wiki / system / item_compendium / weapon-family-two-handed-clubs.html
Item card

Two-Handed Club Family

template:item.3

unique_game_id: 8826876c-07f5-5c4e-aa83-c58aff483f1c

name: Two-Handed Club Family

images

None available.

summary: Individual combat uses the selected weapon variant's listed damage dice. Unit damage is the weapon's average individual damage divided by 3.5 and rounded to the nearest Hit Die.

cost:

weight:

10 lb.

actions

Applicable skill
  • Cost: Not separately stated.
  • Target / range: Not separately stated.
  • Resolution: Combat → Melee → Bludgeons.
  • Limits: See effects below.
Related trained actions
  • Cost: Not separately stated.
  • Target / range: Not separately stated.
  • Resolution: Sweeping Cleave.
  • Limits: See effects below.

effects

Individual combat uses the selected weapon variant's listed damage dice. Unit damage is the weapon's average individual damage divided by 3.5 and rounded to the nearest Hit Die.

Greatclub
  • Individual damage: 1d8.
  • Average damage: 4.5.
  • Unit damage: 1 Hit Die.
  • Damage type: Bludgeoning.
  • Handling: Two-Handed.

Variants:

VariantEffect
Baseball Bat25% armor penetration
Baseball Bat x-MOD2Its 2-tick heavy strike rolls one 2d6 physical hit using the final contested-roll hit percentage.
Caretaker's SpadeIts 2-tick heavy strike rolls one 2d6 physical hit using the final contested-roll hit percentage.
Hammer25% armor penetration
Kanabo25% armor penetration

description

Melee Weapon. No further physical description is recorded.

src_reference