wiki / system / item_compendium / weapon-family-one-handed-clubs.html
Item card

One-Handed Club Family

template:item.3

unique_game_id: d09050ce-5d27-52ff-9656-d11fecb0d3a9

name: One-Handed Club Family

images

None available.

summary: Individual combat uses the selected weapon variant's listed damage dice. Unit damage is the weapon's average individual damage divided by 3.5 and rounded to the nearest Hit Die.

cost:

weight:

actions

Applicable skill
Related trained actions
  • Cost: Not separately stated.
  • Target / range: Not separately stated.
  • Resolution: Stunning Blow.
  • Limits: See effects below.

effects

Individual combat uses the selected weapon variant's listed damage dice. Unit damage is the weapon's average individual damage divided by 3.5 and rounded to the nearest Hit Die.

Club
  • Individual damage: 1d4.
  • Average damage: 2.5.
  • Unit damage: 1 Hit Die.
  • Damage type: Bludgeoning.
  • Handling: Light.
Flail
  • Individual damage: 1d8.
  • Average damage: 4.5.
  • Unit damage: 1 Hit Die.
  • Damage type: Bludgeoning.
Light Hammer
  • Individual damage: 1d4.
  • Average damage: 2.5.
  • Unit damage: 1 Hit Die.
  • Damage type: Bludgeoning.
  • Handling: Light, Thrown (20/60).
Mace
  • Individual damage: 1d6.
  • Average damage: 3.5.
  • Unit damage: 1 Hit Die.
  • Damage type: Bludgeoning.
Morningstar
  • Individual damage: 1d8.
  • Average damage: 4.5.
  • Unit damage: 1 Hit Die.
  • Damage type: Piercing.
War Pick
  • Individual damage: 1d8.
  • Average damage: 4.5.
  • Unit damage: 1 Hit Die.
  • Damage type: Piercing.
  • Handling: Versatile (1d10).
Warhammer
  • Individual damage: 1d8.
  • Average damage: 4.5.
  • Unit damage: 1 Hit Die.
  • Damage type: Bludgeoning.
  • Handling: Versatile (1d10).

Variants:

VariantEffect
Crowbar25% armor penetration
Crowbar (Bunker)Its 2-tick strike rolls one 1d6 physical hit using the final contested-roll hit percentage.
Electric Baton Alpha25% armor penetration; 20% shock chance
Electric Baton Beta50% armor penetration; 20% shock chance
Electric Baton Gamma50% armor penetration; 25% shock chance
KnucklesA 2-tick club strike rolls 1 independent hits; each hit deals 1d6.
Monkey Wrench25% armor penetration
Steel Pipe25% armor penetration
Tire Iron25% armor penetration

description

Melee Weapon. No further physical description is recorded.

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