wiki / system / item_compendium / electromagnetic-grenade.html
Item card

Electromagnetic Grenade

template:item.3

unique_game_id: 8848bc58-78d3-5c66-ba22-2087d35d7cd2

name: Electromagnetic Grenade

images

None available.

summary: Spend 2 ticks to throw up to 20 feet; each machine in the 5-foot radius contests Throwing with Reflexes defense, taking 2d6 electrical damage and -1 ft/s movement for 3 ticks on a loss.

cost:

weight:

Not specified.

actions

Use
  • Cost: Not separately stated.
  • Target / range: Not separately stated.
  • Resolution: Spend 2 ticks to throw up to 20 feet; each machine in the 5-foot radius contests Throwing with Reflexes defense, taking 2d6 electrical damage and -1 ft/s movement for 3 ticks on a loss. Applicable skill: Combat → Demolitions → Grenades.
  • Limits: See effects below.

effects

Spend 2 ticks to throw up to 20 feet; each machine in the 5-foot radius contests Throwing with Reflexes defense, taking 2d6 electrical damage and -1 ft/s movement for 3 ticks on a loss.

description

Thrown Weapon. No further physical description is recorded.

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