{
  "schemaVersion": 1,
  "recordType": "ninefold.source-review-cache",
  "description": "Unapproved physical-upgrade clauses retained for normalization into items and effect mechanics. This is not a compendium.",
  "records": [
    {
      "id": "attributes/embodiment/body-and-mind-apotheosis",
      "title": "Body And Mind Apotheosis",
      "group": [
        "attributes",
        "embodiment"
      ],
      "type": "Effect leaf",
      "candidatePath": "Increase core physical and mental attributes beyond ordinary limits.",
      "requirements": [
        "attributes/embodiment/physical-attribute-development"
      ],
      "requirementsText": "[Physical Attribute Development](../../attributes/embodiment/physical-attribute-development.html)",
      "sourceSummary": "Increase core physical and mental attributes beyond ordinary limits.",
      "effect": "undefined",
      "markdown": "skill_tree/attributes/embodiment/body-and-mind-apotheosis.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "physicality"
    },
    {
      "id": "attributes/embodiment/constitution-increase",
      "title": "Constitution Increase",
      "group": [
        "attributes",
        "embodiment"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment Development → Constitution Improvement",
      "requirements": [
        "attributes/embodiment/physical-attribute-development"
      ],
      "requirementsText": "[Physical Attribute Development](../../attributes/embodiment/physical-attribute-development.html)",
      "sourceSummary": "Increase Constitution by 1, subject to the source score cap.",
      "effect": "To be adapted to the embodiment stat model.",
      "markdown": "skill_tree/attributes/embodiment/constitution-increase.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "physicality"
    },
    {
      "id": "attributes/embodiment/constitution-or-charisma-increase",
      "title": "Constitution or Charisma Increase",
      "group": [
        "attributes",
        "embodiment"
      ],
      "type": "Candidate effect leaf",
      "candidatePath": "This node is grouped beneath its parent branch in the directory structure.",
      "requirements": [
        "attributes/embodiment/physical-attribute-development"
      ],
      "requirementsText": "[Physical Attribute Development](../../attributes/embodiment/physical-attribute-development.html)",
      "sourceSummary": "Constitution or Charisma Increase is tracked as an individual effect clause. Preserve its trigger, target, range, duration, uses, and any adverse condition from the source feat during adaptation.",
      "effect": "Candidate only. Define skill-point costs and numerical balance as this system develops.",
      "markdown": "skill_tree/attributes/embodiment/constitution-or-charisma-increase.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "physicality"
    },
    {
      "id": "attributes/embodiment/dexterity-increase",
      "title": "Dexterity Increase",
      "group": [
        "attributes",
        "embodiment"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment Development → Dexterity Improvement",
      "requirements": [
        "attributes/embodiment/physical-attribute-development"
      ],
      "requirementsText": "[Physical Attribute Development](../../attributes/embodiment/physical-attribute-development.html)",
      "sourceSummary": "Increase Dexterity by 1, subject to the source score cap.",
      "effect": "To be adapted to embodiment stats and limits.",
      "markdown": "skill_tree/attributes/embodiment/dexterity-increase.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "physicality"
    },
    {
      "id": "attributes/embodiment/dexterity-or-constitution-increase",
      "title": "Dexterity or Constitution Increase",
      "group": [
        "attributes",
        "embodiment"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment Development → Dexterity or Constitution Improvement",
      "requirements": [
        "attributes/embodiment/physical-attribute-development"
      ],
      "requirementsText": "[Physical Attribute Development](../../attributes/embodiment/physical-attribute-development.html)",
      "sourceSummary": "Increase Dexterity or Constitution by 1, subject to the source score cap.",
      "effect": "To be adapted to embodiment stats and limits.",
      "markdown": "skill_tree/attributes/embodiment/dexterity-or-constitution-increase.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "physicality"
    },
    {
      "id": "attributes/embodiment/physical-attribute-development",
      "title": "Physical Attribute Development",
      "group": [
        "attributes",
        "embodiment"
      ],
      "type": "Foundational skill",
      "candidatePath": "Attributes → Embodiment",
      "requirements": [],
      "requirementsText": "None; this is a root skill.",
      "sourceSummary": "Develop physical attributes before purchasing focused physical improvements.",
      "effect": "undefined",
      "markdown": "skill_tree/attributes/embodiment/physical-attribute-development.html",
      "unresolvedRequirements": [],
      "dependents": [
        "attributes/embodiment/body-and-mind-apotheosis",
        "attributes/embodiment/constitution-increase",
        "attributes/embodiment/constitution-or-charisma-increase",
        "attributes/embodiment/dexterity-increase",
        "attributes/embodiment/dexterity-or-constitution-increase",
        "attributes/embodiment/physical-stat-increase",
        "attributes/embodiment/primal-physical-apotheosis",
        "attributes/embodiment/strength-increase",
        "attributes/embodiment/strength-or-constitution-increase"
      ],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "physicality"
    },
    {
      "id": "attributes/embodiment/physical-stat-increase",
      "title": "Physical Stat Increase",
      "group": [
        "attributes",
        "embodiment"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment Development → Strength or Dexterity Improvement",
      "requirements": [
        "attributes/embodiment/physical-attribute-development"
      ],
      "requirementsText": "[Physical Attribute Development](../../attributes/embodiment/physical-attribute-development.html)",
      "sourceSummary": "Increase Strength or Dexterity by 1, subject to the source score cap.",
      "effect": "To be adapted to embodiment stats and limits.",
      "markdown": "skill_tree/attributes/embodiment/physical-stat-increase.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "physicality"
    },
    {
      "id": "attributes/embodiment/primal-physical-apotheosis",
      "title": "Primal Physical Apotheosis",
      "group": [
        "attributes",
        "embodiment"
      ],
      "type": "Attribute leaf",
      "candidatePath": "Increase Strength and Constitution beyond their normal caps.",
      "requirements": [
        "attributes/embodiment/physical-attribute-development"
      ],
      "requirementsText": "[Physical Attribute Development](../../attributes/embodiment/physical-attribute-development.html)",
      "sourceSummary": "Raise paired physical attributes and their caps.",
      "effect": "undefined",
      "markdown": "skill_tree/attributes/embodiment/primal-physical-apotheosis.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "physicality"
    },
    {
      "id": "attributes/embodiment/strength-increase",
      "title": "Strength Increase",
      "group": [
        "attributes",
        "embodiment"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment Development → Strength Improvement",
      "requirements": [
        "attributes/embodiment/physical-attribute-development"
      ],
      "requirementsText": "[Physical Attribute Development](../../attributes/embodiment/physical-attribute-development.html)",
      "sourceSummary": "Increase Strength by 1, subject to the source score cap.",
      "effect": "To be adapted to embodiment stats and limits.",
      "markdown": "skill_tree/attributes/embodiment/strength-increase.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "physicality"
    },
    {
      "id": "attributes/embodiment/strength-or-constitution-increase",
      "title": "Strength or Constitution Increase",
      "group": [
        "attributes",
        "embodiment"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment Development → Strength or Constitution Improvement",
      "requirements": [
        "attributes/embodiment/physical-attribute-development"
      ],
      "requirementsText": "[Physical Attribute Development](../../attributes/embodiment/physical-attribute-development.html)",
      "sourceSummary": "Increase Strength or Constitution by 1, subject to the source score cap.",
      "effect": "To be adapted to the defined embodiment stats and stat limits.",
      "markdown": "skill_tree/attributes/embodiment/strength-or-constitution-increase.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "physicality"
    },
    {
      "id": "embodiment/combat/additional-attack",
      "title": "Additional Attack",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Scalable effect leaf",
      "candidatePath": "Embodiment → Combat Tempo → Attack Sequence",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Make two, then three, then four attacks instead of one when taking the Attack action.",
      "effect": "Increase the number of attacks resolved through one committed attack sequence. Each purchased rank adds one attack; tick cost, resource cost, and targeting limits remain to be designed.",
      "markdown": "skill_tree/embodiment/combat/additional-attack.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/attack-grappled-target",
      "title": "Attack Grappled Target",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Grappling → Control the Held Target",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Gain Advantage on attacks against a creature you have grappled.",
      "effect": "To be adapted to attack modifiers and restraint conditions.",
      "markdown": "skill_tree/embodiment/combat/attack-grappled-target.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/bludgeoning-push",
      "title": "Bludgeoning Push",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Bludgeoning Weapons → Displacement",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "On a bludgeoning hit, move the target 5 feet to an unoccupied space.",
      "effect": "To be adapted to weapon damage and forced-movement rules.",
      "markdown": "skill_tree/embodiment/combat/bludgeoning-push.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/bonus-unarmed-strike",
      "title": "Bonus Unarmed Strike",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Follow an attack with a quick unarmed strike.",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Follow an attack with a quick unarmed strike.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/combat/bonus-unarmed-strike.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/brutal-hamstring",
      "title": "Brutal Hamstring",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Reduce a struck target's Speed temporarily.",
      "requirements": [
        "embodiment/combat/brutal-strike"
      ],
      "requirementsText": "[Brutal Strike](../../embodiment/combat/brutal-strike.html)",
      "sourceSummary": "Add temporary movement impairment to Brutal Strike.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/combat/brutal-hamstring.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/brutal-push",
      "title": "Brutal Push",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Push a struck target and advance safely toward it.",
      "requirements": [
        "embodiment/combat/brutal-strike"
      ],
      "requirementsText": "[Brutal Strike](../../embodiment/combat/brutal-strike.html)",
      "sourceSummary": "Add forced movement and safe pursuit to Brutal Strike.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/combat/brutal-push.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/brutal-strike",
      "title": "Brutal Strike",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Scalable choice node",
      "candidatePath": "Forgo Reckless Attack Advantage on one attack to deal extra damage and choose a rider.",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Convert an accuracy benefit into extra damage and one learned rider effect.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/combat/brutal-strike.html",
      "unresolvedRequirements": [],
      "dependents": [
        "embodiment/combat/brutal-hamstring",
        "embodiment/combat/brutal-push",
        "embodiment/combat/staggering-blow",
        "embodiment/combat/sundering-blow"
      ],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/buffering-strike",
      "title": "Buffering Strike",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Melee Combat → Defensive Momentum",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "On a weapon hit, gain temporary Hit Points equal to the total weapon damage dice rolled.",
      "effect": "To be adapted to embodiment damage and temporary protection.",
      "markdown": "skill_tree/embodiment/combat/buffering-strike.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/burst-action-reserve",
      "title": "Burst Action Reserve",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Resource leaf",
      "candidatePath": "Embodiment → Combat Tempo → Burst Action → Reserve",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Gain one use, increasing to two uses at high Fighter level, with no more than one use per turn; expended uses return after a Short or Long Rest.",
      "effect": "Gain a limited reserve that powers [Burst Action](burst-action.html). Capacity, recovery, and per-turn limits remain to be adapted.",
      "markdown": "skill_tree/embodiment/combat/burst-action-reserve.html",
      "unresolvedRequirements": [],
      "dependents": [
        "embodiment/combat/burst-action"
      ],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/burst-action",
      "title": "Burst Action",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Combat Tempo → Burst Action",
      "requirements": [
        "embodiment/combat/burst-action-reserve"
      ],
      "requirementsText": "[Burst Action Reserve](../../embodiment/combat/burst-action-reserve.html)",
      "sourceSummary": "Spend one use on your turn to take one additional action other than the Magic action.",
      "effect": "Spend one burst-action use to gain additional action capacity during the current turn. Eligible actions and the tick/resource translation remain to be designed.",
      "markdown": "skill_tree/embodiment/combat/burst-action.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/bypass-cover",
      "title": "Bypass Cover",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Ranged Combat → Ignore Cover",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Ranged weapon attacks ignore half cover and three-quarters cover.",
      "effect": "To be adapted to cover and line-of-sight rules.",
      "markdown": "skill_tree/embodiment/combat/bypass-cover.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/charge-damage",
      "title": "Charge Damage",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Melee Combat → Charge Attack → Impact Damage",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "A qualifying charge hit deals an extra 1d8 damage.",
      "effect": "To be adapted to damage dice, movement, and action rules.",
      "markdown": "skill_tree/embodiment/combat/charge-damage.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/charge-push",
      "title": "Charge Push",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Melee Combat → Charge Attack → Displacement",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "A qualifying charge hit can push the target up to 10 feet instead of adding damage.",
      "effect": "To be adapted to body size categories and forced movement.",
      "markdown": "skill_tree/embodiment/combat/charge-push.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/close-quarters-crossbow",
      "title": "Close-Quarters Crossbow",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Ranged Weapons → Close-Quarters Shooting",
      "requirements": [
        "embodiment/combat/crossbow-loading"
      ],
      "requirementsText": "[Crossbow Loading](../../embodiment/combat/crossbow-loading.html)",
      "sourceSummary": "Adjacent enemies do not impose Disadvantage on crossbow attack rolls.",
      "effect": "To be adapted to melee/ranged engagement rules.",
      "markdown": "skill_tree/embodiment/combat/close-quarters-crossbow.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/close-quarters-ranged-attack",
      "title": "Close-Quarters Ranged Attack",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Ranged Combat → Close-Quarters Shooting",
      "requirements": [
        "embodiment/combat/ranged-weapon-accuracy"
      ],
      "requirementsText": "[Ranged Weapon Accuracy](../../embodiment/combat/ranged-weapon-accuracy.html)",
      "sourceSummary": "Being within 5 feet of an enemy does not impose Disadvantage on ranged-weapon attacks.",
      "effect": "To be adapted to engagement range and attack modifiers.",
      "markdown": "skill_tree/embodiment/combat/close-quarters-ranged-attack.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/combat-hiding",
      "title": "Combat Hiding",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Stealth → Hide Under Combat Pressure",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Gain Advantage on Stealth checks made as part of the Hide action during combat.",
      "effect": "To be adapted to stealth checks and visibility.",
      "markdown": "skill_tree/embodiment/combat/combat-hiding.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/combat-training",
      "title": "Combat Training",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Foundational skill",
      "candidatePath": "Embodiment → Combat",
      "requirements": [],
      "requirementsText": "None; this is a root skill.",
      "sourceSummary": "Learn the fundamentals required before specialized attacks, maneuvers, and combat techniques.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/combat/combat-training.html",
      "unresolvedRequirements": [],
      "dependents": [
        "embodiment/combat/additional-attack",
        "embodiment/combat/attack-grappled-target",
        "embodiment/combat/bludgeoning-push",
        "embodiment/combat/bonus-unarmed-strike",
        "embodiment/combat/brutal-strike",
        "embodiment/combat/buffering-strike",
        "embodiment/combat/burst-action-reserve",
        "embodiment/combat/bypass-cover",
        "embodiment/combat/charge-damage",
        "embodiment/combat/charge-push",
        "embodiment/combat/combat-hiding",
        "embodiment/combat/concentration-breaker",
        "embodiment/combat/coordinated-pack-bonus",
        "embodiment/combat/critical-opening",
        "embodiment/combat/damage-type-substitution",
        "embodiment/combat/dangerous-shroud",
        "embodiment/combat/dexterous-attacks",
        "embodiment/combat/domino-strike",
        "embodiment/combat/enhanced-dual-wielding",
        "embodiment/combat/enhanced-unarmed-damage",
        "embodiment/combat/enhanced-unarmed-strike",
        "embodiment/combat/exploit-opening",
        "embodiment/combat/fast-wrestler",
        "embodiment/combat/fight-while-prone",
        "embodiment/combat/fighting-style-training",
        "embodiment/combat/finesse-parry",
        "embodiment/combat/focus-reserve",
        "embodiment/combat/grapple-crush",
        "embodiment/combat/guardian-attack",
        "embodiment/combat/headlock",
        "embodiment/combat/hew",
        "embodiment/combat/improved-mounted-handling",
        "embodiment/combat/improvised-weapon-training",
        "embodiment/combat/inevitable-betrayal",
        "embodiment/combat/killers-fortune",
        "embodiment/combat/leap-aside",
        "embodiment/combat/lengthened-strike",
        "embodiment/combat/martial-arts-die",
        "embodiment/combat/martial-weapon-training",
        "embodiment/combat/mounted-strike",
        "embodiment/combat/offhand-damage-modifier",
        "embodiment/combat/overwhelming-strike",
        "embodiment/combat/pack-attack-bonus",
        "embodiment/combat/peerless-aim",
        "embodiment/combat/piercing-critical",
        "embodiment/combat/power-from-pain",
        "embodiment/combat/primal-strike",
        "embodiment/combat/punch-and-grab",
        "embodiment/combat/puncture",
        "embodiment/combat/radiant-strikes",
        "embodiment/combat/rage-reserve",
        "embodiment/combat/reassert-honor",
        "embodiment/combat/reckless-accuracy",
        "embodiment/combat/resist-prone-attacks",
        "embodiment/combat/retaliate",
        "embodiment/combat/savage-damage-choice",
        "embodiment/combat/shadowy-stretch",
        "embodiment/combat/simple-weapon-training",
        "embodiment/combat/sneak-attack",
        "embodiment/combat/sorrowful-embrace",
        "embodiment/combat/steady-aim",
        "embodiment/combat/studied-opponent",
        "embodiment/combat/stunning-strike",
        "embodiment/combat/veer",
        "embodiment/combat/weapon-mastery-property"
      ],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/combined-cunning-strikes",
      "title": "Combined Cunning Strikes",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Apply more than one compatible cunning rider to one attack.",
      "requirements": [
        "embodiment/combat/cunning-strike-resource"
      ],
      "requirementsText": "[Cunning Strike Resource](../../embodiment/combat/cunning-strike-resource.html)",
      "sourceSummary": "Apply more than one compatible cunning rider to one attack.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/combat/combined-cunning-strikes.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/concentration-breaker",
      "title": "Concentration Breaker",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Anti-Influence Combat → Break Focus",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "A damaged target has Disadvantage on the saving throw to maintain concentration.",
      "effect": "To be adapted to mental load, Influence, and interruption checks.",
      "markdown": "skill_tree/embodiment/combat/concentration-breaker.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/coordinated-pack-bonus",
      "title": "Coordinated Pack Bonus",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Melee weapons → Coordinated attacks",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "The additional damage increases when a nearby active ally also has this fighting style.",
      "effect": "Candidate clause; determine whether identical-node stacking is allowed.",
      "markdown": "skill_tree/embodiment/combat/coordinated-pack-bonus.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/critical-opening",
      "title": "Critical Opening",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Bludgeoning Weapons → Exploit a Critical",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "After a bludgeoning critical hit, attacks against that target have Advantage until the start of your next turn.",
      "effect": "To be adapted to the attack and critical rules.",
      "markdown": "skill_tree/embodiment/combat/critical-opening.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/crossbow-loading",
      "title": "Crossbow Loading",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Ranged Weapons → Crossbow Handling",
      "requirements": [
        "embodiment/combat/martial-weapon-training"
      ],
      "requirementsText": "[Martial Weapon Training](../../embodiment/combat/martial-weapon-training.html)",
      "sourceSummary": "Ignore crossbow Loading restrictions and load ammunition without a free hand.",
      "effect": "To be adapted to weapon reload and hand-occupancy rules.",
      "markdown": "skill_tree/embodiment/combat/crossbow-loading.html",
      "unresolvedRequirements": [],
      "dependents": [
        "embodiment/combat/close-quarters-crossbow",
        "embodiment/combat/crossbow-offhand-damage"
      ],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/crossbow-offhand-damage",
      "title": "Crossbow Offhand Damage",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Ranged Weapons → Dual-Weapon Crossbow Use",
      "requirements": [
        "embodiment/combat/crossbow-loading"
      ],
      "requirementsText": "[Crossbow Loading](../../embodiment/combat/crossbow-loading.html)",
      "sourceSummary": "Add the ability modifier to the damage of a qualifying extra attack with a Light crossbow if it is not already added.",
      "effect": "To be adapted to dual-wielding and damage rules.",
      "markdown": "skill_tree/embodiment/combat/crossbow-offhand-damage.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/cunning-daze",
      "title": "Cunning Daze",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Trade sneak-attack damage to daze a target.",
      "requirements": [
        "embodiment/combat/cunning-strike-resource"
      ],
      "requirementsText": "[Cunning Strike Resource](../../embodiment/combat/cunning-strike-resource.html)",
      "sourceSummary": "Trade sneak-attack damage to daze a target.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/combat/cunning-daze.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/cunning-knockout",
      "title": "Cunning Knockout",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Trade sneak-attack damage to render a target unconscious.",
      "requirements": [
        "embodiment/combat/cunning-strike-resource"
      ],
      "requirementsText": "[Cunning Strike Resource](../../embodiment/combat/cunning-strike-resource.html)",
      "sourceSummary": "Trade sneak-attack damage to render a target unconscious.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/combat/cunning-knockout.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/cunning-obscure",
      "title": "Cunning Obscure",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Trade sneak-attack damage to blind a target.",
      "requirements": [
        "embodiment/combat/cunning-strike-resource"
      ],
      "requirementsText": "[Cunning Strike Resource](../../embodiment/combat/cunning-strike-resource.html)",
      "sourceSummary": "Trade sneak-attack damage to blind a target.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/combat/cunning-obscure.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/cunning-poison",
      "title": "Cunning Poison",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Trade sneak-attack damage to poison a target.",
      "requirements": [
        "embodiment/combat/cunning-strike-resource"
      ],
      "requirementsText": "[Cunning Strike Resource](../../embodiment/combat/cunning-strike-resource.html)",
      "sourceSummary": "Trade sneak-attack damage to poison a target.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/combat/cunning-poison.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/cunning-strike-resource",
      "title": "Cunning Strike Resource",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Trade sneak-attack damage to fund tactical rider effects.",
      "requirements": [
        "embodiment/combat/sneak-attack"
      ],
      "requirementsText": "[Sneak Attack](../../embodiment/combat/sneak-attack.html)",
      "sourceSummary": "Trade sneak-attack damage to fund tactical rider effects.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/combat/cunning-strike-resource.html",
      "unresolvedRequirements": [],
      "dependents": [
        "embodiment/combat/combined-cunning-strikes",
        "embodiment/combat/cunning-daze",
        "embodiment/combat/cunning-knockout",
        "embodiment/combat/cunning-obscure",
        "embodiment/combat/cunning-poison",
        "embodiment/combat/cunning-trip",
        "embodiment/combat/cunning-withdraw"
      ],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/cunning-trip",
      "title": "Cunning Trip",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Trade sneak-attack damage to knock a target prone.",
      "requirements": [
        "embodiment/combat/cunning-strike-resource"
      ],
      "requirementsText": "[Cunning Strike Resource](../../embodiment/combat/cunning-strike-resource.html)",
      "sourceSummary": "Trade sneak-attack damage to knock a target prone.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/combat/cunning-trip.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/cunning-withdraw",
      "title": "Cunning Withdraw",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Trade sneak-attack damage for safe repositioning.",
      "requirements": [
        "embodiment/combat/cunning-strike-resource"
      ],
      "requirementsText": "[Cunning Strike Resource](../../embodiment/combat/cunning-strike-resource.html)",
      "sourceSummary": "Trade sneak-attack damage for safe repositioning.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/combat/cunning-withdraw.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/damage-type-substitution",
      "title": "Damage Type Substitution",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Replace a compatible attack's damage type with an empowered type.",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Replace a compatible attack's damage type with an empowered type.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/combat/damage-type-substitution.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/dangerous-shroud",
      "title": "Dangerous Shroud",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Candidate effect leaf",
      "candidatePath": "This node is grouped beneath its parent branch in the directory structure.",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Dangerous Shroud is tracked as an individual effect clause. Preserve its trigger, target, range, duration, uses, and any adverse condition from the source feat during adaptation.",
      "effect": "Candidate only. Define skill-point costs and numerical balance as this system develops.",
      "markdown": "skill_tree/embodiment/combat/dangerous-shroud.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/dexterous-attacks",
      "title": "Dexterous Attacks",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Use agility instead of strength for compatible attacks.",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Use agility instead of strength for compatible attacks.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/combat/dexterous-attacks.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/domino-strike",
      "title": "Domino Strike",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Weapon Mastery → Push Attacks → Collision",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "A weapon Push can cause the target to collide with another creature in its destination; both risk bludgeoning damage on failed Dexterity saves.",
      "effect": "To be adapted to weapon properties, size, saves, and collision damage.",
      "markdown": "skill_tree/embodiment/combat/domino-strike.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/enhanced-dual-wielding",
      "title": "Enhanced Dual Wielding",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Melee Weapons → Dual Wielding",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "After attacking with a Light weapon, make an additional Bonus Action attack with a different eligible melee weapon.",
      "effect": "To be adapted to weapon properties, action economy, and damage modifier rules.",
      "markdown": "skill_tree/embodiment/combat/enhanced-dual-wielding.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/enhanced-unarmed-damage",
      "title": "Enhanced Unarmed Damage",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Unarmed combat → Striking",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Replace basic unarmed damage with a stronger strike, improved further while unarmed and unequipped.",
      "effect": "Candidate clause; define compatible bodies and damage values.",
      "markdown": "skill_tree/embodiment/combat/enhanced-unarmed-damage.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/enhanced-unarmed-strike",
      "title": "Enhanced Unarmed Strike",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Unarmed Combat → Improved Strike",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "An unarmed hit can deal 1d4 plus Strength modifier bludgeoning damage instead of its normal damage.",
      "effect": "To be adapted to embodiment damage and Strength rules.",
      "markdown": "skill_tree/embodiment/combat/enhanced-unarmed-strike.html",
      "unresolvedRequirements": [],
      "dependents": [
        "embodiment/combat/unarmed-damage-reroll",
        "embodiment/combat/unarmed-push"
      ],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/exploit-opening",
      "title": "Exploit Opening",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Melee Combat → Opportunity Attacks → Reliable Damage",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Roll Opportunity Attack damage dice twice and choose either result.",
      "effect": "To be adapted if attack damage uses dice.",
      "markdown": "skill_tree/embodiment/combat/exploit-opening.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/fast-wrestler",
      "title": "Fast Wrestler",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Grappling → Move a Restrained Target",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Move a grappled creature your size or smaller without spending extra movement.",
      "effect": "To be adapted to movement, body mass, and size limits.",
      "markdown": "skill_tree/embodiment/combat/fast-wrestler.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/fight-while-prone",
      "title": "Fight While Prone",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Ground fighting",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Ignore the attack penalty caused by being prone.",
      "effect": "Candidate clause; adapt posture and body locomotion rules.",
      "markdown": "skill_tree/embodiment/combat/fight-while-prone.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/fighting-style-reconfiguration",
      "title": "Fighting Style Reconfiguration",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Combat Training → Fighting Style → Reconfigure",
      "requirements": [
        "embodiment/combat/fighting-style-training"
      ],
      "requirementsText": "[Fighting Style Training](../../embodiment/combat/fighting-style-training.html)",
      "sourceSummary": "Replace the chosen Fighting Style when another Fighter level is gained.",
      "effect": "Replace one learned fighting-style effect with another compatible style. Timing and retraining cost remain to be designed.",
      "markdown": "skill_tree/embodiment/combat/fighting-style-reconfiguration.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/fighting-style-training",
      "title": "Fighting Style Training",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Choice node",
      "candidatePath": "Embodiment → Combat Training → Fighting Style",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Learn one Fighting Style.",
      "effect": "Choose one compatible fighting-style effect leaf.",
      "markdown": "skill_tree/embodiment/combat/fighting-style-training.html",
      "unresolvedRequirements": [],
      "dependents": [
        "embodiment/combat/fighting-style-reconfiguration"
      ],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/finesse-parry",
      "title": "Finesse Parry",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Finesse Weapons → Parrying",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "While holding a finesse weapon, add Proficiency Bonus to Armor Class against melee attacks as a reaction after being hit.",
      "effect": "To be adapted to defense stats and reaction rules.",
      "markdown": "skill_tree/embodiment/combat/finesse-parry.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/flexible-weapon-mastery",
      "title": "Flexible Weapon Mastery",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Weapon Mastery → Substitute Mastery Property",
      "requirements": [
        "embodiment/combat/weapon-mastery-property"
      ],
      "requirementsText": "[Weapon Mastery Property](../../embodiment/combat/weapon-mastery-property.html)",
      "sourceSummary": "For one attack, replace a mastered weapon's normal property with Push, Sap, or Slow.",
      "effect": "Substitute one learned control effect for a weapon's normal mastery effect on a single attack. The allowed substitutions and cost remain to be designed.",
      "markdown": "skill_tree/embodiment/combat/flexible-weapon-mastery.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/flurry-of-blows",
      "title": "Flurry Of Blows",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Spend focus to make additional unarmed strikes quickly.",
      "requirements": [
        "embodiment/combat/focus-reserve"
      ],
      "requirementsText": "[Focus Reserve](../../embodiment/combat/focus-reserve.html)",
      "sourceSummary": "Spend focus to make additional unarmed strikes quickly.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/combat/flurry-of-blows.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/focus-reserve",
      "title": "Focus Reserve",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Maintain a renewable reserve of martial focus.",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Maintain a renewable reserve of martial focus.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/combat/focus-reserve.html",
      "unresolvedRequirements": [],
      "dependents": [
        "embodiment/combat/flurry-of-blows",
        "embodiment/combat/heightened-focus",
        "embodiment/combat/initiative-full-recovery",
        "embodiment/combat/minimum-focus-on-initiative",
        "embodiment/defense-and-resilience/patient-defense",
        "embodiment/defense-and-resilience/superior-resistance",
        "embodiment/mobility/step-of-the-wind",
        "mind/fortune/focus-save-reroll"
      ],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/grapple-crush",
      "title": "Grapple Crush",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Unarmed combat → Grappling",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Deal recurring unarmed damage to a creature held in a grapple.",
      "effect": "Candidate clause; set timing, damage, and body requirements.",
      "markdown": "skill_tree/embodiment/combat/grapple-crush.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/guardian-attack",
      "title": "Guardian Attack",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Melee Combat → Protect an Ally",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Make an opportunity attack against a nearby creature after it disengages or attacks a target other than you.",
      "effect": "To be adapted to turn and reaction rules.",
      "markdown": "skill_tree/embodiment/combat/guardian-attack.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/headlock",
      "title": "Headlock",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Grappling → Enable Ally Attacks",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Allies have Advantage on attacks against a creature grappled by you.",
      "effect": "To be adapted to grapple and teamwork rules.",
      "markdown": "skill_tree/embodiment/combat/headlock.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/heavy-weapon-mastery",
      "title": "Heavy Weapon Mastery",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Melee Weapons → Heavy Weapons → Powerful Blow",
      "requirements": [
        "embodiment/combat/martial-weapon-training"
      ],
      "requirementsText": "[Martial Weapon Training](../../embodiment/combat/martial-weapon-training.html)",
      "sourceSummary": "Add Proficiency Bonus to damage dealt by a qualifying Heavy weapon hit.",
      "effect": "To be adapted to weapon tags and damage scaling.",
      "markdown": "skill_tree/embodiment/combat/heavy-weapon-mastery.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/heightened-focus",
      "title": "Heightened Focus",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Improve the action economy and output of focus techniques.",
      "requirements": [
        "embodiment/combat/focus-reserve"
      ],
      "requirementsText": "[Focus Reserve](../../embodiment/combat/focus-reserve.html)",
      "sourceSummary": "Improve the action economy and output of focus techniques.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/combat/heightened-focus.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/hew",
      "title": "Hew",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Melee Weapons → Heavy Weapons → Follow-Through Attack",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Make another attack with the same weapon as a Bonus Action after a qualifying critical hit or takedown.",
      "effect": "To be adapted to criticals, takedowns, and action rules.",
      "markdown": "skill_tree/embodiment/combat/hew.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/improved-mounted-handling",
