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Staffs

Combat skill · REFLEXES

Use balanced staff weapons through two-ended striking, leverage, guards, and sweeping control.

Subskills

Each child is a separately trained node on this skill's path. Proficiency nodes accept up to +5%; their effective rating includes every applicable ancestor. Actionable nodes grant activated effects. Passive nodes grant always-on effects with no Stamina cost. Actionable and passive nodes add no independent numeric bonus.

SubskillParent requiredNode grantLocal capEffect
Topple+5%actionable+0%After a damaging hit with this weapon, make a Strength-based contested roll against the target’s physical defense. If the target loses, it becomes prone.

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