Cave Bat
template:monster.4
Summary
name: Cave Bat
unique_game_id: 0a6cfeb4-77ef-4d20-a8a0-84f61cf8cc16
images:

summary: Small cavern bats whose movement and sudden silence serve as natural alarms around Goblin Host roosts.
Individual Combat Card
| Field | Value |
|---|---|
| HP | 3.5 / 3.5 |
| Hit dice | 1 / 1 HD |
| Active toDefend | One d6 per remaining HD; each result below 3 removes one HD |
| 15% | 2 ft/s walking; 8 ft/s flying |
Stamina
- Current / maximum: 2 / 2
- Recovery: Recover 1 after 5 consecutive Idle ticks
Stats
Mind
| Field | Value |
|---|---|
| IQ | +1% |
| EQ | +2% |
| Will | +4% |
| Reflexes | +12% |
| Perception | +15% |
Embodiment
| Field | Value |
|---|---|
| STR | +1% |
| DEX | +15% |
| CON | +3% |
Senses
Common Sight
- Range and conditions: See canonical method
- Effect or limit: Ordinary visual range and obstruction rules.
Common Hearing
- Range and conditions: See canonical method
- Effect or limit: Ordinary auditory range and obstruction rules.
Blindsight
- Range and conditions: 30 ft.; sound-dependent
- Effect or limit: Deafening or sound-blocking barriers disable it.
Skills and Combat Checks
Attack Skills
toHit = Stat + Skill + Buff Bonus - Debuff Bonus
Untrained weapon or effect Skill
- Type: proficiency
- Stat: REFLEXES
- Stat bonus: +12%
- Skill bonus: +0%
- Buff Bonus: +0%
- Debuff Bonus: -0%
- Calculation: 12 + 0 + 0 - 0
toHittotal: 12%- SP spent: 0
Defense Skills
Untrained Evasion
- Type: proficiency
- Stat: DEX
- Stat bonus: +15%
- Skill bonus: +0%
- Buff Bonus: +0%
- Debuff Bonus: -0%
- Calculation: 15 + 0 + 0 - 0
- Active
toDefendtotal: 15% - SP spent: 0
None
- Modifier: +0%
- Applies when: While the listed armour or shield can answer the incoming effect
Utility Skills
None recorded
- Type: —
- Stat: —
- Path bonus: +0%
- SP spent: 0
- Use: No trained utility Skill on this card
The attacker rolls toHit. If it passes, the defender rolls active toDefend and adds applicable passive toDefend modifiers. Roll toEffect only when the offense passes and the defense fails.
Skill Funding Ledger
This base card is an untrained baseline. Learned work, weapon, command, handling, and specialist abilities come from a selected role card and remain Mind skills; they are not embodiment upgrades.
Embodiment Properties
| Property | Value or rule |
|---|---|
| Base size | Tiny; 2.5-ft diameter |
| Armour | 0 intrinsic protection |
| Movement | 2 ft/s walking; 8 ft/s flying |
| Faction context | Goblin Host |
All unlisted
- Passive toDefend modifier: +0%
- Limit: No intrinsic typed resistance or immunity
Skill Total Summary
| Field | Value |
|---|---|
| Trained XP | 0 |
| Total Skill Points | 0 |
| Spent | 0 |
| Unspent | 0 |
Attack Actions
Bite
- Cost: 2 ticks; 2 Stamina
- Target / range: One creature in natural reach
- Attack Skill: Untrained weapon or effect Skill
toEffect/ result:1d6 toEffect. Standard single-target damage.
Defense Actions
Defend
- Trigger: A passed
toHittargets this creature - Cost: Normal defense opportunity
- Defense Skill: Untrained Evasion
- Result / limits: Add passive
toDefend(currently +0% from None); success prevents the hit unless stated otherwise.
Utility Actions
No special utility action
- Cost: —
- Target / range: —
- Check: —
- Result / limits: Use ordinary movement, communication, and environment actions.
Reactions and Interrupts
Uses only the normal shared reactions and interrupts unless a role card grants another one.
Passives and Effects
No persistent effect is active on the base creature. Equipment, training, saddles, rank, and assignment effects belong to the deployed role card.
Traits
| Trait | Rule |
|---|---|
| Echo Navigation | Uses sound-dependent Blindsight within 30 ft.; it cannot identify colour or writing. |
Unit Card
| Unit status | Value |
|---|---|
| Organization | One-model baseline unit |
| Members | 1 Cave Bat |
| Unit hit dice | 1 / 1 HD |
| Speed | 2 ft/s walking; 8 ft/s flying |
| Footprint / exposure | Tiny; 2.5-ft diameter |
| Morale / cohesion | Use the deployed role, handler, faction, and location conditions |
Bite
- Cost: 2 ticks; 2 Stamina
- Target / range: One adjacent unit or creature
- Skill: Untrained weapon or effect Skill
toEffect/ result:1d6 toEffect. Standard single-target damage.
Information
Description
A palm-sized pale bat with broad ears and thin wings adapted to dense cave roosts.
Habitat and Ecology
Small cave bats gather in dense southwest roosts. Goblin handlers use their movement and sudden silence as alarms; disturbed colonies reveal intruders and hidden openings.
Behaviour
Circle above intruders, scatter toward a familiar roost, and avoid sustained fighting.
Equipment
None inherent. Clothing, tools, armor, weapons, harness, and recoverable items come from the deployed role or location record.
Harvesting
No standard harvesting entry is assigned by this base card.
Other Information
Assistant-authored draft: This card supplies the missing canonical base creature or embodiment requested for the Delve. No trained job; this is the wild base creature.
References
src_reference:
Game records: Monster and NPC index
Canonical links: Monster index · Shared Delve biome · Faction context