Wheels 5, DGD 147 , IR3 79”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:Wheels 5, DGD 147 , IR3 79; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Inline Skates — DL:Wheels 5, DGD 147 , IR3 79",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-jetski/source-mechanics",
      "source_host_item": "red-jetski",
      "source_title": "Jetski — Source Mechanics",
      "source_clause": "CP:R 190",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Vehicles”, cost “20,000eb (S Luxury)”, and page pointer “CP:R 190”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 190; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Jetski — CP:R 190",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-kaukaz-volkhov/source-mechanics",
      "source_host_item": "red-kaukaz-volkhov",
      "source_title": "Kaukaz Volkhov — Source Mechanics",
      "source_clause": "BC 71",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
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      "disposition": "prune",
      "canonical_target": null,
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      "reason": "The RED index row supplies only category “Vehicles”, cost “41,000eb (S Luxury)”, and page pointer “BC 71”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 71; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Kaukaz Volkhov — BC 71",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-luxury-vehicle-room/source-mechanics",
      "source_host_item": "red-luxury-vehicle-room",
      "source_title": "Luxury Vehicle Room — Source Mechanics",
      "source_clause": "DL:12V 16",
      "source_clause_type": "equipment-source-review",
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      "canonical_target": null,
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      "reason": "The RED index row supplies only category “Vehicles”, cost “5,000eb (Luxury)”, and page pointer “DL:12V 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12V 16; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Luxury Vehicle Room — DL:12V 16",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-makigai-ebi/source-mechanics",
      "source_host_item": "red-makigai-ebi",
      "source_title": "Makigai Ebi — Source Mechanics",
      "source_clause": "BC 72",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
      "ninefold_rule": null,
      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Vehicles”, cost “23,000eb (S Luxury)”, and page pointer “BC 72”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 72; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Makigai Ebi — BC 72",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-militech-f-152-autocopter/source-mechanics",
      "source_host_item": "red-militech-f-152-autocopter",
      "source_title": "Militech F-152 Autocopter — Source Mechanics",
      "source_clause": "DL:12V 10",
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      "source_status": "source-text-required",
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      "reason": "The RED index row supplies only category “Vehicles”, cost “31,000eb (S Luxury)”, and page pointer “DL:12V 10”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12V 10; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Militech F-152 Autocopter — DL:12V 10",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-nam-ambanaught-m2/source-mechanics",
      "source_host_item": "red-nam-ambanaught-m2",
      "source_title": "NAM Ambanaught m2 — Source Mechanics",
      "source_clause": "DL:12V 4",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
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      "canonical_target": null,
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      "reason": "The RED index row supplies only category “Vehicles”, cost “56,000eb (X Luxury)”, and page pointer “DL:12V 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12V 4; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "NAM Ambanaught m2 — DL:12V 4",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-neon-lighting/source-mechanics",
      "source_host_item": "red-neon-lighting",
      "source_title": "Neon Lighting — Source Mechanics",
      "source_clause": "DLC:Wheels 5, IR3 79",
      "source_clause_type": "equipment-source-review",
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      "reason": "The RED index row supplies only category “Vehicles”, cost “20eb (Everyday)”, and page pointer “DLC:Wheels 5, IR3 79”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DLC:Wheels 5, IR3 79; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Neon Lighting — DLC:Wheels 5, IR3 79",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-nos/source-mechanics",
      "source_host_item": "red-nos",
      "source_title": "NOS — Source Mechanics",
      "source_clause": "CP:R 163",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
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      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Vehicles”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 163”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 163; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "NOS — CP:R 163",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-onboard-flamethrower/source-mechanics",
      "source_host_item": "red-onboard-flamethrower",
      "source_title": "Onboard Flamethrower — Source Mechanics",
      "source_clause": "CP:R 163",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
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      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Vehicles”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 163”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 163; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Onboard Flamethrower — CP:R 163",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-onboard-machinegun/source-mechanics",
      "source_host_item": "red-onboard-machinegun",
      "source_title": "Onboard Machinegun — Source Mechanics",
      "source_clause": "CP:R 163",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
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      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Vehicles”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 163”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 163; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Onboard Machinegun — CP:R 163",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-onboard-melee-weapon/source-mechanics",
      "source_host_item": "red-onboard-melee-weapon",
      "source_title": "Onboard Melee Weapon — Source Mechanics",
      "source_clause": "CP:R 164",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
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      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Vehicles”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 164”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 164; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Onboard Melee Weapon — CP:R 164",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-onboard-rocket-pod/source-mechanics",
      "source_host_item": "red-onboard-rocket-pod",
      "source_title": "Onboard Rocket Pod — Source Mechanics",
      "source_clause": "CP:R 164",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
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      "canonical_target": null,
