wiki / system / embodiment_compendium / toxin-isolation-system.html

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unique_game_id: 4c4e3d0a-fa37-52c4-a390-7d269a10ed64

name: Toxin Isolation System

images

None available.

summary: Ordinary single-tag poison and toxin effects are canceled before they deal damage or impose Poisoned on the host. Against exotic or mixed-tag toxins, negation does not apply; instead add +5% toxin resistance to the host's contested defense and apply only the highest applicable resistance.

cost:

weight:

Not specified.

actions

Use

effects

Ordinary single-tag poison and toxin effects are canceled before they deal damage or impose Poisoned on the host. Against exotic or mixed-tag toxins, negation does not apply; instead add +5% toxin resistance to the host's contested defense and apply only the highest applicable resistance.

Ep cost: 5 EP.

Acquisition: Install or grow the isolation system during downtime; the host must support metabolic, filtration, or sealed-circuit integration.

description

Embodiment Upgrade. No further physical description is recorded.

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