Adaptive Staff Imbuement Module
template:item.3
unique_game_id: 1b8b331b-698a-55a5-998b-b64b05f18a71
name: Adaptive Staff Imbuement Module
images
None available.
summary: For 1 minute, one held club or staff uses the operator's relevant mentalic stat for attack and damage, deals at least d8, and may use force damage.
cost:
source_world:not specifieduniversal_value:not_mapped
weight:
Not specified.
actions
Mode
- Cost: Not separately stated.
- Target / range: Not separately stated.
- Resolution: Use the item as described by its effects.
- Limits: Value: combo; Activation: Action: 1 ticks (combo) Cost: 1 Stamina
Ticks
- Cost: Not separately stated.
- Target / range: Not separately stated.
- Resolution: Use the item as described by its effects.
- Limits: Value: 1; Activation: Action: 1 ticks (combo) Cost: 1 Stamina
Stamina
- Cost: Not separately stated.
- Target / range: Not separately stated.
- Resolution: Use the item as described by its effects.
- Limits: Value: 1; Activation: Action: 1 ticks (combo) Cost: 1 Stamina
effects
For 1 minute, one held club or staff uses the operator's relevant mentalic stat for attack and damage, deals at least d8, and may use force damage.
description
Support. No further physical description is recorded.