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Effect Mechanics Compendium

Approved effect mechanics · Candidate effect mechanics

Generated from effect_mechanics_compendium.json. The index contains links only.

Reusable gameplay effects applied by skills, hacking programs, items, embodiments, virtual systems, and real-world environments. Delivery supplies cost and timing; the effect mechanic supplies resolution and outcome.

Effect mechanicDomain, use, and tags
Action ModifierTiming; applied by skill, item, embodiment, program, environment; tags: pre-approved
Attribute ModifierProperties; applied by item, embodiment, program, environment; tags: pre-approved
Attribute SetProperties; applied by item, embodiment, program, environment; tags: pre-approved
Check ModifierResolution; applied by skill, item, embodiment, program, environment; tags: pre-approved
Condition ChangeConditions; applied by skill, item, embodiment, program, environment; tags: pre-approved
Creation or SummoningWorld; applied by item, program, environment; tags: pre-approved
Critical ChangeResolution; applied by skill, item, embodiment, program; tags: pre-approved
DamageIntegrity; applied by skill, item, embodiment, program, environment; tags: pre-approved
Damage LinkDefense; applied by item, program, embodiment; tags: pre-approved
Defense ModifierDefense; applied by item, embodiment, program, environment; tags: pre-approved
Effect InvocationBinding; applied by item, skill, program, environment; tags: pre-approved
Effect NegationResolution; applied by item, skill, program, environment; tags: pre-approved
Effect SuppressionBinding; applied by item, skill, program, environment; tags: pre-approved
Environment StateWorld; applied by item, program, environment; tags: pre-approved
Environmental AdaptationProperties; applied by item, embodiment, program, environment; tags: pre-approved
Forced MovementPosition; applied by skill, item, embodiment, program, environment; tags: pre-approved
Information QueryInformation; applied by item, skill, program, environment; tags: pre-approved
Lifecycle ModifierProperties; applied by item, embodiment, environment; tags: pre-approved
Mental InfluenceMind; applied by skill, item, program, environment; tags: pre-approved
Mobility ChangePosition; applied by item, embodiment, program, environment; tags: pre-approved
RecoveryIntegrity; applied by skill, item, program, environment; tags: pre-approved
Resource ChangeResources; applied by skill, item, embodiment, program, environment; tags: pre-approved
Roll FloorResolution; applied by item, skill, program, environment; tags: pre-approved
Semantic CommunicationMind; applied by skill, item, program, environment; tags: pre-approved
Sensory ChangeSenses; applied by item, embodiment, program, environment; tags: pre-approved
Spatial RelocationPosition; applied by item, program, environment; tags: pre-approved
Storage CapacityInventory; applied by item, embodiment, environment; tags: pre-approved
Target Scope ExtensionTargeting; applied by skill, item, program, environment; tags: pre-approved
Task EnablementUtility; applied by item, embodiment, program, environment; tags: pre-approved
TransformationForm; applied by item, embodiment, program, environment; tags: pre-approved
Trigger BindingAutomation; applied by item, program, environment; tags: pre-approved