wiki / system / item_compendium / real-group-recovery-interval.html
Item card

Group Recovery Interval Treatment

template:item.3

unique_game_id: 422e6611-6763-5fe5-b2ac-115185fc53a9

name: Group Recovery Interval Treatment

images

None available.

summary: After ten minutes together, up to five targets recover 2d8 HP and may spend available Hit Dice; each must complete full downtime recovery before benefiting again.

cost:

weight:

Not specified.

actions

Mode
  • Cost: Not separately stated.
  • Target / range: Not separately stated.
  • Resolution: Use the item as described by its effects.
  • Limits: Value: extended; Activation: Action: 600 ticks (extended) Cost: 602 Stamina Applicable skill: Fieldcraft and Care → Medicine.
Ticks
  • Cost: Not separately stated.
  • Target / range: Not separately stated.
  • Resolution: Use the item as described by its effects.
  • Limits: Value: 600; Activation: Action: 600 ticks (extended) Cost: 602 Stamina Applicable skill: Fieldcraft and Care → Medicine.
Stamina
  • Cost: Not separately stated.
  • Target / range: Not separately stated.
  • Resolution: Use the item as described by its effects.
  • Limits: Value: 602; Activation: Action: 600 ticks (extended) Cost: 602 Stamina Applicable skill: Fieldcraft and Care → Medicine.

effects

After ten minutes together, up to five targets recover 2d8 HP and may spend available Hit Dice; each must complete full downtime recovery before benefiting again.

description

Restoration. No further physical description is recorded.

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