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Monster / NPC card

Hobgoblin

template:monster.4

Summary

name: Hobgoblin

unique_game_id: f8f3d01c-f753-4a8a-8ed6-2cf937f841cb

images:

Hobgoblin

summary: The Medium-bodied people who supply organized soldiers and upper command within the Goblin Host.

Individual Combat Card

FieldValue
HP14 / 14
Hit dice4 / 4 HD
Active toDefendOne d6 per remaining HD; each result below 3 removes one HD
10%5 ft/s walking
Stamina
  • Current / maximum: 5 / 5
  • Recovery: Recover 1 after 5 consecutive Idle ticks

Stats

Mind

FieldValue
IQ+14%
EQ+12%
Will+13%
Reflexes+14%
Perception+14%

Embodiment

FieldValue
STR+16%
DEX+10%
CON+12%

Senses

Common Sight
  • Range and conditions: See canonical method
  • Effect or limit: Ordinary visual range and obstruction rules.
Common Hearing
  • Range and conditions: See canonical method
  • Effect or limit: Ordinary auditory range and obstruction rules.
Darkvision
  • Range and conditions: 60 ft.
  • Effect or limit: Hobgoblin embodiment baseline.

Skills and Combat Checks

Attack Skills

toHit = Stat + Skill + Buff Bonus - Debuff Bonus

Untrained weapon or effect Skill
  • Type: proficiency
  • Stat: REFLEXES
  • Stat bonus: +14%
  • Skill bonus: +0%
  • Buff Bonus: +0%
  • Debuff Bonus: -0%
  • Calculation: 14 + 0 + 0 - 0
  • toHit total: 14%
  • SP spent: 0

Defense Skills

Untrained Evasion
  • Type: proficiency
  • Stat: DEX
  • Stat bonus: +10%
  • Skill bonus: +0%
  • Buff Bonus: +0%
  • Debuff Bonus: -0%
  • Calculation: 10 + 0 + 0 - 0
  • Active toDefend total: 10%
  • SP spent: 0
None
  • Modifier: +0%
  • Applies when: While the listed armour or shield can answer the incoming effect

Utility Skills

None recorded
  • Type: —
  • Stat: —
  • Path bonus: +0%
  • SP spent: 0
  • Use: No trained utility Skill on this card

The attacker rolls toHit. If it passes, the defender rolls active toDefend and adds applicable passive toDefend modifiers. Roll toEffect only when the offense passes and the defense fails.

Skill Funding Ledger

This base card is an untrained baseline. Learned work, weapon, command, handling, and specialist abilities come from a selected role card and remain Mind skills; they are not embodiment upgrades.

Embodiment Properties

PropertyValue or rule
Base sizeMedium; 5-ft diameter
Armour0 intrinsic protection
Movement5 ft/s walking
Faction contextGoblin Host
All unlisted
  • Passive toDefend modifier: +0%
  • Limit: No intrinsic typed resistance or immunity

Skill Total Summary

FieldValue
Trained XP0
Total Skill Points0
Spent0
Unspent0

Attack Actions

Unarmed strike
  • Cost: 2 ticks; 2 Stamina
  • Target / range: One creature in natural reach
  • Attack Skill: Untrained weapon or effect Skill
  • toEffect / result: 1d6 toEffect. Standard single-target damage; weapon use belongs to a trained role.

Defense Actions

Defend
  • Trigger: A passed toHit targets this creature
  • Cost: Normal defense opportunity
  • Defense Skill: Untrained Evasion
  • Result / limits: Add passive toDefend (currently +0% from None); success prevents the hit unless stated otherwise.

Utility Actions

No special utility action
  • Cost: —
  • Target / range: —
  • Check: —
  • Result / limits: Use ordinary movement, communication, and environment actions.

Reactions and Interrupts

Uses only the normal shared reactions and interrupts unless a role card grants another one.

Passives and Effects

No persistent effect is active on the base creature. Equipment, training, saddles, rank, and assignment effects belong to the deployed role card.

Traits

TraitRule
Cave AdaptedDarkvision is embodied; discipline, command, and weapon abilities come from the mind and role card.

Unit Card

Unit statusValue
OrganizationOne-model baseline unit
Members1 Hobgoblin
Unit hit dice4 / 4 HD
Speed5 ft/s walking
Footprint / exposureMedium; 5-ft diameter
Morale / cohesionUse the deployed role, handler, faction, and location conditions
Unarmed strike
  • Cost: 2 ticks; 2 Stamina
  • Target / range: One adjacent unit or creature
  • Skill: Untrained weapon or effect Skill
  • toEffect / result: 1d6 toEffect. Standard single-target damage; weapon use belongs to a trained role.

Information

Description

A tall, powerfully built Goblin Host adult. Rank, armor, weapons, and command authority are not inherent to the embodiment.

Habitat and Ecology

Hobgoblins supply the organized soldiers and upper command of the Goblin Host. They become common from Level 3 onward and hold the Level 5 boss redoubt.

Behaviour

Use the deployed role card for tactics, morale, knowledge, and equipment.

Equipment

None inherent. Clothing, tools, armor, weapons, harness, and recoverable items come from the deployed role or location record.

Harvesting

No standard harvesting entry is assigned by this base card.

Other Information

Assistant-authored draft: This card supplies the missing canonical base creature or embodiment requested for the Delve. Choose a linked Hobgoblin role for an encounter-ready individual.

References

src_reference:

Game records: Monster and NPC index

Canonical links: Monster index · Shared Delve biome · Faction context