wiki / system / candidate_embodiment_compendium / emergency-reflex-tuner.html

template:candidate-compendium-record.1

Emergency Reflex Tuner

Candidate Fields

{
  "id": "emergency-reflex-tuner",
  "title": "Emergency Reflex Tuner",
  "system": "Ninefold",
  "type": "cyberware",
  "status": "candidate",
  "category": "Neural Implant",
  "group": "embodiment/nervous-system/defense",
  "summary": "Once per recovery cycle at one-quarter Hit Points or less, automatically gain +5% physical defense for 3 ticks.",
  "skillUse": {
    "status": "not-required",
    "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
    "actions": []
  },
  "effectMechanics": [
    "defense-modifier",
    "trigger-binding"
  ],
  "rules": {
    "role": "cyberware",
    "itemFamily": "embodiment/nervous-system/defense",
    "effect": "Once per recovery cycle at one-quarter Hit Points or less, automatically gain +5% physical defense for 3 ticks.",
    "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
    "conversion_note": "Materialized from terminal reviewed-import decisions.",
    "epCost": "1 EP",
    "acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
  },
  "materializedBy": "scripts/materialize_reviewed_compendiums.py",
  "src_system": "Cyberpunk 2077",
  "src_rule": "Reflex Tuner",
  "src_reference_url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
  "sourceVariants": [
    {
      "title": "Reflex Tuner",
      "url": "https://www.cyberpunk.net/en/news/49129/whats-coming-in-2-0-cyberware",
      "rule": "Once per recovery cycle at one-quarter Hit Points or less, automatically gain +5% physical defense for 3 ticks.",
      "system": "Cyberpunk 2077"
    }
  ],
  "mergedVariantCount": 1,
  "tags": []
}

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