{
  "schemaVersion": 1,
  "recordType": "ninefold.skill-compendium",
  "renderedMarkdown": "system/skill_compendium.html",
  "renderedDirectory": "system/skill_compendium",
  "template": "specs/templates/skill-card.html",
  "title": "Universal Skill Compendium",
  "description": "Canonical skill records used by player characters, NPCs, monsters, fauna, and flora. Markdown is rendered from this data with specs/templates/skill-card.html.",
  "advancement": {
    "skillPointCostPerRating": 1,
    "highestGenericAbilityThreshold": 5,
    "nodeMaximumProficiency": 5,
    "normalMaximumCumulativeProficiency": 25,
    "nodeGrantTypes": [
      "proficiency",
      "actionable",
      "passive"
    ]
  },
  "thresholds": [
    {
      "rating": 1,
      "ability": "Trained Use"
    },
    {
      "rating": 3,
      "ability": "Practiced Routine"
    },
    {
      "rating": 5,
      "ability": "Specialist Edge"
    }
  ],
  "skills": [
    {
      "id": "arcane",
      "title": "Arcane",
      "grantType": "proficiency",
      "category": "Arcane",
      "mentalStat": "IQ",
      "effect": "Understand the general conventions, permissions, symbols, and rule structures used by supernatural or virtual-world systems.",
      "typicalUses": "recognize an arcane system, interpret a magical convention, identify a virtual rule interface, select an arcane approach",
      "preferredBy": "mages, virtual-world specialists, occult scholars",
      "type": "proficiency",
      "status": "approved",
      "src_system": [
        "D&D 2024",
        "Ninefold"
      ],
      "src_rule": [
        "Spellcraft Training",
        "Arcane"
      ],
      "src_reference_url": [
        "skill_tree/mind/spellcraft/spellcraft-training.html",
        "skill_compendium/arcane.html"
      ],
      "tags": [
        "arc.2.1.1",
        "arc.2.1.4",
        "arc.2.2.4",
        "pre-approved"
      ]
    },
    {
      "id": "awareness-and-investigation",
      "title": "Awareness and Investigation",
      "grantType": "proficiency",
      "category": "Awareness",
      "mentalStat": "PERCEPTION",
      "effect": "Apply general attention, evidence-seeking, and interpretation methods before specializing in a particular investigative approach.",
      "typicalUses": "direct attention, frame a search, recognize that evidence matters, choose an investigative approach",
      "preferredBy": "scouts, investigators, analysts, guards",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Awareness and Investigation",
      "src_reference_url": "skill_compendium/awareness-and-investigation.html",
      "tags": [
        "arc.2.1.1",
        "arc.2.1.4",
        "arc.2.2.4",
        "pre-approved"
      ]
    },
    {
      "id": "corrective-insight",
      "title": "Corrective Insight",
      "grantType": "actionable",
      "localRatingCap": 0,
      "category": "Awareness",
      "mentalStat": "IQ",
      "effect": "Use a 1-tick reaction and spend 1 Stamina to grant +2d6% to one just-failed check made by yourself or a perceivable ally, potentially converting it to success.",
      "typicalUses": "spot a procedural mistake, call out a missed detail, correct a failing approach",
      "preferredBy": "analysts, tacticians, mentors, technical leads",
      "prerequisites": [
        {
          "skill": "investigation",
          "title": "Investigation",
          "minimumProficiency": 5
        }
      ],
      "context": "Declare after the initial total is known but before consequences resolve. The correction must be communicable and relevant; the same check can receive only one Corrective Insight.",
      "effectMechanics": [
        "check-modifier",
        "action-modifier"
      ],
      "type": "actionable",
      "status": "approved",
      "src_system": "D&D 2024",
      "src_rule": [
        "Flash of Genius",
        "Helpful Premonition",
        "Honed Instincts",
        "Tactical Recovery"
      ],
      "src_reference_url": [
        "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
        "https://dnd2024.wikidot.com/feat:arcane-omens",
        "https://dnd2024.wikidot.com/feat:tactical-combatant",
        "https://dnd2024.wikidot.com/feat:tactical-combatant"
      ],
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "rapid-search",
      "title": "Rapid Search",
      "grantType": "actionable",
      "localRatingCap": 0,
      "category": "Awareness",
      "mentalStat": "PERCEPTION",
      "effect": "Conduct a bounded search in 1 acting tick instead of the normal 2 ticks, accepting any situational penalty caused by limited coverage.",
      "typicalUses": "scan for an immediate threat, check one hiding place, locate an obvious control",
      "preferredBy": "scouts, investigators, guards, responders",
      "prerequisites": [
        {
          "skill": "investigation",
          "title": "Investigation",
          "minimumProficiency": 5
        }
      ],
      "context": "Rapid Search covers one clearly bounded subject or area. A broad or methodical search still takes its normal time.",
      "effectMechanics": [
        "action-modifier"
      ],
      "type": "actionable",
      "status": "approved",
      "src_system": "D&D 2024",
      "src_rule": "Quick Search",
      "src_reference_url": "https://dnd2024.wikidot.com/feat:observant",
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "aimed-volley",
      "title": "Aimed Volley",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "grantType": "actionable",
      "localRatingCap": 0,
      "effect": "Prepare and release a carefully aimed bow shot or short sequence.",
      "typicalUses": "place an arrow, lead movement, cover an approach",
      "preferredBy": "expert archers",
      "prerequisites": [
        {
          "skill": "bows",
          "title": "Bows",
          "minimumProficiency": 5
        }
      ],
      "type": "actionable",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Aimed Volley",
      "src_reference_url": "skill_compendium/aimed-volley.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "alert-ally",
      "title": "Alert Ally",
      "grantType": "actionable",
      "localRatingCap": 0,
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "effect": "Spend 1 Stamina to alert an ally and make that ally the next actor to resolve an action during the current tick.",
      "typicalUses": "call an ally into position, warn a companion of an opening, hand immediate priority to a teammate",
      "preferredBy": "leaders, commanders, scouts, coordinated teams",
      "prerequisites": [
        {
          "skill": "teamwork",
          "title": "Teamwork",
          "minimumProficiency": 5
        }
      ],
      "context": "The chosen ally must be able to perceive and understand the alert and must still be eligible to act during the current tick. Alert Ally changes resolution order; it does not grant an additional action or remove acting, holding, recovery, or cooldown requirements.",
      "type": "actionable",
      "status": "approved",
      "src_system": "D&D 2024",
      "src_rule": "Family First",
      "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/feats",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "archery",
      "title": "Archery",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "effect": "Use bows through draw, anchor, release, and trajectory judgment.",
      "typicalUses": "nock, draw, aim, release",
      "preferredBy": "archers, hunters, scouts",
      "prerequisites": [
        {
          "skill": "ranged-weapons",
          "title": "Ranged",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Archery",
      "src_reference_url": "skill_compendium/archery.html",
      "tags": [
        "arc.2.1.1",
        "arc.2.1.4",
        "arc.2.2.4",
        "pre-approved"
      ]
    },
    {
      "id": "assault-rifles",
      "title": "Assault Rifles",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "effect": "Use select-fire rifles optimized for intermediate ranges, changing positions, and rapid target transitions.",
      "typicalUses": "aim an assault rifle, control recoil, change firing modes, engage at intermediate range",
      "preferredBy": "soldiers, security teams, combat operators",
      "prerequisites": [
        {
          "skill": "long-guns",
          "title": "Long Guns",
          "minimumProficiency": 5
        }
      ],
      "context": "Covers assault-rifle models; the item supplies its firing modes and statistics.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Assault Rifles",
      "src_reference_url": "skill_compendium/assault-rifles.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "automatic-fire",
      "title": "Automatic Fire",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "effect": "Control bursts, sustained fire, recoil, ammunition use, and target transitions with automatic long guns.",
      "typicalUses": "fire a controlled burst, suppress an area, walk fire between targets, conserve ammunition",
      "preferredBy": "soldiers, tactical teams, heavy security",
      "prerequisites": [
        {
          "skill": "long-guns",
          "title": "Long Guns",
          "minimumProficiency": 5
        }
      ],
      "context": "Requires a long gun capable of automatic fire and an Embodiment able to manage its controls and recoil.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Automatic Fire",
      "src_reference_url": "skill_compendium/automatic-fire.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "axes",
      "title": "Axes",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "effect": "Use axes through edge alignment, hooking, leverage, and committed cuts.",
      "typicalUses": "chop, hook, bind, cleave",
      "preferredBy": "warriors, breachers, woodsmen",
      "prerequisites": [
        {
          "skill": "hafted-weapons",
          "title": "Hafted Weapons",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Axes",
      "src_reference_url": "skill_compendium/axes.html",
      "subskills": [
        {
          "id": "axes-topple",
          "title": "Topple",
          "type": "actionable",
          "status": "approved",
          "src_system": "D&D 2024 SRD 5.2.1",
          "src_rule": "Topple",
          "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment#MasteryProperties",
          "minimumParentProficiency": 5,
          "grantType": "actionable",
          "localRatingCap": 0,
          "effect": "After a damaging hit with this weapon, make a Strength-based contested roll against the target’s physical defense. If the target loses, it becomes prone.",
          "context": "Requires a axe variant whose listed mastery is Topple.",
          "effectMechanics": [
            "trigger-binding",
            "condition-change"
          ],
          "tags": [
            "pre-approved"
          ]
        },
        {
          "id": "axes-vex",
          "title": "Vex",
          "type": "actionable",
          "status": "approved",
          "src_system": "D&D 2024 SRD 5.2.1",
          "src_rule": "Vex",
          "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment#MasteryProperties",
          "minimumParentProficiency": 5,
          "grantType": "actionable",
          "localRatingCap": 0,
          "effect": "After a damaging hit with this weapon, add +2d6% to the attacker’s next attack check against the same target before the attacker completes another action.",
          "context": "Requires a axe variant whose listed mastery is Vex.",
          "effectMechanics": [
            "trigger-binding",
            "check-modifier"
          ],
          "tags": [
            "pre-approved"
          ]
        }
      ],
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "blades",
      "title": "Blades",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "effect": "Use edged and pointed melee weapons through transferable cutting, thrusting, guarding, and edge-alignment methods.",
      "typicalUses": "cut, thrust, parry with a blade, control blade measure",
      "preferredBy": "swordsmen, guards, duelists",
      "prerequisites": [
        {
          "skill": "melee-weapons",
          "title": "Melee",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Blades",
      "src_reference_url": "skill_compendium/blades.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "bludgeons",
      "title": "Bludgeons",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "effect": "Use impact weapons through transferable striking, leverage, hooking, and guard-breaking methods.",
      "typicalUses": "strike, hook, batter a guard, control an impact weapon",
      "preferredBy": "guards, enforcers, warriors",
      "prerequisites": [
        {
          "skill": "melee-weapons",
          "title": "Melee",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Bludgeons",
      "src_reference_url": "skill_compendium/bludgeons.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "bows",
      "title": "Bows",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "effect": "Use shortbows, longbows, compound bows, and comparable projectile weapons.",
      "typicalUses": "aim, manage draw weight, loose rapidly, fire from cover",
      "preferredBy": "archers and hunters",
      "prerequisites": [
        {
          "skill": "archery",
          "title": "Archery",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Bows",
      "src_reference_url": "skill_compendium/bows.html",
      "subskills": [
        {
          "id": "bows-push",
          "title": "Push",
          "type": "actionable",
          "status": "approved",
          "src_system": "D&D 2024 SRD 5.2.1",
          "src_rule": "Push",
          "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment#MasteryProperties",
          "minimumParentProficiency": 5,
          "grantType": "actionable",
          "localRatingCap": 0,
          "effect": "After a damaging hit with this weapon, move the target up to 10 feet directly away from the attacker.",
          "context": "Requires a bow or crossbow variant whose listed mastery is Push.",
          "effectMechanics": [
            "trigger-binding",
            "forced-movement"
          ],
          "tags": [
            "pre-approved"
          ]
        },
        {
          "id": "bows-slow",
          "title": "Slow",
          "type": "actionable",
          "status": "approved",
          "src_system": "D&D 2024 SRD 5.2.1",
          "src_rule": "Slow",
          "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment#MasteryProperties",
          "minimumParentProficiency": 5,
          "grantType": "actionable",
          "localRatingCap": 0,
          "effect": "After a damaging hit with this weapon, reduce the target’s movement rates by 2 ft/s until the attacker completes another action. Repeated Slow hits do not increase this reduction.",
          "context": "Requires a bow or crossbow variant whose listed mastery is Slow.",
          "effectMechanics": [
            "trigger-binding",
            "mobility-change"
          ],
          "tags": [
            "pre-approved"
          ]
        },
        {
          "id": "bows-vex",
          "title": "Vex",
          "type": "actionable",
          "status": "approved",
          "src_system": "D&D 2024 SRD 5.2.1",
          "src_rule": "Vex",
          "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment#MasteryProperties",
          "minimumParentProficiency": 5,
          "grantType": "actionable",
          "localRatingCap": 0,
          "effect": "After a damaging hit with this weapon, add +2d6% to the attacker’s next attack check against the same target before the attacker completes another action.",
          "context": "Requires a bow or crossbow variant whose listed mastery is Vex.",
          "effectMechanics": [
            "trigger-binding",
            "check-modifier"
          ],
          "tags": [
            "pre-approved"
          ]
        }
      ],
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "braced-thrust",
      "title": "Braced Thrust",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "grantType": "actionable",
      "localRatingCap": 0,
      "effect": "Brace a spear or lance to oppose an advancing target with its own movement.",
      "typicalUses": "receive a charge, hold a passage, threaten an approach",
      "preferredBy": "expert spear users",
      "prerequisites": [
        {
          "skill": "spears-and-lances",
          "title": "Spears and Lances",
          "minimumProficiency": 5
        }
      ],
      "type": "actionable",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Braced Thrust",
      "src_reference_url": "skill_compendium/braced-thrust.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "chemical-dispersal",
      "title": "Chemical Dispersal",
      "category": "Combat",
      "mentalStat": "IQ",
      "grantType": "actionable",
      "localRatingCap": 0,
      "effect": "Deploy a chemical payload to create the item's defined exposure area and effects.",
      "typicalUses": "deploy smoke, release irritant, spread poison",
      "preferredBy": "expert chemical-weapons users",
      "prerequisites": [
        {
          "skill": "chemical-payloads",
          "title": "Chemical Payloads",
          "minimumProficiency": 5
        }
      ],
      "type": "actionable",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Chemical Dispersal",
      "src_reference_url": "skill_compendium/chemical-dispersal.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "chemical-payloads",
      "title": "Chemical Payloads",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "IQ",
      "effect": "Prepare and deliver grenades, projectiles, sprayers, or charges carrying a chemical agent.",
      "typicalUses": "load an agent, select delivery, judge dispersal",
      "preferredBy": "chemical-weapons specialists",
      "prerequisites": [
        {
          "skill": "chemical-weapons",
          "title": "Chemical Weapons",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Chemical Payloads",
      "src_reference_url": "skill_compendium/chemical-payloads.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "chemical-weapons",
      "title": "Chemical Weapons",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "IQ",
      "effect": "Employ toxic, irritant, corrosive, sedative, smoke, or obscuring payloads in combat.",
      "typicalUses": "select an agent, judge exposure, place a payload",
      "preferredBy": "chemical specialists and sappers",
      "prerequisites": [
        {
          "skill": "demolitions",
          "title": "Demolitions",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Chemical Weapons",
      "src_reference_url": "skill_compendium/chemical-weapons.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "close-spread",
      "title": "Close Spread",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "grantType": "actionable",
      "localRatingCap": 0,
      "effect": "Use a shotgun's spread at close range to pressure a target area or improve contact against an exposed target.",
      "typicalUses": "close-range shot, cover a narrow approach, engage a moving target",
      "preferredBy": "expert shotgun users",
      "prerequisites": [
        {
          "skill": "shotguns",
          "title": "Shotguns",
          "minimumProficiency": 5
        }
      ],
      "context": "Requires compatible shot ammunition; exact spread comes from the item.",
      "type": "actionable",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Close Spread",
      "src_reference_url": "skill_compendium/close-spread.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "combat",
      "title": "Combat",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "effect": "Apply general combat awareness, timing, positioning, threat recognition, and action discipline across fighting styles.",
      "typicalUses": "recognize an opening, maintain combat awareness, coordinate timing, avoid basic tactical errors",
      "preferredBy": "soldiers, guards, hunters, combatants",
      "type": "proficiency",
      "status": "approved",
      "src_system": [
        "D&D 2024",
        "D&D 2024",
        "D&D 2024",
        "D&D 2024",
        "D&D 2024",
        "D&D 2024",
        "D&D 2024",
        "Ninefold"
      ],
      "src_rule": [
        "Combat Training",
        "Fighting Style Training",
        "Improvised Weapon Training",
        "Martial Weapon Training",
        "Simple Weapon Training",
        "Weapon Mastery Capacity",
        "Weapon Mastery Property",
        "Combat"
      ],
      "src_reference_url": [
        "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
        "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
        "https://dnd2024.wikidot.com/feat:tavern-brawler",
        "https://dnd2024.wikidot.com/feat:martial-weapon-training",
        "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
        "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
        "https://dnd2024.wikidot.com/feat:weapon-master",
        "skill_compendium/combat.html"
      ],
      "tags": [
        "arc.2.1.1",
        "arc.2.1.4",
        "arc.2.2.4",
        "pre-approved"
      ]
    },
    {
      "id": "combination-strike",
      "title": "Combination Strike",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "grantType": "actionable",
      "localRatingCap": 0,
      "effect": "Chain two compatible unarmed strikes into a rehearsed sequence using the combat combo rules.",
      "typicalUses": "jab then cross, low strike then high strike, pressure through a guarded opening",
      "preferredBy": "expert martial strikers",
      "prerequisites": [
        {
          "skill": "martial-striking",
          "title": "Striking",
          "minimumProficiency": 5
        }
      ],
      "context": "Requires an Embodiment capable of both declared strikes.",
      "type": "actionable",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Combination Strike",
      "src_reference_url": "skill_compendium/combination-strike.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "compact-automatic-weapons",
      "title": "Compact Automatic Weapons",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "effect": "Control compact shoulder-fired or braced automatic weapons in close and intermediate combat.",
      "typicalUses": "manage compact recoil, transition in confined spaces, fire bursts, retain the weapon",
      "preferredBy": "security teams, vehicle crews, assault operators",
      "prerequisites": [
        {
          "skill": "ranged-weapons",
          "title": "Ranged",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Compact Automatic Weapons",
      "src_reference_url": "skill_compendium/compact-automatic-weapons.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "controlled-burst",
      "title": "Controlled Burst",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "grantType": "actionable",
      "localRatingCap": 0,
      "effect": "Fire a short automatic burst while controlling recoil and ammunition expenditure against one target or tight target group.",
      "typicalUses": "burst fire, defeat light cover, increase hit density, engage a tight group",
      "preferredBy": "trained assault-rifle users",
      "prerequisites": [
        {
          "skill": "assault-rifles",
          "title": "Assault Rifles",
          "minimumProficiency": 5
        }
      ],
      "context": "Requires a compatible select-fire assault rifle.",
      "type": "actionable",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Controlled Burst",
      "src_reference_url": "skill_compendium/controlled-burst.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "controlled-detonation",
      "title": "Controlled Detonation",
      "category": "Combat",
      "mentalStat": "IQ",
      "grantType": "actionable",
      "localRatingCap": 0,
      "effect": "Initiate a prepared charge at a selected moment to produce its planned effect.",
      "typicalUses": "breach on signal, collapse after evacuation",
      "preferredBy": "expert demolition specialists",
      "prerequisites": [
        {
          "skill": "demolition-charges",
          "title": "Demolition Charges",
          "minimumProficiency": 5
        }
      ],
      "type": "actionable",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Controlled Detonation",
      "src_reference_url": "skill_compendium/controlled-detonation.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "defensive-combat",
      "title": "Defensive",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "effect": "Prevent, redirect, absorb, or control incoming attacks through trained defensive timing and positioning.",
      "typicalUses": "block, cover, brace, guard an ally, control an approach",
      "preferredBy": "guards, soldiers, protectors",
      "prerequisites": [
        {
          "skill": "combat",
          "title": "Combat",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": [
        "D&D 2024",
        "D&D 2024",
        "D&D 2024",
        "D&D 2024",
        "Ninefold"
      ],
      "src_rule": [
        "Defensive Training",
        "Heavy Armor Training",
        "Light Armor Training",
        "Medium Armor Training",
        "Defensive"
      ],
      "src_reference_url": [
        "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
        "https://dnd2024.wikidot.com/feat:heavily-armored",
        "https://dnd2024.wikidot.com/feat:lightly-armored",
        "https://dnd2024.wikidot.com/feat:moderately-armored",
        "skill_compendium/defensive-combat.html"
      ],
      "tags": [
        "arc.2.1.1",
        "arc.2.2.4",
        "pre-approved"
      ]
    },
    {
      "id": "demolition-charges",
      "title": "Demolition Charges",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "IQ",
      "effect": "Prepare and place shaped, timed, command-detonated, or general-purpose charges.",
      "typicalUses": "breach, cut a structure, collapse a support",
      "preferredBy": "sappers and breachers",
      "prerequisites": [
        {
          "skill": "high-explosives",
          "title": "High Explosives",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Demolition Charges",
      "src_reference_url": "skill_compendium/demolition-charges.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "demolitions",
      "title": "Demolitions",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "IQ",
      "effect": "Prepare, place, assess, initiate, and safely defeat explosive or destructive devices under combat conditions.",
      "typicalUses": "place charges, calculate blast effects, identify explosives, disarm explosive devices",
      "preferredBy": "sappers, engineers, breachers",
      "prerequisites": [
        {
          "skill": "combat",
          "title": "Combat",
          "minimumProficiency": 5
        },
        {
          "skill": "engineering",
          "title": "Engineering",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Demolitions",
      "src_reference_url": "skill_compendium/demolitions.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "emp-burst",
      "title": "EMP Burst",
      "category": "Combat",
      "mentalStat": "IQ",
      "grantType": "actionable",
      "localRatingCap": 0,
      "effect": "Time and position an EMP grenade to maximize disruption of selected systems while limiting unwanted exposure.",
      "typicalUses": "disable clustered electronics, interrupt a machine action, suppress sensors, breach an electronic defense",
      "preferredBy": "expert sappers and anti-machine specialists",
      "prerequisites": [
        {
          "skill": "emp-grenade",
          "title": "EMP Grenade",
          "minimumProficiency": 5
        }
      ],
      "context": "This action requires a compatible EMP grenade and follows its area, resistance, and duration rules.",
      "type": "actionable",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "EMP Burst",
