template:candidate-compendium-record.1
trauma-response-matrixembodimentcyberwarecandidate{
"id": "trauma-response-matrix",
"title": "Trauma Response Matrix",
"system": "Ninefold",
"type": "cyberware",
"status": "candidate",
"category": "Medical Implant",
"group": "embodiment/systemic/recovery",
"summary": "Once per recovery cycle at one-quarter Hit Points or less, automatically permit the host to spend one Hit Die.",
"skillUse": {
"status": "not-required",
"reason": "This Item is passive, self-resolving, or supplies equipment for a task whose Skill is chosen when used.",
"actions": []
},
"effectMechanics": [
"recovery",
"trigger-binding"
],
"rules": {
"role": "cyberware",
"itemFamily": "embodiment/systemic/recovery",
"effect": "Once per recovery cycle at one-quarter Hit Points or less, automatically permit the host to spend one Hit Die.",
"resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
"conversion_note": "Materialized from terminal reviewed-import decisions."
},
"materializedBy": "scripts/materialize_reviewed_compendiums.py",
"src_system": "Cyberpunk RED",
"src_rule": "Trauma Response Nanomatrix",
"src_reference_url": "https://rtalsoriangames.com/wp-content/uploads/2024/10/RTG-CPR-DLC-YourNewBestFriendv1.1.pdf",
"sourceVariants": [
{
"title": "Trauma Response Nanomatrix",
"url": "https://rtalsoriangames.com/wp-content/uploads/2024/10/RTG-CPR-DLC-YourNewBestFriendv1.1.pdf",
"rule": "Once per recovery cycle at one-quarter Hit Points or less, automatically permit the host to spend one Hit Die.",
"system": "Cyberpunk RED"
}
],
"mergedVariantCount": 1,
"tags": []
}