Giant Lizard — General Monster Card
template:monster.4
unique_game_id: 3006a7cb-9d76-5966-93c8-de16aad998ae

Base Creature
- D&D 2024 sources: D&D Beyond · D&D Wiki) · Roll20
- Creature family: Giant Lizard
- Natural identity: Large climbing reptile suited to caverns, hauling, riding, and pursuit.
Innate Actions
- Bite: Natural close attack.
- Wall Scramble: Crosses rough walls and ceilings without ordinary movement penalties.
Innate Traits
- Cave Adapted: Functions in darkness and rough subterranean terrain.
Available Jobs
Wild, Mount, and War Mount. A job supplies training, equipment, advancement spending, and encounter behavior; it does not replace this base creature card.
Instance Sheets
Skills and Combat Checks
Attack Skills
toHit = Stat + Skill + Buff Bonus - Debuff Bonus
Untrained weapon or effect Skill
- Type: proficiency
- Stat: REFLEXES
- Stat bonus: +10%
- Skill bonus: +0%
- Buff Bonus: +0%
- Debuff Bonus: -0%
- Calculation: 10 + 0 + 0 - 0
toHittotal: 10%- SP spent: 0
Defense Skills
Untrained Evasion
- Type: proficiency
- Stat: DEX
- Stat bonus: +10%
- Skill bonus: +0%
- Buff Bonus: +0%
- Debuff Bonus: -0%
- Calculation: 10 + 0 + 0 - 0
- Active
toDefendtotal: 10% - SP spent: 0
None
- Modifier: +0%
- Applies when: While the listed armour or shield can answer the incoming effect
Utility Skills
None recorded
- Type: —
- Stat: —
- Path bonus: +0%
- SP spent: 0
- Use: No trained utility Skill on this card
The attacker rolls toHit. If it passes, the defender rolls active toDefend and adds applicable passive toDefend modifiers. Roll toEffect only when the offense passes and the defense fails.
Skill Funding Ledger
No trained Skills are recorded.
Skill Total Summary
| Field | Value |
|---|---|
| Trained XP | 0 |
| Total Skill Points | 0 |
| Spent | 0 |
| Unspent | 0 |
Attack Actions
Basic attack
- Cost: 2 ticks; 2 Stamina
- Target / range: One target in natural or weapon reach
- Attack Skill: Untrained weapon or effect Skill
toEffect/ result: Resolve the carried weapon or natural attacktoEffect.
Defense Actions
Defend
- Trigger: A passed
toHittargets this creature - Cost: Normal defense opportunity
- Defense Skill: Untrained Evasion
- Result / limits: Add passive
toDefend(currently +0% from None); success prevents the hit unless stated otherwise.
Utility Actions
No special utility action
- Cost: —
- Target / range: —
- Check: —
- Result / limits: Use ordinary movement, communication, and environment actions.
Passives and Effects
- No additional passive Skill effect or ongoing condition is active.
- Passive defense sources are recorded once under Defense Skills.