template:candidate-compendium-record.1
nonlethal-shock-lineembodimentembodiment-upgradecandidate{
"id": "nonlethal-shock-line",
"title": "Nonlethal Shock Line",
"system": "Ninefold",
"type": "embodiment-upgrade",
"status": "candidate",
"category": "Embodiment Module",
"group": "embodiment/modules/wire",
"summary": "Occupies one compatible enhancement slot. A 2-tick wire attack may deal 1d6 electrical damage and leave a defeated living target Unconscious instead of dying.",
"skillUse": {
"status": "not-required",
"reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
"actions": []
},
"effectMechanics": [
"condition-change",
"damage"
],
"rules": {
"role": "embodiment-upgrade",
"itemFamily": "embodiment/modules/wire",
"effect": "Occupies one compatible enhancement slot. A 2-tick wire attack may deal 1d6 electrical damage and leave a defeated living target Unconscious instead of dying.",
"resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
"conversion_note": "Materialized from terminal reviewed-import decisions.",
"epCost": "1 EP",
"acquisition": "Purchase, build, or otherwise acquire the canonical Item, then install this physical integration on one compatible Embodiment during downtime. EP remains attached to that Embodiment."
},
"materializedBy": "scripts/materialize_reviewed_compendiums.py",
"src_system": "Cyberpunk RED",
"src_rule": "Electroshock",
"src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
"sourceVariants": [
{
"title": "Electroshock",
"url": "https://rtalsoriangames.com/wp-content/uploads/2024/08/RTG-CX-CyberwareEnhancements.pdf",
"rule": "Occupies one compatible enhancement slot. A 2-tick wire attack may deal 1d6 electrical damage and leave a defeated living target Unconscious instead of dying.",
"system": "Cyberpunk RED"
}
],
"mergedVariantCount": 1,
"tags": []
}