      "title": "Improved Mounted Handling",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Mounted combat → Coordinate mount",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "After striking a nearby target while mounted, direct the mount to move or make one attack.",
      "effect": "Candidate clause; adapt to owned bodies, vehicles, and allied machines.",
      "markdown": "skill_tree/embodiment/combat/improved-mounted-handling.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/improved-quarry-damage",
      "title": "Improved Quarry Damage",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Increase damage dealt to a marked quarry.",
      "requirements": [
        "mind/spellcraft/free-hunters-mark"
      ],
      "requirementsText": "[Free Hunters Mark](../../mind/spellcraft/free-hunters-mark.html)",
      "sourceSummary": "Increase damage dealt to a marked quarry.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/combat/improved-quarry-damage.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/improvised-weapon-training",
      "title": "Improvised Weapon Training",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Melee Weapons → Improvised Weapons",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Gain proficiency with improvised weapons.",
      "effect": "To be adapted to weapon training and checks.",
      "markdown": "skill_tree/embodiment/combat/improvised-weapon-training.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/inevitable-betrayal",
      "title": "Inevitable Betrayal",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Combat → Exploit a Charmed Target",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Gain Advantage on attack rolls against Charmed creatures.",
      "effect": "To be adapted to social-control and combat rules.",
      "markdown": "skill_tree/embodiment/combat/inevitable-betrayal.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/initiative-full-recovery",
      "title": "Initiative Full Recovery",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Regain a depleted class resource when initiative begins.",
      "requirements": [
        "embodiment/combat/focus-reserve"
      ],
      "requirementsText": "[Focus Reserve](../../embodiment/combat/focus-reserve.html)",
      "sourceSummary": "Regain a depleted class resource when initiative begins.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/combat/initiative-full-recovery.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/killers-fortune",
      "title": "Killer's Fortune",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Combat awareness → Exploit a defeat",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Gain an advantage on the next attack after a visible enemy is reduced to zero health.",
      "effect": "Candidate clause; set trigger window and combat benefit.",
      "markdown": "skill_tree/embodiment/combat/killers-fortune.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/leap-aside",
      "title": "Leap Aside",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Mounted Combat → Protect the Mount",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "A successful save lets the mount take no damage; a failed save lets it take half damage from the source effect.",
      "effect": "To be adapted to mount/body damage and evasion rules.",
      "markdown": "skill_tree/embodiment/combat/leap-aside.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/lengthened-strike",
      "title": "Lengthened Strike",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Candidate effect leaf",
      "candidatePath": "This node is grouped beneath its parent branch in the directory structure.",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Lengthened Strike is tracked as an individual effect clause. Preserve its trigger, target, range, duration, uses, and any adverse condition from the source feat during adaptation.",
      "effect": "Candidate only. Define skill-point costs and numerical balance as this system develops.",
      "markdown": "skill_tree/embodiment/combat/lengthened-strike.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/long-range-shooting",
      "title": "Long-Range Shooting",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Ranged Combat → Long-Range Shooting",
      "requirements": [
        "embodiment/combat/ranged-weapon-accuracy"
      ],
      "requirementsText": "[Ranged Weapon Accuracy](../../embodiment/combat/ranged-weapon-accuracy.html)",
      "sourceSummary": "Attacking at long range does not impose Disadvantage on ranged-weapon attacks.",
      "effect": "To be adapted to weapon range and attack modifiers.",
      "markdown": "skill_tree/embodiment/combat/long-range-shooting.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/marked-target-accuracy",
      "title": "Marked Target Accuracy",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Gain attack advantage against a marked quarry.",
      "requirements": [
        "mind/spellcraft/free-hunters-mark"
      ],
      "requirementsText": "[Free Hunters Mark](../../mind/spellcraft/free-hunters-mark.html)",
      "sourceSummary": "Gain attack advantage against a marked quarry.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/combat/marked-target-accuracy.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/martial-arts-die",
      "title": "Martial Arts Die",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Use a scaling damage expression for trained unarmed attacks and monk weapons.",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Use a scaling damage expression for trained unarmed attacks and monk weapons.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/combat/martial-arts-die.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/martial-weapon-training",
      "title": "Martial Weapon Training",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Melee and Ranged Weapons → Martial Weapons",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Gain proficiency with Martial weapons.",
      "effect": "To be adapted into weapon-group skills.",
      "markdown": "skill_tree/embodiment/combat/martial-weapon-training.html",
      "unresolvedRequirements": [],
      "dependents": [
        "embodiment/combat/crossbow-loading",
        "embodiment/combat/heavy-weapon-mastery",
        "embodiment/combat/one-handed-weapon-damage",
        "embodiment/combat/pole-strike",
        "embodiment/combat/ranged-weapon-accuracy",
        "embodiment/combat/two-handed-damage-floor"
      ],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/mastery-reconfiguration",
      "title": "Mastery Reconfiguration",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Weapon Mastery → Reconfigure Weapon Training",
      "requirements": [
        "embodiment/combat/weapon-mastery-property"
      ],
      "requirementsText": "[Weapon Mastery Property](../../embodiment/combat/weapon-mastery-property.html)",
      "sourceSummary": "Change the selected mastered weapon type after a long rest.",
      "effect": "To be adapted to the character's training and respec rules.",
      "markdown": "skill_tree/embodiment/combat/mastery-reconfiguration.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/minimum-focus-on-initiative",
      "title": "Minimum Focus On Initiative",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Begin combat with a minimum amount of focus.",
      "requirements": [
        "embodiment/combat/focus-reserve"
      ],
      "requirementsText": "[Focus Reserve](../../embodiment/combat/focus-reserve.html)",
      "sourceSummary": "Begin combat with a minimum amount of focus.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/combat/minimum-focus-on-initiative.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/mounted-strike",
      "title": "Mounted Strike",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Mounted Combat → Strike from a Mount",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Gain Advantage on attacks against qualifying unmounted creatures near the mount while mounted.",
      "effect": "To be adapted to mounted or vehicle combat.",
      "markdown": "skill_tree/embodiment/combat/mounted-strike.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/offhand-damage-modifier",
      "title": "Offhand Damage Modifier",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Melee weapons → Dual wielding",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Add the relevant ability modifier to the damage of an extra Light-weapon attack when not already included.",
      "effect": "Candidate clause; align with the system's dual-wield attack rules.",
      "markdown": "skill_tree/embodiment/combat/offhand-damage-modifier.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/one-handed-weapon-damage",
      "title": "One-Handed Weapon Damage",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Melee weapons → One-handed dueling",
      "requirements": [
        "embodiment/combat/martial-weapon-training"
      ],
      "requirementsText": "[Martial Weapon Training](../../embodiment/combat/martial-weapon-training.html)",
      "sourceSummary": "Increase damage when wielding a melee weapon in one hand and no other weapons.",
      "effect": "Candidate clause; define weapon/body requirements and damage scale.",
      "markdown": "skill_tree/embodiment/combat/one-handed-weapon-damage.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/overwhelming-strike",
      "title": "Overwhelming Strike",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Weapon mastery → Critical strike",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "On a natural 20 attack roll, deal additional damage based on the stat increased by the feat.",
      "effect": "Candidate clause; align trigger and damage with combat resolution.",
      "markdown": "skill_tree/embodiment/combat/overwhelming-strike.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/pack-attack-bonus",
      "title": "Pack Attack Bonus",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Melee weapons → Coordinated attacks",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Deal additional damage when an active ally is near the target.",
      "effect": "Candidate clause; determine how ally position and action status apply.",
      "markdown": "skill_tree/embodiment/combat/pack-attack-bonus.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/peerless-aim",
      "title": "Peerless Aim",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Combat accuracy → Correct a miss",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Once per round, turn a missed attack into a hit.",
      "effect": "Candidate clause; set the cost and limits for overriding a failed attack.",
      "markdown": "skill_tree/embodiment/combat/peerless-aim.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/persistent-rage",
      "title": "Persistent Rage",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "State-upgrade leaf",
      "candidatePath": "Recover Rage on Initiative and sustain Rage without round-by-round extension.",
      "requirements": [
        "embodiment/combat/rage-state",
        "embodiment/combat/rage-reserve"
      ],
      "requirementsText": "[Rage State](../../embodiment/combat/rage-state.html); [Rage Reserve](../../embodiment/combat/rage-reserve.html)",
      "sourceSummary": "Improve activation recovery and persistence of the Rage state.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/combat/persistent-rage.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/piercing-critical",
      "title": "Piercing Critical",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Piercing Weapons → Exploit a Critical",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Roll one additional damage die for the extra piercing damage from a critical hit.",
      "effect": "To be adapted to critical and damage rules.",
      "markdown": "skill_tree/embodiment/combat/piercing-critical.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/poisoned-weapon-effect",
      "title": "Poisoned Weapon Effect",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Poison Use → Poisoned Strike",
      "requirements": [
        "crafting/tools-and-making/brew-apply-poison"
      ],
      "requirementsText": "[Brew and Apply Poison](../../crafting/tools-and-making/brew-apply-poison.html)",
      "sourceSummary": "Target makes a Constitution save or takes poison damage and becomes Poisoned until the end of the user's next turn.",
      "effect": "To be adapted to chemical effects, damage, and conditions.",
      "markdown": "skill_tree/embodiment/combat/poisoned-weapon-effect.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/pole-strike",
      "title": "Pole Strike",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Polearms → Follow-Up Strike",
      "requirements": [
        "embodiment/combat/martial-weapon-training"
      ],
      "requirementsText": "[Martial Weapon Training](../../embodiment/combat/martial-weapon-training.html)",
      "sourceSummary": "Make a Bonus Action melee attack with the opposite end of a quarterstaff, spear, or eligible polearm.",
      "effect": "To be adapted to action, weapon, and damage rules.",
      "markdown": "skill_tree/embodiment/combat/pole-strike.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/power-from-pain",
      "title": "Power from Pain",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Combat adaptation → Fight while damaged",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Once per turn, deal bonus attack damage while bloodied.",
      "effect": "Candidate clause; translate bloodied threshold and scaling.",
      "markdown": "skill_tree/embodiment/combat/power-from-pain.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/primal-strike",
      "title": "Primal Strike",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Scalable effect leaf",
      "candidatePath": "Embodiment → Combat → Elemental Strike",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Add elemental damage to a qualifying physical attack.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/combat/primal-strike.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/punch-and-grab",
      "title": "Punch and Grab",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Unarmed Combat → Grappling Strike",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "On an unarmed hit, deal damage and apply a grapple as part of the same attack.",
      "effect": "To be adapted to attack and restraint rules.",
      "markdown": "skill_tree/embodiment/combat/punch-and-grab.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/puncture",
      "title": "Puncture",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Piercing Weapons → Reliable Puncture",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Reroll one damage die on a piercing hit and use the new result.",
      "effect": "To be adapted if damage dice are used.",
      "markdown": "skill_tree/embodiment/combat/puncture.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/quick-draw",
      "title": "Quick Draw",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Melee Weapons → Weapon Handling → Quick Draw",
      "requirements": [
        "embodiment/combat/weapon-mastery-property"
      ],
      "requirementsText": "[Weapon Mastery Property](../../embodiment/combat/weapon-mastery-property.html)",
      "sourceSummary": "Draw or stow two eligible weapons whenever normally able to draw or stow one.",
      "effect": "To be adapted to equipment and action rules.",
      "markdown": "skill_tree/embodiment/combat/quick-draw.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/radiant-strikes",
      "title": "Radiant Strikes",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Add radiant damage to successful weapon and unarmed attacks.",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Add radiant damage to successful weapon and unarmed attacks.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/combat/radiant-strikes.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/rage-damage",
      "title": "Rage Damage",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Scalable effect leaf",
      "candidatePath": "Add scaling damage to Strength-based weapon and unarmed attacks during Rage.",
      "requirements": [
        "embodiment/combat/rage-state"
      ],
      "requirementsText": "[Rage State](../../embodiment/combat/rage-state.html)",
      "sourceSummary": "Add damage to qualifying physical attacks during an exertion state.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/combat/rage-damage.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/rage-reserve",
      "title": "Rage Reserve",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Scalable resource leaf",
      "candidatePath": "Gain limited Rage uses with partial short recovery and full long recovery.",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Gain a reserve that powers a sustained combat state.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/combat/rage-reserve.html",
      "unresolvedRequirements": [],
      "dependents": [
        "embodiment/combat/persistent-rage",
        "embodiment/combat/rage-state"
      ],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/rage-state",
      "title": "Rage State",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "State leaf",
      "candidatePath": "Enter a restricted combat state that enables linked benefits and suppresses incompatible abilities.",
      "requirements": [
        "embodiment/combat/rage-reserve"
      ],
      "requirementsText": "[Rage Reserve](../../embodiment/combat/rage-reserve.html)",
      "sourceSummary": "Enter a sustained exertion state whose compatible actions and end conditions remain configurable.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/combat/rage-state.html",
      "unresolvedRequirements": [],
      "dependents": [
        "embodiment/combat/persistent-rage",
        "embodiment/combat/rage-damage",
        "embodiment/defense-and-resilience/physical-damage-resistance",
        "embodiment/defense-and-resilience/relentless-survival",
        "embodiment/embodiment-skills/strength-check-advantage",
        "embodiment/mobility/rage-entry-movement",
        "mind/knowledge-and-performance/primal-skill-substitution"
      ],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/ranged-weapon-accuracy",
      "title": "Ranged Weapon Accuracy",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Ranged weapons → Aim",
      "requirements": [
        "embodiment/combat/martial-weapon-training"
      ],
      "requirementsText": "[Martial Weapon Training](../../embodiment/combat/martial-weapon-training.html)",
      "sourceSummary": "Improve attack accuracy with ranged weapons.",
      "effect": "Candidate clause; set bonus scale and applicable weapon families.",
      "markdown": "skill_tree/embodiment/combat/ranged-weapon-accuracy.html",
      "unresolvedRequirements": [],
      "dependents": [
        "embodiment/combat/close-quarters-ranged-attack",
        "embodiment/combat/long-range-shooting"
      ],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/reassert-honor",
      "title": "Reassert Honor",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Melee Combat → Protect an Ally",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Gain Advantage on your next attack against a visible enemy that has damaged a nearby ally.",
      "effect": "To be adapted to teamwork and attack rules.",
      "markdown": "skill_tree/embodiment/combat/reassert-honor.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/reckless-accuracy",
      "title": "Reckless Accuracy",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Gain Advantage on Strength attacks for a round.",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Trade defense for improved physical attack accuracy.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/combat/reckless-accuracy.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/redirected-force",
      "title": "Redirected Force",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Redirect a fully deflected attack toward another target.",
      "requirements": [
        "embodiment/defense-and-resilience/deflect-attack"
      ],
      "requirementsText": "[Deflect Attack](../../embodiment/defense-and-resilience/deflect-attack.html)",
      "sourceSummary": "Redirect a fully deflected attack toward another target.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/combat/redirected-force.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/resist-prone-attacks",
      "title": "Resist Prone Attacks",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Ground fighting → Defensive posture",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Being prone no longer grants attackers an advantage against the user.",
      "effect": "Candidate clause; adapt the system's prone and attack resolution.",
      "markdown": "skill_tree/embodiment/combat/resist-prone-attacks.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/retaliate",
      "title": "Retaliate",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Melee Combat → Counterattack",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Immediately make an Opportunity Attack against a creature within 5 feet that just hit you with a melee attack.",
      "effect": "To be adapted to reactions and turn structure.",
      "markdown": "skill_tree/embodiment/combat/retaliate.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/savage-damage-choice",
      "title": "Savage Damage Choice",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Melee Combat → Forceful Strikes → Damage Control",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Once per turn when hitting with a weapon, roll the weapon damage dice twice and choose which result to apply.",
      "effect": "To be adapted if damage dice are used.",
      "markdown": "skill_tree/embodiment/combat/savage-damage-choice.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/shadowy-stretch",
      "title": "Shadowy Stretch",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Melee weapons → Extended reach",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Temporarily increase melee weapon reach when attacking.",
      "effect": "Candidate clause; decide body and weapon requirements.",
      "markdown": "skill_tree/embodiment/combat/shadowy-stretch.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/simple-weapon-training",
      "title": "Simple Weapon Training",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Training leaf",
      "candidatePath": "Embodiment → Melee and Ranged Weapons → Simple Weapons",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Gain proficiency with Simple weapons.",
      "effect": "Gain training across basic weapon families. The exact families and parent weapon nodes remain to be mapped.",
      "markdown": "skill_tree/embodiment/combat/simple-weapon-training.html",
      "unresolvedRequirements": [],
      "dependents": [
        "embodiment/combat/thrown-weapon-damage"
      ],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/sneak-attack",
      "title": "Sneak Attack",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Deal extra damage once per turn when an opening or ally enables it.",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Deal extra damage once per turn when an opening or ally enables it.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/combat/sneak-attack.html",
      "unresolvedRequirements": [],
      "dependents": [
        "embodiment/combat/cunning-strike-resource"
      ],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/sorrowful-embrace",
      "title": "Sorrowful Embrace",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Candidate effect leaf",
      "candidatePath": "This node is grouped beneath its parent branch in the directory structure.",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Sorrowful Embrace is tracked as an individual effect clause. Preserve its trigger, target, range, duration, uses, and any adverse condition from the source feat during adaptation.",
      "effect": "Candidate only. Define skill-point costs and numerical balance as this system develops.",
      "markdown": "skill_tree/embodiment/combat/sorrowful-embrace.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/staggering-blow",
      "title": "Staggering Blow",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Impair the target's next save and suppress its opportunity attacks.",
      "requirements": [
        "embodiment/combat/brutal-strike"
      ],
      "requirementsText": "[Brutal Strike](../../embodiment/combat/brutal-strike.html)",
      "sourceSummary": "Add a temporary save penalty and reaction restriction to Brutal Strike.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/combat/staggering-blow.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/steady-aim",
      "title": "Steady Aim",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Trade movement for advantage on an immediate attack.",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Trade movement for advantage on an immediate attack.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/combat/steady-aim.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/studied-opponent",
      "title": "Studied Opponent",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Combat Training → Learn from Failure",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "After missing a creature, gain Advantage on the next attack against it before the end of the next turn.",
      "effect": "A failed attack grants a temporary accuracy benefit against the same target. The bonus and duration remain to be adapted.",
      "markdown": "skill_tree/embodiment/combat/studied-opponent.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/stunning-strike",
      "title": "Stunning Strike",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Turn a hit into a limited attempt to stun the target.",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Turn a hit into a limited attempt to stun the target.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/combat/stunning-strike.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/sundering-blow",
      "title": "Sundering Blow",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Grant the next ally attack a large accuracy bonus against the target.",
      "requirements": [
        "embodiment/combat/brutal-strike"
      ],
      "requirementsText": "[Brutal Strike](../../embodiment/combat/brutal-strike.html)",
      "sourceSummary": "Create a temporary opening for another attacker.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/combat/sundering-blow.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/thrown-weapon-damage",
      "title": "Thrown Weapon Damage",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Ranged weapons → Thrown weapons",
      "requirements": [
        "embodiment/combat/simple-weapon-training"
      ],
      "requirementsText": "[Simple Weapon Training](../../embodiment/combat/simple-weapon-training.html)",
      "sourceSummary": "Increase damage on ranged attacks made with thrown weapons.",
      "effect": "Candidate clause; define damage scale and eligible throws.",
      "markdown": "skill_tree/embodiment/combat/thrown-weapon-damage.html",
      "unresolvedRequirements": [],
      "dependents": [
        "embodiment/combat/thrown-weapon-long-shots"
      ],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/thrown-weapon-long-shots",
      "title": "Thrown Weapon Long Shots",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Thrown Weapons → Extended Range",
      "requirements": [
        "embodiment/combat/thrown-weapon-damage"
      ],
      "requirementsText": "[Thrown Weapon Damage](../../embodiment/combat/thrown-weapon-damage.html)",
      "sourceSummary": "Attacks with Thrown weapons at long range do not impose Disadvantage.",
      "effect": "To be adapted to weapon range and attack modifiers.",
      "markdown": "skill_tree/embodiment/combat/thrown-weapon-long-shots.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/two-handed-damage-floor",
      "title": "Two-Handed Damage Floor",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Melee weapons → Two-handed weapons",
      "requirements": [
        "embodiment/combat/martial-weapon-training"
      ],
      "requirementsText": "[Martial Weapon Training](../../embodiment/combat/martial-weapon-training.html)",
      "sourceSummary": "Treat low damage die results as a minimum value.",
      "effect": "Candidate clause; set the floor and eligible weapon designs.",
      "markdown": "skill_tree/embodiment/combat/two-handed-damage-floor.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/unarmed-damage-reroll",
      "title": "Unarmed Damage Reroll",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Unarmed Combat → Reliable Strike",
      "requirements": [
        "embodiment/combat/enhanced-unarmed-strike"
      ],
      "requirementsText": "[Enhanced Unarmed Strike](../../embodiment/combat/enhanced-unarmed-strike.html)",
      "sourceSummary": "When an unarmed-attack damage die rolls 1, reroll it and use the new result.",
      "effect": "To be adapted if unarmed damage uses dice.",
      "markdown": "skill_tree/embodiment/combat/unarmed-damage-reroll.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/unarmed-push",
      "title": "Unarmed Push",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Unarmed Combat → Displacement Strike",
      "requirements": [
        "embodiment/combat/enhanced-unarmed-strike"
      ],
      "requirementsText": "[Enhanced Unarmed Strike](../../embodiment/combat/enhanced-unarmed-strike.html)",
      "sourceSummary": "When an unarmed strike hits during the Attack action, also push the target 5 feet away.",
      "effect": "To be adapted to the combat action and forced-movement rules.",
      "markdown": "skill_tree/embodiment/combat/unarmed-push.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/veer",
      "title": "Veer",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Mounted Combat → Intercept for Mount",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Redirect an attack that hits your mount so that it hits you instead.",
      "effect": "To be adapted to mount and attack-target rules.",
      "markdown": "skill_tree/embodiment/combat/veer.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/weapon-mastery-capacity",
      "title": "Weapon Mastery Capacity",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Scalable effect leaf",
      "candidatePath": "Embodiment → Weapon Mastery → Mastery Capacity",
      "requirements": [
        "embodiment/combat/weapon-mastery-property"
      ],
      "requirementsText": "[Weapon Mastery Property](../../embodiment/combat/weapon-mastery-property.html)",
      "sourceSummary": "Use the mastery properties of three chosen weapon kinds; the number of choices increases with Fighter level.",
      "effect": "Increase the number of weapon families for which the character may learn or equip a mastery property. The starting capacity, advancement steps, and cost remain to be designed.",
      "markdown": "skill_tree/embodiment/combat/weapon-mastery-capacity.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/combat/weapon-mastery-property",
      "title": "Weapon Mastery Property",
      "group": [
        "embodiment",
        "combat"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Weapon Mastery → Master a Weapon Property",
      "requirements": [
        "embodiment/combat/combat-training"
      ],
      "requirementsText": "[Combat Training](../../embodiment/combat/combat-training.html)",
      "sourceSummary": "Use the mastery property of one chosen weapon type for which the character is proficient.",
      "effect": "To be adapted to the game's weapon-specialization tree.",
      "markdown": "skill_tree/embodiment/combat/weapon-mastery-property.html",
      "unresolvedRequirements": [],
      "dependents": [
        "embodiment/combat/flexible-weapon-mastery",
        "embodiment/combat/mastery-reconfiguration",
        "embodiment/combat/quick-draw",
        "embodiment/combat/weapon-mastery-capacity"
      ],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/defense-and-resilience/antitoxic",
      "title": "Antitoxic",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Toxin defense",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Immunity to poison damage and the poisoned condition.",
      "effect": "Candidate clause; distinguish toxins, venoms, and machine-corrupting payloads.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/antitoxic.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/armor-defense-bonus",
      "title": "Armor Defense Bonus",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Armor use → Defensive posture",
      "requirements": [
        "embodiment/defense-and-resilience/light-armor-training"
      ],
      "requirementsText": "[Light Armor Training](../../embodiment/defense-and-resilience/light-armor-training.html)",
      "sourceSummary": "Gain improved defense while wearing armor.",
      "effect": "Candidate clause; define armor compatibility and defensive scale.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/armor-defense-bonus.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/augmented-health",
      "title": "Augmented Health",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Temporary protection",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Gain additional temporary health whenever temporary health is received.",
      "effect": "Candidate clause; map temporary health to shielding or integrity buffer.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/augmented-health.html",
      "unresolvedRequirements": [],
      "dependents": [
        "embodiment/defense-and-resilience/superior-recuperation"
      ],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "recovery"
    },
    {
      "id": "embodiment/defense-and-resilience/blazing-strike",
      "title": "Blazing Strike",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Weapon techniques → Energy conversion",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Choose to deal radiant rather than the weapon's normal damage type on a hit.",
      "effect": "Candidate clause; define damage conversion and weapon compatibility.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/blazing-strike.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/bloodied-storm-immunity",
      "title": "Bloodied Storm Immunity",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Energy defense → Storm energies",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Become immune to lightning and thunder damage while bloodied.",
      "effect": "Candidate clause; map threshold and immunity rules.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/bloodied-storm-immunity.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/breathless",
      "title": "Breathless",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Candidate effect leaf",
      "candidatePath": "This node is grouped beneath its parent branch in the directory structure.",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Breathless is tracked as an individual effect clause. Preserve its trigger, target, range, duration, uses, and any adverse condition from the source feat during adaptation.",
      "effect": "Candidate only. Define skill-point costs and numerical balance as this system develops.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/breathless.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/constitution-surge",
      "title": "Constitution Surge",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Resilience → Recover from Physical Failure",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Use a reaction to add a d4 to a failed Constitution save, potentially converting it to a success.",
      "effect": "To be adapted to embodiment stats and recovery limits.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/constitution-surge.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "recovery"
    },
    {
      "id": "embodiment/defense-and-resilience/damage-evasion",
      "title": "Damage Evasion",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Defense and Resilience → Area Defense",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "On an agility-based half-damage effect, take no damage on success and reduced damage on failure.",
      "effect": "Improve graded defense outcomes against avoidable area effects.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/damage-evasion.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/death-saving-resilience",
      "title": "Death-Saving Resilience",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Durability → Resist Shutdown",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Gain Advantage on Death Saving Throws.",
      "effect": "To be adapted to the game's incapacitation and recovery rules.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/death-saving-resilience.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "recovery"
    },
    {
      "id": "embodiment/defense-and-resilience/defense-of-body-and-mind",
      "title": "Defense of Body and Mind",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Resilience → Critical condition defense",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "While bloodied, resist almost all damage types.",
      "effect": "Candidate clause; map bloodied and damage categories.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/defense-of-body-and-mind.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/defensive-training",
      "title": "Defensive Training",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Foundational skill",
      "candidatePath": "Embodiment → Defense and Resilience",
      "requirements": [],
      "requirementsText": "None; this is a root skill.",
      "sourceSummary": "Learn the fundamentals required before specialized protection, recovery, armor, and shield techniques.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/defense-and-resilience/defensive-training.html",
      "unresolvedRequirements": [],
      "dependents": [
        "embodiment/defense-and-resilience/antitoxic",
        "embodiment/defense-and-resilience/augmented-health",
        "embodiment/defense-and-resilience/blazing-strike",
        "embodiment/defense-and-resilience/bloodied-storm-immunity",
        "embodiment/defense-and-resilience/breathless",
        "embodiment/defense-and-resilience/constitution-surge",
        "embodiment/defense-and-resilience/damage-evasion",
        "embodiment/defense-and-resilience/death-saving-resilience",
        "embodiment/defense-and-resilience/defense-of-body-and-mind",
        "embodiment/defense-and-resilience/deflect-attack",
        "embodiment/defense-and-resilience/devils-flesh-defense",
        "embodiment/defense-and-resilience/dragon-damage-resistance",
        "embodiment/defense-and-resilience/elusive-defense",
        "embodiment/defense-and-resilience/energy-resistance",
        "embodiment/defense-and-resilience/expanded-health-capacity",
        "embodiment/defense-and-resilience/grave-resistance",
        "embodiment/defense-and-resilience/graves-pull",
        "embodiment/defense-and-resilience/infernal-resistance-choice",
        "embodiment/defense-and-resilience/intercept-ally-damage",
        "embodiment/defense-and-resilience/last-stand",
        "embodiment/defense-and-resilience/light-armor-training",
        "embodiment/defense-and-resilience/magic-absorption",
        "embodiment/defense-and-resilience/magical-resilience",
        "embodiment/defense-and-resilience/martial-vitality",
        "embodiment/defense-and-resilience/necrotic-ward",
        "embodiment/defense-and-resilience/otherworldly-resistance",
        "embodiment/defense-and-resilience/physical-resistance-bypass",
        "embodiment/defense-and-resilience/physical-save-training",
        "embodiment/defense-and-resilience/powerful-recovery",
        "embodiment/defense-and-resilience/radiant-immunity",
        "embodiment/defense-and-resilience/reckless-exposure",
        "embodiment/defense-and-resilience/recover-vitality",
        "embodiment/defense-and-resilience/recovery-reserve",
        "embodiment/defense-and-resilience/rested-exhaustion-recovery",
        "embodiment/defense-and-resilience/sanguine-feast",
        "embodiment/defense-and-resilience/shadow-blood-healing-reroll",
        "embodiment/defense-and-resilience/shadowy-form",
        "embodiment/defense-and-resilience/shield-training",
        "embodiment/defense-and-resilience/slow-aging",
        "embodiment/defense-and-resilience/slow-fall",
        "embodiment/defense-and-resilience/speedy-recovery",
        "embodiment/defense-and-resilience/storm-resistance",
        "embodiment/defense-and-resilience/storms-boon",
        "embodiment/defense-and-resilience/suns-healing",
        "embodiment/defense-and-resilience/sustained-symbiosis",
        "embodiment/defense-and-resilience/tireless-buffer",
