wiki / system / item_compendium / weapon-staff.html
Item card

Staff

template:item.3

unique_game_id: 04b3757c-d62f-57f6-acb5-099e8c0172eb

name: Staff

images

None available.

summary: Individual combat uses the selected weapon variant's listed damage dice. Unit damage is the weapon's average individual damage divided by 3.5 and rounded to the nearest Hit Die.

cost:

weight:

4 lb.

actions

Action ticks
  • Cost: Not separately stated.
  • Target / range: Not separately stated.
  • Resolution: 2
  • Limits: See effects below.
Attack pattern
  • Cost: Not separately stated.
  • Target / range: Not separately stated.
  • Resolution: single attack
  • Limits: See effects below.
Hit pool
  • Cost: Not separately stated.
  • Target / range: Not separately stated.
  • Resolution: 1
  • Limits: See effects below.
Hit resolution
  • Cost: Not separately stated.
  • Target / range: Not separately stated.
  • Resolution: Roll one hit using the final contested-roll hit percentage.
  • Limits: See effects below.
Applicable skill
  • Cost: Not separately stated.
  • Target / range: Not separately stated.
  • Resolution: Combat → Melee → Pole Weapons → Staffs.
  • Limits: See effects below.
Related trained actions
  • Cost: Not separately stated.
  • Target / range: Not separately stated.
  • Resolution: Staff Sweep.
  • Limits: See effects below.

effects

Individual combat uses the selected weapon variant's listed damage dice. Unit damage is the weapon's average individual damage divided by 3.5 and rounded to the nearest Hit Die.

Quarterstaff
  • Individual damage: 1d6.
  • Average damage: 3.5.
  • Unit damage: 1 Hit Die.
  • Damage type: Bludgeoning.
  • Handling: Versatile (1d8).

Alignment: Direct D&D-to-Ninefold baseline used to guide cross-system item conversion.

Damage per hit: 1d6

Damage dice: 1d6 per hit

Mean damage per hit: 3.5

Mean damage: 3.5

description

Simple Melee Weapon. No further physical description is recorded.

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