template:candidate-compendium-record.1
real-complete-emergency-restorationitemmedical-itemcandidate{
"id": "real-complete-emergency-restoration",
"title": "Complete Emergency Restoration Treatment",
"system": "Ninefold",
"type": "medical-item",
"status": "candidate",
"category": "Restoration",
"group": "real-posthuman/restoration/full-healing",
"summary": "Restore one visible actor to full Hit Points, end charm, fear, paralysis, poison, or stun, and allow a prone target a reaction to stand.",
"skillUse": {
"status": "mapped",
"weaponGroup": "medicine",
"skillPath": [
"fieldcraft-and-care",
"medicine"
],
"maximumTrainedBonus": 10,
"itemSkillBonus": 0,
"actions": []
},
"effectMechanics": [
"action-modifier",
"condition-change",
"recovery"
],
"rules": {
"role": "medical-item",
"itemFamily": "real-posthuman/restoration/full-healing",
"effect": "Restore one visible actor to full Hit Points, end charm, fear, paralysis, poison, or stun, and allow a prone target a reaction to stand.",
"resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
"conversion_note": "Materialized from terminal reviewed-import decisions.",
"cost": "11 Stamina",
"action": "2 ticks (action)",
"activation": {
"mode": "action",
"ticks": 2,
"stamina": 11
}
},
"materializedBy": "scripts/materialize_reviewed_compendiums.py",
"src_system": "D&D 2024 SRD 5.2.1",
"src_rule": "Power Word Heal",
"src_reference_url": "https://www.dndbeyond.com/search?q=Power+Word+Heal",
"sourceVariants": [
{
"title": "Power Word Heal",
"url": "https://www.dndbeyond.com/search?q=Power+Word+Heal",
"rule": "Restore one visible actor to full Hit Points, end charm, fear, paralysis, poison, or stun, and allow a prone target a reaction to stand.",
"system": "D&D 2024 SRD 5.2.1"
}
],
"mergedVariantCount": 1,
"tags": [
"pre-approved"
]
}