wiki / system / candidate_embodiment_compendium / hardened-sensor-casing.html

template:candidate-compendium-record.1

Hardened Sensor Casing

Candidate Fields

{
  "id": "hardened-sensor-casing",
  "title": "Hardened Sensor Casing",
  "system": "Ninefold",
  "type": "cyberware",
  "status": "candidate",
  "category": "Sensory Implant",
  "group": "embodiment/senses/defense",
  "summary": "Add +10% to defenses against effects that blind, disable, or disrupt an installed visual sensor.",
  "skillUse": {
    "status": "not-required",
    "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
    "actions": []
  },
  "effectMechanics": [
    "defense-modifier"
  ],
  "rules": {
    "role": "cyberware",
    "itemFamily": "embodiment/senses/defense",
    "effect": "Add +10% to defenses against effects that blind, disable, or disrupt an installed visual sensor.",
    "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
    "conversion_note": "Materialized from terminal reviewed-import decisions."
  },
  "materializedBy": "scripts/materialize_reviewed_compendiums.py",
  "src_system": "Cyberpunk RED",
  "src_rule": "Hardened Cybereye Casing",
  "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2024/10/RTG-CPR-DLC-YourNewBestFriendv1.1.pdf",
  "sourceVariants": [
    {
      "title": "Hardened Cybereye Casing",
      "url": "https://rtalsoriangames.com/wp-content/uploads/2024/10/RTG-CPR-DLC-YourNewBestFriendv1.1.pdf",
      "rule": "Add +10% to defenses against effects that blind, disable, or disrupt an installed visual sensor.",
      "system": "Cyberpunk RED"
    }
  ],
  "mergedVariantCount": 1,
  "tags": []
}

Back to Candidate Embodiment Compendium