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      "reason": "The RED index row supplies only category “Vehicles”, cost “5,000eb (Luxury)”, and page pointer “CP:R 164”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 164; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Onboard Rocket Pod — CP:R 164",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-reinforced-frame/source-mechanics",
      "source_host_item": "red-reinforced-frame",
      "source_title": "Reinforced Frame — Source Mechanics",
      "source_clause": "DLC:Wheels 5, IR3 79",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
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      "reason": "The RED index row supplies only category “Vehicles”, cost “100eb (Premium)”, and page pointer “DLC:Wheels 5, IR3 79”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DLC:Wheels 5, IR3 79; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Reinforced Frame — DLC:Wheels 5, IR3 79",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-reinforced-hull-tires/source-mechanics",
      "source_host_item": "red-reinforced-hull-tires",
      "source_title": "Reinforced Hull/Tires — Source Mechanics",
      "source_clause": "DL:12V 16",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Vehicles”, cost “1,000eb (V Expensive)”, and page pointer “DL:12V 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12V 16; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Reinforced Hull/Tires — DL:12V 16",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
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      "source_host_item": "red-roadbike",
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      "source_clause": "CP:R 190",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Roadbike — CP:R 190",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-roller-derby-skates/source-mechanics",
      "source_host_item": "red-roller-derby-skates",
      "source_title": "Roller Derby Skates — Source Mechanics",
      "source_clause": "DL:CtR 9, T:Hope 186",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Roller Derby Skates — DL:CtR 9, T:Hope 186",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-sawtooth-1/source-mechanics",
      "source_host_item": "red-sawtooth-1",
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      "source_clause": "CPCW 1",
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      "canonical_target": null,
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      "src_system": "Cyberpunk RED",
      "src_rule": "Sawtooth 1 — CPCW 1",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-sealed-environment/source-mechanics",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Sealed Environment — DL:12V 16",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_system": "Cyberpunk RED",
      "src_rule": "Seating Upgrade — CP:R 163",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-security-system/source-mechanics",
      "source_host_item": "red-security-system",
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      "source_clause": "DLC:Wheels 5, IR3 79",
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      "type": "equipment-clause",
      "disposition": "prune",
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      "reason": "The RED index row supplies only category “Vehicles”, cost “500eb (Expensive)”, and page pointer “DLC:Wheels 5, IR3 79”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DLC:Wheels 5, IR3 79; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Security System — DLC:Wheels 5, IR3 79",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-security-upgrade/source-mechanics",
      "source_host_item": "red-security-upgrade",
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      "reason": "The RED index row supplies only category “Vehicles”, cost “5,000eb (Luxury)”, and page pointer “CP:R 163”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 163; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Security Upgrade — CP:R 163",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-sh-45-patroller/source-mechanics",
      "source_host_item": "red-sh-45-patroller",
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      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Vehicles”, cost “16,000eb (S Luxury)”, and page pointer “BC 58”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 58; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "SH-45 Patroller — BC 58",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-sh-45-patroller-law/source-mechanics",
      "source_host_item": "red-sh-45-patroller-law",
      "source_title": "SH-45 Patroller Law — Source Mechanics",
      "source_clause": "BC 58",
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      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Vehicles”, cost “21,000eb (S Luxury)”, and page pointer “BC 58”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 58; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "SH-45 Patroller Law — BC 58",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-skateboard/source-mechanics",
      "source_host_item": "red-skateboard",
      "source_title": "Skateboard — Source Mechanics",
      "source_clause": "DLC:Wheels 5, IR3 79",
      "source_clause_type": "equipment-source-review",
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Vehicles”, cost “50eb (Costly)”, and page pointer “DLC:Wheels 5, IR3 79”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DLC:Wheels 5, IR3 79; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Skateboard — DLC:Wheels 5, IR3 79",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-smuggling-compartment/source-mechanics",
      "source_host_item": "red-smuggling-compartment",
      "source_title": "Smuggling Compartment — Source Mechanics",
      "source_clause": "DLC:Wheels 5, IR3 79",
      "source_clause_type": "equipment-source-review",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Smuggling Compartment — DLC:Wheels 5, IR3 79",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-smuggling-upgrade/source-mechanics",
      "source_host_item": "red-smuggling-upgrade",
      "source_title": "Smuggling Upgrade — Source Mechanics",
      "source_clause": "CP:R 163",
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      "reason": "The RED index row supplies only category “Vehicles”, cost “1,000eb (V Expensive)”, and page pointer “CP:R 163”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 163; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Smuggling Upgrade — CP:R 163",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-sovoil-mi-60/source-mechanics",
      "source_host_item": "red-sovoil-mi-60",
      "source_title": "SovOil Mi-60 — Source Mechanics",
      "source_clause": "DGD 120",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
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      "disposition": "prune",
      "canonical_target": null,
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      "reason": "The RED index row supplies only category “Vehicles”, cost “65,000eb (S Luxury)”, and page pointer “DGD 120”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DGD 120; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "SovOil Mi-60 — DGD 120",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-speedboat/source-mechanics",
      "source_host_item": "red-speedboat",
      "source_title": "Speedboat — Source Mechanics",
      "source_clause": "CP:R 190",
      "source_clause_type": "equipment-source-review",