        "embodiment/defense-and-resilience/toughened-flesh",
        "embodiment/defense-and-resilience/toughness",
        "embodiment/defense-and-resilience/unarmored-defense",
        "embodiment/defense-and-resilience/uncanny-dodge",
        "embodiment/defense-and-resilience/vengeful-surge",
        "embodiment/defense-and-resilience/vigilant",
        "embodiment/defense-and-resilience/vigilant-guardian",
        "embodiment/defense-and-resilience/warping-flesh"
      ],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/deflect-attack",
      "title": "Deflect Attack",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "React to reduce damage from an incoming attack.",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "React to reduce damage from an incoming attack.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/defense-and-resilience/deflect-attack.html",
      "unresolvedRequirements": [],
      "dependents": [
        "embodiment/combat/redirected-force",
        "embodiment/defense-and-resilience/deflect-energy"
      ],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/deflect-energy",
      "title": "Deflect Energy",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Extend attack deflection to additional energy damage.",
      "requirements": [
        "embodiment/defense-and-resilience/deflect-attack"
      ],
      "requirementsText": "[Deflect Attack](../../embodiment/defense-and-resilience/deflect-attack.html)",
      "sourceSummary": "Extend attack deflection to additional energy damage.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/defense-and-resilience/deflect-energy.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/devils-flesh-defense",
      "title": "Devil's Flesh Defense",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Candidate effect leaf",
      "candidatePath": "This node is grouped beneath its parent branch in the directory structure.",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Devil's Flesh Defense is tracked as an individual effect clause. Preserve its trigger, target, range, duration, uses, and any adverse condition from the source feat during adaptation.",
      "effect": "Candidate only. Define skill-point costs and numerical balance as this system develops.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/devils-flesh-defense.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/dexterous-medium-armor",
      "title": "Dexterous Medium Armor",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Defense → Medium Armor → Dexterous Fit",
      "requirements": [
        "embodiment/defense-and-resilience/medium-armor-training"
      ],
      "requirementsText": "[Medium Armor Training](../../embodiment/defense-and-resilience/medium-armor-training.html)",
      "sourceSummary": "Add up to 3 Dexterity to AC instead of 2 while wearing medium armor.",
      "effect": "To be adapted to Dexterity thresholds and defense calculations.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/dexterous-medium-armor.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/dragon-damage-resistance",
      "title": "Dragon Damage Resistance",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Defense → Elemental Resistance",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Gain Resistance to one selected damage type.",
      "effect": "To be adapted to the game's damage categories and defenses.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/dragon-damage-resistance.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/elusive-defense",
      "title": "Elusive Defense",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Deny attack advantage while not incapacitated.",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Deny attack advantage while not incapacitated.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/defense-and-resilience/elusive-defense.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/energy-redirection",
      "title": "Energy Redirection",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Energy defense → Redirect energy",
      "requirements": [
        "embodiment/defense-and-resilience/energy-resistance"
      ],
      "requirementsText": "[Energy Resistance](../../embodiment/defense-and-resilience/energy-resistance.html)",
      "sourceSummary": "React to incoming damage of a selected type and redirect a portion toward a visible target.",
      "effect": "Candidate clause; define target defense and redirection amount.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/energy-redirection.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/energy-resistance",
      "title": "Energy Resistance",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Energy defense → Selected resistance",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Gain resistance to two chosen energy types and select them again after a rest.",
      "effect": "Candidate clause; map energy types and the system's influence-based mitigation.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/energy-resistance.html",
      "unresolvedRequirements": [],
      "dependents": [
        "embodiment/defense-and-resilience/energy-redirection",
        "embodiment/defense-and-resilience/resistance-reconfiguration"
      ],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/expanded-health-capacity",
      "title": "Expanded Health Capacity",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Resilience → Expanded capacity",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Increase maximum hit points substantially.",
      "effect": "Candidate clause; map to embodiment integrity and damage tracks.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/expanded-health-capacity.html",
      "unresolvedRequirements": [],
      "dependents": [
        "embodiment/defense-and-resilience/fortified-recovery"
      ],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "recovery"
    },
    {
      "id": "embodiment/defense-and-resilience/fortified-recovery",
      "title": "Fortified Recovery",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Resilience → Recovery",
      "requirements": [
        "embodiment/defense-and-resilience/expanded-health-capacity"
      ],
      "requirementsText": "[Expanded Health Capacity](../../embodiment/defense-and-resilience/expanded-health-capacity.html)",
      "sourceSummary": "Regain additional health when healing, limited to once per turn.",
      "effect": "Candidate clause; adapt healing and recovery timing.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/fortified-recovery.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "recovery"
    },
    {
      "id": "embodiment/defense-and-resilience/grave-resistance",
      "title": "Grave Resistance",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Energy defense → Cold and necrotic energies",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Resist cold and necrotic damage.",
      "effect": "Candidate clause; translate damage types to setting-native hazards.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/grave-resistance.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/graves-pull",
      "title": "Grave's Pull",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Candidate effect leaf",
      "candidatePath": "This node is grouped beneath its parent branch in the directory structure.",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Grave's Pull is tracked as an individual effect clause. Preserve its trigger, target, range, duration, uses, and any adverse condition from the source feat during adaptation.",
      "effect": "Candidate only. Define skill-point costs and numerical balance as this system develops.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/graves-pull.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/heavy-armor-damage-reduction",
      "title": "Heavy Armor Damage Reduction",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Defense → Heavy Armor → Damage Reduction",
      "requirements": [
        "embodiment/defense-and-resilience/heavy-armor-training"
      ],
      "requirementsText": "[Heavy Armor Training](../../embodiment/defense-and-resilience/heavy-armor-training.html)",
      "sourceSummary": "Reduce bludgeoning, piercing, and slashing damage from an attack by Proficiency Bonus.",
      "effect": "To be adapted to armor and damage types.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/heavy-armor-damage-reduction.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/heavy-armor-training",
      "title": "Heavy Armor Training",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Defense → Heavy Armor Use",
      "requirements": [
        "embodiment/defense-and-resilience/medium-armor-training"
      ],
      "requirementsText": "[Medium Armor Training](../../embodiment/defense-and-resilience/medium-armor-training.html)",
      "sourceSummary": "Gain training with heavy armor.",
      "effect": "To be adapted to armor-based embodiment defense.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/heavy-armor-training.html",
      "unresolvedRequirements": [],
      "dependents": [
        "embodiment/defense-and-resilience/heavy-armor-damage-reduction"
      ],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/improved-vigilant-guardian",
      "title": "Improved Vigilant Guardian",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Defense → Interpose and counter",
      "requirements": [
        "embodiment/defense-and-resilience/vigilant-guardian"
      ],
      "requirementsText": "[Vigilant Guardian](../../embodiment/defense-and-resilience/vigilant-guardian.html)",
      "sourceSummary": "Make one weapon or unarmed attack as part of the reaction used by Vigilant Guardian.",
      "effect": "Candidate upgrade node; adapt reaction and attack timing.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/improved-vigilant-guardian.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/improved-warding",
      "title": "Improved Warding",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Defense → Protect nearby targets",
      "requirements": [
        "mind/spellcraft/warding-spell-repertoire"
      ],
      "requirementsText": "[Warding Spell Repertoire](../../mind/spellcraft/warding-spell-repertoire.html)",
      "sourceSummary": "React to an attack against the user or a visible nearby creature to impose a penalty; uses refresh after a long rest.",
      "effect": "Candidate clause; adapt defensive reactions and use limits.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/improved-warding.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/infernal-resistance-choice",
      "title": "Infernal Resistance Choice",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Candidate effect leaf",
      "candidatePath": "This node is grouped beneath its parent branch in the directory structure.",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Infernal Resistance Choice is tracked as an individual effect clause. Preserve its trigger, target, range, duration, uses, and any adverse condition from the source feat during adaptation.",
      "effect": "Candidate only. Define skill-point costs and numerical balance as this system develops.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/infernal-resistance-choice.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/intercept-ally-damage",
      "title": "Intercept Ally Damage",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Defense → Interception",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "React when a nearby visible creature is hit to reduce the damage dealt.",
      "effect": "Candidate clause; adapt distance, reaction, and mitigation formula.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/intercept-ally-damage.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/interpose-shield",
      "title": "Interpose Shield",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Shields → Area Defense",
      "requirements": [
        "embodiment/defense-and-resilience/shield-training"
      ],
      "requirementsText": "[Shield Training](../../embodiment/defense-and-resilience/shield-training.html)",
      "sourceSummary": "On a successful Dexterity save against an area effect, use a reaction to take no damage instead of half.",
      "effect": "To be adapted to defense rolls and area damage.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/interpose-shield.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/last-stand",
      "title": "Last Stand",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Resilience → Avoid shutdown",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "When reduced to zero health, remain active at one health and regain a portion of maximum health; source refreshes after a long rest.",
      "effect": "Candidate clause; map to mind transfer, machine shutdown, and recovery rules.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/last-stand.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "recovery"
    },
    {
      "id": "embodiment/defense-and-resilience/light-armor-training",
      "title": "Light Armor Training",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Training leaf",
      "candidatePath": "Embodiment → Defense → Armor → Light Armor",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Gain training with Light armor.",
      "effect": "Gain training in light protective equipment. Its defense contribution remains to be adapted.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/light-armor-training.html",
      "unresolvedRequirements": [],
      "dependents": [
        "embodiment/defense-and-resilience/armor-defense-bonus",
        "embodiment/defense-and-resilience/medium-armor-training"
      ],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/magic-absorption",
      "title": "Magic Absorption",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Defense → Absorb Magical Damage",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Reduce damage from a spell or magical effect by 1d4.",
      "effect": "To be adapted to damage, Influence, and reaction rules.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/magic-absorption.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/magical-resilience",
      "title": "Magical Resilience",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Defense → Exotic Damage Resistance",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Gain Resistance to one selected type: Necrotic, Psychic, Radiant, or Thunder.",
      "effect": "To be adapted to damage categories and defense rules.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/magical-resilience.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/martial-vitality",
      "title": "Martial Vitality",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Scalable effect leaf",
      "candidatePath": "Embodiment → Defense and Resilience → Health Capacity → Martial Vitality",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Use a d10 Hit Point Die for each Fighter level.",
      "effect": "Improve health gained through martial advancement. The conversion from the source Hit Point Die to Ninefold Wheel hit dice remains to be designed.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/martial-vitality.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "recovery"
    },
    {
      "id": "embodiment/defense-and-resilience/medium-armor-training",
      "title": "Medium Armor Training",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Defense → Medium Armor",
      "requirements": [
        "embodiment/defense-and-resilience/light-armor-training"
      ],
      "requirementsText": "[Light Armor Training](../../embodiment/defense-and-resilience/light-armor-training.html)",
      "sourceSummary": "Gain training with medium armor.",
      "effect": "To be adapted to armor-based defense.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/medium-armor-training.html",
      "unresolvedRequirements": [],
      "dependents": [
        "embodiment/defense-and-resilience/dexterous-medium-armor",
        "embodiment/defense-and-resilience/heavy-armor-training"
      ],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/necrotic-ward",
      "title": "Necrotic Ward",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Damage mitigation → Necrotic or analogous energy",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Once per rest, reduce incoming necrotic damage by a pool of dice.",
      "effect": "Candidate clause; choose an appropriate damage type, resource cost, and recovery rule.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/necrotic-ward.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "recovery"
    },
    {
      "id": "embodiment/defense-and-resilience/otherworldly-resistance",
      "title": "Otherworldly Resistance",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Defense → Exotic Damage Resistance",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Gain Resistance to one selected damage type: Necrotic, Psychic, or Radiant.",
      "effect": "To be adapted to the game's damage types and embodiment defenses.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/otherworldly-resistance.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/patient-defense",
      "title": "Patient Defense",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Trade focus or tempo for a defensive action.",
      "requirements": [
        "embodiment/combat/focus-reserve"
      ],
      "requirementsText": "[Focus Reserve](../../embodiment/combat/focus-reserve.html)",
      "sourceSummary": "Trade focus or tempo for a defensive action.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/defense-and-resilience/patient-defense.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/physical-damage-resistance",
      "title": "Physical Damage Resistance",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "While raging, resist bludgeoning, piercing, and slashing damage.",
      "requirements": [
        "embodiment/combat/rage-state"
      ],
      "requirementsText": "[Rage State](../../embodiment/combat/rage-state.html)",
      "sourceSummary": "Reduce common physical damage while the linked state is active.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/defense-and-resilience/physical-damage-resistance.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/physical-resistance-bypass",
      "title": "Physical Resistance Bypass",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Weapon mastery → Bypass defenses",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Physical weapon damage ignores resistance.",
      "effect": "Candidate clause; define which armor, mitigation, and material defenses it bypasses.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/physical-resistance-bypass.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/physical-save-training",
      "title": "Physical Save Training",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Training leaf",
      "candidatePath": "Embodiment → Defense and Resilience → Physical Saves",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Gain proficiency in Strength and Constitution saving throws.",
      "effect": "Gain training in checks that resist forced movement, physical restraint, poison, exhaustion, and bodily disruption. The mapping to Ninefold Wheel stats remains to be designed.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/physical-save-training.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/powerful-recovery",
      "title": "Powerful Recovery",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Recovery → Reliable Healing",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Treat a recovery die result of 1 or 2 as 3.",
      "effect": "To be adapted to mind or embodiment recovery dice.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/powerful-recovery.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "recovery"
    },
    {
      "id": "embodiment/defense-and-resilience/radiant-immunity",
      "title": "Radiant Immunity",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Energy defense → Radiant energy",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Immune to radiant damage.",
      "effect": "Candidate clause; map radiant energy to the setting's threat types.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/radiant-immunity.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/rapid-self-recovery",
      "title": "Rapid Self-Recovery",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Defense and Resilience → Recovery → Rapid Self-Recovery",
      "requirements": [
        "embodiment/defense-and-resilience/recovery-reserve"
      ],
      "requirementsText": "[Recovery Reserve](../../embodiment/defense-and-resilience/recovery-reserve.html)",
      "sourceSummary": "Spend one recovery use as a Bonus Action to regain 1d10 plus Fighter level Hit Points.",
      "effect": "Spend one recovery use during combat to restore personal health. Action timing, healing scale, and interaction with hit dice remain to be adapted.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/rapid-self-recovery.html",
      "unresolvedRequirements": [],
      "dependents": [
        "embodiment/mobility/recovery-movement"
      ],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "recovery"
    },
    {
      "id": "embodiment/defense-and-resilience/reckless-exposure",
      "title": "Reckless Exposure",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Adverse effect leaf",
      "candidatePath": "Attacks against the reckless attacker gain Advantage for the same duration.",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Apply a defensive vulnerability while Reckless Accuracy is active.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/defense-and-resilience/reckless-exposure.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/recover-vitality",
      "title": "Recover Vitality",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Resilience → Active recovery",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Spend a renewable pool of recovery dice to regain health as a bonus action.",
      "effect": "Candidate clause; set pool size, action cost, and reset timing.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/recover-vitality.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "recovery"
    },
    {
      "id": "embodiment/defense-and-resilience/recovery-reserve-recharge",
      "title": "Recovery Reserve Recharge",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Recovery-rule leaf",
      "candidatePath": "Embodiment → Defense and Resilience → Recovery → Reserve Recharge",
      "requirements": [
        "embodiment/defense-and-resilience/recovery-reserve"
      ],
      "requirementsText": "[Recovery Reserve](../../embodiment/defense-and-resilience/recovery-reserve.html)",
      "sourceSummary": "Recover one expended use after a Short Rest and all expended uses after a Long Rest.",
      "effect": "Restore part of the recovery reserve after a short recovery interval and all of it after a full recovery interval. The campaign's time scales must replace D&D rest terms.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/recovery-reserve-recharge.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "recovery"
    },
    {
      "id": "embodiment/defense-and-resilience/recovery-reserve",
      "title": "Recovery Reserve",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Scalable resource leaf",
      "candidatePath": "Embodiment → Defense and Resilience → Recovery → Reserve",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Gain two uses that power rapid recovery and related tactical effects; capacity increases at higher Fighter levels.",
      "effect": "Gain a recovery-use resource. Its initial capacity and advancement cost remain to be designed.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/recovery-reserve.html",
      "unresolvedRequirements": [],
      "dependents": [
        "embodiment/defense-and-resilience/rapid-self-recovery",
        "embodiment/defense-and-resilience/recovery-reserve-recharge",
        "mind/mind-effects/tactical-recovery"
      ],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "recovery"
    },
    {
      "id": "embodiment/defense-and-resilience/relentless-survival",
      "title": "Relentless Survival",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Escalating effect leaf",
      "candidatePath": "While raging, make an increasingly difficult save to remain above 0 Hit Points; reset difficulty after rest.",
      "requirements": [
        "embodiment/combat/rage-state"
      ],
      "requirementsText": "[Rage State](../../embodiment/combat/rage-state.html)",
      "sourceSummary": "Attempt to remain functional at zero health, with repeated use increasing difficulty.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/defense-and-resilience/relentless-survival.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/resistance-reconfiguration",
      "title": "Resistance Reconfiguration",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Energy defense → Configurable defenses",
      "requirements": [
        "embodiment/defense-and-resilience/energy-resistance"
      ],
      "requirementsText": "[Energy Resistance](../../embodiment/defense-and-resilience/energy-resistance.html)",
      "sourceSummary": "Change selected energy resistances after completing a long rest.",
      "effect": "Candidate clause; adapt reconfiguration to downtime or machine configuration.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/resistance-reconfiguration.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/rested-exhaustion-recovery",
      "title": "Rested Exhaustion Recovery",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Remove exhaustion during a shorter rest cycle.",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Remove exhaustion during a shorter rest cycle.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/defense-and-resilience/rested-exhaustion-recovery.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "recovery"
    },
    {
      "id": "embodiment/defense-and-resilience/sanguine-feast",
      "title": "Sanguine Feast",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Melee Combat → Blood-Driven Recovery",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Once per turn on a qualifying hit, spend a Hit Point Die and heal its roll plus Constitution modifier.",
      "effect": "To be adapted to damage-state, target, and healing rules.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/sanguine-feast.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "recovery"
    },
    {
      "id": "embodiment/defense-and-resilience/shadow-blood-healing-reroll",
      "title": "Shadow Blood Healing Reroll",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Candidate effect leaf",
      "candidatePath": "This node is grouped beneath its parent branch in the directory structure.",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Shadow Blood Healing Reroll is tracked as an individual effect clause. Preserve its trigger, target, range, duration, uses, and any adverse condition from the source feat during adaptation.",
      "effect": "Candidate only. Define skill-point costs and numerical balance as this system develops.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/shadow-blood-healing-reroll.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "recovery"
    },
    {
      "id": "embodiment/defense-and-resilience/shadowy-form",
      "title": "Shadowy Form",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Damage defense → Shadow state",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Resist most damage types while in dim light or darkness.",
      "effect": "Candidate clause; define damage types and whether this is a body or mind alteration.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/shadowy-form.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/shield-bash-knockdown",
      "title": "Shield Bash Knockdown",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Shields → Shield Bash → Knockdown",
      "requirements": [
        "embodiment/defense-and-resilience/shield-training"
      ],
      "requirementsText": "[Shield Training](../../embodiment/defense-and-resilience/shield-training.html)",
      "sourceSummary": "After a qualifying melee hit, bash with an equipped shield and knock the target prone if it fails a Strength save.",
      "effect": "To be adapted to conditions and forced-movement rules.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/shield-bash-knockdown.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/shield-bash-push",
      "title": "Shield Bash Push",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Shields → Shield Bash → Push",
      "requirements": [
        "embodiment/defense-and-resilience/shield-training"
      ],
      "requirementsText": "[Shield Training](../../embodiment/defense-and-resilience/shield-training.html)",
      "sourceSummary": "After a qualifying melee hit, bash with an equipped shield and push the target 5 feet if it fails a Strength save.",
      "effect": "To be adapted to defense and forced-movement rules.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/shield-bash-push.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/shield-interposition",
      "title": "Shield Interposition",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Shields → Ally protection",
      "requirements": [
        "embodiment/defense-and-resilience/shield-training"
      ],
      "requirementsText": "[Shield Training](../../embodiment/defense-and-resilience/shield-training.html)",
      "sourceSummary": "Use a reaction and shield to impose a penalty on an attack against a nearby ally.",
      "effect": "Candidate clause; define reaction cost and eligible attack rolls.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/shield-interposition.html",
      "unresolvedRequirements": [],
      "dependents": [
        "embodiment/defense-and-resilience/sustained-shield-cover"
      ],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/shield-training",
      "title": "Shield Training",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Training leaf",
      "candidatePath": "Embodiment → Defense → Shields",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Gain training with Shields.",
      "effect": "Gain training in active and passive shield defense. Its action and defense benefits remain to be adapted.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/shield-training.html",
      "unresolvedRequirements": [],
      "dependents": [
        "embodiment/defense-and-resilience/interpose-shield",
        "embodiment/defense-and-resilience/shield-bash-knockdown",
        "embodiment/defense-and-resilience/shield-bash-push",
        "embodiment/defense-and-resilience/shield-interposition"
      ],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/slow-aging",
      "title": "Slow Aging",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Persistent effect leaf",
      "candidatePath": "Age one year for every ten years that pass.",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Reduce embodiment aging rate.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/defense-and-resilience/slow-aging.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/slow-fall",
      "title": "Slow Fall",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "React to reduce falling damage.",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "React to reduce falling damage.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/defense-and-resilience/slow-fall.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/speedy-recovery",
      "title": "Speedy Recovery",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Durability → Self-Repair",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Spend a Hit Point Die as a Bonus Action and recover Hit Points equal to the roll.",
      "effect": "To be adapted to machine/body repair and recovery resources.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/speedy-recovery.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "recovery"
    },
    {
      "id": "embodiment/defense-and-resilience/storm-resistance",
      "title": "Storm Resistance",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Energy defense → Storm energies",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Resist lightning and thunder damage.",
      "effect": "Candidate clause; adapt storm energies and mitigation.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/storm-resistance.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/storms-boon",
      "title": "Storm's Boon",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Energy defense → Lightning",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Gain resistance to lightning damage.",
      "effect": "Candidate clause; map lightning to the setting's energy hazards.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/storms-boon.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/suns-healing",
      "title": "Sun's Healing",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Recovery → Sunlight-Fueled Healing",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Spend a Hit Point Die as a Bonus Action while in sunlight to recover Hit Points equal to its roll.",
      "effect": "To be adapted to environment and recovery rules.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/suns-healing.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "recovery"
    },
    {
      "id": "embodiment/defense-and-resilience/superior-recuperation",
      "title": "Superior Recuperation",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Resilience → Recovery",
      "requirements": [
        "embodiment/defense-and-resilience/augmented-health"
      ],
      "requirementsText": "[Augmented Health](../../embodiment/defense-and-resilience/augmented-health.html)",
      "sourceSummary": "Maximize each recovery die used to regain health.",
      "effect": "Candidate clause; translate to the game's repair and recovery model.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/superior-recuperation.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "recovery"
    },
    {
      "id": "embodiment/defense-and-resilience/superior-resistance",
      "title": "Superior Resistance",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Spend focus to resist most incoming damage for a duration.",
      "requirements": [
        "embodiment/combat/focus-reserve"
      ],
      "requirementsText": "[Focus Reserve](../../embodiment/combat/focus-reserve.html)",
      "sourceSummary": "Spend focus to resist most incoming damage for a duration.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/defense-and-resilience/superior-resistance.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/sustained-shield-cover",
      "title": "Sustained Shield Cover",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Shields → Ally protection",
      "requirements": [
        "embodiment/defense-and-resilience/shield-interposition"
      ],
      "requirementsText": "[Shield Interposition](../../embodiment/defense-and-resilience/shield-interposition.html)",
      "sourceSummary": "Continue hindering attacks against the protected ally while remaining close until the user's next turn.",
      "effect": "Candidate clause; determine duration and repositioning limits.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/sustained-shield-cover.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/sustained-symbiosis",
      "title": "Sustained Symbiosis",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Candidate effect leaf",
      "candidatePath": "This node is grouped beneath its parent branch in the directory structure.",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Sustained Symbiosis is tracked as an individual effect clause. Preserve its trigger, target, range, duration, uses, and any adverse condition from the source feat during adaptation.",
      "effect": "Candidate only. Define skill-point costs and numerical balance as this system develops.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/sustained-symbiosis.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/tireless-buffer",
      "title": "Tireless Buffer",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Grant temporary vitality as a repeatable self-support action.",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Grant temporary vitality as a repeatable self-support action.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/defense-and-resilience/tireless-buffer.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/toughened-flesh",
      "title": "Toughened Flesh",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Defense → Reactive Hardening",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Use a reaction to gain Resistance to bludgeoning, piercing, and slashing damage until the next turn begins.",
      "effect": "To be adapted to damage types and defensive reactions.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/toughened-flesh.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/toughness",
      "title": "Toughness",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Durability → Increased Damage Capacity",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Increase Hit Point maximum by twice character level on acquisition and by 2 for each later level.",
      "effect": "To be adapted to embodiment health/durability; the level-based scaling is a D&D source rule, not used directly.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/toughness.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "recovery"
    },
    {
      "id": "embodiment/defense-and-resilience/unarmored-defense",
      "title": "Unarmored Defense",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Defense and Resilience → Unarmored Defense",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Calculate defense from physical or mental attributes while not wearing armor.",
      "effect": "Use an attribute-derived defense when armor restrictions are satisfied; the contributing attributes remain configurable.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/unarmored-defense.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/uncanny-dodge",
      "title": "Uncanny Dodge",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "React to halve damage from a seen attacker.",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "React to halve damage from a seen attacker.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/defense-and-resilience/uncanny-dodge.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/vengeful-surge",
      "title": "Vengeful Surge",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Candidate effect leaf",
      "candidatePath": "This node is grouped beneath its parent branch in the directory structure.",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Vengeful Surge is tracked as an individual effect clause. Preserve its trigger, target, range, duration, uses, and any adverse condition from the source feat during adaptation.",
      "effect": "Candidate only. Define skill-point costs and numerical balance as this system develops.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/vengeful-surge.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/vigilant-guardian",
      "title": "Vigilant Guardian",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Defense → Interpose for an ally",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Swap places with a nearby ally when they are hit, taking the hit instead; limited uses refresh after a long rest.",
      "effect": "Candidate clause; adapt positioning, damage assignment, and resource limits.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/vigilant-guardian.html",
      "unresolvedRequirements": [],
      "dependents": [
        "embodiment/defense-and-resilience/improved-vigilant-guardian"
      ],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/vigilant",
      "title": "Vigilant",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Defense → Ready-Action Guard",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "After Ready, the next attack roll against you before your next turn has Disadvantage.",
      "effect": "To be adapted to action and defensive modifiers.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/vigilant.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/defense-and-resilience/warping-flesh",
      "title": "Warping Flesh",
      "group": [
        "embodiment",
        "defense-and-resilience"
      ],
      "type": "Candidate effect leaf",
      "candidatePath": "This node is grouped beneath its parent branch in the directory structure.",
      "requirements": [
        "embodiment/defense-and-resilience/defensive-training"
      ],
      "requirementsText": "[Defensive Training](../../embodiment/defense-and-resilience/defensive-training.html)",
      "sourceSummary": "Warping Flesh is tracked as an individual effect clause. Preserve its trigger, target, range, duration, uses, and any adverse condition from the source feat during adaptation.",
