Trigger Binding
- Type: effect-mechanic
- Status: approved
- Source system: Ninefold; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk 2077; Cyberpunk RED; D&D 2024; D&D 2024; D&D 2024; D&D 2024; D&D 2024 SRD 5.2.1; D&D 2024 SRD 5.2.1; D&D 2024 SRD 5.2.1; D&D 2024 SRD 5.2.1; D&D 2024 SRD 5.2.1; D&D 2024 SRD 5.2.1; D&D 2024 SRD 5.2.1; D&D 2024 SRD 5.2.1; D&D 2024 SRD 5.2.1; D&D 2024 SRD 5.2.1; D&D 2024 SRD 5.2.1; D&D 2024 SRD 5.2.1; D&D 2024 SRD 5.2.1; D&D 2024 SRD 5.2.1; D&D 2024 SRD 5.2.1; D&D 2024 SRD 5.2.1; D&D 2024 SRD 5.2.1; D&D 2024 SRD 5.2.1; D&D 2024 SRD 5.2.1; D&D 2024 SRD 5.2.1; D&D 2024 SRD 5.2.1; D&D 2024 SRD 5.2.1
- Source rules: Trigger Binding · Amnesty · Amnesty — +200% headshot damage · Amnesty — 25% armor penetration · Amnesty — 5% ricochet chance · Amnesty — Critical effect · Amnesty — Precision hit · Amstaff · Amstaff — +150% headshot damage · Amstaff — 25% armor penetration · Amstaff — 3 projectiles per shot · Amstaff — 5% ricochet chance · Amstaff — Armor interaction · Amstaff — Dismemberment · Archangel · Archangel — +200% headshot damage · Archangel — 20% shock chance · Archangel — 25% armor penetration · Archangel — 5% ricochet chance · Archangel — Knockdown · Baby Boomer · Baby Boomer — 20% bleed chance · Baby Boomer — 25% armor penetration · Baby Boomer — Critical effect · Biomonitor · Bloody Maria · Bloody Maria — +85% headshot damage · Bloody Maria — 25% armor penetration · Bloody Maria — 30% bleed chance · Bloody Maria — 5% ricochet chance · Bloody Maria — 6 projectiles per shot · Bloody Maria — Bleeding · Bloody Maria — Critical effect · Bloody Maria — Dismemberment · Bloody Maria — Knockdown · Bloody Maria — Reload interaction · Blue Fang · Blue Fang — +150% headshot damage · Blue Fang — 20% bleed chance · Blue Fang — 50% poison chance · Blue Fang — Precision hit · Blue Fang — Stun · Bounce Back · Bounce Back — Health interaction · Bounce Back — Recovery interaction · Camillo RAM Manager · Catahoula · Catahoula — +125% headshot damage · Catahoula — 75% armor penetration · Catahoula — Armor interaction · Catahoula — Dismemberment · Chaos · Chaos — +150% headshot damage · Chaos — 10% bleed chance · Chaos — 50% armor penetration · Chaos — Critical effect · Chaos — Reload interaction · Chesapeake · Chesapeake — +50% headshot damage · Chesapeake — 25% armor penetration · Chesapeake — 4 projectiles per shot · Chesapeake — Armor interaction · Chesapeake — Dismemberment · Chinook · Chinook — +100% headshot damage · Chinook — 5% ricochet chance · Chinook — 50% armor penetration · Chinook — Armor interaction · Chinook — Dismemberment · Fang · Fang — +150% headshot damage · Fang — 20% bleed chance · Fang — Unique ability · Foxhound · Foxhound — +300% headshot damage · Foxhound — 75% armor penetration · Foxhound — Armor interaction · Foxhound — Dismemberment · Gwynbleidd · Gwynbleidd — 20% bleed chance · Gwynbleidd — 25% armor penetration · Gwynbleidd — Critical effect · Gwynbleidd — Health interaction · Headhunter · Headhunter — +150% headshot damage · Headhunter — 20% bleed chance · Headhunter — Unique ability · Heat Converter · Microgenerator · Moron Labe · Moron Labe — +85% headshot damage · Moron Labe — 25% armor penetration · Moron Labe — 5% ricochet chance · Moron Labe — Critical effect · Moron Labe — Dismemberment · NDI Osprey (Prototype) · NDI Osprey (Prototype) — +200% headshot damage · NDI Osprey (Prototype) — 50% armor penetration · NDI Osprey (Prototype) — Burning · NDI Osprey (Prototype) — Precision hit · NDI Osprey (Prototype) — Reload interaction · Ogou · Ogou — +50% headshot damage · Ogou — 25% armor penetration · Ogou — Bleeding · Ogou — Critical effect · Ogou — Dismemberment · Ol' Reliable · Ol' Reliable — +200% headshot damage · Ol' Reliable — 25% armor penetration · Ol' Reliable — 5% ricochet chance · Ol' Reliable — Critical effect · Ol' Reliable — Precision hit · Optical Camo · Pariah · Pariah — +175% headshot damage · Pariah — 50% armor penetration · Pariah — Charged action · Pariah — Precision hit · Pariah — Reload interaction · Pit Bull · Pit Bull — +100% headshot damage · Pit Bull — 3 projectiles per shot · Pit Bull — 5% ricochet chance · Pit Bull — 50% armor penetration · Pit Bull — Armor interaction · Pit Bull — Dismemberment · Pizdets · Pizdets — +85% headshot damage · Pizdets — Critical effect · Prejudice · Prejudice — +100% headshot damage · Prejudice — 25% armor penetration · Prejudice — 5% ricochet chance · Prejudice — Critical effect · Prejudice — Health interaction · Pride · Pride — +150% headshot damage · Pride — 5% ricochet chance · Pride — Critical effect · Pride — Health interaction · Pride — Precision hit · Reflex Tuner · Rook · Rook — +125% headshot damage · Rook — 5% ricochet chance · Rook — Accuracy interaction · Rook — Critical effect · Second Heart · Seraph · Seraph — +150% headshot damage · Seraph — Burning · Sihil · Sihil — 20% bleed chance · Sihil — 25% armor penetration · Sihil — Network effect · Sir John Phallustiff · Sir John Phallustiff — 25% armor penetration · Sir John Phallustiff — Critical effect · Sir John Phallustiff — Stun · Sovereign · Sovereign — +85% headshot damage · Sovereign — 5% ricochet chance · Sovereign — 6 projectiles per shot · Sovereign — 6% burn chance · Sovereign — 75% armor penetration · Sovereign — Critical effect · Sovereign — Reload interaction · The Headsman · The Headsman — +200% headshot damage · The Headsman — 25% armor penetration · The Headsman — 5% ricochet chance · The Headsman — Accuracy interaction · The Headsman — Critical effect · The Headsman — Precision hit · The Headsman — Reload interaction · Wild Dog · Wild Dog — +85% headshot damage · Wild Dog — 25% armor penetration · Wild Dog — 5% ricochet chance · Wild Dog — Critical effect · Yasha · Yasha — +150% headshot damage · Yasha — 25% armor penetration · Yasha — Precision hit · Yasha — Weak-point interaction · Trauma Response Nanomatrix · Created Item Last Stand · Curse Retaliation · Mark Scribing: Magic Mouth · Mark Warding: Alarm · Alarm · Antipathy/Sympathy · Astral Projection · Blink · Clone · Contingency · Death Ward · Delayed Blast Fireball · Faithful Hound · Forbiddance · Freezing Sphere · Glyph of Warding · Guardian of Faith · Guards and Wards · Imprisonment · Instant Summons · Magic Jar · Magic Mouth · Programmed Illusion · Sequester · Symbol · Word of Recall
- Domain: Automation
- Applied by: item, program, environment
- Resolution: Bind one defined effect to an observable trigger, eligible subjects, exclusions, and expiry. The first qualifying event invokes the effect using the stored delivery parameters unless the binding explicitly repeats.
- Scope/effect: Stores an effect until a declared event occurs.
- Parameters: bound effect, trigger, eligible subjects, exclusions, repeat rule, expiry, disarm rule
- Used by skills: None yet
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