Lizardfolk
template:monster.4
Summary
name: Lizardfolk
unique_game_id: 5f826c71-42c6-4c9c-a201-a5c4b928cbad
images:

summary: The Medium-bodied guards, soldiers, administrators, and stewards who form the disciplined core of the Iron Compact.
Individual Combat Card
| Field | Value |
|---|---|
| HP | 7 / 7 |
| Hit dice | 2 / 2 HD |
| Active toDefend | One d6 per remaining HD; each result below 3 removes one HD |
| 10% | 5 ft/s walking |
Stamina
- Current / maximum: 3 / 3
- Recovery: Recover 1 after 5 consecutive Idle ticks
Stats
Mind
| Field | Value |
|---|---|
| IQ | +8% |
| EQ | +9% |
| Will | +10% |
| Reflexes | +10% |
| Perception | +11% |
Embodiment
| Field | Value |
|---|---|
| STR | +15% |
| DEX | +10% |
| CON | +13% |
Senses
Common Sight
- Range and conditions: See canonical method
- Effect or limit: Ordinary visual range and obstruction rules.
Common Hearing
- Range and conditions: See canonical method
- Effect or limit: Ordinary auditory range and obstruction rules.
Skills and Combat Checks
Attack Skills
toHit = Stat + Skill + Buff Bonus - Debuff Bonus
Untrained weapon or effect Skill
- Type: proficiency
- Stat: REFLEXES
- Stat bonus: +10%
- Skill bonus: +0%
- Buff Bonus: +0%
- Debuff Bonus: -0%
- Calculation: 10 + 0 + 0 - 0
toHittotal: 10%- SP spent: 0
Defense Skills
Untrained Evasion
- Type: proficiency
- Stat: DEX
- Stat bonus: +10%
- Skill bonus: +0%
- Buff Bonus: +0%
- Debuff Bonus: -0%
- Calculation: 10 + 0 + 0 - 0
- Active
toDefendtotal: 10% - SP spent: 0
None
- Modifier: +0%
- Applies when: While the listed armour or shield can answer the incoming effect
Utility Skills
None recorded
- Type: —
- Stat: —
- Path bonus: +0%
- SP spent: 0
- Use: No trained utility Skill on this card
The attacker rolls toHit. If it passes, the defender rolls active toDefend and adds applicable passive toDefend modifiers. Roll toEffect only when the offense passes and the defense fails.
Skill Funding Ledger
This base card is an untrained baseline. Learned work, weapon, command, handling, and specialist abilities come from a selected role card and remain Mind skills; they are not embodiment upgrades.
Embodiment Properties
| Property | Value or rule |
|---|---|
| Base size | Medium; 5-ft diameter |
| Armour | 0 intrinsic protection |
| Movement | 5 ft/s walking |
| Faction context | Iron Compact |
All unlisted
- Passive toDefend modifier: +0%
- Limit: No intrinsic typed resistance or immunity
Skill Total Summary
| Field | Value |
|---|---|
| Trained XP | 0 |
| Total Skill Points | 0 |
| Spent | 0 |
| Unspent | 0 |
Attack Actions
Unarmed strike
- Cost: 2 ticks; 2 Stamina
- Target / range: One creature in natural reach
- Attack Skill: Untrained weapon or effect Skill
toEffect/ result:1d6 toEffect. Standard single-target damage; spear and shield use belong to trained roles.
Defense Actions
Defend
- Trigger: A passed
toHittargets this creature - Cost: Normal defense opportunity
- Defense Skill: Untrained Evasion
- Result / limits: Add passive
toDefend(currently +0% from None); success prevents the hit unless stated otherwise.
Utility Actions
No special utility action
- Cost: —
- Target / range: —
- Check: —
- Result / limits: Use ordinary movement, communication, and environment actions.
Reactions and Interrupts
Uses only the normal shared reactions and interrupts unless a role card grants another one.
Passives and Effects
No persistent effect is active on the base creature. Equipment, training, saddles, rank, and assignment effects belong to the deployed role card.
Traits
| Trait | Rule |
|---|---|
| Reptilian Embodiment | The scaled body supplies the listed physical stats; discipline, duty, and weapon use are learned Mind skills. |
Unit Card
| Unit status | Value |
|---|---|
| Organization | One-model baseline unit |
| Members | 1 Lizardfolk |
| Unit hit dice | 2 / 2 HD |
| Speed | 5 ft/s walking |
| Footprint / exposure | Medium; 5-ft diameter |
| Morale / cohesion | Use the deployed role, handler, faction, and location conditions |
Unarmed strike
- Cost: 2 ticks; 2 Stamina
- Target / range: One adjacent unit or creature
- Skill: Untrained weapon or effect Skill
toEffect/ result:1d6 toEffect. Standard single-target damage; spear and shield use belong to trained roles.
Information
Description
A strong scaled Lizardfolk adult of the Iron Compact. Rank, formation discipline, weapons, and armor come from role training and issue.
Habitat and Ecology
Lizardfolk hold the Iron Compact guard posts, military formations, administration, workshops, and command structure.
Behaviour
Use the deployed role card for tactics, morale, knowledge, and equipment.
Equipment
None inherent. Clothing, tools, armor, weapons, harness, and recoverable items come from the deployed role or location record.
Harvesting
No standard harvesting entry is assigned by this base card.
Other Information
Assistant-authored draft: This card supplies the missing canonical base creature or embodiment requested for the Delve. Choose a linked Lizardfolk role for an encounter-ready individual.
References
src_reference:
Game records: Monster and NPC index
Canonical links: Monster index · Shared Delve biome · Faction context