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Vehicles”, cost “30,000eb (S Luxury)”, and page pointer “CP:R 190”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 190; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Speedboat — CP:R 190",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-street-king-combat-vehicle/source-mechanics",
      "source_host_item": "red-street-king-combat-vehicle",
      "source_title": "Street King Combat Vehicle — Source Mechanics",
      "source_clause": "BC 77",
      "source_clause_type": "equipment-source-review",
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      "canonical_target": null,
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      "reason": "The RED index row supplies only category “Vehicles”, cost “63,000eb (S Luxury)”, and page pointer “BC 77”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 77; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Street King Combat Vehicle — BC 77",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-stunt-frame/source-mechanics",
      "source_host_item": "red-stunt-frame",
      "source_title": "Stunt Frame — Source Mechanics",
      "source_clause": "DLC:Wheels 5, IR3 79",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
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      "reason": "The RED index row supplies only category “Vehicles”, cost “100eb (Premium)”, and page pointer “DLC:Wheels 5, IR3 79”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DLC:Wheels 5, IR3 79; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Stunt Frame — DLC:Wheels 5, IR3 79",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-submersible-upgrade/source-mechanics",
      "source_host_item": "red-submersible-upgrade",
      "source_title": "Submersible Upgrade — Source Mechanics",
      "source_clause": "DL:12V 16",
      "source_clause_type": "equipment-source-review",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Submersible Upgrade — DL:12V 16",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-super-groundcar/source-mechanics",
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      "source_title": "Super Groundcar — Source Mechanics",
      "source_clause": "CP:R 190",
      "source_clause_type": "equipment-source-review",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Super Groundcar — CP:R 190",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-superbike/source-mechanics",
      "source_host_item": "red-superbike",
      "source_title": "Superbike — Source Mechanics",
      "source_clause": "CP:R 190",
      "source_clause_type": "equipment-source-review",
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      "canonical_target": null,
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      "reason": "The RED index row supplies only category “Vehicles”, cost “100,000eb (S Luxury)”, and page pointer “CP:R 190”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 190; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Superbike — CP:R 190",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-tanson-bellhop/source-mechanics",
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      "source_title": "Tanson Bellhop — Source Mechanics",
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      "source_clause_type": "equipment-source-review",
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      "reason": "The RED index row supplies only category “Vehicles”, cost “16,000eb (S Luxury)”, and page pointer “BC 60”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 60; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Tanson Bellhop — BC 60",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-tanson-jetboy-hoverboard/source-mechanics",
      "source_host_item": "red-tanson-jetboy-hoverboard",
      "source_title": "Tanson JetBoy Hoverboard — Source Mechanics",
      "source_clause": "BC 78",
      "source_clause_type": "equipment-source-review",
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      "canonical_target": null,
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      "reason": "The RED index row supplies only category “Vehicles”, cost “1,000eb (V Expensive)”, and page pointer “BC 78”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 78; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Tanson JetBoy Hoverboard — BC 78",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-tetracorp-america-corporate-bus/source-mechanics",
      "source_host_item": "red-tetracorp-america-corporate-bus",
      "source_title": "TetraCorp America Corporate Bus — Source Mechanics",
      "source_clause": "BC 80",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
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      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Vehicles”, cost “50,000eb (S Luxury)”, and page pointer “BC 80”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 80; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "TetraCorp America Corporate Bus — BC 80",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-tetracorp-america-luxus-15/source-mechanics",
      "source_host_item": "red-tetracorp-america-luxus-15",
      "source_title": "TetraCorp America Luxus 15 — Source Mechanics",
      "source_clause": "DL:12V 5",
      "source_clause_type": "equipment-source-review",
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      "reason": "The RED index row supplies only category “Vehicles”, cost “45,000eb (S Luxury)”, and page pointer “DL:12V 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12V 5; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-the-grundy/source-mechanics",
      "source_host_item": "red-the-grundy",
      "source_title": "The Grundy — Source Mechanics",
      "source_clause": "BC 68",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-the-harriet-100/source-mechanics",
      "source_host_item": "red-the-harriet-100",
      "source_title": "The Harriet 100 — Source Mechanics",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_system": "Cyberpunk RED",
      "src_rule": "The Harvey Merc — BC 69",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-the-paladin-500/source-mechanics",
      "source_host_item": "red-the-paladin-500",
      "source_title": "The Paladin 500 — Source Mechanics",
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      "canonical_target": null,
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      "src_system": "Cyberpunk RED",
      "src_rule": "The Paladin 500 — BC 75",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-thelas-tr-aina-patrol-boat/source-mechanics",
      "source_host_item": "red-thelas-tr-aina-patrol-boat",
      "source_title": "Thelas Tríaina Patrol Boat — Source Mechanics",
      "source_clause": "DL:12V 14",
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      "canonical_target": null,
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      "reason": "The RED index row supplies only category “Vehicles”, cost “42,000eb (S Luxury)”, and page pointer “DL:12V 14”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12V 14; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Thelas Tríaina Patrol Boat — DL:12V 14",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-titanic-hull/source-mechanics",
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      "source_clause": "DL:12V 16",
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      "canonical_target": null,
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      "reason": "The RED index row supplies only category “Vehicles”, cost “5,000eb (Luxry)”, and page pointer “DL:12V 16”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12V 16; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Titanic Hull — DL:12V 16",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-trailer/source-mechanics",
