Tunnel Wolf
template:monster.4
Summary
name: Tunnel Wolf
unique_game_id: c7cbe17e-4d7f-4fd7-8e63-843e0d91c42a
images:

summary: A pony-sized descendant of the Tunnel Rat, bred and trained by the Goblin Host as a fast ground mount for one goblin rider.
Individual Combat Card
| Field | Value |
|---|---|
| HP | 7 / 7 |
| Hit dice | 2 / 2 HD |
| Active toDefend | One d6 per remaining HD; each result below 3 removes one HD |
| 15% | 8 ft/s walking |
Stamina
- Current / maximum: 3 / 3
- Recovery: Recover 1 after 5 consecutive Idle ticks
Stats
Mind
| Field | Value |
|---|---|
| IQ | +3% |
| EQ | +3% |
| Will | +8% |
| Reflexes | +10% |
| Perception | +10% |
Embodiment
| Field | Value |
|---|---|
| STR | +20% |
| DEX | +15% |
| CON | +15% |
Senses
Common Sight
- Range and conditions: See canonical method
- Effect or limit: Ordinary visual range and obstruction rules.
Common Hearing
- Range and conditions: See canonical method
- Effect or limit: Ordinary auditory range and obstruction rules.
Darkvision
- Range and conditions: 60 ft.
- Effect or limit: Sees through ordinary darkness within range; other visual limits still apply.
Skills and Combat Checks
Attack Skills
toHit = Stat + Skill + Buff Bonus - Debuff Bonus
Untrained weapon or effect Skill
- Type: proficiency
- Stat: REFLEXES
- Stat bonus: +10%
- Skill bonus: +0%
- Buff Bonus: +0%
- Debuff Bonus: -0%
- Calculation: 10 + 0 + 0 - 0
toHittotal: 10%- SP spent: 0
Defense Skills
Untrained Evasion
- Type: proficiency
- Stat: DEX
- Stat bonus: +15%
- Skill bonus: +0%
- Buff Bonus: +0%
- Debuff Bonus: -0%
- Calculation: 15 + 0 + 0 - 0
- Active
toDefendtotal: 15% - SP spent: 0
None
- Modifier: +0%
- Applies when: While the listed armour or shield can answer the incoming effect
Utility Skills
Awareness and Investigation
- Type: proficiency
- Stat: REFLEXES
- Path bonus: +5%
- SP spent: 5
- Use: Work, knowledge, movement, command, or other utility use from the Skill card
Perception
- Type: proficiency
- Stat: REFLEXES
- Path bonus: +3%
- SP spent: 3
- Use: Work, knowledge, movement, command, or other utility use from the Skill card
Athletics
- Type: proficiency
- Stat: REFLEXES
- Path bonus: +1%
- SP spent: 1
- Use: Work, knowledge, movement, command, or other utility use from the Skill card
Stealth
- Type: proficiency
- Stat: REFLEXES
- Path bonus: +1%
- SP spent: 1
- Use: Work, knowledge, movement, command, or other utility use from the Skill card
The attacker rolls toHit. If it passes, the defender rolls active toDefend and adds applicable passive toDefend modifiers. Roll toEffect only when the offense passes and the defense fails.
Skill Funding Ledger
Awareness and Investigation
- Proficiency: +5%
- SP spent: 5
- Abilities / use: Trained Use, Practiced Routine, Specialist Edge
Perception
- Proficiency: +3%
- SP spent: 3
- Abilities / use: Trained Use, Practiced Routine
Movement and Coordination
- Proficiency: +5%
- SP spent: 5
- Abilities / use: Trained Use, Practiced Routine, Specialist Edge
Athletics
- Proficiency: +1%
- SP spent: 1
- Abilities / use: Trained Use
Stealth
- Proficiency: +1%
- SP spent: 1
- Abilities / use: Trained Use
Embodiment Properties
| Property | Value or rule |
|---|---|
| Base size | Large; 10-ft diameter |
| Armour | 0 intrinsic protection |
| Carrying role | Carries one Small goblin rider plus fitted saddle and ordinary rider equipment |
| Walking movement | 8 ft/s |
All unlisted
- Passive toDefend modifier: +0%
- Limit: No intrinsic typed resistance or immunity
Skill Total Summary
| Field | Value |
|---|---|
| Trained XP | 1500 |
| Total Skill Points | 15 |
| Spent | 15 |
| Unspent | 0 |
Attack Actions
Bite
- Cost: 2 ticks; 2 Stamina
- Target / range: One creature in natural reach
- Attack Skill: Untrained weapon or effect Skill
toEffect/ result:2d6 toEffect. Standard single-target damage.
