wiki / system / monster_compendium / basilisk.html
Monster / NPC card

Basilisk — General Monster Card

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unique_game_id: 7d29b4af-aeb6-5c97-b9ff-faca4d62b88e

Rendered reference for basilisk-generic.json. The JSON is authoritative.

Armored Iron Compact basilisk

Base Creature

Innate Actions

Innate Traits

Available Jobs

Wild, Mount, and War Mount. A job supplies training, equipment, advancement spending, and encounter behavior; it does not replace this base creature card.

Wild
  • Armor modifier: +0
  • Required equipment: None
  • Possible trained skills: Perception, Athletics, Stealth
  • Added action: None
Mount
  • Armor modifier: +0
  • Required equipment: Riding Saddle
  • Possible trained skills: Perception, Athletics, Stealth
  • Added action: None
War Mount

Training Conversion Reference

XP spent through trainingSkill points produced
00
1001
5005
1,00010
1,50015
2,00020
2,50025

Every 100 XP converted through use, practice, or instruction produces one skill point; these rows are examples rather than tiers. Earning XP is not enough by itself. Hit dice, attacks, and equipment are authored independently on each instance sheet.

Instance Sheets

Skills and Combat Checks

Attack Skills

toHit = Stat + Skill + Buff Bonus - Debuff Bonus

Untrained weapon or effect Skill
  • Type: proficiency
  • Stat: REFLEXES
  • Stat bonus: +10%
  • Skill bonus: +0%
  • Buff Bonus: +0%
  • Debuff Bonus: -0%
  • Calculation: 10 + 0 + 0 - 0
  • toHit total: 10%
  • SP spent: 0

Defense Skills

Untrained Evasion
  • Type: proficiency
  • Stat: DEX
  • Stat bonus: +10%
  • Skill bonus: +0%
  • Buff Bonus: +0%
  • Debuff Bonus: -0%
  • Calculation: 10 + 0 + 0 - 0
  • Active toDefend total: 10%
  • SP spent: 0
None
  • Modifier: +0%
  • Applies when: While the listed armour or shield can answer the incoming effect

Utility Skills

None recorded
  • Type: —
  • Stat: —
  • Path bonus: +0%
  • SP spent: 0
  • Use: No trained utility Skill on this card

The attacker rolls toHit. If it passes, the defender rolls active toDefend and adds applicable passive toDefend modifiers. Roll toEffect only when the offense passes and the defense fails.

Skill Funding Ledger

No trained Skills are recorded.

Skill Total Summary

FieldValue
Trained XP0
Total Skill Points0
Spent0
Unspent0

Attack Actions

Basic attack
  • Cost: 2 ticks; 2 Stamina
  • Target / range: One target in natural or weapon reach
  • Attack Skill: Untrained weapon or effect Skill
  • toEffect / result: Resolve the carried weapon or natural attack toEffect.

Defense Actions

Defend
  • Trigger: A passed toHit targets this creature
  • Cost: Normal defense opportunity
  • Defense Skill: Untrained Evasion
  • Result / limits: Add passive toDefend (currently +0% from None); success prevents the hit unless stated otherwise.

Utility Actions

No special utility action
  • Cost: —
  • Target / range: —
  • Check: —
  • Result / limits: Use ordinary movement, communication, and environment actions.

Passives and Effects

References