wiki / system / item_compendium / weapon-family-archery.html
Item card

Archery Weapon Family

template:item.3

unique_game_id: 68ab18df-c895-5fc3-bc6b-c6665a70b418

name: Archery Weapon Family

images

Archery Weapon Family

Archery Weapon Family

summary: Bows, crossbows and blowguns that consume compatible projectiles.

cost:

weight:

actions

Attack
  • Cost: 2 ticks
  • Target / range: Not separately stated.
  • Resolution: use Archery; consume one compatible projectile and resolve one contested hit at the selected variant's range.
  • Limits: See effects below.
Trained action
  • Cost: Not separately stated.
  • Target / range: Not separately stated.
  • Resolution: Aimed Volley if learned.
  • Limits: See effects below.

effects

Individual combat uses the selected weapon variant's listed damage dice. Unit damage is the weapon's average individual damage divided by 3.5 and rounded to the nearest Hit Die.

Blowgun
  • Individual damage: 1.
  • Average damage: 1.
  • Unit damage: 1 Hit Die.
  • Damage type: Piercing.
  • Handling: Ammunition (25/100), Loading.
Hand Crossbow
  • Individual damage: 1d6.
  • Average damage: 3.5.
  • Unit damage: 1 Hit Die.
  • Damage type: Piercing.
  • Handling: Ammunition (30/120), Light, Loading.
Heavy Crossbow
  • Individual damage: 1d10.
  • Average damage: 5.5.
  • Unit damage: 2 Hit Dice.
  • Damage type: Piercing.
  • Handling: Ammunition (100/400), Heavy, Loading, Two-Handed.
Light Crossbow
  • Individual damage: 1d8.
  • Average damage: 4.5.
  • Unit damage: 1 Hit Die.
  • Damage type: Piercing.
  • Handling: Ammunition (80/320), Loading, Two-Handed.
Longbow
  • Individual damage: 1d8.
  • Average damage: 4.5.
  • Unit damage: 1 Hit Die.
  • Damage type: Piercing.
  • Handling: Ammunition (150/600), Heavy, Two-Handed.
Shortbow
  • Individual damage: 1d6.
  • Average damage: 3.5.
  • Unit damage: 1 Hit Die.
  • Damage type: Piercing.
  • Handling: Ammunition (80/320), Two-Handed.

description

Ranged Weapon. Complete variant source records.

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