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Monster / NPC card

Troglodyte

template:monster.4

Summary

name: Troglodyte

unique_game_id: 1a87d854-49c1-47d7-9fcc-ef6395a0b1c2

images:

Troglodyte

summary: The Medium-bodied hunters, clan warriors, handlers, and enforcers who occupy the Iron Compact clan holdings.

Individual Combat Card

FieldValue
HP7 / 7
Hit dice2 / 2 HD
Active toDefendOne d6 per remaining HD; each result below 3 removes one HD
10%5 ft/s walking
Stamina
  • Current / maximum: 3 / 3
  • Recovery: Recover 1 after 5 consecutive Idle ticks

Stats

Mind

FieldValue
IQ+6%
EQ+7%
Will+10%
Reflexes+10%
Perception+10%

Embodiment

FieldValue
STR+14%
DEX+10%
CON+14%

Senses

Common Sight
  • Range and conditions: See canonical method
  • Effect or limit: Ordinary visual range and obstruction rules.
Common Hearing
  • Range and conditions: See canonical method
  • Effect or limit: Ordinary auditory range and obstruction rules.
Darkvision
  • Range and conditions: 60 ft.
  • Effect or limit: Troglodyte embodiment baseline.

Skills and Combat Checks

Attack Skills

toHit = Stat + Skill + Buff Bonus - Debuff Bonus

Untrained weapon or effect Skill
  • Type: proficiency
  • Stat: REFLEXES
  • Stat bonus: +10%
  • Skill bonus: +0%
  • Buff Bonus: +0%
  • Debuff Bonus: -0%
  • Calculation: 10 + 0 + 0 - 0
  • toHit total: 10%
  • SP spent: 0

Defense Skills

Untrained Evasion
  • Type: proficiency
  • Stat: DEX
  • Stat bonus: +10%
  • Skill bonus: +0%
  • Buff Bonus: +0%
  • Debuff Bonus: -0%
  • Calculation: 10 + 0 + 0 - 0
  • Active toDefend total: 10%
  • SP spent: 0
None
  • Modifier: +0%
  • Applies when: While the listed armour or shield can answer the incoming effect

Utility Skills

None recorded
  • Type: —
  • Stat: —
  • Path bonus: +0%
  • SP spent: 0
  • Use: No trained utility Skill on this card

The attacker rolls toHit. If it passes, the defender rolls active toDefend and adds applicable passive toDefend modifiers. Roll toEffect only when the offense passes and the defense fails.

Skill Funding Ledger

This base card is an untrained baseline. Learned work, weapon, command, handling, and specialist abilities come from a selected role card and remain Mind skills; they are not embodiment upgrades.

Embodiment Properties

PropertyValue or rule
Base sizeMedium; 5-ft diameter
Armour0 intrinsic protection
Movement5 ft/s walking
Faction contextIron Compact
All unlisted
  • Passive toDefend modifier: +0%
  • Limit: No intrinsic typed resistance or immunity

Skill Total Summary

FieldValue
Trained XP0
Total Skill Points0
Spent0
Unspent0

Attack Actions

Unarmed strike
  • Cost: 2 ticks; 2 Stamina
  • Target / range: One creature in natural reach
  • Attack Skill: Untrained weapon or effect Skill
  • toEffect / result: 1d6 toEffect. Standard single-target damage; knife use and pack tactics belong to trained roles.

Defense Actions

Defend
  • Trigger: A passed toHit targets this creature
  • Cost: Normal defense opportunity
  • Defense Skill: Untrained Evasion
  • Result / limits: Add passive toDefend (currently +0% from None); success prevents the hit unless stated otherwise.

Utility Actions

No special utility action
  • Cost: —
  • Target / range: —
  • Check: —
  • Result / limits: Use ordinary movement, communication, and environment actions.

Reactions and Interrupts

Uses only the normal shared reactions and interrupts unless a role card grants another one.

Passives and Effects

No persistent effect is active on the base creature. Equipment, training, saddles, rank, and assignment effects belong to the deployed role card.

Traits

TraitRule
Cave StenchA creature entering an adjacent cube for the first time each scene must pass a CON check or take -1d6 on its next action.

Unit Card

Unit statusValue
OrganizationOne-model baseline unit
Members1 Troglodyte
Unit hit dice2 / 2 HD
Speed5 ft/s walking
Footprint / exposureMedium; 5-ft diameter
Morale / cohesionUse the deployed role, handler, faction, and location conditions
Unarmed strike
  • Cost: 2 ticks; 2 Stamina
  • Target / range: One adjacent unit or creature
  • Skill: Untrained weapon or effect Skill
  • toEffect / result: 1d6 toEffect. Standard single-target damage; knife use and pack tactics belong to trained roles.

Information

Description

A pale, powerfully built Troglodyte adult. Clan obligations, hunting practice, weapon use, and authority are learned rather than inherent.

Habitat and Ecology

Troglodytes occupy clan holdings, hunting routes, beast facilities, prison details, and other Iron Compact duties organized through clan and debt.

Behaviour

Use the deployed role card for tactics, morale, knowledge, and equipment.

Equipment

None inherent. Clothing, tools, armor, weapons, harness, and recoverable items come from the deployed role or location record.

Harvesting

No standard harvesting entry is assigned by this base card.

Other Information

Assistant-authored draft: This card supplies the missing canonical base creature or embodiment requested for the Delve. Choose a linked Troglodyte role for an encounter-ready individual.

References

src_reference:

Game records: Monster and NPC index

Canonical links: Monster index · Shared Delve biome · Faction context