Defense Actions
Defend
- Trigger: A passed
toHittargets this creature - Cost: Normal defense opportunity
- Defense Skill: Untrained Evasion
- Result / limits: Add passive
toDefend(currently +0% from None); success prevents the hit unless stated otherwise.
Utility Actions
Carry trained rider
- Cost: Movement ticks; normal movement cost
- Target / range: One Small rider in the fitted saddle
- Check: Fauna Handling only for an unfamiliar or stressful order
- Result / limits: Move at the listed speed while carrying the rider. A failed handling check makes the Tunnel Wolf refuse the order and seek a defensible route.
Cave sprint
- Cost: 1 tick; 1 Stamina
- Target / range: Self and secured rider
- Check: Automatic
- Result / limits: Move up to 4 cubes across natural rough cave floor without its ordinary movement penalty. The movement must end in open space large enough for the mount.
Reactions and Interrupts
The Tunnel Wolf uses only the normal shared reactions and interrupts.
Passives and Effects
Saddled
- Source / condition: Fitted Riding Saddle
- Mechanical change: May safely carry one Small goblin rider and use Cave sprint with that rider
- Duration / end: Ends when the saddle is removed or disabled
Traits
| Trait | Rule |
|---|---|
| Cave Adapted | Ignores ordinary darkness and natural rough-ground penalties in its home tunnels. |
| Tunnel Rat Stock | Counts as a Tunnel Rat descendant for setting ecology and handling knowledge; it does not inherit the smaller creature size or Scuttle Through action. |
Unit Card
| Unit status | Value |
|---|---|
| Organization | One-model mount unit |
| Members | 1 Tunnel Wolf; rider tracked separately |
| Unit hit dice | 2 / 2 HD |
| Speed | 8 ft/s walking |
| Footprint / exposure | Large; 10-ft diameter; rider remains a separate exposed actor |
| Morale / cohesion | Flees or returns to a known handler when the rider falls, the animal reaches 1 HD, or fire blocks its route |
Bite
- Cost: 2 ticks; 2 Stamina
- Target / range: One adjacent unit or creature
- Skill: Untrained weapon or effect Skill
toEffect/ result:2d6 toEffect. Standard single-target damage.
Cave sprint
- Cost: 1 tick; 1 Stamina
- Target / range: Self and secured rider
- Skill: Automatic
toEffect/ result: Move up to 4 cubes across rough cave floor, ending in an open legal position.
Information
Description
Tunnel Wolves are not true wolves. The Goblin Host bred them from Tunnel Rat stock for longer legs, stronger shoulders, a deeper chest, and the mass needed to carry a goblin. They retain coarse dark fur, pale cave eyes, whiskers, heavy incisors, a bare tail, and a strong sense for familiar underground routes. Trained animals understand whistles, rein pressure, scent cues, and handler routines but no language.
Habitat and Ecology
Tunnel Wolves live in dry pens near Goblin Host settlements, patrol routes, and caravan yards. They eat the same broad scavenger diet as Tunnel Rats but require more meat and feed. Their paws and low balance make them dependable on broken cave floors where wheeled transport or larger mounts struggle.
Behaviour
- Opening: Hold near the rider or handler and watch the clearest tunnel route.
- Tactics: Carry a rider through broken ground, bite only when cornered or commanded, and preserve an escape lane.
- Morale: Retreat toward a known handler, pen, or Host route when badly hurt or separated from the rider.
- Social approach: Food, familiar scent, trained whistles, and Fauna Handling can calm or redirect it.
- Knowledge: Remembers trained routes, feeding places, Goblin Host signals, and the way back to its current pen.
Equipment
Riding Saddle
- Quantity: 1
- Use / location: Fitted to the mount with reins and cargo straps
- Recoverable state: Recoverable if intact; sized for a Small rider
Harvesting
Meat, hide, and teeth
- Check: IQ (Survival) + DEX
- Time: 20 minutes
- Yield: 2 rations and 2 hide scraps
- Uses: Food, trap bait, leather patches, or tool teeth
- Failure consequence: A failed harvest spoils the meat or exposes the harvester to cave filth.
Other Information
User requirement: This is a Goblin Host mount large enough for goblins to ride and is based on the Tunnel Rat.
No population count is created by this card. Assign actual Tunnel Wolves to a Goblin Host location and population register before deploying them; moving one between sites moves that same animal.
References
src_reference:
Game records: Tunnel Rat · Riding Saddle
Canonical links: Monster index · Goblin Host