template:candidate-compendium-record.1
momentum-penetrator-shotgunitemweaponcandidate{
"id": "momentum-penetrator-shotgun",
"title": "Momentum Penetrator Shotgun",
"system": "Ninefold",
"type": "weapon",
"status": "candidate",
"category": "Ranged Weapon",
"group": "combat/ranged/shotguns",
"summary": "Its 2-tick spread rolls two independent 1d6 physical hits using the final contested-roll hit percentage. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
"skillUse": {
"status": "mapped",
"weaponGroup": "shotguns",
"skillPath": [
"combat",
"ranged-weapons",
"long-guns",
"shotguns"
],
"maximumTrainedBonus": 20,
"itemSkillBonus": 0,
"actions": []
},
"effectMechanics": [
"damage",
"defense-modifier",
"mobility-change",
"trigger-binding"
],
"rules": {
"role": "weapon",
"itemFamily": "combat/ranged/shotguns",
"effect": "Its 2-tick spread rolls two independent 1d6 physical hits using the final contested-roll hit percentage. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
"resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
"conversion_note": "Materialized from terminal reviewed-import decisions."
},
"materializedBy": "scripts/materialize_reviewed_compendiums.py",
"src_system": "Cyberpunk 2077",
"src_rule": [
"Amstaff",
"Amstaff — +150% headshot damage",
"Amstaff — 25% armor penetration",
"Amstaff — 3 projectiles per shot",
"Amstaff — 5% ricochet chance",
"Amstaff — Armor interaction",
"Amstaff — Dismemberment"
],
"src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/17023/amstaff",
"sourceVariants": [
{
"title": "Amstaff",
"url": "https://gamestegy.com/cyberpunk-2077/wiki/17023/amstaff",
"rule": "Its 2-tick spread rolls two independent 1d6 physical hits using the final contested-roll hit percentage. After defeating or critically injuring a target, gain +1 ft/s movement and ignore 5% physical defense on the next attack before the end of the next tick.",
"system": "Cyberpunk 2077"
}
],
"mergedVariantCount": 1,
"tags": []
}