Group Recovery Interval Treatment
template:item.3
unique_game_id: 422e6611-6763-5fe5-b2ac-115185fc53a9
name: Group Recovery Interval Treatment
images
None available.
summary: After ten minutes together, up to five targets recover 2d8 HP and may spend available Hit Dice; each must complete full downtime recovery before benefiting again.
cost:
source_world:not specifieduniversal_value:not_mapped
weight:
Not specified.
actions
Mode
- Cost: Not separately stated.
- Target / range: Not separately stated.
- Resolution: Use the item as described by its effects.
- Limits: Value: extended; Activation: Action: 600 ticks (extended) Cost: 602 Stamina Applicable skill: Fieldcraft and Care → Medicine.
Ticks
- Cost: Not separately stated.
- Target / range: Not separately stated.
- Resolution: Use the item as described by its effects.
- Limits: Value: 600; Activation: Action: 600 ticks (extended) Cost: 602 Stamina Applicable skill: Fieldcraft and Care → Medicine.
Stamina
- Cost: Not separately stated.
- Target / range: Not separately stated.
- Resolution: Use the item as described by its effects.
- Limits: Value: 602; Activation: Action: 600 ticks (extended) Cost: 602 Stamina Applicable skill: Fieldcraft and Care → Medicine.
effects
After ten minutes together, up to five targets recover 2d8 HP and may spend available Hit Dice; each must complete full downtime recovery before benefiting again.
description
Restoration. No further physical description is recorded.