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Bows

Combat skill · REFLEXES

Use shortbows, longbows, compound bows, and comparable projectile weapons.

Subskills

Each child is a separately trained node on this skill's path. Proficiency nodes accept up to +5%; their effective rating includes every applicable ancestor. Actionable nodes grant activated effects. Passive nodes grant always-on effects with no Stamina cost. Actionable and passive nodes add no independent numeric bonus.

SubskillParent requiredNode grantLocal capEffect
Push+5%actionable+0%After a damaging hit with this weapon, move the target up to 10 feet directly away from the attacker.
Slow+5%actionable+0%After a damaging hit with this weapon, reduce the target’s movement rates by 2 ft/s until the attacker completes another action. Repeated Slow hits do not increase this reduction.
Vex+5%actionable+0%After a damaging hit with this weapon, add +2d6% to the attacker’s next attack check against the same target before the attacker completes another action.

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