Electromagnetic Grenade
template:item.3
unique_game_id: 8848bc58-78d3-5c66-ba22-2087d35d7cd2
name: Electromagnetic Grenade
images
None available.
summary: Spend 2 ticks to throw up to 20 feet; each machine in the 5-foot radius contests Throwing with Reflexes defense, taking 2d6 electrical damage and -1 ft/s movement for 3 ticks on a loss.
cost:
source_world:not specifieduniversal_value:not_mapped
weight:
Not specified.
actions
Use
- Cost: Not separately stated.
- Target / range: Not separately stated.
- Resolution: Spend 2 ticks to throw up to 20 feet; each machine in the 5-foot radius contests Throwing with Reflexes defense, taking 2d6 electrical damage and -1 ft/s movement for 3 ticks on a loss. Applicable skill: Combat → Demolitions → Grenades.
- Limits: See effects below.
effects
Spend 2 ticks to throw up to 20 feet; each machine in the 5-foot radius contests Throwing with Reflexes defense, taking 2d6 electrical damage and -1 ft/s movement for 3 ticks on a loss.
description
Thrown Weapon. No further physical description is recorded.