      "source_host_item": "red-trailer",
      "source_title": "Trailer — Source Mechanics",
      "source_clause": "DLC:Wheels 5, IR3 79",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Trailer — DLC:Wheels 5, IR3 79",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-vehicle-heavy-weapon-mount/source-mechanics",
      "source_host_item": "red-vehicle-heavy-weapon-mount",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Vehicle Heavy Weapon Mount — CP:R 164",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-vmw-aerojeep/source-mechanics",
      "source_host_item": "red-vmw-aerojeep",
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      "source_clause": "DL:12V 1 1",
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      "src_system": "Cyberpunk RED",
      "src_rule": "VMW Aerojeep — DL:12V 1 1",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-yacht/source-mechanics",
      "source_host_item": "red-yacht",
      "source_title": "Yacht — Source Mechanics",
      "source_clause": "per room CP:R 190",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Yacht — per room CP:R 190",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-yang-s-wheels-rickshaw/source-mechanics",
      "source_host_item": "red-yang-s-wheels-rickshaw",
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      "source_clause": "BC 81",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Yang’s Wheels Rickshaw — BC 81",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-zetatech-aerocop/source-mechanics",
      "source_host_item": "red-zetatech-aerocop",
      "source_title": "Zetatech AeroCop — Source Mechanics",
      "source_clause": "BC 61",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Zetatech AeroCop — BC 61",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-zetatech-aerovox/source-mechanics",
      "source_host_item": "red-zetatech-aerovox",
      "source_title": "Zetatech AeroVox — Source Mechanics",
      "source_clause": "BC 61",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
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      "reason": "The RED index row supplies only category “Vehicles”, cost “51,000eb (S Luxury)”, and page pointer “BC 61”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 61; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Zetatech AeroVox — BC 61",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-zetatech-destination/source-mechanics",
      "source_host_item": "red-zetatech-destination",
      "source_title": "Zetatech Destination — Source Mechanics",
      "source_clause": "BC 62",
      "source_clause_type": "equipment-source-review",
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      "canonical_target": null,
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      "reason": "The RED index row supplies only category “Vehicles”, cost “40,000eb (S Luxury)”, and page pointer “BC 62”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 62; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Zetatech Destination — BC 62",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-zetatech-herakles/source-mechanics",
      "source_host_item": "red-zetatech-herakles",
      "source_title": "Zetatech Herakles — Source Mechanics",
      "source_clause": "BC 63, DGD 1 12",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Zetatech Herakles — BC 63, DGD 1 12",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-zetatech-moray/source-mechanics",
      "source_host_item": "red-zetatech-moray",
      "source_title": "Zetatech Moray — Source Mechanics",
      "source_clause": "DL:12V 15",
      "source_clause_type": "equipment-source-review",
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      "reason": "The RED index row supplies only category “Vehicles”, cost “42,000eb (S Luxury)”, and page pointer “DL:12V 15”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12V 15; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Zetatech Moray — DL:12V 15",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-zonda-metrocar/source-mechanics",
      "source_host_item": "red-zonda-metrocar",
      "source_title": "Zonda Metrocar — Source Mechanics",
      "source_clause": "DL:12Gear 4, IR4 68",
      "source_clause_type": "equipment-source-review",
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      "reason": "The RED index row supplies only category “Vehicles”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Gear 4, IR4 68”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Gear 4, IR4 68; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Zonda Metrocar — DL:12Gear 4, IR4 68",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-zonda-molly-1k/source-mechanics",
      "source_host_item": "red-zonda-molly-1k",
      "source_title": "Zonda Molly 1K — Source Mechanics",
      "source_clause": "BC 82",
      "source_clause_type": "equipment-source-review",
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Vehicles”, cost “15,000eb (S Luxury)”, and page pointer “BC 82”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 82; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Zonda Molly 1K — BC 82",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-zonda-parallax-cybercycle-1/source-mechanics",
      "source_host_item": "red-zonda-parallax-cybercycle-1",
      "source_title": "Zonda Parallax Cybercycle™ 1 — Source Mechanics",
      "source_clause": "BC 83",
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      "reason": "The RED index row supplies only category “Vehicles”, cost “10,000eb (S Luxury)”, and page pointer “BC 83”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 83; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Zonda Parallax Cybercycle™ 1 — BC 83",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-zonda-r400-trail/source-mechanics",
      "source_host_item": "red-zonda-r400-trail",
      "source_title": "Zonda R400 Trail — Source Mechanics",
      "source_clause": "DL:12V 6",
      "source_clause_type": "equipment-source-review",
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      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Vehicles”, cost “850eb (Expensive)”, and page pointer “DL:12V 6”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12V 6; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Zonda R400 Trail — DL:12V 6",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-air-pistol/source-mechanics",
      "source_host_item": "red-air-pistol",
      "source_title": "Air Pistol — Source Mechanics",
      "source_clause": "CP:R 347",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_system": "Cyberpunk RED",
      "src_rule": "Big Dreem — DL:BC+ 3, IR4 1 1",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_system": "Cyberpunk RED",
      "src_rule": "Big Dreem Ammo Brick — DL:BC+ 3",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_system": "Cyberpunk RED",
      "src_rule": "Biotoxin Grenade — CP:R 345",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-budget-arms-carnage/source-mechanics",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-budgetarms-triple-threat/source-mechanics",
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      "src_system": "Cyberpunk RED",
      "src_rule": "BudgetArms Triple Threat — DL:WG 3, IR3 27",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-bullet-to-slug-adapter-casings/source-mechanics",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Bullet to Slug Adapter Casings — DL:BC+ 3, IR4 1 1",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-con-arms-hurricane-assault/source-mechanics",
