wiki / system / item_compendium / weapon-family-great-weapons-polearms.html
Item card

Great Weapon and Polearm Family

template:item.3

unique_game_id: d5587d47-0a99-582b-806d-6fb17142114d

name: Great Weapon and Polearm Family

images

None available.

summary: Individual combat uses the selected weapon variant's listed damage dice. Unit damage is the weapon's average individual damage divided by 3.5 and rounded to the nearest Hit Die.

cost:

weight:

actions

Applicable skill
Related trained actions
  • Cost: Not separately stated.
  • Target / range: Not separately stated.
  • Resolution: Sweeping Cleave.
  • Limits: See effects below.

effects

Individual combat uses the selected weapon variant's listed damage dice. Unit damage is the weapon's average individual damage divided by 3.5 and rounded to the nearest Hit Die.

Glaive
  • Individual damage: 1d10.
  • Average damage: 5.5.
  • Unit damage: 2 Hit Dice.
  • Damage type: Slashing.
  • Handling: Heavy, Reach, Two-Handed.
Greataxe
  • Individual damage: 1d12.
  • Average damage: 6.5.
  • Unit damage: 2 Hit Dice.
  • Damage type: Slashing.
  • Handling: Heavy, Two-Handed.
Greatsword
  • Individual damage: 2d6.
  • Average damage: 7.
  • Unit damage: 2 Hit Dice.
  • Damage type: Slashing.
  • Handling: Heavy, Two-Handed.
Halberd
  • Individual damage: 1d10.
  • Average damage: 5.5.
  • Unit damage: 2 Hit Dice.
  • Damage type: Slashing.
  • Handling: Heavy, Reach, Two-Handed.
Maul
  • Individual damage: 2d6.
  • Average damage: 7.
  • Unit damage: 2 Hit Dice.
  • Damage type: Bludgeoning.
  • Handling: Heavy, Two-Handed.
Pike
  • Individual damage: 1d10.
  • Average damage: 5.5.
  • Unit damage: 2 Hit Dice.
  • Damage type: Piercing.
  • Handling: Heavy, Reach, Two-Handed.

Combat class:

PropertyValue
Classes["Force", "Endurance"]
Stats["STR", "CON"]
Combination ruleNot yet defined; the item action must state an approved rule.

description

Melee Weapon. No further physical description is recorded.

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