wiki / system / monster_compendium / giant-lizard.html
Monster / NPC card

Giant Lizard — General Monster Card

template:monster.4

unique_game_id: 3006a7cb-9d76-5966-93c8-de16aad998ae

Iron Compact giant riding lizard

Base Creature

Innate Actions

Innate Traits

Available Jobs

Wild, Mount, and War Mount. A job supplies training, equipment, advancement spending, and encounter behavior; it does not replace this base creature card.

Instance Sheets

Skills and Combat Checks

Attack Skills

toHit = Stat + Skill + Buff Bonus - Debuff Bonus

Untrained weapon or effect Skill
  • Type: proficiency
  • Stat: REFLEXES
  • Stat bonus: +10%
  • Skill bonus: +0%
  • Buff Bonus: +0%
  • Debuff Bonus: -0%
  • Calculation: 10 + 0 + 0 - 0
  • toHit total: 10%
  • SP spent: 0

Defense Skills

Untrained Evasion
  • Type: proficiency
  • Stat: DEX
  • Stat bonus: +10%
  • Skill bonus: +0%
  • Buff Bonus: +0%
  • Debuff Bonus: -0%
  • Calculation: 10 + 0 + 0 - 0
  • Active toDefend total: 10%
  • SP spent: 0
None
  • Modifier: +0%
  • Applies when: While the listed armour or shield can answer the incoming effect

Utility Skills

None recorded
  • Type: —
  • Stat: —
  • Path bonus: +0%
  • SP spent: 0
  • Use: No trained utility Skill on this card

The attacker rolls toHit. If it passes, the defender rolls active toDefend and adds applicable passive toDefend modifiers. Roll toEffect only when the offense passes and the defense fails.

Skill Funding Ledger

No trained Skills are recorded.

Skill Total Summary

FieldValue
Trained XP0
Total Skill Points0
Spent0
Unspent0

Attack Actions

Basic attack
  • Cost: 2 ticks; 2 Stamina
  • Target / range: One target in natural or weapon reach
  • Attack Skill: Untrained weapon or effect Skill
  • toEffect / result: Resolve the carried weapon or natural attack toEffect.

Defense Actions

Defend
  • Trigger: A passed toHit targets this creature
  • Cost: Normal defense opportunity
  • Defense Skill: Untrained Evasion
  • Result / limits: Add passive toDefend (currently +0% from None); success prevents the hit unless stated otherwise.

Utility Actions

No special utility action
  • Cost: —
  • Target / range: —
  • Check: —
  • Result / limits: Use ordinary movement, communication, and environment actions.

Passives and Effects

References