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      "source_title": "Con Arms Hurricane Assault — Source Mechanics",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-cowboy-u-56/source-mechanics",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-crossbow/source-mechanics",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-dai-lung-cybermag-20/source-mechanics",
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      "source_title": "Dai Lung Cybermag 20 — Source Mechanics",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-dai-lung-magnum/source-mechanics",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-dai-lung-streetmaster/source-mechanics",
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      "source_title": "Dai Lung Streetmaster — Source Mechanics",
      "source_clause": "CP:R 342, DL:TT 3",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Dai Lung Streetmaster — CP:R 342, DL:TT 3",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
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      "source_host_item": "red-darra-polytechnic-binary",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Darra Polytechnic Binary — DL:TT 9",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
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      "source_host_item": "red-dartgun",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-doberman-500-marking-scent/source-mechanics",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_system": "Cyberpunk RED",
      "src_rule": "Drum Magazine — CP:R 343",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-duel-caster/source-mechanics",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-e-ventureware-kodiak-hunter/source-mechanics",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-e-ventureware-mountaineer/source-mechanics",
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      "src_system": "Cyberpunk RED",
      "src_rule": "E VentureWare Mountaineer — DL:TT 1 1",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_system": "Cyberpunk RED",
      "src_rule": "E VentureWare SportMaster — DL:BC+ 3, IR4 1 1",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-eagletech-bearcat/source-mechanics",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-eagletech-scorpion/source-mechanics",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “100eb (Premium)”, and page pointer “CP:R 342, DL:TT 1 1”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 342, DL:TT 1 1; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Eagletech Stryker — CP:R 342, DL:TT 1 1",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-eagletech-tigercat/source-mechanics",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-eagletech-tomcat/source-mechanics",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_system": "Cyberpunk RED",
      "src_rule": "EMP Grenade — CP:R 345",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-expansive/source-mechanics",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-extended-magazine/source-mechanics",
      "source_host_item": "red-extended-magazine",
      "source_title": "Extended Magazine — Source Mechanics",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Extended Magazine — CP:R 343",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-faisal-s-dead-or-alive/source-mechanics",
      "source_host_item": "red-faisal-s-dead-or-alive",
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      "src_system": "Cyberpunk RED",
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      "source_id": "equipment/red-gunmart-hawk-s-eye/source-mechanics",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-heavy-smg/source-mechanics",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_system": "Cyberpunk RED",
      "src_rule": "MetaCorp Hela Smart — DL:TT 13",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
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      "src_system": "Cyberpunk RED",
      "src_rule": "Micro Cutie by Hello Cutie — MC 1, DGD 145",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-micro-hydrogen-combuster/source-mechanics",
      "source_host_item": "red-micro-hydrogen-combuster",
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      "source_clause": "BC 88",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Micro Hydrogen Combuster — BC 88",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-microwaver/source-mechanics",
      "source_host_item": "red-microwaver",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-midnight-arms-beast/source-mechanics",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Midnight Arms Beast — BC 1 1 1",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-midnight-arms-sdf-45/source-mechanics",
      "source_host_item": "red-midnight-arms-sdf-45",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Midnight Arms SDF-45 — DL:WG 3, DGD 144, IR3 27",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-militech-aegis/source-mechanics",
      "source_host_item": "red-militech-aegis",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Militech Aegis — DL:WG 4, IR3 28",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-militech-archimedes/source-mechanics",
      "source_host_item": "red-militech-archimedes",
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      "source_clause": "DL:WG 4, IR3 28",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Militech Archimedes — DL:WG 4, IR3 28",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-militech-avenger/source-mechanics",
      "source_host_item": "red-militech-avenger",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-militech-boomer-buster/source-mechanics",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-militech-bulldog/source-mechanics",
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      "source_clause": "CP:R 342, DL:TT 8",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Militech Bulldog — CP:R 342, DL:TT 8",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-militech-crusher/source-mechanics",
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      "source_title": "Militech Crusher — Source Mechanics",
      "source_clause": "DL:12Gun 4, DGD 144",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-militech-crusher-207x/source-mechanics",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Militech Crusher (207X) — CEMK 32",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-militech-dragon/source-mechanics",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Militech Dragon — CP:R 342, DL:TT 9",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-militech-fox-dual-ammo/source-mechanics",
      "source_host_item": "red-militech-fox-dual-ammo",
      "source_title": "Militech Fox Dual Ammo — Source Mechanics",
      "source_clause": "BC 1 13",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Militech Fox Dual Ammo — BC 1 13",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-militech-growler/source-mechanics",
      "source_host_item": "red-militech-growler",
      "source_title": "Militech Growler — Source Mechanics",
      "source_clause": "T:Street 71",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Militech Growler — T:Street 71",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-militech-hotshot-l-atgm/source-mechanics",