      "effect": "Candidate only. Define skill-point costs and numerical balance as this system develops.",
      "markdown": "skill_tree/embodiment/defense-and-resilience/warping-flesh.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "defense-and-resistance"
    },
    {
      "id": "embodiment/embodiment-skills/embodiment-aptitude",
      "title": "Embodiment Aptitude",
      "group": [
        "embodiment",
        "embodiment-skills"
      ],
      "type": "Foundational skill",
      "candidatePath": "Embodiment → General Aptitudes",
      "requirements": [],
      "requirementsText": "None; this is a root skill.",
      "sourceSummary": "Develop general control of an embodiment before learning specialized bodily aptitudes.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/embodiment-skills/embodiment-aptitude.html",
      "unresolvedRequirements": [],
      "dependents": [
        "embodiment/embodiment-skills/far-lobber",
        "embodiment/embodiment-skills/feral-initiative",
        "embodiment/embodiment-skills/hidden-miss",
        "embodiment/embodiment-skills/hypervigilance",
        "embodiment/embodiment-skills/initiative-proficiency",
        "embodiment/embodiment-skills/misty-survival",
        "embodiment/embodiment-skills/potent-poison",
        "embodiment/embodiment-skills/reactive-strike",
        "embodiment/embodiment-skills/shape-shift-resistance",
        "embodiment/embodiment-skills/stand-as-one",
        "embodiment/embodiment-skills/strength-result-floor",
        "embodiment/embodiment-skills/stronger-together",
        "embodiment/embodiment-skills/sturdy-knot",
        "embodiment/embodiment-skills/tag-team"
      ],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "other-physical-upgrades"
    },
    {
      "id": "embodiment/embodiment-skills/far-lobber",
      "title": "Far Lobber",
      "group": [
        "embodiment",
        "embodiment-skills"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Thrown Objects → Long Toss",
      "requirements": [
        "embodiment/embodiment-skills/embodiment-aptitude"
      ],
      "requirementsText": "[Embodiment Aptitude](../../embodiment/embodiment-skills/embodiment-aptitude.html)",
      "sourceSummary": "Throw a vial or flask at a visible creature or object within 40 feet when taking the Attack action.",
      "effect": "To be adapted to equipment, range, and attack rules.",
      "markdown": "skill_tree/embodiment/embodiment-skills/far-lobber.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "other-physical-upgrades"
    },
    {
      "id": "embodiment/embodiment-skills/feral-initiative",
      "title": "Feral Initiative",
      "group": [
        "embodiment",
        "embodiment-skills"
      ],
      "type": "Effect leaf",
      "candidatePath": "Gain Advantage on Initiative rolls.",
      "requirements": [
        "embodiment/embodiment-skills/embodiment-aptitude"
      ],
      "requirementsText": "[Embodiment Aptitude](../../embodiment/embodiment-skills/embodiment-aptitude.html)",
      "sourceSummary": "Improve readiness checks through heightened instinct.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/embodiment-skills/feral-initiative.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "other-physical-upgrades"
    },
    {
      "id": "embodiment/embodiment-skills/hidden-miss",
      "title": "Hidden Miss",
      "group": [
        "embodiment",
        "embodiment-skills"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Stealth → Preserve Concealment",
      "requirements": [
        "embodiment/embodiment-skills/embodiment-aptitude"
      ],
      "requirementsText": "[Embodiment Aptitude](../../embodiment/embodiment-skills/embodiment-aptitude.html)",
      "sourceSummary": "A missed attack made while hidden does not reveal your location.",
      "effect": "To be adapted to concealment and information rules.",
      "markdown": "skill_tree/embodiment/embodiment-skills/hidden-miss.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "other-physical-upgrades"
    },
    {
      "id": "embodiment/embodiment-skills/hypervigilance",
      "title": "Hypervigilance",
      "group": [
        "embodiment",
        "embodiment-skills"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Awareness → Initiative Reroll",
      "requirements": [
        "embodiment/embodiment-skills/embodiment-aptitude"
      ],
      "requirementsText": "[Embodiment Aptitude](../../embodiment/embodiment-skills/embodiment-aptitude.html)",
      "sourceSummary": "When initiative is rolled, reroll a d20 result of 9 or lower and use the new result.",
      "effect": "To be adapted to the conflict-start procedure.",
      "markdown": "skill_tree/embodiment/embodiment-skills/hypervigilance.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "other-physical-upgrades"
    },
    {
      "id": "embodiment/embodiment-skills/initiative-proficiency",
      "title": "Initiative Proficiency",
      "group": [
        "embodiment",
        "embodiment-skills"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Awareness → Initiative Readiness",
      "requirements": [
        "embodiment/embodiment-skills/embodiment-aptitude"
      ],
      "requirementsText": "[Embodiment Aptitude](../../embodiment/embodiment-skills/embodiment-aptitude.html)",
      "sourceSummary": "Add Proficiency Bonus to initiative rolls.",
      "effect": "To be adapted to conflict-start checks.",
      "markdown": "skill_tree/embodiment/embodiment-skills/initiative-proficiency.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "other-physical-upgrades"
    },
    {
      "id": "embodiment/embodiment-skills/misty-survival",
      "title": "Misty Survival",
      "group": [
        "embodiment",
        "embodiment-skills"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Emergency transformation → Avoid destruction",
      "requirements": [
        "embodiment/embodiment-skills/embodiment-aptitude"
      ],
      "requirementsText": "[Embodiment Aptitude](../../embodiment/embodiment-skills/embodiment-aptitude.html)",
      "sourceSummary": "Avoid immediate death by remaining at one health and transforming into a gaseous form.",
      "effect": "Candidate clause; adapt critical damage and emergency state rules.",
      "markdown": "skill_tree/embodiment/embodiment-skills/misty-survival.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "other-physical-upgrades"
    },
    {
      "id": "embodiment/embodiment-skills/potent-poison",
      "title": "Potent Poison",
      "group": [
        "embodiment",
        "embodiment-skills"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Poison Use → Bypass Poison Resistance",
      "requirements": [
        "embodiment/embodiment-skills/embodiment-aptitude"
      ],
      "requirementsText": "[Embodiment Aptitude](../../embodiment/embodiment-skills/embodiment-aptitude.html)",
      "sourceSummary": "Poison damage ignores resistance to poison damage.",
      "effect": "To be adapted to chemical damage and defense rules.",
      "markdown": "skill_tree/embodiment/embodiment-skills/potent-poison.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "other-physical-upgrades"
    },
    {
      "id": "embodiment/embodiment-skills/reactive-strike",
      "title": "Reactive Strike",
      "group": [
        "embodiment",
        "embodiment-skills"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Polearms → Control Reach",
      "requirements": [
        "embodiment/embodiment-skills/embodiment-aptitude"
      ],
      "requirementsText": "[Embodiment Aptitude](../../embodiment/embodiment-skills/embodiment-aptitude.html)",
      "sourceSummary": "Use a reaction to make a melee attack against a creature entering reach with a qualifying polearm.",
      "effect": "To be adapted to reach and reaction rules.",
      "markdown": "skill_tree/embodiment/embodiment-skills/reactive-strike.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "other-physical-upgrades"
    },
    {
      "id": "embodiment/embodiment-skills/shape-shift-resistance",
      "title": "Shape-Shift Resistance",
      "group": [
        "embodiment",
        "embodiment-skills"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Structural Integrity → Resist Forced Transformation",
      "requirements": [
        "embodiment/embodiment-skills/embodiment-aptitude"
      ],
      "requirementsText": "[Embodiment Aptitude](../../embodiment/embodiment-skills/embodiment-aptitude.html)",
      "sourceSummary": "Gain Advantage on saves against effects that would force a shape change against your will.",
      "effect": "To be adapted to machine/body transformations and resistance rules.",
      "markdown": "skill_tree/embodiment/embodiment-skills/shape-shift-resistance.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "other-physical-upgrades"
    },
    {
      "id": "embodiment/embodiment-skills/stand-as-one",
      "title": "Stand as One",
      "group": [
        "embodiment",
        "embodiment-skills"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Teamwork → Anchor an Ally",
      "requirements": [
        "embodiment/embodiment-skills/embodiment-aptitude"
      ],
      "requirementsText": "[Embodiment Aptitude](../../embodiment/embodiment-skills/embodiment-aptitude.html)",
      "sourceSummary": "Use a reaction to prevent a nearby ally from being pushed or pulled.",
      "effect": "To be adapted to forced movement and reaction rules.",
      "markdown": "skill_tree/embodiment/embodiment-skills/stand-as-one.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "other-physical-upgrades"
    },
    {
      "id": "embodiment/embodiment-skills/strength-check-advantage",
      "title": "Strength Check Advantage",
      "group": [
        "embodiment",
        "embodiment-skills"
      ],
      "type": "Effect leaf",
      "candidatePath": "Gain Advantage on Strength checks and saves during Rage.",
      "requirements": [
        "embodiment/combat/rage-state"
      ],
      "requirementsText": "[Rage State](../../embodiment/combat/rage-state.html)",
      "sourceSummary": "Gain an improved roll mode for force and endurance checks during a linked state.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/embodiment-skills/strength-check-advantage.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "other-physical-upgrades"
    },
    {
      "id": "embodiment/embodiment-skills/strength-result-floor",
      "title": "Strength Result Floor",
      "group": [
        "embodiment",
        "embodiment-skills"
      ],
      "type": "Effect leaf",
      "candidatePath": "Replace a low Strength check or save total with the Strength score.",
      "requirements": [
        "embodiment/embodiment-skills/embodiment-aptitude"
      ],
      "requirementsText": "[Embodiment Aptitude](../../embodiment/embodiment-skills/embodiment-aptitude.html)",
      "sourceSummary": "Set a minimum result for force and endurance tests.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/embodiment-skills/strength-result-floor.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "other-physical-upgrades"
    },
    {
      "id": "embodiment/embodiment-skills/stronger-together",
      "title": "Stronger Together",
      "group": [
        "embodiment",
        "embodiment-skills"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Teamwork → Brace with an Ally",
      "requirements": [
        "embodiment/embodiment-skills/embodiment-aptitude"
      ],
      "requirementsText": "[Embodiment Aptitude](../../embodiment/embodiment-skills/embodiment-aptitude.html)",
      "sourceSummary": "While adjacent to an active ally, both gain Advantage on Strength saving throws; neither can be incapacitated.",
      "effect": "To be adapted to cooperative defense checks.",
      "markdown": "skill_tree/embodiment/embodiment-skills/stronger-together.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "other-physical-upgrades"
    },
    {
      "id": "embodiment/embodiment-skills/sturdy-knot",
      "title": "Sturdy Knot",
      "group": [
        "embodiment",
        "embodiment-skills"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Restraint → Secure a Bound Target",
      "requirements": [
        "embodiment/embodiment-skills/embodiment-aptitude"
      ],
      "requirementsText": "[Embodiment Aptitude](../../embodiment/embodiment-skills/embodiment-aptitude.html)",
      "sourceSummary": "Add Proficiency Bonus to the DC to escape or break the restraint.",
      "effect": "To be adapted to tools, escape checks, and restraint durability.",
      "markdown": "skill_tree/embodiment/embodiment-skills/sturdy-knot.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "other-physical-upgrades"
    },
    {
      "id": "embodiment/embodiment-skills/tag-team",
      "title": "Tag Team",
      "group": [
        "embodiment",
        "embodiment-skills"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Teamwork → Coordinated Positioning",
      "requirements": [
        "embodiment/embodiment-skills/embodiment-aptitude"
      ],
      "requirementsText": "[Embodiment Aptitude](../../embodiment/embodiment-skills/embodiment-aptitude.html)",
      "sourceSummary": "Switch places with a willing nearby ally as part of Help without provoking Opportunity Attacks.",
      "effect": "To be adapted to movement and teamwork actions.",
      "markdown": "skill_tree/embodiment/embodiment-skills/tag-team.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "other-physical-upgrades"
    },
    {
      "id": "embodiment/melee-weapons/slashing-weapons/crippling-critical",
      "title": "Crippling Critical",
      "group": [
        "embodiment",
        "melee-weapons",
        "slashing-weapons"
      ],
      "type": "Effect leaf",
      "candidatePath": "",
      "requirements": [
        "embodiment/melee-weapons/slashing-weapons"
      ],
      "requirementsText": "[Slashing Weapons](../../../embodiment/melee-weapons/slashing-weapons.html)",
      "sourceSummary": "",
      "effect": "When a slashing attack scores a critical hit, the target has disadvantage on attack rolls until the start of your next turn.",
      "markdown": "skill_tree/embodiment/melee-weapons/slashing-weapons/crippling-critical.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/melee-weapons/slashing-weapons/hamstring-strike",
      "title": "Hamstring Strike",
      "group": [
        "embodiment",
        "melee-weapons",
        "slashing-weapons"
      ],
      "type": "Effect leaf",
      "candidatePath": "",
      "requirements": [
        "embodiment/melee-weapons/slashing-weapons"
      ],
      "requirementsText": "[Slashing Weapons](../../../embodiment/melee-weapons/slashing-weapons.html)",
      "sourceSummary": "",
      "effect": "Once per turn after a successful hit that deals slashing damage, reduce the target's movement speed by 10 feet until the start of your next turn.",
      "markdown": "skill_tree/embodiment/melee-weapons/slashing-weapons/hamstring-strike.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/melee-weapons/slashing-weapons",
      "title": "Slashing Weapons",
      "group": [
        "embodiment",
        "melee-weapons"
      ],
      "type": "Specialization",
      "candidatePath": "",
      "requirements": [
        "embodiment/melee-weapons"
      ],
      "requirementsText": "[Melee Weapons](../../embodiment/melee-weapons.html)",
      "sourceSummary": "",
      "effect": "Specializes the character in slashing weapons. Individual maneuvers and effects are purchased as child skills.",
      "markdown": "skill_tree/embodiment/melee-weapons/slashing-weapons.html",
      "unresolvedRequirements": [],
      "dependents": [
        "embodiment/melee-weapons/slashing-weapons/crippling-critical",
        "embodiment/melee-weapons/slashing-weapons/hamstring-strike"
      ],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/melee-weapons",
      "title": "Melee Weapons",
      "group": [
        "embodiment"
      ],
      "type": "General skill",
      "candidatePath": "",
      "requirements": [],
      "requirementsText": "None; this is a root skill.",
      "sourceSummary": "",
      "effect": "General training with melee weapons. Specific weapon families and combat effects are learned through child skills.",
      "markdown": "skill_tree/embodiment/melee-weapons.html",
      "unresolvedRequirements": [],
      "dependents": [
        "embodiment/melee-weapons/slashing-weapons"
      ],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/mobility/adroit-escape",
      "title": "Adroit Escape",
      "group": [
        "embodiment",
        "mobility"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Escape and mobility",
      "requirements": [
        "embodiment/mobility/mobility-training"
      ],
      "requirementsText": "[Mobility Training](../../embodiment/mobility/mobility-training.html)",
      "sourceSummary": "Advantage on checks to escape nonmagical restraints or grappling.",
      "effect": "Candidate clause; translate to relevant body capabilities.",
      "markdown": "skill_tree/embodiment/mobility/adroit-escape.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "mobility"
    },
    {
      "id": "embodiment/mobility/agile-movement",
      "title": "Agile Movement",
      "group": [
        "embodiment",
        "mobility"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Mobility → Evade Opportunity Attacks",
      "requirements": [
        "embodiment/mobility/mobility-training"
      ],
      "requirementsText": "[Mobility Training](../../embodiment/mobility/mobility-training.html)",
      "sourceSummary": "Opportunity Attacks against you have Disadvantage.",
      "effect": "To be adapted to disengaging, reactions, and attack modifiers.",
      "markdown": "skill_tree/embodiment/mobility/agile-movement.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "mobility"
    },
    {
      "id": "embodiment/mobility/beast-form-repertoire",
      "title": "Beast Form Repertoire",
      "group": [
        "embodiment",
        "mobility"
      ],
      "type": "Scalable repertoire leaf",
      "candidatePath": "Learn selectable Beast forms with expanding capacity and eligibility.",
      "requirements": [
        "embodiment/mobility/mobility-training"
      ],
      "requirementsText": "[Mobility Training](../../embodiment/mobility/mobility-training.html)",
      "sourceSummary": "Maintain a configurable repertoire of transformation templates.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/mobility/beast-form-repertoire.html",
      "unresolvedRequirements": [],
      "dependents": [
        "embodiment/mobility/beast-transformation"
      ],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "mobility"
    },
    {
      "id": "embodiment/mobility/beast-transformation",
      "title": "Beast Transformation",
      "group": [
        "embodiment",
        "mobility"
      ],
      "type": "State leaf",
      "candidatePath": "Assume a learned Beast form while retaining defined mind and identity traits.",
      "requirements": [
        "embodiment/mobility/wild-shape-reserve",
        "embodiment/mobility/beast-form-repertoire"
      ],
      "requirementsText": "[Wild Shape Reserve](../../embodiment/mobility/wild-shape-reserve.html); [Beast Form Repertoire](../../embodiment/mobility/beast-form-repertoire.html)",
      "sourceSummary": "Replace embodiment statistics with a learned form while preserving designated character layers.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/mobility/beast-transformation.html",
      "unresolvedRequirements": [],
      "dependents": [
        "mind/spellcraft/beast-form-casting"
      ],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "mobility"
    },
    {
      "id": "embodiment/mobility/climbing",
      "title": "Climbing",
      "group": [
        "embodiment",
        "mobility"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Mobility → Climbing",
      "requirements": [
        "embodiment/mobility/mobility-training"
      ],
      "requirementsText": "[Mobility Training](../../embodiment/mobility/mobility-training.html)",
      "sourceSummary": "Gain a climb speed equal to normal speed.",
      "effect": "To be adapted to embodiment movement values.",
      "markdown": "skill_tree/embodiment/mobility/climbing.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "mobility"
    },
    {
      "id": "embodiment/mobility/couriers-speed",
      "title": "Courier's Speed",
      "group": [
        "embodiment",
        "mobility"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Mobility → Travel speed",
      "requirements": [
        "embodiment/mobility/mobility-training"
      ],
      "requirementsText": "[Mobility Training](../../embodiment/mobility/mobility-training.html)",
      "sourceSummary": "Increase movement speed by a small amount.",
      "effect": "Candidate clause; define speed units for each body type.",
      "markdown": "skill_tree/embodiment/mobility/couriers-speed.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "mobility"
    },
    {
      "id": "embodiment/mobility/cunning-action",
      "title": "Cunning Action",
      "group": [
        "embodiment",
        "mobility"
      ],
      "type": "Effect leaf",
      "candidatePath": "Dash, disengage, or hide using a quicker action.",
      "requirements": [
        "embodiment/mobility/mobility-training"
      ],
      "requirementsText": "[Mobility Training](../../embodiment/mobility/mobility-training.html)",
      "sourceSummary": "Dash, disengage, or hide using a quicker action.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/mobility/cunning-action.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "mobility"
    },
    {
      "id": "embodiment/mobility/dancing-silhouette",
      "title": "Dancing Silhouette",
      "group": [
        "embodiment",
        "mobility"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Evasion → Rapid defense",
      "requirements": [
        "embodiment/mobility/mobility-training"
      ],
      "requirementsText": "[Mobility Training](../../embodiment/mobility/mobility-training.html)",
      "sourceSummary": "Take a defensive dodge action as a bonus action.",
      "effect": "Candidate clause; adapt action economy.",
      "markdown": "skill_tree/embodiment/mobility/dancing-silhouette.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "mobility"
    },
    {
      "id": "embodiment/mobility/dash-through-difficult-terrain",
      "title": "Dash Through Difficult Terrain",
      "group": [
        "embodiment",
        "mobility"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Mobility → Difficult Terrain",
      "requirements": [
        "embodiment/mobility/mobility-training"
      ],
      "requirementsText": "[Mobility Training](../../embodiment/mobility/mobility-training.html)",
      "sourceSummary": "Difficult Terrain does not cost extra movement during a Dash action.",
      "effect": "To be adapted to terrain and movement rules.",
      "markdown": "skill_tree/embodiment/mobility/dash-through-difficult-terrain.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "mobility"
    },
    {
      "id": "embodiment/mobility/escape-artist",
      "title": "Escape Artist",
      "group": [
        "embodiment",
        "mobility"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Escape and mobility",
      "requirements": [
        "embodiment/mobility/mobility-training"
      ],
      "requirementsText": "[Mobility Training](../../embodiment/mobility/mobility-training.html)",
      "sourceSummary": "Rapidly disengage and end a grapple.",
      "effect": "Candidate clause; adapt to movement and grapple rules.",
      "markdown": "skill_tree/embodiment/mobility/escape-artist.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "mobility"
    },
    {
      "id": "embodiment/mobility/faerie-trod-trotter",
      "title": "Faerie Trod Trotter",
      "group": [
        "embodiment",
        "mobility"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Mobility → Traverse Difficult Terrain",
      "requirements": [
        "embodiment/mobility/mobility-training"
      ],
      "requirementsText": "[Mobility Training](../../embodiment/mobility/mobility-training.html)",
      "sourceSummary": "Difficult Terrain does not cost extra movement for the rest of the turn after Disengage.",
      "effect": "To be adapted to movement and terrain rules.",
      "markdown": "skill_tree/embodiment/mobility/faerie-trod-trotter.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "mobility"
    },
    {
      "id": "embodiment/mobility/fearless-leap",
      "title": "Fearless Leap",
      "group": [
        "embodiment",
        "mobility"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Mobility → Combat Leap",
      "requirements": [
        "embodiment/mobility/mobility-training"
      ],
      "requirementsText": "[Mobility Training](../../embodiment/mobility/mobility-training.html)",
      "sourceSummary": "After a qualifying long jump, attacks against you have Disadvantage until your next turn begins.",
      "effect": "To be adapted to jump distance, defensive modifiers, and action timing.",
      "markdown": "skill_tree/embodiment/mobility/fearless-leap.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "mobility"
    },
    {
      "id": "embodiment/mobility/gaseous-mobility",
      "title": "Gaseous Mobility",
      "group": [
        "embodiment",
        "mobility"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Morphology → Dispersed form",
      "requirements": [
        "embodiment/mobility/mobility-training"
      ],
      "requirementsText": "[Mobility Training](../../embodiment/mobility/mobility-training.html)",
      "sourceSummary": "In gaseous form, move with a limited flight speed.",
      "effect": "Candidate clause; define movement and vulnerability while dispersed.",
      "markdown": "skill_tree/embodiment/mobility/gaseous-mobility.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "mobility"
    },
    {
      "id": "embodiment/mobility/halt",
      "title": "Halt",
      "group": [
        "embodiment",
        "mobility"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Melee Combat → Control Movement",
      "requirements": [
        "embodiment/mobility/mobility-training"
      ],
      "requirementsText": "[Mobility Training](../../embodiment/mobility/mobility-training.html)",
      "sourceSummary": "A creature hit by your opportunity attack has Speed 0 for the rest of its turn.",
      "effect": "To be adapted to movement and condition rules.",
      "markdown": "skill_tree/embodiment/mobility/halt.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "mobility"
    },
    {
      "id": "embodiment/mobility/hardy-transformation",
      "title": "Hardy Transformation",
      "group": [
        "embodiment",
        "mobility"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Morphology → Reinforced transformation",
      "requirements": [
        "embodiment/mobility/mobility-training"
      ],
      "requirementsText": "[Mobility Training](../../embodiment/mobility/mobility-training.html)",
      "sourceSummary": "Increase the temporary health gained from transforming.",
      "effect": "Candidate clause; set additional buffer size.",
      "markdown": "skill_tree/embodiment/mobility/hardy-transformation.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "mobility"
    },
    {
      "id": "embodiment/mobility/improved-dash",
      "title": "Improved Dash",
      "group": [
        "embodiment",
        "mobility"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Mobility → Burst Movement",
      "requirements": [
        "embodiment/mobility/mobility-training"
      ],
      "requirementsText": "[Mobility Training](../../embodiment/mobility/mobility-training.html)",
      "sourceSummary": "When taking Dash, increase speed by 10 feet for that action.",
      "effect": "To be adapted to action economy and body movement values.",
      "markdown": "skill_tree/embodiment/mobility/improved-dash.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "mobility"
    },
    {
      "id": "embodiment/mobility/initiative-transformation-recovery",
      "title": "Initiative Transformation Recovery",
      "group": [
        "embodiment",
        "mobility"
      ],
      "type": "Recovery-rule leaf",
      "candidatePath": "On Initiative, regain a Wild Shape use if none remain.",
      "requirements": [
        "embodiment/mobility/mobility-training"
      ],
      "requirementsText": "[Mobility Training](../../embodiment/mobility/mobility-training.html)",
      "sourceSummary": "Restore one transformation use when conflict begins from empty.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/mobility/initiative-transformation-recovery.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "mobility"
    },
    {
      "id": "embodiment/mobility/intuitive-motion",
      "title": "Intuitive Motion",
      "group": [
        "embodiment",
        "mobility"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Mobility → Athletics and acrobatics",
      "requirements": [
        "embodiment/mobility/mobility-training"
      ],
      "requirementsText": "[Mobility Training](../../embodiment/mobility/mobility-training.html)",
      "sourceSummary": "Add a small bonus die to Athletics and Acrobatics checks.",
      "effect": "Candidate clause; adapt for incompatible body forms.",
      "markdown": "skill_tree/embodiment/mobility/intuitive-motion.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "mobility"
    },
    {
      "id": "embodiment/mobility/lengthened-stride",
      "title": "Lengthened Stride",
      "group": [
        "embodiment",
        "mobility"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Mobility → Increased Speed",
      "requirements": [
        "embodiment/mobility/mobility-training"
      ],
      "requirementsText": "[Mobility Training](../../embodiment/mobility/mobility-training.html)",
      "sourceSummary": "Increase Speed by 5 feet.",
      "effect": "To be adapted to embodiment movement units and stats.",
      "markdown": "skill_tree/embodiment/mobility/lengthened-stride.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "mobility"
    },
    {
      "id": "embodiment/mobility/misty-regeneration",
      "title": "Misty Regeneration",
      "group": [
        "embodiment",
        "mobility"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Morphology → Regeneration",
      "requirements": [
        "embodiment/mobility/mobility-training"
      ],
      "requirementsText": "[Mobility Training](../../embodiment/mobility/mobility-training.html)",
      "sourceSummary": "Recover health at the start of each turn while the gaseous transformation lasts.",
      "effect": "Candidate clause; adapt healing rate and transformation duration.",
      "markdown": "skill_tree/embodiment/mobility/misty-regeneration.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "mobility"
    },
    {
      "id": "embodiment/mobility/mobility-training",
      "title": "Mobility Training",
      "group": [
        "embodiment",
        "mobility"
      ],
      "type": "Foundational skill",
      "candidatePath": "Embodiment → Mobility",
      "requirements": [],
      "requirementsText": "None; this is a root skill.",
      "sourceSummary": "Develop controlled movement before learning specialized traversal and repositioning techniques.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/mobility/mobility-training.html",
      "unresolvedRequirements": [],
      "dependents": [
        "embodiment/mobility/adroit-escape",
        "embodiment/mobility/agile-movement",
        "embodiment/mobility/beast-form-repertoire",
        "embodiment/mobility/climbing",
        "embodiment/mobility/couriers-speed",
        "embodiment/mobility/cunning-action",
        "embodiment/mobility/dancing-silhouette",
        "embodiment/mobility/dash-through-difficult-terrain",
        "embodiment/mobility/escape-artist",
        "embodiment/mobility/faerie-trod-trotter",
        "embodiment/mobility/fearless-leap",
        "embodiment/mobility/gaseous-mobility",
        "embodiment/mobility/halt",
        "embodiment/mobility/hardy-transformation",
        "embodiment/mobility/improved-dash",
        "embodiment/mobility/initiative-transformation-recovery",
        "embodiment/mobility/intuitive-motion",
        "embodiment/mobility/lengthened-stride",
        "embodiment/mobility/misty-regeneration",
        "embodiment/mobility/natures-veil",
        "embodiment/mobility/quick-dodge",
        "embodiment/mobility/quick-recovery-prone",
        "embodiment/mobility/quickness",
        "embodiment/mobility/roving-movement",
        "embodiment/mobility/shapechanger",
        "embodiment/mobility/short-run-jump",
        "embodiment/mobility/speed-increase",
        "embodiment/mobility/storm-flight",
        "embodiment/mobility/surface-running",
        "embodiment/mobility/timely-retreat",
        "embodiment/mobility/transformation-buffer",
        "embodiment/mobility/unarmored-movement",
        "embodiment/mobility/wild-shape-reserve"
      ],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "mobility"
    },
    {
      "id": "embodiment/mobility/natures-veil",
      "title": "Natures Veil",
      "group": [
        "embodiment",
        "mobility"
      ],
      "type": "Effect leaf",
      "candidatePath": "Spend magical power to become briefly invisible.",
      "requirements": [
        "embodiment/mobility/mobility-training"
      ],
      "requirementsText": "[Mobility Training](../../embodiment/mobility/mobility-training.html)",
      "sourceSummary": "Spend magical power to become briefly invisible.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/mobility/natures-veil.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "mobility"
    },
    {
      "id": "embodiment/mobility/quick-dodge",
      "title": "Quick Dodge",
      "group": [
        "embodiment",
        "mobility"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Evasion → Quick Dodge",
      "requirements": [
        "embodiment/mobility/mobility-training"
      ],
      "requirementsText": "[Mobility Training](../../embodiment/mobility/mobility-training.html)",
      "sourceSummary": "Take the Dodge action as a Bonus Action.",
      "effect": "To be adapted to the action economy and embodiment limits.",
      "markdown": "skill_tree/embodiment/mobility/quick-dodge.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "mobility"
    },
    {
      "id": "embodiment/mobility/quick-recovery-prone",
      "title": "Quick Recovery from Prone",
      "group": [
        "embodiment",
        "mobility"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Mobility → Rapid Recovery",
      "requirements": [
        "embodiment/mobility/mobility-training"
      ],
      "requirementsText": "[Mobility Training](../../embodiment/mobility/mobility-training.html)",
      "sourceSummary": "Stand up from prone by spending only 5 feet of movement.",
      "effect": "To be adapted to conditions and movement rules.",
      "markdown": "skill_tree/embodiment/mobility/quick-recovery-prone.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "mobility"
    },
    {
      "id": "embodiment/mobility/quickness",
      "title": "Quickness",
      "group": [
        "embodiment",
        "mobility"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Mobility → Speed",
      "requirements": [
        "embodiment/mobility/mobility-training"
      ],
      "requirementsText": "[Mobility Training](../../embodiment/mobility/mobility-training.html)",
      "sourceSummary": "Increase movement speed substantially.",
      "effect": "Candidate clause; define movement units per body type.",
      "markdown": "skill_tree/embodiment/mobility/quickness.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "mobility"
    },
    {
      "id": "embodiment/mobility/rage-entry-movement",
      "title": "Rage Entry Movement",
      "group": [
        "embodiment",
        "mobility"
      ],
      "type": "Effect leaf",
      "candidatePath": "Move up to half Speed when entering Rage.",
      "requirements": [
        "embodiment/combat/rage-state"
      ],
      "requirementsText": "[Rage State](../../embodiment/combat/rage-state.html)",
      "sourceSummary": "Gain immediate movement when activating an exertion state.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/mobility/rage-entry-movement.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "mobility"
    },
    {
      "id": "embodiment/mobility/recovery-movement",
      "title": "Recovery Movement",
      "group": [
        "embodiment",
        "mobility"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Mobility → Recovery Movement",
      "requirements": [
        "embodiment/defense-and-resilience/rapid-self-recovery"
      ],
      "requirementsText": "[Rapid Self-Recovery](../../embodiment/defense-and-resilience/rapid-self-recovery.html)",
      "sourceSummary": "When using Second Wind as a Bonus Action, move up to half Speed.",
      "effect": "After rapid self-recovery, move up to half normal movement. Distance and timing remain to be adapted.",
      "markdown": "skill_tree/embodiment/mobility/recovery-movement.html",
      "unresolvedRequirements": [],
      "dependents": [
        "embodiment/mobility/safe-recovery-movement"
      ],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "mobility"
    },
    {
      "id": "embodiment/mobility/roving-movement",
      "title": "Roving Movement",
      "group": [
        "embodiment",
        "mobility"
      ],
      "type": "Effect leaf",
      "candidatePath": "Increase speed and gain additional traversal modes while suitably equipped.",
      "requirements": [
        "embodiment/mobility/mobility-training"
      ],
      "requirementsText": "[Mobility Training](../../embodiment/mobility/mobility-training.html)",
      "sourceSummary": "Increase speed and gain additional traversal modes while suitably equipped.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/mobility/roving-movement.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "mobility"
    },
    {
      "id": "embodiment/mobility/safe-recovery-movement",
      "title": "Safe Recovery Movement",
      "group": [
        "embodiment",
        "mobility"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Mobility → Recovery Movement → Safe Movement",
      "requirements": [
        "embodiment/mobility/recovery-movement"
      ],
      "requirementsText": "[Recovery Movement](../../embodiment/mobility/recovery-movement.html)",
      "sourceSummary": "Movement granted by Tactical Shift does not provoke Opportunity Attacks.",
      "effect": "Movement granted by Recovery Movement does not trigger movement reactions.",
      "markdown": "skill_tree/embodiment/mobility/safe-recovery-movement.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "mobility"
    },
    {
      "id": "embodiment/mobility/shapechanger",
      "title": "Shapechanger",
      "group": [
        "embodiment",
        "mobility"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Morphology → Alternate body forms",
      "requirements": [
        "embodiment/mobility/mobility-training"
      ],
      "requirementsText": "[Mobility Training](../../embodiment/mobility/mobility-training.html)",
      "sourceSummary": "Transform into a powerful alternate form, replacing most physical statistics while preserving selected mind and identity traits.",
      "effect": "Candidate clause; define the body's form library, duration, retained stats, equipment, and use limits.",
      "markdown": "skill_tree/embodiment/mobility/shapechanger.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "mobility"
    },
    {
      "id": "embodiment/mobility/short-run-jump",
      "title": "Short-Run Jump",
      "group": [
        "embodiment",
        "mobility"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Mobility → Jumping",
      "requirements": [
        "embodiment/mobility/mobility-training"
      ],
      "requirementsText": "[Mobility Training](../../embodiment/mobility/mobility-training.html)",
      "sourceSummary": "Make a running long or high jump after moving only 5 feet.",
      "effect": "To be adapted to embodiment movement and jump distance.",
      "markdown": "skill_tree/embodiment/mobility/short-run-jump.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "mobility"
    },
    {
      "id": "embodiment/mobility/speed-increase",
      "title": "Speed Increase",
      "group": [
        "embodiment",
        "mobility"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Mobility → Increased Speed",
      "requirements": [
        "embodiment/mobility/mobility-training"
      ],
      "requirementsText": "[Mobility Training](../../embodiment/mobility/mobility-training.html)",
      "sourceSummary": "Increase Speed by 10 feet.",
      "effect": "To be adapted to embodiment movement units and stats.",
      "markdown": "skill_tree/embodiment/mobility/speed-increase.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "mobility"
    },
    {
      "id": "embodiment/mobility/step-of-the-wind",
      "title": "Step Of The Wind",
      "group": [
        "embodiment",
        "mobility"
      ],
