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One-Handed Clubs

Combat skill · REFLEXES

Fight with batons, clubs, maces, and similar one-handed impact weapons.

Subskills

Each child is a separately trained node on this skill's path. Proficiency nodes accept up to +5%; their effective rating includes every applicable ancestor. Actionable nodes grant activated effects. Passive nodes grant always-on effects with no Stamina cost. Actionable and passive nodes add no independent numeric bonus.

SubskillParent requiredNode grantLocal capEffect
Nick+5%actionable+0%When attacking with this weapon, make one eligible offhand light-weapon attack as part of the same action without adding acting ticks. Use Nick only once per resolved action.
Push+5%actionable+0%After a damaging hit with this weapon, move the target up to 10 feet directly away from the attacker.
Sap+5%actionable+0%After a damaging hit with this weapon, apply -2d6% to the target’s next attack check. The unused penalty expires after that target completes another action.
Slow+5%actionable+0%After a damaging hit with this weapon, reduce the target’s movement rates by 2 ft/s until the attacker completes another action. Repeated Slow hits do not increase this reduction.

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