      "src_reference_url": "skill_compendium/emp-burst.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "emp-grenade",
      "title": "EMP Grenade",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "IQ",
      "effect": "Employ electromagnetic-pulse grenades against electronics, machines, sensors, and vulnerable embodiments.",
      "typicalUses": "select an EMP target, place an EMP grenade, judge electronic exposure, avoid friendly systems",
      "preferredBy": "sappers, anti-machine teams, infiltrators",
      "prerequisites": [
        {
          "skill": "grenades",
          "title": "Grenades",
          "minimumProficiency": 5
        }
      ],
      "context": "Requires an EMP grenade or a virtual-world equivalent.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "EMP Grenade",
      "src_reference_url": "skill_compendium/emp-grenade.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "electronic-trap-disarm",
      "title": "Electronic Trap Disarm",
      "category": "Combat",
      "mentalStat": "IQ",
      "grantType": "actionable",
      "localRatingCap": 0,
      "effect": "Isolate or spoof an electronic trap's sensing and initiation systems without triggering it.",
      "typicalUses": "loop a sensor, isolate power, spoof safe state, block remote initiation",
      "preferredBy": "expert electronic trap handlers",
      "prerequisites": [
        {
          "skill": "electronic-traps",
          "title": "Electronic Traps",
          "minimumProficiency": 5
        }
      ],
      "context": "May also require Hacking when the controlling system is networked or software-governed.",
      "type": "actionable",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Electronic Trap Disarm",
      "src_reference_url": "skill_compendium/electronic-trap-disarm.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "electronic-traps",
      "title": "Electronic Traps",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "IQ",
      "effect": "Work with sensor-driven, remotely controlled, programmable, or electronically initiated traps.",
      "typicalUses": "identify a sensor, isolate a trigger circuit, spoof activation, disable remote control",
      "preferredBy": "security technicians, hackers, infiltrators",
      "prerequisites": [
        {
          "skill": "traps",
          "title": "Traps",
          "minimumProficiency": 5
        },
        {
          "skill": "security",
          "title": "Security",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Electronic Traps",
      "src_reference_url": "skill_compendium/electronic-traps.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "energy-shields",
      "title": "Energy Shields",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "effect": "Operate projected shields through orientation, charge management, timing, and coverage control.",
      "typicalUses": "project a barrier, angle a field, cover an ally",
      "preferredBy": "powered infantry and virtual combatants",
      "prerequisites": [
        {
          "skill": "shields",
          "title": "Shields",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Energy Shields",
      "src_reference_url": "skill_compendium/energy-shields.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "explosive-trap-disarm",
      "title": "Explosive Trap Disarm",
      "category": "Combat",
      "mentalStat": "IQ",
      "grantType": "actionable",
      "localRatingCap": 0,
      "effect": "Render an explosive trap safe by controlling both its trigger and energetic payload.",
      "typicalUses": "interrupt initiation, separate detonator and charge, secure a booby trap",
      "preferredBy": "expert bomb technicians",
      "prerequisites": [
        {
          "skill": "explosive-traps",
          "title": "Explosive Traps",
          "minimumProficiency": 5
        }
      ],
      "context": "Failure consequences come from the explosive item's statistics.",
      "type": "actionable",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Explosive Trap Disarm",
      "src_reference_url": "skill_compendium/explosive-trap-disarm.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "explosive-traps",
      "title": "Explosive Traps",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "IQ",
      "effect": "Work with concealed, victim-operated, timed, or remotely initiated explosive traps.",
      "typicalUses": "identify an explosive trigger, place a booby trap, trace initiation, assess blast danger",
      "preferredBy": "sappers, bomb technicians, infiltrators",
      "prerequisites": [
        {
          "skill": "traps",
          "title": "Traps",
          "minimumProficiency": 5
        },
        {
          "skill": "demolitions",
          "title": "Demolitions",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Explosive Traps",
      "src_reference_url": "skill_compendium/explosive-traps.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "fear-shielding",
      "title": "Fear Shielding",
      "grantType": "actionable",
      "localRatingCap": 0,
      "category": "Combat",
      "mentalStat": "WILL",
      "effect": "Maintain a telepathic shield around an ally for 2 Stamina per tick, granting that ally immunity to fear while the shield remains active.",
      "typicalUses": "shield an ally from terror, suppress panic, protect a companion from a fear effect",
      "preferredBy": "telepaths, psychic defenders, morale specialists",
      "prerequisites": [
        {
          "skill": "telepathy",
          "title": "Telepathy",
          "minimumProficiency": 5
        }
      ],
      "context": "The user must establish and maintain a valid telepathic connection to the ally and pays 2 Stamina on every tick the shield is maintained. Fear Shielding prevents new fear effects and suppresses existing fear while active; it does not remove an underlying effect that outlasts the shield.",
      "type": "actionable",
      "status": "approved",
      "src_system": "D&D 2024",
      "src_rule": [
        "Courage Aura",
        "Fear Immunity"
      ],
      "src_reference_url": [
        "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
        "https://www.dndbeyond.com/sources/dnd/free-rules/feats"
      ],
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "fearsome-power",
      "title": "Fearsome Power",
      "grantType": "actionable",
      "localRatingCap": 0,
      "category": "Combat",
      "mentalStat": "WILL",
      "effect": "Adds a contested fear attempt against the combined attack's target.",
      "typicalUses": "terrify a struck opponent, make a charge horrifying, attach a threat to a weapon attack",
      "preferredBy": "enforcers, shock troops, predators, fear specialists",
      "prerequisites": [
        {
          "skill": "intimidation",
          "title": "Intimidation",
          "minimumProficiency": 5
        }
      ],
      "context": "Add exactly 1 acting tick and pay exactly 1 Stamina when combining Fearsome Power with an attack, regardless of the attack's original duration or Stamina cost. When the combined attack resolves, make a contested Intimidation roll against the target's mental defense. On success, the target becomes frightened for the effect's listed duration. The attack and fear attempt otherwise resolve as separate effects.",
      "type": "actionable",
      "status": "approved",
      "src_system": "D&D 2024",
      "src_rule": "Fearsome Power",
      "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/feats",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "finesse-blades",
      "title": "Finesse Blades",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "effect": "Use agile swords through precision, edge or point control, rapid line changes, and defensive timing.",
      "typicalUses": "precision cut, precision thrust, disengage, feint, quick parry",
      "preferredBy": "duelists, infiltrators, light fighters",
      "prerequisites": [
        {
          "skill": "blades",
          "title": "Blades",
          "minimumProficiency": 5
        }
      ],
      "context": "Covers katanas, rapiers, smallswords, sabres, and comparable finesse blades.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Finesse Blades",
      "src_reference_url": "skill_compendium/finesse-blades.html",
      "subskills": [
        {
          "id": "finesse-blades-nick",
          "title": "Nick",
          "type": "actionable",
          "status": "approved",
          "src_system": "D&D 2024 SRD 5.2.1",
          "src_rule": "Nick",
          "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment#MasteryProperties",
          "minimumParentProficiency": 5,
          "grantType": "actionable",
          "localRatingCap": 0,
          "effect": "When attacking with this weapon, make one eligible offhand light-weapon attack as part of the same action without adding acting ticks. Use Nick only once per resolved action.",
          "context": "Requires a finesse-blade variant whose listed mastery is Nick and another readied light weapon.",
          "effectMechanics": [
            "trigger-binding",
            "action-modifier",
            "damage"
          ],
          "tags": [
            "pre-approved"
          ]
        },
        {
          "id": "finesse-blades-slow",
          "title": "Slow",
          "type": "actionable",
          "status": "approved",
          "src_system": "D&D 2024 SRD 5.2.1",
          "src_rule": "Slow",
          "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment#MasteryProperties",
          "minimumParentProficiency": 5,
          "grantType": "actionable",
          "localRatingCap": 0,
          "effect": "After a damaging hit with this weapon, reduce the target’s movement rates by 2 ft/s until the attacker completes another action. Repeated Slow hits do not increase this reduction.",
          "context": "Requires a finesse-blade variant whose listed mastery is Slow.",
          "effectMechanics": [
            "trigger-binding",
            "mobility-change"
          ],
          "tags": [
            "pre-approved"
          ]
        },
        {
          "id": "finesse-blades-vex",
          "title": "Vex",
          "type": "actionable",
          "status": "approved",
          "src_system": "D&D 2024 SRD 5.2.1",
          "src_rule": "Vex",
          "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment#MasteryProperties",
          "minimumParentProficiency": 5,
          "grantType": "actionable",
          "localRatingCap": 0,
          "effect": "After a damaging hit with this weapon, add +2d6% to the attacker’s next attack check against the same target before the attacker completes another action.",
          "context": "Requires a finesse-blade variant whose listed mastery is Vex.",
          "effectMechanics": [
            "trigger-binding",
            "check-modifier"
          ],
          "tags": [
            "pre-approved"
          ]
        }
      ],
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "finesse-shields",
      "title": "Finesse Shields",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "DEX",
      "effect": "Use light shields through active angles, deflection, and rapid guard changes.",
      "typicalUses": "deflect, bind, cover a line, redirect a strike",
      "preferredBy": "duelists and skirmishers",
      "prerequisites": [
        {
          "skill": "shields",
          "title": "Shields",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Finesse Shields",
      "src_reference_url": "skill_compendium/finesse-shields.html",
      "tags": [
        "arc.2.1.1",
        "arc.2.1.4",
        "arc.2.2.4",
        "pre-approved"
      ]
    },
    {
      "id": "flee-fools",
      "title": "Flee, Fools",
      "grantType": "actionable",
      "localRatingCap": 0,
      "category": "Combat",
      "mentalStat": "WILL",
      "effect": "Spend 1 Stamina to combo this command with another action and force a frightened target within 30 feet to flee from you.",
      "typicalUses": "drive off a frightened enemy, break a terrified formation, force a panicked target out of position",
      "preferredBy": "commanders, enforcers, predators, fear specialists",
      "prerequisites": [
        {
          "skill": "intimidation",
          "title": "Intimidation",
          "minimumProficiency": 5
        }
      ],
      "context": "Choose a target within 30 feet that is frightened of you when the combo resolves. The target must use its next available movement or compatible action to increase its distance from you by the safest route it can perceive. This costs 1 Stamina for the combo, not 1 Stamina per tick.",
      "type": "actionable",
      "status": "approved",
      "src_system": "D&D 2024",
      "src_rule": "Flee, Fools",
      "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/feats",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "martial-grappling",
      "title": "Grappling",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "effect": "Control bodies at close range through trained grips, leverage, clinches, locks, and positional transitions.",
      "typicalUses": "seize, clinch, escape a hold, control a limb, improve position",
      "preferredBy": "grapplers, guards, capture teams",
      "prerequisites": [
        {
          "skill": "martial-arts",
          "title": "Martial Arts",
          "minimumProficiency": 5
        }
      ],
      "context": "Requires compatible reach and gripping or constricting anatomy; outcomes use contested rolls.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Grappling",
      "src_reference_url": "skill_compendium/martial-grappling.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "great-weapons-and-polearms",
      "title": "Great Weapons and Polearms",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "effect": "Use oversized melee weapons and heavy polearms through reach, momentum, leverage, and committed recovery.",
      "typicalUses": "wide cut, heavy thrust, control reach, break formation",
      "preferredBy": "heavy infantry and enhanced combatants",
      "prerequisites": [
        {
          "skill": "pole-weapons",
          "title": "Pole Weapons",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Great Weapons and Polearms",
      "src_reference_url": "skill_compendium/great-weapons-and-polearms.html",
      "subskills": [
        {
          "id": "great-weapons-and-polearms-cleave",
          "title": "Cleave",
          "type": "actionable",
          "status": "approved",
          "src_system": "D&D 2024 SRD 5.2.1",
          "src_rule": "Cleave",
          "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment#MasteryProperties",
          "minimumParentProficiency": 5,
          "grantType": "actionable",
          "localRatingCap": 0,
          "effect": "After a damaging hit with this weapon, make one immediate attack with it against a different target within the weapon’s reach. This follow-up adds no acting ticks and can occur only once per resolved action.",
          "context": "Requires a great-weapon or polearm variant whose listed mastery is Cleave.",
          "effectMechanics": [
            "trigger-binding",
            "target-scope-extension",
            "action-modifier",
            "damage"
          ],
          "tags": [
            "pre-approved"
          ]
        },
        {
          "id": "great-weapons-and-polearms-graze",
          "title": "Graze",
          "type": "actionable",
          "status": "approved",
          "src_system": "D&D 2024 SRD 5.2.1",
          "src_rule": "Graze",
          "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment#MasteryProperties",
          "minimumParentProficiency": 5,
          "grantType": "actionable",
          "localRatingCap": 0,
          "effect": "After this weapon attack fails without an unfavorable critical, deal one die of the weapon’s normal damage to the target. This damage cannot gain extra damage dice.",
          "context": "Requires a great-weapon or polearm variant whose listed mastery is Graze.",
          "effectMechanics": [
            "trigger-binding",
            "damage"
          ],
          "tags": [
            "pre-approved"
          ]
        },
        {
          "id": "great-weapons-and-polearms-push",
          "title": "Push",
          "type": "actionable",
          "status": "approved",
          "src_system": "D&D 2024 SRD 5.2.1",
          "src_rule": "Push",
          "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment#MasteryProperties",
          "minimumParentProficiency": 5,
          "grantType": "actionable",
          "localRatingCap": 0,
          "effect": "After a damaging hit with this weapon, move the target up to 10 feet directly away from the attacker.",
          "context": "Requires a great-weapon or polearm variant whose listed mastery is Push.",
          "effectMechanics": [
            "trigger-binding",
            "forced-movement"
          ],
          "tags": [
            "pre-approved"
          ]
        },
        {
          "id": "great-weapons-and-polearms-topple",
          "title": "Topple",
          "type": "actionable",
          "status": "approved",
          "src_system": "D&D 2024 SRD 5.2.1",
          "src_rule": "Topple",
          "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment#MasteryProperties",
          "minimumParentProficiency": 5,
          "grantType": "actionable",
          "localRatingCap": 0,
          "effect": "After a damaging hit with this weapon, make a Strength-based contested roll against the target’s physical defense. If the target loses, it becomes prone.",
          "context": "Requires a great-weapon or polearm variant whose listed mastery is Topple.",
          "effectMechanics": [
            "trigger-binding",
            "condition-change"
          ],
          "tags": [
            "pre-approved"
          ]
        }
      ],
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "grenades",
      "title": "Grenades",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "effect": "Select, arm, place, throw, and safely employ hand-deployed explosive or payload devices.",
      "typicalUses": "throw a grenade, place a grenade, choose a fuse, judge a blast area",
      "preferredBy": "soldiers, sappers, security teams",
      "prerequisites": [
        {
          "skill": "demolitions",
          "title": "Demolitions",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Grenades",
      "src_reference_url": "skill_compendium/grenades.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "gunnery",
      "title": "Gunnery",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "effect": "Operate mounted, vehicle, emplacement, or large-scale weapon systems using trained targeting and fire control.",
      "typicalUses": "fire a turret, lead a moving target, coordinate fire control, operate an emplacement",
      "preferredBy": "vehicle crews, soldiers, pilots, defensive operators",
      "prerequisites": [
        {
          "skill": "ranged-weapons",
          "title": "Ranged",
          "minimumProficiency": 5
        },
        {
          "skill": "engineering",
          "title": "Engineering",
          "minimumProficiency": 5
        }
      ],
      "context": "Requires a compatible mounted or integrated weapon system and an Embodiment able to use its controls.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Gunnery",
      "src_reference_url": "skill_compendium/gunnery.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "hafted-weapons",
      "title": "Hafted Weapons",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "effect": "Use melee weapons built around a head mounted on a handle.",
      "typicalUses": "manage leverage, hook, recover a swing, control the haft",
      "preferredBy": "warriors, laborers, guards",
      "prerequisites": [
        {
          "skill": "melee-weapons",
          "title": "Melee",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Hafted Weapons",
      "src_reference_url": "skill_compendium/hafted-weapons.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "hammer-the-cylinder",
      "title": "Hammer the Cylinder",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "grantType": "actionable",
      "localRatingCap": 0,
      "effect": "Deliver rapid revolver fire while accepting the weapon's increased recoil and ammunition cost.",
      "typicalUses": "rapid close-range fire, pressure one target, engage adjacent threats",
      "preferredBy": "expert revolver users",
      "prerequisites": [
        {
          "skill": "revolvers",
          "title": "Revolvers",
          "minimumProficiency": 5
        }
      ],
      "context": "Requires a revolver capable of the declared firing sequence.",
      "type": "actionable",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Hammer the Cylinder",
      "src_reference_url": "skill_compendium/hammer-the-cylinder.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "handguns",
      "title": "Handguns",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "effect": "Apply specialized training with pistols, revolvers, and other compact one- or two-handed firearms.",
      "typicalUses": "draw and fire, shoot in close quarters, retain a sidearm, transition targets",
      "preferredBy": "security personnel, officers, operatives, civilians",
      "prerequisites": [
        {
          "skill": "ranged-weapons",
          "title": "Ranged",
          "minimumProficiency": 5
        }
      ],
      "context": "Requires a compatible handgun and an Embodiment capable of aiming and controlling it.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Handguns",
      "src_reference_url": "skill_compendium/handguns.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "heavy-blades",
      "title": "Heavy Blades",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "effect": "Use substantial swords and powered blades through committed cuts, leverage, guards, and forceful blade control.",
      "typicalUses": "power cut, strong parry, bind, two-handed leverage",
      "preferredBy": "soldiers, heavy duelists, cybernetic combatants",
      "prerequisites": [
        {
          "skill": "blades",
          "title": "Blades",
          "minimumProficiency": 5
        }
      ],
      "context": "Covers longswords, broadswords, chainswords, and comparable substantial blades.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Heavy Blades",
      "src_reference_url": "skill_compendium/heavy-blades.html",
      "subskills": [
        {
          "id": "heavy-blades-sap",
          "title": "Sap",
          "type": "actionable",
          "status": "approved",
          "src_system": "D&D 2024 SRD 5.2.1",
          "src_rule": "Sap",
          "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment#MasteryProperties",
          "minimumParentProficiency": 5,
          "grantType": "actionable",
          "localRatingCap": 0,
          "effect": "After a damaging hit with this weapon, apply -2d6% to the target’s next attack check. The unused penalty expires after that target completes another action.",
          "context": "Requires a heavy-blade variant whose listed mastery is Sap.",
          "effectMechanics": [
            "trigger-binding",
            "check-modifier"
          ],
          "tags": [
            "pre-approved"
          ]
        }
      ],
      "tags": [
        "arc.2.1.1",
        "arc.2.1.4",
        "arc.2.2.4",
        "pre-approved"
      ]
    },
    {
      "id": "endurance-shields",
      "title": "Endurance Shields",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "CON",
      "effect": "Use large or reinforced shields through endurance, bracing, coverage, line control, and pressure.",
      "typicalUses": "brace, form cover, hold a passage, shield press",
      "preferredBy": "heavy infantry and protectors",
      "prerequisites": [
        {
          "skill": "shields",
          "title": "Shields",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Endurance Shields",
      "src_reference_url": "skill_compendium/endurance-shields.html",
      "tags": [
        "arc.2.1.1",
        "arc.2.2.4",
        "pre-approved"
      ]
    },
    {
      "id": "high-explosives",
      "title": "High Explosives",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "IQ",
      "effect": "Employ powerful placed or launched explosives through blast planning and safe initiation.",
      "typicalUses": "calculate a blast, place a charge, breach a structure",
      "preferredBy": "sappers and breachers",
      "prerequisites": [
        {
          "skill": "demolitions",
          "title": "Demolitions",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "High Explosives",
      "src_reference_url": "skill_compendium/high-explosives.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "hooking-cut",
      "title": "Hooking Cut",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "grantType": "actionable",
      "localRatingCap": 0,
      "effect": "Combine an axe cut with a hook that pulls a guard, limb, shield, or object off line.",
      "typicalUses": "hook a shield, pull a weapon, open a guard",
      "preferredBy": "expert axe users",
      "prerequisites": [
        {
          "skill": "axes",
          "title": "Axes",
          "minimumProficiency": 5
        }
      ],
      "type": "actionable",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Hooking Cut",
      "src_reference_url": "skill_compendium/hooking-cut.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "inspiring-willpower",
      "title": "Inspiring Willpower",
      "grantType": "actionable",
      "localRatingCap": 0,
      "category": "Combat",
      "mentalStat": "WILL",
      "effect": "When you overcome fear or paralysis, project that recovered resolve through a telepathic link to end the same condition on one ally.",
      "typicalUses": "break shared panic, pull an ally out of paralysis, spread mental recovery through a team",
      "preferredBy": "telepaths, psychic defenders, leaders, coordinated teams",
      "prerequisites": [
        {
          "skill": "telepathy",
          "title": "Telepathy",
          "minimumProficiency": 5
        }
      ],
      "context": "Use this after a successful contested recovery check ends your own frightened or paralyzed condition. Choose one ally within telepathic range who has the same condition; that condition ends on the ally as part of the recovery effect.",
      "type": "actionable",
      "status": "approved",
      "src_system": "D&D 2024",
      "src_rule": "Inspiring Willpower",
      "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/feats",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "knives",
      "title": "Knives",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "effect": "Fight with knives and similar short blades using close measure, retention, fast thrusts, and compact cuts.",
      "typicalUses": "quick thrust, close cut, retain a knife, fight in confined space",
      "preferredBy": "scouts, infiltrators, close-combat specialists",
      "prerequisites": [
        {
          "skill": "blades",
          "title": "Blades",
          "minimumProficiency": 5
        }
      ],
      "context": "Requires a knife or equivalent virtual weapon.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Knives",
      "src_reference_url": "skill_compendium/knives.html",
      "subskills": [
        {
          "id": "knives-nick",
          "title": "Nick",
          "type": "actionable",
          "status": "approved",
          "src_system": "D&D 2024 SRD 5.2.1",
          "src_rule": "Nick",
          "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment#MasteryProperties",
          "minimumParentProficiency": 5,
          "grantType": "actionable",
          "localRatingCap": 0,
