wiki / system / candidate_embodiment_compendium / trauma-response-matrix.html

template:candidate-compendium-record.1

Trauma Response Matrix

Candidate Fields

{
  "id": "trauma-response-matrix",
  "title": "Trauma Response Matrix",
  "system": "Ninefold",
  "type": "cyberware",
  "status": "candidate",
  "category": "Medical Implant",
  "group": "embodiment/systemic/recovery",
  "summary": "Once per recovery cycle at one-quarter Hit Points or less, automatically permit the host to spend one Hit Die.",
  "skillUse": {
    "status": "not-required",
    "reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
    "actions": []
  },
  "effectMechanics": [
    "recovery",
    "trigger-binding"
  ],
  "rules": {
    "role": "cyberware",
    "itemFamily": "embodiment/systemic/recovery",
    "effect": "Once per recovery cycle at one-quarter Hit Points or less, automatically permit the host to spend one Hit Die.",
    "resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
    "conversion_note": "Materialized from terminal reviewed-import decisions."
  },
  "materializedBy": "scripts/materialize_reviewed_compendiums.py",
  "src_system": "Cyberpunk RED",
  "src_rule": "Trauma Response Nanomatrix",
  "src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2024/10/RTG-CPR-DLC-YourNewBestFriendv1.1.pdf",
  "sourceVariants": [
    {
      "title": "Trauma Response Nanomatrix",
      "url": "https://rtalsoriangames.com/wp-content/uploads/2024/10/RTG-CPR-DLC-YourNewBestFriendv1.1.pdf",
      "rule": "Once per recovery cycle at one-quarter Hit Points or less, automatically permit the host to spend one Hit Die.",
      "system": "Cyberpunk RED"
    }
  ],
  "mergedVariantCount": 1,
  "tags": []
}

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