Axe Family
template:item.3
unique_game_id: b3cb67fa-a0b6-5187-a59e-244cc9b0a1e3
name: Axe Family
images
None available.
summary: Individual combat uses the selected weapon variant's listed damage dice. Unit damage is the weapon's average individual damage divided by 3.5 and rounded to the nearest Hit Die.
cost:
virtual_fantasy_realms:Battleaxe:10 GPHandaxe:5 GPuniversal_value:Battleaxe:10Handaxe:5
weight:
Battleaxe:4 lb.Handaxe:2 lb.
actions
Applicable skill
- Cost: Not separately stated.
- Target / range: Not separately stated.
- Resolution: Combat → Melee → Hafted Weapons → Axes.
- Limits: See effects below.
Related trained actions
- Cost: Not separately stated.
- Target / range: Not separately stated.
- Resolution: Hooking Cut.
- Limits: See effects below.
effects
Individual combat uses the selected weapon variant's listed damage dice. Unit damage is the weapon's average individual damage divided by 3.5 and rounded to the nearest Hit Die.
Battleaxe
- Individual damage:
1d8. - Average damage:
4.5. - Unit damage:
1 Hit Die. - Damage type: Slashing.
- Handling: Versatile (1d10).
Handaxe
- Individual damage:
1d6. - Average damage:
3.5. - Unit damage:
1 Hit Die. - Damage type: Slashing.
- Handling: Light, Thrown (20/60).
Variants:
| Variant | Effect |
|---|---|
| Claw | +125% headshot damage; 25% armor penetration; 20% bleed chance |
| Claw x-MOD2 | Its 2-tick strike rolls one 2d6 physical hit using the final contested-roll hit percentage. |
| Tomahawk | +125% headshot damage; 25% armor penetration; 20% bleed chance |
description
Melee Weapon. No further physical description is recorded.