First read the Character Model to understand the Mind, Embodiment, skills, and items. Stats describe the capabilities of a Mind or an Embodiment. This page defines what each stat means. See Roll Checks for rolling and combining stats with skills, and Stat Generation for creating starting Mentalic values.
Stats are signed percentage-point bonuses. Record them as +N%, 0%, or −N%. A stat modifies a check; it is not itself the complete chance of success.
Stats are split into two groups: Mental and Physical.
Mental attributes describe the mind itself. They are not skill proficiencies and do not make a character trained in any skill.
| Stat | Meaning |
|---|---|
| IQ | Intelligence, book learning, and understanding how the world works |
| EQ | Wisdom, insight, common sense, empathy, and persuasion |
| WILL | Mental fortitude, stress resistance, dominance, and intimidation |
| REFLEXES | Speed of thought, reaction, and how quickly the mind catches on |
| PERCEPTION | Processing sight, hearing, smell, taste, touch, and proprioception |
Intelligence, book learning, memory, analysis, and the ability to understand the world and its systems.
Wisdom, insight, common sense, empathy, and the ability to understand or persuade other people.
Mental fortitude: the ability to withstand stress and coercion, impose intent, dominate, and intimidate.
Speed of thought and reaction: how quickly the mind notices a developing situation, changes course, or understands what is happening.
The ability to receive and process sensory information, including sight, hearing, smell, taste, touch, balance, and proprioception.
| Stat | Governs |
|---|---|
| STR | Carrying capacity, physical power/damage |
| DEX | Movement rate, evasion/defense |
| CON | Hit dice/health, stamina recovery |
Physical force, carrying capacity, lifting, grappling, and power applied through an embodiment.
Physical precision, movement rate, balance, evasion, and defensive positioning.
Physical durability, hit dice, health, endurance, and stamina recovery.
Physical stats have no skills of their own. A check combines a physical stat with a Mentalic stat and learned training as described in Roll Checks.