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      "source_clause": "CP:R 342, DL:TT 13",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Militech Hotshot L-ATGM — CP:R 342, DL:TT 13",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-militech-m-10af-lexington/source-mechanics",
      "source_host_item": "red-militech-m-10af-lexington",
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      "source_clause": "CEMK 32",
      "source_clause_type": "equipment-source-review",
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      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “CEMK 32”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CEMK 32; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Militech M-10AF Lexington — CEMK 32",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-militech-m-76e-omaha/source-mechanics",
      "source_host_item": "red-militech-m-76e-omaha",
      "source_title": "Militech M-76e Omaha — Source Mechanics",
      "source_clause": "CEMK 33",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Militech M-76e Omaha — CEMK 33",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-militech-mastiff/source-mechanics",
      "source_host_item": "red-militech-mastiff",
      "source_title": "Militech Mastiff — Source Mechanics",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Militech Mastiff — BC 1 13",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-militech-mastiff-smg/source-mechanics",
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      "source_title": "Militech Mastiff SMG — Source Mechanics",
      "source_clause": "BC 1 13",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Militech Mastiff SMG — BC 1 13",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-militech-mini-gat/source-mechanics",
      "source_host_item": "red-militech-mini-gat",
      "source_title": "Militech Mini-Gat — Source Mechanics",
      "source_clause": "CP:R 342, DL:TT 7",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Militech Mini-Gat — CP:R 342, DL:TT 7",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-militech-mini-grenade/source-mechanics",
      "source_host_item": "red-militech-mini-grenade",
      "source_title": "Militech Mini-Grenade — Source Mechanics",
      "source_clause": "CP:R 342, DL:TT 12",
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 342, DL:TT 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 342, DL:TT 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Militech Mini-Grenade — CP:R 342, DL:TT 12",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-militech-ninja-sniper/source-mechanics",
      "source_host_item": "red-militech-ninja-sniper",
      "source_title": "Militech Ninja Sniper — Source Mechanics",
      "source_clause": "DL:TT 10",
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      "type": "equipment-clause",
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “600eb (Expensive)”, and page pointer “DL:TT 10”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 10; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Militech Ninja Sniper — DL:TT 10",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-militech-perseus/source-mechanics",
      "source_host_item": "red-militech-perseus",
      "source_title": "Militech Perseus — Source Mechanics",
      "source_clause": "BC 1 12",
      "source_clause_type": "equipment-source-review",
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      "type": "equipment-clause",
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “5,000eb (Luxury)”, and page pointer “BC 1 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 1 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Militech Perseus — BC 1 12",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-militech-ronin/source-mechanics",
      "source_host_item": "red-militech-ronin",
      "source_title": "Militech Ronin — Source Mechanics",
      "source_clause": "CP:R 342, DL:TT 9",
      "source_clause_type": "equipment-source-review",
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      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 342, DL:TT 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 342, DL:TT 9; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Militech Ronin — CP:R 342, DL:TT 9",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-militech-ronin-hyperlight/source-mechanics",
      "source_host_item": "red-militech-ronin-hyperlight",
      "source_title": "Militech Ronin Hyperlight — Source Mechanics",
      "source_clause": "DL:TT 9",
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      "source_status": "source-text-required",
      "type": "equipment-clause",
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      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “600eb (Expensive)”, and page pointer “DL:TT 9”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 9; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Militech Ronin Hyperlight — DL:TT 9",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-militech-sheriff/source-mechanics",
      "source_host_item": "red-militech-sheriff",
      "source_title": "Militech Sheriff — Source Mechanics",
      "source_clause": "DL:TT 4",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “200eb (Premium)”, and page pointer “DL:TT 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 4; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Militech Sheriff — DL:TT 4",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-militech-starshot-l-atgm-n/source-mechanics",
      "source_host_item": "red-militech-starshot-l-atgm-n",
      "source_title": "Militech Starshot L-ATGM-N — Source Mechanics",
      "source_clause": "DL:TT 13",
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      "source_status": "source-text-required",
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      "disposition": "prune",
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      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,500eb (V Expensive)”, and page pointer “DL:TT 13”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 13; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Militech Starshot L-ATGM-N — DL:TT 13",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-militech-tactical-umbrella/source-mechanics",
      "source_host_item": "red-militech-tactical-umbrella",
      "source_title": "Militech Tactical Umbrella — Source Mechanics",
      "source_clause": "DL:We 6, IR2 20",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
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      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL:We 6, IR2 20”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:We 6, IR2 20; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Militech Tactical Umbrella — DL:We 6, IR2 20",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-militech-urban/source-mechanics",
      "source_host_item": "red-militech-urban",
      "source_title": "Militech Urban — Source Mechanics",
      "source_clause": "CP:R 342, DL:TT 13",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 342, DL:TT 13”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 342, DL:TT 13; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Militech Urban — CP:R 342, DL:TT 13",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-militech-viper/source-mechanics",
      "source_host_item": "red-militech-viper",
      "source_title": "Militech Viper — Source Mechanics",
