Basilisk — General Monster Card
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Rendered reference for basilisk-generic.json. The JSON is authoritative.

Base Creature
- D&D 2024 sources: D&D Beyond · D&D Wiki) · Roll20
- Creature family: Basilisk
- Natural identity: Eight-legged subterranean predator with stone hide and a petrifying gaze.
Innate Actions
- Bite: Natural close attack.
- Petrifying Gaze: Escalates from slowed to restrained to petrified while sight is maintained.
Innate Traits
- Stone Hide: Natural protection independent of worn barding.
- Gaze Predator: Uses confined sight lines and breaks pursuit when prey escapes vision.
Available Jobs
Wild, Mount, and War Mount. A job supplies training, equipment, advancement spending, and encounter behavior; it does not replace this base creature card.
Wild
- Armor modifier: +0
- Required equipment: None
- Possible trained skills: Perception, Athletics, Stealth
- Added action: None
Mount
- Armor modifier: +0
- Required equipment: Riding Saddle
- Possible trained skills: Perception, Athletics, Stealth
- Added action: None
War Mount
- Armor modifier: +1
- Required equipment: Riding Saddle, Spiked War-Mount Barding
- Possible trained skills: Athletics, Perception, Melee Weapons
- Added action: Armored Charge
Training Conversion Reference
| XP spent through training | Skill points produced |
|---|---|
| 0 | 0 |
| 100 | 1 |
| 500 | 5 |
| 1,000 | 10 |
| 1,500 | 15 |
| 2,000 | 20 |
| 2,500 | 25 |
Every 100 XP converted through use, practice, or instruction produces one skill point; these rows are examples rather than tiers. Earning XP is not enough by itself. Hit dice, attacks, and equipment are authored independently on each instance sheet.
Instance Sheets
Skills and Combat Checks
Attack Skills
toHit = Stat + Skill + Buff Bonus - Debuff Bonus
Untrained weapon or effect Skill
- Type: proficiency
- Stat: REFLEXES
- Stat bonus: +10%
- Skill bonus: +0%
- Buff Bonus: +0%
- Debuff Bonus: -0%
- Calculation: 10 + 0 + 0 - 0
toHittotal: 10%- SP spent: 0
Defense Skills
Untrained Evasion
- Type: proficiency
- Stat: DEX
- Stat bonus: +10%
- Skill bonus: +0%
- Buff Bonus: +0%
- Debuff Bonus: -0%
- Calculation: 10 + 0 + 0 - 0
- Active
toDefendtotal: 10% - SP spent: 0
None
- Modifier: +0%
- Applies when: While the listed armour or shield can answer the incoming effect
Utility Skills
None recorded
- Type: —
- Stat: —
- Path bonus: +0%
- SP spent: 0
- Use: No trained utility Skill on this card
The attacker rolls toHit. If it passes, the defender rolls active toDefend and adds applicable passive toDefend modifiers. Roll toEffect only when the offense passes and the defense fails.
Skill Funding Ledger
No trained Skills are recorded.
Skill Total Summary
| Field | Value |
|---|---|
| Trained XP | 0 |
| Total Skill Points | 0 |
| Spent | 0 |
| Unspent | 0 |
Attack Actions
Basic attack
- Cost: 2 ticks; 2 Stamina
- Target / range: One target in natural or weapon reach
- Attack Skill: Untrained weapon or effect Skill
toEffect/ result: Resolve the carried weapon or natural attacktoEffect.
Defense Actions
Defend
- Trigger: A passed
toHittargets this creature - Cost: Normal defense opportunity
- Defense Skill: Untrained Evasion
- Result / limits: Add passive
toDefend(currently +0% from None); success prevents the hit unless stated otherwise.
Utility Actions
No special utility action
- Cost: —
- Target / range: —
- Check: —
- Result / limits: Use ordinary movement, communication, and environment actions.
Passives and Effects
- No additional passive Skill effect or ongoing condition is active.
- Passive defense sources are recorded once under Defense Skills.