wiki / system / item_compendium / real-behavioral-chaos-field.html
Item card

Behavioral Chaos Field Program

template:item.3

unique_game_id: 396abd39-e28f-5a35-a358-ee029253b93f

name: Behavioral Chaos Field Program

images

None available.

summary: Targets in a 10-foot burst that lose contested Will defense have reactions and combos blocked and roll each cycle for random movement or action loss.

cost:

weight:

Not specified.

actions

Mode
  • Cost: Not separately stated.
  • Target / range: Not separately stated.
  • Resolution: Use the item as described by its effects.
  • Limits: Value: action; Activation: Action: 2 ticks (action) Cost: 6 Stamina Applicable skill: Spycraft → Hacking.
Ticks
  • Cost: Not separately stated.
  • Target / range: Not separately stated.
  • Resolution: Use the item as described by its effects.
  • Limits: Value: 2; Activation: Action: 2 ticks (action) Cost: 6 Stamina Applicable skill: Spycraft → Hacking.
Stamina
  • Cost: Not separately stated.
  • Target / range: Not separately stated.
  • Resolution: Use the item as described by its effects.
  • Limits: Value: 6; Activation: Action: 2 ticks (action) Cost: 6 Stamina Applicable skill: Spycraft → Hacking.

effects

Targets in a 10-foot burst that lose contested Will defense have reactions and combos blocked and roll each cycle for random movement or action loss.

description

Control. No further physical description is recorded.

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