      "source_clause": "CP:R 342, DL:TT 7",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “500eb (Expensive)”, and page pointer “CP:R 342, DL:TT 7”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation CP:R 342, DL:TT 7; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Militech Viper — CP:R 342, DL:TT 7",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-modball-dazzle-dazzle/source-mechanics",
      "source_host_item": "red-modball-dazzle-dazzle",
      "source_title": "ModBall (Dazzle Dazzle) — Source Mechanics",
      "source_clause": "DL:12Cute 5",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “10eb (Cheap)”, and page pointer “DL:12Cute 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Cute 5; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "ModBall (Dazzle Dazzle) — DL:12Cute 5",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-modball-mega-ouchie/source-mechanics",
      "source_host_item": "red-modball-mega-ouchie",
      "source_title": "ModBall (Mega Ouchie) — Source Mechanics",
      "source_clause": "DL:12 Cute 5",
      "source_clause_type": "equipment-source-review",
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “20eb (Everyday)”, and page pointer “DL:12 Cute 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12 Cute 5; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "ModBall (Mega Ouchie) — DL:12 Cute 5",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-modball-ouchie/source-mechanics",
      "source_host_item": "red-modball-ouchie",
      "source_title": "ModBall (Ouchie) — Source Mechanics",
      "source_clause": "DL:12 Cute 5",
      "source_clause_type": "equipment-source-review",
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      "type": "equipment-clause",
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “10eb (Cheap)”, and page pointer “DL:12 Cute 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12 Cute 5; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "ModBall (Ouchie) — DL:12 Cute 5",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-modball-slippy/source-mechanics",
      "source_host_item": "red-modball-slippy",
      "source_title": "ModBall (Slippy) — Source Mechanics",
      "source_clause": "DL:12 Cute 5",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “5eb (Dirt Cheap)”, and page pointer “DL:12 Cute 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12 Cute 5; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "ModBall (Slippy) — DL:12 Cute 5",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-modball-splashie/source-mechanics",
      "source_host_item": "red-modball-splashie",
      "source_title": "ModBall (Splashie) — Source Mechanics",
      "source_clause": "DL:12 Cute 5",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “5eb (Dirt Cheap)”, and page pointer “DL:12 Cute 5”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12 Cute 5; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "ModBall (Splashie) — DL:12 Cute 5",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-modfire-10x/source-mechanics",
      "source_host_item": "red-modfire-10x",
      "source_title": "ModFire 10X — Source Mechanics",
      "source_clause": "BC 1 14",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
      "canonical_target": null,
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “BC 1 14”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation BC 1 14; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "ModFire 10X — BC 1 14",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-molotov-cocktail/source-mechanics",
      "source_host_item": "red-molotov-cocktail",
      "source_title": "Molotov Cocktail — Source Mechanics",
      "source_clause": "DL:BC+ 4, DGD 145, IR4 12",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
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      "disposition": "prune",
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “20eb (Everyday)”, and page pointer “DL:BC+ 4, DGD 145, IR4 12”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:BC+ 4, DGD 145, IR4 12; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Molotov Cocktail — DL:BC+ 4, DGD 145, IR4 12",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-mt-tactical-umbrella/source-mechanics",
      "source_host_item": "red-mt-tactical-umbrella",
      "source_title": "MT Tactical Umbrella — Source Mechanics",
      "source_clause": "DL: We 6, DGD 144, IR2 20",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL: We 6, DGD 144, IR2 20”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL: We 6, DGD 144, IR2 20; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "MT Tactical Umbrella — DL: We 6, DGD 144, IR2 20",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-mustang-arms-ars-5-smg/source-mechanics",
      "source_host_item": "red-mustang-arms-ars-5-smg",
      "source_title": "Mustang Arms ARS-5 SMG — Source Mechanics",
      "source_clause": "DL:12Gun 5, IR2 61",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
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      "disposition": "prune",
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      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “1,000eb (V Expensive)”, and page pointer “DL:12Gun 5, IR2 61”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:12Gun 5, IR2 61; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Mustang Arms ARS-5 SMG — DL:12Gun 5, IR2 61",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-mustang-arms-deathstalker/source-mechanics",
      "source_host_item": "red-mustang-arms-deathstalker",
      "source_title": "Mustang Arms Deathstalker — Source Mechanics",
      "source_clause": "DL:TT 8",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
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      "disposition": "prune",
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “600eb (Expensive)”, and page pointer “DL:TT 8”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 8; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Mustang Arms Deathstalker — DL:TT 8",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-mustang-arms-mark-ii/source-mechanics",
      "source_host_item": "red-mustang-arms-mark-ii",
      "source_title": "Mustang Arms Mark II — Source Mechanics",
      "source_clause": "DL:TT 4",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
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      "effect_mechanics": [],
      "reason": "The RED index row supplies only category “Weapons, Ammunition, and Attachments”, cost “600eb (Expensive)”, and page pointer “DL:TT 4”; it has no rule text, effect, timing, or scaling to normalize, so Ninefold mechanics would be guesswork. The clause cache adds only the citation DL:TT 4; it supplies no independently usable rule, so retaining an upgrade would invent mechanics.",
      "src_system": "Cyberpunk RED",
      "src_rule": "Mustang Arms Mark II — DL:TT 4",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    },
    {
      "source_id": "equipment/red-mustang-arms-mark-iii/source-mechanics",
      "source_host_item": "red-mustang-arms-mark-iii",
      "source_title": "Mustang Arms Mark III — Source Mechanics",
      "source_clause": "CP:R 342, DL:TT 4",
      "source_clause_type": "equipment-source-review",
      "source_status": "source-text-required",
      "type": "equipment-clause",
      "disposition": "prune",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Mustang Arms Mark III — CP:R 342, DL:TT 4",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_clause": "DL:TT 7",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Mustang Arms Rodeo — DL:TT 7",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-nat-s-long-barreled-pistol/source-mechanics",