      "type": "Effect leaf",
      "candidatePath": "Spend focus to disengage or dash with enhanced movement.",
      "requirements": [
        "embodiment/combat/focus-reserve"
      ],
      "requirementsText": "[Focus Reserve](../../embodiment/combat/focus-reserve.html)",
      "sourceSummary": "Spend focus to disengage or dash with enhanced movement.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/mobility/step-of-the-wind.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "mobility"
    },
    {
      "id": "embodiment/mobility/storm-flight",
      "title": "Storm Flight",
      "group": [
        "embodiment",
        "mobility"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Mobility → Flight",
      "requirements": [
        "embodiment/mobility/mobility-training"
      ],
      "requirementsText": "[Mobility Training](../../embodiment/mobility/mobility-training.html)",
      "sourceSummary": "Gain a fly speed while the free Gust of Wind effect lasts.",
      "effect": "Candidate clause; define flight and body compatibility.",
      "markdown": "skill_tree/embodiment/mobility/storm-flight.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "mobility"
    },
    {
      "id": "embodiment/mobility/surface-running",
      "title": "Surface Running",
      "group": [
        "embodiment",
        "mobility"
      ],
      "type": "Effect leaf",
      "candidatePath": "Traverse vertical surfaces and liquids during movement.",
      "requirements": [
        "embodiment/mobility/mobility-training"
      ],
      "requirementsText": "[Mobility Training](../../embodiment/mobility/mobility-training.html)",
      "sourceSummary": "Traverse vertical surfaces and liquids during movement.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/mobility/surface-running.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "mobility"
    },
    {
      "id": "embodiment/mobility/timely-retreat",
      "title": "Timely Retreat",
      "group": [
        "embodiment",
        "mobility"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Mobility → Rapid disengagement",
      "requirements": [
        "embodiment/mobility/mobility-training"
      ],
      "requirementsText": "[Mobility Training](../../embodiment/mobility/mobility-training.html)",
      "sourceSummary": "Use a bonus action to dash or disengage a limited number of times, refreshing after a long rest.",
      "effect": "Candidate clause; adapt the action economy and use limits.",
      "markdown": "skill_tree/embodiment/mobility/timely-retreat.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "mobility"
    },
    {
      "id": "embodiment/mobility/transformation-buffer",
      "title": "Transformation Buffer",
      "group": [
        "embodiment",
        "mobility"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Morphology → Protective transformation",
      "requirements": [
        "embodiment/mobility/mobility-training"
      ],
      "requirementsText": "[Mobility Training](../../embodiment/mobility/mobility-training.html)",
      "sourceSummary": "Gain temporary health based on the alternate form's health when transforming.",
      "effect": "Candidate clause; map the buffer to structural integrity or shielding.",
      "markdown": "skill_tree/embodiment/mobility/transformation-buffer.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "mobility"
    },
    {
      "id": "embodiment/mobility/unarmored-movement",
      "title": "Unarmored Movement",
      "group": [
        "embodiment",
        "mobility"
      ],
      "type": "Effect leaf",
      "candidatePath": "Move faster while unarmored and unshielded.",
      "requirements": [
        "embodiment/mobility/mobility-training"
      ],
      "requirementsText": "[Mobility Training](../../embodiment/mobility/mobility-training.html)",
      "sourceSummary": "Move faster while unarmored and unshielded.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/mobility/unarmored-movement.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "mobility"
    },
    {
      "id": "embodiment/mobility/wild-shape-reserve",
      "title": "Wild Shape Reserve",
      "group": [
        "embodiment",
        "mobility"
      ],
      "type": "Scalable resource leaf",
      "candidatePath": "Gain limited transformations with partial short and full long recovery.",
      "requirements": [
        "embodiment/mobility/mobility-training"
      ],
      "requirementsText": "[Mobility Training](../../embodiment/mobility/mobility-training.html)",
      "sourceSummary": "Gain a reserve that powers embodiment transformations.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/mobility/wild-shape-reserve.html",
      "unresolvedRequirements": [],
      "dependents": [
        "embodiment/mobility/beast-transformation",
        "shared/cross-domain-skills/wild-resource-conversion"
      ],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "mobility"
    },
    {
      "id": "embodiment/ranged-weapons",
      "title": "Ranged Weapons",
      "group": [
        "embodiment"
      ],
      "type": "General combat skill",
      "candidatePath": "",
      "requirements": [],
      "requirementsText": "None; this is a root skill.",
      "sourceSummary": "",
      "effect": "Training with bows, slings, crossbows, thrown launchers, and other aimed projectile weapons. Specific weapon families and techniques may require child skills.",
      "markdown": "skill_tree/embodiment/ranged-weapons.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "combat-and-integrated-weapons"
    },
    {
      "id": "embodiment/senses/aberrant-blindsight",
      "title": "Short-Range Blindsight",
      "group": [
        "embodiment",
        "senses"
      ],
      "type": "Candidate effect leaf",
      "candidatePath": "This node is grouped beneath its parent branch in the directory structure.",
      "requirements": [
        "embodiment/senses/sensory-training"
      ],
      "requirementsText": "[Sensory Training](../../embodiment/senses/sensory-training.html)",
      "sourceSummary": "Short-Range Blindsight is tracked as an individual effect clause. Preserve its trigger, target, range, duration, uses, and any adverse condition from the source feat during adaptation.",
      "effect": "Candidate only. Define skill-point costs and numerical balance as this system develops.",
      "markdown": "skill_tree/embodiment/senses/aberrant-blindsight.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "senses"
    },
    {
      "id": "embodiment/senses/close-range-blindsight",
      "title": "Close-Range Blindsight",
      "group": [
        "embodiment",
        "senses"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Sensory systems → Close-range perception",
      "requirements": [
        "embodiment/senses/sensory-training"
      ],
      "requirementsText": "[Sensory Training](../../embodiment/senses/sensory-training.html)",
      "sourceSummary": "Detect nearby surroundings without relying on ordinary sight.",
      "effect": "Candidate clause; define range, occlusion, and machine sensory compatibility.",
      "markdown": "skill_tree/embodiment/senses/close-range-blindsight.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "senses"
    },
    {
      "id": "embodiment/senses/feral-blindsight",
      "title": "Feral Blindsight",
      "group": [
        "embodiment",
        "senses"
      ],
      "type": "Effect leaf",
      "candidatePath": "Perceive nearby creatures without relying on ordinary sight.",
      "requirements": [
        "embodiment/senses/sensory-training"
      ],
      "requirementsText": "[Sensory Training](../../embodiment/senses/sensory-training.html)",
      "sourceSummary": "Perceive nearby creatures without relying on ordinary sight.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/senses/feral-blindsight.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "senses"
    },
    {
      "id": "embodiment/senses/infernal-darkvision",
      "title": "Darkvision Through Magical Darkness",
      "group": [
        "embodiment",
        "senses"
      ],
      "type": "Candidate effect leaf",
      "candidatePath": "This node is grouped beneath its parent branch in the directory structure.",
      "requirements": [
        "embodiment/senses/sensory-training"
      ],
      "requirementsText": "[Sensory Training](../../embodiment/senses/sensory-training.html)",
      "sourceSummary": "Darkvision Through Magical Darkness is tracked as an individual effect clause. Preserve its trigger, target, range, duration, uses, and any adverse condition from the source feat during adaptation.",
      "effect": "Candidate only. Define skill-point costs and numerical balance as this system develops.",
      "markdown": "skill_tree/embodiment/senses/infernal-darkvision.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "senses"
    },
    {
      "id": "embodiment/senses/sensory-training",
      "title": "Sensory Training",
      "group": [
        "embodiment",
        "senses"
      ],
      "type": "Foundational skill",
      "candidatePath": "Embodiment → Senses",
      "requirements": [],
      "requirementsText": "None; this is a root skill.",
      "sourceSummary": "Develop perception before acquiring specialized sensory modes.",
      "effect": "undefined",
      "markdown": "skill_tree/embodiment/senses/sensory-training.html",
      "unresolvedRequirements": [],
      "dependents": [
        "embodiment/senses/aberrant-blindsight",
        "embodiment/senses/close-range-blindsight",
        "embodiment/senses/feral-blindsight",
        "embodiment/senses/infernal-darkvision",
        "embodiment/senses/shadow-pact-darkvision",
        "embodiment/senses/short-range-blindsight",
        "embodiment/senses/truesight"
      ],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "senses"
    },
    {
      "id": "embodiment/senses/shadow-pact-darkvision",
      "title": "Shadow Darkvision",
      "group": [
        "embodiment",
        "senses"
      ],
      "type": "Candidate effect leaf",
      "candidatePath": "This node is grouped beneath its parent branch in the directory structure.",
      "requirements": [
        "embodiment/senses/sensory-training"
      ],
      "requirementsText": "[Sensory Training](../../embodiment/senses/sensory-training.html)",
      "sourceSummary": "Shadow Darkvision is tracked as an individual effect clause. Preserve its trigger, target, range, duration, uses, and any adverse condition from the source feat during adaptation.",
      "effect": "Candidate only. Define skill-point costs and numerical balance as this system develops.",
      "markdown": "skill_tree/embodiment/senses/shadow-pact-darkvision.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "senses"
    },
    {
      "id": "embodiment/senses/short-range-blindsight",
      "title": "Short-Range Blindsight",
      "group": [
        "embodiment",
        "senses"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment → Perception → Nonvisual Sensing",
      "requirements": [
        "embodiment/senses/sensory-training"
      ],
      "requirementsText": "[Sensory Training](../../embodiment/senses/sensory-training.html)",
      "sourceSummary": "Gain Blindsight with a 10-foot range.",
      "effect": "To be adapted to sensory suites and perception rules.",
      "markdown": "skill_tree/embodiment/senses/short-range-blindsight.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "senses"
    },
    {
      "id": "embodiment/senses/truesight",
      "title": "Truesight",
      "group": [
        "embodiment",
        "senses"
      ],
      "type": "Effect leaf",
      "candidatePath": "Embodiment development → Sensory systems → Enhanced perception",
      "requirements": [
        "embodiment/senses/sensory-training"
      ],
      "requirementsText": "[Sensory Training](../../embodiment/senses/sensory-training.html)",
      "sourceSummary": "Perceive through visual deceptions and unusual forms of concealment within a limited range.",
      "effect": "Candidate clause; specify supported illusions, hidden states, and range.",
      "markdown": "skill_tree/embodiment/senses/truesight.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "proposedGroup": "embodiment-upgrades",
      "embodimentBranch": "senses"
    },
    {
      "id": "cyberware/gorilla-arms/hydraulic-ram",
      "title": "Hydraulic Ram",
      "targetTags": [
        "arms",
        "heavy-melee"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cpr-cyberware-enhancements",
      "sourceItem": "gorilla-arms",
      "epCost": 1,
      "grantType": "action-enhancement",
      "effect": "When the host attacks cover or an unattended structure, improve the attack's damage step once.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberware",
        "gorilla-arms"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberware / gorilla-arms",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cpr-cyberware-enhancements for gorilla-arms.",
      "markdown": "embodiment_items/gorilla-arms.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberware/gorilla-arms/pneumatic-actuation",
      "title": "Pneumatic Actuation",
      "targetTags": [
        "arms",
        "heavy-melee"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cpr-cyberware-enhancements",
      "sourceItem": "gorilla-arms",
      "epCost": 1,
      "grantType": "action-enhancement",
      "effect": "When the host inflicts a critical injury with its integrated melee attack, improve the injury effect once.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberware",
        "gorilla-arms"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberware / gorilla-arms",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cpr-cyberware-enhancements for gorilla-arms.",
      "markdown": "embodiment_items/gorilla-arms.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberware/gorilla-arms/tungsten-reinforcement",
      "title": "Tungsten Reinforcement",
      "targetTags": [
        "arms",
        "heavy-melee"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cpr-cyberware-enhancements",
      "sourceItem": "gorilla-arms",
      "epCost": 1,
      "grantType": "new-action",
      "effect": "The host gains light-strike and heavy-strike modes and chooses one whenever it attacks with the reinforced limbs.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberware",
        "gorilla-arms"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberware / gorilla-arms",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cpr-cyberware-enhancements for gorilla-arms.",
      "markdown": "embodiment_items/gorilla-arms.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberware/mantis-blades/double-edged",
      "title": "Double-Edged",
      "targetTags": [
        "blade",
        "integrated-melee"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cpr-cyberware-enhancements",
      "sourceItem": "mantis-blades",
      "epCost": 1,
      "grantType": "action-enhancement",
      "effect": "When the hosted blade causes a critical injury, roll two eligible injury outcomes and choose one.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberware",
        "mantis-blades"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberware / mantis-blades",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cpr-cyberware-enhancements for mantis-blades.",
      "markdown": "embodiment_items/mantis-blades.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberware/mantis-blades/monomolecular-edge",
      "title": "Monomolecular Edge",
      "targetTags": [
        "blade",
        "integrated-melee"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cpr-cyberware-enhancements",
      "sourceItem": "mantis-blades",
      "epCost": 1,
      "grantType": "action-enhancement",
      "effect": "The hosted blade gains an armor-piercing tag against light armor; the exact defense threshold belongs to the item instance.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberware",
        "mantis-blades"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberware / mantis-blades",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cpr-cyberware-enhancements for mantis-blades.",
      "markdown": "embodiment_items/mantis-blades.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberware/mantis-blades/streamlined",
      "title": "Streamlined",
      "targetTags": [
        "blade",
        "integrated-melee"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cpr-cyberware-enhancements",
      "sourceItem": "mantis-blades",
      "epCost": 1,
      "grantType": "action-enhancement",
      "effect": "While a compatible reflex or speed enhancement is active, the hosted blade gains +1% to its attack check.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberware",
        "mantis-blades"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberware / mantis-blades",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cpr-cyberware-enhancements for mantis-blades.",
      "markdown": "embodiment_items/mantis-blades.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberware/monowire/barbed-line",
      "title": "Barbed Line",
      "targetTags": [
        "wire",
        "integrated-melee"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cpr-cyberware-enhancements",
      "sourceItem": "monowire",
      "epCost": 1,
      "grantType": "action-enhancement",
      "effect": "When the hosted wire causes a critical injury, roll one additional eligible injury outcome before choosing the result.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberware",
        "monowire"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberware / monowire",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cpr-cyberware-enhancements for monowire.",
      "markdown": "embodiment_items/monowire.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberware/monowire/electroshock",
      "title": "Electroshock",
      "targetTags": [
        "wire",
        "integrated-melee"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cpr-cyberware-enhancements",
      "sourceItem": "monowire",
      "epCost": 1,
      "grantType": "new-action",
      "effect": "The hosted wire can make a nonlethal electrical attack that leaves a defeated living target unconscious instead of dying.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberware",
        "monowire"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberware / monowire",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cpr-cyberware-enhancements for monowire.",
      "markdown": "embodiment_items/monowire.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberware/monowire/thermal-bladed",
      "title": "Thermal-Bladed",
      "targetTags": [
        "wire",
        "integrated-melee"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cpr-cyberware-enhancements",
      "sourceItem": "monowire",
      "epCost": 1,
      "grantType": "action-enhancement",
      "effect": "A successful hosted-wire attack degrades applicable armor one additional step.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberware",
        "monowire"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberware / monowire",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cpr-cyberware-enhancements for monowire.",
      "markdown": "embodiment_items/monowire.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/kiroshi-optics",
      "title": "Kiroshi Optics Integration",
      "targetTags": [
        "eye",
        "senses",
        "tracking"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "kiroshi-optics",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Improve visual identification and aimed targeting by +1% per EP invested, up to +5%.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for kiroshi-optics.",
      "markdown": "embodiment_items/kiroshi-optics.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/basic-cyberdeck",
      "title": "Cyberdeck Integration",
      "targetTags": [
        "neural",
        "operating-system",
        "network"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "basic-cyberdeck",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Provides the embodied interface required to perform remote hacking actions through the Hacking skill.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for basic-cyberdeck.",
      "markdown": "embodiment_items/basic-cyberdeck.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/sandevistan",
      "title": "Sandevistan Integration",
      "targetTags": [
        "neural",
        "operating-system",
        "reflex",
        "speed"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "sandevistan",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Activate a limited speed state that reduces the tick cost of eligible physical actions; its charge and recovery are defined by the item tier.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for sandevistan.",
      "markdown": "embodiment_items/sandevistan.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/berserk",
      "title": "Berserk Integration",
      "targetTags": [
        "neural",
        "operating-system",
        "strength",
        "recovery"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "berserk",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Activate a limited combat state that improves force and survival while restricting delicate or network actions.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for berserk.",
      "markdown": "embodiment_items/berserk.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/projectile-launch-system",
      "title": "Projectile Launch System Integration",
      "targetTags": [
        "arms",
        "integrated-ranged",
        "launcher"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "projectile-launch-system",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Adds an integrated launcher action governed by the Ranged Weapons and launcher-specialization path.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for projectile-launch-system.",
      "markdown": "embodiment_items/projectile-launch-system.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/reinforced-tendons",
      "title": "Reinforced Tendons Integration",
      "targetTags": [
        "legs",
        "jump",
        "mobility"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "reinforced-tendons",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Adds a second jump impulse while airborne when the embodiment has room to extend its legs.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for reinforced-tendons.",
      "markdown": "embodiment_items/reinforced-tendons.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/fortified-ankles",
      "title": "Fortified Ankles Integration",
      "targetTags": [
        "legs",
        "jump",
        "mobility"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "fortified-ankles",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Allows a held jump action to increase distance and reduces landing penalties from controlled descents.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for fortified-ankles.",
      "markdown": "embodiment_items/fortified-ankles.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/jenkins-tendons",
      "title": "Jenkins' Tendons Integration",
      "targetTags": [
        "legs",
        "sprint",
        "mobility"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "jenkins-tendons",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Increase walking or sprint movement by +1% per EP invested, up to +5%.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for jenkins-tendons.",
      "markdown": "embodiment_items/jenkins-tendons.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/subdermal-armor",
      "title": "Subdermal Armor Integration",
      "targetTags": [
        "skin",
        "armor",
        "systemic"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "subdermal-armor",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Adds +1% per EP invested, up to +5%, to applicable physical defense contests.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for subdermal-armor.",
      "markdown": "embodiment_items/subdermal-armor.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/optical-camo",
      "title": "Optical Camo Integration",
      "targetTags": [
        "skin",
        "stealth",
        "active"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "optical-camo",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Activate a limited camouflage state that adds its item rating to visual Stealth contests.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for optical-camo.",
      "markdown": "embodiment_items/optical-camo.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/pain-editor",
      "title": "Pain Editor Integration",
      "targetTags": [
        "skin",
        "systemic",
        "pain",
        "defense"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "pain-editor",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Add the node rating to contests against pain, shock, and interruption caused by injury.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for pain-editor.",
      "markdown": "embodiment_items/pain-editor.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/shock-n-awe",
      "title": "Shock-N-Awe Integration",
      "targetTags": [
        "skin",
        "electrical",
        "defense"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "shock-n-awe",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "After a close attacker successfully hits, the host may discharge a limited electrical counterattack.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for shock-n-awe.",
      "markdown": "embodiment_items/shock-n-awe.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/blood-pump",
      "title": "Blood Pump Integration",
      "targetTags": [
        "systemic",
        "circulatory",
        "recovery"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "blood-pump",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Spend a stored charge to trigger immediate recovery; magnitude and recharge belong to the item tier.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for blood-pump.",
      "markdown": "embodiment_items/blood-pump.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/biomonitor",
      "title": "Biomonitor Integration",
      "targetTags": [
        "systemic",
        "circulatory",
        "recovery",
        "senses"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "biomonitor",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Automatically activate one compatible installed recovery item when the embodiment crosses its configured trauma threshold.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for biomonitor.",
      "markdown": "embodiment_items/biomonitor.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/second-heart",
      "title": "Second Heart Integration",
      "targetTags": [
        "systemic",
        "circulatory",
        "recovery"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "second-heart",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Once per item recovery cycle, restart a recently incapacitated embodiment if its structure remains recoverable.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for second-heart.",
      "markdown": "embodiment_items/second-heart.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/heal-on-kill",
      "title": "Heal-on-Kill Integration",
      "targetTags": [
        "systemic",
        "circulatory",
        "recovery",
        "combat"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "heal-on-kill",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Recover a limited stamina or recovery resource after personally defeating an active hostile target.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for heal-on-kill.",
      "markdown": "embodiment_items/heal-on-kill.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/synaptic-accelerator",
      "title": "Synaptic Accelerator Integration",
      "targetTags": [
        "neural",
        "reflex",
        "perception"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "synaptic-accelerator",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "On detecting an undeclared hostile action, gain a brief reaction window before normal combat timing resumes.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for synaptic-accelerator.",
      "markdown": "embodiment_items/synaptic-accelerator.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/kerenzikov",
      "title": "Kerenzikov Integration",
      "targetTags": [
        "neural",
        "reflex",
        "mobility",
        "aim"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "kerenzikov",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Permit an aimed ranged action during an eligible dodge, slide, or rapid-movement combo.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for kerenzikov.",
      "markdown": "embodiment_items/kerenzikov.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/reflex-tuner",
      "title": "Reflex Tuner Integration",
      "targetTags": [
        "neural",
        "reflex",
        "defense"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "reflex-tuner",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "At a configured trauma threshold, automatically activate a brief defensive speed state.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for reflex-tuner.",
      "markdown": "embodiment_items/reflex-tuner.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/titanium-bones",
      "title": "Titanium Bones Integration",
      "targetTags": [
        "skeleton",
        "load",
        "strength"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "titanium-bones",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Add the node rating to carrying, bracing, and load-bearing contests.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for titanium-bones.",
      "markdown": "embodiment_items/titanium-bones.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/dense-marrow",
      "title": "Dense Marrow Integration",
      "targetTags": [
        "skeleton",
        "melee",
        "strength"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "dense-marrow",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Improve integrated or wielded melee damage by one step while increasing the stamina cost of repeated strikes.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for dense-marrow.",
      "markdown": "embodiment_items/dense-marrow.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/ram-upgrade",
      "title": "RAM Upgrade Integration",
      "targetTags": [
        "neural",
        "network",
        "memory"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "ram-upgrade",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Increase the host cyberdeck's active quickhack resource capacity by the item rating.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for ram-upgrade.",
      "markdown": "embodiment_items/ram-upgrade.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/self-ice",
      "title": "Self-ICE Integration",
      "targetTags": [
        "neural",
        "network",
        "security"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "self-ice",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Once per recovery cycle, cancel or contest a hostile network effect that reaches the Mind through this embodiment.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for self-ice.",
      "markdown": "embodiment_items/self-ice.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/smart-link",
      "title": "Smart Link Integration",
      "targetTags": [
        "hand",
        "weapon-interface",
        "tracking"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "smart-link",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Enables smart-weapon guidance and adds the node rating to compatible target-lock contests.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for smart-link.",
      "markdown": "embodiment_items/smart-link.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/ballistic-coprocessor",
      "title": "Ballistic Coprocessor Integration",
      "targetTags": [
        "hand",
        "weapon-interface",
        "ballistics"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "ballistic-coprocessor",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Adds the node rating to trained ricochet and calculated ballistic actions.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for ballistic-coprocessor.",
      "markdown": "embodiment_items/ballistic-coprocessor.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/camillo-ram-manager",
      "title": "Camillo RAM Manager Integration",
      "targetTags": [
        "neural",
        "network",
        "memory"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "camillo-ram-manager",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Automatically restore a limited hacking resource when the cyberdeck reaches its configured reserve threshold.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for camillo-ram-manager.",
      "markdown": "embodiment_items/camillo-ram-manager.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/ex-disk",
      "title": "Ex-Disk Integration",
      "targetTags": [
        "neural",
        "network",
        "memory"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "ex-disk",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Increase the active program and quickhack resource capacity of a compatible cyberdeck.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for ex-disk.",
      "markdown": "embodiment_items/ex-disk.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/limbic-system-enhancement",
      "title": "Limbic System Enhancement Integration",
      "targetTags": [
        "neural",
        "aim",
        "critical"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "limbic-system-enhancement",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Add the node rating to eligible critical-confirmation contests.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for limbic-system-enhancement.",
      "markdown": "embodiment_items/limbic-system-enhancement.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/mechatronic-core",
      "title": "Mechatronic Core Integration",
      "targetTags": [
        "neural",
        "targeting",
        "machine"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "mechatronic-core",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Add the node rating when attacking or analyzing drones, robots, and mecha.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for mechatronic-core.",
      "markdown": "embodiment_items/mechatronic-core.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/memory-boost",
      "title": "Memory Boost Integration",
      "targetTags": [
        "neural",
        "network",
        "memory"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "memory-boost",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Recover a limited hacking resource after defeating a networked hostile target.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for memory-boost.",
      "markdown": "embodiment_items/memory-boost.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/visual-cortex-support",
      "title": "Visual Cortex Support Integration",
      "targetTags": [
        "neural",
        "eye",
        "critical"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "visual-cortex-support",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Improve the effect of critical attacks made with visual targeting data.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for visual-cortex-support.",
      "markdown": "embodiment_items/visual-cortex-support.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/adrenaline-booster",
      "title": "Adrenaline Booster Integration",
      "targetTags": [
        "systemic",
        "circulatory",
        "stamina"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "adrenaline-booster",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Recover stamina after personally defeating an active hostile target.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for adrenaline-booster.",
      "markdown": "embodiment_items/adrenaline-booster.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/bioconductor",
      "title": "Bioconductor Integration",
      "targetTags": [
        "systemic",
        "circulatory",
        "recovery"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "bioconductor",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Reduce recovery time for compatible active Embodiment upgrades.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for bioconductor.",
      "markdown": "embodiment_items/bioconductor.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/bioplastic-blood-vessels",
      "title": "Bioplastic Blood Vessels Integration",
      "targetTags": [
        "systemic",
        "circulatory",
        "recovery"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "bioplastic-blood-vessels",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Improve passive recovery while outside active combat.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for bioplastic-blood-vessels.",
      "markdown": "embodiment_items/bioplastic-blood-vessels.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/feedback-circuit",
      "title": "Feedback Circuit Integration",
      "targetTags": [
        "systemic",
        "circulatory",
        "weapon-interface"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "feedback-circuit",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Trigger limited recovery after fully charging and discharging a compatible weapon.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for feedback-circuit.",
      "markdown": "embodiment_items/feedback-circuit.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/microgenerator",
      "title": "Microgenerator Integration",
      "targetTags": [
        "systemic",
        "electrical",
        "defense"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "microgenerator",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "At a configured trauma threshold, release a limited electrical defensive pulse.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for microgenerator.",
      "markdown": "embodiment_items/microgenerator.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/syn-lungs",
      "title": "Syn-Lungs Integration",
      "targetTags": [
        "systemic",
        "circulatory",
        "stamina"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "syn-lungs",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Improve the embodiment's stamina recovery rate.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for syn-lungs.",
      "markdown": "embodiment_items/syn-lungs.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/tyrosine-injector",
      "title": "Tyrosine Injector Integration",
      "targetTags": [
        "systemic",
        "circulatory",
        "network"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "tyrosine-injector",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Extend the time available for deliberate network-intrusion actions.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for tyrosine-injector.",
      "markdown": "embodiment_items/tyrosine-injector.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/cataresist",
      "title": "Cataresist Integration",
      "targetTags": [
        "systemic",
        "immune",
        "resistance"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "cataresist",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Add the node rating to eligible toxin, disease, heat, cold, and chemical defense contests.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for cataresist.",
      "markdown": "embodiment_items/cataresist.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/detoxifier",
      "title": "Detoxifier Integration",
      "targetTags": [
        "systemic",
        "immune",
        "poison"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "detoxifier",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Provides immunity or a major defense bonus against ordinary poisons, as defined by item tier.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for detoxifier.",
      "markdown": "embodiment_items/detoxifier.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/inductor",
      "title": "Inductor Integration",
      "targetTags": [
        "systemic",
        "electrical",
        "armor"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "inductor",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Convert a successfully resisted electrical effect into a temporary defense bonus.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for inductor.",
      "markdown": "embodiment_items/inductor.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/metabolic-editor",
      "title": "Metabolic Editor Integration",
      "targetTags": [
        "systemic",
