Blindcaps
template:monster.4
unique_game_id: 41c3bba8-1f15-5abd-b047-d3fc99465417

1000 trained XP · 10 SP spent · Beast; beast. A mature fungal cluster that releases bitter masking spores.
Creature Profile
- D&D 2024 source — Violet Fungus or environmental hazard: D&D Wiki
| Field | Value |
|---|---|
| Creature type | Beast |
| Faction | Iron Compact |
| Job class | Beast |
| Encounter role | A mature fungal cluster that releases bitter masking spores. |
| Size | Medium |
| Base size | 5 ft. diameter |
| Typical disposition | Instinctive or handler-directed |
| Languages or signals | None; instinct and trained signals only |
Health and Resources
| Value | Rating |
|---|---|
| Hit dice | 1 |
| Average hit points | 3.5 |
| Stamina | 2 maximum; normally recover 1 after 5 consecutive Idle ticks |
Attributes
Mind
| Field | Value |
|---|---|
| IQ | +1% |
| EQ | +1% |
| Will | +6% |
| Reflexes | +6% |
| Perception | +8% |
Body
Traits
Cave Adapted
Ignores ordinary darkness and natural rough-ground penalties in its home tunnels.
Embodiment Properties
properties/physicality
| Property | Value |
|---|---|
| Base size | 5 ft. diameter |
| Walking movement | None |
properties/resistances
All unlisted
- Defense bonus: +0%
- Meaning: No typed armor
Add the highest applicable resistance to the contested defense roll. If an effect has multiple types, resistance bonuses never stack. See Embodiment Properties.
properties/senses
Blindsight
- Range and conditions: 30 ft.
- Effect or limit: Violet Fungus sensory baseline; no physical eyes or ordinary hearing.
Skills and Combat Checks
Attack Skills
toHit = Stat + Skill + Buff Bonus - Debuff Bonus
Untrained weapon or effect Skill
- Type: proficiency
- Stat: REFLEXES
- Stat bonus: +6%
- Skill bonus: +0%
- Buff Bonus: +0%
- Debuff Bonus: -0%
- Calculation: 6 + 0 + 0 - 0
toHittotal: 6%- SP spent: 0
Defense Skills
Untrained Evasion
- Type: proficiency
- Stat: DEX
- Stat bonus: +4%
- Skill bonus: +0%
- Buff Bonus: +0%
- Debuff Bonus: -0%
- Calculation: 4 + 0 + 0 - 0
- Active
toDefendtotal: 4% - SP spent: 0
None
- Modifier: +0%
- Applies when: While the listed armour or shield can answer the incoming effect
Utility Skills
Awareness and Investigation
- Type: proficiency
- Stat: PERCEPTION
- Path bonus: +5%
- SP spent: 5
- Use: Work, knowledge, movement, command, or other utility use from the Skill card
Perception
- Type: proficiency
- Stat: PERCEPTION
- Path bonus: +9%
- SP spent: 4
- Use: Work, knowledge, movement, command, or other utility use from the Skill card
Movement and Coordination
- Type: proficiency
- Stat: REFLEXES
- Path bonus: +1%
- SP spent: 1
- Use: Work, knowledge, movement, command, or other utility use from the Skill card
The attacker rolls toHit. If it passes, the defender rolls active toDefend and adds applicable passive toDefend modifiers. Roll toEffect only when the offense passes and the defense fails.
Skill Funding Ledger
Assistant-authored draft: Prerequisites funded within the existing budget. Training record.
Awareness and Investigation
- Mind stat: PERCEPTION
- SP / local rating: 5 / +5%
- Path bonus: +5%
- Required parents: None
- Abilities: Trained Use, Practiced Routine, Specialist Edge
Perception
- Mind stat: PERCEPTION
- SP / local rating: 4 / +4%
- Path bonus: +9%
- Required parents: Awareness and Investigation +5%
- Abilities: Trained Use, Practiced Routine
Movement and Coordination
- Mind stat: REFLEXES
- SP / local rating: 1 / +1%
- Path bonus: +1%
- Required parents: None
- Abilities: Trained Use
Path bonuses use one applicable root-to-specialization path; unrelated branches do not stack.
Skill Total Summary
| Field | Value |
|---|---|
| Trained XP | 1000 |
| Total Skill Points | 10 |
| Spent | 10 |
| Unspent | 0 |
Attack Actions
Basic attack
- Cost: 2 ticks; 2 Stamina
- Target / range: One target in weapon or natural reach
- Attack Skill: Untrained weapon or effect Skill
toEffect/ result:1d6 toEffect. standard single-target damage.
Defense Actions
Defend
- Trigger: A passed
toHittargets this creature - Cost: Normal defense opportunity
- Defense Skill: Untrained Evasion
- Result / limits: Add passive
toDefend(currently +0% from None); success prevents the hit unless stated otherwise.
Utility Actions
Masking Cloud
- Cost: 2 ticks; 2 Stamina
- Target / range: Creatures within 1 cube
- Check: Contested CON, 1d6
- Result / limits: On a hit the target cannot use scent and takes -1d6 on sight-based checks until it leaves the cloud.
Passives and Effects
No additional passive Skill effect or ongoing condition is active. Passive defense sources are recorded once under Defense Skills.
Equipment
- None. Natural attacks and movement are included in the actions above.
Carried equipment is limited to this job loadout. Worksite tools, room stock, and secured assets are not added to personal inventory unless the scene says this creature signed them out.
Running the Creature
- Job expression: A mature fungal cluster that releases bitter masking spores.
Assistant-authored draft — appearance / signals: Mature caps crowd the decaying bed; a close breath stirs their surface.
- Opening / goal: Remains rooted while a collector chooses a place to work.
- Response: Releases its masking cloud when disturbed and remains rooted as intruders back away.
- Morale: Airflow, mist or time settles the released cloud as described below.
- Social approach: Careful collection and distance matter; bargaining does not.
- Knowledge: Its mature cluster identifies a patch of rich decay and a possible harvest.
Behavior
- Routine: Feeds on rich decay and remains still until pressure or warm breath disturbs a mature cluster.
- When threatened: Releases a bitter masking cloud that blinds scent and drives creatures away rather than pursuing.
- Morale and de-escalation: Fresh airflow, water mist, or waiting for the cloud to settle ends the response.
Harvest and Crafting
Young caps or mature spores
- Check: IQ (Survival) + DEX
- Time: 10 minutes
- Yield: 2 rations or 1 spore charge
- Crafting uses: Boiled food, smoke-pot filler, spoor masking, or vermin bait
- Failure consequence: A failed harvest releases the spore charge immediately and spoils the food.
Harvesting requires a safe opportunity and suitable cutting, collecting, or preservation tools. The yield belongs to the harvested creature or patch instance and is spent when used in crafting.
Habitat and Organization
This creature appears where its assigned job is performed. The linked map controls headcount, room stock, alarms, and local conditions; this card controls the creature itself.
Where Found
Canonical Links
Maps and encounters link here for creature rules. They should not copy this stat block or convert room stock into carried inventory.