{
  "schemaVersion": 1,
  "recordType": "ninefold.sense-compendium",
  "title": "Approved Sense Compendium",
  "description": "Approved sensory methods that Embodiments may possess.",
  "senses": [
    {
      "id": "common-sight",
      "title": "Common Sight",
      "type": "sense",
      "status": "approved",
      "tags": [
        "pre-approved"
      ],
      "summary": "Common Sight is the default visual method for an embodiment with ordinary functional vision.",
      "sensoryMethod": "Visual.",
      "range": "See the existing illumination table below.",
      "page": "player/senses/common-sight.html",
      "src_system": "Ninefold",
      "src_rule": "Common Sight",
      "src_reference_url": "player/senses/common-sight.html"
    },
    {
      "id": "common-hearing",
      "title": "Common Hearing",
      "type": "sense",
      "status": "approved",
      "tags": [
        "pre-approved"
      ],
      "summary": "Common Hearing is the default auditory method for an embodiment with ordinary functional hearing.",
      "sensoryMethod": "Auditory.",
      "range": "See the existing sound table below.",
      "page": "player/senses/common-hearing.html",
      "src_system": "Ninefold",
      "src_rule": "Common Hearing",
      "src_reference_url": "player/senses/common-hearing.html"
    },
    {
      "id": "darkvision",
      "title": "Darkvision",
      "type": "sense",
      "status": "approved",
      "tags": [
        "pre-approved"
      ],
      "summary": "Within its radius, dim conditions provide bright-light visibility; unlit areas provide dim-light visibility, with colour reduced to greyscale.",
      "sensoryMethod": "Enhanced visual perception.",
      "range": "The radius on the creature, embodiment, or granting effect.",
      "page": "player/senses/darkvision.html",
      "src_system": "Ninefold",
      "src_rule": "Darkvision",
      "src_reference_url": "player/senses/darkvision.html"
    },
    {
      "id": "blindsight",
      "title": "Blindsight",
      "type": "sense",
      "status": "approved",
      "tags": [
        "pre-approved"
      ],
      "summary": "Perceives nearby targets without eyes, including invisible targets and targets obscured by darkness, even when the observer is blinded.",
      "sensoryMethod": "Nonvisual spatial perception that counts as sight.",
      "range": "The radius on the creature, embodiment, or granting effect.",
      "page": "player/senses/blindsight.html",
      "src_system": "Ninefold",
      "src_rule": "Blindsight",
      "src_reference_url": "player/senses/blindsight.html"
    },
    {
      "id": "tremorsense",
      "title": "Tremorsense",
      "type": "sense",
      "status": "approved",
      "tags": [
        "pre-approved"
      ],
      "summary": "Locates creatures and moving objects sharing the observer's contacted surface or liquid.",
      "sensoryMethod": "Vibration detection; does not count as sight.",
      "range": "The radius on the creature, embodiment, or granting effect.",
      "page": "player/senses/tremorsense.html",
      "src_system": "Ninefold",
      "src_rule": "Tremorsense",
      "src_reference_url": "player/senses/tremorsense.html"
    },
    {
      "id": "truesight",
      "title": "Truesight",
      "type": "sense",
      "status": "approved",
      "tags": [
        "pre-approved"
      ],
      "summary": "Reveals invisible subjects, magical transformations' original forms, and the Ethereal Plane. Sees through ordinary and magical darkness; visual illusions become transparent and cannot deceive this sight.",
      "sensoryMethod": "Supernatural visual perception.",
      "range": "The radius on the creature, embodiment, or granting effect.",
      "page": "player/senses/truesight.html",
      "src_system": "Ninefold",
      "src_rule": "Truesight",
      "src_reference_url": "player/senses/truesight.html"
    }
  ]
}
