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Monster / NPC card

Giant Bat

template:monster.4

Summary

name: Giant Bat

unique_game_id: 7af9cf2b-63eb-4f33-a9b7-427dccd3d43f

images:

Giant Bat

summary: A large cavern bat used by the Goblin Host as a scout, pursuit animal, and flying mount.

Individual Combat Card

FieldValue
HP10.5 / 10.5
Hit dice3 / 3 HD
Active toDefendOne d6 per remaining HD; each result below 3 removes one HD
9%8 ft/s walking; 12 ft/s flying
Stamina
  • Current / maximum: 4 / 4
  • Recovery: Recover 1 after 5 consecutive Idle ticks

Stats

Mind

FieldValue
IQ+12%
EQ+10%
Will+11%
Reflexes+12%
Perception+12%

Embodiment

FieldValue
STR+14%
DEX+9%
CON+11%

Senses

Common Sight
  • Range and conditions: See canonical method
  • Effect or limit: Ordinary visual range and obstruction rules.
Common Hearing
  • Range and conditions: See canonical method
  • Effect or limit: Ordinary auditory range and obstruction rules.
Blindsight
  • Range and conditions: 60 ft.; sound-dependent
  • Effect or limit: Deafening or sound-blocking barriers disable it.

Skills and Combat Checks

Attack Skills

toHit = Stat + Skill + Buff Bonus - Debuff Bonus

Untrained weapon or effect Skill
  • Type: proficiency
  • Stat: REFLEXES
  • Stat bonus: +12%
  • Skill bonus: +0%
  • Buff Bonus: +0%
  • Debuff Bonus: -0%
  • Calculation: 12 + 0 + 0 - 0
  • toHit total: 12%
  • SP spent: 0

Defense Skills

Untrained Evasion
  • Type: proficiency
  • Stat: DEX
  • Stat bonus: +9%
  • Skill bonus: +0%
  • Buff Bonus: +0%
  • Debuff Bonus: -0%
  • Calculation: 9 + 0 + 0 - 0
  • Active toDefend total: 9%
  • SP spent: 0
None
  • Modifier: +0%
  • Applies when: While the listed armour or shield can answer the incoming effect

Utility Skills

None recorded
  • Type: —
  • Stat: —
  • Path bonus: +0%
  • SP spent: 0
  • Use: No trained utility Skill on this card

The attacker rolls toHit. If it passes, the defender rolls active toDefend and adds applicable passive toDefend modifiers. Roll toEffect only when the offense passes and the defense fails.

Skill Funding Ledger

This base card is an untrained baseline. Learned work, weapon, command, handling, and specialist abilities come from a selected role card and remain Mind skills; they are not embodiment upgrades.

Embodiment Properties

PropertyValue or rule
Base sizeLarge; 10-ft diameter
Armour0 intrinsic protection
Movement8 ft/s walking; 12 ft/s flying
Faction contextGoblin Host
All unlisted
  • Passive toDefend modifier: +0%
  • Limit: No intrinsic typed resistance or immunity

Skill Total Summary

FieldValue
Trained XP0
Total Skill Points0
Spent0
Unspent0

Attack Actions

Bite
  • Cost: 2 ticks; 2 Stamina
  • Target / range: One creature in natural reach
  • Attack Skill: Untrained weapon or effect Skill
  • toEffect / result: 2d6 toEffect. Standard single-target damage.

Defense Actions

Defend
  • Trigger: A passed toHit targets this creature
  • Cost: Normal defense opportunity
  • Defense Skill: Untrained Evasion
  • Result / limits: Add passive toDefend (currently +0% from None); success prevents the hit unless stated otherwise.

Utility Actions

No special utility action
  • Cost: —
  • Target / range: —
  • Check: —
  • Result / limits: Use ordinary movement, communication, and environment actions.

Reactions and Interrupts

Uses only the normal shared reactions and interrupts unless a role card grants another one.

Passives and Effects

No persistent effect is active on the base creature. Equipment, training, saddles, rank, and assignment effects belong to the deployed role card.

Traits

TraitRule
Echo NavigationUses sound-dependent Blindsight within 60 ft.; it cannot identify colour or writing.

Unit Card

Unit statusValue
OrganizationOne-model baseline unit
Members1 Giant Bat
Unit hit dice3 / 3 HD
Speed8 ft/s walking; 12 ft/s flying
Footprint / exposureLarge; 10-ft diameter
Morale / cohesionUse the deployed role, handler, faction, and location conditions
Bite
  • Cost: 2 ticks; 2 Stamina
  • Target / range: One adjacent unit or creature
  • Skill: Untrained weapon or effect Skill
  • toEffect / result: 2d6 toEffect. Standard single-target damage.

Information

Description

An enormous dark-furred cave bat with the wing strength to carry a properly harnessed Small rider.

Habitat and Ecology

The Goblin Host trains giant bats as scouts, pursuit animals, and fast mounts across broken shafts. Roost towers and feeding platforms mark active goblin sites.

Behaviour

Seek an open flight path and familiar roost; trained individuals use the separate mount role.

Equipment

None inherent. Clothing, tools, armor, weapons, harness, and recoverable items come from the deployed role or location record.

Harvesting

No standard harvesting entry is assigned by this base card.

Other Information

Assistant-authored draft: This card supplies the missing canonical base creature or embodiment requested for the Delve. Training and harness use come from the Giant Bat Mount role.

References

src_reference:

Game records: Monster and NPC index

Canonical links: Monster index · Shared Delve biome · Faction context