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Combat skill · REFLEXES
Fight with batons, clubs, maces, and similar one-handed impact weapons.
+5%REFLEXESREFLEXESone-handed-clubsproficiency (proficiency, actionable, or passive)approvedEach child is a separately trained node on this skill's path. Proficiency nodes accept up to +5%; their effective rating includes every applicable ancestor. Actionable nodes grant activated effects. Passive nodes grant always-on effects with no Stamina cost. Actionable and passive nodes add no independent numeric bonus.
| Subskill | Parent required | Node grant | Local cap | Effect |
|---|---|---|---|---|
| Nick | +5% | actionable | +0% | When attacking with this weapon, make one eligible offhand light-weapon attack as part of the same action without adding acting ticks. Use Nick only once per resolved action. |
| Push | +5% | actionable | +0% | After a damaging hit with this weapon, move the target up to 10 feet directly away from the attacker. |
| Sap | +5% | actionable | +0% | After a damaging hit with this weapon, apply -2d6% to the target’s next attack check. The unused penalty expires after that target completes another action. |
| Slow | +5% | actionable | +0% | After a damaging hit with this weapon, reduce the target’s movement rates by 2 ft/s until the attacker completes another action. Repeated Slow hits do not increase this reduction. |