          "effect": "When attacking with this weapon, make one eligible offhand light-weapon attack as part of the same action without adding acting ticks. Use Nick only once per resolved action.",
          "context": "Requires a knife variant whose listed mastery is Nick and another readied light weapon.",
          "effectMechanics": [
            "trigger-binding",
            "action-modifier",
            "damage"
          ],
          "tags": [
            "pre-approved"
          ]
        },
        {
          "id": "knives-vex",
          "title": "Vex",
          "type": "actionable",
          "status": "approved",
          "src_system": "D&D 2024 SRD 5.2.1",
          "src_rule": "Vex",
          "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment#MasteryProperties",
          "minimumParentProficiency": 5,
          "grantType": "actionable",
          "localRatingCap": 0,
          "effect": "After a damaging hit with this weapon, add +2d6% to the attacker’s next attack check against the same target before the attacker completes another action.",
          "context": "Requires a knife variant whose listed mastery is Vex.",
          "effectMechanics": [
            "trigger-binding",
            "check-modifier"
          ],
          "tags": [
            "pre-approved"
          ]
        }
      ],
      "tags": [
        "arc.2.1.1",
        "arc.2.1.4",
        "arc.2.2.4",
        "pre-approved"
      ]
    },
    {
      "id": "long-guns",
      "title": "Long Guns",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "effect": "Apply specialized training with rifles, carbines, shotguns, and other shoulder-fired guns.",
      "typicalUses": "fire from the shoulder, manage range, use cover, control recoil",
      "preferredBy": "soldiers, hunters, security teams, marksmen",
      "prerequisites": [
        {
          "skill": "ranged-weapons",
          "title": "Ranged",
          "minimumProficiency": 5
        }
      ],
      "context": "Requires a compatible long gun and an Embodiment capable of shouldering or stabilizing it.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Long Guns",
      "src_reference_url": "skill_compendium/long-guns.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "martial-arts",
      "title": "Martial Arts",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "effect": "Fight without a separate weapon through transferable stance, balance, distance, body mechanics, breakfalls, and close-control training.",
      "typicalUses": "take a fighting stance, manage unarmed distance, protect balance, transition between strikes and holds",
      "preferredBy": "martial artists, soldiers, guards, athletes",
      "prerequisites": [
        {
          "skill": "melee-weapons",
          "title": "Melee",
          "minimumProficiency": 5
        }
      ],
      "context": "The Mind carries the training, but available attacks and force depend on the Embodiment.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Martial Arts",
      "src_reference_url": "skill_compendium/martial-arts.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "measured-shot",
      "title": "Measured Shot",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "grantType": "actionable",
      "localRatingCap": 0,
      "effect": "Trade speed for a carefully prepared precision-rifle attack using a stable sight picture.",
      "typicalUses": "engage at range, exploit a stable position, fire through a narrow opening",
      "preferredBy": "expert precision-rifle users",
      "prerequisites": [
        {
          "skill": "precision-rifles",
          "title": "Precision Rifles",
          "minimumProficiency": 5
        }
      ],
      "context": "Requires a ready precision rifle and enough time to establish the sight picture.",
      "type": "actionable",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Measured Shot",
      "src_reference_url": "skill_compendium/measured-shot.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "mechanical-trap-disarm",
      "title": "Mechanical Trap Disarm",
      "category": "Combat",
      "mentalStat": "IQ",
      "grantType": "actionable",
      "localRatingCap": 0,
      "effect": "Disable a mechanical trap while preserving control of its stored force and trigger.",
      "typicalUses": "pin a trigger, release tension, block a linkage, remove a trap safely",
      "preferredBy": "expert trap handlers",
      "prerequisites": [
        {
          "skill": "mechanical-traps",
          "title": "Mechanical Traps",
          "minimumProficiency": 5
        }
      ],
      "context": "Requires appropriate tools when the mechanism cannot be manipulated safely by hand.",
      "type": "actionable",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Mechanical Trap Disarm",
      "src_reference_url": "skill_compendium/mechanical-trap-disarm.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "mechanical-traps",
      "title": "Mechanical Traps",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "IQ",
      "effect": "Work with traps driven by tension, gravity, pressure, stored motion, or mechanical linkages.",
      "typicalUses": "construct a snare, identify a pressure plate, jam a mechanism, reset a trigger",
      "preferredBy": "hunters, locksmiths, security specialists",
      "prerequisites": [
        {
          "skill": "traps",
          "title": "Traps",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Mechanical Traps",
      "src_reference_url": "skill_compendium/mechanical-traps.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "melee-weapons",
      "title": "Melee",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "effect": "Fight at close range using trained timing, distance, body positioning, weapon retention, and immediate threat control.",
      "typicalUses": "strike, parry, control reach, retain a weapon",
      "preferredBy": "guards, soldiers, elites",
      "prerequisites": [
        {
          "skill": "combat",
          "title": "Combat",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": [
        "D&D 2024",
        "D&D 2024",
        "Ninefold"
      ],
      "src_rule": [
        "Melee Weapons",
        "Slashing Weapons",
        "Melee"
      ],
      "src_reference_url": [
        "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
        "https://dnd2024.wikidot.com/feat:slasher",
        "skill_compendium/melee-weapons.html"
      ],
      "tags": [
        "arc.2.1.1",
        "arc.2.1.4",
        "arc.2.2.4",
        "pre-approved"
      ]
    },
    {
      "id": "mobile-burst",
      "title": "Mobile Burst",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "grantType": "actionable",
      "localRatingCap": 0,
      "effect": "Combine short-range movement with a controlled submachine-gun burst as a trained combat sequence.",
      "typicalUses": "cross a gap under fire, enter a room, pressure while repositioning",
      "preferredBy": "expert submachine-gun users",
      "prerequisites": [
        {
          "skill": "submachine-guns",
          "title": "Submachine Guns",
          "minimumProficiency": 5
        }
      ],
      "context": "Requires a ready submachine gun and follows the combo rules for movement and attack.",
      "type": "actionable",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Mobile Burst",
      "src_reference_url": "skill_compendium/mobile-burst.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "one-handed-clubs",
      "title": "One-Handed Clubs",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "effect": "Fight with batons, clubs, maces, and similar one-handed impact weapons.",
      "typicalUses": "strike, retain a baton, hook a limb, deliver controlled force",
      "preferredBy": "guards, police, enforcers",
      "prerequisites": [
        {
          "skill": "bludgeons",
          "title": "Bludgeons",
          "minimumProficiency": 5
        }
      ],
      "context": "Requires a compatible one-handed impact weapon.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "One-Handed Clubs",
      "src_reference_url": "skill_compendium/one-handed-clubs.html",
      "subskills": [
        {
          "id": "one-handed-clubs-nick",
          "title": "Nick",
          "type": "actionable",
          "status": "approved",
          "src_system": "D&D 2024 SRD 5.2.1",
          "src_rule": "Nick",
          "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment#MasteryProperties",
          "minimumParentProficiency": 5,
          "grantType": "actionable",
          "localRatingCap": 0,
          "effect": "When attacking with this weapon, make one eligible offhand light-weapon attack as part of the same action without adding acting ticks. Use Nick only once per resolved action.",
          "context": "Requires a one-handed club variant whose listed mastery is Nick and another readied light weapon.",
          "effectMechanics": [
            "trigger-binding",
            "action-modifier",
            "damage"
          ],
          "tags": [
            "pre-approved"
          ]
        },
        {
          "id": "one-handed-clubs-push",
          "title": "Push",
          "type": "actionable",
          "status": "approved",
          "src_system": "D&D 2024 SRD 5.2.1",
          "src_rule": "Push",
          "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment#MasteryProperties",
          "minimumParentProficiency": 5,
          "grantType": "actionable",
          "localRatingCap": 0,
          "effect": "After a damaging hit with this weapon, move the target up to 10 feet directly away from the attacker.",
          "context": "Requires a one-handed club variant whose listed mastery is Push.",
          "effectMechanics": [
            "trigger-binding",
            "forced-movement"
          ],
          "tags": [
            "pre-approved"
          ]
        },
        {
          "id": "one-handed-clubs-sap",
          "title": "Sap",
          "type": "actionable",
          "status": "approved",
          "src_system": "D&D 2024 SRD 5.2.1",
          "src_rule": "Sap",
          "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment#MasteryProperties",
          "minimumParentProficiency": 5,
          "grantType": "actionable",
          "localRatingCap": 0,
          "effect": "After a damaging hit with this weapon, apply -2d6% to the target’s next attack check. The unused penalty expires after that target completes another action.",
          "context": "Requires a one-handed club variant whose listed mastery is Sap.",
          "effectMechanics": [
            "trigger-binding",
            "check-modifier"
          ],
          "tags": [
            "pre-approved"
          ]
        },
        {
          "id": "one-handed-clubs-slow",
          "title": "Slow",
          "type": "actionable",
          "status": "approved",
          "src_system": "D&D 2024 SRD 5.2.1",
          "src_rule": "Slow",
          "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment#MasteryProperties",
          "minimumParentProficiency": 5,
          "grantType": "actionable",
          "localRatingCap": 0,
          "effect": "After a damaging hit with this weapon, reduce the target’s movement rates by 2 ft/s until the attacker completes another action. Repeated Slow hits do not increase this reduction.",
          "context": "Requires a one-handed club variant whose listed mastery is Slow.",
          "effectMechanics": [
            "trigger-binding",
            "mobility-change"
          ],
          "tags": [
            "pre-approved"
          ]
        }
      ],
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "overdrive-strike",
      "title": "Overdrive Strike",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "grantType": "actionable",
      "localRatingCap": 0,
      "effect": "Drive additional available power through an integrated striking system for a committed amplified attack.",
      "typicalUses": "breach armor, stagger a heavy target, break an obstacle, deliver a finishing blow",
      "preferredBy": "expert powered-strike users",
      "prerequisites": [
        {
          "skill": "powered-strikes",
          "title": "Powered Strikes",
          "minimumProficiency": 5
        }
      ],
      "context": "Requires a powered striking system with available energy. Extra damage, heat, cooldown, and resource cost come from the equipment.",
      "type": "actionable",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Overdrive Strike",
      "src_reference_url": "skill_compendium/overdrive-strike.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "pistols",
      "title": "Pistols",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "effect": "Operate magazine-fed handguns through draw, presentation, recoil control, and rapid target transitions.",
      "typicalUses": "draw a pistol, fire one-handed, reload, retain a sidearm",
      "preferredBy": "officers, security personnel, operatives",
      "prerequisites": [
        {
          "skill": "handguns",
          "title": "Handguns",
          "minimumProficiency": 5
        }
      ],
      "context": "Requires a pistol or equivalent virtual weapon.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Pistols",
      "src_reference_url": "skill_compendium/pistols.html",
      "subskills": [
        {
          "id": "pistols-vex",
          "title": "Vex",
          "type": "actionable",
          "status": "approved",
          "src_system": "D&D 2024 SRD 5.2.1",
          "src_rule": "Vex",
          "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment#MasteryProperties",
          "minimumParentProficiency": 5,
          "grantType": "actionable",
          "localRatingCap": 0,
          "effect": "After a damaging hit with this weapon, add +2d6% to the attacker’s next attack check against the same target before the attacker completes another action.",
          "context": "Requires a pistol variant whose listed mastery is Vex.",
          "effectMechanics": [
            "trigger-binding",
            "check-modifier"
          ],
          "tags": [
            "pre-approved"
          ]
        }
      ],
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "pole-weapons",
      "title": "Pole Weapons",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "effect": "Use long-hafted melee weapons through reach control, leverage, line changes, and bracing.",
      "typicalUses": "control reach, brace, change ends, deny an approach",
      "preferredBy": "infantry, guards, hunters",
      "prerequisites": [
        {
          "skill": "melee-weapons",
          "title": "Melee",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Pole Weapons",
      "src_reference_url": "skill_compendium/pole-weapons.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "power-cut",
      "title": "Power Cut",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "grantType": "actionable",
      "localRatingCap": 0,
      "effect": "Commit body mechanics and weapon leverage to a forceful heavy-blade cut.",
      "typicalUses": "break a guard, damage a resistant target, deliver a committed finishing cut",
      "preferredBy": "expert heavy-blade users",
      "prerequisites": [
        {
          "skill": "heavy-blades",
          "title": "Heavy Blades",
          "minimumProficiency": 5
        }
      ],
      "context": "Requires a ready heavy blade and sufficient room for the declared cut.",
      "type": "actionable",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Power Cut",
      "src_reference_url": "skill_compendium/power-cut.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "powered-armor-combat",
      "title": "Powered Armor",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "effect": "Fight in powered armor, exosuits, and comparable strength-amplifying combat shells without fighting their assisted movement.",
      "typicalUses": "control assisted motion, manage powered balance, transition between suit systems, limit collateral force",
      "preferredBy": "powered infantry, heavy security, exosuit pilots",
      "prerequisites": [
        {
          "skill": "melee-weapons",
          "title": "Melee",
          "minimumProficiency": 5
        }
      ],
      "context": "Requires equipped powered armor or an equivalent virtual or robotic system. Protection, strength, flight, and energy reserves remain equipment or Embodiment properties.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Powered Armor",
      "src_reference_url": "skill_compendium/powered-armor-combat.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "powered-strikes",
      "title": "Powered Strikes",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "effect": "Use powered fists, energized knuckles, servo-assisted limbs, and integrated impact systems in close combat.",
      "typicalUses": "powered punch, energized strike, servo-assisted shove, control amplified force",
      "preferredBy": "powered-armor fighters and augmented brawlers",
      "prerequisites": [
        {
          "skill": "powered-armor-combat",
          "title": "Powered Armor",
          "minimumProficiency": 5
        }
      ],
      "context": "Requires a compatible powered striking system; damage and energy cost come from the item or Embodiment.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Powered Strikes",
      "src_reference_url": "skill_compendium/powered-strikes.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "precision-rifles",
      "title": "Precision Rifles",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "effect": "Use accurate rifles intended for deliberate semiautomatic or manually cycled fire.",
      "typicalUses": "establish a sight picture, estimate range, control breathing, make deliberate follow-up shots",
      "preferredBy": "marksmen, hunters, designated shooters",
      "prerequisites": [
        {
          "skill": "long-guns",
          "title": "Long Guns",
          "minimumProficiency": 5
        }
      ],
      "context": "Covers precision-rifle models; the item supplies its action, optics, and statistics.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Precision Rifles",
      "src_reference_url": "skill_compendium/precision-rifles.html",
      "subskills": [
        {
          "id": "precision-rifles-slow",
          "title": "Slow",
          "type": "actionable",
          "status": "approved",
          "src_system": "D&D 2024 SRD 5.2.1",
          "src_rule": "Slow",
          "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment#MasteryProperties",
          "minimumParentProficiency": 5,
          "grantType": "actionable",
          "localRatingCap": 0,
          "effect": "After a damaging hit with this weapon, reduce the target’s movement rates by 2 ft/s until the attacker completes another action. Repeated Slow hits do not increase this reduction.",
          "context": "Requires a precision-rifle variant whose listed mastery is Slow.",
          "effectMechanics": [
            "trigger-binding",
            "mobility-change"
          ],
          "tags": [
            "pre-approved"
          ]
        }
      ],
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "precision-shot",
      "title": "Precision Shot",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "grantType": "actionable",
      "localRatingCap": 0,
      "effect": "Take additional time and control to place a sniper-rifle shot against a selected vulnerable point or narrow target.",
      "typicalUses": "target a component, exploit a visible weak point, place a disabling shot, shoot through a narrow opening",
      "preferredBy": "expert sniper-rifle users",
      "prerequisites": [
        {
          "skill": "sniper-rifles",
          "title": "Sniper Rifles",
          "minimumProficiency": 5
        }
      ],
      "context": "Requires a prepared sniper rifle and sufficient perception of the intended target point.",
      "type": "actionable",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Precision Shot",
      "src_reference_url": "skill_compendium/precision-shot.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "quick-stab",
      "title": "Quick Stab",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "grantType": "actionable",
      "localRatingCap": 0,
      "effect": "Make a compact knife thrust with reduced preparation at very close range.",
      "typicalUses": "attack in a grapple, exploit a brief opening, strike in confined space",
      "preferredBy": "expert knife users",
      "prerequisites": [
        {
          "skill": "knives",
          "title": "Knives",
          "minimumProficiency": 5
        }
      ],
      "context": "Requires a ready knife and close reach.",
      "type": "actionable",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Quick Stab",
      "src_reference_url": "skill_compendium/quick-stab.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "quick-draw-shot",
      "title": "Quick-Draw Shot",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "grantType": "actionable",
      "localRatingCap": 0,
      "effect": "Draw a holstered pistol and fire as a trained chained action.",
      "typicalUses": "respond from a holster, interrupt at close range, transition to a sidearm",
      "preferredBy": "expert pistol users",
      "prerequisites": [
        {
          "skill": "pistols",
          "title": "Pistols",
          "minimumProficiency": 5
        }
      ],
      "context": "Requires an accessible holstered pistol.",
      "type": "actionable",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Quick-Draw Shot",
      "src_reference_url": "skill_compendium/quick-draw-shot.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "ranged-weapons",
      "title": "Ranged",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "effect": "Attack at distance using trained aim, lead, release timing, weapon handling, and ammunition awareness.",
      "typicalUses": "aim, fire, judge range, manage ammunition",
      "preferredBy": "archers, scouts, hunters, soldiers",
      "prerequisites": [
        {
          "skill": "combat",
          "title": "Combat",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": [
        "D&D 2024",
        "D&D 2024",
        "D&D 2024",
        "Ninefold"
      ],
      "src_rule": [
        "Far Lobber",
        "Ranged Weapon Accuracy",
        "Ranged Weapons",
        "Ranged"
      ],
      "src_reference_url": [
        "https://dnd2024.wikidot.com/feat:bomber",
        "https://dnd2024.wikidot.com/feat:archery",
        "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
        "skill_compendium/ranged-weapons.html"
      ],
      "tags": [
        "arc.2.1.1",
        "arc.2.2.4",
        "pre-approved"
      ]
    },
    {
      "id": "revolvers",
      "title": "Revolvers",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "effect": "Operate cylinder-fed handguns through deliberate trigger control, recoil management, and ammunition indexing.",
      "typicalUses": "fire a revolver, index a cylinder, manage heavy recoil, reload",
      "preferredBy": "gunslingers, hunters, officers",
      "prerequisites": [
        {
          "skill": "handguns",
          "title": "Handguns",
          "minimumProficiency": 5
        }
      ],
      "context": "Requires a revolver or equivalent virtual weapon.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Revolvers",
      "src_reference_url": "skill_compendium/revolvers.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "riposte",
      "title": "Riposte",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "grantType": "actionable",
      "localRatingCap": 0,
      "effect": "Convert a successful finesse-blade defense into an immediate counterattack using the combo rules.",
      "typicalUses": "parry then thrust, exploit overextension, counter a missed attack",
      "preferredBy": "expert finesse-blade users",
      "prerequisites": [
        {
          "skill": "finesse-blades",
          "title": "Finesse Blades",
          "minimumProficiency": 5
        }
      ],
      "context": "Requires a ready finesse blade and a valid defensive opening.",
      "type": "actionable",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Riposte",
      "src_reference_url": "skill_compendium/riposte.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "shield-bash",
      "title": "Shield Bash",
      "category": "Combat",
      "mentalStat": "CON",
      "grantType": "actionable",
      "localRatingCap": 0,
      "effect": "Drive a readied shield into a nearby target as a trained attack intended to damage, stagger, displace, or interrupt.",
      "typicalUses": "bash, stagger, shove, interrupt at close range",
      "preferredBy": "expert shield fighters",
      "prerequisites": [
        {
          "skill": "endurance-shields",
          "title": "Endurance Shields",
          "minimumProficiency": 5
        }
      ],
      "context": "Requires a held combat shield. Its damage and effects come from the shield's item statistics.",
      "type": "actionable",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Shield Bash",
      "src_reference_url": "skill_compendium/shield-bash.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "shield-deflection",
      "title": "Shield Deflection",
      "category": "Combat",
      "mentalStat": "DEX",
      "grantType": "actionable",
      "localRatingCap": 0,
      "effect": "Redirect an incoming attack with a finesse shield rather than absorb its full force.",
      "typicalUses": "deflect a thrust, open a counter line",
      "preferredBy": "expert finesse-shield users",
      "prerequisites": [
        {
          "skill": "finesse-shields",
          "title": "Finesse Shields",
          "minimumProficiency": 5
        }
      ],
      "type": "actionable",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Shield Deflection",
      "src_reference_url": "skill_compendium/shield-deflection.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "shield-projection",
      "title": "Shield Projection",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "grantType": "actionable",
      "localRatingCap": 0,
      "effect": "Project and orient an energy shield to cover a selected line, area, or ally.",
      "typicalUses": "intercept fire, establish cover, protect an ally",
      "preferredBy": "expert energy-shield users",
      "prerequisites": [
        {
          "skill": "energy-shields",
          "title": "Energy Shields",
          "minimumProficiency": 5
        }
      ],
      "type": "actionable",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Shield Projection",
      "src_reference_url": "skill_compendium/shield-projection.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "shields",
      "title": "Shields",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "effect": "Use carried shields to block attacks, control lines, create cover, and pressure nearby opponents.",
      "typicalUses": "raise a shield, block, cover an ally, control a passage",
      "preferredBy": "guards, infantry, protectors",
      "prerequisites": [
        {
          "skill": "defensive-combat",
          "title": "Defensive",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": [
        "D&D 2024",
        "Ninefold"
      ],
      "src_rule": [
        "Shield Training",
        "Shields"
      ],
      "src_reference_url": [
        "https://dnd2024.wikidot.com/feat:lightly-armored",
        "skill_compendium/shields.html"
      ],
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "shotguns",
      "title": "Shotguns",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "effect": "Operate long guns that fire shot, slugs, or specialized shells at close and intermediate range.",
      "typicalUses": "fire shot, fire a slug, manage spread, breach at close range",
      "preferredBy": "breachers, hunters, security teams",