        "immune",
        "poison",
        "recovery"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "metabolic-editor",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Convert a successfully resisted poison effect into limited recovery.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for metabolic-editor.",
      "markdown": "embodiment_items/metabolic-editor.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/maneuvering-system",
      "title": "Maneuvering System Integration",
      "targetTags": [
        "neural",
        "reflex",
        "mobility"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "maneuvering-system",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Adds an airborne dodge action when the embodiment has a compatible movement system.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for maneuvering-system.",
      "markdown": "embodiment_items/maneuvering-system.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/nanorelays",
      "title": "Nanorelays Integration",
      "targetTags": [
        "neural",
        "reflex",
        "speed"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "nanorelays",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Extend the duration of compatible reflex-acceleration states.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for nanorelays.",
      "markdown": "embodiment_items/nanorelays.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/neofiber",
      "title": "Neofiber Integration",
      "targetTags": [
        "neural",
        "reflex",
        "defense"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "neofiber",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Add the node rating to eligible active-evasion contests.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for neofiber.",
      "markdown": "embodiment_items/neofiber.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/fireproof-coating",
      "title": "Fireproof Coating Integration",
      "targetTags": [
        "skin",
        "fire",
        "resistance"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "fireproof-coating",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Provides immunity or a major defense bonus against ordinary burning effects, as defined by item tier.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for fireproof-coating.",
      "markdown": "embodiment_items/fireproof-coating.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/grounding-plating",
      "title": "Grounding Plating Integration",
      "targetTags": [
        "skin",
        "electrical",
        "resistance"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "grounding-plating",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Provides immunity or a major defense bonus against ordinary electrical effects, as defined by item tier.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for grounding-plating.",
      "markdown": "embodiment_items/grounding-plating.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/heat-converter",
      "title": "Heat Converter Integration",
      "targetTags": [
        "skin",
        "fire",
        "offense"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "heat-converter",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Convert a successfully resisted burning effect into a temporary attack bonus.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for heat-converter.",
      "markdown": "embodiment_items/heat-converter.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/supra-dermal-weave",
      "title": "Supra-Dermal Weave Integration",
      "targetTags": [
        "skin",
        "bleeding",
        "resistance"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "supra-dermal-weave",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Provides immunity or a major defense bonus against ordinary bleeding effects, as defined by item tier.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for supra-dermal-weave.",
      "markdown": "embodiment_items/supra-dermal-weave.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/bionic-joints",
      "title": "Bionic Joints Integration",
      "targetTags": [
        "skeleton",
        "recoil",
        "ranged"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "bionic-joints",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Add the node rating to recoil-control contests.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for bionic-joints.",
      "markdown": "embodiment_items/bionic-joints.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/bionic-lungs",
      "title": "Bionic Lungs Integration",
      "targetTags": [
        "systemic",
        "stamina",
        "recovery"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "bionic-lungs",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Increase the embodiment's maximum stamina reserve.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for bionic-lungs.",
      "markdown": "embodiment_items/bionic-lungs.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/microrotors",
      "title": "Microrotors Integration",
      "targetTags": [
        "skeleton",
        "melee",
        "speed"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "microrotors",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Reduce the acting or cooldown cost of eligible repeated melee actions.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for microrotors.",
      "markdown": "embodiment_items/microrotors.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/microvibration-generator",
      "title": "Microvibration Generator Integration",
      "targetTags": [
        "skeleton",
        "melee",
        "strength"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "microvibration-generator",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Improve compatible melee damage by one item-defined step.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for microvibration-generator.",
      "markdown": "embodiment_items/microvibration-generator.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/synaptic-signal-optimizer",
      "title": "Synaptic Signal Optimizer Integration",
      "targetTags": [
        "skeleton",
        "systemic",
        "recovery"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "synaptic-signal-optimizer",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Increase the embodiment's injury or structural-capacity track.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for synaptic-signal-optimizer.",
      "markdown": "embodiment_items/synaptic-signal-optimizer.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/tyger-claws-dermal-imprint",
      "title": "Tyger Claws Dermal Imprint Integration",
      "targetTags": [
        "hand",
        "weapon-interface",
        "tracking"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "tyger-claws-dermal-imprint",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Enables compatible smart-weapon guidance through an integrated hand interface.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for tyger-claws-dermal-imprint.",
      "markdown": "embodiment_items/tyger-claws-dermal-imprint.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/lynx-paws",
      "title": "Lynx Paws Integration",
      "targetTags": [
        "legs",
        "stealth",
        "mobility"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "lynx-paws",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Add the node rating to Stealth contests involving quiet movement.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for lynx-paws.",
      "markdown": "embodiment_items/lynx-paws.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/arasaka-cyberdeck",
      "title": "Arasaka Cyberdeck Integration",
      "targetTags": [
        "neural",
        "operating-system",
        "network",
        "stealth"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "arasaka-cyberdeck",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Provides a cyberdeck interface specialized for stealth and persistent covert quickhacks.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for arasaka-cyberdeck.",
      "markdown": "embodiment_items/arasaka-cyberdeck.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/biodyne-cyberdeck",
      "title": "BioDyne Cyberdeck Integration",
      "targetTags": [
        "neural",
        "operating-system",
        "network",
        "recovery"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "biodyne-cyberdeck",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Provides a cyberdeck interface specialized for resource recovery.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for biodyne-cyberdeck.",
      "markdown": "embodiment_items/biodyne-cyberdeck.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/biotech-cyberdeck",
      "title": "Biotech Cyberdeck Integration",
      "targetTags": [
        "neural",
        "operating-system",
        "network",
        "damage"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "biotech-cyberdeck",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Provides a cyberdeck interface specialized for damaging quickhacks and resource recovery.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for biotech-cyberdeck.",
      "markdown": "embodiment_items/biotech-cyberdeck.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/fuyutsui-cyberdeck",
      "title": "Fuyutsui Electronics Cyberdeck Integration",
      "targetTags": [
        "neural",
        "operating-system",
        "network",
        "spread"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "fuyutsui-cyberdeck",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Provides a cyberdeck interface specialized for spreading and sustaining quickhacks.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for fuyutsui-cyberdeck.",
      "markdown": "embodiment_items/fuyutsui-cyberdeck.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/militech-paraline",
      "title": "Militech Paraline Cyberdeck Integration",
      "targetTags": [
        "neural",
        "operating-system",
        "network",
        "combat"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "militech-paraline",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Provides a general-purpose cyberdeck interface with combat and device-control functions.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for militech-paraline.",
      "markdown": "embodiment_items/militech-paraline.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/netwatch-netdriver",
      "title": "NetWatch Netdriver Cyberdeck Integration",
      "targetTags": [
        "neural",
        "operating-system",
        "network",
        "spread"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "netwatch-netdriver",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Provides a high-capacity cyberdeck interface able to spread compatible quickhacks among nearby targets.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for netwatch-netdriver.",
      "markdown": "embodiment_items/netwatch-netdriver.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/raven-microcyber",
      "title": "Raven Microcyber Cyberdeck Integration",
      "targetTags": [
        "neural",
        "operating-system",
        "network",
        "security"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "raven-microcyber",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Provides a cyberdeck interface emphasizing intrusion defense and quickhack propagation.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for raven-microcyber.",
      "markdown": "embodiment_items/raven-microcyber.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/seacho-cyberdeck",
      "title": "Seacho Electronics Cyberdeck Integration",
      "targetTags": [
        "neural",
        "operating-system",
        "network",
        "stealth"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "seacho-cyberdeck",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Provides a cyberdeck interface emphasizing low-cost, rapid stealth quickhacks.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for seacho-cyberdeck.",
      "markdown": "embodiment_items/seacho-cyberdeck.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/stephenson-tech-cyberdeck",
      "title": "Stephenson Tech Cyberdeck Integration",
      "targetTags": [
        "neural",
        "operating-system",
        "network",
        "speed"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "stephenson-tech-cyberdeck",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Provides a cyberdeck interface emphasizing upload speed and reduced recovery time.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for stephenson-tech-cyberdeck.",
      "markdown": "embodiment_items/stephenson-tech-cyberdeck.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/tetratronic-cyberdeck",
      "title": "Tetratronic Cyberdeck Integration",
      "targetTags": [
        "neural",
        "operating-system",
        "network",
        "damage"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "tetratronic-cyberdeck",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Provides a cyberdeck interface emphasizing powerful and efficient high-impact quickhacks.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for tetratronic-cyberdeck.",
      "markdown": "embodiment_items/tetratronic-cyberdeck.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/biodyne-berserk",
      "title": "BioDyne Berserk Integration",
      "targetTags": [
        "neural",
        "operating-system",
        "strength",
        "recovery",
        "ranged"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "biodyne-berserk",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Activates a balanced combat state improving weapon control, melee force, defense, and recovery after defeating threats.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for biodyne-berserk.",
      "markdown": "embodiment_items/biodyne-berserk.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/militech-berserk",
      "title": "Militech Berserk Integration",
      "targetTags": [
        "neural",
        "operating-system",
        "strength",
        "recovery",
        "armor"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "militech-berserk",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Activates a high-capacity combat state emphasizing strength, armor, stamina, and recovery after defeating threats.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for militech-berserk.",
      "markdown": "embodiment_items/militech-berserk.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/moore-tech-berserk",
      "title": "Moore Tech Berserk Integration",
      "targetTags": [
        "neural",
        "operating-system",
        "strength",
        "recovery"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "moore-tech-berserk",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Activates a combat state emphasizing melee force, recoil control, armor, and health reserve.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for moore-tech-berserk.",
      "markdown": "embodiment_items/moore-tech-berserk.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/zetatech-berserk",
      "title": "Zetatech Berserk Integration",
      "targetTags": [
        "neural",
        "operating-system",
        "strength",
        "armor",
        "shockwave"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "zetatech-berserk",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Activates a combat state that supports a descending shockwave action in addition to strength and defense improvements.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for zetatech-berserk.",
      "markdown": "embodiment_items/zetatech-berserk.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/dynalar-sandevistan",
      "title": "Dynalar Sandevistan Integration",
      "targetTags": [
        "neural",
        "operating-system",
        "reflex",
        "speed",
        "damage"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "dynalar-sandevistan",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Activates a reflex-acceleration state emphasizing increased attack effect.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for dynalar-sandevistan.",
      "markdown": "embodiment_items/dynalar-sandevistan.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/militech-falcon-sandevistan",
      "title": "Militech Falcon Sandevistan Integration",
      "targetTags": [
        "neural",
        "operating-system",
        "reflex",
        "speed",
        "critical"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "militech-falcon-sandevistan",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Activates a sustained reflex-acceleration state emphasizing critical attacks.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for militech-falcon-sandevistan.",
      "markdown": "embodiment_items/militech-falcon-sandevistan.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/qian-t-warp-dancer",
      "title": "QianT Warp Dancer Sandevistan Integration",
      "targetTags": [
        "neural",
        "operating-system",
        "reflex",
        "speed",
        "critical"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "qian-t-warp-dancer",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Activates an intense short reflex-acceleration state emphasizing precise critical attacks.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for qian-t-warp-dancer.",
      "markdown": "embodiment_items/qian-t-warp-dancer.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "cyberpunk2077/zetatech-sandevistan",
      "title": "Zetatech Sandevistan Integration",
      "targetTags": [
        "neural",
        "operating-system",
        "reflex",
        "speed",
        "critical"
      ],
      "compatibleHosts": [
        "cyberware",
        "bioskin",
        "robotic-body",
        "mecha"
      ],
      "source": "cp2077-cyberware-2",
      "sourceItem": "zetatech-sandevistan",
      "epCost": 1,
      "grantType": "mixed",
      "effect": "Activates a recoverable reflex-acceleration state emphasizing critical opportunity.",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk2077"
      ],
      "type": "Embodiment enhancement",
      "candidatePath": "cyberpunk2077",
      "requirements": [],
      "requirementsText": "Compatible installed host item",
      "sourceSummary": "Adapted from cp2077-cyberware-2 for zetatech-sandevistan.",
      "markdown": "embodiment_items/zetatech-sandevistan.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "installed-augmentations"
    },
    {
      "id": "equipment/red-airhypo-cyberfinger/source-mechanics",
      "title": "Airhypo Cyberfinger — Source Mechanics",
      "hostItem": "red-airhypo-cyberfinger",
      "type": "Embodiment source review",
      "sourceBonus": "BC 24",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "BC 24",
      "markdown": "item_compendium/red-airhypo-cyberfinger.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-animal-behavior-chip/source-mechanics",
      "title": "Animal Behavior Chip — Source Mechanics",
      "hostItem": "red-animal-behavior-chip",
      "type": "Embodiment source review",
      "sourceBonus": "DL:Mix 15",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:Mix 15",
      "markdown": "item_compendium/red-animal-behavior-chip.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-anti-dazzle/source-mechanics",
      "title": "Anti-Dazzle — Source Mechanics",
      "hostItem": "red-anti-dazzle",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 360",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 360",
      "markdown": "item_compendium/red-anti-dazzle.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-appetite-controller/source-mechanics",
      "title": "Appetite Controller — Source Mechanics",
      "hostItem": "red-appetite-controller",
      "type": "Embodiment source review",
      "sourceBonus": "DL:MHC 2, IR2 72, IR3 46",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:MHC 2, IR2 72, IR3 46",
      "markdown": "item_compendium/red-appetite-controller.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-aquaform/source-mechanics",
      "title": "AquaForm® — Source Mechanics",
      "hostItem": "red-aquaform",
      "type": "Embodiment source review",
      "sourceBonus": "IR2 69",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "IR2 69",
      "markdown": "item_compendium/red-aquaform.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-asia-pop-bottoms/source-mechanics",
      "title": "Asia Pop Bottoms — Source Mechanics",
      "hostItem": "red-asia-pop-bottoms",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 356",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 356",
      "markdown": "item_compendium/red-asia-pop-bottoms.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-asia-pop-contact-lenses/source-mechanics",
      "title": "Asia Pop Contact Lenses — Source Mechanics",
      "hostItem": "red-asia-pop-contact-lenses",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 356",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 356",
      "markdown": "item_compendium/red-asia-pop-contact-lenses.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-asia-pop-footwear/source-mechanics",
      "title": "Asia Pop Footwear — Source Mechanics",
      "hostItem": "red-asia-pop-footwear",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 356",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 356",
      "markdown": "item_compendium/red-asia-pop-footwear.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-asia-pop-glasses/source-mechanics",
      "title": "Asia Pop Glasses — Source Mechanics",
      "hostItem": "red-asia-pop-glasses",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 356",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 356",
      "markdown": "item_compendium/red-asia-pop-glasses.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-asia-pop-hats/source-mechanics",
      "title": "Asia Pop Hats — Source Mechanics",
      "hostItem": "red-asia-pop-hats",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 356",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 356",
      "markdown": "item_compendium/red-asia-pop-hats.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-asia-pop-jacket/source-mechanics",
      "title": "Asia Pop Jacket — Source Mechanics",
      "hostItem": "red-asia-pop-jacket",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 356",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 356",
      "markdown": "item_compendium/red-asia-pop-jacket.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-asia-pop-jewelry/source-mechanics",
      "title": "Asia Pop Jewelry — Source Mechanics",
      "hostItem": "red-asia-pop-jewelry",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 356",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 356",
      "markdown": "item_compendium/red-asia-pop-jewelry.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-asia-pop-mirrorshades/source-mechanics",
      "title": "Asia Pop Mirrorshades — Source Mechanics",
      "hostItem": "red-asia-pop-mirrorshades",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 356",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 356",
      "markdown": "item_compendium/red-asia-pop-mirrorshades.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-asia-pop-top/source-mechanics",
      "title": "Asia Pop Top — Source Mechanics",
      "hostItem": "red-asia-pop-top",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 356",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 356",
      "markdown": "item_compendium/red-asia-pop-top.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-audiovox/source-mechanics",
      "title": "AudioVox — Source Mechanics",
      "hostItem": "red-audiovox",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 362",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 362",
      "markdown": "item_compendium/red-audiovox.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-bag-lady-chic-bottoms/source-mechanics",
      "title": "Bag Lady Chic Bottoms — Source Mechanics",
      "hostItem": "red-bag-lady-chic-bottoms",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 356",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 356",
      "markdown": "item_compendium/red-bag-lady-chic-bottoms.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-bag-lady-chic-footwear/source-mechanics",
      "title": "Bag Lady Chic Footwear — Source Mechanics",
      "hostItem": "red-bag-lady-chic-footwear",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 356",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 356",
      "markdown": "item_compendium/red-bag-lady-chic-footwear.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-bag-lady-chic-glasses/source-mechanics",
      "title": "Bag Lady Chic Glasses — Source Mechanics",
      "hostItem": "red-bag-lady-chic-glasses",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 356",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 356",
      "markdown": "item_compendium/red-bag-lady-chic-glasses.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-bag-lady-chic-jacket/source-mechanics",
      "title": "Bag Lady Chic Jacket — Source Mechanics",
      "hostItem": "red-bag-lady-chic-jacket",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 356",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 356",
      "markdown": "item_compendium/red-bag-lady-chic-jacket.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-bag-lady-chic-jewelry/source-mechanics",
      "title": "Bag Lady Chic Jewelry — Source Mechanics",
      "hostItem": "red-bag-lady-chic-jewelry",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 356",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 356",
      "markdown": "item_compendium/red-bag-lady-chic-jewelry.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-bag-lady-chic-mirrorshades/source-mechanics",
      "title": "Bag Lady Chic Mirrorshades — Source Mechanics",
      "hostItem": "red-bag-lady-chic-mirrorshades",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 356",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 356",
      "markdown": "item_compendium/red-bag-lady-chic-mirrorshades.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-bag-lady-chic-top/source-mechanics",
      "title": "Bag Lady Chic Top — Source Mechanics",
      "hostItem": "red-bag-lady-chic-top",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 356",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 356",
      "markdown": "item_compendium/red-bag-lady-chic-top.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-ballpoint-cyberfinger/source-mechanics",
      "title": "Ballpoint Cyberfinger — Source Mechanics",
      "hostItem": "red-ballpoint-cyberfinger",
      "type": "Embodiment source review",
      "sourceBonus": "BC 24",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "BC 24",
      "markdown": "item_compendium/red-ballpoint-cyberfinger.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-battleglove/source-mechanics",
      "title": "Battleglove — Source Mechanics",
      "hostItem": "red-battleglove",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 347",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 347",
      "markdown": "item_compendium/red-battleglove.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-berserk-implant/source-mechanics",
      "title": "Berserk Implant — Source Mechanics",
      "hostItem": "red-berserk-implant",
      "type": "Embodiment source review",
      "sourceBonus": "CEMK 34",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CEMK 34",
      "markdown": "item_compendium/red-berserk-implant.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-big-knucks/source-mechanics",
      "title": "Big Knucks — Source Mechanics",
      "hostItem": "red-big-knucks",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 364",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 364",
      "markdown": "item_compendium/red-big-knucks.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-biomonitor/source-mechanics",
      "title": "Biomonitor — Source Mechanics",
      "hostItem": "red-biomonitor",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 358",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 358",
      "markdown": "item_compendium/red-biomonitor.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-blitzkrieg-arc-thrower/source-mechanics",
      "title": "Blitzkrieg Arc-Thrower — Source Mechanics",
      "hostItem": "red-blitzkrieg-arc-thrower",
      "type": "Embodiment source review",
      "sourceBonus": "DL:12Cy 4, IR3 86",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:12Cy 4, IR3 86",
      "markdown": "item_compendium/red-blitzkrieg-arc-thrower.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-bodyweight-autoinjector/source-mechanics",
      "title": "Bodyweight AutoInjector — Source Mechanics",
      "hostItem": "red-bodyweight-autoinjector",
      "type": "Embodiment source review",
      "sourceBonus": "DL:HP 5, IR4 7",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:HP 5, IR4 7",
      "markdown": "item_compendium/red-bodyweight-autoinjector.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-braindance-recorder/source-mechanics",
      "title": "Braindance Recorder — Source Mechanics",
      "hostItem": "red-braindance-recorder",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 359",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 359",
      "markdown": "item_compendium/red-braindance-recorder.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-budget-chipware-socket/source-mechanics",
      "title": "Budget Chipware Socket — Source Mechanics",
      "hostItem": "red-budget-chipware-socket",
      "type": "Embodiment source review",
      "sourceBonus": "BC 17",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "BC 17",
      "markdown": "item_compendium/red-budget-chipware-socket.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-buhgouse/source-mechanics",
      "title": "Buhgouse® — Source Mechanics",
      "hostItem": "red-buhgouse",
      "type": "Embodiment source review",
      "sourceBonus": "IR2 69",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "IR2 69",
      "markdown": "item_compendium/red-buhgouse.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-bullet-storage-cyberfinger/source-mechanics",
      "title": "Bullet Storage Cyberfinger — Source Mechanics",
      "hostItem": "red-bullet-storage-cyberfinger",
      "type": "Embodiment source review",
      "sourceBonus": "BC 24",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "BC 24",
      "markdown": "item_compendium/red-bullet-storage-cyberfinger.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-chainripp/source-mechanics",
      "title": "ChainRipp — Source Mechanics",
      "hostItem": "red-chainripp",
      "type": "Embodiment source review",
      "sourceBonus": "DL:12Cy 3, IR3 85",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:12Cy 3, IR3 85",
      "markdown": "item_compendium/red-chainripp.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-chemskin/source-mechanics",
      "title": "Chemskin — Source Mechanics",
      "hostItem": "red-chemskin",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 358",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 358",
      "markdown": "item_compendium/red-chemskin.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-chipware-compartment/source-mechanics",
      "title": "Chipware Compartment — Source Mechanics",
      "hostItem": "red-chipware-compartment",
      "type": "Embodiment source review",
      "sourceBonus": "MC 1, DL:YNBF 12",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "MC 1, DL:YNBF 12",
      "markdown": "item_compendium/red-chipware-compartment.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-chipware-socket/source-mechanics",
      "title": "Chipware Socket — Source Mechanics",
      "hostItem": "red-chipware-socket",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 359",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 359",
      "markdown": "item_compendium/red-chipware-socket.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-chyron/source-mechanics",
      "title": "Chyron — Source Mechanics",
      "hostItem": "red-chyron",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 360",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 360",
      "markdown": "item_compendium/red-chyron.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-color-shift/source-mechanics",
      "title": "Color Shift — Source Mechanics",
      "hostItem": "red-color-shift",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 360",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 360",
      "markdown": "item_compendium/red-color-shift.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-combat-jaw/source-mechanics",
      "title": "Combat Jaw — Source Mechanics",
      "hostItem": "red-combat-jaw",
      "type": "Embodiment source review",
      "sourceBonus": "IR2 72, DGD 145, DL:YNBF 12",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "IR2 72, DGD 145, DL:YNBF 12",
      "markdown": "item_compendium/red-combat-jaw.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-combat-tail/source-mechanics",
      "title": "Combat Tail — Source Mechanics",
      "hostItem": "red-combat-tail",
      "type": "Embodiment source review",
      "sourceBonus": "IR2 72",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "IR2 72",
      "markdown": "item_compendium/red-combat-tail.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-contraceptive-implant/source-mechanics",
      "title": "Contraceptive Implant — Source Mechanics",
      "hostItem": "red-contraceptive-implant",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 362",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 362",
      "markdown": "item_compendium/red-contraceptive-implant.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-cyberarm/source-mechanics",
      "title": "Cyberarm — Source Mechanics",
      "hostItem": "red-cyberarm",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 364",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 364",
      "markdown": "item_compendium/red-cyberarm.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-cyberdeck-integrated/source-mechanics",
      "title": "Cyberdeck, Integrated — Source Mechanics",
      "hostItem": "red-cyberdeck-integrated",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 364",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 364",
      "markdown": "item_compendium/red-cyberdeck-integrated.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-cyberdude-smart-glove/source-mechanics",
      "title": "CyberDude Smart Glove — Source Mechanics",
      "hostItem": "red-cyberdude-smart-glove",
      "type": "Embodiment source review",
      "sourceBonus": "DL:12RED 3",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:12RED 3",
      "markdown": "item_compendium/red-cyberdude-smart-glove.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-cybereye/source-mechanics",
      "title": "Cybereye — Source Mechanics",
      "hostItem": "red-cybereye",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 360",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 360",
      "markdown": "item_compendium/red-cybereye.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-cyberleg/source-mechanics",
      "title": "Cyberleg — Source Mechanics",
      "hostItem": "red-cyberleg",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 364",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 364",
      "markdown": "item_compendium/red-cyberleg.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-cybermatrix-gang-jazzler/source-mechanics",
      "title": "Cybermatrix Gang Jazzler — Source Mechanics",
      "hostItem": "red-cybermatrix-gang-jazzler",
      "type": "Embodiment source review",
      "sourceBonus": "DL:12Cy 3, IR3 85",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:12Cy 3, IR3 85",
      "markdown": "item_compendium/red-cybermatrix-gang-jazzler.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-cyberpillow/source-mechanics",
      "title": "Cyberpillow — Source Mechanics",
      "hostItem": "red-cyberpillow",
      "type": "Embodiment source review",
      "sourceBonus": "DL:MHC 2, IR3 46",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:MHC 2, IR3 46",
      "markdown": "item_compendium/red-cyberpillow.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-cyberscanner-integrated/source-mechanics",
      "title": "Cyberscanner, Integrated — Source Mechanics",
      "hostItem": "red-cyberscanner-integrated",
      "type": "Embodiment source review",
      "sourceBonus": "DL:12Gear 3, IR4 66",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:12Gear 3, IR4 66",
      "markdown": "item_compendium/red-cyberscanner-integrated.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-cyberskull/source-mechanics",
      "title": "Cyberskull — Source Mechanics",
      "hostItem": "red-cyberskull",
      "type": "Embodiment source review",
      "sourceBonus": "IR3 105",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "IR3 105",
      "markdown": "item_compendium/red-cyberskull.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-cybersnake/source-mechanics",
      "title": "Cybersnake — Source Mechanics",
      "hostItem": "red-cybersnake",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 363",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 363",
      "markdown": "item_compendium/red-cybersnake.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-dartgun-cyberfinger/source-mechanics",
      "title": "Dartgun Cyberfinger — Source Mechanics",
      "hostItem": "red-dartgun-cyberfinger",
      "type": "Embodiment source review",
      "sourceBonus": "BC 24",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "BC 24",
      "markdown": "item_compendium/red-dartgun-cyberfinger.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-deathtrance/source-mechanics",
      "title": "DeathTrance — Source Mechanics",
      "hostItem": "red-deathtrance",
      "type": "Embodiment source review",
      "sourceBonus": "DL:12Cy 3, IR3 85",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:12Cy 3, IR3 85",
      "markdown": "item_compendium/red-deathtrance.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-demonique/source-mechanics",
      "title": "Demonique™ — Source Mechanics",
      "hostItem": "red-demonique",
      "type": "Embodiment source review",
      "sourceBonus": "IR2 67",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "IR2 67",
      "markdown": "item_compendium/red-demonique.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-draconic-fantaform-1/source-mechanics",
      "title": "Draconic FantaForm™ 1 — Source Mechanics",
      "hostItem": "red-draconic-fantaform-1",
      "type": "Embodiment source review",
      "sourceBonus": "IR2 71",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "IR2 71",
      "markdown": "item_compendium/red-draconic-fantaform-1.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-drone-remote/source-mechanics",
      "title": "Drone Remote — Source Mechanics",
      "hostItem": "red-drone-remote",
      "type": "Embodiment source review",
      "sourceBonus": "DL:HR+ 22",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:HR+ 22",
      "markdown": "item_compendium/red-drone-remote.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-dwarvish-fantaform/source-mechanics",
      "title": "Dwarvish FantaForm™ — Source Mechanics",
      "hostItem": "red-dwarvish-fantaform",
      "type": "Embodiment source review",
      "sourceBonus": "IR2 71",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "IR2 71",
      "markdown": "item_compendium/red-dwarvish-fantaform.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-dynalar-aquarius/source-mechanics",
      "title": "Dynalar Aquarius — Source Mechanics",
      "hostItem": "red-dynalar-aquarius",
      "type": "Embodiment source review",
      "sourceBonus": "IR3 96",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "IR3 96",
      "markdown": "item_compendium/red-dynalar-aquarius.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-dynalar-pro-cyberhand/source-mechanics",
      "title": "Dynalar Pro Cyberhand — Source Mechanics",
      "hostItem": "red-dynalar-pro-cyberhand",
      "type": "Embodiment source review",
      "sourceBonus": "DL:Mix 15",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:Mix 15",
      "markdown": "item_compendium/red-dynalar-pro-cyberhand.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-dynalar-xtra-dex-smart-glove/source-mechanics",
      "title": "Dynalar Xtra-Dex Smart Glove — Source Mechanics",
      "hostItem": "red-dynalar-xtra-dex-smart-glove",
      "type": "Embodiment source review",
      "sourceBonus": "DL:12Gear 3, IR4 67",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:12Gear 3, IR4 67",
