Submachine Gun
template:item.3
unique_game_id: 52e5bc98-8ce8-5b14-a0dd-f6d445f392c2
name: Submachine Gun
images
None available.
summary: A 2-tick burst rolls two independent hits at the final contested hit percentage, each dealing 1d6 damage.
cost:
source_world:not specifieduniversal_value:not_mapped
weight:
Not specified.
actions
Applicable skill
- Cost: Not separately stated.
- Target / range: Not separately stated.
- Resolution: Combat → Ranged → Compact Automatic Weapons → Submachine Guns.
- Limits: See effects below.
Related trained actions
- Cost: Not separately stated.
- Target / range: Not separately stated.
- Resolution: Mobile Burst.
- Limits: See effects below.
effects
A 2-tick burst rolls two independent hits at the final contested hit percentage, each dealing 1d6 damage.
Variants:
DS1 Pulsar
- Effect: +100% headshot damage; 5% ricochet chance
- Handling: Magazine: 40
G-58 Dian
- Effect: +50% headshot damage
- Handling: Magazine: 45
Guillotine
- Effect: +100% headshot damage; 5% ricochet chance
- Handling: Magazine: 45
Guillotine x-MOD2
- Effect: Its 2-tick burst rolls two independent 1d6 physical hits using the final contested-roll hit percentage.
- Handling: —
M221 Saratoga
- Effect: +100% headshot damage; 5% ricochet chance
- Handling: Magazine: 40
Senkoh LX
- Effect: +100% headshot damage
- Handling: Magazine: 30
Shigure
- Effect: +100% headshot damage; 5% ricochet chance
- Handling: Magazine: 50
TKI-20 Shingen
- Effect: +50% headshot damage
- Handling: Magazine: 30
Warden
- Effect: +50% headshot damage; 4 projectiles per shot
- Handling: Magazine: 40
Warden (Barghest)
- Effect: +50% headshot damage; 25% armor penetration; 4 projectiles per shot
- Handling: Magazine: 40
description
Ranged Weapon. No further physical description is recorded.