      "prerequisites": [
        {
          "skill": "long-guns",
          "title": "Long Guns",
          "minimumProficiency": 5
        }
      ],
      "context": "Requires a shotgun or equivalent virtual weapon.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Shotguns",
      "src_reference_url": "skill_compendium/shotguns.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "simple-projectiles",
      "title": "Simple Projectiles",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "effect": "Use manually accelerated projectile weapons through rhythm and release timing.",
      "typicalUses": "judge an arc, time a release, manage ammunition",
      "preferredBy": "hunters and skirmishers",
      "prerequisites": [
        {
          "skill": "ranged-weapons",
          "title": "Ranged",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Simple Projectiles",
      "src_reference_url": "skill_compendium/simple-projectiles.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "sling-release",
      "title": "Sling Release",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "grantType": "actionable",
      "localRatingCap": 0,
      "effect": "Time a sling release for a deliberate attack against a selected target.",
      "typicalUses": "arc over cover, strike a small target",
      "preferredBy": "expert sling users",
      "prerequisites": [
        {
          "skill": "slings",
          "title": "Slings",
          "minimumProficiency": 5
        }
      ],
      "type": "actionable",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Sling Release",
      "src_reference_url": "skill_compendium/sling-release.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "slings",
      "title": "Slings",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "effect": "Use hand slings and comparable flexible projectile launchers.",
      "typicalUses": "load, rotate, release, use improvised ammunition",
      "preferredBy": "skirmishers and hunters",
      "prerequisites": [
        {
          "skill": "simple-projectiles",
          "title": "Simple Projectiles",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Slings",
      "src_reference_url": "skill_compendium/slings.html",
      "subskills": [
        {
          "id": "slings-slow",
          "title": "Slow",
          "type": "actionable",
          "status": "approved",
          "src_system": "D&D 2024 SRD 5.2.1",
          "src_rule": "Slow",
          "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment#MasteryProperties",
          "minimumParentProficiency": 5,
          "grantType": "actionable",
          "localRatingCap": 0,
          "effect": "After a damaging hit with this weapon, reduce the target’s movement rates by 2 ft/s until the attacker completes another action. Repeated Slow hits do not increase this reduction.",
          "context": "Requires a sling variant whose listed mastery is Slow.",
          "effectMechanics": [
            "trigger-binding",
            "mobility-change"
          ],
          "tags": [
            "pre-approved"
          ]
        }
      ],
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "sniper-rifles",
      "title": "Sniper Rifles",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "effect": "Use long-range rifles through stable positions, magnified observation, environmental compensation, and deliberate shot placement.",
      "typicalUses": "set a firing position, range a target, compensate for conditions, make a long-range shot",
      "preferredBy": "snipers, marksmen, hunters",
      "prerequisites": [
        {
          "skill": "long-guns",
          "title": "Long Guns",
          "minimumProficiency": 5
        }
      ],
      "context": "Covers sniper-rifle models; the item supplies its action, optics, and statistics.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Sniper Rifles",
      "src_reference_url": "skill_compendium/sniper-rifles.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "spears-and-lances",
      "title": "Spears and Lances",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "effect": "Use thrust-oriented pole weapons on foot or from a moving platform.",
      "typicalUses": "thrust, brace, couch a lance, maintain point control",
      "preferredBy": "soldiers, hunters, mounted fighters",
      "prerequisites": [
        {
          "skill": "pole-weapons",
          "title": "Pole Weapons",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Spears and Lances",
      "src_reference_url": "skill_compendium/spears-and-lances.html",
      "subskills": [
        {
          "id": "spears-and-lances-sap",
          "title": "Sap",
          "type": "actionable",
          "status": "approved",
          "src_system": "D&D 2024 SRD 5.2.1",
          "src_rule": "Sap",
          "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment#MasteryProperties",
          "minimumParentProficiency": 5,
          "grantType": "actionable",
          "localRatingCap": 0,
          "effect": "After a damaging hit with this weapon, apply -2d6% to the target’s next attack check. The unused penalty expires after that target completes another action.",
          "context": "Requires a spear or lance variant whose listed mastery is Sap.",
          "effectMechanics": [
            "trigger-binding",
            "check-modifier"
          ],
          "tags": [
            "pre-approved"
          ]
        },
        {
          "id": "spears-and-lances-slow",
          "title": "Slow",
          "type": "actionable",
          "status": "approved",
          "src_system": "D&D 2024 SRD 5.2.1",
          "src_rule": "Slow",
          "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment#MasteryProperties",
          "minimumParentProficiency": 5,
          "grantType": "actionable",
          "localRatingCap": 0,
          "effect": "After a damaging hit with this weapon, reduce the target’s movement rates by 2 ft/s until the attacker completes another action. Repeated Slow hits do not increase this reduction.",
          "context": "Requires a spear or lance variant whose listed mastery is Slow.",
          "effectMechanics": [
            "trigger-binding",
            "mobility-change"
          ],
          "tags": [
            "pre-approved"
          ]
        },
        {
          "id": "spears-and-lances-topple",
          "title": "Topple",
          "type": "actionable",
          "status": "approved",
          "src_system": "D&D 2024 SRD 5.2.1",
          "src_rule": "Topple",
          "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment#MasteryProperties",
          "minimumParentProficiency": 5,
          "grantType": "actionable",
          "localRatingCap": 0,
          "effect": "After a damaging hit with this weapon, make a Strength-based contested roll against the target’s physical defense. If the target loses, it becomes prone.",
          "context": "Requires a spear or lance variant whose listed mastery is Topple.",
          "effectMechanics": [
            "trigger-binding",
            "condition-change"
          ],
          "tags": [
            "pre-approved"
          ]
        }
      ],
      "tags": [
        "arc.2.1.1",
        "arc.2.1.4",
        "arc.2.2.4",
        "pre-approved"
      ]
    },
    {
      "id": "staff-sweep",
      "title": "Staff Sweep",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "grantType": "actionable",
      "localRatingCap": 0,
      "effect": "Sweep a staff to threaten footing or force nearby opponents back.",
      "typicalUses": "trip, clear space, interrupt an approach",
      "preferredBy": "expert staff users",
      "prerequisites": [
        {
          "skill": "staffs",
          "title": "Staffs",
          "minimumProficiency": 5
        }
      ],
      "type": "actionable",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Staff Sweep",
      "src_reference_url": "skill_compendium/staff-sweep.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "staffs",
      "title": "Staffs",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "effect": "Use balanced staff weapons through two-ended striking, leverage, guards, and sweeping control.",
      "typicalUses": "strike, sweep, block, control distance",
      "preferredBy": "martial artists, travelers, guards",
      "prerequisites": [
        {
          "skill": "pole-weapons",
          "title": "Pole Weapons",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Staffs",
      "src_reference_url": "skill_compendium/staffs.html",
      "subskills": [
        {
          "id": "staffs-topple",
          "title": "Topple",
          "type": "actionable",
          "status": "approved",
          "src_system": "D&D 2024 SRD 5.2.1",
          "src_rule": "Topple",
          "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/equipment#MasteryProperties",
          "minimumParentProficiency": 5,
          "grantType": "actionable",
          "localRatingCap": 0,
          "effect": "After a damaging hit with this weapon, make a Strength-based contested roll against the target’s physical defense. If the target loses, it becomes prone.",
          "context": "Requires a staff variant whose listed mastery is Topple.",
          "effectMechanics": [
            "trigger-binding",
            "condition-change"
          ],
          "tags": [
            "pre-approved"
          ]
        }
      ],
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "martial-striking",
      "title": "Striking",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "effect": "Use the Embodiment's limbs and striking surfaces through trained punches, kicks, elbows, knees, and equivalent motions.",
      "typicalUses": "punch, kick, strike in combination, control striking distance",
      "preferredBy": "strikers, soldiers, arena fighters",
      "prerequisites": [
        {
          "skill": "martial-arts",
          "title": "Martial Arts",
          "minimumProficiency": 5
        }
      ],
      "context": "Requires an Embodiment with suitable striking surfaces and movement.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Striking",
      "src_reference_url": "skill_compendium/martial-striking.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "stunning-blow",
      "title": "Stunning Blow",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "grantType": "actionable",
      "localRatingCap": 0,
      "effect": "Deliver a committed one-handed club strike intended to stagger or interrupt rather than merely inflict damage.",
      "typicalUses": "stagger, interrupt, force an opening, subdue",
      "preferredBy": "expert club and baton users",
      "prerequisites": [
        {
          "skill": "one-handed-clubs",
          "title": "One-Handed Clubs",
          "minimumProficiency": 5
        }
      ],
      "context": "Requires a ready one-handed club; resistance is resolved as a contested roll.",
      "type": "actionable",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Stunning Blow",
      "src_reference_url": "skill_compendium/stunning-blow.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "submachine-guns",
      "title": "Submachine Guns",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "effect": "Operate compact automatic firearms using pistol-caliber or similar ammunition.",
      "typicalUses": "fire an SMG, clear a room, control a burst, fire from a braced position",
      "preferredBy": "assault teams, guards, operatives",
      "prerequisites": [
        {
          "skill": "compact-automatic-weapons",
          "title": "Compact Automatic Weapons",
          "minimumProficiency": 5
        }
      ],
      "context": "Requires a submachine gun or equivalent virtual weapon.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Submachine Guns",
      "src_reference_url": "skill_compendium/submachine-guns.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "sweeping-cleave",
      "title": "Sweeping Cleave",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "grantType": "actionable",
      "localRatingCap": 0,
      "effect": "Commit a great weapon or polearm to a broad attack through a threatened arc.",
      "typicalUses": "attack a formation, clear space, carry momentum",
      "preferredBy": "expert great-weapon users",
      "prerequisites": [
        {
          "skill": "great-weapons-and-polearms",
          "title": "Great Weapons and Polearms",
          "minimumProficiency": 5
        }
      ],
      "type": "actionable",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Sweeping Cleave",
      "src_reference_url": "skill_compendium/sweeping-cleave.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "takedown",
      "title": "Takedown",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "grantType": "actionable",
      "localRatingCap": 0,
      "effect": "Use leverage and positional control to force a grappled or reachable opponent to the ground or an equivalent unstable position.",
      "typicalUses": "trip, throw, reap, drive down, remove an opponent from a stable stance",
      "preferredBy": "expert grapplers and capture teams",
      "prerequisites": [
        {
          "skill": "martial-grappling",
          "title": "Grappling",
          "minimumProficiency": 5
        }
      ],
      "context": "Resolved as a contested roll; relative base size, stability, and Embodiment properties apply.",
      "type": "actionable",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Takedown",
      "src_reference_url": "skill_compendium/takedown.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "teamwork",
      "title": "Teamwork",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "REFLEXES",
      "effect": "Coordinate timing, position, warnings, openings, and action order with allies during combat.",
      "typicalUses": "coordinate an advance, signal an opening, cover an ally, synchronize actions",
      "preferredBy": "soldiers, guards, tactical teams, coordinated hunters",
      "prerequisites": [
        {
          "skill": "combat",
          "title": "Combat",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Teamwork",
      "src_reference_url": "skill_compendium/teamwork.html",
      "tags": [
        "arc.2.1.1",
        "arc.2.2.4",
        "pre-approved"
      ]
    },
    {
      "id": "telepathy",
      "title": "Telepathy",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "WILL",
      "effect": "Project, receive, and control direct mental communication and protective mental influence during combat.",
      "typicalUses": "contact an ally silently, coordinate through mental communication, establish a protective mental link",
      "preferredBy": "telepaths, psychic defenders, virtual combatants, coordinated teams",
      "prerequisites": [
        {
          "skill": "combat",
          "title": "Combat",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": [
        "D&D 2024",
        "D&D 2024",
        "D&D 2024",
        "D&D 2024",
        "Ninefold"
      ],
      "src_rule": [
        "Mental Communication",
        "Scribing Telepathy",
        "Telepathic Utterance",
        "Telepathy Training",
        "Telepathy"
      ],
      "src_reference_url": [
        "https://dnd2024.wikidot.com/feat:boon-of-communication",
        "https://dnd2024.wikidot.com/feat:greater-mark-of-scribing",
        "https://dnd2024.wikidot.com/feat:telepathic",
        "skill_tree/mind/telepathy/telepathy-training.html",
        "skill_compendium/telepathy.html"
      ],
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "traps",
      "title": "Traps",
      "grantType": "proficiency",
      "category": "Combat",
      "mentalStat": "IQ",
      "effect": "Design, detect, assess, construct, bypass, and safely defeat concealed or triggered devices in contested environments.",
      "typicalUses": "detect a trap, identify a trigger, plan a trap, bypass a trapped route",
      "preferredBy": "security specialists, hunters, infiltrators, engineers",
      "prerequisites": [
        {
          "skill": "combat",
          "title": "Combat",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Traps",
      "src_reference_url": "skill_compendium/traps.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "acrobatics",
      "title": "Acrobatics",
      "grantType": "proficiency",
      "category": "Coordination",
      "mentalStat": "REFLEXES",
      "effect": "Apply trained balance, tumbling, controlled falls, and agile movement.",
      "typicalUses": "balance, tumble, land safely, cross unstable ground",
      "preferredBy": "scouts, performers, agile combatants",
      "prerequisites": [
        {
          "skill": "movement-and-coordination",
          "title": "Movement and Coordination",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": [
        "D&D 2024",
        "Ninefold"
      ],
      "src_rule": [
        "Intuitive Motion",
        "Acrobatics"
      ],
      "src_reference_url": [
        "https://dnd2024.wikidot.com/feat:mark-of-passage",
        "skill_compendium/acrobatics.html"
      ],
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "athletics",
      "title": "Athletics",
      "grantType": "proficiency",
      "category": "Coordination",
      "mentalStat": "REFLEXES",
      "effect": "Apply trained movement, force, balance, hauling, climbing, and physical resistance.",
      "typicalUses": "climb, haul, brace, grapple, resist handling",
      "preferredBy": "laborers, soldiers, beasts",
      "prerequisites": [
        {
          "skill": "movement-and-coordination",
          "title": "Movement and Coordination",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": [
        "D&D 2024",
        "Ninefold"
      ],
      "src_rule": [
        "Mobility Training",
        "Athletics"
      ],
      "src_reference_url": [
        "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
        "skill_compendium/athletics.html"
      ],
      "tags": [
        "arc.2.1.1",
        "arc.2.1.4",
        "arc.2.2.4",
        "pre-approved"
      ]
    },
    {
      "id": "movement-and-coordination",
      "title": "Movement and Coordination",
      "grantType": "proficiency",
      "category": "Coordination",
      "mentalStat": "REFLEXES",
      "effect": "Apply transferable timing, balance, body control, and coordinated movement across physical activities.",
      "typicalUses": "coordinate movement, maintain balance, time a physical action, adapt motor control",
      "preferredBy": "athletes, scouts, pilots, infiltrators",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Movement and Coordination",
      "src_reference_url": "skill_compendium/movement-and-coordination.html",
      "tags": [
        "arc.2.1.1",
        "arc.2.1.4",
        "arc.2.2.4",
        "pre-approved"
      ]
    },
    {
      "id": "sleight-of-hand",
      "title": "Sleight of Hand",
      "grantType": "proficiency",
      "category": "Coordination",
      "mentalStat": "REFLEXES",
      "effect": "Perform trained fine manipulation quickly or without attracting notice.",
      "typicalUses": "palm an object, pick a pocket, conceal manipulation",
      "preferredBy": "performers, thieves, technicians",
      "prerequisites": [
        {
          "skill": "movement-and-coordination",
          "title": "Movement and Coordination",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Sleight of Hand",
      "src_reference_url": "skill_compendium/sleight-of-hand.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "stealth",
      "title": "Stealth",
      "grantType": "proficiency",
      "category": "Coordination",
      "mentalStat": "REFLEXES",
      "effect": "Avoid notice through concealment, quiet movement, camouflage, and patient positioning.",
      "typicalUses": "hide, stalk, blend into terrain, move quietly",
      "preferredBy": "scouts, hunters, beasts, flora",
      "prerequisites": [
        {
          "skill": "movement-and-coordination",
          "title": "Movement and Coordination",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": [
        "D&D 2024",
        "D&D 2024",
        "Ninefold"
      ],
      "src_rule": [
        "Combat Hiding",
        "Hidden Miss",
        "Stealth"
      ],
      "src_reference_url": [
        "https://dnd2024.wikidot.com/feat:skulker",
        "https://dnd2024.wikidot.com/feat:skulker",
        "skill_compendium/stealth.html"
      ],
      "tags": [
        "arc.2.1.1",
        "arc.2.2.4",
        "pre-approved"
      ]
    },
    {
      "id": "fieldcraft-and-care",
      "title": "Fieldcraft and Care",
      "grantType": "proficiency",
      "category": "Fieldcraft",
      "mentalStat": "IQ",
      "effect": "Apply general preparation, safety, observation, and care practices in hazardous or resource-limited environments.",
      "typicalUses": "prepare field supplies, establish safe procedure, assess immediate needs, organize field care",
      "preferredBy": "medics, explorers, survivalists, responders",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Fieldcraft and Care",
      "src_reference_url": "skill_compendium/fieldcraft-and-care.html",
      "tags": [
        "arc.2.1.1",
        "arc.2.1.4",
        "arc.2.2.4",
        "pre-approved"
      ]
    },
    {
      "id": "arcana",
      "title": "Arcana",
      "grantType": "proficiency",
      "category": "Knowledge",
      "mentalStat": "IQ",
      "effect": "Recall and apply trained knowledge of magical systems, symbols, effects, and traditions.",
      "typicalUses": "identify magic, interpret sigils, analyze magical effects",
      "preferredBy": "mages, scholars, artificers",
      "prerequisites": [
        {
          "skill": "arcane",
          "title": "Arcane",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": [
        "D&D 2024",
        "Ninefold"
      ],
      "src_rule": [
        "Spell Transcription",
        "Arcana"
      ],
      "src_reference_url": [
        "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
        "skill_compendium/arcana.html"
      ],
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "astronomy",
      "title": "Astronomy",
      "grantType": "proficiency",
      "category": "Knowledge",
      "mentalStat": "IQ",
      "effect": "Study celestial objects, orbital systems, radiation, cosmology, and large-scale spatial observations.",
      "typicalUses": "identify a celestial object, calculate an orbit, interpret a sky survey, predict celestial motion",
      "preferredBy": "astronomers, navigators, spacefarers",
      "prerequisites": [
        {
          "skill": "sciences",
          "title": "Sciences",
          "minimumProficiency": 5
        },
        {
          "skill": "mathematics",
          "title": "Mathematics",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Astronomy",
      "src_reference_url": "skill_compendium/astronomy.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "biology",
      "title": "Biology",
      "grantType": "proficiency",
      "category": "Knowledge",
      "mentalStat": "IQ",
      "effect": "Study organisms, cells, anatomy, physiology, reproduction, and evolution.",
      "typicalUses": "analyze tissue, identify anatomy, explain physiology, classify an organism",
      "preferredBy": "biologists, clinicians, xenobiologists",
      "prerequisites": [
        {
          "skill": "life-sciences",
          "title": "Life Sciences",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Biology",
      "src_reference_url": "skill_compendium/biology.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "business",
      "title": "Business",
      "grantType": "proficiency",
      "category": "Knowledge",
      "mentalStat": "IQ",
      "effect": "Manage ledgers, prices, inventories, contracts, quotas, and commercial records.",
      "typicalUses": "reconcile records, value goods, detect shortages",
      "preferredBy": "clerks, storekeepers, administrators",
      "prerequisites": [
        {
          "skill": "knowledge",
          "title": "Knowledge",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": [
        "D&D 2024",
        "Ninefold"
      ],
      "src_rule": [
        "Bargain Buying",
        "Business"
      ],
      "src_reference_url": [
        "https://dnd2024.wikidot.com/feat:crafter",
        "skill_compendium/business.html"
      ],
      "tags": [
        "arc.2.1.1",
        "arc.2.1.4",
        "arc.2.2.4",
        "pre-approved"
      ]
    },
    {
      "id": "chemistry",
      "title": "Chemistry",
      "grantType": "proficiency",
      "category": "Knowledge",
      "mentalStat": "IQ",
      "effect": "Analyze substances, reactions, composition, bonding, and chemical transformation.",
      "typicalUses": "identify a substance, predict a reaction, analyze contamination, formulate a compound",
      "preferredBy": "chemists, alchemists, material scientists",
      "prerequisites": [
        {
          "skill": "sciences",
          "title": "Sciences",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Chemistry",
      "src_reference_url": "skill_compendium/chemistry.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "computer-science",
      "title": "Computer Science",
      "grantType": "proficiency",
      "category": "Knowledge",
      "mentalStat": "IQ",
      "effect": "Study computation, algorithms, data structures, programming languages, and information systems.",
      "typicalUses": "analyze an algorithm, design data structures, reason about computation, evaluate software architecture",
      "preferredBy": "programmers, researchers, hackers, system architects",
      "prerequisites": [
        {
          "skill": "sciences",
          "title": "Sciences",
          "minimumProficiency": 5
        },
        {
          "skill": "mathematics",
          "title": "Mathematics",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Computer Science",
      "src_reference_url": "skill_compendium/computer-science.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "earth-and-planetary-science",
      "title": "Earth and Planetary Science",
      "grantType": "proficiency",
      "category": "Knowledge",
      "mentalStat": "IQ",
      "effect": "Study planets, geology, minerals, atmospheres, oceans, climate, and large natural systems.",
      "typicalUses": "identify a mineral, interpret strata, assess planetary conditions, model weather or climate",
      "preferredBy": "geologists, prospectors, explorers, climate scientists",
      "prerequisites": [
        {
          "skill": "sciences",
          "title": "Sciences",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Earth and Planetary Science",
      "src_reference_url": "skill_compendium/earth-and-planetary-science.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "ecology",
      "title": "Ecology",
      "grantType": "proficiency",
      "category": "Knowledge",
      "mentalStat": "IQ",
      "effect": "Study relationships among organisms, populations, resources, environments, and ecosystems.",
      "typicalUses": "model a food web, assess habitat health, predict population change, identify ecological disruption",
      "preferredBy": "ecologists, rangers, terraformers",
      "prerequisites": [
        {
          "skill": "life-sciences",
          "title": "Life Sciences",
          "minimumProficiency": 5
        },
        {
          "skill": "nature",
          "title": "Nature",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Ecology",
      "src_reference_url": "skill_compendium/ecology.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "economics",
      "title": "Economics",
      "grantType": "proficiency",
      "category": "Knowledge",
      "mentalStat": "IQ",
      "effect": "Study production, exchange, incentives, scarcity, markets, and allocation systems.",
      "typicalUses": "analyze a market, model incentives, predict shortages, evaluate economic policy",
