Two-Handed Club Family
template:item.3
unique_game_id: 8826876c-07f5-5c4e-aa83-c58aff483f1c
name: Two-Handed Club Family
images
None available.
summary: Individual combat uses the selected weapon variant's listed damage dice. Unit damage is the weapon's average individual damage divided by 3.5 and rounded to the nearest Hit Die.
cost:
virtual_fantasy_realms:2 SPuniversal_value:0.2
weight:
10 lb.
actions
Applicable skill
Related trained actions
- Cost: Not separately stated.
- Target / range: Not separately stated.
- Resolution: Sweeping Cleave.
- Limits: See effects below.
effects
Individual combat uses the selected weapon variant's listed damage dice. Unit damage is the weapon's average individual damage divided by 3.5 and rounded to the nearest Hit Die.
Greatclub
- Individual damage:
1d8. - Average damage:
4.5. - Unit damage:
1 Hit Die. - Damage type: Bludgeoning.
- Handling: Two-Handed.
Variants:
| Variant | Effect |
|---|---|
| Baseball Bat | 25% armor penetration |
| Baseball Bat x-MOD2 | Its 2-tick heavy strike rolls one 2d6 physical hit using the final contested-roll hit percentage. |
| Caretaker's Spade | Its 2-tick heavy strike rolls one 2d6 physical hit using the final contested-roll hit percentage. |
| Hammer | 25% armor penetration |
| Kanabo | 25% armor penetration |
description
Melee Weapon. No further physical description is recorded.