Goblin
template:monster.4
Summary
name: Goblin
unique_game_id: 2f51aa66-9f51-4db8-8e4b-6dc0d2dad9f7
images:

summary: The Small-bodied people who make up most Goblin Host workers, scavengers, trappers, raiders, and bat handlers.
Individual Combat Card
| Field | Value |
|---|---|
| HP | 10.5 / 10.5 |
| Hit dice | 3 / 3 HD |
| Active toDefend | One d6 per remaining HD; each result below 3 removes one HD |
| 12% | 5 ft/s walking |
Stamina
- Current / maximum: 4 / 4
- Recovery: Recover 1 after 5 consecutive Idle ticks
Stats
Mind
| Field | Value |
|---|---|
| IQ | +12% |
| EQ | +10% |
| Will | +11% |
| Reflexes | +12% |
| Perception | +12% |
Embodiment
| Field | Value |
|---|---|
| STR | +8% |
| DEX | +12% |
| CON | +9% |
Senses
Common Sight
- Range and conditions: See canonical method
- Effect or limit: Ordinary visual range and obstruction rules.
Common Hearing
- Range and conditions: See canonical method
- Effect or limit: Ordinary auditory range and obstruction rules.
Darkvision
- Range and conditions: 60 ft.
- Effect or limit: Goblin embodiment baseline.
Skills and Combat Checks
Attack Skills
toHit = Stat + Skill + Buff Bonus - Debuff Bonus
Untrained weapon or effect Skill
- Type: proficiency
- Stat: REFLEXES
- Stat bonus: +12%
- Skill bonus: +0%
- Buff Bonus: +0%
- Debuff Bonus: -0%
- Calculation: 12 + 0 + 0 - 0
toHittotal: 12%- SP spent: 0
Defense Skills
Quick Evasion / Uncanny Dodge
- Type: proficiency
- Stat: DEX
- Stat bonus: +12%
- Skill bonus: +0%
- Buff Bonus: +0%
- Debuff Bonus: -0%
- Calculation: 12 + 0 + 0 - 0
- Active
toDefendtotal: 12% - SP spent: 0
None
- Modifier: +0%
- Applies when: While the listed armour or shield can answer the incoming effect
Utility Skills
None recorded
- Type: —
- Stat: —
- Path bonus: +0%
- SP spent: 0
- Use: No trained utility Skill on this card
The attacker rolls toHit. If it passes, the defender rolls active toDefend and adds applicable passive toDefend modifiers. Roll toEffect only when the offense passes and the defense fails.
Skill Funding Ledger
This base card is an untrained baseline. Learned work, weapon, command, handling, and specialist abilities come from a selected role card and remain Mind skills; they are not embodiment upgrades.
Embodiment Properties
| Property | Value or rule |
|---|---|
| Base size | Small; 5-ft diameter |
| Armour | 0 intrinsic protection |
| Movement | 5 ft/s walking |
| Faction context | Goblin Host |
All unlisted
- Passive toDefend modifier: +0%
- Limit: No intrinsic typed resistance or immunity
Skill Total Summary
| Field | Value |
|---|---|
| Trained XP | 0 |
| Total Skill Points | 0 |
| Spent | 0 |
| Unspent | 0 |
Attack Actions
Unarmed strike
- Cost: 2 ticks; 2 Stamina
- Target / range: One creature in natural reach
- Attack Skill: Untrained weapon or effect Skill
toEffect/ result:1d6 toEffect. Standard single-target damage; weapon use belongs to a trained role.
Defense Actions
Defend
- Trigger: A passed
toHittargets this creature - Cost: Normal defense opportunity
- Defense Skill: Quick Evasion / Uncanny Dodge
- Result / limits: Add passive
toDefend(currently +0% from None); success prevents the hit unless stated otherwise.
Quick Evasion / Uncanny Dodge
- Trigger: A visible attack or area includes this creature
- Cost: Normal defense opportunity
- Defense Skill: Quick Evasion / Uncanny Dodge
- Result / limits: Use DEX plus the listed evasion Skill; cover may add its normal modifier.
Utility Actions
No special utility action
- Cost: —
- Target / range: —
- Check: —
- Result / limits: Use ordinary movement, communication, and environment actions.
Reactions and Interrupts
Uses only the normal shared reactions and interrupts unless a role card grants another one.
Passives and Effects
No persistent effect is active on the base creature. Equipment, training, saddles, rank, and assignment effects belong to the deployed role card.
Traits
| Trait | Rule |
|---|---|
| Cave Adapted | Darkvision is embodied; learned work and weapon abilities come from the mind and role card. |
Unit Card
| Unit status | Value |
|---|---|
| Organization | One-model baseline unit |
| Members | 1 Goblin |
| Unit hit dice | 3 / 3 HD |
| Speed | 5 ft/s walking |
| Footprint / exposure | Small; 5-ft diameter |
| Morale / cohesion | Use the deployed role, handler, faction, and location conditions |
Unarmed strike
- Cost: 2 ticks; 2 Stamina
- Target / range: One adjacent unit or creature
- Skill: Untrained weapon or effect Skill
toEffect/ result:1d6 toEffect. Standard single-target damage; weapon use belongs to a trained role.
Information
Description
A wiry cave-dwelling Goblin Host adult. Clothing and carried gear depend on the actual work assignment.
Habitat and Ecology
Goblins form the workers, scavengers, trappers, raiders, and bat handlers of the southwest Goblin Host. Entry outposts contain workers protected by Level 1-2 guards.
Behaviour
Use the deployed role card for tactics, morale, knowledge, and equipment.
Equipment
None inherent. Clothing, tools, armor, weapons, harness, and recoverable items come from the deployed role or location record.
Harvesting
No standard harvesting entry is assigned by this base card.
Other Information
Assistant-authored draft: This card supplies the missing canonical base creature or embodiment requested for the Delve. Choose a linked Goblin role for an encounter-ready individual.
References
src_reference:
Game records: Monster and NPC index
Canonical links: Monster index · Shared Delve biome · Faction context