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      "source_status": "source-text-required",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-net-launcher-net/source-mechanics",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_clause": "DL:TT 4",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Nomad .357 Magnum — DL:TT 4",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-nomad-air-cannon/source-mechanics",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_clause": "DL:TT 5",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Nomad Big Gulp — DL:TT 5",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-nomad-long-rifle/source-mechanics",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Nomad Long Rifle — CP:R 342, DL:TT 10",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-nomad-pneumatic-bolt-gun/source-mechanics",
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      "source_clause": "DL:12Gun 5, DGD 145",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-nomad-rocker/source-mechanics",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-nova-757-ammo/source-mechanics",
      "source_host_item": "red-nova-757-ammo",
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      "source_clause": "or 500eb (Expensive) DL:12Gun 5, DGD 145",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-nova-757-cityhunter/source-mechanics",
      "source_host_item": "red-nova-757-cityhunter",
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      "source_clause": "DL:12Gun 5, DGD 145",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-nova-cityhunter-x/source-mechanics",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-outlet-explosive/source-mechanics",
      "source_host_item": "red-outlet-explosive",
      "source_title": "OUTLet Explosive — Source Mechanics",
      "source_clause": "BC 89",
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      "src_system": "Cyberpunk RED",
      "src_rule": "OUTLet Explosive — BC 89",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-overlord-handcannon/source-mechanics",
      "source_host_item": "red-overlord-handcannon",
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      "source_clause": "BC 106",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Overlord Handcannon — BC 106",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-poison/source-mechanics",
      "source_host_item": "red-poison",
      "source_title": "Poison — Source Mechanics",
      "source_clause": "CP:R 346",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Poison — CP:R 346",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-poison-grenade/source-mechanics",
      "source_host_item": "red-poison-grenade",
      "source_title": "Poison Grenade — Source Mechanics",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-power-rebuild/source-mechanics",
      "source_host_item": "red-power-rebuild",
      "source_title": "Power Rebuild — Source Mechanics",
      "source_clause": "CEMK 30",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Power Rebuild — CEMK 30",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-ps-e-tack-rapid-responder/source-mechanics",
      "source_host_item": "red-ps-e-tack-rapid-responder",
      "source_title": "PS E-TACK Rapid Responder — Source Mechanics",
      "source_clause": "DL:12RED 3",
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      "src_system": "Cyberpunk RED",
      "src_rule": "PS E-TACK Rapid Responder — DL:12RED 3",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-pursuit-security-bouncer/source-mechanics",
      "source_host_item": "red-pursuit-security-bouncer",
      "source_title": "Pursuit Security Bouncer — Source Mechanics",
      "source_clause": "BC 97",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-pursuit-security-crowd-buster/source-mechanics",
      "source_host_item": "red-pursuit-security-crowd-buster",
      "source_title": "Pursuit Security Crowd Buster — Source Mechanics",
      "source_clause": "BC 1 16",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-pursuit-security-tearjerker/source-mechanics",
      "source_host_item": "red-pursuit-security-tearjerker",
      "source_title": "Pursuit Security Tearjerker — Source Mechanics",
      "source_clause": "DL:WG 4, DGD 145, IR3 28",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Pursuit Security Tearjerker — DL:WG 4, DGD 145, IR3 28",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-ranger-combat-boomerang/source-mechanics",
      "source_host_item": "red-ranger-combat-boomerang",
      "source_title": "Ranger Combat Boomerang — Source Mechanics",
      "source_clause": "BC 100",
      "source_clause_type": "equipment-source-review",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-tsunami-arms-nekomata/source-mechanics",
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      "src_system": "Cyberpunk RED",
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      "source_id": "equipment/red-tsunami-arms-type-18/source-mechanics",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-ut-burst-flamethrower/source-mechanics",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-utility-tomahawk/source-mechanics",
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      "source_clause": "BC 101",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-very-heavy-melee-weapon/source-mechanics",
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      "source_clause": "CP:R 340",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-very-heavy-pistol/source-mechanics",
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      "source_clause": "CP:R 341",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-vial-of-biotoxin/source-mechanics",
      "source_host_item": "red-vial-of-biotoxin",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Vial of Biotoxin — CP:R 355",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-vial-of-poison/source-mechanics",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Vial of Poison — CP:R 355",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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      "source_id": "equipment/red-westwood/source-mechanics",
      "source_host_item": "red-westwood",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Westwood — BC 121",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-white-hornet-tanto/source-mechanics",
      "source_host_item": "red-white-hornet-tanto",
      "source_title": "White Hornet Tanto — Source Mechanics",
      "source_clause": "BC 93",
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      "src_system": "Cyberpunk RED",
      "src_rule": "White Hornet Tanto — BC 93",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-ww1-rifle-pistol-conversion/source-mechanics",
      "source_host_item": "red-ww1-rifle-pistol-conversion",
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      "src_system": "Cyberpunk RED",
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      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
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    {
      "source_id": "equipment/red-zhirafa-rhinocefist/source-mechanics",
      "source_host_item": "red-zhirafa-rhinocefist",
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      "source_clause": "BC 95",
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      "src_system": "Cyberpunk RED",
      "src_rule": "Zhirafa Rhinocefist — BC 95",
      "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2025/12/RTG-CPR-DLC-NightMarketIndexv1.23.pdf"
    }
  ]
}
