wiki / system / item_compendium / combo-critical-greatclub.html
Item card

Combo-Critical Greatclub

template:item.3

unique_game_id: c9bae600-a870-516a-8541-69301056e74b

name: Combo-Critical Greatclub

images

None available.

summary: Its 2-tick heavy strike rolls one 2d6 physical hit using the final contested-roll hit percentage. Each consecutive attack in one declared combo widens the next attack’s critical range by 5%, to a maximum of 10%.

cost:

weight:

Not specified.

actions

Use
  • Cost: Not separately stated.
  • Target / range: Not separately stated.
  • Resolution: Its 2-tick heavy strike rolls one 2d6 physical hit using the final contested-roll hit percentage. Each consecutive attack in one declared combo widens the next attack’s critical range by 5%, to a maximum of 10%. Applicable skill: Combat → Melee → Bludgeons.
  • Limits: See effects below.

effects

Its 2-tick heavy strike rolls one 2d6 physical hit using the final contested-roll hit percentage. Each consecutive attack in one declared combo widens the next attack’s critical range by 5%, to a maximum of 10%.

description

Melee Weapon. No further physical description is recorded.

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