template:candidate-compendium-record.1
trauma-response-charged-pistolitemweaponcandidate{
"id": "trauma-response-charged-pistol",
"title": "Trauma-Response Charged Pistol",
"system": "Ninefold",
"type": "weapon",
"status": "candidate",
"category": "Ranged Weapon",
"group": "combat/ranged/pistols",
"summary": "Its 2-tick shot rolls one 2d6 physical hit using the final contested-roll hit percentage. At one-quarter Hit Points or less, attacks occupy 1 fewer tick; a charged shot adds 1 tick and one damage die.",
"skillUse": {
"status": "mapped",
"weaponGroup": "pistols",
"skillPath": [
"combat",
"ranged-weapons",
"handguns",
"pistols"
],
"maximumTrainedBonus": 20,
"itemSkillBonus": 0,
"actions": []
},
"effectMechanics": [
"action-modifier",
"damage"
],
"rules": {
"role": "weapon",
"itemFamily": "combat/ranged/pistols",
"effect": "Its 2-tick shot rolls one 2d6 physical hit using the final contested-roll hit percentage. At one-quarter Hit Points or less, attacks occupy 1 fewer tick; a charged shot adds 1 tick and one damage die.",
"resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
"conversion_note": "Materialized from terminal reviewed-import decisions."
},
"materializedBy": "scripts/materialize_reviewed_compendiums.py",
"src_system": "Cyberpunk 2077",
"src_rule": [
"Apparition",
"Apparition — +150% headshot damage",
"Apparition — 50% armor penetration",
"Apparition — Charged action",
"Apparition — Critical effect",
"Apparition — Health interaction",
"Apparition — Reload interaction"
],
"src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/1094/apparition",
"sourceVariants": [
{
"title": "Apparition",
"url": "https://gamestegy.com/cyberpunk-2077/wiki/1094/apparition",
"rule": "Its 2-tick shot rolls one 2d6 physical hit using the final contested-roll hit percentage. At one-quarter Hit Points or less, attacks occupy 1 fewer tick; a charged shot adds 1 tick and one damage die.",
"system": "Cyberpunk 2077"
}
],
"mergedVariantCount": 1,
"tags": []
}