wiki / system / monster_compendium / goblin.html
Monster / NPC card

Goblin

template:monster.4

Summary

name: Goblin

unique_game_id: 2f51aa66-9f51-4db8-8e4b-6dc0d2dad9f7

images:

Goblin

summary: The Small-bodied people who make up most Goblin Host workers, scavengers, trappers, raiders, and bat handlers.

Individual Combat Card

FieldValue
HP10.5 / 10.5
Hit dice3 / 3 HD
Active toDefendOne d6 per remaining HD; each result below 3 removes one HD
12%5 ft/s walking
Stamina
  • Current / maximum: 4 / 4
  • Recovery: Recover 1 after 5 consecutive Idle ticks

Stats

Mind

FieldValue
IQ+12%
EQ+10%
Will+11%
Reflexes+12%
Perception+12%

Embodiment

FieldValue
STR+8%
DEX+12%
CON+9%

Senses

Common Sight
  • Range and conditions: See canonical method
  • Effect or limit: Ordinary visual range and obstruction rules.
Common Hearing
  • Range and conditions: See canonical method
  • Effect or limit: Ordinary auditory range and obstruction rules.
Darkvision
  • Range and conditions: 60 ft.
  • Effect or limit: Goblin embodiment baseline.

Skills and Combat Checks

Attack Skills

toHit = Stat + Skill + Buff Bonus - Debuff Bonus

Untrained weapon or effect Skill
  • Type: proficiency
  • Stat: REFLEXES
  • Stat bonus: +12%
  • Skill bonus: +0%
  • Buff Bonus: +0%
  • Debuff Bonus: -0%
  • Calculation: 12 + 0 + 0 - 0
  • toHit total: 12%
  • SP spent: 0

Defense Skills

Quick Evasion / Uncanny Dodge
  • Type: proficiency
  • Stat: DEX
  • Stat bonus: +12%
  • Skill bonus: +0%
  • Buff Bonus: +0%
  • Debuff Bonus: -0%
  • Calculation: 12 + 0 + 0 - 0
  • Active toDefend total: 12%
  • SP spent: 0
None
  • Modifier: +0%
  • Applies when: While the listed armour or shield can answer the incoming effect

Utility Skills

None recorded
  • Type: —
  • Stat: —
  • Path bonus: +0%
  • SP spent: 0
  • Use: No trained utility Skill on this card

The attacker rolls toHit. If it passes, the defender rolls active toDefend and adds applicable passive toDefend modifiers. Roll toEffect only when the offense passes and the defense fails.

Skill Funding Ledger

This base card is an untrained baseline. Learned work, weapon, command, handling, and specialist abilities come from a selected role card and remain Mind skills; they are not embodiment upgrades.

Embodiment Properties

PropertyValue or rule
Base sizeSmall; 5-ft diameter
Armour0 intrinsic protection
Movement5 ft/s walking
Faction contextGoblin Host
All unlisted
  • Passive toDefend modifier: +0%
  • Limit: No intrinsic typed resistance or immunity

Skill Total Summary

FieldValue
Trained XP0
Total Skill Points0
Spent0
Unspent0

Attack Actions

Unarmed strike
  • Cost: 2 ticks; 2 Stamina
  • Target / range: One creature in natural reach
  • Attack Skill: Untrained weapon or effect Skill
  • toEffect / result: 1d6 toEffect. Standard single-target damage; weapon use belongs to a trained role.

Defense Actions

Defend
  • Trigger: A passed toHit targets this creature
  • Cost: Normal defense opportunity
  • Defense Skill: Quick Evasion / Uncanny Dodge
  • Result / limits: Add passive toDefend (currently +0% from None); success prevents the hit unless stated otherwise.
Quick Evasion / Uncanny Dodge
  • Trigger: A visible attack or area includes this creature
  • Cost: Normal defense opportunity
  • Defense Skill: Quick Evasion / Uncanny Dodge
  • Result / limits: Use DEX plus the listed evasion Skill; cover may add its normal modifier.

Utility Actions

No special utility action
  • Cost: —
  • Target / range: —
  • Check: —
  • Result / limits: Use ordinary movement, communication, and environment actions.

Reactions and Interrupts

Uses only the normal shared reactions and interrupts unless a role card grants another one.

Passives and Effects

No persistent effect is active on the base creature. Equipment, training, saddles, rank, and assignment effects belong to the deployed role card.

Traits

TraitRule
Cave AdaptedDarkvision is embodied; learned work and weapon abilities come from the mind and role card.

Unit Card

Unit statusValue
OrganizationOne-model baseline unit
Members1 Goblin
Unit hit dice3 / 3 HD
Speed5 ft/s walking
Footprint / exposureSmall; 5-ft diameter
Morale / cohesionUse the deployed role, handler, faction, and location conditions
Unarmed strike
  • Cost: 2 ticks; 2 Stamina
  • Target / range: One adjacent unit or creature
  • Skill: Untrained weapon or effect Skill
  • toEffect / result: 1d6 toEffect. Standard single-target damage; weapon use belongs to a trained role.

Information

Description

A wiry cave-dwelling Goblin Host adult. Clothing and carried gear depend on the actual work assignment.

Habitat and Ecology

Goblins form the workers, scavengers, trappers, raiders, and bat handlers of the southwest Goblin Host. Entry outposts contain workers protected by Level 1-2 guards.

Behaviour

Use the deployed role card for tactics, morale, knowledge, and equipment.

Equipment

None inherent. Clothing, tools, armor, weapons, harness, and recoverable items come from the deployed role or location record.

Harvesting

No standard harvesting entry is assigned by this base card.

Other Information

Assistant-authored draft: This card supplies the missing canonical base creature or embodiment requested for the Delve. Choose a linked Goblin role for an encounter-ready individual.

References

src_reference:

Game records: Monster and NPC index

Canonical links: Monster index · Shared Delve biome · Faction context