template:item.3
unique_game_id: 4c4e3d0a-fa37-52c4-a390-7d269a10ed64
name: Toxin Isolation System
None available.
summary: Ordinary single-tag poison and toxin effects are canceled before they deal damage or impose Poisoned on the host. Against exotic or mixed-tag toxins, negation does not apply; instead add +5% toxin resistance to the host's contested defense and apply only the highest applicable resistance.
cost:
source_world: not specifieduniversal_value: not_mappedweight:
Not specified.
Ordinary single-tag poison and toxin effects are canceled before they deal damage or impose Poisoned on the host. Against exotic or mixed-tag toxins, negation does not apply; instead add +5% toxin resistance to the host's contested defense and apply only the highest applicable resistance.
Ep cost: 5 EP.
Acquisition: Install or grow the isolation system during downtime; the host must support metabolic, filtration, or sealed-circuit integration.
Embodiment Upgrade. No further physical description is recorded.