      "markdown": "item_compendium/red-dynalar-xtra-dex-smart-glove.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-ebm-pir2-internal-agent/source-mechanics",
      "title": "EBM PiR2 Internal Agent — Source Mechanics",
      "hostItem": "red-ebm-pir2-internal-agent",
      "type": "Embodiment source review",
      "sourceBonus": "DL:AAA 9",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:AAA 9",
      "markdown": "item_compendium/red-ebm-pir2-internal-agent.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-elvish-fantaform/source-mechanics",
      "title": "Elvish FantaForm™ — Source Mechanics",
      "hostItem": "red-elvish-fantaform",
      "type": "Embodiment source review",
      "sourceBonus": "IR2 71",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "IR2 71",
      "markdown": "item_compendium/red-elvish-fantaform.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-embrace-rodentia/source-mechanics",
      "title": "Embrace Rodentia® — Source Mechanics",
      "hostItem": "red-embrace-rodentia",
      "type": "Embodiment source review",
      "sourceBonus": "IR2 67",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "IR2 67",
      "markdown": "item_compendium/red-embrace-rodentia.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-emp-threading/source-mechanics",
      "title": "EMP Threading — Source Mechanics",
      "hostItem": "red-emp-threading",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 358",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 358",
      "markdown": "item_compendium/red-emp-threading.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-enhanced-antibodies/source-mechanics",
      "title": "Enhanced Antibodies — Source Mechanics",
      "hostItem": "red-enhanced-antibodies",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 362",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 362",
      "markdown": "item_compendium/red-enhanced-antibodies.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-ex-disk/source-mechanics",
      "title": "Ex-Disk — Source Mechanics",
      "hostItem": "red-ex-disk",
      "type": "Embodiment source review",
      "sourceBonus": "CEMK 35",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CEMK 35",
      "markdown": "item_compendium/red-ex-disk.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-explicit-memory-stimulator/source-mechanics",
      "title": "Explicit Memory Stimulator — Source Mechanics",
      "hostItem": "red-explicit-memory-stimulator",
      "type": "Embodiment source review",
      "sourceBonus": "BC 18",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "BC 18",
      "markdown": "item_compendium/red-explicit-memory-stimulator.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-external-vidscreen/source-mechanics",
      "title": "External Vidscreen — Source Mechanics",
      "hostItem": "red-external-vidscreen",
      "type": "Embodiment source review",
      "sourceBonus": "DL:MHC 2, IR3 46",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:MHC 2, IR3 46",
      "markdown": "item_compendium/red-external-vidscreen.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-extra-jointed-cyberlimb-upgrade/source-mechanics",
      "title": "Extra-Jointed Cyberlimb Upgrade — Source Mechanics",
      "hostItem": "red-extra-jointed-cyberlimb-upgrade",
      "type": "Embodiment source review",
      "sourceBonus": "BC 18, IR2 73",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "BC 18, IR2 73",
      "markdown": "item_compendium/red-extra-jointed-cyberlimb-upgrade.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-fbc-brimstone-coating/source-mechanics",
      "title": "FBC Brimstone Coating — Source Mechanics",
      "hostItem": "red-fbc-brimstone-coating",
      "type": "Embodiment source review",
      "sourceBonus": "IR3 106",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "IR3 106",
      "markdown": "item_compendium/red-fbc-brimstone-coating.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-fbc-chameleon-coating/source-mechanics",
      "title": "FBC Chameleon Coating — Source Mechanics",
      "hostItem": "red-fbc-chameleon-coating",
      "type": "Embodiment source review",
      "sourceBonus": "IR3 106, DL:YNBF 12",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "IR3 106, DL:YNBF 12",
      "markdown": "item_compendium/red-fbc-chameleon-coating.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-fbc-emp-coating/source-mechanics",
      "title": "FBC EMP Coating — Source Mechanics",
      "hostItem": "red-fbc-emp-coating",
      "type": "Embodiment source review",
      "sourceBonus": "IR3 106",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "IR3 106",
      "markdown": "item_compendium/red-fbc-emp-coating.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-fbc-gemini-sculpt/source-mechanics",
      "title": "FBC Gemini Sculpt — Source Mechanics",
      "hostItem": "red-fbc-gemini-sculpt",
      "type": "Embodiment source review",
      "sourceBonus": "IR3 106",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "IR3 106",
      "markdown": "item_compendium/red-fbc-gemini-sculpt.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-fbc-integrated-bodyweight/source-mechanics",
      "title": "FBC Integrated Bodyweight — Source Mechanics",
      "hostItem": "red-fbc-integrated-bodyweight",
      "type": "Embodiment source review",
      "sourceBonus": "IR3 106",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "IR3 106",
      "markdown": "item_compendium/red-fbc-integrated-bodyweight.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-firebreather/source-mechanics",
      "title": "Firebreather — Source Mechanics",
      "hostItem": "red-firebreather",
      "type": "Embodiment source review",
      "sourceBonus": "IR2 73",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "IR2 73",
      "markdown": "item_compendium/red-firebreather.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-flashbulb/source-mechanics",
      "title": "Flashbulb — Source Mechanics",
      "hostItem": "red-flashbulb",
      "type": "Embodiment source review",
      "sourceBonus": "BC 18, DL:YNBF 12",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "BC 18, DL:YNBF 12",
      "markdown": "item_compendium/red-flashbulb.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-flashlight-cyberfinger/source-mechanics",
      "title": "Flashlight Cyberfinger — Source Mechanics",
      "hostItem": "red-flashlight-cyberfinger",
      "type": "Embodiment source review",
      "sourceBonus": "BC 24",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "BC 24",
      "markdown": "item_compendium/red-flashlight-cyberfinger.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-gills/source-mechanics",
      "title": "Gills — Source Mechanics",
      "hostItem": "red-gills",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 363",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 363",
      "markdown": "item_compendium/red-gills.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-gor-arms-hydaulic-ram/source-mechanics",
      "title": "Gor Arms: Hydaulic Ram — Source Mechanics",
      "hostItem": "red-gor-arms-hydaulic-ram",
      "type": "Embodiment source review",
      "sourceBonus": "DL:MK2 2",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:MK2 2",
      "markdown": "item_compendium/red-gor-arms-hydaulic-ram.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-gor-arms-pneumatic-actuation/source-mechanics",
      "title": "Gor Arms: Pneumatic Actuation — Source Mechanics",
      "hostItem": "red-gor-arms-pneumatic-actuation",
      "type": "Embodiment source review",
      "sourceBonus": "DL:MK2 2",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:MK2 2",
      "markdown": "item_compendium/red-gor-arms-pneumatic-actuation.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-gor-arms-tungsten-reinforcement/source-mechanics",
      "title": "Gor Arms: Tungsten Reinforcement — Source Mechanics",
      "hostItem": "red-gor-arms-tungsten-reinforcement",
      "type": "Embodiment source review",
      "sourceBonus": "DL:MK2 2",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:MK2 2",
      "markdown": "item_compendium/red-gor-arms-tungsten-reinforcement.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-gorilla-arm/source-mechanics",
      "title": "Gorilla Arm — Source Mechanics",
      "hostItem": "red-gorilla-arm",
      "type": "Embodiment source review",
      "sourceBonus": "CEMK 35",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CEMK 35",
      "markdown": "item_compendium/red-gorilla-arm.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-grafted-muscle-bone-lace/source-mechanics",
      "title": "Grafted Muscle & Bone Lace — Source Mechanics",
      "hostItem": "red-grafted-muscle-bone-lace",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 363",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 363",
      "markdown": "item_compendium/red-grafted-muscle-bone-lace.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-grapple-hand/source-mechanics",
      "title": "Grapple Hand — Source Mechanics",
      "hostItem": "red-grapple-hand",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 365",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 365",
      "markdown": "item_compendium/red-grapple-hand.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-grip-foot/source-mechanics",
      "title": "Grip Foot — Source Mechanics",
      "hostItem": "red-grip-foot",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 366",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 366",
      "markdown": "item_compendium/red-grip-foot.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-hammered-ind-cyberliver/source-mechanics",
      "title": "Hammered Ind Cyberliver — Source Mechanics",
      "hostItem": "red-hammered-ind-cyberliver",
      "type": "Embodiment source review",
      "sourceBonus": "DL:Mix 15",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:Mix 15",
      "markdown": "item_compendium/red-hammered-ind-cyberliver.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-hardened-cybereye-casing/source-mechanics",
      "title": "Hardened Cybereye Casing — Source Mechanics",
      "hostItem": "red-hardened-cybereye-casing",
      "type": "Embodiment source review",
      "sourceBonus": "BC 19, DL:YNBF 12",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "BC 19, DL:YNBF 12",
      "markdown": "item_compendium/red-hardened-cybereye-casing.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-hardened-shielding/source-mechanics",
      "title": "Hardened Shielding — Source Mechanics",
      "hostItem": "red-hardened-shielding",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 367",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 367",
      "markdown": "item_compendium/red-hardened-shielding.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-hello-cutie-mono-paw/source-mechanics",
      "title": "Hello Cutie Mono-Paw — Source Mechanics",
      "hostItem": "red-hello-cutie-mono-paw",
      "type": "Embodiment source review",
      "sourceBonus": "DL:12Cute 6",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:12Cute 6",
      "markdown": "item_compendium/red-hello-cutie-mono-paw.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-hello-cutie-sparkle-ize/source-mechanics",
      "title": "Hello Cutie Sparkle-ize — Source Mechanics",
      "hostItem": "red-hello-cutie-sparkle-ize",
      "type": "Embodiment source review",
      "sourceBonus": "DL:12Cute 6",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:12Cute 6",
      "markdown": "item_compendium/red-hello-cutie-sparkle-ize.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-heuristic-health-monitor/source-mechanics",
      "title": "Heuristic Health Monitor — Source Mechanics",
      "hostItem": "red-heuristic-health-monitor",
      "type": "Embodiment source review",
      "sourceBonus": "BC 19, IR2 73",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "BC 19, IR2 73",
      "markdown": "item_compendium/red-heuristic-health-monitor.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-hidden-holster/source-mechanics",
      "title": "Hidden Holster — Source Mechanics",
      "hostItem": "red-hidden-holster",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 364",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 364",
      "markdown": "item_compendium/red-hidden-holster.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-holo-projector-palm/source-mechanics",
      "title": "Holo Projector Palm — Source Mechanics",
      "hostItem": "red-holo-projector-palm",
      "type": "Embodiment source review",
      "sourceBonus": "DL:MHC 3, IR3 47",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:MHC 3, IR3 47",
      "markdown": "item_compendium/red-holo-projector-palm.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-homing-tracer-cyberfinger/source-mechanics",
      "title": "Homing Tracer Cyberfinger — Source Mechanics",
      "hostItem": "red-homing-tracer-cyberfinger",
      "type": "Embodiment source review",
      "sourceBonus": "BC 25, DL:YNBF 12",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "BC 25, DL:YNBF 12",
      "markdown": "item_compendium/red-homing-tracer-cyberfinger.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-h-safell-hydraulic-underjack/source-mechanics",
      "title": "Húsafell Hydraulic Underjack — Source Mechanics",
      "hostItem": "red-h-safell-hydraulic-underjack",
      "type": "Embodiment source review",
      "sourceBonus": "DL:12Cute 7",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:12Cute 7",
      "markdown": "item_compendium/red-h-safell-hydraulic-underjack.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-image-enhance/source-mechanics",
      "title": "Image Enhance — Source Mechanics",
      "hostItem": "red-image-enhance",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 360",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 360",
      "markdown": "item_compendium/red-image-enhance.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-independent-air-supply/source-mechanics",
      "title": "Independent Air Supply — Source Mechanics",
      "hostItem": "red-independent-air-supply",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 363",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 363",
      "markdown": "item_compendium/red-independent-air-supply.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-int-cyberware-hardened-shielding/source-mechanics",
      "title": "Int Cyberware Hardened Shielding — Source Mechanics",
      "hostItem": "red-int-cyberware-hardened-shielding",
      "type": "Embodiment source review",
      "sourceBonus": "BC 20",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "BC 20",
      "markdown": "item_compendium/red-int-cyberware-hardened-shielding.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-int-hydraulics-upgrade/source-mechanics",
      "title": "Int Hydraulics Upgrade — Source Mechanics",
      "hostItem": "red-int-hydraulics-upgrade",
      "type": "Embodiment source review",
      "sourceBonus": "IR3 107",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "IR3 107",
      "markdown": "item_compendium/red-int-hydraulics-upgrade.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-int-hydraulics-upgrade-perfected/source-mechanics",
      "title": "Int Hydraulics Upgrade, Perfected — Source Mechanics",
      "hostItem": "red-int-hydraulics-upgrade-perfected",
      "type": "Embodiment source review",
      "sourceBonus": "IR3 108",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "IR3 108",
      "markdown": "item_compendium/red-int-hydraulics-upgrade-perfected.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-int-hydraulics-upgrade-tuned/source-mechanics",
      "title": "Int Hydraulics Upgrade, Tuned — Source Mechanics",
      "hostItem": "red-int-hydraulics-upgrade-tuned",
      "type": "Embodiment source review",
      "sourceBonus": "IR3 107",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "IR3 107",
      "markdown": "item_compendium/red-int-hydraulics-upgrade-tuned.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-integrated-cyberdeck-upgrade/source-mechanics",
      "title": "Integrated Cyberdeck Upgrade — Source Mechanics",
      "hostItem": "red-integrated-cyberdeck-upgrade",
      "type": "Embodiment source review",
      "sourceBonus": "BC 19, IR3 108",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "BC 19, IR3 108",
      "markdown": "item_compendium/red-integrated-cyberdeck-upgrade.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-interface-plugs/source-mechanics",
      "title": "Interface Plugs — Source Mechanics",
      "hostItem": "red-interface-plugs",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 359",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 359",
      "markdown": "item_compendium/red-interface-plugs.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-internal-agent/source-mechanics",
      "title": "Internal Agent — Source Mechanics",
      "hostItem": "red-internal-agent",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 362",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 362",
      "markdown": "item_compendium/red-internal-agent.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-jump-booster/source-mechanics",
      "title": "Jump Booster — Source Mechanics",
      "hostItem": "red-jump-booster",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 366",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 366",
      "markdown": "item_compendium/red-jump-booster.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-katnip/source-mechanics",
      "title": "KatNip® — Source Mechanics",
      "hostItem": "red-katnip",
      "type": "Embodiment source review",
      "sourceBonus": "IR2 68",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "IR2 68",
      "markdown": "item_compendium/red-katnip.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-kerenzikov/source-mechanics",
      "title": "Kerenzikov — Source Mechanics",
      "hostItem": "red-kerenzikov",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 359",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 359",
      "markdown": "item_compendium/red-kerenzikov.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-kill-display/source-mechanics",
      "title": "Kill Display — Source Mechanics",
      "hostItem": "red-kill-display",
      "type": "Embodiment source review",
      "sourceBonus": "DL:MHC 3, IR3 47",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:MHC 3, IR3 47",
      "markdown": "item_compendium/red-kill-display.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-kiroshi-optishield/source-mechanics",
      "title": "Kiroshi Optishield — Source Mechanics",
      "hostItem": "red-kiroshi-optishield",
      "type": "Embodiment source review",
      "sourceBonus": "DL:12Cy 4, DGD 145, IR3 86",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:12Cy 4, DGD 145, IR3 86",
      "markdown": "item_compendium/red-kiroshi-optishield.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-lagoform/source-mechanics",
      "title": "LagoForm® — Source Mechanics",
      "hostItem": "red-lagoform",
      "type": "Embodiment source review",
      "sourceBonus": "IR2 68",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "IR2 68",
      "markdown": "item_compendium/red-lagoform.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-laser-pointer-cyberfinger/source-mechanics",
      "title": "Laser Pointer Cyberfinger — Source Mechanics",
      "hostItem": "red-laser-pointer-cyberfinger",
      "type": "Embodiment source review",
      "sourceBonus": "BC 25",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "BC 25",
      "markdown": "item_compendium/red-laser-pointer-cyberfinger.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-level-damper/source-mechanics",
      "title": "Level Damper — Source Mechanics",
      "hostItem": "red-level-damper",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 362",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 362",
      "markdown": "item_compendium/red-level-damper.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-light-tattoo/source-mechanics",
      "title": "Light Tattoo — Source Mechanics",
      "hostItem": "red-light-tattoo",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 358",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 358",
      "markdown": "item_compendium/red-light-tattoo.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-lighter-cyberfinger/source-mechanics",
      "title": "Lighter Cyberfinger — Source Mechanics",
      "hostItem": "red-lighter-cyberfinger",
      "type": "Embodiment source review",
      "sourceBonus": "BC 25",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "BC 25",
      "markdown": "item_compendium/red-lighter-cyberfinger.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-lockpick-cyberfinger/source-mechanics",
      "title": "Lockpick Cyberfinger — Source Mechanics",
      "hostItem": "red-lockpick-cyberfinger",
      "type": "Embodiment source review",
      "sourceBonus": "BC 25",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "BC 25",
      "markdown": "item_compendium/red-lockpick-cyberfinger.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-low-light-infrared-uv/source-mechanics",
      "title": "Low Light/Infrared/UV — Source Mechanics",
      "hostItem": "red-low-light-infrared-uv",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 360",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 360",
      "markdown": "item_compendium/red-low-light-infrared-uv.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-lupaform/source-mechanics",
      "title": "LupaForm® — Source Mechanics",
      "hostItem": "red-lupaform",
      "type": "Embodiment source review",
      "sourceBonus": "IR2 68",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "IR2 68",
      "markdown": "item_compendium/red-lupaform.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-mantis-blade/source-mechanics",
      "title": "Mantis Blade — Source Mechanics",
      "hostItem": "red-mantis-blade",
      "type": "Embodiment source review",
      "sourceBonus": "CEMK 35",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CEMK 35",
      "markdown": "item_compendium/red-mantis-blade.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-mantis-blade-double-edged/source-mechanics",
      "title": "Mantis Blade: Double-Edged — Source Mechanics",
      "hostItem": "red-mantis-blade-double-edged",
      "type": "Embodiment source review",
      "sourceBonus": "DL:MK2 3",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:MK2 3",
      "markdown": "item_compendium/red-mantis-blade-double-edged.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-mantis-blade-monomolecular-edge/source-mechanics",
      "title": "Mantis Blade: Monomolecular Edge — Source Mechanics",
      "hostItem": "red-mantis-blade-monomolecular-edge",
      "type": "Embodiment source review",
      "sourceBonus": "DL:MK2 3",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:MK2 3",
      "markdown": "item_compendium/red-mantis-blade-monomolecular-edge.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-mantis-blade-streamlined/source-mechanics",
      "title": "Mantis Blade: Streamlined — Source Mechanics",
      "hostItem": "red-mantis-blade-streamlined",
      "type": "Embodiment source review",
      "sourceBonus": "DL:MK2 3",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:MK2 3",
      "markdown": "item_compendium/red-mantis-blade-streamlined.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-mechaman-smart-glove/source-mechanics",
      "title": "MechaMan Smart Glove — Source Mechanics",
      "hostItem": "red-mechaman-smart-glove",
      "type": "Embodiment source review",
      "sourceBonus": "BC 37",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "BC 37",
      "markdown": "item_compendium/red-mechaman-smart-glove.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-mediaware-braingen-agent/source-mechanics",
      "title": "Mediaware BrainGen Agent — Source Mechanics",
      "hostItem": "red-mediaware-braingen-agent",
      "type": "Embodiment source review",
      "sourceBonus": "DL:AAA 9",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:AAA 9",
      "markdown": "item_compendium/red-mediaware-braingen-agent.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-medscanner-integrated/source-mechanics",
      "title": "Medscanner, Integrated — Source Mechanics",
      "hostItem": "red-medscanner-integrated",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 365",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 365",
      "markdown": "item_compendium/red-medscanner-integrated.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-memory-chip/source-mechanics",
      "title": "Memory Chip — Source Mechanics",
      "hostItem": "red-memory-chip",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 359",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 359",
      "markdown": "item_compendium/red-memory-chip.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-mercurius-cyberchair/source-mechanics",
      "title": "Mercurius Cyberchair — Source Mechanics",
      "hostItem": "red-mercurius-cyberchair",
      "type": "Embodiment source review",
      "sourceBonus": "DL:CC 2, DGD 147 , IR1 38",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:CC 2, DGD 147 , IR1 38",
      "markdown": "item_compendium/red-mercurius-cyberchair.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-merish-fantaform/source-mechanics",
      "title": "Merish FantaForm™ — Source Mechanics",
      "hostItem": "red-merish-fantaform",
      "type": "Embodiment source review",
      "sourceBonus": "IR2 71",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "IR2 71",
      "markdown": "item_compendium/red-merish-fantaform.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-microoptics/source-mechanics",
      "title": "MicroOptics — Source Mechanics",
      "hostItem": "red-microoptics",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 361",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 361",
      "markdown": "item_compendium/red-microoptics.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-microphone-cyberfinger/source-mechanics",
      "title": "Microphone Cyberfinger — Source Mechanics",
      "hostItem": "red-microphone-cyberfinger",
      "type": "Embodiment source review",
      "sourceBonus": "BC 25",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "BC 25",
      "markdown": "item_compendium/red-microphone-cyberfinger.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-microvideo/source-mechanics",
      "title": "MicroVideo — Source Mechanics",
      "hostItem": "red-microvideo",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 361",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 361",
      "markdown": "item_compendium/red-microvideo.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-midnight-lady-sexual-implant/source-mechanics",
      "title": "Midnight Lady™ Sexual Implant — Source Mechanics",
      "hostItem": "red-midnight-lady-sexual-implant",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 363",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 363",
      "markdown": "item_compendium/red-midnight-lady-sexual-implant.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-militech-dragoon/source-mechanics",
      "title": "Militech Dragoon — Source Mechanics",
      "hostItem": "red-militech-dragoon",
      "type": "Embodiment source review",
      "sourceBonus": "IR3 98",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "IR3 98",
      "markdown": "item_compendium/red-militech-dragoon.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-militech-eclipse/source-mechanics",
      "title": "Militech Eclipse — Source Mechanics",
      "hostItem": "red-militech-eclipse",
      "type": "Embodiment source review",
      "sourceBonus": "IR3 98",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "IR3 98",
      "markdown": "item_compendium/red-militech-eclipse.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-militech-enforcer/source-mechanics",
      "title": "MIlitech Enforcer — Source Mechanics",
      "hostItem": "red-militech-enforcer",
      "type": "Embodiment source review",
      "sourceBonus": "IR3 100",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "IR3 100",
      "markdown": "item_compendium/red-militech-enforcer.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-militech-spyder-2-0/source-mechanics",
      "title": "Militech Spyder 2.0 — Source Mechanics",
      "hostItem": "red-militech-spyder-2-0",
      "type": "Embodiment source review",
      "sourceBonus": "IR3 100",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "IR3 100",
      "markdown": "item_compendium/red-militech-spyder-2-0.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-mini-air-supply-cyberfinger/source-mechanics",
      "title": "Mini Air Supply Cyberfinger — Source Mechanics",
      "hostItem": "red-mini-air-supply-cyberfinger",
      "type": "Embodiment source review",
      "sourceBonus": "BC 26",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "BC 26",
      "markdown": "item_compendium/red-mini-air-supply-cyberfinger.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-modular-finger-cyberhand/source-mechanics",
      "title": "Modular Finger Cyberhand — Source Mechanics",
      "hostItem": "red-modular-finger-cyberhand",
      "type": "Embodiment source review",
      "sourceBonus": "BC 20",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "BC 20",
      "markdown": "item_compendium/red-modular-finger-cyberhand.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-monowire/source-mechanics",
      "title": "Monowire — Source Mechanics",
      "hostItem": "red-monowire",
      "type": "Embodiment source review",
      "sourceBonus": "CEMK 35",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CEMK 35",
      "markdown": "item_compendium/red-monowire.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-monowire-barbed-line/source-mechanics",
      "title": "Monowire: Barbed Line — Source Mechanics",
      "hostItem": "red-monowire-barbed-line",
      "type": "Embodiment source review",
      "sourceBonus": "DL:MK2 3",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:MK2 3",
      "markdown": "item_compendium/red-monowire-barbed-line.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-monowire-electroshock/source-mechanics",
      "title": "Monowire: Electroshock — Source Mechanics",
      "hostItem": "red-monowire-electroshock",
      "type": "Embodiment source review",
      "sourceBonus": "DL:MK2 3",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:MK2 3",
      "markdown": "item_compendium/red-monowire-electroshock.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-monowire-thermal-bladed/source-mechanics",
      "title": "Monowire: Thermal-Bladed — Source Mechanics",
      "hostItem": "red-monowire-thermal-bladed",
      "type": "Embodiment source review",
      "sourceBonus": "DL:MK2 3",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:MK2 3",
      "markdown": "item_compendium/red-monowire-thermal-bladed.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-mood-eye/source-mechanics",
      "title": "Mood Eye — Source Mechanics",
      "hostItem": "red-mood-eye",
      "type": "Embodiment source review",
      "sourceBonus": "DL:MHC 3, IR3 47",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:MHC 3, IR3 47",
      "markdown": "item_compendium/red-mood-eye.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-moore-technologies-sheol/source-mechanics",
      "title": "Moore Technologies Sheol — Source Mechanics",
      "hostItem": "red-moore-technologies-sheol",
      "type": "Embodiment source review",
      "sourceBonus": "IR3 100",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "IR3 100",
      "markdown": "item_compendium/red-moore-technologies-sheol.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-mr-studd-sexual-implant/source-mechanics",
      "title": "Mr. Studd™ Sexual Implant — Source Mechanics",
      "hostItem": "red-mr-studd-sexual-implant",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 363",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 363",
      "markdown": "item_compendium/red-mr-studd-sexual-implant.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-nasal-filters/source-mechanics",
      "title": "Nasal Filters — Source Mechanics",
      "hostItem": "red-nasal-filters",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 363",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 363",
      "markdown": "item_compendium/red-nasal-filters.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-neo-soviet-cyberarm/source-mechanics",
      "title": "Neo-Soviet Cyberarm — Source Mechanics",
      "hostItem": "red-neo-soviet-cyberarm",
      "type": "Embodiment source review",
      "sourceBonus": "BC 20",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "BC 20",
      "markdown": "item_compendium/red-neo-soviet-cyberarm.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-neuhuman/source-mechanics",
      "title": "NeuHuman™ — Source Mechanics",
      "hostItem": "red-neuhuman",
      "type": "Embodiment source review",
      "sourceBonus": "IR2 70",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "IR2 70",
      "markdown": "item_compendium/red-neuhuman.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-neural-link/source-mechanics",
      "title": "Neural Link — Source Mechanics",
      "hostItem": "red-neural-link",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 359",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 359",
      "markdown": "item_compendium/red-neural-link.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-neuroport/source-mechanics",
      "title": "Neuroport — Source Mechanics",
      "hostItem": "red-neuroport",
      "type": "Embodiment source review",
      "sourceBonus": "CEMK 35",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CEMK 35",
      "markdown": "item_compendium/red-neuroport.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-neuroport-cyberdeck-port/source-mechanics",
      "title": "Neuroport Cyberdeck Port — Source Mechanics",
      "hostItem": "red-neuroport-cyberdeck-port",
      "type": "Embodiment source review",
      "sourceBonus": "CEMK 36",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CEMK 36",
      "markdown": "item_compendium/red-neuroport-cyberdeck-port.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-neutongue/source-mechanics",
      "title": "NeuTongue — Source Mechanics",
      "hostItem": "red-neutongue",
      "type": "Embodiment source review",
      "sourceBonus": "DL:MHC 3, IR2 73, IR3 47",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:MHC 3, IR2 73, IR3 47",
      "markdown": "item_compendium/red-neutongue.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-noveltech-samson/source-mechanics",
      "title": "NovelTech Samson — Source Mechanics",
      "hostItem": "red-noveltech-samson",
      "type": "Embodiment source review",
      "sourceBonus": "IR3 102",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "IR3 102",
      "markdown": "item_compendium/red-noveltech-samson.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-ogrish-fantaform/source-mechanics",
      "title": "Ogrish FantaForm™ — Source Mechanics",
      "hostItem": "red-ogrish-fantaform",
      "type": "Embodiment source review",
      "sourceBonus": "IR2 71",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "IR2 71",
      "markdown": "item_compendium/red-ogrish-fantaform.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-olfactory-boost/source-mechanics",
      "title": "Olfactory Boost — Source Mechanics",
      "hostItem": "red-olfactory-boost",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 359",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 359",
      "markdown": "item_compendium/red-olfactory-boost.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-one-shot-special-cyberfinger/source-mechanics",
      "title": "One Shot Special Cyberfinger — Source Mechanics",
      "hostItem": "red-one-shot-special-cyberfinger",
      "type": "Embodiment source review",
      "sourceBonus": "BC 26",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "BC 26",
      "markdown": "item_compendium/red-one-shot-special-cyberfinger.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-orcish-fantaform/source-mechanics",
      "title": "Orcish FantaForm™ — Source Mechanics",
      "hostItem": "red-orcish-fantaform",
      "type": "Embodiment source review",
      "sourceBonus": "IR2 71",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "IR2 71",
      "markdown": "item_compendium/red-orcish-fantaform.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-pain-editor/source-mechanics",
      "title": "Pain Editor — Source Mechanics",
      "hostItem": "red-pain-editor",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 360",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 360",
      "markdown": "item_compendium/red-pain-editor.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-perfectfit-cyberfoot/source-mechanics",
      "title": "PerfectFit Cyberfoot — Source Mechanics",
      "hostItem": "red-perfectfit-cyberfoot",
      "type": "Embodiment source review",
      "sourceBonus": "DL:MHC 4, DGD 146, IR3 48",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:MHC 4, DGD 146, IR3 48",
      "markdown": "item_compendium/red-perfectfit-cyberfoot.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-personalpak-kibblewarmer/source-mechanics",
      "title": "PersonalPak KibbleWarmer — Source Mechanics",
      "hostItem": "red-personalpak-kibblewarmer",
      "type": "Embodiment source review",
      "sourceBonus": "DL:MHC 4, IR3 48",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:MHC 4, IR3 48",
      "markdown": "item_compendium/red-personalpak-kibblewarmer.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-plastic-covering/source-mechanics",
      "title": "Plastic Covering — Source Mechanics",
      "hostItem": "red-plastic-covering",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 367",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 367",
      "markdown": "item_compendium/red-plastic-covering.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-popup-grenade-launcher/source-mechanics",
      "title": "Popup Grenade Launcher — Source Mechanics",
      "hostItem": "red-popup-grenade-launcher",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 365",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 365",
      "markdown": "item_compendium/red-popup-grenade-launcher.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-popup-melee-weapon/source-mechanics",
      "title": "Popup Melee Weapon — Source Mechanics",
      "hostItem": "red-popup-melee-weapon",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 365",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 365",
      "markdown": "item_compendium/red-popup-melee-weapon.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-popup-net-launcher/source-mechanics",
      "title": "Popup Net Launcher — Source Mechanics",
      "hostItem": "red-popup-net-launcher",
      "type": "Embodiment source review",
      "sourceBonus": "BC 20",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "BC 20",
      "markdown": "item_compendium/red-popup-net-launcher.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-popup-ranged-weapon/source-mechanics",
      "title": "Popup Ranged Weapon — Source Mechanics",
      "hostItem": "red-popup-ranged-weapon",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 365",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 365",
      "markdown": "item_compendium/red-popup-ranged-weapon.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-popup-shield/source-mechanics",
      "title": "Popup Shield — Source Mechanics",
      "hostItem": "red-popup-shield",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 365",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 365",
      "markdown": "item_compendium/red-popup-shield.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-popup-shotgun/source-mechanics",
      "title": "Popup Shotgun — Source Mechanics",
      "hostItem": "red-popup-shotgun",
      "type": "Embodiment source review",
      "sourceBonus": "BC 21",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "BC 21",
      "markdown": "item_compendium/red-popup-shotgun.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-poser-chip/source-mechanics",
      "title": "Poser Chip — Source Mechanics",
      "hostItem": "red-poser-chip",
      "type": "Embodiment source review",
      "sourceBonus": "or 1,000eb (V Expensive) DL:12Cy 4, IR3 86",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "or 1,000eb (V Expensive) DL:12Cy 4, IR3 86",
      "markdown": "item_compendium/red-poser-chip.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-prehensile-cyberfoot/source-mechanics",
      "title": "Prehensile Cyberfoot — Source Mechanics",
      "hostItem": "red-prehensile-cyberfoot",
      "type": "Embodiment source review",
