wiki / system / item_compendium / weapon-family-pistols.html
Item card

Pistol Family

template:item.3

unique_game_id: a0a8433c-a292-50d1-af6e-f2f5a2b771cd

name: Pistol Family

images

None available.

summary: Individual combat uses the selected weapon variant's listed damage dice. Unit damage is the weapon's average individual damage divided by 3.5 and rounded to the nearest Hit Die.

cost:

weight:

3 lb.

actions

Applicable skill
  • Cost: Not separately stated.
  • Target / range: Not separately stated.
  • Resolution: Combat → Ranged → Handguns → Pistols.
  • Limits: See effects below.
Related trained actions

effects

Individual combat uses the selected weapon variant's listed damage dice. Unit damage is the weapon's average individual damage divided by 3.5 and rounded to the nearest Hit Die.

Pistol
  • Individual damage: 1d10.
  • Average damage: 5.5.
  • Unit damage: 2 Hit Dice.
  • Damage type: Piercing.
  • Handling: Ammunition (30/90), Loading.

Variants:

A-22B Chao
  • Effect: +85% headshot damage
  • Handling: Magazine: 21
AR Raygun Supreme 9000
  • Effect: +125% headshot damage
  • Handling: Magazine: 20
Coronation
  • Effect: Its 2-tick heavy shot rolls one 2d6 physical hit using the final contested-roll hit percentage.
  • Handling: —
DR-12 Quasar
  • Effect: +175% headshot damage; 50% armor penetration
  • Handling: Magazine: 16
DR12 Quasar
  • Effect: A 2-tick single heavy shot rolls 1 independent hits; each hit deals 2d6.
  • Handling: —
DR5 Nova
  • Effect: +200% headshot damage; 25% armor penetration; 5% ricochet chance
  • Handling: Magazine: 6
HA-4 Grit
  • Effect: +125% headshot damage; 50% armor penetration
  • Handling: Magazine: 30
HA-4 Grit (Barghest)
  • Effect: +125% headshot damage; 75% armor penetration
  • Handling: Magazine: 36
HJKE-11 Yukimura
  • Effect: +85% headshot damage
  • Handling: Magazine: 30
JKE-X2 Kenshin
  • Effect: +150% headshot damage; 50% armor penetration
  • Handling: Magazine: 20
Kappa
  • Effect: +85% headshot damage
  • Handling: Magazine: 30
Kappa x-MOD2
  • Effect: Its 2-tick shot rolls one 2d6 physical hit using the final contested-roll hit percentage.
  • Handling: —
Lexington x-MOD2
  • Effect: Its 2-tick shot rolls one 2d6 physical hit using the final contested-roll hit percentage.
  • Handling: —
Liberty
  • Effect: +150% headshot damage; 5% ricochet chance
  • Handling: Magazine: 14
M-10AF Lexington
  • Effect: +125% headshot damage; 5% ricochet chance
  • Handling: Magazine: 20
M-76e Omaha
  • Effect: +150% headshot damage; 50% armor penetration; 3 projectiles per shot
  • Handling: Magazine: 9
Metel
  • Effect: +175% headshot damage; 50% armor penetration; 5% ricochet chance
  • Handling: Magazine: 8
Militech Ticon
  • Effect: +150% headshot damage; 50% armor penetration
  • Handling: Magazine: 21
Nue
  • Effect: +125% headshot damage; 25% armor penetration; 5% ricochet chance
  • Handling: Magazine: 10
Overture
  • Effect: +200% headshot damage; 25% armor penetration; 5% ricochet chance
  • Handling: Magazine: 6
RT-46 Burya
  • Effect: +175% headshot damage; 50% armor penetration
  • Handling: Magazine: 4
Skippy
  • Effect: Its 2-tick shot rolls one 2d6 physical hit using the final contested-roll hit percentage.
  • Handling: —
Tamayura
  • Effect: +150% headshot damage; 25% armor penetration; 5% ricochet chance
  • Handling: Magazine: 8
Unity
  • Effect: +150% headshot damage; 5% ricochet chance
  • Handling: Magazine: 12

description

Ranged Weapon. No further physical description is recorded.

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