      "preferredBy": "economists, merchants, administrators",
      "prerequisites": [
        {
          "skill": "social-sciences",
          "title": "Social Sciences",
          "minimumProficiency": 5
        },
        {
          "skill": "mathematics",
          "title": "Mathematics",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Economics",
      "src_reference_url": "skill_compendium/economics.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "genetics",
      "title": "Genetics",
      "grantType": "proficiency",
      "category": "Knowledge",
      "mentalStat": "IQ",
      "effect": "Study inheritance, genomes, variation, gene expression, and biological compatibility.",
      "typicalUses": "interpret a genome, predict inheritance, identify mutation, assess compatibility",
      "preferredBy": "geneticists, bioengineers, clinicians",
      "prerequisites": [
        {
          "skill": "life-sciences",
          "title": "Life Sciences",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Genetics",
      "src_reference_url": "skill_compendium/genetics.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "gifted-interpreter",
      "title": "Gifted Interpreter",
      "grantType": "proficiency",
      "category": "Knowledge",
      "mentalStat": "IQ",
      "effect": "Attempt to understand the literal meaning of an otherwise unknown spoken, signed, or written language.",
      "typicalUses": "interpret unfamiliar speech, infer signed communication, decipher unknown writing, establish basic meaning across a language barrier",
      "preferredBy": "interpreters, diplomats, explorers, scholars",
      "prerequisites": [
        {
          "skill": "language",
          "title": "Language",
          "minimumProficiency": 5
        }
      ],
      "context": "Make a Language check using the cumulative Gifted Interpreter path bonus. Success conveys literal meaning, not cultural context, hidden implication, codes, or guaranteed ability to speak or write the language.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "D&D 2024",
      "src_rule": "Gifted Interpreter",
      "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/feats",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "history-lore",
      "title": "History/Lore",
      "grantType": "proficiency",
      "category": "Knowledge",
      "mentalStat": "IQ",
      "effect": "Recall and interpret trained historical, cultural, political, and legendary knowledge.",
      "typicalUses": "identify a culture, recall an event, interpret a tradition",
      "preferredBy": "scholars, officers, explorers",
      "prerequisites": [
        {
          "skill": "knowledge",
          "title": "Knowledge",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "History/Lore",
      "src_reference_url": "skill_compendium/history-lore.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "knowledge",
      "title": "Knowledge",
      "grantType": "proficiency",
      "category": "Knowledge",
      "mentalStat": "IQ",
      "effect": "Acquire, organize, recall, and apply learned information across scholarly and professional fields.",
      "typicalUses": "recall general learning, identify a relevant field, connect learned facts, conduct basic study",
      "preferredBy": "scholars, researchers, professionals",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Knowledge",
      "src_reference_url": "skill_compendium/knowledge.html",
      "tags": [
        "arc.2.1.1",
        "arc.2.1.4",
        "arc.2.2.4",
        "pre-approved"
      ]
    },
    {
      "id": "language",
      "title": "Language",
      "grantType": "proficiency",
      "category": "Knowledge",
      "mentalStat": "IQ",
      "effect": "Understand, speak, read, write, translate, or decipher a trained language.",
      "typicalUses": "translate, interpret dialect, decipher writing",
      "preferredBy": "diplomats, scholars, merchants",
      "prerequisites": [
        {
          "skill": "knowledge",
          "title": "Knowledge",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "D&D 2024",
      "src_rule": [
        "Dragon's Tongue",
        "Hidden Druidic Messages",
        "Language Training",
        "Thieves' Cant"
      ],
      "src_reference_url": [
        "https://www.dndbeyond.com/sources/dnd/free-rules/feats",
        "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
        "https://www.dndbeyond.com/sources/dnd/free-rules/feats",
        "https://www.dndbeyond.com/sources/dnd/free-rules/feats"
      ],
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "life-sciences",
      "title": "Life Sciences",
      "grantType": "proficiency",
      "category": "Knowledge",
      "mentalStat": "IQ",
      "effect": "Study living systems, cells, organisms, inheritance, evolution, and ecosystems.",
      "typicalUses": "classify an organism, interpret biological evidence, model inheritance, analyze an ecosystem",
      "preferredBy": "biologists, clinicians, ecologists, geneticists",
      "prerequisites": [
        {
          "skill": "sciences",
          "title": "Sciences",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Life Sciences",
      "src_reference_url": "skill_compendium/life-sciences.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "mathematics",
      "title": "Mathematics",
      "grantType": "proficiency",
      "category": "Knowledge",
      "mentalStat": "IQ",
      "effect": "Represent quantities, structures, uncertainty, and change through formal reasoning and calculation.",
      "typicalUses": "calculate quantities, verify a model, estimate an outcome, recognize mathematical structure",
      "preferredBy": "scientists, engineers, analysts, navigators",
      "prerequisites": [
        {
          "skill": "knowledge",
          "title": "Knowledge",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Mathematics",
      "src_reference_url": "skill_compendium/mathematics.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "nature",
      "title": "Nature",
      "grantType": "proficiency",
      "category": "Knowledge",
      "mentalStat": "IQ",
      "effect": "Recall and apply trained knowledge of organisms, ecosystems, weather, terrain, and natural processes.",
      "typicalUses": "identify a creature or plant, interpret an ecosystem, predict natural conditions",
      "preferredBy": "druids, scholars, scouts, harvesters",
      "prerequisites": [
        {
          "skill": "sciences",
          "title": "Sciences",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Nature",
      "src_reference_url": "skill_compendium/nature.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "navigation",
      "title": "Navigation",
      "grantType": "proficiency",
      "category": "Knowledge",
      "mentalStat": "IQ",
      "effect": "Measure position, heading, distance, and route using environmental observations, charts, and navigation instruments.",
      "typicalUses": "plot a course, determine position, correct drift, interpret navigation charts",
      "preferredBy": "navigators, pilots, sailors, explorers",
      "prerequisites": [
        {
          "skill": "survival",
          "title": "Survival",
          "minimumProficiency": 5
        }
      ],
      "context": "Navigator's tools are equipment used by this skill. Accurate work requires suitable observations or reference data.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Navigation",
      "src_reference_url": "skill_compendium/navigation.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "physics",
      "title": "Physics",
      "grantType": "proficiency",
      "category": "Knowledge",
      "mentalStat": "IQ",
      "effect": "Model matter, motion, energy, forces, fields, radiation, and fundamental physical behavior.",
      "typicalUses": "analyze motion, predict energy transfer, interpret radiation, model a force system",
      "preferredBy": "physicists, engineers, weapon designers",
      "prerequisites": [
        {
          "skill": "sciences",
          "title": "Sciences",
          "minimumProficiency": 5
        },
        {
          "skill": "mathematics",
          "title": "Mathematics",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Physics",
      "src_reference_url": "skill_compendium/physics.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "psychology",
      "title": "Psychology",
      "grantType": "proficiency",
      "category": "Knowledge",
      "mentalStat": "IQ",
      "effect": "Study cognition, emotion, learning, development, behavior, and mental health.",
      "typicalUses": "interpret behavior research, assess a cognitive pattern, design a behavioral study, recognize a clinical model",
      "preferredBy": "psychologists, clinicians, interrogators, educators",
      "prerequisites": [
        {
          "skill": "social-sciences",
          "title": "Social Sciences",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Psychology",
      "src_reference_url": "skill_compendium/psychology.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "rapid-analysis",
      "title": "Rapid Analysis",
      "grantType": "actionable",
      "localRatingCap": 0,
      "category": "Knowledge",
      "mentalStat": "IQ",
      "effect": "Analyze one bounded question in 1 acting tick instead of the normal 2 ticks, using the applicable Knowledge-path proficiency.",
      "typicalUses": "identify a known pattern, recall a crucial fact, assess one technical clue",
      "preferredBy": "analysts, scholars, engineers, investigators",
      "prerequisites": [
        {
          "skill": "knowledge",
          "title": "Knowledge",
          "minimumProficiency": 5
        }
      ],
      "context": "Rapid Analysis answers one focused question from available evidence. Research, experimentation, and broad study retain their normal duration.",
      "effectMechanics": [
        "action-modifier"
      ],
      "type": "actionable",
      "status": "approved",
      "src_system": "D&D 2024",
      "src_rule": "Quick Study",
      "src_reference_url": "https://dnd2024.wikidot.com/feat:keen-mind",
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "religion",
      "title": "Religion",
      "grantType": "proficiency",
      "category": "Knowledge",
      "mentalStat": "IQ",
      "effect": "Recall and interpret trained knowledge of religions, rites, institutions, and sacred symbols.",
      "typicalUses": "identify a rite, interpret doctrine, recognize sacred signs",
      "preferredBy": "priests, scholars, diplomats",
      "prerequisites": [
        {
          "skill": "history-lore",
          "title": "History/Lore",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Religion",
      "src_reference_url": "skill_compendium/religion.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "sciences",
      "title": "Sciences",
      "grantType": "proficiency",
      "category": "Knowledge",
      "mentalStat": "IQ",
      "effect": "Apply scientific method, measurement, experiment design, evidence assessment, and reproducible reasoning across disciplines.",
      "typicalUses": "form a hypothesis, design an experiment, assess evidence, reproduce a result",
      "preferredBy": "researchers, engineers, clinicians, investigators",
      "prerequisites": [
        {
          "skill": "knowledge",
          "title": "Knowledge",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Sciences",
      "src_reference_url": "skill_compendium/sciences.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "social-sciences",
      "title": "Social Sciences",
      "grantType": "proficiency",
      "category": "Knowledge",
      "mentalStat": "IQ",
      "effect": "Study people, institutions, cultures, economies, and group behavior through systematic evidence.",
      "typicalUses": "design a social study, interpret demographic evidence, model institutions, compare cultures",
      "preferredBy": "researchers, policy analysts, diplomats",
      "prerequisites": [
        {
          "skill": "sciences",
          "title": "Sciences",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Social Sciences",
      "src_reference_url": "skill_compendium/social-sciences.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "sociology",
      "title": "Sociology",
      "grantType": "proficiency",
      "category": "Knowledge",
      "mentalStat": "IQ",
      "effect": "Study groups, institutions, norms, inequality, networks, and social change.",
      "typicalUses": "analyze an institution, model group behavior, interpret social trends, assess community structure",
      "preferredBy": "sociologists, administrators, intelligence analysts",
      "prerequisites": [
        {
          "skill": "social-sciences",
          "title": "Social Sciences",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Sociology",
      "src_reference_url": "skill_compendium/sociology.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "survival",
      "title": "Survival",
      "grantType": "proficiency",
      "category": "Knowledge",
      "mentalStat": "IQ",
      "effect": "Apply trained knowledge of habitats, hazards, navigation, tracking, harvesting, and living off available resources.",
      "typicalUses": "navigate, track, forage, harvest safely, predict natural hazards",
      "preferredBy": "scouts, hunters, harvesters, explorers",
      "prerequisites": [
        {
          "skill": "fieldcraft-and-care",
          "title": "Fieldcraft and Care",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Survival",
      "src_reference_url": "skill_compendium/survival.html",
      "tags": [
        "arc.2.1.1",
        "arc.2.2.4",
        "pre-approved"
      ]
    },
    {
      "id": "gaming",
      "title": "Gaming",
      "grantType": "proficiency",
      "category": "Mind",
      "mentalStat": "IQ",
      "effect": "Apply transferable knowledge of formal games, legal moves, tactical patterns, etiquette, and cheating methods.",
      "typicalUses": "learn a game, assess play, recognize cheating, manage tournament procedure",
      "preferredBy": "gamblers, entertainers, strategists",
      "prerequisites": [
        {
          "skill": "gamble",
          "title": "Gamble",
          "minimumProficiency": 5
        }
      ],
      "context": "Gaming sets, cards, boards, dice, and virtual game interfaces are equipment used by this skill.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Gaming",
      "src_reference_url": "skill_compendium/gaming.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "insight",
      "title": "Insight",
      "grantType": "proficiency",
      "category": "Mind",
      "mentalStat": "EQ",
      "effect": "Read intent, morale, stress, deception cues, and likely behavior.",
      "typicalUses": "assess workers, predict reactions, read morale",
      "preferredBy": "commanders, clerks, administrators",
      "prerequisites": [
        {
          "skill": "awareness-and-investigation",
          "title": "Awareness and Investigation",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Insight",
      "src_reference_url": "skill_compendium/insight.html",
      "tags": [
        "arc.2.1.1",
        "arc.2.2.4",
        "pre-approved"
      ]
    },
    {
      "id": "investigation",
      "title": "Investigation",
      "grantType": "proficiency",
      "category": "Mind",
      "mentalStat": "IQ",
      "effect": "Find patterns, discrepancies, concealed facts, and material evidence.",
      "typicalUses": "audit records, search scenes, trace causes",
      "preferredBy": "clerks, scribes, administrators",
      "prerequisites": [
        {
          "skill": "awareness-and-investigation",
          "title": "Awareness and Investigation",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Investigation",
      "src_reference_url": "skill_compendium/investigation.html",
      "tags": [
        "arc.2.1.1",
        "arc.2.1.4",
        "arc.2.2.4",
        "pre-approved"
      ]
    },
    {
      "id": "perception",
      "title": "Perception",
      "grantType": "proficiency",
      "category": "Sensory",
      "mentalStat": "PERCEPTION",
      "effect": "Apply trained attention and sensory methods to notice threats, changes, tracks, signals, and disturbances.",
      "typicalUses": "keep watch, search by sense, track movement, detect disturbance",
      "preferredBy": "all jobs; especially scouts, guards, fauna, and flora",
      "prerequisites": [
        {
          "skill": "awareness-and-investigation",
          "title": "Awareness and Investigation",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "D&D 2024",
      "src_rule": [
        "Feral Initiative",
        "Hypervigilance",
        "Initiative Proficiency",
        "Keen Observer",
        "Sensory Training"
      ],
      "src_reference_url": [
        "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
        "https://dnd2024.wikidot.com/feat:survivor",
        "https://dnd2024.wikidot.com/feat:alert",
        "https://www.dndbeyond.com/sources/dnd/free-rules/feats",
        "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes"
      ],
      "tags": [
        "arc.2.1.1",
        "arc.2.1.4",
        "arc.2.2.4",
        "pre-approved"
      ]
    },
    {
      "id": "behavioral-profiling",
      "title": "Behavioral Profiling",
      "category": "Social",
      "mentalStat": "EQ",
      "grantType": "actionable",
      "localRatingCap": 0,
      "effect": "Observe a subject long enough to form a practical profile of its current drives, stress signals, conditioned responses, likely reactions, and exploitable or calming triggers.",
      "typicalUses": "predict a reaction, identify agitation, recognize conditioned behavior, find a calming trigger, anticipate flight or aggression",
      "preferredBy": "handlers, investigators, scouts, negotiators",
      "prerequisites": [
        {
          "skill": "handling",
          "title": "Handling",
          "minimumProficiency": 5
        },
        {
          "skill": "insight",
          "title": "Insight",
          "minimumProficiency": 5
        }
      ],
      "context": "Use Fauna Handling or Flora Handling as the applicable specialization when the subject belongs to that type. A profile is an informed prediction, not mind reading.",
      "type": "actionable",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Behavioral Profiling",
      "src_reference_url": "skill_compendium/behavioral-profiling.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "brass-music",
      "title": "Brass",
      "grantType": "proficiency",
      "category": "Social",
      "mentalStat": "EQ",
      "effect": "Perform music and signals using lip-vibrated wind instruments through breath, embouchure, articulation, and harmonic control.",
      "typicalUses": "sound a signal, sustain a brass tone, articulate notes, project over distance",
      "preferredBy": "horn players, signalers, ensemble performers",
      "prerequisites": [
        {
          "skill": "music",
          "title": "Music",
          "minimumProficiency": 5
        }
      ],
      "context": "Covers horns, trumpets, trombones, and comparable brass instruments.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Brass",
      "src_reference_url": "skill_compendium/brass-music.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "counter-influence",
      "title": "Counter-Influence",
      "grantType": "actionable",
      "localRatingCap": 0,
      "category": "Social",
      "mentalStat": "WILL",
      "effect": "Use a 1-tick reaction and spend 1 Stamina to help yourself or a perceivable ally contest fear, charm, coercion, or possession with a fresh mental-defense roll.",
      "typicalUses": "break panic, challenge a coercive command, restore an ally's self-control",
      "preferredBy": "leaders, counselors, telepaths, morale specialists",
      "prerequisites": [
        {
          "skill": "leadership",
          "title": "Leadership",
          "minimumProficiency": 5
        }
      ],
      "context": "The target must perceive and understand the intervention unless a compatible telepathic channel is used. A success ends or suppresses only the influence being contested; immunity and sustained protection require a separate effect.",
      "effectMechanics": [
        "action-modifier",
        "effect-negation"
      ],
      "type": "actionable",
      "status": "approved",
      "src_system": "D&D 2024",
      "src_rule": [
        "Countercharm",
        "Lordly Resolve",
        "Steel Yourself"
      ],
      "src_reference_url": [
        "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
        "https://dnd2024.wikidot.com/feat:lordly-resolve",
        "https://dnd2024.wikidot.com/feat:survivor"
      ],
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "cunning-speaker",
      "title": "Cunning Speaker",
      "grantType": "actionable",
      "localRatingCap": 0,
      "category": "Social",
      "mentalStat": "EQ",
      "effect": "Attempt social influence against a hostile audience without suffering the usual hostility penalty.",
      "typicalUses": "negotiate with an enemy, address a hostile crowd, seek cooperation under open hostility",
      "preferredBy": "diplomats, infiltrators, commanders, negotiators",
      "prerequisites": [
        {
          "skill": "persuasion",
          "title": "Persuasion",
          "minimumProficiency": 5
        }
      ],
      "context": "This removes only the ordinary penalty caused by a hostile attitude from a Persuasion challenge. Other situational penalties, defenses, and consequences still apply, and the influence attempt remains a contested roll.",
      "type": "actionable",
      "status": "approved",
      "src_system": [
        "D&D 2024",
        "Ninefold"
      ],
      "src_rule": [
        "Cunning Speaker",
        "Tough Talk"
      ],
      "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/feats",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "distracting-melody",
      "title": "Distracting Melody",
      "grantType": "actionable",
      "localRatingCap": 0,
      "category": "Social",
      "mentalStat": "EQ",
      "effect": "Use a musical performance to divide an opponent's attention and create an opening for an ally's attack.",
      "typicalUses": "distract a guard, support an ally's attack, draw attention away from an attacker, disrupt target focus",
      "preferredBy": "musicians, bards, covert performers, support specialists",
      "prerequisites": [
        {
          "skill": "music",
          "title": "Music",
          "minimumProficiency": 5
        }
      ],
      "context": "The target must be able to perceive the performance. Resolve the distraction as a contested check; on success, the chosen ally may use the opening for its next relevant attack. Range and duration come from the performing voice, instrument, world, and encounter timing rules.",
      "type": "actionable",
      "status": "approved",
      "src_system": "D&D 2024",
      "src_rule": [
        "Distracting Melody",
        "Withering Wordplay"
      ],
      "src_reference_url": [
        "https://www.dndbeyond.com/sources/dnd/free-rules/feats",
        "https://dnd2024.wikidot.com/feat:harper-teamwork"
      ],
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "encourage-ally",
      "title": "Encourage Ally",
      "grantType": "actionable",
      "localRatingCap": 0,
      "category": "Social",
      "mentalStat": "EQ",
      "effect": "Bolster a nearby ally with a direct command or reassurance, granting a +2d6% skill bonus.",
      "typicalUses": "steady an ally before a difficult check, reinforce confidence, guide a companion through a demanding action",
      "preferredBy": "leaders, commanders, mentors, support specialists",
      "prerequisites": [
        {
          "skill": "leadership",
          "title": "Leadership",
          "minimumProficiency": 5
        }
      ],
      "context": "The ally must be able to perceive and understand the encouragement. Roll 2d6 when the bonus is granted; add the resulting percentage to the ally's next relevant skill check. The bonus is consumed by that check and does not stack with another use of Encourage Ally.",
      "type": "actionable",
      "status": "approved",
      "src_system": "D&D 2024",
      "src_rule": [
        "Encourage Ally",
        "Grant Inspiration",
        "Inspired Failure Recovery",
        "Rallying Cry",
        "Shared Inspiration"
      ],
      "src_reference_url": [
        "https://www.dndbeyond.com/sources/dnd/free-rules/feats",
        "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
        "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
        "https://dnd2024.wikidot.com/feat:purple-dragon-rook",
        "https://dnd2024.wikidot.com/feat:tireless-reveler"
      ],
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "fauna-handling",
      "title": "Fauna Handling",
      "grantType": "proficiency",
      "category": "Social",
      "mentalStat": "EQ",
      "effect": "Handle mobile animal-like organisms using behavior, posture, reward, restraint, husbandry, and trained signals.",
      "typicalUses": "calm fauna, train a creature, manage a mount, restrain safely, assess animal behavior",
      "preferredBy": "animal handlers, riders, herders, hunters",
      "prerequisites": [
        {
          "skill": "handling",
          "title": "Handling",
          "minimumProficiency": 5
        }
      ],
      "context": "Species-specific anatomy and capabilities come from the creature's fauna or monster sheet.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "D&D 2024",
      "src_rule": "Friend to Animals",
      "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/feats",
      "tags": [
        "arc.2.1.1",
        "arc.2.2.4",
        "pre-approved"
      ]
    },
    {
      "id": "flora-handling",
      "title": "Flora Handling",
      "grantType": "proficiency",
      "category": "Social",
      "mentalStat": "EQ",
      "effect": "Handle responsive, hazardous, mobile, or trainable plant-like organisms using growth cues, environmental control, safe contact, and conditioned responses.",
      "typicalUses": "calm reactive flora, direct trained growth, transplant safely, avoid defensive responses, care for sentient flora",
      "preferredBy": "gardeners, druids, xenobotanists, harvesters",
      "prerequisites": [
        {
          "skill": "handling",
          "title": "Handling",
          "minimumProficiency": 5
        }
      ],
      "context": "Botanical knowledge remains Nature or Life Sciences; this skill governs direct interaction and conditioned handling.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Flora Handling",
      "src_reference_url": "skill_compendium/flora-handling.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "gamble",
      "title": "Gamble",
      "grantType": "proficiency",
      "category": "Social",
      "mentalStat": "IQ",
      "effect": "Apply trained knowledge of odds, wagering systems, tells, and risk management.",
      "typicalUses": "calculate odds, manage wagers, detect crooked play",
      "preferredBy": "gamblers, merchants, criminals",
      "prerequisites": [
        {
          "skill": "social-interaction",
          "title": "Social Interaction",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Gamble",
      "src_reference_url": "skill_compendium/gamble.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "handling",
      "title": "Handling",
      "grantType": "proficiency",
      "category": "Social",
      "mentalStat": "EQ",
      "effect": "Safely approach, read, calm, direct, train, and care for responsive non-sapient organisms through learned handling methods.",
      "typicalUses": "approach safely, read behavior, calm an organism, give trained signals, manage care",
      "preferredBy": "handlers, riders, herders, gardeners, scouts",
      "prerequisites": [
        {
