template:candidate-compendium-record.1
weakpoint-lock-sniper-rifleitemweaponcandidate{
"id": "weakpoint-lock-sniper-rifle",
"title": "Weakpoint-Lock Sniper Rifle",
"system": "Ninefold",
"type": "weapon",
"status": "candidate",
"category": "Ranged Weapon",
"group": "combat/ranged/sniper-rifles",
"summary": "Its 2-tick precision shot rolls one 3d6 physical hit using the final contested-roll hit percentage. Defeating a target with a head or weak-point hit grants +10% to the next weak-point attack made before the end of the next tick.",
"skillUse": {
"status": "mapped",
"weaponGroup": "sniper-rifles",
"skillPath": [
"combat",
"ranged-weapons",
"long-guns",
"sniper-rifles"
],
"maximumTrainedBonus": 20,
"itemSkillBonus": 0,
"actions": []
},
"effectMechanics": [
"check-modifier",
"damage",
"trigger-binding"
],
"rules": {
"role": "weapon",
"itemFamily": "combat/ranged/sniper-rifles",
"effect": "Its 2-tick precision shot rolls one 3d6 physical hit using the final contested-roll hit percentage. Defeating a target with a head or weak-point hit grants +10% to the next weak-point attack made before the end of the next tick.",
"resolution": "Resolve only the linked Effect Mechanics and parameters stated by this Item.",
"conversion_note": "Materialized from terminal reviewed-import decisions.",
"combatClass": {
"classes": [
"Finesse",
"Endurance"
],
"stats": [
"DEX",
"CON"
],
"combinationRule": "Not yet defined; the item action must state an approved rule."
}
},
"materializedBy": "scripts/materialize_reviewed_compendiums.py",
"src_system": "Cyberpunk 2077",
"src_rule": [
"Yasha",
"Yasha — +150% headshot damage",
"Yasha — 25% armor penetration",
"Yasha — Precision hit",
"Yasha — Weak-point interaction"
],
"src_reference_url": "https://gamestegy.com/cyberpunk-2077/wiki/3099/yasha",
"sourceVariants": [
{
"title": "Yasha",
"url": "https://gamestegy.com/cyberpunk-2077/wiki/3099/yasha",
"rule": "Its 2-tick precision shot rolls one 3d6 physical hit using the final contested-roll hit percentage. Defeating a target with a head or weak-point hit grants +10% to the next weak-point attack made before the end of the next tick.",
"system": "Cyberpunk 2077"
}
],
"mergedVariantCount": 1,
"tags": []
}