Approved effect mechanics · Candidate effect mechanics
Generated from effect_mechanics_compendium.json. The index contains links only.
Reusable gameplay effects applied by skills, hacking programs, items, embodiments, virtual systems, and real-world environments. Delivery supplies cost and timing; the effect mechanic supplies resolution and outcome.
| Effect mechanic | Domain, use, and tags |
|---|---|
| Action Modifier | Timing; applied by skill, item, embodiment, program, environment; tags: pre-approved |
| Attribute Modifier | Properties; applied by item, embodiment, program, environment; tags: pre-approved |
| Attribute Set | Properties; applied by item, embodiment, program, environment; tags: pre-approved |
| Check Modifier | Resolution; applied by skill, item, embodiment, program, environment; tags: pre-approved |
| Condition Change | Conditions; applied by skill, item, embodiment, program, environment; tags: pre-approved |
| Creation or Summoning | World; applied by item, program, environment; tags: pre-approved |
| Critical Change | Resolution; applied by skill, item, embodiment, program; tags: pre-approved |
| Damage | Integrity; applied by skill, item, embodiment, program, environment; tags: pre-approved |
| Damage Link | Defense; applied by item, program, embodiment; tags: pre-approved |
| Defense Modifier | Defense; applied by item, embodiment, program, environment; tags: pre-approved |
| Effect Invocation | Binding; applied by item, skill, program, environment; tags: pre-approved |
| Effect Negation | Resolution; applied by item, skill, program, environment; tags: pre-approved |
| Effect Suppression | Binding; applied by item, skill, program, environment; tags: pre-approved |
| Environment State | World; applied by item, program, environment; tags: pre-approved |
| Environmental Adaptation | Properties; applied by item, embodiment, program, environment; tags: pre-approved |
| Forced Movement | Position; applied by skill, item, embodiment, program, environment; tags: pre-approved |
| Information Query | Information; applied by item, skill, program, environment; tags: pre-approved |
| Lifecycle Modifier | Properties; applied by item, embodiment, environment; tags: pre-approved |
| Mental Influence | Mind; applied by skill, item, program, environment; tags: pre-approved |
| Mobility Change | Position; applied by item, embodiment, program, environment; tags: pre-approved |
| Recovery | Integrity; applied by skill, item, program, environment; tags: pre-approved |
| Resource Change | Resources; applied by skill, item, embodiment, program, environment; tags: pre-approved |
| Roll Floor | Resolution; applied by item, skill, program, environment; tags: pre-approved |
| Semantic Communication | Mind; applied by skill, item, program, environment; tags: pre-approved |
| Sensory Change | Senses; applied by item, embodiment, program, environment; tags: pre-approved |
| Spatial Relocation | Position; applied by item, program, environment; tags: pre-approved |
| Storage Capacity | Inventory; applied by item, embodiment, environment; tags: pre-approved |
| Target Scope Extension | Targeting; applied by skill, item, program, environment; tags: pre-approved |
| Task Enablement | Utility; applied by item, embodiment, program, environment; tags: pre-approved |
| Transformation | Form; applied by item, embodiment, program, environment; tags: pre-approved |
| Trigger Binding | Automation; applied by item, program, environment; tags: pre-approved |