          "skill": "social-interaction",
          "title": "Social Interaction",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Handling",
      "src_reference_url": "skill_compendium/handling.html",
      "tags": [
        "arc.2.1.1",
        "arc.2.2.4",
        "pre-approved"
      ]
    },
    {
      "id": "honeyed-words",
      "title": "Honeyed Words",
      "grantType": "actionable",
      "localRatingCap": 0,
      "category": "Social",
      "mentalStat": "EQ",
      "effect": "Reroll your Persuasion roll in a Persuasion challenge.",
      "typicalUses": "recover a faltering negotiation, reframe an appeal, make a more compelling second argument",
      "preferredBy": "diplomats, negotiators, courtiers, confidence artists",
      "prerequisites": [
        {
          "skill": "persuasion",
          "title": "Persuasion",
          "minimumProficiency": 5
        }
      ],
      "context": "Declare Honeyed Words after seeing the original Persuasion roll but before resolving its outcome. Reroll only your Persuasion side of the challenge; the opposing roll remains unchanged. The new result replaces the original result. Availability, Stamina cost, or recovery limits may be set by the granting feature or encounter.",
      "type": "actionable",
      "status": "approved",
      "src_system": "D&D 2024",
      "src_rule": "Honeyed Words",
      "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/feats",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "instill-terror",
      "title": "Instill Terror",
      "grantType": "actionable",
      "localRatingCap": 0,
      "category": "Social",
      "mentalStat": "WILL",
      "effect": "Overwhelm a visible target with a focused threat, causing it to become frightened temporarily when your intimidation overcomes its mental defense.",
      "typicalUses": "terrify an opponent, break an advance, force hesitation, drive off a vulnerable target",
      "preferredBy": "enforcers, commanders, predators, fear specialists",
      "prerequisites": [
        {
          "skill": "intimidation",
          "title": "Intimidation",
          "minimumProficiency": 5
        }
      ],
      "context": "Choose a visible target within the encounter's effective communication range and make a contested Intimidation roll against its mental defense. On success, it becomes frightened until the effect's listed duration ends. A target that successfully defends, or that completes the effect, gains temporary resistance to repeated uses as set by the encounter or source implementation.",
      "type": "actionable",
      "status": "approved",
      "src_system": "D&D 2024",
      "src_rule": [
        "Abjure Foes",
        "Dragon's Terror",
        "Subdue Animal",
        "Turn Undead"
      ],
      "src_reference_url": [
        "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
        "https://www.dndbeyond.com/sources/dnd/free-rules/feats",
        "https://dnd2024.wikidot.com/feat:greater-mark-of-handling",
        "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes"
      ],
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "intimidation",
      "title": "Intimidation",
      "grantType": "proficiency",
      "category": "Social",
      "mentalStat": "WILL",
      "effect": "Apply threat, posture, reputation, and force of intent to influence behavior.",
      "typicalUses": "enforce orders, compel retreat, suppress unrest",
      "preferredBy": "guards, elites, commanders",
      "prerequisites": [
        {
          "skill": "social-interaction",
          "title": "Social Interaction",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "D&D 2024",
      "src_rule": [
        "Intimidation Expertise",
        "Intimidation Training",
        "Tough Talk"
      ],
      "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/feats",
      "tags": [
        "arc.2.1.1",
        "arc.2.1.4",
        "arc.2.2.4",
        "pre-approved"
      ]
    },
    {
      "id": "keyboard-and-electronic-music",
      "title": "Keyboard and Electronic Instruments",
      "grantType": "proficiency",
      "category": "Social",
      "mentalStat": "EQ",
      "effect": "Perform and shape music through keyed, programmed, sampled, sequenced, or electronically synthesized interfaces.",
      "typicalUses": "play a keyboard, sequence music, operate a synthesizer, shape an electronic performance",
      "preferredBy": "keyboardists, producers, virtual performers",
      "prerequisites": [
        {
          "skill": "music",
          "title": "Music",
          "minimumProficiency": 5
        }
      ],
      "context": "The instrument or virtual interface supplies available sounds, controls, and processing.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Keyboard and Electronic Instruments",
      "src_reference_url": "skill_compendium/keyboard-and-electronic-music.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "leadership",
      "title": "Leadership",
      "grantType": "proficiency",
      "category": "Social",
      "mentalStat": "EQ",
      "effect": "Coordinate allies, communicate intent, sustain morale, and organize work or combat.",
      "typicalUses": "issue orders, rally allies, organize teams",
      "preferredBy": "commanders, chiefs, unique NPCs",
      "prerequisites": [
        {
          "skill": "persuasion",
          "title": "Persuasion",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Leadership",
      "src_reference_url": "skill_compendium/leadership.html",
      "tags": [
        "arc.2.1.1",
        "arc.2.1.4",
        "arc.2.2.4",
        "pre-approved"
      ]
    },
    {
      "id": "monstrous-connections",
      "title": "Monstrous Connections",
      "grantType": "actionable",
      "localRatingCap": 0,
      "category": "Social",
      "mentalStat": "EQ",
      "effect": "Extends bound mental-influence and communication effects to eligible low-intelligence monstrosities.",
      "typicalUses": "befriend a simple monstrosity, communicate with a beast-like monster",
      "preferredBy": "handlers, monster keepers, virtual naturalists",
      "prerequisites": [
        {
          "skill": "fauna-handling",
          "title": "Fauna Handling",
          "minimumProficiency": 5
        }
      ],
      "effectMechanics": [
        "mental-influence",
        "semantic-communication",
        "target-scope-extension"
      ],
      "context": "Costs 0 Stamina and adds 0 acting ticks. This modifies the target scope of a bound action; its delivery mechanism retains its own cost, action, resolution, and effect.",
      "type": "actionable",
      "status": "approved",
      "src_system": "D&D 2024",
      "src_rule": "Monstrous Connections",
      "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/feats",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "music",
      "title": "Music",
      "grantType": "proficiency",
      "category": "Social",
      "mentalStat": "EQ",
      "effect": "Apply transferable musical knowledge to compose, interpret, tune, and perform music.",
      "typicalUses": "read music, tune an instrument, accompany performers, adapt to an unfamiliar instrument",
      "preferredBy": "musicians, entertainers, ceremonial specialists",
      "prerequisites": [
        {
          "skill": "performance",
          "title": "Performance",
          "minimumProficiency": 5
        }
      ],
      "context": "Musical instruments are equipment used by this skill; individual instrument families are specializations.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "D&D 2024",
      "src_rule": "Instrument Training",
      "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/feats",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "percussion-music",
      "title": "Percussion",
      "grantType": "proficiency",
      "category": "Social",
      "mentalStat": "EQ",
      "effect": "Perform music and signals through struck, shaken, scraped, or resonant instruments using transferable rhythm and dynamic control.",
      "typicalUses": "maintain rhythm, signal, accompany movement, control musical dynamics",
      "preferredBy": "drummers, signalers, ensemble performers",
      "prerequisites": [
        {
          "skill": "music",
          "title": "Music",
          "minimumProficiency": 5
        }
      ],
      "context": "Covers drums, bells, cymbals, blocks, and comparable percussion instruments.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Percussion",
      "src_reference_url": "skill_compendium/percussion-music.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "performance",
      "title": "Performance",
      "grantType": "proficiency",
      "category": "Social",
      "mentalStat": "EQ",
      "effect": "Use a trained art or presentation to engage, entertain, communicate, or shape an audience's mood.",
      "typicalUses": "act, sing, orate, play an instrument",
      "preferredBy": "artists, diplomats, leaders",
      "prerequisites": [
        {
          "skill": "social-interaction",
          "title": "Social Interaction",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "D&D 2024",
      "src_rule": "Impersonation",
      "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/feats",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "persuasion",
      "title": "Persuasion",
      "grantType": "proficiency",
      "category": "Social",
      "mentalStat": "EQ",
      "effect": "Influence willing or undecided people through reason, empathy, negotiation, and rapport.",
      "typicalUses": "negotiate, reassure, recruit, request cooperation",
      "preferredBy": "diplomats, merchants, leaders",
      "prerequisites": [
        {
          "skill": "social-interaction",
          "title": "Social Interaction",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Persuasion",
      "src_reference_url": "skill_compendium/persuasion.html",
      "tags": [
        "arc.2.1.1",
        "arc.2.1.4",
        "arc.2.2.4",
        "pre-approved"
      ]
    },
    {
      "id": "rallying-performance",
      "title": "Rallying Performance",
      "grantType": "actionable",
      "localRatingCap": 0,
      "category": "Social",
      "mentalStat": "EQ",
      "effect": "Perform a short rally that grants allies who can perceive it the item's or scenario's defined morale bonus.",
      "typicalUses": "steady a team, prepare allies for danger, restore group confidence",
      "preferredBy": "musicians, leaders, ceremonial performers, support specialists",
      "prerequisites": [
        {
          "skill": "music",
          "title": "Music",
          "minimumProficiency": 5
        }
      ],
      "context": "The performance must use a perceivable medium supported by the active Embodiment. Resolve any resisted influence as a contested roll; audience size, duration, cost, and exact bonus come from the performance implementation.",
      "effectMechanics": [
        "check-modifier",
        "target-scope-extension"
      ],
      "type": "actionable",
      "status": "approved",
      "src_system": "D&D 2024",
      "src_rule": [
        "Bolstering Performance",
        "Encouraging Song"
      ],
      "src_reference_url": [
        "https://dnd2024.wikidot.com/feat:inspiring-leader",
        "https://dnd2024.wikidot.com/feat:musician"
      ],
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "social-interaction",
      "title": "Social Interaction",
      "grantType": "proficiency",
      "category": "Social",
      "mentalStat": "EQ",
      "effect": "Read and participate in interpersonal situations using general communication, rapport, norms, and audience awareness.",
      "typicalUses": "open a conversation, observe social context, maintain rapport, select an influence approach",
      "preferredBy": "negotiators, leaders, performers, community members",
      "type": "proficiency",
      "status": "approved",
      "src_system": "D&D 2024",
      "src_rule": "Social Influence Training",
      "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/feats",
      "tags": [
        "arc.2.1.1",
        "arc.2.1.4",
        "arc.2.2.4",
        "pre-approved"
      ]
    },
    {
      "id": "streetwise",
      "title": "Streetwise",
      "grantType": "proficiency",
      "category": "Social",
      "mentalStat": "EQ",
      "effect": "Navigate informal communities, local customs, criminal networks, rumors, and social danger.",
      "typicalUses": "find a contact, read a neighborhood, gather rumors",
      "preferredBy": "locals, fixers, criminals",
      "prerequisites": [
        {
          "skill": "social-interaction",
          "title": "Social Interaction",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Streetwise",
      "src_reference_url": "skill_compendium/streetwise.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "string-music",
      "title": "String Instruments",
      "grantType": "proficiency",
      "category": "Social",
      "mentalStat": "EQ",
      "effect": "Perform music using bowed, plucked, struck, or otherwise excited strings through transferable fingering, tuning, rhythm, and articulation.",
      "typicalUses": "play melody or harmony, tune strings, accompany a performer, adapt between string instruments",
      "preferredBy": "instrumentalists, bards, orchestral performers",
      "prerequisites": [
        {
          "skill": "music",
          "title": "Music",
          "minimumProficiency": 5
        }
      ],
      "context": "Covers lute, lyre, viol, dulcimer, guitar, harp, and comparable string instruments; the item supplies its range and physical interface.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "String Instruments",
      "src_reference_url": "skill_compendium/string-music.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "vocal-mimicry",
      "title": "Vocal Mimicry",
      "grantType": "actionable",
      "localRatingCap": 0,
      "category": "Social",
      "mentalStat": "EQ",
      "effect": "Reproduce a studied voice or sound closely enough to contest a listener's attempt to identify it as an imitation.",
      "typicalUses": "imitate a voice, reproduce a signal, lure a listener with a familiar sound",
      "preferredBy": "performers, spies, scouts, infiltrators",
      "prerequisites": [
        {
          "skill": "vocal-music",
          "title": "Voice",
          "minimumProficiency": 5
        }
      ],
      "context": "Make a contested Voice check against the listener's Perception or Insight. The active Embodiment limits pitch, volume, frequency, and timbre; equipment may extend those physical limits.",
      "effectMechanics": [
        "sensory-change"
      ],
      "type": "actionable",
      "status": "approved",
      "src_system": "D&D 2024",
      "src_rule": "Mimicry",
      "src_reference_url": "https://dnd2024.wikidot.com/feat:actor",
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "vocal-music",
      "title": "Voice",
      "grantType": "proficiency",
      "category": "Social",
      "mentalStat": "EQ",
      "effect": "Perform music with the voice through transferable breath, pitch, resonance, diction, rhythm, and expressive control.",
      "typicalUses": "sing, chant, harmonize, project, sustain a vocal performance",
      "preferredBy": "singers, chanters, speakers, ceremonial performers",
      "prerequisites": [
        {
          "skill": "music",
          "title": "Music",
          "minimumProficiency": 5
        }
      ],
      "context": "Vocal range, volume, and timbre depend on the active Embodiment.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Voice",
      "src_reference_url": "skill_compendium/vocal-music.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "woodwind-music",
      "title": "Woodwinds",
      "grantType": "proficiency",
      "category": "Social",
      "mentalStat": "EQ",
      "effect": "Perform using edge-tone or reed instruments through transferable breath, fingering, embouchure, and phrasing.",
      "typicalUses": "play melody, sustain tone, phrase with breath, adapt fingering",
      "preferredBy": "flutists, pipers, reed players",
      "prerequisites": [
        {
          "skill": "music",
          "title": "Music",
          "minimumProficiency": 5
        }
      ],
      "context": "Covers flute, pan flute, shawm, bagpipes, and comparable woodwind instruments.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Woodwinds",
      "src_reference_url": "skill_compendium/woodwind-music.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "deception",
      "title": "Deception",
      "grantType": "proficiency",
      "category": "Spycraft",
      "mentalStat": "EQ",
      "effect": "Construct and maintain a believable false impression through words, behavior, or omission.",
      "typicalUses": "lie, disguise intent, maintain a cover story",
      "preferredBy": "spies, negotiators, criminals",
      "prerequisites": [
        {
          "skill": "spycraft",
          "title": "Spycraft",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": [
        "D&D 2024",
        "Ninefold"
      ],
      "src_rule": [
        "Impersonation",
        "Deception Training"
      ],
      "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/feats",
      "tags": [
        "arc.2.1.1",
        "arc.2.1.4",
        "arc.2.2.4",
        "pre-approved"
      ]
    },
    {
      "id": "disguise",
      "title": "Disguise",
      "grantType": "proficiency",
      "category": "Spycraft",
      "mentalStat": "EQ",
      "effect": "Design, apply, maintain, and detect physical disguises using cosmetics, prosthetics, clothing, and behavioral presentation.",
      "typicalUses": "create a disguise, impersonate a role, conceal identifying features, detect a physical disguise",
      "preferredBy": "spies, performers, infiltrators",
      "prerequisites": [
        {
          "skill": "deception",
          "title": "Deception",
          "minimumProficiency": 5
        }
      ],
      "context": "A disguise kit is equipment used by this skill. The Embodiment must be physically compatible with the intended disguise.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Disguise",
      "src_reference_url": "skill_compendium/disguise.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "forgery",
      "title": "Forgery",
      "grantType": "proficiency",
      "category": "Spycraft",
      "mentalStat": "IQ",
      "effect": "Create, alter, age, authenticate, and detect fraudulent physical documents, seals, inks, and signatures.",
      "typicalUses": "forge a document, reproduce a seal, alter records, identify physical forgery",
      "preferredBy": "spies, criminals, investigators, scribes",
      "prerequisites": [
        {
          "skill": "spycraft",
          "title": "Spycraft",
          "minimumProficiency": 5
        },
        {
          "skill": "deception",
          "title": "Deception",
          "minimumProficiency": 5
        }
      ],
      "context": "A forgery kit is equipment used by this skill. Forgery normally requires an original or reference specimen and suitable media.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Forgery",
      "src_reference_url": "skill_compendium/forgery.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "hacking",
      "title": "Hacking",
      "grantType": "proficiency",
      "category": "Spycraft",
      "mentalStat": "IQ",
      "effect": "Access, analyze, manipulate, or defend programmable systems.",
      "typicalUses": "breach a system, inspect code, bypass digital controls",
      "preferredBy": "technicians, infiltrators, operators",
      "prerequisites": [
        {
          "skill": "spycraft",
          "title": "Spycraft",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Hacking",
      "src_reference_url": "skill_compendium/hacking.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "security",
      "title": "Security",
      "grantType": "proficiency",
      "category": "Spycraft",
      "mentalStat": "IQ",
      "effect": "Install, assess, bypass, or defeat physical and electronic security systems.",
      "typicalUses": "pick locks, assess alarms, bypass access controls",
      "preferredBy": "guards, infiltrators, technicians",
      "prerequisites": [
        {
          "skill": "spycraft",
          "title": "Spycraft",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Security",
      "src_reference_url": "skill_compendium/security.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "spycraft",
      "title": "Spycraft",
      "grantType": "proficiency",
      "category": "Spycraft",
      "mentalStat": "IQ",
      "effect": "Plan and conduct covert collection, infiltration, concealment, access, and counterintelligence operations.",
      "typicalUses": "plan an infiltration, maintain operational security, select a covert method, identify espionage risk",
      "preferredBy": "spies, infiltrators, intelligence officers, covert operators",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Spycraft",
      "src_reference_url": "skill_compendium/spycraft.html",
      "tags": [
        "arc.2.1.1",
        "arc.2.1.4",
        "arc.2.2.4",
        "pre-approved"
      ]
    },
    {
      "id": "access-control",
      "title": "Access Control",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Design, administer, audit, and bypass systems that establish identity and grant permissions.",
      "typicalUses": "issue credentials, audit permissions, bypass a checkpoint, detect credential abuse",
      "preferredBy": "security administrators, guards, infiltrators",
      "prerequisites": [
        {
          "skill": "security",
          "title": "Security",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Access Control",
      "src_reference_url": "skill_compendium/access-control.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "alchemy",
      "title": "Alchemy",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Identify and manufacture chemical substances, acids, oils, incendiaries, paper, perfume, and related compounds.",
      "typicalUses": "identify compounds, formulate mixtures, control reactions, prepare chemical goods",
      "preferredBy": "alchemists and process technicians",
      "prerequisites": [
        {
          "skill": "chemical-engineering",
          "title": "Chemical",
          "minimumProficiency": 5
        }
      ],
      "context": "Requires an alchemical workspace, supplies, and suitable ingredients.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Alchemy",
      "src_reference_url": "skill_compendium/alchemy.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "antidote",
      "title": "Antidote",
      "grantType": "actionable",
      "localRatingCap": 0,
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Prepare or administer an herbal antidote to end or suppress a poison affecting a target.",
      "typicalUses": "brew an antidote, treat poisoning, suppress a toxin until evacuation",
      "preferredBy": "herbalists, medics, toxicologists, field suppliers",
      "prerequisites": [
        {
          "skill": "restorative-brewing",
          "title": "Restorative Brewing",
          "minimumProficiency": 5
        }
      ],
      "context": "Preparation requires an herbalism kit and suitable ingredients. When the poison resists treatment, resolve Herbalism against the poison's potency as a contested check. Success removes the poison or suppresses it for the recipe's listed duration.",
      "type": "actionable",
      "status": "approved",
      "src_system": "D&D 2024",
      "src_rule": "Poison Cleansing",
      "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/feats",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "artisan",
      "title": "Artisan",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Apply transferable workshop planning, tool discipline, material preparation, finishing, repair, and quality-control methods across artisan trades.",
      "typicalUses": "prepare a workshop, select tools, plan a fabrication sequence, assess workmanship, finish or repair a crafted object",
      "preferredBy": "artisans, fabricators, repairers, designers",
      "prerequisites": [
        {
          "skill": "engineering",
          "title": "Engineering",
          "minimumProficiency": 5
        }
      ],
      "context": "Specific trades also require their matching engineering discipline and appropriate tools, materials, workspace, and Embodiment.",
      "type": "proficiency",
      "status": "approved",
      "src_system": [
        "D&D 2024",
        "D&D 2024",
        "Ninefold"
      ],
      "src_rule": [
        "Artisan Tool Training",
        "Quick Gear Crafting",
        "Artisan's Intuition"
      ],
      "src_reference_url": [
        "https://www.dndbeyond.com/sources/dnd/free-rules/feats",
        "https://dnd2024.wikidot.com/feat:crafter",
        "https://www.dndbeyond.com/sources/dnd/free-rules/feats"
      ],
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "bioskin-design",
      "title": "Bioskin Design",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Specialize engineered biological embodiments for compatible senses, weapons, protection, movement, and recovery upgrades.",
      "typicalUses": "design a bioskin, map enhancement mount tags, adapt a cyberware pattern to tissue, plan a sleeve upgrade",
      "preferredBy": "bioskin architects, avatar foundries, posthuman clinics",
      "prerequisites": [
        {
          "skill": "genetic-engineering",
          "title": "Genetic",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Bioskin Design",
      "src_reference_url": "skill_compendium/bioskin-design.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "brewing",
      "title": "Brewing",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Identify, prepare, preserve, and assess fermented drinks and related biological processes.",
      "typicalUses": "ferment, preserve, assess contamination, control a batch",
      "preferredBy": "brewers and process workers",
      "prerequisites": [
        {
          "skill": "chemical-engineering",
          "title": "Chemical",
          "minimumProficiency": 5
        }
      ],
      "context": "Requires brewing vessels, ingredients, sanitation, and time.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Brewing",
      "src_reference_url": "skill_compendium/brewing.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "calligraphy",
      "title": "Calligraphy",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Produce controlled handwriting, inks, formal documents, and precision written media.",
      "typicalUses": "letter, illuminate, reproduce script, prepare formal documents",
      "preferredBy": "scribes and designers",
      "prerequisites": [
        {
          "skill": "precision-design-engineering",
          "title": "Precision",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": [
        "D&D 2024",
        "Ninefold"
      ],
      "src_rule": [
        "Gifted Scribe",
        "Calligraphy"
      ],
      "src_reference_url": [
        "https://dnd2024.wikidot.com/feat:mark-of-scribing",
        "skill_compendium/calligraphy.html"
      ],
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "carpentry",
      "title": "Carpentry",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Build, repair, brace, and assess wooden structures and objects.",
      "typicalUses": "frame, brace, join, repair woodwork",
      "preferredBy": "carpenters and builders",
      "prerequisites": [
        {
          "skill": "structural-engineering",
          "title": "Structural",
          "minimumProficiency": 5
        }
      ],
      "context": "Requires carpentry tools and workable material.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Carpentry",
      "src_reference_url": "skill_compendium/carpentry.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "cartography",
