Sling
template:item.3
unique_game_id: 2ad654e8-7bec-593a-9167-3669b7011a64
name: Sling
images
None available.
summary: Individual combat uses the selected weapon variant's listed damage dice. Unit damage is the weapon's average individual damage divided by 3.5 and rounded to the nearest Hit Die.
cost:
virtual_fantasy_realms:1 SPuniversal_value:0.1
weight:
Not specified.
actions
Action ticks
- Cost: Not separately stated.
- Target / range: Not separately stated.
- Resolution: 2
- Limits: See effects below.
Attack pattern
- Cost: Not separately stated.
- Target / range: Not separately stated.
- Resolution: single attack
- Limits: See effects below.
Hit pool
- Cost: Not separately stated.
- Target / range: Not separately stated.
- Resolution: 1
- Limits: See effects below.
Hit resolution
- Cost: Not separately stated.
- Target / range: Not separately stated.
- Resolution: Roll one hit using the final contested-roll hit percentage.
- Limits: See effects below.
Applicable skill
- Cost: Not separately stated.
- Target / range: Not separately stated.
- Resolution: Combat → Ranged → Simple Projectiles → Slings.
- Limits: See effects below.
Related trained actions
- Cost: Not separately stated.
- Target / range: Not separately stated.
- Resolution: Sling Release.
- Limits: See effects below.
effects
Individual combat uses the selected weapon variant's listed damage dice. Unit damage is the weapon's average individual damage divided by 3.5 and rounded to the nearest Hit Die.
Sling
- Individual damage:
1d4. - Average damage:
2.5. - Unit damage:
1 Hit Die. - Damage type: Bludgeoning.
- Handling: Ammunition (30/120).
Alignment: Direct D&D-to-Ninefold baseline used to guide cross-system item conversion.
Damage per hit: 1d6
Damage dice: 1d6 per hit
Mean damage per hit: 3.5
Mean damage: 3.5
description
Simple Ranged Weapon. No further physical description is recorded.