      "sourceBonus": "IR3 108",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "IR3 108",
      "markdown": "item_compendium/red-prehensile-cyberfoot.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-psiberstuff-watch-man/source-mechanics",
      "title": "Psiberstuff Watch-Man — Source Mechanics",
      "hostItem": "red-psiberstuff-watch-man",
      "type": "Embodiment source review",
      "sourceBonus": "DL:12Cy 4, DGD 146, IR3 86",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:12Cy 4, DGD 146, IR3 86",
      "markdown": "item_compendium/red-psiberstuff-watch-man.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-pursuit-security-gas-jet/source-mechanics",
      "title": "Pursuit Security Gas Jet — Source Mechanics",
      "hostItem": "red-pursuit-security-gas-jet",
      "type": "Embodiment source review",
      "sourceBonus": "DL:HP 5, IR4 7",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:HP 5, IR4 7",
      "markdown": "item_compendium/red-pursuit-security-gas-jet.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-pursuit-security-personal-shredder/source-mechanics",
      "title": "Pursuit Security Personal Shredder — Source Mechanics",
      "hostItem": "red-pursuit-security-personal-shredder",
      "type": "Embodiment source review",
      "sourceBonus": "DL:MHC 4, IR3 48",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:MHC 4, IR3 48",
      "markdown": "item_compendium/red-pursuit-security-personal-shredder.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-quick-change-faceplate-mount/source-mechanics",
      "title": "Quick Change Faceplate Mount — Source Mechanics",
      "hostItem": "red-quick-change-faceplate-mount",
      "type": "Embodiment source review",
      "sourceBonus": "DL:12RED 4",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:12RED 4",
      "markdown": "item_compendium/red-quick-change-faceplate-mount.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-quick-change-mount/source-mechanics",
      "title": "Quick Change Mount — Source Mechanics",
      "hostItem": "red-quick-change-mount",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 365",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 365",
      "markdown": "item_compendium/red-quick-change-mount.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-racer-bracer/source-mechanics",
      "title": "Racer Bracer — Source Mechanics",
      "hostItem": "red-racer-bracer",
      "type": "Embodiment source review",
      "sourceBonus": "BC 22",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "BC 22",
      "markdown": "item_compendium/red-racer-bracer.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-radar-sonar-implant/source-mechanics",
      "title": "Radar/Sonar Implant — Source Mechanics",
      "hostItem": "red-radar-sonar-implant",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 363",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 363",
      "markdown": "item_compendium/red-radar-sonar-implant.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-radiation-detector/source-mechanics",
      "title": "Radiation Detector — Source Mechanics",
      "hostItem": "red-radiation-detector",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 361",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 361",
      "markdown": "item_compendium/red-radiation-detector.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-raven-microcyb-drake-agent/source-mechanics",
      "title": "Raven MicroCyb Drake Agent — Source Mechanics",
      "hostItem": "red-raven-microcyb-drake-agent",
      "type": "Embodiment source review",
      "sourceBonus": "DL:AAA 9",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:AAA 9",
      "markdown": "item_compendium/red-raven-microcyb-drake-agent.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-raven-microcyb-gemini/source-mechanics",
      "title": "Raven Microcyb Gemini — Source Mechanics",
      "hostItem": "red-raven-microcyb-gemini",
      "type": "Embodiment source review",
      "sourceBonus": "IR3 102",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "IR3 102",
      "markdown": "item_compendium/red-raven-microcyb-gemini.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-rc-microwaldo/source-mechanics",
      "title": "RC MicroWaldo — Source Mechanics",
      "hostItem": "red-rc-microwaldo",
      "type": "Embodiment source review",
      "sourceBonus": "DL:12Cy 5, DGD 146, IR3 87",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:12Cy 5, DGD 146, IR3 87",
      "markdown": "item_compendium/red-rc-microwaldo.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-realskinn-covering/source-mechanics",
      "title": "Realskinn™ Covering — Source Mechanics",
      "hostItem": "red-realskinn-covering",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 367",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 367",
      "markdown": "item_compendium/red-realskinn-covering.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-reflex-co-processor/source-mechanics",
      "title": "Reflex Co-Processor — Source Mechanics",
      "hostItem": "red-reflex-co-processor",
      "type": "Embodiment source review",
      "sourceBonus": "BC 21, IR2 73, DGD 146",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "BC 21, IR2 73, DGD 146",
      "markdown": "item_compendium/red-reflex-co-processor.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-reinforced-cyberlimb-upgrade/source-mechanics",
      "title": "Reinforced Cyberlimb Upgrade — Source Mechanics",
      "hostItem": "red-reinforced-cyberlimb-upgrade",
      "type": "Embodiment source review",
      "sourceBonus": "BC 21, IR3 109",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "BC 21, IR3 109",
      "markdown": "item_compendium/red-reinforced-cyberlimb-upgrade.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-rippers/source-mechanics",
      "title": "Rippers — Source Mechanics",
      "hostItem": "red-rippers",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 365",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 365",
      "markdown": "item_compendium/red-rippers.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-rocklin-aug-alpha-class/source-mechanics",
      "title": "Rocklin Aug Alpha Class — Source Mechanics",
      "hostItem": "red-rocklin-aug-alpha-class",
      "type": "Embodiment source review",
      "sourceBonus": "IR3 103",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "IR3 103",
      "markdown": "item_compendium/red-rocklin-aug-alpha-class.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-rocklin-aug-neuron-agent/source-mechanics",
      "title": "Rocklin Aug Neuron Agent — Source Mechanics",
      "hostItem": "red-rocklin-aug-neuron-agent",
      "type": "Embodiment source review",
      "sourceBonus": "DL:AAA 9",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:AAA 9",
      "markdown": "item_compendium/red-rocklin-aug-neuron-agent.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-rocklin-aug-quick-digits/source-mechanics",
      "title": "Rocklin Aug Quick Digits — Source Mechanics",
      "hostItem": "red-rocklin-aug-quick-digits",
      "type": "Embodiment source review",
      "sourceBonus": "DL:12RED 4",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:12RED 4",
      "markdown": "item_compendium/red-rocklin-aug-quick-digits.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-rocklin-augmentics-skydrivers/source-mechanics",
      "title": "Rocklin Augmentics Skydrivers — Source Mechanics",
      "hostItem": "red-rocklin-augmentics-skydrivers",
      "type": "Embodiment source review",
      "sourceBonus": "DL:12RED 4",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:12RED 4",
      "markdown": "item_compendium/red-rocklin-augmentics-skydrivers.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-rocklin-mird1-13-gun-hand/source-mechanics",
      "title": "Rocklin MIRD1 13 Gun Hand — Source Mechanics",
      "hostItem": "red-rocklin-mird1-13-gun-hand",
      "type": "Embodiment source review",
      "sourceBonus": "DL:Mix 16",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:Mix 16",
      "markdown": "item_compendium/red-rocklin-mird1-13-gun-hand.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-romanova-cyberlegs/source-mechanics",
      "title": "Romanova Cyberlegs — Source Mechanics",
      "hostItem": "red-romanova-cyberlegs",
      "type": "Embodiment source review",
      "sourceBonus": "DL:12Cy 5, IR3 87",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:12Cy 5, IR3 87",
      "markdown": "item_compendium/red-romanova-cyberlegs.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-sandevistan/source-mechanics",
      "title": "Sandevistan — Source Mechanics",
      "hostItem": "red-sandevistan",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 359",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 359",
      "markdown": "item_compendium/red-sandevistan.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-scratchers/source-mechanics",
      "title": "Scratchers — Source Mechanics",
      "hostItem": "red-scratchers",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 366",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 366",
      "markdown": "item_compendium/red-scratchers.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-self-ice/source-mechanics",
      "title": "Self-ICE — Source Mechanics",
      "hostItem": "red-self-ice",
      "type": "Embodiment source review",
      "sourceBonus": "CEMK 36",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CEMK 36",
      "markdown": "item_compendium/red-self-ice.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-serpentize-yourself/source-mechanics",
      "title": "Serpentize Yourself® — Source Mechanics",
      "hostItem": "red-serpentize-yourself",
      "type": "Embodiment source review",
      "sourceBonus": "IR2 68",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "IR2 68",
      "markdown": "item_compendium/red-serpentize-yourself.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-shift-tacts/source-mechanics",
      "title": "Shift Tacts — Source Mechanics",
      "hostItem": "red-shift-tacts",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 358",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 358",
      "markdown": "item_compendium/red-shift-tacts.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-shoulder-cam/source-mechanics",
      "title": "Shoulder Cam — Source Mechanics",
      "hostItem": "red-shoulder-cam",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 366",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 366",
      "markdown": "item_compendium/red-shoulder-cam.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-signal-jammer/source-mechanics",
      "title": "Signal Jammer — Source Mechanics",
      "hostItem": "red-signal-jammer",
      "type": "Embodiment source review",
      "sourceBonus": "DL:Mix 16",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:Mix 16",
      "markdown": "item_compendium/red-signal-jammer.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-skate-foot/source-mechanics",
      "title": "Skate Foot — Source Mechanics",
      "hostItem": "red-skate-foot",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 366",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 366",
      "markdown": "item_compendium/red-skate-foot.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-skill-chip/source-mechanics",
      "title": "Skill Chip — Source Mechanics",
      "hostItem": "red-skill-chip",
      "type": "Embodiment source review",
      "sourceBonus": "or 1,000eb (V Expensive) CP:R 360",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "or 1,000eb (V Expensive) CP:R 360",
      "markdown": "item_compendium/red-skill-chip.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-skin-weave/source-mechanics",
      "title": "Skin Weave — Source Mechanics",
      "hostItem": "red-skin-weave",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 364",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 364",
      "markdown": "item_compendium/red-skin-weave.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-skinwatch/source-mechanics",
      "title": "Skinwatch — Source Mechanics",
      "hostItem": "red-skinwatch",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 358",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 358",
      "markdown": "item_compendium/red-skinwatch.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-slice-n-dice/source-mechanics",
      "title": "Slice ‘N Dice — Source Mechanics",
      "hostItem": "red-slice-n-dice",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 366",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 366",
      "markdown": "item_compendium/red-slice-n-dice.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-smart-ears/source-mechanics",
      "title": "Smart Ears — Source Mechanics",
      "hostItem": "red-smart-ears",
      "type": "Embodiment source review",
      "sourceBonus": "DL:12RED 4",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:12RED 4",
      "markdown": "item_compendium/red-smart-ears.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-smart-glasses/source-mechanics",
      "title": "Smart Glasses — Source Mechanics",
      "hostItem": "red-smart-glasses",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 354",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 354",
      "markdown": "item_compendium/red-smart-glasses.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-smart-lens/source-mechanics",
      "title": "Smart Lens — Source Mechanics",
      "hostItem": "red-smart-lens",
      "type": "Embodiment source review",
      "sourceBonus": "MC 1, DGD 148",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "MC 1, DGD 148",
      "markdown": "item_compendium/red-smart-lens.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-spider-cyberchair/source-mechanics",
      "title": "Spider Cyberchair — Source Mechanics",
      "hostItem": "red-spider-cyberchair",
      "type": "Embodiment source review",
      "sourceBonus": "DL:CC 2, IR1 38",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:CC 2, IR1 38",
      "markdown": "item_compendium/red-spider-cyberchair.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-sponsored-covering/source-mechanics",
      "title": "Sponsored Covering — Source Mechanics",
      "hostItem": "red-sponsored-covering",
      "type": "Embodiment source review",
      "sourceBonus": "DL:MHC 4, IR3 48",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:MHC 4, IR3 48",
      "markdown": "item_compendium/red-sponsored-covering.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-sponsored-cybereye/source-mechanics",
      "title": "Sponsored Cybereye — Source Mechanics",
      "hostItem": "red-sponsored-cybereye",
      "type": "Embodiment source review",
      "sourceBonus": "BC 22",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "BC 22",
      "markdown": "item_compendium/red-sponsored-cybereye.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-spray-paint-cyberfinger/source-mechanics",
      "title": "Spray Paint Cyberfinger — Source Mechanics",
      "hostItem": "red-spray-paint-cyberfinger",
      "type": "Embodiment source review",
      "sourceBonus": "BC 26",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "BC 26",
      "markdown": "item_compendium/red-spray-paint-cyberfinger.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-squirt-cyberfinger/source-mechanics",
      "title": "Squirt Cyberfinger — Source Mechanics",
      "hostItem": "red-squirt-cyberfinger",
      "type": "Embodiment source review",
      "sourceBonus": "BC 26",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "BC 26",
      "markdown": "item_compendium/red-squirt-cyberfinger.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-standard-cyberfinger/source-mechanics",
      "title": "Standard Cyberfinger — Source Mechanics",
      "hostItem": "red-standard-cyberfinger",
      "type": "Embodiment source review",
      "sourceBonus": "BC 26",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "BC 26",
      "markdown": "item_compendium/red-standard-cyberfinger.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-standard-foot/source-mechanics",
      "title": "Standard Foot — Source Mechanics",
      "hostItem": "red-standard-foot",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 366",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 366",
      "markdown": "item_compendium/red-standard-foot.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-standard-hand/source-mechanics",
      "title": "Standard Hand — Source Mechanics",
      "hostItem": "red-standard-hand",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 364",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 364",
      "markdown": "item_compendium/red-standard-hand.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-subdermal-armor/source-mechanics",
      "title": "Subdermal Armor — Source Mechanics",
      "hostItem": "red-subdermal-armor",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 364",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 364",
      "markdown": "item_compendium/red-subdermal-armor.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-subdermal-grip/source-mechanics",
      "title": "Subdermal Grip — Source Mechanics",
      "hostItem": "red-subdermal-grip",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 366",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 366",
      "markdown": "item_compendium/red-subdermal-grip.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-subdermal-pocket/source-mechanics",
      "title": "Subdermal Pocket — Source Mechanics",
      "hostItem": "red-subdermal-pocket",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 364",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 364",
      "markdown": "item_compendium/red-subdermal-pocket.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-superchrome-covering/source-mechanics",
      "title": "Superchrome® Covering — Source Mechanics",
      "hostItem": "red-superchrome-covering",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 367",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 367",
      "markdown": "item_compendium/red-superchrome-covering.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-sycust-cyberspine/source-mechanics",
      "title": "Sycust Cyberspine — Source Mechanics",
      "hostItem": "red-sycust-cyberspine",
      "type": "Embodiment source review",
      "sourceBonus": "DL:12RED 5",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:12RED 5",
      "markdown": "item_compendium/red-sycust-cyberspine.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-sycust-fleshweave/source-mechanics",
      "title": "Sycust FleshWeave — Source Mechanics",
      "hostItem": "red-sycust-fleshweave",
      "type": "Embodiment source review",
      "sourceBonus": "DL:12Cy 5, DGD 146, IR3 87",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:12Cy 5, DGD 146, IR3 87",
      "markdown": "item_compendium/red-sycust-fleshweave.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-tactile-boost/source-mechanics",
      "title": "Tactile Boost — Source Mechanics",
      "hostItem": "red-tactile-boost",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 360",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 360",
      "markdown": "item_compendium/red-tactile-boost.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-talon-foot/source-mechanics",
      "title": "Talon Foot — Source Mechanics",
      "hostItem": "red-talon-foot",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 367",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 367",
      "markdown": "item_compendium/red-talon-foot.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-targeting-scope/source-mechanics",
      "title": "Targeting Scope — Source Mechanics",
      "hostItem": "red-targeting-scope",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 361",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 361",
      "markdown": "item_compendium/red-targeting-scope.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-techhair/source-mechanics",
      "title": "TechHair — Source Mechanics",
      "hostItem": "red-techhair",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 358",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 358",
      "markdown": "item_compendium/red-techhair.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-techscanner-integrated/source-mechanics",
      "title": "Techscanner, Integrated — Source Mechanics",
      "hostItem": "red-techscanner-integrated",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 366",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 366",
      "markdown": "item_compendium/red-techscanner-integrated.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-teleoptics/source-mechanics",
      "title": "TeleOptics — Source Mechanics",
      "hostItem": "red-teleoptics",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 361",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 361",
      "markdown": "item_compendium/red-teleoptics.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-tool-hand/source-mechanics",
      "title": "Tool Hand — Source Mechanics",
      "hostItem": "red-tool-hand",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 366",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 366",
      "markdown": "item_compendium/red-tool-hand.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-toxin-binders/source-mechanics",
      "title": "Toxin Binders — Source Mechanics",
      "hostItem": "red-toxin-binders",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 363",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 363",
      "markdown": "item_compendium/red-toxin-binders.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-translation-chip/source-mechanics",
      "title": "Translation Chip — Source Mechanics",
      "hostItem": "red-translation-chip",
      "type": "Embodiment source review",
      "sourceBonus": "DL:GQ 7",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:GQ 7",
      "markdown": "item_compendium/red-translation-chip.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-trauma-response-nanomatrix/source-mechanics",
      "title": "Trauma Response Nanomatrix — Source Mechanics",
      "hostItem": "red-trauma-response-nanomatrix",
      "type": "Embodiment source review",
      "sourceBonus": "BC 22, DL:YNBF 12",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "BC 22, DL:YNBF 12",
      "markdown": "item_compendium/red-trauma-response-nanomatrix.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-trauma-team-kildare/source-mechanics",
      "title": "Trauma Team Kildare — Source Mechanics",
      "hostItem": "red-trauma-team-kildare",
      "type": "Embodiment source review",
      "sourceBonus": "IR3 103",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "IR3 103",
      "markdown": "item_compendium/red-trauma-team-kildare.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-turn-on-show-off-nails/source-mechanics",
      "title": "Turn-On Show-Off Nails — Source Mechanics",
      "hostItem": "red-turn-on-show-off-nails",
      "type": "Embodiment source review",
      "sourceBonus": "DL:MHC 3, DGD 146, IR3 47",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:MHC 3, DGD 146, IR3 47",
      "markdown": "item_compendium/red-turn-on-show-off-nails.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-ursaform/source-mechanics",
      "title": "UrsaForm® — Source Mechanics",
      "hostItem": "red-ursaform",
      "type": "Embodiment source review",
      "sourceBonus": "IR2 70",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "IR2 70",
      "markdown": "item_compendium/red-ursaform.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-vampyres/source-mechanics",
      "title": "Vampyres — Source Mechanics",
      "hostItem": "red-vampyres",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 363",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 363",
      "markdown": "item_compendium/red-vampyres.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-vic-jammer/source-mechanics",
      "title": "VIC Jammer — Source Mechanics",
      "hostItem": "red-vic-jammer",
      "type": "Embodiment source review",
      "sourceBonus": "DL:Mix 16",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:Mix 16",
      "markdown": "item_compendium/red-vic-jammer.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-virtuality/source-mechanics",
      "title": "Virtuality — Source Mechanics",
      "hostItem": "red-virtuality",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 361",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 361",
      "markdown": "item_compendium/red-virtuality.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-voice-stress-analyzer/source-mechanics",
      "title": "Voice Stress Analyzer — Source Mechanics",
      "hostItem": "red-voice-stress-analyzer",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 362",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 362",
      "markdown": "item_compendium/red-voice-stress-analyzer.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-web-foot/source-mechanics",
      "title": "Web Foot — Source Mechanics",
      "hostItem": "red-web-foot",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 367",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 367",
      "markdown": "item_compendium/red-web-foot.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-wirecutter-scissor-cyberfinger/source-mechanics",
      "title": "Wirecutter/Scissor Cyberfinger — Source Mechanics",
      "hostItem": "red-wirecutter-scissor-cyberfinger",
      "type": "Embodiment source review",
      "sourceBonus": "BC 26",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "BC 26",
      "markdown": "item_compendium/red-wirecutter-scissor-cyberfinger.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-wolvers/source-mechanics",
      "title": "Wolvers — Source Mechanics",
      "hostItem": "red-wolvers",
      "type": "Embodiment source review",
      "sourceBonus": "CP:R 366",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "CP:R 366",
      "markdown": "item_compendium/red-wolvers.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-zero-gravity-thrusters/source-mechanics",
      "title": "Zero Gravity Thrusters — Source Mechanics",
      "hostItem": "red-zero-gravity-thrusters",
      "type": "Embodiment source review",
      "sourceBonus": "IR3 108",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "IR3 108",
      "markdown": "item_compendium/red-zero-gravity-thrusters.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    },
    {
      "id": "equipment/red-zetatech-cyberconductor-int/source-mechanics",
      "title": "Zetatech CyberConductor, Int — Source Mechanics",
      "hostItem": "red-zetatech-cyberconductor-int",
      "type": "Embodiment source review",
      "sourceBonus": "DL:12RED 5",
      "effect": "The Night Market Index establishes this base cyberware but does not contain its abilities or bonuses. Extract them from the cited source before assigning Ninefold mechanics; do not invent them from the item name.",
      "status": "source-text-required",
      "proposedGroup": "embodiment-upgrades",
      "group": [
        "cyberpunk-red",
        "source-review"
      ],
      "candidatePath": "Cyberpunk RED / source review",
      "requirements": [],
      "requirementsText": "Install the compatible base cyberware item",
      "sourceSummary": "DL:12RED 5",
      "markdown": "item_compendium/red-zetatech-cyberconductor-int.html",
      "unresolvedRequirements": [],
      "dependents": [],
      "embodimentBranch": "source-review"
    }
  ],
  "packages": [
    {
      "id": "barbarian",
      "title": "Barbarian",
      "grants": [
        {
          "feature": "Rage",
          "skills": [
            "embodiment/combat/rage-reserve",
            "embodiment/combat/rage-state",
            "embodiment/defense-and-resilience/physical-damage-resistance",
            "embodiment/combat/rage-damage",
            "embodiment/embodiment-skills/strength-check-advantage"
          ]
        },
        {
          "feature": "Unarmored Defense",
          "skills": [
            "embodiment/defense-and-resilience/unarmored-defense"
          ]
        },
        {
          "feature": "Weapon Mastery",
          "skills": [
            "embodiment/combat/weapon-mastery-property",
            "embodiment/combat/weapon-mastery-capacity",
            "embodiment/combat/mastery-reconfiguration"
          ]
        },
        {
          "feature": "Danger Sense",
          "skills": [
            "embodiment/defense-and-resilience/damage-evasion"
          ]
        },
        {
          "feature": "Reckless Attack",
          "skills": [
            "embodiment/combat/reckless-accuracy",
            "embodiment/defense-and-resilience/reckless-exposure"
          ]
        },
        {
          "feature": "Extra Attack",
          "skills": [
            "embodiment/combat/additional-attack"
          ]
        },
        {
          "feature": "Fast Movement",
          "skills": [
            "embodiment/mobility/speed-increase"
          ]
        },
        {
          "feature": "Feral Instinct",
          "skills": [
            "embodiment/embodiment-skills/feral-initiative"
          ]
        },
        {
          "feature": "Instinctive Pounce",
          "skills": [
            "embodiment/mobility/rage-entry-movement"
          ]
        },
        {
          "feature": "Brutal Strike",
          "skills": [
            "embodiment/combat/brutal-strike",
            "embodiment/combat/brutal-push",
            "embodiment/combat/brutal-hamstring"
          ]
        },
        {
          "feature": "Relentless Rage",
          "skills": [
            "embodiment/defense-and-resilience/relentless-survival"
          ]
        },
        {
          "feature": "Improved Brutal Strike",
          "skills": [
            "embodiment/combat/staggering-blow",
            "embodiment/combat/sundering-blow"
          ]
        },
        {
          "feature": "Persistent Rage",
          "skills": [
            "embodiment/combat/persistent-rage"
          ]
        },
        {
          "feature": "Indomitable Might",
          "skills": [
            "embodiment/embodiment-skills/strength-result-floor"
          ]
        },
        {
          "feature": "Primal Champion",
          "skills": [
            "attributes/embodiment/primal-physical-apotheosis"
          ]
        }
      ],
      "markdown": "skill_tree/sources/classes/barbarian.html"
    },
    {
      "id": "druid",
      "title": "Druid",
      "grants": [
        {
          "feature": "Wild Shape",
          "skills": [
            "embodiment/mobility/wild-shape-reserve",
            "embodiment/mobility/beast-form-repertoire",
            "embodiment/mobility/beast-transformation"
          ]
        },
        {
          "feature": "Elemental Fury",
          "skills": [
            "embodiment/combat/primal-strike"
          ]
        },
        {
          "feature": "Improved Elemental Fury",
          "skills": [
            "embodiment/combat/primal-strike"
          ]
        },
        {
          "feature": "Archdruid",
          "skills": [
            "embodiment/mobility/initiative-transformation-recovery",
            "embodiment/defense-and-resilience/slow-aging"
          ]
        }
      ],
      "markdown": "skill_tree/sources/classes/druid.html"
    },
    {
      "id": "fighter",
      "title": "Fighter",
      "grants": [
        {
          "feature": "Fighting Style",
          "skills": [
            "embodiment/combat/fighting-style-training",
            "embodiment/combat/fighting-style-reconfiguration"
          ]
        },
        {
          "feature": "Second Wind",
          "skills": [
            "embodiment/defense-and-resilience/recovery-reserve",
            "embodiment/defense-and-resilience/rapid-self-recovery",
            "embodiment/defense-and-resilience/recovery-reserve-recharge"
          ]
        },
        {
          "feature": "Weapon Mastery",
          "skills": [
            "embodiment/combat/weapon-mastery-property",
            "embodiment/combat/weapon-mastery-capacity",
            "embodiment/combat/mastery-reconfiguration"
          ]
        },
        {
          "feature": "Action Surge",
          "skills": [
            "embodiment/combat/burst-action-reserve",
            "embodiment/combat/burst-action"
          ]
        },
        {
          "feature": "Extra Attack",
          "skills": [
            "embodiment/combat/additional-attack"
          ]
        },
        {
          "feature": "Two Extra Attacks",
          "skills": [
            "embodiment/combat/additional-attack"
          ]
        },
        {
          "feature": "Three Extra Attacks",
          "skills": [
            "embodiment/combat/additional-attack"
          ]
        },
        {
          "feature": "Tactical Shift",
          "skills": [
            "embodiment/mobility/recovery-movement",
            "embodiment/mobility/safe-recovery-movement"
          ]
        },
        {
          "feature": "Tactical Master",
          "skills": [
            "embodiment/combat/flexible-weapon-mastery"
          ]
        },
        {
          "feature": "Studied Attacks",
          "skills": [
            "embodiment/combat/studied-opponent"
          ]
        }
      ],
      "markdown": "skill_tree/sources/classes/fighter.html"
    },
    {
      "id": "monk",
      "title": "Monk",
      "grants": [
        {
          "feature": "Martial Arts",
          "skills": [
            "embodiment/combat/bonus-unarmed-strike",
            "embodiment/combat/martial-arts-die",
            "embodiment/combat/dexterous-attacks"
          ]
        },
        {
          "feature": "Unarmored Defense",
          "skills": [
            "embodiment/defense-and-resilience/unarmored-defense"
          ]
        },
        {
          "feature": "Monk's Focus",
          "skills": [
            "embodiment/combat/focus-reserve",
            "embodiment/combat/flurry-of-blows",
            "embodiment/defense-and-resilience/patient-defense",
            "embodiment/mobility/step-of-the-wind"
          ]
        },
        {
          "feature": "Unarmored Movement",
          "skills": [
            "embodiment/mobility/unarmored-movement"
          ]
        },
        {
          "feature": "Uncanny Metabolism",
          "skills": [
            "embodiment/combat/initiative-full-recovery"
          ]
        },
        {
          "feature": "Deflect Attacks",
          "skills": [
            "embodiment/defense-and-resilience/deflect-attack",
            "embodiment/combat/redirected-force"
          ]
        },
        {
          "feature": "Slow Fall",
          "skills": [
            "embodiment/defense-and-resilience/slow-fall"
          ]
        },
        {
          "feature": "Extra Attack",
          "skills": [
            "embodiment/combat/additional-attack"
          ]
        },
        {
          "feature": "Stunning Strike",
          "skills": [
            "embodiment/combat/stunning-strike"
          ]
        },
        {
          "feature": "Empowered Strikes",
          "skills": [
            "embodiment/combat/damage-type-substitution"
          ]
        },
        {
          "feature": "Evasion",
          "skills": [
            "embodiment/defense-and-resilience/damage-evasion"
          ]
        },
        {
          "feature": "Acrobatic Movement",
          "skills": [
            "embodiment/mobility/surface-running"
          ]
        },
        {
          "feature": "Heightened Focus",
          "skills": [
            "embodiment/combat/heightened-focus"
          ]
        },
        {
          "feature": "Deflect Energy",
          "skills": [
            "embodiment/defense-and-resilience/deflect-energy"
          ]
        },
        {
          "feature": "Perfect Focus",
          "skills": [
            "embodiment/combat/minimum-focus-on-initiative"
          ]
        },
        {
          "feature": "Superior Defense",
          "skills": [
            "embodiment/defense-and-resilience/superior-resistance"
          ]
        },
        {
          "feature": "Body and Mind",
          "skills": [
            "attributes/embodiment/body-and-mind-apotheosis"
          ]
        }
      ],
      "markdown": "skill_tree/sources/classes/monk.html"
    },
    {
      "id": "paladin",
      "title": "Paladin",
      "grants": [
        {
          "feature": "Weapon Mastery",
          "skills": [
            "embodiment/combat/weapon-mastery-property",
            "embodiment/combat/weapon-mastery-capacity",
            "embodiment/combat/mastery-reconfiguration"
          ]
        },
        {
          "feature": "Fighting Style",
          "skills": [
            "embodiment/combat/fighting-style-training",
            "embodiment/combat/fighting-style-reconfiguration"
          ]
        },
        {
          "feature": "Extra Attack",
          "skills": [
            "embodiment/combat/additional-attack"
          ]
        },
        {
          "feature": "Radiant Strikes",
          "skills": [
            "embodiment/combat/radiant-strikes"
          ]
        }
      ],
      "markdown": "skill_tree/sources/classes/paladin.html"
    },
    {
      "id": "ranger",
      "title": "Ranger",
      "grants": [
        {
          "feature": "Weapon Mastery",
          "skills": [
            "embodiment/combat/weapon-mastery-property",
            "embodiment/combat/weapon-mastery-capacity",
            "embodiment/combat/mastery-reconfiguration"
          ]
        },
        {
          "feature": "Fighting Style",
          "skills": [
            "embodiment/combat/fighting-style-training",
            "embodiment/combat/fighting-style-reconfiguration"
          ]
        },
        {
          "feature": "Extra Attack",
          "skills": [
            "embodiment/combat/additional-attack"
          ]
        },
        {
          "feature": "Roving",
          "skills": [
            "embodiment/mobility/roving-movement"
          ]
        },
        {
          "feature": "Tireless",
          "skills": [
            "embodiment/defense-and-resilience/tireless-buffer",
            "embodiment/defense-and-resilience/rested-exhaustion-recovery"
          ]
        },
        {
          "feature": "Nature's Veil",
          "skills": [
            "embodiment/mobility/natures-veil"
          ]
        },
        {
          "feature": "Precise Hunter",
          "skills": [
            "embodiment/combat/marked-target-accuracy"
          ]
        },
        {
          "feature": "Feral Senses",
          "skills": [
            "embodiment/senses/feral-blindsight"
          ]
        },
        {
          "feature": "Foe Slayer",
          "skills": [
            "embodiment/combat/improved-quarry-damage"
          ]
        }
      ],
      "markdown": "skill_tree/sources/classes/ranger.html"
    },
    {
      "id": "rogue",
      "title": "Rogue",
      "grants": [
        {
          "feature": "Sneak Attack",
          "skills": [
            "embodiment/combat/sneak-attack"
          ]
        },
        {
          "feature": "Weapon Mastery",
          "skills": [
            "embodiment/combat/weapon-mastery-property",
            "embodiment/combat/weapon-mastery-capacity",
            "embodiment/combat/mastery-reconfiguration"
          ]
        },
        {
          "feature": "Cunning Action",
          "skills": [
            "embodiment/mobility/cunning-action"
          ]
        },
        {
          "feature": "Steady Aim",
          "skills": [
            "embodiment/combat/steady-aim"
          ]
        },
        {
          "feature": "Cunning Strike",
          "skills": [
            "embodiment/combat/cunning-strike-resource",
            "embodiment/combat/cunning-poison",
            "embodiment/combat/cunning-trip",
            "embodiment/combat/cunning-withdraw"
          ]
        },
        {
          "feature": "Uncanny Dodge",
          "skills": [
            "embodiment/defense-and-resilience/uncanny-dodge"
          ]
        },
        {
          "feature": "Evasion",
          "skills": [
            "embodiment/defense-and-resilience/damage-evasion"
          ]
        },
        {
          "feature": "Improved Cunning Strike",
          "skills": [
            "embodiment/combat/combined-cunning-strikes"
          ]
        },
        {
          "feature": "Devious Strikes",
          "skills": [
            "embodiment/combat/cunning-daze",
            "embodiment/combat/cunning-knockout",
            "embodiment/combat/cunning-obscure"
          ]
        },
        {
          "feature": "Elusive",
          "skills": [
            "embodiment/defense-and-resilience/elusive-defense"
          ]
        }
      ],
      "markdown": "skill_tree/sources/classes/rogue.html"
    }
  ]
}