      "title": "Cartography",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Survey terrain and produce, copy, annotate, and assess maps.",
      "typicalUses": "survey, draft a map, annotate terrain, assess scale",
      "preferredBy": "surveyors and cartographers",
      "prerequisites": [
        {
          "skill": "precision-design-engineering",
          "title": "Precision",
          "minimumProficiency": 5
        }
      ],
      "context": "Requires mapping instruments and observations.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Cartography",
      "src_reference_url": "skill_compendium/cartography.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "chemical-engineering",
      "title": "Chemical",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Design, control, scale, and safely operate processes that transform chemical or biological materials into useful products.",
      "typicalUses": "design a chemical process, select reagents, control a reaction, plan containment, scale production",
      "preferredBy": "chemical engineers, alchemists, process technicians, toxicologists",
      "prerequisites": [
        {
          "skill": "engineering",
          "title": "Engineering",
          "minimumProficiency": 5
        },
        {
          "skill": "chemistry",
          "title": "Chemistry",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Chemical",
      "src_reference_url": "skill_compendium/chemical-engineering.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "cobbling",
      "title": "Cobbling",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Make, repair, fit, and modify footwear and related components.",
      "typicalUses": "fit footwear, repair soles, modify boots, assess wear",
      "preferredBy": "cobblers and outfitters",
      "prerequisites": [
        {
          "skill": "materials-engineering",
          "title": "Materials",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Cobbling",
      "src_reference_url": "skill_compendium/cobbling.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "combat-stimulant",
      "title": "Combat Stimulant",
      "grantType": "actionable",
      "localRatingCap": 0,
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Craft a medical draught that grants its consumer +2d6 maximum Hit Points for the draught's listed duration.",
      "typicalUses": "prepare a combat stimulant, reinforce a fighter before danger, produce an emergency endurance draught",
      "preferredBy": "herbalists, medics, alchemists, field suppliers",
      "prerequisites": [
        {
          "skill": "restorative-brewing",
          "title": "Restorative Brewing",
          "minimumProficiency": 5
        }
      ],
      "context": "Crafting requires an herbalism kit, suitable ingredients, and the preparation time specified by the recipe. Roll 2d6 when the draught is consumed and increase the consumer's maximum Hit Points by that amount for its duration. This does not restore current Hit Points by itself, and multiple Combat Stimulants do not stack.",
      "type": "actionable",
      "status": "approved",
      "src_system": "D&D 2024",
      "src_rule": "Bolstering Treats",
      "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/feats",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "condition-remedy",
      "title": "Condition Remedy",
      "grantType": "actionable",
      "localRatingCap": 0,
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Craft a medical draught that ends or suppresses one condition named by its recipe.",
      "typicalUses": "brew a remedy, counter a known condition, prepare a specialized curative",
      "preferredBy": "herbalists, medics, alchemists, condition specialists",
      "prerequisites": [
        {
          "skill": "restorative-brewing",
          "title": "Restorative Brewing",
          "minimumProficiency": 5
        }
      ],
      "context": "The recipe defines the eligible condition, ingredients, brewing time, duration, and consumption method. If the condition resists treatment, resolve Herbalism against its potency as a contested check.",
      "type": "actionable",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Condition Remedy",
      "src_reference_url": "skill_compendium/condition-remedy.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "condition-treatment",
      "title": "Condition Treatment",
      "grantType": "actionable",
      "localRatingCap": 0,
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Treat an eligible adverse condition through at least 3 ticks of direct care at a cost of 1 Stamina per tick.",
      "typicalUses": "remove a treatable condition, suppress symptoms, restore impaired function",
      "preferredBy": "medics, clinicians, field doctors, condition specialists",
      "prerequisites": [
        {
          "skill": "medicine",
          "title": "Medicine",
          "minimumProficiency": 5
        }
      ],
      "context": "Condition Treatment is a touch-based medical action. The diagnosis determines the supplies, total treatment time, and eligible conditions; difficult cases require more than 3 ticks and therefore more Stamina. When the condition resists treatment, resolve Medicine against its potency as a contested check. Success ends or suppresses the condition as specified by the treatment.",
      "type": "actionable",
      "status": "approved",
      "src_system": [
        "D&D 2024",
        "Ninefold"
      ],
      "src_rule": [
        "Condition Cleansing",
        "Restoring Touch"
      ],
      "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/feats",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "cooking",
      "title": "Cooking",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Prepare, preserve, improve, and assess food and field rations.",
      "typicalUses": "cook, preserve, ration, assess food safety",
      "preferredBy": "cooks and quartermasters",
      "prerequisites": [
        {
          "skill": "chemical-engineering",
          "title": "Chemical",
          "minimumProficiency": 5
        }
      ],
      "context": "Requires cooking implements and ingredients.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "D&D 2024",
      "src_rule": [
        "Cook's Utensils",
        "Replenishing Meal"
      ],
      "src_reference_url": [
        "https://www.dndbeyond.com/sources/dnd/free-rules/feats",
        "https://dnd2024.wikidot.com/feat:chef"
      ],
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "counter-intrusion",
      "title": "Counter-Intrusion",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Coordinate physical and digital measures to detect, contain, misdirect, and stop an active intrusion.",
      "typicalUses": "detect a breach, predict an intruder's route, isolate compromised systems, coordinate a response",
      "preferredBy": "security teams, defenders, counterintelligence operators",
      "prerequisites": [
        {
          "skill": "security",
          "title": "Security",
          "minimumProficiency": 5
        },
        {
          "skill": "hacking",
          "title": "Hacking",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Counter-Intrusion",
      "src_reference_url": "skill_compendium/counter-intrusion.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "cybertechnology",
      "title": "Cybertechnology",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Diagnose, configure, repair, and safely integrate cybernetic hardware and its control interfaces.",
      "typicalUses": "assess cyberware, repair an implant, configure an interface, plan an installation",
      "preferredBy": "cybertechs, implant technicians, augmentation designers",
      "prerequisites": [
        {
          "skill": "engineering",
          "title": "Engineering",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Cybertechnology",
      "src_reference_url": "skill_compendium/cybertechnology.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "defensive-hacking",
      "title": "Defensive Hacking",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Harden programmable systems and actively detect, contain, and expel digital intruders.",
      "typicalUses": "harden a service, detect intrusion, contain a breach, remove persistence",
      "preferredBy": "defenders, administrators, security operators",
      "prerequisites": [
        {
          "skill": "hacking",
          "title": "Hacking",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Defensive Hacking",
      "src_reference_url": "skill_compendium/defensive-hacking.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "design-engineering",
      "title": "Design",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Plan and develop functional, visual, symbolic, or decorative forms before and during fabrication.",
      "typicalUses": "develop a composition, plan a form, select visual elements, assess a design",
      "preferredBy": "designers, illustrators, painters, pattern makers",
      "prerequisites": [
        {
          "skill": "engineering",
          "title": "Engineering",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Design",
      "src_reference_url": "skill_compendium/design-engineering.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "diagnosis",
      "title": "Diagnosis",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Identify injuries, diseases, toxins, malfunctions of biological bodies, and the treatment they require.",
      "typicalUses": "identify an illness, assess trauma, recognize poisoning, determine treatment",
      "preferredBy": "clinicians, medics, researchers",
      "prerequisites": [
        {
          "skill": "medicine",
          "title": "Medicine",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Diagnosis",
      "src_reference_url": "skill_compendium/diagnosis.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "electrical-engineering",
      "title": "Electrical",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Analyze, design, repair, and modify electrical power, control, and signal systems.",
      "typicalUses": "trace a circuit, repair power distribution, design controls, diagnose signal faults",
      "preferredBy": "electricians, electronics engineers, technicians",
      "prerequisites": [
        {
          "skill": "engineering",
          "title": "Engineering",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Electrical",
      "src_reference_url": "skill_compendium/electrical-engineering.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "electronic-security",
      "title": "Electronic Security",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Assess, install, bypass, and repair alarms, sensors, electronic locks, and access-control hardware.",
      "typicalUses": "bypass an alarm, repair a sensor, install access control, trace a security circuit",
      "preferredBy": "security technicians, infiltrators, engineers",
      "prerequisites": [
        {
          "skill": "security",
          "title": "Security",
          "minimumProficiency": 5
        },
        {
          "skill": "electrical-engineering",
          "title": "Electrical",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Electronic Security",
      "src_reference_url": "skill_compendium/electronic-security.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "emergency-treatment",
      "title": "Emergency Treatment",
      "grantType": "actionable",
      "localRatingCap": 0,
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Treat a target for at least 3 ticks at a cost of 1 Stamina per tick, allowing that target to spend one Hit Die to recover the amount rolled.",
      "typicalUses": "restore an injured ally during combat, administer urgent field treatment, keep a casualty functioning",
      "preferredBy": "medics, soldiers, responders, field workers",
      "prerequisites": [
        {
          "skill": "first-aid",
          "title": "First Aid",
          "minimumProficiency": 5
        }
      ],
      "context": "Emergency Treatment is a touch-based battle treatment. It occupies at least 3 ticks, costs 1 Stamina on each treatment tick, and requires the practitioner to remain able to treat the target throughout the action. The target chooses and spends one available Hit Die when treatment resolves, then recovers the rolled amount. More severe injuries may require additional ticks and Stamina. Appropriate medical supplies are required when the injury cannot be treated safely by hand alone.",
      "type": "actionable",
      "status": "approved",
      "src_system": [
        "D&D 2024",
        "Ninefold"
      ],
      "src_rule": [
        "Battle Medicine",
        "Touch Healing"
      ],
      "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/feats",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "engineering",
      "title": "Engineering",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Apply technical reasoning to design, operate, inspect, shore, and repair structures and mechanisms.",
      "typicalUses": "select a technical approach, diagnose faults, operate machinery, design structures, plan maintenance",
      "preferredBy": "engineers, artisans, technicians, miners, builders, mechanics",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Engineering",
      "src_reference_url": "skill_compendium/engineering.html",
      "tags": [
        "arc.2.1.1",
        "arc.2.1.4",
        "arc.2.2.4",
        "pre-approved"
      ]
    },
    {
      "id": "first-aid",
      "title": "First Aid",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Provide immediate treatment that stabilizes a patient, controls urgent harm, and prepares them for recovery or evacuation.",
      "typicalUses": "control bleeding, stabilize trauma, clear an airway, apply emergency treatment",
      "preferredBy": "medics, soldiers, responders, field workers",
      "prerequisites": [
        {
          "skill": "medicine",
          "title": "Medicine",
          "minimumProficiency": 5
        }
      ],
      "context": "Requires appropriate supplies for injuries that cannot be treated safely by hand alone.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "First Aid",
      "src_reference_url": "skill_compendium/first-aid.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "genetic-engineering",
      "title": "Genetic",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Design, cultivate, assess, and repair engineered tissues, organs, and complete biological embodiments.",
      "typicalUses": "design a tissue modification, cultivate an organ, diagnose a bioskin defect, manage compatibility",
      "preferredBy": "bioengineers, sleeve designers, research clinicians",
      "prerequisites": [
        {
          "skill": "engineering",
          "title": "Engineering",
          "minimumProficiency": 5
        },
        {
          "skill": "medicine",
          "title": "Medicine",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Genetic",
      "src_reference_url": "skill_compendium/genetic-engineering.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "geology-engineering",
      "title": "Geology",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Apply geological and mineral knowledge to prospecting, excavation, ground control, and resource extraction.",
      "typicalUses": "read strata, locate deposits, assess ground stability, plan excavation",
      "preferredBy": "mining engineers, prospectors, excavators",
      "prerequisites": [
        {
          "skill": "engineering",
          "title": "Engineering",
          "minimumProficiency": 5
        },
        {
          "skill": "earth-and-planetary-science",
          "title": "Earth and Planetary Science",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Geology",
      "src_reference_url": "skill_compendium/geology-engineering.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "glassblowing",
      "title": "Glassblowing",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Form, repair, inspect, and interpret glass vessels and optical objects.",
      "typicalUses": "form glass, anneal, repair, inspect glasswork",
      "preferredBy": "glassworkers and optical fabricators",
      "prerequisites": [
        {
          "skill": "materials-engineering",
          "title": "Materials",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Glassblowing",
      "src_reference_url": "skill_compendium/glassblowing.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "herbalism",
      "title": "Herbalism",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Identify, collect, prepare, preserve, and combine plants into practical medical or chemical goods.",
      "typicalUses": "identify a plant, prepare antitoxin, assemble a healer's kit, brew a restorative preparation",
      "preferredBy": "herbalists, medics, survivalists, alchemists",
      "prerequisites": [
        {
          "skill": "chemical-engineering",
          "title": "Chemical",
          "minimumProficiency": 5
        },
        {
          "skill": "nature",
          "title": "Nature",
          "minimumProficiency": 5
        }
      ],
      "context": "An herbalism kit is equipment used by this skill. Work also requires suitable plants and adequate preparation time.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Herbalism",
      "src_reference_url": "skill_compendium/herbalism.html",
      "tags": [
        "arc.2.1.1",
        "arc.2.1.4",
        "arc.2.2.4",
        "pre-approved"
      ]
    },
    {
      "id": "implant-surgery",
      "title": "Implant Surgery",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Install, remove, and medically support invasive cyberware and biological grafts.",
      "typicalUses": "install cyberware, remove an implant, manage surgical trauma, integrate a graft",
      "preferredBy": "surgeons, medtechs, augmentation clinics",
      "prerequisites": [
        {
          "skill": "cybertechnology",
          "title": "Cybertechnology",
          "minimumProficiency": 5
        },
        {
          "skill": "medicine",
          "title": "Medicine",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Implant Surgery",
      "src_reference_url": "skill_compendium/implant-surgery.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "jewelry-making",
      "title": "Jewelry Making",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Cut, set, value, repair, and fabricate gems, jewelry, foci, and fine fittings.",
      "typicalUses": "cut gems, set stones, fabricate jewelry, repair fine fittings",
      "preferredBy": "jewelers and precision fabricators",
      "prerequisites": [
        {
          "skill": "precision-design-engineering",
          "title": "Precision",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Jewelry Making",
      "src_reference_url": "skill_compendium/jewelry-making.html",
      "tags": [
        "arc.2.1.1",
        "arc.2.1.4",
        "arc.2.2.4",
        "pre-approved"
      ]
    },
    {
      "id": "leatherworking",
      "title": "Leatherworking",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Prepare hides and make or repair leather armor, containers, straps, and cases.",
      "typicalUses": "tan, cut, stitch, repair leather goods",
      "preferredBy": "leatherworkers and armorers",
      "prerequisites": [
        {
          "skill": "materials-engineering",
          "title": "Materials",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Leatherworking",
      "src_reference_url": "skill_compendium/leatherworking.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "long-term-care",
      "title": "Long-Term Care",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Manage continuing treatment, rehabilitation, infection prevention, and recovery over extended time.",
      "typicalUses": "manage recovery, provide nursing care, plan rehabilitation, prevent complications",
      "preferredBy": "nurses, healers, rehabilitation specialists",
      "prerequisites": [
        {
          "skill": "medicine",
          "title": "Medicine",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Long-Term Care",
      "src_reference_url": "skill_compendium/long-term-care.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "malware",
      "title": "Malware",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Design, identify, deploy, control, and remove hostile or covert software.",
      "typicalUses": "analyze malware, build a payload, deploy malicious code, remove an infection",
      "preferredBy": "hackers, counter-intrusion teams, digital warfare specialists",
      "prerequisites": [
        {
          "skill": "hacking",
          "title": "Hacking",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Malware",
      "src_reference_url": "skill_compendium/malware.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "masonry",
      "title": "Masonry",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Cut, mark, inspect, repair, and construct stonework and masonry.",
      "typicalUses": "lay stone, cut blocks, repair walls, assess masonry",
      "preferredBy": "masons and builders",
      "prerequisites": [
        {
          "skill": "structural-engineering",
          "title": "Structural",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Masonry",
      "src_reference_url": "skill_compendium/masonry.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "materials-engineering",
      "title": "Materials",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Select, form, join, treat, and assess metals, ceramics, glass, textiles, hides, and composite materials.",
      "typicalUses": "select material, diagnose failure, choose treatment, plan forming and joining",
      "preferredBy": "materials engineers, fabricators, armorers",
      "prerequisites": [
        {
          "skill": "engineering",
          "title": "Engineering",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Materials",
      "src_reference_url": "skill_compendium/materials-engineering.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "mechanical-engineering",
      "title": "Mechanical",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Analyze, design, repair, and modify machines, mechanisms, power trains, and moving assemblies.",
      "typicalUses": "diagnose machinery, design a mechanism, repair a drive system, modify a machine",
      "preferredBy": "mechanics, machinists, vehicle engineers",
      "prerequisites": [
        {
          "skill": "engineering",
          "title": "Engineering",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Mechanical",
      "src_reference_url": "skill_compendium/mechanical-engineering.html",
      "tags": [
        "arc.2.1.1",
        "arc.2.1.4",
        "arc.2.2.4",
        "pre-approved"
      ]
    },
    {
      "id": "medicine",
      "title": "Medicine",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Diagnose injury or illness and apply trained treatment with suitable supplies.",
      "typicalUses": "diagnose, stabilize, treat wounds, manage recovery",
      "preferredBy": "medics, healers, researchers",
      "prerequisites": [
        {
          "skill": "fieldcraft-and-care",
          "title": "Fieldcraft and Care",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Medicine",
      "src_reference_url": "skill_compendium/medicine.html",
      "tags": [
        "arc.2.1.1",
        "arc.2.1.4",
        "arc.2.2.4",
        "pre-approved"
      ]
    },
    {
      "id": "mining",
      "title": "Mining",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Read seams, excavate stable faces, shore workings, separate ore from waste, and recognize tunnel hazards.",
      "typicalUses": "prospect, excavate, shore, grade raw ore",
      "preferredBy": "miners and mine specialists",
      "prerequisites": [
        {
          "skill": "geology-engineering",
          "title": "Geology",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "D&D 2024",
      "src_rule": "Mining",
      "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/feats",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "necrotic-poisoning",
      "title": "Necrotic Poisoning",
      "grantType": "actionable",
      "localRatingCap": 0,
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Combo a poison effect with an action that deals necrotic damage, attempting to poison one target damaged by that action.",
      "typicalUses": "carry poison through necrotic damage, contaminate a necrotic strike, impose poisoning through tissue decay",
      "preferredBy": "toxicologists, assassins, necrotic specialists",
      "prerequisites": [
        {
          "skill": "poisoning",
          "title": "Poisoning",
          "minimumProficiency": 5
        }
      ],
      "context": "Declare the combo before the necrotic action resolves. A damaged target contests the Poisoning roll using its applicable poison resistance and mental or embodiment defense. On success, it becomes poisoned for the effect's listed duration.",
      "type": "actionable",
      "status": "approved",
      "src_system": "D&D 2024",
      "src_rule": "Necrosis",
      "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/feats",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "network-manipulation",
      "title": "Network Manipulation",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Observe, redirect, interrupt, conceal, or fabricate traffic across connected systems.",
      "typicalUses": "trace traffic, reroute a connection, spoof a service, isolate a node",
      "preferredBy": "network operators, hackers, signal specialists",
      "prerequisites": [
        {
          "skill": "hacking",
          "title": "Hacking",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Network Manipulation",
      "src_reference_url": "skill_compendium/network-manipulation.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "ore-refining",
      "title": "Ore Refining",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Sort, assay, prepare, smelt, and evaluate extracted mineral material.",
      "typicalUses": "assay, crush, wash, roast, smelt",
      "preferredBy": "miners, furnace workers, refiners",
      "prerequisites": [
        {
          "skill": "materials-engineering",
          "title": "Materials",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "D&D 2024",
      "src_rule": "Ore Refining",
      "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/feats",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "painting",
      "title": "Painting",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Mix pigments and produce recognizable, decorative, symbolic, or functional painted work.",
      "typicalUses": "mix color, illustrate, mark, finish a surface",
      "preferredBy": "painters and designers",
      "prerequisites": [
        {
          "skill": "design-engineering",
          "title": "Design",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Painting",
      "src_reference_url": "skill_compendium/painting.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "pharmacology",
      "title": "Pharmacology",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Select, prepare, dose, combine, and monitor medicines and other therapeutic compounds.",
      "typicalUses": "choose medication, calculate dosage, identify interactions, manage anesthesia",
      "preferredBy": "clinicians, pharmacists, toxicologists",
      "prerequisites": [
        {
          "skill": "medicine",
          "title": "Medicine",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Pharmacology",
      "src_reference_url": "skill_compendium/pharmacology.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "physical-security",
      "title": "Physical Security",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Assess, install, bypass, and defeat locks, barriers, traps, seals, and other physical protections.",
