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Great Weapons and Polearms

Combat skill · REFLEXES

Use oversized melee weapons and heavy polearms through reach, momentum, leverage, and committed recovery.

Subskills

Each child is a separately trained node on this skill's path. Proficiency nodes accept up to +5%; their effective rating includes every applicable ancestor. Actionable nodes grant activated effects. Passive nodes grant always-on effects with no Stamina cost. Actionable and passive nodes add no independent numeric bonus.

SubskillParent requiredNode grantLocal capEffect
Cleave+5%actionable+0%After a damaging hit with this weapon, make one immediate attack with it against a different target within the weapon’s reach. This follow-up adds no acting ticks and can occur only once per resolved action.
Graze+5%actionable+0%After this weapon attack fails without an unfavorable critical, deal one die of the weapon’s normal damage to the target. This damage cannot gain extra damage dice.
Push+5%actionable+0%After a damaging hit with this weapon, move the target up to 10 feet directly away from the attacker.
Topple+5%actionable+0%After a damaging hit with this weapon, make a Strength-based contested roll against the target’s physical defense. If the target loses, it becomes prone.

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