wiki / system / item_compendium / weapon-family-axes.html
Item card

Axe Family

template:item.3

unique_game_id: b3cb67fa-a0b6-5187-a59e-244cc9b0a1e3

name: Axe Family

images

None available.

summary: Individual combat uses the selected weapon variant's listed damage dice. Unit damage is the weapon's average individual damage divided by 3.5 and rounded to the nearest Hit Die.

cost:

weight:

actions

Applicable skill
  • Cost: Not separately stated.
  • Target / range: Not separately stated.
  • Resolution: Combat → Melee → Hafted Weapons → Axes.
  • Limits: See effects below.
Related trained actions
  • Cost: Not separately stated.
  • Target / range: Not separately stated.
  • Resolution: Hooking Cut.
  • Limits: See effects below.

effects

Individual combat uses the selected weapon variant's listed damage dice. Unit damage is the weapon's average individual damage divided by 3.5 and rounded to the nearest Hit Die.

Battleaxe
  • Individual damage: 1d8.
  • Average damage: 4.5.
  • Unit damage: 1 Hit Die.
  • Damage type: Slashing.
  • Handling: Versatile (1d10).
Handaxe
  • Individual damage: 1d6.
  • Average damage: 3.5.
  • Unit damage: 1 Hit Die.
  • Damage type: Slashing.
  • Handling: Light, Thrown (20/60).

Variants:

VariantEffect
Claw+125% headshot damage; 25% armor penetration; 20% bleed chance
Claw x-MOD2Its 2-tick strike rolls one 2d6 physical hit using the final contested-roll hit percentage.
Tomahawk+125% headshot damage; 25% armor penetration; 20% bleed chance

description

Melee Weapon. No further physical description is recorded.

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