      "typicalUses": "pick a lock, assess a barrier, install a lock, defeat a physical trap",
      "preferredBy": "locksmiths, guards, infiltrators",
      "prerequisites": [
        {
          "skill": "security",
          "title": "Security",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Physical Security",
      "src_reference_url": "skill_compendium/physical-security.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "pilot-drive",
      "title": "Pilot/Drive",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "REFLEXES",
      "effect": "Control a trained vehicle or mobile platform under routine or hazardous conditions.",
      "typicalUses": "maneuver, pursue, dock, recover from loss of control",
      "preferredBy": "drivers, pilots, operators",
      "prerequisites": [
        {
          "skill": "movement-and-coordination",
          "title": "Movement and Coordination",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Pilot/Drive",
      "src_reference_url": "skill_compendium/pilot-drive.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "poisoning",
      "title": "Poisoning",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Detect, extract, stabilize, formulate, apply, and safely handle poisons.",
      "typicalUses": "detect poison, harvest toxin, prepare poison, apply a dose safely",
      "preferredBy": "toxicologists, assassins, hunters, alchemists",
      "prerequisites": [
        {
          "skill": "chemical-engineering",
          "title": "Chemical",
          "minimumProficiency": 5
        },
        {
          "skill": "medicine",
          "title": "Medicine",
          "minimumProficiency": 5
        }
      ],
      "context": "A poisoner's kit is equipment used by this skill. Work also requires suitable reagents and safe containment.",
      "type": "proficiency",
      "status": "approved",
      "src_system": [
        "D&D 2024",
        "Ninefold"
      ],
      "src_rule": [
        "Brew and Apply Poison",
        "Poisoner Kit Training"
      ],
      "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/feats",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "pottery",
      "title": "Pottery",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Form, fire, repair, inspect, and interpret ceramic objects.",
      "typicalUses": "shape clay, fire ceramics, repair pottery, assess a vessel",
      "preferredBy": "potters and ceramicists",
      "prerequisites": [
        {
          "skill": "materials-engineering",
          "title": "Materials",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Pottery",
      "src_reference_url": "skill_compendium/pottery.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "precision-design-engineering",
      "title": "Precision",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Measure, lay out, align, and fabricate fine or highly detailed work using controlled methods and precision tools.",
      "typicalUses": "measure fine tolerances, transfer a layout, control detail, assess accuracy",
      "preferredBy": "jewelers, scribes, cartographers, precision artisans",
      "prerequisites": [
        {
          "skill": "engineering",
          "title": "Engineering",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Precision",
      "src_reference_url": "skill_compendium/precision-design-engineering.html",
      "tags": [
        "arc.2.1.1",
        "arc.2.1.4",
        "arc.2.2.4",
        "pre-approved"
      ]
    },
    {
      "id": "restorative-brewing",
      "title": "Restorative Brewing",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Formulate, brew, preserve, and assess herbal draughts that restore vitality or counter harmful conditions.",
      "typicalUses": "develop a restorative recipe, control a medicinal brew, preserve a draught, assess potency",
      "preferredBy": "herbalists, medics, alchemists, field suppliers",
      "prerequisites": [
        {
          "skill": "herbalism",
          "title": "Herbalism",
          "minimumProficiency": 5
        }
      ],
      "context": "Restorative Brewing replaces abstract healing-energy pools with prepared consumables. Brewing requires an herbalism kit, suitable ingredients, and recipe preparation time.",
      "type": "proficiency",
      "status": "approved",
      "src_system": [
        "D&D 2024",
        "Ninefold"
      ],
      "src_rule": [
        "Restorative Concoction",
        "Healing Pool"
      ],
      "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/feats",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "restorative-draught",
      "title": "Restorative Draught",
      "grantType": "actionable",
      "localRatingCap": 0,
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Craft a medical draught that restores Hit Points when consumed according to its recipe.",
      "typicalUses": "brew a healing draught, prepare field medicine, stock restorative supplies",
      "preferredBy": "herbalists, medics, alchemists, field suppliers",
      "prerequisites": [
        {
          "skill": "restorative-brewing",
          "title": "Restorative Brewing",
          "minimumProficiency": 5
        }
      ],
      "context": "The recipe defines the recovery dice, brewing time, ingredients, shelf life, and consumption time. The effect comes from consuming the prepared draught rather than spending an abstract healing-energy pool.",
      "type": "actionable",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Restorative Draught",
      "src_reference_url": "skill_compendium/restorative-draught.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "smithing",
      "title": "Smithing",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Forge, temper, repair, assess, and modify metal weapons, armor, hardware, and tools.",
      "typicalUses": "forge, temper, weld, repair metalwork",
      "preferredBy": "smiths, armorers, machinists",
      "prerequisites": [
        {
          "skill": "mechanical-engineering",
          "title": "Mechanical",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Smithing",
      "src_reference_url": "skill_compendium/smithing.html",
      "tags": [
        "arc.2.1.1",
        "arc.2.1.4",
        "arc.2.2.4",
        "pre-approved"
      ]
    },
    {
      "id": "stabilize-patient",
      "title": "Stabilize Patient",
      "grantType": "actionable",
      "localRatingCap": 0,
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Apply immediate care to stabilize a target at 0 Hit Points and prevent further deterioration.",
      "typicalUses": "stop fatal bleeding, secure an airway, stabilize a critical casualty",
      "preferredBy": "medics, soldiers, responders, field workers",
      "prerequisites": [
        {
          "skill": "first-aid",
          "title": "First Aid",
          "minimumProficiency": 5
        }
      ],
      "context": "Requires access to the target and appropriate supplies when the injury cannot be treated safely by hand alone. Stabilization prevents ongoing deterioration but does not restore Hit Points unless another effect says it does.",
      "type": "actionable",
      "status": "approved",
      "src_system": "D&D 2024",
      "src_rule": "Understanding of Death",
      "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/feats",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "structural-engineering",
      "title": "Structural",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Analyze, design, reinforce, and safely alter load-bearing structures.",
      "typicalUses": "assess stability, design supports, reinforce a structure, plan controlled alteration",
      "preferredBy": "architects, civil engineers, sappers",
      "prerequisites": [
        {
          "skill": "engineering",
          "title": "Engineering",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Structural",
      "src_reference_url": "skill_compendium/structural-engineering.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "surgery",
      "title": "Surgery",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Perform invasive treatment to repair trauma, remove hazards, or alter biological structures.",
      "typicalUses": "repair internal injury, remove a foreign object, operate on an organ, perform an amputation",
      "preferredBy": "surgeons, trauma specialists, military medics",
      "prerequisites": [
        {
          "skill": "medicine",
          "title": "Medicine",
          "minimumProficiency": 5
        }
      ],
      "context": "Requires suitable instruments, sanitation, support, and time; Implant Surgery is a separate cross-specialization.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Surgery",
      "src_reference_url": "skill_compendium/surgery.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "surveillance",
      "title": "Surveillance",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "PERCEPTION",
      "effect": "Design, operate, interpret, and evade organized observation and recording systems.",
      "typicalUses": "place cameras, monitor feeds, identify coverage gaps, detect surveillance",
      "preferredBy": "guards, investigators, intelligence operators",
      "prerequisites": [
        {
          "skill": "security",
          "title": "Security",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Surveillance",
      "src_reference_url": "skill_compendium/surveillance.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "system-analysis",
      "title": "System Analysis",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Map a programmable system's architecture, interfaces, dependencies, permissions, and likely weaknesses.",
      "typicalUses": "enumerate a system, identify an attack surface, trace dependencies, inspect unfamiliar code",
      "preferredBy": "analysts, hackers, maintainers",
      "prerequisites": [
        {
          "skill": "hacking",
          "title": "Hacking",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "System Analysis",
      "src_reference_url": "skill_compendium/system-analysis.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "system-intrusion",
      "title": "System Intrusion",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Gain unauthorized access by exploiting software, credentials, configuration, or protocol weaknesses.",
      "typicalUses": "breach an account, escalate privileges, evade access checks, establish persistence",
      "preferredBy": "infiltrators, penetration testers, hostile operators",
      "prerequisites": [
        {
          "skill": "hacking",
          "title": "Hacking",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "System Intrusion",
      "src_reference_url": "skill_compendium/system-intrusion.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "thievery",
      "title": "Thievery",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Manipulate locks, compact mechanisms, traps, and protected objects without authorization or obvious damage.",
      "typicalUses": "pick a lock, disable a compact trap, open a mechanism without its key, identify tampering",
      "preferredBy": "locksmiths, infiltrators, security technicians",
      "prerequisites": [
        {
          "skill": "security",
          "title": "Security",
          "minimumProficiency": 5
        }
      ],
      "context": "Thieves' tools are equipment used by this skill. Precision work also requires an Embodiment capable of manipulating them.",
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Thievery",
      "src_reference_url": "skill_compendium/thievery.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "tinkering",
      "title": "Tinkering",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Assemble, repair, and improvise small mechanical devices, locks, traps, firearms, and general hardware.",
      "typicalUses": "repair a mechanism, improvise a device, fit components, diagnose hardware",
      "preferredBy": "tinkers and mechanics",
      "prerequisites": [
        {
          "skill": "mechanical-engineering",
          "title": "Mechanical",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": [
        "D&D 2024",
        "Ninefold"
      ],
      "src_rule": [
        "Tinkers Magic",
        "Tinkering"
      ],
      "src_reference_url": [
        "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
        "skill_compendium/tinkering.html"
      ],
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "toolcraft",
      "title": "Toolcraft",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Select, operate, maintain, and apply general-purpose tools and fabrication methods before specializing in a trade or engineering discipline.",
      "typicalUses": "select the right tool, set up a workspace, maintain equipment, perform general fabrication",
      "preferredBy": "engineers, artisans, technicians, repairers",
      "prerequisites": [
        {
          "skill": "engineering",
          "title": "Engineering",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "D&D 2024",
      "src_rule": "Toolcraft",
      "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/feats",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "virtual-system-control",
      "title": "Virtual-System Control",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Operate or subvert the administrative systems that host and enforce a virtual world's rules without replacing world-granted manipulation skills.",
      "typicalUses": "inspect world services, alter permissions, seize an exposed controller, defend simulation infrastructure",
      "preferredBy": "virtual-world administrators, hackers, operators",
      "prerequisites": [
        {
          "skill": "hacking",
          "title": "Hacking",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Virtual-System Control",
      "src_reference_url": "skill_compendium/virtual-system-control.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "weaving",
      "title": "Weaving",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Spin, weave, sew, mend, and fabricate cloth, rope, nets, clothing, and padded equipment.",
      "typicalUses": "weave, sew, mend, make rope or netting",
      "preferredBy": "weavers, tailors, riggers",
      "prerequisites": [
        {
          "skill": "materials-engineering",
          "title": "Materials",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Weaving",
      "src_reference_url": "skill_compendium/weaving.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "woodcarving",
      "title": "Woodcarving",
      "grantType": "proficiency",
      "category": "Technical",
      "mentalStat": "IQ",
      "effect": "Carve, repair, and fabricate wooden implements, foci, patterns, and fine details.",
      "typicalUses": "carve detail, shape an implement, cut a pattern, repair fine woodwork",
      "preferredBy": "carvers, carpenters, and pattern makers",
      "prerequisites": [
        {
          "skill": "materials-engineering",
          "title": "Materials",
          "minimumProficiency": 5
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Woodcarving",
      "src_reference_url": "skill_compendium/woodcarving.html",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "compound-shaping",
      "title": "Compound Shaping",
      "grantType": "actionable",
      "localRatingCap": 0,
      "category": "Virtual Manipulation",
      "mentalStat": "IQ",
      "effect": "Combine two compatible shaping actions on one invoked effect as a combo, paying each shaping action's added ticks and Stamina.",
      "typicalUses": "extend and conceal one effect, accelerate and extend one effect",
      "preferredBy": "advanced virtual-world operators, mages, effect programmers",
      "prerequisites": [
        {
          "skill": "effect-shaping",
          "title": "Effect Shaping",
          "minimumProficiency": 5
        }
      ],
      "context": "The base item must permit both modifications and their effect mechanics must be compatible. Compound Shaping does not waive either component's cost.",
      "effectMechanics": [
        "action-modifier",
        "effect-invocation"
      ],
      "type": "actionable",
      "status": "approved",
      "src_system": "D&D 2024",
      "src_rule": "Combined Metamagic",
      "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "concealed-shaping",
      "title": "Concealed Shaping",
      "grantType": "actionable",
      "localRatingCap": 0,
      "category": "Virtual Manipulation",
      "mentalStat": "IQ",
      "effect": "Add 1 acting tick and spend 1 Stamina to suppress the obvious activation signature of a compatible invoked effect.",
      "typicalUses": "invoke silently, hide a gesture or interface cue, obscure the effect's origin",
      "preferredBy": "covert operators, infiltrators, virtual-world specialists",
      "prerequisites": [
        {
          "skill": "effect-shaping",
          "title": "Effect Shaping",
          "minimumProficiency": 5
        }
      ],
      "context": "Concealed Shaping hides only signatures the item exposes as suppressible. Observers may still infer the invocation from its visible consequences through a contested Perception or Investigation check.",
      "effectMechanics": [
        "action-modifier",
        "sensory-change"
      ],
      "type": "actionable",
      "status": "approved",
      "src_system": "D&D 2024",
      "src_rule": [
        "Component-Free Casting",
        "Sneaky Casting",
        "Subtle Enchantment",
        "Subtle Illusion"
      ],
      "src_reference_url": [
        "https://dnd2024.wikidot.com/feat:boon-of-siberys",
        "https://dnd2024.wikidot.com/feat:spell-subterfuge",
        "https://dnd2024.wikidot.com/feat:enchantment-adept",
        "https://dnd2024.wikidot.com/feat:illusion-adept"
      ],
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "effect-shaping",
      "title": "Effect Shaping",
      "grantType": "proficiency",
      "localRatingCap": 5,
      "category": "Virtual Manipulation",
      "mentalStat": "IQ",
      "effect": "Alter permitted parameters of an invoked virtual effect without changing its underlying effect mechanics.",
      "typicalUses": "select a supported shape, control an exposed parameter, preserve an effect while changing presentation",
      "preferredBy": "virtual-world operators, mages, effect programmers",
      "prerequisites": [
        {
          "skill": "virtual-manipulation",
          "title": "Virtual Manipulation",
          "minimumProficiency": 5
        }
      ],
      "context": "The invoked item or world must expose the parameter being shaped. Effect Shaping adds at most +5% at this node; specialized actionables grant techniques rather than additional proficiency.",
      "effectMechanics": [
        "check-modifier",
        "effect-invocation"
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "D&D 2024",
      "src_rule": "Metamagic",
      "src_reference_url": "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "extended-shaping",
      "title": "Extended Shaping",
      "grantType": "actionable",
      "localRatingCap": 0,
      "category": "Virtual Manipulation",
      "mentalStat": "IQ",
      "effect": "Add 1 acting tick and spend 1 Stamina to use one range or additional-target extension explicitly supported by the invoked item.",
      "typicalUses": "reach a more distant target, include one additional compatible target, share a sensory or communication effect",
      "preferredBy": "support operators, virtual-world specialists, coordinators",
      "prerequisites": [
        {
          "skill": "effect-shaping",
          "title": "Effect Shaping",
          "minimumProficiency": 5
        }
      ],
      "context": "The item defines the available extension and its hard limit. This technique never invents a target mode the underlying effect does not support.",
      "effectMechanics": [
        "action-modifier",
        "target-scope-extension"
      ],
      "type": "actionable",
      "status": "approved",
      "src_system": "D&D 2024",
      "src_rule": [
        "Dual Word Targeting",
        "Extended Cantrip Range",
        "Extended Spell Range",
        "Shared Language Comprehension",
        "Shared See Invisibility"
      ],
      "src_reference_url": [
        "https://www.dndbeyond.com/sources/dnd/free-rules/character-classes",
        "https://dnd2024.wikidot.com/feat:spell-sniper",
        "https://dnd2024.wikidot.com/feat:spell-sniper",
        "https://dnd2024.wikidot.com/feat:greater-mark-of-scribing",
        "https://dnd2024.wikidot.com/feat:greater-mark-of-detection"
      ],
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "rapid-shaping",
      "title": "Rapid Shaping",
      "grantType": "actionable",
      "localRatingCap": 0,
      "category": "Virtual Manipulation",
      "mentalStat": "REFLEXES",
      "effect": "Spend 1 Stamina to reduce a compatible 2-tick effect invocation to 1 acting tick.",
      "typicalUses": "raise a defense quickly, release an urgent effect, answer a fast-changing threat",
      "preferredBy": "combat operators, virtual-world specialists, support controllers",
      "prerequisites": [
        {
          "skill": "effect-shaping",
          "title": "Effect Shaping",
          "minimumProficiency": 5
        }
      ],
      "context": "The invoked item must explicitly permit rapid activation. Rapid Shaping cannot reduce an action below 1 tick and does not remove its cooldown or other resource costs.",
      "effectMechanics": [
        "action-modifier"
      ],
      "type": "actionable",
      "status": "approved",
      "src_system": "D&D 2024",
      "src_rule": [
        "Bonus-Action Spellfire",
        "Quick Resistance"
      ],
      "src_reference_url": [
        "https://dnd2024.wikidot.com/feat:spellfire-spark",
        "https://dnd2024.wikidot.com/feat:arcane-safeguard"
      ],
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "reactive-shaping",
      "title": "Reactive Shaping",
      "grantType": "actionable",
      "localRatingCap": 0,
      "category": "Virtual Manipulation",
      "mentalStat": "REFLEXES",
      "effect": "Invoke a compatible effect as a 1-tick reaction to its declared trigger, paying the item's normal Stamina and cooldown costs.",
      "typicalUses": "answer an attack, interrupt an exposed action, trigger a prepared counter-effect",
      "preferredBy": "defensive operators, duelists, virtual-world specialists",
      "prerequisites": [
        {
          "skill": "effect-shaping",
          "title": "Effect Shaping",
          "minimumProficiency": 5
        }
      ],
      "context": "The item must define a valid reaction trigger and target. Reactive Shaping changes timing only; it grants no extra action and cannot bypass holding, recovery, or cooldown requirements.",
      "effectMechanics": [
        "action-modifier"
      ],
      "type": "actionable",
      "status": "approved",
      "src_system": "D&D 2024",
      "src_rule": "Reactive Spell",
      "src_reference_url": "https://dnd2024.wikidot.com/feat:war-caster",
      "materializedBy": "scripts/materialize_reviewed_compendiums.py",
      "tags": [
        "pre-approved"
      ]
    },
    {
      "id": "virtual-manipulation",
      "title": "Virtual Manipulation",
      "grantType": "proficiency",
      "category": "Virtual Manipulation",
      "mentalStat": "IQ",
      "effect": "Understand and deliberately alter permitted objects, forces, and rule-exposed state inside a virtual world.",
      "typicalUses": "invoke a world-provided manipulation, maintain control, shape a permitted virtual effect",
      "preferredBy": "virtual-world specialists, mages, operators",
      "prerequisites": [
        {
          "skill": "arcane",
          "title": "Arcane",
          "minimumProficiency": 5
        }
      ],
      "context": "Usable only where a virtual world exposes a compatible manipulation interface; the skill persists with the Mind, but permission and available effects belong to the world.",
      "subskills": [
        {
          "id": "virtual-energy-manipulation",
          "title": "Energy Manipulation",
          "type": "proficiency",
          "status": "approved",
          "src_system": "Ninefold",
          "src_rule": "Energy Manipulation",
          "src_reference_url": "skill_compendium/virtual-energy-manipulation.html",
          "minimumParentProficiency": 5,
          "grantType": "proficiency",
          "localRatingCap": 5,
          "effect": "Control world-provided fire, cold, light, force, electricity, and similar simulated energy.",
          "context": "Requires a world-provided energy effect; aimed projectiles use Ranged for delivery.",
          "effectMechanics": [
            "damage",
            "environment-state"
          ],
          "tags": [
            "pre-approved"
          ]
        },
        {
          "id": "virtual-matter-manipulation",
          "title": "Matter Manipulation",
          "type": "proficiency",
          "status": "approved",
          "src_system": "Ninefold",
          "src_rule": "Matter Manipulation",
          "src_reference_url": "skill_compendium/virtual-matter-manipulation.html",
          "minimumParentProficiency": 5,
          "grantType": "proficiency",
          "localRatingCap": 5,
          "effect": "Alter the permitted form, size, material state, or arrangement of virtual objects and bodies.",
          "context": "Requires a virtual world that exposes matter or form manipulation.",
          "effectMechanics": [
            "transformation"
          ],
          "tags": [
            "pre-approved"
          ]
        },
        {
          "id": "virtual-mind-manipulation",
          "title": "Mind Manipulation",
          "type": "proficiency",
          "status": "approved",
          "src_system": "Ninefold",
          "src_rule": "Mind Manipulation",
          "src_reference_url": "skill_compendium/virtual-mind-manipulation.html",
          "minimumParentProficiency": 5,
          "grantType": "proficiency",
          "localRatingCap": 5,
          "effect": "Operate world-provided effects that alter attention, emotion, perception, intent, or represented mental state.",
          "context": "Requires compatible mind or perception effects; ordinary social actions continue to use their own skills.",
          "effectMechanics": [
            "mental-influence",
            "sensory-change"
          ],
          "tags": [
            "pre-approved"
          ]
        },
        {
          "id": "virtual-spatial-manipulation",
          "title": "Spatial Manipulation",
          "type": "proficiency",
          "status": "approved",
          "src_system": [
            "D&D 2024",
            "Ninefold"
          ],
          "src_rule": [
            "Spatial Manipulation Training",
            "Spatial Manipulation"
          ],
          "src_reference_url": [
            "skill_tree/mind/spatial-manipulation/spatial-manipulation-training.html",
            "skill_compendium/virtual-spatial-manipulation.html"
          ],
          "minimumParentProficiency": 5,
          "grantType": "proficiency",
          "localRatingCap": 5,
          "effect": "Operate world-provided effects that alter position, distance, boundaries, portals, or local geometry.",
          "context": "Requires a virtual world that exposes compatible spatial operations.",
          "effectMechanics": [
            "mobility-change",
            "environment-state"
          ],
          "tags": [
            "pre-approved"
          ]
        }
      ],
      "type": "proficiency",
      "status": "approved",
      "src_system": "Ninefold",
      "src_rule": "Virtual Manipulation",
      "src_reference_url": "skill_compendium/virtual-manipulation.html",
      "tags": [
        "arc.2.1.1",
        "arc.2.1.4",
        "arc.2.2.4",
        "pre-approved"
      ]
    }
  ]
}
