template:candidate-compendium-record.1
motion-shock-pistolitemweaponcandidate{
"id": "motion-shock-pistol",
"title": "Motion-Shock Pistol",
"system": "Ninefold",
"type": "weapon",
"status": "candidate",
"category": "Ranged Weapon",
"group": "combat/ranged/pistols",
"summary": "Its 2-tick shot rolls one 2d6 physical hit using the final contested-roll hit percentage. After moving at least 5 feet this tick, add 1d6 electrical damage; two consecutive hits apply Shock for 1 tick.",
"skillUse": {
"status": "mapped",
"weaponGroup": "pistols",
"skillPath": [
"combat",
"ranged-weapons",
"handguns",
"pistols"
],
"maximumTrainedBonus": 20,
"itemSkillBonus": 0,
"actions": []
},
"effectMechanics": [
"condition-change",
"damage"
],
"rules": {
"role": "weapon",
"itemFamily": "combat/ranged/pistols",
"effect": "Its 2-tick shot rolls one 2d6 physical hit using the final contested-roll hit percentage. After moving at least 5 feet this tick, add 1d6 electrical damage; two consecutive hits apply Shock for 1 tick.",
"resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
"conversion_note": "Materialized from terminal reviewed-import decisions."
},
"materializedBy": "scripts/materialize_reviewed_compendiums.py",
"src_system": "Cyberpunk 2077",
"src_rule": [
"Dying Night",
"Dying Night — +125% headshot damage",
"Dying Night — 25% armor penetration",
"Dying Night — 5% ricochet chance",
"Dying Night — Unique ability"
],
"src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3127/dying-night",
"sourceVariants": [
{
"title": "Dying Night",
"url": "https://gamestegy.com/cyberpunk-2077/wiki/3127/dying-night",
"rule": "Its 2-tick shot rolls one 2d6 physical hit using the final contested-roll hit percentage. After moving at least 5 feet this tick, add 1d6 electrical damage; two consecutive hits apply Shock for 1 tick.",
"system": "Cyberpunk 2077"
}
],
"mergedVariantCount": 1,
"tags": []
}