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Combat skill · REFLEXES
Use oversized melee weapons and heavy polearms through reach, momentum, leverage, and committed recovery.
+5%REFLEXESREFLEXESgreat-weapons-and-polearmsproficiency (proficiency, actionable, or passive)approvedEach child is a separately trained node on this skill's path. Proficiency nodes accept up to +5%; their effective rating includes every applicable ancestor. Actionable nodes grant activated effects. Passive nodes grant always-on effects with no Stamina cost. Actionable and passive nodes add no independent numeric bonus.
| Subskill | Parent required | Node grant | Local cap | Effect |
|---|---|---|---|---|
| Cleave | +5% | actionable | +0% | After a damaging hit with this weapon, make one immediate attack with it against a different target within the weapon’s reach. This follow-up adds no acting ticks and can occur only once per resolved action. |
| Graze | +5% | actionable | +0% | After this weapon attack fails without an unfavorable critical, deal one die of the weapon’s normal damage to the target. This damage cannot gain extra damage dice. |
| Push | +5% | actionable | +0% | After a damaging hit with this weapon, move the target up to 10 feet directly away from the attacker. |
| Topple | +5% | actionable | +0% | After a damaging hit with this weapon, make a Strength-based contested roll against the target’s physical defense. If the target loses, it becomes prone. |