Troglodyte
template:monster.4
Summary
name: Troglodyte
unique_game_id: 1a87d854-49c1-47d7-9fcc-ef6395a0b1c2
images:

summary: The Medium-bodied hunters, clan warriors, handlers, and enforcers who occupy the Iron Compact clan holdings.
Individual Combat Card
| Field | Value |
|---|---|
| HP | 7 / 7 |
| Hit dice | 2 / 2 HD |
| Active toDefend | One d6 per remaining HD; each result below 3 removes one HD |
| 10% | 5 ft/s walking |
Stamina
- Current / maximum: 3 / 3
- Recovery: Recover 1 after 5 consecutive Idle ticks
Stats
Mind
| Field | Value |
|---|---|
| IQ | +6% |
| EQ | +7% |
| Will | +10% |
| Reflexes | +10% |
| Perception | +10% |
Embodiment
| Field | Value |
|---|---|
| STR | +14% |
| DEX | +10% |
| CON | +14% |
Senses
Common Sight
- Range and conditions: See canonical method
- Effect or limit: Ordinary visual range and obstruction rules.
Common Hearing
- Range and conditions: See canonical method
- Effect or limit: Ordinary auditory range and obstruction rules.
Darkvision
- Range and conditions: 60 ft.
- Effect or limit: Troglodyte embodiment baseline.
Skills and Combat Checks
Attack Skills
toHit = Stat + Skill + Buff Bonus - Debuff Bonus
Untrained weapon or effect Skill
- Type: proficiency
- Stat: REFLEXES
- Stat bonus: +10%
- Skill bonus: +0%
- Buff Bonus: +0%
- Debuff Bonus: -0%
- Calculation: 10 + 0 + 0 - 0
toHittotal: 10%- SP spent: 0
Defense Skills
Untrained Evasion
- Type: proficiency
- Stat: DEX
- Stat bonus: +10%
- Skill bonus: +0%
- Buff Bonus: +0%
- Debuff Bonus: -0%
- Calculation: 10 + 0 + 0 - 0
- Active
toDefendtotal: 10% - SP spent: 0
None
- Modifier: +0%
- Applies when: While the listed armour or shield can answer the incoming effect
Utility Skills
None recorded
- Type: —
- Stat: —
- Path bonus: +0%
- SP spent: 0
- Use: No trained utility Skill on this card
The attacker rolls toHit. If it passes, the defender rolls active toDefend and adds applicable passive toDefend modifiers. Roll toEffect only when the offense passes and the defense fails.
Skill Funding Ledger
This base card is an untrained baseline. Learned work, weapon, command, handling, and specialist abilities come from a selected role card and remain Mind skills; they are not embodiment upgrades.
Embodiment Properties
| Property | Value or rule |
|---|---|
| Base size | Medium; 5-ft diameter |
| Armour | 0 intrinsic protection |
| Movement | 5 ft/s walking |
| Faction context | Iron Compact |
All unlisted
- Passive toDefend modifier: +0%
- Limit: No intrinsic typed resistance or immunity
Skill Total Summary
| Field | Value |
|---|---|
| Trained XP | 0 |
| Total Skill Points | 0 |
| Spent | 0 |
| Unspent | 0 |
Attack Actions
Unarmed strike
- Cost: 2 ticks; 2 Stamina
- Target / range: One creature in natural reach
- Attack Skill: Untrained weapon or effect Skill
toEffect/ result:1d6 toEffect. Standard single-target damage; knife use and pack tactics belong to trained roles.
Defense Actions
Defend
- Trigger: A passed
toHittargets this creature - Cost: Normal defense opportunity
- Defense Skill: Untrained Evasion
- Result / limits: Add passive
toDefend(currently +0% from None); success prevents the hit unless stated otherwise.
Utility Actions
No special utility action
- Cost: —
- Target / range: —
- Check: —
- Result / limits: Use ordinary movement, communication, and environment actions.
Reactions and Interrupts
Uses only the normal shared reactions and interrupts unless a role card grants another one.
Passives and Effects
No persistent effect is active on the base creature. Equipment, training, saddles, rank, and assignment effects belong to the deployed role card.
Traits
| Trait | Rule |
|---|---|
| Cave Stench | A creature entering an adjacent cube for the first time each scene must pass a CON check or take -1d6 on its next action. |
Unit Card
| Unit status | Value |
|---|---|
| Organization | One-model baseline unit |
| Members | 1 Troglodyte |
| Unit hit dice | 2 / 2 HD |
| Speed | 5 ft/s walking |
| Footprint / exposure | Medium; 5-ft diameter |
| Morale / cohesion | Use the deployed role, handler, faction, and location conditions |
Unarmed strike
- Cost: 2 ticks; 2 Stamina
- Target / range: One adjacent unit or creature
- Skill: Untrained weapon or effect Skill
toEffect/ result:1d6 toEffect. Standard single-target damage; knife use and pack tactics belong to trained roles.
Information
Description
A pale, powerfully built Troglodyte adult. Clan obligations, hunting practice, weapon use, and authority are learned rather than inherent.
Habitat and Ecology
Troglodytes occupy clan holdings, hunting routes, beast facilities, prison details, and other Iron Compact duties organized through clan and debt.
Behaviour
Use the deployed role card for tactics, morale, knowledge, and equipment.
Equipment
None inherent. Clothing, tools, armor, weapons, harness, and recoverable items come from the deployed role or location record.
Harvesting
No standard harvesting entry is assigned by this base card.
Other Information
Assistant-authored draft: This card supplies the missing canonical base creature or embodiment requested for the Delve. Choose a linked Troglodyte role for an encounter-ready individual.
References
src_reference:
Game records: Monster and NPC index
Canonical links: Monster index · Shared Delve biome · Faction context